Nemetschek VECTORWORKS LANDMARK GETTING STARTED GUIDE

2011 Getting Started Guide
The contents of this printed guide and accompanying exercise CD were originally
created for Nemetschek Vectorworks, Inc. by Steve Hader.
Table of Contents
Introduction ............................................................................................................................3
Section 1: Program Installation and Setup
Exercise 1: Launching the Program and Opening the Starting File .............................. 8
Exercise 2: Adjusting Preference Settings .................................................................10
Section 2: Creating the Base Plan
Exercise 3: Importing a Site Plan PDF File ................................................................14
Exercise 4: Drawing the Property Line .......................................................................18
Exercise 5: Drawing the Site House ........................................................................... 21
Exercise 6: Drawing the Adjacent House ...................................................................31
Exercise 7: Drawing the Paved Areas ........................................................................33
Exercise 8: Drawing Existing Vegetation ....................................................................41
Section 3: Laying Out Constructed Elements
Exercise 9: Drawing the Privacy Fence ...................................................................... 46
Exercise 10: Drawing the Pool ..................................................................................... 52
Exercise 11: Drawing Seat Walls ..................................................................................60
Exercise 12: Inserting Symbols .................................................................................... 63
Section 4: Setting Up Landscape Areas
Exercise 13: Drawing Hardscapes ............................................................................... 68
Exercise 14: Drawing Planting Areas ...........................................................................74
Section 5: Creating the Planting Plan
Exercise 15: Placing Plants .......................................................................................... 80
Exercise 16: Introduction to the Plant Database .......................................................... 85
Exercise 17: Placing Trees ........................................................................................... 88
Section 6: Evaluating the Design
Exercise 18: Evaluating the Current Design ................................................................. 92
Section 7: Editing Landscaping Elements
Exercise 19: Moving and Reshaping Landscape Objects ............................................ 96
Exercise 20: Modifying Multiple Plant Objects ............................................................ 100
............................................................................. 7
............................................................... 7
.......................................................................................13
.......................................................................45
............................................................................... 67
...................................................................................79
.........................................................................................91
............................................................................ 95
Section 8: Creating Documentation ...................................................................................105
Exercise 21: Optimizing the Landscape Plan Drawing ..............................................106
Exercise 22: Creating Annotations ............................................................................. 109
Exercise 23: Working with Plant Schedules ............................................................... 112
Exercise 24: Printing Landscape Drawings ............................................................... 114

Introduction

Welcome to Vectorworks Landmark! This tutorial will introduce you to key tools and
techniques for drawing and editing, as well as a streamlined workow to provide the proper
framework for exploring the full power of Vectorworks Landmark on your own.
Note: Renderworks must be installed for proper operation of all exercises with rendering commands.
Important: For free tutorial updates, exercise checking les, bonus content, and instructional videos from the Landmark Getting Started website, see
www.nemetschek.net/training/2011/landmark-2011-getting-started-guide.php.
Overview of the Design Process
In this thematic tutorial, you use Vectorworks Landmark to design landscaping for a half-
acre (0.54 acres [0.219 ha]) residential site. You begin with a pre-congured (but otherwise blank) starting le, and continue using this single le for all design phases and documents. You
complete the project by creating and printing a basic landscaping plan document, as shown.
Vectorworks Landmark 2011 Getting St arted Guide | 3
As you work through 24 continuing exercises, you develop the residential landscape design using a combination of Vectorworks Fundamentals and Vector­works Landmark tools to complete the following design features and documenta­tion processes in order:
Program setup
Creating the base plan*
Laying out constructed elements
Setting up landscape areas
Creating the planting plan
Evaluating the design
Editing landscaping elements
Creating landscape documentation
Batch printing
*You can optionally skip this section (and
Notes:
1) You start with a pre-congured template
le (that you can modify for use in your own
projects) to skip repetitive setup processes and
ensure proper operation of exercises.
2) Starting with Exercise 3 (p. 16), you can
optionally open completed exercise les
(available in the Data Set folder) to check your
model or to skip ahead to the beginning of the
next exercise. For example, open the
GS-VWL x10.vwx le (completed Exercise 10)
to start at the beginning of Exercise 11. See
General Exercise Tips (p. 4) for more
information.
3) Although other landscaping documentation
is already set up in the template le, this tutorial
focuses on creating landscape plan documenta-
tion for a residential landscaping design project.
review it later) if you can’t wait to explore Landmark’s landscaping design tools.
How to Use This Tutorial
This tutorial is also provided as an e-Book, in PDF format. You can view the PDF tutorial
on-screen for enhanced electronic benets, including navigation links and search features.
Notes:
1) You can review workow sequencing and
locate specic procedures by scanning the
process lists at the start of each section. The
process lists are also hyperlinked to facilitate
navigation.
2) If you view the tutorial on-screen, look for
the Previous View and Next View tools at
the bottom of the screen (or available in the Page
4 | Vectorworks Landmark 2011 Getting St arted Guide
Navigation toolbar in newer versions). These
useful tools—available in Adobe Reader and
Acrobat— let you revert or repeat navigational
changes by page controls, bookmarks, and
hyperlinks.
3) The Adobe Reader Search tool provides
more extensive options for searching text than
the Find command.
General Exercise Tips
Use the following tips to facilitate working with your exercise drawing les:
Read each step carefully and make sure
your results match the gures. If your results vary from the gures, stop immediately and review the previous steps. If you can’t nd
the problem quickly, start the exercise over
with the appropriate supplied le.
Alternate methods are shown for acti-
vating many tools, commands, and modes. Use the method that works best for you.
In many cases, you must click in the draw-
ing area after using the Navigation palette before you can continue with the next step.
Watch for SmartCursor cues that appear
when you hover your cursor over signicant drawing object geometry. Pause briey over
snap points to display the red snap box, and
watch for the red conrmation dot displayed
temporarily after you complete the snap. When too many red snap boxes are displayed in congested areas, you can press the Esc key once to clear the display, or you can temporarily disable all snaps by holding down the backquote key (`).
For some operations, additional view
adjustments may be required. For these cases, press the Z key for the Snap Loupe shortcut, or use the Zoom, Pan, and Fit to Objects tools as required. If you have a mouse wheel, use it to zoom in and out.
To pan across the drawing at any time
(even if a tool or command is active), hold down the Space bar and drag the cursor.
If you inadvertently cleared a selection
required for an active tool or command, press Space bar+X temporarily while you select the object(s).
Many tools have different operational
modes, which you can select in the Tool bar (located above the drawing window).
Keep the Object Info palette open. To
open it, select
Info
. It displays valuable information and provides access to key properties of selected objects.
Press the Esc key to cancel any
operation. If you are using a tool, it will still be active, but you can then start drawing again or choose another tool. Sometimes, you must press the Esc key before you use a keyboard shortcut to activate another tool.
Use the Undo command in the Edit
menu to revert steps as necessary (both drawing and view changes are reverted).
Window > Palettes > Object
Vectorworks Landmark 2011 Getting St arted Guide | 5
For tools that create multiple segments
(such as the Wall tool) press the Delete key once while the tool is active to revert a single segment, or press it repeatedly to revert to additional segments.
If multiple les are open, you may need
to click the Resource Browser’s Home button if your landscape le isn’t active.
Object artifacts may remain in the
drawing area after some drawing and editing operations. To refresh the screen and clear the artifacts, double-click the Pan tool
(in the Basic tools palette).
Using Metric Units with Exercises
All exercise data set les for this tutorial are
set to use imperial units. If you want to use metric values for the exercise steps, enter the values exactly as shown in [square brackets, with the unit mark], and Vector­works will convert the values accordingly. If you want to measure distances or drawing objects for reference, use the appropriate dimension tool and object snaps to create temporary dimensions, which are set by default to display alternate units in metric values. Delete the temporary dimensions
when nished.
Save your les often to prevent data loss.
Important: Exercise steps in this tutorial
are based on default preference settings
from a new installation of the Landmark program with Renderworks. Results for
some steps may vary from the gures if your
preference settings differ from the defaults.
6 | Vectorworks Landmark 2011 Getting St arted Guide
Note: For proper exercise operation—and to
validate your results with the imperial gures— do
not change the document ’s units setting to metric.
Keyboard Shortcuts
All keyboard shortcuts included in this guide are based on the Windows operating system. If you’re using a Macintosh, use the Option key instead of the Alt key, and use the Cmd key instead of the Ctrl key. Refer to
the Vectorworks 2011 Shortcuts PDF le
(available from the Online Help) to print a complete list of your own keyboard shortcuts.

Section 1: Program Installation and Setup

In this section, you start by installing the Vectorworks Landmark program. Following installation, two exercises cover the following program setup and interface adjustment processes:
Activating the Landmark Workspace (p. 8)
Opening the Starting File (p. 9)
Adjusting Vectorworks Preferences (p. 10)
Adjusting Grid and Smart Point Settings (p. 11)
Turning Off the Page Boundary (p. 11)
Setting the Default Font (p. 12)
Adjusting the Navigation Palette Display (p. 12)
In these exercises, you activate (or reset) the Vectorworks Landmark interface, and then you adjust program preference settings and adjust the interface.

Installing the Vectorworks Landmark Program

Note: If you have already installed Vectorworks Landmark, start with step 2 below.
1. Follow the installation instructions in the ReadMe le located in the root folder of
your installation DVD.
2. Start the program. You can do this by selecting Programs > Vectorworks2011 > Vectorworks2011 from the Windows Start Menu.
3. From the menu, select Help > Check for Updates. If updating is necessary, follow
the on-screen instructions.
4. Close Vectorworks (if it’s still running) to reset the program.
Vectorworks Landmark 2011 Getting St arted Guide | 7

Exercise 1: Launching the Program and Opening the Starting File

In this exercise, you launch the application and activate the Vectorworks’ Landmark workspace. After a brief orientation of the Landmark interface, you then open the supplied
starting le.
Activating the Landmark Workspace
You start by launching the Vectorworks program.
1. From the Windows Start Menu, select Programs > Vectorworks2011 > Vectorworks2011.
View Bar
Tool Bar
Attributes palette
Basic tools
Tool Sets
Navigation palette
2. From the menu, select Tools > Workspaces > Landmark. If the Landmark
workspace is already active, select it again to reset the interface. Position the Navigation palette where shown, and
examine key areas of the interface identied in the following gure.
Object info palette
Scroll bar
Message bar
8 | Vectorworks Landmark 2011 Getting St arted Guide
Resource Browser
Opening the Starting File
Next, you open the supplied starting le. To save time, this starting le contains many pre­congured resources, and is already fully set up
for creating a residential landscape project.
3. Close any open les, and then from the
menu, select File > Open. In the Open Vectorworks Drawing dialog box, open the Data Set folder and open the read-only
GS-VWLx01.vwx le. The page boundary
is displayed, and it’s ready for importing the site plan.
4. From the menu, select File > Save As, and save the le under the name
Landscape.vwx.
Notes:
1) Design layers are used in landscaping
projects as spatial containers for creating
drawing objects and controling object stacking
order (such as trees appearing on top of plant
beds in the Top/Plan view).
2) Sheet layers provide a 2D- only page layout
environment for printing.
3) Sheet layer viewports are individual 2D “live
camera view” objects that reside on sheet layers
but display 2D and 3D drawing objects on design
layers. When you modify drawing objects on a
design layer, the viewport itself doesn’t change,
but it displays the changes in the design layers
4) Classes are used to control display
properties of drawing objects.
5) The starting le contains additional
resources that are not required for this stream-
lined tutorial but are useful in complex landscape
design projects that use Landmark’s advanced
features. After you learn how the le structure
works, you may nd it helpful to modify the starting
le for use in your own landscaping projects.
Important: As you start the tutorial, do not be
concerned if you don’t fully understand the
le structure. As you progress through the exercises, you will see how the le structure works in context of a landscaping project. For more information about the le structure from the Landmark Getting Started website, see
www.nemetschek.net/training/2011/ landmark-2011-getting-started-guide.php.
Vectorworks Landmark 2011 Getting St arted Guide | 9

