Nintendo Metroid- Other M 45496901912 User Manual

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P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Nintendo of America Inc.
www.nintendo.com
57099A
PRINTED IN USA
INSTRUCTION BOOKLET
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PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
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THIS GAME CARD WILL WORK
The official seal is your assurance
that this product is licensed or manufactured by Nintendo. Always look for this seal when buying video game systems, accessories, games and related products.
Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
games. If your answer isn't there, check out our forums where you can
If you don't have access to the web-site, recorded tips for many titles are
available on Nintendo's Power Line at
distance call, so please ask permission from whoever pays the phone bill.
© 2004-2006 NINTENDO. DEVELOPED BY NINTENDO SOFTWARE TECHNOLOGY CORP. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED.
exchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
2-4
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
2-4
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Rumble Pak Compatible (sold separately)
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.
(425) 885-7529
. This may be a long-
TM
06
STORY
08
CONTROLS
11
GETTING STARTED
14
ADVENTURE MODE
14
How to Advance in the Game
20
The Default Screen
22
Basic Actions
26
Weapon Actions
30
Morph Ball Actions
32
MULTIPLAYER MODE
32
Single-Card Play
34
Multi-Card Play
36
Nintendo Wi-Fi Connection
46
Playing a Multiplayer Game
52
HUNTERS
55
DS DOWNLOAD PLAY
57
RUMBLE PAK
58
CREDITS
63
WARRANTY AND SERVICE INFORMATION
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The Galactic Federation has heeded this strange, suspicious communication as well and has called for the help of Samus Aran.
In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster.
One day, perhaps thousands of years ago, perhaps tens of thousands, they simply disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected by a lethal arsenal of the Alimbics’ most advanced weaponry.
Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir, delivering strange tidings. A telepathic communiqué, originating within the Cluster, has been transmitted into the brains of some of the most exceptional beings in our galaxy. The message is translated into a thousand different languages on a thousand different worlds, but the message is always the same: “The secret to ultimate power lies in the Alimbic Cluster.”
This message has intrigued and enticed some of the most formidable bounty hunters in the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these great warriors has his own motivation. Some desire power--for themselves, their planet, or their people--while others simply desire to hunt and to kill, to prove themselves the best bounty hunter in the galaxy. Now, it’s a race against time to see which bounty hunter will triumph and who will discover the secret behind this promise of “ultimate power.”
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Her mission: to discover the truth about this mysterious message, to protect against a potential threat, and to keep the ultimate power of the Alimbics from falling into the wrong hands.
Samus Aran
One of the best bounty hunters in the galaxy. Her Power Suit has the ability to transform her into a Morph Ball.
Morph Ball
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Control Modes
You can select either Stylus Mode or Dual Mode to play the game. Both modes support right- and left­handed controls. You can change the control mode by
Using the Nintendo DS
Metroid Prime Hunters uses two control modes. In this manual, the controls for the Stylus Mode are explained using the configuration for right-handed players.
Top Screen
Power
L Button
Attack (Hold down for a Charge Attack) / Bomb
+Control Pad
Move
Touch Screen
Select/Confirm in the menu Control Samus (see pages 22-24 for additional information)
If you close your Nintendo DS during a game, it will go into Sleep Mode to save battery life. Open the DS again to resume the game.
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SELECT
START
Pause Menu (During Adventure Mode)
R Button
Boost
X Button A Button B Button Y Button
Jump
selecting CONTROLS under OPTIONS (page 13). See pages 22-24 for additional control information.
Dual ModeStylus Mode
Stylus Mode
Buttons control the Attack and Move commands. The stylus handles all other controls.
Left-handed Stylus Mode
A, B, X, or Y Buttons +Control Pad L Button R Button Touch Screen
Move
Jump
Boost
Attack/Bomb
Control Samus (see pages 22-24)
Dual Mode
In addition to Attack and Move commands, the A, B, X, and Y Buttons control the character’s viewpoint (look up/down), direction, and jump commands.
Dual Mode Controls
+Control Pad A, B, X, or Y Buttons R Button L Button
Right-handed Left-handed
Move
Viewpoint (change direction)
Jump/Boost
Attack/Bomb
Viewpoint (change direction)
Move
Attack/Bomb
Jump/Boost
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How to Use the Touch Screen
Perform actions in-game by moving the stylus across the Touch Screen. On the menu screen or in the Gunship (page 18), commands are selected in the following manner:
Selecting a Mode
To choose the game mode, select the Menu icon on the Touch Screen. If you select an icon with the +Control Pad, the icon will highlight, with the explanation displayed on the Top Screen. Tap on the icon to confirm your selection.
Selecting Various Menu Icons and Items
Tap on the icon or text to make your selection.
Scrolling/Switching Selection
Scroll through the text and switch selections by touching the icons below.
Screenshots surrounded by a blue frame are on the Top Screen, and screenshots surrounded by a red frame are on the Touch Screen.
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Starting the Game
Make sure the Nintendo DS is turned off before you begin. Insert the Metroid Prime Hunters Game Card into your Nintendo DS and press Power on the Nintendo DS system. Touch the Metroid Prime Hunters panel to begin the game. If you would like to use the Rumble Pak, insert the Rumble Pak into the Game Boy Advance Game Pak slot before turning the power on.
When you turn on the Nintendo DS, the screen on the right will be displayed. After reading the message, tap on the Touch Screen to continue.
