"MultiScreen" and the MultiScreen logo are registered trademarks of MultiScreen Pty. Ltd.. All other trademarked
names used herein are used for the purposes of identification and for the benefit of the trademark holder. No infringement of trademarks is intended. Trademarks remain the property of the trademark holder.
You have purchased the right to use the MultiScreen software registered in your name on MultiScreen hardware (also
registered in your name) only and not on any other computer. No part of this documentation nor the hardware or software described within may be reproduced, transmitted, transcribed, scanned, stored mechanically or electronically, or
translated into any language without the prior written permission of MultiScreen Pty. Ltd.. You may not transfer or
duplicate the software from the media that it was provided on for anything other than your own back-up purposes, and
copyright and registered user information must be transferred to each back-up copy made. You may not distribute copies of the software or accompanying documentation to others. You may not decompile, disassemble, reverse engineer
or modify the hardware or software, nor attempt to unlock, decode or bypass any copy protection methods that have
been utilised.
MultiScreen Pty. Ltd. reserves the right to make improvements and modifications at any time to the products described
in this manual, and to the contents of this manual and other related documentation. While every effort is made to ensure
the correctness of the manual‟s content, MultiScreen Pty. Ltd. cannot guarantee its accuracy after publication and disclaims liability for any changes, errors and omissions, or damages resulting there from.
The MultiScreen system is fully guaranteed against any manufacturing defects or faulty workmanship for one full year
from the date of purchase. MultiScreen Pty. Ltd. warrants that it will repair (or at its option replace) any part of a MultiScreen system which in the opinion of MultiScreen Pty. Ltd. or its authorised service agent, is defective by reason of
faulty workmanship or materials during this period for parts and/or labour providing the MultiScreen unit has been installed and used in accordance with the MultiScreen Operator‟s Manual. Please take note of the following conditions :
(a) This warranty is issued only at the time of original purchase; it is non-transferable. (b) MultiScreen Pty. Ltd. will
not accept freight charges or insurance responsibility for any MultiScreen units returned unless prior approval has been
granted by MultiScreen Pty. Ltd.. (c) This warranty will be void if in the opinion of MultiScreen Pty. Ltd. the cause of
the defect is, or includes, misuse, accident, service or repair by any unauthorised person or company, or alterations
made or damage occurring in any other way. (d) This warranty will be rendered void if any third party software not
authorised by MultiScreen Pty. Ltd. is loaded onto the MultiScreen system. (e) A service fee will be charged for service
only where the fault is found not to be in the MultiScreen unit.
MultiScreen Pty. Ltd. shall not in any case be liable for damages or loss of anticipated profits or benefits or other incidental or consequential expenses or damages, including without limitation any data or information which may be lost or
rendered inaccurate, arising from the use or misuse of its products, even if MultiScreen has been advised of the possibility of such damages.
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Contents
Dear Customer 9
Specifications 10
Setting Up the Production Unit 11
Unpacking Your Production Unit.................................... 11
Where to put the Production Unit ................................... 12
Front Panel 13
Rear Panel 13
Connecting the Power Cable 14
Connecting an Operating Monitor 14
Connection to a Television Monitor 14
Connecting the Keyboard and Mouse 15
Connection to Public Display TV‟s15
Connection to Network (Internet) 15
Other Connections 15
Caring for Your Production Unit .................................... 16
Care of the Production Unit 16
Shock Precautions 17
Transporting the System 18
Cleaning the System 18
General Operation 19
Using the Keyboard and Mouse ....................................... 21
Using On-Screen Controls ................................................ 23
Using the Sequence Editor ................................................ 24
Sequence Preview Mode and Display Mode 27
Preview Mode 27
Display Mode 28
Keyboard Lock 28
Inserting a New Screen 29
Moving a Screen 30
Cloning a Screen 31
Deleting a Screen 32
Copy, Cut and Paste 33
Using the Screen Editor .................................................... 34
Adding a Graphic to a Screen 36
Selecting a Transition for a Screen 39
Setting the Display Times for a Screen 40
Adding Text to a Screen 43
Text Appearance 44
Alignment 45
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Tab Stops 46
Adding Tab Stops 46
Deleting Tab Stops 48
Cut, Copy and Paste 49
Undo 49
Save & Exit 49
Text Appearance 50
Adding a Scroller to a Screen 52
Adding a News Feed to a Scroller 55
Configuring News Feeds 57
Subscribe to a Recommended News Feed 58
Manually Add a News Feed 59
Modify a Subscribed News Feed 62