Exercise 2: Adjusting Preference Settings

In this exercise, you verify and adjust program preferences.
Adjusting Vectorworks Preferences
Next, you verify or adjust key application preference settings to ensure proper exercise operation, turn on scroll bars to facilitate navigation, and increase the maximum number of undos so you can revert exercise steps if necessary.
1. Click bar and select Vectorworks Preferences. In the Vectorworks Preferences dialog box, select the Edit tab, and then verify or adjust settings as shown (keep the dialog box open for the next three steps).
2. Select the Display tab, and enable the Scroll bars option, and then verify or adjust
other settings as shown.
3. Select the Session tab, and then enter 100 in the Maximum number of undos
eld. Verify or adjust other settings as
shown.
10 | Vectorworks Landmark 2011 Getting St arted Guide
on the far right side of the Tool
4. Select the Interactive tab, and then change the cursor’s Selection box size and Snap box size. Verify or adjust other settings as shown. Click OK to save the settings and close the dialog box.
Adjusting Grid and Smart Point Settings
5. Press Ctrl+8 to display SmartCursor Settings dialog box. If a tip is displayed, click OK and then select Grid from the Category list. Clear the Show Grid Lines and Print Grid Lines checkboxes, and verify or adjust other settings (.01’ [actual=3.18mm based on .125”], .04’ [actual=12.70mm based on .50”]) as shown at left. From the Category list, click Smart Point, and verify or adjust settings, as shown at right. Click OK to close the dialog box and save the changes.
Turning Off the Page Boundary
Next, you turn off the page boundary for clarity in the drawing area.
6. From the menu, select File > Page Setup. In the Pages section of the Page Setup dialog box, clear the Show page boundary checkbox, as shown. Click OK to
save the settings, and notice that the page boundary is no longer displayed in the drawing area.
Vectorworks Landmark 2011 Getting St arted Guide | 11
Setting the Default Font
Next, you adjust the default font.
7. From the menu, select Text > Font > Arial to set the default font (if it’s not set to Arial already), and then select Text > Size > 12 to set the default font size to 12 point
(if it’s not set to 12 already).
Adjusting the Navigation Palette Display
8. If your Navigation palette is not already displayed, from the menu, select Window > Palettes > Navigation. If necessary, expand the Navigation palette by dragging the lower right corner to resize it.
9. In the Attributes and Navigation palettes, turn on Auto Hide you’re in a hurry to explore Landmark’s landscaping design tools, skip Section 2 (Creating the Base Plan) and continue with Section 3 (p. 45).
(Windows only). If
12 | Vectorworks Landmark 2011 Getting St arted Guide
Section 2: Creating
the Base Plan
In six exercises, this section covers the following processes in the landscape design project:
Importing the Site Plan by Dragging and Dropping (p. 14)
Scaling the Site Plan (p. 14)
Indexing the Site Plan with the Drawing Origin (p. 16)
Tracing the Property Line (p. 18)
Tracing the Easements (p. 20)
Saving a Rotated View (p. 21)
Drawing the House Walls (p. 22)
Drawing the House Doors and Windows (p. 24)
Creating the House Roof From Walls (p. 26)
Creating the Garage Roof from a Rectangle (p. 28)
Creating a Massing Model (p. 31)
Drawing the Driveway (p. 33)
Drawing the Front Porch (p. 35)
Drawing the Sidewalks (p. 36)
Drawing the Straight Road Segment (p. 38)
Drawing the Curved Road Segment (p. 38)
Drawing Existing Trees for Removal (p. 41)
Drawing Existing Trees to Remain (p. 42)
In these exercises, you use a variety of tools on design layers to document existing site features, which are maintained throughout the landscaping design project.
Note: If you’re in a hurry to start the design process and explore Landmark’s landscaping tools, you
can skip this section and continue with Section 3 (p. 45). If you skip Section 2 now, you should at
least review it later. You will nd it worthwhile because it covers best practices for documenting existing
site conditions, in a workow that returns the highest-level 2D and 3D benets with minimal 2D input.
Vectorworks Landmark 2011 Getting St arted Guide | 13

Exercise 3: Importing a Site Plan PDF File

In this exercise, you import a PDF site plan that also serves as a site inventory markup. You
then scale the imported PDF le and move it into the desired location. The completed exercise is shown in the following gure:
Importing the Site Plan by Dragging and Dropping
You start the exercise by opening the Data Set folder via your operating system; you
then drag and drop the site plan le to
W
import it to your drawing.
46.97' 23°12'14" S
1. If you did not complete Exercise 2—or
you are unsure of your le’s accuracy—
open the GS-VWLx02.vwx le.
2. Open the Data Set folder with Windows
from Engineered for obtaining
Explorer or Macintosh Finder. Drag and drop the PlotPlan_InventoryMarkup.pdf
le in the approximate center of the drawing
area. In the Import PDF dialog box, click Import to accept the defaults, as shown at left, and import the PDF page, as shown at right. Leave the PDF page selected for the
next ve steps.
25'
25'
N 57°09'28"
28.37'
ELDER
ELDER
BLDG LINE
BLDG LINE
W
STREET
STREET
128.00'
EASEMENT
S
68°35'18"
14
14
116.9'
E
185.22'
N 32°50'32"
Family Room
Library
Living Room
Foyer
Dining Room
25.4'
25.4'
R
R
=
= L=69.22'
L=69.22'
425'
425'
-
­ 50'
50'
0.54
Kitchen
Garage
23'
E
15
17'
17'
EASE
acres
44°49'10"
S
173.69'
We information
Subdivision
EASE
10'
10'
EASE
EASE
W
16
16
PLOT
PLAN
hereby
certify
that
the
foregoing PLOT
PLAN
was prepared
provided
by
the
client
and
data
obtained
from
Plan.
This Plot
Plan
is
to
be
used by
the
a
Client
Building
Permit
and
for
other
site
related amendments.
14 | Vectorworks Landmark 2011 Getting St arted Guide
Scaling the Site Plan
Next, you scale the site plan to the full size by snapping to property line vertices.
3. From the Basic tools palette, click the Zoom tool Marquee Zoom Mode
active), and then draw a marquee from upper left to lower right, as shown, to zoom in.
4. From the menu, select Modify > Scale Objects: Enable the Symmetric By Distance option, and then click the Current
Distance button in order (when your cursor is over each vertex, press the Z key for the Snap Loupe shortcut to temporarily zoom in—see Tip), as shown below to specify the Current Distance.
. In the Tool bar, enable
(if it’s not already
and snap to the vertices
Enter 128’ [39.014m] for the New Distance, as shown at right (see Notes), and then click OK to scale the PDF page. Press Ctrl+6 for the Fit to Objects shortcut. The zoom is adjusted so that the
resized PDF now lls
the drawing area.
Tip: For best Snap Loupe per formance, press
Ctrl+8, select the General Category, and then
disable the Zoom Line Thickness in Snap
Loupe option.
Notes:
1) Verify that your Current Distance value is
within 0.5’ [.152m] of the value shown above. If
not, then repeat the snapping process and make
sure you position your cursor over the correct
vertex before you press the Z key to activate the
Snap Loupe.
2) Make sure the Scale text and Entire
drawing options are disabled.
vertex 1
vertex 2
Vectorworks Landmark 2011 Getting St arted Guide | 15
Indexing the Site Plan with the Drawing Origin
Next, you use the Move by Points tool to reposition the PDF page by indexing one of the property line vertices with the drawing origin (0,0).
5. Zoom in on the area shown at right. From the Basic tools palette, click the Move by Points tool
. In the Tool bar,
make sure Move
Mode
property vertex (SW corner shown below, press the Z key, and make sure you snap to the vertex). Then move your cursor and
press the Tab key ve times to highlight the X value in the oating data bar. Enter 0 (zero)
for the value, and then press tab and enter 0 (zero) for the Y value. Press Enter twice to move the PDF page, and then press Ctrl+6 to see the entire PDF page. The SW vertex is now aligned with the drawing origin (0,0).
is active. Snap to the lower left
6. In the Attributes palette, click Opacity, and set the slider to (or type in) 20% as shown above and then click Set Opacity to save the changes. The site plan now appears lighter, as shown below.
16 | Vectorworks Landmark 2011 Getting St arted Guide
7. From the menu, select Modify > Lock. The PDF page selection highlight turns gray to indicate it is locked, as shown at right. In the Object Info palette, select the Shape tab (if it’s not already active), and notice that it also shows that the PDF page is locked, as shown below.
8. Save the le.
Vectorworks Landmark 2011 Getting St arted Guide | 17

Exercise 4: Drawing the Property Line

In this exercise, you trace the property and easement lines from the imported PDF le. The completed exercise is shown in the following gure:
1. To ensure proper operation of the remaining exercises, close your Landscape.
vwx le (if it’s open), and then rename it.
Open the GS-VWLx03.vwx le. From the menu, select File > Save As, and then save
the le under the name Landscape.vwx.
2. In the Navigation palette, select the
Saved Views tab, and then double-click the 07-Working-Base Plan view to activate it. In the View bar, notice that the Base Plan layer is now active. From the Basic tools
Tracing the Property Line
You start the exercise by opening a starting
le, and then you draw a polyline, traced
from the PDF page. You then convert the polyline to a property line object.
Note: To try this exercise with your own le (com-
pleted Exercise 3), keep your Landscape.vwx le
open, skip step 1 and continue with step 2. If you
encounter inaccuracies in any subsequent step(s),
start over at step 1 and use the supplied le.
palette, click the Polyline tool Tool bar, enable Corner Vertex Mode and then snap to the vertices shown at left (as highlighted locus points for clarity) in order. After snapping to vertex 6, enable
Point on Arc Mode
, then snap to any point on the arc between vertices 6 and 1, and then snap to vertex 1 to complete the polyline, as shown at right.
4
5
6
1
3
2
. In the
,
18 | Vectorworks Landmark 2011 Getting St arted Guide
Note: You can snap to the PDF in this exercise
because it was created from a vector-based
source le. If you can’t snap to a PDF in your own
designs, or if you have to impor t a raster le, you
can draw individual arcs, and then draw
coincident lines by entering length and bearings
in the oating data bar’s L and A elds. You can
use the Select Connected Objects command to
select the lines and arcs, and conver t them to a
polyline or polygon with the Compose command.
You can then follow the steps below to convert it
to a property line.
4. In the Attributes palette, select None from the Fill Style drop-down list, as shown at left. You can now see through the property line, as shown at right.
3. From the menu, select Modify >
Objects from Polyline. In the
Create Objects from Polyline dialog box, adjust settings as shown at top left. Click OK to display the Object Properties dialog box, and then adjust settings, as shown at bottom left. Click OK to create the property line, as shown at right.
Next, you check property line segments and correct them as necessary. You can choose to optionally follow the next step, or to save
time, you can close your le and open the GS-VWLx04-Step06.vwx le (with the property line segments already xed) and
skip ahead to step 6 (p. 20).
Vectorworks Landmark 2011 Getting St arted Guide | 19
5. Zoom in and check all property line Bearing and Distance values against the light-gray PDF values (see Note below
gure). If any segment doesn’t match,
double-click the property line object, and then click the Next button until the incorrect segment’s values are activated. You can then edit the values to match the values of the imported site plan and click Update to save the changes. Continue clicking Next as necessary to correct other segments. Click OK to save the changes, then press the X key twice to clear the selection and examine the completed property line, as shown.
Note: To save time and avoid repetitive cor-
rections, you can skip this step and open the GS-
VWLx04-Step06.vwx le to start the next step.
Tracing the Easements
Next, you use the Line tool to trace ease­ment lines that lie inside the property line.
6. From the Basic tools palette, click the Line tool Unconstrained Line Mode is active, and then snap to consecutive endpoints to trace the three easement lines (highlighted for clarity), as shown.
. In the Tool bar, make sure
20 | Vectorworks Landmark 2011 Getting St arted Guide
Note: To save time in this exercise ignore
easement lines outside of the property line and
skip the process of recreating site dimensions.
7. Save the le.

