NIXUS TELOP BOX First Step Manual

Ver.1.1
Hokkaido Nikko Telecommunications Co., Ltd.
July 22th 2016 Edition
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Table of Contents
1. Introduction ........................................................................................................................................ 6
2. Type Of Broadcast Graphics You Can Produce with TELOP BOX ............................ 7
2.1. Still Image .......................................................................................................................................................................... 7
2.2. Full CG ................................................................................................................................................................................. 7
2.3. 2D Effect........................................................................................................................................................................... 7
2.4. Long Roll ............................................................................................................................................................................ 7
2.5. Custom Slide .................................................................................................................................................................... 8
2.6. Animation ........................................................................................................................................................................... 8
2.7. Layer Effect ..................................................................................................................................................................... 8
2.8. Real 3D ............................................................................................................................................................................... 8
2.9. Texture Movie .................................................................................................................................................................. 9
3. Where to Save Broadcast Graphics Files .......................................................................... 10
3.1. File Structure ............................................................................................................................................................... 10
4. Steps To On-Air Broadcast Graphics ................................................................................ 12
4.1. Broadcast Graphics Production Software ..................................................................................................... 12
4.2. Schedule Registration Software ........................................................................................................................ 13
4.3. Output Software ......................................................................................................................................................... 13
4.4. Steps Of Operation ................................................................................................................................................... 14
5. To Bootup Each Software ........................................................................................................ 15
6. Schedule Registration Software ............................................................................................ 16
6.1. How To Open/Create Program (Schedule Data) ....................................................................................... 16
6.1.1. To Open Existing Program/Broadcast .................................................................................................. 16
6.1.2. To Create New Program/Broadcast....................................................................................................... 18
6.2. Structure Of Schedule Registration Software Main Screen ................................................................ 19
6.3. How To Create/Edit Item ...................................................................................................................................... 20
6.4. How To Produce Broadcast Graphics .............................................................................................................. 21
6.5. How To Edit Playlist .................................................................................................................................................. 22
6.5.1. To Add Broadcast Graphics From Material List To Playlist ......................................................... 23
6.5.2. To Rearrange ....................................................................................................................................................... 23
6.5.3. To Cut/Copy/Paste/Delete .................................................................................................................... 24
6.6. Importing Image File ................................................................................................................................................... 24
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6.7. How To Preview Broadcast Graphics ............................................................................................................... 25
6.8. Changing Display Setting ....................................................................................................................................... 26
6.8.1. How To Display/Hide Broadcast Graphics Moved To Playlist Area ........................................ 26
6.8.2. Changing Thumbnail Size ............................................................................................................................... 26
6.9. Setting Effect .............................................................................................................................................................. 26
6.9.1. To Set From Property Window .................................................................................................................... 27
6.9.2. To Set From Shortcut ..................................................................................................................................... 28
6.9.3. Exporting Broadcast Graphics ................................................................................................................... 28
6.9.4. To Export By Drugging ................................................................................................................................... 28
6.9.5. To Export As Folder ......................................................................................................................................... 29
6.10. Closing Schedule Registration Software .................................................................................................... 30
7. Broadcast Graphics Production ............................................................................................. 31
7.1. Screen Structure Of Broadcast Graphics Production Software ....................................................... 31
7.2. About Each Window And Area .............................................................................................................................. 32
7.2.1. Main Window ......................................................................................................................................................... 32
7.2.2. Menu Bar ............................................................................................................................................................... 32
7.2.3. Toolbar .................................................................................................................................................................... 33
7.2.4. Drawing Area ....................................................................................................................................................... 33
7.2.5. Layer Control Window ...................................................................................................................................... 34
7.2.6. Palette Window ................................................................................................................................................... 35
7.2.7. Property Window ................................................................................................................................................ 36
7.2.8. Style Window ........................................................................................................................................................ 36
7.2.9. Bulk input Window.............................................................................................................................................. 37
7.2.10. Template Window ............................................................................................................................................ 37
7.2.11. Color Palette Window ................................................................................................................................... 38
7.2.12. Object Palette Window ............................................................................................................................... 38
7.2.13. Object Coordinate (Position) Window ................................................................................................. 39
7.3. Importing Template..................................................................................................................................................... 39
7.4. Composition Load Of Template ............................................................................................................................ 39
7.5. How To Draw Rectangle, Rounded Rectangle, Oval, and Regular Polygon .................................... 40
7.6. How To Draw Fan-Shape ...................................................................................................................................... 42
7.7. How To Draw Regular Polygon And Star Shape .......................................................................................... 42
7.8. How To Draw Polygon ............................................................................................................................................... 43
7.9. How To Draw Straight Line, Polygonal Line, Bezier Curve, and Spline Curve .............................. 43
7.10. How To Draw Free Curve ..................................................................................................................................... 45
7.11. Correction Of Line And Figure Drawn ........................................................................................................... 45
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7.12. Importing Still Image ............................................................................................................................................... 46
7.13. Character Input ........................................................................................................................................................ 46
7.14. Enlarging And Shrinking Character ................................................................................................................ 47
7.15. Setting Character Detail ..................................................................................................................................... 47
7.16. Palette Window ......................................................................................................................................................... 47
7.16.1. How To Apply .................................................................................................................................................... 47
7.16.2. How To Register Palette ............................................................................................................................ 48
7.16.3. To Change Bootup Information ............................................................................................................... 48
7.17. Enhancement Setting Function Of Object ................................................................................................ 49
7.18. To Add/Delete Enhancement On Object ................................................................................................... 49
