Net.Do A300, A300XP User Manual

Page 1
A300/XP
MOVING LIGHT CONTROLLER
USER MANUAL
( Version Number: 3.5 )
Net.DO LIGHTING CONTROL EQUIPMENT CO.,LTD
http://www.netdo.com.cn
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A300/XP Moving Light Controller. PAGE: 2
Contents
1 Summary ..................................................................................................................................... 4
1.1 Function ..............................................................................................................................4
1.2 Specification parameter.......................................................................................................5
2 Installation...................................................................................................................................6
2.1 Safety caution......................................................................................................................6
2.2 Connect the power...............................................................................................................6
2.3 Connect intelligent Fixtures with digital Dimmer...............................................................6
2.4 Audio signal source.............................................................................................................7
3 Operation Guide..........................................................................................................................8
3.1 Panel plot.............................................................................................................................8
3.2 Useful glossary....................................................................................................................9
3.3 Keyboard.............................................................................................................................9
3.4 Fader and Wheel ...............................................................................................................12
3.5 Introduction to back board port.........................................................................................12
4 Settings of intelligent Fixtures ..................................................................................................13
4.1 Know more about your intelligent Fixtures ......................................................................13
4.2 X/Y ( pan / tilt ) Channel Analysis....................................................................................13
4.3 Allocation of DMX512 address & Setting of X/Y............................................................13
4.3.1 Fixed allocate addresses of intelligent Fixture ...............................................13
4.3.2 Dynamically allocate addresses of intelligent Fixtures: ................................14
4.3.3 Methods & steps of X/Y settings: .....................................................................14
5 Manual mode of intelligent Fixtures.........................................................................................17
5.1 CHANNEL Faders & Wheel.............................................................................................17
5.2 Manual run of intelligent Fixtures.....................................................................................17
5.3 Cancel the Manual run of intelligent Fixtures...................................................................18
6 Edit of Scenes............................................................................................................................19
6.1 Important tips .................................................................................................................... 19
6.2 Edit records’ steps of Scenes.............................................................................................19
6.3 Copy of Scenes..................................................................................................................19
7 Edit of Chase program ..............................................................................................................20
7.1 Edit the Chase program:.................................................................................................... 20
8 MACRO program edit ..............................................................................................................22
8.1 Steps of record MACRO program edit..............................................................................22
9 Running.....................................................................................................................................23
9.1 Run Scenes........................................................................................................................23
9.2 Run Chases........................................................................................................................23
9.2.1 Check running conditions of each Steps of the Chase.................................24
9.2.2 Trigger mode of Chases.................................................................................... 24
9.2.3 Adjust the SPEED % & CROSS% under the Auto mode.............................25
9.3 Run MACRO ....................................................................................................................25
10 Shape track..............................................................................................................................26
10.1 Shape track generator...................................................................................................... 26
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10.2 Call and edit of Shapes....................................................................................................26
10.3 Stop & run the Shapes.....................................................................................................28
10.4 Cancel intelligent Fixture's call of Shape........................................................................ 28
10.5 View the call of Shapes...................................................................................................28
10.6 Skills of using Shapes .....................................................................................................29
11 Load and save MEM-CARD...................................................................................................31
11.1 Use of MEM-CARD .......................................................................................................31
11.2 Save File..........................................................................................................................31
11.3 Load File .........................................................................................................................31
12 VGA human-computer interface ............................................................................................. 33
13 Initializtion of data ..................................................................................................................33
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1 Summary
1.1 Function
A300 series’ Intelligent Fixtures Controller can connect up to 15 intelligent Fixtures with a
maximum of 32 Channels each. It uses 16-bit X/Y control for absolutely precise movement.
The new technology of the core microcomputer has strengthened the functions. They are more
humanized.
z The intelligent Fixtures can be manually controlled and run multi Scenes and multi Chase
programs to give out various combination effects.
z Up to 15 intelligent Fixtures may be connected with a maximum of 32 Channels each
z The X/Y Channel of different intelligent Fixtures can be controlled by X/Y Wheel.
z The controller adopts MEM-CARD (memory card) ports, data can be stored in 3 files with
memory card. Each file can record all the data documents of the whole controller.
z The controller has 15 MACRO, combination of different Manual run, Scenes, Chases,
Shapes can be recorded in a MACRO. The combined effects can be quickly called by
MACRO keys according to the needs of the performance.
z Able to store 30 Chase programs with a maximum of 100 Steps each. Synchronous music,
automatic Speed control, manual Swing is offered.
z 8 Chase, 30 preset Scenes can be operated at one time. Up to15 intelligent Fixtures can
be selected simultaneously.
z Shape track control is provided to control such effects as circles, lines and shapes like 8
etc.
z VGA port is offered, the detailed and visualized human-computer interface makes the
control easier.
z DMX512 output with optical isolated, ensure the safety of controller.