Test a Subscribed News Feed 62
Delete a Subscribed News Feed 64
More Information About News Feeds 64
Adding a Clock to a Screen 67
Adding a Sound to a Screen 71
Changing an Element on a Standard Screen 72
Removing an Element from a Standard Screen 73
Creating Multiple Screens 74
Inserting a DVD Title into a Sequence 76
Inserting a Video into a Sequence 79
Linking Sequences 83
Deleting a Linked Sequence Screen, PlayVideo
Screen or Play DVD Screen 86
Freezing a Sequence on the Screen 87
Print Screen 88
Installation of the MCS_PrintScreen Application 88
Paper Orientation 90
Using the PrintScreen feature 91
Advanced Options 93
Selecting a Screen 93
Deleting a Screen 93
Deleting All Screens 93
Using the Sequence Scheduler .......................................... 94
The Master Sequence 95
Scheduling a Sequence 96
Using the DVD Scheduler ................................................. 98
Scheduling a DVD 98
Scheduling Multiple DVD Titles 101
DVD Format 101
Shutting down the Production Unit ............................... 103
Backup and Restore ........................................................ 120
The USB Flash Disk 120
Automatic Backup 120
Scheduled Backups 122
StartUp Backups 123
Manual Backup 124
Manual Restore 126
Save Sequences 128
Load Sequences 133
The Graphic Manager .................................................... 136
Graphic Categories 137
Loading a Graphic 138
Renaming a Graphic 140
Moving a Graphic 141
Deleting a Graphic 142
Digital Camera Initialisation 143
The Sound Manager ........................................................ 145
Loading a Sound 146
Renaming a Sound 148
Deleting a Sound 149
The Video Manager ......................................................... 150
Video Categories 151
Loading a Video 152
About Video Codecs 154
Renaming a Video 155
Moving a Video 156
Deleting a Video 157
Transfer Sequences ......................................................... 158
Transfer Sequences Set-up 158
Transferring Sequences 161
Displaying External Video .............................................. 164
Creating Your Own Graphics ........................................ 165
Creating Your Own Videos ............................................ 166
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Network & Internet Configuration ................................ 168
Additional Options 172
Random Number Generator ........................................... 173
The External Keypad 173
Overview of Operation 174
Setting the Random Number Generator Options 175
Setting the Random Number Limits in Display Mode 180
Drawing a Random Number 181
The Summary Screen 184
The Countdown Timer 186
Resuming a Draw 187
Viewing the RNG Draw History 188
Playing a Bingo! Draw 189
Configuring the Bingo Draw 190
Meal Number Control ..................................................... 193
The External Keypad 193
Keypad Operation 194
Adding a Meal Number 194
Deleting a Meal Number 195
Meal Number Display Screens 196
New Meal Number Display Screen 196
Meal Number Reminder Screens 196
Configuration 198
Setting the Meal Number Control Options 198
Meal Number Display Screen Settings 201
Meal Number Appearance Settings 203
Meal Number Size & Position 205
Advanced Settings 206
The External Keypad 208
Overview of Operation 209
Activating an Instant Message 210
Cancelling an Instant Message 211
Setting up Instant Messages 213
Setting up a Sequence as an Instant Message 214
Setting up a Sound as an Instant Message 216
Instant Message Configuration 218
The MultiScreen In House TV Production Unit has been designed to
satisfy the growing demand for effective information display equipment.
After many years of research and development we have manufactured
this unit to maximise your point-of-sale advertising and/or information
distribution. Incorporated into this machine is the latest technology
that will ensure simple, trouble-free operation. Various optional features are available to help customise the TV Production Unit to suit
your particular installation.
Should you have any further enquiries regarding this machine, whether it be for service or maximising its potential for your business,
please contact us.
We wish you every success.
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Specifications
The MultiScreen In House TV Production Unit has the capacity to
generate any number of information screens comprising any combination of graphics, text, sound and other elements.
Can output to any television or group of televisions via AV output
or RF output. Can also connect to a computer monitor via VGA
output.
A choice of 16 background and text colours, and a wide range of
fonts that may be expanded.
The ability to display the current time on screen using a virtual ana-
logue or digital clock.
Can generate scrolling text messages over any standard information
screen in a range of colours, speeds and styles.
Animated transitions between standard information screens.
Video content can be played from a wide range of video file for-
mats or directly from a DVD video disc.
Scheduling software allows individual screens or whole sequences
to be displayed at specific times.
Optional Random Number Generator and Bingo function.
10
Optional Meal Number Control.
Optional Instant Message Activator.
