namco Alpine Racer 2 User Guide

Operators Manual

IT IS THE RESPONSIBILITY OF THE OPERATOR TO MAINTAIN CUSTOMER SAFETY
AT
ALL TIMES, AND IT IS IMPERATIVE THAT THE DETAILS SET OUT IN THIS
MANUAL
Part No. 90500094
ARE FOLLOWED PRECISELY.
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No part of this publication may be reproduced by any mechanical, photographic or electronic process, or in the form of phonographic
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recording, nor may it be stored in a retrieval system, transmitted or otherwise copied for private or public use, without permission from
NAMCO EUROPE LIMITED.
While the information contained in this manual is given in good faith and was accurate at the time of printing. NAMCO EUROPE LIMITED reserve the right to make changes and alterations without notice.
This machine has been manufactured in accordance with European Community Directives, and has been tested and complies with the Directives 89/336/EEC and 72/23/EEC by the application of EN55014-1, EN55014-2 and EN60335-1 standards and as such bears the marking. Any changes or modifications to this machine must be in accordance with the European Directives. Any unauthorised changes to this product, may contravene such Directives.
Under some conditions of extreme external interference, e.g. radio transmissions, electrostatic discharge or mains borne transients, some degradation of performance may occur. However the machine will recover normal performance once the source of the interference has ceased or been removed. Following abnormally high surges on the mains supply, the video monitor may need to be manualy reset by turning the machine OFF and back ON. Note:­If the game processor resets due to an interuption or reduction of the mains voltage any credits established may be lost.
This game is not a machine as defined by the Machinery Directive 89/392/EEC
SAFETY WARNING
In order to use this machine safely, be sure to read this Operators Manual carefully before installation, adjustment or use of this machine.
Whenever the owner of this machine entrusts dis-assembly, installation, adjustment or routine maintenance to another person, the owner should ensure that that person read the appropriate precautions and relevant sections of this manual before starting work.
In order that no accidents occur when the machine is in operation, strictly follow the notes on safety as described below.
This manual along with the Installation Manual (where applicable) form an integral part of the equipment and must be available to the operating and service personnel at all times.
This machine is for indoor use only and should only be used for the purpose intended. Namco Ltd. bears no responsibility for accidents, injury or damage resulting from unauthorized changes to, or improper use of this
machine.
SAFETY NOTES
The following safety notes are used throughout this manual. Familiarize yourself with each of these notes and its
WARNING Warning denotes a hazard that could result in injury or death. Do not proceed beyond a
warning note until the indicated conditions are fully understood and met.
CAUTION Caution denotes a hazard that could result in damage to the machine. Do not proceed beyond a
warning note until the indicated conditions are fully understood and met.
meaning before installing, servicing or making adjustments to this machine.

GENERAL SAFETY CONSIDERA TIONS

Only operate this machine after checking that it has been installed correctly and in accordance with the manual.
If there is an error or problem with the machine, operation must be stopped immediately and the problem rectified before any further use.
Installation, service, adjustment or routine maintenance should be carried out by suitably qualified persons only. For continued protection against fire hazard, replace fuses with the same type and rating. The use of other fuses
or material is prohibited. The power supply inside the monitor will remain hot and have areas of high voltage even though the machine
has been turned OFF, and there is the possibility of burns or electric shock. Be careful not to touch these areas. To prevent possible electric shock due to failure, this machine MUST be fitted with a securely connected
EARTHED plug. If at any time the mains supply lead becomes damaged, it must be replaced immediately. Do not turn the power switch ON until the machine has been installed correctly.
Before connecting the machine to the mains supply, ensure that the machine is set for the correct voltage and that the correct fuses are fitted.
MOVING THE MACHINE
This machine is fitted with castors to make it easier to move. Take care when moving the machine on an inclined surface.
The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly.
The fitting position of the Header Assembly is high, and it is important that a means of reaching the height safely,without stretching, is available. (e.g. Steps, Step Stool etc.)
The overall height of the machine, with the Header Assembly fitted, is 2050mm. Take care of any overhead obstructions. (e.g. Light Fittings, Electric Cables etc.)
