NINTENDO Mario Kart DS User Manual

P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
Nintendo of America Inc.
www.nintendo.com
58713A
PRINTED IN USA
INSTRUCTION BOOKLET
PLEASE CAREFULLY READ THE SEPARATE HEALTH AND SAFETY PRECAUTIONS BOOKLET INCLUDED WITH THIS PRODUCT BEFORE USING YOUR NINTENDO
®
HARDWARE SYSTEM, GAME CARD OR ACCESSORY. THIS BOOKLET CONTAINS IMPORTANT HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR CHILD PLAY VIDEO GAMES.
WARNING - Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or patterns, such as while watching TV or playing video games, even if they have never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic condition should consult a doctor before playing a video game.
• Parents should watch when their children play video games. Stop playing and consult a doctor if you or your child have any of the following symptoms: Convulsions Eye or muscle twitching Loss of awareness
Altered vision Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING - Radio Frequency Interference
The Nintendo DS can emit radio waves that can affect the operation of nearby electronics, including cardiac pacemakers.
• Do not operate the Nintendo DS within 9 inches of a pacemaker while using the wireless feature.
• If you have a pacemaker or other implanted medical device, do not use the wireless feature of the Nintendo DS without first consulting your doctor or the manufacturer of your medical device.
• Observe and follow all regulations and rules regarding use of wireless devices in locations such as hospitals, airports, and on board aircraft. Operation in those locations may interfere with or cause malfunctions of equipment, with resulting injuries to persons or damage to property.
WARNING - Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt after a few hours. Follow these instructions to avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. It is recommended that parents monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• When using the stylus, you do not need to grip it tightly or press it hard against the screen. Doing so may cause fatigue or discomfort.
• If your hands, wrists, arms or eyes become tired or sore while playing, stop and rest them for several hours before playing again.
If you continue to have sore hands, wrists, arms or eyes during or after play, stop playing and see a doctor.
WARNING - Battery Leakage
The Nintendo DS contains a rechargeable lithium ion battery pack. Leakage of ingredients contained within the battery pack, or the combustion products of the ingredients, can cause personal injury as well as damage to your Nintendo DS. If battery leakage occurs, avoid contact with skin. If contact occurs, immediately wash thoroughly with soap and water. If liquid leaking from a battery pack comes into contact with your eyes, immediately flush thoroughly with water and see a doctor. To avoid battery leakage:
• Do not expose battery to excessive physical shock, vibration, or liquids.
• Do not disassemble, attempt to repair or deform the battery.
• Do not dispose of battery pack in a fire.
• Do not touch the terminals of the battery, or cause a short between the terminals with a metal object.
• Do not peel or damage the battery label.
THIS GAME CARD WILL WORK
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Nintendo does not license the sale or use of products without the Official Nintendo Seal.
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exchange tips with other gamers online.
For more information about our forums, visit
www.nintendo.com/community.
ONLY WITH THE NINTENDO DS
VIDEO GAME SYSTEM.
Wireless DS Single-Card Download Play
2-8
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES DOWNLOADED FROM ONE GAME CARD.
Wireless DS Multi-Card Play
2-8
THIS GAME ALLOWS WIRELESS MULTIPLAYER GAMES WITH EACH DS SYSTEM CONTAINING A SEPARATE GAME CARD.
(425) 885-7529
. This may be a long-
TM
Getting Started Controls Driving Techniques Items
Game Modes
Grand Prix Time Trials VS Battle Missions
6
Records
7
Options
8
Multiplayer
10
Characters and Karts Tracks
13
Nintendo Wi-Fi Connection
15
18
20
22
23
24
26 31
35
37
Getting Started
Getting Started
Controls
Controls
Insert your Mario Kart DS Game Card into your Nintendo DS and turn the power ON. When the system start-up screen appears, touch the Touch Screen to proceed.
On the DS system screen, touch the Mario Kart DS panel to display the title screen.
If you have set your Nintendo DS system settings to Auto Mode, the menu screen will not appear. For more information, refer to your Nintendo DS hardware instruction booklet.
