MTHTrains DCS Operator's Manual

OPERATOR’S
M
ANUAL
Fifth Edition
www.mthtrains.com
Take Total Control
SYSTEM REQUIREMENTS
Maximum Power Input:
AC Power Supply
0-22VAC, 190VA, 10.0 AMP
DC Power Supply
24VDC, 10.0 AMP
Auxiliary Power Supply
12-22VAC, 1.5 AMP
With DCS you can control every command-capable locomotive on your layout, including TMCC locomotives, independently. For Proto-Sound® 2.0 locomotives, you can adjust lighting, chuff rate or diesel rev level, sound and smoke volume for each locomotive; dial up a specific scale speed; program multiple-headed locomotives to act as one; record and playback an operational script; and much, much more.
These operating instructions include Quick-Connect instructions that tell you how to set up a loop of track quickly and get running right away, so you can gain the benefit of DCS command features as soon as possible. The Quick-Connect section is followed by more advanced connection and operation information.
CAUTION: ELECTRICALLY OPERATED PRODUCT: Recommended for Ages 14 and up. Not recommended for children under 14 years of age without adult supervision. As with all electric products, precautions should be observed during handling and use to prevent electric shock.
WARNING: When using electrical products, basic safety precautions should be observed, including the following: Read this manual thoroughly before using this device.
- M.T.H. recommends that all users and persons supervising use examine the hobby transformer and other electronic equipment periodically for conditions that may result in the risk of fire, electric shock, or injury to persons, such as damage to the primary cord, plug blades, housing, output jacks or other parts. In the event such conditions exist, the train set should not be used until properly repaired.
- Do not operate your layout unattended. Obstructed accessories or stalled trains may overheat, resulting in damage to your
layout.
- This train set is intended for indoor use. Do not use if water is present. Serious injury or fatality may result.
- Do not operate the hobby transformer with damaged cord, plug, switches, buttons or case.
This product may be protected by one or more of the following patents: 6,019,289; 6,280,278; 6,281,606; 6,291,263; 6,457,681; 6,491,263; 6,604,641; 6,619,594; 6,624,537; 6,655,640.
©2014, M.T.H. Electric Trains®, Columbia, MD 21046
Table of Contents
Chapter 1: Introduction To DCS................................................................................... 6
The DCS Remote Control................................................................................... 7
The Track Interface Unit (TIU).......................................................................... 8
The Accessory Interface Unit (AIU)................................................................. 9
Recommended Wiring Methods......................................................................... 10
Chapter 2: Quick Start In Command Mode.............................................................. 14
Overview................................................................................................................. 15
Using The Remote Control................................................................................. 16
Accessing A Locomotive..................................................................... 17
Selecting And Starting A Locomotive............................................... 19
Making The Engine Go....................................................................... 20
Reversing Direction.............................................................................. 21
Activating Basic Sounds....................................................................... 21
Shutting Down A Locomotive........................................................... 22
“Jumping” Between Active Egnines.................................................. 22
Controlling All Active DCS Engines At Once................................ 23
Chapter 3: One-Touch Locomotive Control.............................................................. 24
Labor/Drift............................................................................................................ 25
Boost/Brake........................................................................................................... 26
Coupler Operation................................................................................................ 27
Smoke On/Off Control...................................................................................... 27
Volume Increase Control...................................................................................... 27
Engine Start Up..................................................................................................... 28
Engine Sound On/Off Control......................................................................... 28
Volume Decrease Control.................................................................................... 28
Engine Shut Down............................................................................................... 29
Headlight On/Off Control................................................................................. 29
Proto-Cast On/Off Control............................................................................... 29
Passenger/Freight Announcements................................................................... 30
Read Button........................................................................................................... 31
Doppler On/Off Control................................................................................... 31
Emergency Stop.................................................................................................... 31
SoftKey Operation................................................................................................ 32
Using The Remote Control Backlight............................................................... 35
Using The Remote Control Microphone.......................................................... 35
Chapter 4: Menu Operations - Sound......................................................................... 36
Introduction.......................................... ................................................................ 37
Bell, Horn, Engine/Accent Volume.................................................................. 38
Proto-Whistle........................................................................................................ 39
Chuff Rate............................................................................................................. 40
Proto-Chuff............................................................................................................ 41
Cab Chatter............................................................................................................ 41
Brakes...................................................................................................................... 42
Clickty Clack.......................................................................................................... 42
Custom Sounds...................................................................................................... 43
Auto Coupler......................................................................................................... 47
Doppler Loop........................................................................................................ 48
External Mic........................................................................................................... 49
Chapter 5: Menu Operations - Control....................................................................... 50
Smoke Output Control........................................................................................ 51
Ditch Light Control.............................................................................................. 52
Setting Maximum Engine Speed........................................................................ 52
Setting Acceleration Rate..................................................................................... 53
Setting Deceleration Rate..................................................................................... 53
Setting Direction Control.................................................................................... 54
Activating Labored Smoke.................................................................................. 54
Brake Boost............................................................................................................ 55
Chapter 6: Menu Operations - System........................................................................ 56
Engine Setup.......................................................................................................... 57
Adding Engines..................................................................................... 57
Editing Engines..................................................................................... 60
Deleting Engines................................................................................... 61
Track Setup............................................................................................................. 62
Adding Tracks....................................................................................... 62
Editing Tracks....................................................................................... 65
Deleting Tracks..................................................................................... 66
Switch Setup........................................................................................................... 67
Adding Switches.................................................................................... 67
Editing Switches.................................................................................... 68
Deleting Switches................................................................................. 69
Accessory Setup..................................................................................................... 70
Adding Accessories.............................................................................. 70
Editing Accessories.............................................................................. 70
Deleting Accessories............................................................................ 71
TIU Setup............................................................................................................... 72
Add/Edit/Delete TIU......................................................................... 72
Super TIU............................................................................................... 73
Reset TIU............................................................................................... 74
Adjusting The Remote LCD Contrast.............................................................. 74
DCS Setup.............................................................................................................. 74
Track Signal............................................................................................................ 75
Remote Setup......................................................................................................... 76
Setting The Remote Control Address............................................... 76
Remote Powerdown............................................................................. 77
Remote Back Up................................................................................... 77
Quickset Speed...................................................................................... 78
Operating Mode.................................................................................... 79
Chapter 7: Menu Operations - Advanced.................................................................. 80
Creating A Lashup................................................................................................ 81
Setting Up A Route.............................................................................................. 89
Setting Up A Scene.............................................................................................. 91
Recording/Playing Back An Operating Session.............................................. 94
Resetting Engine Features................................................................................... 96
Reading Engine Information.............................................................................. 97
Configuring DCS For 50 or 60Hz AC Input................................................... 97
Chapter 8: Universal Locomotive & Accessory Operation.................................. 98
Advanced Wiring.................................................................................................. 99
Wiring Thru A Variable Channel Only............................................. 99
Connecting TMCC To A DCS Layout............................................. 100
Wiring For Use With A Z4000 Remote Receiver........................... 101
Large Layouts........................................................................................ 102
One Gauge Layouts............................................................................. 103
Track Signal Improvements................................................................ 104
Setting Up A Programming Track.................................................... 106
All Mode Tracks................................................................................... 107
Universal Locomotive Control........................................................................... 109
Operating TMCC Engines.................................................................. 110
Editing A TMCC Engine Address.................................................... 112
Operating Conventional Engines...................................................... 113
®
Operating Proto-Sound
2.0 Engines In Conventional Mode... 114
Operating With Multiple Users.......................................................... 115
Switch And Accessory Operation...................................................................... 117
Smoking Whistle................................................................................................... 118
Appendix A: SoftKey Codes/Screen Messages....................................................... 120
Appendix B: Frequently Asked Questions................................................................ 124
Appendix C: Trouble-Shooting..................................................................................... 128
Appendix D: Transformer Compatibility Chart...................................................... 140
Appendix E: Station Stop Proto-Effects Operation............................................... 142
Appendix F: Glossary...................................................................................................... 144
Appendix G: Index........................................................................................................... 146
Service & Warranty............................................................................................................ 147
1
Chapter 1
DCS Remote......................................... 7
Track Interface Unit (TIU)................. 8
Accessory Interface Unit (AIU)......... 9
Recommended Wiring......................... 10
Introduction To DCS
DCS Command System User’s Guide
6
DCS Command System User’s Guide
Introduction To DCS
DCS Remote Control
This is the device you will use the most when controlling your trains. It communicates with the TIU via a 900MHz signal in much the same manner as your cordless phone communicates with its base. The remote does not talk directly to the locomotive or accessory you are controlling.
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B/L - Screen backlight on/off
AUX - Auxiliary menu
ACC - Accessory menu
BELL - Rings bell
ENG - Engine menu
(to select and control engines)
MENU - Access 4 main menus
Sound, Control, System, Advanced
LABOR/REV UP OR DRIFT/REV DN
Makes an engine sound like it's working harder or easier
BOOST/BRAKE
Temporarily Raises or Lowers Speed
SMOKE - Turns smoke unit on & off
VOL+ - Globally increases all sounds
VOL- - Globally decreases all sounds
ENG SND - Silences engine sounds
HDLT - Turns headlights on & off
PROTOCAST - Activates Proto-Cast™
READ - Search for TIUs, AIUs and
Proto-Sound
®
2.0 Engines on the track
DOPPLER - Activates
Proto-Doppler™
E-STOP - Cuts power to
all tracks
PFA - Activates
Passenger/Freight Sounds
SHUT DOWN - Deactivates
all sound, smoke & lights
START UP - Activates sound,
smoke & lights
Programming Port - Tether
attaches between remote and TIU for
programming new software features
CPLR-F/CPLR-R
Fires front & rear couplers
THUMBWHEEL - Throttle &
selection (scroll & press) tool
DIR -
Changes locomotive direction
W/H - Blows whistle/horn
SW - Switch menu
TR - Track menu
(Access various tracks / blocks on your layout)
MIC - Turns
Proto-Dispatch™ on & off
MICROPHONE
LCD DISPLAY
SOFTKEYS -
Activate locomotive features
DCS Command System User’s Guide
Introduction To DCS
The Track Interface Unit
Also known as the TIU, the Track Interface Unit is the brains behind the DCS system. Connected between the transformer and the track, the TIU receives signals from the DCS remote control and relays those signals to each train you are controlling via the rails. The type of signal relayed to the train depends on the operating mode at the time. If operating conventionally, the TIU will raise and lower track voltage to control engine speed. If operating in command mode, the TIU will send a digital signal to each train you are controlling via the track rails.
This digital signal is very powerful and contains a lot of information much like the digital signals used in today’s high tech products. These digital signals are what allow DCS to perform the hundreds of functions designed into the system.
8
ATTENTION
TIU contains internal fuses. If there is no output, open the case (6 Screws) and check the fuse. More information on Page 133.
DCS Command System User’s Guide
Introduction To DCS
The Accessory Interface Unit
The Accessory Interface Unit, also known as the AIU, plugs into the TIU and controls any accessory or switch wired to it. Each AIU can control up to 10 switches and 10 accessories and features the ability to turn the accessory on or off, or activate it momen­tarily.
The AIU essentially acts as a large relay and simply replaces the manual switches that are normally used to turn on and off model railroading accessories. Connection to the TIU is done through a special cable (included with the AIU) and up to five AIUs can be daisy­chained to one TIU.
9
ACC
IN = Armature of Relay 1 = NO (normally open) 2 = NC (normally closed)
SW
IN = AC Common 1 = Straight 2 = Curved
ATTENTION: Connecting the TIU to the AIU output may cause damage to earlier model AIU’s.
Introduction To DCS
Recommended Wiring Method
It is important for good operation to make the most efficient use of the power and digi­tal signal available on your track. Poor wiring and bad connections offer resistance and can interfere with receipt of the DCS signal and limit the number of engines and cars you can run on your track. Be sure to use proper wire (we recommend 16-gauge or larg­er paired wire, like speaker wire) and good connections (good connections mean crimp or solder).
