NAMCO Bandai Games 90500122 User Manual

POINT BLANK 3
KIT
CONNECTIONS
AND
TEST ROUTINE
Part No 90500122 Issue 1
This kit comprises of the following items:
1 Point Blank 3 System 11 PCB Assembly XPB3-GAMEPCB
1 Point Blank 3 Universal Header Decal 40000645
1 Point Blank 3 Universal Instruction Decal 40000646
1 Gun Assembly - Red XPB-GUNRED
1 Gun Assembly - Blue XPB-GUNBLUE
1 20way JAE Connector - PS-D4C20 with wires 69200065
1 Connection / Test Manual 90500122
Page 2
Connectors - Game PCB Assy
15way High Density D Connector (Video)
Pin Function
1 Video Red 2 Video Green 3 Video Blue 5 Video Ground
13 Composite Sync
Shell Screen
Part No Connector 66000013 Case 66000001 Terminals 66500008
3way Amp EI Connector (Game Control)
Pin Function
1 1P Game 2 2P Game 3 Ground
(Pin 1 Must be connected to Pin 3)
15way Amp Mini Plug (Guns)
Pin Function
1 +24v 2 +24v 3 +12v 4 +5v 5 +5v 6 Gun 1 Solenoid 7 Gun 1 Trigger 8 Ground
9 Gun 1 Sensor 10 Player 1 Lamp 11 Gun 2 Solenoid 12 Gun 2 Trigger 13 Ground 14 Gun 2 Sensor 15 Player 2 Lamp
Part No Connector 66000668 Terminals 66500014
Part No Connector 66000710 Terminals 66500024
12way Amp Mini Plug (Low Voltage In)
Pin Function
1 +5v 2 +12v 3 +24v 4 Ground 5 +5v 6 +12v 7 +24v Ground 8 Ground
9 +5v 10 +12v 11 Ground 12 +24v Ground
20way JAE Connector (Switches)
Pin Function
A1 Coin Meter B1 Ground A2 Left Speaker + B2 Left Speaker ­B5 +12v A6 Service Sw
B6 Test Sw A7 Coin 1 B7 Coin 2 A8 1P Start Sw B8 2P Start Sw A9 Right Speaker + B9 Right Speaker ­A10 Ground B10 Ground
Part No Connector 66000667 Terminals 66500014
This Connector is Supplied as part of the Kit
Page 3
Test Mode
1. Slide the test switch ON. The Menu Screen will be displayed on the monitor.
2. Pressing the Player 1 switch will step through the tests and pressing Player 2 switch will select the test.
3. After testing is completed slide the Test switch OFF.
MENU
COIN OPTIONS .......................................................................... (a)
GAME OPTIONS ........................................................................ (b)
SWITCH TEST ........................................................................... (c)
LAMP & BLOWBACK TEST ....................................................... (d)
MONITOR TEST ......................................................................... (e)
SOUND TEST ............................................................................. (f)
DATA CLEAR .............................................................................. (g)
GUN INITIALIZE ......................................................................... (h)
CHOOSE : P1 START ENTER : P2 START
(a) Sets price of play. (b) Sets the game options. (c) Test the switches. (d) Tests the lamps and gun blowback (recoil). (e ) Allows testing and set-up of the monitor. (f) Adjusts the sound volume. (g) Initializes the stored bookkeeping data. (h) Sets gun aim alignment
Page 4
Coin Options
1. Pressing the Player 1 Start Button will step through the Options.
2. Press the Player 2 Start Button to select the option to be changed.
3. Press the Player 1 Start Button to change the Option data.
4. Press the Player 2 Start Button to store the new data value.
5. Press the Player 1 Start Button to select another option or select EXIT and press the Player 2 Start Button to return to the MENU screen.
COIN OPTIONS
START COST:
1 COIN TO START ............................................................. (a)
CONTINUE COST:
1 COIN TO CONTINUE ............................................................. (b)
COIN CHUTE 1 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (c)
COIN CHUTE 2 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (d)
FREE PLAY:
NO ............................................................. (e)
EXIT
CHOOSE : P1 START ENTER : P2 START
(a) Coins required for 1 game. (settable 1 ~ 9.) (b) Coins required to continue another game. (settable 1 ~ 9) (c) Coins added for coin chute 1. (settable 1 ~ 9) (d) Coins added for coin chute 2. (settable 1 ~ 9) (e) Setting of Free Play. If Free Play is on, squeezing the gun trigger will start a game.
Note: When using a CashFlow acceptor the price of play is set within the
CashFlow. Ensure that options (a) ~ (d) are set at 1.
Page 5
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