Touch "Metroid Prime Hunters" on the DS Menu Screen to begin the game.
*If you set your DS to Auto-Start mode, this step is not necessary. Please see the Nintendo DS hardware manual for details.
Once the title screen is displayed, follow the instructions on page 12.
®
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Main Menu
On the title screen, tap the Touch Screen to view the main menu. Select a game mode or the Options icon by tapping once.
Menu Window
Options
Change in-game settings here. After you have made your selections, tap on the checkmark icon to save your preferences.
Save Icon
Mode Icon
Return Icon
Tap on this icon to return to the previous page.
Adventure Mode (Pages 14-31)
Control Samus Aran in this single-player adventure.
Multiplayer Mode (Pages 32-51)
Up to four players can play multiplayer by using Multi-Card Play, DS Download, or Wi-Fi communication. By tapping on , you can exchange your Hunter License automatically with other nearby players who have also activated this feature (page 44).
AUDIO
CONTROLS
CREDITS
RUMBLE PAK
SHOW MY STATS ON NINTENDOWIFI.COM
ERASE ALL DATA
Choose between Stereo, Surround, or Headphone sound. Volume levels for sound effects and background music, and mic sensitivity can be adjusted here.
Set the in-game controls (page 9) and the sensitivity of the Stylus here. You can also invert the up/down perspective controls by turning LOOK INVERT on.
Look at the people responsible for Metroid Prime Hunters.
If you have a DS Rumble Pak inserted in your DS, you can turn the Rumble Feature on or off.
Decide whether or not you would like your online game statistics and Hunter’s License (page 42) to be viewable at www.NintendoWiFi.com.
After selecting this option, tap on the confirmation screen to erase all saved data and records (see page 19 for saving).
Any data you erase is gone forever, so please be careful.
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-How to advance in the game-
What is Adventure Mode?
This story mode places you in the action as you battle enemies and solve puzzles as the main character, Samus Aran. Visit various planets and space stations within the Alimbic Cluster and gather all the Octoliths to acquire the ultimate power within.
Select the
destination
Explore
Acquire
Octoliths
Use the Tetra Galaxy Scan screen (page 16) to select a planet or space station.
After selecting a planet or space station, use all the abilities at your disposal (pages 22-31) to find an Octolith.
Once you have obtained an Octolith, return to Samus's Gunship to continue on to your next destination.
About Octoliths
Like Samus, six other bounty hunters are exploring the Tetra galaxy seeking out the Octoliths. If one of these Hunters defeats you in battle, you may lose any Octoliths you’re carrying. If this happens, you must battle that Hunter again to reclaim your Octoliths.
Starting Adventure Mode
Select Adventure Mode from the main menu to begin.
Select a File
When playing for the first time, select one of the three files (A, B, or C) available. Your game will be saved to the file you select.
After selecting a file, you can delete or copy the data to another file. Note that once you delete saved data, it is gone forever (see page 19 for information on saving).
View Unlocked Cinematics.
Game Over
If your remaining energy hits zero, the game ends. Select Continue to resume from the last checkpoint.
Select a Destination
From the Tetra Galaxy Scan screen, select a planet or a space station to explore (page 16).
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Tetra Galaxy Scan Screen
On the Top Screen, you can view the Tetra Galaxy from inside your Gunship. The Tetra Galaxy map appears on the Touch Screen. Select the location you want to visit here.
1
Change Ordinate Axis
Slide the stylus up and down on the Ordinate Axis or use the +Control Pad to change the vertical line.
2
Change Abscissa Axis
Slide the stylus right and left on the Abscissa Axis or use the +Control Pad to change the horizontal line.
3
Destination Name
After selecting a destination, its name will appear on the Top Screen.
4
Land Shi p
Tap Land Ship to land at the selected destination.
5
Opposing Hunter at this destination
If your opponent has an Octolith, this will also be displayed.
Selecting a Destination
Using the stylus, adjust the Ordinate and Abscissa Axes to select a planet or space station. Once LAND SHIP is displayed, touch the icon to visit the destination.
3
5
1
4
2
About the Tetra Galaxy
There are two planets and two space stations within the Alimbic Cluster in the Tetra Galaxy.
Celestial Archives
This space station was badly damaged by an unkown object and is currently in very unstable condition.
Alinos (The Volcanic Ruin)
This planet’s ultra-high temperature once provided power for an Alinos city. In the ruins, visible reminders of their civilization can still be seen.
Vesper Defense Outpost
This small base once operated as a refueling station. It has been abandoned for a long time. A toxic fuel leak has frozen over the station.
Arcterra (The Ice Cave)
This planet is located at the farthest reaches of the Tetra Galaxy. Arcterra is a barren and frozen world with caves and underground catacombs.
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Inside the Gunship
When you visit a space station or planet you have already been to, or when Samus goes back inside her ship, this screen will appear. Inside the Gunship, your energy and ammo will automatically be replenished.
Current Status
This screen displays your current number of Energy Tanks (page 21), Sub-weapon selection (pages 26-27), and current location.
Gunship Screen Menu
WEAPON SELECT OPTIONS SAVE GAME LOGBOOK EXIT SHIP LAUNCH SHIP
View all currently available Sub-weapons.
Change the game's control scheme (page 9).
Save your game progress.
View previous logbook entries.
Exit the Gunship and resume exploration.