The first time you play Mario Kart DS, you will be asked to enter a nickname after you choose a mode. You can enter any name you like, and you can even create your own unique emblem. You can change your nickname and emblem in the Options menu. The nickname you use will be seen by others when playing multiplayer games using Nintendo Wi-Fi Connection.
Any time you set a new personal record in a race, Mario Kart DS will automatically save your progress. Saved racing records can be viewed on the Records screen.
All buttons on the Nintendo DS are used to control your kart in races. See pgs. 8 – 9 for more information about driving techniques.
L Button
X Button
Use Items
or = Throw Items Ahead or = Drop Items Behind
+ Control Pad
Steer
Y ButtonTouch Screen
Change Map Display
Menu Screens
Select Menu Options Confirm Selections Back
R Button
Hop
Drift
Hold , +
START
Pause
(Pg. 22)
A Button
Accelerate
B Button
Brake / Reverse
Driving Techniques
Driving Techniques
These are the techniques you need to know to take Mario Kart DS to the next level.
Rocket Start
During the countdown to the start, hold down with the right timing to rev up your engine and give yourself a burst of speed off the starting line.
Press and hold at just the right moment!
Drift
While holding , press and hold and press or to power-slide sideways through turns. Drifting allows you to take corners without decreasing your speed.
While holding , press and hold as you enter the curve and then just steer your way through.
Top Screen Top & Touch Screen
Touch Screen
In this manual, the Top Screen and Touch Screen are represented as shown on the left.
Mini-Turbos
Using Mini-Turbos are a technique for boosting your speed while drifting. Press and repeatedly while drifting and your tires will start burning. Once they do, release to stop drifting and take off with a short burst of speed.
Hold and alternate pressing and to set your tires aflame!
Release to perfprm a mini- turbo.
Deploying Items
Some items can be deployed to the front or to the rear by pressing or and or at the same time. Check where your rivals are on the map and then deploy items strategically.
+ or throws forward!
+ or throws behind!
Items
Items
Get Items from Item Boxes
Drive through the item boxes on the tracks to get the items contained within. The item inside is determined randomly.
If you already have an item, you can’t get another one until you use the first. However, as shown on the right, some items can be prepped for deployment, allowing you to get a second item without actually using up the first.
Rotating Triple Shells
Triple Bananas
Banana
Makes karts spin out when run over.
Triple Bananas
Press or to deploy behind you. Tap the button again to drop one.
Green Shell
When thrown, this shell travels in a straight line and knocks over the first kart it hits.
Red Shell
These automatically lock onto and chase after the next kart in front of you. When hit, the kart rolls over.
Triple Green Shells
Press or to deploy, then press the button again to launch a shell. Each one has the same effect as a single Green or Red Shell.
Triple Red Shells
Using Items
Press and hold or to deploy an item without using it.
Deploying and holding an item toward the rear of your kart has a shielding effect that protects you from some opponents' items. Release the button to drop the item behind you.
If you spin out or get knocked over, you may drop your items.
Running over an item that has been dropped on the track will have the same effect as using or getting hit by the item.
Spiny Shell
This shell tracks and chases after the lead kart and blows up when it reaches its target. Any kart in the blast radius will be knocked over or spun around.
Fake Item Box
Looks just like an item box, but when you run into it, it knocks you over.
Bob-omb
Explodes after a brief pause or when another kart comes near it. Any kart in the blast radius will be knocked over or spun around.
=Items that can be dragged behind you.
Mushroom
Provides a short speed boost.
Triple Mushrooms
Each press of or uses up one Mushroom.
Golden Mushroom
Allows you to use Mushroom boosts as many times as you want for a short period of time.
Bullet Bill
Briefly transforms the user into a Bullet Bill that soars through the air along the track, knocking over karts along the way.
Blooper
Sprays ink on the all of the karts in front of you, obscuring those drivers’ view of the track.
Boo
Unleashes Boo, who turns you invisible for a brief time, making you impervious to enemy attacks, and steals an opponent’s item for you.
Lightning
Makes all opponents spin out, drop their items, and shrink for a brief period of time.
Star
Makes you invincible for a brief period of time. While invincible, you will knock over any kart you hit.
