Oki OKIMATE 10 User Manual

Page 1
Page 2
f m /a i - i ■ b~
i T B # m B ® r
THE PERSONAL COLOR PRINTER
Page 3
INTRODUCTION TO TOUR OKIMATE HANDBOOK
To help you find your way around this handbook, here is a brief overview of the four chapters within: Chapter 1, "Opening Moves" quickly explains just what you need to know to make sure your OKI
Chapter 2, "A Player's Guide" provides much more detailed information on paper loading—printing with and without a ribbon—plus describes all the lights, buttons and levers. Next you'll be intro duced to some of OKIMATE's features and how you can use them with the software package you just bought. Once you've mastered these commands, you should be comfortable trying your hand at Chap ter 3. But if you should decide to avoid Chapter 3, venture over to Chapter 4 for some important information on keeping your OKIMATE in tip top shape.
Chapter 3, "Advanced Strategies" isn't for everyone. This chapter deals with the more complex capa bilities of your printer and requires a level of programming knowledge beyond scoring 1,000,000 at Galaxian. This chapter includes information on how to perform fine line feeding, print black and white and color graphics and various other novelties, like repeating graphics for decorative borders. When you're an official OKIMATE expert be sure you spend a few seconds in Chapter 4 to keep the printer at its optimum.
Chapter 4, "Dealing With Trouble" gives the procedure for cleaning the printhead and fixing the rib bon if it snaps, plus includes a question and answer segment that is designed to help you remedy any difficulties you may experience. Here you'll find information for ordering supplies plus warranty and repair information—in case you ever need it.
We, at OKIDATA, hope you'll find both the OKIMATE and the OKIMATE HANDBOOK easy and fun to use.
Page 4
TABLE OF CONTENTS
Opening Moves...................................................... 1
Contents ............................................................... 2
Inserting the Control M odule
.......................
3
Inserting Ribbon................................................. 4
Inserting Paper.................................................... 6
Controls and Levers
.........................................
9
Performing a Self T e st..................................... 12
Connecting the Commodore Computer.... 13
Running the Demonstration
..........................
14
A Player's Guide
..................................................
17
More on Paper.................................................... 18
Working with Software Packages
.................
20
Using Word Processing Software
...............
20
Using Color Graphics Software
Packages............................................................22
Working with BASIC Programming
............
23
Character P itches
.........................................
26
Cursor Up/Down...........................................28
New Page.........................................................30
Tabbing
.............................................................31
Programming Hints......................................33
Advanced Strategies.............................................35
Advanced Formatting........................................36
Black and White Graphics...............................38
Data Statements.................................................40
Repeating Graphics...........................................41
Color Printing......................................................41
Color Shading......................................................43
Dealing With Trouble........................................45
Cleaning................................................................46
Replacing the Printhead..................................47
Troubleshooting.................................................48
Repair.....................................................................53
Under Warranty...............................................53
Beyond Warranty Period................................53
Ordering Parts and Supplies..........................53
Specifications.........................................................55
Limited Warranty.................................................57
Page 5
O K I^ atf
V/I\li t if ta b.
v n ^ 7
The rules of printing w ith your OKIMATE are easy, like learning the basic m oves of a gam e. Within the next few pages, you ’ll be printing away.
But the OKIMATE isn't all fun and games. It gets down to some serious business. As you progress with your skills and knowledge you'll learn the challenge of advanced strategy from special printing effects to color graphics. Follow this handbook to set up your picces and to learn the basic rules.
From then on it’s your move!
Opening Move s
1
Page 6
Paper Release
Paper Window
Ribbon Door
The Playing Pieces
Before you begin, make sure you have the fol lowing:
In the printer box...
The OKIMATE 10 printer, of course
In the Plug ’N Print Kit...
The Printer Handbook Black ribbon (in the clear bag) Color ribbon (in the color bag) Computer paper Commodore data cable "Learn to Print" demonstration and a color
graphics example on cassette tape
"Learn to Print" demonstration and "Color
Print" screen dump on disk
Plug 'N Print Control Module for
Commodore
Commodore Control Module locking cover
If any of these item s is missing or dam aged, return the com plete package, along with your sales receipt, to the place of purchase.
Page 7
Inserting the Control Module
Follow the directions on the next seven pages and run the "Learn to Print" demonstration program and in about 15 minutes you can be printing in black or in color. At this point you only need the paper and the equipment sup plied with your Commodore Plug 'N Print kit. (More detailed information on operating your OKIMATE is provided in Chapter 2, "A Player's Guide" which begins on page 17.)
Don't plug your printer in just yet—we'll tell you when you can.
Insert the Plug 'N Print control module:
Slide the m odule in to the slot until it is
firm ly in place.
Carefully push the m odule board with your thumb until it is firm ly in place.
Insert the m odu le locking cover as shown.
IMPORTANT: Always turn OKIMATE off before inserting or removing the control module. Directions for removing the con trol module are found on page 51.
Page 8
Loading the ribbon:
Rem ove the b lack ribbon from the clear bag.
Open the paper an d ribbon doors.
Rem ove the clip from the underside of the
ribbon cartridge. Slide the prin thead to the left side of the
printer.
Grasp the prin thead carriage with your thum b and index finger then pull it to wards you.
•fal* o»IT| •: . ~ ; r
Page 9
Lower the ribbon cartridge onto the plate, slipping the exposed ribbon in front o f the
printhead before setting the cartridge onto
the plate.
Close the ribbon door.
Insert the ribbon betw een the posts and prin thead exactly as show n. Gently push the printhead carriage back to its upright position. The ribbon must be clam ped
between the left post and the printhead as shown.
Page 10
Insert Paper:
Open the paper window.
Align the border (sprocket) holes with the outer m arks on the paper guides.
If necessary, slide the right paper guide to fit the size o f the paper. Snap it forward to slide it; snap it back to lock it.
Page 11
Open the paper release. Slide the paper behin d the paper guides
and under the rollers.
Use the paper advan ce kn ob to advance the paper to w here you would lik e printing to begin.
Page 12
Make sure your OKIMATE on/off switch is still OFF (plugging the printer in with it turned on can cause damage.) Insert the plug
into a grounded electrical outlet. DO NOT
use a conversion cord, like an extension cord, which ignores the ground— OKIMATE must always be grounded.
Page 13
The Players Meet
Let's take a closer look at the control center of your OKIMATE. The picture on page 10 re veals the locations of the levers, lights and buttons you'll be introduced to in this chapter.
DARK: Controls darkness of print. Normally
set this switch in the center.
PAPER RELEASE: OPEN for straightening
paper; CLOSE for printing.
SELECT: This is the PAUSE/RESTART but
ton. To stop the printer while it is printing, press this button and continue to hold it down until the printhead reaches the end of a line. Once the printhead is at the end of a line, release the SELECT button and the printer will stop printing. At that time, the READY light will blink slowly indicating
that printing has been stopped.
The SELECT button has three other func tions:
1. Press to restart the printer after stopping it.
2. Press to restart the printer after changing paper or ribbon.
3. Press along with the ON button to begin a self test.
READY LIGHT: A steady light means the
printer is ON and ready to receive data.
