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Control.
Although every care has been taken to ensure that the information in this
document is accurate and up to date, Mark Roberts Motion Control
continuously strives to improve their products and may make changes to
the hardware, firmware, and software described in this document. Mark
Roberts Motion Control therefore cannot be held responsible for any
error or omission in this document.
All product names mentioned herein are the trademarks or registered
trademarks of their respective owners.
Contact information
Mark Roberts Motion Control Ltd.
Unit 3, South East Studios
Blindley Heath
Surrey
RH7 6JP
United Kingdom
Telephone: +44 (0) 1342 838000
E-mail:info@mrmoco.com (sales and general enquiries)
Index of menu options................................................. 80
Index ............................................................................ 82
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LFP Quick Start GuideLFPQuick Start Guide
Chapter 1 Quick start
Safety
•Do not use around flammable gas. All electrical equipment can
generate sparks that can ignite flammable gas.
•Heads have powerful motors that can pinch, so take care not to
get your hands trapped in the head or cabling.
•Keep the equipment dry. The system has not been made
weatherproof. Do not use with wet hands.
•Keep cables tidy. Use cable ties to keep them out of harm’s way.
If you have a head with slip rings then make use of them; avoid
running any cables between the base and the rotating head or
camera.
Overview
Thank you for using the Large Format Panel (LFP) camera head
controller from Mark Roberts Motion Control (MRMC). You can use the
LFP as a standalone controller attached to an MRMC camera head. The
LFP is a robust controller designed for day-in, day-out use in professional
studio and Outside Broadcast environments.
The two-handed controls on the LFP controller give you precise,
ergonomic, real-time control of the camera direction (pan, tilt, and roll),
position (if on a rail) and camera functions (focus, zoom, and iris). You
can also plug additional controls into the LFP such as focus and zoom
lens controls, and pan bars.
The controller includes the following features:
•Record and Playback of static camera positions - You can store
up to eight static head “preset” positions (including lens
settings) and go to any preset position at the touch of a button.
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LFP Quick Start Guide
•Record and Playback of moves, including camera
synchronization - You can create, store, play back, and modify
up to 174 axis-minutes of head movements, including lens
control movements.
•A-B moves – To define start and end points and automatically
create a smooth move between them.
•Time-lapse Playback – to record a move at normal speed and
play it back slowly in stop-frame or slow motion mode.
•Back-Pan – You can set up the pan axis to automatically
compensate for rotation axis movement to keep the camera on
target.
•Soft-limits – to limit the movement ranges of the axes
•Velocity limits – to ensure axes do not trip
•Acceleration limits – to give smooth movement
•Lens axis control – to give absolute position control when
required
•Standard axis control – to give relative position control when
required
•Control scaling – to allow fine adjustment or a fast response
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24V5A
ETHERNET
POWER IN
3-hole plug,
24 Volts DC
Put the BOOT MODE switch to Up position.
Attach the power cables last.
Example head: AFC
The head and controller
both use the same type of
power supply brick.
See also Back panel and accessories on page 70.
Connecting the cables
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Hint
It is recommended that you do not use the POWER OUT socket on
the LFP to power the head if you are using an Ethernet connection to
the head. If you do so then powering up the LFP will simultaneously
power up the head, and in this instance powering up two Ethernet
devices at the same time on the same network can cause
communication problems between them.
Powering up and loading the head
There is no power switch on the LFP; the power is on whenever the
24-volt power supply is attached and live. Similarly, there is normally no
power switch on MRMC camera heads; the power is on whenever the
head has a 24-volt power supply that is live.
1.Attach the power cables to the head and the LFP after you have
attached all the other cables. Make sure the relevant indicators light
up; for example, the power indicator LEDs on all 24Volt power
supply bricks ( ), and the power indicator LED on the head
( ).
Hint
If you are using an Ethernet connection between the controller
and the head it is recommended that you power up the head
first and the controller last, as powering up two devices
simultaneously on the same network can cause communication
problems.
If you are using a Serial connection to the head you must power
up the controller first and the head last.
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LFP Quick Start Guide
Hint
Do not touch the Joystick control when the controller is
starting up. Within the first second of start-up, the controller
uses the centre (resting) position of the Joystick as the zero
calibration point, and any Joystick movement or offset during
this time will result in the head moving later when no one is
touching the Joystick.
When the LFP has power, its screen displays a prompt similar to the
following:
(C) MRMC 2016
MSA-21 v6.14.
PRESS SELECT TO
LOAD QUAD ETHER II
The last line of the prompt tells you which operating system will be
loaded into the head - in this example
QUAD ETHER II. Each LFP is
configured at the factory for a specific head, and contains the
operating system for that head.
If this prompt does not appear then check that the position of the
BOOT MODE switch on the LFP is in the Normal (Up) position for
stand-along operation, then remove and re-attach the power cables.
2.Press the SELECT knob to load the operating system into the head.
This is called “loading the head”.
If the load is successful, the screen on the LFP displays a message similar
to the following, and you will be able to move the head with the joystick:
ETHERNET MODE
CAM FPS: 0.00
If you get a message similar to any of the following, see Troubleshooting on
page 53:
HEAD DID NOT LOAD
HEAD NOT LOADED
LOAD FAIL
FAILED TO LOAD HEAD
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Focus
Camera head
direction and
position joystick
Wide angle zoom
Telephoto zoom
Playback speedHead movement speed
Screen for messages and menus
SELECT menu controls: Rotate to
scroll, press to set, BACK to return.
RECORD or PLAY
preset positions
when in Broadcast
mode
Eight PRESETS for recording and playing back
static camera positions when in Broadcast mode,
and playing back moves when in Film mode.
Turning off the LFP and head
As there is no power switch on the LFP or head, to turn these off you
simply remove the power cable. All MRMC controllers and heads have
robust electronics that are designed to withstand the rigours of
connection and disconnection to live power cables.
You can leave the other cables plugged in if you want.
The LFP controls
On the LFP the rotation of the joystick is typically assigned to Roll or lens
focus, if such a facility is available.
Note that the physical effects of most controls are adjustable in the menu,
in terms of the limit (range) of motion, direction, speed, damping
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LFP Quick Start Guide
(smoothing of jerkiness in the controls), input exponential and scale
(sensitivity).
The LFP has two main modes of operation:
•Broadcast mode, in which you can store and recall static
camera positions. This is described in Chapter 2.
•Film mode, in which you can store and recall dynamic camera
movements. This is described in Chapter 3.
To change modes you use the menu option
CHANGE MODE.
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Setting the control directions
In the LFP you need to specify the directions of the focus, zoom and
joystick controls for your particular head, lens gearing attachments, and
preference. For example, some people prefer the camera to point upward
when the joystick is pulled back, while others prefer the opposite logic
whereby pushing forward (“up”) on the joystick targets the camera
upward in the scene. To set the control directions you use the procedure
below.
1.On the LFP, use the SELECT knob (rotate and press) to choose the
menu sequence:
SET DIRECTION (if you are in Broadcast mode)
or...
GENERAL SETUP > SET DIRECTION (if you are in Film mode)
2.Set each sub-option to
FWD (forward) or REV (reverse) as you prefer.
Test each control after you set it.
Menu optionDescription
JOY HORIZ
JOY VERT
JOY ROTATE
FOCUS CON
ZOOM CON
Joystick controls - three directions
Focus control.
Zoom control. Make sure the T on the
LFP zoom control zooms in, and the
W zooms out.
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Menu optionDescription
FOCUS AUX
Auxiliary focus control plugged
into the LFP.
ZOOM AUX
Auxiliary zoom control plugged
into the LFP.
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Hint
If you are using a lens with
external Lens Control Motors
(LCMs), you need to make
sure that the LFP controls
move the focus, zoom, and iris
rings in the correct direction,
before you zero the axes. Refer
to Zeroing lens axes with external Lens Control Motors
on page 64.
Zeroing the axes
At the beginning of each session, right after loading the head, you need to
zero the axes. This defines a base position at which all head positions and
lens settings are set to zero (0) in the LFP. All limits, lens controls, preset
positions, and moves that are stored in the LFP are measured relative to
this base position. The zero points themselves are not stored in the head
or lens when the power is off, so you need to define them at the start of
each session, by zeroing the axes.
You can zero the axes in two ways, depending on how you want to
calibrate the head direction:
•Zero the axes manually - you use the controls to point the
camera in the direction that you want to use as the zero
position for the head axes. See Zeroing the axes manually on
page 11.
•Zero the axes by homing - the LFP automatically moves the
head to its “home” position, and uses that position as the zero
position. The “home” position is the head’s centre of motion, as
determined by the limit sensors built into the head hardware.
You can only use this method if your head has a homing
facility and your LFP is in Film mode. See Zeroing the axes by homing on page 12.
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LFP Quick Start Guide
Zeroing the axes manually
1.If you have a serial lens with internal motors for the focus, zoom,
and iris then you can skip this step.
If you have a lens with external motors, set the focus to infinity (∞),
zoom to wide-angle (zoomed out all the way), and iris/aperture to
wide open. Do this either with the LFP controls or by moving the
gears by hand. Also see Zeroing lens axes with external Lens Control
Motors on page 64.
2.Use the controls to point the camera head in the direction that you
want to use as the zero position for the head axes. (If the head is on
rails, also use the controls to move to the zero rail position that you
want to use).
Hint
Some methods for finding a useful zero position are, in order of
increasing accuracy and repeatability:
•Use the controls to point the camera straight ahead.
•Use the controls to point the camera at a small object in
the field of view that is easy to find again in subsequent
sessions, such as the corner of a ceiling or desk.
•Zoom in on the object and centre it in the field of view
(but remember to zoom all the way out again after
adjusting the direction so that your zoom axis will be
correctly zeroed.)
•If you are in Film mode you can use
LIMIT INPUTS to display information that tells you when
DIAGNOSE AXES >
an axis crosses its home position as you move the controls.
See page 52.
3.In the LFP menu, choose one of the following options:
DIRECT ZERO ALL (in Broadcast mode; this option is only available
if the Engineering menu option
set to
ZEROING.)
HOME AXIS > ZEROING METHOD is
or...
HOME AXES > DIRECT ZERO ALL (in Film mode).
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LFP Quick Start Guide
The LFP axes settings are now zeroed. Any stored limits, presets, and
moves are now operational.
Zeroing the axes by homing
Hint
If your head is in an underslung configuration
(hanging upside-down from its mount) then it is
recommended that you use the manual method
for zeroing the axes (see page 11) instead of the
automatic homing method. Depending on the
direction settings of the Tilt and Pan axes in the
controller, the automatic homing method might
pan or tilt the camera into a home orientation that is 180° from your
working target orientation, which can be potentially awkward or
risky for the attached cables and equipment.