When moving the game, ensure that the game is dis-assembled into 3 parts: Monitor Assy, Coin Tower and Header Assy.
REMOVING AND REPLACING P ARTS
Adjustments or maintenance on this machine should be carried out by suitably qualified personnel only.
Do not make any alteration to this machine without prior approval. Doing so could cause unforeseeable danger.
Only parts specified by Namco Europe Ltd should be used when replacing or repairing parts. (Including screws).
Ensure that the power to the machine is turned OFF before commencing any maintenance work. (Trouble shooting, repairs etc.)
If performing work not described in this manual, be sure to contact your distributor for instructions, as no responsibility will be accepted for damage or injury.
Parts of the Power Supply and Monitor remain hot and carry high voltage even after switching OFF and could cause burns or electric shock. Take care not to touch these parts accidentally.
Make sure that the machine is switched OFF before connecting or disconnecting any plugs or connectors.
When removing the mains connector from the machine, or the mains plug from the wall outlet, always grasp the plug and not the cable.
NOTES ON INST ALLATION
NEVER turn the power to the machine ON until installation has been completed.
In order to prevent possible electric shocks, be sure that the machine is connected to the mains with a securely connected earthed plug.
So that customers are not injured by the movement of the machine, ensure that there is as least 500mm separation between other
machines or walls.
In order to avoid damage to the machine due to mis-operation, ensure that the voltage of the mains supply is 230volts AC.
Note:If the location of this machine has a polished floor, it is recommended
that rubber pads are fitted under the level adjusters to prevent the machine sliding on the floor.
Note:In order to gain access to the Power Supply and CPU assemblies, make
sure that the rear of the machine is separated from a wall or other machine by at least 500mm.
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Dieses Dokument darf in keiner Weise vervielfältigt werden. Jegliche Tonaufnahmen sowie die Speicherung auf Datenträger (Suchsysteme), die Weitergabe oder sonstiges Kopieren für den gewerblichen und privaten Gebrauch sind untersagt und bedürfen der vorherigen Genehmigung durch NAMCO EUROPE LIMITED.
Die informationen in diesem Handbuch entsprechen den Tatsachen bei Drucklegung. NAMCO EUROPE LIMITED behält sich jedoch das Recht zu Änderungen ohne vorherige Bekanntgabe vor.
Dieses Gerät trägt das CE-Zeichen und wurde gemäß den EU-Richtlinien produziert. Es erfüllt die Richtlinien 89/336/EEC und 72/23/EEC und Standards EN 55014, EN55104 und EN60335-1 (s. Deckblatt des Handbuches). Alle Veränderungen an diesem Gerät müssen in Übereinstimmung mit den EU-Richtlinien erfolgen. Nicht genehmigte Veränderungen an diesem Gerät verstoßen gegen diese Richtlinien.
Extreme äußere Störungen, wie z.B. durch Radiobetrieb, elektrostatische Entladung oder zeitweilige Netzschwankungen können zu einer Leistungsminderung führen. Sobald diese Faktoren jedoch ausgeschaltet oder beseitigt wurden, erreicht das Gerät seine normale Leistung.
Achtung! Falls der Spielprozessor auf Grund von Netzunterbrechungen oder Abnahme der Netzspannung aussetzt, kann es zum Verlust von Spielkrediten kommen.
Dieses Gerät fällt nicht unter die Maschinen-Richtlinie 89/392/EEC
SICHERHEITSHINWEISE
Um einen ordnungsgemäßen Betrieb dieses Gerätes zu gewährleisten, muß vor Aufstellung, Inbetriebnahme und Gebrauch das Handbuch sorgfältig gelesen werden. Sobald der Besitzer dieses Gerätes die Demontage, Aufstellung, Inbetriebnahme oder den Service einer anderen Person überträgt, muß er sicherstellen, daß diese Person vor Arbeitsbeginn die nötigen Sicherheitshinweise und die dazugehörigen Kapitel des Handbuches liest und versteht. Um jegliche Unfälle während des Betriebes zu vermeiden, müssen obige Hinweise strikt befolgt werden. Dieses Handbuch sowie das spezielle Geräte-Handbuch (wenn vorhanden) gehören zum Gerät und müssen dem Betreiber und Wartungspersonal stets zugänglich sein. Dieses Gerät ist ausschließlich für den gewerblichen Gebrauch in geschlossenen Räumen bestimmt und darf nur dort betrieben werden. NAMCO LTD. übernimmt keinerlei Haftung für Unfälle, Verletzungen oder Beschädigungen, die auf nicht genehmigte Veränderungen oder unsachgemäßen Betrieb des Gerätes zurückzuführen sind.
SICHERHEITSHINWEISE
Folgende Sicherheitsbegriffe werden im gesamten Handbuch benutzt. Machen Sie sich daher bitte vor Inbetriebnahme, Wartung und Durchführung von Einstellungen am Gerät mit diesen Warnhinweisen vertraut.
WARNUNG WARNUNG bezeichnet eine Gefahrenquelle für Leib und Leben. Erscheint dieser Warnhinweis,
darf erst weitergearbeitet werden, wenn die entsprechenden Erklärungen vollständig verstanden und befolgt wurden.
VORSICHT VORSICHT bezeichnet eine Gefahrenquelle für die Beschädigung des Gerätes. Erscheint dieser
Warnhinweis, darf erst weitergearbeitet werden, wenn die entsprechenden Erklärungen vollständig verstanden und befolgt wurden.