Exercise 5: Drawing the Site House

In this exercise, you save a rotated view, and then you draw a simplied version of the site house. The completed exercise is shown in the following gure:
2. Zoom in on the house area shown at left.
Saving a Rotated View
You start the exercise by rotating the view, and then you save the view to ensure consis­tency when you draw objects orthogonally in other exercises later in the tutorial.
1. If you did not complete Exercise 4—or
you are unsure of your le’s accuracy—
open the GS-VWLx04.vwx le.
In the View bar, click Rotate Plan
to exterior endpoints (pause briey over
each vertex to display the Endpoint SmartCursor cue) in the order shown at center to rotate the plan view. Notice the indicator in the drawing area, and in the
View bar conrm that the Current Plan
Rotation angle is 35.80º (if not, press Ctrl+Z to undo the view rotation and try again). Press Ctrl+6, and then zoom in on the area shown at right.
. Snap
endpoint 1
endpoint 2
Vectorworks Landmark 2011 Getting St arted Guide | 21
3. In the Navigation palette, select the Saved Views tab, and then right-click the blank area to the right of the list and select New. In the Save View dialog box, adjust the settings as shown at top right (make sure the Save Layer Visibility and Save Class Visibility options are disabled), and then click OK to save the view. If necessary, resize the Navigation palette so all saved views are visible, and notice the new saved view’s rotated view icon, shown at bottom right.
Drawing the House Walls
Next, you draw rectangles from the house outline for tracing purposes, and then you
use pre-congured wall styles in your le to
draw the existing house walls.
4. Zoom in on the house and garage. From the Basic tools palette, click the Rectangle tool
. In the Tool bar, make sure
Rectangle Mode
snapping to the top right outside corner of the garage wall, and then complete the rectangle by snapping to the point where the front garage wall meets the house wall, as shown at top. With the Rectangle tool still active, snap to top right outside corner of the house, and then snap to the bottom left outside corner to complete the second rectangle, as shown at bottom.
is active. Start by
Notes:
1) You draw rectangles to ensure the house
walls and roofs will be square. In your own
designs, make sure the rectangle edges are
collinear (it’s not necessary for this tutorial
because you can use a supplied le with this
xed, later in Exercise 14).
2) If you don’t have a oor plan to import in
your own designs, refer to the Getting Started with
Vectorworks Architect (current version) tutorial for
an efcient workow for drawing oor plans.
22 | Vectorworks Landmark 2011 Getting St arted Guide
5. Press the X key twice to clear the current selection. In the Navigation palette, select the Design Layers tab, and then turn off visibility of the Scan layer, as shown (only the rectangles are now visible). In the Resource Browser, scroll down and open the Wall Styles folder (if it’s not open already). Double-click the Ext-Siding- Framing wall style. Open the Building Shell tool set, and notice that the Wall tool
is
now active. In the Tool bar, make sure Left
Control Line Mode
is active.
6. Snap to the four corners of the house rectangle in clockwise order (starting on any corner), and then snap to the start point to create four walls, as shown left. With all four walls selected, in the Object Info palette change the ±Z value to 17.00’ [5.182m], as shown at right, and then press Enter.
7. With the Wall tool
still active, snap to the four corners of the garage rectangle in clockwise order. Start at the top left corner (when the house wall highlights), and when the house wall highlights at the bottom left corner, click to create three walls, as shown (do not change the ±Z value for the shorter garage walls).
Vectorworks Landmark 2011 Getting St arted Guide | 23
Drawing the House Doors and Windows
Next, you temporarily adjust the display so you can see the PDF page through the walls, and then you create doors and windows with the Door and Window tools
and by inserting pre-congured symbols.
8. Press the X key twice to clear the selection. In the Navigation palette:
Turn on visibility
of the Scan layer, as shown. Notice that the rectangle and walls block objects in the PDF page.
Right-click the Base Plan layer, and
select Edit from the context menu. In the Edit Design Layers dialog box, change the Opacity to 20%, as shown at right, and then click OK. Notice that you can now see objects in the PDF page.
Select the Saved views tab, and then
double-click the 07-Working-Base Plan saved view to activate it. Notice that the layer opacity doesn’t revert to 100% because the
pre-congured saved view is set to only
control the visibility state of layers.
9. Zoom in on the house and garage. From the Building Shell tool set, click the Door tool
. Click the center of the foyer door (click once) in the PDF page. Move your cursor, and notice how your
cursor position ips the door side and swing.
Click when the preview matches the orientation in the PDF page to place the door plug-in object as shown. In the Object Info palette, verify a “Door In Wall” is selected. If not, drag the door to reinsert it in the wall.
Tip: You can nudge a selected door, symbol, or
window to incrementally adjust its position. To do
this, hold down the Shift key and press any of the
four arrow keys as necessary.
24 | Vectorworks Landmark 2011 Getting St arted Guide
Note: The Door tool was pre-congured for this
le. The Door Settings dialog box would normally
be displayed for the rst door object inserted in a
le. For subsequent insertions in your own les,
click Preferences from the Tool bar before
placing the door to set default door parameters. If
you change Door Settings dialog box settings, all
subsequent insertions are affected.
10. With the Door tool still active, insert another door in the rear garage wall, matching the orientation in the PDF page, as shown.
11. In the Resource Browser, scroll down and open the Symbols/Plug-In Objects folder (if it’s not open already). Scroll down the list and double-click the Door-Patio symbol. In the Basic tools palette, notice that the Symbol Insertion tool
is now active. Click once in the center of the rear door of the PDF page, and then click outside the wall to orient and insert the symbol, as shown.
12. In the Object Info palette, verify a “Symbol In Wall” is selected. If not, drag the symbol to reinsert it in the wall. In the Resource Browser, scroll down the symbol list and double-click the Door-Garage-OHD symbol. Insert two garage doors to match the position and orientation of the PDF page, where shown (highlighted for clarity) in the front garage wall.
13. Zoom in on the house’s front wall. From the Building Shell tool set, click the Window tool
. Click the center of the window on the left side of the front door, and then click outside the wall to orient and place the window plug-in object, as shown. In the Object Info palette, verify a “Window In Wall” is selected. If not, drag the window to reinsert it in the wall.
Vectorworks Landmark 2011 Getting St arted Guide | 25
Note: The Window tool was pre-congured for
this le. The Window Settings dialog box would
normally be displayed for the rst window object
inserted in a le. For subsequent inser tions in
your own les, click Preferences from the Tool
bar before placing the window to set default
window parameters. If you change the Window
Settings dialog box settings, all subsequent
insertions will be affected.
14. With the Window tool still active, insert the remaining 16 windows by clicking the center to position them and then clicking outside the wall to orient them, as shown (all 17 windows are highlighted for clarity).
15. In the Navigation palette, select the Design Layers tab, and then:
Turn off visibility of the Scan layer.
Right-click the Base Plan layer, and
select Edit from the context menu. In the Edit Design Layers dialog box, change the Opacity to 100%, and then click OK to save the change.
16. In the Resource Browser, scroll down the symbol list and double-click the Window-Floor2 symbol. Click the insertion point of each existing window, and then click outside to orient the symbol (see Note
below). Start with the rst window you
created, and continue in a clockwise direction to insert a total of 17 window symbols (in the same positions highlighted
in the previous gure).
Note: After inser ting each window symbol, verify
that a “Symbol In Wall” is selected in the Object
Info palette. If not, drag the symbol to reinsert it
in the wall.
Creating the House Roof from Walls
Next, you create a roof object from the house walls.
17. If necessary, adjust the display so you can see the entire house and garage. Press the X key twice to clear the current selection and activate the Selection tool down the Shift key and click the four house walls (away from the windows; avoid selecting the garage walls) to add them to the current selection set. In the Object Info palette, verify that four walls are selected.
. Hold
26 | Vectorworks Landmark 2011 Getting St arted Guide
18. With the four walls still selected, select Landmark > AEC > Create Roof from the
menu. In the Create Roof dialog box, change settings (.53’ [.162m], .46’ [.140m],
17.00’ [5.182m], 1.00’ [.305m]) as shown at top. Click OK to create the roof, and then press Ctrl+5 and Ctrl+6 to adjust the display. In the View bar, notice that the Upperstory layer is now active (so you can see the roof). Also notice that Vectorworks created a hip roof by default, as shown at bottom.
Next, you modify the roof to create the desired gabled ends.
19. Select the roof’s center left control point, as shown at left. In the Edit Roof Settings dialog box, select the Gable option, and then click OK to create the gabled end, as shown at right.
Vectorworks Landmark 2011 Getting St arted Guide | 27
20. Repeat the process to change the center right side to a gabled end, as shown.
Creating the Garage Roof from a Rectangle
Next, you use the garage rectangle (that you drew earlier) to create the smaller roof over the garage.
21. In the Navigation palette, activate the 07-Working-Base Plan saved view. Notice
that the roof is no longer visible because the Upperstory layer visibility is turned off in the 07-Working-Base Plan saved view.
22. Zoom in on the garage, and then press the X key and click in the middle of the garage to select the rectangle. From the menu, select Landmark > AEC > Create Roof. In the Create Roof dialog box, change settings (.53’ [.162m], .46’ [.140m], 10.00’ [3.048m], 1.00’ [.305m]) as shown at left, and then click OK to create the roof.
Press Ctrl+5 and Ctrl+6 to adjust the display, and examine the roof, shown at right.
Notice that the garage roof now appears on top of the house roof— even though it’s lower in elevation—because of the object stacking order (in this case, the display order is based on the order of object creation).
28 | Vectorworks Landmark 2011 Getting St arted Guide
Next, you, modify the garage roof to remove the eave overhang on the house side, and then you create the desired gabled ends. You then complete the roofs by changing the stacking order of the house roof.
23. Select the garage roof’s center left control point. In the Edit Roof Settings dialog box, select the Gable option, and then change the Eave Overhang to 0 (zero), as shown at top. Click OK to create the gable end and remove the overhang, as shown below.
24. Repeat the process to change the garage roof’s center right side to a gabled end (but do not change the Overhang value), as shown above. Right-click the house roof and select Send > Send to Front from the context menu. Press the X key twice to clear the current selection, and notice that the house roof is now on top of the garage roof, as shown below.
Vectorworks Landmark 2011 Getting St arted Guide | 29
25. From the View bar, select the Left Isometric view from the Standard View
drop-down list. Press Ctrl+6 to adjust the display, and then zoom in on the house and examine the 3D geometry of all the objects you created, as shown.
26. Save the le.
30 | Vectorworks Landmark 2011 Getting St arted Guide

Exercise 6: Drawing the Adjacent House

In this short exercise, you create a massing model to represent the house next door. The
completed exercise is shown in the following gure:
2. In the Navigation palette, activate the 07-Working-Base Plan saved view. In the
Basic tools palette, click the Pan tool and then pan the view by “dragging” the neighbor’s house to the approximate center of the screen. Zoom in on the area shown.
Creating a Massing Model
You start the exercise by resetting the view, and then you activate the Massing Model tool and trace the outline of the neighbor’s house on the PDF page.
1. If you did not complete Exercise 5—or
you are unsure of your le’s accuracy—
open the GS-VWLx05.vwx le.
3. From the Site Planning tool set, click the Massing Model tool
make sure Corner Vertex Mode active. Starting at the bottom vertex, snap to vertices in a clockwise order. Double-click the far right (next to last) vertex to
automatically close the prole, and create
the massing model, as shown. Leave the massing model selected for the next step.
. In the Tool bar,
is
,
Vectorworks Landmark 2011 Getting St arted Guide | 31
Note: The Massing Model tool was pre-cong-
ured for this le. The Object Proper ties dialog
box would normally be displayed for the rst
massing model object inserted in a le. For
subsequent insertions in your own les, click
Preferences from the Tool bar before creating a
massing model to set default parameters. If you
change settings in the Object Properties dialog
box, all subsequent insertions are affected.
4. In the Object Info palette, change the massing model’s Class to Existing-remain, (enable the option and click Yes in the dialog box shown at left). From the View bar, select the
Left Isometric view from the Standard View drop-down list. Press Ctrl+6 to adjust the display, and then press the X key twice to clear the selection. Examine the completed massing model, shown at right.
5. Save the le.
32 | Vectorworks Landmark 2011 Getting St arted Guide

