Moog THE SOURCE Owner's Manual

I
in
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s
OWNER'S
MANUAL
by
Rock
Congratulations!
Now, I realize
that
about
80
percent
of
all
owner's
manuals
start
with
that
word
but,
in
this
case,
it's
justified.
The
fact
that
you've
purchased
THE SOURCE
says
several
things
about
you
as a musician:
You're
not
afraid
of
what
could
be
called a "computer-controlled
instrument";
rather,
you're
ready
to
work
with
the
advantages
presented
by a microprocessor-based
synthesizer.
You
are
quality
and
cost
conscious.
THE
SOURCE
contains a built-in
sequencer,
arpeggiator
and
program
sequencer
and
costs
less
than
some
non-programmable
synthesizers.
Finally,
and
perhaps
most
importantly,
you
just
want
to
make
good
music.
This
manual
will
help
you
to
realize
just
how
versatile
an
instrument
THE
SOURCE
truly
is.
Section I will
show
you
how
to
use
each function
on
the
instrument;
Section
II
explains
the
theory
behind
each
function
and
gives
tips
on
how
to
use
that
function
more
efficiently.
Margin
comments
periodically
explain,
in
detail,
points
made
in
the
main
copy.
After
you've
read
the
manual,
you
should
have a good
working
knowledge
of
digitally-controlled
synthesizers
and
you
should
realize
that,
rather
than
producing
"robot
music,"
digitally
programmable
synthesizers
take
care
of
the
"busy
work"
and
leave
you
free
to
make
your
own
kind
of
music.
And
when
you're
done
with
this
manual,
you'll
be
ready
to
earn
the
congratulations
which
really
count
the
applause
of
your
friends
and
audiences
for
making
great
music
with
THE
SOURCE.
Good
playing,
Rock
Wehrmann
MOOG
MUSIC
INC.
HI
CONTENTS
Section I Basic
Operation
. .
General
Maintenance
Setup
Tuning
Up
Playing
Programs
Factory
Programs
Performance
Controls
....
Editing
Programs
Storing
Programs
The
Hold
Control
Repositioning
Programs
....
Section
II
References
The
Analog
Synthesizer
Signal
Sources
Oscillators
Waveshapes
Sync
Noise
Modifiers
Voltage-Controlled
Filter . .
Emphasis
Contour
Amount
KB
Track
Voltage-Controlled
Amplifier
Controllers
Keyboard
Contour
Generators
Modulation
(LFO)
SECTION
I
1
Level 2 Functions
1
Using
the
Sequencer
2
Using
the
Arpeggiator
3
Using
the
Program
Sequencer
4
Storage
and
Loading
of
Data
21
5
Using
the
Remaining
Level
2
Controls
23
6
Auto
Trig
7
S&H
11
S&HFitt
£
12
Ext
Trig
12
SECTION
II
41
25
Digital
Functions
25
The
Sequencer
26 The
Arpeggiator
26
The
Program
Sequencer
45
27
Unconditional
Tuning
28
The
Incremental
Control
46
29
Interfacing
30
Outputs
30
Inputs
31 Cables
^
32
Troubleshooting
33
Tuning
34
Cassette
Operations
35
Level 2 Functions
35
Incremental
Resolution
36
Sound
Charts
38
Index
75
IV
SECTION
I
BASIC
OPERATION
GENERAL
MAINTENANCE
The
components
of
the
shipping
carton
for
The
Source
should
be
saved
in
case
short-distance
transport
is
required.
Do
not
repack
The
Source
without
surrounding
it
with
some
kind
of
plastic
(similar
to
the
bag
in
which
it
was
shipped).
Putting
the
instrument
directly
inside
the
styrofoam
end
pieces
without
any
protection
can
generate
harmful
static
changes
and
may
also
damage
the
wood
side
pieces. A carrying
case
is
recommended
for
long-distance
transport.
The
wood
side
and
trim
pieces
are
walnut.
These
should
be
periodically
rubbed
down
with
linseed
oil
to
maintain a rich
finish.
The
body
of
the
instrument
is
constructed
of
brushed
aluminum
and,
when
needed,
should
be
cleaned
with a slightly
damp
(not
wet)
cloth.
The
touch
panel
may
be
cleaned
in
the
same
manner,
taking
care
not
to
let
water
accumulate
on
any
surfaces.