The Production Unit comes complete with a 12-month warranty.
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Setting Up the Production Unit
Unpacking Your Production Unit
When unpacking your MultiScreen In House TV Communication System, you should find the following items included in the container:
MultiScreen TV Production Unit
MultiScreen Keyboard
MultiScreen Mouse
MultiScreen Operator‟s Manual (this book)
2 USB Flash Disks
Powerboard
Cables and Connectors
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Where to put the Production Unit
A cleared-off desk or table is a perfect location. Look out for the proximity of a
power outlet and a local area network Ethernet cable or wall socket.
You should try to avoid dirt, dust and smoke, since these might cause system
failure. Also, keep your Production Unit away from strong magnetic fields. This
includes fans, air conditioners, radios, large speaker systems, and other electric
motors.
Do not set up your system in a room with extreme conditions of temperature and
humidity. Temperatures in a room too hot or too cold could cause your Production Unit to misbehave. Dampness causes oxidation, and dryness causes static
electricity.
Heat is probably the single most damaging environmental element to the Production Unit. Because of this, never push the rear of the unit against a bookcase,
wall, or anything that restricts the air from circulating freely around the entire
case. Do not place a TV or monitor directly on top of the unit. If the fan outlet on
the back of the Production Unit or any of the ventilation holes are blocked, heat
builds up inside the computer. A marginal heat problem can be exacerbated by
accumulated filth from dirt, dust and smoke.
Do not place the Production Unit in direct sunlight, near a radiator, lamp, or a
heat vent. Remember that heat causes electronic circuitry to behave in strange
ways. When electronic components heat up, they tend to fail. If this happens, it
may not be a permanent failure, but could lead to one.
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1 2 3 5 4 6 23 7 8 9 10
11
13
14 1716
18
19
20
21
12
22
15
Note: Due to continual improvements, some features
may be in different locations than as depicted.
Connections
Front Panel
1. CD/DVD ROM Drive
2. POWER SWITCH Used to switch the unit on. (Note:
Always shut down the Production Unit as described on
page 103 of this manual rather than using this switch to
turn it off.)
3. USB PORTS
4. POWER LED Indicates that the unit is switched on.
5. HDD LED Indicates Hard Disk Drive activity.
6. RESET SWITCH Used to restart the unit without turn-
ing it off. (Note: Do NOT reset the unit unless instructed
to by MultiScreen staff.)
Rear Panel
7. POWER [IEC] 100-240V 50-60Hz AC Input.
8. MOUSE [USB] Connection for the USB mouse. (Any
available USB port may be used.)
9.KEYBOARD [USB] Connection for the USB key-
board. (Any available USB port may be used.)
10.BACKUP FLASH DISK [USB] Connection of USB
Flash Disk for automatic backups. (Any available USB
port may be used.)
11.AUDIO OUT (PC) [Green 3.5mm STEREO] Raw
audio output from PC mainboard for Local Monitor.
12. VGA OUT [D15HD] Connect to Local VGA Monitor.
13. UHF OUT [PAL MALE] Modulated RF output for
connection via TV Antenna Distribution System. Nominal output level 70dBmV (3mV), adjustable over range
470-859 MHz. 5.5MHz Audio carrier (PAL B/G). Set at
factory to channel 25, 506 MHz.
14.VIDEO OUT (MAIN) [Yellow RCA] Main Video
output. PAL, 1V p-p into 75Ω.
15.AUDIO OUT (MAIN) [White RCA] Main Audio out-
put. Nominal output 0.7V RMS, impedance 1 kΩ.
16.KEYPAD [RJ45 x 2] Power and data communication
for accessory keypads. Can connect to multiple devices.
17. VIDEO IN [Yellow RCA] External Video input.
18. AUDIO IN [White RCA] External Audio input.
19. VIDEO OUT (MONITOR) [Yellow RCA] Secondary
Video output for Local TV Monitor. PAL, 1V p-p into
75Ω.
20.AUDIO OUT (MONITOR) [White RCA] Secondary
Audio output for Local TV Monitor. Nominal output
0.7V RMS, impedance 1k Ω.
21.NETWORK [RJ45] 10/100/1000 Mbps Ethernet
connection to computer network and for internet access.
22.S-VIDEO & COMPONENT VIDEO OUT [9 Pin
Mini Din] S-Video (Y/C) and Component Video
(YCrCb) output. Special adapter cable required.
23. DVI OUT Digital Video output to local DVI Monitor.
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Connecting the Power Cable
Plug the smaller end of the power cable into the power socket (7) on the rear of
the Production Unit, and ensure that the switch next to the socket is set to 1.
