Nintendo Wii The Legend of Zelda User Manual

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PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, and this may occur while they are watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition, should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after play, stop playing and see a doctor.
WARNING – Motion Sickness
Playing video games can cause motion sickness in some players. If you or your child feels dizzy or nauseous when playing video games, stop playing and rest. Do not drive or engage in other demanding activity until you feel better.
This Nintendo game is not designed for use with
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty. Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
REV–E
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the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
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WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are trademarks of Dolby Laboratories.
This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These receivers are sold separately.
© 2006 Nintendo. All rights, including the copyrights of game, scenario, music and program, reserved by Nintendo. TM,
and the Wii logo are trademarks of Nintendo.
© 2006 Nintendo. All rights reserved.
®
Prologue 6
Using the Controller 8
Getting Started 10
The Game Screen 13
Collecting and Equipping Items
18
Link's Actions 20
Items 28
Clues for Your Quest 32
Lure Fishing 36
54
Deep in the southernmost region of the kingdom of Hyrule lies a village by the name of Ordon. Cradled in the scenic beauty of pristine farmland, the villagers of Ordon make a living by raising livestock. Among the villagers is a boy known as the most skillful rider in all the land. A boy who, it
is expected, will one day take over the responsibil­ity of leading Ordon as the village chief. His name is Link...
Trusted and liked by all the villagers, Link is especially loved by the
other children of Ordon, among whom he holds unofficial status as the leader of the pack. Link spends his days as a ranch hand and learns the ways of the sword from the village's lone swordsman, Rusl, in his spare time. He often displays his newly honed skills to the village youths, which makes him even more popular.
One day Link is showing off his swordsmanship as usual, when a monkey appears. "Hey! That's the monkey that's been causing trouble all over the village! Let's get him," cry the children. They run after the monkey into the forest. Link rushes into the heart of the woods after them and is shocked to find that the dark thickets are teeming with countless monsters. After fighting his way through their ranks, Link rescues the child and the monkey from the cage where they are held captive.
Until now, the forest had always been a safe place...
The next day, after much encouragement by Rusl, Link prepares to set out and deliver the village's tribute to Hyrule Castle. Having never visited the castle before, Link is in high spirits as he prepares for his journey, but when his childhood friend Ilia notices a wound on Epona's haunch, she gives Link an earful for being so careless with his horse. In a huff, Ilia leads Epona away.
Link tracks down Epona and Ilia at the mystical spring nearby and attempts to apologize for injuring Epona. But no matter how many times he says he's sorry, Ilia simply refuses to forgive Link. Then Colin, a young boy from the village who idolizes Link, steps forward to mediate the situation. Thanks to Colin's
explanation, Link is finally able to get Ilia to drop her guard and talk with him. Having warmed back up, Ilia tells Link, "Come back safely, and don't do anything reckless!"
Just then...
A monster astride a huge boar comes crashing out of the forest. The fearsome monster and its mount break through the gate to the spring and attack the youths.
Caught off guard by the sudden assault, Link is helpless to stop the monster from delivering a blow that renders him unconscious. Through the fog of his half-conscious mind,
Link watches Colin and Ilia get swept off by the monster...
76
This section is devoted to explaining the controller grip and basic in-game controls for this game. For more detailed explanations of how to swing and shake the Wii Remote and Nunchuk, please refer to the individual pages dedicated to advanced functions, or check the in-game tutorials.
How to Hold the Controllers
Hold the controllers as depicted on the right.
Make sure to pass your hand through the wrist strap on the Wii Remote and tighten the attached cinch before you start playing.
Nunchuk
Control Stick
Walk/Run/Swim/Jump
Cycle through options
C Button
Switch to first-person perspective
Z Button
Z-target
P20
P23
P20
Wii Remote
Pointer
Power Button
Turn the Wii Remote on/off
A Button
Talk/Check/Open/ Pick Up/Throw, etc.
Perform action displayed at the bottom of the screen
P22
Select an option
Minus Button
Toggle Items screen Skip cut scene
(press twice)
P15
Speaker
Emits sound effects
1 Button
View map
P16
+Control Pad
Talk to Midna
Assign an item to the B Button (switch out assigned item)
B Button
Use assigned item
Plus Button
Toggle Collection screen
HOME Button
Toggle HOME Menu
2 Button
Toggle minimap on/off
P27
P28
P28
P18
P13
98
Carefully insert your Legend of Zelda: Twilight Princess
1
Game Disc into your Wii's Disc Slot. Your Wii console will turn on. The screen below will appear on your television. When you have finished reading the warning, press .
*You can insert the Game Disc even if your Wii console is already on.
2
From the Wii Menu, point at the Disc Channel icon with your Wii Remote and press .
3
Next, the system will display the Channel Preview screen. Choose Start and press .
4
After the wrist-strap screen, the game’s title screen will appear. Press and to bring up the Quest Log screen.
Choosing a Quest Log
When starting a new game…
When you start a new game, you’ll be asked to create a save file on your Wii's internal memory. Point to Yes and press to do so. To save your game, you need to have at least 1 block of free memory.
When loading a saved file…
To load a previously saved game, choose a file with game data already saved in it and select Start to continue playing from where you left off.
Save Information
The upper window in the file displays your current life total, play time, etc., while the bottom window displays important items.
Copy Copy a save file to another Quest Log.
Erase
Delete a save file.
Please note that once a file is deleted, it can never be recovered. See the Wii Operations Manual when you would like to erase the data from Wii System Memory.
Start Begin the game.
Enter a name for your main character and horse. Point and press to enter each letter. After you have entered your desired name, click on the END icon to advance to the TV Settings Check Screen
P12
and begin the game.
*You can also select files and letters by using .
During the course of your adventure, you'll use your main screen and several other displays such as the Items screen and map screen. Let's take a look at their basic layouts.
Main Screen
Your main screen adapts to each situation. It changes to display special gauges and to tell you what actions are avail­able to you in a given location.
Life Gauge
A gauge that decreases when you take damage from an enemy or from your natural environment by doing something like falling from high up.
Action Icon
Displays which actions and selected items are available to you by pressing each direction of .
1110
Television Settings Check
This is a tool to help you calibrate your television's brightness, vertical display ratio, and horizontal display ratio. Use the provided images to fine-tune your television. When playing in 16:9, remember to set both the console and your television to 16:9 display mode. For a more detailed explanation, please consult the Wii Operations Manual.
Minimap
A map of your immediate surroundings. Press to toggle this map display on or off.
Adaptive Command
An action particularly important to the area you are in.
Action
The item currently assigned to . Use this item by pressing .
Rupees
Available money.
Action
The action currently assigned to .
1312
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