Exercise 7: Drawing the Paved Areas

In this exercise, you use various tools to draw the existing driveway, front porch, sidewalk,
and streets. The completed exercise is shown in the following gure:
Drawing the Driveway
You start the exercise by adjusting layer and class visibilities, and then you use the Hard-
scape tool to draw the driveway and apron.
1. If you did not complete Exercise 6—or
you are unsure of your le’s accuracy—
open the GS-VWLx06.vwx le.
2. In the Navigation palette:
Activate the 04-Working-Surfaces
saved view.
Select the Design Layers tab, and turn
on visibility of the Scan layer (shown at left) so you can see the PDF page.
Select the Classes tab, and turn off visibil-
ity of the Building class, and activate the Existing-remain class, as shown at right.
Vectorworks Landmark 2011 Getting St arted Guide | 33
3. Zoom in on the area shown at left. From the Site Planning tool set, click the Hardscape tool
. In the Tool
bar, make sure that
Corner Vertex Mode
click Preferences
is active, and then
. If they’re not already selected, select By Class from both the Main Texture and Border Texture drop-down lists. Click the boundary vertices (shown at center as highlighted locus points for clarity) in clockwise order starting at the lowest vertex, and then click the start point again to create the hardscape object, shown at right. Leave the hardscape selected for the next step.
Note: The Hardscape tool was pre-congured
for this le. The Hardscape Object Settings
dialog box would normally be displayed for the
rst door object inserted in a le. For subsequent
insertions in your own les, click Preferences
from the Tool bar before creating a hardscape to
set default parameters. If you change settings in
the Hardscape Object Settings dialog box, all
subsequent insertions will be affected.
Next, you reshape the hardscape object so
that it’s ush with the front garage wall.
4. Zoom in on the area shown at left. Press the X key, and then double-click the hardscape object to activate the 2D Reshape tool
. In the Tool bar, make sure Move Polygon Handles Mode is active. Click the top left grip to “pick up” the vertex. Move your cursor over the left driveway line, and press the T key to set the surface snap. Move your cursor over the front edge of the garage rectangle, and press the T key to set another surface snap. Move your cursor to the intersection of both surfaces, and press the Z key (press it again if necessary), and then click when the Surface/Surface SmartCursor cue is displayed (shown at center). The driveway hardscape maintains
its width and is now ush with the garage
front edge, as shown at right.
left driveway line
garage rectangle front edge
left driveway line
garage rectangle front edge
34 | Vectorworks Landmark 2011 Getting St arted Guide
5. Press Ctrl+6, and then press the X key twice to clear the selection. Examine the completed driveway hardscape, shown at right.
Drawing the Front Porch
Next, you draw another boundary hard­scape for the front porch.
6. Zoom in on the area shown at top. From the Site Planning tool set, click the Hardscape tool boundary vertices (press the Z key as necessary) to create the hardscape, as shown at bottom, and then press the X key twice to clear the selection.
. Snap to the porch’s
Note: To save time, ignore the front porch step in
the PDF page.
Vectorworks Landmark 2011 Getting St arted Guide | 35
Drawing the Sidewalks
Next, you create the sidewalk by drawing individual polyline and line objects, which you then compose into a polyline that you convert to a hardscape object.
7. In the Navigation palette:
Select the Saved Views tab, and then
activate the 07-Working-Base Plan saved view. Then zoom in on the area shown.
Select the Design Layers tab, and then
turn off visibility of the Scan layer.
8. From the Basic tools palette, click the Polyline tool Corner Vertex Mode , and then snap
to vertices 1 and 2 (shown at left as highlighted locus points for clarity) in order.
1
. In the tool bar, enable
2
3
4
After you snap to vertex 2 (arc start), enable
Point on Arc Mode
in the Tool bar, and snap to vertex 3 (arc midpoint). Then double-click vertex 4 to complete the polyline shown at right. Leave the polyline selected for the next step.
9. In the Navigation palette, turn on visibility of the Scan layer. From the Basic tools palette, click the Offset tool bar, enable Offset by Point Mode
Duplicate and Offset Mode
. In the Tool
and
. Click the endpoint shown at left, and then wait for the duplicate preview display. Click it again to create an offset duplicate of the polyline, as shown at right.
36 | Vectorworks Landmark 2011 Getting St arted Guide
10. From the Basic tools palette, click the Line tool
. Snap to the endpoints of both polylines to create two lines, as shown at left (highlighted for clarity). Select one of the lines, and then select Edit > Select Connected Objects from the menu to automatically select the arcs and lines
(conrm that four objects are selected in the
Object Info palette). From the menu, select Modify > Compose. The lines and arcs are combined into a single polyline object, as shown at right. Leave the polyline selected for the next step.
11. From the menu, select Modify > Objects from Polyline. In the Create Objects from
Polyline dialog box, adjust settings as shown, and then click OK to create the hardscape object. In the Object Info palette, change the following hardscape details:
Class to Existing-remain.
Layer to Surfaces (the hardscape
disappears, and the Object Info palette shows “No Selection” because the Surface layer is currently invisible).
Next, you use the Clip Surface command with the hardscape objects to subtract the area of the sidewalk from the driveway.
12. In the Navigation palette, activate the 04-Working-Surfaces saved view. Press
the X key, and then hold down the Shift key and select the driveway to add it to the selection (in the Object Info palette, verify that two hardscape objects are selected). Right-click the selection, and then select Clip Surface from the context menu. Select only the driveway apron and notice that the area of the sidewalk was removed from it, as shown.
Vectorworks Landmark 2011 Getting St arted Guide | 37
Drawing the Straight Road Segment
Next, you use the Roadway (Straight) tool to draw the straight portion of the road. You draw the roadway object on the sidewalk edge to facilitate snapping (in this site, the sidewalk and road centerlines are parallel), and then you move it into place later.
13. Zoom in on left half of the sidewalk, as shown above at left. From the Site Planning tool set, click the Roadway (Straight) tool
, and then snap to the point where the sidewalk’s straight segment meets the arc, as shown above at center. Click the sidewalk’s left endpoint (shown above at right) to complete the straight roadway segment.
Note: The Roadway (Straight) tool was
pre-congured for this le. The Roadway
(Straight) dialog box would normally be displayed
for the rst straight roadway object inserted in a
le. For subsequent insertions in your own les,
click Preferences from the Tool bar before
creating a straight roadway to set default
parameters. If you change settings in the
Roadway (Straight) dialog box, all subsequent
insertions will be affected.
Drawing the Curved Road Segment
Next, you use the Roadway (Curved) tool to draw the arc portion of the road, and then you move and rotate it into position.
14. From the Site Planning tool set, click the Roadway (Curved) tool click the top right corner of the straight roadway segment. After a few seconds, the curved roadway object is created. Press Ctrl+6 so you can see it, and then press the X key and drag the curved segment close to the straight segment as shown above. Zoom in on the area between the two roadway objects, as shown at the top of page 41.
. Double-
38 | Vectorworks Landmark 2011 Getting St arted Guide
Note: The Roadway (Curved) tool was
pre-congured for this le. The Roadway
(Curved) dialog box would normally be displayed
for the rst curved roadway object inserted in a
le. For subsequent insertions in your own les,
click Preferences from the Tool bar before
creating a curved roadway to set default
parameters. If you change settings in the
Roadway (Curved) dialog box, all subsequent
insertions will be affected.
15. Press the X key, and then drag the curved roadway object by its top left corner and snap it to the straight roadway object’s top right corner (if necessary, press the Z key to temporarily zoom in), as shown below at left. From the Basic tools palette, click the Rotate tool
. For the center of rotation, snap to the endpoint where it meets the straight roadway object, as shown at left. Snap to the other endpoint of the curved roadway object (shown below at center) to set the reference angle. Snap to the other endpoint of the straight roadway object (shown at right) to specify the new angle and complete the rotation. Leave the curved roadway object selected for the next step.
Tip: You can snap to any points on the roadway
edges to specify the reference and new angles;
you don’t have to align points on the same radius.
Vectorworks Landmark 2011 Getting St arted Guide | 39
Next, you turn on visibility of the PDF page, and then you use the Move by Points tool to move both roadway objects into position.
16. In the Navigation palette, select the Design Layers tab, and then turn on visibility of the Scan layer. Press the X key, and then hold down the Shift key and select the straight roadway object (two objects should now be selected). From the Basic tools palette, select the Move by Points tool For the start point, snap to the insertion point of the straight roadway, as shown at top. For the end point, snap to the arc endpoint of the road centerline (shown at bottom) to move the roadway objects into place. Leave both roadway objects selected for the next step.
.
17. In the Object Info palette, change the class of both roadway objects to Existing- remain. Press the X key, and then hold down the Shift key and select the porch, sidewalk, and both driveway hardscapes to add them to the current selection (six objects should be selected). In the Attributes palette, click the Solid Fill Color button, and select the gray color shown at left. Press the X key twice, and then activate the 04-Working-Surfaces saved view. Examine the completed paved areas, as shown.
18. Save the le.
40 | Vectorworks Landmark 2011 Getting St arted Guide

Exercise 8: Drawing Existing Vegetation

In this exercise, you draw trees to be demolished to make room for new landscaping features, and you draw trees in the adjacent lot. The completed exercise is shown in the
following gure:
2. From the Site Planning tool set, click the
Drawing Existing Trees for Removal
You start the exercise by drawing existing trees in the back yard that will be demolished.
1. If you did not complete Exercise 7—or
you are unsure of your le’s accuracy—
open the GS -V WL x07.v w x le.
Existing Tree tool
tree, double-click the center of the tree “sketched” on the PDF page, where shown below at left. After a few seconds, the tree is created, as shown at right.
Note: The Existing Tree tool was pre-congured
for this le. The Object Properties dialog box
would normally be displayed for the rst existing
tree object inserted in a le. For subsequent
insertions in your own les, click Preferences
from the Tool bar before placing the tree to set
default existing tree parameters. If you change
the Object Properties dialog box settings, all
subsequent insertions are affected.
. To place the rst
Vectorworks Landmark 2011 Getting St arted Guide | 41
3. With the Existing Tree tool still active, continue double-clicking the centers of the “sketched” trees to create all six trees. From the Basic tools palette, click the Select Similar tool
. Click one of the trees to automatically
select all six. In the Object Info palette, conrm
all six existing trees are selected, and then change the Class to Demolition, and change the Plane to Screen. Press the X key twice to clear the selection and examine the trees, as shown at top.
Drawing Existing Trees to Remain
Next, you use the Place Plant tool to draw a line of existing trees in the neighbor’s yard.
4. From the Site Planning tool set, click the Place Plant tool
. In the Tool bar, enable Poly- Edge Spaced Mode
, and then click Preferences . In the Place Plant Preferences dialog box, select Exis Evergreen from the Symbol list, adjust the Spacing (shown at left: 10.00’ [3.048m]), and then click OK. Click the three points (shown at center as highlighted 2D locus points for clarity) from left to right approxi­mately where shown. Double-click the lower right point to terminate the line. After several seconds, the plant object is created, as shown at bottom. Leave the plant object selected for the next step.
42 | Vectorworks Landmark 2011 Getting St arted Guide
Notes:
1) Some symbols in the list are default
content, available for all les. The other symbols
were included in the star ting le to save time.
2) The Place Plant Preferences dialog box is
only displayed for the rst plant object inserted in
a le. For subsequent insertions, click Prefer-
ences from the Tool bar before placing the plant
to set default plant parameters. If you change
settings in the Place Plant Preferences dialog
box, all subsequent insertions will be affected.
5. In the Object Info
palette, verify or adjust
settings (10.00’
[3.048m]), as shown at
right, and then press
the X key twice to clear
the selection. Examine
the completed existing
trees, shown below.
6. Save the le.
Vectorworks Landmark 2011 Getting St arted Guide | 43
Section 3: Laying Out
Constructed Elements
In four exercises, this section covers the following processes in the landscape design project:
Creating a Privacy Fence from Walls (p. 48)
Laying Out the Pool Area with Construction Geometry (p. 52)
Inserting the Pool Symbol (p. 56)
Drawing the Pool Deck (p. 56)
Drawing the Pool House Walls (p. 57)
Drawing the Pool House Roof (p. 59)
Drawing the Seat Wall (p. 60)
Drawing the Seat Wall Cap (p. 61)
Mirroring Objects (p. 61)
Inserting the Pergola Symbol (p. 63)
Inserting the Gazebo Symbol (p. 64)
Inserting the Bench Symbol (p. 65)
In these exercises, you start developing landscaping features by creating the following construction elements to delineate key landscaping and activity areas that drive the design:
Creating a privacy fence
Inserting the pool symbol and draw the decking and pool house
Drawing the seat walls
Inserting pre-congured symbols for the pergola, gazebo, and seating features.
Vectorworks Landmark 2011 Getting St arted Guide | 45
Exercise 9: Drawing the Privacy Fence
In this exercise, you use existing geometry to create a privacy fence made of wall objects.
The completed exercise is shown in the following gure:
Creating a Privacy Fence from Walls
You start the exercise by copying fence boundary geometry from the Base Plan layer, and then you paste it in place on the Beds layer.
1. If you did not complete Exercise 8—or
you are unsure of your le’s accuracy—
open the GS-VWLx08.vwx le.
2. Press the X key, and then hold down the
Shift key and select the property line and the two easement lines, shown at top right. Press Ctrl+C to copy the objects. In the Navigation palette, activate the 03-Working-Beds saved view, and then press Ctrl+Alt+V to paste the easement lines in place, as shown at bottom right.
46 | Vectorworks Landmark 2011 Getting St arted Guide
Next, you draw a line for the fence boundary at the house.
3. Press the X key twice to clear the current selection. From the Basic tools palette, click the Line tool
. Move your cursor over the house wall where shown below at left, and then press the Z key to zoom in. Move the cursor over the house wall’s inside edge (shown below at center) and press the T key to set a surface snap. Draw a line by snapping to the surface line (outside the property line), as shown below at right. In the Navigation palette, select the Design Layers tab, and then turn off visibility of the Base Plan and Surfaces layers.
Next, you offset the easement lines, and
then you create a llet to connect them
and Offset Original Object Mode
, and then change the Distance value to 1.00’ [.305m] and press Enter. Click inside the line (near the middle of the boundary lines) to offset the line 1’ [.305m], as shown at left. Keep holding down the Space bar for the Boomerang mode shortcut, press the X key once, and then select the short easement line. Release the Space bar, and then click
ve times to the left of the line to offset it a
total of 5’ [1.524m] from the original, as shown at right.
4. Press the X key and select the long easement line. From the Basic tools palette, click the Offset tool
. In the Tool bar,
enable both Offset by Distance Mode
Note: Boomerang mode lets you adjust the
display and perform other operations without
exiting the active tool.
Vectorworks Landmark 2011 Getting St arted Guide | 47
5. From the Basic tools palette, click the Fillet tool and Trim Mode
active), and then click Preferences
. In the Tool bar, enable Fillet
(if it’s not already
. In the Fillet Settings dialog box, change the Fillet Radius to 90.00’ [27.432m], and then click OK. Click both easement lines to
create the llet and trim (and extend) both
lines, as shown.
Next, you create a polygon from the boundary objects, and then you convert it to wall objects.
6. From the Basic tools palette, click the 2D Polygon tool Inner Boundary Mode
. Activate Polygon From
in the Tool bar. Click anywhere inside the boundary lines to create the polygon (fence perimeter), as shown.
7. Press the X key to exit the 2D Polygon tool, and then press Ctrl+A to select all six objects. Hold down the Shift key, and select
the center of the polygon to deselect it (ve
objects should now be selected). Press the Delete key to remove them from the drawing.
8. In the Resource Browser, scroll down and expand the Wall Styles section, and then double-click the Wood Privacy Fence wall style to activate it. Press the X key, and then select the polyline. From the menu, select Modify > Objects from Polyline. In the Create Objects from Polyline dialog box, adjust settings as shown at left
48 | Vectorworks Landmark 2011 Getting St arted Guide
(changing the Offset to Right creates walls inside the polyline), and then click OK to create the walls. Press the X key twice to clear the selection, and examine the walls, shown at right.
Next, you use the Wall Join tool
to connect the round wall segment with the adjacent straight segments.
9. From the Building Shell tool set, click the Wall Join tool Join Mode
. In the Tool bar, enable L
(if it’s not already active). Click wall segments in order, approximately where shown. The walls are joined, but their appearance does not change (see Notes
below gure).
Notes:
1) Although these walls appear to be joined
after the polygon conversion, you still need to join
them so you can create polygons inside their
boundaries later in Exercise 14.
2) All corners where straight wall segments
meet were already joined by the polygon
conversion operation.
Next, you drag the wall objects to offset them.
Note: The next step works as described if you
have Vectorworks Designer. If you don’t have
Vectorworks Designer or Vectorworks Architect,
the Enable Connected Walls Mode option is
not available. Start the step as instructed, and
then after you press the X key, immediately star t
1
2
3
4
dragging the wall segment that touches the
house toward the street. Press the Tab key once,
and then enter 18’ [5.486m] for the offset value
and press Tab. Continue dragging the wall
segment and release the mouse button when the
Perpendicular/Length SmartCursor cue is
displayed (the wall connection is not main-
tained). Use the same process with 1’ [.305m]
offset values for the east and west wall
segments to offset them to the inside, and then
use the Wall Join tool’s L Join Mode option to
join the corners that were disconnected by the
dragging operations.
Vectorworks Landmark 2011 Getting St arted Guide | 49
10. In the Navigation palette, turn on visibility of the Base Plan layer, and then zoom in on the fence. Press the X key, and then in the Tool bar, make sure Enable Connected Walls Mode
is active. Start dragging the wall segment that touches the house toward the street. Press the Tab key once, and enter 18’ [5.486m] for the Offset value, and then press Enter twice to complete the offset, as shown at left. Notice that the wall connections are maintained after the offset operation. Repeat the process twice to offset the east and west wall segments 1’ [.305m] to the inside (enter
-1’ [-.305m] for the Offset value), as shown (highlighted for clarity) at right. Press the X key twice to clear the selection.
Next, you split the wall that intersects the house, and then you complete the fence by dragging the wall ends into position.
11. Select the wall segment that passes through the house, and then press Ctrl+6 to zoom in on it. From the Basic tools palette, click the Split tool
. In the Tool bar, make sure Line Split Mode is active. For the split line’s start point, move your cursor over the garage door line, and press the T key to set a surface snap, shown at left. For the split line’s start point, snap to the surface line on the inside of the fence wall (point 1), as shown at center. For the split line’s end point, hold down the Alt key (to split only the active selection), and snap to the surface line outside the fence wall (point 2). Notice that the split wall’s start point is now aligned with the garage door line, as shown at right.
2
50 | Vectorworks Landmark 2011 Getting St arted Guide
1
Next, you resize each split fence wall so that they terminate just inside the house and garage exterior walls.
12. Zoom in on the house, and then press the X key and select the left split fence wall segment. Click the segment’s right grip to pick it up, and then move your cursor over the intersection of the highlighted wall segment and the house’s left wall. Next, press the Z key to zoom in. Hold down the Shift key (to maintain the wall’s current angle), and click in the middle of the wall, as shown at left. Repeat the process to resize the other split fence wall segment so it terminates in the middle of the garage’s right wall to complete resizing operations, shown at right (with both segments highlighted for clarity: see Note).
Note: To ensure proper operation of subsequent
exercises, make sure the fence walls terminate
inside the house and garage walls.
13. Press the X key twice to clear the
selection. In the Navigation palette, activate the 03-Working-Beds saved view, and examine the completed fence, as shown.
14. Save the le.
Vectorworks Landmark 2011 Getting St arted Guide | 51