The
touch
panel
is
highly
resistant
to
all
forms
of
damage
except
heat.
Do
not
allow
open
flame
or
lighted
cigarettes
near
the
touch
panel.
SETUP
The
initial
setup
of
The
Source
is
as
follows:
o
9 9
r
sa
is
(It
With
the
power
switch
OFF,
connect
the
detachable
line
cord
first
to
The
Source,
and
then
to a grounded
wall
socket.
Run a 1/4-inch
mono
cable
from
the
Source's
Audio
Out
to
the
amplification
system.
Connect
desired
interface
cables.
(See
Interfacing,
page
48,
for
proper
procedures.)
Set
amp
volume
and
Source
volume
to
zero.
Turn
the
power
switch
on
The
Source
ON.
The
numeral
1
should
appear
in
the
program
display
(upper
left
corner).
Turn
on
the
amplifier.
Turn
up
the
volume
on
the
amplifier
to
an
accustomed
listening
level.
With
the
volume
control
on
The
Source
still
down,
depress
any
key.
Turn
up
The
Source's
volume
to a comfortable
level.
Note
these
volume
settings.
POWER
SUPPLY
AMPLIFIER
Follow
this
procedure
whenever
the
instrument
is
used.
TUNING
UP
After
The
Source
has
warmed
up
(4
to 5 minutes),
follow
this
tuning
procedure:
VOLTAGE
CONTROLLED
FILTER
KB
TRACK
LOUONE8B
CONTOUR
Touch
program
Q.
Using
the
rear
panel
FINE
TUNE
control,
tune
The
Source
to
any
reliable
pitch
source
(an
organ,
piano,
tuning
fork,
etc.).
Touch
program
Q.Touch
the
ERBISBI
control
and,
while
still
holding
it
down,
touch
the
E§EH
controlin
the
Mixer
section.
Now
hold
down
the
top
key
on
the
keyboard,
and
turn
the
Incremental
Controller
until
the
two
oscillators
are
exactly
in
tune
(the
"beating"
effect
will
stop).
Touch
any
program
number.
THE
SOURCE
IS
NOW
TUNED
UP
AND
READY
TO
PLAY.
(If
the
factory
programs
have
changed,
use the
tuning
procedure
listed
in
the
Troubleshooting
section
on
page
56.)
PLAYING
PROGRAMS
To
call
up a programmed
sound,
touch
the
appropriate
program.
If
the
selected
program
does
not
come
up
immediately,
one
of
two
conditions
exists:
Touching a program
position
immediately
resets
every
circuit
of
the
analog
synthe
sizer
and
resets
all
digital
functions.
CONTROLLED
FILTER
KB
THACK
LOUDNEBB
CONTOUR
1.
The
Source
is
in
the
HOLD
mode
(see
Storing
Programs
on
page
11).
If
this
is
the
case, a semi-colon
figure
will
appear
in
the
Program
Display.
To
escape
the
HOLD
mode,
touch
HtSHBI.
The
semi-colon
figure
will
disappear.
2.
The
Source
is
operating
in
Level 2 (see
Level 2 Functions
on
page
15).
To
escape
Level
2,
touch
LEVEL
1
FACTORY
PROGRAMS
The
factory
programs
(programs
in
memory
when
The
Source
is
shipped)
are:
1.
Lead
1: a "fat"
lead
sound,
reminiscent
of
the
Minimoog.
2.
Lead
2: a guitarlike
lead
voice;
effective
with
pitch
bending.
3.
Horn: a simulation
of
brass
instruments;
realistic
over a wide
range.
4.
Flute:
voiced
with
tremolo,
this
program
sounds
best
with
the
modulation
wheel
set
at
approximately
75%.
5.
Clav
Bass: a bright,
funky
bass
voice
with a "plucked"
sound.
6.
Vibes:
this
voice
has a touch-dependent
envelope;
playing
and
holding
a
key
produces
a
different
sound
than
does
"tapping"
and
releasing
a
key.
Set
the
modulation
wheel
to
75%
for
tremolo.
7.
String
Bass: a
mellow
bass
sound
with
the
touch-dependent
envelope
described
in
program
6.
8.
Harpsichord:
a
bright,
plucked
sound.
