8 or 12 voice polyphonic analogue/digital hybrid synthesiser
User Manual
OS Version - 1.00-00
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Important Safety Information
WARNING – AS WITH ALL ELECTRICAL PRODUCTS, care and general precautions must be
observed in order to operate this equipment safely. If you are unsure how to operate this
apparatus in a safe manner, please seek appropriate advice on its safe use.
Please ensure you read this manual and the Modal 002R ‘Quick Start Guide’ before
attempting to operate this apparatus.
THIS APPARATUS IS HEAVY – observe lifting and handling precautions when moving it. Also
ensure that the apparatus is placed on a suitable stand or rack unit so as to enable safe
operation and prevent toppling.
This apparatus MUST NOT BE OPERATED NEAR WATER or where there is risk of the apparatus
coming into contact with sources of water such as sinks, taps, showers or outdoor water
units, or wet environments such as in the rain. Take care to ensure that no liquids are spilt
onto or come into contact with the apparatus. In the event this should happen remove power
from the unit immediately and seek expert assistance.
Be careful to allow free air movement around the apparatus and do not block any air vents or
exits during operation - this apparatus produces heat.
This apparatus produces sound that could cause permanent damage to hearing. Always
operate the apparatus at safe listening volumes and ensure you take regular breaks from
being exposed to sound levels
THERE ARE NO USER SERVICEABLE PARTS INSIDE THIS APPARATUS. It should only be serviced
by qualified service personnel, specifically when:
• The apparatus has been dropped or damaged in any way or anything has fallen on the
apparatus
• The apparatus has been exposed to liquid whether this has entered the apparatus or not
• The power supply cables to the apparatus have been damaged in anyway whatsoever
• The apparatus functions in an abnormal manner or appears to operate differently in any
way whatsoever.
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Index
00. Introduction
01. I just want to play this thing...
Power on
Screen Controls
Patch Screen
Load Patch
Patch storage
Modal 002R is an 8 or 12 voice analogue-digital hybrid synthesizer.
00
Introduction
It features two high-resolution NCO oscillators per voice (plus two sub oscillators), Modaldesigned four-pole transistor ladder filter with real analogue morphing, VCA, two LFOs, 2
modulation matrices and very powerful Sequencer and Arpeggiator.
The hardware has been manufactured to fit in a 3U 19” rack and features a high quality steel
chassis, aluminum turned encoders and high quality 4.3” LCD screen.
Among the many connections, Modal 002R features an ethernet port to connect your synth
to your network and enable updates via the internet (no need for MIDI sysex dumps) and also
access to the Modal cloud features and HTML Web User Interface.
Please update your unit immediately
Internet connectivity is a key-point for Modal products: we release updates on a regular
basis, constantly providing new features and bug fixes.
Please read ‘Settings’ (chap.8) for a more detailed description of the update procedure.
IMPORTANT
Please allow at least 1U of space above and below your synthesiser to allow heat to escape
when in normal use
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01
I just want to play
Power on
this thing...
Connect the power lead to your 002R then connect the output of the 002R to your mixer, or
if you prefer connect your headphones.
Also connect an ethernet cable from your router to the 002R.
In order to maintain a high Signal to Noise Ratio the voices are alternatively split left and right
(eg. 12 voices are split 6 voices on the left and 6 on the right), so we recommend panning the
two channels slightly off centre on your mixer or audio interface.
Before powering up ensure the volume control is at minimum, analogue electronics during
first power on create a ‘pop’ and this may cause damage to your speakers and the sound
guy’s ear drums.
Then power on.
You will see a progress bar on the screen. When the synth has loaded it will change to show
the main patch page.
Play a key on your MIDI master keyboard and slowly turn up the volume to a comfortable
level.
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Screen controls
Hover mode
Edit mode
The Modal 002R interface is designed to be extremely intuitive and easy to use, so that all the
most important parameters are easily accessible and tweakable.
P1, P2 and P3 Controls
By default the three encoders to the right of the main ‘screen controls’ can be used to quickly
navigate around the interface. P1 controls what page is shown, P2 can be used to select a
parameter on that page and P3 can be used to change the value of that parameter.
They can be also used to load
patches, sequences etc. P3 will
scroll through the patch database
and turning P2 once will load the
currently selected patch.
Keypad
Hover mode
You can use the keypad to
select a specific parameter box
on the screen - you can see the
subscript numbers shown in the
bottom left of every box in every
screen page (except for the patch
loading page).
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Edit mode
You can use the keypad to type
the value of that parameter.
ABCDEF
Grey cursor and text.
Turning datawheel and +/- navigates
around the screen to different parameters.
Keypad can be used to shortcut to specific
parameters and enter edit mode.
Push datawheel or press select to switch to
edit mode.
Red cursor and white text.
Turning datawheel and +/- changes values
of currently selected parameter.
Keypad can be used to type parameter
values. 0 followed by a number is a minus.
Push datawheel or press select to switch to
hover mode.
Select button
Alternative to pushing
datawheel, up to user’s
preference. Select is mainly
used for switching between
hover / edit mode. So you
navigate to a parameter
in hover mode then press
select to edit the value. It is
also used to load patches.
+ / - buttons
Alternative to turning
datawheel. Pushing once
increments one step.
Pressing and holding
repeats increments.
Key 0
In hover mode on every page key 0 is assigned to the ‘X’ exit button. In edit mode typing 0
before entering other values allows for minus numbers to be entered. For example typing 0, 2,
4 would make -24.
ABC
PATCHPERFORMANCESEQUENCERANIMATORPARAMETERRECALL
1011
Datawheel
Large rotary encoder for data selection and entry. Turning clockwise increments, anti-clockwise
decrements and pushing selects. Same functionality as the Select and + / - buttons.
DEF
SAVESNAPSHOTSETTINGS
Menu buttons
6 buttons below the screen to navigate
quickly to different sections.
Some are dual function, where pressing
twice will bring up other pages.
Links up to bottom menu of the screen
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Patch screen
Load patch
After power on you will be shown the Patch screen. This screen shows you the currently
selected patch, as well as some useful details about the current patch.
1. Patch Number - is always shown as 4 digits (0000), the first two digits represent the
bank number (00xx - 99xx) and the last two the patch number (xx00 - xx99) within the
bank. There are 100 banks of 100 patches in total (0000 - 9999). If the patch number is
highlighted in red then it is the currently loaded patch number.
2. Patch Name - Patch names can be up to 32 characters long.
3. Keyboard Transpose - the keyboard section shows the current octave and transpose
settings for the current patch. The numbers on the keys show the midi note value for
each octave, so in the example above C2 to C7. We use C4 as middle C (MIDI note
60) but the red value on the right shows the current note on middle C with octave and
transpose applied.
4. Midi Channel - the current midi channel 002R recieves and sends on. This can be
changed in the Settings > MIDI menu.
5. Key Mode - Polyphonic, Monophonic, Unison or Stack. Within the graph each line
represents a voice, each different height the number of notes that can be played at once
and the gap between the lines the detune amount (only used on Unison and Stack).