Because center rail blackening is not conductive, you may find that the blackening on your track creates resistance that drains power and signal. If so, use Scotch-Brite®, fine­grit sandpaper, or an LGB® track cleaning block to clean the blackening off the top of your center rail.
Advanced wiring information and diagrams, including wiring for layouts using blocks for conventional operation, are located in the “Universal Locomotive and Accessory Operation” section of this manual.
Optimal Performance Wiring Principles:
-
Use 16-gauge or larger paired wire (such as speaker wire)
-
Use a star pattern (home run wiring) to wire directly from the TIU to each
lock-on
-
Use a terminal block to carry power and signal from one TIU channel to
multiple lock-ons
-
Avoid common bus wiring
-
Solder for tight connections (not required)
-
Clean the blackening off the top of the center rail (if necessary)
-
Power accessories and turnouts via auxiliary, not track, power
-
Place a lock-on (or wire directly to track) approximately every 25 linear feet,
both center and one outside rail
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DCS Command System User’s Guide
DCS Command System User’s Guide
Introduction To DCS
Recommended Wiring Method
11
Note: This very quick wiring scheme (through the Fixed In 1 and Fixed Out 1 inputs) allows for operation of the connected loop of track in DCS command mode only. Please see the “Advanced Connection” section of this manual in the “Universal Operation” chapter for all the wiring options if you have more complex wiring and operational needs, including conventional mode and TMCC operation.
Maximum Power Input
0-22VAC,190VAC, 10AMP
OR
0-24VDC, 10AMP
Introduction To DCS
Transformer Note: Although we do not recommend using the DCS System with homemade transformers or those that put out more than 12 amps, virtually any commercial AC hobby power supply will work with DCS. (See Transformer Compatibility Chart, p. 114) Bear in mind that as you begin to run more and longer trains together, you need to have lots of power on the track. For this reason, we recommend that railroaders with large layouts and long trains use M.T.H.’s Z-4000®(Item No. 40-
4000), which is the most powerful UL-rated transformer on the market.
Optional Additional Equipment Shown:
M.T.H. Terminal Block (Item No. 50-1014)
The screws in each terminal strip of this terminal block are electrically connected to one another, making it easy to wire the TIU’s output into the binding posts and then wire out to several lock-ons from different terminal pairs.
Recommended Wiring Method
12
DCS Command System User’s Guide
Introduction To DCS
Controller
Brick
TIU
Brick
TIU/Barrel Jack Adapter Cable (50-1017)
Recommended Wiring Method - Older Transformers
Older transformers, like the Lionel postwar ZW or KW models employ a bi-metallic strip to act as a circuit breaker. The strip responds to heat as high current flows through the transformer. If enough heat is generated by the high current, the strip will open the circuit and prevent further current from flowing out of the trans­former. The bi-metallic strip is not a precise overload protection device and does not measure the current. As a result, it may not trip when excessive amps are being generated by the short circuit. Should the strip thus fail to trip, excessive and potentially harmful current could be sent through the TIU.
MTH therefore recommends that any user employing an older transformer that does not meet today’s U.L. standards install inline fuses or circuit breakers between the transformer and the TIU input channels. An AG3C “fast-acting” or “fast-blow” fuse rated at 15 amps would be suitable protection. These can be obtained from most hardware or electronic stores including Radio Shack. Users will also need an inline fuse holder to house the fuse. Radio Shack sells a heavy duty model, part number 27-1217.
Recommended Wiring Method - Electronic Transformers
Any transformer employing two parts, a brick (step down transformer) and a controller (used to vary the voltage output) may cause opera­tional problems due to low power or poor DCS signal. To correct this problem, MTH recom­mends connecting only the brick to the TIU inputs. In addition, check the output voltage of the transformer; it should not exceed 22 volts (or 18 volts if lighted cars are used on the track).
When using the Z-500, Z750 or Z1000 electronic type transformer use an adapter cable, MTH item 50-1017, to connect the brick directly to the TIU input as shown below. DO NOT use the controller portion of an elec­tronic type transformer.
DCS Command System User’s Guide
13
2
Chapter 2
Overview................................................ 15
Using The Remote............................... 16
Accessing The Engine......................... 17
Selecting & Starting The Engine....... 19
Making The Engine Go...................... 20
Reversing Direction............................. 21
Basic Sounds......................................... 21
Shutting Down The Engine............... 22
"Jumping” Between Active Engines.. 22 Controlling ALL Engines At Once... 23
Quick Start In Command Mode
DCS Command System User’s Guide
14
DCS Command System User’s Guide
Quick Start: Command Mode
Setting Up And Using DCS - An Overview
Setting up the DCS system for simple command mode operation is quick and easy. The eight steps below are all that is required to begin operating a single Proto-Sound 2.0 equipped engines in command mode on a simple layout. Each step is explained in more detail on pages 16 - 23.
1. Connect the TIU Voltage In Channel to the Transformer Terminals.
Connect the black negative (-) and red positive (+) wires from your transformer to the TIU’s black and red banana jacks (respectively) on the “Fixed Voltage In1” channel. Make sure the connections are tight.
2. Connect the TIU Out Channels To The Track. Connect wires from
the red and black “Fixed (DCS) Out1” banana jacks to your track or lock-on. If you connect directly to the track, red (hot) must be connected to the center rail and black (ground) to the outer rail.
3. Put four AAA batteries in the handheld.
4. Put a Proto-Sound 2.0 equipped engine on your track.
5. Turn on your transformer and increase the throttle to 18 Volts (or between ¾ and full power for older transformers).
6. Add the engine into the remote’s memory
- see Using The Remote and
Accessing The Locomotive beginning on page 16.
7. Select and Start Up the engine - see Selecting and Starting The Locomotive on
page 18.
8. Make the engine go by rolling up the throttle - see Making The Engine
Go, Reversing Direction and Basic Sounds beginning on page 20.
15
Quick Start: Command Mode
Using the Remote
When using the thumbwheel to scroll up and down, whether to change a locomo­tive’s speed or to scroll through features, you should roll gently over the thumb­wheel; do not press too hard. The thumbwheel is pressed down to select and activate features, as discussed in the “Advanced Locomotive Operation” section.” Do not attempt to scroll and press at the same time.
When accessing Menu functions, you will use a combination of button presses and thumbwheel scrolls to access and move through menus, as described in the “Advanced Operation” chapter.
The two Fixed and two Variable channels of the TIU are built differently and serve dif­ferent functions, although the same DCS signal is sent to the track on all four channels.
Variable channels have internal circuitry that allows them to vary track voltage from within the channel. That means you can vary the voltage on tracks connected to a Variable channel from the DCS handheld. These channels are perfect for tracks on which you want to run conventional mode engines (e.g., original Proto-Sound, PostWar, etc.) via the DCS handheld.
Fixed channels are straight throughputs. That is, the voltage that enters these channels is the same voltage that comes out, with no voltage variation within the TIU. These chan­nels are ideally meant for command mode operation only. There is, however, one way to set up Fixed tracks so that you can operate conventionally via the DCS handheld. If you are using a Z-4000® to power tracks connected to the Fixed channels, you may set up a Z-4000 remote receiver (Item No. 40-4002) for those throttles. The DCS handheld is designed to communicate with the Z-4000 remote receiver, and it can vary track voltage that way. Please see the “Advanced Wiring” section of this manual in the “Universal Locomotive and Accessory Operation” chapter for more information about this option.
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DCS Command System User’s Guide
DCS Command System User’s Guide
Quick Start: Command Mode
Accessing the Locomotive
When a Proto-Sound 2.0 engine is placed on a track con­nected to a TIU, the DCS system will bring it up in com­mand mode by default. Because DCS command opera­tion differs in some fundamental ways from conventional operation, please read this section in full before running your trains in command mode.
With a single M.T.H. Proto-Sound 2.0 engine (and tender if the engine has one) on the track and voltage applied to the track, press the Menu Button and complete the steps diagrammed below.
17
NOTE: When you first power up the track, your Proto-Sound
2.0 locomotive remains silent and dark. This is normal; it is in Command Mode and will not start up until you tell it to. The instructions below will tell you how to access and operate that locomotive.
Note: Pressing the S2 Softkey under S/U provides a shortcut to the Engine Setup Menu
1. Press the Gray MENU button to bring up the four main menus in the DCS system.
2. Using the thumbwheel, scroll down the menu list until you arrive at System.
3. Press the thumbwheel to enter the System Menu. Your screen should reveal at the bottom that you are in the System Menu.
DCS Command System User’s Guide
Quick Start: Command Mode
Wait until the LCD says the engine was added and returns to the engine menu addressing that engine. Because M.T.H. features the SmartRead system, your engine tells the TIU its name and you do not need to enter any information in order to add the engine. The LCD will show you the engine you have added.
If you want to add additional engines, remove the added engine from the track, place the new engine on the track, and repeat steps 1 and 2. You need to
complete these steps only once per engine, when you first add it to your system, not each time you place a previously added engine on the track.
Adding Many Engines
If you own several Proto-Sound 2.0 engines and anticipate buying many oth­ers, you may find it convenient to estab­lish a dedicated programming track rather than removing all other engines from your track every time you add a new one. Please see the “Advanced Wiring” section of this manual in the “Universal Locomotive and Accessory Operation” chapter for instructions.
See the System Menu/Engine Setup sec­tion in the “Menu Operation” chapter(s) of this book for instructions on renam­ing, renumbering, or deleting your engines.
18
4. Scroll and select Engine Setup from the available choices in the System Menu.
5. Scroll and select Add Engine from the available choices in the Engine Setup Menu.
6. Scroll and select Add MTH Engine from the available choices in the Engine Setup Menu.
Quick Start: Command Mode
1. When all Proto-Sound 2.0 engines are added, put the ones you want to run on the track and press READ to put them on the active engine list.
3. Press START UP (3 on the keypad) to activate the lights and smoke and initiate the engine start-ip sounds.
2. Press the green ENG button and scroll the thumbwheel until the arrow points to the engine that you want to address. Press the thumbwheel to select the engine.
DCS Command System User’s Guide
4. Your locomotive is now ready to run. You need to press the START UP but­ton every time you want to run an engine in a new session.
19
DCS Command System User’s Guide
Quick Start: Command Mode
Active and Inactive Engines
Once an engine is added to your system, it will remain in place and always appear on the LCD engine list until you delete the engine. To make it easier to manage the engines being used in a given session, there are Active and Inactive engine lists. Engines currently in use are on the Active list, while other engines wait on the Inactive list until they are activated.
You may update the Active and Inactive lists any time you change the locomotives on the track simply by pushing the READ button, or you may change the status of each engine individually.
To activate an engine on the inactive list, scroll so that the arrow is pointing to it in the engine list and press the thumbwheel to move the engine to the active list. Proto-Sound
2.0 engines must be on a powered track to be activated.
To inactivate an engine on the active list, scroll so the arrow is pointing to it in the engine list and press the S1 key (under INA) to move the engine to the inactive list.
DCS Tip: Operators who remove engines from the track when not in use will find READ the easier method, while those who park their engines in a roundhouse – still on the track – will prefer to change engine status individually.
Making the Engine Go
There is no neutral in DCS command mode; the default start-up direction is forward. You simply roll the thumb­wheel up to make the locomotive go forward. The LCD display on the DCS remote will display the engine’s speed in SMPH (scale miles per hour). Roll the thumbwheel down to slow or stop the engine.
20
DCS Command System User’s Guide
Quick Start: Command Mode
Reversing Direction
Because there is no neutral in DCS command mode, DCS engines go directly from forward to reverse. There are two ways to change directions in command mode:
Press the red DIR (Direction) button while you are in motion to drop the locomotive’s speed to 0 smph and change its direction. Wait for the engine to come to a complete stop, then roll the thumbwheel to the desired speed in the new direction.
