Nintendo Metroid- Other M 45496901912 User Manual

P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Nintendo of America Inc.
www.nintendo.com
57099A
PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO® HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
THIS GAME CARD WILL WORK
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Nintendo does not license the sale or use of products without the Official Nintendo Seal.
Nintendo's game pages, at www.nintendo.com/games, feature
walkthroughs, frequently-asked questions, and codes for many of our
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© 2004-2006 NINTENDO. DEVELOPED BY NINTENDO SOFTWARE TECHNOLOGY CORP. ALL RIGHTS, INCLUDING THE COPYRIGHTS OF GAME, SCENARIO, MUSIC AND PROGRAM, RESERVED BY NINTENDO. TM, ® AND THE NINTENDO DS LOGO ARE TRADEMARKS OF NINTENDO. © 2006 NINTENDO. ALL RIGHTS RESERVED.
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ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
2-4
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
2-4
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
Rumble Pak Compatible (sold separately)
THIS GAME IS COMPATIBLE WITH THE RUMBLE PAK ACCESSORY.
(425) 885-7529
. This may be a long-
TM
06
STORY
08
CONTROLS
11
GETTING STARTED
14
ADVENTURE MODE
14
How to Advance in the Game
20
The Default Screen
22
Basic Actions
26
Weapon Actions
30
Morph Ball Actions
32
MULTIPLAYER MODE
32
Single-Card Play
34
Multi-Card Play
36
Nintendo Wi-Fi Connection
46
Playing a Multiplayer Game
52
HUNTERS
55
DS DOWNLOAD PLAY
57
RUMBLE PAK
58
CREDITS
63
WARRANTY AND SERVICE INFORMATION
The Galactic Federation has heeded this strange, suspicious communication as well and has called for the help of Samus Aran.
In the distant reaches of space, beyond the territories controlled by the Galactic Federation, is the Tetra Galaxy, once home to a mighty race known as the Alimbics. An advanced civilization, peaceful, prosperous, and powerful, the Alimbics maintained stability over the region forcefully but judiciously. They reigned over a vast region known as the Alimbic Cluster.
One day, perhaps thousands of years ago, perhaps tens of thousands, they simply disappeared, leaving behind artifacts scattered across the Alimbic Cluster, all protected by a lethal arsenal of the Alimbics’ most advanced weaponry.
Today, for the first time in centuries, the long-dormant Alimbic Cluster has begun to stir, delivering strange tidings. A telepathic communiqué, originating within the Cluster, has been transmitted into the brains of some of the most exceptional beings in our galaxy. The message is translated into a thousand different languages on a thousand different worlds, but the message is always the same: “The secret to ultimate power lies in the Alimbic Cluster.”
This message has intrigued and enticed some of the most formidable bounty hunters in the galaxy, inspiring them to make the long journey to the Alimbic Cluster. Each of these great warriors has his own motivation. Some desire power--for themselves, their planet, or their people--while others simply desire to hunt and to kill, to prove themselves the best bounty hunter in the galaxy. Now, it’s a race against time to see which bounty hunter will triumph and who will discover the secret behind this promise of “ultimate power.”
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Her mission: to discover the truth about this mysterious message, to protect against a potential threat, and to keep the ultimate power of the Alimbics from falling into the wrong hands.
Samus Aran
One of the best bounty hunters in the galaxy. Her Power Suit has the ability to transform her into a Morph Ball.
Morph Ball
Control Modes
You can select either Stylus Mode or Dual Mode to play the game. Both modes support right- and left­handed controls. You can change the control mode by
Using the Nintendo DS
Metroid Prime Hunters uses two control modes. In this manual, the controls for the Stylus Mode are explained using the configuration for right-handed players.
Top Screen
Power
L Button
Attack (Hold down for a Charge Attack) / Bomb
+Control Pad
Move
Touch Screen
Select/Confirm in the menu Control Samus (see pages 22-24 for additional information)
If you close your Nintendo DS during a game, it will go into Sleep Mode to save battery life. Open the DS again to resume the game.
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SELECT
START
Pause Menu (During Adventure Mode)
R Button
Boost
X Button A Button B Button Y Button
Jump
selecting CONTROLS under OPTIONS (page 13). See pages 22-24 for additional control information.