9.
Organ:
this
voice
uses
single
triggering
for a "percussive"
attack
when
desired.
10.
Trill
Voice:
the
modulation
wheel
will
"tune"
the
upper
note
of a trill.
11.
Taurus:
the
same
rich,
deep
sound
as
the
Moog
Taurus
Pedal
Synthesizer
12.
Synthevox:
a
resonant
singing
lead-line
sound.
13.
Sax: a nasal,
biting
sound
characteristic
of
an
alto
or
soprano
saxophone.
14.
Wind:
this
voice
uses
noise
as a signal
source.
Turn
the
modulation
wheel
up
to
full
for a "sweeping"
effect.
15.
Snare
Drum:
different
areas
of
the
keyboard
will
produce
differently
"tuned"
drums.
16. A duplication
of
program
1.
Program
16
can
be
used
as a holding
position
for
rearrangement
of
program
positions.
PERFORMANCE
CONTROLS
THE
PERFORMANCE
CONTROLS
ON
THE
SOURCE
ARE
NOT
PROGRAMMABLE.
THEY
ARE
ALWAYS
ACTIVE
AND
READY
TO
BE
USED.
The
Performance
Controls
are:
32'
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FOOTAGE
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1.
Volume -Final
master
gain.
This
determines
the
output
level
of
all
signals
from
The
Source.
2.
Octave
-
The
Octave
controls
(Zero
and
+1)
transpose
the
oscillators
and
filter
up
or
down
an
octave.
3.
Pitch
Wheel -This
wheel
changes
the
pitch
of
the
oscillators
up
or
down.
4.
Modulation
Wheel -Moving
this
wheel
up
(towards
the
volume
control)
introduces
vibrato
or
other
modulation
effects
{see
"Modulation"
on
page
38).
EDITING
PROGRAMS
As
previously
shown,
The
Source
may
be
used
exclusively
as a
preset
synthesizer.
However,
during
performance,
it
is
desirable
to
change
the
quality
of a sound.
For
this
and
other
reasons,
The
Source
has
extensive
editing
capabilities.
Editing
may
be
defined
as
"changing
the
memory
values
of a function.'
the
functions
on
any
synthesizer
fall
into
one
of
two
categories:
Switching
functions
or
incremental
functions.
The
Source's
touch
panel
and
incremental
controller
allow
access
to
all
these
functions.
The
touch
panel
is
laid
out
in a manner
similar
to a conventional
monophonic
synthesizer.
Major
function
blocks — oscillators,
filter,
modulation
-
are
grouped
in
visual
sections.
Switching
controls
on
The
Source
touch
panel
are
square-shaped
and
are
either
orange
(memory
controls)
or
light
blue
(synthesizer
controls).
To
edit a switching
function,
touch
the
control
positions
corresponding
to
the
desired
change.
For
example:
Hie
touch
panel
is
a
unique
instant-access
entry
system.
The
Source's
microprocessor
recognizes
an
entry
(touch)
on
the
panel
in
under 3 milliseconds.
For
an
explanation
of
touch
panel
functions,
see
The
Analog
Synthesizer
on
page
25.
SING
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TRIGGER
MEMORY
VOLTAQS
CONTROLLED
FILTER
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PROGRAMS
1.
Touch
program
Q -Hold
down
any
key.
2.
Touch
LI
in
the
OSC 1 section.
The
oscillator
changes
octaves
immediately.
(Note
that
the
edit
LED
tights
up.)
3.
Touch
Q?H
in
the
OSC 1 section.
(The
oscillator
returns
to
the
lower
octave.)
Switching
functions
are
unconditional;
either
ON
or
OFF,
16'
or
8',
etc.
Incremental
functions
are
continually
adjustable,
and
are
represented
on
the
touch
panel
by
yellow
rectangles.
Touching
an
incremental
function
assigns
the
incremental
controller
to
that
function.
Incremental
functions
are
adjusted
as
follows:
The
edit
LED
illuminates
after
a
front
panel
control
is
touched.
While
the
control
is
being
held
down,
the
LED
shuts
off
to
show
that
contact
has
been
made.
When
the
control
is
released,
the
LED
illuminates
again.
VOLTAGE
CONTROLLED
FILTER
KB
TRACK
1.
Touch
programQ.