OR
Scroll back to 0 SMPH, wait for the engine to come to a complete stop, press DIR, and then roll the thumbwheel to the desired speed and the new direction. Pressing Direction once takes you directly from forward to reverse and vice-versa.
If you roll the thumbwheel to 0 SMPH then resume motion without pressing Direction, the engine will remain in its current direction. If you mistakenly press “Direction” to stop the engine but want to continue in the same direction, press “Direction” one more time.
Basic Sounds
The yellow BELL and white W/H buttons operate the bell and horn the same way in command mode that they do in conventional mode:
Horn/Whistle - The horn/whistle will sound for as long as you depress the button. It will stop when you release the button. The Proto-Sound 2.0 horn/whistle’s ending sounds are designed to vary with the amount of time you hold the button.
Bell - To sound the bell, firmly press and release the Bell button. To turn the bell off, press and release the Bell button again. The bell will continue to ring from the time you turn it on until you press and release the button again to turn it off. When you turn it off, the bell sound effect fades out, ringing fainter until it stops, just like a real bell.
21
Note: If you roll up the thumbwheel before the engine comes to a complete stop, the engine will continue in the same direction.
DCS Command System User’s Guide
Quick Start: Command Mode
Shut Down
1. To shut down the locomotive at the end of a session, stop the engine.
2. Press the Shut Down key (6) to turn off the sound, smoke, and lights. The locomotive will play a short series of real­istic shutdown sounds before it falls silent. Repeat with all active engines. Note that power is still on the track after shut down.
3. Press and hold ON/OFF button (S5) until the LCD shows that the handheld is saving data. It will soon turn off. If you forget to turn off the remote, it will power down automatically after 10 min­utes of non-use. Turn off your trans­former.
Moving Between Active Engines
When more than one engine is addressed and operating, you can easily move among the different engines and control each in turn.
1. Press the green ENG button.
2. Scroll the thumbwheel until the arrow points to the engine you want to address, and press the thumbwheel to select it.
22
DCS Tip: When you press ENG, the arrow will point at the last engine addressed, allowing you to jump easily back-and-forth between two engines. This Jump function works like the “Last” or “Previous Channel” button on a TV remote control.
Quick Start: Command Mode
Controlling All Active DCS Engines at Once
If only DCS engines are on the track, you can send the same command to them all at the same time. To issue the same command to all active Proto-Sound 2.0 engines simultaneously:
1. Press READ to ensure a correct active engine list.
2. Press the green ENG button.
3. Press the S3 softkey under the ALL choice (beneath the scroll list of engines)
4. Send the commands as described in the One-Touch Operation Chapter.
DCS Tip: if an engine is listed as active on the LCD but is not on the track or is listed as inactive but is on the track, the ALL command will not work. Press READ to update the active engine list. Active TMCC engines will not respond in ALL mode.
Congratulations! You are now operating your locomotive in command mode! For more instructions on basic command mode operation, see the “One-Touch Operation” chapter of this manual.
DCS Command System User’s Guide
23
3
Chapter 3
Labor/Drift........................................... 25
Boost/Brake.......................................... 26
Coupler Front/Rear............................. 27
Smoke On/Off..................................... 27
Volume Increase................................... 27
Start Up.................................................. 28
Engine Sound On/Off........................ 28
Volume Decrease.................................. 28
Shut Down............................................. 29
Headlight On/Off............................... 29
ProtoCast On/Off............................... 29
Passenger/Freight Announcements.. 30
Read........................................................ 31
Doppler On/Off.................................. 31
Emergency Stop.................................... 31
Softkeys.................................................. 32
Backlight................................................ 35
Microphone........................................... 35
One Touch Locomotive Operation
DCS Command System User’s Guide
24
DCS Command System User’s Guide
One-Touch Locomotive Operation
The most frequently accessed features can be controlled via the One-Touch buttons on the DCS remote handheld. These buttons will affect only the locomotive selected and shown in the LCD. You can watch the LCD screen to see which engine you are address­ing and what features you are turning off and on.
Many of the most commonly used One-Touch buttons are located on the lower half of the remote:
LABOR REV UP / DRIFT REV DN:
Press the top end of the rocker switch to change engine sounds to labored chuff or high­er engine revolution levels without changing speed. You will see an increase of smoke output corresponding to the sounds of the engine working harder, and the LCD will show Labored Chuff/Rev Up.
OR
Press the bottom end of the rocker switch to change engine sounds to drift or lower revolution levels without changing speed. You will see a decrease of smoke output corresponding to the sounds of the engine working less hard and the LCD will show Drift Chuff/Rev Down.
For diesel or electric engines, the change in sound will become more pronounced with each press of the switch until you reach the system limit of eight REV levels. The sound level will remain as you set it until you press the opposite end of the rocker switch to return the engine sounds step-by­step to normal. The system automatically resets the sound REV level to a protoypical level based on the engine’s speed.
For steam engines, as soon as you release the button, the sound will return to the normal steam chuff setting.
25
DCS Command System User’s Guide
One-Touch Locomotive Operation
There are three degrees of chuff (drift, normal, labor) in steam engines and eight degrees of diesel revolutions above idle. Your diesel’s default rev sounds depend upon how fast it is running.
Smoke output in diesel engines increases or decreases relative to engine REV levels.
Note: Your engine’s default setting is to go into labor/drift mode automatically when the system senses that speed has changed. As soon as you use this rocker switch, the system is changed from Auto to Manual setting. To put the Labor/Drift setting back into Auto, you must do it through the menu. See the System Menu/Proto Chuff section of the “Menu Operations” chapter(s) of this manual for instructions
Boost/Brake:
Press and hold top end of rocker switch to temporarily increase speed of the selected engine.
OR
Press and hold bottom end of rocker switch to temporarily decrease speed of the selected engine
The speed will continue to change (keep getting faster or slower) for as long as the button is pressed, before resuming the set speed when you release the button.
Please see Page 55 for more on Boost/Brake Operation.
26
CAUTION
Operating your engine in Labor or Rev Up mode with increased smoke output for extended periods of time uses large quantities of smoke fluid and may cause the wick to burn if it is not replenished. Check your smoke fluid levels more frequently than normal if you frequently operate in labor/rev up mode.
DCS Command System User’s Guide
One-Touch Locomotive Operation
CPLR-F / CPLR-R:
Press top end of rocker switch to fire the front coupler (if your locomotive is equipped with one)
OR
Press bottom end of rocker switch to fire the rear coupler
When engine sounds are on, coupler release sounds will play as the coupler is fired.
SMOKE (1):
Press this button to turn the smoke unit on or off (LCD will show “Smoke = On” or “Smoke = Off ”).
Because of the way the smoke unit works, it may take a few seconds after pushing the button before you see the smoke start or stop.
For instructions on setting the smoke density level (to mini­mum, medium, or maximum), please see the Control Menu in the “Menu Operation” chapter of this book.
VOL + (2):
Press this button to increase all sound set volumes above the default settings, up to the maximum level allowed for the selected engine (LCD will show “Master Volume Up”). The volume will increase one level with each button push (until you reach the max­imum level) and will remain at the level you set until you press Vol- (5) to lower volume.
To control the volume of individual elements of the sound set (i.e. horn/whistle volume, bell volume, engine sounds volume, and accent sounds volume), see the “Sound” menu in the “Menu Operation” chapter of this book.
27
One-Touch Locomotive Operation
28
START UP (3):
On start-up, with the engine stopped (at 0 smph), press the button to activate sound, smoke, and lights (LCD will show “Start Up”). A newly accessed engine that has not been started up will move, but it will run silently without lights or smoke.
ENG SND (4):
Press this button to silence engine and accent sounds. The horn and bell will still sound if triggered. Press it again to restore sounds at the previous volume (LCD will show “Engine Snd = On” or “Engine Snd = Off ”).
VOL – (5):
Press this button to decrease all sound set volumes below the default settings, until the engine falls silent (LCD will show “Master Volume Down”). The volume will decrease one level with each button push (until you reach the minimum level) and will remain at the level you set until you press Vol+ (2) to raise the volume.
To control the volume of individual elements of the sound set (i.e. horn/whistle volume, bell vol­ume, engine sounds volume, and accent sounds volume), see the “Sound” menu in the “Menu Operation” chapter of this book.
DCS Command System User’s Guide
One-Touch Locomotive Operation
29
SHUT DOWN (6):
Press this button to turn off sound, smoke, and lights in preparation for powering down (LCD will show “Shut Down”). Shut Down sounds will play, and the engine will fall silent with the lights off, though it will still move until you scroll to 0 smph. Note that power is still on the track after shut down.
HDLT (7):
With the engine stopped, press this button to turn headlight on and off (LCD will show “Headlight = On” or “Headlight = Off ”).
PROTOCAST (8):
To activate this feature, you must first onnect an audio source to the DCS system.
1. Plug a male-to-male mini cable (1/8” plug, like that used for the headset with a portable CD/tape player or M.T.H. Item No. 50-1009) first into the Proto-Cast port of the TIU, then plug the other end of the cable into your audio source’s headphone jack or line-out jack.
2. Play the recording according to the audio source’s instructions.
3. Press the “PROTOCAST” button to play the recording through your engine. When the Proto-Cast feature is enabled, your regular engine sounds are silenced so that the recording may be heard clearly. A (C) appears on the LCD to indicate that Proto-Cast is in use.
4. Press the button again to stop the feature and return to normal engine sounds.
DCS Command System User’s Guide
One-Touch Locomotive Operation
30
DCS Tip: Because Proto-Cast sends such a large digital signal on the track, it is impor­tant that your track be clean when you run this feature. If you get popping and distor­tion while running Proto-Cast, please clean your track. The large digital signal also means that playing the audio source too loudly can result in sound distortions; resolve this by turning down the audio source volume.
DCS Tip: If you want to stop the PFAs from running before the sequence is complete, press the PFA button again to turn the feature off.
PROTOCAST (8): (cont’d)
You can use Proto-Cast in only one engine at a time (the active engineat the time the feature is selected). Because Proto-Cast uses a large share of the microprocessor’s processing power in the TIU, activating other features while run­ning with Proto-Cast may cause interrup­tions in the audio.
PFA (9):
1. Press this button to activate Passenger/Freight Announcements (LCD will show PFA = On” or PFA = Off).
2. Press the Direction button to stop the train, then press it three more times, paus­ing for several second as described in your engine’s conventional mode operating instructions, to cycle through the PFA sequences.
3. When the entire PFA script has run, the bell will begin to ring and the engine will pull out at the speed you had set when you pressed the PFA button. If you wish to run the engine at a slower speed than when the PFA was activated, scroll the SMPH to the desired speed. When the engine begins to move, scroll the SMPH one additional setting to lock in the new slower speed.
DCS Command System User’s Guide
One-Touch Locomotive Operation
31
READ:
If you are adding or removing engines on the track, press READ to update the Active and Inactive Engine lists. Alternately, you can change the active status of each engine individually as described in the “Selecting and Starting the Locomotive” section in the “Quick Start” chapter of this manual.
DOPPLER (0):
Press this button to activate the Proto­Doppler feature for one-time use (LCD will show Doppler = On” or “Doppler = Off ”). Engine sounds will initially drop, then build to a peak before fading away. Press the DOPPLER button again after the effect has played to turn the feature off and return the locomotive to normal engine sounds.
See the “Doppler Setup” instructions in the “Advanced Menu” portion of the “Menu Operation” chapter(s) for how to set an engine to play the Doppler effect every time it passes a cer­tain place on your layout.
E-STOP (Emergency Stop):
This button instantly cuts power to all tracks connected to your TIU(s). You need to turn off power at the transformer, power down the remote, return power, and re-access and start-up engines like a new session in order to continue opera­tion.