Next, plug the larger power connector into any mains power point, firstly ensuring that the power point is switched off prior to plugging in. Only turn the mains
power switch on after all of the other rear panel connections have been also been
plugged in.
Connecting an Operating Monitor
You can use a standard VGA computer display, or a TV set (or both) as your operating monitor.
If using a VGA computer monitor, connect the monitor‟s video lead to the blue
VGA OUT socket (12). There may be a second VGA socket on the mainboard
near the bottom centre of the back panel – do not connect to this socket. If the
monitor includes speakers, connect the monitor‟s audio input lead to the green
mainboard audio out socket (11). If the system has been started up previously
without a monitor connected, you ma y need to activate the monitor output by
pressing Ctrl + Alt + F2 after the system has finished starting up.
If using a TV monitor, connect the A/V OUT MONITOR sockets to the A/V inputs of the TV, using a twin RCA Male-Male lead. The lowest socket is the Audio output, with the Video output just above it. Select the A/V input on the TV.
Connection to a Television Monitor
If you have a monitor style television equipped with VIDEO IN and AUDIO IN
sockets, then connect these sockets to the MONITOR VIDEO OUT(19) and
MONITOR AUDIO OUT (20) sockets respectively on the rear of the Production
Unit using an audio/video cable with a pair of male RCA connectors on each end.
Ensure that your television is set to receive the external video signal in order to
display the Production Unit‟s output. Refer to your television‟s manual if you are
unsure about how to do this.
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Connecting the Keyboard and Mouse
The MultiScreen unit is operated by using a keyboard and a mouse. Connect each
of the USB plugs from the mouse & keyboard cables into any two of the available USB sockets on the MultiScreen unit‟s rear panel.
Connection to Public Display TV’s
There are two sets of outputs for connecting to public displays, UHF OUT (14)
and A/V OUT MAIN (15 & 16). The UHF OUT allows simple connection to an
MATV (Master Antenna TV) distribution system. The MultiScreen signal will
appear as one more (analogue) TV channel, and may be combined with free-toair channels and modulated Pay-TV decoders etc. The UHF channel frequency
can be set by the installation technician, to ensure it does not clash with any existing stations.
The A/V OUT MAIN sockets provide a standard composite video and line level
audio signal for connection to devices which require A/V inputs, such as external RF
modulators, video matrix switchers, video distribution amplifiers, & PA systems.
Both of these outputs will display an “Updating system, please wait” message
whenever the system is not running in Display mode, during editing for example.
The audio signal is muted.
The S-VIDEO output (22) may also be used. This output will not mask the editing process however. An adapter may be required if the connector is not the
standard S-Video type (4 pin Mini-DIN).
Connection to Network (Internet)
Using a CAT-5 Ethernet cable, plug one end into the NETWORK socket (21) on
the rear of the MultiScreen unit and the other end into a spare socket on a network switch or router connected to your local area network. Also see page 168
for further information regarding configuration of network & internet connectivity.
Other Connections
Some of the other sockets on the back panel are for options described elsewhere
in the manual, while others are provided for future functionality.
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Caring for Your Production Unit
Follow the suggestions below to keep your valuable system in good condition.
Care of the Production Unit
Never turn the power button off or move the system while the hard disk drive
is reading or writing, as indicated by the hard disk activity light. Doing so
may cause damage to the information stored on the hard disk. The system
should always be properly shut down as described on page 103 before being
switched off.
Whenever you turn off the Production Unit, always wait at least ten seconds
before turning it back on again. If you don‟t observe this precaution, you may
damage the Production Unit‟s circuitry.
Avoid dropping or jarring your Production Unit. This loosens memory chips
and expansion cards, and can severely damage the hard disk drive. Always
shut down the Production Unit prior to moving it, even if it‟s only to the other
side of the desk.
Do not set up your system in a room with extreme conditions of temperature
and/or humidity.
Do not allow heat to build up inside of the system unit. Ensure that the vents
on the top, sides and rear of the Production Unit are never blocked.
Do not spray any kind of cleaning liquid directly on the case or keyboard. In-
stead apply it onto a soft cloth. Always turn the power off and unplug each
power cable from its power source before cleaning.
Use the Production Unit in as clean & dust-free an environment as possible.
Do not eat or drink while operating the Production Unit.
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Shock Precautions
Electrical surges and spikes can cause serious damage to your s ystem. Use a
power filter/surge protector on the system unit and everything connected to it
(Televisions, for example). If just one device is not protected, damaging surges
can enter the system through unprotected peripherals and damage everything
connected to it.