Stop exploring and return to the Tetra Galaxy Scan screen.
Logbook
With the Logbook, you can check the information you scanned with the Scan Visor (page
24) and Samus’s equipment status. Tap on the Category icon, then select the item you want to view.
Category and Scanning Percentage
Data List
Scroll Icon
Scroll through th e data list with the up and dow n arrows.
Category Icon
The number below the category indicates the scanning
How to read the Category Icons
LOREE BIOFORM OBJECT EQUIPMENT
percentage average.
Review messages left by the Alimbics.
Data about enemies you have scanned.
Information about various mechanisms and objects.
Information about Samus’s equipment.
Portals and Returning to the Gunship
If you activate a Portal while exploring, you can use it to return to a location near the Gunship. This comes in handy when you want to save your progress.
Saving Data
Select SAVE GAME on the Gunship screen to save your Adventure Mode game progress. Your Options settings will be saved at the same time.
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8
Sub-weapon Icon
Check the currently equipped Sub-weapon (pages 27-28). Tap on this icon to switch to the Sub-weapon.
9
Sub-weapon Change Icon
Touch and hold the stylus here to view and change all available Sub-weapons (pages 26-27).
10
Remaining Energy
Samus’s current energy level. If the Energy Gauge reaches zero, the game is over.
Energy Gauge
11
When Samus receives damage, the Energy Gauge of each tank drops.
Energy Tank
12
Find new Energy Tanks for extra energy in the battles ahead.
-Default Screen-
Main Screen
The main screen displays Samus’s point of view. Please see page 30 for how to view the screen while Samus is in Morph Ball form.
10
11
1
4 5
3
2
8
9
7
6
12
Sight
1
Aim your shots using the sight’s targeting reticle.
2
Remaining Ammo
Check how much ammo remains in the currently equipped weapon.
Visor Icon
3
Touch here to switch between Combat and Scan Visors (page 24).
4
Beam Icon
Touch here to switch your weapon to the Power Beam (page 27).
Missile Icon
5
Tap here to switch your weapon to the Missile. The top number indicates remaining ammo, and the bottom number indicates maximum ammo.
Morph Ball Icon
6
Tap here to transform into the Morph Ball (pages 30-31).
7
Radar
The icon indicates Samus's location. Nearby enemies are indicated with or marks on the radar.
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Jumping
-Basic Actions-
Moving the Character
Move Samus in the desired direction by pressing on the +Control Pad. If you are using the left-handed Stylus Mode (page 9), use the X Button to move forward, the B Button to move backward, the Y Button to strafe left, and the A button to strafe right.
+Contro l Pad
Quickly double-tap the Touch Screen to jump. Combine this move with the +Control Pad to jump in various directions.
In right-handed Dual Mode, use the R Button to jump. Use the L Button in left-handed Dual mode.
Switch to Morph Ball (Tap on the Alt-Form Icon)
Changing the Viewpoint/Direction Change
Sliding the stylus moves your point of view in any direction.
In right-handed Dual Mode (page 9), the X Button and the B Button look up and down, and the Y Button and the A Button turn you left and right. In left-handed Dual Mode, press up and down on the +Control Pad to look up and down, and press left and right on the +Control Pad to turn left and right.
Tap on the Alt-Form icon to transform Samus into the spherical Morph Ball. Tap the same icon again to return her to bipedal form (page 30-31).
Alt-Form Icon
Normal
Morph Ball
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Switching Visor Types
Touch and hold the Visor icon to change the Top Screen to the Scan Visor view. Tap the icon again to switch back to the Combat Visor.
While using the Scan Visor, you cannot use weapons.
Using the Scan Visor
When the Scan cursor appears on the screen, hold the L Button to scan an object. Once scanning is complete, information on the object will be displayed on the Touch Screen. Tap OK when you have finished reading. If there is any important information, that information will be entered into the Logbook (page 19). Certain
Viewing the Map
Press START to display your current location in the 3-D map on the Top Screen. Use the stylus to manipulate the 3-D map.
Door/Entrance/Exit
Samus’s Location
Samus's location is displayed in red.
Symbols on the Map
Review various features, including door types, compatible weapons, etc.
START
Press START to return to the default screen.
mechanisms found in the game can be activated by scanning them.
Sight Window
Scan various organisms and objects that appear in this window.
QUIT Icon
Touch here to abort the game and return to the title screen. Your progress will not be saved.
Opening Locked Doors
Scan Cursor
This cursor indicates an object you can scan.
When using left-handed controls (page 9), press the R Button to scan.
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Locked doors can be opened by shooting them with the appropriate weapon. Scan the door with the Scan Visor to determine which weapon to use.
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Switching Sub-weapon Types
Samus can use up to six types of Sub-weapons, as well
-Weapon Actions-
Charge Attack
Press the L Button to fire a weapon. Some weapons can be charged for more powerful attacks. To charge your weapon, hold down the L Button and then release to fire a devastating Charge Attack. Except for the Power Beam, Charge Attacks consume more ammo than regular attacks.
L Button
as the Power Beam and Missile. Touch and hold the Sub-weapon Switch icon to see the list of Sub­weapons, then slide the stylus to the desired weapon. Lift the stylus from the screen to replace the current Sub-weapon with the Sub-weapon you chose.
Weapon Types
You can earn up to six different Sub-Weapons as you progress through the game.