Game Modes
Game Modes
Mario Kart DS features five different game modes. Check the chart on the right to see which modes can be played with multiple players.
Grand Prix
Time Trials
VS
Battle
Missions
Single Player Multiplayer
Playable Playable
Playable
Playable Playable
Playable
Playable
Grand Prix
There are eight different cups, with each cup featuring four different tracks. The cups are a competition for points across all four tracks among eight racers.
Entering a Grand Prix
Select Engine Class
Choose Your Driver
Choose a Kart
Choose a Cup
Begin the Race!
There are three engine classes: 50cc, 100cc, and 150cc.
Choose one of eight characters.
As you play the game, more karts will become available for you to choose from.
First choose either Nitro Grand Prix or Retro Grand Prix. Then choose a cup to enter.
Viewing the Game Screen
Current Item
Current Position
Race Positions 1-8
Green: Player Blue: Rival
Rank Item
Player Name
Current Lap / Total Laps
Total Race Time
Touch the Touch Screen to switch between an overall map or a close-up view.
Time Trials
This is a single-player mode. The objective is to get the fastest time you can on the chosen track.
Entering a Race
Select a Character
Select a Kart
Select a Cup
When choosing a course, you can also set up ghost data. Ghost data allows you to race against your best time on a given track. If you have ghost data saved, you can have your ghost appear on the track so you can race against it.
Results Display
When the race ends, points are awarded based on final places in the race. Final placing for the cup will be determined by the total points earned over all the races. Gold, silver, and bronze trophies are awarded for first, second, and third place overall. Your driving technique will also be ranked.
POINTS
PER PLACE
RANKING
Select a Course
WORSTBEST
Begin the Race!
Ghost Setup Menu
None
Do not use ghost data.
My Ghost Data
Race against your own ghost.
Downloaded Ghost Data
Race against ghost data you downloaded from your ` friend.
Viewing the Game Screen and Saving Ghost Data
Any time you set a new record on a track, your performance will automatically be saved as ghost data. If you have ghost data saved, you can race against your own ghost to improve your time.
* Note: If it takes you too long to complete the
race, or if you fail to beat ghost data you have loaded, new ghost data will not be saved.
* Once ghost data has been overwritten, it can
never be loaded again.
Saving Downloaded Ghost Data
Choose Send Ghost to send your own ghost data to your friend. Choose Receive Ghost to download ghost data from your friend. See the next page for the steps involved.
You can save up to 32 of your own ghosts and up to 10 of your friends’. You can save only one set of ghost data per track. Your best record will be saved as your own ghost data. Your friend’s ghost data will overwrite your ghost data regardless of which one is better.
Ghost
Kart Path
Standard
Drift
Boost
Mushroom
Ghost Path
Send Ghost
Choose Ghost Data
Sending...
Data Transfer Succeeds Data Transfer Succeeds
Begin Downloading
After choosing the data, choose Yes on the confirmation screen to begin sending that data. Choose No to return to the ghost-selection screen.
Data Transfer Fails
Your friend begins downloading...
Once the download is complete, choose End to return to the Time Trials menu.
Save Space is Available No Save Space is Available
If you already have ghost data saved for the same track, your ghost data will be erased and the new ghost data will replace it.
Choose the ghost data you want to erase and chose Yes to erase that data. Choose No to select a new person to download from.
Receive Ghost
Choose Sender
Downloading...
After choosing who you'll receive ghost data from, choose Yes to begin downloading. Choose No to choose someone else to download from.
Data Transfer Fails
VS
In Single Player mode, you’ll race against computer-controlled karts. In Multiplayer mode, you’ll race against human opponents who play using their own Nintendo DS systems.
Entering a Race
Select a Character
Select a Kart
Choose Settings
Select a Course
Begin the Race!
Choose Race Settings
Class
Choose either 50cc, 100cc, or 150cc.
CPU Kart
When racing against the CPU, choose either Easy, Normal, or Hard.
Course
Choose either In Order, Random, or Choose.
Rules
Choose the number of victories to win the match, total points after a set number of matches, or Free.
