Oberheim Cyclone Perf/x User Manual

·
cyclone
••••••••••••
Pei-i'/x
MIDI Perfonnance Effects
~g""'"
Oberheim..
732 Kevin Court
~~
Oakland, CA
94621
Conte/lis
(~haptc
..
1 'Velcolllc 1
Chapter
2
Quicl{-Start
3
2.1
Setup 3
2.2 Selecting
Programs
.4
2.3 Playing the Cyclone
.4
2.4
The Factory Prol!.r:lllls 5
Program
00
- Traditional Arpeggi.lIor 5
Program
01
-
OC\;Ive
Tlanspose Arpeggi:llion 5 Program 02 - Two-Nolcs·at-a-Time Arpeggiation 6 Program 03 -
Dunl
Arreggiation 6
Program 04 - Auto-lJoubled Arpeggiation 6 Program 05 - Manually-Doubled Arpeggiation 6 Program
06
- Inversion Transpose Arpeggi:ttion 6
Plogr:tm
07
- Chlomalic Recursion Arprgr.iation 6
Program
08
- Auto Record Arpeggiation 6
Program 09 - Plcssure
Mod
Arpeggiation · 7 Program 10 - Emcrsonic 7 Plogr:lIl1
II
- Random Notes 7
Progr:un12- One-track Sequence
RecorcVPlayhal'k
7
Program
13
- Recorded Rhythm
Arp~ggiation
8
Program
14
- Live Rhythm Playback 8
Program
15
- rylotechnics! 8
2.5 Global Perfonnance Effects 8
TenlJX)
Tap 8 Sustain 8 Tenlpo
~1odulation
8
Duration Modulation
9
Chapter
3
Unpacking
& )Jool{Up
Procedurc
11
3.1
Unpacking the Cydone
.1
1
3.2 Rear Panel Connections & Power-On
.1
1
3.2.1
~1IDI
11
3.2.2 Ped'lls
11
3.3 Powering
Up
12
3.3.1
Local Control
12
Resetting the Cyclone
13
Chapter
4
General
Overview
.15
4.1AnIntroductiontoArpcggialipll
.15
Cloning
16
Order
16
Auto·Transpose
16
4.2 What Makes the
Cyclone.>
I.>ifferent?.
.t7
The
real
clock gener:ltor 17
TIle
reallllelllory hllffrr 17
The reaIclone fu
net
ion
~
17
A couple
of
exalllples
18
Auto Transpose
18
Auto-Double
18
Clmpter
5
Genenll
OrganizatioIJ
21
5.1
rront
Panel 01 gani1.aliol1
21
PROGRAM
Par:llllcte.>rs
V!i. MASTER P;lIalllclcrs
21
PLAY
r.1ode
vs.
EDIT
Mode 21
PLAY
Mode
EDIT
Modc
5.2
'1\1COlOIY
22
USER Prograrns
22
FACTOR Y Progranls 22
Chapter
6 PLAY Mode 25
6.1
Inlroduction 25
6.2 Selector Keys .
..
- Select-"and "Enable" 25
6.3 PLAY Mode Functions
26
Clone
26
Cycle
26
Manual Control
26
Rec.ord/Hold
26
6.4 "Store" and "HoldtonlUle"
27
Store
27
Ilold to mute 27
CI13pter 7
EDI'r
l\1ode
;~
29
EDIT Options
"-
Select
-"
and "Enter" 29
7.1
Pages, Paranlcters & Functions 29
Single Pararneter Pages
~
29
~1ultiple
Parameter Pages
30
7.2 Display Conventions /
ShortcuL~
31
Values
31
Notes
31
Chapter
8
Sources
I
Uestinations
33
8.1
Sources 33
8.2
Destinations
33
8.3
Zone
Limits
34
Chapter
9
Cloning:
Rhythm,
Orders
& l\1ode 35
9.1
\Vhatsina clone 35
9.2
Rhytlll11
36
9.3 Mode 36
9.4 Order 37
9.5 Cloning
The General Case 37
Chapter
10
Tempo,
Timing
&
Cycling
39
10.1 Tempo 39 Tempo Tap 39
10.2
Tinling
.40
P.n - Pulse Note
40
d.U - Duration
40
L.i - Link
41
10.3 Cycling
41
E.b - End Beat
.41
S.Y - Sync-to-Trigger
42
r.S -
Mode
Resel.
42
LA
- Invert Alternate .42
Chapter
11
Record
I Hold 45
r.H - RecordlJlold
r..1ode
.45
A.C
- Auto-correct
Step
Size
.45
I) Record Ready
46
2)
Record
Start.