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1.2 Specification parameter
A300 (+v) A300 XP
DMX512/1990 OUTPUT
SIGNAL
Yes Yes
CONTROLLABLE DMX512
CHANNEL
240 240
MAX FIXTURES 15 15
MAX FIXTURE CHANNELS 16 32
DIRECT CALL OF SCENES 30 30
MACRO 15 15
CHASE PROGRAM 30 30
MAX STEPS OF EACH
CHASE
100 100
SYNCHRONOUS CHASES 8 8
CHASE SPEED RANGE 0.03s~180s 0.03s~180s
CHASE TRIGGER MODE Auto, Music, Swing Auto, Music, Swing
CHASE DIRECTION
CONTROL
Forward/ Inversion Forward/ Inversion
SHAPE CONTROL Yes Yes
VGA OUTPUT PORT Only for A300+v model Yes
LCD MONITOR Yes Yes
FLASH -CARD PORT Yes Yes
MUSIC SIGNAL INPUT Unbalanced line level input (1/4” Monophonic audio input)
/ MIC input
DMX512 OUTPUT PORT 2 Optical isolated output port
ELECTRIC POWER
SOURCE
Switch mode power, voltage range: 90~250VAC, frequency:
50/60, short-circuit protection & overload protection
POWER 5W
SIZE 485mm x 267mm x 85mm
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2 Installation
A300 series Intelligent Fixtures Controllers’ packing chest contents items as following:
z One A300 Intelligent Fixtures Controller:
Ps: to confirm the model of the controller, please check the model number and
software version number displayed on the LCD monitor when run the controller.
z One feed cable; one user’s guide.
The controller is of international 19” construction standard of installation. It can be in board
installed or installed on the 19” stander or machine cabinet.
2.1 Safety caution
z The controller must be connected with the protective groundwire to ensure safety.
z The intelligent Fixtures controller is sophisticated electronics. Please mind the dust
and moist.
2.2 Connect the power
Please check the supply power, ensure it in the suitable voltage range of the controller. The
plug must connect with the protective groundwire to ensure the safety.
2.3 Connect intelligent Fixtures with digital Dimmer
z There are two DMX512 XLR-D3F output sockets on the rear panel of the Controller,
Pin 1 for signal ground, Pin 2 for negative, and Pin 3 for positive.
z DMX512 cable is screened twist wire. Each end of the cable should be joined to XLR
plug by user. Pin 1of XLR plug is connected to the screen net of the cable. Two wires
of twist (distinguished by different colors) are connected to Pin 2 and Pin 3 of the plug
respectively. Please do not confuse.
SCREENED TWIST LINE
FIXTURE
LIGHTING CONTROLLER
FIXTURE
120 OHM TERMINAL RESISTANCE
DMX512 OUTPUT
3
12
3
1
2
Pin number Cable conductor
1 Shield
2 Negative pole
3 Positive pole
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2.4 Audio signal source
z The audio signal can select from sound mixing console and line level output of other
audio devices, or MIC selection. The controller can automatically pick the part of
low-frequency swing as the music trigger signal of Chase program.
z One unbalanced monophonic audio input locates in the back board, the range of line
level input is: -10dB ~ +10db. When audio device is plug in, the audio source is line
level input. When there nothing plug in, the audio source is MIC selection.
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3 Operation Guide
3.1 Panel plot
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3.2 Useful glossary
z Scene: the concourse of Channel values of intelligent Fixtures’ X/Y position, Shape
track, brightness, gobo, color, etc.
z Chase program: every Chase program is composed of some Chase Steps, and
every Step is a Scene indeed.
3.3 Keyboard
Some keys have corresponding LED indicators. When a LED indicator is on, the Controller
is executing the key’s function.
FUNCTION KEYS:
CHASE.A Function key for Chase (Group A, controls Chase program A1~A15)
CHASE.B Function key for Chase (Group B, controls Chase program B1~B15)
1. Used for choosing Chases:
When button down, The controller is in Chase running state. with number keys
1~15 to different Chases.
2. Used for checking the parameter of Chase
Press a number key to the very Chase when pressing a function key, the
parameters of the very Chase can be viewed and transferred into without
affecting current state.
SCENE.A Function key for Scenes (Group A, control Scene A1~A15)
SCENE.B Function key for Scenes (Group B, control Scene B1~B15)
When button down, the controller enters the state of controlling Scenes, meanwhile
number keys 1~11 are for choosing Scenes.
(Preset Scenes are divided into Group A and Group B with 15 preset Scenes each)
MACRO Function key for MACRO control (alias MACRO environment key)
When button down, the controller enters the state of MACRO control, with number
keys 1~15 for choosing MACRO. With double-clicking number keys, the certain MACRO
program is run.
Combination of different Manual run, Scenes, Chases, Shapes can be recorded in a
MACRO. The combined effects can be quickly called by MACRO keys according to the
needs of the performance..
MANUAL Function key for Manual control
When buttons down, The controller enters the state of Manual, with number keys
1~15 for choosing intelligent Fixtures.
To turn into VGA interface which displays Channel values of intelligent Fixtures,
press the button again.
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Number keys (1~15)
There are 15 number keys on the controller. Under different states of different
function keys, the keys give different effects. For example: when the LED of a number key
is on, it means it’s outputting a very Scene or a very Chase program.
CONTROL KEYS:
CLEAR Clear key
Clear the whole choice of current number key.
TYPE Key for choosing the type of number keys
Independently set the type of number keys ( Latch, Swop of saving.) under some
state.
z Latch: Press a number key, the output of the key will be Latch, the
corresponding Chase or Scene output. press the key again, the output is
deleted. More than one number key can be pressed under this state.
z Swop: Press a number key, the content of the key is latch and the content of
other keys is deleted.
Press TYPE continuously, the type of number keys will change repeatedly.