6. Arpeggiator Status - whether arpeggiator is currently on or off
7. Animator Status - whether animator is currently on or off
If you want to load another patch:
• Scroll through the patches either using the Datawheel, or the ‘-/+’ buttons above, or
directly type the slot patch number with the keypad
• Now you see a different patch name, but no new patch has been loaded yet (the patch
number on the left of the screen is grey). If you want to actually load it, press the Select
button to confirm your selection: the patch is now loaded (the number is red)
• If you don’t want to load a new patch, but just scroll through the patch names, you can
keep turning the Datawheel (or pressing the ‘-/+’ buttons) without any harm (the patch
number will remain grey)
• You can use the first ‘menu button’ (A) as an ‘Escape’ button. If you have scrolled past
the current patch, pressing that button returns you to the current patch name (without
re-loading it, so you will not loose your edits). The patch number is now red.
Another way to load patches is to use the ‘Quick Patch Load’ method. While holding down
the first ‘menu button’ (A) you can press the ‘-/+’ buttons to load the next or previous patch.
This method can also be used on any page, not just the patch page and will not switch page
when the new patch is loaded. This can be useful if for example you would like to see the
filter settings of the previous patch you can stay on the VCF page when switching between
patches.
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Patch storage
When a sound has been edited an asterisk (*) will appear at the beginning of the name to let
you know that there are unsaved changes.
Then if you would like to save that sound:
• Press the 4th ‘menu button’ (D) - the LCD will display the storage page. You can save
many different types of data (including Performances, Sequences, etc.), but since you are
working on a mono-timbral patch, the screen will automatically select Patch Storage.
• You will need to confirm what you have just typed, so press number ‘2’ on the keypad
(or Select again), which corresponds to the ‘Yes’ box. If you are not sure about the name,
type ‘1’, which corresponds to the ‘No’ box.
• If you want to save the edited sound in the same slot (overwriting the previously saved
patch) just press Select.
• Alternatively, if you want to save the sound in a different slot, you can select one by
either using the datawheel or the ‘-/+’ buttons. Once you found the right slot, press
Select to confirm.
• Now the LCD shows the QWERTY keyboard, where you can type a new name for the
preset. Using the datawheel (which can also be tapped to confirm selection) is probably
the easiest way to type the name. Once you are done, just scroll down to the ‘Done’ box
and confirm.
Please note, Patches are saved with a link to the current Animator number and (if the Link
option is on) the current Sequence number. However, if an Animator or Sequence has been
edited those changes will not be saved, they would be need to be saved seperately with the
Animator / Sequence in that slot number.
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02
Connections
USB (Audio, MIDI)
Headphones
(On the front) A 1/4” stereo jack socket.
We recommend using headphones with
a minimum impedence of 70 ohms.
Audio In
Two mono TS audio inputs, to process
your audio source with 002R’s analogue
VCF and VCA.
This is intended to be used with the
future Digital I/O card expansion.
Without the Digital I/O card installed,
the USB ports of your synthesiser are
not operational.
MIDI (In, Out, Thru)
To receive/send/pass through MIDI data
from/to other devices.
Audio Out
002R’s main audio output, featuring
a stereo ‘combo-socket’ outputs with
balanced XLR or unbalanced TS plugs.
With the standard version of the Modal
002R, six voices are hard-wired to the
left, six voices to the right. The option
digital output card will enable internal
mixing and panning.
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Analogue Out
D-Sub connector providing individual
pure analogue output for each of the
12 voices.
Connect
Internet connection. Connect an
Ethernet cable directly to your router
to allow updates to the OS and other
internet features. The USB port is
currently not operational.
Power
AC power inlet, accepting standard
grounded IEC power cord. It operates
over a range of 90 to 260 volts and 50
to 60 Hz. Connect the cord included
with your 002R, then press the power
switch on the front panel to turn the
synth on.
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03
Synthesis engine
In this section we are going to have an in-depth look at every section related to the sound
engine of the 002R.
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Oscillators
002R features two main digital oscillators per voice (Numerically Controlled Oscillators - NCO),
identified by OSC1 and OSC2 labels, each one with its own Sub-Oscillator.
NCOs differ from the oscillators found in most virtual analogue synthesisers in that they use
a variable sample rate and as such are not band-width limited. This means that a sawtooth
sounds like a sawtooth regardless of the pitch played and results in a very rich sound,
previously only obtainable from classic analogue synthesisers.
1. Wave/PW: Allow you to choose among 56 different waveforms, ranging from classic
analogue sounds to more unique digital shapes.
2. Note: Control the tuning of each oscillator in semitones, covering a range from -24 to
+24 semitones.
3. PW: If the underlying PW switch is on, the oscillator is in PulseWave mode: this means
that now the Wave parameter acts as a pulsewidth control, with maximum value of 63
corresponding to a squarewave.
4. Detune: This parameter controls the fine tuning of the oscillators, with the maximum
value of 127 corresponding to about a semitone.
5. DeRez: When this option is On, a down sampling algorithm is active on both the
oscillators. This algorithm adds a good amount of additional high-frequency harmonics, in
order to make the sound brighter (tip: very good with waveforms from 30 to 45).
6. Sync: When this option is On, the two oscillators are hard-synced. OSC2 is the slave
oscillator: you can detune it or modulate its pitch, but it will always follow OSC1 pitch.
7. SubWav: This option controls the sub-oscillators behaviour. Each sub-oscillator is linked
to a main oscillator, sounding one octave lower.
• When the SubWav button is off, the sub-oscillators produce standard square waves.
• When the SubWav button is on, the sub-oscillators use the same waveforms as the
corresponding main oscillator.
This is a key feature of the 002R, this is more like having 4 oscillators per voice rather
than the traditional 2 oscillators. Combining SubWave and DeRez functions when
creating sounds allows you to create a variety of harmonic contents for the oscillators
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Mixer
You can easily mix the signals coming from the oscillators in the Mixer section.
1. Osc1: This parameter controls the volume coming from Oscillator 1, with a range from 0
to 127.
2. Osc2: This parameter controls the volume coming from Oscillator 2, with a range from 0
to 127.
3. Ext In: This parameter controls the volume of the incoming external audio signal, if there
is an external source connected to the 002R’s Audio Input: in this way, you can process
any instrument producing a ‘line’ signal (e.g. a drum machine, another synth or DAW
output) with our VCF and VCA, through a pure analogue signal path. If there is no source
plugged, this parameter is inactive.
4. Sub1: This parameter controls the volume coming from the Sub-Oscillator linked to
Oscillator 1, with a range from 0 to 127.
5. Sub2: This parameter controls the volume coming from the Sub-Oscillator linked to
Oscillator 2, with a range from 0 to 127.
6. Drive: This parameter controls the amount of filter overdrive distortion. Note that 002R
features a transistor ladder VCF with a distortion circuit that overdrives the filter itself,
not the signal ‘before’ the filter. This makes our VCF sound like nothing else, and also
creates a particular effect: indeed you could hear a sort of ‘hiccup’ if moving the Drive
encoder too fast. Don’t panic: this is the normal behaviour of our design, and is due to
the transistors saturating and then recovering.
