![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg3.png)
Installation
Note:
Check
Guns
to
be
&
Inspection,
gun
calibration
might
of
been
re-calibrated.
when
jarred
page
you
during
1-3
receive
shipping
your
and
game.
need
r
~
Diagnostic
Menu,
..
-·.·::::::
<:
..
/,:,
··.·.
.·.·
. ·
.. ::'·::/
. . DIP SWITCH
. : - : . -
. :
:·
-.. :
.• ,·s
-:
...
:
-:
~
.....
·.
.
BURN-IN
page
.···.
·
...
··:: _ _
:-
:--·-.:·
i>l.
stAiiTJrtP/1>2
· ......
· . · . .
ACTIVNtE
. ... .. . . .
..
1-11
.·.
. . .
·.-.:····.··. ·· .. ·
TEST
..
<.
. . . . . . ' . . . . .
.. .. . . .
ci>uao.ARb
::_<:.
·':
· .:0
.....
UND
..
:-
:-:-
. .
M:C>Nfr6:R
DRIVER
.... ; ..
..
-: :-:
...
-:
.. : . . . .... : >.
..
TEST
:
>.·.(·:~><.:··>
:'. :·_·:·
.
.:;-
< :;·
<: '
..
:::·:,::,
,:
..
-/~~>>>>
·.B
.::::O.:.;::::AR··::>.
..
:::D::>
-;
. .
...
: . . . . . . . . . . . . . : . ' .. .; . . .
:PAri:ER.Ns
BOARD
TEST
·.::_:·_
::
:'
: ·: : .. -.··.
siA:kt:::noWri
··.
···-
.
·.
· .
..
WITH
. . . . .
. ....... . . '
TRIGGER·.·
.
.
>:>.<-·
:<:
:·:
·. :
:<:>:
. : . . . -
:..
..
::.·
..
.
•
.
.
-:--:
.<.>
,•.·.·.·.-.·.·-·
.
.
. . >·:..::.::
:·::T:<
..
:-
TEST
E· .. ·s·:
. . . . .
::.T:.
..
: ..
-:
.
...
:·-·:.::.:-:':.
< :-: •
·:·
..
::_<::-__:
: :
/.
'.
\ . :
..
· .-.:<:::::.-:':'·':': ·.·:
..
·
·.·
.·-· ..
···.·.·
.·.·.·.·.·.·.·
>.:.:.::·:·.-:.;-:·_:·:_.':-:
.·
.'
..
·':
..
··
.:.·
. .
·-··
.. · .
.. -. .
..
···
DIP
Switch
The
DIP
Switch
Driver
The
Gun
button
activate
This
right).
and
Board
Driver
Coils,
to
the
test
the
Red
LEDs
continually
the
Service
activated.
the
screen.
Press
any
Test,
Tables
page
on
Test,
Board
select
cycles
Flash
As
Start
Test
provides
the
Flashlamps,
the
Driver
test.
through
lamps
(left
(left
gun,
pulse a particular
Credit
each
Button
Switch
device
to
page
page
and
Board
and
side,
then
when
is
activated,
return
1-12
1-12
1-15
the
the
pulses
then
right
coil,
the
to
have
operator
Gun
LEDs.
Test.
Press
the
right
gun).
lamp
or
desired
the
the
Diagnostic
not
changed.
with a way
Press
either
Gun
Coils (left,
side).
and
To
stop
LED,
press
coil,
lamp
name
is
to
test
any
trigger
the
Green
the
cycle
and
or
LED
displayed
Menu.
the
Start
to
then
and
hold
is
on
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg5.png)
You
need
two
For
a single
inserted.
For a two
player
Player 2 Start
Press
the
trigger
Pick-up
"Power-ups"
credits
player
game,
Buttons
to
to
start a game,
game
press
press
after
shoot
at
by
shooting
either
either
coins
targets.
TERMINATOR
Game
and
one
credit
of
the
Red,
of
the
Red, Player 1
have
been
inserted.
Press
the
Red
them.
2
Rules
to
continue.
Player 1 Start
Start
Bomb
Button
Buttons
Buttons
on
the
after
and,
gun
coins
either
to
launch
have
of
the
rockets.
been
Blue,
I~
I
Mission
In
the
1
future
Machines
Generator.
Mission
In
the
2
present.
all costs!
...
Join
of
Skynet.
..
Sent
Destroy
up
with
Sgt.
Infiltrate
back
through
Cyberdyne
John
Skynet
the
Systems
Connor -leader
Headquarters
Time Field
to
save
Generator
the
world from
of
the
to
ultimately
Human
control
to
protect
Judgment
Resistance -to
the
Time
young
John
Day!
destroy
Field
Connor
the
at
(
MIDWAY
AND
THE
MANUFACTURING COMPANY RESERVES
IMPROVEMENTS TO ITS PRODUCTS.
SPECIFICATIONS AND
PAITTS
CHANGE WITHOUT NOTICE.