Exercise 10: Drawing the Pool

In this exercise, you draw construction geometry (for this exercise and subsequent exercises) to lay out the pool areas, and then you insert a pool symbol. You complete the exercise by drawing a pool deck and a pool house. The completed exercise is shown in the
following gure:
2. In the Navigation palette, activate the
04-Working­Surfaces saved
view, and then activate the Rotated Top saved view. Select the Classes tab and turn off visibility of the Demolition class. Zoom in on the rear door. From the Basic tools palette, double-click the Rectangle tool In the Create Object dialog box, adjust settings (shown at left 20.00’ [6.096m],
8.50’ [2.591m]; ignore X, Y, Screen X, and
Laying Out the Pool Area with Construction Geometry
You start the exercise by drawing and modify­ing rectangles, which you use as construction geometry for positioning the pool; creating the pool deck and pool house, the seat walls (in Exercise 11) and hardscapes (in Exercise
13); and planting beds/turf areas (in Exercise
14). You begin by drawing the patio at the
house’s back door, and then you work your way out to the pool area.
Screen Y values through step 5), and then click OK. Hover the cursor over the rear door’s insertion point, and then move it over the exterior wall edge to nd the intersec­tion shown at the left below. Click to position the rectangle, and then press Ctrl+6 to see the patio rectangle, as shown at right.
.
1. If you did not complete Exercise 9—or
you are unsure of your le’s accuracy— open the GS-VWLx09.vwx le.
52 | Vectorworks Landmark 2011 Getting St arted Guide
Next, you create a rectangle that repre­sents the outer boundary of the pool area’s seat walls.
Next, you create a rectangle that represents the outer boundary of the pool deck.
3. Double-click the Rectangle tool
, and
then adjust settings (76.00’ [23.165m],
48.00’ [14.630m]) as shown above. Click OK, and then snap the rectangle to the top center of the patio rectangle, and then press Ctrl+6 to see the seat wall boundary rectangle, as shown below.
4. Double-click the Rectangle tool
, and
then adjust settings (44.00’ [13.411m],
28.00’ [8.534m]) as shown above. Click OK, and then snap the rectangle to the center of the seat wall boundary rectangle, as shown below.
Vectorworks Landmark 2011 Getting St arted Guide | 53
Next, you create a rectangle that represents the seat wall indentation that leads from the pool deck out to the backyard.
Next, you use the Clip Surface command and the Offset tool to complete the construction geometry.
6. Press the X key, and then hold down the Shift key and select the seat wall boundary rectangle (two rectangles should now be selected). Right-click the selection, and then select Clip Surface from the Context menu. Press the Delete key to remove the clipping rectangle from the drawing, and examine the clipped seat wall boundary polygon, as shown below.
5. Double-click the Rectangle tool
, and then adjust settings (20.00’ [6.096m]) as shown above. Click OK, and then snap the rectangle to the top center of the pool deck boundary rectangle, as shown at right. Leave the rectangle selected for the next step.
54 | Vectorworks Landmark 2011 Getting St arted Guide
7. Select the clipped seat wall boundary polygon. From the Basic tools palette, click the Offset tool both Offset by Distance Mode Duplicate and Offset Mode
. In the Tool bar, enable
and
, and then change the Distance value to 18.5” [.470m] and press Enter. Click inside the line—near the middle of the boundary lines—to offset the line 18.5 inches [.470m], as shown at right. Leave the offset polygon selected for the next step.
8. Press the X key, and then hold down the Shift key and select the outer seat wall boundary polygon (two polygons should now be selected). Right-click the selection, and then select Clip Surface from the Context menu. Press the Delete key to remove the clipping polygon from the drawing, and examine the clipped seat wall boundary polygon, as shown at top. Hold down the Shift key and select the seat wall boundary polygon and the pool deck boundary rectangle (two objects should now be selected). Right-click the selection, and then select Clip Surface from the Context menu. Do not delete the pool deck boundary
rectangle. Select the seat wall boundary polygon, and notice that it no longer intersects the pool deck boundary rectangle. Examine the completed construction geometry, shown at bottom.
Note: You could create all of the features in this
exercise—and subsequent exercises—without
construction geometry, but you use construction
geometry in this tutorial to ensure layout
accuracy, provide clearly dened snap points
(where the alternative would be snapping to
objects with excessive snap points from
overlapping geometry), and create collinear
boundaries for polygon ll operations. You may
also nd this technique indispensible in your own
designs for the same reasons.
Vectorworks Landmark 2011 Getting St arted Guide | 55
Inserting the Pool Symbol
Next, you insert the pool symbol from the Resource Browser.
9. Press the X key twice to clear the selection. In the Resource Browser, scroll down and double-click the Pool symbol. Double-click the center of the pool deck boundary rectangle to insert the Pool symbol. Press the X key to exit the Symbol Insertion tool, and then in the Object Info palette, change the Pool symbol’s Class to Water Feature. Hold down the Shift key and select the seat wall boundary polygon (two objects should now be selected). From the menu, select Modify > Lock to x the objects’ position, as shown. Press the X key twice to clear the selection.
Drawing the Pool Deck
Next, you create the left half of the pool deck using a pathway hardscape object.
10. From the Site Planning tool set, click the Hardscape tool
, and change the Conguration settings
(shown at left: 6.00’ [1.829m], 3.00’ [.914m]), and then click OK. Click the bottom center of the pool deck boundary rectangle, the bottom left corner, and top left corner. Then double-click the top center point to create the hardscape object, as shown. Leave the hardscape selected for the next step.
, click Preferences
56 | Vectorworks Landmark 2011 Getting St arted Guide
11. In the Object Info palette, change the Class and Hardscape Name, as shown above. Press the X key, and select the pool deck boundary rectangle, and then press the Delete key to remove it from the drawing. Examine the completed pool deck hardscape object, as shown below.
Drawing the Pool House Walls
Next, you draw a rectangle, and then you convert it to walls for the pool house.
12. Double-click the Rectangle tool and then adjust settings as shown above. Click OK, and snap the rectangle to the inside left midpoint of the center of the seat wall boundary polygon, and then press the X key twice to clear the selection, as shown.
,
Vectorworks Landmark 2011 Getting St arted Guide | 57
13. In the Resource Browser, double-click the Ext-Siding-Framing wall style to activate it. Press the X key and select the pool house rectangle. From the menu, select Modify > Objects from Polyline. In the Create Objects from Polyline dialog box, adjust settings as shown above (make sure the Delete Source Poly option is disabled), and then click OK to create the walls, as shown above at right. Leave the walls selected for the next step.
14. In the Object Info palette, change the selected walls’ Layer to Architecture (the walls disappear, and No Selection is displayed in the Object Info palette). In the Navigation palette, activate the 02-Work­ing-Architecture saved view. Notice the walls are now visible, as shown.
Note: Visibility of the Base Plan layer and
Demolition class are on by default in all saved
“working” views except the 08-Working-Scan
saved view. This is intentional for the design
phase so you can see all aspects of the site as
you develop your design. In your own designs,
you can adjust visibility accordingly for all saved
views after completing the design.
Next, you insert a door in the pool-side wall.
15. From the Building Shell tool set, click the Door tool . Click the midpoint of the pool-side wall and insert the door, oriented as shown.
58 | Vectorworks Landmark 2011 Getting St arted Guide
Drawing the Pool House Roof
Next, you create a roof from the pool house walls.
16. Press the X key twice, and then hold down the Shift key and select all four pool house walls. From the menu, select Landmark > AEC > Create Roof. In the Create Roof dialog box, change settings (.53’ [.162m]; .46’ [.140m]; 10.00’ [3.048m];
1.50’ [.457m]) as shown at left. Click OK to create the roof, and then press Ctrl+5 to adjust the display. In the View bar, notice that the Upperstory layer is now active (so you can see the roof), as shown at right. Press the X key twice to clear the selection.
17. Save the le.
Vectorworks Landmark 2011 Getting St arted Guide | 59

Exercise 11: Drawing Seat Walls

In this short exercise, you create a seat wall with the Wall tool, and then you create a roof
object for the seat wall cap. The completed exercise is shown in the following gure:
Drawing the Seat Wall
You start the exercise by drawing half of the seat wall.
1. If you did not complete Exercise 10—or
you are unsure of your le’s accuracy—
open the GS-VWLx10.vw x le.
2. In the Navigation palette:
Activate the 02-Working-Architecture
saved view.
Activate the Rotated Top saved view.
Select the Design Layers tab, and
then turn off visibility of the Base Plan layer.
3. In the Resource Browser, scroll down and expand the Wall Styles section, and then double-click the Seat Wall wall style to activate the Wall tool. Start with the top left
corner of the patio rectangle, and then continue clicking construction vertices in clockwise order (double-click the last vertex) to create the left side seat walls, as shown. Leave the walls selected for the next step.
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Drawing the Seat Wall Cap
Next, you create a roof object from the seat walls, and then you change its properties for use as a seat wall cap.
4. With the seat walls still selected, select Landmark > AEC > Create Roof from the
menu. Adjust settings (1” [25.40mm]; 2’8” [.813m]; 1.5” [38.10mm]) as shown at top right, and then click OK to create the roof. Press the X key twice, and examine the roof (seat wall cap), as shown at bottom right.
Note: To save time, you skip the process of
notching the roof object to eliminate the
interference with the pool house wall.
Mirroring Objects
Next, you adjust layer option and class visibilities, and then you use the Mirror tool to complete the decking and seat walls on the opposite side of the pool.
5. In the Navigation palette:
Select Show/Snap/Modify Others
from the Layer Options drop-down list.
Select the Classes tab, and then turn
off visibility of the Building class.
Warning: Use caution when the Show/ Snap/Modify Others layer option is active.
You should only use this option temporarily
(do not enable this option in your saved views) until you become more comfortable
using Vectorworks Landmark.
Vectorworks Landmark 2011 Getting St arted Guide | 61
6. Draw a marquee (shown at left) to select the seven objects on the left side of the pool. Hold down the Shift key, and then select the pool house rectangle to remove it from the current selection (six objects should now be selected). From the Basic tools palette, click the Mirror tool Duplicate and Mirror Mode
. In the Tool bar, enable
(if it’s not already active). Snap to top right and bottom right endpoints of the pool deck hardscape object to specify the mirror line and duplicate the objects. Press the X key twice to clear the selection, and examine the mirrored copies, shown at right.
7. Hold down the Shift key and select both pool deck hardscape objects. Right-click the selection and select Send > Send to Back
to correct the stacking order, and then clear the selection, as shown at left. In the Navigation palette, activate the Iso-Without Plants saved view, and examine the landscaping design, as shown.
Tip: The Iso-Without Plants saved view is set
up for visualizing only planting bed/turf areas,
hardscapes, and constructed elements. Use the
Iso -Full saved view at any time in the design
process to visualize all aspects of the landscape
design for planning purposes or informal client
design reviews.
8. Save the le.
62 | Vectorworks Landmark 2011 Getting St arted Guide