You can only use this method if your head has a homing facility.
1.In the LFP menu, choose one of the following options:
HOME ALL AXES (if you are in Broadcast mode; this option is only
available if the Engineering menu option
METHOD is set to HOMING.)
HOME AXIS > ZEROING
or...
HOME AXES > ALL AXES (if you are in Film mode)
2.The menu panel on the LFP prompts you to move the lens controls
(focus, zoom, and iris as applicable) to their zero points:
IF USING LCMs FOCUS ON INFINITY, OPEN THE IRIS, ZOOM
OUT, AND PRESS SELECT
You can skip this step if you have a serial lens with internal motors
for the focus, zoom, and iris, or if all of your external Lens Control
Motors (LCMs) have homing enabled (that is, if the Engineering
menu option
HARD-LIMIT).
HOME AXES > SET HOME AXIS TYPE is set to
If you have any external Lens Control Motors that have homing
disabled (Engineering menu option
TYPE set to DIRECT) then you need to manually set the focus to
HOME AXES > SET HOME AXIS
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LFP Quick Start Guide
infinity (∞), zoom to wide-angle (zoomed out all the way), and
iris/aperture to wide open, as relevant for that axis. Do this either
with the LFP controls or by moving the gears by hand. Also see
Zeroing lens axes with external Lens Control Motors on page 64.
3.Press SELECT.
The head moves its axes to their home positions and all LFP axes settings
are zeroed. Any stored limits, presets, and moves are now operational.
Setting the soft limits
In order to prevent damage to cables and other equipment, you can set
limits to the range of physical travel of the head movement and lens
controls. This is especially important if you have a head without slip
rings, where cabling can get wrapped around the head, or if you have a
lens with external lens control motors where you need to limit the travel
of the lens axes.
Before the limits can be set or applied you need to zero the axes as
described in page 10.
Hint
The soft limits apply to any live motions that you perform with the
LFP controls, and to any existing positions and moves that you have
recorded previously. If you tighten the limits or zero the axes in a
different place, any existing position or move that now extends
outside a limit will be restrained; it will only go as far as the limit
allows.
If an axis is outside its soft limit then you will only be able to move
the axis towards the nearest soft limit.
1.Choose one of the following menu options:
SET SOFT LIMITS (in Broadcast mode)
or...
GENERAL SETUP > SET SOFT LIMITS (in Film mode:).
2.The menu shows the current soft limits. For example:
The numbers in the menu options refer to physical positions of the
head or lens axes, relative to the zero point that was set earlier.
3.Set the
MAX and MIN limits that you want. For example to set the pan
limits:
3.1 Make sure the
3.2 Scroll to the
The
PAN MAX number in the menu now shows the current pan
position of the head (for example
PAN SL option is set to ENABLED.
PAN MAX option and press SELECT.
31896), which is updated
continuously as you pan the head.
3.3 Use the joystick to pan the head so that the
PAN MAX number
in the menu goes toward higher numbers (more positive
numbers). Stop where you want this end of the physical pan
limit of the head to be.
3.4 Press
3.5 Scroll to the
SELECT. You have now set the pan maximum limit.
PAN MIN option and press SELECT.
3.6 Use the joystick to pan the head in the other direction, so that
the
PAN MIN number in the menu goes toward lower numbers
(or more negative numbers). Stop where you want this end of
the physical pan limit of the head to be.
3.7 Press
SELECT. You have now set the pan minimum limit.
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4.Repeat step 3 for the head tilt and position (if on a rail), and for the
lens controls (focus, zoom, and iris as applicable).
Hint
You can turn off the limits for one or more axes. For example if you
have an Ulti-head or AFC head with slip rings and you want to make
use of the 360 degree pan capability, set
PAN SL to DISABLED.
For the lens controls you only set the
MAX limit, as the MIN limit will
have already been set to zero when you zeroed the axes.
For all axes,
MAX must be greater (more positive) than MIN. If this is
not possible for a particular axis (for example, if focussing closer puts
that axis into negative values) then it means that the axis values are
increasing in the wrong direction for that axis, on your particular rig.
To fix this problem see Zeroing lens axes with external Lens Control Motors on page 64.
Session summary
After you have initially set up the system for your particular camera lens
and preferences, subsequent sessions take less time to set up, especially if
you have not disconnected control cables or moved sites. For subsequent
sessions at the same site you typically need to do the following at the start
of every session.
1.Attach the power cables to the head and LFP.
2.Load the head (page 4).
3.Zero the axes (page 10).
If you have moved sites you will need to connect the control cables before
the power cables, and then set new soft limits after you have zeroed the
axes (page 13).
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Once in Broadcast mode you
record, use, and modify presets
by using the RECORD, PLAY,
and PRESETS buttons. No
menu is required.
LFP Quick Start GuideLFPQuick Start Guide
Chapter 2 Using Broadcast mode to record
and re-use static camera positions
About Broadcast mode
In Broadcast mode you can record the current head direction and
position (if on rails), and lens focus, zoom, and iris settings as a single
“preset”, and then return to that preset later at the touch of a button.
You can record up to eight presets, and the LFP remembers them even if
you power off, and even if you change modes and then come back to
Broadcast mode. To go into Broadcast mode:
♦In the LFP menu choose
CHANGE MODE > BROADCAST MODE.
Recording a preset
1.In Broadcast mode, press the RECORD button.
The panel shows that you are now in Record mode:
SHOTBOX RECORD.
2.If you haven’t done so already, use the LFP controls to go to the head
direction and position, and lens focus, zoom, and iris settings that
you want to record.
3.Press one of the eight white PRESETS buttons.
The current settings are stored to that PRESETS button.
4.Repeat steps 2 and 3 to record additional presets if you want, using a
different PRESETS button for each position.
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As long as you stay in Record mode (panel showing
SHOTBOX RECORD),
pressing one of the white PRESETS buttons will store the current settings
to that button, overwriting the previous settings for that button.
Using a preset
1.In Broadcast mode, press the PLAY button.
The panel shows that you are now in Playback mode:
SHOTBOX PLAYBACK.
2.Press one of the white PRESETS buttons.
The head and lens go to the settings that are stored under
that button.
3.Repeat step 2 to go to any other presets that you want.
As long as you stay in Playback mode (panel showing
PLAYBACK
), pressing one of the white PRESETS buttons will go to that
combination of head position and lens settings.
Hint
You do not need to wait until the head finishes going to a
preset position in order to go to another one. For example, if
you press the wrong PRESETS button by mistake during a
broadcast you can rectify it by immediately pressing the correct one.
Pressing any PRESETS button in Playback mode instantly aborts any
current action and goes to the new preset selection.
SHOTBOX
To immediately stop the head and abort the current action
without going to another preset, press the BACK button.
Modifying a preset
1.Press PLAY then the PRESETS button for the position
you want to modify.
2.When the head arrives at the preset position, use the
Joystick and lens controls to fine-tune the settings the way you want.
3.Press RECORD then press the samePRESETS button
again.
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The new fine-tuned settings overwrite the previous settings for that
button.
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Once in Film mode you record, play, and
modify moves by using the menu.
You can also assign existing moves to the
PRESETS buttons, and then play the
moves with the buttons. See page 35.
LFP Quick Start GuideLFPQuick Start Guide
Chapter 3 Using Film mode to record and
play back camera movements
About Film mode
In Film mode you can record the movements of the head and changes to
the lens focus, zoom, and iris settings as a single “move”, a n d t h e n p l a y
that move again later.
In addition to recording live moves, you can define a move by defining its
start and end points (including lens settings and other parameters), and
the LFP can generate the move by interpolating between the points.
There is no practical limit on the number of moves you can store,
although there is a total time limit of 174 axis minutes. For example, if
you record the movements of 4 axes simultaneously, the total time storage
capacity is about 43 minutes.
The LFP remembers the stored moves even if you power off, and even if
you change modes and then come back to Film mode. To go into Film
mode:
♦In the LFP menu choose
CHANGE MODE > FILM MODE.
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Using the Emergency Stop button
Some variants of the LFP are supplied with an E STOP (Emergency Stop)
button.
♦Pressing the E STOP button once stops all playback
immediately, disables all controls on the LFP, and makes the
head hold its current position.
♦Pressing the E STOP button again also cuts power to the head (to
stop a runaway head), so will cause the head to droop if it is in a
position that is affected by gravity.
The following message is displayed:
E-STOP DROPPED
PRESS BACK AND
E-STOP TO RE-ENABLE
To recover from an Emergency stop:
♦Press the E STOP and BACK buttons simultaneously and release,
then press the BACK button again by itself.
After you recover from a single-press E-Stop your axes retain their zero
setting so you do not need to re-zero them.
After you recover from a double-press E-Stop your axes encoders will
have lost position so you will need to re-zero them.
Specifying the camera settings
Before recording and playing back moves, you need to specify how the
LFP will trigger the video camera to start and stop recording, along with
other camera parameters. To do this:
♦In Film mode, choose menu option
options suitable for your camera.
The following is a summary of the important options:
•
FPS - Frames Per Second at which the camera is running.
•
LPF - Lines Per Frame. The number of encoder lines (servo
motor) or steps (Stepper motor) that are required when the
camera motor rotates in order to expose 1 frame.
CAMERA SETUP and specify the
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LFP Quick Start Guide
•The
ENABLE setting controls how the LFP triggers the camera
when you play back a move. Possible settings are:
–
MOMENTARY - This option only applies to
controllers that have a separate CAMERA trigger
button, such as the MSA-20 Handwheels, Joystick
Controller, and Mini MSA. The camera is not triggered
during playback, and you take manual control of the
camera trigger instead. The controller generates a
continuous high camera trigger signal when you depress
and hold the CAMERA trigger button, and stops when
you release the button, whether or not playback is in
progress.
–
TIME-LAPSE - used only for time-lapse playback. A
camera trigger pulse is generated at the start of each
frame (see page 31).
–
PULSE - At the start of playback the controller sends a
brief signal to turn on the camera. During playback no
further camera trigger signal is sent; the camera keeps
running. At the end of playback the controller sends a
brief camera trigger signal to turn off the camera.
–
CONTINUOUS - At the start of playback the controller
starts sending a continuous high signal to turn on the
camera. During playback the controller keeps sending the
continuous high signal and the camera keeps running. At
the end of playback the controller stops the signal, to turn
off the camera.