ALLGEMEINE SICHERHEITSHINWEISE

Das Gerät darf nur betrieben werden, nachdem es vorschriftsmäßig und in Übereinstimmung mit dem Handbuch aufgestellt wurde.
Die Warnschilder müssen in gutem Zustand sein und ersetzt werden, wenn sie nicht mehr gut lesbar sind. Bei Auftreten eines Fehlers oder Problems muß das Gerät sofort abgeschaltet werden und darf erst nach
fachgerechter Behebung des Fehlers wieder in Betrieb genommen werden. Aufstellung, Service, Einstellungen und Wartung dürfen nur von dafür qualifiziertem Fachpersonal durchgeführt
werden. Zur Vermeidung von Feuer, defekte Sicherungen nur durch vorgeschriebene Sicherungen ersetzen. Die
Verwendung von andersartigen Sicherungen oder unterschiedlichem Material ist untersagt. Das Netzteil im Monitor bleibt nach Ausschalten des Gerätes noch heiß und führt weiterhin Hochspannung. Daher
besteht die Gefahr von Verbrennungen und Elektroschlägen. Diese Bereiche dürfen nicht berührt werden. Zur Vermeidung von Elektroschlägen muß dieses Gerät mit einem ordnungsgemäß geerdeten Netzstecker
versehen sein. Bei Beschädigungen des Netzteiles muß dieses umgehend ersetzt werden.
Gerät erst nach abgeschlossener Aufstellung einschalten.
Vor Einstecken des Netzsteckers bitte sicherstellen, daß Netzspannung und Gerätespannung übereinstimmen, und die vorgeschriebenen Sicherungen verwendet wurden.
HINWEISE ZUR AUFSTELLUNG
NIEMALS das Gerät einschalten bevor die Aufstellung völlig abgeschlossen ist.
Zur Vermeidung von Elektroschlägen muß das Gerät mit einem ordnungsgemäß geerdetem Netzstecker an die Stromversorgung angeschlossen werden.
Um zu vermeiden, daß Kunden durch die Gerätebewegungen verletzt werden, muß ein Sicherheitsabstand zu anderen Geräten und Wänden von mindestens 50cm eingehalten werden.
Zur Vermeidung von Beschädigungen durch Fehlbetrieb am Gerät sicherstellen, daß die Netzspannung 230 Volt beträgt.
Hinweis: Ist das Gerät für einen Aufstellplatz mit glattem Fußboden bestimmt,
Hinweis: Zu Reparaturzwecken am Netzteil und den CPU-Komponenten muß die
müssen die Standbeine mit Gummiplättchen unterlegt werden, damit das Gerät fest steht und nicht auf dem Boden hin- und herrutscht.
Rückseite des Gerätes mindestens 50cm von anderen Geräten und der Wand entfernt sein.
Zum leichteren Transport ist das Gerät mit Rollen ausgerüstet. Daher besondere Vorsicht auf abschüssigem Boden
Der Schwerpunkt des Aufsatzes liegt sehr weit vorn. Daher werden für den Ab- und Aufbau des Aufsatzes mindestens 2 Personen benötigt.
Der Aufsatz wird in großer Höhe montiert. Daher muß aus Sicherheitsgründen eine Steighilfe, wie z. B. eine Leiter, ein Tritt oder ähnliches, verwendet werden.
Die Gesamthöhe de Gerätes beträgt 2.05m. Daher Vorsicht bei tiefer hängenden Beleuchtungskörpern. Für den Transport oder bei einem Platzwechsel Gerät in drei Teile zerlegen: Kopfteil, Vorderteil, und
Fahreinheit
AUS- UND EINBAU VON KOMPONENTEN UND TEILEN
Aufstellung, Service, Einstellung und Wartung dürfen nur von dafür qualifiziertem Fachpersonal
durchgeführt werden.
Es dürfen keierlei Veränderungen ohne vorherige Genehmigung am Gerät vorgenommen werden.
Zuwiderhandlungen stellen eine Gefahrenquelle dar.
Für die Repartur dürfen nur Originalersatzteile (incl. Schrauben) von NAMCO EUROPE LTD. verwendet
werden.
Vor Beginn aller Wartungsarbeiten (Fehlersuche, Reparaturen etc.) muß der Netzstecker gezogen
werden.
Bei Arbeiten, die nicht in diesem Handbuch beschrieben werden, muß vorher der Händler zu Rate
gezogen werden, da sonst keinerlei Haftung bei Beschädigungen und Verletzungen übernommen wird.
Teile des Netzteiles und Bilschirmes bleiben nach Abschalten noch heiß und führen Hochspannung. Dies
kann zu Verbrennungen oder einem Elektroschlag führen. Diese Teile dürfen nich berührt werden.
Vor der Montage oder dem Entfernen von Steckverbindungen und Steckern muß das Gerät ausgeschaltet
werden.
Bei Ziehen des Gerätesteckers oder des Netzsteckers aus der Wandsteckdose stets den Stecker greifen
und nicht das Kabel.
Page 5
REMARQUES SUR LA SECURITE
Les termes de sécurité détaillés à la suite seront utilisés tout au long de la lecture de ce manuel. Il convient de vous familiariser aves chacun de ces termes ainsi que leur signification avant de procéder à l’installation, à la maintenace ou au réglage du jeu.
AVERTISSEMENT Ce terme annonce un danger qui pourrait éventuellement avoir des conséquences dommageables ou mortelles. Ne pas passer oûtre ce signal jusqu’à ce que les conditions indiquées soient entiérement comprises et effectuées.
ATTENTION Ce terme indique qu’un danger menace la machine. Ne pas passer oûtre ce signal jusqu’à ce que les
conditions indiquées soient entiérement comprises et effectuées.
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Aucun élément de cette publication ne sera reproduit, ni par procédé mécanique, photographique ou électronique, ni par un moyen d’enregistement phonographique. Ces informations ne seront ni stockées grâce à un procédé de récupération, ni transmises ou autrement copiées pour un usage publique ou privé, sans l’autorisation de NAMCO EUROPE LIMITED.
Malgré le fait que les informations contenues dans ce manuel soient données de bonne foi et étaient actualisées au moment de leur impression, NAMCO EUROPE LIMITED se réserve le droit de procéder à des changements ou à des modifications sans avis préliminaire.
Ce jeu a été fabriqué en respect des normes de la Communauté Européenne, après avoir été testé il répond aux normes 89/ 336/EEC et 72/23/EEC, en application des standards EN55014, EN55104 et EN60335-1 (voir la couverture du manuel), et comme tel il comporte l’autocollant de conformité avec les normes de la Communauté Européenne. Tout changement non autorisé sur ce produit pourrait contrevenir à ces normes.
Sous certaines conditions extrêmes d’interférence exteme, par example des transmissions radio, des décharges électrostatiques ou bien de interférences passagères sur le réseau, certaines dégradations ou anomalies peuvent se produire. Le jeu retrouvera cependant son état normal de fonctionnement lorsque la cause de ces anomalies aura cessé ou se trouvera déplacée.
Note:­Si le processeur du jeu se reprogramme suite à une interruption ou une réduction de l’alimentation, les crédits qu’il aurait pu contenir peuvent se trouver perdus.
Ce jeu n’est pas une machine, telle que définie par la norme sur les machines 89/392/EEC
MESURES DE SECURITE
Afin d’utiliser ce jeu en toute sécurité, bien lire ce manuel d’utilisation avant de procéder à son installation, son réglage ou son exploitation. Si le propriétaire de ce jeu en confie la démontage, l’installation, le réglage ou la maintenance habituelle à une autre personne, il devra s’assurer que cette personne ait lu les conseils d’utilisation et les passages du manuel se rapportant à ce thème, avant qu’elle ne commence son travail. Afin d’éviter tout accident pendant la durée d’exploitation de ce jeu, se conformer strictment aux conseils de sécurité décrits à la suite. Ce manuel ainsi que le manuel d’installation du jeu (là où nécessaire) font partie des éléments nécessaires à l’installation de la machine et doivent être mis à la disposition de l’utilisateur et du personnel de maintenance à tout moment. Ce jeu est uniquement destiné à un usage intérieur et devra être utilisé comme tel. Namco Ltd. ne sera aucunement tenu responsable en cas d’accidents, de blessure ou de dommage quelconque résultant de modifications non autorisées ou d’usage impropre du jeu.