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Filter
Modal 002R uses a classic analogue transistor ladder design to low-pass filter the signal
coming from the oscillators (or from an external source). Like every true polyphonic
synthesiser, Modal 002R has an individual VCF per voice.
1. Cutoff: This parameter controls the low-pass filter cutoff frequency. The minimum value
(i.e. 0) corresponds to about 40 Hz.
2. Reso: This parameter controls the amount of resonance of the filter. Note that with
the ladder filter design, resonance can go quite wild at high values; also, turning up
the resonance value dampens the low end of the sound a little bit. These are normal
consequences of this particular filter design.
3. Slope: This parameter controls the shape of the filter: note that this is a real continuous
analogue filter morphing (quite a unique feature in the analogue domain), which gives to
the Modal 002 filter a unique characteristic.
• At a value of 0 you have a 4-pole low pass filter;
• At a value of 10-20, you have a sort of low-shelving;
• In the midpoint (63) you have a band-pass filter;
• At maximum value (127) a 1-pole low-pass filter.
TIP: With this feature you can dampen the low frequencies while maintaining a rich highend texture. For a good ‘light’ pad sound, try a value of 90 with a high Cutoff. Try values
other than 0, 63, and 127 for interesting, unique timbres.
4. EG: This parameter controls the amount of envelope modulation (‘VCF-EG’ - see
‘Envelopes’ section in this same chapter) on the filter cutoff frequency. Note that this
parameter can also have negative sign. TIP: use a high negative EG value combined with
a long Release on the Envelopes, in order to get some nice ‘filter-opening’ effects when
releasing the keys.
5. LFO2: This parameter directly controls the amount of LFO2 modulation (see
‘Modulations’ section - later in this same chapter) on the filter cutoff frequency. Note that
this parameter can also have negative sign.
6. Velocity: This parameter controls the amount of keyboard velocity modulation on the
filter cutoff frequency: at positive values, the stronger you press the keys, the higher the
cutoff is set. Note that this parameter can also have negative sign.
7. Note: This parameter controls the amount of keytracking modulation on the filter cutoff
frequency: at positive values, the higher the note you press, the higher the cutoff is set.
Note that this parameter can also have negative sign.
8. Offset: This parameter controls the keytracking offset when using Note to CutOff
modulation. The offset is in semi-tones from the lowest note on the keyboard.
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Envelopes
Modal 002R provides two separate classic 4-stage contour generators (i.e. envelopes), one
for the filter (VCF-EG), one for the amplifier (VCA-EG): the former modulates the filter cutoff
frequency, if a value different from zero is set for the filter EG parameter (see ‘Filter’ section previously in this same chapter); the latter modulates the amplifier volume, if a value different
from zero is set for its own Amount parameter.
Both the envelopes have the same 4 stages, plus 1 option:
1. Attack: This parameter controls the time passing from the moment you press a key (i.e.
‘MIDI Note On’ message) until the sound reaches its maximum value
2. Decay: This parameter controls the time passing for the sound to drop from its maximum
value to a sustain level (see later)
3. Sustain: This parameter controls the level of the sustain phase of the sound (i.e. the
volume of the sound while keeping the key pressed). If there are no modulations active,
this volume keeps constant until you leave the key (then entering the ‘release’ phase)
4. Release: This parameter controls the time passing from the moment you leave a key (i.e.
‘MIDI Note Off’ message) until the sound reaches silence
5. Shape: This parameter varies the shape of certain stage of the envelope. You can choose
between ‘Linear’ mode (where all the stages have linear shape), or ‘Exponential’ mode
(where Decay and Release have exponential shapes, but the Attack stays linear). The
‘Exponential’ mode is also faster than the ‘Linear’: it gives the ability to create snappier
transients, thus it is the best mode for percussive sounds design. On the other hand,
‘Linear’ may be preferred when designing pad/ambient sounds.
The VCA-EG has one other different parameter available:
6. Amount: This parameter controls the amount of contour generator applied to the VCA.
If this parameter is set to 0 you hear silence, while turning it up causes the volume to
increase.
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LFO’s
Modal 002R features two individual low frequency oscillators: LFO1 is a simple LFO and is
‘global’ across the patch (so it affects the whole sound); LFO2 has more parameters and is
applied ‘per voice’ (so it affects each note/voice individually).
Both LFO1 and LFO2 have these parameters:
1. Waveform: Allows you to choose one among the four available LFO waveforms (i.e. sine,
sawtooth, square and sample & hold).
2. Rate: This parameter controls the speed of the LFO.
3. MIDI Sync: This parameter syncs the speed of the LFO to either the internal or an
external MIDI clock. The clock source can be selected within the ‘MIDI Settings’ page.
When enabled the ‘Rate’ parameter changes to show divisions of a typical 4/4 bar, so 1/4
would be a crotchet, 1/2 would be a minim etc.
LFO2 has these additional parameters:
4. Delay: This parameter controls the initial delay of the LFO. The LFO is initially silent, then
it’s amplitude increases until it reaches its full amplitude and keeps constant: ‘Delay’
regulates the time needed to complete this initial phase.
5. Note: This parameter controls the amount of the keytracking modulation on the LFO
speed: at positive values, the higher the note you press, the faster the LFO runs.
6. Sngl: This parameter activates the LFO’s ‘single mode’: when this mode is on, just a single
cycle of the waveform is read every time you press a key, then the LFO stops.
TIP: if using a sawtooth waveform, the LFO turns into a simple ‘decay envelope’, that can
be extremely useful to modulate many different parameters, like oscillators’ pitch (see
‘Modulation’ section - later in this same chapter).
Note that LFO1 is slower than LFO2, allowing modulations that are impossible to do with
LFO2, more suitable for pad/ambient sound design.
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Modulations
The Modal 002R has six main modulation matrices, each with 8 destinations and a single
Depth value for each source.
Sources: The available sources are LFO1, Aftertouch, Modulation Wheel, LFO2, Velocity and
Note (Keytracking).
Destinations: Modulation destinations are almost the same for all matrices, with the only
difference being Reso as a destination for LFO2, Velocity and Note (Keytracking) instead of
Cutoff. This is because LFO2 already has a hard-wired modulation for the filter cutoff (see
‘Filter’ section - previously in this same chapter), so having it also on the matrix would be a
duplicate.
More details:
1. Depth: The global modulation amount for the source, can be positive or negative
2. OSC1/ OSC2: Are the pitches of the two oscillators. Modulation sources LFO1 and
LFO2 directly control each oscillators pitch. However, modulation sources AfterTouch,
ModWheel and Velocity enables a vibrato effect on each oscillator, specifically it assigns
LFO2 to the oscillators pitch with an independant depth amount. Finally modulation
source Note fixes the pitch of an oscillator when enabled, which can be useful for
percussive or sync sounds.