2.
Touch
|5J3JJJ'n
the
Mixer
section.
The
incremental
controller
is
now
controlling
the
audio
level
of
OSC
1.
The
display
next
to
the
incremental
controller
illuminates,
displaying
"99."
Most
of
the
incremental
controls
are
divided
into
100
increments
-
0
to
99.
In
this
case,
the
display
indicates
that
OSC 1 level
is
at
maximum.
3.
Hold
down
any
key.
Turn
the
incremental
controller
counterclockwise.
As
the
numbers
in
the
display
decrease,
the
level
of
OSC 1 decreases.
When
the
display
shows
zero,
Osc 1 is
inaudible.
The
input
of
OSC 1 has
been
turned
down
in
the
mixer.
Note
that
touching a program
control cancels
all
previous
editing.
Note
that
the
incremental
con-
«>
troller
can
still
turn
freely
when,
y
the
display
reaches
zero.
For
an
'-M
explanation
of
the
characteristics.
of
the
incremental
controller,
see'
Digital
Functions
on
page
41,
-
8
i
*
4.
Touch
PBftW
in
the
Mixer
section.
The
edit
LED
momentarily
goes
off
(showing
that
contact
has
been
made),
and
the
display
reads
"99f"
showing
that
Osc 2 is
at
maximum
level.
The
previous
editing
(Osc 1 level
changed
to
zero)
is
kept
in
memory.
At
this
point,
turning
the
incremental
controller
will
change
the
level
of
Osc
2.
5.
"Review"
the
IZQEEl
control
in
the
Mixer
section
by
touching
it
and
noting
the
display
value
(in
this
case,
zero).
6.
Touch
ISSJEI
again.
If
no
changes
were
made
in
Step
4,
the
display
should
now
read
"99."
Turn
the
incremental
counterclockwise
until
the
display
reads
zero.
Depress
any
key.
No
signal
is
heard.
Why?
1.
Osc 1 level
was
set
to
zero
in
Step
3.
That
setting
was
held
in
memory.
2.
Noise
level
was
proved
to
have
been
programmed
at
zero
by
reviewing
(
Step
5).
3.
Current
editing
displays
zero
level
for
Osc
2.
All
signal
sources
are
at
zero,
so
no
output
is
heard.
Any
incremental
control
may
be
reviewed
or
edited
in
the
same
way.
For
example:
Touching
an
incremental
function,
without
turning
the
incremental
controller,
will
display
the
current
memory
value,
but
will
not
change
that
value.
Controls
may
be
"reviewed"
in
rapid
succession
to
get a mental
picture
of
a
particular
sound.
VOLTAGE
CONTROLLED
FILTER
KB
TRACK
9
1.
Touch
program Q (this
cancels
all
previous
editing).
Play
the
keyboard and
note
the
quality
of the
sound.
2.
Review
lafliasrivisi
in
the
Filter
section.
The
display
reads
zero.
3.
Touch
MlhMdJ
in
the
Filter
section.
The
display
reads
41.
Turn
the
incremental
controller
while
repeatedly
striking
a
key.
Note
the
change
in
sound
quality.
At
any
point,
touching
another
control
will
hold
the
last
value
of
the
Cutoff
control
in
memory.
SUMMARY:
1.
Touching
any
front
panel
synthesizer
control
puts
The
Source
into
Edit
mode.
2.
When
consecutive
edit
changes
are
made,
all
previous
editing
is
held
in
memory.
3.
Switching
functions
may
be
edited
by
direct
entry.
4.
Incremental
functions
may
be:
a)
Reviewed,
by
touching
an
incremental
control,
noting
the
display
value,
making
no
changes,
and
proceeding
to
another
control.
b)
Edited,
by
touching
an
incremental
control,
changing
its
value
with
the
incremental
controller,
and
proceeding
to
another
control.
5.
All
editing
is
cancelled
by
touching
a
program
control.
10
STORING
PROGRAMS
A
point
mentioned
several
times
earlier
in
this
manual
is
that
if a program
position
was
touched,
all
previous
editing
was
"erased."
Often,
however,
an
edited
version
of a program
may
be
preferred
over
the
original
program.
Changes
made
in
existing
programs
may
be
stored
in
memory
as
new
programs.
