Thank You for choosing NEVCO. We appreciate your business.
The following instructions will help you become familiar with the operation and features of the scoreboard
Please take a few minutes to study this manual, and to practice with the control.
If you ever have any questions or comments, please call or email us.
To view or receive the most recent copy of the Guarantee, please visit our website, www.nevco.com
Thank You
system.
NEVCO GUARANTEE
or call 1-618-664-0360
Page 3
STRIKE (adds 1)
(hold to clear Balls and Strikes)
MPCX2 BASEBALL CONTROL (front view)
BALL (adds 1)
(hold to clear Balls and Strikes)
OUT (adds 1)
(hold to clear Balls, Strikes, and Outs)
HIT / ERROR / HORN
INNING / SCORE (also functions as
Escape)
Selects HOME or GUESTS
(for scoring and hit & error)
Add to or Subtract from the selected
feature
AT BAT / TIME
(Batter Number) /
(Timer Control / Time Settings)
LCD Display (16 characters x 2 lines)
Power ON / OFF Switch
OPTIONS key
Allows you to:
Clear Scoreboard
Edit Electronic Team Names
Set Brightness of Scoreboard
Check Battery Level
Check Signal Strength
Link Control to Receiver Network
Select Scoreboard Model Type
MPCX2 CONTROL (rear view)
Belt Clip
Battery Compartment
Cover (2 x AA)
Page 4
MPCX2 Receiver for use with outdoor x6xx
and indoor x7xx scoreboards.
MPCX2 Receiver for use with scoreboards
that pre-date x6xx outdoor and x7xx indoor
scoreboards. (Boards that have coax input
only)
NOTE: This version can also be used in addition (but
not simultaneous operation) to a W6 system for dual
operation by connecting the W6 receiver or wired
coax of the MPC-5/6 connection to the coax input of
the X2 receiver.
Note: It is assumed here that the control has been configured for the correct scoreboard type and the control has
been linked to the desired receiver(s). Both functions are explained in the setup guide that comes with a new
control. (See the MPCX2 Control / Receiver setup procedure below for more information). It is assumed that
the receiver is powered ON.
To Start a New Game
Press
The control will display a greeting while it establishes
communications with its receiver(s). (Up to 20 seconds).
Note: v01.00 for example, indicates the software version of
the control
Next the display will show the inning and the score.
Note:The cursor indicates the active function.
Press
The control will display
Press to clear the scoreboard data.
Press To go to the main screen. The control will display
Note: The inning is automatically set to 1.
You are now ready for the game to begin.
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Inn: 1
Home: 1 Guest: 0
INNING
SCORE
HOME
GUESTS
+
At Bat: _
AT BAT
TIME
+
-
At Bat: 45
To add a run to the score
Press then or then
To increment Balls, Strikes and Outs
The BALL, STRIKE and OUT keys are all additive (adds one with each press of the key).
Press and hold the BALL or STRIKE key to reset the Balls and Strikes.
Press and hold the OUT key to reset the Balls, Strikes, and Outs.
To enter the At Bat information (for scoreboards that support At Bat)
Press
The control will display
or
Use the keys to enter the player’s number. Note: Hold the key down for fast advance.
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To Set the Time (for scoreboards that support a Clock)
Inn: 1 Time: ON
Home: 0 Guest: 0
AT BAT
TIME
Timer
Press(+)
AT BAT
TIME
Inn: 1 Time: OFF
Home: 0 Guest: 0
AT BAT
TIME
Timer
Press(+)
Time Direction
(+)UP (-)Down
Set Time:
0:00
Set Time:
0:00
AT BAT
TIME
AT BAT
TIME
AT BAT
TIME
+
Auto Horn
(+)On (-)Off
AT BAT
TIME
Note: To display Time on scoreboard models 1520, 1020,
or 1620 (Inning and Time are displayed in the same digits),
set the Inning to Zero. Otherwise it will display the inning.
Press
The control will display
Note: Pressing the “+” key after a time has been
entered will start the clock.
Press
The control will display
Use the “+” and “-” keys to enter the minutes.Note:Hold the key down for fast advance.
Press The control will display
Use the “+” and “-” keys to enter the seconds.Note:Hold the key down for fast advance.
Press The control will display
Select the timer Direction.
Press The control will display
Use the “+” and “-” keys to enable or disable the Auto Horn.
Press AT BAT / TIME to return to the first timer screen.
Press INNING / SCORE to return to the main screen.