A slow blink means you've either pressed the
SELECT button to stop OKIMATE from print
ing or it's time to replace paper or ribbon. A rapid blink means OKIMATE has slowed
down printing to cool. The printer will auto matically resume full speed when the print head temperature is lowered. This should happen infrequently, if at all, when OKI MATE has been continuously printing.
NOTE: If you use the SELECT button to stop printing color
graphics, the OKIMATE will first print all the colors selected for a line before stopping— blue is the last color to print.
Page 14
10
Page 15
When you first turn OKIMATE on, the top margin will be set at the line where the printhead is located. Therefore, to set the first printing line to 1/2 inch from the top of the page, just turn off your OKIMATE, align the paper with the front edge of the paper window and then turn OKIMATE on. The first line printed will be 1/2 inch from the top of the page and each subsequent page will begin 1/2 inch from the top of the page until the OKIMATE is turned off.
When using standard 11" continuous forms,
OKIMATE will automatically skip to the predetermined first printing line whenever it is 1/2” from the bottom of the page. This prevents OKIMATE from printing on the perforation.
Where to Begin Printing:
1
Turn on your OKIMATE.
The ready light should com e on. If it blinks, refer to page 9 to determ ine w hat went wrong. Then press the select button to try again.
Page 16
Printing A Test Pattern
Turn off your OKIMATE.
To begin the self test, h old the select button down and turn OKIMATE on at the same time. Count to 2 before releasing the select button and OKIMATE will print a test pat tern.
IJKLMNO PQRST UVWX YZ I “ —I I-
JKLMNOPQRSTUVWXYZ I — '——I K
KL MN O PQ RS T UV UX Y Z C £ ] I
-----~-l K
LMNOPQRSTUVWXYZ [£3 —♦ ! —
----
—I K ,-, L
To stop the test, turn off your OKIMATE.
12
Page 17
Now you're ready for a complete demonstra
tion of OKIMATE's abilities. A prepro grammed demonstration is included in your Plug 'N Print kit on both a cassette tape and disk. Here's all you need to do:
With paper inserted, use the paper advance knob to move the paper to the top of the next page.
Continue to advance the paper so that it is even with the paper window. This will allow printing to begin 1/2 inch below the top of the page—the distance between the perfora tion and the first printed line on a page. When
you turn OKIMATE on, the first printing line is recorded into memory and OKIMATE will automatically leave a bottom and top margin on succeeding pages.
Check the position of the paper rollers, mak ing sure they are evenly spaced between the right and left paper guides. If both rollers are to the left or all the way to the right, you may have difficulty inserting paper. To adjust the rollers:
{' ~T~
1. Locate the rollers and brackets in the paper slot at the back of the printer.
2. Slide them out so that they are about the same distance from the printer's sides as the two white rollers on the paper window.
WRONG
13
Page 18
Connect your OKIMATE to your Commo dore:
Make sure both the OKIMATE and the Com modore are OFF.
Plug one end of the data cable supplied in your Plug 'N Print kit into the Commodore computer or the Commodore disk drive.
Connect the other end of the cable into the
port on OKIMATE's control module. For a sample printout and an on-screen tuto
rial, run the program on your "Learn to Print' disk. Directions for using the demonstration disk follow—if you have a cassette tape re corder skip to page 15.
Running the Disk Demonstration
There are two programs on your demonstra tion disk—one is a combination demonstra tion of OKIMATE's capabilities and a tutorial; the other one is a color screen print. Both pro
grams give you a chance to see what OKI
MATE can do right away. Here's how you use them:
1. Insert the Learn to Print disk into your disk drive.
2. Type: LOAD "LEARN", fi
3. Press the RETURN key.
4. When you see the READY prompt, type: RUN
5. Press the RETURN key.
After a minute or so to load, the program will begin. First you'll have the opportunity to see black and white and color demonstrations— the disk will tell you when to put the color ribbon in. You'll get a hard-copy sample of everything you can do with your OKIMATE.
NOTE TO VIC 20 OW NERS: When you’re ready to
run the Learn to Print program on either cassette tape or disk, unplug any expansion m emory connected to your com puter.
14
Page 19
Then the program will go through on-screen
discussions of using OKIMATE with software packages, writing your own programs and basic troubleshooting. You can see some sam ple programs run on your printer (handy for reference), and you can skip over topics that
don't interest you. lust sit back and relax and when it's all over, go to Chapter 2 "The Play er's Guide" on page 17 to see what you can do with your OKIMATE 10.
NOTE: If the demonstration disk does n ot run, but your OKI
MATE performed the self test properly, try this comm and:
OPEN 1 5 ,fl, 15 PRINT#15 ,"I"
If the disk still cannot be read and you think
you need a replacement disk, call I-8OO-OKI- DATA and ask for assistance.
Running the Cassette Tape Demonstration
Due to the lack of memory on the cassette tape, the tape demonstration is an abbreviated
version of the demonstration on disk. Here's how you run the tape program:
1. Insert the cassette tape in the recorder and make sure the tape is rewound.
2. Type: LOAD "LEARN"
3. Depress the RETURN key.
4. When "PRESS PLAY ON TAPE" ap pears, press the PLAY button on your recorder.
5. When you see the READY prompt, type: RUN
6. Press the RETURN key.
The program takes a while to load, so please be patient. It will tell you to set up your printer, then it will print out several sample pages in black and white and in color (the tape will instruct you when you need to load a color ribbon). The program produces a
Page 20
handy programming reference guide in addi tion to giving you a brief sample of what OKI MATE can do. The program will pause while it loads more data and then ask you to press the RETURN key, so again, be patient.
Once the demonstration is completed, you should feel comfortable enough with OKI MATE to learn more about what you can do on your own, so proceed to Chapter 2, "The
Player's Guide" for some fancy maneuvering.
16
Page 21
A Player's Guide
Puzzled abou t your next m ovel
This section will give you time to understand much more about the printer, helping you
to piece everything together.
Here you'll learn about the switches, levers and lights on your OKIMATE plus you'll discover what kind of paper can be used. You'll be introduced to some printing fundamentals, enough to do normal correspondence and basic reports.
17
Page 22
Picking the Proper Paper
When used like a typewriter to print letters and reports, OKIMATE prints well on most smooth paper, with the exception of certain envelopes and paper with rag content, like typewriter bond paper with cotton fiber and erasable bond. When printing artwork, graphs,
and charts, thermal transfer paper works best.
This paper is available on our order form or through stationery and office supplies stores. We recommend that you experiment with dif ferent types of paper and see which one suits your fancy.
Also available is thermal paper for black
printing only. Thermal paper is heat-sensitive
paper that imprints characters on a page with
out using a ribbon. You can print on acetate sheets up to .005"—
Scotch/3M 544 Transparency Notepad works well, as do other very thin transparencies.
You can also print on mailing labels by ad justing the left and right margins to the nar row width of the labels. Keep in mind, though, that when you return to typing on standard paper you must reposition the rollers by hand—sliding them to the right so that they are evenly spaced between the paper
guides.