In
fact,
changing
existing
programs
is
the
only
way
to
produce
new
sounds.
TO
STORE A PROGRAM,
FOLLOW
THIS
PROCEDURE:
1.
Set
up
the
desired
sound.
2.
Touch
■SOTBM . (Two
dots
light
up
in
the
program
display.)
3.
Touch
KKtiaa
and
the
intended
program
location
simultaneously.
For
example:
Note
that
in
all
the
following
examples,
the
final
sound
stored
in
memory
began
as
an
existing
program.
The
existing
program
was
substantially
changed,
and a new,
desirable
sound
resulted.
VOLTAGE
CONTROLLED
FILTER
KB
TRACK
26
73
27
FILTER
0
65
42
11
0 53
99
0
MODIFIERS
11
1.
Touch
program
2.
Using
the
previous
sound
chart,
edit
all
indicated
controls
by
touching
the
appropriate
switching
functions
and
adjusting
each
incremental
function.
3.
When
all
indicated
editing
has
been
completed,
follow the
storing
procedure
on
page
11
to
store
the
new
program
at
program
4.
Now
touch
program Q .
The
editing
in
the previous
sound
chart
equals
the
values
in
memory
for
factory
program
2,
so
the
program
stored
in
16
should
duplicate
the
program
in
2.
Note
that
program
16
is a duplication
of
program
1.
No
original
programs
are
lost
during
this
procedure.
THE
HOLD
CONTROL
The
Hold
control
does
two
things:
(1)
freezes
the
front
panel
(so
no
further
editing
is
possible),
and
(2)
activates
the
Store
control.
(Normally,
the
Store
control
is
"dead"
to
prevent
accidental
erasure
of
programs.)
While
the
Hold
control
is
active,
other
programs
may
be
momentarily
reviewed
by
touching
and
holding
the
program
control.
When
the
program
control
is
released,
The
Source
returns
to
the
sound
set
up
on
the
front
panel.
The
Hold
control
is
reversible
-
touching
it
again
will
turn
it
"on"
if it
is
"off,"
or
vice
versa.
REPOSITIONING
PROGRAMS
For a particular
performance,
the
programs
may
need
to
be put
in a different
order,
so
it's a good
idea
to
reserve
program
[0
as a kind
of
"holding"
position
to
allow
repositioning
of programs.
To
switch
any
two
program
positions
(4
and
8,
for
example),
follow
the
procedure
outlined
with
the
next
sound
chart.
Active
Hold
status
is
indicated
by
two
illuminated
dots
in
the
program
display.
12
VOLTAGE
CONTROLLED
FILTER
KB
TRACK
CUTOFF
EMPHASIS
~"~
FILTER
CONTOUR
LQUDNEBB
CONTOUR
WAVESHAPE
INTERVAL
OSCILLATOR
BANK
0 I |_
S
MODIFIERS
1.
Move
the
first
program
(4)
to
position
16.
a)
Touch
program
Q
.
b)
Touch
HUHI
.
c)
Touch
Rmiaai
and
program
simultaneously.
2.
Move
the
second
program
(8)
to
the
original
location
of
the
first
program
(4).
a)
Touch
program
Q
.
c)
Touch
QyQQJ
and
program
Q
simultaneously.
3.
Move
the
first
program
to
the
original
location
of the
second.
Touching
then
QQE9
control
simultaneously
will
store
the
current
front
panel
settings
(edited
or
not)
at
the
indicated
program.
a)
Touch
program
c)
Touch
EHSEEi
and
program
El
simultaneously.
13
SUMMARY:
1.
To
store a program,
touch
|i[*]321
,
then
touch
pifKM
and
a
2.
The
iSMWiJ
control
allows
reviewing
of
existing
programs
and
is
reversible.
3.
Reserving
program
[Q
as a "holding"
position
allows
relocation
of
programs.
PROGRAM
NUMBER
simultaneously.
14
LEVEL 2 FUNCTIONS
Since
The
Source
is a microprocessor-based
instrument,
a
single
control
may
have
several
different
functions,
depending
on
the
level
of
operation.
Many
of
the
controls
on
The
Source
have
alternate
functions,
accessed
by
entering
Level
2,
an
"expanded-operation"
mode.
Level 2 allows
access
to
real-time
functions
such
as
the
sequencer,
the
arpeggiator,
and
the
program
sequencer.
