Oberheim DMX User Manual

DMX OWNER'S MANUAL
By
DANIEL SOFER
Third Edition June 1982
Copyright 1982 Oberheim Electronics, Inc.
2250 South Barrington Avenue
Los Angeles, California 90064 USA
CAUTION: To prevent fire or shock hazard do not expose this appliance to rain or moisture. Do not remove cover. No user serviceable parts inside. Refer servicing to qualified service personnel.
WARNING: This equipment generates and uses radio frequency energy and if not installed and used properly, i.e., in strict accordance with the instruction manual, may cause harmful interference to radio communications. It has been tested and found to comply with the limits for a Class A computing device pursuant to Subpart J of Part 15 of FCC Rules, which are designed to provide reasonable protection against such interference when operated in a commercial environment. Operation of this equipment in a residential area is likely to cause interference in which case the user at his own expense will be required to take whatever measures may be required to correct the interference.
TABLE OF CONTENTS
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1. INTRODUCTION......................................................1
2. HOOKUP........................................................... 2
3. OPERATION........................................................ 3
Selecting A Sequence 3 Playing A Sequence 3 Recording A Sequence 3 Overdubbing 4 Erasing 4 Tempo 5 Metronome 6 Length 6 Signature 6 Quantize 8 Step 9 Swing 9 Copying Sequences 10 Appending Sequences 11
3. COMBINING SEQUENCES INTO SONGS...................................12
Playing A Song 12 Recording A Song 13 Erasing A Song 15
4. ABOUT THE DMX VOICES.............................................16
The Sounds 16 Tuning 16
5. CASSETTE INTERFACE ..............................................17
Connections 17 To Record Programs Onto Tape 17 To Play Programs From Tape 18 To Check Tapes 19 Possible Causes Of Data Transfer Errors 20
6. DMX SOFTWARE REVISIONS...........................................21
7. BATTERY BACKUP.................................................. 21
8. INTERFACING THE DMX..............................................22
Synchronizing The DMX and The DSX 22 Sync To Tape 23 Synchronizing The DMX And Other Sequencers 24 Controlling The DMX With External CVs And Gates 24 Footswitches and Pedals 25
9. THE DMX FACTORY SEQUENCES........................................26
List of Programmed Sequences 27 List of Programmed Songs 28
10. A WORD ABOUT DIGITAL AUDIO.......................................29
11. GLOSSARY........................................................ 30
12. SPECIFICATIONS...................................................31

INTRODUCTION

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CONGRATULATIONS!
You have just purchased a most powerful tool for synthesizer composition and performance. The Oberheim DMX programmable Digital Drum Machine represents a new concept in electronic sound. The DMX has been designed by the Oberheim staff with the idea of giving you better sound, and more intimate control of it, than has been previously available in a percussion synthesizer.
The DMX generates the sounds of real drums. Recordings of real drums are digitized, stored in computer memory, and are made available at the touch of a button. A drumbeat may be recorded in realtime at any speed, remembered, and edited to make any beat of any length, tempo, or style—in short, any drum beat that you hear in your head, you can create on the DMX. After you have created your drumbeats, you can save them on tape for future use. The DMX even has a battery to keep the memory on when the power is off.
The DMX operates like a tape recorder: press RECORD and Record your rhythms; then press PLAY and hear it back. But there's more to it than that. There are many more features that are incorporated into the DMX to actually give you much more control over your music than a tape recorder gives you.
And isn't more control what synthesizers are all about?
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HOOKUP

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POWER
The DMX comes from the factory set to operate on 115 Volts. If the local power is 220-240 Volts, you will need to change the power selection switch inside the DMX. Remove the two screws at the front of the chassis and then lift up the front panel. You will find the power selection switch on the right side, behind the transformer. For 100-120 Volt operation, switch it to "115". For 220-240 Volt operation, set the switch to "230". Close the lid and replace the screws.
SIGNAL
Connect either the LEFT and RIGHT, or the MONO outputs to your amplifier or mixer. The slide pots on the front panel control the relative volumes of each drum voice in the mixed outputs. Each voice has its own output as well; these are useful if you are connecting the DMX to an external mixer. The volume controls have no effect on the level of the individual outputs, so it is possible to use the SNARE and BASS individual outputs, for example, and the mixed outputs for the other voices (turning the SNARE and BASS VOLUME controls to minimum to remove them from the mixed outputs).
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OPERATION