7.19. To Set Solid Color To Object, Edge, And Shadow .................................................................................. 51
7.20. Setting Gradation And Key ................................................................................................................................. 53
7.20.1. Basic Gradation Setting ............................................................................................................................. 53
7.20.2. Color/Key Common Setting ..................................................................................................................... 56
7.20.3. Color/Key Separate Setting ................................................................................................................... 57
7.21. Color Palette .............................................................................................................................................................. 58
7.22. Texture Setting ........................................................................................................................................................ 59
7.23. Object Alignment Function ................................................................................................................................ 60
7.23.1. Whole Surface Alignment ........................................................................................................................... 61
7.23.2. Moving Whole Surface To Left, Center (Left And Right), Right ............................................. 62
7.23.3. Moving Whole Surface To Top, Center (Top And Bottom), Bottom ...................................... 62
7.23.4. Aligning Width, Height Of Whole Surface And To The Size Of Screen ................................ 62
7.23.5. Aligning Multiple Objects ........................................................................................................................... 63
7.23.6. Aligning To Left, Center (Left And Right), Right ........................................................................... 63
7.23.7. Aligning To Top, Center (Top And Bottom), Bottom ..................................................................... 64
7.23.8. Arranging Width, Height, Size ................................................................................................................... 64
7.23.9. Justification for horizontal left, Justification for horizontal center, Justification for
horizontal right ..................................................................................................................................................................... 64
7.23.10. Justification for horizontal space ...................................................................................................... 64
7.23.11. Justification for vertical top, Justification for vertical center, Justification for
vertical bottom ..................................................................................................................................................................... 65
7.24. Justification for vertical top .............................................................................................................................. 65
7.25. To Set Overlapping Objects .............................................................................................................................. 65
7.26. Moving Object To Front ....................................................................................................................................... 66
7.27. Moving Object To Back ........................................................................................................................................ 67
7.28. To Create Roll ........................................................................................................................................................... 67
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7.28.1. Changing Roll type ......................................................................................................................................... 67
7.28.2. Adding Roll length .......................................................................................................................................... 67
7.28.3. Roll Cut ............................................................................................................................................................... 68
7.28.4. Roll Setting ....................................................................................................................................................... 68
7.29. Saving To Program.................................................................................................................................................. 68
7.30. Closing Broadcast Graphics Production Software ................................................................................ 70
8. Output Software ........................................................................................................................... 71
8.1. To Open Schedule ...................................................................................................................................................... 72
8.2. Screen Structure Of Output Software ............................................................................................................ 73
8.3. To Switch Display ....................................................................................................................................................... 74
8.4. Output .............................................................................................................................................................................. 75
8.5. About Output Buttons ............................................................................................................................................. 75
8.6. Retrieval Of Global Address And Output ........................................................................................................ 76
8.7. Broadcast Graphics Edit ........................................................................................................................................ 76
8.8. Closing Output Software ........................................................................................................................................ 77
9. About Output Software Icons ................................................................................................. 78
9.1. Icons For Broadcast Graphics Type ................................................................................................................. 78
9.2. Icons For Broadcast Graphics Effect .............................................................................................................. 78
9.3. Option Icon ..................................................................................................................................................................... 79
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1. Introduction
TELOP BOX is a Broadcast Graphics system being developed with the concept to “respect
comments from users, and make it easy to use and simple”.
Diverse types of Broadcast Graphics, such as character, still image, animation, texture movie, and 3D, can be produce d quick ly, and Bro adcas t Gra phics can be rearra nge d, chec k ed, correct ed, a nd even outputted all with TELOP BOX.
This textbook was c reated to h elp you understan d the steps of th e operat ion with the aim to help you want to “just start!” from simple drawing and rearrangement of schedule all the way to output.
Before we start the actual operation, let’s learn “how TELOP BOX works” in the following order:
What type of Broadcast Graphics TELOP BOX can broadcast
How the structure/system of TELOP BOX is composed
Where to save Broadcast Graphics
Steps to broadcast Broadcast Graphics
Once we have learned the above, let’s begin to learn how to use TELO P BOX by actually using Schedule Registration Software, Broadcast Graphics Production Software, and Output Software.
For introduction of detailed function of each Software, please refer to each manual.
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2. Type Of Broadcast Graphics You Can Produce with
TELOP BOX
TELOP BOX lets you produc e diver s e t ype of Broadc a s t Gr aphics not on l y with c h arac ter and st ill image, but with effect, such as Wipe and Roll, and even with Animation and 3D. We will first introduce you to the type of Broadcast Graphics you can produce with TELOP BOX.
2.1. Still Image
You can produce Broadcast Graphics with character, rectangle, and the like. TELOP BOX lets you place not only character a nd image, but variety of figures (called object) suc h as square, circle, polygon, free curve, and so on.
2.2. Full CG
In addition to superimposed (partial) Broadcast Graphics with character and so forth, you can also produce full CG (whole surface) Broadcast Graphics by setting background.
2.3. 2D Effect
2D effect, such as Roll and Wipe, can be applied to Broadcast Graphics produced.
2.4. Long Roll
Long Roll used for Staff Roll and to introduce cast’s profile etc. can be produced.
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2.5. Custom Slide
You can use Custom Slide (custom effect) which lets you specify rectangle area with Broadcas t Graphics Production Software, and apply effect to it, such as Wipe, and then to output.
2.6. Animation
One point animation, such as [] mark rotating or mark on a map blinking, can be placed in screen. For the animation , you will need to prepare s erial number TGA or serial number TIFF file prepared by other software.
Depending on the environment, long animation and animation with large screen size may
require waiting time before playing.
2.7. Layer Effect
TELOP BOX is capable of Layer effect whic h lets you split o ne Broadcast Graph ics into several layers, and to place ch aracter and back ground on sep arate la yer, and then, t o out put with dif ferent effects.
2.8. Real 3D
You can produce stereos copic Broadcas t Graphics b y giving depth t o Broadcast Graphics with 3 dimensional movement and to such objects like character and rectangles.
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2.9. Texture Movie
You can paste QuickTime format (MOV) movie to object and play.
QuickTime movie must be create d using [Animation]. Dependi ng on the enviro nment, large
size movie may not play smoothly.
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3. Where to Save Broadcast Graphics Files
Broadcast Graphics produced by TELOP BOX can be saved and managed per Program.
Users create folder with up t o two layers (Program folder and Broadcast f older) and Broadcast Graphics is saved in the folder.
3.1. File Structure
TELOP BOX has folder/file structure as follow:
Database
When you want to pro duce Broadcast Graphic s independently for Production type Progr am and
News type Program , Database can be s eparated. T he default Databas e at bootup is alrea dy set
by system preference file (internal setting file), but it is possible to change with each Software.
Program
The folder to create under Database is call “Program”. Program can be created with any title. Also,
there is no limit to the number of Programs.
Broadcast
In a Program folder you create folder call “Broadcast”. Broadcast can be created with any title. For
example, if it is a Program that airs everyda y you can create by the da y of the week, such as
“Monday”, “Tuesday”. If the broadcast date is fixed you can title it “January 1st 2017”. You can title
freely.
Item
In a Broadcast folder, folder call [Item (segment)] is created automatically.
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In each Broadcast there are 100 Items prepar ed. For exam ple, you can create segm ent such as
[Opening] [Weather] [Feature] as Item and save their Broadcast Graphics in each.
Item title can be change d freely and the order can be rearr anged. They will output in the order
rearranged.
Broadcast Graphics
You can produce Broadcast Graphics inside Item. Rearrangement and such are done with
Schedule Registration Software. Each Item can save 100 Broadcast Graphics.
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4. Steps To On-Air Broadcast Graphics
TELOP BOX includes diverse Software to enable production, rearrangement, and output in variety of ways to accommodate each user need. We will introduce you to TELOP BOX Software commonly used and to their role according to timeline from when Broadcast Graphics is produced to its output.
