(a)Sets price of play.
(b)Sets the game options.
(c)Test the switches.
(d)Tests the lamps and gun blowback (recoil).
(e )Allows testing and set-up of the monitor.
(f)Adjusts the sound volume.
(g)Initializes the stored bookkeeping data.
(h)Sets gun aim alignment
Page 4
Coin Options
1. Pressing the Player 1 Start Button will step through the Options.
2. Press the Player 2 Start Button to select the option to be changed.
3. Press the Player 1 Start Button to change the Option data.
4. Press the Player 2 Start Button to store the new data value.
5. Press the Player 1 Start Button to select another option or
select EXIT and press the Player 2 Start Button to return to the MENU
screen.
COIN OPTIONS
START COST:
1 COIN TO START............................................................. (a)
CONTINUE COST:
1 COIN TO CONTINUE............................................................. (b)
COIN CHUTE 1 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (c)
COIN CHUTE 2 VALUE:
1 COIN COUNT AS 1 COIN ............................................................ (d)
(a)Coins required for 1 game. (settable 1 ~ 9.)
(b)Coins required to continue another game. (settable 1 ~ 9)
(c)Coins added for coin chute 1. (settable 1 ~ 9)
(d)Coins added for coin chute 2. (settable 1 ~ 9)
(e)Setting of Free Play. If Free Play is on, squeezing the gun trigger will start a game.
Note:When using a CashFlow acceptor the price of play is set within the
CashFlow. Ensure that options (a) ~ (d) are set at 1.
Page 5
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