CONSIGNES GENERALES DE SECURITE

Allumer l’appareil seulement après avoir vérifié qu’il a été correctement installé, et que les instructions du
manuel ont été respectées.
Les notes de mise en garde doivent constamment demeurer en bon état et être remplacées en cas de
disparition, afin que le client puisse les lire clairement.
S’il y una erreur ou un problème avec la machine, l’utilisation doit être immédiatement interrompue et le
problème résolu avant toute nouvelle utilisation.
L’installation, le service, le réglage, ou la maintenance doivent être effectués uniquement par les personnes
qualifiées.
Afin d’éviter un éventuel incendie, s’assurer que les fusibles soient remplacés par le même type de fusibles et
au bon voltage. L’utilisation d’autres sortes de fusibles ou autres matériels est interdite.
L’alimentation à l’intérieur du moniteur reste chaude et comporte des zones de haute tension même si la machine est éteinte. Il existe donc un risque de brúlure ou d’électrocution. Attention à ne pas toucher ces endroits.
Pour prévenir une éventuelle électrocution due à un défaut matériel, ce jeu DOIT être muni d’une prise de TERRE connectée en toute sécurité
Si à tout moment les fils électriques sont endommagés, il faut les remplacer immédiatment
Ne pas mettre le jeu en mode de fonctionnement avant qu’il n’ait été correctement installé.
Avant de connecter la machine au réseau, s’assurer que la machine est installée sous la bonne tension et que les fusibles correspondent.
NOTES D’INST ALLA TION
NE JAMAIS mettre le jeu en marche avant que l’installation ne soit complétement effectuée.
Afin de prévenir une éventuelle électrocution, s’assurer que la machine est connectée au réseau avec une prise de terre reliée selon les normes de sécurité.
Afin que les clients ne soient pas blessés par les mouvements du jeu, s’assurer qu’il existe au moins 500 mm de séparation aves les autres jeux ou les murs.
Afin d’éviter que la machine ne soit abimée suite à une mauvaise opération, s’assurer que la tension sur le réseau principal soit de 230 volts AC.
Note: Si l’endroit où doit être installée la machine à un sol pôli, il
est recommandé de poser des tampons feutrés sous les vérins pour éviter que le jeu ne glisse sur le sol
Note: Afin de facilité l’accès aux CPU at à l’alimentation,
s’assurer qu’il y a un espace d’au moins 500 mm entre l’arrière du meuble et le mur ou tout autre jeu.
Le jeu est foumi avec des roulettes pour une meilleure mobilité. Prendre garde quand la machine est déplacée sur une surface inclinée.
Le centre de gravité de la partie supérieure du jeu est situé sur l’avant, il est donc indispensable que deux personnes au moins soient employées pour installer ou déplacer la partie supérieure.
L’installation de la partie supérieure du jeu s’effectue en hauteur, il est donc important d’utiliser un élevateur quelconque pour en effectuer le montage.
La hauteur totale de l’assemblage principal est de 2050 mm, prendre garde aux encombrements de la partie supérieure (ex : illuminations du bandeau).
Quand le jeu est déplacé ou transporté, s’assurer qu’il est séparé en 3 parties: l’assemblage du haut (le bandeau), l’assemblage de devant (la cabine), l’assemblage mobile.
DEPLACER ET REMPLACER LES UNITES ET LES PIECES DET ACHEES.
L’installation, le service, le réglage, ou la maintenance doivent être effectués uniquement par les personnes qualifiées.
Ne pas apporter de modifications sur cette machine sans autorisation préalable, faute de quoi cela pourrait entraîner un danger.
Seules les pièces détachées Namco Europe Ltd. doivent être utilsées pour le remplacement ou la réparation de pièces (y compris les vis)
S’assurer que l’interrupteur soit sor OFF avant de commencer tout travail de maintenance (localisation d’une panne, rèparations, etc.)
Si dans ce manuel il manque une information pour réaliser un quelconque travail, contacter votre distributeur, car aucune responsabilité ne sera acceptée en cas de domage ou de blessure.
Les pièces de l’alimentation et du moniteur restent chaudes, à tension élévée même lorsque la machine est hors tension, elle pourrait occasionner des brûlures ou des électrocutions. Attention de ne pas toucher ces endroits accidentellement.
S’assurer que la machine soit hors tension avant de brancher ou débrancher toute prise ou connecteur.
Lorsque l’on manipule la prise au réseau de la machine, ou lorsque les prises principales doivent être débranchées, saisir toujours la prise, et non le câble.
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THIS MACHINE IS DESIGNED FOR INDOOR USE ONLY. DO NOT INSTALL THE MACHINE IN THE FOLLOWING PLACES.
DIESES GERÄT IST NUR FÜR DIE GEWERBLICHE AUFSTELLUNG IN GESCHLOSSENEN RÄUMEN BESTIMMT. DAS GERÄT DARF AN FOLGENDEN PLÄTZEN NICHT AUFGETSTELLT WERDEN.
CETTE MACHINE EST DESTINEE UNIQUEMENT A UN USAGE INTERIEUR. NE PAS INSTALLER LA MACHINE DANS LES ENDROITS SUIVANTS.

1. SPECIFICATIONS

POWER SUPPLY :- 230volts AC
AMBIENT OPERA TING TEMPERA TURE:-
MONITOR :- Hantarex 28" Polo with Auto Degauss COIN ACCEPTOR:- Mars CashFlow - 1 Channel
DIMENSIONS :-
Assembled 970(w) x 1800(d) x 2220(h) Monitor Assy 970(w) x 910(d) x 1800(h)
Step Assy 970(w) x 890(d) x 1200(h) Header 660(w) x 375(d) x 420(h)
WEIGHT :-
Assembled 243kg Monitor Assy 135kg
Step Assy 105kg Header 3kg
+5°C to +25°C
ACCESSORIES :- Keys: (Cash Door) ............................ 2
(Coin Door) ............................. 2
(Service Door)......................... 2
IEC Mains Lead............................................ 1
Operators Manual......................................... 1
Monitor Manual............................................. 1
Cashflow Data .............................................. 1
Potentiometer............................................... 1
Link Cable .................................................... 1
Joint Bracket................................................. 2
M10x25 Hex Head Screw............................. 8
M10 Spring Washer ..................................... 8
M10 Flat Washer.......................................... 8
M5 Security Wrench..................................... 1
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2. HOW TO PLAY