Page 23
Inserting Computer Paper
1. Set a small stack of computer paper on the table or place a carton of paper on the floor behind the OKIMATE.
2. Open the paper window.
3. Open the paper release.
4. Align the edges of the first page with the outer marks on the paper guides. If necessary, you may adjust the width of the guides—snap to open; snap to close. Slide the left guide so that it sets the position of the left margin and the right guide so that it adjusts to the
width of the paper.
5. Insert the paper behind the paper guides.
6. Advance the paper with the paper ad vance knob.
7. Close the paper release and the paper window.
8. Make sure the paper is even. If not, check to be sure the border holes are lined up on each margin.
Inserting Single Sheets
1. Lift up the paper window.
2. With a sheet of standard paper (8 1/2" x 11"), align the edges with the inner
marks on the paper guides—snap to open; snap to close.
3. Advance the paper using the paper advance knob.
4. Make sure the paper is even. If not, open the paper release, adjust the pa per, then close the paper release.
5. Close the paper window.
Page 24
The Rules o f the Game
Chances are that you want to use your OKI MATE to print information from a software package, whether it's a record of your budget from a financial program or a letter to Aunt Mary on your word processor. It's easy to do because these packages almost always have a feature that controls printing, so that all you have to do is follow the instructions provided with your software. Keep in mind that from the computer's point of view, OKIMATE works the same way as the Commodore 1525 printer does, so follow any instructions given
for that printer. There are so many software packages avail
able for Commodore computers that we sim ply can't provide you with specific details on how each one works with OKIMATE. What
we can tell you, however, are some general guidelines that should help make things eas ier for you to get started.
Page 25
Most computers and printers use a standard numerical coding system called ASCII. Com modore products, however, operate with a dif ferent code, usually referred to as Pet ASCII, and this is the same code that your OKI
MATE with the Commodore Plug 'N Print module uses. So be sure to follow printing procedures for Pet ASCII if your software packages use different procedures for each coding system.
Some programs ask you to select which
printer you have from a list called a "m enu."
If the menu doesn't include OKIMATE 10,
use Commodore 1525.
Your software may give provisions for using OKIMATE's special features, like different sizes and styles of type, although the flexibil
ity of these packages often varies. You'll need to know the special codes that control the features you want—check the handy reference
chart on the back cover foldout of this hand book—and how your software handles those codes—check your software instructions.
The way printer control codes are handled dif fers from package to package. Some have spe cial codes that go before OKIMATE's codes. Others have ways you can assign OKIMATE's codes to characters you're not likely to use, such as the @ symbol, so that you can change
printing styles with a single keystroke. The
instructions which came with your software packages should explain how it deals with printers.
Remember that your software package may not let OKIMATE do all the things it's capa ble of—an accounting package, for example, will probably let you pick a style of type for the entire document but will not allow you to
change features within the document.
Page 26
Color Graphics
The Color Screen Print program available
with your OKIMATE works only with the
Commodore 64 or SX64 model computers and a compatible graphics software program, like Doodle, Edumate Light Pen, Koala Pad and Super Sketch. Other software packages and programs are being added weekly to the list. Simply check the box asking to be placed on our mailing list that appears on your warranty registration card, and we'll keep you up-to- date plus you'll receive information on how to keep your disk library current.
Once you have the right equipment (If you don't yet, try some color samples on the OKI MATE 10 disk), here's how you run OKI
MATE's Color Screen Print program:
1. Insert the Learn to Print disk in the disk drive.
2 . Type: LO AD " CO LOR ", A
3. Press the RETURN key.
4. When the READY prompt appears, type: RUN
5. Press the RETURN key.
After about a minute, you'll see the main title frame. The program will then ask you if you want instructions. Answer "Y" for "yes" the first time around. You'll be asked to prepare the OKIMATE with paper and a black ribbon. The program will then print an instruction sheet explaining how to print a picture—it's a good idea to save this to use as a reference later.
The Color program is completely self-docu
menting, so all you have to do is follow the
directions on the screen at each step to choose the format you're using and the pic
ture you want to print. The program will even tell you if OKIMATE isn't ready to print and will give you a list of things to check.
Once you've made your selections and the printer is ready— don't forget to insert the color ribbon—just press the RETURN key and watch OKIMATE print your picture in full color. It will take a while because each line must print three times, but the results should be worth the wait.
NOTE: Just rem ember that you can't print a copy of your triumph with Z axxon . O KIM ATE’s color screen print program will only print pictures you've previously created and saved us ing a compatible software package.
Page 27
Writing Tour Own Programs
BASIC PRINTING
OPEN PRINT# CLOSE
To print a program you need:
.. . an OPEN statement .. . a PRINT# statement .. . a CLOSE statement
Start the program with an OPEN statement, like this:
ID OPEN 3 ,4
This opens up a channel to the printer. The first number after OPEN identifies the chan nel—it can be any number from 0 to 255.
The second number identifies the device the channel is being opened to—OKIMATE is cur rently selected as 4. Other devices, such as a disk drive or cassette tape must be given other numbers. (See page 51 for further de tails.)
Next comes the PRIN T# statement which looks like this:
2D P RI NT #3, "PR IN T T EX T HE RE"
The number after PRINT# must be the same as the first number in your OPEN statement.
(We used PRINT#3 because we used 3 in our OPEN statement.) This must be followed by a command and then OKIMATE will print everything between the quotation marks.
You can also print the results of a calcula tion—like this:
25 P R I N T S , 5*3
23
Page 28
or the value of a variable—like this:
2fl L ET A$ = "TH E MA GI C NU MB ER
IS "
25 LET A = 42
3D P RI NT # 3, A $, A
A comma (,) between two parts of a print statement will tab at 10 column intervals. A semicolon (;) will print the two parts without spaces between them.
Finally, after your last print statement, add a CLOSE statement:
4Q CL OS E 3
This closes the channel to OKIMATE. The number after CLOSE must be the same as the first number in your OPEN statement.
H O W T O P R I N T A LI ST I NG
OPEN 3,4 CM D3 LIST
PRINTS
CLOSE 3
It is often handy to have a printed listing of a program for debugging or reference. After you've entered your program, follow the steps below. Don't give the statements a line num ber. Each command will be executed as soon as you type it in and press the RETURN key.
First, OPEN a channel to OKIMATE:
OPEN 3, 4
Now type:
CM D3
Page 29
The number after CMD must be the same as the first number after OPEN.
When you press the RETURN key, READY will print on the paper instead of the screen. Now PRINT and LIST will send information to the printer rather than displaying it on the screen.
Now type:
LI ST
OKIMATE will print your program listing. To close the channel and return to normal
operation, type these two lines:
PRINTS
CL OS E 3
Don't forget to press the RETURN key after each line.
When you CLOSE the channel, you'll see READY on the screen again. If you have any problem closing the channel, press the RUN/ STOP and RESTORE keys at the same time.
You can use CMD within a program—for ex ample, to print a listing at the end of the pro gram. lust remember to close the channel
with the two lines above. Your Commodore Owner's Guide and Pro
grammer's Reference Guide will give you more details on using the commands we've explained here.