Exercise 12: Inserting Symbols

In this exercise, you enhance the landscape design by inserting pre-congured hybrid symbols from the Resource Browser. The completed exercise is shown in the following gure:
2. In the Navigation palette, activate the 02-Working-Architecture saved view, and
then activate the Rotated Top saved view. Select the classes tab, and turn off visibility of the Demolition class. Right-click the seat wall cap on the right side of the pool (the roof object you just mirrored) and select Lock from the context menu to x its location, as shown.
3. In the Resource Browser, scroll down and open the Symbols/Plug-In Objects
Inserting the Pergola Symbol
You start the exercise by inserting the Pergola symbol from the Resource Browser, and then you align it with the seat wall cap.
1. If you did not complete Exercise 11—or
you are unsure of your le’s accuracy—
open the GS-V WLx 11.vwx le.
folder (if it’s not open already). Scroll down the list and double-click the Pergola symbol. In the Basic tools palette, notice that the Symbol Insertion tool active. Double-click approximately where shown to insert the Pergola symbol.
is now
Vectorworks Landmark 2011 Getting St arted Guide | 63
4. Press the X key once to cancel the Symbol Insertion tool and then hold down
the Shift key and select the locked seat wall cap to add it to the current selection. From the menu, select Modify > Align > Align/ Distribute. In the Align/Distribute Objects dialog box, adjust settings as shown above, and then click OK to align the pergola with the locked seat wall cap, as shown below
Inserting the Gazebo Symbol
Next, you insert the gazebo symbol—the focal point of the landscaping design— along the pool’s centerline.
6. In the Navigation palette, activate the 02-Working-Architecture saved view, and
then activate the Rotated Top saved view. In the Resource Browser, double-click the Gazebo symbol, and insert one instance by double-clicking the outside endpoint where the pool deck hardscapes meet, as shown. Leave the gazebo symbol selected for the next step.
5. Press the X key twice to clear the selection, and then select only the Pergola symbol. In the Object Info palette, change the Layer to Upperstory (the pergola disappears because the Upperstory layer is invisible). In the Navigation palette, activate the 01-Working-Upperstory saved view, and then press Ctrl+6 to zoom in. Clear the selection again to see the completed pergola in the correct stacking order, as shown.
64 | Vectorworks Landmark 2011 Getting St arted Guide
Now that the gazebo is aligned with the pool’s centerline, you use the Move command to precisely position it near the rear fence.
7. From the menu, select Modify > Move > Move. In the Move dialog box, change the
settings (59.00’ [17.983m]) as shown at left. Click OK to move the gazebo close to the fence, as shown at right. Leave the Gazebo symbol selected for the next step.
Inserting the Bench Symbol
Next, you insert the curved bench symbol inside the gazebo, and then you duplicate it to create a circular array of three benches.
Note: You could alternately dynamically position
the Gazebo symbol by dragging it while holding
down the Shift key to maintain vertical alignment.
Instead, you use the Move command in this
exercise to ensure that the gazebo is positioned
accurately for proper operation of subsequent
exercises.
8. Press Ctrl+6 to zoom in on the Gazebo symbol, and then press the X key twice to clear the display. In the Navigation palette:
Select the Design Layers tab, and
then activate the Beds layer.
Select the Classes tab, and then turn
off visibility of the Roof-Main class.
9. In the Resource Browser, double-click the Curved Stone Bench symbol, and insert one instance of the symbol by double-clicking the insertion point of the gazebo, as shown. Leave the new symbol selected for the next step.
Next, you activate the Flyover tool to activate a 3D view so you can change the Z value of the curved bench symbol (so it sits
on top of the gazebo oor), and then you
create a circular array.
Vectorworks Landmark 2011 Getting St arted Guide | 65
10. Press Shift+C for the Flyover tool shortcut (do not click in the drawing area), and then press the X key to activate the Selection tool. Notice that the view changes to 3D, as shown. Also notice that the Z value is now displayed in the Object Info palette. Change the Z value to 8.75” [222.25mm], and then press Enter. In the View bar, click Previous View
once to revert the rotated Top/Plan view (leave the bench symbol selected for the next step).
Note: You activate the Flyover tool to switch to a
3D view (instead of activating the Top standard
3D view). You do this because when you activate
the Top standard 3D view, the view rotation
reverts to 0 (zero).
11. From the menu, select Edit > Duplicate Array. In the Duplicate array dialog box, adjust settings, as shown above. Click OK, and then click the insertion point to create the circular array, as shown at right.
12. In the Navigation palette, turn on visibility of the Roof-Main class. Notice that the gazebo roof obscures the selected bench symbols, as shown at right. Press the X key twice to clear the selection, and then activate the Iso-Without Plants saved view. Examine the new symbols in the landscaping design, as shown below.
13. Save the le.
66 | Vectorworks Landmark 2011 Getting St arted Guide
Section 4: Setting Up
Landscape Areas
In two exercises, this section covers the following processes in the landscape design project:
Drawing Boundary Hardscapes (p. 68)
Drawing Pathway Hardscapes (p. 70)
Duplicating a Hardscape Object Along a Path (p. 72)
Creating a Duplicate Array from a Hardscape Object (p. 73)
Drawing the Planting Bed Areas (p. 74)
Filling in the Turf Areas (p. 78)
In these exercises, you start vertically building the landscape design—literally from the ground up. You use different methods to draw hardscapes, and then you draw a curved planting bed boundary line. You then use existing objects (on different design layers) to automatically generate planting bed and turf areas.
Vectorworks Landmark 2011 Getting St arted Guide | 67

Exercise 13: Drawing Hardscapes

In this exercise, you complete the remaining paved areas in the landscape design by creating boundary and pathway hardscape objects and duplicating a stepstone hardscape
object. The completed exercise is shown in the following gure:
Select the
classes tab, and then turn off visibility of the Building and
Demolition classes.
3. Zoom in on the
seat wall area. Press the X key, and select the patio construc­tion rectangle, and then resize it by clicking its top center grip, and then snapping to the outside endpoint where the pool deck hardscapes meet, as shown at top. Press the
Drawing Boundary Hardscapes
You start the exercise by resizing the patio construction rectangle, and then you create the paved pool area hardscape.
1. If you did not complete Exercise 12—or
you are unsure of your le’s accuracy—
open the GS-VWLx12.vw x le.
2. In the Navigation palette:
Activate the 04-Working-Surfaces
saved view.
Activate the Rotated Top saved view.
X key twice to clear the selection. From the Site Planning tool set, click the Hardscape tool
. In the Tool bar, enable Corner
Vertex Mode ences dialog box, change the name to Patio and Pool Flagstone, and change other settings
, and then click Prefer-
. In the Hardscape Object Settings
as shown at left. Then set the Flagstone pattern settings (2.00’ [.610m]), as shown.
68 | Vectorworks Landmark 2011 Getting St arted Guide
Click OK twice, and then snap to the construction boundary vertices—press the T key to pick up edges as necessary for intersections—(the same way you created the driveway and front porch hardscapes in Exercise 7) to complete the paved patio/pool area hardscape, as shown below at right.
4. In the Object Info palette:
Change the hardscape object’s Class to
Surface-Paver-Flagstone.
Click Save Hardscape. In the Enter Text
dialog box, change the name to Paver­Flagstone, and then click OK.
Press the X key twice, and examine the
completed hardscape, as shown above at right.
Next, you create a circular paved patio hardscape in the garden.
5. From the Basic tools palette, click the Circle tool by Radius Mode
. In the Tool bar, enable Circle
. For the center point,
click approximately where shown at left, and
then type 4.5’ [1.372m] to set the oating data bar’s L (radius) eld. Press Enter twice
to complete the 9’ [2.743m] diameter circle, shown at right. Leave the circle selected for the next step.
6. Zoom in on the area shown
at top left. From the menu, select Modify > Objects from Polyline. In the Create Objects from Polyline dialog box, adjust settings (shown at top left), and then click OK to create the hardscape object. In the Resource Browser, open the Symbol Folders > Hardscapes folder, and then drag the Paver-Flagstone
hardscape denition and drop it on the new
circular hardscape object. In the Object Info palette, change the Hardscape Name to Garden Patio, and notice the other properties transferred from the saved
hardscape denition, as shown bottom left.
Press the X key twice and examine the completed garden patio hardscape, shown at bottom right.
Vectorworks Landmark 2011 Getting St arted Guide | 69
Next, you create a stepstone hardscape that you duplicate later in this exercise to create a path and rectangular array.
Drawing Pathway Hardscapes
Next, you draw a pathway hardscape to connect the pool house and pool deck.
7. From the Basic tools palette, click the Rectangle tool
. Draw a 2’ by 2’ [.610m by .610m] rectangle approxi­mately where shown below at left. Repeat the polyline conversion process to create a hardscape object. In the Object Info palette, change the Class and Hardscape Name settings, as shown at right, and then click Hardscape Settings. In the Hardscape Object Settings dialog box, change the Joint Pattern to None. Press the X key twice, and then examine the completed stepstone hardscape object, shown below at right.
Note: Even though the path for this hardscape is a
straight line, you must add another vertex because
you cannot create a pathway hardscape object
from only two points.
8. Adjust the view to display the pool house rectangle and pool. From the Site Planning tool set, click the Hardscape tool
. In the Tool bar, click Prefer- ences
. In the Hardscape Object Settings dialog box, adjust settings (4.00’ [1.219m]) as shown below at left, and then click OK to save the changes. Snap to the left midpoint of the pool deck (shown at right), and then hold down the Shift key for the perpendicular constraint. Click once between the pool house rectangle, and then double-click the pool house rectangle’s midpoint to create the hardscape. In the Object Info palette, change the Class to Surface-concrete, and then press the X key twice. Examine the completed walkway hardscape, shown below at right.
70 | Vectorworks Landmark 2011 Getting St arted Guide
Next, you draw an L-shaped pathway hardscape to connect the garage with the rear door patio.
9. Adjust the view to display the garage and pool. In the Navigation palette, turn on visibility of the Building class. Click the Hardscape tool
, and then snap to the rear garage door’s midpoint, as shown above at left. Move your cursor straight up, and then snap when the Object/Vertical SmartCursor cue is displayed on the construction geometry (seat wall edge), as shown above at center. Double-click the endpoint where the seat wall meets the
agstone hardscape to create the walkway,
as shown above at right.
Next, you reshape the hardscape’s path to compensate for the zero offset distance.
10. Press the X key, and then double-click the pathway hardscape. Click the path’s top middle grip (shown below at left) to “pick it up” and then start moving the cursor down-
ward. Enter 2’ [.610m] to activate the oating data bar’s L eld and set the value. Then
press Tab and enter -90 for the Angle. Press Enter twice to complete the reshape opera­tion, as shown below at center. In the Object Info palette, change the Class to Surface- concrete, and change the Hardscape Name to Garage and Patio Walkway. Press the X key twice, and then examine the completed walkway hardscape, shown below at right.
Note: If the short side of your “L” walkway isn’t
perfectly horizontal, delete the walkway. Then
turn off visibility of the Surface-Paver-Flagstone
class (in the Navigation palette) to hide the
agstone hatching, and repeat steps 9 and 10.
Vectorworks Landmark 2011 Getting St arted Guide | 71
Duplicating a Hardscape Object Along a Path
Next, you create a stepstone hardscape object, and then you duplicate it along a polyline to create a footpath that connects the rear door patio with the garden patio.
11. Adjust the view to display the circular patio and stepstone. From the Basic tools palette, click the Polyline tool Tool bar, enable Corner Vertex Mode and click the center of the stepstone and then click once to draw a horizontal line segment, as shown at top right. Enable Tangent Arc Mode click near the circular hardscape to complete the polyline, as shown at right center From the menu, select Modify > Convert > Convert to Polygons so you can use the polygon as a path object. Leave the polygon selected for the next step.
Path dialog box, adjust settings as shown at left, and then click OK to create the duplicates. Press the X key, and then delete the polygon. Examine the completed stepstone footpath, as shown at right.
, and then double-
12. Press the X key, and then select the stepstone hard­scape object to add it to the current selection. From the menu, select Edit >
Duplicate Along Path. In the
Duplicate Along
. In the
,
72 | Vectorworks Landmark 2011 Getting St arted Guide
Creating a Duplicate Array from a Hardscape Object
Next, you create a rectangular array of stepstones to provide a wide footpath to the gazebo.
13. Adjust the view to display the footpath and seat walls. Hold down the Ctrl key (to
activate copy mode) and drag the rst
stepstone hardscape object to copy it outside the pool deck, approximately where shown at top. From the menu, select Edit > Duplicate Array. In the Duplicate Array dialog box, adjust settings (2.50’ [.762m],
1.00’ [.305m]), as shown at bottom, and then click OK to create the stepstone array. Leave the entire array selected for the next step.
14. In the Navigation palette, select the Design Layers tab, and then turn on visibility of the Architecture layer. Adjust the view so you can see the array and gazebo. With all 12 hardscapes still selected, drag them into position by the midpoint on the top edge of the top center rectangle, and drop the array on the bottom center of the gazebo roof edge, as shown at center. (You can acquire
Smart Points and nd the intersection of
extension lines, or place it approximately at the midpoint.) Hold down the Shift key, and then press the down arrow key three times to
nudge the stepstones into their nal position.
Clear the selection, and examine the com­pleted stepstone array, as shown at right.
15. Save the le.
Vectorworks Landmark 2011 Getting St arted Guide | 73