This game is based on Alpine ski racing. The player stands on the steps and moves them left or right to control the skier. By using the inner edge when moving the steps, the skier slows down and turns quickly.
SINGLE PLAY
Race Mode The player races the computer skiers and the object is to cross the goal line first. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased each time a player passes a check point. If a player wins in a fast time they can enter their initials. Select letters using the select buttons and enter them by using the decision (Viewpoint) button.
Time-Trial Mode The object of the game is to pass between the flags (gates) and to cross the finish line in the fastest time. The rules require the player to go through the gates, so more technique is needed for this mode than the normal race mode. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate. If a player completes a course in a fast time they can enter their initials. Select letters using the select buttons and enter them by using the decision (Viewpoint) button. A player is not disqualified for not passing through a gate, however the player will not be able to enter their initials even if they cross the finish line in a good time.
LINKED PLA Y
When two games are linked, players on each game will be able to race against each other on the same course. When sufficient credit has been established and the start button has been pressed on one game, there is a time period before the start of the game during which another player can establish credit and press the start button on the other game to enable linked play
Linked Race Mode The object of the game is to cross the goal line before the opponent. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased each time the leading player passes a check point. If a player wins in a fast time they can enter their initials. Select letters using the select buttons and enter them by using the decision (Viewpoint) button.
Linked Time-Trial Mode The object of the game is to pass between the flags (gates) and to cross the finish line faster than the opponent. No penalty time is given for touching the opposing skier. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate. If a player completes the course in a fast time, they can enter their initials. Select letters using the select buttons and enter them by using the decision (Viewpoint) button. A player is not disqualified for not passing through a gate, however the player will not be able to enter their initials even if they cross the finish line in a good time.
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GAME SELECTION
Skier Selection After inserting sufficient credit, the "Skier Selection Mode" will be displayed. The player selects one of three skiers, "Basic", "Mogul" or "Downhill" by using the L/R select buttons and pressing the decision (Viewpoint) button
Game Mode Selection After the Skier Mode has been selected, the "Game Mode Selection" screen is displayed. The player selects either the "Race Mode" or "Time-Trial Mode" by using the L/R selection buttons, and pressing the decision (Viewpoint) button. Linked Time-Trial Mode is only available if both players select Time-Trial Mode
Course Selection After the game mode has been selected, the "Course Selection" screen is displayed. The player can select either the "Hi-Speed Course" or the "Technical Course" by using the L/R selection buttons, and pressing the decision (Viewpoint) button. When in linked mode, the Technical Course is only available if both players select the Technical Course.
Viewpoint Selection The viewpoint button can be pressed at any time during a game to switch between the views.
Third Persons View: This is the view as seen by a third person. This view can be
used to get an understanding of the surrounding conditions. The game normally starts in this view.
Players View: This is the view as seen by the skier. This provides an
exciting view while skiing.
Behind View: This is the view from just behind the skier. This view can be
used to get an understanding of the skiers posture.
GAME RULES
Single Race Mode The player races against four computer skiers. The game will finish when the player crosses the finishing line within the given time period. The time period is increased each time a checkpoint is reached. If the time period reaches zero before the player has completed the course, the player will stop, the result will be displayed and the game is over.
Linked Race Mode The players on two machines will race against each other. The game will finish when the player crosses the finishing line within the given time period. Both players can finish the course if they have sufficient time. The time period is increased each time a checkpoint is reached by the leading player and the extra time is added to both players. If the time period reaches zero before the player has completed the course, the player will stop, the result will be displayed and the game is over.
Page 12
Single Time-Trial Mode The object of the game is to pass between the flags (gates) in the fastest time. The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate.
Linked Time Trial Mode The game is over when the player crosses the finish line within the given time period, or the time period reaches zero. The time period is increased by one second each time a player passes through a gate. If the distance between each skier becomes too close, the opponent will disappear from the screen and return when there is a greater distance between the skiers. The time period is not linked and the one second bonus for passing through a gate is only given to the player passing through the gate, so it is possible for the game to be over sooner for one player than the other. At game over a three second penalty will be added to a player's finishing time for each gate that the player has missed. If both players complete the course in the given time, the player with the fastest time, including penalties, is the winner.
Page 13

3. MAJOR COMPONENTS

Page 14

4. MOVING THE MACHINE

W ARNING This machine is fitted with castors to make it easier to move.
T ake care when moving the machine on an inclined surface.
The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly.
The fitting position of the Header Assembly is high, and it is important that a means of reaching the height safely , without stretching, is available. (e.g. steps, step stool etc.)
The overall height of the machine, with Header assembly fitted, is 2200mm, take care of any overhead obstructions e.g. light fixtures.

5. INSTALLATION

Notes on Installation
WARNING NEVER turn the power to the machine ON until installation
CAUTION In order to avoid damage to the machine due to mis-operation,
NOTE If the location site of this machine has a polished floor it is
has been completed.
In order to prevent possible electric shocks, be sure that the machine is connected to the mains with a securely connected earthed plug.
So that customers are not injured by the movement of the Ski Steps, ensure that there is at least 500mm separation between other machines or walls.
ensure that the voltage of the mains supply is 230volts AC.
recommended that rubber pads are fitted under the level adjusters to prevent the machine sliding on the floor.
In order to gain access to the Power Supply and CPU assemblies, make sure that the rear of the machine is separated from a wall or other machine by at least 500mm.
When installation is complete, it is imperative that the game is initialized. (See section 6-5 page 21)
Page 15
Page 16
WARNING
This machine is designed for Indoor Use Only
Do Not install the machine in the following places.
1. Outdoors
3. Places where it would be in the way of emergency exits or fire extinguishing equipment.
2. Direct sunlight, places with excessive humidity or dust, places where there is water leakage, near air-conditioning or heating equipment, places with excessive heat or cold temperature.
4. Unstable places or places with excessive vibration.
5. Places that are not level.
Page 17

5-1 Assembling the Machine

1. Remove 4off Security Screws (M5x16) and remove the Clamp Bracket Vac-Form from the front of the monitor cabinet.
2. Remove the 4off Hex Head Screws (M10x20), Spring Washers and Flat Washers.
Note: Do not loose the Vac-Form or screws as they are needed for refitting.
3. Remove 4off Hex Head Screws (M10x20), Spring Washers and Flat Washers and remove the Ski Pole Clamp Bracket from the Shipping Bracket.
Note: Do not loose the Bracket or screws as they are needed for refitting.
4. Remove 2off Hex Head Screws (M10x20), Spring Washers and Flat Washers
and remove the Shipping Bracket from the Step Base.
5. Connect the 2 connectors between the Step Base and Monitor Base and push the two bases together, taking care not to trap any wires.
6. Fit the Joint Brackets using the 8off Hex Head Screws (M10x25), Spring Washers and Flat Washers. (4off screws each side)
Page 18
6. Refit the Clamp Bracket using the 8off Hex Head Screws (M10x20), Spring Washers and Flat Washers so that the Ski Pole Joint Bar is clamped securely to the Monitor Cabinet.
7. Refit the Clamp Bracket Vac-Form using the 4off Security Screws (M5x16)
NOTE:-
When the machine is fully assembled and in its final position, lower the 8 level adjusters, with a spanner, so that all castors are raised from the floor by approximately 5mm, and the machine is level. Tighten the lock nuts with a spanner to ensure that the level adjusters do not move.
If this machine is installed on a smooth or shiny floor, it is recommended that rubber slip mats be placed under each adjustable foot to prevent the machine from moving when being played.
Page 19

5-2 Fitting the Header Assembly

The Header Assembly has a forward centre of gravity, so it is important that at least two people are used to fit or remove the Header Assembly.
The fitting position of the Header Assembly is high and it is important that a means of reaching the height safely, without stretching, is available. (e.g. steps, step stools etc)
1. Remove the two security screws (M5x12) and remove the Connector Cover.
2. Place the Header Assembly on to the monitor cabinet, slide the header back ensuring that it engages fully in to the retaining brackets at the front of the monitor cabinet.
3. Fit the two security head screws (M5x12) to retain the Header Assembly to the cabinet.
4. Connect the connector and refit the connector cover using the two security screws (M5x12).
Page 20

6. ADJUSTMENTS

6-1 Turning on the Power

After the machine has been installed, turn ON the power. The power switch is located on the rear of the monitor cabinet.