To start the timer
Press
The control will display
Press to start the timer. The control will display
To stop the timer
Press
The control will display
Please consult the following sections of this manual for more details, functions, and features
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KEYBOARD FUNCTIONS
ON/OFF
ON/OFF
GREETING
When the control is Powered ON, the greeting showing the
type of control and the sport is displayed. This greeting
continues to be displayed while the control establishes
communications with its receiver(s). (May take up to 20
seconds)
Accessed
by
pressing
MPCX2 v01.00
2.4 GHz
Scanning
GREETING screen
When you are done using the control turn it OFF to conserve
batteries by holding down the OFF key for 2 seconds.
Note: Always power ON the receiver(s) (scoreboard(s)) first, and wait a few seconds for the
receiver(s) to initialize (red LED illuminates) before powering ON the control. If the control is
already ON, turn it OFF, wait a few seconds, and then turn it back ON.
Note: If the scoreboard fails to respond to the control, power the control OFF, wait a few
seconds, and then try again. Please allow time for each control to complete its powering ON
process (main screen appears) before turning ON another control.
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MAIN screen
Inn: 1
Home: 0 Guest: 0
HOME
GUESTS
INNING
SCORE
+
-
Inn: 1 Time: OFF
Home: 0 Guest: 0
Accessed
by
pressing
MAIN
The main screen shows the Inning, the Timer Status (for
boards with timers), and the Scores. You must use this screen if
you want to change the Inning or Scores. Press INNING /
SCORE any time to return to this screen. The cursor indicates
the currently selected function. Use the HOME, GUESTS, or
INNING / SCORE keys to select the function, then, use the “+”
or “-” keys to change its value and send it to the scoreboard.
You should keep this screen displayed during the game.
INNING
SCORE
Inn: 1
Home: 0 Guest: 0
Inn: 1
Home: 0 Guest: 0
Inn: 1
Home: 0 Guest: 0
Inn: 1
Home: 1 Guest: 0
Inn: 0
Home: 0 Guest: 0
Inn: 0 Time:OFF
Home: 0 Guest: 0
Allows you to set the inning.
Use the “+” or “-” keys to set the inning.
Note: With an Inning by Inning board, when the game goes
past 10 innings the scoreboard will continue to keep score.
Advancing to the 11th inning will blank the line score and the
11th inning will be in the 1st inning spot. With 9 inning
scoreboards, the 10th inning will not be displayed.
Incrementing or decrementing inning to a value 1 through
10 will display innings 1-10.
Use the “Home” or “Guests” keys to select the team whose
data you want to change.
Note: Inning by Inning boards will display blanks in the line
score until “Home” or “Guests” is incremented. If the guest
line score is blank and “Home” is selected, then the guest
line score will be set to 0. Advancing to the next inning while
the current home line score is blank will set the home line
score to 0.
Note: If the overall score somehow does not match the line
score, then the inning can be set to 0 and the overall score
can be adjusted to match.
Use the “+” or “-” keys to change the data
for the selected feature.
Note: If, when the main screen appears, it shows Inning 0 and the
scoreboard remains dark and will not respond to the control, then the
receiver was not found. Power the control OFF, make sure all associated
receivers are powered ON, and try the control again. Please allow time for
each control to complete its powering ON process (main screen appears)
before turning ON another control.
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BALL, STRIKE OUT screen
Balls:1 Outs:0
Strikes:0
BALL
OUT
STRIKE
Balls:0 Outs:1
Strikes:0
Balls:0 Outs:0
Strikes:1
Accessed
by
pressing
BALL, STRIKE, OUT
This screen shows the Balls, Strikes, and Outs. It appears
when a BALL, STRIKE, or OUT key is pressed. Press and
release one of these keys to add one to its count. If you press
and hold BALL or STRIKE, the Balls and Strikes will be reset
(cleared). Pressing and holding OUT will reset (clear) the Balls,
Strikes, and Outs.
Balls: 1 Outs: 0
Strikes: 0
BALL
STRIKE
OUT
Each press of this key increases the Ball count by 1.
Once selected, you can also use the “+” or “-” keys to change the
data.
Note: Press and hold the BALL key to reset the Balls and Strikes.
Each press of this key increases the Strike count by 1.
Once selected, you can also use the “+” or “-” keys to change the
data.
Note: Press and hold the STRIKE key to reset the Balls and Strikes.
Each press of this key increases the Out count by 1.
Once selected, you can also use the “+” or “-” keys to change the
data.
Note: Press and hold the OUT key to reset the Balls, Strikes, and
Outs.