Hint
For
MOMENTARY, PULSE, and CONTINUOUS settings, if a
bloop light is connected to the system (see page 73) the
light will flash at the start of move playback.
For
TIME-LAPSE mode it is assumed that you won’t have a
bloop light, but you might have an auto-focus cable
attached to the same output pins (see page 73). An
auto-focus signal is generated whenever the camera
trigger signal is generated.
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•The
CAM SYNC setting specifies where the controller should
look to find the synchronisation (“sync”) signal. This signal is
used to control how the movement of the head is synchronised
to the camera frames so that repeat passes match, frame for
frame. This signal usually comes from the camera, but can also
come from a separate “genlock” sync generator, and is used to
synchronise the movement of the head with the video frames
so that multi-pass shots match, frame-for-frame.
–
INTERNAL - (Not operational in this version.)
–
MSA GPI 1 - the controller expects the sync signal to
come in through the General Purpose Input connector.
This does not apply to the LFP.
–
MSA VIDEO - (Not operational in this version.)
–
HEAD - the controller expects the sync signal to come in
via the head, through one of the following connectors:
Trigger In (pin 3) on the TRIGGER connector, on an AFC
head that has the optional BCST70 panel or on any head
with a Quad-box or Octo-box (SFH-30 head or SFH-50).
GPI1 In (pin 10, Trigger In 1) on the CAM ACC (Camera
Accessory) connector on any head with an Ulti-box
(SFH-50 head or Ulti-head).
–
DISABLED - no synchronisation. Record and playback
starts without waiting for a sync pulse from the camera.
If you specify
MSA GPI 1 or HEAD, recording or
playback of a move will not begin until the controller
detects an incoming sync signal through the specified
connection. That is, you must start the camera manually to
initiate recording or execution of the move.
•
SYNC TIMEOUT - The number of seconds that the controller
will wait to receive a sync pulse at the start of the move. If no
sync pulse is received in this time then the move will not start
and the message
CAM SYNC FAILED is displayed.
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Hint
All synchronization sources are rising-edge triggered. For
information on how the sync facility interacts with playback,
camera triggering, and bloop light triggering, see Summary of playback events on page 30.
Creating a move by defining start and end points
1.In Film mode, choose menu option REC-PLAY AXES > A->B
WAYPOINT MOVE > SET POSITIONS > POS A:STORE CURRNT?.
2.Move the head to the starting point of the move, and set the lens
controls the way you want.
3.Press SELECT.
The starting point is now stored:
POS A:STORED
4.Scroll to
POS B: NOT STORED and press SELECT.
5.Move the head to the end point of the move, and set the lens
controls the way you want.
6.Press SELECT.
The end point is now stored:
POS B:STORED
7.Press BACK, then use option
SECONDS, to set amount of time that you want the move to take, in
SET MOVE DURATION > MOVE
seconds.
8.Press BACK then use option
SET A->B FAIRINGS > UP FAIRING
to set the acceleration for the start of the move. For example, a value
of 25% means that the head will use the first 25% of the movement
to accelerate from 0 to the move’s full speed.
9.Use the option
DOWN FAIRING to set the deceleration for the end of
the move. For example, a value of 25% means that the head will use
the last 25% of the move to slow from the move’s full speed to 0.
10. Press BACK then use option
GENERATE A->B MOVE (pressing
SELECT again if prompted) to create the move.
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LFP Quick Start Guide
The move is automatically assigned a move number for
identification and stored in the LFP. For example:
A->B MOVE GENERATED
PROGRESS: 100%
MOVE #8
11. Press BACK then test the move by using the following sequence:
11.1
RUN GENERATED MOVE > PLAYBACK SAME SPEED.
11.2 When the panel displays
READY TO GOTO, press SELECT to go
to the start position of the move. (When moving to the start
position, the panel displays
11.3 When the panel displays
PERFORMING GOTO.)
READY TO SHOOT, press SELECT to
begin playing the move. (When playing a move, the panel
displays
SHOOTING.)
Hint
If the LFP is set to wait for a sync signal (
SYNC, see page 22) then the controller displays the message
AWAITING CAM SYNC and playback of the move will not start
CAMERA SETUP > CAM
until a sync pulse is received from the specified sync source. If
you are using a sync source from the camera you must also start
the camera to start playback.
The message
received within the time that you specified in
SYNC TIMEOUT.
CAM SYNC FAILED appears if no sync signal is
CAMERA SETUP >
If necessary, you can stop a move at any time by using the BACK button.
To modify the move, see Modifying a move on page 33.
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LFP Quick Start Guide
Creating a move by live recording
1.In Film mode, choose menu option REC-PLAY AXES > RECORD.
2.Use
SELECT REC AXES to select which axes you want to include in
the recording. Each axis can have one of the following values:
•
LEARN - (not operational in the LFP.)
•
LIVE - This axis will not be recorded, although you can still
move it with the controls during both recording and playback.
•
RECORD - This axis will be recorded. (The default setting)
•
IGNORE - This axis will not be recorded. During playback this
axis will hold its position and you will not be able to move it
with the controls.
If an axis is
UNASSIGNED then there is no control mapped to it; it
will not be recorded as you will not be able to move it with the
controls.
3.Press BACK, then choose menu option
The panel shows
NOT RECORDING, along with the ID number of the
RECORD.
move about to be recorded, and the recording time left. For
example:
MOVE #1
TIME LEFT: 00:43:26
4.Move the head and lens controls to the start positions of the move.
5.Press SELECT to start the recording.
Hint
If the LFP is set to wait for a sync signal (
SETUP > CAM SYNC, see page 22) then the controller
displays the message
AWAITING CAM SYNC and
CAMERA
recording will not start until a sync pulse is received from the
specified sync source. If you are using a sync source from the
camera you must start the camera to start recording.
The message
received within the time that you specified in
6.Move the controls to make the motion that you want to record.
The
TIME LEFT amount decreases as you record.
7.When you have finished the move, press SELECT which stops
recording and saves the move.
The panel shows
NOT RECORDING, along with the ID number of the
next move to be recorded, if you choose to do so.
8.If you want to record another move, repeat steps 4 to 7. Otherwise
press BACK twice then
PLAYBACK > PLAYBACK SAME SPEED to play
the move.
If you press the BACK button while recording a move, the recording is
aborted. You are returned to the
REC-PLAY AXES menu and the move is
not stored.
Playing back a move - simple method
Hint
In the context of the LFP and this manual, the term “Playback”
refers only to the move that is being played by the LFP. The camera
itself is either broadcasting or recording pictures or video, while the
LFP is “playing back” its move.
1.In Film mode, choose menu option REC-PLAY AXES > PLAYBACK >
SELECT PLAY MOVE.
2.Use the SELECT knob to choose which move you want to play. For
example, move #7:
3.Press BACK then
4.When the panel displays
the start position of the move. (When moving to the start position,
the panel displays
PLAYBACK SAME SPEED.
READY TO GOTO, press SELECT to go to
PERFORMING GOTO.)
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LFP Quick Start Guide
5.When the panel displays
READY TO SHOOT, press SELECT to begin
playing the move. (When playing a move, the panel displays
SHOOTING.)
Hint
If the LFP is set to wait for a sync signal (
SETUP > CAM SYNC, see page 22) then the controller
displays the message
AWAITING CAM SYNC and
CAMERA
playback of the move will not start until a sync pulse is received
from the specified sync source. If you are using a sync source
from the camera you must start the camera to start playback.
The message
received within the time that you specified in
SYNC TIMEOUT.
CAM SYNC FAILED appears if no sync signal is
CAMERA SETUP >
If necessary, you can stop a move at any time by using the BACK button.
1.In Film mode, choose menu option REC-PLAY AXES > PLAYBACK >
SELECT PLAY MOVE.
2.Use the SELECT knob to choose which move you want to play. For
example, move #7:
3.Press BACK then
•
REPEATS: the number of times you want the move to be
played back. A setting of
PLAY OPTIONS to specify the options you want:
INFINITE will replay the move
continuously until you press BACK to stop it.
•
REC.SPEED: the speed of the camera (frames per second) used
when the move was recorded. This number affects the
playback speed, which is also related to the number of frames
per second that is specified in the menu option
SETUP > FPS. For example, for a move originally defined as a
10-second move:
REC-PLAY AXES >
PLAYBACK >
PLAY OPTIONS >
REC.SPEED
CAMERA SETUP >
FPS
252510
10254
251025
101010
10520
CAMERA
Actual playback time
(seconds)
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LFP Quick Start Guide
Hint
You can think of the
REC.SPEED (first column) as the original
number of frames per second that the move was designed for
when recording the move, and the
FPS (second column) as the
number of frames per second that the camera is actually using
when the move is played back. If these are different, the LFP
will automatically adjust the speed of the playback a
proportionate amount so that the overall move still contains the
same number of frames, taken at exactly the same head
positions and lens settings.
4.Press BACK then
5.When the panel displays
PLAYBACK ANY SPEED.
READY TO GOTO, press SELECT to go to
the start position of the move. (When moving to the start, the panel
displays
6.When the panel displays
PERFORMING GOTO.)
READY TO SHOOT, press SELECT to begin
playing the move. (When playing a move, the panel displays
SHOOTING.)
Hint
If the LFP is set to wait for a sync signal (
SETUP > CAM SYNC, see page 22) then the controller
displays the message
AWAITING CAM SYNC and
CAMERA
playback of the move will not start until a sync pulse is received
from the specified sync source. If you are using a sync source
from the camera you must start the camera to start playback.
The message
received within the time that you specified in
SYNC TIMEOUT.
CAM SYNC FAILED appears if no sync signal is
CAMERA SETUP >
If necessary, you can stop a move at any time by using the BACK button.
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Summary of playback events
If camera sync is disabled (page 22), the sequence of events when you try
to play a move is as follows:
1.
READY TO GOTO
2.SELECT
3.
PERFORMING GOTO
4.
READY TO SHOOT
5.SELECT
6.
SHOOTING (Controller simultaneously starts the move, sends a
camera trigger signal, and sends a bloop trigger signal.)
If camera sync is enabled (page 22), the sequence of events when you try
to play a move is as follows:
1.
READY TO GOTO
2.SELECT
3.
PERFORMING GOTO
4.
READY TO SHOOT
5.SELECT
6.
AWAITING CAM SYNC
7.Controller automatically sends a camera trigger signal
8.Camera starts
9.Controller receives sync signal from the camera or other sync
generator
10.
