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PRODUCT INFO
Features & Benefits
Games & Demos
Tech Specs
Design Wins
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NVIDIA GoForce 5500 Handheld GPU Technical Specifications
H.264 VIDEO CODEC
H.264 decode at D1 resolution [720x480 @ 30fps or
720x576 @ 25fps]
H.264 encode QVGA at 15fps and 384Kbps
H.264 codec QVGA at 15fps and 384Kbps
WMV AND REAL VIDEO DECODER
WMV9 decode QVGA at 25fps
Real Video 9 decode QCIF at 15fps
MPEG4 / H.263 HARDWARE CODEC
MPEG4 encode or decode D1 resolution at 30fps
MPEG4 codec D1 at 30fps
MPEG4 Simple Profile, Levels 0 to 5 (ISO/IEC
14496-2)
H.263 Profile 0, Level 50 and lower
Video post-processing including hardware color
space conversion and image scaling
De-blocking and de-ringing filters to reduce the
visibility of compression artifacts during playback
3D GRAPHICS ENGINE V2.0
OpenGL® ES with NVIDIA Pixel Shading Extensions
200 million pixels/second 3D fill rate
2.67 million drawn triangles/second
128-bit interface to internal memory
32-bit interface to stacked memory
Transform engine
40-bit color pipeline
5 simultaneous textures
Signed, overbright color
7 surfaces (color, Z, texture 1..5)
16 4-bit palettes or one 8-bit palette
Transform engine
Setup engine
Programmable pixel shading engine
Bilinear/Trilinear texture filtering
Fixed point & floating point data
3D rendering to XGA [1024x768] and smaller
displays
AUDIO ENGINE
Programmable Core
I2S/AC97 codec interface
DECODE
AMR NB [12.2kbps] and WB [23.5kbps]
AAC LC, HE-AAC (AAC+), AAC+ Enhanced [128kbps]
MP3 [320kbps]
AAC [320kbps]
WMA, WAV & PCM
Real Audio 8, 9, 10
Bluetooth SBC
ENCODE
AMR NB [12.2kbps] and WB [23.5kbps]
AAC LC [128kbps]
MP3 [320kbps]
Bluetooth SBC
MIDI
VIDEO INPUT (BAYER & YUV)
10MPix Bayer camera module
support via 10-bit RGGB Bayer
Interface
5MPix Bayer @ 15 fps
3MPix @ 10fps camera preview v ia
ITU-R 656-compliant 8-bit interface
96MHz output to camera master
clock
Horizontal scaling with horizontal
averaging and low-pass filtering
Vertical averaging
I2C for camera control &
programming
YUV422 to RGB565 color space
conversion
Single- and double-buffering
support
Double buffering synchronization
with graphics controller
Image/Video Rotation
64-BIT 2D GRAPHICS ACCELERATION
BitBLT with 256 3-operand raster
ops
Video scaling with range of 8x
expansion to 1/64 th contraction
Mono and solid pattern
Mono-to-color expansion
Mono source/pattern transparency
Destination read/write color
transparency
All-angle Bresenham line draw
Rectangle fill
Image/Video Rotation
Alpha Blending
FLAT PANEL (LCD) INTERFACE
16.8 million colors in 24-bpp mode
Direct interface to LCD
Built-in timing generator
Color TFT at 9, 12, 16, 18,
24-bit/clock
Partial pixel-per-clock mode
CPU, RGB, Serial, M-CMADS,
AMLCD, LTPS, SPI and Sharp ULC
support
Support for over 80 popular
displays
GRAPHICS CONTROLLER
Alpha Blending
16 to 24-bpp color expansion
Color Space Conversion (YUV to
RGB)
Hardware rotation (90°, 180°,
270°)
Flip and mirror
Partial display support (any
size/position)
Triple 6-bit look-up-table
Overlay support
Encode predefined region of
GBR
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Support for SP-MIDI, DLS, XMF
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64 voice polyphony at 22kHz
Standard Sound Bank
AUDIO EFFECTS
Stereo Widening, Equalization, Noise
Cancellation, Mixer, Acoustic Echo Cancellation,
Environmental Effects
IMAGE SIGNAL PROCESSOR (ISP)
Optical black calibration
“De-knee” compensation
Lens-shading (radial) compensation
Exposure compensation
White balance
Defective pixel correction
Demosaic & denoise
Edge enhancement
Color correction to sRGB
Gamma correction
Color conversion (to YUV)
Statistics gathering for Auto Exposure, Auto
White Balance, and Auto Focus
JPEG HARDWARE CODEC
10MP (and lower) encode or decode using ISO/IEC
10918 Baseline
Motion JPEG capture/playback
Low shutter lag image capture
Composite, framing, and ov erlay
Thumbnail support (store both image and
thumbnail in same file)
Support Huffman decode for JPEG
Programmable quantization table
Hardware DCT, RLE, Huffman encode
DISPLAY CONTROLLER
Support for XGA [1024x768] LCD
Double-buffering support for VGA and lower
resolution display
Fast switching between main/sub-LCD
Hardware support for sub-LCD display
Up to 24-bpp panel support
SD/SDIO HOST CONTROLLER
1-bit and 4-bit SD/SDIO
Support for storage or wireless cards
display
INTEGRATED 640KB 128-BIT WIDE SRAM
640KB of 128-bit wide on-die
memory
32-BIT FLEXIBLE HOST BUS INTERFACE
Indirect and direct addressing
support
16/32-bit asynchronous interface
Burst mode support
Fixed and variable latency host bus
Automatic address incrementing
Programmable interrupt
CLOCK OPTIONS
On-chip oscillator for 2 to 13MHz
crystal
Digital bypass mode for external
clock sources (e.g. baseband or
CPU)
Low-power relaxation oscillator
Two on-chip PLLs with independent
VCOs (range of 50MHz to 400MHz)
NVIDIA NPOWER POWER MANAGEMENT
Fully-static CMOS technology
Low-power 90nm process
Individual module enables
Automatic shut-off of unused
pipeline stages
PACKAGING & VOLTAGE
Available with 2MB stacked, 8MB
stacked, or external memory
interface
JTAG boundary scan & BIST
0.95 to 1.32V core, 1.71V to 3.30V
I/O
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STACKED MEMORY/PACKAGE DETAILS
2MB 8MB XT
Core Speed (MHz) 200 200 200
Embedded SRAM 640KB 640KB 640KB
Stacked Memory 2MB 8MB N/A, up to 32MB
external memory
Package Size
10 x 10 x 1.4 10 x 12 x 1.4 10 x 12 x 1.4
(mm)
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