A power strip/surge protector provides protection against many types of voltage
spikes that can travel on the power line and damage your system, but it isn‟t
much help against lightning. If severe weather or an electrical storm threatens,
it‟s a good idea to unplug the entire system from the power outlets before the
storm starts.
This list is important to protect yourself from electrical shock and your system
from damage.
Be sure all cables are free from table or desk legs resting on them. Arrange
cables out of traffic areas.
Unplug all power cords from their power sources if severe weather threatens.
When you disconnect a cable, always pull on the plug or connector, not on
the cable itself.
Know the static electricity precautions.
Do not open the Production Unit case. The components inside the Production
Unit can easily be damaged if the case is open. If it is ever necessary to open
the case, then this work should be performed by a technician. Note that unauthorised opening of the Production Unit‟s case will void your warranty.
Plug all three-prong cables into properly grounded power sources. The Pro-
duction Unit works better with steady and reliable electricity. Use a power filter/surge protector for protection against electrical surges. Do not use adapter
plugs or remove the grounding prong. Try to connect everything without the
use an extension cord. If you must use one, use a three-wire cable with
grounded plugs.
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Transporting the System
Dropping or jarring the system can damage the hard disk drive, particularly if the
drive is reading or writing when it is dropped. Hard disk drives are less vulnerable to shock when they are shut off. Consequently, you should always power
down the system unit as described on page 103 before moving it.
During transport, pack the system unit in its original packing boxes and cushioning materials.
Cleaning the System
Use a damp, lint-free cloth to clean the Production Unit and monitor (if present).
Avoid abrasives or solvents, as they can permanently damage the finish. Use a
soft cloth and window cleaner to clean the monitor. Turn off the monitor, then
squirt a little cleaner on the cloth and apply it to the screen.
Subjecting a system to a dusty or smoky environment significantly shortens its
life and increases the probability of failure.
If you spill liquid inside the keyboard, unplug the keyboard immediately and turn
it upside down to allow the liquid to drain out. Let the keyboard dry overnight
before attempting to use it again.
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+
General Operation
To switch on the Production Unit, first ensure that the unit is plugged
in and switched on at the power outlet. Next, press the Power On button located on the front of the unit.
The Production Unit has two main modes of operation: Display Mode
and Editing Mode. When the Production Unit is first switched on, it
will be running in Display Mode. This is the mode of operation the
Production Unit will normally be left in when unattended. Whilst in
Display Mode, the Production Unit will cycle through a sequence of
different screens. This sequence can be displayed on any in-house televisions the Production Unit is hooked up to. Screens can contain
graphics, static or scrolling text entered by the operator, sounds,
clocks showing the current time, or a combination of these things.
Once the Production Unit is up and running it will be operating in its
Display Mode, where it will continually cycle through a sequence of
information screens. To switch from Display Mode to Editing Mode,
press Esc + Pause/Break or alternately click both mouse buttonssimultaneously.
Editing Mode is used to create and alter screens and sequences,
schedule sequences, adjust the time and date, and change the Production Unit‟s settings. Whilst the system is in Editing Mode, your local
monitor is used to edit the system, and the message “UPDATING
SYSTEM, PLEASE WAIT” is displayed over the main TV output. (Note:
This message does not appear on MultiScreen Mini systems.)
Each sequence consists of a series of screens displayed in a defined
order. Each screen is shown for a specified amount of time before the
next is displayed. Every time the whole sequence has been shown, it
will start again from the beginning.
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Each standard screen in the sequence can contain any of the following
elements :-
A graphic, a static picture that may be chosen from the graphics
library.
Text, information that may be typed in by the user.
A scroller, text that scrolls across the screen at a speed specified by
the user.
A sound, a single sound effect that will play when the graphic ap-
pears. This is chosen from the sound library.
A clock, either analogue or digital, showing the current time. A
clock cannot be used on a screen that contains text or a scroller.
In addition a sequence may contain special screens which are used to
either link to another sequence, or to display a video title from the
video library or from a DVD video disc.
Screens may be created, altered or deleted as necessary, and you can
individually set the amount of time for each screen to be displayed.
You may also scan through the sequence for a particular screen, arrange the screens into a specific order, or hide a screen (ie. prevent it
from being displayed without deleting it). Each of these functions will
be described in detail in the pages to follow.
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Using the Keyboard and Mouse
A keyboard and mouse are used to operate the MultiScreen TV Production Unit. Basic operation of the keyboard and mouse is described
below. For a full listing of all commands available on the Production
Unit, see Key Command Summary, page 224.