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HIT / ERROR / HORN screen
HIT
ERROR
HORN
Hits
Home: 0 Guest: 0
HIT
ERROR
HORN
Press (+)
for Horn
HIT
ERROR
Accessed
by
pressing
HIT / ERROR / HORN
These screens provide access to the Hits and Errors functions
as well as the Horn. The cursor indicates the currently selected
team. Use the HOME or GUESTS keys to select the team, then,
use the “+”key to turn ON the Hit or Error indicator on the
scoreboard. The indicator will flash a few tines, then turn OFF
automatically.
Note: If you are using inning by inning scoring the total Hits or
Total Errors is incremented when the “+” key is pressed. (You may also use the “-” key for corrections if needed.
Hits
Home: _ Guest:
HIT
ERROR
HORN
Errors
Home: 0 Guest: 0
Press this key to select the Hit function.
Use the “+” key to set hits to 0 and to increment. Use the “-“
key to decrement the hits. Use the “Home” or “Guests” key
to move the cursor.
Note: Hits will be blank on initialization.
Note: On boards that support Hits indicators. Incrementing
Hits will either put a digital “H” or bulls eye on the
scoreboard. A keypress of Ball, Strike, Out, or incrementing
the score or inning will clear the indicator.
Press this key a second time to select the Errors function
Use the “+” key to set hits to 0 and to increment. Use the “-“
key to decrement the hits. Use the “Home” or “Guests” key
to move the cursor.
Note: Errors will be blank on initialization.
Note: On boards that support Errors indicators.
Incrementing Errors will either put a digital “E” or bulls
eye on the scoreboard. A keypress of Ball, Strike, Out, or
incrementing the score or inning will clear the indicator.
Press this key a third time to access the Horn.
Use the “+” key to sound the Horn.Note: Some scoreboards may not have a horn.
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AT BAT screen (for scoreboards without a timer)
At Bat: 45
AT BAT
TIME
Accessed
by
pressing
AT BAT
This screen is for entering the AT BAT information. Use the
“+” or “-” keys to enter the player number. (Hold down the “+”
or “-” keys for fast advance).
AT BAT
TIME
At Bat: _
Note: Some models of scoreboards have digits for both At Bat and Time. However, the
MPCX2 only supports either one depending on the controller Scoreboard Model
configuration.
Allows you to enter the At Bat information.
Use the “+” or “-” keys to enter the player number.
Note: Hold the key down for fast advance.
Note: Pressing the HOME or GUESTS key will change
possession with boards that have possession indicators.
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TIME screen (for scoreboards with a timer)
Set Time:
0:00
Time Direction
(+)UP (-)Down
Set Time:
0:00
Timer
Press(+)
Inn: 1 Time: ON
Home: 0 Guest: 0
AT BAT
TIME
AT BAT
TIME
AT BAT
TIME
Accessed
by
pressing
TIME
This screen handles the time functions. You must be at this
screen in order to start the time. It also allows you to set the
time. The cursor indicates the Minutes or Seconds as being
selected. Use the AT BAT / TIME key to step to the desired
element of time, then, use the “+” or “-” keys to change its
value and send it to the scoreboard. (Hold down the “+” or “-”
keys for fast advance).
Additional presses of the AT BAT / TIME key will allow you
to change the direction the timer will count, and to disable or
enable the Auto Horn.
Timer
Press(+)
AT BAT
TIME
AT BAT
TIME
+
Auto Horn
(+)On (-)Off
AT BAT
TIME
Or
Note: To display Time on scoreboard models 1520, 1020, or 1620 (Inning and Time are displayed in the
same digits), set the Inning to Zero. Otherwise it will display the inning.
Note: Some models of scoreboards have digits for both At Bat and Time. However, the MPCX2 only supports
either one depending on the controller Scoreboard Model configuration.
Note: If you are operating a scoreboard that has a timer, the
AT BAT / TIME key is used to stop the timer when it is running.
If the timer is stopped and time is still left, it will prompt you to press “+” to start
the timer.
Press “+” to start the timer
and return to the main screen.
Note: If there is not a time set, then it will not return to the
main screen and it will stay on the “Timer Press (+)”screen.
Press To set the Minutes:
Use the “+” and “-” keys to enter the minutes.
Press Again to set the Seconds:
Use the “+” and “-” keys to enter the seconds.
Note:Hold the key down for fast advance.
Press Again to select the timer Direction:
Use the “+” and “-” keys to select the direction.
Note: The cursor indicates the current setting.
Press Again to access the Auto Horn option:
Use the “+” and “-” keys to enable or disable
The Auto Horn.
