Mutable Instruments Grids User Manual

Mutable Instruments | Grids
Grids is a 3-channel trigger generator specialized in the creation and sculpting of rhythmic patterns.
At the core of Grids is a map, that has been obtained through machine learning techniques, of the drum patterns used in a large collection of electronic music tracks and drum loops. The skeleton and structure of the rhythm is programmed by selecting its X and Y coordinates on the map - with smooth interpolation/morphing between points.
Once this skeleton is in place, variations can be generated by controlling the “event density” of each of the three channels - gradually morphing from a sparse backbone to a frantic pattern. X / Y map position, and the density of the 3 channels are all CV-controllable, allowing rhythmic variations to be created by any modulation source. In contrast to Euclidean sequencers which are purely algorithmic, Grids’ has “learned” patterns from actual data and with the right settings might generate a breakbeat or an influential Kraftwerkian beat.
Most patterns are best played with channel 1 = BD ; channel 2 = SD ; channel 3 = HH, but experimentation with other sound sources is of course encouraged.
Grids has a built-in clock, or it can accept external clock signals of variable resolution.
Grids is designed for Eurorack synthesizer systems and occupies 16 HP of space. It requires a -12V / +12V supply (2x5 connector), consuming 1mA from the -12V rail and 25mA from the +12V rail. The red stripe of the ribbon cable must be oriented on the same side as the “Red stripe” marking on the printed circuit board.
This device complies with part 15 of the FCC Rules. Operation is subject to the following two conditions: (1) This device may not cause harmful interference, and (2) this device must accept any interference received, including interference that may cause undesired operation.
This device meets the requirements of the following standards: EN55032, EN55103-2, EN61000-3-2, EN61000-3-3, EN62311.
Grids is a 3-channel, algorithmic, rhythmic pattern generator based on data and models extracted from actual BD drum loops. Two steps are involved in the generation of the drum patterns:
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Mutable Instruments | Grids
A collection of drum loops has been spatially organized and compressed into a 2-dimensional map. Using interpolation techniques, any pair of X/Y coordinates can be translated into a rhythm, with smooth morphing from one rhythm into the other.
Once a rhythmic skeleton is read from the map, variations can be generated by controlling the note density of each of the three channels - gradually morphing the pattern from a sparse backbone to a frantic pattern.
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