; .48
3) Record·in·Progress .48
4)
Record
Stop
50
Chapter
12
Control
Option
51
C.t
-
Manual
Control
52
. L.n and
B.n
-
Zone
Lirnits 52
b.n - Base Nole
52
A.V
- Audible Conllol
53
P.r - Transposc p/
i'JI
ity
53
P.3 Local Pedal 3
53
P.4 Local Pedal 4
53
E.3 MIDI Pedal 3
53
E.4 MIDI Pedal 4
53
Chapter
13
Auto
Effects
55
13.1 Auto Xpose
55
A.\ - Auto-Transpose
t-1ode
55
S.Y
-Auto-Tnmspose
Sync 56
r.i
- Recursion Intervul 56
Il.t
- Number
of
Auto-Transpose Stages 56
E.t - Current Edit
Stage 56
i.n - Interval.
57
r.E - Repeats
57
13.2
AUIO-Double
57
n.d -
NUlllberofl)oubles
57
E.d -
CUlTent
Edit Douhle
57
Ln
- Douhle Interval
57
C.JI - Channcl
58
13.1 Auto·t-.1utate (t-.1odulalions)
58
n.L - Note Loudness/Velocity
58
t.A
- Tempo
t-.·1ndulation
A/llount 59 t.C - Tempo Modulation Controller Numher 59 d.A - Duralion Modulalion Amounl. 59
d.C - Duration
r-.1oclulalion
Controller 60
(~hapter
14
I)EVALS
61 redall:unction Listing 62 Para/neter Edit Exanlplc
63
rrogram Chain ()pcr:llioll
64
Chapter
15
I\tASTEn
Parmncters
& Functions 65
]
5.1
"t-tIDI " 65
b.C -
Basic Chanllel
65
E.C -
1\1101
E<:ho
66
C.L -
f\.11DI
Clock 67
E.l,
E.2, E.3 and
EA
--- MIDI Pedal Conuollers
67
15.3 "Dunlp/Load " 68
Chapter
16
Reference
Vata
69
16.1
Factory Default PlUgrallls & Master Parameters 69
]6.2 Global Parallleters 69
16.3
Editable P:lramelcrsinFactory Programs 70
16.4
F,.ont
Panel
1\1nel1l0nics
71
Chapter
17
"'a.'ranty
75
..
Chapter 1
Welcome
Congratulations on your purchaseofthe Cyclone, the newestofOberheim's
MIDI
Performance instrument line, Perf/x, The Perf/x line was created with the intention
of
supplying the
modem
musician with time and labor-saving devices that simplify the
ever increasing complexityoftoday's music systems, while also providing all-new performance and programming controls that allow your creativity to Oourish in areas you might
never
even have thought about.
The Cyclone integrates the concepts
of
cuveggiation, sequencing, and MIDI rhythm
driving all
in
one package.Itcombines traditional arpeggiation and sequencing capabilities
with entirely
new
performance techniques, programmability, and synchronization.
One
innovation is the ability to provide
independence
of
rh~'thm
and
pitch,
andtoprovide
interactive controlofboth from the keyboard. Its 16 ROM and 16 (expandable to 83)
RAM
Programs allow you to pre-program pitch and rhythm events that will play simultaneously
or
independently, dual keyboard ranges, doublings, transpositions, tempi,
MIDI
assignments and many
other
parameters.
The
arpeggiation section is without precedent, allowing for not one, but
two
independent
keyboard
ranges as well as recorded information. There are eight transposition stages
per
Program, each stage having it's
own
numberofrepeals, inversions,orprogrmllmable
recursions. ]n addition to steady pulses you can program your aJveggiation rhythm.
Instead
of
single nole lines the arpeggios can
now
consistofchords as well.
The possibilities for live performance arc endless as all parameters can be altered "on-the-Oy", making the Cyclone the creative improvisor's
dream
come
true.
Add to these the ability to use your Cyclone as a master
I\HDI clock, fully capableoflive
"human feel" tempo changes using the
Tap
Tempo
pedal.
That'sjust
oneofthe 9
modes
your 8 independently programmable pedals
cu'e
capable of.
This manual provides both an introductory tutorial and a complete reference to the information for
use
once
you are familiar with the overall operationofthe Cyclone.
We hope that you enjoy this extraordinary instrument and recommend (as always) that you read this manual in it's entirety.
Thank you for your investment in the State
of
the Art.Itjust
got
better.
Welcome
Page
1
Chapter 2
Liftoff!
...
A
Quick-Start
Guide
to
the
Cye/one
This section explains how to getupand
running (without gelling into serious programming
or editing),bytaking advantageofthe
16
Factory Programs shipped with the Cyclone. Each Factory Program behavesina different way, which provides the ability to try out manyofthe
Performance Effects available with
the
C)'Cloncina short time.
2.1
SETUP
Before
JOlJ
turn
iJnyJhillC
011,
do
the
following -
Master Controller
Channel 1
MIDI
our
I
,
I
MIIJI
MIDI
MIDI MIDI
IN
OUT
IN
THRU
«~rc~©~8.l
Slave
Channel 1
CR.
..