Exercise 14: Drawing Planting Areas

In this exercise, you draw a boundary for the curved planting bed area, and then you create polygons from inner boundaries and convert them to landscape area objects that represent
the planting bed and turf areas. The completed exercise is shown in the following gure:
1. To ensure proper operation of the remain- ing exercises, close your Landscape.vwx
le (if it’s open), and then rename it. Open the GS-VWLx14-Step01.vwx le. Notice that 13
2D loci are already selected. From the menu, select File > Save As, and then save the le under the name Landscape.vwx.
2. From the Basic tools palette, click the
Drawing the Planting Bed Areas
You start the exercise by opening a starting
le, and then you draw a polyline to
represent the inside boundary of the curved planting bed.
Polyline tool Point on Arc Mode
right, carefully click the 13 locus points in order (press the Z key to temporarily zoom in, if necessary). Double-click the last point inside the seat wall to create the polyline— as shown at left below. With the polyline selected, change the Fill Style to None in the Attributes palette to complete the polyline, shown at right below.
. In the Tool bar, enable
starting at the lower
Note: To try this exercise with your own le
(completed Exercise 13), change step 1 as
follows: Keep your Landscape.vwx le open.
Copy the loci after you open the GS -V WLx14 -
Ste p01.vw x le, and close the GS-VWLx14-
Ste p01.vw x le. Turn on visibility of the NonPlot
class in your le, and then press Ctrl+5. Press
Ctrl+Alt+V to paste the loci in place, and then
continue with step 2. If any subsequent step fails,
start over at step 1, using the supplied le.
74 | Vectorworks Landmark 2011 Getting St arted Guide
Next, you adjust layer and class visibilities and then create the curved planting bed polygon from its boundary.
Next, you convert the polygon to a landscape area object, which you then
congure as a planting bed.
3. Press the X key twice to clear the current selection, and then in the Navigation palette:
Select the Classes tab, and then turn
off visibility of these classes: Building,
Existing-remain, Masonry, NonPlot, Wall-Exterior, and Water Feature.
Select the Design Layers tab, turn off
visibility of the Architecture layer, and then turn on visibility of the Beds layer.
4. From the Basic tools palette, click the 2D Polygon tool
, and make sure Polygon From Inner Boundary Mode is active. Click anywhere between the curved polyline and the privacy fence to create the polygon, as shown. Leave the polygon selected for the next step.
5. From the menu, select Modify >
Objects from Polyline. In the
Create Objects from Polyline dialog box, adjust settings as shown at right top. Click OK to create the planting bed. In the Attributes palette, click Solid Fill Color, and then select the brown color (shown at right bottom) to color the landscape area, as shown below. Leave the landscape area selected for the next step.
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6. In the Object Info palette, change the landscape area’s Name to Main Planting Bed, and then select 3D Poly from the 3D Display drop-down list, as shown at top right Select the Render tab and select Nature LS/Mud from the texture drop-down list (shown at bottom right) to complete the planting bed, as shown at right. Right-click the landscape area, and select Send > Send to Back from the context menu. Press the X key, select the original curved polyline (select it outside the property line), and then select the Shape tab in the Object Info palette. Change the Class to NonPlot to turn off its visibility and save it in case you need to revise the boundary later. The complete main planting bed is shown at top right.
7. Repeat the polygon creation/conversion
and property changing (brown ll color, 3D Poly 3D display, and Nature LS/Mud texture)
process to create the other two planting beds. In the Object Info palette, change the name of the landscape area next to the pool deck to Pool House Planting Bed, and the area next to the house: to Walkway Planting Bed. Press the X key to clear the selection, and examine the completed planting beds, shown at below.
Note: You mirror the planting bed inside the seat
walls in Exercise 17 (p. 89) after you insert all
plant objects.
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Filling in the Turf Areas
Next, you temporarily hide the main planting bed and adjust class visibilities to facilitate the polygon conversion process for creating both turf areas.
8. Select the main planting bed, and then change its Layer to Upperstory in the Object Info palette. In the Navigation palette:
Turn on visibility of the NonPlot class.
Turn off visibility of the Surface-
Paver-Flagstone class.
Activate the Tur f class.
9. Click the 2D Polygon tool anywhere between the curved polyline and the seat walls to create the polygon, as shown at left. Repeat the landscape area conversion process, and then in the Object Info palette, change the Name to Proposed
. Click
Tur f, and change the 3D Display to 3D Poly. Press the X key twice to clear the selection, and then examine the completed proposed turf landscape area, shown at right.
Next, you create more polygons from boundaries. You then modify them and combine them into a single polygon that you convert to the existing turf landscape area.
10. Repeat the polygon creation process to create two other polygons, as shown (highlighted for clarity) at left. Press the X key, and hold down the Shift key and select both objects. Right-click the selection and select Add Surface to combine them into a single polyline, as shown at right.
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Next, you subtract the area of the driveway and porch from the polygon.
11. In the Navigation palette, turn on visibility of the Existing-remain class: You can’t see the driveway and porch because the polyline is on top in the stacking order. Right-click the polygon and select Send > Send to Back. Hold down the Shift key and then select the porch and driveway hardscape objects to add them to the selection set (three objects should now be selected). Right-click the selection and select Clip Surface to complete the polygon, as shown at top. Select only the clipped polygon, and then repeat the polygon to landscape area conversion process. Change the new landscape area’s name to Existing Turf, and change the 3D Display to 3D Poly to complete the existing turf area, as shown in the middle.
12. In the Navigation palette, activate the 01-Working-Upperstory saved view (the
main planting bed is already selected). In the Object Info palette, change the main planting bed’s Layer back to Surfaces. Activate the Iso-Without Plants saved view, and then examine the completed planting bed and turf landscape areas, shown at bottom.
13. Save the le.
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Section 5: Creating
the Planting Plan
In three exercises, this section covers the following processes in the landscape design project:
Placing Plants by Polygon Vertices (p. 81)
Placing Plants by Polygon Edges (p. 82)
Placing Plants by Arrays (p. 82)
Converting Polygons to Plants (p. 85)
Creating and Conguring the Plant Database (p. 87)
Searching the Plant Database (p. 86)
Searching the Web for Plant Data (p. 86)
Creating a Plant Data Sheet (p. 87)
Placing Individual Trees (p. 88)
Placing Trees by Polygon Vertices (p. 89)
Placing Trees by Polygon Edges (p. 89)
Mirroring the Completed Landscape Area (p. 89)
In these exercises, you continue “building” the design vertically by inserting mid-level plants in the drawing. After a brief introduction to the plant database, you complete the initial planting plan by adding the top-level trees.
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Exercise 15: Placing Plants

In this exercise, you use a variety of the Place Plant tool’s placement modes—with minimal guidance—to create groundcover and mid-level plants in the landscaping design. You then complete the exercise by converting a polygon to a plant grouping. The completed exercise
is shown in the following gure:
It may take several seconds to
complete the creation of larger plant groups. Do not activate any other tools or commands until the creation process is completed.
If necessary, you can press the X key,
and drag plant groups to reposition them after they are created. Or, you can reshape plants by double-clicking them and editing the path. You can then move, delete, or add vertices to achieve the desired shape. Use the Undo command as necessary, or delete and redraw plants that would otherwise
require too many edits to achieve the General Place Plant tool instructions for all sections of this exercise:
Zoom and pan as necessary. Check
the dynamic preview before you click points for plant paths or boundaries.
When placing plants with multi-seg-
ments, press the Delete key to revert a segment; double-click the last vertex to terminate the plant (it’s not necessary to
close proles for rectangular and triangular
arrays). Hold down the Shift key to constrain horizontal and vertical lines when you need to follow orthogonal constructed elements.
desired result. If you place the wrong plant
type, click Replace Plant in the Object Info
palette, and select the correct plant.
When the Place Plant tool is active,
select plants from the Plant ID drop-down
list in the Tool bar. If the plant type you want
to activate is already in the drawing, activate
Pickup Mode
plant to activate it (and its mode).
Refer to the Online Help’s Adding
Plants to the Design topic for more
information about plant placement modes.
, and then click on the
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General Exercise Notes:
1) Precise plant placement instructions are
intentionally omitted so you can learn how to
dynamically place and reshape plants in
rectilinear and free-form congurations.
2) To eliminate excessive mode switching,
draw plants in order by placement modes—not
by the ideal layout order.
3) To speed up display performance in the
design phase, the Plants-Components-Bloom,
-Canopy, and -Color Fill classes are turned off
in all saved views.
Placing Plants by Polygon Vertices
Start the exercise by inserting shrubs and perennials using the Place Plant tool’s
Poly-Vertex Placement Mode.
1. If you did not complete Exercise 14—or
you are unsure of your le’s accuracy—
open the GS-VWLx14.vw x le.
2. In the Navigation palette:Activate the 03-Working-Beds saved view, and then
activate the Rotated Top saved view.
Select the Classes tab, and then turn
off visibility of the Demolition and
Wall-Exterior classes.
Select the Design Layers tab, and
then change the visibility of the Architec-
ture, Surfaces, and Base Plan layers to
Gray. Object color lls disappear, and object
lines are de-emphasized, as shown at right.
3. From the Site Planning tool set, click the
Place Plant tool
. In the Tool bar, enable Poly-Vertex Placement Mode , and then create the plant objects, similar to the patterns shown. See general instructions at the beginning of this exercise (p. 82).
May Night Salvia
Happy Returns Daylily
Red Azalea
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Red Knock Out Rose
Red Azalea
Evergreen
Arborvitae
Placing Plants by Polygon Edges
Next, you insert evergreens, shrubs, and perennials using the Place Plant tool’s
Poly-Edge Spaced Mode.
4. Zoom in on the area shown. Click the Place Plant tool Poly-Edge Spaced Mode . Create the
plant objects, similar to the patterns shown (highlighted for clarity). See general instructions at the beginning of this exercise (p. 82).
, and then enable
Endless Summer Hydrangea
Placing Plants by Arrays
Next, you insert ground cover and perennials using the Place Plant tool’s
Triangular Array Mode.
5. Zoom out and click the Place Plant tool
and enable Triangular Array Mode . Create the plant objects, similar to the patterns shown (highlighted for clarity). See general instructions at the beginning of this exercise (p. 82).
May Night Salvia
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Ground Cover 04
Next, you insert perennials using the
Place Plant tool’s Rectangular Array Mode.
6. Zoom in on the area shown. Click the Place Plant tool
, and then enable Rectangular Array Mode
. Create the plant objects, similar to the patterns shown (highlighted for clarity). See general instructions at the beginning of this exercise (p. 82).
Converting Polygons to Plants
Next, you create two rows of plants that
conform to a curved boundary. You rst
draw a double-line polygon along the
boundary to mark the centerline of the rst
row, and then you draw another polygon and convert it to a single plant object with two rows of plants.
Happy Returns Daylilly
May Night Salvia
7. Press the X key twice to clear the current selection. Click the Place Plant tool and enable Poly-Edge Spaced Mode
, and then activate the Happy Returns Daylily Plant ID. Zoom in on the area shown below at left. From the Basic tools palette, click the Double-Line Polygon tool
. Enable Top
Control Line Mode
,
and then click Double-
Line Polygon Preferences
. Adjust settings (1.20’ [.366m]) in the Double Line Preferences dialog box (shown above at the top right) click OK. Starting at the bottom, snap to the curved planting bed boundary on approximately 4’ [1.219m] intervals, and then double-click the last point to complete the polygon, as shown above at the right (highlighted as 2D locus points for clarity), to complete the polygon.
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8. With the Double-Line Polygon tool
still active, click
Double-Line Polygon Prefer­ences
. Adjust settings as shown at left (1.70’ [.518m]), and then click OK. Draw another polygon by snapping to the vertices from bottom to top
on the right side of the rst polygon
(approximately 4’ [1.219m] intervals), as shown at right.
9. Press the X key, and then select the
rst polygon. Delete
it. Select the new polygon, and then select Modify > Objects from Polyline from the menu. In the Create Objects from Polyline dialog box, adjust settings as shown at left. Click OK to create the plant object along the planting bed boundary (it may take several seconds), as shown in at center. If necessary, move the Endless Summer Hydrangea plant object(s) to eliminate interference, and then clear the selection to see the completed plant, similar to the one shown at right.
10. Save the le.
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Exercise 16: Introduction to the Plant Database