The types of number keys under different state:
MODE Key for choosing trigger mode of Chase
There are 4 mode totally:
z auto mode: The Chase running speed is controlled by Speed%.
z swing mode: The Chase running speed is control by Key SWING.
z music mode: Chases are music swing triggered.
Press MODE continuously can change the Chase trigger mode.
W SWING X Key for choosing direction of Chases and swing
When running a Chase, the key is used for change direction of the Chase.
When the Chase mode is under swing mode, hit the key with certain rhythm, then
the Chase will run with the very rhythm.
TIME Controlling key for the Chase running time
When pressing the button, with the use of the X/Y wheel, the Speed% and Cross% of
current Chase can be adjusted.
BLACKOUT Blackout key(or cut light key)
To turn all lights down
STATE LATCH SWOP
CHASE
✔ ✔
SCENE
✔ ✔
MANUAL
✔ ✘
MACRO
✘ ✔
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EDIT KEYS:
PROGRAM Program edit key
When in running state, press the button to enter the edit state. The LED indicator will
flicker.
SET X/Y X/Y (PAN/ TILT) Channel setting key of intelligent Fixtures
COPY, DELETE Copy and Delete key
Under the state of Chase programs, the above two keys are used for copy, paste and
delete.
- STEP + Chase Step number minus / plus key
When a Chase program is edited, is used to change the Step number of the current
Chase program.
KEYS FOR SHAPE TRACKS:
STOP Stop key for Shape track
Used for stop all the Shape generators, restore intelligent Fixtures to X/Y origin point.
PLAY Run and edit key of Shape tracks
Used for running the Shape track generator, and entering the edit state of Shapes.
Speed / Size Speed of Shape / Size of Shape key
Offset / Dir Offset of Shape phase/ Direction edit key
VIEW Calling key of Shapes
Used for viewing the calls of Shapes.
FILE CONTROL KEYS:
LOAD Key for loading files
Use the key with File keys (File1~3) to load data from MEM-CARD to the controller.
SAVE Key for saving files
Use the key with File keys (File1~3) to save data of the controller into MEM-CARD.
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3.4 Fader and Wheel
There are 16 Channel Faders, up-push Faders will increase the corresponding value,
down-push them will decrease values.
CH1~CH16 Group of Faders
z When the keys 1~16 beside the group is workable, the group of Faders can be used
to control the value of Channel 1~16 of intelligent Fixtures.
z When the keys 17~32 beside the group is workable, the group of Faders can be
used to control the value of Channel 17~32 of intelligent Fixtures.
X/Y WHEEL
z X wheel used for setting the PAN of intelligent Fixtures, and Y wheel for TILT under
the Manual mode.
z Used for adjusting the Chase Speed% & Cross% under the running state.
z X/Y wheels used for transferring and editing a very item under edit mode.
z X/Y wheels is of dead-band regulated mode, that is, the faster it roles, the adduction
will increase by degrees.
3.5 Introduction to back board port
Introduction:
z The controller adopts two DMX512 output modules with optical isolated and the
same output.
z The audio input socket is 1/4” monophonic socket, with input line level 0dB. When
audio device is plug in, the audio source is line level input. When there nothing plug
in, the audio source is MIC selection.
z Differences are found in the ports of different models of controllers, please view the
parameter table.
z When connected to the AC power, please make sure the controller is connected to
the protective groundwire and ensure the voltage is suitable for safety concerned.
AC power input VGA port DMX512 output Audio input
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4 Settings of intelligent Fixtures
4.1 Know more about your intelligent Fixtures
When programming, the intelligent Fixtures user’s guide should be at hand, for the
number of channels and the control parameters varies for different intelligent Fixtures. For
example: the address code, the functions of each control channel.
4.2 X/Y ( pan / tilt ) Channel Analysis
X channel controls left/right (PAN) movement of the intelligent Fixtures, while Y channel
controls up/down (TILT) movement.
The controller can control the intelligent Fixtures with 8-bit or 16-bit resolution. To make
the X/Y wheels fit for any intelligent Fixtures which adopt DMX512 protocol, receiving address
code of every intelligent Fixture must be set in advance; then the X/Y channel of each
intelligent Fixture should input into the controller according to the serial number. If X/Y gradual
movement (CROSS) and Shape track effects are wanted, the X/Y of the intelligent Fixtures
must be set in advance.
The X of intelligent Fixtures with 16-bit resolution is controlled by two data channels, and
the Y the same; that is, they are controlled by the four channels as follows: X coarse adjust
channel (Xh: high 8bit), X fine adjust channel ( Xl: low 8bit), Y coarse adjust channel (Yh: high
8bit), and Y fine adjust channel ( Yl: low 8bit). The 8-bit intelligent Fixtures only have two: X
coarse adjust channel (Xh: high 8bit), Y coarse adjust channel (Yh: high 8bit).
4.3 Allocation of DMX512 address & Setting of X/Y
4.3.1 Fixed allocate addresses of intelligent Fixture
z The origin setup of the controllers is set for 15 intelligent Fixtures with 16 channels
for each Fixture.
z The method of data initializtion is in chapter 13.
z The fixed intervals for each intelligent Fixture’s DMX512 address are as follows:
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Chart 1: Setting of the intelligent address switch when fixed intervals are acquiescent arranged
intelligent
Fixtures
NO.