Within the frame, such as “Broadcast Graphics Production”, are Software titles.
TELOP BOX can be divided into 4 parts: “Draw” part where Broadcast Graphics are mainly produced; “Rearrange” part where Broadc ast Gr aphics are rear range d; “Ch eck /Cor rect” part where character, their order, and effect of Broadcast Graphics are checked; and “Output” part where videos are outputted.
4.1. Broadcast Graphics Production Software
This is Software to produce Broadcast Graphics . In addition to character and s till image, it can also draw figures such as triangle and rectangle. Effects, such as Roll and Wipe, as well as production with timeline, such as Layer and Real 3D, can also be set with this Software.
Who is this mainly for
who produce Broadcast Graphics, who want to correct character
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4.2. Schedule Registration Software
This Software lets you to create new Program; check Broadcast Graphics saved in Program; rearrange; change ef f ec t, a nd s o on. You can check video, 3D and other ef f ec ts in Pre v ie w windo w of PC.
Who is this mainly for
who produce Program, who handles detail setting such as changing effect
4.3. Output Software
his is the Software which retrieves Program produced with Schedule Registration Software. It creates video and controls the board. This Software alone can hand le retrieval of Program to its output.
Who is this mainly for
master, who does output operation in editing room
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4.4. Steps Of Operation
Actual operation from Broadcast Graphics production to its broadcast is as follow. Program is newly produced with “Sc hedule Reg istration Software” , and Broadcas t Graphic s is produc ed within Program with “Broadcast Graphics Production Software”. Saved Broadcast Graphics are rearranged with “Schedul e Registration Sof tware” in their br oadcast order. T hen “Output Sof tware” is used to broadcast.
This is the overview of TELOP BOX. From the next chapter, let’s actually produce Broadcast Graphics, and output.
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5. To Bootup Each Software
After launching W indows, doub le-clic k Shor tcut ic on o n the des ktop and T ELOP BOX Mai n Menu boots up.
TELOP BOX Main Menu screen
To bootup each Software from TELOP BOX Main Menu, select the Sof tware you want to bootup and click [OPEN] at the bottom of screen.
To close TELOP BOX Main Menu, click [EXIT].
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6. Schedule Registration Software
Schedule Registration Software is a software to schedule output of Broadcast Graphics per Program.
TELOP BOX saves Broadcast Graphics by Program and selects necessary Broadcast Graphics at output. When going on the air, unless there is emergency, all you have to do is to open the Program with Output Software and click [TAKE] at the right moment. Output will occur in order.
From the following section, we will explain series of operation by step: from creating new Program to preparing Broadcast Graphics for output.
6.1. How To Open/Create Program (Schedule Data)
The following is how to open Schedule, and to create anew.
6.1.1. To Open Existing Program/Broadcast
Double-click [Scheduling] from TELOP BOX Main Menu.
Schedule Registration Software boots up. Shown inside a frame on the left is Database. Shown on the right is list of Program saved in the Database.
Click the Program you want to open.
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Broadcast saved in the Program is displayed as a list. Double-click the Broadcast you want to open.
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The selected Broadcast opens and a screen you can edit Item and Broadcast Graphics displays.
6.1.2. To Create New Program/Broadcast
Here is how to create new Program/Br oadcast. Bootu p Schedule Regis tration Sof tware and click [New]
A window to enter Program title displays. For now, let’s enter only the Program title and click [OK].
Program created is displayed in Program list. Double-click the Program created.
Next, lets create Broadcast. Click [New] on the right.
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Window to enter Broadcast title will display. Enter a Broadcast title and click [OK].
We have created a Broa dcast. Double-click the Broadcast title cr eated, and we can start e diting Item and Broadcast Graphics.
6.2. Structure Of Schedule Registration Software Main Screen
Item Items (segments) of Program are listed. Playlist Broadcast Graphics to go on air are saved in this area. The y are broadcasted from left to right. Material List Broadcast Graphics not to go on air can be saved in this area as Material.
When you select an Item, Playlist and Material List of the Item displays on the right.
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You first create (edit) Item. Consider it as segment (In the case of News Program, this is a separator, like “Feature” “Sports” “Weather Forecast” etc.).
6.3. How To Create/Edit Item
To change the title of Item or to rearrange their order, click [Start Item Edit].
The Item folder icon turns red and changes to edit mode.
If you want to change the title of Item, choose the folder icon of the Item and press [Enter] to begin editing.
If you want to rearrange the order of Item, choose the folder icon of the Item and drug-and-drop to the position.
By clicking multiple Items while holding [Shift], you can designate start point and end point to select range. All Item s in the range can be moved without changing their order b y drugging any selected Item to where you want them to move.
Also, by clicking multiple Items while holding [Ctrl], Items are selected individually in the order they were clicked. (By click ing the Item selected while ho lding [Ctrl], you can und o the selection.) W hen you drug-and-drop the Items selected, they will move to the destination in the order they were selected.
When the edit is finished, click
[Save]. Edit mode ends and the edit is confirmed.
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6.4. How To Produce Broadcast Graphics
Once Items are created, you will produce Broadcast Graphics to output.
Shortcut menu is displa yed by right clicking o n Material List. Selec t [New Graphics]. New empty Broadcast Graphics is produced and Broadcast Graphics Production Software boots up.
Broadcast Graphics Production Software main screen
Go to chapter on Broadcast Graphics Production Software for how to produce Broadcast Graphics. Here, we will exp lain how to save Broadcast Graphics. Around the area i n the figure where it is framed in red is called Toolbar.
About saving Broadcast Graphics and how to save
To save Broadcast Graphics, use [Schedule] tool in the Toolbar area. If not displayed, select [Schedule] from [Toolbar] submenu under [Display] menu in the Menu bar.
Each icon means as follow:
Date/Program/Item selection: You can choose where to save from pull-down menu.
[Overwrite and Save Material]: Overwrites and saves Broadcast G raphics being edited to
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specified Item.
[Add to Program and Save]: Saves Broadcast Graphics produced to Item specified in
Playlist area.
[Add to Material and Save]: Saves Broadcast Graphics produced to Material List area.
Usually, [New Graphics] is selected f rom [Material List] area and [Add to Material and S ave] is used. Try [New Graphics] t hen [ Add t o M ater i al a nd S ave] coup le of times. Broadcast Gr aphics c an be edited later so it is okay if empty.
Once saved, close Broadcast Graphics Production Software.
Next, we will go back to Schedu le Registra tion Soft ware and exp lain how to rear range Broa dcast Graphics on Playlist/Material List area, and so on.