3. Wave1/ Wave2: Are the waveforms of the two oscillators. Modulating this destination
means that the oscillator will step through the different waveforms (see ‘Oscillators’
section - previously in this same chapter)
4. Slope: Is the shape of the filter (see ‘Filter’ section - previously in this chapter)
5. Reso: Is the resonance of the filter (see ‘Filter’ section)
6. Cutoff: Is the cutoff frequency of the filter (see ‘Filter’ section)
7. Drive: Is the amount of overdrive distortion (see ‘Mixer’ section - previously in this
chapter)
8. VCA: Is the volume of the amplifier (see ‘Envelopes’ section - previously in this chapter)
- you can create a classic tremolo effect if applying LFO1 to this, or a more complex
polyphonic tremolo if applying LFO2.
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04
Keyboard and
Key Modes
Quick Recall
The KeyMode option sets the keyboard polyphony and the allocation method for the voices.
002R has 4 different KeyModes:
• Poly: standard polyphonic mode, where you can play up to 8 or 12 notes simultaneously
(depending on your 002R version), each one using one single voice and uses most recent
note priority
• Mono: standard monophonic mode, where you can play just one note at time, using just
one voice
• Unison: standard unison mode, where you can play just one note at time (mono
keyboard), but you can use up to 8 or 12 notes simultaneously (depending on your 002R
version) for that note
• Stack: special ‘poly/unison’ mode, where you can decide how many notes you can play
together (polyphonic keyboard) and also how many voices the Modal 002R uses for
each note. E.g. On a 12 voice 002R with a Size of 4 voices, you can play up to 3 notes
simultaneously, with each note using 4 voices, because you have 12 voices available. This
mode uses most recent note priority
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Keyboard
1. Octave: this parameter controls the octave shift of the master keyboard, allowing you to
transpose the whole master keyboard by up to 2 octaves up or down
2. Glide: this parameter controls the speed with which the oscillators change their pitch,
‘sliding’ from one note to the next one pressed:
• a large value will mean the ‘glide’ takes longer to reach the new note
• a shorter value will result in a quicker ‘slide’
3. Transpose: This allows you to transpose the Keyboard, Sequencer and Arpeggiator.
4. Size: (available for both Unison and Stack modes): this parameter controls how many
voices the synth is using for a single note
5. Key Mode: Select between Polyphonic, Monophonic, Unison and Stack
6. Spread: this parameter controls the amount of frequency detuning between the currently
used voices (note that this is different from oscillators Detune parameter, which is the
amount of frequency detuning between the 2 OSCs in the same voice)
Mod Wheel
On 002R you can receive external Mod Wheel messages from MIDI In as CC 1.
These external Mod Wheel messages can be used to modulate 8 different destinations, as per
LFO1, LFO2 etc. (please refer to the ‘Modulation’ page in chapter 3)
To access the Mod Wheel modulation page first navigate to the Parameters page (menu
button C), select Modulation (option 10) and then select the option ModW.
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Quick Recall
Quick Recall Slot
Twelve Quick Recall buttons can be enabled to build lists of patches, sequences and
animations etc. that can be quickly accessed or stored.
To load a Quick Recall press and release the button. A list of what is currently on the Quick
Recall buttons can be seen on the main Quick Recall page that can be accessed by pressing
the third ‘menu button’ (C) twice.
On this page you can also load a new bank of Quick Recalls, banks can be saved in the same
way as patches or sequences and up to 100 banks are available. The bank contains the 12
Quick Recall slots that are present at the time of saving.
To access a slot to edit or load via the screen navigate to the corresponding slot number and
press ‘Select’.
The Quick Recall Slot page shows what is currently on the slot as well as providing options to
load or edit the slot.
There are 6 different types of Quick Recall Slot, however currently only Patches are
operational:
1. Patch: this will load a Patch
2. Performance: this will load a Multi Timbral setup, which include up to 12 patches,
sequences and animations
3. Sequence: this will load a Sequence
4. Sequence Set: coming soon
5. Animator: this will load an Animation
6. Recall: this will load a new Quick Recall Bank
To quickly save a Quick Recall Slot press and hold the Quick Recall button corresponding to
the slot number you want to save into.
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05
In this section we are going to explain three very important features of the Modal 002R: first
of all, our very powerful 12 row, 32 step Sequencer; secondly, a unique tool called Animator,
a note-triggered sequencer for parameters that allow you to create complex modulations;
finally, the 002R’s Arpeggiator.
Sequencer, Animator
and Arpeggiator
To access the screen page related to the Sequencer or Animator, use the second ‘menu
button’ (B). The Arpeggiator screen is located on the main parameters page, third ‘menu
button’ (C).
On each page there are some key parameters to edit and control each feature:
• the Tempo parameter, (expressed in BPM) controls the speed of the Sequencer, Animator
and Arpeggiator. This parameter is located in the top right of the screen, but can only be
accessed on certain screens. If the parameter is accessible then the tempo has a darker
font colour.
• the Clock start/stop, starts the internal clock, which starts the Sequencer running.
• Backward/Forward buttons, for changing the step position on the LCD (both for the
Sequencer and the Animator)
• a Mode parameter, for changing the direction mode of the sequence/animation/
arpeggiator
• Up/Down buttons, for changing the two currently displayed rows on the LCD (both for
the Sequencer and the Animator)
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Sequencer
Sequencer rows
The Modal 002R Sequencer allows you to create up to 12 simultaneous sequences of up
to 32 Steps, each of which allows you to create up to 12 rows of notes or parameter/CC
automations.
The previous screenshot shows the main Sequencer page on the LCD.
On the top row along with the current patch number and name you can find:
1. Sequence Number/Name: these two boxes show the current sequence slot number
and name which can be used to load sequences in almost the same way that patches are
loaded (see chapter 1). You just need to select the Sequence name, scroll through presets
and then press ‘Select’ to confirm.
2. Link/Status: this switch acts differently in Patch vs Performance Mode.
In Patch Mode the option is ‘Link’. If this parameter is enabled when the current patch is
saved then it is saved with a link to the current sequence number. So when the patch is
reloaded then the sequence is also loaded.. Please note that only a link to the Sequence
number is made, so any edits to the Sequencer would need to be saved seperately.
In Performance Mode the option is ‘Status’. This switch controls the status of the
currently selected sequence for the current part: if On, the sequence is active and it will
play as soon as you tap the Tempo knob or external clock; if Off, it will not play, even if
you start the Sequencer with the Tempo knob or external clock.
3. Setup: this button gives you access to a sub-menu with further controls for sequence
editing (see below).
In the top menu after the page title ‘SEQUENCER’ the current step position of the screen and
front panel is shown. Although the step sequencer can have 32 steps only 8 steps can be
shown and edited at a time.
Underneath the first row, you can find:
• A set of 4 direction buttons on the left-hand side, for changing the rows (Up/Down
arrows) and the 8 steps (Backward/Forward arrows) being displayed on the LCD.
• Note/Parameter Selection: these two boxes allow you to select the row function.
On the Sequencer, a row can either play a note sequence or modulate a parameter/CC.
The screen can only show two rows a time. You can use the Up/Down arrows to scroll
between rows.
On these ‘selection boxes’, a value of 0 means an empty row, a value of 1 is a note row,
while values greater than 2 are parameters/CCs.
