This product manual contains important information about the safe installation and
use of this projector. Please read and follow these instructions carefully and keep
this manual in a safe place for future reference.
PR LIGHTING LTD.
Yingbin Road, Dashi Panyu, Guangzhou, 511430 China
http://www.pr-lighting.com
Page 2
INDEX
SAFE USAGE OF THE PROJECTOR 3
INSTALLING THE PROJECTOR 4
FITTING THE LAMP 4
POWER SUPPLY – MAINS 5
CONTROL CONNECTIONS 5
XLR CONNECTORS 5
CONNECTING CONTROLLER WITH PROJECTORS 5
5-PIN AND 3-PIN CONVERSION 6
DMX TERMINATOR 6
SETTING UNIT’S START ADDRESS 6
DMX CONTROL CHANNEL FUNCTIONS 7
SETUP OPTIONS 8
TO SET THE DMX START ADDRESS 9
MASTER/SLAVE SYNCHRO MODE 9
STAND-ALONE MODE 9
CHANGING GOBOS 10
LUBRICATION 10
MAINTENANCE 10
KEEPING THE PROJECTOR CLEAN 10
TROUBLESHOOTING 11
TECHNICAL DATA 11
ELECTRICAL DIAGRAM 12
COMPONENT ORDER CODES 13
Please note that as part of our ongoing commitment to continuous product development, specifications are subject to change
without notice. Whilst every care is taken in the preparation of this manual we reserve the right to change specifications in the
course of product improvement. The publishers cannot be held responsible for the accuracy of the information herein, or any
consequence arising from them.
Every apparatus is tested completely and packed properly by the manufacturer. Please make sure the packing and / or the
apparatus is in good condition before your installation and use. Should there be any damage caused by transportation, consult
your dealer and do not use the apparatus. But any damage caused by improper use will not be assumed by the manufacturer
and / or dealer.
ACCESSORIES
THESE ITEMS ARE PACKED TOGETHER WITH THE PROJECTOR
Thank you for purchasing the product MOON, PR-2035H.
This product manual contains important information about the safe installation and use of this
projector. Please read and follow these instructions carefully and keep this manual in a safe place for
future reference.
The MOON complies to CE norms and standards and uses international protocol DMX-512. The
outline of housing is elegant, lovable and portable, which features its special character compared with
conventional luminaire. It is convenient to hang the unit and the angle of the body is easy to be
adjusted, and the unit even can be carried by hand. The MOON may be controlled by sound, auto
programmes having been set or a controller, and it may be used as a stand-alone unit, linked with
each other for multi-units synchronously running, or linked to a controller, so it is suitable for many
different applications.
The projector features 9 dichroic colours and 7 rotatable gobos, and an independent adjustable
strobe/shutter, and the colour wheel may produce rainbow effect when it rotates quickly.
The lamp brightness can be adjusted, and the lamp will be cut off automatically when the
temperature is higher than the safety value, so it will effectively prolong the life of the lamp and the
projector. It can be setup easily with the touch-switches and a digital display screen.
INTRODUCTION
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SAFE USAGE OF THE PROJECTOR
The following points are important for safety as well as for the smooth
installation and performance of the unit
When unpacking and before disposing of the carton check there is no transportation damage before
using the projector. Should there be any damage caused by transportation, consult your dealer and
do not use the apparatus.
The projector is for Indoor use only, IP20. Use only in dry locations. Keep this device away from rain
and moisture, excessive heat, humidity and dust. Do not allow contact with water or any other fluids,
or metallic objects.
The projector is not designed or intended to be mounted directly on to inflammable surfaces.
The projector is only intended for installation, operation and maintenance by qualified personnel.
The projector must be installed in a location with adequate ventilation, at least 50cm from adjacent
surfaces. Be sure that no ventilation slots are blocked.
Do not project the beam onto inflammable surfaces, minimum distance is 3m. 3m
Avoid direct exposure to the light from the lamp. The light is harmful to the eye.
Do not attempt to dismantle and / or modify the projector in any way.
Electrical connection must only be carried out by qualified personnels.
Before installation, ensure that the voltage and frequency of power supply match the power
requirements of the projector.
It is essential that each projector is correctly earthed and that electrical installation conforms to all
relevant standards.
Do not connect this device to any dimmer pack.
Make sure that the power-cord is never crimped or damaged by sharp edges. Never let the power-
cord come into contact with other cables. Only handle the power-cord by the plug. Never pull out the
plug by tugging the power-cord.