6.5. How To Edit Playlist
We will use the Broa dc as t Gr aphic s pr o duc e d a bo ve t o ex p la in operations neces s ar y to s chedule for output, such as rearrangem ent of Broadcast Gr aphics, sett ing effect, an d so forth. C onfirm the Broadcast Graphics produced are listed in Material List.
You cannot output Broadcast Graphics in Material List. In this area, you can store Broadcast Graphics which will probably be used later, or candidates for second or third option, or extra Broadcast Graphics, a nd so f orth. Broadcas t Graphic s in Pla ylist will outpu t in the or der listed f rom the upper left.
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6.5.1. To Add Broadcast Graphics From Material List To Playlist
Let’s add Broadcast Graphics newly produced in Material List to Playlist. Choose Broadcast Graphics in Material List and drug-and-drop to Playlist. You can insert the Broadcast Graphics anywhere.
Click [Yes] when conformation dialogue appears.
The selected Broadcast Graphics move from Material List to Playlist.
6.5.2. To Rearrange
Broadcast Graphics on Playlist can be rearranged. Click and select Broadcast Graphics then drug-and-drop to where you want to move. By clicking while holding [Shift] or [Ctrl], multiple Broadcast Graphics can be selected and
rearranged.
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6.5.3. To Cut/Copy/Paste/Delete
By selecting Broadcast Graphics and right clicking, Shortcut menu is displayed and you can
choose Cut/Copy/Paste. ([Ctr]+X/C/V can also be used)
Also, you can delete the selected Broadcast Graphics with [Delete] key. Broadcast Graphics deleted in Playlist m oves to Material List. Broadcast Graphics in Playlist can also be deleted by drugging it to Material List.
Broadcast Graphics deleted in Mat erial List is completely deleted. P lease be careful as the
operation cannot be canceled.
6.6. Importing Image File
Still image created in the following format can be imported as single Broadcast Graphics.
Supported file format
•TARGA file (.tga) •JPEG file (.jpg)
•PICT file (.pct) •BMP file (.bmp)
•DSO file (.dso) •PNG file (.png) Size: 1920×1080 pixel 720×486 pixel 640×480 pixel
When you select sti ll image you want to import on Explorer and drug-and-drop it to Playlist or Material List in Schedule Registration Software, you can register the still image as converted Broadcast Graphics.
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6.7. How To Preview Broadcast Graphics
Double-click on Broadcast Graphics (in some environment/terminal, right click then click [Preview] from Shortcut menu) and you can watch its Preview in separate window.
Preview area
This is the area to display Broadcast Graphics.
[TAKE] button
You can preview Broadcast Graphics in the order scheduled as in actual broadcast.
[BACK] button
Displays Broadcast Graphics one address before.
[SKIP] button
Displays Broadcast Graphics with next address.
[CLEAR] button
Clears specifying address and turns black.
[PAUSE] button
Pauses movement of Broadcast Graphics with motion such as animation and effect.
[Change Background]
Lets you change background of Broadcast Graphics to any image file. Convenient when checking if Trans parency is set correct l y. Click [Change Bac kground] and choos e image. The image specified for Broadcast Graphics background will display.
[Cancel Change]
Turns changed background back to black.
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6.8. Changing Display Setting
6.8.1. How To Display/Hide Broadcast Graphics Moved To Playlist Area
Right click on Material List and Shortcut menu will display. When a check next to [Display Material] in [Display] is off , Broadcast Graphics m oved to Playlist will not display in Material List. W hen the check is on, Broadcast Graphics moved to Playlist is displayed in Material List with slanted lines.
6.8.2. Changing Thumbnail Size
Thumbnail size of Broadcast Graphics can be changed.
Thumbnail of Broadcast Graphics displayed in Material List and Playlist area can change their size by area.
Right click on Material List/Playlist and Shortcut menu will display. Choose thumbnail size in [Image Size] under [D isplay]. You can adjust th umbnail si ze in five levels, f rom extr a small to ex tra large. Choose the size easy to see.
6.9. Setting Effect
You can set effect with Broadcast Graphics Production Software, Schedule Registration Software, and with Output Software.
If effect was set with Broad cas t G raphic s Produc t ion S of tware, ef f ec t inf ormation is already saved and you do not have to set it again.
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6.9.1. To Set From Property Window
Right click on Br oadcas t Gr aphic s you wan t to s et ef fec t to an d ch oose [Materi al Propert y(素材の プロパティ)] from Shortcut menu.
Property of the Broadcast Graphics displays in sep arate window. Choose ef fect pattern etc. and click [OK].
Effect can set IN and OUT. Effect set at IN is applied when Broadcast Graphics is going to displayed on screen. Effect set at OUT is applied when Broadcast Graphics is going to hide from screen. You can set effect type, such as Fade and Wipe, direction, speed, and so forth.
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6.9.2. To Set From Shortcut
From Shortcut menu displayed when right clicked on effect icon (located on both sides of Broadcast Graphics ID) of the Broadcast G raphics you want to apply effect to, you can set effect type, direction, and speed. The left is IN effect and the right is OUT effect.
6.9.3. Exporting Broadcast Graphics
Broadcast Graphics produc ed not o nl y can be output ted with O utput S oftwar e, it can be sav ed as TGA file for nonlinear edit.
6.9.4. To Export By Drugging
You can export Broadcast Graphics to Explorer by drug-and-drop after selecting from Playlist while holding [Ctrl] key. This is useful when exporting just one.
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6.9.5. To Export As Folder
You can also create folder for each Program and save all together with the order of Item or
Broadcast Graphics. Select [Backup Material…] from [File] menu in Menu bar.
[Backup Material] dialogue displays. Set option for saving.
Object for backup
Displays Database/Program/Broadcast to create backup.
Save to folder
Specifies the folder to save to.
Saving Method
Choose if there is Layer structure. One level only : Lists all the file to be saved right under the folder specified at [Save to folder]. Folder levels Create new f older's : After creating f older with Item title of Progr am/Broadcast that is open, lists Broadcas t G raphics to t he folder spe cified in [ Save t o folder ] in t he order i n Playlist.
Selection for Backup
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Chooses Broadcast Graphics to export from selected Broadcast Graphics and Playlist. Selected Item : Exports Broadcast Graphics in selected Item. Entire Playlist : All Broadcast Graphics in Playlist are exported.
Output file name
Specifies output file name.
Save DSO also
When the check is on, DSO file is als o exported when Broadcas t Graphics c onverted to s till image is exported. Specify output file name.
Output Format
Specify output format.
Click [OK] and file will export according to setting. Check exported File/Directory on Explorer.
Files with same name are automatically overwritten simultaneously. When exporting file to
folder with existing file, make sure to check beforehand there is no file or folder with the same name.