To add a row, just scroll down, select the empty box and use the screen controls to
choose the type of row.
Please refer to the Midi Implementation Chart at the end of the document for the full list
of internal parameters which can be modulated by the Sequencer: you will notice that it
can control almost any parameter available in the 002R, considerably expanding the synth
modulation possibilities.
Besides notes and parameters/CCs, there are 3 special (fixed) rows, to allow further
control on each step:
• Gate Length, expressed in percentage of related Step Length;
• Velocity, between 0-127 (active just on note rows);
• Step Length, expressed in beat divisions.
By default, the Sequencer page shows the Step Length row in the first position for quick
pattern editing. Velocity and Gate Length rows are located just above it, while notes and
parameters can be added below.
• Destination: on the right of ‘selection boxes’, you can find ‘destination boxes’. Notes
and parameters can either be routed to the internal sound engine (Int), or sent as MIDI
Note/CC messages externally (Ext), or Both, making the 002R a very flexible ‘master
instrument’ in your studio setup.
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Sequencer edit
Values: Each row contains a set of 8 steps and each step has its largest part showing its
current value (e.g. note number, CC value, step length, velocity and gate length). These values
can be edited by turning the front panel push-dials and/or by using screen controls.
By default, the Sequencer page shows the first 8 steps (i.e. 1-8): if you want to reach and
control the following steps, you can just press the Backward/Forward arrows.
Sequencer setup
The Setup sub-menu page contains the following options:
1. Mode: allows you to set the direction mode of the sequence. You can use either the
dedicated button or the screen controls to change the value of this parameter.
The available Mode options are similar to those of the arpeggiator (see end of this
chapter)
2. Start: the start step of the sequence
3. End: the end step of the sequence
4. Swing: allows you apply swing to the sequence. A positive value delays the even step,
however a negative value brings the even step forward in time
To exit the Setup page, select the Setup button again, or just type ‘5’ (or also ‘0’) with the
keypad, provided that nothing is selected.
To Save a sequence, just press the 4th ‘menu button’ (D). If you were already in the Sequencer
page, it automatically recognises that you are going to save a sequence (instead of a patch) from now on, the procedure is identical to Patch Storage (see chapter 1).
Steps: each step has an inner little box on its bottom-left corner with a letter ‘S’ on note/CC
rows or ‘J’ on the step length row. This option allows you to edit secondary values:
• on the note/CC rows, it controls the step Status (which creates a rest if turned OFF)
• on the step length row, it controls the Jump value (which causes the step to be ignored if
turned ON, directly jumping to the next step)
Legato: on note/parameter rows, each step has an inner little box on its bottom-right corner
with a letter ‘L’, which stands for ‘legato’.
On a note row if Legato is on, the Note Off message of the selected step will be triggered
after the Note On of the following step.
On a CC row if Legato is on, the parameter will slew to the next step value allowing you to
create a smooth transition between steps.
Please note that patches and sequences are totally independent of each other. This means that
when you save/load a new patch, 002R will not save/load a sequence together with it: to do
that, you need to save both in a Performance (see ‘Performance Storage’ section, chapter 6).
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Animator
Animator setup
The Animator is basically another Sequencer for parameters, but it’s triggered by notes:
if enabled, each note starts its own animation when pressed and all the animations run
independent of each other.
Also, exactly as in the normal Sequencer, you can have 12 rows running simultaneously and
they can control almost any parameter available in the 002R.
This makes the Animator a very powerful and flexible ‘polyphonic’ modulation source.
The main Animator page is very similar to the related Sequencer page, with the only
differences being:
Also the Setup sub-menu page looks exactly the same as the Sequencer’s one with the
additon of a Relative/Absolute mode:
Once enabled, the Animator will take ‘relative’ control of the assigned parameters by default.
This means that the current parameters value is offset by the current step value. In ‘absolute’
mode the current step value will overide the current parameters value.
It is important to understand that (unlike sequences) animations are linked to patches.
The Animator is intended as a real modulation source ‘built into’ the patch, so its settings
(including Status) are automatically recalled every time you load a new patch (exactly as e.g.
LFOs or Velocity modulations).
• there are no Gate Length and Velocity rows (as you would expect);
• being a modulation source for parameters only, you can’t add a note row.
Legato: on parameter rows, each step has an inner little box on its bottom-right corner with
a letter ‘L’, which stands for ‘legato’. If Legato is on, the parameter will slew to the next step
value allowing you to create a smooth transition between steps.
Please, refer to the Sequencer section (see above) for a detailed description of all the
parameters.
Please note that when you save a patch you save only the link to the animation’s slot, not the
animation itself (this because you may want to save the edited animation to a different slot, as
the same animation can be used by different patches).
As in the Sequencer, as soon as you load a new Animation, the Status automatically turns on.
Please note that both the Sequencer and the Arpeggiator ‘trigger’ the Animator: this means
that each repeated step will be ‘animated’ (provided that you have long enough Step Length
and Gate Length values).
This can lead to very complex modulations, good to design nice evolving pads and highly
textured ambient sounds.
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Arpeggiator
Modes
The Modal 002R also comes with a comprehensive arpeggiator.
1. Status: this parameter activates the arpeggiator.
2. Mode: allows you to set the direction mode of the sequence. The available options are
similar to those of the Sequencer (see Arpeggiator modes).
3. Octave: if this option is on, the arpeggiator will always repeat each note twice with the
second note one octave higher, e.g. if playing C3-E3-G3-B3 in ‘Forward’ mode (see later),
you will have C3-C4-E3-E4-G3-G4-B3-B4-C3-C4-E3...
4. Hold: if this option is off, you need to hold the keys down to include notes into the
arpeggiated sequence (i.e. if you are playing a chord and you leave just one key, the
arpeggiator removes that from the sequence, but will keep playing the remaining notes).
Alternatively, if this option is on, you can insert new notes in the sequence without
holding the keys down and then remove them by pressing the same keys again. This is a
unique feature of the 002R, and allows you to easily access other parameters of the synth
while the arpeggiator is running, as well as have more control over the pattern of notes,
similar to a full sequencer.
5. Length: this parameter controls the step length of the arpeggiator, expressed in beatdivisions. This means that the length of each repeated note will be calculated accordingly
to the current ‘Tempo’ value (expressed in BPM).
At the moment, the ‘Gate’ of the arpeggiator is set at a default value of 50% (i.e. the
release phase of the envelopes actually starts at half of the step length value).
In this section we are going to explain the different modes available for the Sequencer, the
Animator and the Arpeggiator.
From now on, ‘pressed-order’ means the order in which you played the notes; on the other
hand, ‘note-order’ means the keyboard ascending/descending order, no matter which notes
you pressed first (i.e. this is the standard meaning of ‘order’ for classic arpeggiators).
Modes ‘fwd1’, ‘bck1’, ‘pen1’, ‘pen2’, ‘shuf’ and ‘rand’ are available for both the Sequencer,
the Animator and the Arpeggiator. Modes ‘fwd2’, ‘bck2’, ‘pen3’ and ‘pen4’ are available for
the Arpeggiator only.