Keep the lamp clean. Do not touch the lamp glass with bare hand.
Never run the projector without a lamp.
There are no user serviceable parts inside the projector, do not open the housing and never operate
the projector with the covers removed.
Always disconnect from the mains, when the device is not in use or before
cleaning it or before attempting any maintenance work.
If you have any questions, don’t hesitate to consult your dealer or manufacturer.
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INSTALLING THE PROJECTOR
This unit has been designed to be hung. Mount the bracket provided on the body of the projector by 2
M8 knobs provided, then suspend the projector via its bracket using a M12 size bolt and a nut. When
you want to adjust the angle of the body of the projector, you only loosen the two M8 knobs carefully
and then adjust the angle of the body. After finishing that, it is recommended that you don’t forget to
retighten the two knobs. Always ensure that the projector is firmly positioned to avoid vibration and
slipping, and always ensure that the structure to which you are attaching the projector is secure and
is able to support a weight of 9.4Kg for each MOON.
For safety the unit should have a secondary fixing with a safety cable through the two handles on the
back of the unit, and the safety cable should afford 10 times of the unit’s weight.
FITTING THE LAMP
Remove the lamp access hatch by loosening the 2 M4 screws.
Insert an EVC 24V/250W lamp in the lamp porcelain holder. (Note: Never touch new lamps with your
fingers; use a tissue or a cloth. Before removing blown lamp, ensure that the unit is sufficiently cool).
Mount the lamp access hatch again.
Retighten the 2 M4 screws.
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POWER SUPPLY - MAINS
Use the plug provided to connect the mains power to the projector paying attention to the voltage and
frequency marked on the panel of the projector. It is recommended that each projector is supplied
separately so that they may be individually switched on and off. It is recommended that the
green/yellow must be earthed correctly.
CONTROL CONNECTIONS
XLR CONNECTORS
Connection between controller and projector and between one projector and another must be made
with 2 core screened cable, with each core having at least a 0.5mm diameter. Connection to and
from the projector is via cannon 3 pin XLR plugs and sockets which are included with the projector.
The XLR's are connected as shown in the table above.
Note, care should be taken to ensure that none of the connections touch the body of the plug or each
other. The body of the plug is not connected in any way. The MOON accepts digital control signals in
standard DMX512 (1990) format.
CONNECTING CONTROLLER WITH PROJECTORS
Connect the controller’s output to the first fixture’s input, and connect the first fixture’s output to the
second fixture’s input. The rest may be deduced by analogy. Eventually connect the last fixture’s
output to a DMX terminator as shown in the figure below.
In Controller mode, the red LED near the display screen is blinking means the projector is receiving
the DMX 512 signal normally.
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5-PIN AND 3-PIN CONVERSION
MOON uses 3-pin XLR plug / socket. If your controller uses 5-pin XLR plug / socket, you should
convert 5-pin plug / socket into 3-pin socket / plug as shown below.
DMX TERMINATOR
In the Controller mode or Master/Slave mode, the DMX output has to be connected with a DMX
terminator at the last fixture in the chain. This prevents electrical noise from disturbing and corrupting
the DMX control signals.
The DMX terminator is simply an XLR connector with a 120Ω (ohm) resistor connected across pins 2
and 3, which is then plugged into the output socket on the last projector in the chain. The connections
are illustrated in the figure.
SETTING UNIT’S START ADDRESS
Each MOON must be given a DMX start address so that the correct projector responds to the correct
control signals. This DMX start address is the channel number from which the projector starts to
“listen” to the digital control information being sent out from the controller. The MOON has 7 channels,
so set the No. 1 projector’s address 001, No. 2 projector’s address 008, No. 3 projector’s address
015, No. 4 projector’s address 022, and so on.
Certainly, you may use formulation: address=channels x (projector No –1) +1
For example, for the No. 4 projector’s start address, you should calculate according to formulation: 7
x (4 – 1) +1 = 22, So you set the No. 4 projector start address 022.
(How to set start address please refer “Operation” section)
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DMX CONTROL CHANNEL FUNCTIONS
The MOON uses 7 channels with standard DMX 512 protocol. They are listed in the following table.