Note: If the TIU is powered by an auxiliary power supply, that power source must be unplugged and plugged back in before the TIU will reset.
DCS Command System User’s Guide
One-Touch Locomotive Operation
32
Feature Key
Features that start with: S=Sound features L=Light Features M=Menu Features that you must then setup F=Function Features that you can turn on or off (See the full chart in Appendix A)
Softkeys (S1-S5):
Softkeys are designed to serve different functions with different engines rather than have a fixed function like the other One-Touch keys. This flexibility is impor­tant because the wide variety of M.T.H. engines has an equally wide range of appropriate operating features. For instance, a modern diesel has very different operational features than an early twentieth-century steamer.
The appropriate options for each engine are displayed on the LCD as you control that locomotive.
To activate softkey features:
-
Press softkeys S1-S4 to activate the fea-
ture listed directly above each button.
-
Use S5 to scroll though the softkey list and access more softkey options for each engine.
-
Press the softkey (S4) below “More” in the fourth and final softkey screen to access a list of additional softkey features you can scroll and select with your thumb­wheel.
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One-Touch Locomotive Operation
33
Softkeys (S1-S5): (cont’d)
To re-order softkey features:
It is possible to re-order the softkeys so that the ones you use most often for a given locomotive are at the top of its list.
1. Press the S4 softkey under “More” in the fourth softkey screen to access the complete scroll list of features.
2. Scroll until the arrow points to the feature you want to move.
3. Press the S2 key under “Move”
4. Scroll to the softkey’s new location and press the thumbwheel to place it there.
To delete softkey features:
If for some reason you want to delete a softkey feature, you may. We encourage you to do this sparingly; it is better to reorder softkeys so that those you do not use are at the bottom of the list.
1. Press the S4 softkey under “More” in the fourth softkey screen to access the complete scroll list of features.
2. Scroll until the arrow points to the feature you want to move.
3. Press the S1 key under “Del”
4. Press the thumbwheel to confirm the deletion.
DCS Command System User’s Guide
One-Touch Locomotive Operation
Softkeys (S1-S5): (cont’d)
To restore a deleted softkey:
Because softkeys are associated with an engine rather than the system itself, restoring a deleted softkey can only be accomplished by deleting the engine it is associated with and then readding the engine.
See the System Menu section of the “Menu Operation” chapter(s) of this manual for instruc­tions on deleting and adding engines.
DCS Tip: The system is designed to accommodate as many as 100 softkeys per engine as we think of new features to add.
Keep an eye on www.protosound2.com or sign up for our free e-newsletter for information on the growing softkey chart.
34
DCS Command System User’s Guide
One-Touch Locomotive Operation
35
DCS Tip: The handheld MIC broadcasts its signals over an AM frequency to incor­porate a realistic static sound one might encounter with radios. If you want static free voice recordings, you should plug a microphone into the TIU and select that option for your voice-over recording clips.
B/L:
Press this button to turn Backlight of LCD screen ON & OFF. The back­light is helpful for low light, “night­time” operation, but it will reduce bat­tery life, so you may want to turn it off when operating in a well-lit room.
MIC:
Press and hold this button to turn Proto-Dispatch on. Release the but­ton to turn Proto-Dispatch off. The remote has a microphone built in, so you can hold the MIC button down and speak into the top of the remote to project your voice through the engine’s speaker. Your voice will be laid over the engine sounds to simu­late a real announcement. When the button is depressed, “Dispatch” will appear on the LCD screen.
Alternately, you can plug a micro­phone into the TIU’s “Proto-Dispatch (Mic)” port and use that microphone.
DCS Command System User’s Guide
4
Chapter 4
Introduction.......................................... 37
Bell, Horn, Engine/Accent Volume.. 38
Proto-Whistle........................................ 39
Chuff Rate............................................. 40
Proto-Chuff........................................... 41
Cab Chatter............................................ 41
Brakes..................................................... 42
Clickty Clack.......................................... 42
Custom Sounds..................................... 43
Auto Coupler......................................... 47
Doppler Loop....................................... 48
External Mic.......................................... 49
Menu Operations - Sound
DCS Command System User’s Guide
36
DCS Command System User’s Guide
Menu Operations
The DCS system has four menu of advanced operational options: Sound, Control, System, Advanced. As with all command mode controls, the menu sets engine-specific features only for the engine selected when the setting is made. Although the features are advanced, they are easy to access and set.
1. To access the menu list, press the Menu button.
2. Use the thumbwheel to scroll so the small arrow is beside the menu that you want to access, and press down firmly on the thumbwheel to select that menu.
3. Once you are in the menu, use the thumbwheel to scroll through the features lists. When the small arrow is beside the desired feature, press firmly on the thumbwheel to select.
4. Activate (or turn off) individual features as described below.
37
DCS Tip: You can back out of a menu level at any time by pressing Menu to move back one level at a time. To escape instantly to normal control, press ENG, ACC, SW, or TR to return to that screen.
Menu settings are stored within the engine. That means that a setting, such as chuff rate or smoke volume, that is selected in command mode remains at that setting even on other layouts or in conventional mode. If you will be oper­ating in conventional mode later, be sure to adjust all settings as you want them before you leave DCS.
Menu Operations - Sound
38
Volume Controls (Bell, Horn, Engine Sounds, Accent)
Custom set the volume of the engine’s bell, horn, engine sounds, or accent sounds (e.g., passenger or freight sounds, cab chatter), independently of other engine sounds. The selected sound will play when this feature is selected (except for Accent Sounds), so you can hear it change volume as you make the adjustment.
Sound Menu:
Bell Volume Horn Volume Engine Sounds Volume Accent Volume Chuff Rate Proto Chuff Cab Chatter Brakes Clickity Clack Custom Sounds Auto Coupler Doppler Loop
1. Use the thumbwheel to scroll up or down and adjust the volume. As you change the volume, you will see the lines of the scroll bar move to the right (loud­er) or left (quieter), and a number on the bottom of the LCD will tell you what per­centage of maximum volume you hear. You will also hear the change in the selected sound’s volume relative to the other engine sounds.
2. When you have chosen the desired vol­ume, press firmly on the thumbwheel to set that volume and return to the Sound menu list.
DCS Command System User’s Guide
Menu Operations - Sound
Proto-Whistle
This feature allows you to use the thumbwheel to simulate the engineer's feathering or “quilling” of the whistle/horn rope, producing a much more realistic whistle/horn sound.
Proto-Whistle is not available on all DCS-equipped engines. This feature will only work on those engines whose hardware is capable of utilizing the software feature. Therefore, the softkey acronyms will not be visible on the DCS screen for locomotives not equipped with the proper hardware. Downloading the sound set from a locomotive equipped with the Proto-Whistle feature and loading it into an engine not factory equipped with the fea­ture will not give the user the Proto-Whistle feature even though the Proto-Whistle soft­key acronyms will appear on the DCS screen.
1. Select the Proto-Whistle-equipped engine from your DCS remote.
2. Press the SPW softkey. It will highlight.
3. Your display will change to indicate that Proto-Whistle is active.
4. Scrolling the thumbwheel up one click at a time will produce the different whistle tones.
5. Practice varying how fast you scroll up and down on the thumbwheel and in no time you'll be making whistle sounds just like a real engineer!
6. To disable the feature and return to controlling your engine press the SPW softkey again.
Note: When Proto-Whistle is active your regular Whistle/Horn button is inactive as well as the thumbwheel for controlling the speed of your engine.
DCS Command System User’s Guide
39
DCS Command System User’s Guide
Menu Operations - Sound
Chuff Rate
Change the number of chuffs per wheel revolution in your steam locomotives. Most Proto-Sound 2.0 steam engines are set at two chuffs per revolution because that rate sounds good even at fast toy train speeds. However, most steam engines prototypically have four chuffs per revolution. You can choose the rate you want, up to 16 chuffs per rev.
1. One you select this feature, you will see the numbers 1-4 on your LCD screen over the S1-S4 softkeys, with an arrow over the S5 key. Press S5 to scroll through higher number options (up to 16 chuffs per rev) and back around to the first screen.
2. When the desired number of chuffs per revolution appears on the LCD, press the softkey (S1-S4) directly below the chuff rate you want to set.
3. Once you see your selection highlighted on the LCD screen, press firmly on the thumbwheel to confirm the selection and return to the Sound menu list.
Your engine’s puffing smoke is synchronized with the chuff rate, and the smoke puffs will also change rate when you change the chuff rate.
40
DCS Tip: When operating a diesel or electric engine, setting the chuff rate to a value between 1 and 8 will play the corresponding engine rev level.
DCS Command System User’s Guide
Menu Operations - Sound
Proto Chuff
Enable or disable automatic triggering of the engine’s Labor/Drift settings. Your engine can be programmed to shift automatically into Labor/Rev Up (labored steam chuffing or higher diesel revs and higher smoke output) when it senses an increase in speed or to go into Drift/Rev Down (drift steam chuffing or lower diesel revs and lower smoke output) when it senses a reduction in speed.
-
If you prefer that your engine not make these changes, press the softkey under “Off ” on the LCD.
-
To allow your engine to make these automatic adjustments, press the softkey under “Auto” on the LCD.
Press firmly on the thumbwheel to con­firm the selection and return to the Sound menu list.
Use of the one-touch LABOR REV UP/DRIFT REV DN rocker switch on the handheld over­rides this menu setting. You will need to re-set it to Auto after exercising manual control.
Cab Chatter
When enabled, Cab Chatter (conversation among the cab crew) plays at random intervals when the engine is stopped.
-
To disable cab chatter from playing, press
the softkey (S1) under the word “OFF.”
OR
-
To enable cab chatter, press the softkey
(S2) under the word “AUTO.”
Press firmly on the thumbwheel to confirm the selection and return to the Sound menu list.
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DCS Command System User’s Guide
Menu Operations - Sound
Brakes
When enabled, the Brakes feature triggers the squealing brake sound effect automat­ically when you slow speed rapidly.
-
To disable squealing brakes from play­ing, press the softkey (S1) under the word “OFF.”
OR
-
To enable squealing brakes, press the softkey (S2) under the word “AUTO.”
Clickity Clack
When enabled, the sound set will automatically play the clickity-clack sounds of wheels on rails when the engine moves at speeds greater than or above 30 smph and maintains the same speed for 30 seconds or more. When you change the speed, the regular engine sounds resume until the clickity clack conditions have again been met. The speed of the sound effect varies with the train’s speed.
-
To disable clickity-clack sounds from playing, press the softkey (S1) under the word “OFF.”
OR
-
To enable clickity-clack sounds, press the softkey (S2) under the word “AUTO.”
Press firmly on the thumbwheel to confirm the selection and return to the Sound menu list.
42
Menu Operations - Sound
43
Custom Sounds
With DCS, you can record short sounds of your own making (the kids singing “Happy Birthday,” a recording made from a scanner alongside a railroad yard, or a prototype recording of a whistle you especially like) for playback through an engine’s speakers. The sounds are captured inside the DCS TIU not the locomotive. This allows playback of the sounds through any Proto-Sound 2.0 equipped locomotive when operating in Command Mode.
There are 2 minutes and 54 seconds of sound space available (broken down into 15 11-second blocks) in each TIU. You can record multiple sounds of any length, as long as the total time recorded does not exceed 2:54. You can record or download the sounds into your TIU, then play or erase sounds at will.
In order to add custom sounds into the TIU, you will need to connect the TIU to an audio source. You have four choices of audio sources;
1. The Proto-Dispatch microphone built into the DCS Remote (designated as Dispatch)
2. An External Microphone plugged into the microphone input on the TIU (designated as Microphone)
3. An External Music Source (like a CD or tape player) connected to the TIU via a 1/8” mini-to-mini cable (designated as Audio Jack)
4. Sounds already loaded onto a personal computer via a 9-pin computer serial cable attached to the TIU and PC (designated as PC - requires spec.