Master Controller
Channel 1, Local
CII
OFF
MIDI MIDI OUT
IN
,
MIIJI MIIJI
IN
CUT
C)f
C~
Q!il
t11
1)
Connect
the
MIDI Out from your Master controller to
the
MIDIInof
the Cyclone. The Mastercontroller can be a MIDI keyboard, a MIDI guitar controller, a sequencer, a computerwith sequencing software, a drum machine or
any
other sourceofMIDI information.
2)
Connect MIDI Out from
the
C)'clonetoMIDIInof
the slave instrument you
want to control and set the slave's Basic Channelto1.
Ifyou want to use a synth
as
both
your master and slave, make sure MIDI Local ControlisOFF on the
synth. When you turn on the CJclone, it
will
automatically tell the slavetoenter
this mode.
If
you
have problems when
you
me arpeggiating
the
voicesinyour master controller
or when plilying the keyboardsofslave units, see the section on Locnl
Control
in
chapter
3.
Quick
Start
Page 3
"
3)
If
you have oneormore "momentary" (spring-loaded ON/OFF) footswitches,
plug them into the Cyclone's rear panel Pedal jacks according to the desired
functions:
• Pedal 2 acts as a Program Chain advance, automatically selecting the next Program.
• Pedal 3 turns starts and stops arpeggiation when in Play Mode.
• Pedal 4 provides a "Tempo Tap" ability.
• The Pedal 1jack
is
used as an audio out jack, providing a metronome click out
under certain conditions.
4) Turn on your Master controller and set its MIDI Dasic Channel to
1.
5) With the switch on the
€yc!one's
rear panclinits down (off) position, plug the
provided power pack into
an
AC outlet and connect it to
t1le
power jack on the
rear panel.
6)
Tum
the C)'c1oneonby flipping the switch to its up position.
• The section describing the factory presets assumes that a Hard Reset has been performed, otherwise the
Cyclone
may not
perfonn
as described. A "Hard
Reset"
erases allofthe memory, including userprograms
and
Master settings
and initializes the C)'c!one to the condition in which it is shipped from the factory.
To
perform a "Hard Reset" hold the switch on
t1le
front panelofthe
C)'c1one labelled "Enablc" while turning on power.
7) On the Slave(s), select sound patches with a short attack and a medium release, such as an organ, piano,
or
plucked guitar.
2.2
SELECTING
PROGRAMS
Press the "Mode" key so that the "Play" LED is flashing. This
LED
is now
flashing on quarter-notes at the current tempo.
Use the "<" and ">" keys to select a program. Programs
00
through15are the Factory Programs, while higher numbers are the User Programs. After selecting the program, press "Enable" to activate the program.
Pressing the "Enable" key while in PLAY Mode causes the display to
show"
••"
and effectively disables the
C)'clone. At this point, the unit simply passes
MIDI
data as MIDI Thru.
To
re-enable the Cyclone, simply press
"Enable"
again.
2.3
PLAYING THE CYCLONE
The
Cyclone
provides many different kindsofPerformance Effects, someofwhich may be familiar and others will be new. Some effects are generally always available, while most are dependent on which Program has been selected. There is always
one
and only one Program in effect.
If
at any time you want to mute all the sounding voices, just press and hold the far right
switch (labelled "hold to mute") and the
Cyclone
will automatically shut
off
every
Page 4
Cyclone Owner's Manual
sounding voice
ill
the system. When the voices have been muted, press "Mode" to
return to "Play" mode.
2.4
THE
FACTORY
PROGRAMS
Program 00 -
In\uitional
6u'l..~ggiator
I)
Clnssic
Arpcggialion
This
isitbasic arpeggio, without any frills:
lkld
notes are played repetitively
in
an cighth-note pulse rhythm in up/down note order, one at a time. This
is also a good stiu"ling place to demonstrate someofthe other featuresofthe Cyclone.
• Play and hold (using the Sustain pedalifdesired) any numberofnotes.
Tap
Pedal 4inqUilrter-notes to set the Tempo.
To
change the oruerinwhich the held notes are played:
a)
Press the "Mode" switch to enter "Edit Mode"
b)
Press the "Clone" switch until the
LED
to the leftof"Order" is lit.
c) Use the
"<"
and
">"
keys to select other orders and press the "Enter"
switch.
d)
Press the "t\1odc" switch to return to "Play Mode".
2)
ChordIlIold
• Turn
off
the "Clone" functionbypressing the associated switch.
Press the "Record/llold" switch causing the associated LED to flash.
• Any notes you now play will be latched. fie wamed that although the chord
is still held in the Cyclone's memory, with some patches the
sound may fade away.
Press the "Manual Control" switch, causing both its
LED
and the
"Record/IIold"
LEDtocome
on steady.
• Play notes in the lower octave
of
the keyboard. This will cause the
Cyclone
to gate and transpose the held chord accordingly.
3)
Arpeggiating,
Gating
and
Transposing
a Held
Chord
• From Chord Hold mode, press the "Clone" switch, causing both its LED
to come on and the "Record/llold"
LED
to extinguish ("Manual
Control" will still
be
lit).