The
operation
of
these
functions
will
be
explained
in
this
section.
USING
THE
SEQUENCER
The
Source
has a self-contained
digital
sequencer
capable
of
storing 2 sequences
of
up
to
88
events
each.
The
Source
has
been
shipped
from
the
factory
with
two
sequences.
To
play
back
sequences,
follow
this
procedure.
Touching
converts
the
program
selectors
to
the
Level 2 functions
written
in
small
letters
above
the
program
number.
After
the
Level 2 function
has
been
activated,
control
generally
reverts
to
Level
1.
VOLTAGE
CONTROLLED
FILTER
K6
TRACK
A
_J | 0 -I I S
^1 I R
LOUDNEBB
CONTOUR
1.
Touch
the
program
number
of
the
desired
sound.
2.
Touch
IJQQHS^Iat
the
lower
right
corner
of
the
touch
panel.
3.
Touch
lawarJiM
(program
5).
15
4.
The
Source
is
repeatedly
playing
Sequence
1.
To
change
the
playback
rate,
touch
in
the
modulation
section,
and
adjust
the sequencer
rate
with
the
incremental
controller.
5.
While
the
sequencer
is
playing,
the
incremental
display
"counts
up."
Other
programs
may
be
selected
and
edited
using
editing
techniques
while
the
sequencer
is
running.
6.
To
stop
the
sequencer,
touch
■■»«■«,
then
touch
from
the
last
sequencer
note
played,
touch
To
restart
from
the
beginning
of
the
sequence,
touch
To
hear
Sequence
2,
follow
the
above
procedure
using
To
record
new
sequences,
follow
this
procedure:
PLAY
2
,
then
(program
6).
To
continue
l(program
4).
<Pr°9ram
5).
The
last
playback
rate
chosen
will
be
held
in
memory
when
the
sequencer
is
stopped;
subsequent
sequences
will
start
at
this
rate.
VOLTAQ6
CONTROLLED
FILTER
KB
TRACK
A
^J
I'
0^1
|_ S I 1
H
LOUONE8B
CONTOUR
1.
Touch
U3BHJ5I'tnen
':<a—
(program
1).
The
incremental
display
shows
88,
the
number
of
recordable
events.
2.
The
sequencer
will
begin
recording
with
the
depression
of
the
first
key.
The
display
counts
down,
continuously
displaying
the
number
of
events
left.
Rests,
or
spaces
between
notes,
are
counted
as
events.
For
efficient
sequencer
use,
see
Digital
Functions
on
page
41.
16
3.
At
the
end
of
the
last
desired
event,
touch
(program
3).
To
hear a recorded
sequence,
follow
the
sequence
playback
procedure.
The
sequence
plays
back
at
the
last
sequencer
rate
entered.
To
record
the
second
sequence,
follow
the
above
procedure
using
second
sequence
is
controlled
by
MUWixmfM
(program
6).
(program
2).
Playback of
the
USING
THE
ARPEGGIATOR
The
arpeggiator
can
be
thought
of
as a kind
of
"instant
sequencer."
It
performs
many
of
the
functions
of
the
sequencer,
but
uses
none
of
the
sequencer
memory.
To
use
the
arpeggiator,
proceed
as
follows:
VOLTAGE
COIMTBOLJ-ED
FILTER
KB
TRACK
n
[a]
|7B
A -I I 0 ^ | | S
~l I '
R
LOUDNEBB
CONTOUR
FOOTAGE
WAVESHAPE
INTERVAL
OBCII.LATOR
BANK
5161718
1.
Touch
B3SI3SSM'then
touch
program
displaying
the
arpeggiator
playback
rate.
(Arpeggio).
The
incremental
display
lights
up,
2.
Play
the
notes
of
the
desired
musical
pattern
one
by
one
without
repeating
the
first
note
played.
As
keys
are
depressed,
the
display
counts
down
from
24.
The
repetition
of the
first
note
will
indicate
the
end
of
the
pattern
and
switch
the
arpeggiator
to
the
playback
mode.
17
Example:
First
note
is
repeated;
Arpeggiator
immediately
begins
metronomic
playback
of
first
eight
notes.
I
3.