Note: The cursor indicates the current setting.
Note: Press INNING / SCORE any time to return to the main screen.
Note: Some timers will display tenths of seconds while others display only whole seconds. In all cases the time is divided into
fractions of a second for greater accuracy. It may be possible to start and stop the time and see no change in the displayed time even
though several fractions of a second may have been counted off. The fractions of seconds are always cleared when a new time is set.
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Options Menu
OPTIONS
Clear Scoreboard
Press(+)
Edit ETN
Press(+)
Guests ETN
Press (+)
Home ETN
Press (+)
Home ETN
_
Several option settings are available to fine tune the scoreboard system to your needs. These settings are saved
in the control. They are remembered even if the control is turned OFF or the batteries removed. When a control
turns ON the scoreboard, these settings are sent to the scoreboard and are used to define how it operates. This
allows each coach or group to have their own control with its unique option choices, thus eliminating the need
to set up the options every time the scoreboard is used. For example, Brightness (Baseball – day time) (Soccer –
night time).
It is also possible to use more than one control to operate the scoreboard. For instance, the Time can be
controlled by one person while someone else operates the rest of the scoreboard with another control.
Standard Options
The options key can be used to access the following features. Each press of the options key moves you
to the next option screen.
Note: In this illustration the cursor indicates the default factory settings.
Note: You can return to the main screen at any time by pressing PERIOD / SCORE.
Allows you to clear the scoreboard data.
Note:The period will be set to 1, scores will be set to 0, and all other
data are set to blank.
Allows you to edit the Electronic Team Name for both Home and
Guest.
Note: The ETN can only be edited when time is stopped.
Note: After pressing the “+” key to get into the ETN menu, press the
“Options” button to switch between Home and Guest ETN’s.
Use the “+” to go increment the alphabet and the “-“ key to decrement
the alphabet. Use the “Options” button to advance the cursor.
Note:Hold the key down for fast advance.
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Auto Horn
(+)On (-)Off
Set Time of Day
Press (+)
Signal Strength
L>>>>>>>>>>>>H
Battery Level
L>>>>>>>>>>>>H
Brightness
(+)HIGH (-)LOW
Time Up/Down
(+)Up (-)Down
Allows you to set the direction the timer will count.
Note: In baseball the Time Up/Down control is in the At Bat / Time button.
Allows you to select the Brightness Level of the
scoreboard. (High or Low)
Allows you to enable or disable the automatic horn. (Sounds for about 4
seconds when time has expired). Note:In baseball the Auto Horn control is in the At Bat / Time button.
Turns the control OFF and blanks all scoreboard functions except Time.
Uses the displayed time as the set time if it is a valid Time Of Day.
Otherwise blanks the entire scoreboard.
Note: Not all scoreboard models support Time Of Day and thus not all
controllers will display Time of Day.
Reports the condition of the batteries in the control.
Note: “Low Battery!!!” Will display when it is approaching time to
change batteries. When 0 bars of battery life are left the batteries must
be replaced immediately.
Allows you to check signal strength when connected to a receiver.
Used as an indication of reliability of communications.
Affected by distance, battery condition, obstructions and signal
interference.
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Advanced Options
Enter Code to
Change Settings
Link Menu
Press (+)
HOME
GUESTS
+
-
Add a Rec ID
Press (+)
Delete a Rec ID
Press (+)
View Rec ID’s
Press (+)
OPTIONS
Scoreboard Model
Setting Scoreboard Model
The next press of the options key will display one of the following screens. It indicates which
of the scoreboard model series the control is currently configured to operate. Use the “+” key
to toggle thru the scoreboard models. Press the OPTIONS key again to exit the options
routine. The last scoreboard series displayed will become the new control configuration.
This menu option allows you to access settings that affect how the control
operates. Generally, these settings need not be changed and should only be
changed by an experienced operator or under direction from the Nevco Service
Department.
Press the following key sequence:
a. Segment timer - (Segment time) (+) (-) (Auto Horn)
b. Shot Clock/Pitch Time/Delay Of Game - (Reset 1) (+) (-) (Reset 2)
to gain access to the following additional menu items.
Or
Press the OPTIONS key to return to the main screen.
This menu option allows the user to add a receiver ID, delete a receiver ID, and
to view the status of which ID’s are programmed and enabled or disabled. Press
the button to scroll through the different link menus.
Please refer to sections “Mating a New Control to Receiver(s)” and “Adding,
Deleting or Enabling/Disabling Receiver ID’s” for detailed instructions.