In this exercise, you create the stand-alone plant database, and then you search for one of the plants. You then search for plant images on the web. You complete the exercise by creating a
plant data sheet for the client. The completed exercise is shown in the following gure:
Creating and Conguring the Plant Database
You start the exercise by creating and
conguring the plant database.
1. From the menu, select Landmark > VW Plants Database. In the Choose Plant
Database Location dialog box, click OK to accept the default User Folder option for the location. In the VW Plants dialog box, enter your own user name, and then click OK. After several seconds, the VW Plants database is created and opened, as shown.
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Searching the Plant Database
Next, you search the database for the Happy Returns Daylily plant.
2. In Status Area (on the left side), click Find
to activate Find mode. In the
Naming section, enter Happy Returns Daylily
in the Common eld (shown at left), and then
click Returns Daylily record is displayed (in Browse mode), as shown above.
Tips:
1) You can also use operators from the
Symbols menu (in the Status Area) in combina-
tion with truncated names or specic letters to
nd records.
2) In Find mode, click in a eld and then Press
Ctrl+I to open the View Index dialog box (which
displays the complete list of the active eld’s
values for all records). You can then scroll down
the list (or start typing a name to jump directly to
it) and double-click a value to paste it in the
active eld.
in the Status Area. The Happy
Searching the Web for Plant Data
Next, you use the plant database’s web
search feature to nd images of the Happy
Returns Daylily plant.
Note: You must have Internet access for the next
two steps.
3. Select Web Data from the Layout drop-down list in the Status Area. The web layout is displayed with the Google Images tab active, displaying the results of an automatic search. If there are no search results, click the suggested “Did you mean:” search phrase, and then open any one of the image links displayed.
Note: For some plants, you may have to adjust
web search criteria to achieve the desired result.
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Creating a Plant Data Sheet
Next, you paste images from the web into
the plant record’s image container eld(s),
and then you complete the exercise by previewing the printed data sheet.
4. In the web browser window, click See full-size image, and then Right-click the
image and select Copy from your browser’s context menu. Right-click the appropriate
image eld in the IMAGES section (next to
the Status Area), and select Paste Bitmap to insert the image, similar to the following example shown above. In the Status Area, select Plant Data from the Layout drop-down list, and then click Preview activate Preview mode. Examine how the data sheet will print. Your preview should look similar to the following example shown at right.
to
Note: It’s not necessary for this exercise, but you
can optionally print your data sheet by pressing
Ctrl+P, selecting File > Print from the VW Plants
application menu, or clicking Print from the
Standard tool bar.
5. From the VW Plants application menu, select File > Exit to close the database.Your changes are automatically saved.
Notes:
1) The stand-alone plant database does not
modify your Landscape.vwx drawing, so there
are no changes to save.
2) This exercise covers only one of the plant
database’s many functions. For more capability
information, refer to the Online Help.
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Exercise 17: Placing Trees

In this exercise, you complete the initial planting plan by placing trees—with minimal guidance—to create top-level trees in the landscape design. The completed exercise is
shown in the following gure:
Note: There were no changes to your
Landscape.vwx le in Exercise 16.
2. In the Navigation palette:
Turn off visibility of the Roof-Main
class.
Turn on visibility of the Upperstory
layer, and then make it the active layer.
Change the visibility of the Beds layer
to Gray.
Placing Individual Trees
You start the exercise by inserting a owering pear tree using the Place Plant tool’s Single Plant Placement Mode.
1. If you did not complete Exercise 15—or
you are unsure of your le’s accuracy—
open the GS-VWLx15.vw x le.
3. From the Site Planning tool set, click the Place Plant tool Single Plant Placement Mode and
activate the Flowering Pear plant. Then click once to insert a tree approximately where shown (highlighted for clarity). See general instructions at the beginning of Exercise 15 (p. 82).
. In the Tool bar, enable
88 | Vectorworks Landmark 2011 Getting St arted Guide
Placing Trees by Polygon Vertices
Next, you insert white crabapple trees using the Place Plant tool’s Poly-Vertex
Placement Mode.
4. Zoom in on the area shown above. From the Site Planning tool set, click the Place Plant tool Placement Mode
, and then enable Poly-Vertex
. Create the White Crabapple trees, similar to the pattern shown (highlighted for clarity). See general instruc­tions at the beginning of Exercise 15 (p.
82).
Placing Trees by Polygon Edges
Next, you insert evergreens, shrubs, and perennials using the Place Plant tool’s
White
Crabapple
Poly-Edge Spaced Mode.
5. Zoom in on the area shown. Click the Place Plant tool Poly-Edge Spaced Mode
, and then enable
. Create the trees, similar to the patterns shown below (highlighted for clarity). See general instructions at the beginning of Exercise 15 (p. 82).
Mirroring the Completed Landscape Area
Now that all plants and trees are inserted in the pool’s symmetric landscape area, you use the Mirror tool to create the landscape area on the opposite side of the pool house.
6. Zoom in on the left seat wall area. In the Navigation palette:
Flowering Pear
Evergreen Tree 03
Turn on visibility
of the Beds and Surfaces layers.
Select Show/
Snap/Modify Others from the Layer Options drop-down list.
Select the
Classes tab, and then turn off visibility of the Building class.
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7. Press the X key twice, then hold down the Shift key and select the pool house planting bed and all four plant objects, as shown at left. From the Basic tools palette, click the Mirror tool Duplicate and Mirror Mode
, and enable
(if it’s not already active). Snap to left and right midpoints of the pool house walkway to specify the mirror line and duplicate the objects. Press the X key twice to clear the selection, and examine the mirrored copies, shown at right.
8. Press the X key twice, and then double-click the mirrored planting bed. In the Edit Landscape Area dialog box, select Path, and then click OK. Click the far right side’s middle grip. Then hold down the Shift key and click the left edge of the hardscape object, as shown at right. Clear the selection, and then activate the Iso -Full saved view (twice if necessary) to examine the landscaping design, as shown below.
9. Save the le.
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Section 6: Evaluating
the Design
In one exercise, this section covers the following processes in the landscape design project:
Opening and Updating the Plant List Worksheet (p. 92)
Modifying Drawing Objects from the Worksheet (p. 93)
Selecting Drawing Objects from the Worksheet (p. 94)
In this exercise, you update a pre-congured worksheet that extracts and analyzes database
record data from the drawing objects.
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Exercise 18: Evaluating the Current Design

In this exercise, you open a pre-congured worksheet, and then you update plant prices with current cost data. The completed exercise is shown in the following gure:
select Recalculate (shown at left), to update the worksheet with current data. Resize the worksheet by dragging the opposite corners so you can see as many rows and columns as your screen resolution permits, as shown at right.
Notes:
1) Do not be concerned if any of your
Opening and Updating the Plant List Worksheet
You start the exercise by opening the plant list worksheet.
1. If you did not complete Exercise 17—or
you are unsure of your le’s accuracy—
open the GS -V WL x17.vwx le.
2. In the Resource Browser, scroll down
and open the Worksheets section. Right click the Plant List-Working Drawings worksheet and select Open from the context menu. The worksheet opens, but no plant records are displayed. From the worksheet’s drop-down menu,
quantities differ from the above gure, as some
variation is expected between the gures from
the master le and the plant boundaries and
paths you created in the previous exercise.
2) The worksheet records are intentionally not
summarized for the earlier design phases so you
can select individual plants from the worksheet.
You summarize them later in Exercise 20 (p.
105), after you see the effect of changing plant
groupings.
3) The price eld is intentionally left blank for
all plant denitions because it’s easier to change
them in the worksheet with up-to-date prices that
reect current market conditions and quantities
required per project.
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Modifying Drawing Objects from the Worksheet
Next, you add current plant prices (for all instances and the plant denition), directly from the worksheet.
3. Change the price values for all plants, as
shown (see Notes below gure). To do this,
click in the appropriate Price Ea cell, and then enter the value. Press Enter to update the worksheet and drawing objects.
Notes:
1) You need to change the value of only one
line item to change all line items with the same
name.
2) Some plants may take several seconds to
update.
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Selecting Drawing Objects from the Worksheet
Next, you select a plant in the drawing directly from the worksheet, and then you verify the price change.
4. Right-click Item 10.1 in the row heading column (as shown at left), and then select Select Item from the context menu. In the View bar, notice that the layer is activated. Close the worksheet, and notice that the view is adjusted to display the selected plant. In the Object Info palette, select the Data tab. Scroll down the Record Fields list, and notice that Price: 18 and Extended
Price: 162 values, as shown at right, reect
the change you made in the worksheet.
Note: Your Extended Price value may vary.
5. Save the le.
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Section 7:
Editing
Landscaping Elements
In two exercises, this section covers the following processes in the landscape design project:
Inserting Gate Symbols (p. 96)
Moving Landscape Objects (p. 97)
Reshaping Plant Groupings (p. 98)
Modifying Multiple Plants (p. 100)
Changing Plant Groupings (p. 101)
Aligning Plant Tags (p. 101)
Updating the Plant List Worksheet (p. 102)
In these exercises, you use different methods to modify the planting layout and rene the
landscaping design.
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Exercise 19: Moving and Reshaping Landscape Objects

In this exercise, you modify the design by inserting gate symbols in the privacy fence. You then move the gazebo and modify the plants to allow access through the gate. The
completed exercise is shown in the following gure:
segment near the garage (shown highlighted at right), and one in the round wall segment at the gazebo (shown highlighted below). Zoom in as necessary and make sure both symbols are inserted in the wall.
Inserting Gate Symbols
You start the exercise by inserting gates in the privacy fence.
1. If you did not complete Exercise 18—or
you are unsure of your le’s accuracy—
open the GS-VWLx18.vw x le.
2. In the Navigation palette:
Activate the 03-Working-Beds saved
view (twice if necessary), and then activate the Rotated Top saved view.
Turn off visibility of the Surfaces layer.
3. In the Resource Browser, scroll down and open the Symbols/Plug-In Objects folder. Double-click the Fence Gate symbol, and insert one instance in the straight wall
4. In the Navigation palette, turn on visibility of Architecture layer. Notice the interference with the gate swing and the gazebo, as shown.
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Moving Landscape Objects
Next, you provide clearance for the gate swing and access to the rear fence gate by moving the gazebo, adjacent plants, and one of the curved benches.
5. In the Navigation palette, select Show/ Snap/Modify Others from the Layer Options
drop down list, and then turn off visibility of the Roof-Main class. Press the X key, and then hold down the Shift key and select the gazebo and all three benches to add them to the current selection (select the Object Info palette’s Shape tab, and verify that four objects are selected). Press Ctrl+M for the Move command shortcut, and then adjust settings (-1.50’ [-.457m]) in the Move Selec­tion dialog box, as shown above. Click OK to move the objects away from the fence and eliminate the interference, as shown at right.
6. In the Navigation palette, turn on visibility of the Surfaces layer. Press the X key twice, and then select the rear bench (shown at top left). Press Shift+M for the Move by Points tool shortcut. Click the insertion point of the gazebo, and then click the center point of the garden patio (circular hardscape), to move the bench where shown at top right. With the bench still selected:
Zoom in on the garden patio, and then
press Shift+C for the Flyover tool shortcut (to activate a 3D view), and then press the X key to activate the Selection tool.
In the Object Info palette, change the
Z value to 0 (zero), and press Enter.
Press the X key and click Previous
View
in the View bar to restore the
2D view.
Press Alt+= for the Rotate tool
shortcut. Snap to the bench’s insertion point to specify the rotation center. Click anywhere above the bench, and then move the cursor as necessary. Click again to rotate the bench into position (between the May Night Salvia plants), approximately where shown at bottom.
Next, you use the Move by Points tool to move the rear bench from the center of the gazebo to the center of the garden patio.
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Reshaping Plant Groupings
Now that the gazebo is also a point of access, you reshape the surrounding groundcover to provide clearance. You then enhance the gazebo’s perimeter by creating a circular plant pattern.
7. Zoom in on the gazebo, and then press the 6 key for the Circle tool shortcut. Draw a circle with a 27.50’ [8.382m] diameter, starting from the center (insertion point) of the gazebo, as shown above. Press the X key, and then hold down the Shift key and select the groundcover plant object to add it to the selection (two objects should now be selected). Right-click the selection and select Clip Surface from the context menu to resize
the plant groups, as shown below at left. Leave the circle selected for the next step.
8. In the Object Info palette, change the circle’s diameter to 23.5’ [7.163m], and then press Enter. Clear the selection, and then click the Place Plant tool
. Enable Poly-Edge Spaced Mode , and then activate the Red Knock Out Rose Plant ID. Start near the stepstones and snap to the circle edge (press the T key) to create curved plant groups on both sides of the gazebo, as shown (highlighted) above. Delete the circle, and examine the new plant
conguration, as shown below.
Note: You can alternately create one of the curved
plant groups, and then mirror-duplicate the other.
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