6-2 Adjustment Switches

The Adjustment switches are located inside the coin door.
1. Service Switch. Press this switch to obtain game credits without incrementing the play meter.
2. Test Switch Slide the test switch ON to enter test mode. Test mode allows testing and the changing of game settings. (Refer to section
6-3 "Test Mode" (page 11))
COIN COUNTER
RIGHT PLAYERLEFT PLAYER
TEST SERVICE TEST SERVICE
Service Bracket
Page 21

6-3 Test Mode

1. Open the coin door and slide the test switch "ON". The menu screen will be displayed on the monitor.
2. Select the test required by pressing the 'Left or Right Selection' push button. The selected test will 'blink'.
3. Enter the selected test by pressing the 'Decision' push button. Select "EXIT" to return the "Menu Screen".
4. After testing is completed, ensure that the test switch is returned to the "OFF" position to return to normal game mode.
The Test Switch must always be in the "OFF" position for normal game mode.
MENU COIN OPTIONS ----------------- (1) Sets the price of play (See 6-3-1) GAME OPTIONS ----------------- (2) Sets the game options (See 6-3-2) I/O TEST ----------------- (3) Used for testing switches and controls
(See 6-3-3)
MONITOR TEST ----------------- (5) Used for adjusting the monitor
(See 6-3-5)
SOUND TEST ----------------- (4) Used for testing sound and setting
volumes (See 6-3-4)
ADS TEST ----------------- (6) Displays accumulated game data
(See 6-3-6)
OTHERS ----------------- (7) Used for testing the PC Boards and for
initializing all of the settings
: CHOOSE : ENTER
(See 6-3-7)
Select L/R Buttons
View Change
Page 22

6-3-1 Coin Options

1. Select item (1) "COIN OPTIONS" on the menu screen to set the game cost and related settings.
2. Press 'Select L/R' to select the required item.
3. Use the 'Decision' button to adjust the settings.
COIN OPTIONS
[ DEFAULT IN GREEN ]
GAME COST
1 COIN 1 CREDIT ---------------- (a) FREE PLA Y OFF ---------------- (b)
4. Select "EXIT" to return to the menu screen.
EXIT
: CHOOSE, CHANGE : ENTER
Note :- The price of play on this machine is set within the Cashflow Coin Mech.
Ensure that the Coin Options on the screen are set as shown in the following table.
ITEM CONTENTS FACTORY SET (a) Game Cost No of Coins required for No. of credits - - - - - - settable 1 - 9 (b) Free Play Yes/No
1 Coin 1 Credit
Page 23
NO

6-3-2 Game Options

1. Select item (2) "GAME OPTIONS" on the menu screen to set the game options and related settings.
2. Press 'Select L/R' to select the required item.
3. Press the 'Decision' button to adjust the settings. Standard settings are displayed in green.
4. Select "EXIT" and press 'Decision' to return to the menu screen.
GAME OPTIONS
[ DEFAULT IN GREEN ]
ID No. 0 LEFT LINK OFF ---------- (a) GAME DIFFICULTY C ---------- (b) SOUND IN ATTRACT ON ---------- (c) HI SCORE INITIALIZE ---------- (d)
EXIT
: CHOOSE/CHANGE : ENTER
ITEM DESCRIPTION FACTORY SET (a) ID No Sets machine as left or right when in linked mode (b) Game Difficulty A (easy) to C (hard) B (c) Sound in Attract On / Off On (d) Hi Score Initialize Yes / No (If Yes Hi Score will be reset when exiting test) No
0 Left
Page 24

6-3-3 I/O Test

1. Select item (3) "I/O Test" on the menu screen to test the switches, motor and step adjust.
2. Press 'Select L/R' to select the required item, then press the 'Decision' button to enter the test.
3. Select "EXIT" and press the 'Decision' button to return to the menu screen.
I/O TEST
DIP 4 12345678 ............................(a)
LINK OFF ............................(b)
SWITCH TEST ............................(c)
MOTOR TEST ............................(d)
LAMP TEST ............................(e)
STEP ADJUST ............................(f)
EXIT
: CHOOSE : ENTER
(a) Shows condition of DIP SW 4 on the PCB. In normal operation all switches
are OFF. (If a switch is ON, it will be displayed in red.) (b) Displays whether machine is linked. (See 6-4 ) (c) For testing Switches and Control Pots. (See 6-3-3-1) (d) Not used on this machine. (e) For testing the pushbutton lamps. (See 6-3-3-2) (f) For initializing the Step Control Pots. (See 6-3-3-3)
Page 25
6-3-3-1 Switch Test
1. Select Switch Test from the 'I/O Test' menu. The following screen will appear on the monitor.
TEST SW ON .................(a)
COIN SW ON .................(b)
SERVICE SW ON .................(c)
L SELECTION BUTTON ON............(d)
VIEW CHANGE BUTTON ON ............(e)
R SELECTION BUTTON ON ............(f)
SWING 0000 0000 CENTER.........(g)
EDGE 0000 0000 CENTER .........(h)
+
SWITCH TEST
+ : EXIT
2. The word 'ON' will appear next to items (a) to (f) each time the respective switch is operated. When the skis are pushed left, 'SWING-CENTRE' will change to 'LEFT' and 'OK' will appear just before it reaches the extreme left,. When the skis are pushed right, 'CENTRE' will change to 'RIGHT' and 'OK' will appear just before it reaches the extreme right. '0000' will increase when the skis are moved to the right and decrease when they are moved to the left. When the skis are tilted, 'EDGE-CENTRE' will change to 'LEFT or RIGHT' and 'OK' will appear just before they are fully tilted. '0000' will change as the skis are tilted.
Note:"EDGE" 'OK' will only appear if you stand and
apply weight to the edges of the ski steps. There is no problem if 'OK' is not displayed when standing on the steps in the same way as normal play.
3. If 'OK' is not displayed when the edge is tilted left or right, re-initialize as described in section 6-5 "Initialization After Replacing Parts".
4. Operate both of the 'Select L/R' buttons and 'Decision' button together to exit and return to the 'I/O Test' menu screen.
Page 26
6-3-3-2 Lamp Test
1. Select Lamp Test from the 'I/O Test' menu. On entering 'LAMP TEST' the View Change and Select switch lamps will
illuminate in sequence and the relevent lamp name will be displayed on the monitor.
6-3-3-3 Step Adjust
1. Select Step Adjust from the 'I/O Test' menu. The following screen will appear on the monitor.
SWING 0000h AD0 0000h CENTER EDGE 0000h AD1 0000h CENTER
STEP ADJUST
INITIALIZE COMPLETED
PUSH SERVICE SWITCH TO RESET
: EXIT
2. Ensure that the skis are in the centre and level, then press the service button. 'INITIALIZE COMPLETE' will appear on the monitor display.
3. Select EXIT to return to the Main Menu Screen.
Page 27