Refer to the Scoreboard Model table found below for the appropriate
scoreboard model to be used with your scoreboard.
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ON/
OFF
MPCX2 Control / Receiver setup procedure
Enter Rec ID:
000000
Reset Now?
(+)NOW (-)LATER
Add Another?
(+)YES (-)NO
Options
Record Receiver ID’s Here
Before using the MPCX2 control it must be mated to the receiver(s) and set for the model of scoreboard that
you wish to operate.
Mating a New Control to Receiver(s)
Step 1. Record the receiver(s) ID’s located on the receiver box before
installation for future reference. Multiple receivers can be
used with multiple controllers all on the same network.
Step 2. Install the receiver(s) into the scoreboard and power up the
receiver(s) that are to be used.
a. Standard Installation – Uses the RJ12 output of the receiver.
b. Rain Type Box Installation – Uses the coax output of the receiver and a 9VDC power
supply.
Step 3. Wait approximately 15 seconds after the receiver has been turned on before turning on the
MPCX2 controller in order to allow enough time for the receiver to be initialized.
Step 4. Insert the batteries included with the MPCX2 control or turn the control ON by pressing
The display will read:
Step 5. Enter in the receiver ID’s located on the receiver box using the controller keypad buttons
(NEXT) to move the cursor and or to increment or decrement each digit.
When done press the (BACK) button in the lower left corner.
Step 6. The screen will then prompt with.
Step 7. Pressing will reset the controller. Pressing will allow additional receiver ID’s to be
Step 8. If additional receivers are to be added then select and repeat steps 5 through 6. If
entered into the controller and will display the message.
additional receivers do not need to be added then select and the controller will be reset.
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Setting the Control for Your Model of Scoreboard
Scoreboard Model
(+)
Enter Code to
Change Settings
ON/
OFF
Options
HOME
GUESTS
+
-
Options
+
Options
This procedure is not necessary if you have one of the following models:
Step 3. Enter the “Code” with the buttons in the sequence
a. Segment timer - (Segment time) (+) (-) (Auto Horn)
b. Shot Clock/Pitch Time/Delay Of Game - (Reset 1) (+) (-) (Reset 2)
Step 4. Continue pressing the button until the display reads
Step 5. Press the key to select the scoreboard model shown in the table below.
Step 6. Press the key to exit the menu.
Multiple Receivers and Controllers
Both multiple controllers and receivers can be on the same network.
Multiple Controllers
For example, one person with a controller can control Game Time and another person with a separate
controller can control Game Score of the same game on the same scoreboard. Multiple controllers can
be used for any combination of game data.
If a second controller is powered on after the first powered on controller has been initialized, then the
second controller will be configured with the same Scoreboard Model described in the “Setting the
Control for Your Model of Scoreboard” section.
Multiple Receivers
Multiple receivers can be used on the same network. One example could be separate scoreboards for
the same game or in the case of basketball one receiver controls the scoreboard while other receiver(s)
control the shot clock(s).
Scoreboard will not turn ON when control
is turned ON
Control continues to search after an
unusually long time
Data won’t change on control
Control display shows incorrect
information
Cannot turn the time ON
Receiver not working or
receiver/scoreboard not powered up
Cycle power to receiver/scoreboard
Control signal weak
Check signal
strength (see
Options menu)
Out of Range
Battery level low
Replace batteries
Control in a poor
location
Make sure the control is in clear line of
sight of the scoreboard
Move closer to scoreboard
Control is linked to extra unwanted
receivers or wanted receivers are not
powered ON.
Use the Options Menu to check the
receivers the control is linked to and
the receivers on its list.
Control is not linked to this scoreboard
Find and use the control for this
scoreboard.
Link the control to this scoreboard or
group (see Options Menu)
Didn’t sync up
Power control OFF, then ON
Control is ON but scoreboard/timer is
OFF (data is changing on control)
No power to scoreboard
Check all switches, breakers, and fuses
Bad connection between Receiver and
scoreboard module
Check all cables and connections
Scoreboard/timer is ON but does not
respond to control
Control and receiver are not communicating
Turn control OFF, then ON to establish
communications
My control will not operate scoreboard
(Out of Range)
Poor connection with bad line of sight to
the scoreboard or distance is too great.
Return to a closer location with direct
line of sight and verify Signal Strength.
