Moog Music Animoog for iPhone User Manual

QUICK OVERVIEW
NOTE: Before launching Animoog, please open your iPad Settings, select General, and turn Multitasking Gestures off.
ANISOTROPIC SYNTHESIS ENGINE
The Anisotropic Synthesis Engine (ASE) is the heart of Animoog. It is a dynamic waveform animator that is comprised of an X/Y Grid with 8 TImbRES, each containing 16 waveforms represented by a row of blocks. TImbRES are sounds derived from sources that include Moog synthesizers, and Moogerfooger analog effects modules. The oscilloscope display shows the evolving audio waveform created by voices traveling through the X/Y Grid, allowing you to see in detail the changes of timbre you are hearing in real time.
The ORIGIN point on the X/Y Grid determines which part of a TImbRE plays when a key is pressed. You can also use it as a performance control. Play a note, and at the same time touch and drag the ORIGIN. The voices will change based on their location in the X/Y Grid.
COmETS
COmETS are visual representations of each voice being played. These comets
follow a configurable PATH. Depending on the chosen preset you will see comets orbit the path or travel fluidly through it.
OSCILLOSCOPE NODE PATH
ORIGIN COmET
ORIGIN
The ORIGIN determines which part of a timbre will play when a key is pressed. Pressing a key while moving the ORIGIN with your finger will cause the sound to change In real time based on its position.
OSCILLOSCOPE
The OSCILLOSCOPE provides a visual display of the waveform being generated by Animoog.
Note: The Oscilloscope can be disengaged in the Setup> Configuration menu if desired.
COmETS
COmETS are visual representations of each voice that is triggered when a key is
pressed. These COmETS travel through the X/Y grid as visual feedback regard­ing each note’s place in a timbre.
Note: If no Path or Orbit module parameters have been assigned, pressing a key simply causes the Origin to glow.
PATHS AND ORbITS
Each voice follows a path based on settings in the PATH module. Voices can also be made to orbit a path by using the ORbIT module.
CREATING A PATH AND ORbIT
Select the X/Y PAD from the main menu.
Select the PAT H tab on the right to access the PATH module.
Press the Edit button to create or edit a path (Red light on).
CREATE: Touch points on the grid
to create a path. New nodes will automatically connect to each other.
ED IT: Touch and drag nodes to new locations.
DELETE: To delete a node, simply double tap it.
When your path is complete, press the EDIT button again.
PATH mODULE PARAmETERS
The R ATE control determines how fast each COmET moves along the path.
Note: High settings create complex sounds and geometric shapes in the X/Y grid.
mODE: determines how comets travel through a path.
LOOP: Comets follow the path from beginning to end repeatedly.
bACK- FO RTH: Comets move between the start and end point of a path repeat-
edly.
ONCE: Comets follow the path from beginning to end and latch to the end point.
SYNC: Sets the Path RATE to be a multiple or division of Animoog’s current BPM .
• CLEAR: Erases any existing path and nodes.
ORbIT mODULE PARAmETERS
Select the ORbIT tab to access the ORbIT mODULE.
RATE : Determines the speed at which a COmET will
orbit a Path in the X/Y Grid.
The X AmOUNT and Y AmOUNT controls determine how a Comet will orbit the Path in the X/YGrid.
X AmOUNT: Defines left to right motion.
Y AmOUNT: Determines top to bottom motion.
At low RATE and AmOUNT settings, voices follow the PAT H with minimal orbit.
At medium R AT E and AmOUNT settings each voice will orbit in a circular motion as it follows the PAT H .
At maximum settings, the voices orbit a PATH so rapidly that extremely modulated sounds occur.
SYNC: Sets the ORbIT module’s RATE to be a multiple or division of Animoog’s current BPM.
USING THE KEYbOARD
bATTERY LIFE KEY SPACING CONTROL HOLD bUTTON
mOD STRIPS TOUCH KEYS VOL, COR, & GLIDE
TOUCH KEYS
Animoog’s TOUCH KEYS feature an indicator that displays a unique color for each voice as it is played. Note VELOCITY is determined by where a key is struck from top to bottom. After a note is pressed, a held key will illuminate. Finger movement toward the top of a key will cause it to illuminate represent­ing an increase in mODULATION amount. Key indicators and voice trails remain illuminated until each voice has fully decayed.