Special Effects
When you turn OKIMATE on it will print 10 characters per inch and 6 lines per inch. But OKIMATE features a variety of printing styles you can use to put extra flair into your docu ments just by adding a few simple commands.
Page 30
OPEN “WIDE”
10 OPEN 3 ,A ED P R IN TS , CHR$( ) ; "WIDE" 3D PRINT#3, "STILL WIDE" 4D CLOSE 3
Will give you this: L-J X D El
S T I L L W I D E
Wide Print
Standard printing measures 10 characters per inch—like a pica typewriter. To print wide letters—5 characters per inch—add CHR$(14) to your PRINT# statement like this:
Notice that once you've told OKIMATE to print wide, it keeps going. To turn wide print ing off, add this command, CHR$(15).
------------------------------------------------------- BACK TO NORMAL ------------------------------------------------------
ID OPEN 3 , A
ED P RI NT# 3, "NO RM AL "; CH R $( 14); »WIDE CH R $(1 5);"NORMA L »
AD CLOSE 3
Will give you this:
NORMAL W I D E NORMAL
CHARACTER SIZE
C HR $(1 5)
Normal
CH R$ (15 ) ;CHR$ (14 )
Wide
CH R$ (E H) ;CH R$ (14 )
Bold
C HR $(E H )
Fine
26
Page 31
READING THE FINE PRINT
ID OPEN 3,4 ED PRI NT^3, CHR$( ECI) ; "FINE PRINT » 3D P RIN T#3 ,CH R$( 15);"NORMAL PRINT"
4D CLOSE 3
Will give you this:
FINE PRINT
NORMAL PRINT
Fine Print
This printing style measures 17.1 characters per inch. You can fit up to 136 characters on a line using fine print, as opposed to 80 char acters per line for normal print.
To print fine characters, add CHR$(29) to your print statement. Use CHR$(15) to switch back to normal size print.
Bold Print
Bold printing measures 8.5 characters per inch—double the width of fine print. To get this printing style, just add the wide print command, CHR$(14), after you've changed to fine print using the CHR$(29) command.
To switch back to normal print, use the CHR$(15) command. To return to fine print, use CHR$(29).
27
Page 32
GETTING BOLD
ID OPEN 3,4 ED PR INT #3, CHR$( ER);"FINE " ; CH R$ (14) ;"BOLD ";C HR $(EH ) ;"FINE"
3D CLOSE 3
Will give you this:
FINE BO LD FIN E
CHARACTER CONTROL
CH R$ (1 4 5 ) Cursor Up C HR $(1 ? ) Cursor Down
CH R$ (1 A )
Reverse On
CH R$ (1 41 ) Reverse Off
Cursor Up and Cursor Down Characters
OKIMATE can print both "cursor up" (upper case letters and graphic symbols) and "cursor down" (upper and lower case letters) charac ters like the ones the Commodore displays on the screen.
Normally when you OPEN a channel to OKI MATE, it is set for the cursor up mode. By adding the number "7" to the OPEN state ment, you can set OKIMATE for cursor down printing for one line only.
The statement looks like this:
OPEN 3, 4,7
You can switch between cursor up and cursor down by using a method like the one for wide and fine printing, lust add CHR$(17) to print in cursor down mode and CHR$(145) to switch to cursor up mode.
28
Page 33
GOING DOWN?
ID OPEN 3 ,4 ED P R I N T S ,"CURSOR UP CHR $(17);"CURSOR DOWN ";CHR$(145);
"CURSOR UP"
3D CLOSE 3
Will give you this:
CURSO R UP c u rs o r down CURS OR UP
Keep in mind, these modes are controlled dif ferently for the printer than for the display screen which uses the Commodore and SHIFT keys. This can be a little confusing—w hat
you see is not necessarily what you get.
Reverse Field Printing
This feature creates white letters on a black background. CHR$(18) starts reverse field printing; CHR$(146) returns OKIMATE to normal black on white printing.
29
Page 34
PU TTING IT IN REVERSE
ID OPEN 3 , A 5D PR IN T S, "NORMAL »; CHR$ (Ifl ); "REVERSED CHR$ (14 b );" NORMAL » 3D PR INT #3,CH R$(Ifl) ; " REVERSED PRINTING" A D PRINT#3," STOPS AT THE END OF THE LINE" 5D CLOSE 3
Will give you this:
noRMflL ia«j=<a=iai»w(::)rmpl
STOPS ftT THE END OF THE LINE
Reverse field printing is automatically can
celled at the end of a line. If you want more than one line, keep adding CHR$(18) at the beginning of each new line.
FORMATTING PAGES
C H R $ (13 ) One lin e feed CHR$(1E) New page
New
Page
When you turn OKIMATE on it records the
top of form (first line for printing) at the posi tion of the printhead on the page. If you are
using standard 11" paper, you can skip di rectly to the top of the next page by putting the command CHR$(12) into a print state ment.
Then, when OKIMATE is 1/2" from the bot tom of a page, it will automatically skip to the top printing line of the next page. This prevents printing on the perforation.
30
Page 35
PICKING UP TH E TAB
ID OPEN 3,4 ED PRI NT#3 ,CHR$( lt);"D5TEX T";CHR$( lt);"EDTEX T"
3D PRINT#3,CHR$(E H) ;CHR$(lt) ;"DEFINE T EX T" ;C HR $(It );"35 TEXT FINE" 4 D CLOSE 3
Will give you this:
TEXT TEXT
FINE TEXT TEXT FINE
TABBING
2. Type: " (Just a quotation mark.)
CHR$( I t ) ; " D5"
Ind ent fiv e spaces
3. Type the two-digit column number where you want printing to begin—if the number is less than 10 use a 0 as the first digit.
Tabbing
4. Type: " (A close quotation mark.)
With this feature you can specify where print ing starts on a line. Add this two-part com mand to your print statement:
The columns are as wide as a character—
1/10" in normal print, 1/17" in fine print.
5. Enter the data you want to print.
1. Type: CHR$ ( I t ) ; (Don't forget the semicolon!)
31
Page 36
FEEDING THE LINES
ID OPEN 3,4 ED PR IN T S, "PRINTING. NEXT LINE WILL BE" CHR$(13) 3D PRINT# 3,"DO UBLE SPACED" 40 CLOSE 3
Will give you this:
PRINTING. NEXT LINE WILL BE
DOUBLE SPACED.
Line Feed
OKIMATE automatically moves the paper up after printing each line. However, there may be times you'll require extra line feeds within your program. To do this, put one CHR$(13) com mand for each extra line you want to skip within a print statement.