DCS Command System User’s Guide
Menu Operations - Sound
44
Custom Sounds
Once the appropriate sound source has been connected to the TIU, press the Menu button on the DCS Remote and select the Sound Menu, then follow the steps below to record the sounds.
Record:
1. The LCD tells you how much time remains available for new recording.
2. If you have more than one TIU on the layout, select which TIU to record the sound to.
DCS Tip: Your custom sound recording can be one long segment. You may choose to add multiple custom sound seg­ments each of which will show up in the pick list under the custom sound menu.
DCS Command System User’s Guide
Menu Operations - Sound
45
Custom Sounds: (cont’d)
Record: (cont’d)
3. Select Source for sound to be recorded (Dispatch RF - DCS Remote MIC, External Microphone, Audio Jack, PC).
4. Press S1 under REC to record the sound.
5. Press S2 under STP to stop recording.
6. If you choose to play the sound right away to review it, press S4 under PLY.
7. If you choose to save the sound to re­play it later, press S3 under SAV. An alphanumeric character set is displayed, allowing you to name the sound. Use the thumbwheel to scroll through the charac­ter set, and when the character you want to type next is highlighted, press the thumbwheel to select it. You may give the sound a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
Play Sound
To play a sound at a later time, scroll and press the thumbwheel to select the desired sound from the list of saved sounds.
DCS Command System User’s Guide
Menu Operations - Sound
Note: Your engine comes equipped with some pre-recorded custom sounds. Try softkeys named S01-S10 to see what sounds you already have.
Custom Sounds: (cont’d)
Edit Sound
Edit Sound Name
1. Scroll and press the thumbwheel to select the sound you want to edit from the list on the LCD.
2. An alphanumeric character set is dis­played. Use the thumbwheel to scroll through the character set, and when the character you want to type next is high­lighted, press the thumbwheel to select it. You may give the sound a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
Delete a Sound
1. Scroll and press the thumbwheel to select the sound you want to delete from the list shown on the LCD.
2. Press the thumbwheel one more time to confirm the deletion.
Delete All Sounds
To delete all recorded custom sounds, press the thumbwheel to confirm the deletion.
Update List
If you want to be able to play custom sounds that were recorded using a different hand­held (e.g. if you want to share custom sounds at a club layout), press Update List to gain access to all custom sounds saved into any TIU on the layout.
46
DCS Command System User’s Guide
Menu Operations - Sound
Auto Coupler
You can now elect to have the coupler slack sounds play automatically every time an engine pulls away from a stop, or only when you press the SCS soft key.
1. Press MENU
2. Select SOUND
3. Scroll to AUTO COUPLER and press Select .
4. Select either OFF or AUTO. AUTO will enable the feature for ALL engines in the remote.
5. Press the ENG button and select a DCS engine.
6. Ensure the engine has been start-up.
7. Scroll the thumbwheel up to get the engine moving and as soon as it pulls away it will play the Coupler Slack sound.
8. Once the engine goes back to 0sMPH then pulls away at any speed the sound will play again. It will work this way on every DCS engine in your remote until you shut it off.
9. To turn the feature Off, repeat steps 1-3 and press the OFF softkey.
NOTE : This setting is a global setting, so when you make this setting it will affect all engines in the DCS Remote.
DCS Command System User’s Guide
47
DCS Command System User’s Guide
Menu Operations - Sound
Doppler Loop
This feature allows you to set the Doppler effect to play every time the programmed engine passes a certain point on your layout. M.T.H. sound engineers measured this for a scientifically accurate Doppler pitch change: the growing and fading of the sounds are exactly what a scale person would hear as a scale train passed by.
1. Place the engine at the location on the layout where you want the sound to peak during Doppler sound. Press the S1 key under “Beg” to highlight it and press the thumbwheel to tell the engine to begin measuring its Doppler loop. Run the engine around the loop.
2. Stop the engine at the exact same location on the layout where you pressed “Beg.” Press the S2 key under “End” to highlight it, then press the thumbwheel to stop measur­ing the loop.
3. To operate your Doppler Loop, make sure the engine is where it was when you pressed “Beg” and press the S3 key under “On,” and run the engine like normal. The sound effects will fade out as you pull away from the peak spot on your layout and will swell as you round the circle and return to the peak spot. The locomotive will continue to operate in consecutive Doppler cycles until you press the S4 key under “Off.” A (D) appears on the LCD to indicate when Doppler is turned on.
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DCS Command System User’s Guide
Menu Operations - Sound
Doppler Loop: (cont’d)
Note: Because there is no Global Positioning for model trains, the Doppler system measures distance, not location on a layout. You must begin and end your setting and begin operation at the exact same point on the layout, or the mis-measurement will cause the Doppler peak location to move over time. For instance, if you stop programming the loop 5 inches short of where you started, the loop will be five inch­es short of your layout’s full route, and the Doppler peak will move by five inches on every trip around the layout.
DCS Tip:
For small layouts:
There may not be enough room for the Doppler effect to fade completely to silence between loops. You can turn down the master volume before running in Doppler mode so that the engine sounds will fade completely.
For very large layouts:
You may have a large enough layout to program Doppler to play the loop more than once as it circles your layout. To do this, divide your track very carefully into even seg­ments (exact halves, thirds, or quarters), and program the Doppler effect to play for only one of those segments. When you operate the train, the sound will play back-to-back as it travels the track.
External Mic
-
When External Mic is active the (M) icon is lit on the LCD.
-
When External Mic is active the TIU CANNOT process any other
commands except the audio from the microphone.
-
You need to plug in a microphone into the Proto-Dispatch (Mic) jack
on the TIU.
-
You enable the above jack in the remote.
-
DO NOT forget to disable it once you are done using the mic.
49
5
Chapter 5
Smoke Output...................................... 51
Ditch Lights........................................... 52
Maximum Engine Speed..................... 52
Acceleration Rate................................. 53
Deceleration Rate................................. 53
Directional Control.............................. 54
Labored Smoke..................................... 54
Brake Boost.......................................... 55
Menu Operations - Control
DCS Command System User’s Guide
50
DCS Command System User’s Guide
Menu Operations - Control
Control Menu:
Smoke Volume Ditch Lights Max Speed Acc Rate Dec Rate Dir Control Labored Smoke
Smoke Volume
Adjust the output of the smoke unit.
1. Press the softkey (S1-S3) directly below the desired smoke level: MIN (Minimum), MED (Medium) or MAX (Maximum). Most Proto-Sound 2.0 engines have the default set at Medium.
2. Once you see your selection high­lighted on the LCD screen, press firmly on the thumbwheel to confirm the selection and return to the Control menu list
It will take a couple of seconds before you see the engine’s smoke output change.
Caution: Be sure you always have smoke fluid in the engine when running with the
smoke unit on at any of the three levels. If you do not have smoke fluid, turn the smoke unit off using the #1 key on the keypad. Check your smoke fluid level frequently when running in MAX mode.
51
DCS Command System User’s Guide
Menu Operations - Control
Ditch Lights
Set the engine’s ditch lights (for engines that are equipped with them) to one of four settings.
1. Press the softkey under the desired set­ting: OFF, AUTO (turned on, flashing only when you blow the horn), ON (turned on all the time, no flashing), and FLS (flashing all the time).
2. Once you see your selection highlight­ed on the LCD screen, press firmly on the thumbwheel to confirm the selection and return to the Control menu list.
Max Speed
You can set a maximum engine speed to keep your locomotive from derailing as it races through a tight curve (or keep the kids or club members from getting carried away and derailing your engine!).
Roll the thumbwheel down to lower the maximum speed (the default is 120 smph) to the setting you want, then press firmly on the thumbwheel to confirm the selec­tion and return to the Control menu list.
52
Menu Operations - Control
53
Acc Rate
Set your engine to accelerate in different increments, ranging from 1 to 25. The engine’s default acceleration rate is set low, but you can set the engine to accelerate much more quickly as you scroll the thumbwheel. Set the rate low to avoid derailing a long train of freight cars, or set it high to keep up with the large speed steps in other manufacturers’ engines.
Roll the thumbwheel to set the accelera­tion rate you want, then press firmly on the thumbwheel to confirm the selection and return to the Control menu list.
The “Boost” button on the remote boosts your locomotive’s speed at the rate set here.
Dec Rate
Set your engine to decelerate in different increments, ranging from 1 to 25. The engine’s default deceleration rate is set low, but you can set the engine to deceler­ate much more quickly as you scroll the thumbwheel. Set the rate low to avoid derailing a long train of freight cars, or set it high to keep up with the large speed steps in other manufacturers’ engines.
Roll the thumbwheel to select the deceler­ation rate you want, then press firmly on the thumbwheel to confirm the selection and return to the Control menu list.
The “Brake” button on the remote slows your locomotive’s speed at the rate set here.
DCS Command System User’s Guide
Menu Operations - Control
54
Dir Control
Lock an engine into a direction by chang­ing the direction cycle. Rather than the default Forward/Reverse (F/R) cycle, you can set it for a Forward/Forward (F/F) or Reverse/Reverse (R/R) cycle. Remember, in command mode there is no neutral.
Press the softkey (S1-S3) directly beneath the direction cycle you choose.
Press firmly on the thumbwheel to con­firm the selection and return to the Control menu list.
Labored Smoke
Decide whether your engine’s labored/drift chuffing and rev up/down will be accompanied by a corresponding change in the smoke level. The engine’s default is to change the smoke level.
-
To disable labored smoke, press the
softkey (S1) under the word “OFF.”
OR
-
To enable labored smoke, press the
softkey (S2) under the word “AUTO.”
Press firmly on the thumbwheel to con­firm the selection and return to the Control menu list.
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Note: This setting is a global setting, so when you make this setting it will affect all engines in the DCS Remote
Brake/Boost
The Boost/Brake button can now func­tion in two different ways, which you can select from a menu. Select the “Stay” option and your engine will remain at the faster (Boost) or slower (Brake) speed when you release the Boost/Brake button. But select “Return” and your engine will return to its previous speed when the Boost/Brake button is released (as it does with previous software versions).
1. Press MENU
2. Select CONTROL
3. Select BOOST/BRAKE
4. Press either STAY or RET. STAY holds the engine speed at the indicated value after releasing either the Boost or Brake button. For example, if you have STAY selected and you are currently going 15sMPH, pressing and holding the BOOST button until you reach 25sMPH then releasing the BOOST button will make the engine run at 25sMPH. If you had selected RET, the engine speed would have gone back to 15sMPH (the speed you started at when you pressed Boost/Brake). This works the same way with BRAKE.
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Chapter 6
Engine Setup......................................... 57
Track Setup............................................ 62
Switch Setup.......................................... 67
Accessory Setup.................................... 70
TIU Setup.............................................. 72
LCD Contrast....................................... 74
DCS Setup............................................. 74
Track Signal........................................... 75
Remote Setup........................................ 76
Set Remote Address............... 76
Remote Powerdown............... 77
Remote Back Up..................... 77
Quickset Speed........................ 78
Operating Mode...................... 79
Menu Operations - Systems
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System Menu:
Engine Setup Track Setup Switch Setup Accessory Setup Set Remote Address TIU Setup LCD Contrast DCS Setup Track Signal
Engine Setup
This menu is used to manage the engines entered into the DCS system.
Add Engine
Add M.T.H. Engine
Wait until the LCD says the engine was found and returns to the engine screen addressing that engine. Because M.T.H. features the SmartRead system, your engine tells the TIU its name and you do not need to enter any information in order to add the engine.
If you want to add additional engines, remove the previously added engine from the track, place the new engine on the track, and Add MTH Engine. You need to complete these steps only once per engine/handheld, when you first add it to your system, not each time you place a previously added engine on the track.