6.10. Closing Schedule Registration Software
When you want to close Schedule Registration Software, click [X] in the upper right.
Or, select [Exit] from [File] menu in Menu bar.
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7. Broadcast Graphics Production
Broadcast Graphics Produc tion Sof tware lets you pro duce Broa dcast G raphics. You can also set effect, such as Layer effect and 3D effect, with timeline.
To bootup Broadcast Graphics Production Software, select [Creating] from TELOP BOX menu.
7.1. Screen Structure Of Broadcast Graphics Production Software
The following is basic screen structure of Broadcast Graphics Production Software.
The structure could change depending on the environment of the user.
You can change to display/hide Toolbar and window (Dialogue) from [Display] menu in Menu bar.
Each window can change size and position freely. Customize to make it easy to use.
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When windows becom e uneven or lost you can set back to standard. C hoose [W indow] from
Display menu and click the appropriate size setting for the screen you are using.
7.2. About Each Window And Area
7.2.1. Main Window
The largest window with Drawing Area is the main window. You can produce Broadcast Graphics
and edit file.
7.2.2. Menu Bar
Lets you select standard function of Broadcast Graphics Production Software.
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7.2.3. Toolbar
Icons with diverse function assigned are put together. Broadc ast Graphics Produ ction Software
has 12 types of Toolbar. To display/hide Toolbar, you can set at [View] menu in Menu bar.
7.2.4. Drawing Area
This is the area to produce Broadcast Gr aphics. You can chang e positio n and size of object an d check as you go. Green line in the screen is call “Safety” which is the area where Broadcast Graphics produced is displayed in all televisions. Range of the area differs by television station but it is set to 5% in Broadc ast G raphics Pr oduction Sof tware. S afet y can b e set at [Ad vance d sett ing] in [Set safty area] under [View] menu.
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7.2.5. Layer Control Window
Object, such as character and figure, being used in Broadcast Graphics production are list displayed. Here is an example:
Icon on the left is type of object (character, figure, etc.); light bulb icon shows whether to display/hide object; key icon shows such information as if editing of the object is not-possible(lock ed)/possible( unlock ed), and where it is written [R ectang le] is wher e the object tit le is shown. Object title can be changed free ly. Number on the right is the upper left and lower right coordinate of the object.
Those listed higher i n [Layer Control] windo w are displayed more to th e front in Drawing Area. You can limit the edit of other object by locking them or switch display/hide.
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7.2.6. Palette Window
This window lets you save Edge, Shado w, and Color of objec t. If you sa ve a sett ing often use d, because you will not have to enter the sam e setting over, it will lead to improved work effic iency. Select object, double-click a Palette, and the setting is applied to the object.
Palette are managed by page and can be added/moved freely. Palette created is saved in original format and can be deleted or retrieved.
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7.2.7. Property Window
This is a windo w to display information on sel ected object. Displayed conte nt differs by type of object selected. For exam ple, if you select char acter, c haracter s ize and type of font and s o on will display as character property. If you select figure, figure property such as setti ngs for filing and coordinate of point, like height and width, will display.
7.2.8. Style Window
Edge and Shadow of an object and their Color sett ings are called St yle. [Style] wind ow is for displaying and editing Style inform ation of objec t. You can set Edge, Shadow, Ke y, Gradatio n, and so on.
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7.2.9. Bulk input Window
This window lets you save produced Br oadcast Graph ics temporaril y. You can create f older per Program(Project) and save Broadcast Graphics in order. From [Bulk Input] window, Broadcast Graphics can easily be imported, or exported to specified folder as TGA file altogether, and so forth.
7.2.10. Template Window
This window lets you retri eve saved Template. Broadcas t Graphics produced can be saved as Template using [Save any file] function.
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7.2.11. Color Palette Window
You can save Color/Key/Texture and list display. By drug-and-dropping thumbnail to [Style] window, saved Color /Key/Texture can easily be reflected t o object. You can manage Palette by page and add/move fr eely. Palette page created ar e saved in original f ormat and can be deleted and retrieved.
7.2.12. Object Palette Window
Object created can be sav ed and retrieved anytim e to use. Double-click thumbnail and you can easily import object to Drawing Area. You can manage Palette by page and add/move freely. Palette page created are saved in original format and can be deleted and retrieved.
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7.2.13. Object Coordinate (Position) Window
You can confirm or specify upper, lower, left, right, and center coordinate of selected object.
7.3. Importing Template
By displaying pre-configured file as thumbnail under folder, you can easily open them by double-clicking. By retr ieving and using Tem plate used in daily operation fr om Template dialogue, you can dramatically shorten work time. Normally, [Template] folder is displayed.
Double-click on T emplate you want to use, and you can easily displ ay the Template in Drawin g Area.
7.4. Composition Load Of Template
When you hold [Ctrl] and double-click Preview image in Template window, the data is imported on top of Template you are creating.
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7.5. How To Draw Rectangle, Rounded Rectangle, Oval, and Regular Polygon
To draw a figure, use [Object] toolbar in Toolbar. Click icon in [Object] toolbar and drug on Drawing Area, and the figure is drawn.
To draw a figure, use [Object] toolbar in Toolbar. Click icon in [Object] toolbar and drug on Drawing Area, and the figure is drawn.
Also, when you sel ect and clic k on object cr eated, its inf ormation displa ys in [Propert y] window. You can switch between Rec tangle and Rounded Rect angle from parameter c heckbox [Round off edges] which is displayed in [Property] window.
For Oval shape and Fan shape, you can switch from parameter check box [Round off edges] which is displayed in [Property] window.
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Regular Polygon and Star shape can also be switched in the same way, from [Change even vertex position] checkbox displayed in [Property] window.
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7.6. How To Draw Fan-Shape
Click [Fan-Shape] icon from Toolbar and dr ug on Dr awing Area to dra w. T o adj ust an gle of
the Fan-shape, adjust [Start angle] and [End ang le] parameters displayed in [Property] window.
7.7. How To Draw Regular Polygon And Star Shape
Choose Regular Polygon or Star shape from Toolbar and drug on Drawing Area to
draw. When you s elect an object created, detail information is displayed in Property window. By changing [Vertices] in the Property window, you can increase the number of vertices from triangle to rectangle, pentagon, a nd so on. [Basic angle] lets you rotate figures . In t he c as e of Star s hap e, you can rotate its inner vertices with [Add even angle].
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7.8. How To Draw Polygon
Select Polygon from Tool bar and continue on to lef t click the position of vertice s you want
on Drawing Area. After setting the last vertex, right click and the figure is drawn.