• Play notes
in
the lower octaveofthe keyboard, to simultaneously gate,
arpeggiate, and transpose the held chord.
• Also play notcs above the lowest
octllve to simultaneously mveggiate the
keyboard
and
the "Record Duffer" - the notes held in the
CJclone's
memory.
Program01- Octave Transpose Au'eggiation Same
as Program 00, but with automatic transpositionhyoctaves ("untransposed/I
octave up/untransposedlJ octave down") at the end
of
each "scan"orpass through the
held notes.
Also, the orderofeach scan is the same as the order played. insteadofjust
strictly up and down.
..
Quick
Start
Page 5
Program 02 -
TWQ-NQtes-at-a-Time
Arpe&l:iation
SameasPrQgram
00, but playing
tlVO
nQtes
at a time insteadofjust
Qne,
andinthe
Qrder
played.
Program 03 - Dual
AQ)eggiation
SameasProgram 00, but with
tWQ
keybQard
"Zones" active, providing two
il/dependel/t
arpeggiatiol/s at once. The
two
Zones split
the
keybQardatMiddle
C.
Also,
t11e
Qrderofthe
arpeggiatiQnist11e
Qrderinwhich the
nQtes
were played.
Play
QneQrtWQ
notes below Middle C, and a related
chQrd
abQve
middle
C.
Note that
the
two arneggiatiQns can pulse "Qut-of-phase".
Program 04 - Auto-Doubled
ArpeggiatiQn
SameasProgram 01, but with cach held note automatically doubled atanoctave below
and a
fifth
above when
thc
Clone LEDislit.
Program
05
- ManuaJly-Doub1cd Arpeggiation
SameasProgram 01, except
the
functiQn
initiatedbythe "Manual Control" switch
allows real-time definition
of
doublestobe
used with
the
arpeggiation.
• Playa chord
at
the
high
cndQfthe
keyboard
and
play low CQnthe keyboard.
You will hear
the
chord arpeggiated. If
you
play
anot11er
note
in
t11e
bottom
octave,
YQU
will hear anothcr copyQfyour pattern playingatthe same time that
is
transpQsed from
the
Qriginal.
Program 06
-Inversion
Transpose Arpeggiatjon
SameasProgram 01, but
with
automatic transpositionbyinversions (like you would
invert a C chord:
CIEIG,E/G/C,G/C/E,etc.) at the beginning
of
each scanofthe held
notes. Three inversiQns occur at each octave, after playing once without inversion. Program 07 - Chromatic Recursion
Arpeggiatjon
SameasPrQgram
01, but with chrQmatic (half-step)
transpQsitiQns
at the beginning
of
each scanofthe held notes. The original plus
tlu'ee
chrQmatic
transpositions are played
at each octave. Program 08 - Auto Record
Arpcggiation
SameasProgram 01, except the Cyclune automatically replaces the previQus
contents
Qf
t11e
Record Duffer when new
nQtes
are played - and just playing back
when
no
keys are held.
• With
the
"ClQne"
LED lit,
playa
chQrd
and release
it.
The Cyclone will
continue to arpeggiate that chord.
Page 6
Cyclone Owner's Manual
Program09- Pressure Mod
"rpcggiation
Same
as Program 00, but with tempo and duration controlled by keyboard pressure.
• Play and hold chords/notes, and while holding those notes, use keyboard pressure to simultaneously control the tempo and duration
of
the resulting
notes.
Proglam
to -
Emersonic
SameasProgH\1lJ
02, but with an 8-stage automatic transposition through intervals
bascd on a
"V,
VII, IV, VII,
octave
V, I, IV, VII" progression.
• Use keyboard pressure to vary betwecn staccato and legato.
Works very well
withh
sampled piano.
Program I I -
Random
Notes
Same
as Program
00,
except that the order,
numberofheld-notes-at-a-time, and pulse
timingofthe arpeggiation are random. Program
J2 - One-track Sequence Record/Playback
This program starts playing the contents
of
memory as soon as it is selected to
dcmonstrate lhal just
selecling the program is
a1litlakcs to start playing; you don't
need to manually tum cloning on.
t)
Recording up to 32 notes:
• Connect the Pedal
t
jack
to oneofthe audio inputs on
your
mixer for a
meU'onome click.
• Press the "Record/I lold" switch, causing its
LED
to flash at the current
tempo.
• Press the "Clone" switch, causing its
LED
to light.Ifhooked up, the
metronome should now be audible.
Use
Tempo
Tap
to adjust
tempo
as
desired.
The
Cyclone
will start recording
when
you start playing, automatically
placing the first note
on
the first beat, and quantizing note-ons to the
nearest 16th note.
• Press "Clone" to stop recording,
or
"Record/Hold" to
stop
and
automatically begin playback.