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Engine Setup: (cont’d)
Add Engine
Add TMCC Engine
1. The LCD prompts you to name the engine, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracketed, press the thumbwheel to select it. You may give the engine a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
2. The LCD prompts you for the engine’s TMCC number. Enter the number you previously assigned the engine when you entered it into the TMCC Command Base (the address you use to address the engine when you run it with the Cab 1®). This number is unrelated to the number DCS assigns the engine in the DCS engine list.
3. Next, select the TIU Address that is connected to the TMCC Command Base.
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59
Note: The newly added TMCC engine will first appear in the Inactive Engine List. It must be activated by selecting it before the engine will operate.
Note: Before you can add a TMCC engine, you must have the TMCC Command Base connected to the TIU as described in the “Advanced Connection” section of the “Universal Locomotive and Accessory Operation” chapter. See that chapter for instructions on operating TMCC engines via the DCS remote.
Engine Setup: (cont’d)
Add Engine
Add TMCC Engine
4. DCS automatically assigns the engine to a place in the engine list and takes you to the engine screen.
DCS Tip: The < on the alphanumeric character set is the back character, which allows you to correct any typos you made. The [blank] inserts a space.
DCS Tip: The LCD provides a shortcut to the main Engine Setup screen. From the active engine screen, press the softkey under S/U to jump directly to Engine Setup.
Note: Engines are stored in the handheld’s memory, so if you want to run the same engine with multiple handhelds, you must add that engine to each handheld that will be used to con­trol it.
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Edit Engine
Each Proto-Sound 2.0 engine comes with a pre-assigned engine name (such as M10000) and is added to the engine list in order, but you can choose to rename or renumber the engines if you choose. For instance, if you have two of the same engine type or run at a Club where other members have the same engine, you can rename them to distinguish one from the other.
Edit Name
1. Scroll through the active engine list, and when the arrow is beside the engine you want to rename, press the thumb­wheel to select it.
2. An alphanumeric character set is dis­played. Use the thumbwheel to scroll through the character set, and when the character you want to type next is high­lighted, press the thumbwheel to select it. You may give the engine a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
3. The LCD returns to the active engine list, and you will see the new engine name displayed on the LCD.
Note: Once you begin to change an engine name via the character set, aborting the process will leave the original name still intact.
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Edit Engine: (cont’d)
Edit Engine Address
1. Scroll through the active engine list and when the arrow is beside the engine you want to renumber, press the thumb­wheel to select it.
2. Scroll to an engine address/number that you have not already assigned to another engine (the LCD will show only numbers that are not currently occupied). Press the thumbwheel to select it and be sent back to the System menu list.
Note: Editing an engine’s address will cause the DCS system to delete all lash-ups associated with the engine.
Delete Engine
1. Scroll until the arrow points to the engine you want to delete and press the thumbwheel to select it.
2. At the LCD prompt press the thumb­wheel to confirm.
DCS Tip: If you wish to delete an entire Lash-up, do it as though you were deleting a single engine. For more information on Lash-ups, see the Advanced Menu/Set Lash-up section in this book.
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Track Setup
This menu is used to manage convention­al mode tracks that can be controlled via the DCS handheld. The DCS system automatically assigns track addresses to the tracks wired to Variable channels 1 and 2 of TIU 1. You must enter and address Variable channel tracks from addi­tional TIUs and Fixed channel tracks (controlled by a Z-4000 remote receiver) from any TIU manually, as described below.
Add Track
Add TIU Track
via Variable channels only)
1. Select the TIU connected to the track you want to add by scrolling through the list (TIU 1-5—there is no need to com­plete this step if you are using only one TIU; the system enters these tracks auto­matically) and pressing the thumbwheel.
2. Select the track you want to add
For instructions on running a convention­al mode engine on a Variable track, please see the “Universal Locomotive Control: Conventional Mode” section of the “Universal Locomotive and Accessory Operation” chapter.
(use for tracks wired
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Track Setup: (cont’d)
Add Track: (cont’d)
Add TIU Track: (cont’d)
3. The LCD prompts you to name the track, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the track a name up to 16 char­acters long. Select the “D” at the end of the character set to signify that you are done with this function.
Add Z4K Track
(use for tracks wired via Fixed channels and controlled with a Z-4000® remote receiver only)
1. Ensure the power to the Z-4000 trans­former is OFF.
2. Connect the RJ-11 jack on the receiver to the back of the Z-4000 transformer you wish to use. There is no external power for the receiver; it receives its power from the transformer.
3. Go through DCS System menu/Track Setup to reach Add Z4K Track.
4. Select Z-4000 address (Z4K1-Z4K3) to tell the DCS handheld which Z-4000 remote receiver to address.
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Track Setup: (cont’d)
Add Track: (cont’d)
Add Z4K Track
5. Look at the back of the Z-4000 to see which is track 1 and which is track 2. Scroll within the LCD to the track you want to run and press the thumbwheel to select.
6. The LCD prompts you to name the track, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the track a name up to 16 char­acters long. Select the “D” at the end of the character set to signify that you are done with this function.
7. Follow the LCD’s prompt to “Turn on Z4K. When PG PG appears (in the transformer’s LED display) press E-stop (on the DCS handheld).”
For instructions on running a conventional mode engine on a Z-4000 track, please see the “Universal Locomotive Control: Conventional Mode” section of the “Universal Locomotive and Accessory Operation” chapter.
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65
Track Setup: (cont’d)
Edit Track:
Track Name
1. Scroll to the track whose name you wish to edit and select it with the thumb­wheel.
2. The LCD prompts you to name the track, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the track a name up to 16 char­acters long. Select the “D” at the end of the character set to signify that you are done with this function.
Reorder Tracks
1. Scroll to the track you want to relocate within the list of tracks and press the thumbwheel to select.
2. Scroll through the list of tracks to the new location for that track, and press thumbwheel to complete the move.
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Track Setup: (cont’d)
Delete Track
1. Scroll until the arrow points to the track you want to delete and press the thumbwheel to select it.
2. At the LCD prompt press the thumbwheel to confirm.
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Note: The LCD will only display the number of AIUs currently connected (ie: if only 2 AIUs are connected, the display will read AIU1 and AIU2.
Switch Setup
This menu is used to manage switches (turnouts) that can be controlled via the DCS handheld. An AIU (Accessory Interface Unit, Item No. 50-1004) is required for remote control of switches.
Add Switch
1. Wire the switch into the AIU as shown in the AIU user’s manual and your track’s instructions.
2. Select which TIU (if you are using more than one), and the previously connected AIU, to which the switch is added to. (See the TIU Setup section later in this chapter for how to num­ber TIUs.)
3. Select which AIU the switch is added to. To determine the AIU’s number, simply count out from the TIU. For instance, if you have three AIUs, the one connected directly to the TIU is AIU1, the one connected direct­ly to AIU1 is AIU2, and the one con­nected directly to AIU2 is AIU3.)
4. Select the AIU port (SW1-SW10) the switch is wired into.
5. The LCD prompts you to name the switch, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracketed, press the thumbwheel to select it. You may give the switch a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
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Switch Setup: (cont’d)
Edit Switch
Switch Name
1. The complete list of switches (for all TIUs and AIUs) appears on the LCD. Scroll to the one you want to rename and press the thumbwheel to select.
2. The LCD prompts you to name the switch, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracketed, press the thumbwheel to select it. You may give the switch a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
Switch Path
If you change the TIU or AIU a particu­lar accessory is wired to (for instance if you add TIUs and AIUs as a layout expands), you must tell the DCS system its new path. The DCS System will acti­vate whichever switch is wired into the path listed, whether it is the original switch or not.
1. Wire the switch into the new AIU port.
2. Follow the System Menu to Switch Path, so that the complete list of switches (for all TIUs and AIUs) appears on the LCD. Scroll to the one you want to re­path and press the thumbwheel to select.
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Switch Setup: (cont’d)
Edit Switch
Switch:
3. Select which TIU the switch is added to.
4. Select which AIU the switch is added to.
5. Select the AIU port (SW1-SW10) the switch is wired into.
Naming Tip: Because you may have several switches and accessories of the same type (multiple O-72 switches, sever­al block signals, etc.), you should choose their names carefully. Otherwise, you might not be able to distinguish one from the other in the heat of operations. Try naming them for landmarks that are near them on the layout or for the corner of the train room they are nearest. “Diner switch” for a switch by Mel’s Diner will be far easier to recognize on the fly than “O-72 no 3.”
(cont’d)
Delete Switch
1. Scroll until the arrow points to the switch you want to delete and press the thumbwheel to select it.
2. At the LCD prompt press the thumb­wheel to confirm.
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Accessory Setup
This menu is used to manage accessories that can be controlled via the DCS handheld. An AIU (Accessory Interface Unit, Item No. 50-1004) is required for remote control of accessories. The instructions are very similar to those found under the Switch Setup sec­tion previously found in this chapter.
Add Accessory
1. Wire the accessory into the AIU as shown in the AIU user’s manual and your accessory’s instructions.
2. Select which TIU the accessory is added to (See the TIU Setup section later in this chapter for how to number TIUs.)
3. Select which AIU the accessory is added to. To determine the AIU’s number, simply count out from the TIU. For instance, if you have three AIUs, the one connected direct­ly to the TIU is AIU1, the one connected directly to AIU1 is AIU2, and the one connect­ed directly to AIU2 is AIU3.)
Note: The TIU will only display the number of AIUs currently connected (ie: if only 2 AIUs are connected, the display will read AIU1 and AIU2.
4. Select the AIU port (ACC1-ACC10) the accessory is wired into.
5. The LCD prompts you to name the accessory, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the charac­ter you want to type next is bracketed, press the thumbwheel to select it. You may give the accessory a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
Edit Accessory
Accessory Name
1. The complete list of accessories (for all TIUs and AIUs) appears on the LCD. Scroll to the one you want to name or rename and press the thumbwheel to select.
2. The LCD prompts you to name the accessory, and an alphanumeric character set is displayed. Use the thumbwheel to scroll through the character set, and when the charac­ter you want to type next is bracketed, press the thumbwheel to select it. You may give the accessory a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
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Accessory Setup: (cont’d)
Edit Accessory
Accessory Path
If you change the TIU or AIU a particular accessory is wired to (for instance if you add TIUs and AIUs as a layout expands), you must tell the DCS system its new path. The DCS System will activate whichever accessory is wired into the path listed, whether it is the original accessory or not.
1. Wire the accessory into the new AIU port.
2. Follow the System Menu to Accessory Path, so that the complete list of accessories (for all TIUs and AIUs) appears on the LCD. Scroll to the one you want to re-path and press the thumbwheel to select.
3. Select which TIU the accessory is added to.
4. Select which AIU the accessory is added to.
5. Select the AIU port (ACC1-ACC10) the accessory is wired into.
Delete Accessory
1. Scroll until the arrow points to the accessory you want to delete and press the thumb­wheel to select it.
2. At the LCD prompt press the thumbwheel to confirm.
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Note: If for some reason you want to replace one TIU with another, afteradding the new TIU, readdress the TIU you want to replace to the new TIU address. This will prevent you from having to re-enter all accessories, etc., from the beginning.
TIU Setup
This menu is used to manage TIUs that can be controlled via the DCS handheld. TIUs are assigned addresses 1-5 (up to five TIUs per handheld). The system automatically assigns every TIU to address 1 when power to the TIU is first applied. If adding additional TIUs, you must re­address the current TIU if it is still listed as TIU 1 to the next open TIU Address Number. If you fail to re-address the original TIU from TIU Address 1 before hooking up and powering the new TIU, all associations (AIUs and Locomotives) of the original TIU will be lost. Follow the Edit TIU Address directions below.