Team
Set this to ON or OFF. When on, victory will be determined by a team's total points.
Viewing the Game Screen
Current Item
Race Positions 1-8
Green: Player Blue: Rival
Rank
Player Name
Item
Current Lap/Total Laps
Rival Display
(Names and Emblems)
Total Time
As in Grand Prix mode, touch the Touch Screen to switch your map from a close-up view to an overall view.
Results
When the race ends, the winner of the match based on the chosen set of rules will be announced.
See pg. 26 about multiplayer VS mode matches.
Battle
There are two types of battle matches: Balloon Battle and Shine Runners. In single­player matches, you will battle against CPU-controlled karts. In multiplayer matches, you can play against other Mario Kart DS owners using the Nintendo DS wireless functionality.
Balloon Battle
Battle against your opponents, taking care not to let your own balloons pop.
Initially, you have five balloons, only one of which is inflated.
Blow into the microphone when not pressing to inflate a balloon. You can have up to three balloons inflated at one time. You can also hold to inflate a balloon, but blowing into the mic will make it inflate faster.
When all of your inflated balloons are burst, you lose, even if you have unused balloons you can still inflate.
You will lose a balloon in each of the following situations. However, if you perform on an opponent, you can steal a balloon.
Get hit by an item and spin out or roll. Fall off the stage. Get hit by a kart made invincible by a Star. Get hit by a kart using a Mushroom to boost.
Remaining Balloons
Rivals
Shine Runners
Collect the Shine Sprites that appear in the stage.
A mark appears above karts that have Shines.
Once someone gets a Shine, another one appears elsewhere in the stage.
After a set period of time that varies by stage, the players with the least number of Shines drop out. The last driver driving wins.
A large mark appears above the kart with the most Shines.
You will drop a Shine under the following conditions. Once a Shine has been dropped, anyone can pick it up.
Get hit by an item and spin out or roll. Fall off the stage. Get hit by a kart made invincible by a Star.
Remaining Shines
Remaining Time
Rival
Shine Location
Missions Records
In this mode, you are given sets of specific missions you must clear in order to move on to the next set of missions. What could await at the end?!
There are many other missions besides these.
While playing, you can press at any time to pause your game. The options that appear on the pause menu vary depending on which mode you are playing.
Select Mission Screen
Continue
Quit
Restart
Change Course
Select Mission
Continue Replay
Restart Replay
Unpause the game and continue racing. Return to the title screen. Start the race over. Choose a new course to race. Select a different mission. Continue viewing the replay. Start the replay over.
Game Screen
Remaining Time
Choose this mode to view all of your race records.
Grand Prix Time Trials
View all of your Grand Prix
View your top five Time Trials times on each track.
records, sorted by cup.
Either touch Erase Data or press to erase all Time Trials records. In your Friends roster, touch Erase Data to erase the
Be careful! Once data has been erased. it can never be recovered.
selected data.
Friends
Here you can check your list of friends that you've exchanged ghost data or Friend Keys with. Choose a friend to view your record against him or her. You can save up to 60 friends, but once you run out of empty save slots, saving a new record will erase the oldest record saved.
You can lock any record that you do not want erased by selecting it and pressing . . You will be more likely to encounter opponents whose records you have locked when racing on the Nintendo Wi-Fi Connection.
Options
Choose Options to change your game-play settings.
Settings
Sound
Adjust in-game sound settings. Choose from Surround, Stereo, and Headphones.
Locate Friend
Choose this option during Nintendo WFC matches to search for registered friends who are also on Nintendo WFC and are looking for opponents to race against. An icon will appear on-screen to notify you when wireless players are nearby.
When players registered in your list of friends connect to Nintendo WFC and choose Friends as their
During Nintendo WFC Matches
* Once the icon appears, you will have to wait until you start a new match before you can race against your friend.
* Even if the icon appears, do not disconnect from the Nintendo WFC mid-race.
opponents...
Erase Data
Choose this option to erase all saved data. Once erased, saved data cannot be recovered.
The icon will appear on the Top Screen during Nintendo WFC matches.