• By starting recording,
or
resuming Recording, the
C)'clone
erases
any
previous recording,soadditional takes can be started immediately.
2) Playing back a previously recorded sequence:
• With the
"Record/llold"
LED
turned off, press the "Clone" switch.
Use
the "Cyclc" switch to control
whcther
the
CJ'clone
loops the
recording
or
plays it only once.
• Duration Modulation has
no
effect.
To
hear the Factory
Demo
sequence. first select (User) Program16to
redefine the Record Buffer
(if
any prior Recording/Holding has been
happened since
lIard
Reset).
Quick
Start
Page 7
Program]3- Rccordcd Rhythm Arpeggiation Same as Program 00, except that this Program:
1) uses a previously recorded rhythm instead
of
a pulse
2) uses the recorded note-groupings to determine arpeggiated note-groupings
3) the order is as played.
Use Program 12 to record a sequence with the desired rhythm pattern into the
Record Buffer. Then resclect Program
13
to use that rhythm pattern.
Program
]4
- Live Rhythm Playback
The inverse
of
Program 13, i.e. this program plays a previously recorded sequence
of
notes with a rhythm which is played Jive on the keyboard.
• Use Program
12
to record the desired patternofnotes and chords into the
Record Buffer.
• With the "Clone"
LED
lit, play notesinthe bollom octaveinthe desired rhythm
pattern, and the
CJclonc
will step thru the recorded notes and chords
accordingly.
Program
]5
- Pyrotechnics!
This program demonstrates what happens when you really start to use someofthe Cyclone's more interesting features. This program is actually the same as program 03, with only three parameters changed.
• After selecting
this program, press and hold the "Record/hold" button, then press the "Store" button. This erases the current recording and prepares for recording.
• The tempo is automatically changed so it always takes the same amount
of
time
to get through the pattem,
no
matter how many notes you play.
• Play and release chords. Each time you
playa
new chord it replaces the
previous
one
in memory.
• When you get a pattcrn you like in memory, press the "Record/hold" button to disable recording. Whatever is in memory will continue
to
play.
Now
play more chords.
The
keyboard is split at middle C, so you can get two
more independent patterns going over what is playing from
memory.
To
change the memory pattern, press "Rec/hold" to start recording, put in a
new
chord, then press "Rec/hold" again to play over the memory pattern.
2.5
GLOBAL PERFORMANCE EFFECTS
Tempo
Tap
When the "Clone"
LED
is lit, simply tap at least 3 quaJ1er·notes on Pedal 4 at the
desired tempo and the
CJclone
will follow along. .
Sustain The
sustain pedal functionofthe Master controller "holds" any played keys until it is
released. .
Tempo
Modulation
Page 8
Cyclone
Owner's
Manual
When the "Clone"
LED
is lit. the pitch bend lever on your controller controls
tJle tempo. At center position, the tempo is normal. When you bend down,itslows down.
Durntion I\lodulaCion
The mod wheel/leverofthe controller keyboard provides the ability to modify the
relative lengthoftime which noles sound, generally causing a more staccato feel with increasing mod wheel position. This is also called "Gate Time" on other instruments.
These
factory presets are designec110 give you
justanavor
for what the C)'clone is
capable of. They also make good starting points for your own experiments, As you can sec, this is a very nexible box: There are many features which are not even hinted at by these examples.
We
encourage
)'CLlll
to read on and find out exactly why we say this is the
world's most powerful performance arpeggiator!
Quick
Start
Page 9
Chapter 3
Unpacking
and
Hookup
Procedure
3.1
UNPACKING
THE
CYCLONE
The
CJdonc
i~
~hipped
from Oherheim boxed in protective
foam.
With it is this
Owner's Manual and a
power
pack.
( )nce you have unpacked the
CJdOIlC, place it on any solid
~urface
near
your
MIDI setup.
Bdore
JOU
tunt
fl1lylhim:
on,
refer to the following procedure for
connecting
the unit.
3.2
REAR
PANEL
CONNECTIONS
&
POWER-ON
3.2.II\IIDI
1) Connect the MIDI Out
fwm
your Master controller to the MIDIInof
the
Cyclone.
The
Master
controller can be a MIDI keyboard, a MIDI Controller
("mother") keyboard, any MIDI synthesizer or sampler that has a keyboard,
or
any other sourceofMIDI notes.
2)
Connect MIDI
Out
from the C)'clonc to MIDIInof
your
fir~t
Slave instrument.
The first Slave can be another MIDI keyboard, a keyboard synthesizer
or
sampler,
or
a
MIDI voice module (rack-mountortable-top)orthe
~]aster
controller keyboard itself.
If
a second Slave instrulllcntisavailable, conncct the MIDI Thruofthe first Slave to the
MIDI
Inofthe second.
3.2.2
Pedals
The
back panelofthe C)'clOIlC also includes four 1/4"
jacks
which accept any
"discrete" pedal (also known as
a "footswitch"). A discrete pedal is a momentary
(spring-loaded
ON/OFF) footswitch type.