As an example, let’s take a sequence of notes in this order G-C-B-E:
• Forward1 (‘fwd1’): the arpeggiator repeats the notes in the same pressed-order
i.e G-C-B-E-G-C-B-E-G...
• Backward1 (‘bck1’): the arpeggiator repeats the notes in inverse pressed-order
i.e. E-B-C-G-E-B-C-G-E...
• Pendulum1 (‘pen1’): the arpeggiator repeats the sequence forward then backward,
playing the first and last notes twice
i.e. G-C-B-E-E-B-C-G-G-C-B...
• Pendulum2 (‘pen2’): like Pen1, but without repeating the first and last note of the
sequence
i.e. G-C-B-E-B-C-G-C-B-E-B...
• Shuffle (‘shuf’): the arpeggiator generates a random pattern (i.e. a new note order) as
long as the number of pressed notes, then it repeats that pattern
i.e. B-E-G-C-B-E-G-C-B-E...
• Random (‘rand’): completely random pattern
• Forward2 (‘fwd2’): like Forw1, but in note-order
i.e. C-E-G-B-C-E-G-B...
• Backward2 (‘bck2’): like Back1, but in note-order
i.e. B-G-E-C-B-G-E-C-B...
• Pendulum3 (‘pen2’): like Pen1, but in note-order
i.e. C-E-G-B-B-G-E-C-C-E...
• Pendulum4 (‘pen4’): like Pen2, but in note-order
i.e. C-E-G-B-G-E-C-E-G...
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06
Performance mode
Multi-Timbrality
Modal 002R features full multi-timbrality: in ‘Patch Mode’, (i.e. the mode we have discussed
so far) you can load 1 single sound preset and use all the 8 or 12 voices available for it; eg on
a 12 voice Modal 002R in ‘Performance Mode’ you can load up to 12 sound presets (called
‘parts’ from now on) simultaneously.
For each part you have several options, including how many voices you can allocate, active
keyboard range, etc.
If you are in the standard patch loading page, press the first ‘menu button’ (A) and the screen
will show a confirmation page: if you press ‘Yes’ (first ‘menu button’ again), the synth will
switch to Performance Mode after a momentary wait message; if you press ‘No’ (second
‘menu button’) you will stay in Patch Mode.
When in Performance Mode, the top bar of the screen displays the Part Number: this number,
highlighted in red inside a grey box, shows which part is currently loaded and it will stay there
on every page until you select another part.
On a 12 voice 002R, to select a part and edit it in the related Part page (see next section), you
can use the 12 central boxes with patch numbers written in it. Right below this, you can also
use the 12 smaller boxes to quickly switch on and off each parts. It is the same on an 8 voice
002R, except there are only 8 boxes.
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Performance edit
Along the bottom of this main Performance page, you will find:
• Performance Number/Name: these two boxes show the current performance slot
number and name (see end of the chapter for a detailed explanation), which can be used
to load performances in the same way that patches are loaded.
• PartMix: this button gives you access to a volume mixer for the parts. Each part has
a Gain parameter, which is a coefficient of the VCA-Amount (see Envelopes section in
chapter 3): its values go from 0 (silence) to 127 (full VCA-Amount).
To exit Performance Mode and go back to Patch Mode, just press the first ‘menu button’ (A)
again.
Once you select a part for editing the LCD will show a ‘Part Page’ where you can find:
1. Patch Name/Number: these two boxes show slot number and name of the the patch
which is currently used by the selected part. The Name box can be used to load patches
in the same way that regular patches are loaded (see chapter 1).
When you want to exit from this control, press the first ‘menu button’ (A) underneath the
LCD.
2. Status: this switch turns the status of the current part on or off.
3. Keyrange controls (lower-upper): these two controls allow you to select the set of
keys on the keyboard that can play this part in order to create keyboard splits. One
control is on the left for setting the lowest key and one control on the right for setting
the highest key. By default the whole keyboard is selected.
4. Voices: this parameter selects the number of voices allocated to this part.
5. Destination: this sets where notes and parameter/CC messages are being sent, i.e. the
internal sound engine only (Int), external MIDI Out only (Ext), or Both.
6. MIDI Channel: this parameter sets what channel MIDI messages from this part are sent
out on, as well as the channel of messages that this part will process from the MIDI input.
This parameter also defines the interaction between the selected part and the 002R’s
joystick and keyboard, according to the settings in the Performance Mode’s Global menu.
IMPORTANT: please note that joystick and keyboard will be active in the selected part if
and only if they share the same MIDI Channel.
7. Transpose: this parameter sets the keyboard note transpose value for this part.
8. Gain: this parameter sets the gain of the current part (same as in PartMixer - see above).
9. Spare: this box displays the number of free/unallocated voices
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Performance storage
When you save a patch in Patch Mode, you store all the synth engine parameters, together
with Arpeggiator settings and a link to an Animation (if any used) and Sequencer (if link is on).
See Patch Storage section in chapter 1 for further details on how to save a patch.
Same thing applies if you store a patch while you are editing a part (not a performance) in
Performance Mode.
However, if you are in the main Performance page and you press the 4th ‘menu button’ (D),
it will automatically detect that you are working on an entire Performance and proceed with
saving it (as shown in the picture below).
With the word Performance we mean several things together:
• a link to a patch for each part, so up to 12 different patches together
• all the settings for each part (channel, keyboard ranges, etc.)
• a link to the sequence used on each part and its status
• PartMixer and Channel settings.
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07
Snapshot
Snapshot
Snapshot is a feature that allows you to compare your edited sound with the sound that is
saved in the currently loaded patch.
When a sound has been edited an asterisk (*) will appear at the beginning of the name to let
you know that there are unsaved changes. At this point you can press the snapshot button
(menu button ‘E’) to hear the original sound and the asterisk will dissapear. Pressing this
button again will take you back to your edited sound.
When Snapshot is enabled or disabled the user is kept on the current page. A useful example
of this functionality is when a user has changed some filter settings on the VCF page but
wants to know what the original filter settings were. Pressing the snapshot button will show
the saved settings, then pressing again will show the current settings.
Please note any changes made when Snapshot is enabled are discarded when Snapshot is
disabled, so re-enabling will go back to the original sound that was loaded, not the sound
before disabling Snapshot mode.
Pressing and holding menu button ‘E’ will reload the original sound and discard any changes
you may have made.
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08
Settings
Settings
In this section we are going to have a look at the settings page of the Modal 002R. You can
access this page by pressing the sixth ‘menu button’ (F).
You can access the six available sub-menus by pressing the corresponding number on the
keypad (or using the ‘-/+/Select’ buttons).
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Update
Network
The update procedure of the Modal 002R operating system is very easy. To enter the Update
section from the settings page, just press number ‘1’ on the keypad: the main area in the
centre of the screen will show the current OS version.
Update: If you want to update your system, just press number ‘1’ again: the Modal 002R will
now check for available updates.