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SELECTING A SEQUENCE The DMX can store up to 100 drum sequences, numbered 00 thru 99. Select one by pressing two numbers. The display will show you which sequence you have selected.
PLAYING A SEQUENCE Press PLAY. The sequence will play over and over until you press STOP. You may also select another sequence while playing and the DMX will play it immediately after the first sequence has finished.
RECORDING A SEQUENCE There are two ways to record on the DMX: REALTIME and SINGLE STEP. In REALTIME, the sequence plays over and over and you simply press the buttons where you want the drums to sound. In SINGLE STEP, the sequence advances one beat each time you press a button for a note or a rest, which allows you to record your drum beat very slowly. The REALTIME mode of recording is explained below. The SINGLE STEP mode of recording is explained in the section entitled STEP.
Press and hold RECORD and then press PLAY. The Metronome will click in eighth notes and the DMX will record over and over on two measures (you can change the length of the sequence—see "LENGTH"). In RECORD, the DMX does not ERASE, so you can build your drumbeat as it loops over, playing the cymbal first, the bass drum, then the snare, etc., until you are finished. Then press STOP.
** NOTE **
The DMX will not enter RECORD, ERASE, COPY, or STEP modes if the MEMORY PROTECT switch on the rear panel is ON. The display will read "MEM. PROTECTED" and the unit will "beep". In addition, the length or time signature of a sequence may not be changed although they may be examined.
Example 1: Recording on Sequence 00
OPERATION PRESS DISPLAY READS
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Select Sequence 00 00 SELECT SEQ 00
Start Recording RECORD (hold) SELECT SEQ 00 PLAY * RECORD SEQ 00 (the “*” flashes at the beginning of the sequence)
(play drums)
Stop Recording STOP SELECT SEQ 00
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OVERDUBBING
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OVERDUBBING
Overdubbing is the process of recording more parts in synchronization with parts already played. With the DMX, overdubbing is the same as normal recording. Whenever you press RECORD and PLAY, the DMX simply adds whatever you play to what has already been recorded. In RECORD, the DMX does not erase. ERASE is a separate process.
ERASING
If you have made a mistake, or would like to record over again, press and hold ERASE and while holding ERASE press RECORD. Your previous recording will be erased, and you may record again from scratch. The DMX will "beep" when the erasure actually takes place. The volume of the beep is controlled by the metronome volume control.
Example 2: Erasing Sequence 00
OPERATION PRESS DISPLAY READS
----------------------------- --------------- ---------------­Erase Sequence 00 ERASE (hold) ERASE SEQ 00 RECORD ERASE SEQ 00
The DMX will "beep" and then display: SELECT SEQ 00
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There are several other Erase Modes:
You can erase any single drum (or cymbal) from the entire sequence. Hold ERASE and then press the drum you wish to erase.
Example 3: Erasing Crash Cymbal from Sequence 00
OPERATION PRESS DISPLAY READS
----------------------------- --------------- ---------------­Erase Crash Cymbal ERASE (hold) ERASE SEQ 00 CRASH ERASE SEQ 00
The DMX will "Beep" and then display: SELECT SEQ 00
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You can erase individual notes "on-the-fly" while in RECORD: pressing any drum button while holding ERASE will remove that drum note from the sequence. The drum button must be played in time with the note you wish to erase.
It is also possible to erase individual notes while in the STEP mode (See "STEP").
If you want to erase all of the sequences and songs, press ERASE and while holding ERASE, press both of the ARROW buttons simultaneously.
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TEMPO
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TEMPO
The DMX defaults to a tempo of 80 Beats per Minute, but can be varied within a range of 25 to 250 Beats per Minute. You can change the tempo at any time by entering the tempo mode. Press TEMPO. The display will show the tempo currently selected. You can change the tempo by pressing the buttons with the arrows to increase or decrease the tempo, or you can enter the desired Beats per Minute on the keypad. To exit the tempo mode press TEMPO once again.
When recording a sequence, the DMX will store the tempo with the sequence. Whenever that sequence is recalled, the DMX will recall the tempo as well. You may change the tempo, but it will only update the programmed tempo when the tempo is changed in record.
Example 4: Setting the Tempo to 105 Beats per Minute
OPERATION PRESS DISPLAY READS
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Enter Tempo Mode TEMPO TEMPO = 080
Set 105 Beats per Minute 105 TEMPO = 105
Exit Tempo Mode TEMPO SELECT SEQ 00
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** NOTE: ** Not every tempo marking between 25 and 250 Beats per Minute can be played. Near the high end of this range the tempo steps are larger than one Beat per Minute. If you enter a tempo which cannot be played, the display will show an exclamation point ("!") to inform you that the DMX is playing the nearest valid tempo to the one which you entered. Also, if you try to RECORD an invalid tempo, the DMX will actually record the nearest valid one.
If you enter a number that is out of the tempo range, a question mark ("?") will appear on the display. You must set the tempo to be in range before you can exit from the tempo mode.
The arrow buttons will always step between valid tempos.
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METRONOME
---------------------------------------------------------------------------­METRONOME
The metronome can be set to click in any note value between quarter notes and thirty-second notes. The metronome defaults to eighth notes and varies in speed according to the tempo. To change the value of the metronome clicks, see SIGNATURE.
The METRONOME is heard through the mixed outputs of the DMX while in RECORD, and is accented on each downbeat. At the beginning of the sequence, an asterisk "^" will flash on the left side of the display, and on subsequent downbeats, the bar number will flash.
The METRONOME also appears at the CLICK OUT jack on the rear panel while in RECORD or PLAY and may be routed through an external mixer. The output of the CLICK OUT jack is not accented and has been designed to be used to clock analog sequencers and other devices as well. See SYNCHRONIZING THE DMX AND OTHER SEQUENCERS.
LENGTH
A sequence can be any length from 1 to 99 measures. The DMX sets a length of 2 measures for each sequence unless you set it differently by accessing LENGTH. You can then set the desired number of measures with the arrows or directly on the keypad. LENGTH also displays the amount of memory space left.
Example 5: Setting the Sequence Length to 16 Bars
OPERATION PRESS DISPLAY READS
----------------------------- --------------- ---------------­Enter Length Mode LENGTH 2 BARS-85% LEFT
Set Length to 16 Bars 16 16 BARS-83% LEFT
Exit Length Mode LENGTH SELECT SEQ 00
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If you have recorded a sequence and then shorten the length, you will lose the measures you have cut. If you lengthen a sequence you have recorded, rests will appear at the end.
The length of a bar is set by SIGNATURE.
SIGNATURE SIGNATURE has two functions. The first is to change the click value of the metronome. The second is to change the time signature.
You can set the DMX to play in most any time signature. There can be between 1 and 99 beats per measure, and between a quarter note and a thirty-second note can receive one beat.
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