Be
sure not to use a "continuous" (rocker
type) footpedal.
If
you plan to use any pedals with the C)'clone, simply
plug
them into
the desired inputs. There are two kinds
of
discrete pedals available. The
C)'done
can use
either
kind by
automatically deciding which kind is in use
when
poweristurned on.
To
make
sure
that the kind
of
pedal is correctly determined, plug in the pedals before turning on
powcr
and
do
lIot
press
the
pedals
while
power
is
being
turned
011.
Unpacking
&
Hookup
Page
11
3.3
POWERING UP
For starters ....
Tum
on your Master controller and set its MIDI Basic Channel.
Turn on the first Slave,
and set its Basic Channel. If you're using a second Slave, tum
it
on and set its Basic Channel as well.
Then
power
on the
CJclonc
....
Connect the provided Power Pack (Oberheim Part Number 400006 for 120V, 400007 for
220/240V) to the connector on the back
of
the C)'c1one and plug the pack into an
AC outlet.
Tum
the power on
~y
lifting the power switch on the left rear panel.
The
cUlTent
software revision number will be brieOy displayed, the the C)'CIone will
enter
Play Mode and willbein the same program as when it was turned off.
3.3.1 Local
Contrul
When the
Cycloneisfirst powered on, it sends a MIDI Local Control
Off
command
on
the Basic Channel (the C)'c1une is shipped from Oberheim set to MIDI Basic
Channell).
This allows you to use the Cyclone to arpeggiate the same keyboard you
are using as a Master.
Cwdon~
,
,
Oul
In
On
I Internal Voices
I
~·Olf
Local Control
Keyboard
Under normal conditions, synths operate in "Local control ON" mode. This means that what you play on the keyboard
goes to the voices andissent to MIDI Out. The voices
can also be controlled from MIDI In.
If
you connect a synth in Local Control On mode
to a Cyclone, when you
playa
note on the synths keyboard its will first play
one
of
the synth's internal voices then
it
will be sent to the Cyclone via MIDI Out. After the
Cyclone
processes the note, it may senditback, causing another voice to play.
Sometimes this
is
good, but itisusually not. By putting the Synth in Local Control
Orf
mode, all the notesgoto the
Cyclone
before they are sent to the voices.
)n
cases where thisisnot desirable, holding the switch on the front panelofthe
Cyclone
labelled "Manual Control" while powering on sends a MIDI Local Control
On
command on the Basic Channel.
Page
12
Cyclone
Owner's
Manual
Some synlhs, notably the DX-7,donot support the Local Control OFF function,
so
when those instruments are used as the master, it may be better not to try to arpeggiate
the built-in voices. You will pruhably want to use a separate master and slave since the
"doubling" problem described above only happens when the master and slave are the
same unit.
RescUing the
CJclolle
The
C)'c1one can be initialized to the condition it left the factory by performing the
"Hard Reset" function. This
is
accomplished by holding the Enter/Enable buttononthe
front panel while tuming on
IXW.'cr.
But be careful: the Hard Reset initializes the C)'c1one to the default factory settings. This erases all programmed data and replaces them with the Factory settings.
Unpacking
&
Hookup
Page 13
Chapter 4
General
Overview
4.1
AN
INTRODUCTION
TO
ARPEGGIATION
Clock
Typical
Arpeggiator
Cion"
Transpose
Tpmpo
Order
CUIT
..
nt
(Which
-+
f-+
Time
Current.
nOles)
Sian?
Pulse ISlan
141
el
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...
1
Timm9t
Duraloonl3131
313131313
...
I
Rpcord
Blffltt-r
T
T
IHIH
,ht':""d
Oul
The
Cyclone
is a high perfonnance, real-time, programmable, perfonnance-oriented arpeggiator. That sounds neat, but what does it doexactly? The answer to that question occupies the remainder
of
this manual. In other words, thereislot goingonin this box!
We will
try to make things easier
by
developing an understandingofwhat is going on by
starting all the way from scratch.
The meaning
of
"arpeggio"inits most basic senseis"The playingofthe tonesofa chord
in
rapid succession rather than simultaneously." Thisisexactly whatisperformed by a typical electronic arpeggiator: You play the chord from your keyboard and the arpeggiator will play the tones one after
the other as rapidly as you like and
will
continue to repeat the tones as long as you hold the chord. There aren't usually too many things to control. The main ones are:
TEMPO
- How fast the notes should be played
• ORDER
- When playing the notes, in which order should they be played? Typical
options include:
Stan
with the lowest pitch followedbyhigher and higher
pitches, start with the highest pitch and
go
down,orgo up then down. l\'Jany
nrpeggiators can also play the tones
in
the order that you played the keys in the
chord (or backward
or
forward then backward, etc.).
Unpacking
&
Hookup
Page
15
• TRANSPOSE - Someofthe better arpeggiators will play the pattern, then transpose it by an amount you specify, then play the pattern again and transpose it and
so
on.