Dual ModeStylus Mode
Stylus Mode
Buttons control the Attack and Move commands. The stylus handles all other controls.
Left-handed Stylus Mode
A, B, X, or Y Buttons +Control Pad L Button R Button Touch Screen
Move
Jump
Boost
Attack/Bomb
Control Samus (see pages 22-24)
Dual Mode
In addition to Attack and Move commands, the A, B, X, and Y Buttons control the character’s viewpoint (look up/down), direction, and jump commands.
Dual Mode Controls
+Control Pad A, B, X, or Y Buttons R Button L Button
Right-handed Left-handed
Move
Viewpoint (change direction)
Jump/Boost
Attack/Bomb
Viewpoint (change direction)
Move
Attack/Bomb
Jump/Boost
How to Use the Touch Screen
Perform actions in-game by moving the stylus across the Touch Screen. On the menu screen or in the Gunship (page 18), commands are selected in the following manner:
Selecting a Mode
To choose the game mode, select the Menu icon on the Touch Screen. If you select an icon with the +Control Pad, the icon will highlight, with the explanation displayed on the Top Screen. Tap on the icon to confirm your selection.
Selecting Various Menu Icons and Items
Tap on the icon or text to make your selection.
Scrolling/Switching Selection
Scroll through the text and switch selections by touching the icons below.
Screenshots surrounded by a blue frame are on the Top Screen, and screenshots surrounded by a red frame are on the Touch Screen.
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Starting the Game
Make sure the Nintendo DS is turned off before you begin. Insert the Metroid Prime Hunters Game Card into your Nintendo DS and press Power on the Nintendo DS system. Touch the Metroid Prime Hunters panel to begin the game. If you would like to use the Rumble Pak, insert the Rumble Pak into the Game Boy Advance Game Pak slot before turning the power on.
When you turn on the Nintendo DS, the screen on the right will be displayed. After reading the message, tap on the Touch Screen to continue.
Touch "Metroid Prime Hunters" on the DS Menu Screen to begin the game.
*If you set your DS to Auto-Start mode, this step is not necessary. Please see the Nintendo DS hardware manual for details.
Once the title screen is displayed, follow the instructions on page 12.
®
Main Menu
On the title screen, tap the Touch Screen to view the main menu. Select a game mode or the Options icon by tapping once.
Menu Window
Options
Change in-game settings here. After you have made your selections, tap on the checkmark icon to save your preferences.
Save Icon
Mode Icon
Return Icon
Tap on this icon to return to the previous page.
Adventure Mode (Pages 14-31)
Control Samus Aran in this single-player adventure.
Multiplayer Mode (Pages 32-51)
Up to four players can play multiplayer by using Multi-Card Play, DS Download, or Wi-Fi communication. By tapping on , you can exchange your Hunter License automatically with other nearby players who have also activated this feature (page 44).
AUDIO
CONTROLS
CREDITS
RUMBLE PAK
SHOW MY STATS ON NINTENDOWIFI.COM
ERASE ALL DATA
Choose between Stereo, Surround, or Headphone sound. Volume levels for sound effects and background music, and mic sensitivity can be adjusted here.
Set the in-game controls (page 9) and the sensitivity of the Stylus here. You can also invert the up/down perspective controls by turning LOOK INVERT on.
Look at the people responsible for Metroid Prime Hunters.
If you have a DS Rumble Pak inserted in your DS, you can turn the Rumble Feature on or off.
Decide whether or not you would like your online game statistics and Hunter’s License (page 42) to be viewable at www.NintendoWiFi.com.
After selecting this option, tap on the confirmation screen to erase all saved data and records (see page 19 for saving).
Any data you erase is gone forever, so please be careful.
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-How to advance in the game-
What is Adventure Mode?
This story mode places you in the action as you battle enemies and solve puzzles as the main character, Samus Aran. Visit various planets and space stations within the Alimbic Cluster and gather all the Octoliths to acquire the ultimate power within.
Select the
destination
Explore
Acquire
Octoliths
Use the Tetra Galaxy Scan screen (page 16) to select a planet or space station.