Power Beam
Switching the weapon of choice
Tap on the Beam icon to switch your weapon to the Power Beam. Tap on the Missile icon to switch to the Missile, and tap on the Sub-weapon icon to switch to the Sub-weapon.
Power Beam Icon
Missile Icon
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Sub-weapon Icon
Sub-weapon Switch Icon
Power Beam has a limited offensive capability, but it has excellent rapid-fire ability.
Missile
The Missile is more powerful than the Power Beam, and is capable of Charge Attacks. Samus’s Missiles have homing capability; its Charge Attack enhances the homing feature.
Battlehammer
The Battlehammer is a heavy-duty mortar-type weapon with moderate firing speed. The Battlehammer has no Charge Attack, but the rapid-fire attack more than makes up for it.
Sub-weapon
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Judicator
The Judicator shoots energy that has been super-cooled to temperatures approaching absolute zero. If the beam hits hard ground, it will bounce around the environment. Normal attacks shoot a single shot while the Charge Attack shoots three shots simultaneously.
Volt Driver
Sub-weapon
Sub-weapon
About Items
Some items can be found by defeating enemies, and some are hidden in various locations in the world. Draw Energy Balls, Missiles, and Universal Ammo packs toward you by charging your weapon (page 26).
The Volt Driver shoots high-velocity, rapid-fire energy blasts with a very high hit probability. This weapon’s Charge Attack launches an aerobomb that moves slowly toward its target. If the aerobomb strikes the target, it causes tremendous damage.
Magmaul
Sub-weapon
The Magmaul shoots projectiles of superheated magma. When charged, its projectiles become wider and explode on impact.
Shock Coil
Sub-weapon
The Shock Coil fires charged blasts of high-density neutrinos in concentrated bursts, sending multiple concussive waves toward its target. This weapon possesses no Charge Attack. Press and hold the L Button to fire the beam continuously.
Imperialist
Sub-weapon
The Imperialist is ideal for sniping. It fires a thin, powerful laser over long distances. Press the R Button to turn on the zoom feature, which increases the hit probability and power.
Use the L Button while using the left-handed control mode (page 9). You can zoom in if you
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double-tap the Sub-weapon icon (page 21) or with the SELECT Button if using Dual Mode controls.
Energy Ball (S: Red, M: Blue:, L: Yellow)
Restores Samus’s energy. (S: 30, M:60, L:100)
UA/Universal Ammo (S, L)
Restores ammo for the Sub-weapon. (S: 10, L: 25)
Missile Expansion
Max Missile number increases by 10.
Sub-Weapon
Samus earns a new Sub-weapon.
Missile (S, L)
Restores ammo for the Missile. (S: 5, L:10)
Energy Tank
Samus gains an extra energy tank.
UA Expansion
Max ammo for the Sub­weapon increases by 30.
Octolith
A mystery item that holds the key to ultimate power.
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-Morph Ball Actions-
Morph Ball Screen
By tapping on the Alt-Form Icon, Samus transforms herself into the Morph Ball and the viewpoint will switch to a third person view. If you tap on the icon again, Samus will return to her normal form.
Move
Press the +Control Pad or slide the stylus on the Touch Screen to move the Morph Ball in any direction.
Boost Ball
Quickly slide the stylus in any direction on the Touch Screen to activate the Boost in that direction. This allows the Morph Ball to move at a higher speed for a short time. You can also boost by charging the R Button (L Button in left-handed control modes).
BOOST Icon
While boosting, the Boost icon will blink.
Bombs
Up to three Bombs can be deployed at once.
Bomb
Press the L Button to release a bomb. If you place the Morph Ball on top of the Bomb before it explodes, the impact of that explosion will propel the Morph Ball into the air.
Alt-Form Icon
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Select Your Hunter
Double-tap on the Hunter you wish to use for the
-Single-Card Play -
battle. Wait for the other players to select their Hunters. In Single-Card play, Samus is the only selectable character.
Hosting a Game
To host a Single-Card game with up to four players, select Single-Card Play from the Multiplayer Mode. In this mode, the player with the game card will be the host and set the game rules. Everyone else will be guest players.
Please read DS Download Play on page 55 before you play.
Start the Battle
When everyone has made their selection, you can start the game. If you are playing a team battle, divide players into teams by touching the color bar. Tap on START GAME to begin the battle.
Select an Arena
Select the Arena and the settings you would like to use for the game (pages 48-49). Only the “Battle” game mode is available with Single-Card Play. When you have finished choosing your settings, touch the in the lower right corner.
When You're the Guest
If you are a guest player, you can select only Samus as your Hunter. Once the download is completed, wait for the host player to start the game.
• The downloaded game will be deleted once you turn off the power.
For Players With the Game Card
If you are a guest player and you have a copy of Metroid Prime Hunters, you can join a multiplayer game following the steps on (pages 34-35). You can select any of the
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available Hunters. Your game results will be saved to your Hunter’s License (page 42).
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-Multi-Card Play -
To play a multiplayer game, each player must have a Nintendo DS and a Metroid Prime Hunters Game Card.
Select Your Hunter
All Players
Tap twice on the Hunter you would like to play. If you don’t have enough players to join the game, the host can add a BOT (computer-controlled character) to play against. Tap on the and select the characters to add to your battle.
• The host player can also play this mode with all-BOT players for additional hunting practice.
Creating/Joining a Game
The player who selects the CREATE GAME option hosts the game and determines the game criteria. The other players must select the host’s name in the JOIN GAME box to enter the hosted game.