KEY SPACING
The KEY SPACING CONTROL shifts the keyboard to display lower or higher notes in a scale. It also permits stretching or shrinking the number of keys dis­played. To shift the keys, press and drag the center of the control. To increase or decrease the number of keys displayed, press and drag the end tab.
mOD STRIPS
mOD and PITCH strips are assignable in the mOD section and can be toggled On/Off in the SETUP page.
VOL, COR, AND GLIDE CONTROLS
The VOL (volume) knob sets Animoog’s overall volume. The COR (correction) knob sets pitch correction between keys. At 10, no correction occurs. At 5, rocking your finger side to side will allow for vibrato and pitch bend effects. At 0, there is no pitch correction between keys and Animoog’s keys function as a ribbon controller. The GLIDE knob adjusts portamento time (the time it takes for pitch to slide from note to note.)
HOLD bUTTON
The HOLD button will sustain a note indefinitely. Up to four notes can be played simultaneously, after which the oldest voice is replaced by each new note.
SELECTING PRESETS AND SETTING TEmPO
PRESET SELECTOR
Touch the PRESET menu to open it, then select a preset from a wide variety of categories. Press and hold SAVE to save changes to a preset, or to create a new preset.
bPm/TAP TEmPO
Touch and drag up or down on the BPM indicator to increase or reduce the BPM. Tapping the TAP button initiates tap tempo.
Kb SCALE PAGE
SELECT A SCALE
Touch the Kb SCALE tab on the mAIN mENU.
Touch the SCALE button. A list of scales displays below. Select the desired scale, and the keyboard display will update to reflect the notes included in the scale.
You can add or remove notes from any scale by touching the keys in the keyboard display.
SELECT A ROOT NOTE
The root note is the first note used in a scale. Touch the root note button. A list of notes displays below. Select the desired note.
mONO
In mONOPHONIC mode, only one note can be played at a time. This is the classic performance behavior found in many Moog synthesizers.
LEGATO
In Legato mode, playing a new note while holding down another note does not trigger a new envelope. This means that all notes behave as a continuous note until the keys are completely released.
NOTE: Legato mode only works with Mono mode on.
PHASE RESET
Phase Reset mode forces the ASE oscillators to reset their start phase with each new note for a more consistent, hard-edged attack.
With Phase Reset off, voices run free and vary from note to note naturally.
SCALE LOCK
Scale Lock maintains the currently specified keyboard scale when changing presets.
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EFFECTS mODULES
THICK mODULE
Touch the THICK tab on the right to access the Thick module.
CRUSH: Creates bit crushing effects with aliasing and digital distortion via bit and sample rate reduction.
DRIVE: Adds analog-style overdrive saturation to the overall output of Animoog’s combined voices.
DETUNE: Works in conjunction with the UNISON knob. When unison voices are added to a sound, this control allows you to detune the pitch of the additional voices. Low settings create classic chorus-like effects, while higher settings create larger intervals. At “10”, the pitch of additional voices is detuned one full octave.
UNISON: Adds 2 or 4 additional voices to a sound.
NOTE: Unison voices are panned hard left and right.
DELAY mODULE
Touch the DELAY tab on the right to access the Delay module.
SYNC: Sets the delay Time to be a multiple ‘or division of the Animoog’s current BPM.
TImE: Adjusts the amount of time between when a note is first played and when it Is repeated. Lower settings create slap delays and doubling effects, while higher settings create longer echoes.
FEEDbACK: Sets the amount of audio in the delay line to be fed back into the delay’s input. Low settings create single repeats and short echoes, while higher settings generate long, lush delay trails that decay over time. Higher settings can also create complex textures.
mIX: Sets the blend of delayed vs. unaffected sound. The higher the level, the louder the audio from the delay. A setting of “5” sets both at equal volume.
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