SHOOTING (Controller simultaneously starts the move and sends a
When you play back a move on the LFP using the time-lapse facility, the
head and lens perform the same motions as during normal playback, but
the LFP sends a camera trigger pulse to take a frame (single exposure) at
regular time intervals along the way. The resulting camera exposures can
then be played back later as a video which gives the illusion of
compressed time, where slow events occur quickly on the screen.
The controller also sends an auto-focus trigger pulse when it sends a
camera trigger pulse. For technical details, see Camera trigger out on page
73 and Auto-focus and bloop trigger out on page 73.
1.In Film mode, choose menu option
2.Change the
ENABLE option to TIME-LAPSE. This sends a trigger to
CAMERA SETUP.
the camera at the start of each frame during time-lapse playback.
3.Press BACK then
PLAY MOVE
REC-PLAY AXES > TIME LAPSE > SELECT TL
.
4.Use the SELECT knob to choose which move you want to play. For
example, move #7:
5.Press BACK then
•
FRAMES: the total number of exposures you want the camera
TL OPTIONS to specify the options you want:
to take during the move.
•
FRAME TIME: the number of seconds between exposures.
(
FRAMES × FRAME TIME = total time to execute the move.) The
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10101010
Time
Start
(Trigger)
Tr ig g e r
Tr ig g e rTr ig g e r
Tr ig ge r
Countdown
403020100
following example uses
FRAMES: 4, FRAME TIME: 10, giving
a total playback time of 40 seconds.
Note that because the controller takes frames at both the start
and end of the move, it actually takes a total of
frames, so 5 total frames in the above
This makes it easy to calculate the total time as
FRAME TIME.
•
TYPE: One of:
–
SLOW-MOTION - the head and lens settings don’t stop
FRAMES: 4 example.
FRAMES+1
FRAMES ×
during the exposures. The move is played as one
continuous motion, and the camera is triggered at the
correct points along the way.
–
STOP-FRAME - the head and lens axes stop just before
triggering each exposure. The head and lens axes
essentially perform a go-to at each frame, then stop and
hold position while the frame is exposed. If you choose
this option, the LFP also calculates and displays a
FRAME value. The FRAME TIME that you specify above
must be larger than this value so that the axes have
enough time to accelerate, move, decelerate, and stop
between exposures.
MIN
In the above example, the slow motion and stop-frame
playback would each take 40 seconds of total running time.
The stop-frame would execute the move in four distinct
motions, each of which would come to a stop just as the trigger
point is reached.
the start position of the move. (When moving to the start, the panel
displays
8.When the panel displays
PERFORMING GOTO.)
READY TO SHOOT, press SELECT to begin
playing the move. (When playing a move, the panel displays
SHOOTING.)
If necessary, you can stop a move at any time by using the BACK button.
Modifying a move
To modify a move you play it back in a special way, replacing one or more
of the axes with live controls. The original move remains unchanged in
the LFP and the modified move is stored as a complete new move. You
typically use this facility to manually correct a lens setting, such as focus.
1.In Film mode, choose menu option
SELECT PLAY MOVE.
2.Use the SELECT knob to choose which move you want to modify.
For example, move #7:
REC-PLAY AXES > MODIFY >
3.Press BACK then
4.Choose which axis you want to modify by changing its setting to
MODIFY. For example:
FOCUS: MODIFY
Make sure that any recorded axis motions that you want to keep are
set to
If any axes are using
can keep the original status or change it to
the new recording. Once an axis is included in the recording you
cannot modify its status back to
5.Press BACK then
SELECT MOD AXES.
PLAY.
LIVE or IGNORE status in the move then you
MODIFY to include it in
LIVE or IGNORE.
RECORD MOD.
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LFP Quick Start Guide
6.When the panel displays
READY TO GOTO, press SELECT to go to
the start position of the move. (When moving to the start, the panel
displays
PERFORMING GOTO.)
The panel also displays the ID number of the move that you are
modifying, the ID number of the modified move that will be
created, and the total time of the move. For example:
PLAY #7, REC #9
TIME LEFT: 00:00:06
7.When the panel displays
READY TO SHOOT, press SELECT to begin
playing the move. (When playing a move, the panel displays
SHOOTING.)
Hint
If the LFP is set to wait for a sync signal (
SETUP > CAM SYNC, see page 22) then the controller
displays the message
AWAITING CAM SYNC and
CAMERA
playback of the move will not start until a sync pulse is received
from the specified sync source. If you are using a sync source
from the camera you must start the camera to start playback.
The message
received within the time that you specified in
SYNC TIMEOUT.
CAM SYNC FAILED appears if no sync signal is
CAMERA SETUP >
8.As the move plays, use the live controls to move the selected axis the
way you want. Concentrate only on that axis; the others will be
insensitive to the controls.
When the move finishes it is automatically stored with your
modification and you can immediately create another modified
move, in case your previous modification wasn’t quite perfect.
READY TO GOTO
PLAY #9, MOD #10
TIME LEFT: 00:00:06
9.If you want to do another take, press SELECT and repeat steps 7 to 8.
Otherwise press BACK twice then
SPEED to check the final modified move.
PLAYBACK > PLAYBACK SAME
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Assigning moves to the Preset buttons
If you assign an existing move to one of the eight white PRESETS buttons
you can play the move by pressing the button. This is equivalent to using
the menu option
SPEED.
REC-PLAY AXES > PLAYBACK > PLAYBACK SAME
1.In Film mode, choose menu option
PRESETS&MOVES.
REC-PLAY AXES > PAIR
2.Use the menu to pair up any of the first eight listed Presets with an
existing move that you have created. In this example Preset buttons
1 and 2 will trigger moves 7 and 6:
3.When you have assigned all the moves you want, press BACK to
return to the top-level menu.
Playing a move with a Preset button
1.In Film mode, press one of the eight white PRESETS buttons
that you have assigned to a move.
The head immediately goes to the start of the move.
2.Press SELECT to start the move.
Hint
If the LFP is set to wait for a sync signal (
SYNC, see page 22) then the controller displays the message
AWAITING CAM SYNC and playback of the move will not start
until a sync pulse is received from the specified sync source. If
you are using a sync source from the camera you must start the
camera to start playback.
After the move finishes you can press SELECT to return to the start of the
move for another replay, or press another PRESETS button.
Deleting a move
1.In Film mode, choose menu option REC-PLAY AXES > DELETE >
DELETE MOVES.
2.In the panel, select all the moves that you want to delete:
3.Scroll to the
HOLD SEL HERE 2 DEL option at the top of the list
and press SELECT.
The moves are deleted, and system memory is rearranged to provide the
maximum amount of free space for recording more moves. If a large
amount of memory has been used up then the delete process may take
some time to complete (worst case is 1minute 22 seconds).
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LFP Quick Start GuideLFPQuick Start Guide
Chapter 4 Speed controls
The following is a summary of the controls that have an effect on the
speed of the rig.
•SPEED knob on the LFP.
This controls the general speed of the head movement when
using manual controls. It has no effect on playback speed, and
no effect on the lens controls (focus, zoom, or iris).
•Scaling of controls
SET INPUT SCALE % in Broadcast mode, or
GENERAL SETUP > SET INPUT SCALE % in Film mode.
The amount of scaling to be applied to each control, entered as
a percentage of the maximum that the control is capable of.
•Scaling of axes
GENERAL SETUP>SET SCALES in Film mode.
The amount of scaling to be applied to the axes. To
automatically calculate the scale so the axis range matches the
range of a FIZ pot controller, see page 68.
•Damping
SET DAMPING % in Broadcast mode, or
GENERAL SETUP > SET DAMPING % in Film mode
The amount of smoothing to be applied to the controls, in
order to filter out sudden movements and twitches.
•Maximum acceleration
SET MAX ACCEL % in Broadcast mode, or
GENERAL SETUP > SET MAX ACCEL % in Film mode.
The maximum allowed acceleration of the axes, as a percentage
of the maximum possible acceleration.
•Input exponential
SET INPUT EXP in Broadcast mode, or
GENERAL SETUP > SET INPUT EXP in Film mode.
The sensitivity gradient of the controls; that is, the relationship
between the amount that you move the control (such as the
joystick) and the resulting speed of the motion:
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LFP Quick Start Guide
Input controller movement
Output speed
- (Off)
LO
W
ME
D
HI
GH
Off (no exponential) = linear gradient.
The resulting speed is directly proportional to
how far you move the control.
High exponential.
The speed is extra
slow in the lower
half of the
controller
movement range,
but increases
dramatically in the
upper half.
•Zoom Related Speed
SET ZRS > ZRS SCALE in Broadcast mode, or
GENERAL SETUP > SET ZRS > ZRS SCALE in Film mode.
When you are zoomed in, the head automatically slows down
by an amount proportional to the zoom setting. You can adjust
this by using the menu option. The higher the number, the
greater the slowing effect. You can also specify:
–
SET ZRS > ZRS MASTER - Choose which axis to use as
the reference axis. You usually choose
–
SET ZRS > (Controls) - Choose which controls you want
to slow down, by changing
whichever controls have been assigned to Pan and Tilt,
such as
1 and PB 2).
JOY HORIZ and JOY VERT., or the Pan Bars (PB
•Feathering
GENERAL SETUP>SET FEATHERING in Film mode.
The maximum deceleration an axis is allowed to have as it
approaches a soft limit. The lower the feathering value, the
sooner the axis starts to slow down as it approaches its soft
ZOOM.
OFF to ON. You usually choose
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LFP Quick Start Guide
limit. The higher the value, the closer the axis gets to the soft
limit before it starts slowing down to come to a stop.
•Goto speed
SET GOTO SPEED % in Broadcast mode, or
GENERAL SETUP > SET GOTO SPEED % in Film mode.
The speed of the head when going to a preset position (in
Broadcast mode), or when going to the start of a move (in Film
mode). You set this as a percentage of the maximum axis
speed.
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LFP Quick Start GuideLFPQuick Start Guide
Appendix 1 Menu reference
The collection of menu options that are available on your controller
depends on which menu mode you are in: Broadcast, Film, or
Engineering. To change modes, use the menu option
controller remembers the current mode when you switch it off between
sessions. The options are summarised in the following sections:
•Broadcast mode on page 42
•Film mode on page 44
This Appendix describes the menu options in version MSA-21 6.14 of the
LFP firmware. The firmware version number is displayed on the screen
when you first power up the controller in Normal mode or Flair mode.
Caution
When you go into Engineering mode you are prompted for a
four-digit password (available from Mark Roberts support), as
applying the wrong settings here can stop the system from working.