CHANNEL DMX 512 VALUE
0 - 17 White
18 - 35 Red
36 - 53 Yellow
54 - 71 Orange
1
Colour
2
Gobo
3
Shutter/Strobe
4
Gobo rotation
5 Pan 0 - 255
6 Tilt 0 - 255
7 Dimmer 0 - 255 Lamp brightness from dark to bright
72 - 89 Blue
90 - 107 Green
108 - 125 Cyan
126 - 143 Ultraviolet
144 - 161 Pink
162 - 177 Light green
178 - 255 Change of colors from slow to fast till rainbow effect
0 - 31 Open / Clear
32 - 63 GOBO 1 (Triangle)
64 - 95 GOBO 2 (Multi-circle)
96 - 127 GOBO 3 (Windmill)
128 - 159 GOBO 4 (Stars)
160 - 191 GOBO 5 (Flying-swallows)
192 - 223 GOBO 6 (Three-prong)
224 - 255 GOBO 7 (Radiation)
0 - 14 Black-out
15 - 29 Open
30 - 250 Strobe adjust from slow to fast (1 to 8 flashes per sec.)
251 - 255 Open
0 - 4 Stop
5 - 120
121 - 139 Stop
140 - 255 Rotate from fast to slow (fastest 114 rpm)
Rotate in opposite-clockwise direction from slow to fast
till 114 rpm
Pan movement from 0°to 175°
Tilt movement from 0°to 80°
DESCRIPTION
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OPERATION
SETUP OPTIONS - PROJECTOR CONFIGURATION
To browse through the various Setup Options, press the FUNC button consecutively. There are 11
option codes (1~9 and A, b), each code has a specific function. The functions provided are listed in
the following table.
CODE CHOICE FUNCTION
1
2
3
4
5 Reserved for possible future development
6 Reserved for possible future development
7
8 When enable, colours changing in linear
9 Reserved for possible future development
A Reserved for possible future development
B Reserved for possible future development
Once you have selected the desired operation code, press the key UP or DOWN to select “n”
(means OFF) or “y “ (means ON). N = ON, Y = YES.
Press the key ENTER to save the selected function and configuration. If the display is showing “y”,
then the setting has been enabled. In the same way, if it was showing “n” when you pressed ENTER
the option has been disabled.
The green LED will flash during this operation.
Y Pan inversion enable - Pan is inverted
N Pan inversion disable - Pan is normal
Y Tilt inversion enable - Tilt is inverted
N Tilt inversion disable - Tilt is normal
Y Sound activation enable
N Sound activation disable
Y Automatic programmes enable
N Automatic programmes disable
Y Reset enable
N Reset disable
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TO SET THE DMX START ADDRESS
The display shows the DMX start address after the projector is switched on (if you have already set
the DMX start address and saved it, the screen will display the last setting).
Press the UP or DOWN buttons to select the required DMX start address in the display.
Confirm your choice by pressing the ENTER button.
In Stand-Alone mode, the DMX start address can be set at random.
In the Controller and Master/Slave mode, the DMX start address must be set correctly. (Refer to
“Controller Connections” and “Master/Slave mode” sections).
Without using the controller, many projectors can run synchronously in the Master/Slave mode by
linking them with each other.
Select one projector as the master with setting the DMX start address at random. Regard the other
projectors as the slaves setting all DMX start address “001”.
Connect the master’s output to the first slave’s input, and connect the first slave’s output to the
second slave’s input. The rest may be deduced by analogy. Eventually connect the last slave’s output
to a DMX terminator as shown in the figure below.
MASTER/SLAVE MODE
In the Master/Slave mode, you may run the master via the auto programmes having been set in the
master or via sound activation through MIC inside the master, and the slaves will run synchronously
with the master.
During operation, you can easily differentiate between the master and the slaves since the master’s
DMX output without connecting any cable. When auto programmes controlling, the master’s red
indicator is constant red, but the slaves’ indicators are blinking.
Without connecting the controller and the control cable, with the setup option 3 (sound activation) or 4
(auto programmes) enable, the projector will run in Stand-Alone mode.
If you enable a combination of setup options 3 (sound activation) and 4 (auto programmes), the
projector will run in auto programmes.
You may set the DMX start address at random in Stand-Alone mode.
STAND-ALONE MODE
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Carefully lift off the upper cover by undoing the 4 M4
screws.
Using a small screwdriver remove the gobo retaining
spring.
Insert the gobo into position, and then insert the retaining
spring.
Mount the cover again and retighten the 4 M4 screws.
NOTE:It is recommended to add a little adhesive, such
as high temperature silicon sealant, to hold securely the
retaining spring inside the gear.