• SOURCE - While much
of
the time you will hold notes to be arpeggiated on the
keyboard, sometimes you will want to play some pattern without actually holding
the keys. Some units will let you hold a set
of
notes to be arpeggiated in their
"memory". You then need to select the "source" for the arpeggiator:
Do
you want
to arpeggiate what you are playing from the keyboard
or
whatisbeing held in the
memory?
Cloning Beyond that, not too much is standard. The picture above shows what this basic structure looks like. There
is
a clock generator (a metronomeofsorts) which allows you to control
the rate at which the notes are played. This drives a function which we call
Clone
which
makes copies
of
the notes you play and alters them by parameters such as the mode, order,
and rhythm.
What
does the clone function do? Let's start out with what happens in a
simple arpeggiator. The figure above shows the two main parts
of
simple cloning:
Deciding when to play the next note, and deciding what pitch it should be.
The
clonc
function keeps trackofwhen the next note should play and for how long it
should play. For example
if
you wanled to have new notesbegenerated on quarter notes,
the
clone function would
be
waiting for the clock to reach the first beat, then the second
beat, then the third beat and so on, just like a sequencer would. When the clock reaches the next "Start" time ,clone creates a "gate". That is, clone says
"We
should start playing a
note now and it should
last for an eighth note."
Ordcr
Note that the previous sentence did not say what pitch should be played, it only said that
something should be played and that it should last for a certain length
of
time.
The
order
function looks at the sources that are active (memory, the keyboard,orboth) and picks which pilch to play for each gate. Which one
is
picked depends on whether you want play
back the notes from lowest to highest, highest to lowest, random,
or
whatever.
Auto-
Transpose After the clone function generates new notes, they canbetransposed automatically by the Auto- Transpose function. Remember, clone generates a patternofnotes based on what you play and what is in memory. Auto-Transpose changes the pattern into a new key after
each time the pattern is played. That
is
about all that most arpeggialors do. In the Cyclone there are a lotsofother things
going on as well. We'll get to most
of
those later in the manuaL There are a few other
relevant things that are important
in
understanding how the CyClone works.
Page
16
Cyclone
Owner's
Manual
4.2
WHAT
MAKES
THE
CYCLONE
DIFFERENT?
Clock
Cyclone
Clone
Order
fT...-'..,~.
UDoo.-.~
1
TrlInspose
E.lernal
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2 4
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many
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12
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GallS
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GallS~
Manual
Reco'de
T
-+
Timing Recorded Grouo.
run
Gales
Rocordod
live
Transpose
I
PilCh"
P,lches
Transposld
NOIII
~se
ISl""
141el'2116120124128
...
jt-PutStNo'.
Timing Durationl31313 1 31313 I 3
...
,.-Ou,.'",,,
Double
Double
,
2
3 4
5
E 7 "
1"~~rv~1
C ClC2FG2C
necord
Ilullo'
I
ItChannell'l'
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4
Manual
nAco,"ed
SIM
4
10'213 16
2'-,1Q~
I~
Doubles
Ga,os
Dura"on.
2 8 , 4 4 6
..
-
f-+
Transposocll
rI1r.h~~
Pilch
A C
o n
E
A
(1
..
,-
Doubleo
Ilole.
Oul
As the above picture indicates, there are quite a few things going on in the Cyclone which go
beyond a typical arpeggiator. Don't worry - everything you, seeisdescribed
completely in later chapters. This
is
just a chance to see where we are going to end up.
If you aren't comfortable with arpeggiators yet, or would just like to start playing with the box,
you can skil) the restofthis
chapter,
and
go
ahead to
chapter
5. You may
also want to come back to this section after you have gone through a few
of
the parameters
to get a "big picture"
of
how it all fits together.
The
real clock
generator
Let's start at the left sideofthe picture. The first thing to seeisthat the clock generator has a couple
of
new options. The internal clockisstill there and the
Tempo
control still
controls how fast it is going, but you can choose one
of
two other sources for the clock:
External clock like that generated by some drum machines, and MIDI clock for syncing the
Cyclone to sequencers. The
real
memory
buffer
Next we move into the memory buffer. Above we said that the memory buffer memorizes what keys are held so you can arpeggiate without actually holding the keys. \Vell. in the
Cyclone the memory buffer holds not only what notes you played, but it also the order in
which you played them, when you played them, how hard you played them and how long you held them.
If
that sounds like what a sequencer does, you're right. And the Cyclone
candomany things that a sequencer can.
~ut
look at the memory buffer again. Although
there
is
I Start
Time
and duration togowith every note, the rhythms are handled
independantly from the pitches. This one simple fact makes the
C)'clone very different
from a sequencer.