Select Game Mode
Host Only
Add Bot
Change BOT Difficulty
Change the difficulty of the Bot by tapping on the icon. One = easy Two = normal Three = hard
The host selects a game mode from the seven modes available (pages 48-49).
Select the Stage
Host Only
The host selects the Arena and game rules used for the game (pages 48-49). After the selections have been made, touch the checkmark in the lower-right corner of the screen.
Start the Battle
Once all players are ready (including BOTs), the host can start the game. If playing with teams, first divide the players into teams by touching on the colored bar above or below the Hunter. Tap on START GAME to start.
Host Only
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Page 19
Wi-Fi Menu
-Nintendo Wi-Fi Connection-
Nintendo Wi-Fi Connection allows multiple Metroid Prime Hunters owners to play together over the internet—even when separated by long distances.
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi
Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi
Connection instruction booklet included with this game for directions on setting up your Nintendo DS. To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless
• network device installed (such as a wireless router) and an active broadband or DSL internet account. If you do not have a wireless network device installed on your PC, you can order a Nintendo Wi-
• Fi USB Connector (sold separately) directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information. Nintendo Wi-Fi Connection game play uses more battery power than other game play. You may
• prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi Connection. You can also play Nintendo WFC compatible games at selected internet hotspots without
• additional setup. The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in
• the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.
Please note that the DS system will shut down and must be restarted when making any Nintendo Wi-Fi Connection changes.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hotspots, visit www.nintendowifi.com (USA, Canada and Latin America) or
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call 1-800-895-1672 (USA/Canada only).
After selecting Multiplayer Mode from the Main Menu, tap on NINTENDO WFC to view the Nintendo Wi-Fi Connection screen.
For the best experience, use the same Nintendo DS and Metroid Prime Hunters Game Card together as a set. Please read the separate Nintendo Wi-Fi Connection booklet for details.
FIND A GAME (pages 38-39)
FRIENDS AND RIVALS (pages 40-41)
CONFIGURE WI-FI
EDIT FRIENDS AND RIVALS (pages 42-45)
Connect to Nintendo WFC and battle with users all over the world.
Connect to Nintendo WFC, and battle against your Friends and Rivals.
Set up your DS hardware and game card for Nintendo Wi-Fi Connection.
Review your FRIENDS and RIVALS roster and register new Friends.
Connection Problems?
If you cannot connect to Nintendo Wi-Fi Connection even when you select FIND A GAME or FRIENDS AND RIVALS, an error message and error code will be displayed.
Please read the separate Nintendo Wi-Fi Connection booklet for more details.
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Find Game
Use the FIND A GAME option to connect to Nintendo Wi-Fi Connection and play against gamers from all over the world (page 48).
You cannot edit the Point Goal, Time Limit, or Team Play settings in a FIND GAME battle. Also, only Battle Mode is available.
Set the Criteria
Select a specific region and opponent ranking to search for opponents. After you have selected your criteria, select SEARCH FOR GAME. After players meeting your criteria have been found, the game will advance to the Hunter selection screen.
Select the Hunter
Tap on the Hunter you want to play, then tap again to confirm your selection.
Select the Stage
Each player helps choose which stage to play. Make your selection and tap on to confirm. Once everyone has made a selection, the Arena will be decided by majority vote. If multiple choices receive the same number of votes, the Arena will be selected randomly from the choices.
Once the Arena is selected, the battle will start automatically.
Register your opponent in the RIVALS roster
Criteria
REGION
OPPONENT RANK
To find an opponent from anywhere in the world, select WORLDWIDE. If you want to limit the search to North America, select LOCAL REGION.
Use MATCH MY RANK to find opponents similar to your skill level.
Any players that you play against through "FIND GAME" may be added to your RIVALS roster from the Results screen. Tap on the player’s ADD RIVAL icon, then select either QUIT or PLAY AGAIN. If that player also tapped on the ADD RIVAL icon, then each of you will be registered to your opponent’s RIVALS roster.
If the other player didn’t tap on your ADD RIVAL icon, then that player will not be added to your RIVALS roster.
ADD RIVAL
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Friends and Rivals
You can only play with the players you registered as FRIENDS or RIVALS. When you tap on the CREATE GAME icon, you can create a game as the host. You cannot choose FRIENDS or RIVALS if you do not register them.
Available Games
The host’s name will be displayed. Tap on the name to join in.
Create Game
Select Game Conditions
Host Only
The host player has the ability to restrict players who can join the game. If you don’t want rivals to join the game, select NO on RIVALS. If you don’t want your friends to join, select NO on FRIENDS.
Game Mode and Stage Set up
Host Only
Select the game mode you would like to play from the seven available game modes (pages 48-49). Then, choose the Arena and game conditions you would like to use (pages 48-49).
Online Info
Number of the FRIENDS and RIVALS players currently online.
View
Tap to switch to the FRIENDS and RIVALS screen. This will show those FRIENDS and RIVALS currently online.
Choose a Hunter
Tap on the Hunter you want to use for the battle, then tap again to confirm. Wait for the other players to select their Hunters.
Start the Battle
Once you have at least two players in the game, the host can close the invitation and start the battle. If you want to play a team battle, divide players into separate teams. Tap on START GAME to begin.