CHANGING GOBOS
To ensure the continued smooth rotation of the rotating gobos it is recommended that the bearing for
the gobo-pinion is lubricated periodically, preferably every three months. Use only high working
temperature low viscosity oil, a syringe with a fine needle is the easiest way to introduce the oil to the
bearings around each gobo. Do not over lubricate as this will cause spillage when the wheel rotates.
If the projector’s lens becomes damaged or broken it should be replaced. If the lamp becomes
damaged or deformed in any way it must be replaced. If the light from the lamp appears dim this
would normally indicate that it is reaching the end of its life and it should be changed at once, old
lamps run to the extremity of their life can explode. If the projector does not function, check the fuse
on the power socket of the projector, they should only be replaced by fuse of the same specified
value 4A/250V (fast blow, 5mmx20mm). On the main PCB inside the projector there is also a fuse
rated 5A/250V (fast blow, 5mmx20mm). Should these be damaged call a qualified technician before
replacement. The projector has thermal protection device that will switch off the projector in case of
overheating, should this operate, check that the fans are not blocked, and if they are dirty clean them
before switching on the projector again. Check that the fans are operational, if not call a qualified
technician.
LUBRICATION
MAINTENANCE
Any maintenance work should only be carried out by a qualified technician.
KEEPING THE PROJECTOR CLEAN
To ensure the reliability of the projector it should be kept clean. It is recommended that the fans
should be cleaned every 15 days. The lens and dichroic colour filters should also be regularly
cleaned to maintain an optimum light output.Do NOT use any type of solvent on dichroic
colour filters.
Cleaning frequency depends on the environment in which the fixture operates: damp, smoke or
particularly dirty surroundings can cause greater accumulation of dirt on the unit’s optics. A soft cloth
and typical glass cleaning products should be used in cleaning. It is recommended to clean the
external optics at least once every 20 days and clean the internal optics at least once every 30 / 60
days.
Do not use any organic solvent, e.g. alcohol, to clean the housing of the
projector.
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TROUBLESHOOTING
PROBLEM RESOURCE
The projector does not start Check the fuse on the socket is blown or not.
Check if the lamp is good or not.
The projector switches on but does not
answer to commands
The projector only functions
intermittently
The beam appears dim Check the lamp is not at the end of its life.
Projection with halo Carefully clean the lamp and optical group lenses.
Defecting projection Check the lenses are not broken.
Check the projector is correctly configurated.
Check the XLR cable is good.
Check the fan is working and not dirty.
Check the optics are clean.
Remove dust or grease stored on lenses.
Power supply: 230V AC 50Hz
Optional: 240V, 220V, 200V, 120V, 100V AC 50/60Hz
Power consumption: 280W at 220V
Lamp: EVC 24V/250W
Manufacturers Rated Lamp Life: 300 hours
Channels: 7 channels
Signal: Standard DMX 512
Control mode: Sound activation, Auto programmes, Controller
Running mode: Stand-Alone mode, Master/Slave synchro mode, Controller mode
Colours: 9 dichroic colours + white and rainbow effect
Gobos: 7 interchangeable rotating gobos + clear
Shutter/strobe: Mechanical shutter for blackout and strobe effect,
Adjustable from 1 ~ 8 F.P.S.
Beam coverage: 13.6°
Movement: Pan movement 175°/ Tilt movement 80°
Net weight: 9.4kg
Others: Lamp brightness adjustable / Auto thermal cut-off /
Manual adjustable focus
TECHNICAL DATA
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ELECTRICAL DIAGRAM
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COMPONENT ORDER CODES
NAME PART NO. REMARK
TRANSFORMER 040020036 230V/50Hz
THERMOSTAT 190010054
FAN 030060008 DC12V/0.43A
LAMP 100040001 EVC 24V/250W
MOTOR 1 (COLOUR-WHEEL)
MOTOR 2 (GOBO-WHEEL)
MOTOR 3 (SHUTTER)
MOTOR 4 (TILT)
MOTOR 5 (PAN)
MOTOR 6 (GOBO ROTATION) 030040056 17HS0002-45L
OPTICAL-COUPLE 171000008 MOC3022
IC1 230040093 DIGITAL-SCREEN CHIP
U1~U6 170110001 DRIVER CHIPS
U7 170170039 STABLE-POWER CHIP
U8 230040087 WATCH DOG CHIP
U9 170050002 ARITHMETIC AMPLIFIER CHIP
U10 230040088 MICROPROCESSOR 1
U11 230040089 MICROPROCESSOR 2
U12 170040002 TTL REVERSION CHIP
U13 170170034 RESET CHIP
U14 170170012 BUS CHIP FOR