32
Page 37
PERFEC T COMBINATIONS
ID OPEN 3,4 ED NP$ = CH R$ (15):REM NORMAL PRINT 3D WP$ = CHR $(1S)+ CHR$(14) :REM WIDE PRINT
40 BP$ = C H R$ (E H)+C HR ${ 1 4 ) :REM BOLD PRINT
5D FP$ = C HR $(EH ):REM FINE PRINT bD RP$ = C HR $(1A ) :REM REVERSE PRINT ON
7D RO$ = CH R$ (1 4b ):REM REVERSE PRINT OFF
AD PRI NT #3, WP $;"WI DE"; NP$;"NORMAL" HD PR INT# 3, FP$ ;" FIN E";B P$;"BOLD" 1DD PR IN T#3,NP$ ; RP$WP$ ; "REVERSE W ID E" ;NP $;RO $;"NORMAL" 11D CLOSE 3
Will give you this:
l- i I D EE NORMAL. FINE BO LD
I£4 NORMAL
Programming Hints
If you use different printing features fre quently, there's a way to save yourself typing time. Define "string variables" as the codes you want to use and add the variables to your
print statements. (See your Commodore
User's Guide for details on defining variables.)
String variable names should have two letters plus a dollar sign. Try to pick names that will remind you of their function and try to be consistent with the names in all your pro grams.
33
Page 38
RUNNING UP A TAB
10 OPEN 3 ,4
20 LET Tl$ = C HR$ (I t)+"0 5" :REM TAB AT CO L.5 30 LET T
E$ = CH R$ (I t)+ "1 0":REM TAB AT C OL. 10
40 LET T3 $ = C HR$ (I t)+"1 5" :REM TAB AT C OL. 15
50 PR INT# 3,Tl $ ;" TE XT" ;T 3$ ;"TEXT COL 15" tO P RI NT#3,T E$ ;"TEXT C OL. 10"
70 CLOSE 3
Will give you this:
TEXT TEXT COL 15
TEXT AT COL 10
You can also use this shortcut to set tab stops. Here's a sample program that sets three stops at five column intervals.
34
Page 39
Advanced Strategies
Don’t read this chapter unless you’ve already mastered the skills required in “The P layer’s Guide. ”
As you know by now, OKIMATE isn't diffi cult to use, but it isn't a toy either. OKIMATE is a precision printer that is designed to grow with you.
You've probably mastered the tricks to some pretty fancy printing and as you get more familiar with OKI MATE, you'll find it has many more sophisticated features. This chapter contains much more tech nical information and features that not everybody will need to use, so we wanted to caution you before continuing on.
If you do decide to skip this part or wait for a rainy day to try it out, take a look at "Dealing with Trouble" beginning on page 45 before putting this handbook in a drawer somewhere. That way you won't miss out on the information about cleaning the printhead and a few suggestions for keeping OKIMATE at its best.
But w e’re serious about this section, don’t read it unless you really want to!
35
Page 40
CROSSING A FINE LINE
ID OPEN 3,4 ED PRINT#3,C HR$(E7);CHR$( 1D);C HR$(7 E)
ADVANCED FORMATTING
C H R $ ( 2 7 ) ;CHR$(1D) ;n Fine line spacing CHR$ ( 27 ) ; CHR$ (Ifc ) ; n1ns Fine positioning CHR$ ( 2? ) ; "A" Skip over perforation (ON) CHR$(27) ;"B" Skip over perforation (OFF)
Fine Line Spacing
A normal line space is 1/6" from the bottom of one line to the top of the next. This fine line spacing commands lets you change the spacing in multiples of 1/144" up to 256/144". You just add the command,
CHR$(27);CHR$(10);, followed by the multi ple you want within the CHR$ format. The fine line spacing command works for one line only—if you want to continue on several lines, you must enter the command at the be ginning of each line.
The sample program above changes the line spacing from 1/2", which is 72/144", to 1/8", which is 18/144". By the way, for 256/144" line spacing use 0 in your CHR$ command.
36
Page 41
Fine Positioning
This feature lets you start printing at a specific distance from the left margin. This distance is measured in dot columns, which is 1/60" wide for normal print. (There are 480 dot columns on a line.)
NOTE: If you’re using fine print or bold print, the distance from the left margin will be measured in colum ns that are 1/ 103” wide. The procedure is the sam e, but keep in mind that there are 824 dot columns on a line of fine print.
Suppose you wanted to start printing at the
180th column, which would be three inches
from the margin. Add these commands at the
180th dot column:
P R IN T #3 , C HR $ ( 2 ?) ; C H R$ ( l b );
Follow the command with two codes which represent the number of dot columns. Take the number of dot columns (180 in our exam ple) and divide it by 256. The quotient is the
first code; the remainder is the second. First divide 180 by 256, like this:
__
Q quotient
256)180
- 0 subtract 180 remainder
Now, take the quotient and the remainder and add them to your print statement, fol lowed by your text:
P RI N T# 3 ,C H R $ (2 7 ); C HR $ (1 L ) ; C H R $ (□);CH R$ (1 AD ); "T EX T. .
Page 42
Continuous Printing
You probably already know that OKIMATE automatically skips over the perforations
separating the pages of computer paper. This makes your documents easier to read and saves wear and tear of the printhead.
If you're using paper that's more that 11" long, you'll probably want to stop the printer from automatically skipping. To cancel skip
ping add this statement to the beginning of
your program:
P R IN T # 1, C H R$ ( 2 7) ;"B"
OKIMATE will print without skipping until you either turn it off or until you send this command:
P RI N T# ! ,C H R$ ( 27 ); » A»
GRAPHICS
C H R $ ( fi ) Pri nt gr aphics CHR$(15) Return t o text mode CHR$(fl) ;CHR$(2b) Repeat gr aphics
Black and W hite Graphics
You can use OKIMATE with any graphics program that can produce a printout—just by following the directions for the Commodore
1525. You can also program graphics directly,
but it takes a little bit of paperwork.
The first step is to map out your image on a piece of graph paper. OKIMATE prints graph ics in columns of seven dots, so divide your picture, like ours', into seven-row strips:
Rows
Column total 127 66 68 72 80 96 64
Plus +12 8 Total 255 194 196 200 208 224 192
38
Page 43
GRAPHIC DETAILS
ID OPEN 3 , A ED PRINTED,CHR$(fl) ;CHR$(255) ;CHR$(iq<) ;CHR$(lRt) ;
CHR$( 2DD); CHR$( EDfl) ;C HR $( 2E 4);
3D PRINT#3, CHR$( 1R2); CHR$( 15)
Will give you this:
L,
The numbers on the left show the value of each dot position in a column. Starting at the left column add the values for each position that contains a dot. Then add the next col umn to the right and so on until you have a total value for each of the seven columns.
Now take each column and add 128 to the to tals. Then you're ready to put everything to gether in a print statement.
First comes CHR$(8), which tells OKIMATE to print graphics; follow this with the data we calculated above. If you want to combine
graphics with text, enter CHR$(15) to return
to normal text printing.
Be sure to add CHR$(15) when you ’re fin
ished printing graphics—otherw ise OKIMATE
will stay in graphics m od e until you turn it off. You'll end up with static if you try to
print text.
39
Page 44
MAKING A DATA STATEMENT
ID DATA 25 5, 1^ 4, 1^ , 200 ,20fl,224 ,1H2 20 FOR 1=1 TO 7 30 READ G
40 G$=G$ + C HR $(G )
50 NEXT I tD OPEN 3,4
70 PRI NT#3,CHR$(S); G$;CH R$(15 )
AO CLOSE 3
Will give you this:
Data Statements
Writing graphic data the way we just did can be a little tedious. You can make things alot easier for yourself by reading the information
from a data statement. Keep in mind that the
OKIMATE can print a maximum of 480
graphic columns in one line. If you send more
than that, printing will continue at the left
margin of the next line.