Edit
Nickname
Choose this option to change the nickname you entered the first time you played the game. Choose a keyboard and select letters. Press to enter a letter or just touch the letter on the Touch Screen.
Emblem
Choose this option to create a new emblem to place on your kart or edit an existing emblem.
Display Emblem Being Created
Pencil/Eraser Tool
Choose from one of three different thicknesses and use it to draw or erase lines.
Paint Can/Dropper
Fill in the selected area.
Pick up the selected color and use it with the pencil or paint can.
This tool allows you to stamp one of three patterns onto your canvas.
Nickname Being Entered
Change Keyboard
Undo
Stamp Tool
Touch Screen Control
Touch the tool and color you want to use. Then just touch the canvas to start drawing.
Button Control
Switch Cursor
Choose Tool/Color
Confirm Tool/Color and Draw on Canvas
Color
Grid ON/OFF
Cursor
Change Camera Angle/Kart
Multiplayer
Multiplayer
Multiplayer features two ways to play: Normal mode and Simple mode.
Normal Mode
DS Wireless Play (pg. 28)
One Nintendo DS and one Mario Kart DS Game Card per player.
All tracks available in Single-Player mode can be played.
P1 Create a Group
Players 1 Players 2 – 8
Touch Normal
mode.
Once all participating players’ nicknames appear in the list, touch CUT OFF.
P2-P8 Join a Group
Touch Player One's name.
Your name will appear in the list, so just wait for the match to begin.
Simple Mode
DS Download Play (pg. 29)
Playable courses are limited.
Player 1 (Game Card)
P1 Create a Group
Player One , the player with a Mario Kart DS Game Card, touches Simple Mode.
Once all the participants nicknames appear, touch CUT OFF.
One DS per player and one or more Mario Kart DS Game Cards.
Players 2-8 (
Game
Card) Players 2-8 (No
Touch Player One's name to enter his or her group. Your name will appear on the list, so just wait for the game to start.
On the Nintendo DS system menu, touch DS Download Play. Next touch Mario Kart DS.
Game
Card)
Touch a game on the game­selection screen to begin a match.
See pages 18 and 20 for the next steps.
The remaining steps are the same for Normal mode, listed on the preceding page. When playing DS Download Play, the only selectable character is Shy Guy.
Establishing the DS Wireless Link (DS
Wireless
Play)
Establishing DS Wireless Link (DS
Download
Play)
This section explains how to establish the link for local wireless play.
What You Will Need:
• Nintendo DS systems
One for each player
• Mario Kart DS Game Cards One for each player
Steps
1. Make sure that all DS systems are turned off, then insert a Mario Kart DS Game Card into each system.
2. Turn on the power of all the systems. The DS menu screen will appear.
3. Touch the “Mario Kart DS” panel.
4. Now follow the instructions on page 26.
This section explains how to establish the link for DS Download play.
What You Will Need:
Nintendo DS systems
One for each player
Mario Kart DS Game Cards One
You can enjoy Mario Kart DS even if you do not have enough DS Game Cards for all players.
Steps for the host
1. Make sure that all DS systems are turned off, then insert a Mario Kart DS Game Card into the system.
2. Turn on the power of all the systems. The DS menu screen will appear.
3. Touch the “Mario Kart DS” panel.
Game-Selection Screen
4. Now follow the instructions on page 27.
Steps for guests
1. Turn on the power of all the systems. The DS menu screen will appear.
2. Touch the “DS Download Play” panel. The game-selection screen will appear.
3. Touch the “Mario Kart DS” panel. The game-confirmation screen will appear.
4. When the correct software appears, touch “Yes”. P1 will start the download process.
5. Please follow the instructions on page 27.
Game-Confirmation Screen
Wireless Communication Guidelines:
During wireless game play, an icon will appear on either the upper or lower displays showing the signal strength of the wireless signal. The icon has four modes depending on the signal strength, as shown below.
No. of Bars
Strength
Weaker
Stronger
30 ft.
Characters & Karts
Characters & Karts
Size-Specific Characteristics
Characters are divided into three weight classes based on their size—light, medium, and heavy. In the chart on the right, the more stars, the better the rating.