To
change
the
playback
rate
while
the
arpeggiator
is
running,
touch
|j&3|3
in
the
modulation
section
and
adjust
the
playback
rate
with
the
incremental
controller.
While
the
arpeggiator
is
running,
The
Source
is
in
Level
1;
programs
may
be
selected
and/or
edited.
4.
To
stop
playback,
touch
QjQ^Q , then
EU*m
(program
3).
5.
To
replay
the
last
arpeggio
stored,
touch
QJQ3S
'E3itil3£ISJ9'
MWl'then
6.
Touching
any
key
during
playback
instantly
switches
the
arpeggiator
to
the
record
mode.
CONTINUE
SUMMARY:
1.
The
arpeggiator
records
up
to
24
notes.
The
repetition
of the
first
note
immediately
switches
its
function
from
recording
to
metronomic
playback.
LEVEL
2
,
then
HHIJ
(program
3).
and
p*«iMiifliiT3
(program
4)
will
start
playback
4.
Touching
any
key,
during
playback,
immediately
switches
the
arpeggiator
from
playback
to
record.
2.
Playback
of
the
arpeggiator
may
be
stopped
by
touching
This
does
not
erase
the
arpeggio
from
memory.
3.
Touching
of
the
last
arpeggio
stored.
EVEL 2 ■
ARPEGGIO
■■
LEVEL
2
The
last
arpeggiator
rate
used
is
held
in
memory;
the
arpeggiator
will
play
at
this
rate
the
next
time
it
is
started.
If,
while
the
arpeggiator
is
running, a new
pattern
is
played
on
the
keyboard
at
the
current
playback
rate,
the
arpeggiator
will
play
back
the
new
pattern
with
no
break
in
rhythm.
This
is
an
especially
power
ful
performance
feature.
18
USING
THE
PROGRAM
SEQUENCER
The
program
sequencer
allows
different
events
of
the
sequencer
to
be
played
with
different
programs.
For
example,
a
16-note
sequence
can
play
the
first
four
notes
on
program
1,
the
next
eight
notes
on
program
2,
and
the
last
four
notes
on
program
3.
Each
note
in a sequence
(up
to
88
notes)
has
the
capability
of
being
assigned
to
an
individual
program.
To
record
with
the
program
sequencer,
follow
this
procedure:
If
the
factory
sequences
have
not
been
changed,
program
sequencing
can
be demonstrated
touching
(program
8),
then
Hie
information
dictating
program
changes
is
stored
concurrently
with
the
sequencer
pitch
and
duration
information;
program
changes
may
also
occur
during a rest.
VOLTAQE
CONTROLLED
FILTER
0 0
[Hi
LOUDNCBB
COMTOOP
fOOTACI
WAWSMAff
INTERVAL
OSCILLATOR
BANK
MODIFIERS
1.
Start
playback
of
Sequence
1.
(See
Using
the
Sequencer
on
page
15.)
Practice
changing
programs
manually
as
the
notes
in
the
sequence
are
played
(the
sequence
playback
may
be
slowed
using
the
Mod
|i£]13
control).
2.
When
the
final
sequence
of
program
changes
has
been
decided,
touch
the
first
program
to
be
heard,
then
touch
LEVEL
2
19
3.
Touch
lllSMtl;iafligWi:«iI
(program
7).
The
sequence
will
play
once
from
the
beginning.
As
the
notes
are
played,
touch
programs
at
the
appropriate
times.
4.
At
this
point,
the
sequencer
can
play
back
with
or
without
program
changes.
For
playback
with
program
changes,
touch
tmi^WtM
,
then
HSBBISHBISHSlSl^n
(program
12),
then
IJBMH
(or
QQ^]).
F°r
Payback
without
program
changes,
follow
normal
sequencer
procedure
(see
Using
the
Sequencer
on
page
15).
5. A different
sequence
of
program
changes
may
be
recorded
for
Sequence
2.
SUMMARY:
1.
The
program
sequencer
will
automatically
change
programs
when
the
sequencer
is
running.
2.
The
program
sequencer
is
loaded
by
touching
program
numbers
while
the
sequencer
plays
back.
3.
Sequencer
playback
can
occur
with or
without
program
changes.
A
program
change
recorded
at
any
point
in
the
duration
of a note
will
occur
at
the
beginning
of
that
note
during
playback.