40
Page 45
WORTH REPEATING
ID OPEN 3,4 2D L$=CHR $(6) +CH R$(2 b)+CH R$ (3D)+ CHR$(2 21) +CHR$ (15) 3D PRI NT# 3,L$;"GRAP HICS";L$ 4D CLOSE 3
Will give you this:
.....
R RflP H Tn s== i i
Repeating Graphics
If you're creating a decorative border, bar chart or similar graphics, you'll find the re peat graphics command, CHR$(8);CHR$(26), very useful. The repeat command repeats one column of dots up to 255 times.
Just follow the CHR$(8);CHR$(26) command with the number of repetitions in CHR$
form, then the graphic information. Putting
CHR$(0) after the repeat command will create 256 repetitions.
Co Cor Printing
The easiest way to get a color printout with
OKIMATE is to use the screen print program
on your Learn to Print disk. You can write your own programs to print characters or graphics in color, but it's a rather complicated process. Here we'll explain how the color printing system works and how to use it in BASIC programs.
The color ribbon consists of three color
strips—yellow, magenta, and cyan—plus a
black and clear marker strip. OKIMATE uses
the non-printing marker strip to align the rib
bon. The color strips are for printing.
41
Page 46
THE SPECTRUM
ID EM $=CH R$ (27 ): EM$=E M$ +CHR $(25 ):REM ALIGN COLOR RIBBON 2D OPEN 3,4 3D PRINT#3,EM$ ; " 4 TEXT COLORS: 5 ORANGE YELLOW GREEN A BLACK"
40 PRINT#3," 4 TEXT COLORS: RED ORANGE 14 PURPLE BLACK"
5D PRINT#3," 4 TEXT COLORS: GREEN PURPLE BLACK BLUE" bO CLOSE 3
The printhead passes over each line three times, once for each color strip. After the third pass, OKIMATE looks for the alignment command to reset the ribbon to the first
color. Like an artist mixing colors on a pa l
ette, OKIMATE can print in a variety of colors just by m ixing the three primary colors on the paper.
NOTE: In the color program above the blue numbers indicate
the number of spaces to insert. For example, line 50 uses 4
spaces followed by text then 19 spaces.
Every color printing program must include these codes at the beginning of the first print statement:
CHR$(27 ) ; CHR$(25 )
This tells OKIMATE to look for the align ment marker and to set the ribbon at the be ginning of the first color, yellow. Therefore, anything printed in the next print statement appears in yellow. The following print state ment data appears in magenta and the third appears in cyan.
42
Page 47
At the end of the third print statement, add CHR$(13) to return the printhead to the left and to advance the paper one line. The next print statement must again begin with the alignment command, CHR$(27);CHR$(25).
Don't forget to insert the color ribbon before trying this print sample!
Color Shading (For Experts Oniy)
The program you just did printed seven colors, but OKIMATE isn't limited to that. By combining dot graphics and color printing, you can create a variety of resolutions and hues. The secret to reproducing the colors in our program on page 44 is a checkered graphic pattern that combines color dots with white spaces.
When you print this pattern in color, you get a light shade of that particular color, since the color you choose is mixed with white. For ex ample, a checkered red gives you a pink shade. By combining light colors with other light colors, you can create dozens of colors.
The program we've provided will give you a printout of 26 colors. It uses three subroutines to create solid blocks of color, checkered pat terns and white spaces. The data statements in lines 4000, 4010 and 4020 list the possible combinations of yellow, magenta and cyan us ing these subroutines:
Page 48
DO-IT-YOURSELF COLOR
5 R E M :CO MMO DORE COLOR DEMO
10
OPEN 3,4
2D
READ Y,M,C 3D P RI NT# 3, CHR $(2 ?); CHR $( 25) ; 35
PR INT# 3,C HR$ (A) ;
40 ON Y GOS UB 100 0,2 000 ,300 0
50 ON M GO SUB 10 00,2 000 ,30 00 to
ON C GO SUB 100 0,20 00, 30 00 70 PR IN T#3 ,CH R$ (27 ); CHR $( 10) ;C HR$ (1 4) ; AO IF Y=0 THEN PRI NT# 3, CHR $(1 5): CLO SE 3 :END qo GOTO 20 1000 PR IN T# 3, CH R$ (2 t) ;C HR $( 25 0) ;C HR $( 25 5) ; 1005 PR IN T# 3, C HR $( 1 3) ; 1010 RETUR N 2000
FOR X=1 TO 125 2010 PRI NT #3, CH R$( 21 3); CH R$( 17 0) ;
2020
NEXT X
2025 PR IN T# 3, C HR $( 1 3) ; 2030 RETUR N 3000 PRI NT# 3,C HR$ (13) ; 3010 RETUR N
4 000
DATA 1 ,1 ,1, 2,1 ,1, 3, 1,1 ,2 ,2, 1, 3,1 ,2 ,2, 3, 1,3 ,
2,1 ,3, 3,1 ,3, 2,2 ,3, 3,
2,
1,2,1
4010
DATA 2, 1,2 ,2, 2,2 ,1 ,1, 3, 2,1 ,3 ,3, 1, 3,2 ,3 ,2, 2,
2,3 ,3, 2,3 ,1, 2,2 ,1, 2,3,1,3,3
4020
DATA 2, 3, 3,1 ,1 ,2, 1, 3,1 ,1 ,3, 2, 0,0 ,0
<030
R E M :l=SO LID COLO R
4040
R E M :2=H ALF -TON E
4050
R E M :3 =WHI TE (SKIP COLOR)
44
Page 49
DeaCmg with Trouble
You'll find that with the recommended
periodic cleaning of the printhead, your
OKIMATE is the best deal in town.
But if it's in the cards that you
someday have problems with
your printer, this section is
designed to give you a hand.
You don't have to be a com
puter ace to handle the
minor problems listed here.
However for problems you
can't deal with, don't
gamble on fixing them
yourself, use the repair
and warranty information
on page 53.
Page 50
I
Cleaning Up
Wipe the OKIMATE paper window with a clean, damp, lint-free cloth whenever ribbon
ink or dust begins to accumulate.
Clean your OKIMATE printhead after four rib bon changes or whenever you notice the print fading or missing dots.
1. Turn off your OKIMATE.
2. Unplug your OKIMATE.
3. Open both the paper and ribbon doors.
4. Remove the ribbon cartridge, returning the printhead to its upright position.
5. Unsnap the printhead lock lever, leav
ing the printhead in its upright posi tion.
6. Grasp the tab attached to the printhead and lift the printhead out of the assem bly.
7. Wipe the dark surface of the printhead
with a clean, lint-free cloth that has been dipped in alcohol or an alcohol- based typewriter cleaning solution.