Light
Medium
Heavy
Acceleration Top Speed
Off-Road
• Begin with the distance between systems at about 30 feet or less and move closer or farther apart as desired, keeping the signal strength at two or more bars for best results.
• Keep the maximum distance between systems at 65 feet or less.
• The systems should face each other as directly as possible.
• Avoid having people or other obstructions between the DS systems.
• Avoid interference from other devices. If communication seems to be affected by other devices (wireless
LAN, microwave ovens, cordless devices, computers), move to another location or turn off the interfering device.
The characters and karts you can choose from will increase as you play through the game. Each character has three karts to choose from, except Shy Guy.
Medium
Mario
Mario is familiar to racers one and all. With a balance of abilities, he is a racer suited to all situations.
Mario’s younger brother Luigi is ready to race. His superb traction makes it harder for him to spin out.
Luigi
Medium
Light
Toad
Toad uses his tiny stature to his advantage as he skillfully weaves in and out of traffic on the track.
Peach
While Yoshi is usually ridden by Mario, this time he's ready to race. Yoshi’s traction is excellent.
Light
Yoshi
A generally genteel princess, the heart of a competitor burns deep within her. She is adept at drifting.
Light
Donkey Kong
DK overwhelms opponents with his jungle instincts. He drifts through corners like a mad-man…or a mad-ape!
Heavy
Mario’s arch-enemy is superb at using his drifting skills to race through curves.
Bowser
Heavy
Courses
Courses
This section describes some of the courses you will race in Grand Prix, Time Trials and VS modes. Completing the cups in Grand Prix mode in spectacular fashion will unlock more courses.
Nitro Cup
Shy Guy stares out from behind his mask, his gaze revealing the hidden weaknesses of his opponents. Shy Guy appears only in DS Download Play matches.
Heavy
Shy Guy
Wario
As his name implies, he's the anti­hero to Mario’s heroism. Other than acceleration, he has no foil.
Light
Mushroom Cup
This figure-eight shaped course boasts a wide racetrack with easy corners. It's ideal for constant top-speed racing.
Flower Cup
This racetrack built in the middle of the desert tends to be quite bumpy.
Figure-8 Circuit
Desert Hills
Retro Cup
Shell Cup
Pulled straight from the SNES version of Super Mario Kart, this narrow track is further complicated by the pipes that protrude from its surface.
Banana Cup
This popular Mario Kart 64 track returns with its snow-covered road. The snowmen that block the path will knock you over if you hit them.
SNES Mario Circuit 1
N64 Frappe Snowland
Nintendo Wi-Fi Connection
Nintendo Wi-Fi Connection
The Nintendo Wi-Fi Connection allows multiple Mario Kart DS owners to play together over the internet—even when separated by long distances.
To play Nintendo DS games over the internet, you must first set up the Nintendo Wi-Fi Connection (Nintendo WFC) on your Nintendo DS system. Please see the separate Nintendo Wi-Fi Connection instruction booklet included with this game for directions on setting up your Nintendo DS.
To complete the Nintendo WFC setup, you will also need access to a PC that has a wireless network device installed (such as a wireless router) and an active broadband or DSL internet account.
If you do not have a wireless network device installed on your PC, you can order a Nintendo Wi-Fi USB Connector directly from Nintendo. See the separate Nintendo WFC instruction booklet for more information.
Nintendo Wi-Fi Connection gameplay uses more battery power than other gameplay. You may prefer to use the AC Adapter to prevent running out of power when using the Nintendo Wi-Fi Connection.
You can also play Nintendo WFC compatible games at selected internet hotspots without additional setup.
Some tracks feature dash panels, which will give your kart speed boosts when you drive over them.
For additional information on the Nintendo WFC, setting up your Nintendo DS, or a list of available internet hot spots, visit www.nintendowifi.com (USA, Canada and Latin America) or call 1-800-895-1672 (USA/Canada only).
Nintendo WFC Matches
Mario Kart DS Nintendo WFC Match Rules
Players race in four races, earning points based on place in each race. The player with the most points at the end of the match wins.
