• Full Microsoft® DirectX® 11 Shader Model 5.0 support:
o NVIDIA PolyMorph Engine with distributed HW tessellation engines
o BC6H and BC7 texture compression formats
o Gather4 extensions
• OpenGL 4.1 support
• Advanced image quality features:
o 32× coverage sample antialiasing
o Transparent multisampling and transparent supersampling
o 16× angle independent anisotropic filtering
o 128-bit floating poi nt high dynam i c-range (HDR) ligh ting with anti al i asi n g; 32-
bit per-component floati ng point textur e f il t eri ng and blen di n g
• Interactive ray tracing support
• Full-speed frame buffer ble nding
• Full-speed FP16 texture filtering
• Advanced lossless compression algorithms for color, texture, and zdata
• Support for normal map compression
• Adaptive z-cull
• Early-Z
GPU Computing
• NVIDIA CUDA™ technology—allows the GPU cores to provide performance
improvem e nt s for applications suc h as video transcoding, g am i ng, ray tracin g, and
physics. API support includes:
o CUDA C
o CUDA C++
o DirectCompute 5.0
o OpenCL
o Java, Python, and Fortran
• Third Generation Streaming Multiprocessor (SM)
o 32 CUDA cores per SM
o Dual Warp Scheduler simultaneously schedules and dispatches instructions
from two independent warps
o 64 KB of RAM with a configurable partitioning of shared memory and L1
cache
• Second Generati on Parallel Thread Execution ISA
o Unified Address Space with Full C++ Support
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NVIDIA GeForce GTX 570 GPU Datasheet
o Optimized for OpenC L an d Di r ectComp ut e
o Full IEEE 754-2008 32-bit and 64-bit precision
o Full 32-bit integer path with 64-bit extensions
o Memory access instructions to support transition to 64-bit addressing
o Improved Performance through Predication
• Improved Memory Subsystem
o NVIDIA Parallel DataCache
Caches
o Greatly improved atomic memory operation performance
• NVIDIA GigaThread
o 10x faster application context switching
o Concur rent kernel exe c ut ion
o Out of order thr ea d bl ock executi on
TM
Engine
TM
hierarchy with Configurable L1 and Unified L2
NVIDIA Technology
• NVIDIA SLI® technology—patented hardware and software technology allows up to
four NVIDIA GeForce GPUs to run in parallel to scale performance an d enhance
image qual i ty on today’s top games.
• NVIDIA PhysX™ technology—allows advanced physics effects to be simulated and
rendered on the GPU.
• NVIDIA 3D Vision™ Read y— GeForce GPU support for NVIDIA 3D Vision, bringing
a fully immersive stereoscopic 3D experience to the PC.
• NVIDIA 3D Vision Surround™ Ready—scale games across 3 panels by leveraging
the power of multiple GPUs in an NVIDIA SLI configuration. Combine with 3D Vision
technology for the ultimate 3 panel stereoscopic 3D gaming experience.
GPU Interfaces
• Designed for PCI Express 2.0 ×16 for a peak bandwidth (counting both directions) of
up to 20 giga bytes (GB) per second (PCIe 2.0 devices are backwards compatible
with PCI Express 1.x devices).
•Up to 384-bit GDDR5 memory interface (memory interface width may vary by model)
Advanced Display Functionalit y
• Two pipelines for dual independent display
• Two dual-link DVI outputs for digital flat panel display resolutions up to 2560×1600
• Dual integrated 400 MHz RAMDACs for analog display resolutions up to and
includi ng 20 48×1536 at 85 Hz
• HDMI 1.4a support including GPU accelerated Blu-ray 3D support, x.v.Color, HDMI
Deep Color, and 7.1 digital surround sound. See
details.
• Displayport 1.1a support
• HDCP support up to 2560×1600 resolution on all digital outputs
• 10-bit internal display processing, including support for 10-bit scanout
• Underscan/overscan compensation and hardware scaling
www.nvidia.com/3dtv for more
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NVIDIA GeForce GTX 570 GPU Datasheet
Video
• NVIDIA® PureVideo® HD technology wi th VP 4 pr o grammable video processor
• Decode acceleration for MPEG-2, MPEG-4 Part 2 Advanced Simple Profile, H.264,
MVC, VC1 , DivX (version 3.11 and later), and Flash (10.1 and later)
• Blu-ray dual-stream hardware acceleration (supporting HD picture-in-picture
playback)
• Advanc ed spatial-temporal de-interlacing
• Noise reduction
• Edge enha ncement
• Bad edit correction
• Inverse telecine (2:2 and 3:2 pull-down correction)
• High-quality scaling
• Motion Compensation
• Video color correction
• Dynamic contrast enhancement and color stretch
Digital Audio
• Support for the fol l ow i n g au di o m od es:
o Dolby Digital (AC3), DT S 5 .1, Multi-channel (7.1) LPCM, Dolby Digital Plus
(DD+), MPEG2/MPEG4 AAC
• Data rates of 44.1 KHz, 48 KHz, 88.2 KHz, 96 KHz, 176 KHz, and 192 KHz
• Word sizes of 16‐bit, 20‐bit, and 24‐bit
Power Management Technology
• Advanced power and thermal management for optimal acoustics, power, and
perform ance based on us ag e:
• ASPM power management
• Adaptive Clocking
• Adaptiv e Pow er States
• Advanc ed fa n c ontrol
• Power and temperature monitoring
Operating Systems
• Windows 7 (32-bit and 64-bit)
• Windows Vista (32-bit and 64-bit)
• Windows XP (32-bit and 64-bit)
• Linux
• FreeBSD x86
Process Technology
• 3.0 billion transistors in 40 nm process technology
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Notice
ALL NVIDIA DESIGN SPECIFICATIONS, REFERENCE B OARDS, F I LES, DRAW IN GS, DIAG N O STICS, LI STS, AND
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MAKES NO WARRANTIES, EXPRESSED, IMPLIED, STATUTORY, OR OTHERWISE WITH RESPECT TO THE
MATERIALS, AND EXPRESSLY DISCLAIMS ALL IMPLIED WARRANTIES OF NONINFRINGEMENT,
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Information furnished is believed to be accurate and reliable. However, NVIDIA Corporation assumes no
responsibility for the consequences of use of such information or for any infringement of patents or other
rights of third parties that may result from its use. No license is granted by implication or otherwise under
any patent or patent rights of NVIDIA Corporation. Specifications mentioned in this publication are subject to
change with o ut notice. This pu blication supersedes and replaces all infor m ation previou s ly supplied. N VIDIA
Corporation products are not authorized for use as critical components in life support devices or systems
without ex pr es s written approval of NVIDIA Corporation.
Trademarks
NVIDIA, the NVIDIA logo, and GeForce, SLI, 3D Vision, PhysX, PureVideo, GigaThread, Parallel DataCache,
and CUDA are trademarks or registered trademarks of NVIDIA Corporation in the United States and other
countries. Other company and product names may be trademarks of the respective companies with which
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