Edit TIU Address
1. Scroll and press to select the current address of the TIU you want to re­address.
2. The LCD will list the available TIU addresses. Press the thumbwheel to select the new address number
Delete TIU
1. Scroll to the address number of the TIU you want to delete from your system and press to select it.
2. The LCD will issue a warning that all items associated with that TIU (including tracks, AIUs, and accessories and switches connected to those AIUs) will be lost. Press the thumbwheel to confirm the deletion.
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Super TIU
This function allows the system to control more than one TIU in a contiguous loop. It creates a temporary global address for all TIUs currently being used. This global address eliminates the need for the user to control access to the different TIUs as locomotives enter sections of the layout controlled by those TIUs.
On these multiple TIU layouts, each TIU must have its own, unique TIU address (1 - 5). Each TIU must then be accessed via the remote and changed to a Super TIU. Simply select the Super TIU option under TIU setup for the TIU you are currently editing. Once all the TIUs on the layout have been changed to a Super TIU, an engine can move from section to section of the layout seemlessly.
Super TIU Setup Example (Using 3 TIUs)
1. Reset all remotes and TIUs.
2. Set TIU addresses to 1,2, and 3.
3. Set remote addresses (if using multiple remotes) 1,2, and 3.
4. Add TIU’s 2 & 3 to each remote.
5. If using separate remotes, set all 3 TIUs to super mode IN EACH OF THE THREE REMOTES.
6. Add engines to each remote (use same TIU to avoid lash-up address conflicts).
7. Build lash-ups (again, on same TIU tracks), thereafter, run across multiple TIUs.
Note: Certain DCS functions that are controlled by a specific TIU (custom sounds, Proto-Cast, Proto-Dispatch, etc.) will only remain active through a selected engine as long as that engine is in the sec­tion of the layout controlled by that TIU. Once the engine leaves that section of the layout and “hands” its control off to another TIU, the above effects will cease to play.
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Reset TIU
Select this option to reset the TIU to its factory default settings.
LCD Contrast
Use the thumbwheel to adjust the contrast between the LCD background and letter­ing, and press the thumbwheel to select.
DCS Setup
This function allows you to turn off the DCS signal to a given channel, should you ever choose to do so (ie: so that you can operate a Ps2 engine as a conventional engine).
Note: The presence of the DCS signal on the track does not interfere with conventional or TMCC operation, so you do not need to do this when you run conventional or TMCC engines.
1. Select the TIU channel you want to set up from the list shown.
2. Press the softkey under ON (S1), OFF (S2), AON (All On) (S3), AOF (All Off) (S4) or FXD (Fixed Output) (S5) to select the desired setting.
3. Press the thumbwheel to confirm the setting.
74
Note: The FXD settng allows users to configure a Variable Track as a Fixed Output track. Whatever voltage is sent into the channel is sent out to the track. Users will not have to manually dial up the output voltage.
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Track Signal
DCS allows you to test the power distri­bution to your track, so you can find and repair weak spots.
1. Go to the active engine list and select
the Proto-Sound 2.0 engine you will use to test the track signal.
2. Scroll through the softkey list and
select the softkey under More.
3. Scroll down to Track Signal in the
complete softkey list.
4. After about a second the LCD will
show you the track quality in the form of a number that gets updated once per sec­ond. For most operations, a number of 5 or higher is strong enough to run your layout. For especially data intensive oper­ations, such as Proto-Cast and sound set downloads, your may find that a higher number is required.
5. When you are ready to stop checking
track signal and return to normal opera­tions, press and hold the S5 softkey under END for 1-2 seconds until the LCD returns to the active engine screen.
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Note: If multiple users want to share engines, each engine must be read into each remote.
Remote Setup
Edit Remote Address
When multiple users are addressing the same TIUs (on a Club layout, for instance), you may need to give each handheld a unique identification number to avoid interference with each other’s communications.
Scroll the thumbwheel to the remote address you want to assign to your handheld, and press to select.
Reset Remote (not in Code 2.0)
Select this option to reset the remote to the factory settings.
Remote Messages
Setting Remote Messages to OFF will turn off the messages displayed when most functions are activated (Smoke, Master Volume, etc). It will not disable the display of errors messages like Out of RF Range and Check Track. The default for Remotes Messages is
ON."
Remote Powerdown
Allows you to adjust the power down (sleep) timer on your DCS Remote from 1-60 minutes.
1. Press MENU
2. Select SYSTEM
3. Select REMOTE SETUP
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Remote Powerdown: (cont’d)
4. Select REMOTE POWERDOWN
5. Use the thumbwheel to display the value
you wish to set as your DCS Remote's sleep timer (from 1-60 minutes).
6. Press the thumbwheel to select the
value. When pressed the remote will say “NEW VALUE SAVED”.
Remote Back up
For more information on Remote Back Up please visit our website at:
http://www.protosound2.com/
On the DCS Software Updates table download:
DCS Remote Clone Software Version 1.0
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Menu Operations - Systems
Quickset Speed
Press the thumbwheel, enter a desired speed on the keypad, then press the thumbwheel again. Your engine will smoothly accelerate or decelerate to that speed setting. Observe speed restrictions on your railroad like a real engineer!
1. Press MENU
2. Select SYSTEM
3. Select REMOTE SETUP
4. Select QUICKSET SPEEED
5. Select ON or OFF
6. When ON is selected you are able to send any speed you want to an engine quickly.
7. Press the ENG button and then select a DCS-equipped engine from the list.
8. Press down on the thumbwheel (Select) and you will see the display change to indicate “QUICKSET SPEED”.
9. Using the numeric keypad enter the speed you want that engine to go.
10. Press the thumbwheel down again (Select) and you will see your engine moving at the speed you selected.
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Menu Operations - Systems
Operating Mode
This allows you to select whether you want the DCS Remote to operate in Speed Mode or Normal Mode. The difference is that Speed Mode allows for much faster response times and does not require a response from the TIU before moving on to the next command.
1. Press MENU
2. Select SYSTEM
3. Select REMOTE SETUP
4. Select OPERATING MODE
5. Select SPEED or NORMAL
Because Speed Mode takes advantage of known good RF and track communication it provides the operator with much faster response. Speed Mode works by not requir­ing the TIU to respond back to the Remote for every command sent. As a result, some functions may not work properly. They include:
READ, Track Signal, Info
If you experience what appears to be a loss of communication with the TIU or the engine you may need to switch the Operating Mode back to Normal."
7
Chapter 7
Create Lash-up...................................... 81
Route Setup........................................... 89
Scene Setup............................................ 92
Record/Playback................................... 94
Reset Engine.......................................... 96
Information........................................... 97
AC Input................................................ 97
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Menu Operations - Advanced
Advanced Menu:
Create Lash-up Route Setup Scene Setup Record/Playback Reset Engine Information AC Input
Create Lash-up
You can create and name a lash-up to operate two or more engines essentially as a single engine. Create Lash-up automati­cally sets each engine’s direction, sounds, lights and couplers to behave as appropri­ate for that lash-up (e.g. directional light­ing acts as appropriate for the lash-up, and when you press the button to open the coupler, only the coupler at the rear end of the lash-up will fire).
Add Engine
1. Press READ to make sure all the engines you want to add are active.
2. Enter the Create Lash-Up menu, scroll to Add Engine and press the thumbwheel to see a list of all active engines.
3. Scroll to the engine you want to add to the lash-up and press the thumbwheel.
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Create Lash-up
Add Engine (cont’d)
4. At the Select Position prompt, select
whether that engine will be the head, mid­dle, or tail engine.
5. At the Select Direction prompt, select
whether that engine will face forward or reverse.
6. Add the next engine.
Note: You must have at least a head and tail engine to complete a lashup.
7. When you have added all the engines
in that lash-up, Scroll to Lash-up Name and an alphanumeric character set is dis­played. Use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the lash-up a name up to 16 characters long. Select the “D” at the end of the character set to signify that you are done with this function.
The lash-up will now appear on the active engine list as a single engine, and (L) will appear on the LCD to indicate when the lash-up is in operation. Operate it as if it were a single engine.
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DCS Tip: If you want to separate one engine from a lash-up during operations, activate and operate (press the startup button) the individual engine from the engine screen. This will render the lash­up inactive. To restore the engine to the lash-up, re-couple it and reactivate the lash-up from the engine list. Note that any special non-default settings you made to the lash-up will be lost when you do this.
Create Lash-up
Delete Engine
Use to delete an engine from a Lash-up during the creation process.
1. Scroll and press to select the lash-up
from which you want to delete an engine.
2. Scroll and press to select the engine to
be deleted.
3. When prompted to confirm the dele-
tion, press the thumbwheel.
To delete an entire Lash-up, see the System Menu/Engine Setup/Delete Engine section in this chapter.
The lash-up remains in DCS memory until you delete it or any of the engines that make up the lash-up. You can con­tinue to operate your engines individually or even as part of another lash-up by placing that engine/lash-up on the active engine list and operating it as normal.
Be careful not to attempt to run a single engine in more than one lash-up or alone and as part of a lash-up at the same time.
Note: If you select and attempt to operate a lash-up when the engines are not coupled together, they will each individually power up and follow the lash-up commands, wherever they are on the layout.
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Menu Operations - Advanced
Improved TMCC® Control Create TMCC Lash-up
Select an individual engine in a lash-up, change its settings (lighting, sounds, or smoke, for example), and those changes will be retained when you go back to con­trolling the lash-up.
1. Ensure the engines you wish to add to the Lash-up are in the ACTIVE LIST on the Remote.
2. Ensure the TMCC Command Base is powered on, connected to the TIU you use to talk to TMCC engines, and con­nected to the outer rail of your track from the “U” post on the Command Base.
3. Apply track power
4. Press MENU
5. Select ADVANCED
6. Select CREATE LASH-UP
7. Select TMCC LASH-UP
8. Select ADD ENGINE
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Create TMCC Lash-up: (cont’d)
9. Scroll through your engine list to grab
the engine you want to place into the lash­up.
10. Select HEAD, MIDDLE, or TAIL
depending upon which engine you want to add first. It's easiest to start with the Head engine and then work your way to the Tail engine.
11. Select FORWARD or REVERSE for
the direction the engine is facing in the Lash-up (the engine must already be facing this way on the track).
12. Repeat steps 7-9 for the remaining
engines you want to add to the lash-up.
13. If you make a mistake on adding an
engine you can use the DELETE ENGINE function to select the engine to delete from the lash-up.
14. Once you have completed adding
engine in the position and which direction they are facing you can now give your new lash-up a name. Select LASH-UP NAME.
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Create TMCC Lash-up: (cont’d)
15. Enter the name of the lash-up in 16
characters or less and then select the “D” character at the end of the list to tell the remote you're done. If you make a mistake while entering the lash-up name you can use the “<” character to backspace and correct the text.
16. Now that you have completed the
lash-up building process your engines will power on and then each one will sound it's horn/whistle three times to signify that it's received the lash-up data and is ready to operate. Once all the engines in the lash­up have sounded their horn/whistle the new lash-up will appear in your DCS remote in the INACTIVE ENGINE list.
Note: When TMCC lash-ups are built in the DCS Remote they are placed at locations 91-99 in the DCS Remote.
17. Press the ENG button and scroll
down to the new lash-up you built and press the thumbwheel (Select).
18. The new lash-up will be displayed in
the LCD.
Your new TMCC lash-up is now ready to operate.
19. To delete a TMCC lash-up press the
MENU button (ensure track power is applied).
20. Select SYSTEM.
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Create TMCC Lash-up: (cont’d)
21. Select ENGINE SETUP.
22. Select DELETE ENGINE.
23. Scroll to the TMCC lash-up you want to
delete and press the thumbwheel (Select).
24. The engines in the lash-up will sound
their whistle/horn 1 time to indicate they are now individual engines.
Create a TMCC lash-up using the same procedure you use to create DCS lash-ups. It's a much easier process than using a CAB-1.