If there is no new software available, the screen will go back to the patch loading page. If
there is a new version of the software, it will ask if you want to download it from our servers
and update the system.
Please note that the update procedure may take from 3 to 10 minutes (depending on the size
of the update): during this time, the screen will display a progress bar and the current step of
the update.
• DO NOT TURN THE SYNTH OFF NOW! - You may cause serious damage to the internal
structure of the OS and lose your data.
After a successful update, the synth will automatically reboot and get back to the previously
selected preset.
Redo: if for any reason (see Troubleshooting section) you need to re-install the latest software
OS, press number ‘2’ on the keypad. The 002R will now run the update procedure again and
install the same software version.
Before turning the Modal 002R on, be sure to connect it to your local router via ethernet
cable: as soon as you turn the synth on, the OS will automatically establish an internet
connection. If everything goes fine, you should be able to go to the settings page, press
number ‘2’ on the keypad to access the Network screen, and see this:
The IP Mode area displays ‘DHCP’ and your 002 should have an automatically assigned IP
Address: a valid local IP address has the 192.168.0.x format.
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MIDI
MIDI In
To access the MIDI page, you can press number ‘3’ on the keypad: the screen will show you
the 3 available parameters.
1. Channel: this parameter controls the number of the global MIDI channel (1-16) in Patch
Mode. This parameter is currently ignored in Performance Mode, where the MIDI settings
are defined by the Channels sub-menu and each part’s internal settings (see ‘Performance
Mode’ section in chapter 6).
2. Local: this option is available for Modal products with keyboards only, so is disabled on
002R.
3. Clock: this option allows you to toggle between internal and external MIDI clock. If using
internal MIDI clock, the Sequencer and the Arpeggiator will be synced to the Tempo
parameter (expressed in BPM - always displayed in the top-right corner of the screen).
When using external, the 002R’s clock will be synced to the MIDI clock coming from an
external source: note that you need the external source to keep sending clock messages,
otherwise the Sequencer and the Animator will not work.
4. Midi In: this option takes you to the ‘MIDI Input Settings’ sub menu, including a Midi In
filter and a incoming Pitchbend range setting.
5. Midi Out: this option takes you to the ‘MIDI Output Settings’ sub menu, which contains
a Midi Out filter.
In this page you can individually enable or disable 5 different categories of external MIDI
messages received from the MIDI In port on the back of 002R.
1. Notes: this parameter enables / disables processing MIDI Note messages (Note On, Note
Off and Velocity)
2. Control: this option enables / disables processing MIDI Control Change messages
3. Patch: this option enables / disables processing MIDI Bank and Program Change
To access the Global Settings page, you can press number ‘5’ on the keypad: the screen will
show you the 3 available parameters.
1. Tune: Add a global tune offset for the whole synth.
2. PageSwitch: the Modal 002 display is context sensitive: this means that the parameter
associated to any encoder touched by the user is immediately displayed. You can disable
this option by turning the value of this PageSwitch option off.
3. Brightness: This parameter controls the LCD screen brightness.
4. Seq Link: This parameter sets the behaviour of linked-sequence loading whilst the
sequencer is active. When ‘Seq Link’ is set to off it disables linked sequence loading whilst
the sequencer is playing - this allows you to preview the same sequence with different
patches. Else the linked sequence is loaded on every patch load, regardless of the playing
state of the sequencer.
5. AutoLoad: This parameter enables Patches / Sequences / Animations after a short pause
to be loaded without needing to press Select to confirm.
This feature allows you to get remote technical support from the Modal Electronics team: this
means that a Modal operator can connect to your unit in order to diagnose and fix potential
problems.
If you have any issues with your 002R then you can contact us at:
support@modalelectronics.com
+44 (0) 117 214 0400
We will get back in touch and supply you with a 10 digit access code that will allow us to
access your synthesiser remotely. The code can be entered with either the keypad or using the
on screen controls. When the code has been entered then navigate to and press DONE.
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Reboot
Reset
If you experience any odd behavior on your 002R (see Troubleshooting section), you can
reboot the machine with this command: if the rest of the front panel stops responding, you
should still be able to trigger the reboot by using screen controls.
If the software reboot fails, the LCD screen will say so and suggest a hardware reboot: in this
case please make sure to leave the unit off for at least 60 seconds before powering it back up.
If you experience any odd behavior on your 002R (see Troubleshooting section), you can reset
parts of the operating system with the 3 options in this page.
1. Network: this option resets all Network settings and it is very useful anytime you connect
the 008 to a different router or in a different network configuration
2. Preferences: this option resets all the Setting preferences to the original factory values
3. Factory: this option triggers a complete factory reset: in detail, it resets all 002R settings,
including the above Network and Preferences, as well as restoring the original factory
sound banks. Please be careful when applying this, as you will lose all your saved patches
that are in the factory banks.
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A
Appendix
MIDI CC Implemention Chart
FunctionCCJoystickSequenceAnimatorValues
Mod Wheel12--0 - 127
OSC1 - Wave210980 - 55 (0 - 63 in PW)
OSC1 - PW3-2625OFF = 0 - ON = 127
OSC1 - Note42324230 - 48 (-24 OFFSET)
KEYB - Glide52021200 - 127
-6----
VCA - Amount71616150 - 127
OSC2 - Detune82223220 - 127
OSC2 - PW9-2726OFF = 0 - ON = 127
OSC - Sync10-2928OFF = 0 - ON = 127
OSC - SubWav11-3029OFF = 0 - ON = 127
OSC - DeRez12-2827OFF = 0 - ON = 127
MIX - Drive132531300 - 127