DMX512 address
The switch
value of address
123456789
01 1 100000000 02 17 100010000 03 33 100001000 04 49 100011000 05 65 100000100 06 81 100010100 07 97 100001100 08 113 100011100 09 129 100000010 10 145 100010010 11 161 100001010 12 177 100011010 13 193 100000110 14 209 100010110 15 225 100001110
Ps: 0=OFF, 1=ON
The first address settings of different companies are varied, so the 512 channels are
expressed in two ways: 1
st
, 000~511; 2nd, 001~512. The addresses of above chart only fit for
the second one. For the products from companies who use the first way, please minus 1 from
each address in the above chart (for the equipment with binary system, only the first 1 need to
be changed into 0).
4.3.2 Dynamically allocate addresses of intelligent Fixtures:
Uses can allocate DMX channel to each intelligent Fixture dynamically. A maximum of 15
Fixtures with up to 32 channels each can be chosen.
(The function is only for Model A300XP)
Ps: The maximum number of controllable Fixtures and Channels are different of different
models of controller; please check the parameters table of controllers.
4.3.3 Methods & steps of X/Y settings:
1. Press PROGRAM to enter edit state; the indicator on.
2. Press SET X/Y to enter setting state of intelligent Fixtures.
3. Use number keys 1~15 to select the Fixture wanted.
4. Use X wheel to select items edited. (The items are in several pages, it will go to
adjacent page when the [ ] moves to the right/left edge)
5. Use Y wheel to set the very value.
6. Repeat step 3~5 to set other intelligent Fixtures.
7. Press PROGRAM to escape from edit state.
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The setting screen of intelligent Fixtures’ total number of Channels:
(The following output is only suitable for Model A300XP)
Setting state of Fixtures (More inf. on the right)
DMX address total channels
of the Fixture of the Fixture
The setting screen for X Channel:
coarse adjust fine adjust
channel of X channel of X
The setting screen for Y Channel:
coarse adjust fine adjust
channel of Y channel of Y
Tips:
z Notice: Changes of total number of Channels will affect the first DMX address of
intelligent Fixtures. Please check whether the DMX addresses of each intelligent
Fixture is right with the controllers after changing Channel’s number.
z If the total number of DMX Channel is over 240, the controller will automatically
shield the intelligent Fixtures with over Channels.
z For 16-bit intelligent Fixtures, when only the Xh and Yh Channels are set with [no] for
Xl and Yl Channel, the Fixtures will run in 8-bit resolution. Thus, the characters of
16-bit Fixtures such as precise position and smooth track cannot be displayed.
P-FIXTURE:
add
r
= 017 ch[16] ->
P-FIXTURE:
Xh[01]
Xl = 02 ->
P-FIXTURE: <-
Yh[03]
Yl=04
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Examples:
1. Some 8-bit intelligent Fixture with 12 Channels, X axis on Channel 5, Y axis on
Channel 7
2. Some 16-bit intelligent Fixture with 18 Channels, Xh on Channel 5, Xl on
Channel 6, Yh on Channel 7, Yl on Channel 8
The automatic setting for false X/Y settings:
When Xh=no or Yh=no. the very Xl, Yl will become no according to the automatic setting.
View setups for every intelligent Fixture:
Methods:
1. Press PROGRAM to enter edit state; the indicator on.
2. Press SET X/Y to enter setting state of intelligent Fixtures.
3. Use number keys 1~15 to select the Fixture wanted.
4. Repeat step 3, view the setups of each Fixture on LCD monitor.
5. Press PROGRAM to escape from edit state.
P-FIXTURE:
add
r
= 001 ch[12] ->
P-FIXTURE:
Xh[05]
Xl=no ->
P-FIXTURE: <-
Yh[07]
Yl=no
P-FIXTURE:
Xh[05]
Xl = 06 ->
P-FIXTURE: <-
Yh[07]
Yl=08
P-FIXTURE:
add
r
= 013 ch[18] ->
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5 Manual mode of intelligent Fixtures
Set Channel value of brightness, X/Y, Shape… of a pointed intelligent Fixture under the
Manual mode.
The items controlled by each Channels are different to different intelligent Fixtures.
Knowledge of details about the items and Channels is necessary for skillful management.
Manual mode is adopted as the most advanced mode, the chosen intelligent Fixture will
automatically escape from the current Scene and Chase when transferred into Manual mode.
Manual run is also the basic run. It can store the Scenes. It is also the basic run for Chase
program edit.
MANUAL used with number keys (1~15) can enter the function of choosing Fixtures.
When the indicators of number keys are on, the very intelligent Fixture is under choice mode.
The chosen Fixture can be controlled by Channel Fader (CHANNEL) and X/Y wheels.
5.1 CHANNEL Faders & Wheel
The channel value of intelligent Fixtures is set by channel Faders CH1~16.
When the keys 1~16 beside the group is workable, the group of Faders can be used to
control the value of Channel 1~16 of intelligent Fixtures.
When the keys 17~32 beside the group is workable, the group of Faders can be used to
control the value of Channel 17~32 of intelligent Fixtures.
The X channel of intelligent Fixtures is set by X wheel, while Y wheel for Y Channel, with
a range of 0~255 for Channel Faders’ values. No matter the X/Y is of 8bit or 16bit resolution,
the value range of the wheels is 0~999, representing the entire movement range of the X axis
and Y axis. For 16bit Fixtures, X wheel controls Xh and Xl Channels at the same time, while Y
wheel for Yh and Yl Channels; for 8bit Fixtures, X wheel only controls Xh Channel, while Y
wheel only for Yh Channel.