(Note: The supplied keyboard and mouse may differ slightly from those pictured here.)
XXXX
The main section of the keyboard contains all the letters of the alphabet,
plus the numbers 0-9, various characters required for punctuation and several other keys with specific functions. Most of these keys are used when
editing text, and will insert a character similar to that displayed on the key
itself.
The Shift, Ctrl (Control) and Alt keys are different from the other keys on
the keyboard. They change the functions of other keys. In this manual, it
may say to press, for example, Ctrl + C. In this case, you would press and
hold down the Ctrl key and then press the C key.
You will notice several keys have two symbols on them - for example, the
key with the number 4 also has the dollar symbol $. To access the higher
character, hold down the Shift key in the manner described above.
The Tab key has two purposes. When editing text, it inserts a large space
about 8 regular spaces wide. When not editing text, the Tab key allows you
to move between buttons on the screen without using the mouse. Pressing
Tab will move forward to the next button, whilst Shift + Tab will move
backward to the previous button.
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Cursor Keys
The Backspace key is used when editing text to erase one character at a
time. You can use it to correct mistakes.
The Numeric Keypad can be used to enter numbers instead of the row of
numbers along the top of the main section. This will only work if the Num
Lock light is on - press the Num Lock key to toggle the light on or off.
The Cursor Keys are used to move around the screen. Pressing any one of
the keys will move the cursor in the direction indicated. These keys also
have additional functions, which are described as necessary.
The special row of keys along the top denoted F1 to F12 are referred to as
Function Keys, and are used to perform the operations shown on the labels
above them. See page 224, Key Command Summary, for details.
The Esc key (or Escape key) is used to exit from screens or abort the cur-
rent operation. For example, pressing Esc in Preview Mode will return you
to the Sequence Editor.
The mouse is used to move a pointer around the monitor screen. There are
two buttons on the mouse. The mouse is used as follows:
To move the pointer, simply put your hand over the mouse and move.
The pointer will move around on the screen in the same direction that
you move your hand.
Pressing the left-hand button once is referred to as a "Left Click", or
simply a "Click". Pressing the right hand button is referred to as a
"Right Click".
Pressing the left button twice in quick succession is referred to as a
"Double Click".
22
In some cases, you can also use the mouse to "Drag and Drop" items,
such as screens in the Sequence Editor. To drag and drop an item, first
use the mouse to move the pointer over the item you wish to drag. Next,
press and hold down the left mouse button. With the left mouse button
still held down, move the mouse. When the item has reached its new
location, release the left mouse button.
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Pointer
Button
Up
Down
Handle
On
Off
Handle
Using On-Screen Controls
The Production Unit uses a variety of on-screen buttons, scrollbars, checkboxes and other controls. These on-screen controls are
generally operated by moving the pointer (shown left) over them,
and left clicking. A summary of the different controls is provided
below:
The simplest on-screen control is a button (example shown left). A button
will be marked with a label, describing what it does. For example, the button shown here is labelled Display. Clicking it would put the Production
Unit into Display Mode. To operate a button, use the mouse to move the
pointer so that it is over the button, then left click.
A scrollbar (shown left) is used to move up and down within a list of
items. To use the scrollbar, click in the white area either above or below the
handle to move up or down by one page of items at a time.
Alternately, to move up or down one row of items, left click on the up or
down buttons on the scrollbar.
A checkbox (shown left) is used to turn certain options on and off. For ex-
ample, checkboxes are used to set screens to display or not display on particular days. If the option is turned on, the checkbox will appear as a green
tick. If the option is turned off, the checkbox will appear as a red cross. To
change the checkbox, point to it and click.
A slider (shown left) is similar to a scrollbar. It is used to adjust settings
like volume of sounds, or the speed of a scroller. To adjust it, click and drag
the handle. Left is lower volume/speed, right is higher.
A text box (example shown left) is used to enter information into the Pro-
duction Unit. This includes names of sequences or screens, etc. Click on the
text box, then enter your text using the keyboard. A flashing cursor marks
where the next letter pressed will appear. Use the cursor keys to move the
cursor around within a text box.
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Selected
Screen
Scroll
Bar
Shutdown
System
Configuration
Editor
Sequence
Scheduler
Preview
Mode
Display
Mode
Sequence
Selector
Sequence
Menu
Clipboard
Information
Screen In-
formation
Using the Sequence Editor
The Sequence Editor is the TV Production Unit‟s main hub of operation. From
here you can create and alter sequences and their constituent screens. You can also perform other functions such as previewing sequences or shutting down the
Production Unit. To access the Sequence Editor when the Production Unit is running in Display Mode, either press Esc+Pause/Break, or both mouse buttons.