You should only use Engineering mode if you are an experienced
user and have requirements that cannot be satisfied by using options
in the other two modes. Make a note of any changes that you make
so you can revert to the previous value if the system stops working.
Engineering mode is beyond the scope of this Quick Start Guide. If
you need this information please refer to the more comprehensive
User Guide for your controller.
CHANGE MODE. The
The names of the controls, as they appear in the menu, can vary
depending on which specific controller model you’ve got and how it has
been configured for accessories. For example, the LFP is typically set up
for the following controls:
JOY HORIZ (Joystick Horizontal)
JOY VERT (Joystick Vertical)
JOY ROTATE (Joystick Rotate)
FOCUS CON (Focus Control)
ZOOM CON (Zoom Control)
FOCUS AUX (Focus Auxiliary control)
ZOOM AUX (Zoom Auxiliary control)
PB 1 (Pan Bars 1)
The menu listings in this section abbreviate the above list as “(Controls)”
instead of repeating the entire list each time.
The names of the axes, as they appear in the menu, can vary in how they
are assigned to the controls, depending on how the controller has been
configured for your particular head, requirements, and preferences. The
axes are typically:
PAN
TILT
ROLL
FOCUS
ZOOM
IRIS (Aperture)
The menu listings in this section abbreviate the above list as “(Axes)”
instead of repeating the entire list each time.
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Broadcast mode
Menu sequence
(Broadcast mode)
DIRECT ZERO ALL
or
HOME ALL AXES
SET SOFT
LIMITS
SET DIRECTION
SET INPUT EXP >
SET ZRS> ZRS MASTER
>
>
SL
(Axes)
MAX
MIN
(Controls) Set the direction in which the
(Controls) The sensitivity gradient of the
ZRS SCALE
(Controls) ON/
OFF
SET INPUT
SCALE %
(Controls) The amount of scaling to be
>
Description and
possible settings
Zero all axes at their current
position or their home position.
See page 10.
ENABLE
or DISABLE the limits
of travel for each axis, and
specify those limits. The
MAX
value must be larger (or more
positive) than the
MIN value.
See page 13.
controls operate.
See page 8.
FWD - Forward
OFF - Disable the control.
REV - Reverse
controls. See page 37.
- (Off)
LOW
MED
HIGH
Specify the parameters for the
Zoom-Related Speed facility,
whereby the head axes (usually
Pan and Tilt) automatically slow
down a proportionate amount
when you are zoomed in.
See page 38.
applied to the controls.
See page 37.
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Menu sequence
(Broadcast mode)
SET DAMPING % >
SET MAX ACCEL
%
SET GOTO
SPEED %
INPUT VALUES >
AXIS
POSITIONS
AUTO ENABLE>
CHANGE MODE> BROADCAST
(Controls) The amount of smoothing to be
(Axes) The maximum allowed
>
(Axes) The speed of the axes, as a
>
(Controls) The current values of the
(Axes) The current values of the axes,
>
(Axes) Automatically restart an axis if it
MODE
FILM MODE
ENGINEERING
MODE
Description and
possible settings
applied to the controls, to filter
out sudden jerks and twitches.
See page 37.
acceleration and deceleration.
See page 37.
percentage of maximum speed,
when going to a preset position
(in Broadcast mode), or when
going to the start of a move (in
Film mode).
See page 39.
controls, updated continuously
as you move the controls.
updated continuously as you
move the axes.
trips out, for example from
overheating, over-current, or
loss of position.
Change the operating mode.
Engineering mode requires you
to enter a four-digit password.
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Film mode
CAMERA
SETUP
Menu sequence
(Film mode)
FPS
>
LPF
ENABLE
CAM SYNC
SYNC
TIMEOUT
Description and
possible settings
Camera speed, in Frames Per Second.
See page 20.
Lines Per Frame for the servo or stepper
motors. See page 20.
The type of signal used to trigger the
camera during playback.
See page 21.
MOMENTARY
TIME-LAPSE
PULSE
CONTINUOUS
The connection to be used for the
incoming sync signal, used to
synchronise the movement of the head
with the camera.
See page 22.
INTERNAL
MSA GPI 1
MSA VIDEO
HEAD
DISABLED
The number of seconds to wait for the
synchronisation signal to start a move.
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LFP Quick Start Guide
GENERAL
SETUP
Menu sequence
(Film mode)
SET SOFT
LIMITS
>
SET SCALES
SET
DIRECTION
SET
FEATHERING
SET INPUT
SCALE %
SET MAX
ACCEL %
Description and
possible settings
SL
(Axes)
>
MAX
MIN
ENABLE
or DISABLE the
limits of travel for each
axis, and specify those
limits. The
MAX value
must be larger (or more
positive) than the
MIN
value.
See page 13.
>(Axes) SCL
The amount of scaling to
be applied to the axes.
See page 37.
(Controls) The direction in which
>
the controls operate.
See page 8.
FWD - Forward
OFF - Disabled.
REV - Reverse
(Axes) The maximum
>
deceleration an axis can
have as it approaches a
soft limit.
See page 39.
(Controls) The amount of scaling to
>
be applied to the
controls.
See page 37.
(Axes) The maximum allowed
>
acceleration and
deceleration.
See page 37.
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GENERAL
SETUP>
(continued)
Menu sequence
(Film mode)
SET GOTO
SPEED %
SET
DAMPING %
SET INPUT
EXP
SET ZRS>
Description and
possible settings
(Axes) The speed of the axes, as
>
a percentage of top
speed, when going to a
preset position (in
Broadcast mode), or
when going to the start
of a move (in Film
mode).
See page 39.
(Controls) The amount of
>
smoothing to be applied
to the controls, to filter
out sudden jerks and
twitches.
See page 37.
(Controls) The sensitivity
>
(exponential) gradient of
the controls.
See page 37.
- (Off)
LOW
MED
HIGH
ZRS MASTER Specify the parameters
ZRS SCALE
(Controls)
ON/OFF
for the Zoom-Related
Speed facility, whereby
the head axes (usually
pan and tilt)
automatically slow down
a proportionate amount
when you are zoomed in.
See page 38.
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LFP Quick Start Guide
GENERAL
SETUP>
(continued)
Menu sequence
(Film mode)
SET
BACK-PAN
SET AXIS
HOME SPEED
SET HOMING
POWER
Description and
possible settings
BP
>
PAN AXIS
BP AXIS
BP SCALE
Link two axes so that
when one rotates, the
other compensates to
keep the camera on
target.
For example with a head
mounted on a crane,
assign the crane’s
axis to the
the head’s
PAN AXIS. Rotating the
BP AXIS, and
PAN axis to the
crane would
automatically pan the
head to keep the camera
on target.
The link is one-way; you
can still move the Pan
axis with the controls but
this has no effect on the
Rotate axis.
BP SCALE prompts you
to move the axes to
different positions and
then automatically
calculates the scaling
required to keep the
camera on target.
(Axes) The speed used when
>
homing the axes, as a
percentage of top speed.
(Axes) The amount of motor
>
power to be used when
homing the axes, as a
percentage of maximum
power.
ROTATE
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LFP Quick Start Guide
HOME
AXES
Menu sequence
(Film mode)
ALL AXES
>
SELECT
AXIS
DIRECT
ZERO
DIRECT ZERO ALL
Description and
possible settings
Zero the axes
(Axes)
>
automatically, all at once
or one at a time, using
the homing facility if
your head has it.
See page 12.
(Axes) Zero the axes manually,
>
at their current position.
The menu displays the
status as each axis is
zeroed.
See page 11.
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RECPLAY
AXES
A->B
WAYPOINT
MOVE
>
Menu sequence
(Film mode)
SET
POSITIONS
>
SET MOVE
DURATION
SET A->B
FAIRINGS
GENERATE A->B MOVE
RUN
GENERATED
MOVE
POS A
>
POS B
MOVE
SECONDS
>
UP
FAIRING
>
DOWN
FAIRING
SELECT
PLAY
MOVE
>
PLAY
OPTIONS
PLAYBACK
SAME
SPEED
PLAYBACK
ANY
SPEED
SET
PLAYBACK
TRIGGE
Description and
possible settings
Create a move by
defining its start
and end points.
See page 23.
Test the move that
you created.
See page 24.
This only applies
to the MSA-20
>
Handwheels.
Trigger the s t a r t of
playback (and
subsequent
replays) by using
an external input
device plugged
into the GPIO 2
connector.
See page 50.
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RECPLAY
AXES >
(contin
ued)
Menu sequence
(Film mode)
RECORD> SELECT
REC AXES
RECORD
PLAYBACK > SELECT PLAY MOVE
PLAY
OPTIONS
PLAYBACK SAME SPEED
PLAYBACK ANY SPEED
SET
PLAYBACK
TRIGGE
(Axes) Select which axes
>
REPEATS
>
REC.
SPEED
INPUT:
TRIG1 =
>
GPI1
(pin 3)
TRIG2 =
GPI2
(pin 4)
TRIG3 =
GPI3
(pin 5)
TRIG4 =
GPI4
(pin 6)
MODIFY> SELECT PLAY MOVE
SELECT
MOD AXES
RECORD MOD
(Axes)
>
Description and
possible settings
you want to
include in the
recording.
See page 25.
Record a move.
See page 25.
Play back a move.
See page 26.
Play back a move
with extra options.
See page 28.
This only applies
to the MSA-20
Handwheels.
Trigger the s t a r t of
playback (and
subsequent
replays) by using
an external input
device plugged
into the GPIO 2
connector. You can
still use the
SELECT button to
trigger playback if
you want.
Create a new move
that is partially
based on an
existing move.
See page 33.
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RECPLAY
AXES >
(contin
ued)
Menu sequence
(Film mode)
TIMELAPSE
PAIR PRESETS&MOVES
DELETE> DELETE MOVES
SELECT TL PLAY MOVE
>
TL
OPTIONS
TL PLAYBACK
DELETE ALL MOVES
Description and
possible settings
Run a move as
FRAMES
>
FRAME
TIME
TYPE
normal but trigger
the camera at
regular time
intervals during
playback, instead
of just once at the
start of the move.
See page 31.
Assign recorded moves to the
PRESETS buttons. In Film
mode you can then play a
move by pressing the relevant
PRESETS button. (In
Broadcast mode the PRESETS
buttons still invoke static
camera positions).
See page 35.
Delete one or
more moves.
See page 36.
Delete all stored
moves.