7.9. How To Draw Straight Line, Polygonal Line, Bezier Curve, and Spline
Curve
Straight Line can be drawn by clicking the Tool icon and drugging on Drawing Area.
To draw Polygonal Line
, Bezier Curve , and Spline Curve , click on each icon in
[Object] toolbar then continue on to click positions of vertices you want on Drawing Area. After setting the last vertex, right click and the figure is drawn.
Straight Line draws a single line.
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Polygonal Line draws a line connecting each vertex with straight lines.
Bezier Curve draws a line connec ting each vert ex with c urves. An gle of curve at e ach vertex can be changed freely with mouse operation.
Spline Curve draws a line c onnecting each vertex with curv es. Angle of curve at each vertex is automatically set by computer to make it smooth.
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7.10. How To Draw Free Curve
To draw Free Curve, click [Free Cur ve] icon in [Object] toolbar. When you drug on Dra wing
Area, a curve is drawn exactly as you drugged. Free Curve are drawn using Spline Curve.
7.11. Correction Of Line And Figure Drawn
You can correct Polygonal Line, Bezier Cur ve, Spline Curve, and Free Curve by drugging each vertex with [Select]
tool.
You can add and delete vertex from [Property] window as well.
Also, with Bezier Curve and Spline Curve, you can fill them by checking [Close] in [Property] window to turn it on.
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7.12. Importing Still Image
Still image file, such as logo, photograph, illustration, and so on, created by digit al camera and other graphic software can be imported and placed in Drawing Area.
Click [Picture] button
in [Object] toolbar, and window to open a file will dis play. Select
the image you want to display and click [Open], and the selected image displays on Drawing Area.
With Broadcast Graphics Production Software, the file format you can import as still image are: TGA, BMP, JPEG, PICT, PSD, TIFF, GIF, PNG, and JPEG2000. Still image files are placed by Embeddingwhere images are embedded to Drawing Area.
7.13. Character Input
Broadcast Graphics Production Software has extensive character input and edit function.
Click [Strings] icon
from [Object] toolbar. Next, click where you want to create String on
Drawing Area. Charact er i n put c urs or is dis p layed where clicked and you can enter c har act er. Af ter character is entered, press [Enter] on keyboard or click on Drawing Area with mouse to confirm.
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7.14. Enlarging And Shrinking Character
To enlarge/shrink character, drug corner of square around the character.
7.15. Setting Character Detail
From [Character] tab in [Propert y] window, font, chara cter size, italic type, character space, and
so on can be adjusted per character. Character angle can also be changed arbitrarily.
7.16. Palette Window
You can easily set Style, such as font and character color, by using [Palette] window.
7.16.1. How To Apply
Broadcast Graphics Production Software has many Styles pre-registered. To use them, select character or object in Dra wing Ar ea and d ouble-c lick a P alette i n [Palett e] windo w. From charac ter size, color, to information of an Edge, you can set them with single button.
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7.16.2. How To Register Palette
You can also register St yle you created to Palette. Click an object with the Style you want to import to Palette, and click empty spot in [Palette] window. Click [Import(取込)].
Information is imported.
7.16.3. To Change Bootup Information
By setting [Bootup Inform ation] in [Palette] window, you can change drawing style of Broadcast Graphics Production Software when it boots up. It is convenient to set f requently used Style as Bootup Information.
Click and select the Palette you want to set as Bootup Information. Select [Set as Bootup Information] (there are 4 types, such as text and figure) from [Palette] menu.
From the next time Broadc as t G raphic s Pro duc ti on S o f tware b oots up, obj ect will be dr a wn in t he same Style as the Palette selected.
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7.17. Enhancement Setting Function Of Object
With Broadcast Graphics Production Software, not only can you add Enhancement, such as Edge (Outline), Sh adow, and Board ( Background), to o bject like charac ter and figure, you can also add color to object, Edge, Shad ow, and Boar d. In additio n to filling w ith solid color , you can creat e high quality Broadcast Graphics by setting Gradation and Transparency.
7.18. To Add/Delete Enhancement On Object
Select character or figure object. By click ing [Add] in [Style] w indow and selectin g type of Edge, Shadow, or Board you want to add, you can add the Enhancement to the object selected.
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For the type of Edge, in addition to standard “Edge”, there are “Corner edge” “Soft Edge” and “Soft blur edge 1, 2”. The t ypes of Shadow are “Drop Shadow” “3D Shadow” and “Soft drop
shadow.
When you change value in Enhancement setting, the new value is reflected to object.
Enhancement can be added by combining up to 12 types. Edge, Shadow, and Board can be combined freely and
added.
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When you select Edge, Sh ado w, or Board, and click [Delete] af t er c licking a Style name in [Style] window, such as “1 Edge”, the selected Enhancement is deleted.
7.19. To Set Solid Color To Object, Edge, And Shadow
Let’s add Color to object created.
Select character or figure and double-click Surface Color in [Style] window.
Then, [Dialogue for Advanced Color Setting] will display where you can set detailed color.
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You can set color in [Set specified point] area by adjusting Red, Green, Blue, and Key(Transparency) with each slider. However, when you double-click Preview of [Set specified point], Palette will display and Color can be selected only with mouse click.
[Select color] window has PAGE1 and PAGE2 and can be switched. In PAGE2, you can set color in more detail.
Click [OK] in [Dialogue for advanced color setting] and the Color is set.
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To set Color of Edge, Shadow, and Board, double-cli ck Display Color in [ Style] window and set [Dialogue for Advanced Color Setting], just like with Surface Color.
7.20. Setting Gradation And Key
You can also set Gradatio n to t he Col ors of object , Edge, Shad o w, and Board. T o set G radation, there are [Common colorkey] setting which lets you edit Color and Key(Transparency) at the same time, and [Color(different colorkey)] setting which lets you set Color and Key separately.
7.20.1. Basic Gradation Setting
Let's create basic G radation first. Click the o bject to set Gradation t o and double-click Surface Color in [Style] window. [Dialogue for Advanced Color Setting] will display.
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[Dialogue for Advanced Color Setting] have buttons and Preview areas as shown below.
Double-click anywhere in the lower half of Fill Preview or click [Add] button, and Gradation Point is added to the far right end.
Double-click again anywhere in the space and Gradation Point is displayed where double-clicked. In this way, Gradation Point can be created anywhere except at both ends.
Except for Gradation Point at both ends, you can drug them to move.
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When you click Gradation Point, of the Gradation Point becomes bold and its Color displays in [Set specified point] area.
Lets double-click Color Preview in [Set specified point] area and change Color.
Click [OK] for [Dialogue for Advanced Color Setting] and the Color is reflected to the object.
In this way, Gradation can be set.