Send a Message to a Friend/Voice Chat
Send a message
If players are on your FRIENDS roster, the icon on the left will be displayed after all players have selected their Hunter. If you tap on this icon, the keyboard (page 45) will be displayed and friends can exchange messages before beginning a game.
• These messages will be shown to everyone on your FRIENDS roster.
Voice Chat
If the icon on the left is displayed on the screen, press the X Button to chat with other FRIENDS using Voice Chat. As with sending a message, you can only chat with people on your FRIENDS roster.
To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, e-mail or home address when communicating with others.
All Players
Host Only
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Edit Friends and Rivals
On the Edit screen, you can review other players’ information and add to or edit your FRIENDS and RIVALS rosters. The FRIENDS and RIVALS rosters are displayed on the Touch Screen.
1
3
2
4
5
6
8
7
Player Name and Rank1Your Name
A player's ranking is decided by previous battle’s results. This ranking indicates the player’s skill level (with five stars being the highest ranking). The color of the frame around the player’s name indicates the player's region (North American version: Blue, Japanese version: Red, European version: Green).
2
Ranking Points and Next Round
Displays current RANK POINTS and how many points are needed to reach NEXT RANK.
3
Player Information
Switch the display by pressing the L or R Button.
4
FRIENDS Roster
5
RIVALS Roster
6
7
Add FRIENDS (page 44)
8
Delete Player (page 45)
Data Lock Switch
You can register up to 60 players on your FRIENDS and RIVALS rosters. If you register more than 60 players, the oldest player’s data will be deleted. If you want to make sure a player will not be deleted, tap the icon on the left of the player’s name to lock
Lock
Status
that player's data. You can lock up to 57 players.
FRIENDS and RIVALS
FRIENDS
Players can play FRIENDS AND RIVALS battles (pages 40-41) as well as exchange messages (page 41) with other friends.
How to register a FRIEND
RIVALS
1. Play Multi-Card Play (pages 34-35).
2. Input a FRIEND CODE to register that player (page 44).
Unlock Status
Battle rivals in the FRIENDS AND RIVALS mode.
About the Hunter License
The Hunter License is your own personal game profile. Various information is stored here, including your favorite weapon and game mode, number of wins,
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and total hours played.
How to register a RIVAL
1. Register the player after a completed FIND GAME battle (page 38).
2. Register the player after a completed FRIENDS AND RIVALS battle.
3. Exchange information using the RIVAL RADAR feature (page 44).
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Registering a FRIEND
1
Select ADD FRIEND in order to register a friend. Enter your friend’s FRIEND CODE on the screen displayed on the right, then tap on to confirm.
Delete a name from the roster
Select the player you want to delete from the roster, then tap on DELETE PLAYER to delete the data. On the confirmation screen, tap the icon.
When this is complete, enter your friend’s name.
A FRIEND CODE is the 12-digit code automatically assigned to you when you first connect to Nintendo Wi-Fi Connection.
Decide when you would like to meet up with your
2
friend online, then connect to Nintendo Wi-Fi Connection. Registration will automatically take place. If you connect to Nintendo Wi-Fi Connection at different times, only the person who was connected later will be registered. The first person must connect again to be registered.
Use RIVAL RADAR to add RIVALS
Select RIVAL RADAR from the Multiplayer Menu, then tap on the icon to start communication. If you come near someone who has set his/her DS on RIVAL RADAR, you can exchange your
Your Personal FRIEND CODE
Give your personal FRIEND CODE to your friend when you want to register him/her on your FRIENDS roster.
How to use the Keyboard
The keyboard screen will be displayed when you send a message (page 41) or when registering a friend’s name on the FRIENDS roster. Use the Touch Screen keyboard to enter text.
Special Keys
CANCEL
SHIFT/CAPS
SPACE
SEND/CONFIRM
BACKSPACE
Tap on the icon to return to the previous page.
Switch font types.
Put a space between text.
Tap on the icon to send a message to your friend.
Tap on the icon to backspace.
Hunter License (page 42) with up to three players at a time, and register those players on your RIVALS roster.
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Multiplayer Basic Rules
-Playing a Multiplayer Game-
Battle other players to complete the selected objectives. Watch your Energy Gauge: once the gauge goes down to zero, you’re defeated. Press the L Button (or, if you’re left-handed, press the R Button) to respawn your character in a different spot.
Multiplayer Screen
Depending on the Hunter you choose, the Multiplayer Mode display screen will be different. However, the basics will be the same as the Adventure Mode (pages 20-
21). Hold START to check the current score. The game does not pause while you are viewing the current score.
The screenshot on the right is the Multiplayer Mode display screen for Samus.
Objective Completion Gauge
Energy Gauge
When your character receives damage, the gauge will be reduced. If the Energy Gauge reaches zero, your character is defeated. Your Energy Gauge can reach a maximum of 199 energy units.
RANK
Displays your current game ranking.
Remaining Time
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Action Controls
Basic controls are the same as in Adventure Mode. Although you cannot switch visors or view the world map, all other commands are available (pages 22-29). Other characters can use Alt­Forms by touching the Alt-Form icon. Each character has its own unique movement and attack methods, so try them all!
The Results Screen
When time expires or the game requirements are met, the battle ends. Each player’s rank appears on the Results screen. Select PLAY AGAIN to start the next game or QUIT to exit Multiplayer mode.
Screen Switch Icon
Tap this icon or use the L and R Button to review the details of your battle results.