MIX - Osc1142632310 - 127
MIX - Sub1152833320 - 127
MIX - Osc2162734330 - 127
MIX - Sub2172935340 - 127
MIX - Ext In183036350 - 127
VCF - Resonance198760 - 127
VCF - Velo20-38370 - 127 (-63 OFFSET)
VCF - EG211211100 - 127 (-63 OFFSET)
VCF-EG - Attack221312110 - 127
VCF-EG - Decay231413120 - 127
VCF-EG - Sustain24-14130 - 127
VCF-EG - Release251515140 - 127
VCA-EG - Attack261717160 - 127
VCA-EG - Decay271818170 - 127
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MIDI CC Implemention Chart
FunctionCCJoystickSequenceAnimatorValues
VCA-EG - Sustain28-19180 - 127
VCA-EG - Release291920190 - 127
OSC2 - Note302425240 - 48 (-24 OFFSET)
VCF - Note31-39380 - 127 (-63 OFFSET)
-32----
VELO - Depth33-61600 - 127 (-63 OFFSET)
NOTE - Depth34-70690 - 127 (-63 OFFSET)
MODW - Depth35-79780 - 127 (-63 OFFSET)
LFO1 - Rate365430 - 127
LFO1 - Depth374320 - 127 (-63 OFFSET)
-38----
LFO1 - Osc139-4544OFF = 0 - ON = 127
LFO1 - Osc240-4645OFF = 0 - ON = 127
LFO1 - Wave 141-4746OFF = 0 - ON = 127
LFO1 - Wave 242-4847OFF = 0 - ON = 127
LFO1 - Slope43-4948OFF = 0 - ON = 127
LFO1 - CutOff44-5051OFF = 0 - ON = 127
FunctionCCJoystickSequenceAnimatorValues
LFO2 - Slope55-5756OFF = 0 - ON = 127
LFO2 - Resonance56-5857OFF = 0 - ON = 127
LFO2 - Drive57-5958OFF = 0 - ON = 127
LFO2 - VCA58-6059OFF = 0 - ON = 127
LFO2 - Sngl59-4443OFF = 0 - ON = 127
VELO - Osc160-6261OFF = 0 - ON = 127
VELO - Osc261-6362OFF = 0 - ON = 127
VELO - Wave 162-6463OFF = 0 - ON = 127
VELO - Wave 263-6564OFF = 0 - ON = 127
Sustain64---OFF = 0 - ON = 127
VELO - Resonance65-6766OFF = 0 - ON = 127
VELO - Drive66-6867OFF = 0 - ON = 127
VELO - VCA67-6968OFF = 0 - ON = 127
NOTE - Osc168-7170OFF = 0 - ON = 127
NOTE - Osc269-7271OFF = 0 - ON = 127
NOTE - Wave 170-7372OFF = 0 - ON = 127
JOY - X+ Depth71---3 - 123 (-63 OFFSET)
LFO1 - Drive45-5150OFF = 0 - ON = 127
LFO1 - VCA46-5251OFF = 0 - ON = 127
LFO2 - Rate477650 - 127
LFO2 - Depth486540 - 127 (-63 OFFSET)
LFO2 - Note49-434213 - 113 (-63 OFFSET)
LFO2 - Wave50-41400 - 3
LFO2 - Osc151-5352OFF = 0 - ON = 127
LFO2 - Osc252-5453OFF = 0 - ON = 127
LFO2 - Wave 153-5554OFF = 0 - ON = 127
LFO2 - Wave 254-5655OFF = 0 - ON = 127
NOTE - Wave 272-7473OFF = 0 - ON = 127
NOTE - Slope73-7574OFF = 0 - ON = 127
VCF - CutOff743210 - 127
NOTE - Resonance75-7675OFF = 0 - ON = 127
NOTE - Drive76-7776OFF = 0 - ON = 127
NOTE - VCA77-7876OFF = 0 - ON = 127
MODW - Osc178-8079OFF = 0 - ON = 127
MODW - Osc279-8180OFF = 0 - ON = 127
MODW - Wave 180-8281OFF = 0 - ON = 127
MODW - Wave 281-8382OFF = 0 - ON = 127
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MIDI CC Implemention Chart
FunctionCCJoystickSequenceAnimatorValues
MODW - Slope82-8483OFF = 0 - ON = 127
MODW - CutOff83-8584OFF = 0 - ON = 127
MODW - Drive84-8685OFF = 0 - ON = 127
MODW - VCA85-8786OFF = 0 - ON = 127
AFTT - Osc186-8988OFF = 0 - ON = 127
AFTT - Osc287-9089OFF = 0 - ON = 127
AFTT - Wave 1 88-9190OFF = 0 - ON = 127
AFTT - Wave 289-9291OFF = 0 - ON = 127
AFTT - Slope90-9392OFF = 0 - ON = 127
AFTT - CutOff91-9493OFF = 0 - ON = 127
AFTT - Drive92-9594OFF = 0 - ON = 127
AFTT - VCA93-9695OFF = 0 - ON = 127
VCF - Slope949870 - 127
ARP - Mode95---0 - 11
ARP - Note Length9633--0 - 96
-97----
-98----
FunctionCCJoystickSequenceAnimatorValues
VCF-EG - Shape109---0 = LINEAR - 1 = EXPO
JOY - Y+ Depth110---3 - 123 (-63 OFFSET)
JOY - X- Depth111---3 - 123 (-63 OFFSET)
VCF - LFO21123237360 - 127 (-63 OFFSET)
KEYB - Spread1132122210 - 63
KEYB - Octave114---0 - 4 (-2 OFFSET)
-115----
-116----
JOY - Y- Depth117---3 - 123 (-63 OFFSET)
-118----
-119----
-120----
-121----
-122----
-123----
-124----
-125----
-99----
KEYB - Mode100---0 - 3
KEYB - Size101---0 - 12
ANIM - Status102---0 - 1
OSC2 - Wave103111090 - 55 (0 - 63 in PW)
LFO1 - Wave104-40390 - 3
VELO - Slope105-6665OFF = 0 - ON = 127
KEYB - Transpose106---24 - 84 (-48 OFFSET)
LFO2 - Delay1073142410 - 127
VCA-EG - Shape108---0 = LINEAR - 1 = EXPO
-126----
-127----
7273
Page 38
B
Oscillator Waveforms
Appendix
01234
56789
1011121314
1516171819
7475
Page 39
Oscillator Waveforms
Oscillator Waveforms
2021222324
2526272829
3031323334
4041424344
4546474849
5051525354
3536373839
7677
55 (Noise)PW
Page 40
c
Troubleshooting FAQ’s
Appendix
My synth doesn’t boot
If your synth doesn’t boot, please leave it off for few minutes, then try again: if the issue
persists after 3-4 attempts, please contact support@modalelectronics.com.
I can’t hear any sound
First of all, please check the volume knob is fully open, then try to load a new patch.
If this doesn’t help, you may want to check MIDI Settings and especially MIDI Local option,
which should always be ON.
If this doesn’t help either, a soft Reboot from the Settings should solve the problem.
The front panel has stopped responding
If you turn an encoder, neither the LCD screen updates nor can you hear the sound changing.
However, all the screen controls (i.e. keypad, 6 menu buttons, +/-/Select and DataWheel)
should still be functioning.
If that is the case, then try to simply switch to the Settings page by pushing the sixth ‘menu
button’ (F), then try to move another encoder: this should ‘wake up’ the synth.
If this doesn’t help, try to load a new patch and do the same.
If this doesn’t help either, a soft Reboot from the Settings should solve the problem.
The LCD screen has stopped responding
If you turn an encoder, you can hear the sound changing but the screen doesn’t update.
Also, none of the screen controls (i.e. keypad, 6 menu buttons, +/-/Select and DataWheel) are
working.
In this case, you have to physically reboot the unit (please always allow 60 seconds before
switching the unit back on).
If the issue persists, please contact support@modalelectronics.com.
7879
Page 41
Troubleshooting FAQ’s
Hung notes
If a voice has a hung note: to get rid of it, navigate to the keyboard page and change the key
mode parameter.
I can’t get any internet connection
If in the Network Settings you can’t get any IP address, please press ‘5’ to re-‘Apply’: you
might need more than a couple of attempts before getting a result.
If this doesn’t help, try to disconnect and re-connect the Ethernet cable to the 002R socket,
then go to Settings and trigger a soft Reboot.
Other issues
If you experience any kind of odd behavior on your 002R, please contact support@
modalelectronics.com : we can use the Remote Support feature to log into your unit to
diagnose and fix potential problems.
8081
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