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7.20.2. Color/Key Common Setting
Color/Key Common Setting is a mode to create Gradation Point for Color and Key(Transparency) at the same position.
Set Color and Key separa te, and you can create Gradati on Point for Color and Ke y at different position.
When you create Gradation Point with the check for [Color/Key Common] in [Dialogue for
Advanced Color Setting]
on, and when you add Gradation Point to [Fill
Preview] area, Gradation Point is added to the same position in [Key Preview] area as well.
To change Transparency, move slider of [Key] in [Set specif ied point] area. 100 makes it opaque, 0 makes it completely transparent.
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7.20.3. Color/Key Separate Setting
Next, let’s make Color and Key with different Gradation.
Display [Dialogue for Advanced Color Setting] and click on the button to switch mode.
To set Key, turn on the check for [Key (Color/Key Separate)].
Click [Add] and Gradation Point is added to [Key Preview] area. Move the Gradation Point in [Key Preview] area to arbitrary position.
Move slider of [Key] in [Set specified point]. 100 makes it opaque, 0 makes it completely transparent.
To set Color, turn on the check for [Color (Color/Key Separate)] and set in the same way.
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Click [OK] for [Dialogue f or Advanced Color Setting] and the setting is reflect ed to the object in Drawing Area.
7.21. Color Palette
There are 4 tabs in [Color Palett e] window. B y applying to the St yle of object and tex t, each can easily create beautiful appearance.
Also, you can create new pattern for Color and Gradation often used.
In [MONO] tab, solid color chips are housed.
In [GRADATION] tab, color chips with Gradation are housed.
In [TEXTURE] tab, library of TGA file capable of tiling are housed.
In [ALPHA] tab, chips only with Transparency setting are housed. Only Transparency can be applied without changing Color.
While keeping an objec t selected, by drug-and-dropp ing color chip from [Color Palet te] window tab to Item, such as [Sur f ace Color ] in [ Style] window, you can apply Solid Color, Gradation, image,
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and Transparency to Style.
7.22. Texture Setting
Instead of Color and Grad ation, you can display Still Image f ile to object, Edge, Shadow, and Board.
Click [Texture] in [Style] window.
Click […]. A window to open the f ile will display. Specif y the Still Image file (TGA, BMP, JP EG, PICT, PSD, TIFF, GIF, PNG, JPEG2000) you want to set to object.
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Texture mode can be selected from 3 types: [Center] [Tile] and [Fit]. Switch as necessary.
In 3D Broadcast Graphics, you can use the following mode: 3D Horizontal Fit” “3D Vertical Fit” “3D Horizontal Upper Fit” “3D Vertical Left Fit” “3D Horizontal Lower Fitand 3D Vertical Right Fit. Please refer to 3D Broadcast Graphics Production Manual for detail.
To go back to Color mode, click [Color].
7.23. Object Alignment Function
There are 3 toolbars for alignment function in Broadcast Graphics Production Software.
[Whole Surface Alignment] aligns object relative to Safety; [Object Alignment] aligns multiple objects relative to their position, and [Justification] aligns multiple objects evenly between themselves.
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7.23.1. Whole Surface Alignment
Moves object to upper left, lower right, and so on with single button relative to Safety.
Whole Surface Alignment buttons can move object as follow:
You can change the size, green color, and so on of Safety by opening [Saf ety Area Setting]
submenu from [Display] menu in Drawing Area, and then opening [Safety Setting] from [Detail Setting].
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7.23.2. Moving Whole Surface To Left, Center (Left And Right), Right
These buttons let you m ove only hori zontal posit ion of objec t to the left, c enter, a nd right withou t changing vertical position.
Select object (multiple obj ects can be selec ted by drugging), c lick the button, an d you can move the object to specified position in Safety.
7.23.3. Moving Whole Surface To Top, Center (Top And Bottom), Bottom
These buttons let you m ove only vertica l position of objec t to the top, cent er, and bott om without changing horizontal position.
7.23.4. Aligning Width, Height Of Whole Surface And To The Size Of Screen
These buttons let you expa nd object to th e entire widt h, stretch up and down, an d enlarge to th e entire screen.
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7.23.5. Aligning Multiple Objects
These buttons let you move position of multiple objects to the same position. Used when gathering objects to the center, to the right, and so forth.
Object Alignment button can move object in the following way:
7.23.6. Aligning To Left, Center (Left And Right), Right
These buttons align only horizontal position of object to the left, center, and right without changing vertical position.
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7.23.7. Aligning To Top, Center (Top And Bottom), Bottom
These buttons align only vertical position of object to the top, center, and bottom without changing horizontal position.
7.23.8. Arranging Width, Height, Size
Arrange entire height and width relative to the longest edge of bounding box displayed when multiple objects are selected.
7.23.9. Justification for horizontal left, Justification for horizontal center, Justification for
horizontal right
Arrange objects to evenl y space edge of each other horizont ally (In the case of Justif ication for horizontal left, space bet ween each others left edge), w ithout changing vertical pos ition, and with selected object to the farthest left and right as bases.
7.23.10. Justification for horizontal space
Arrange objects to evenly space between adjace nt objects with selected obj ec t to the f ar thes t l ef t and right as bases.
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7.23.11. Justification for vertical top, Justification for vertical center, Justification for
vertical bottom
Arrange objects to evenly space edge of each other vertically (In the case of Justification for vertical top, space between each others upper edge), without changing horizontal position, and with selected object to the top and the bottom as bases.
7.24. Justification for vertical top
Arrange objects to evenly space between adjacent objects with selected object to the top and the bottom as bases.
7.25. To Set Overlapping Objects
When there are multiple obj ects, their order of overlaps, s uch as which object is top (front) and which object is under (back ), can be s et in [La yer Contr ol] windo w. Object l isted lo wer in objec t list are displayed fur ther to the back in Drawing Ar e a. In th e f ollo win g d iagram, the triangle is at t he top of object list, therefor, it is displayed at the forefront in Drawing Area.
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Object listed higher in Layer Control window is displayed to the front in Drawing A rea.
[Layer Control] window is structured as in the diagram below:
7.26. Moving Object To Front
Select object and click [], and its display order will change to the front.
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7.27. Moving Object To Back
Select object and click [], and its display order will change to the back.
7.28. To Create Roll
You can create Staff Roll and long Broadcast Graphics scrolled sidewise or lengthwise to introduce someone or product etc.
7.28.1. Changing Roll type
Click [Change rol l type] in [Layer Control] window, and Br oadcast Graphics such as horizonta l Roll and vertical Roll (Crawl) can be created.
