Oculus VR Oculus Rift Getting Started Manual

Oculus Rift Getting
Started Guide
Version 1.11
2|Introduction|Oculus Rift
Copyrights and Trademarks
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OCULUS VR, OCULUS, and RIFT are trademarks of Oculus VR, LLC. (C) Oculus VR, LLC. All rights reserved. BLUETOOTH is a registered trademark of Bluetooth SIG, Inc. All other trademarks are the property of their respective owners. Certain materials included in this publication are reprinted with the permission of the copyright holder.
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Oculus Rift|Contents|3
Contents
Getting Started with the SDK..............................................................................4
Recommended Specifications............................................................................................................................4
Oculus Rift Setup...............................................................................................................................................4
Oculus Rift SDK Setup.........................................................................................5
Installation.......................................................................................................................................................... 5
Compiler Settings.............................................................................................................................................. 5
Build Solutions................................................................................................................................................... 5
Getting Started with the Demos......................................................................... 6
Software Developers and Integration Engineers.............................................................................................. 6
Artists and Game Designers..............................................................................................................................7
OculusWorldDemo Demo................................................................................................................................. 8
OculusWorldDemo Controls........................................................................................................................ 8
OculusWorldDemo Usage............................................................................................................................9
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