If that does not work then cycle power
to controller
I cannot set the time
The time is running
Stop the time first
Cannot turn the time ON
Time at 0.0 and set to count down
Set some time on the clock
Scoreboard is ON – Control is OFF
Batteries were removed while scoreboard
ON
Batteries were completely discharged while
scoreboard is on
Install batteries -- power ON
Cycle power at scoreboard
Not all controls of a multi-control
scoreboard system will operate the
scoreboard
Multiple controllers were powered on at the
same time and not all connected
Power cycle the controllers that are not
operating the scoreboard.
Scoreboard connected to MPCX2 is
displaying data in the wrong places,
incorrect data, or horn constantly sounds.
Control is not configured for correct
scoreboard model series
Reconfigure the control (see options
menu)
Problem Cause Solution
If the problem persists please contact the Nevco Service Department.
800-851-4040
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LED Status
MPCX2 Connection Status
Solid On
The receiver is powered on, but a connection attempt has not yet been made, or a connection
attempt was unsuccessful.
Blinking Fast
(multiple times a second)
The receiver is in the network and connected. The receiver may appear to not be blinking due to it
blinking very quickly. If the receiver is connected to Scorbitz through the Ethernet jack, then it
will blink more visibly.
Blinking Slow
(approximately once a second)
The receiver is not connected but connection attempts are being made. Each slow blink is a
connection attempt. If the receiver is intended for the network and it is flashing slowly but never
connects then verify that the receiver list in the MPCX2 control is correct.
Solid Off
The receiver is not powered on. It is also possible that the receiver is powered on but for some
reason the LED has been turned off. If this is suspected to be the case then cycle power to the
receiver and the LED should turn on after a brief delay.
LED STATUS
The receiver has a red status LED next to the RJ12 and Ethernet jack. It can be used to diagnose the status of the
MPCX2 receiver.
MPCX2 receiver status LED
RECEIVER IDENTIFICATION ON POWERUP
On powerup the receiver connected to the OCM will identify itself by flashing from the most significant 2
digit numbers to the least significant 2 digit numbers. For example, a receiver with ID 123456 will flash 12,
34, and then 56 on power up. This is used to distinguish which X2 receiver is connected to which OCM’s
without having to open up the scoreboard.
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WARNING: To satisfy FCC RF exposure requirements for mobile transmitting devices, a separation distance of 20 cm or
more should be maintained between the antenna of this device and persons during device operation. To ensure compliance,
operations at closer than this distance is not recommended. The antenna used for this transmitter must not be co-located in
conjunction with any other antenna or transmitter.
Features
Specifications
MPCX2 Control:
Size:
o Small and light weight (fits in or clips to pocket)
Approximately 3¼” x 5½” x
7
/8”
o Electronic Team Name and Caption Support
Weight:
5½ oz. (including batteries)
o Tactile confirmation of key pressed
Keypad:
o High visibility transflective display
12 keys
o Convenient wireless operation
Display:
o Built in wireless signal strength meter
32 character LCD
o Power conservation circuitry
Power requirements:
o Built in battery meter
Two AA cells (included)
o Long battery life
Operating distance:
o Uses inexpensive, readily available AA batteries
1000 feet (Clear line of sight)
o Sealed keyboard
Receiver Output:
o No slip grip
One BNC connector (2 loads with up to 1000
ft. coax each)
o Ergonomic single hand operation
Operating temperature:
o Internal antenna
0°F to 150°F
o Mate multiple controls to same scoreboard
o Operate multiple scoreboards
Certifications:
o Retrofits to existing wired installations
FCC part 15 Class B
CE
RoHS
NOTE: This equipment has been tested and found to comply with the limits for a Class B digital device, pursuant to part 15 of the FCC Rules. These limits are designed to provide reasonable
protection against harmful interference in a residential installation. This equipment generates, uses and can radiate radio frequency energy and, if not installed and used in accordance with the
instructions, may cause harmful interference to radio communications. However, there is no guarantee that interference will not occur in a particular installation. If this equipment does cause
harmful interference to radio or television reception, which can be determined by turning the equipment off and on, the user is encouraged to try to correct the interference by one or more of
the following measures:
—Reorient or relocate the receiving antenna.
—Increase the separation between the equipment and receiver.
—Connect the equipment into an outlet on a circuit different from that to which the receiver is connected.
—Consult the dealer or an experienced radio/ TV technician for help.
The user is cautioned that changes and modifications made to the equipment without the approval of Nevco could void the user’s authority to operate this equipment.
This class B digital apparatus meets all requirements of the Canadian Interference- Causing Equipment Regulations.
Cet appareil numerique de la classe B repecte toutes les exigences du Reglement sure le materiel brouller du Canada.
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