7.28.2. Adding Roll length
While Broadcast Graphics is set to scroll type other than still image, click [Add Roll Length]
, and canvas size can be added. Length is added e ach tim e you click . Scroll bar wil l displa y
in Drawing Area. Edit the Broadcast Graphics using the scroll bar.
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7.28.3. Roll Cut
Display where to end the Roll using scroll bar and click [Roll Cut] button . Broadcast Graphics is cut at the far r ight positio n displa yed on scr een. In the cas e of vertic al Roll, Br oadcast
Graphics is cut at the bottom.
7.28.4. Roll Setting
Click [Roll Setting] , and [Roll Setting] window displays. You can make detailed setting,
such as Time (lengt h/duration) of Roll Broadc ast Graphics produced, and to make the beginning blackish and play from clear screen, etc.
7.29. Saving To Program
We will save produced Broadcast Graphics to Program.
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Use [Schedule] tool in T ool bar ar ea t o s av e Bro adc as t Gr aphics . If it is not displayed, choos e and
display [Schedule] from [Toolbar] submenu under [Display] menu in Menu bar.
Each icon means as follow:
[Open Program Material]: Specifies file and opens Broadcast Graphics file.
[Select and Save Material]: Saves Broadcast Graphics being edited by specifying file path.
[Overwrite and Save Material]: Overwrites and saves Broadcast Graphics being edited.
[Add to Material and Save]: Saves Broadcast Graphics produced to Material List area.
[Add to Program and Save]: Saves Broadcast Graphics produced to Playlist area.
[Insert to Program and Save]: Ins erts produced Br oadcast Graphics to right af ter specified
Broadcast Graphics selected in Playlist area and saves.
Click [Add to Material and Save], and Save dialogue displays. Set Address and click [OK].
Title
Enter title of Broadcast Graphics. Set in Title, either the character string selected by [Set]
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button or the character string set to the farther back.
First Layer Effect Information
Displays effect set to the first Layer. Effect can also be changed here.
With the [OK] button, Broadcast Graphics is saved to the specified Address.
7.30. Closing Broadcast Graphics Production Software
To close Broadcast Graphics Production Software, click [Exit].
Or, select [Exit TIpDraw] from [File] menu in Menu bar.
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8. Output Software
By retrieving Program produced, or by directly entering Address of Global Address, Output
Software outputs video signal of Broadcast Graphics.
You can boot it up by double-clicking [Output Software] from TELOP BOX menu.
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8.1. To Open Schedule
Bootup Output Software, and Schedule Selection screen displays automatically. If Output
Software is already on, click [Schedule].
Screen to choose Program will display. Specify Program and click [Open].
Screen to choose Broadcast displays. Specify Broadcast and click [Open].
The chosen Broadcast opens.
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8.2. Screen Structure Of Output Software
When Schedule is open, screen structure is as follow.
ON-AIR Preview
Displays Broadcast Graphics being outputted as ON-AIR.
NEXT Preview
Displays the next Broadcast Graphics to go ON-AIR.
Item List
List of Item (segment) of Program.
Broadcast Graphics List in ON-AIR Item
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Displays list of Broadcast Graphics in the Item of Broadcast Graphics being aired.
Output Button
Button to control output.
Depending on the environment setting and terminal used, name of button, display/hide, and so
forth will differ.
8.3. To Switch Display
Display method of Broadcast Graphics in Item can be changed. Use according to the usage. Click [Screen Mode] in upper right, and list of Screen Mode will display.
[Multi Display] Displays thumbnails in lower screen. This display method is set as default.
[List Display] Displays inform ation on Broadcast Graphics as a list, as shown in the diagram
below.
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8.4. Output
Click and select Broadcast Graphics you want to outp ut. If the Broadcast Graphi cs selected is a still image without ef fect , click [T AKE] and it will ou tput, and the nex t Br oadcas t G raphics will s et to NEXT.
If the Broadcast Graph ics has effect, nothing will display in O N-AIR (standing by). Cl ick [TAKE] again and effect will start.
Click [TAKE] in turns, and Broadc ast Graphics in Item will broadcast in the order dis played from left to right. You can also press [Space] key to output.
8.5. About Output Buttons
[TOP] button
Returns to the first Broadcast Graphics of Program.
[BACK] button
Displays Broadcast Graphics one address before.
[SKIP] button
Displays the Broadcast Graphics with the next address in NEXT.
[CLEAR] button
Clears Broadcast Graphics being aired. Turns ON-AIR video black (transparent).
[STOP] button
Pauses Broadcast Graphics movement with motion, such as animation and effect.
[CREAR&BACK] button
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Clears Broadcast Gr aphics being aired. Tur ns ON-AIR video black (transparent) and displays Broadcast Graphics one address before.
[TAKE] button
Switches NEXT Broadcast Graphics to ON-AIR.
8.6. Retrieval Of Global Address And Output
You can output Broadcast Graphics with Global Address by directly entering Address from keyboard.
Enter key from A~Z on keyboard, and Area Address of NEXT Preview changes.
Enter number between 000~099, and Numerical Address changes.
Press [Enter], and the Broadcast Graphics with the specified Address will display in NEXT Preview. Press [TAKE], or [Space], and it will output.
8.7. Broadcast Graphics Edit
By booting up Broadcast Graphics Production Software from Output Software, you can immediately make simple corrections and such.
On the Broadcast Graphics image you want to edit, right click and display Shortcut menu.
Click [Image Edit], an d when Broadcast Graphics Producti on Software boots up, you can dra w and edit.
Overwrite and save after the edit.
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8.8. Closing Output Software
To close Output Software, click [X] at the upper right of Output Software window. Or, select [Close Application] from [File] menu in Menu bar.
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9. About Output Software Icons
In Output Software, t ypes and effects of Broadcast Graphic s are displayed on thumbnails. T he following is the kind of icons:
9.1. Icons For Broadcast Graphics Type
Still Image
Animation
Roll Layer
Real 3D
9.2. Icons For Broadcast Graphics Effect
CUT
FADE
Custom slide
Wipe right
Wipe left
Wipe under
Wipe up
Roll right
Roll left
Roll under
Roll up
Push right
Push left
Push under
Push up
3DDVE
Turn right
3DDVE
Turn left
3DDVE
Turn under
3DDVE
Turn up
3DDVE
Zoom
3DDVE
Zoom right
3DDVE
Zoom left
3DDVE
Zoom under
3DDVE
Zoom up
3DDVE
Defocus
3DDVE Defocus
Left and right
3DDVE Defocus
Up and down
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3DDVE
Burst
3DDVE
Stream right
3DDVE
Stream left
9.3. Option Icon
Sound
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TELOP BOX
First Step Guide
May 27th 2016 Edition
Hokkaido Nikko Telecommunications Co., Ltd.
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