Match Conditions
Match conditions: choose any of the following opponent options.
Friends
Race against only Mario Kart DS owners registered in your friends roster (or people on your friends' friends rosters) who are currently connected to the Nintendo WFC.
Rivals
Race against Mario Kart DS owners who have similar racing skills as you.
Regional Racers
Race on the Nintendo WFC against only Mario Kart DS owners who live in your country.
Worldwide Racers
Race on the Nintendo WFC against anyone in the world who owns Mario Kart DS.
To protect your privacy, do not give out personal information such as last name, phone number, birth date, age, e-mail or home address when communicating with others.
The Terms of Use Agreement which governs Nintendo Wi-Fi Connection game play is available in the Nintendo Wi-Fi Connection instruction booklet or online at www.nintendowifi.com/terms.
Select a Character Select a Kart
Wi-Fi Settings
Choose this option to access Nintendo WFC Setup and change your connec­tion settings. Refer to the Nintendo Wi-Fi Connection instruction booklet for more information.
Select Course
Choose one of 20 courses.
The course with the most votes is the one that will be raced.
In the case of a tie, the course will be chosen randomly from the selected courses.
A new course is selected prior to the start of each race.
Start Your Engines!
When choosing to race against friends, the icon will flash on the top screen when one of your registered friends has been located. However, there may be cases where you are are still unable to be matched up with a friend after the friend call icon has appeared on screen.
Friend Codes
You can register any Mario Kart DS player as a friend by entering and saving a player’s unique 12-digit friend code. Use friend codes to register and then race against Mario Kart DS owners who you normally couldn’t race against because they live too far away. Your own friend code is automatically created the first time you connect to the Nintendo Wi-Fi Connection.
Registering Friend Codes
Exchange friend codes with another player and then enter that friend code by choosing Register Friend Code. You will not have a friend code until you enter Nintendo WFC mode.
Both you and the player whose friend code you entered must then connect to Nintendo Wi-Fi Connection.
Your names will then be automatically registered in each other's friends rosters.
NOTES
NOTESNOTES
Connecting to Nintendo WFC at the same time is the fastest way to complete friend registration. If you connect to Nintendo WFC before the other player, you will have to reconnect again after the other player has connected to complete friend code registration. Until you do, a warning message will appear beside the name of the player you are trying to register.
You can lock certain data on your friend roster to prevent it from being erased by mistake. If both you and an opponent lock each other's information on your friend rosters and then choose to race against friends on the Nintendo WFC at the same time, the chances of the two of you being matched up for a race increase.
If a warning message still appears on­screen even after both you and your friend have connected to Nintendo WFC, there is a possibility that the friend code you entered is incorrect. In that case, erase the code and try re-registering that friend's code.
Important Legal Information
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Copying of any video game for any Nintendo system is illegal and is strictly prohibited by domestic and international intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to protect your software. Violators will be prosecuted.
This video game is not designed for use with any unauthorized copying device or any unlicensed accessory. Use of any such device will invalidate your Nintendo product warranty. Nintendo (and/or any Nintendo licensee or distributor) is not responsible for any damage or loss caused by the use of any such device. If use of such device causes your game to stop operating, disconnect the device carefully to avoid damage and resume normal game play. If your game ceases to operate and you have no device attached to it, please contact Nintendo Customer Service (see below).
The contents of this notice do not interfere with your statutory rights.
This booklet and other printed materials accompanying this game are protected by domestic and international intellectual property laws.
For further information or assistance, please contact: Nintendo Consumer Service www.nintendo.com or call 1-800-255-3700 (U.S. and Canada)
Warranty & Service Information
You may need only simple instructions to correct a problem with your product. Try our website at www.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going to your retailer. Hours of operation are 6 a.m. to 7 p.m.,
Pacific Time, Monday - Sunday (times subject to change). If the problem cannot be solved with the troubleshooting information available online or over the telephone, you will be offered express factory service through Nintendo. Please do not send any products to Nintendo without contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product, free of charge.
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for troubleshooting information and repair or replacement options and pricing. In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12 MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or province to province.
Nintendo's address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
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