The
real
clone function
The most obvious change isinthe clone function. Although basically the same things are still happening here, there are a few extra things to see. And
of
course, thisiswhere things
start to gel complicated. First
is
that the current timeisstill updated by the clock, but now
there are two different rhythm sources. The Pulse Rhythm source provides nice evenly
Unpacking
&
Hookup
Page 17
spaced gates with fixed durations, while the Rhythm partofthe Record Buffer uses the
rhythm you have recorded, including chords and rests. In either case,
clone
generates
gates based on these rhythms. These gates still don't have pitches, they
just
indicate that something should happen and for how long. Another way to indicate when something should be played and for how long is to use the keyboard. A range
of
notes can be set up
on the keyboard from which you can play the rhythm live.The
rhythm
function decides
which source to
use for these gates: The Pulse Rhythm source, the Record Buffer,orthe
Live Gates.
The next step
is
the mode. This basically decides how many notes should be played for
each gate coming from the
rh),thm
function. In a traditional arpeggiator,
mode
simply
says play one note for each gate coming from
rhythm.
That is what happens when you
are playing
in
traditional arpeggiator modeorin
sequencer mode. When you choose other
combinations
of
rhythm
and
l11o.de
settings,
mode
can either play more than one note
per incoming gate,
or
it can ignore someofthe incoming gatesiftoo many start at the same
time. We'll get into more detail about this later in the manual when
modeisdiscussed.
The last step
in
the clone function is to take the gates from
mode
and give them pitches.
This is what the
order
function does. The pitches can come from either what is currently
being held on the keyboard or from what
is
storedinmemory.
Order
simply picks the
next pitch to give to each gate.
A
couple
of
examples To see how these functions relate to things we are familiar with consider these two examples:
When
rh)'thm
is set to the Pulse Rhythm generator,
mode
is set to exactly
one
note
per gate and
order
is set to UP, the resultisa very basic arpeggio where the notes play
steadily, one at a time, starting with the lowest pitch and continuing up. When
rhythmisset to Recorded Rhythm,
modeisset to one note for each gate (also
known as the "recorded" mode), and
order
is set to use the pitches from the memory
buffer in the order in which they were recorded, the result sounds like a sequencer. When the clock comes to each recorded note's start time, a gate is generated. Since one note
is
played for each gate, the corresponding pitch from the record bufferisplayed
for the duration
of
the gate. In short, for every note you recorded,
one
note comes
out
at the right time, with the same pitch and lasts for the same lengthoftime.
Auto
Transpose The auto-transpose function now processes the notes coming from clone according to the transpose list. The main difference from a typical arpeggiator here
is
that you can set how
many times the
C)'clone should playineach key. It will then play the pattern that number
of
timesinthe given key before going to the next transposition.Inaddition, there are two
new ways
of
doing auto-transpositions: Recursion and inversion. Recursion means that at
the end
of
a pattern the key is changed by an assigned numberofsemitones, the pattern is
played again, the key
is
changed by
tire
same numberofsem;tones , the pattern is played
yet again, and this keeps going for some·number
of
times
....
Inversions keep the pattern goingbyputting the lowest note on top (or vice versa) and playing the pattern again.
Auto-Double
The last step before sending the noles out is to add extra copiesofeach note transposed
by
fixed amounts from the original. A common useofthisisto double each note in the
Page 18
Cyclone
Owner's
Manual
(Irpeggio at
onc
octave below the original note. Since the C)'c1onc
can
supportupto
eight
simultaneous doubles, each note from the arpeggio could result in 8n
eight
note chord being
played.
We
hope that this has given you
some
insight into the overall layoutofthe
C)'clone.
We've
just
scratchcd the surface, but when you understand these last few pages it will
be
easier to grasp how all the parameters fit together and to see how to use them.
Unpacking &
Hookup
Page 19
Chapter 5
General
Organization
Order Timing...
Auto
Control
P.d
1&2
••.
Doubl....
Options
...
5.1
FRONT
PANEL
ORGANIZATION
PHOGHAJ\J Pnrulllelers
\'S.
J\JASTEH Parfllllelers
The PROGRAM section includes all the parameters which can be stored and recalled
together
as a group. Each groupofparameters is called a "Program". The
MASTER
section contains the parameters and functions which are shared by all programs.
PLAY
Modc
\'S.
EDIT
Mode
The C)'c1onc has two basic modesofoperation: PLA Y and EDIT.
The
"Mode" switch selects between these two modes. The "Mode" switch also doubles as a cancel switch that aborts any action which would nonnally require pressing the "Enter" button to complete.
PLAY
Mode: PLAY mode is used to select programs and to enable the basic real-time functionsofthe Cyclonc. In this mode each button generally does only one thing and the
LED
above
each switch shows whether that function
isonor
off.
EDJT J\lode:
The
EDIT
mode allows access 10 the over60parameters which control the operation
of
the Cyclune.
To
look atorchange these parameters you must first select them via the
"Parameter Matrix". Each
of
the labels in area above and to the rightofthe
LED
indicator lights represents oneormore parameters.
General
Organization
Page
21
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