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Setting Game Criteria
There are seven different multiplayer game modes. Each mode has different objectives. Detailed rules can be modified in the Arena Setting screen. Please see pages 32-35 for more information.
Advanced Settings
PRIME HUNTER
CAPTURE
The first player to make a Kill becomes the powerful “Prime Hunter.” The remaining players must then defeat this player to take the title. Compete against each other unti Time Goal is met, or Time Limit has expired. If the Time Limit expires, the player who held the title longest is the winner.
Attack enemy territory and steal their Octoliths, then bring them back to your own territory. The team who receives the specified number of points first wins. You can set the number of Octoliths required to win, the Time Limit, and Auto Reset, which returns the Octolith to base when the carrying Hunter is defeated.
Game Types
BATTLE
Compete to see how many other Hunters you can defeat. You can set the Point Goal needed to win the game, the Time Limit, and Team Play. (Choosing this will divide players into two teams.)
NODES
Fight over the Nodes placed in the stage. When you stand on an uncontested node for ten seconds, you capture it. You get points for nodes under your control.
Battle against other players–the last one standing is the winner.
SURVIVAL
BOUNTY
DEFENDER
You can set Lives (the number of times you can respawn your Hunter) and Team Play.
Pick up the Octolith and take it to a specified location to earn points. The first player to deliver the specified number of Octoliths to the goal wins. You can set the number of Octoliths required to win, the Time Limit, Team Play, and Auto Reset, which returns the Octolith to base when the carrying Hunter is defeated.
Attempt to secure a designated area. You will earn time while you are the only Hunter to occupy it.
Advanced Settings
Tap on ADVANCED SETTINGS on the Arena Settings screen to modify detailed rule options.
Show Hunters on Radar
Damage Level
Friendly Fire
Available Weapons
If you turn this option off, enemies will not be displayed on the radar.
Adjust the damage level you give and receive.
You can receive damage from your teammate as well as enemy players (Team Play Mode).
Choose between Default or Affinity weapons.
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Hunters & Affinity Weapons
Samus and the other six Hunters all have unique and different abilities and Alt­Forms. Using each Hunters' Affinity Weapon strengthens that Hunter’s weapon power and weapon effects.
Weavel
Weapon: Battlehammer
When the Battlehammer strikes its target it explodes, causing additional damage.
Kanden
Weapon: Volt Driver
When a charged Volt Driver strikes its target, the target’s vision is temporarily distorted.
Sylux
Weapon: Shock Coil
The Shock Coil drains the target’s energy.
Samus Aran
Weapon: Missile
The Missile can track enemy movements. The charge attack increases the Missile’s effectiveness.
Noxus
Weapon: Judicator
If Noxus uses the charge attack with the Judicator, its shots freeze the target.
Spire
Weapon: Magmaul
The Magmaul’s charge attack has a larger explosion that burns its target.
Trace
Weapon: Imperialist
While using this weapon, Trace’s body will be invisible as long as he remains stationary.
Items
Find the items placed across each stage and use them to your advantage. The items you can find differ depending on the game mode and rules you select.
Energy Balls (M: Blue, L: Yellow)
Restores energy level. (M:60, L: 100)
UA/Universal Ammo (S, L)
Restores Sub-weapon ammo. Number restored depends on weapon.
Double Damage
Doubles attack power for a limited time.
Deathalt
Changes character to Alt-Form to quickly destroy its enemies by touching them.
Missile (S, L)
Affinity Weapon
Cloak
Octolith
Restores Missile ammo. (S: 5, L: 10)
Earn the Hunter’s preferred Affinity weapon.
Turns your character invisible for a limited time.
Take this back to the goal or base to earn points.
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Alt-Form: Triskelion
SYLUX
Sylux is a resourceful tracker, and a deadly sharpshooter who harbors an intense hatred for the Galactic Federation and for Samus Aran for assisting the Galactic Federation in the past.
Alt-Form: Lockjaw
TRACE
Trace is a Kriken, one of the most hated and feared races in the galaxy. His quest for ultimate power consumes him, and his every thought is bent toward bringing supremacy to the Krikens and honor to himself.
WEAVEL
This cybernetic warrior is part of a Space Pirate special unit. Badly injured in a past battle with Samus Aran, Weavel’s body has been reconstructed and fused with a Power Suit. The rebuilt Weavel has become a formidable and ferocious warrior.
Alt-Form: Halfturret
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KANDEN
A lab experiment gone awry, Kanden was created to be the ultimate soldier, immortal and relentless. He is a ferocious, deadly and dangerously unpredictable Hunter. To prove himself as the finest bounty hunter of them all, he now seeks to attain the ultimate power.
Alt-Form: Stinglarva
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NOXUS
Noxus is a member of the Vhozon, a proud and reclusive race. He is determined to get the ultimate power first to prevent it from falling into the hands of lawbreakers or the unworthy.
Alt-Form: Vhoscythe
SPIRE
Spire is the sole remaining member of the Diamonts, an ancient silicon-based life­form. He hopes that finding the Alimbics’ source of ultimate power and solving the mystery of their lost race will help him solve the mystery of his own.
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Alt- Form: Dialanche
This section explains how to establish a link for DS Download Play.