A Screen can contain a graphic, text, scroller, clock, sound, or a combination of
these elements, which are displayed together at the same time. Screens are
grouped together in a sequential list to form a Sequence. When a sequence is
displayed it will show each screen in order from the first screen to the last. When
the sequence is finished, it will restart from the beginning, continuously looping.
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You can create numerous sequences with varying content to display at different
times. To select a particular sequence to work with, click the Sequence Selector.
All the names of the existing sequences will appear in a drop-down list in alphabetical order. Click on the name of the sequence that you want to select.
You will see a group of small images known as Thumbnails. These are small
representations of what the selected sequence‟s screens look like. Up to 24
thumbnails can be displayed on the monitor at once, but a sequence can actually
contain any number of screens. To view the thumbnails beyond the 24 that are
displayed, click in the white area below or above the Scrollbar handle.
The Sequence Editor can be used to create screens, move screens around within a
sequence, and also to copy, modify & delete sequence screens. Seepages 29-33
for more information.
In addition, the Sequence Editor provides a number of
functions to allow you to manage entire sequences.
Click the button labelled Seq to bring up the Sequence Menu (as shown to the left). Click on the option you
want to select. Otherwise, to exit the menu without selecting an option, press Esc. The various options are
explained below:-
Create New Sequence Creates a brand new sequence. Type the name for the
new sequence into the box provided, and click OK. If
you decide you don‟t want to create a sequence, click
Cancel. The new sequence is initially empty and will
only contain a single blank screen known as the Endmarker. This non-displaying screen will always mark
the end of the sequence, and may be used to add new
screens to the sequence. See page 29, Inserting a
New Screen, for details.
Clone Sequence Creates a duplicate copy of the current sequence with a
different name. Type a name for the cloned sequence
into the box provided, then click OK. If you decide you
don‟t want to copy the sequence, click Cancel. You
may want to clone a sequence to create a slightly altered version of the sequence, for example, a version
that contains additional Christmas graphics inserted into the regular sequence for use around the festive season. Cloning a sequence could also just be used to cre-
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Copy Sequence Copies all screens in the current sequence onto the
Cut Sequence This is similar to the Copy Sequence function, as it
Rename Sequence Renames the current sequence to a name that you spec-
Delete Sequence Permanently deletes the current sequence and all of its
ate a back-up copy of the sequence, in case the original
is accidentally deleted.
clipboard, leaving all of the existing screens in place.
This then allows you to use the Paste Screens function (see page 33) to paste a copy of this entire sequence into another sequence.
also copies all screens in the current sequence onto the
clipboard, but then it removes all those screens from
the sequence, leaving it empty with just an end-marker
screen. Once all of the sequence‟s screens have been
cut onto the clipboard, then you may use the Paste
Screens function (see page 33) to paste them all into
another sequence.
ify. Type the new name into the box provided and click
OK. If you decide you don‟t want to rename the se-
quence, click Cancel.
constituent screens from the Production Unit‟s hard
disk. Once deleted, a sequence and its screens cannot
be restored - therefore, only delete the sequence if you
are absolutely sure you won‟t need it again. If you just
want to stop the sequence from displaying, then you
should use the Sequence Scheduler (page 94) instead. It should be noted that when a sequence is deleted, any graphics, sounds or videos that were used in
that sequence will NOT be deleted. Instead they remain
available in the graphics, sound & video libraries ready
for reuse at a later stage.
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Sequence Preview Mode and Display Mode
Preview Mode
Preview Mode displays a preview of the current sequence only on your local
monitor & not on the public TVs. You would use this mode while you are adding
or modifying screens within a sequence to preview how the changes will look. It
displays the sequence exactly as it would in Display Mode, complete with transitions, scrollers & sounds, however the Sequence Scheduler & DVD Scheduler
will be disabled. In Preview Mode, display will start from the currently selected
screen, whereas Display Mode would always start from the first screen in a sequence. To enter Preview Mode, ensure the Sequence Editor screen is showing,
then click on the button labelled Preview. Alternately, press the PREVIEW (F12)
key on the keyboard.
While in Preview Mode you can freeze a sequence on the screen by pressing the
Ctrl + Alt + Scroll Lock keys all together. To unfreeze the screen and continue
running the current sequence, press Ctrl + Alt + Scroll Lock again. (For more information see page 87).