8. Wipe off all ink and paper lint.
Page 51
9. Replace the printhead—make abso lutely certain that the black thermal surface faces towards the paper.
10. Close the printhead lock lever.
11. Replace the ribbon cartridge.
12. Close the paper and ribbon doors.
4
Replacing the Printhead
If you notice the characters or graphics printed by your OKIMATE are not fully formed, with one or more dots consistently missing, your printhead may need replacing.
Clean the printhead first, according to the di rections on page 46 and then if the problem still persists, replace the printhead. (Ordering information available on page 53.)
To replace the printhead, remove it following the steps described in "Cleaning Up" on page
46. Insert a new printhead in its place—mak
ing absolutely certain that the dark thermal
side of the printhead faces the paper and the
printhead carriage is in its upright position.
Page 52
Check’Mate
Use this handy troubleshooting guide if you
have any problems with your printer:
What happens if. . .
. . . the printer doesn ’t work and the READY
light is not onl
Check the data cable and the Plug 'N Print control module connections. Make sure both
your printer and computer are switched on. . . . the READY light blinks slowly!
Your printer is out of paper or ribbon. Replen ish the supply and press the SELECT switch when ready to continue.
. . . the READY light blinks rapidly and the
printer slows dow nl
The printhead has overheated. Do not shut off power—the printer will automatically resume full speed when it cools.
. . . printing becom es faded or blurred’ The printhead needs cleaning. Follow the
steps in "Cleaning Up" on page 46. . . . one or m ore printing dots is consistently
missing from characters or graphics even
after cleaning the printhead!
The printhead needs to be replaced. Use the enclosed order form to order a new printhead, then replace it following the directions on page 47.
. . . the ribbon becom es loose or tangledI Carefully remove the ribbon cartridge from
the printer. Turn the thumbdial (located on
the left side of the cartridge) counter-clock wise to take up the slack. Before reinserting, make sure the ribbon is not twisted.
Page 53
. . . one of the ribbons snapped{
You can repair a damaged ribbon by following these steps:
1. You'll need tape, scissors and a flat headed screwdriver.
2. Pry open the ribbon cartridge by insert ing the screwdriver into the slots on the sides of the casing.
49
Once the cartridge is open, pull the ribbon clockwise so that you have a few inches of undamaged ribbon to work with.
Cut off the damaged ribbon. Remove the spring from the blue
thumbdial. Remove the blue thumbdial.
Page 54
7. Tape the new ribbon end to the blue thumbdial.
8. Thread the ribbon around the left side of the three black rollers.
9. Reinsert the blue thumbdial and wrap the ribbon around it about 10 times counter-clockwise until the ribbon is secure and moving freely.
50
10. Replace the spring.
11. Line up the top and bottom of the cas ing and snap them together.
12. Take up any loose ribbon by turning the thumbdial.
Page 55
. . . I forget to take the color ribbon out when
printing textI
Your document will be printed in a random variety of colors. If you want to print text in color, it can be done, but follow the directions on page 41.
. . . I want to rem ove the control m odule from
the printer{
Turn both the OKIMATE and the COMMO DORE off. Disconnect the power cord and the data cable. Remove the locking cover and in sert the tabs in the cover into the slots on the
module. Holding on to the cover, gently slide
the module out of the printer. Don't use the ports to pull the module out, they may snap off.
. . . I have m ore than one printer{ You can make your OKIMATE device 5 by
changing jumper plug SP1 on your Plug 'N Print control module. Here's how:
1. Turn off your OKIMATE and your COMMODORE.
2. Disconnect the data cable.
3. Remove the module locking cover.
4. Insert the tabs in the locking cover into the slots in the module and gently slide the module out.
5. Unsnap the plastic cover on the con trol module and find the jumper plug labeled SP1.
Page 56
6. Grasp the white plug and pull it up.
7. Insert the white plug on the side la beled "5 ."
8. Snap the plastic cover back into place.
9. Slide the control module back into OKIMATE.
10. Reconnect the data cable.
11. Make sure you address OKIMATE as device 5 in your programs.
. . . my docum en ts are doubled spaced and I
want single spacing{
Some software packages add a linefeed at the end of each line. Since OKIMATE is also set up to automatically insert a linefeed at the
end of each line, you get double spacing OKI MATE will not put a linefeed at the end of a line if you turn jumper plug SP2 off. Here's how:
1. Turn off your OKIMATE and your COMMODORE.
2. Disconnect the data cable.
3. Remove the module locking cover.
4. Insert the tabs in the locking cover into the slots in the module and gently slide the module out.
5. Unsnap the plastic cover on the con trol module and find the jumper plug labeled SP2.
6. Grasp the white plug and pull it up.
7. Insert the white plug on the side la
beled "OFF.''
8. Snap the plastic cover back into place.
9. Slide the control module back into OKIMATE.
10. Reconnect the data cable.
11. Make sure you address OKIMATE as device 5 in your programs.
Page 57
. . . I have questions or problem s not an swered h ere!
Who you call depends on the nature of your problem. If you are missing an item in your Plug 'N Print Kit, take the entire kit back to the place of purchase. If you need additional supplies, complete the OKIMATE 10 order form and mail it to:
OKIDATA Supplies
CN-8492
Trenton, NJ 08650
If you require service on your OKIMATE, con tact one of the three service centers listed on page 57. All service on OKIMATE 10 printers must be performed by an Okidata Repair Cen ter. Repairs needed within the 90-day war ranty period will be performed at no charge. Repairs after the expiration of the warranty will be performed at a flat rate of $55.00. Here's what you'll need to do:
How to Pack
What to
Ship
Use the original carton and styro foam if possible. Otherwise pack your printer in a strong, corru gated cardboard box and surround it with at least three inches of crumpled newspaper.
Send the printer, the operating module (plugged into the side of the printer), and a print sample identifying your problem—if possi ble. Please include a written de scription of your problem, what software you're using and your
phone number. DO NOT SEND YOUR RIBBON CARTRIDGE, DATA CABLE, DISKS OR TAPES.
A DATED SALES RECEIPT MUST BE INCLUDED FOR WAR RANTY REPAIRS.
How to Ship
Prepaid
Page 58
Where to Send to the Okidata Repair Center
Ship nearest you. There's a listing on
page 57.
Repair Fifty-five dollars ($55.00) flat rate Cost for all repairs after the warranty
period. Payment must be made by check or a money order payable to Okidata, must accompany the printer. Do not send cash.
Repair All repairs performed by an Oki- Warranty data Repair Center are warranted
for 30 days.
If you have questions concerning operating the OKIMATE that are not addressed in this
handbook, call I-8OO-OKIDATA between 8
a.m and 7 p.m EST and a Customer Service Representative will be happy to assist you.