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DIAGNOSE
AXES
CHANGE
MODE
Menu sequence
(Film mode)
INPUT
VALUES
>
AXIS
POSITIONS
LIMIT
INPUTS
BROADCAST MODE
>
FILM MODE
ENGINEERING MODE
Description and
possible settings
(Controls) The current values being
>
output by the controls,
updated continuously as
you use the controls.
(Axes) The current values of the
>
axes, updated continuously
as you move the axes.
(Axes)
>
LIMIT
Three digits that indicate
the state of the hard limit
and datum (home position)
switches on an axis, updated
as you move the controls.
The first digit is the limit
status:
1 (one, open) when
an axis reaches either one of
its hard limit switches, and
0 (zero, closed) otherwise.
The second digit is the
datum status. For a head
with homing fins it is
(closed) on one side of the
home position and
on the other side. For a
head with a magnetic
homing switch it is
at the home position and
(closed) on either side of it.
The third digit is not
currently used.
Change the operating
mode. Engineering mode
prompts you for a four-digit
password.
0
1 (open)
1 (open)
0
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LFP Quick Start GuideLFPQuick Start Guide
Appendix 2 Trou ble sho oti ng
Typical symptoms, causes, and actions
Symptoms or messageCause and/or action
HEAD DID NOT LOAD The LFP failed to load the operating system
HEAD NOT LOADED
LOAD FAIL
FAILED TO LOAD
HEAD
FAILED TO
INITIALIZE
ETHERNET
into the head.
Check that all cables are connected, and all
devices have power.
If you have connected more than one head,
connected the MRMC system to another local
network, or moved the controller and head
between networks, check that correct LAN
addresses have been entered in the controller.
See Wor k ing w ith Local Area Net w o r k s on page
56.
Check the order in which the devices are
powering up. If you are using an Ethernet
connection to the head, avoid powering the
head from the power output socket on the
controller in order to avoid powering up the
two devices simultaneously (which can cause
problems on small isolated Ethernet networks).
Use an independent power source for each, and
power up the head first. If you are using a
Serial connection to the head, power up the
controller first.
Controls move in the
wrong direction
Data corruption can also cause a failure to load
the head. Use a shorter cable to improve the
communication, and ensure the cable is not
running near any high current devices.
Change the working direction of the controls
to your preference (page 8).
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Symptoms or messageCause and/or action
Limits are being
ignored or causing the
head to oscillate when
The axes have not been zeroed. You must do
this at the beginning of each session just after
you load the head (page 10).
reached.
The PRESETS buttons
do not work
(Broadcast mode).
Can’t set limits, or the
head oscillates when
you set a limit.
When you set soft limits (page 13) you must set
the
MAX limit to the higher (or more positive)
axis value, and set the
MIN limit to the lower
(or more negative) value.
After zeroing the axes (page 10), all the lens
axes (focus, zoom, and iris) should have a
value of zero (0) and for these axes you should
only change the
MAX values. If you can only
move the focus, zoom, or iris axis into negative
values then it means you are using a lens with
external motors, and that the axis value is
increasing in the wrong direction on your
particular rig. To cater for this, see Zeroing lens axes with external Lens Control Motors on page
64.
The head moves too
slowly or too quickly
when zoomed in.
The Zoom Related Speed (ZRS) feature
automatically slows the live pan and tilt
controls to cater for the narrow field of view
when zoomed in. You can adjust the amount of
slowing in the
SET ZRS menu options (page
38).
The head moves more
slowly when zoomed
out.
You are using a lens with external motors, and
the zoom axis value is increasing in the wrong
direction on your particular rig. To cater for
this, see Zeroing lens axes with external Lens Control Motors on page 64.
MIN
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Symptoms or messageCause and/or action
Move playback fails to
start.
AWAITIING CAM
SYNC
CAM SYNC FAILED
The option
using a setting other than
CAMERA SETUP > CAM SYNC is
DISABLED and the
controller has not yet received a sync signal
from the camera (or external genlock system)
to trigger the start of the move recording or
playback.
Start the camera running.
Check the cable and connector that the sync
signal is going through, and make sure the
connection used is one of those specified in the
CAMERA SETUP > CAM SYNC option (see page
22).
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Worki ng w it h L oca l Area Ne twor ks
If you are using an Ethernet connection between the LFP and the head,
they communicate with each other through an Ethernet Local Area
Network (LAN). The LFP and head are devices on the network. Under
certain circumstances you might need to change the LAN settings of the
devices so that the devices not only work together, but do so when
connected to another network. For example:
•If you install the LFP as part of a multi-component system.
•If you connect your MRMC equipment to a LAN.
•If you move the equipment between networks.
•If you have customised the LAN settings in a head for one of
the above reasons and then sent the head back to MRMC for
servicing. The service might change the LAN settings back to
the factory defaults, and you will need to customise them again
when you get the head back.
Introduction to LAN addresses
Each device on an Ethernet network has a suite of three addresses:
•Internet Protocol (IP) address. This is the specific address
within the LAN.
•Subnet (SN) address. This defines the size (address range) of
the local area network, and should normally be set to the value
shown in the next table.
•Gateway (GW) address. This is the address of the device used
when talking between local area networks. This should
normally be set to the value shown in the next table, and you
would only change it if you needed to communicate with a
head that is not on the same LAN as the controller.
Together, these addresses indicate the device’s identity and location on the
network. Each address is usually written as a group of four numbers
separated by periods. The factory default values used in MRMC
equipment are shown in the next table:
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LFP Head
IP address192.168.1.235192.168.1.236
SN address255.255.255.0255.255.255.0
GW address192.168.1.1192.168.1.1
On a given local network, the last group of
numbers in the IP address must be unique
for each device. All other numbers and
addresses must be identical.
The LAN addresses of the LFP and head are static. That is, they will stay
the same unless you explicitly change them.
Hint
Most local networks use the SN and GW values shown in the above
table, so under ordinary circumstances you will only need to be
concerned with IP addresses. The rest of this section therefore
concentrates on IP addresses, but you might also need to inspect or
change the SN and GW addresses, depending on the structure of the
network that you are using to access the head.
Although a simple LFP setup has only two devices on the network (the
LFP and the head) there are potentially three IP addresses involved:
1.The IP address of the LFP itself. This is stored in the LFP. You
don’t ordinarily need to change this unless you are connecting it to a
local network that requires different settings.
2.The IP address that the LFP looks for when it tries to find and load
the head on the network. This is stored in the LFP. This must match
the next IP address...
3.The actual IP address of the head. This is stored in the head. This
is usually the IP address shown in the above table unless it has been
changed, or unless you specified a different address when you
ordered the head. In any case, the factory-set IP address of a head is
ordinarily printed on a sticker on the head.
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You can use the LFP to inspect and edit all of the above stored IP
addresses using the procedure given in the next section, Managing LAN addresses with the LFP.
If you want, you can also use Flair Motion Control Software to inspect
and edit the actual IP address of a head with an unknown history. Details
are in Managing LAN addresses with Flair on page 61.
Managing LAN addresses with the LFP
1.Connect the LFP and head to each other with the Ethernet cable.
2.Make sure the LFP and head have power. The menu panel on the
LFP displays a prompt similar to the following:
(C) MRMC 2016
MSA-21 v6.14.
PRESS SELECT TO
LOAD QUAD ETHER II
3.Press the SELECT knob to load the head.
•If the head fails to load, you can use the remaining procedure
to find the actual IP address of the head and then specify that
IP address as the one that the LFP looks for when trying to
load the head.
•If the head loads successfully, you can use the remaining
procedure to change the actual IP address of the head.
You can also use the remaining procedure to inspect and edit the IP
address of the LFP itself, regardless of whether the head loaded or
not.
4.Use the SELECT knob again to choose the following menu sequence:
CHANGE MODE > ENGINEERING MODE
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5.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
6.Choose one of the following menu sequences:
To view or change the IP address of the LFP itself, choose:
GENERAL SETUP > LAN SETUP > SET MSA IP ADDRESS
Otherwise choose...
GENERAL SETUP > LAN SETUP > SET HEAD IP ADDRESS
7.The LAN addresses of the selected device are displayed. For
example:
IP:192.168.1.236
GW:192.168.1.1
SN:255.255.255.0
You can edit the addresses here as required. In most cases you will
only need to change the IP address.
If you are looking at the MSA IP address (that is, the IP address of
the LFP) then you can inspect or edit it here to make sure the IP
address is unique on the network.
If you are looking at the Head IP address then the displayed value is
the IP address that the controller is looking for when it tries to load
the head.
•If the head loaded successfully then when you edit the IP
address here, this will also change the actual IP address of the
head.
•If the head did not load successfully then you can enter the
actual IP address of the head here so the controller can find it
the next time you try to load the head.
If you don’t know the actual IP address of the head then you can
find and register it as follows:
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7.1 Press BACK, then
The panel displays:
FIND HEAD.
PRESS SLCT TO FIND
7.2 Press SELECT to begin the search.
The panel displays
Searching... and then the actual IP
address that it found for the head. For example:
IP:192.168.1.236
(If the panel displays
No head found then the actual SN and/
or GW values stored in the head are different from those on
the controller and the controller will not be able to find out the
IP address. Contact Mark Roberts Motion Control for advice.)
7.3 Make a note of the IP address that the controller found for the
head.
7.4 Press BACK then
SET HEAD IP ADDRESS.
7.5 Enter the IP address that the controller found for the head.
7.6 You can check that the controller can communicate with the
head on the new IP address by pressing BACK then
HEAD and SELECT. The panel shows a blinking PING! response
PING
when it successfully tests the connection.
8.After you have inspected and/or edited the IP addresses, press BACK
to return to the top of the Engineering menu.
9.Return to Broadcast mode or Film mode:
CHANGE MODE > BROADCAST MODE
or...
CHANGE MODE > FILM MODE
10. Unplug the LFP power cable, then plug it back in.
11. Press SELECT to load the head when prompted.
When the head has been loaded successfully you can use the LFP to
control the head, lens, and camera.
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Power
LED
Managing LAN addresses with Flair
The factory-set IP address of a head is printed on a sticker on the head.
If the IP address of a head has been changed to an unknown value so you
can’t load the head from the LFP, you can find out the head’s IP address
either by using the
Windows PC that has Flair Motion Control Software installed on it and
using Flair to interrogate the head on the network.
The procedure below tells you how to use Flair to find the IP address of a
head, and if necessary change it. You can also use Flair to change the IP,
SN, and GW addresses of the head if necessary.
1.Find a PC that has Flair Motion Control Software installed on it, or
install Flair on your own PC.
2.Attach the head to the PC with an Ethernet cable. You can use the
same Ethernet cable that was connecting the head to the LFP.