If you want to control any of the individual engines that make up a TMCC lash-up you can go into the Inactive Engine list and select the engine, this will make it Active. Scroll up to the Active engine list and select the engine, press Start-Up and now you have full control of that TMCC engine.
When adding/deleting a TMCC lash-up ensure you have track power applied and the TIU-TMCC cable connected as well as the track connection from the TMCC Command Base connected to the outer rail of the track.
When TMCC lash-ups are created they are placed at DCS locations 91-99. Should an engine exist at one or more of those loca­tions the remote will place the TMCC lash­up in the next available position. If all positions are taken up (91-99) then you will need to move one or more of the engines at 91-99 to allow room for your lash-up. Just like TMCC engines, your TMCC lash-ups will not operate under ALL mode.
You cannot add or edit TMCC engine addresses to 91-99 as these are reserved for DCS Proto-Sound 2.0 engines and TMCC lash-ups. You are free to add or edit TMCC engines to addresses 1-90.
DCS Command System User’s Guide
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DCS Lash-up Defaults:
Smoke units in all engines are turned OFF.
Head Engine:
-
All sounds fully operational.
-
All lights fully operational except the back-up light will not turn on when the lash-up is
‘ in reverse.
-
Only the front coupler (if the engine has one) is operational.
Middle Engines:
-
Only engine sounds are operational.
-
No lights are operational.
-
No couplers are operational.
Tail Engine:
-
Only engine sounds are operational.
-
Directional lighting is operational. (i.e. if the engine faces the rear, the headlight will be on when the lash-up is in reverse, but if the engine faces the front, the back-up light comes on in reverse.)
-
Only the coupler at the rear of the lash-up (whether it is the individual engine’s front
or rear coupler) is operational.
Over-riding DCS Lash-up Defaults:
To over-ride lash-up defaults in particular engines, select the individual engine and make adjustments to it. For instance, to turn the horn on in a middle engine, select that engine from the inactive engine list. Next, select the same engine from the active list, enter its sound menu and turn the horn volume from 0 (the default set by Create Lash-up) to the level you want.
To change a feature for the entire lash-up (e.g. to turn the smoke on), select the lash-up from the active engine list and change the feature as described in these instructions.
Note: every time you start a lash-up for a new session, the factory-set lash-up defaults are enabled.
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Menu Operations - Advanced
Note: your TIU and turnouts must be con­nected through an AIU for this feature to work. See the AIU Operator’s Manual for instructions on wiring, mapping, and naming switches.
Route Setup
The Set Route feature allows you to pro­gram all necessary turnouts to switch into the correct position for a given route. For instance, if you need to move an engine from point A to point B (e.g. if you’re switching cars in a yard), you can program a route that will correctly position all the turnouts along the way for you.
The DCS system allows you to set up to 15 routes per handheld, and you can con­trol up to 250 turnouts per route. This means that a club that operates with four DCS handhelds, for example, can set a total of 60 routes (15 routes for each of the four handhelds), but that a given route can be activated only from the handheld into which it is entered.
Create Route
1. Name the route. An alphanumeric character set is displayed; use the thumb­wheel to scroll through the character set, and when the character you want to type next is bracketed, press the thumbwheel to select it. You may give the route a name up to 16 characters long. Select the “D” at the end of the character set to sig­nify that you are done with this function.
2. You are given a list of all the switches entered into the DCS system. Scroll the thumbwheel until the arrow is beside the switch you want to add to the route and press the position arrow (S1 or S2) to indicate whether the turnout should switch straight or curved when you run the route.
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90
Route Setup
Create Route:
3. Add the next switch.
4. To change the direction of a switch you added, you must remove the switch and re-add it and press the correct direc­tional arrow(S1 or S2) you desire.
5. To remove a switch you added by mis­take, press the softkey (S3) under REM.
6. When you have finished adding a route, press the softkey (S4) under DONE.
The route will appear in the switch list accessed by pressing the SW button, just as though it were a normal switch. Activate it by scrolling to it and pressing the S4 Softkey marked ACT.
(cont’d)
Delete Route
1. The LCD shows the switch list. Scroll to the route you want to delete and press the thumbwheel.
2. When prompted to confirm the dele­tion, press the thumbwheel a second time.
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Edit Route
Edit Name
1. The LCD shows the switch list. Scroll to the route you want to edit and press the thumbwheel.
2. An alphanumeric character set is dis­played; use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the route a name up to 16 char­acters long. Select the “D” at the end of the character set to signify that you are done with this function.
Edit Switches
1. The LCD shows the switch list. Scroll to the route you want to edit and press the thumbwheel.
2. The LCD will return you to the switch list to change which switches are in that route. To add or delete a switch from the route select the appropriate softkey (S1 - S3) setting you want.
3. When you have finished editing the route, press the softkey (S4) under DONE.
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Scene Setup
Set Scene works essentially the same way as Set Route, except that this feature pro­grams accessories. If you want certain lights, signals, or other accessories to operate in tandem, for instance when you operate a particular train or industry, you can program them here.
The DCS system allows you to set up to 15 scenes per handheld, and you can con­trol up to 250 accessories per scene.
Note: your TIU and accessories must be con­nected through an AIU for this feature to work. See the AIU Operator’s Manual for instructions on wiring, mapping, and naming accessories.
Create Scene
1. Name the scene. An alphanumeric character set is displayed; use the thumb­wheel to scroll through the character set, and when the character you want to type next is bracketed, press the thumbwheel to select it. You may give the scene a name up to 16 characters long. Select the “D” at the end of the character set to sig­nify that you are done with this function.
2. You are given a list of all the acces­sories entered into the DCS system. Scroll the thumbwheel until the arrow is beside the accessory you want to add to the scene and press the On button to indicate that the accessory should activate when you run the scene.
3. Add the next accessory.
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Scene Setup
Create Scene:
4. To remove an accessory you added by mistake, press the softkey (S3) under REM.
5. When you have finished adding a scene, press the softkey (S4) under DONE.
The scene will appear in the accessory list accessed by pressing the ACC button, just as though it were a normal accessory. Activate it by scrolling to it and pressing the thumbwheel.
(cont’d)
Delete Scene
1. The LCD shows the accessory list. Scroll to the scene you want to delete and press the thumbwheel.
2. When prompted to confirm the dele­tion, press the thumbwheel a second time.
Edit Scene
Edit Name
1. The LCD shows the accessory list. Scroll to the scene you want to edit and press the thumbwheel.
2. An alphanumeric character set is dis­played; use the thumbwheel to scroll through the character set, and when the character you want to type next is bracket­ed, press the thumbwheel to select it. You may give the scene a name up to 16 char­acters long. Select the “D” at the end of the character set to signify that you are done with this function.
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Note: If you have more than one TIU, you must select the TIU you are using before begin­ning operations. Only actions of items associ­ated with the TIU you select will be recorded.
Edit Scene
Edit Accessories
1. The LCD shows the accessory list. Scroll to the scene you want to edit and press the thumbwheel.
2. The LCD will return you to the acces­sory list to change which accessories are in that scene. To add or delete an acces­sory from the scene, scroll until the arrow points to it and select the setting (On or REM) you want.
3. When you have finished editing the scene, press the softkey (S4) under DONE.
Record/Playback
The Record/Playback feature allows you to record up to 90 minutes or 500 button presses (whichever is lower) of activity on your layout that you can later replay exact­ly with a single button push. With the necessary equipment (e.g. AIU, operating track section, etc.) you can program equipment including multiple locomotive operation, turnouts, operating cars, and accessories to playback in response to a button push.
REC (Record): When you are ready to begin recording, make a careful note of all equipment’s starting locations, press REC, and begin operations. The screen returns to the active engine screen and (R) appears on the LCD to indicate that you are recording a session.
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Record/Playback
STP (Stop): When you have completed
the operating session you want to record, re-enter the menu and press STP.
SAV (Save): To save a recording for play­back later, press SAV. Assign the Session # from the list the LCD makes available by scrolling to the number and pressing the thumbwheel.
PLY (Play): To playback a recorded oper­ating session, make sure all the engines are in the starting positions they held when you started recording, and press PLY. (P) appears on the screen to indicate that you are playing back a route. You can do this with a session you just recorded and have not yet saved, or you can choose a pre­recorded and saved message from the list provided by the LCD.
DCS Tip: Pressing STP will stop a session mid-playback. However,
Note: You must note the starting position of
your equipment and make sure everything is in the same starting position when you begin Play that it was in when you began Record.
LOP (Loop): To playback a continuous loop, all engines in the operating session you record must end the session in the same locations they held when you began recording the session. Otherwise, the sec­ond and all subsequent loops will be badly out of place because the recording meas­ures distance traveled, not location on the layout. Place all engines in their starting/ending locations and press LOP.
because command mode is still opera­tional even after playback stops, all engines and accessories will continue to operate according to the last order given. To stop an engine or make another change, you must access that engine and issue the new command.
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Reset Engines
Feature Reset
Select Feature Reset to reset all opera­tional features to the factory defaults. This does not affect the engine address and custom name you assigned.
Factory Reset
Select Factory Reset to reset everything in the engine, including engine address and custom name, to the factory default. This step removes the engine from the DCS System’s memory. You must add the engine anew after completing this step.
Maintenance Reset
In command mode "MAINTENANCE REQUIRED" is displayed in the Remote LCD screen when the engine reaches 50 hours or 1,000 miles of operation. When you see this message it’s time to lubricate/grease the engine and clean the wheels, pick-up rollers, tires, and track. To reset the Maintenance feature and eliminate the message, select the "more" softkey, then scroll down and select Maintenance from the list. Press the soft­key under RST. See Page 122 for more details to reset the screen message.
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Information
Select this menu function to find a list of your engine’s vital statistics:
-
Trip Odometer (scale miles)
-
Odometer (scale miles)
-
Battery Status (OK or Low)
-
Chronometer (recorded in real time used)
The Trip Odometer starts over at the beginning over every operating session for that engine. The Odometer and Chronometer cannot be changed. This makes it a great tool for people interested in buying and selling engines; buyers can confirm operation.
AC Input
Select 60 Hz or 50 Hz power source and press the thumbwheel to set. The default setting is 60 Hz (North American Standard).
Note: Initial set-up of the system set to its 60 Hz default position will not harm equipment used in a 50 Hz environment, but you must change the system to 50 Hz before attempting to control tracks via the DCS system.
DCS Command System User’s Guide
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Chapter 8
Advanced Wiring................................................ 99-106
Wiring Thru Variable Channels.......... 99
Connecting TMCC To DCS............... 100
Wiring For A Z4000 Remote............. 101
Large Layouts........................................ 102
One Gauge Layouts.............................. 103
Track Signal Improvement.................. 104
Setting Up A Programming Track..... 106
ALL Mode (Track)............................................. 107
Universal Locomotive Control......................... 109
Operating TMCC Engines................................ 110
Editing TMCC Addresses................................. 112
Operating Conventional Engines..................... 113
Conventional PS2 Operation............................ 114
Operating With Multiple Users........................ 115
Switch & Accessory Operation........................ 117
Smoking Whistle................................................. 118
Universal Locomotive & Accessory Operation
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DCS Command System User’s Guide
Universal Locomotive & Accessory Operation
Advanced Wiring
Wiring through a Variable Channel Only
In order for the TIU to function, Fixed In 1 must be connected to the transformer. If Fixed In 1 is not required because Fixed Out 1 is not connected to any track, two addi­tional methods are available for powering the TIU.
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Universal Locomotive & Accessory Operation
Advanced Wiring
Connecting the TMCC Command Base to a DCS Layout
Note: While the TIU/TMCC Connector Cable (Item No. 50-1018) looks like a standard computer DB-9 cable, two of the pins have been reversed to allow the TIU and Command Base to communicate. A standard DB-9 cable will not work in this application.
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DCS Command System User’s Guide
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