What you need:
Nintendo DS systems 1 per player Metroid Prime Hunters Game Cards 1
What to Do (For the Parent Unit)
Make sure that all DS systems are turned off, then insert a Metroid
1. Prime Hunters Game Card into your unit. Turn on the power for all systems. The DS Menu Screen will appear.
2. Touch the “Metroid Prime Hunters” panel.
3. Follow the instructions on page 32.
4.
Steps - All systems excluding P1
Turn on the power of all the systems.
1. The DS menu screen will appear. Touch the “DS Download Play” panel.
2. The Game List Screen will appear. Touch the “Metroid Prime Hunters” panel. The Download
3. Confirmation Screen will appear. When the correct software appears, touch “Yes.”
4. The parent unit will then start the download process. Next, follow the instructions on page 32.
5.
Game Selection Screen
Game List Screen
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Take note of the following guidelines for DS Download Play.
The icon on the DS and game menu screens shows that there is a wireless function associated with an activity. Choose menus with this icon to engage in wireless activities. Please do not choose this option in places where wireless transmission is forbidden, such as airplanes or hospitals.
The icon that appears when you are connected to a wireless signal indicates the strength of the signal. The stronger the signal, the smoother your wireless play will be.
This game is compatible with the Nintendo DS Rumble Pak (sold separately). The Rumble Pak includes built-in features that rumble while you play, providing realistic feedback. Please read the following before you play the game with Rumble Pak enabled.
• Make sure the Nintendo DS is turned off.
• Insert the Rumble Pak into Slot-2 on the front of the Nintendo DS (the label should face toward the bottom) just like loading a Game Boy Advance Game Pak.
• Make sure to turn the power off before removing the Rumble Pak.
Troubleshooting
Within 30 ft.
Signal Bars
0123
Weak
Strong
Within 30 ft.
The power light will blink when wireless functionality is active.
To make the most of your wireless experience, remember the following: Keep all DS consoles within 30 feet of each other, or at least close enough that you see two or
more bars of signal strength.
Please arrange the DS consoles so they face each other. Make sure there are no people or other obstructions between the DS consoles. Play may sometimes be affected by devices that cause interference, such as GBA Wireless
Adapters, Wavebirds, WLAN, microwaves, or cordless appliances. If this occurs, move away from the interference-causing device or turn it off.
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• Nintendo DS Rumble Pak is making a sound
- When the Rumble Feature is on, the Rumble Pak will make sounds during game play.
• Does not rumble
- Make sure the Rumble Feature is turned on in the game (select Options in the main menu).
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.
• Does not stop rumbling
- Make sure the edge connector of the Rumble Pak and the Nintendo DS system (Slot-2) are not dirty.
If the Rumble Pak still does not work properly after following these troubleshooting measures, please call Nintendo customer service.
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Nintendo Software Technology Corporation
Game Director Masamichi Abe
Single-Player Game Design/Story
Richard Vorodi
Wi-Fi Game Design/Project Coordination
Wing S. Cho
Project Coordination
Hiroto Alexander
Technical Programming Lead
Colin Reed
Programming Lead/ Multiplayer Game Design
Jonathan Johnson
AI Programming
David Devaty
Enemy Programming
Max Szlagor
Audio Programming
Rory Johnston
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Network/Multiplayer Programming
Cory O'Regan Jonathan Bryant
Additional Programming
Scott Bassett
Tools Department Lead
Satoru Hosogai
World Editor Tool
Alexander Van Berg
Menu Tool
Clark Morse Corey Ross
Art Director/Multiplayer Game Design
Michael Harrington
Special Effects
Edward Barkley
Environment Lead
Alain Schneuwly
Environment Art/Multiplayer Game Design
Chris Donovan
Environment Art
Chris Miller Katie Clark
Environment/Game Objects
Edward Sherman
Character Modeling/Animation Lead
David Lee Phemister
Character Modeling/Animation
Oscar Nebres Mark Trono
UI Design/Art
Nicholas Trahan
Promotional Art
Kunitake Aoki
In-Game Camera Sequences
Dwight Hwang
Sound Design/Music/Voice
Lawrence Schwedler James Phillipsen
Producers
Shigeki Yamashiro Robert Champagne
Special Thanks
Andrew Jones John Layman Darren Lamb Bryan Meagher Mike Keough Jared Carew
Nintendo Company, Ltd.
Executive Producer
Satoru Iwata
Producer
Kensuke Tanabe
Coordination
Akiya Sakamoto
Special Thanks
Retro Studios Super Mario Club PolyAssets United Inc.
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Nintendo Of America
Senior Product Specialist
Jeff Gilbert
Vice President, Engineering
Yoshinobu Mantani
Director Product Testing
Shuji Hashimoto
Product Testing Sr. Manager
Rob Crombie
Product Testing Manager
Kyle Hudson
Product Testing Supervisors
Eric Bush Sean Egan
Bilingual Product Tester
Mika Kurosawa
Text Editing
Nate Bihldorff Teresa Lillygren
Product Testers
Michael Chipman Robert Jahn Joel D. Simon Pat Wells
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Senior Project Coordinator
Robert Johnson
Project Coordinator
Jim Holdeman
Communications Coordinator
Tomoko Mikami
Special Thanks
Mike Fukuda Tom Prata Jeff Miller Brett Gow Darren Smith NOA Wi-Fi Team NOE Wi-Fi Team
Nintendo Of Europe
Coordination
Andy Fey Noriko Netley
Testing Coordinator
Alessio Danieli
Page 32
Important Legal Information
REV–D
Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
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