3.Make sure the head has power, by checking that the power
indicator LED on the head lights up.
4.Start Flair on the PC.
5.If you get any error messages, click on OK to close them.
FIND facility in the or by connecting the head to a
6.When you get a message about network failure, click on the
Network Setup button in the message:
or...
If the Flair installation already has a valid head connection on a
network then you might not get the network failure message. In this
case, start the Network Setup facility manually by choosing the
Setups>Network Setup menu option in Flair.
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The Network Setup window, Connection tab, lists the Nodes (head
connections) that Flair is looking for, as defined in the
NetworkDirect.ini file. Any changes that you make and Save in the
Network Setup window are saved in the NetworkDirect.ini file. You
can also edit this file by using the menu option Help > View Network .ini File. If Flair cannot find the head on the network at
the IP address shown then the node’s status is Not connected.
7.In the Network Setup window click on Find, then on OK in the
pop-up to confirm:
8.An Information pop-up displays information about the heads that
Flair has found on the network:
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Make a note of the head’s IP address that is displayed in the pop-up;
for example 192.168.1.236.
9.To change the IP address stored in the head you can use either the
LFP or Flair. If you want to use Flair to change the head’s IP address,
or to inspect or change the SN or GW addresses, follow the
sub-steps below:
9.1 Enter the head’s existing IP address (as shown in the
Information pop-up) into the Network Setup window and click
on Save.
9.2 Click on Load to reset and load the head.
Once Flair is connected to the head, any LAN address changes
that you make and Save in the Network Setup window will also
affect the LAN addresses stored in the head.
9.3 To change the IP address of the head, enter the new IP address
into the Network Setup window now and click on Save.
The Status temporarily changes to Not connected as Flair
changes the IP address in the head, then to Connected as Flair
reconnects with the head at its new IP address.
9.4 To inspect or change the SN or GW address of the head, click
on Find again. A pop-up shows the head’s three current LAN
addresses, and the Subnet Mask (SN) and Default Gateway
(GW) fields in the Network Setup window become editable.
Enter the new SN and GW addresses that you want to use and
click on Save.
10. Close the Network Setup window by clicking on Exit.
11. You are now done with the PC:
11.1 Close Flair by choosing the File > Quit menu option.
11.2 Disconnect the Ethernet cable from the PC, and re-attach it to
the LFP, so the head and LFP are now connected.
11.3 Tell the LFP which IP address to look for by following the
procedures in Managing LAN addresses with the LFP on page
58.
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Lens Control Motors (LCMs)
Zeroing lens axes with external Lens Control
Motors
Axes directions
If you are using a lens with external LCMs, you need to make sure that
when you move the lens controls (focus, zoom, and iris), the axis values
(as displayed on the LFP) increase in the correct direction. To check this:
1.Choose menu option:
AXIS POSITIONS (in Broadcast mode)
or...
DIAGNOSE AXES > AXIS POSITIONS (in Film mode)
2.Inspect the values for the
FOCUS, ZOOM, and IRIS displayed in the
panel, as applicable to your setup. The values are updated as you
move the controls:
•
FOCUS axis values must increase (or become more positive) as
you focus near, and decrease as you focus toward infinity (∞).
•
ZOOM axis values must increase (or become more positive)
when you zoom in (toward the telephoto end) and decrease
when you zoom out (toward the wide angle end).
•
IRIS (aperture) axis values must increase (or become more
positive) when you close down the aperture (to, say, f/22) and
decrease when you open up the aperture (to, say, f/2.8).
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If any of the axes increase in the wrong direction then this will cause
problems with limits and stored positions and moves. You can fix
the problem by following the remainder of this procedure.
3.Press BACK several times to return to the top of the menu tree, then
choose
CHANGE MODE > ENGINEERING MODE.
4.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
5.Choose menu option
DIRECTION.
6.Invert the relevant
change. That is, change
GENERAL SETUP > AXES SETUP > SET
FOCUS, ZOOM, or IRIS setting that you need to
FWD to REV or vice versa for the rogue axis.
7.You now need to invert the input direction for the axis that you just
changed, if you want to retain the same feel as before you inverted
the axis numbering. To do this, press BACK several times to return
to the top of the menu tree, then choose
SETUP > SET INPUT DIR.
8.Invert the relevant control for the
you changed. That is, change
FWD to REV or vice versa for the
GENERAL SETUP > INPUT
FOCUS, ZOOM, or IRIS axis that
relevant control.
9.Press BACK several times to return to the top of the menu.
10. Exit Engineering mode:
CHANGE MODE > BROADCAST MODE or FILM MODE.
11. Re-zero the axes (including the lens axes) using the manual or
automatic homing method described in Zeroing the axes on page 10.
Note that inverting the axis direction will also change its homing
direction and position.
The zero points, limits, and Zoom-Related Speed (ZRS) facility will now
work correctly for your lens system.
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Zeroing a lens ring with a hard stop
For any lens ring that has a hard physical stop at the end of its range (for
example zoom or iris) you have a choice of configuring the lens to be
zeroed manually or homed automatically.
Setting up a lens axis for manual zeroing
1.Choose menu option CHANGE MODE > ENGINEERING MODE.
2.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
3.Set the menu option
DIRECT.
HOME AXES > SET AXIS HOME TYPE to
This disables the homing facility for this axis and you will need to move it
into the home position manually with the controls whenever you zero or
home all axes in the future (page 10).
Setting up a lens axis for automatic homing
1.Choose menu option CHANGE MODE > ENGINEERING MODE.
2.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
3.Set the menu option
HARD-LIMIT.
HOME AXES > SET AXIS HOME TYPE to
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4.Adjust the
HOME AXES > SET HOMING POWER value to a suitable
setting (usually 30% to 70%). The power needs to be high enough to
move the lens ring but not so high that the motor jumps out of mesh
when it reaches the hard limit of the lens ring.
With this setting, homing a lens axis (page 12) automatically moves the
lens ring to find both ends of the hard physical limit, recording the
encoder positions at each end. The homing facility then calculates the
axis range, sets the lower end to zero, and uses the range information to
set the soft limits of the axis.
When a lens axis is configured for automatic homing, you can still zero it
manually if you want, by using the relevant
DIRECT ZERO option (page
11).
Zeroing a lens ring with a slip clutch
Some lens rings (usually focus) have no hard limit. That is, when you
reach one end of travel, such as focussing on infinity, you can continue
turning the ring and this will have no further effect as the ring slips
against the internal focussing mechanism.
For lens rings that have no physical hard limit to their range of
movement, no amount of fine-tuning of the homing power will be able to
find the point at which the ring starts to slip, so you must use manual
zeroing instead. To set up a lens axis with a slip clutch for manual zeroing:
1.Choose menu option
CHANGE MODE > ENGINEERING MODE.
2.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
3.Set the menu option
DIRECT.
HOME AXES > SET AXIS HOME TYPE to
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Disable
button
This disables the homing facility for this axis and you will need to move it
into the home position manually with the controls when you zero or
home all axes in the future (page 10).
Using a FIZ pot
If you plug a FIZ pot (Focus-Iris-Zoom) into your controller, you identify
it in the menus by the name of the connector that you attached it to, for
example
menu option
You can assign more than one control to an axis, and adjust the control
directions independently of each other (page 8).
If your FIZ pot moves the axis in the wrong direction then you need to
first make sure the associated lens axis moves in the correct direction
relative to its axis values (page 64), then adjust the direction setting of the
FIZ pot control for that axis (page 8).
A FIZ pot differs from the controls on your LFP, in that a FIZ pot has
hard stops that limit its rotation range to about 355°. This has several
consequences, described below.
You might reach the FIZ pot hard stop before you reach the soft limit of
its assigned axis. If this happens you can do the following:
ZOOM AUX. You assign it to an axis by using the Engineering
GENERAL SETUP > INPUTS SETUP > SET CONTROLLER.
1.Press and hold the Disable button on
the FIZ pot, which disables the FIZ pot
output.
2.Rotate the FIZ pot back to centre
(without affecting the axis).
3.Release the button and rotate the FIZ
pot again in the original direction to continue moving the axis
where you left off.
You can repeat this procedure as necessary until you get to the soft axis
limit.
Calibrating the FIZ pot
To exploit the full ranges of both the FIZ pot and its assigned axis, you
can map the FIZ pot range to the axis range. You do this as follows:
1.Choose menu option
CHANGE MODE > ENGINEERING MODE.
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2.Enter the PIN (given to you by MRMC support) to access the
Engineering menu.
Caution
Engineering mode is for advanced users, as applying the wrong
settings here can stop the system from working. Apply the
settings carefully, and make a note of the changes so you can
revert to the previous settings if the system stops working.
3.In the menu choose
RANGE.
GENERAL SETUP > INPUTS SETUP > SET POT
4.Scroll to the control that corresponds to your FIZ pot, for example
ZOOM AUX, and press SELECT.
The
LOWER value becomes editable.
5.Rotate the FIZ pot all the way counter-clockwise and press SELECT.
UPPER value becomes editable.
The
6.Rotate the FIZ pot all the way clockwise and press SELECT.
The display shows the calculated FIZ pot range. For example
9834.
7.Press BACK several times to return to the top menu level.
Hint
If the axis has a slip clutch that slips and misaligns the axis range
with the FIZ pot range, you can re-align them by rotating the FIZ pot
all the way clockwise then all the way counter-clockwise.
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ZOOM
FOCUS
PAN BAR S
1234
5
6
7
89101112
LFP Quick Start GuideLFPQuick Start Guide
Appendix 3 Back panel and accessories
Panel summary
1.BOOT MODE switch. The mode in which to start up. One of:
•Up position = Normal (stand-alone) mode, where the LFP
will be used as the main controller, communicating with the
head through the ETHERNET or SERIAL A connector. This
mode is also used when copying moves to and from a PC that
is running MSA Archiver software (either MSA Ethernet
Archiver software connecting via the Ethernet port or legacy
MSA Archiver software connecting via the SERIAL B port).
•Centre position = Flair mode. The LFP only operates as a
slave mimic device and boots up from Flair Motion Control
Software, either directly from a PC running Flair (over an
Ethernet cable, ETHERNET connector), or indirectly from the
Flair PC, via an RT-12 or RT-14 interface box (over a DataLink
cable, DATA IN connector). A head can be added to the system
by attaching it to an Ethernet hub. A head with DataLink
capability can be added to the DataLink daisy-chain by
attaching the head to the DATA OUT connector on the LFP.