After selecting a planet or space station, use all the abilities at your disposal (pages 22-31) to find an Octolith.
Once you have obtained an Octolith, return to Samus's Gunship to continue on to your next destination.
About Octoliths
Like Samus, six other bounty hunters are exploring the Tetra galaxy seeking out the Octoliths. If one of these Hunters defeats you in battle, you may lose any Octoliths you’re carrying. If this happens, you must battle that Hunter again to reclaim your Octoliths.
Starting Adventure Mode
Select Adventure Mode from the main menu to begin.
Select a File
When playing for the first time, select one of the three files (A, B, or C) available. Your game will be saved to the file you select.
After selecting a file, you can delete or copy the data to another file. Note that once you delete saved data, it is gone forever (see page 19 for information on saving).
View Unlocked Cinematics.
Game Over
If your remaining energy hits zero, the game ends. Select Continue to resume from the last checkpoint.
Select a Destination
From the Tetra Galaxy Scan screen, select a planet or a space station to explore (page 16).
14 15
Tetra Galaxy Scan Screen
On the Top Screen, you can view the Tetra Galaxy from inside your Gunship. The Tetra Galaxy map appears on the Touch Screen. Select the location you want to visit here.
1
Change Ordinate Axis
Slide the stylus up and down on the Ordinate Axis or use the +Control Pad to change the vertical line.
2
Change Abscissa Axis
Slide the stylus right and left on the Abscissa Axis or use the +Control Pad to change the horizontal line.
3
Destination Name
After selecting a destination, its name will appear on the Top Screen.
4
Land Shi p
Tap Land Ship to land at the selected destination.
5
Opposing Hunter at this destination
If your opponent has an Octolith, this will also be displayed.
Selecting a Destination
Using the stylus, adjust the Ordinate and Abscissa Axes to select a planet or space station. Once LAND SHIP is displayed, touch the icon to visit the destination.
3
5
1
4
2
About the Tetra Galaxy
There are two planets and two space stations within the Alimbic Cluster in the Tetra Galaxy.
Celestial Archives
This space station was badly damaged by an unkown object and is currently in very unstable condition.
Alinos (The Volcanic Ruin)
This planet’s ultra-high temperature once provided power for an Alinos city. In the ruins, visible reminders of their civilization can still be seen.
Vesper Defense Outpost
This small base once operated as a refueling station. It has been abandoned for a long time. A toxic fuel leak has frozen over the station.
Arcterra (The Ice Cave)
This planet is located at the farthest reaches of the Tetra Galaxy. Arcterra is a barren and frozen world with caves and underground catacombs.
16 17
Inside the Gunship
When you visit a space station or planet you have already been to, or when Samus goes back inside her ship, this screen will appear. Inside the Gunship, your energy and ammo will automatically be replenished.
Current Status
This screen displays your current number of Energy Tanks (page 21), Sub-weapon selection (pages 26-27), and current location.
Gunship Screen Menu
WEAPON SELECT OPTIONS SAVE GAME LOGBOOK EXIT SHIP LAUNCH SHIP
View all currently available Sub-weapons.
Change the game's control scheme (page 9).
Save your game progress.
View previous logbook entries.
Exit the Gunship and resume exploration.
Stop exploring and return to the Tetra Galaxy Scan screen.
Logbook
With the Logbook, you can check the information you scanned with the Scan Visor (page
24) and Samus’s equipment status. Tap on the Category icon, then select the item you want to view.
Category and Scanning Percentage
Data List
Scroll Icon
Scroll through th e data list with the up and dow n arrows.
Category Icon
The number below the category indicates the scanning
How to read the Category Icons
LOREE BIOFORM OBJECT EQUIPMENT
percentage average.
Review messages left by the Alimbics.
Data about enemies you have scanned.
Information about various mechanisms and objects.
Information about Samus’s equipment.
Portals and Returning to the Gunship
If you activate a Portal while exploring, you can use it to return to a location near the Gunship. This comes in handy when you want to save your progress.
Saving Data
Select SAVE GAME on the Gunship screen to save your Adventure Mode game progress. Your Options settings will be saved at the same time.
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+ 22 hidden pages