54
Page 59
Specifications— O^IM AT E
Print Method
Method:
Therm al Transfer Dot M atrix
Format:
Unidirection al printing
Characters
Character size:
9H x 9V dots
Lower case:
True, below -the-line
descenders
Character pitches:
Wide print: 5 CPI/40 CPL
(CPI = characters
Bold print: 8 C PI/66 CPL
per inch; CPL =
Text print: 10 CPI/80 CPL
characters per line)
Fine print: 17 CP I/136 CPL
Line spacing:
6 or 8 Lines per inch
Reverse printing:
Yes
Special characters:
Graphic characters
Graphics
Density:
60H x 72V dots per inch
Printline:
480H x 7V dots
Line spacing:
14/144" or variable n /144"
Speed
Text:
Speed— 60 characters per
second
Throughput— 240 words per
minute
Graphics:
Speed— 18 characters per
second
Paper
Type:
Plain or thermal
Paper feed:
Pin feed for computer paper
and friction feed for single sheets or roll paper
Width: 5" to 10"
Special features:
Paper out detector
Top of page setting (skip over perforation) with autom atic top and bottom margins on com puter paper
Printhead
Print elem ents: 9
Dot type:
Square dots for full coverage
Replacem ent:
Snap in— No tools required.
Page 60
Ribbon
Type:
Black or color Single-strike
Ribbon:
Easy load, "clean hands"
cartridge
Ribbon life:
120K characters or about 75
average pages in black. About 35K characters or 10 screen prints in color.
Special features:
Ribbon near-end detector Ribbon-saving (ribbon does not
advance when multiple spaces are printed).
Controls
Power:
ON/O FF switch
Select:
PAUSE/RESTA RT push button
Ready lamp:
Indicates R EA D Y/N O T
READY to print
Print darkness:
Slide sw itch
Paper handling:
Typew riter-like paper release
lever and paper advance
knob
Color
Ribbon: 3 colors
Text: 7 colors Screen print: 16 screen colors Color graphics: 40-50 or m ore
Physical
Size: 13"L x 7.5"W x 2.25''H
Weight: 7 lbs.
Power:
115 volts AC, 40 watts
Features
Includes everything you Commodore control m odule
need to print.
Data cable Black ribbon Color ribbon Learn-to-Print software
package on disk and tape
Color Screen Print software
package on disk Printer Handbook Computer paper
Specifications subject to change without notice.
‘ Commodore is a registered trademark of Commodore Business
Machines, Inc. Doodle is a registered trademark of C ity Software Koala Pad is a registered trademark of Koala Technologies Corp.
Page 61
Warranty and Repair Information
LIMITED WARRANTY
Okidata, Division of OKI AMERICA, Inc. ("Okidata"] warrants
this OKIMATE Printer to be free from defect in material and workmanship and will remedy any such defect according to the terms of the Limited Warranty. This lim ited warranty does not extend to printer ribbon, a consumable item.
Okidata will repair (or at its option, replace) at no charge any defective component(s) of the OKIMATE Printer for ninety (90) days from the date of purchase. This Limited Warranty extends to the original purchaser only.
To make request or claim for service under this Limited War ranty, the original purchaser must return the Okidata product, shipping prepaid, in the original shipping container or equiva lent, to Okidata or an Okidata authorized service or repair cen ter and assume the risk of loss or damage in transit to Okidata. Proof of purchase for the product showing the date of purchase, dealer's name, (serial number) and item purchased must accom pany any request for work to be performed under this Limited Warranty.
This Limited Warranty shall not apply if the product has been damaged due to abuse, misuse, misapplication, accident, or as a
result of service or modification by any other than an author- ized Okidata repair center.
THERE ARE NO EXPRESS WARRANTIES OTHER THAN THOSE ON THE FACE HEREOF AND DESCRIBED ABOVE- NO WARRANTIES WHETHER EXPRESS OR IMPLIED, IN CLUDING, BUT NOT LIMITED TO, ANY IMPLIED WAR' RANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE SHALL EXTEND BEYOND THE WARRANTY PERIOD DESCRIBED ABOVE OF NINETY DAYS. Some states do not allow limitations on how long aJ1 implied warranty lasts, so the above limitation may not apply to you.
OKIDATA SHALL N OT BE RESPONSIBLE OR LIABLE FOR ANY SPECIAL, INCIDENTAL, OR CONSEQUENTIAL DAM
AGES OR LOSS ARISING FROM THE USE OF THIS PROP"
UCT. Some states do not allow the exclusion or limitation °f incidental or consequential damages, so the above exclusion may not apply to you.
This Limited Warranty applies to this product when sold in the
continental United States. Additional information on obtaining
service under this Limited Warranty is available by contacting Okidata at any of the repair centers listed below.
EAST
111 Gaither Drive Mt. Laurel, NJ 08054 (609) 235-2600
may vary. Contact your Okidata Dealer for
OKIDATA SERVICE CENTERS
WEST MIDWEST
3300 Keller Street 1155A W. Dundee Road
Suite 101 Arlington Heights, IL Santa Clara, CA 60004 95050 (312) 253-8055 (408) 496-0811
This warranty for this product when purchased outside of the continental United States warranty service information.
This warranty gives you specific legal rights, and you may also have other rights which vary from state to state.
57
Page 62
Federal Communications Commission
Radio Frequency Interference Statement
WARNING: This equipment complies with the lim its for a Class B computing device in accordance with the specifications in Subpart J of Part 15 of FCC Rules. These specifications are designed to minimize radio frequency interference in a residen tial installation; however, there is no guarantee that radio or television interference will not occur in any particular installa tion. If this equipment does cause interference to radio or tele vision reception, which can be determined by turning the equipment off and on when the radio or television is on, the user is encouraged to try to correct the interference by one or more of the following measures:
• Reorient the radio or television receiving antenna.
• Relocate the printer with respect to the receiver.
• Move the printer away from the receiver.
• Plug the printer into a different outlet so that the printer and the receiver are on different branch circuits.
If necessary, the user should consult the dealer or an experi
enced radio/television technician for additional suggestions. The user may find the following booklet prepared by the Fed eral Communications Commission helpful:
"How to Identify and Resolve Radio-TV Interference Prob lems".
This booklet is available from the U.S. Government Printing Office, Washington, DC 20402 by ordering Stock No. 004- 00000345-4.
58
Page 63
COMMODORE/OKIMATE 10
COMMAND REFERENCE CHART
This chart provides you with a quick reference to the program ming commands described in this handbook. For most program ming uses you'll need only the decimal code commands listed below. Ignore the hexadecimal codes unless you have special programming needs. Check the programming section of this handbook for further explanations of each of the commands.
Function Decimal
Hexadecimal
Character sizes:
Normal
15 OF
Wide
15 14
OF OE
Fine
29
ID
Bold
29 14
ID OE
Commodore cursor mode:
Cursor up
145
91
Cursor down
17
11
Color printing:
Align ribbon
27 25 IB 19
End of line
13
OD
Fine line advances:
n/144" line advance 27 10 n IB OA n
Formatting:
Carriage return (CR)
13 OD
CR and advance one line
10 OA
Advance to next page
12 OC
Perforation skip (OFF)
27 66 IB 42
Perforation skip (ON)
27 65
IB 41
Tabbing
16 n 10 n
Graphics:
Start
8
08
Stop
15
OF
Repeat graphics 26 n
1A n
Reverse field printing:
Reverse image
18
12
Return to normal
146 92
Starting position:
Dot column
27 16 nl n2
IB 10 nl n2
Character column
16 xl x2
10 xl x2
Page 64
Loading...