When the X/Y Channel is under the control of wheels, the very Channels Faders are
automatically locked. Only using wheels can change the X/Y position of the intelligent Fixtures.
Under Manual mode, pushing the Faders and rolling wheels can change the value of
corresponding Channels. LCD screen will display current values.
Ps: The display will disappear as soon as Faders stop; it will appear again as soon as
Faders move.
5.2 Manual run of intelligent Fixtures
For different kinds of intelligent Fixtures, only one kind can be manually set at one time.
It’s a common run.
1. Press MANUAL to enter the Manual state.
2. Press number key (1~ 15) to select one or more intelligent Fixtures.
z Only the same type of intelligent Fixtures can be selected at the same time. The
controller will automatically transfer into the current type of intelligent Fixtures,
the former ones will be under the remaining state.
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z The Channels value of intelligent Fixtures under the remaining state (whose
indicators flicker slowly) won’t be changed. The remaining state can be
transferred into choosing state by pressing the very key to make the indicator
on)
3. Use CH1~CH16 Faders to set the Channels value, use wheels to adjust the X/Y
position. (Shape generator can be called at the same time)
4. Press the very number key for the chosen intelligent Fixtures again, the indicators
will be flickering, that means they are under the remaining state.
5. Repeat steps 2~4, set other intelligent Fixtures.
Tips: two number keys can be pressed at the same time to select or escape from the
intelligent Fixtures numbered between the two numbers.
5.3 Cancel the Manual run of intelligent Fixtures
Under the Manual mode of the intelligent Fixtures, press CLEAR to cancle the Manual
runnings without saving the Channel values.
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6 Edit of Scenes
To set suitable value for the brightness, color, X/Y Channels, Shapes of every intelligent
Fixture, the needed light-beam-pattern will be displayed in the air. Accompanied with the call of
Shape generators, a Scene is produced. Each Scene is a combination of the set Channel
values of intelligent Fixtures. The controller can store 30 Scenes which can be run as you
wish.
6.1 Important tips
To run multiple Scenes and multiple Chases at one time, the different values of the same
control Channel will be expressed according to HTP technique.
6.2 Edit records’ steps of Scenes
1. According to the Manual mode of intelligent Fixtures, select intelligent Fixtures and
set the Channel values and X/Y position. (Shape can be called at well)
2. Press PROGRAM to enter edit state; the indicator flickers.
3. Press SCENE.A or SCENE.B to enter Scene choosing state.
4. Use number keys (1~15) to select the Scene you want to save.
5. The controller will escape from the edit state after saving Scenes.
Example: Save the running of the intelligent Fixture as Scene A10.
Press PROGRAM, then press SCENE.A, then press number key 10, done!
6.3 Copy of Scenes
Example: Copy Scene A2 into Scene A10.
1. Firstly, present Scene A2.
2. Press PROGRAM, press SCENE.A, then press number key 10, done.
P-SCENE:
select Scene …
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7 Edit of Chase program
The controller can store 30 Chase programs with up to 100 Steps each. The Steps of the
total Chase program is 255, which is dynamic allocated by the controller automatically. The
Chase programs is composed of several Steps. Steps are similar to Scenes.
7.1 Edit the Chase program:
1. Press PROGRAM to enter edit state, indicator flickers.
2. Press CHASE.A or CHASE.B, Select a group of Chase (A or B).
3. Use number keys(1~15) to select the number of the Chase wanted.
Example: If you want to edit Chase A10,
press number key 10. If the Chase program is empty, the screen will display:
4. Press STEP + to add a Step.
The total Steps current Step (* means the last Step)
Ps:
- STEP + can be used to select Steps.
z If current Step is the last Step of the Chase, * will be displayed.
Example: The last Step of the Chase is Step 10, st [* 10] will be displayed on
the screen.
z Pressing
- STEP +, Steps can be chosen automatically.
z If a new Step is wanted, move to the last Step (which is displayed with *).
press STEP
+, a new Step with the same content is added.
5. Use number keys (1~15) to select intelligent Fixtures; use Manual mode, set the
Channel values of all the intelligent Fixtures. (Shape generator can be used as well)
PROGRAM ...
P-CHASE: (A10)
ste
p
is empty!
P-CHASE: (A10)
tol = 001 st
[
* 1
]
Current Chase number
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6. Repeat steps 4~5, edit next Chase Step.
7. Press PROGRAM, escape from edit state.
(or repeat step 2~6 to edit another Chase program)
Tips:
z When press STEP
+ to add a Chase Step, the system will add a Step after the
former one, and copy the content of the former one. Thus, only with some
changes of values, a new content is edited.
z Use COPY to copy the current Step into another Step
Example: copy Step 1 into Step 8;
Choose Step 1, Pressing COPY and choose Step 8, done.
z Press DELETE to delete current Step. (pressing the button without loose can
continuously delete several Chase Steps)
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8 MACRO program edit
The current Manual mode, Scene, Chase and calls of Shapes is a combined MACRO
running environment. Saving the running environment into a MACRO is convenient for quick
displaying the saved environment again.
A controller can store 15 MACRO programs which can be called directly by keys.
Notice: To prevent false control, calling a MACRO needs double click the corresponding
number keys (1~15) under MACRO state.