(For
efficient
operation,
see
The
Program
Sequencer
in
the
Digital
Functions
section
on
page
45.)
20
STORAGE
AND
LOADING
OF
DATA
All
information
held
in
The
Source's
memory
may
be
stored
on
tape
for
reference
and
later
use.
The
following
information
will
be
saved
on
tape:
1.
All
control
values
for
16
programs.
2.
Last
two
sequences
entered
(and
sequencer
playback
rate).
3.
Last
arpeggio
entered
(and
arpeggiator
playback
rate).
4.
Last
program
sequences
entered.
The
first
cassette
operation
should
be
making a copy
of
the
factory
programs.
To
save
information
on
tape,
follow
this
procedure:
TO
CASSETTE
3
0
El
0
SMS I I
TRIGGER
32-I I
16
I
FOOTAGE
STOP
CONTINUE
El
El
0
WAVESIH
I
INTERVAL
I
:iLLATOR
BANK
PlAV
;::,-
ARPEGGIO
VOLTAGE
CONTROLLED
FILTER
I I
KB
TRACK
^i
r^n
u»™^
sn
FILTER
CONTOUR
LOUONEBB
CONTOUR
A
| | D 1 I S|
MODIFIERS
SfcHFUT r AUTO
TRIG ' -
EXT.
TRIG . SAVE ■ VEf
PROGRAMS
1.
Connect
a
cassette
recorder
(Radio
Shack
CTR-80
or
equivalent)
to
the
rear
panel
Cassette
Interface
DIN
Connector.(To
connect
other
cassette
recorders,
see
Cassette
Operations
on
page
55
in
the
Troubleshooting
section
of
this
manual.)
2.
Using a computer
cassette
(with
no
leader
tape),
rewind
to
the
beginning
of
the
tape
and
set
the
tape
counter
to
zero.
21
3.
Put the
cassette
recorder
in
the
record
mode.
On
The
Source
front
panel,
touch
then
rirflaa«««aB«
(program
14).
The
cassette
recorder's
motor
starts,
and a short
blank
leader
is
recorded
(with
the
display
showing^
rj^),
followed
by
data.
As
data
are
being
saved,
the
display
shows^ □ .
(The
program
display
will
be
blank
during
this
operation.)
When
data
are
finished,
the
cassette
motor
stops.
To
ensure
that
data
have
been
saved
accurately,
follow
this
procedure:
1.
Rewind
the
tape
to
an
area
before
the
data
file
(somewhere
in
the
blank
leader
area).
LEVEL
2BRHHICASSETTE
VERIFY
2.
Put
the
cassette
recorder
in
the
play
mode.
Touch
nxmrnn,
then
(program
15).
The
cassette's
motor
starts.
In
the
verify
mode,
the
data
on
tape
are
examined
for
validity.
If
any
datum
is
missing,
or
if
key
data
are
incorrect,
the
incremental
display
will
show
the
error
message
'—'
'—'
.
If
this
occurs,
the
data
should
be
re-recorded.
(See
Cassette
Operations
in
the
Troubleshooting
section
of
this
manual.)
To
load a previously
recorded
cassette
(after
saving
present
programs
with
the
procedure
described
above),
follow
this
procedure:
1.
Rewind
the
tape
to
the
beginning
of
the
data
file
(in
the
blank
leader
area).
2.
Set
the
recorder
to
the
play
mode.
Touch
iiaMati,
then
itfcttBiaMMtraiJ
(program
16).
The
recorder's
motor
starts.
As
the
data
are
loaded,
the
incremental
display
will
show
r^
|
*
When
all
information
has
been
loaded,
the
recorder
stops,
and
the
program
display
comes
on
with
the
program
most
recently
selected.
The
Source
has
now
been
re-programmed
with
the
information
on
tape.
By
recording
new
sets
of
programs
one
after
another,
literally
hundreds
of
programs
may
be
represented
on
the
two
sides
of a single
cassette.
Arranging
these
data
files
in
the
right
order
means
that
an
entire
concert's
worth
of
music -120
or
more
programs -may
be
stored,
and
recalled,
from
one
side
of a cassette.
For
more
detailed
explanations
of
the
cassette
functions,
see
Cassette
Operations
in
the
Troubleshooting
section
of
this
manual
22
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