6-3-4 Sound Test

1. Select item (4) "Sound Test" on the menu screen to test the sound and
speakers.
2. The following screen will appear on the monitor.
SOUND TEST
VOLUME L SP (0-63) 32 ------------------- (a)
R SP (0-63) 32 ------------------- (b) SOUND IN ATTRACT ON -------------------(c) ATTRACT VOLUME
L SP (0-63) 32 -------------------(d)
R SP (0-63) 32 -------------------(e) REQUEST SONG No. 0 -------------------(f) MESSAGE:
EXIT
: CHOOSE : ENTER
3. Select the required item by 'Select L/R' buttons. The selected item will ‘blink’.
4. Pressing the Decision button will cause the selected value setting to blink.
5. Pressing 'Select R' will increase the value and 'Select L' will decrease the value.
6. Press ‘Decision’ button to return to item select mode.
7. When selecting the 'Request Song No.' test, 'Select R' button will increase the song number and 'Select L' will decrease the number. The 'View Change' button will produce the sound of the song number selected. (Request Song 01 will produce a stereo sound test. Sound will be produced from the speakers in the following order:- Left speaker, Right speaker, Both speakers)
8. Press both Select L/R buttons and View Change button together to return to Sound Test Menu from Request Song No. Test
Item Description Factory Set
a Set left speaker volume - - - - - - 00 Quietest - 63 Loudest 32 b Set right speaker volume - - - - - - 00 Quietest - 63 Loudest 32
Select sound for testing. Each number will produce a different sound. 01 will
c
generate a stereo test.
- - -
Page 28

6-3-5 Monitor Test

1. Select item (5) “Monitor Test” on the menu screen to set up and adjust the monitor.
2. On entering monitor test, the screen will display one of the following test patterns.
GRADATION PATTERN CROSSHATCH GREEN CROSSHATCH WHITE WHITE WINDOW (H) WHITE WINDOW (M) WHITE WINDOW (L) INTERLACE PATTERN VIEW ANGLE ADJUST (CRT) VIEW ANGLE ADJUST (PROJECTOR) FULL WHITE
3. Use 'Select L/R' buttons to change to the next pattern and 'Decision' button to return to the Main Menu.
4. Refer to monitor manual for monitor adjustments.

6-3-6 ADS Data

1. Select item (6) "ADS Data" on the menu screen to view machine history details.
2. The following screen will appear on the monitor.
ADS 1/2
Hrs Mins Secs
ON TIME XX XX XX
PLA Y TIME XX XX XX
1RS XX XX XX 1RL XX XX XX 1TS XX XX XX
1TL XX XX XX 2RS XX XX XX 2RL XX XX XX 2TS XX XX XX
2TL XX XX XX
TOTAL PLAY 0000
AVERAGE XXMins XXSecs ADS CLEAR NO NEXT PAGE
EXIT
3. This page displays total time that the machine has been switched on, total playing times of single and linked games for downhill and slalem courses, total number of games played and average game time.
4. If ADS 'YES' is selected, all ADS Data will be reset.
5. If 'Next Page' is selected, the following screen will be displayed.
: CHOOSE : ENTER
Page 29
ADS 2/2
BASICS1 S2 S3 S4 S5 S6 S7 GOAL
1RS XX XX XX XX XX XX XX
1RL XX XX XX XX XX XX XX
1TS XX XX XX XX XX XX XX
1TL XX XX XX XX XX XX XX
2RS XX XX XX XX XX XX XX
2RL XX XX XX XX XX XX XX
2TS XX XX XX XX XX XX XX
2TL XX XX XX XX XX XX XX
MOGUL
1RS XX XX XX XX XX XX XX
1RL XX XX XX XX XX XX XX
1TS XX XX XX XX XX XX XX
1TL XX XX XX XX XX XX XX
2RS XX XX XX XX XX XX XX
2RL XX XX XX XX XX XX XX
2TS XX XX XX XX XX XX XX
2TL XX XX XX XX XX XX XX
RACER
1RS XX XX XX XX XX XX XX
1RL XX XX XX XX XX XX XX
1TS XX XX XX XX XX XX XX
1TL XX XX XX XX XX XX XX
2RS XX XX XX XX XX XX XX
2RL XX XX XX XX XX XX XX
2TS XX XX XX XX XX XX XX
2TL XX XX XX XX XX XX XX
6. This screen displays the the position on the course that the player reached at game over for single and linked game, downhill and slalem and each racer.
7. Pressing the View Change button will return the screen to the ADS 1 page.

6-3-7 Others

1. Select "Others" on the menu screen and press the View Change button. This screen is used to test the PCB and to reset the game to factory
settings.
Page 30

6-4 Linking Two Machines

1. Ensure that the
power is "OFF"
2. Loosen the two pozi head screws retaining the link cover bracket, located next to the mains-in socket on the rear of the monitor cabinet, and remove the link cover bracket.
3. Set the slide switch on the link board to 'EXT' on both machines.
4. Use the supplied link cables to connect each link board. (See Diag.)
Ext
IN
Int
OUT
Ext
IN
Int
OUT
5. Turn the power to each machine "ON", and set the PCB ID using the test mode.
(Refer to section 6-3-2 "Setting the Game Options" - page 13)
Note:- Set the left machine ID to 0 / LEFT and the right hand machine ID to
1 / Right. Settings other than this will cause the machine to operate incorrectly
6. Refit the link cover bracket and tighten the pozi head screws.
If the machines are used as single, non linked games ensure that the link cables are removed and the slide switch is returned to the "INT" position.
Page 31

6-5 Initialization After Replacing Parts

Initialization must be performed after replacing the game PC board, Rom or Step Controls. If initialization is not performed, the game will not function correctly. During initialization, ensure that the step edges are level.
1. Select Step Adjust from the 'I/O Test' menu. The following screen will appear on the monitor.
2. Ensure that the skis are in the centre and level, then press the service button. 'INITIALIZE COMPLETE' will appear on the monitor display.
3. Select EXIT to return to the Main Menu Screen.
STEP ADJUST
SWING 0000h AD0 0000h CENTER EDGE 0000h AD1 0000h CENTER
INITIALIZE COMPLETED
PUSH SERVICE SWITCH TO RESET
: EXIT
Page 32

7. MAINTENANCE

G B
D
F
S F
In order to prevent injury or electric shock to service personnel, ensure that
the MAIN POWER IS OFF before attempting any maintenance.
Before performing any work not described in this manual, be sure to contact
your distributor to receive instructions or answers to questions.
Vor Beginn aller Wartungsarbeiten (Fehlersuche, Reparaturen etc.) muß der
Netzstecker gezogen werden.
Bei Arbeiten, die nicht in diesem Handbuch beschrieben werden, muß vorher der Händler zu Rate gezogen werden, da sonst keinerlei Haftung bei Beschädigungen und Verletzungen übernommen wird.
S’assurer que l'interrupteur soit sor OFF avant de commencer tout travail de maintenance (localisation d'une panne, rèparations, etc.)
Si dans ce manuel il manque une information pour réaliser un quelconque travail, contacter votre distributeur, car aucune responsabilité ne sera acceptée en cas de domage ou de blessure.
Varmista, että laite on kytketty POIS PÄÄLTÄ ennen työn aloittamista. Ota yhteyttä maahantuojaan ohjeita varten, jos joudut tekemään työtehtäviä,
joita ei ole esitelty huoltokirjassa, muuten vastuuta vioista tai loukkaantumisista ei ole.