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•Down position = Serial mode. This is only used to update the
firmware in the LFP through the SERIAL A connector.
2.VIDEO input connector for the synchronisation signal from the
camera.
3.ETHERNET RJ45 connector, for connection to the head or larger
multi-component system. Ethernet is the recommended connection
method (as opposed to DataLink or Serial). This Ethernet port is
rated at 100 Mbits/sec but can operate at lower speeds of 10 Mbits/
sec or less.
4.SERIAL A connector. Used for updating the firmware in the LFP,
and for connecting to a head (such as an Ulti-head) using an RS-232
serial connection (as opposed to Ethernet or DataLink). For pin-out
information see Serial A connector on page 75.
5.SERIAL B connector. Used for copying moves and settings to and
from a PC that is running MSA Archiver software. The copying is
controlled in both directions from the MSA Archiver software.
However, this usage has largely been superseded by using MSA
Ethernet Archiver software running over the Ethernet connection.
For pin-out information see Serial B connector on page 76.
6. DATA IN DataLink In connector, used in combination with Flair
boot mode (see above) to connect to an RT-12 or RT-14 interface
box using a DataLink connection, as an alternative to an Ethernet
connection. For pin-out information see Data In connector on page
74.
7. DATA OUT DataLink Out connector, used in combination with Flair
boot mode (see above) to connect to a head using a DataLink
connection (as opposed to Ethernet or Serial). For pin-out
information see Data Out connector on page 75.
8, 9, 10. FOCUS, ZOOM, PA N BAR S connectors. You can use these
additional controllers in parallel with those on the LFP. For pin-out
information see:
Auxiliary connectors for Focus and Zoom on page 76 Pan Bars
connector on page 77
11. POWER IN connector. The LFP requires a 3-pin, 24 Volt DC power
supply. For pin-out information see Power In connector on page 78.
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12. POWER OUT connector. For pin-out information see Power Out connector on page 78.
Hint
It is recommended that you do not use the POWER OUT socket
to power the head if you are using an Ethernet connection to
the head. If you do so then powering up the LFP will
simultaneously power up the head, and in this instance
powering up two Ethernet devices at the same time on the same
network can cause communication problems between them.
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Connector pin-out information
Camera trigger out
When you play a move on the LFP, it outputs a camera trigger signal
(Trigger 1) from the appropriate connector on the attached head. For
example:
•Pin 2 of the TRIGGER connector on an AFC head, Quad-box
(on an SFH-30 or SFH-50 head), or Octo-box (on an SFH-50
head)
•Pin 14 of the CAM ACC connector on an Ulti-box (on an
SFH-50 head or Ulti-head)
To control the type of trigger signal produced, see the
page 21.
ENABLE setting on
Auto-focus and bloop trigger out
The auto-focus and bloop trigger output signals from the controller share
the same output connectors:
•Pin 13 of the CAM ACC connector on an Ulti-box (on an
SFH-50 head or Ulti-head)
•Pin 3 (Trigger 2 Out) of the TRIGGER connector on an AFC
head, Quad-box (on an SFH-30 or SFH-50 head), or Octo-box
(on an SFH-50 head). Note that some TRIGGER connectors
might be internally configured (with a jumper setting) so that
Pin 3 is a Trigger In instead of a Trigger 2 Out. If you have such
a system and you want to use a bloop light or auto-focus
facility then you won’t be able to use Pin 3; you will have to use
Pin 2 instead, by splitting camera Trigger 1 Out signal
(TRIGGER Pin 2) and using one of the splits to trigger the
bloop or auto-focus when the camera starts.
In Broadcast mode (see page 16) or time-lapse Film mode (see
TIME-LAPSE on page 21) it is assumed that you will want to use an
auto-focus trigger and not a bloop light. The controller generates an
auto-focus signal through the above connectors whenever it generates a
camera trigger signal.
In normal Film mode (see
assumed that you will want to use a bloop light, and use some other
PULSE, or CONTINOUS on page 21) it is
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9
5
1
6
means to trigger the camera’s auto-focus. The controller generates a bloop
light trigger pulse through the above connectors at the start of move
playback.
The bloop trigger pulse is 40ms long, and the camera trigger pulse and
bloop trigger pulse are sent at the same time; there is no delay. If the
camera reaction is too slow and the recording misses the bloop then you
can start the camera in advance manually and the bloop will trigger as
usual when the move starts.
Camera sync in
For information on which pins you can use to input the camera sync
signal into the controller, see page 22.
Data In connector
The Data In (DataLink In) connector is used to connect the LFP to an
RT-12 or RT-14 interface box when the LFP is booted up in Flair mode
and used only as a slave mimic device. For usage see page 71. Bit rate
10Mbps.
1.Watchdog–
2.In–
3.Out–
4.N/C
5.N/C
6.Watchdog+
7.In+
8.Out+
9.N/C
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6
1
5
9
6
1
5
9
Data Out connector
The Data Out (DataLink Out) connector is used to connect the LFP to a
head when the LFP is booted up in Flair mode and used only as a slave
mimic device. For usage see page 71. Bit rate 10Mbps.
1.Watchdog–
2.Out–
3.In–
4.N/C
5.N/C
6.Watchdog+
7.Out+
8.In+
9.N/C
Serial A connector
Serial A is an RS232 port used for updating the firmware in the LFP, and
for connecting the LFP to an Ulti-Head or any other head that can use an
RS-232 serial connection (as opposed to Ethernet or DataLink). The Baud
rate is 76.8 kbps.
1.N/C
2.TX-A
3.RX-A
4.N/C
5.GND
6.N/C
7.N/C
8.N/C
9.N/C
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6
1
5
9
6
1
5
9
Serial B connector
Serial A is an RS232 port used for copying moves to and from a PC that is
running MSA Archiver software. The copying is controlled in both
directions from the MSA Archiver software. The Baud rate is 38.4kbps.
1.N/C
2.TX-B
3.RX-B
4.N/C
5.GND
6.N/C
7.N/C
8.N/C
9.N/C
10.
Auxiliary connectors for Focus and Zoom
The pin assignments for these connectors are identical.
1.A+
2.B+
3.N/C
4.N/C
5.+5V
6.A–
7.B–
8.N/C
9.GND
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14
1
13
25
Pan Bars connector
1.PB1A+
2.PB1B+
3.PB2A+
4.PB2B+
5.PB3A+
6.PB3B+
7.PB4A+
8.PB4B+
9.GPO6
10. GPO7
11. GPO8
12. GPO9
13. +12V
14. PB1A–
15. PB1B–
16. PB2A–
17. PB2B–
18. PB3A–
19. PB3B–
20. PB4A–
21. PB4B–
22. +5V
23. GND
24. GND
25. GND
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2
1
3
1
2
3
Power In connector
Power to supply the LFP and the power output connector. The LFP can
run from 12-35 Volts DC.
1.GND
2.24VIN
3.N/C
Power Out connector
1.GND
2.24VOUT
3.N/C
Hint
It is recommended that you do not use the POWER OUT socket on
the LFP to power the head if you are using an Ethernet connection to
the head. If you do so then powering up the LFP will simultaneously
power up the head, and in this instance powering up two Ethernet
devices at the same time on the same network can cause
communication problems between them.
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LFP Quick Start GuideLFPQuick Start Guide
Appendix 4 Specifications
Weight: 2.4 Kg
Power requirements: 24 Volts DC / 100-240 Volts AC
Temperature range: 0-45 °C (32-113 °F)
Humidity tolerance: 0% to 85% relative humidity, non-condensing
Dimensions: L × W × H = 273 × 442 × 106 mm
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LFP Quick Start Guide
Index of menu options
A->B WAYPOINT MOVE 23, 49
ALL AXES 12, 48
AUTO ENABLE 43
AXIS POSITIONS 43, 52
BP 47
BP AXIS 47
BP SCALE 47
BROADCAST MODE 16, 43, 52
CAM SYNC 22, 44, 55
CAMERA SETUP 20, 31, 44
CHANGE MODE 7, 16, 43, 52
DELETE 36, 51
DELETE ALL MOVES 51
DELETE MOVES 36, 51
DIAGNOSE AXES 52
DIRECT ZERO 48
DIRECT ZERO ALL 11, 42, 48
DOWN 49
DOWN FAIRING 23, 49
ENABLE 21, 31, 44
ENGINEERING MODE 43, 52, 58
E-STOP DROPPED 20
FILM MODE 43, 52
FIND HEAD 60
FPS 44
FRAME TIME 51
FRAMES 51
GENERAL SETUP 45
GENERATE A->B MOVE 49
HOME ALL AXES 12, 42
HOME AXES 48
INPUT 50
INPUT VALUES 43, 52
LAN SETUP 59
LIMIT INPUTS 11, 52
LPF 44
MODIFY 50
MOVE SECONDS 49
PAIR PRESETS&MOVES 35, 51
PAN AXIS 47
PING HEAD 60
PLAY OPTIONS 28, 49, 50
PLAYBACK 26, 26, 28, 50
PLAYBACK ANY SPEED 29, 49,
50
PLAYBACK SAME SPEED 24, 26,
26, 49, 50
POS A 49
POS B 49
REC. SPEED 50
RECORD 25, 50, 50
RECORD MOD 33, 50
REC-PLAY AXES 23, 25, 49
REPEATS 50
RUN GENERATED MOVE 24, 49
SELECT AXIS 48
SELECT MOD AXES 33, 50
SELECT PLAY MOVE 26, 28, 49,
50, 50
SELECT REC AXES 25, 50
SELECT TL PLAY MOVE 31, 51
SET A->B FAIRINGS 23, 49
SET AXIS HOME SPEED 47
SET BACK-PAN 47
SET DAMPING % 37, 43, 46
SET DIRECTION 8, 42, 45
SET FEATHERING 38, 45
SET GOTO SPEED % 39, 43, 46
SET HEAD IP ADDRESS 59
SET HOME AXIS TYPE 12
SET HOMING POWER 47
SET INPUT EXP 37, 42, 46
SET INPUT SCALE % 37, 42, 45
SET MAX ACCEL % 37, 43, 45
SET MOVE DURATION 23, 49
SET MSA IP ADDRESS 59
SET PLAYBACK TRIGGE 49, 50
SET POSITIONS 23, 49
SET SCALES 37, 45
SET SOFT LIMITS 13, 42, 45
SET ZRS 38, 42, 46, 54
SHOTBOX PLAYBACK 17
SHOTBOX RECORD 16
SYNC TIMEOUT 22, 44
TIME LAPSE 31
TIME-LAPSE 31, 51