8.1 Steps of record MACRO program edit
1. The following mode can be chosen at one time according to different demands.
a) Manual runs intelligent Fixtures.
b) Scene state (enable multi-Scene running)
c) Chase state (enable multi-Chase running)
2. Press PROGRAM, enter edit state, indicator flickers.
3. Press MACRO, enter Macro choosing state.
4. Use number keys (1~ 15) to choose the number of the target MACRO.
5. The controller will escape from edit state after saving the MACRO.
Example: Save the current combination into MACRO 10:
Press PROGRAM, Then press MACRO, then press number key 10, done!
Tips:
z Each MACRO program can independently record the running parameters of all
Chases. The changes of Chases’ parameters will not affect the effect of
MACRO.
z Each MACRO can record all Shape generators’ running parameters
independently. The changes of generators’ parameters will not affect the effect
of MACRO.
P-MACRO:
select macro …
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9 Running
9.1 Run Scenes
Example 1 : Run Scene A1 only
1. Press SCENE.A to enter Scene state of group A;
Thus, number keys (1~15) are for the control of Scene A.
2. Press number key 1 to run Scene A1.
Tips:
z When number keys are under Swop state, only one Scene can be run at one
time.
z When number keys are under Latch state, several Scenes can be run at one
time.
z Press TYPE to change the types of number keys.
Example 2: run Scene B5, Scene B6, and Scene B7 at the same time.
1. Press SCENE.B to enter Scene state of group B;
Thus, number keys (1~15) are for the control of Scene B.
2. Press TYPE to choose Latch state;
3. Press number key 5, 6, 7 to run the needed Scenes.
9.2 Run Chases
The following contents are displayed on the screen when running Chases:
Number of current Chase
Trigger mode Running Number of
direction current Step
Example 1: Run Chase A1 only.
1. Press CHASE.A to enter the state of Chase Group A;
Thus, the number keys (1~15) are used to control Chase A.
2. Press number key 1, run Chase A1.
Tips:
z When number keys are under Swop state, only one Chase can be run at one
time.
CHASE: (A01)
[
auto ] [>] 001#
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z When number keys are under Latch state, several Chases can be run at one
time.
z Press TYPE to change the types of number keys.
Example 2: run Chase B5, Chase B6, Chase B7, and ChaseB8 at the same time.
1. Press CHASE.B to enter Chase state of group B;
Thus, number keys (1~15) are for the control of Chase B.
2. Press TYPE to choose Latch state.
3. Press number key 5, 6, 7, 8 to run the needed Chase.
The controller can run several Chases at one time (version 3.5 defaults 8 synchronous
Chases. Different versions have different defaults.) If the number of running Chases is over the
permitted number, “Chase over load!” will be displayed on the controller.
Tips: When choosing a Chase, if the Chase is empty ( that is, without any Steps), the
LCD screen will display “Step is empty. ”
9.2.1 Check running conditions of each Steps of the Chase
When running several Chases at one time, the parameter displayed on the LCD screen is
of the last Chase. If parameter of other Chase needs change, the Chase which needs change
must be presented on the LCD screen, that is, it must be called then. Pressing CHASE.A or
CHASE.B, then press number keys of the wanted Chase, the wanted Chase can be viewed
and controlled without affecting the state of the former Chase.
9.2.2 Trigger mode of Chases
There are 3 trigger modes for Chase programs:
z Auto auto mode:
Chase programs are run by the values of SPEED% and CROSS%.
z Swing swing mode:
The Chase running speed is controlled by SWING. hit the key with certain
rhythm, then the Chase will run with the very rhythm, even if you stop hitting
the key.
z Music music mode:
Chase programs are triggered by the signal of low-frequency swing of
music.
Press MODE continuously can change the Chase trigger mode. Each Chase can set
different trigger mode independently.
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9.2.3 Adjust the SPEED % & CROSS% under the Auto mode
Speed% The running speed of current Chase. Adjust range: 0%~100%, 0% the
slowest, 100% the fastest.
Corresponding time: 180~0.03s / each Chase Step.
Cross% The Cross time between Steps, range from 0% to 100%, 0% the lowest,
100% the fastest.
Example: Cross%=60%, that is, use 40% of the time for cross from former Step to
later one, then the later Step will remain in the left 60% of the time.
Notice: Cross can be only used in Auto mode.
Cross is only used in X/Y Channels. Thus, it won’t affect other Channels
such as colors and gobo.
Adjusting methods:
Pressing TIME key, Use X wheel to change the value of Speed%. Use Y wheel to
change the value of Cross%.
Speed value (Speed%) Cross time (Cross%)
9.3 Run MACRO
Tips: To prevent false control, calling a MACRO needs double click the corresponding
number keys (1~15) under MACRO state.
Example 1: Run MACRO 1
1. Press MACRO, enter Macro state.
2. Double click number key 1. (run MACRO 1)
CHASE: (A01)
s
p
[
80%] c[100%]
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10 Shape track
The function of Shape track is convenient for users to control intelligent Fixtures to have
graphic movement such as circle, line, square on X/Y tracks. The function enables
multi-intelligent Fixtures to produce various dynamic effects which are composed of different
Shapes. Take making a circle for example, if Chase program is used for making a circle, each
point of the circle needs an individual Step, and the resolution is limited. Besides, the size of
the circle could not be changed for composing with other Shapes. But with the Shape track
function, only with the parameter of the circle’s speed, size, direction input, it will have the
effect.