IDENTIFIED
IN
THE
RIGHTS TO MAKE MODIFICATIONS
THIS
MANUAL
ARE
SUBJECT
c
TO
~-/
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg7.png)
Section 1 Operation
Safety
Set-up
Servicing
Game
Game
Menu
Utilities
Calibrate
Trotlbleshooting
..................................................................................................................... 1-2
Procedure
Installation
I...ocation
Front
Rear
Features
Cabinet
Cabinet
...................................................................................................................
Starting-up
Player
Controls............................................................................. 1-8
Control
Operation
Control
Control
System
Operation
Main
Menu
Diagnostic
Coin
Bookkeeping........................................................................
Game
Game
Audits................................................................................ 1-1 7
Adjustments
Standard
Custom
........................................................................................................
Guns
TABLE
& Inspection........................ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1-3
Requirements
Assembly
Assembly
OF
CONTENTS
and
Troubleshooting
.................................................................
Diagram.................................................
Diagram
................................................... 1-5
1-3
1-4
1-6
................................................................................... 1-8
Panel
Diagram
.................................................................. 1-8
Switches.......................................................................... 1-9
Switch
Operation
I...ocation Diagram................................................. 1-9
..................................................................................... 1-1 O
..................................................................................
Tests
........................................................................... 1-11
Switch
DIP
CPU &
Monitor
Burn-in
Test
Switch
Sound
Patterns
Test
............................................................
Test & Table
Tests
.............................................
...........................................................
'.
........... 1-11
~......
...............................................................
......................................................................
.......................................................................
Pricing Table .................................................................
Pricing Table ...................................................................
........................................................................................
......................................................................................................
1-10
1-12
1-13
1-14
1-15
1-16
1-19
1-22
1-23
1-24
1-25
1-26
Cabinet,
PC
Boards,
Cables
Power
CPU
Sound
Coil
Gun
Dual
CPU
Dual
Sound
Coil
......................................................................................................
Supply
Board
Board
Lamp
Assembly
Flashlamp
Board
Flashlamp
Board
Lamp
JAMMA
Cabinet
Control
©Copyright
Section 2 Parts
Speaker,
Transformer & Lamp
Manuals,
& Monitor .....................................................
Information
Assy, &
Control
Panel. ...........................
...........................................................................................
............................................ : ..................................................
............................................................................................
Driver
Board
............................................................................
..........................................................................................
& LED
Section 3 Diagrams
Boards
.................................................................
and
Schematics
...............................................................................................
& LED
Boards
.................................................................
............................................................................................
Driver
Chart & Power
Wiring &
Panel
1991
Board
............................................................................
Main
Wiring
Harness
Diagram
....................................................
Wiring ....................................................
Wiring ................................................................................
MIDWAY
Manufacturing
Company
2-2
2-3
2-4
2-5
2-6
2-8
2-10
2-12
2-14
3-2
3-18
3-19
3-23
3-26
3-27
3-28
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg9.png)
The
following
nel. Specific
they
apply. We
safety
instructions
warnings
recommend
Safety
and
cautions
that
Notices
apply
will
you
read
to
be
all
game
found
this
operators
throughout
page
before
and
seIVice
this
manual
preparing
person-
your
where
game
for play.
BIDBI~:!'.!!~!'=lllillf•IP.Jll1If1P1J
AC POWER CONNECTION. Before
source,
installed
Section
PROPERLY GROUND
in
games
also
any
should
DISCONNECT POWER DURING
connect
any
USE
fuse
must
the
result,
parts
part
THE
which
verify
correctly
3.
game
should
on
you
the
of
PROPER
match
that
until
only
if
the
the
panel,
lock
game
the
game.
is
specified
the
the
for
the
THE
it
has
be
plugged
control
assure
up
the
from
FUSE.
in
original
"line voltage
line voltage
GAME. To avoid electrical
been
inspected
into a grounded
panel
is
not
that
game.
REP
the
AC
power
To avoid electrical
the
parts
list
fuse
in
fuse
rating.
MONITOR PRECAUTIONS.
extra
precautions
voltages
even
after
the
monitor
by
the
following
jump
er
to
to
the
anode
discharge
may
power
ground.
the
exist
with
by
anode
must
within
has
been
your
hands
method:
Momentarily
sliding
again.
When
be
taken
the
monitor
disconnected.
or
metal
Attach
one
touch
it
under
the
to
connecting
selection
in
your
and
properly
properly
the
ground
AIRS.
source
wires
To avoid electrical
before
shock,
for
this
game.
type,
voltage
removing
avoid electrical
circuitry
Do
and
not
objects! Always
end
of
a large,
the
free
end
anode
cap.
the
game
chart"
area.
jumper
For
shocks,
grounded.
