Mutable Instruments Grids User Manual

Advanced settings
Advanced settings diagram
1s
Unplug all CV inputs and hold the TAP (reset) button for a second to adjust Grids' settings. Refer to the diagram on the next pages for a list of all available settings. The 3 LEDs indicate the value of the setting being modified. Hold the TAP (reset) button again for a second when you are done.
Online manual and help
The full manual can be found online at
mutable-instruments.net/modules/grids/manual
For help and discussions, head to
mutable-instruments.net/forum/
Sequencer mode
Grids can also work as a plain euclidean sequencer.
Grids is yet another euclidean sequencer
Grids is back to drumming duties
When euclidean sequencer mode is enabled, the MAP X / Y / CHAOS knobs have alternate functions, (STEPS 1-3) as shown in red on the panel – they control the duration (number of steps) of the sequence; while the FILL knobs control the fill rate.
Trig / Gate output
Outputs are 1 ms triggers Outputs are gates
STEPS 1
STEPS 2
STEPS 3
Clock resolution
4ppqn 8ppqn 24ppqn
Tap button function
Tap to restart at the beginning of the sequence
Tap to set the tempo
Outputs configuration
Grids can output either: three individu­al accent tracks (one per instrument); or a global accent track, a clock signal (received on the clock input or internal, whichever is used), and a reset trigger sent at the beginning of the pattern.
ACC 1 / ACC 2 / ACC 3 ACC / CLK / RST
Grids
Topographic drum sequencer
Installation
Synthesizing
Map X
Front panel
Grids requires a -12V / +12V / +5V power supply (2x8 pin connector). The ribbon cable connector must be aligned so that the red stripe of the ribbon cable (-12V) is on the same side of the module’s power header as the “Red stripe” marking on the board.
The power consumption is as follows:
-12V: 1mA; +5V: 25mA.
Concept
Grids is a 3-channel, algorithmic, rhythmic pattern gen­erator based on data and models extracted from actual drum loops. Two steps are involved in the generation of the drum patterns:
Step 1: Synthesizing a pattern from the drum map...
A collection of drum loops has been spatially organized and compressed into a 2-dimensional map. Using inter­polation techniques, any pair of X/Y coordinates can be translated into a rhythm, with smooth morphing from one rhythm into the other.
Step 2: ... and sculpting it
Once a rhythmic skeleton is read from the map, varia­tions can be generated by controlling the note density of each of the three channels - gradually morphing the pattern from a sparse backbone to a frantic pattern.
Map Y
BD
SD
HH
Sculpting
BD 6%
BD
BD 31%
Fill
19%
A
E1
1
E2
B
2
C1
E3
3
C2
4
D
6
7
5
8
Controls
A. Tempo, from 40 to 240 BPM. When turned fully
counter-clockwise, the internal clock stops and the tempo is controlled by clock pulses received on the CLOCK input (1).
B. Tap to set the tempo. Tap just once to revert to the
tempo set by A.
C1, C2. Map X and Y coordinates.
D. Pattern randomness amount.
E1, E2, E3. Note density/fill rate for each of the 3 chan-
nels.
Inputs and Outputs
1. External clock input.
2. Pattern reset input.
3. 4. 5. CV inputs controlling respectively the map X/Y
and randomness parameters.
6. CV inputs controlling the density/fill rate parameters.
7. 8. Three trigger outputs and three accent outputs.
Loading...