7-1 Replacing the Push Button Switch or Lamp

1. Remove the ten security head screws (M5x12) and remove both side vac-forms.
2. Remove the four security head screws (M5x12) and remove the play panel only sufficient to disconnect the connector, taking care not to strain any wires.
Page 33
3. Remove the lamp/switch assembly by pulling it away from the switch body. Replace the lamp or switch.

7-2 Replacing the Fluorescent Tube

1) Remove the two security head screws (M5x12) and remove the acrylic retaining bracket.
2) Remove the header acrylic
3) Replace the fluorescent tube.
4) Reassemble in reverse order.
Warning The fluorescent tube may be hot take care when handling the tube.
Page 34

7-3 Replacing the Edge Potentiometer

1. Remove the four security head screws (M5x12) and remove the step front vac­form.
2. Remove the two hex head screws (M6x16) and remove the cover plate.
3. Disconnect the potentiometer connector.
4. Loosen the hex socket head set screw and remove the potentiometer complete with bracket.
5. Replace the potentiometer taking care that the wires are re-soldered to the correct terminals.
Note: Ensure that the lug on the potentiometer is engaged in the hole in the bracket
when refitting the potentiometer.
Page 35

7-4 Replacing the Swing Potentiometer

1. Remove the four security head screws (M5x12). Loosen the two security head screws (M5x12) and remove the base front cover.
2. Disconnect the potentiometer connector.
3. Loosen the hex socket head set screw (M4x8) and remove the potentiometer complete with bracket.
4. Replace the potentiometer taking care that the wires are re-soldered to the correct terminals.
Note: Ensure that the lug on the potentiometer is engaged in the hole in the bracket
when refitting the potentiometer.
Page 36
Page 37
8
9
11
10
12
13
15

8. PARTS

14
1
2 3
21
16
20
17
7
6
18
5
4
19
metInoitpircseDoNtraP
12recaReniplA-ylbmessABCP BCP2RA-RAX
2A03V5USPMS0043-103AScetsA 80000038
3reyalPenOBCPkniL
4tooFelbatsujdA59x61M 97000388
yssAretliFnI-sniaMrenffahcS 01000526
5
tooBrenffahcS 71000066
hctiwSkcolretnI 60000006
6
revoChctiwSkcolretnI 82000093
73reVreifilpmAlennahC3 63000064
8SHL-laceDmrof-caVediS 48100064
9SHR-laceDmroF-caVediS 58100064
01cilyrcAredaeH 34000003
-PKNIL-2RAX
BC
11SHL-mroF-caVediSgnisuoHrotinoM 48100064
21ttaw51"81ebuTtnecseroulF 90000546
31lasrevinUw08-4v042retratS 00000036
41ekohC 00000336
51SHR-mroF-caVediSgnisuoHrotinoM 58100064
61mroF-caVrotinoM 68100064
71rotinoMoloP"82xeratnaH 62000048
81mroF-caVrooDnioC 19100064
91mm57-rotsaCleviwS 50000095
02ssaB"6rekaepsduoL 86000026
12"4V032naF 51000076
Page 38
1
2
3
4
5
metInoitpircseDoNtraP
6
7
12reVlaceDlenaPyalP73400004 2mroF-caVlenaPyalP69100064 3deRBPCM-yssAnottubhsuP74200206 4wolleYBPCM-yssAnottubhsuP15200206 5hseMrekaepsduoLlenaPyalP59100064 6dooWgnitnuoMrekaepS/lenaPyalP31100173 7hgiHdiM"5rekaepsduoL56000026
Page 39
6
1
2
4
5
metInoitpircseDoNtraP
kcalB-daeHnaPzP02x4M 19300362
1
kcalB-rehsaWtalF4M 23100082
3
2rehsaWpirGeloPikS 60600054
3raBpirGeloPikS 93200064
4SHL-gnitsaCtnioJeloPikS 90200064
5SHR-gnitsaCtnioJeloPikS 01200064
6eniLmilSkcalB-pirGeloPikS 54200064
Page 40
Page 41
1
2
3
4
5
6
7
14
13
12
11
10
8
9
metInoitpircseDoNtraP
1SHL-tekcarBnoitcetorPtooF 73200064
2etalPgnixiFrebbuRpetS 22200064
3rebbuRpetS 32200064
4rehsaWrecapStfahSyarTpetS 02200064
502-LF08-gniraeB 18100064
6D6LB-llaBkniL 82200064
7doRgniwSraeRpetS 71200064
8LD6LB-llaBkniL 92200064
9SHR-tekcarBnoitcetorPtooF 83200064
01tekcarBgniniateRgnirpSatsoR 81200064
1103x81-S-RDgnirpSatsoR 37500054
21wercSteStekcoSxeH8x4M 38000362
31tekcarBgnitnuoMretemoitnetoP 91200064
41retemoitnetoPegdE 320-800X
Page 42
2
11
12
1
3
4 5 6
7
8
10
metInoitpircseDoNtraP
1retemoitnetoPgniwS 320-800X
2raBtnioJeloPikS 60200064
3tnorF-laceDpoTesaBnoitceSpetS 51400004
4tnorF-revoCpoTesaBnoitceSpetS 20200064
5tnorF-mroF-caVpetS 62200064
6SHR-eloPikS 50200064
7laceDeloPikS 50400004
8raeR-revoCpoTesaBnoitceSpetS 10200064
9mroF-caVpoTraeRpetS 72200064
01raeR-laceDpoTesaBnoitceSpetS 61400004
13
9
11SHL-eloPikS 40200064
2131SFAP-epiPtiudnoC 23200064
31mroF-caVraeRpetS 52200064
Page 43
Page 44

9. SCHEMATIC

Page 45
Page 46
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