In Preview Mode, you can quickly skip forwards or backwards through the
screens by pressing NEXT (F2) or PREV (F1). This will abort the current screen
and immediately cut to the next (or previous) screen with no transition.
To exit Preview Mode, press Enter or Spacebar, or left click. This will return
you to the Sequence Editor. The selected screen in the Sequence Editor will be
the screen most recently displayed in Preview Mode.
Alternately, press Esc or right click to exit Preview Mode. This will return to
the Sequence Editor without changing the selected screen. ie. The screen selected
will be whatever screen was previously selected before entering Preview Mode.
Preview Mode is intended for use only while editing sequences, as the previewed screens
are not seen on the public TVs. Preview Mode should not be left running for extended
periods of time while the Production Unit is unattended, as it may be exited accidentally.
Also, Preview Mode has no Sequence Scheduling or DVD Scheduling functionality.
To display a sequence for long periods of time on the public TVs, use Display Mode
instead. The Production Unit has been designed to run primarily in Display Mode.
Note: On systems using the optional Random Number Generator, the RNG key-
pads are disabled during Preview Mode.
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+
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Display Mode
Display Mode is the Production Unit‟s primary mode of operation, used when
the Production Unit is left running unattended. In this mode, your sequences will
display on both the public TVs as well as your operating monitor. To enter Display Mode, ensure that the Sequence Editor screen is showing, then click on the
button labelled Display. Alternately, press Shift + DISPLAY (F12) on the keyboard.
When running in Display Mode, the Sequence Scheduler controls which sequence is shown at any given time. By default, the Production Unit will display
the sequence that has been assigned as the Master Sequence. However if sequence scheduling is active, and there are entries in the Sequence Scheduler, then
at the times and dates specified in the scheduler‟s entries, other sequences will be
shown instead the Master Sequence. At all other times, the Master Sequence will
be shown. See page 94, Using the Sequence Scheduler, for more details.
To leave Display Mode, press Esc + Pause/Break, or alternately click both
mouse buttons together at the same time. This will return you to the Sequence
Editor.
Note: On systems using the optional Random Number Generator, Display Mode
must be running in order for the RNG keypads to be operational.
Keyboard Lock
Your MultiScreen unit‟s keyboard can be disabled, or “locked” out of operation
by pressing the Shift + Ctrl + Alt + L keys together at the same time while the
unit is running in Display Mode. The MultiScreen unit will not respond to
any other key presses or mouse clicks until the Shift + Ctrl + Alt + L key combination is pressed once again. When the keyboard lock is in place, a small
“locked” icon will appear briefly in the bottom right hand corner of the
screen. When the lock is removed, an “unlocked” icon will appear instead. This
function may be useful in situations where management wants to control who
has access to the MultiScreen unit, or to prevent Display Mode from being accidentally disrupted.
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Inserting a New Screen
A screen is a collection of elements that are displayed together on the television,
as part of a sequence. A new screen can be inserted into a sequence by using the
Sequence Editor. The Screen Editor is then used to add elements to the screen,
such as graphics, text, sounds, scrolling messages, and clocks.
Whilst the Production Unit is running in Display Mode, press Esc +
Pause/Break to open the Sequence Editor.
Select a screen by left clicking on it. Press Insert on the keyboard. Alternately,
right click and a menu of options will appear :-
Select Insert New Screen. The newly created screen will be inserted immediately before the previously selected screen.
To add graphics, text, or other elements to the new screen, please refer to page
34, Using the Screen Editor.
Another way to insert a new screen is to double click the End-marker screen.
This will insert a new screen at the end of the sequence, and will also open the
Screen Editor automatically.
A new screen can also be inserted by using the Screen Editor. See page 35 for
more details.
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Moving a Screen
A sequence contains a number of screens that will be displayed in a specific order. The Sequence Editor is used to alter the order in which screens appear. To
move a screen, the Production Unit must be operating in Editing Mode. If the
Production Unit is running in Display Mode, press Esc + Pause/Break to open
the Sequence Editor.
You can move screens around within a sequence, changing the order in which
they are displayed. Point to the thumbnail of the screen you want to move, hold
down the left mouse button and while keeping it held down, drag the screen to
the new position. Move the pointer over the top of the thumbnail of the screen
you want to drop it onto, then release the mouse button. The screen will be
moved to the position immediately prior to the screen it is dropped onto. Refer to
page 21, Using the Keyboard and Mouse, for more information on using
Drag and Drop.
You can also move screens within a sequence and between sequences by using
the Cut Screen & Paste Screen functions. These are described on page 33.
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