Mutable Instruments Marbles Quick Start

Marbles
Random sampler
About Marbles
Marbles is all about randomness – generation of random
events, or randomization of external CV/Gate signals. The module is organized as three sections: the t section gen­erates and processes clocks and triggers, the X section generates and processes voltages, and the DEJA VU section imposes structure, in the form of repetition, upon all the events generated by the two other sections.
Installation
Marbles requires a -12V/+12V power supply (2x5 pin con­nector). The red stripe of the ribbon cable (-12V side) must be oriented on the same side as the “Red stripe” marking on the module and on your power distribution board.
The module draws 80mA from the +12V rail, and 20mA from the -12V rail.
Online manual and help
The full manual can be found online at
mutable-instruments.net/modules/marbles/manual
For help and discussions, head to
mutable-instruments.net/forum
Please refer to the online manual for detailed infor­mation regarding compliance with EMC directives
Marbles’ recipe for random music
1. Start with a clock – generated internally or divided/mul-
tiplied from an external clock signal.
2. If required, add some jitter to it, from slight humaniza-
tion to complete chaos.
3. Split this randomized clock into two streams of random
triggers to generate two contrasting rhythmic patterns complementing the main clock.
4. Generate three random voltages in sync with the rhyth-
mic patterns obtained at the previous step.
5. Transform the random voltages to spread them further apart, or concentrate them around a specific voltage.
6. Add a pinch of lag-processing to obtain smooth random modulations... or quantization to get random tunes.
Steps 1 to 3 are handled by the left half of the module, the random rhythms being generated on the outputs labelledt. In your Eurorack system such duties might have been per­formed by modules like Grids and Branches.
Steps 4 to 6 are handled by the right half of the module, the random voltages being generated on the outputs labelledX. A large number of modules would be necessary to patch this functionality: a triple noise source and sample&hold, waveshapers, quantizers, and lag processors.
And now let’s take it further: what if everything the module did could be controlled by a slowly evolving or lockable loop, like with Music Thing’s Turing Machine? That’s what the DEJA VU section is for.
Time to dive into the details!
E
D
B
1
2
3
A
C
t Generator
The t generator produces random gates by generating a jittery master clock (which is output on t2) and deriving from it two streams of random gates which are output on t1 and t3.
A. Clock rate. 120 BPM at 12 o’clock. B. Clock range. Divides or multiplies the clock rate by 4. C. Amount of randomness in the clock timing - perfect-
ly stable, then simulating an instrumentalist lagging and catching up, then... complete chaos.
D. Controls whether gates are more likely to occur on t
t3. Several methods are available for splitting the master
clock into t1 and t3, selected by the button [E].
A coin is tossed at every pulse of t2, to decide whether
the pulse is passed to t1 or t3. BIAS controls the fairness of the coin toss.
t1 and t are generated by respectively multiplying and
dividing t2 by a random ratio. Turn the BIAS knob fully clock­wise or counter-clockwise to reach more extreme ratios.
the triggers alternate between t1 and t3, following the
same kind of regularity as kick/snare drum patterns.
1. BIAS, RATE (with V/O scaling) and JITTER CV inputs.
2. External clock input. The clock signal patched in this
input replaces the internal clock. In this case, the RATE knob and CV input are re-purposed as a division/multiplication control, and the jitter setting is applied to the external clock.
3. Gate outputs. Hold the button [E] and turn BIAS to adjust
the gate length from 1% to 99%, or JITTER to adjust the gate length randomization (from deterministic to completely random).
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