10.1 Shape track generator
The Shape generator can produces Shape tracks of different Shapes, various sizes and
speeds for intelligent Fixtures. The controller has several individual generators which can work
at the same time. Each generator can run several intelligent Fixtures, producing pattern effects
of several lights phase excursion. The currently version of system’s software offers 22
generators as follows:
z 7 circle ( circle )
z 3 fader circle ( fader&c )
z 3 circles ranged in triangle shape ( thr&c )
z 3 8-shape ( eight )
z 2 Xline ( Xline )
z 2 Yline ( Yline )
z 1 triangles ( tri )
z 1 squares ( square )
Tips: The mechanical features of intelligent Fixtures may cause changes of shapes when the
Fixtures are vertical. (For example: the circle might become 8-shape). Some intelligent
Fixtures’ responding speed might be so slow that the shapes will have a little change. An
intelligent Fixture with faster responding speed will produce better shapes.
10.2 Call and edit of Shapes
Shape generator can be used under Manual mode, Scene and Chase to produce X/Y
Shape tracks automatically. In Manual mode, the call of Shapes is basic skill.
Call Shapes in Scenes:
Record the Manual running with calls of Shapes into the preset Scene, the corresponding
Shape will automatically call whenever the Scene is run.
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Call Shapes in Chases:
Add calls of Shapes into Steps under Chase edit state, the corresponding Shape of each
Step will be run automatically when running the Chase.
Call Shapes in MACRO:
MACRO program can record the calls of Shape in Manual runs, Scenes and Chases.
Each MACRO can independently record running parameters (such as speed and sizes of
Shapes) of all generators. The changes of Shapes’ parameters will not affect the Shapes’
effect of other MACRO.
Manual calls of Shapes:
1. Select intelligent Fixtures wanted under Manual mode.
2. Set the X/Y origin point (the position of a Shape centre) of each intelligent Fixture.
3. Press PLAY in Shape edit mode. The indicator will become flickering.
(Then, use X/Y wheel to select the Shape generator wanted. When the name of
the Shape generator is 0.Null, it’s an empty call of Shape. This call can be used
to delete other calls of Shapes)
Name of Shape generator
4. Press Speed/Size to change the Speed% and Size% value of current Shape if
wanted; Indicators on.
Speed Size
z Use X wheel to adjust Speed% (sp), Use Y wheel to adjust size% (si)
z Speed% is the speed of running Shapes, the larger the value, the faster the
speed.
z Size% is the size of Shapes, for example: how large a circle is; how far a
light-beam should move, etc.
SHAPE:
[
1. circle1 ]
SHAPE:
s
p
[
100] si[100]
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5. Press Offset/Dir to change Offset% and direction if wanted, indicators on.
Offset Running direction
z Use X wheel to change Offset%, use Y wheel to change direction.
z Offset% is offset of a Shape, that is, to set different positions of different
intelligent Fixtures in a Shape. For example, when a circle of 50% offset is
set, Fixture 1 will be the beginner, Fixture 2 will be in the semi-circle behind
it, and Fixture 3 will be in the position of Fixture 1. When a circle of 25%
offset is set, Fixture 1 will be the beginner, Fixture 2 in the quart-circle
behind it, Fixture 3 in the quart-circle behind Fixture 2, Fixture 4 behind
Fixture 3 and a Fixture 5 in the position of Fixture 1, etc.
z DIR is the moving direction of Shapes.
6. Repeat step 1~5, edit other intelligent Fixtures.
7. Press PLAY or other keys to escape from Shape edit state, the calls of Shapes
will be confirmed and run continuously. Indicator of PLAY on.
Tips: Shape edit such as adjusting speed or sizes will affect all Fixtures the Shape uses,
no matter whether the Fixtures are being chosen. That is, if you want to use a new circle
generator when there are other Fixtures working of other direction or speed, you should
call a new Shape for each change and use the changes in the corresponding Fixtures.
10.3 Stop & run the Shapes
Press STOP, very Shape generator will stop; all intelligent Fixtures will return to their X/Y
origin point. Then press PLAY, the indicator of PLAY on with all Shapes run again.
10.4 Cancel intelligent Fixture's call of Shape
Call the Shape generator named 0.Null.
10.5 View the call of Shapes
Press VIEW, LCD screen will display the number of used Shape generators.
Example: To view which generators are used in Scene A2.
1. Select Scene A2 under Scene state. (only Scene A2 is presenting)
2. Press VIEW, LCD screen will display the number of the used generators.
Tips: When the indicator of VIEW is on, there must be calls of Shapes being run.
SHAPE:
of
[
100] di
r
[
->]
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10.6 Skills of using Shapes
Example1: Use intelligent Fixture 1 to draw a circle.
1. Select Fixture 1 under Manual mode.
2. Set the X/Y origin point (the position of the circle’s centre).
3. Press PLAY to enter Shape edit state, indicator flickers.
4. Use X/Y wheel to select a Shape [circle1].
5. Press Speed/Size key.
z Use X wheel to change the value of Speed%,
such as 40%;
z Use Y wheel to change the value of Size%,
such as 25%;
6. Press Offset/Dir key.
z Use X wheel Change the Offset%: Offset%=0;
z Use Y wheel select the DIR;
7. Press PLAY to escape from Shape edit state.
Example 2: Use 4 intelligent Fixtures to draw a circle.
1. Select four intelligent Fixtures under Manual mode (No need to select continuous
numbers, but the install direction of the Fixtures should be the same)
2. Set the X/Y of chosen Fixtures, make all the luminous spots be at the same position.
(the circle’s centre)
3. Press PLAY to enter Shape edit state, indicator flickers.
4. Use X/Y wheel to select a Shape [circle2].
5. Press Speed/Size key.
z Use X wheel to change the value of Speed%, such as 40%;
z Use Y wheel to change the value of Size%, such as 25%;
6. Press Offset/Dir key.
z Use X wheel Change the Offset%: Offset%=25;
z Use Y wheel select the DIR;
7. Press PLAY to escape from Shape edit state.
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Example 3: move when drawing circle
To have the effect, call Shapes in Chase can be used. Use 2 Steps to move the
centre of the circle, then call the same circle generator in the 2 Steps, parameter is up to
you.
Example 4: Use several intelligent Fixtures to produce an up/down waving wave.
1. Select 9 intelligent Fixtures under Manual mode (No need to select continuous
numbers, but the direction of the Fixtures should be the same).
2. Set the X/Y of chosen Fixtures, range the luminous spots in a line.
3. Press PLAY to enter Shape edit state, indicator flickers.
4. Use X/Y wheel to select a Shape [Yline-1].
5. Press Speed/Size key.
z Use X wheel to change the value of Speed%, such as 40%;
z Use Y wheel to change the value of Size%, such as 60%;
6. Press Offset/Dir key.
z Use X wheel Change the Offset%: Offset%=25;
z Use Y wheel select the DIR;
7. Press PLAY to escape from Shape edit state.
Tips: If the Shape uses horizontal line (Xline), an effect of left/right movement of
lights will be produced.
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11 Load and save MEM-CARD
For different users and various usages, the needs of controller data are different. Besides,
the set data need prevention from being changed. MEM-CARD (Memory-card) offers backups
of data. The controller offers a slot of MEM-CARD for users to save and load their own data.
Each MEM-CARD has three File. Each File can save and record all data from the controller.
11.1 Use of MEM-CARD
z One side of MEM-CARD has metal plate, please don’t touch or dirty the metal plate.
z When the card is needed, please insert the MEM-CARD into the slot with the side of
metal plate on the left. The end near metal plate should enter the slot first.
z If the MEM-CARD is correctly inserted, the blue indicator beside the slot will be on. If
the indicator doesn’t light up, it might be the MEM-CARD is problem (Example: the
metal plate is dirty or the card is not the component card of the controller); or the
MEM-CARD is false inserted.
z The MEM-CARD is thin, please not bend it hard.
11.2 Save File
Steps: (Example: Save controller’s data into File 2 of the MEM-CARD)
1. Insert the MEM-CARD under running state, the blue indicator light up.
2. Press SAVE key.
3. Press File2 to choose File 2. (After saving, the controller will display “complete”)
4. Pull out the MEM-CARD, the indicator turn out, the controller returns to the
running state.
Tips:
z During the period of saving files, the blue indicator will flicker, the progress will
be displayed on the LCD.
z During the period of saving files, don’t pull out the MEM-CARD.
z After the saving is ended, the old data of the target File will be overlaid by the
new data.
z Each MEM-CARD can store 3 Files.
11.3 Load File
Steps: (Example: Load File 2 of the MEM-CARD onto the controller)
1. Insert the MEM-CARD under running state, the blue indicator light up.
2. Press LOAD key.
3. Press File2 to choose File 2. (After loading, the controller will display
“complete”)
4. Pull out the MEM-CARD, the indicator turn out, the controller returns to the
running state.
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Tips:
z During the period of loading File, the blue indicator will flicker, the progress will
be displayed on the LCD.
z During the period of loading Files, don’t pull out the MEM-CARD, or the loading
will fail.
z After the loading is ended, the old data of the controller will be overlaid by the
new data. The controller will run according the new data.
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12 VGA human-computer interface
z The VGA port of the controller needs support of VGA Video cards. The controllers of
Model +v have VGA port; please make sure whether the VGA port is needed when buying
an intelligent Fixtures controller.
z The VGA port can connect CRT or LCD monitor.
z When monitor is connected, the running condition and the channels line level of every
intelligent Fixtures. Contents of all Scenes and Chases can be displayed under edit state
for the convenience of users.
z The detailed and visualized human-computer interface makes the control easier.
Tips: Under running state, repeatedly press MANUAL can change pages of the display of
intelligent Fixtures’ Channel values. When choosing an intelligent Fixture, the display will
automatically change into the data of the chosen intelligent Fixture.
13 Initializtion of data
Steps:
1. Pressing PROGRAM and switch on the power till LCD screen displays
“=== PASSWORD ===”
2. Press number keys 1, 2, 3, 15 at the same time.
3. The system will restart automatically after initializtion.
Notice: After the initializtion, all data will return to the origin factory state.
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Special function
Notice: Please keep this paper. If you forget the password, please contact with the retail store
to ask for help.
(A) The steps of using password to start:
1. Pressing PROGRAM and switch on the power.
till LCD screen displays “=== PASSWORD ===”
2. Press number keys 1, 2, 7, 8 at the same time.
(B) The steps of canceling the starting password:
Repeat the above two steps.
z When the password is enabled, every time when the controller is started the
password is needed:
Press number keys 1, 2, 7, 8 at the same time.
_____________________________
Net.DO LIGHTING CONTROL EQUIPMENT CO.,LTD
http://www.netdo.com.cn
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