3-wire
outlet.
grounded!
are
secure.
removing
use
The
rating,
or
repairing
shock
cathode
touch
discharge
well-insulated,
of
the
Wait
to
the
AC
wires
details,
do
refer
not
MIDWAY
Shocks
After seIVicing
Only
shock,
or
repairing
the
replacement
replacement
and
current
the
monitor,
because
ray
tube
internal
parts
the
grounded
two
jumper
minutes
power
are
to
plug
will
then
dis-
fuse
high
(CRT)
of
CRT
20-kV
and
HANDLE FLUORESCENT
fluorescent
fly
eight
PROPERLY
on
each
slip
on
game
on
each
feet
printed
easily,
and
board.
tube
or
or
more
ATTACH
circuit
do
void
the
CRT
and
from
AIL
board
notjorce
warranty.
TUBE
the
AND
it
breaks,
implosion.
CRT
it
will implode!
ATTENTION!
CONNECTORS.
(PCB)
are
properlu
them. A
reversed
All
connectors
1-2
WITH CARE. If
Shattered
Make
sure
that
the
connected.
connector
are
keyed
may
to
fit
you
drop
glass
connectors
If
they
damage
specific
do
a
can
not
your
pins
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bga.png)
Setup
Procedure
INSTALLATION & INSPECTION
(-'I
1. Remove all
aside.
the
Inspect
shipping
2. Remove
the
coin
and
cash
in
the
cash
box.)
3.
on
leveler (with
4.
stable
Tilt
or
the
bottom
its
Stand
position. Level
5. Remove
any
signs
of
damage.
are
mounted
6. Refer
check
to
see
that
items
the
exterior
cleats
keys
from
from
box
lay
the
of
the
cabinet
hex
nut)
the
cabinet
the
rear
securely.
to
the
game's
all
cable
doors. (Leg levelers
cabinet
Check
FORCE CONNECTORS.
making
7.
check
your
your
wires
Section
reversed
Determine
the
power
game
to
connections.
the
input
be
sure
local line voltage
to
the
transformer
3.
they
value.
from
of
the
the
(one
in
each
upright
the
cabinet.
door
Cabinet
connectors
Watch
value
wires
of
to
are
in
accordance
shipping
the
cabinet
bottom
taped
of
coin
container
the
return
down. Locate
in
each
hole.
and
make
of
the
cabinet.
all
major
assemblies
Wiring
are
for
damaged
your
line voltage
the
main
power
connected
If
necessary,
with
for
any
cabinet.
slot.
and
spare
the
corner).
certain
Inspect
Diagram
correctly
connectors
with a meter.
supply
to
taps
which
reconnect
the
Tranf
and
damage.
Unlock
parts
four
threaded
and
that
the
to
assure
(Section 3),
secured.
transformer
the
ormer
set
them
Remove
and
open
are
stored
holes
install
it
one
is
interior
that
they
DO NOT
and
avoid
Then,
correspond
power
input
Chart
Power
Domestic
Foreign
Temp.
320 F
leg
(Oo
in
Humiditu
a
Not
Height
for Apx. 7 4
Weight
Apx.
and
on
to
in
Game
Location
Requirements
l l
5V
@
230V @ 50
to
100° F
c
to
3go
C)
to
exceed
of
11
of
300
95%
game_
game
pounds
60
Hz
Hz
relative.
8. Lay
along
cabinet
and
9.
upper
is
Gun
cash
10.
11.
turned
the
door
box
Plug
Switch
left
If
the
On,
calibration
the
line
bottom
and
doors.
the
line
On
rear
of
following
the
Unable
cord
(connected
edge
of
screw
(lock) it securely. Close
cord
into a grounded
the
game,
the
cabinet,
message
guns
must
**CMOS
to
read
instruction
the
using
be
are
to
rear
cabinet
the
to
verify
appears
calibrated.
RAM
gun
calibration
on
page
the
Power
door. Replace
(3-terminal)
On/Off
proper
on
the
Error**
1-25
Chassis)
and
lock
the
AC
switch
located
operation.
screen
when
values.
of
this
manual.
1-3
in
the
front
wall
the
the
slot
rear
coin
outlet.
on
the
game
The
Gun
brated
ever,
if
replace
battery,
the
guns.
unless
Assemblies
from
the
factory. How-
you
change
ROMs, RAMs,
you
must
Guns
do
they
are
calibrated.
are
cali-
boards
or
the
recalibrate
not
operate
or
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bgd.png)
To remove
bench
the
lea~e
sides
careful
through
you
Control
control
guns
glass.
the
panel
servicing,
coin
the
of
the
not
the
might
Board.
panel
rest
Disconnect
ground
out
(caution)
the
control
door
opening
latches
control
to
reach
coin
damage
Carefully, tilt
foiward
against
strap.
of
the
reach
located
panel.
straight
door
opening
the
the
the
cables
Lift
the
game
panel
for
through
and
re-
on
the
back
Monitor
the
until
the
viewing
and
control
cabinet.
Be
as
Servicing
•
Servicing
Switch Off
in
place
left
and
constant
reached
latches,
ers. Carefully,
Carefully, tilt
rest
against
DOESNOTHAVEASUPPORrBRACKET.
control
cluding
position, avoiding
•
Servicing
Switch Off
chassis
front
door
holds
the
the
front
Use
the
front
latch
door
the
the
power
by
four
right
pressure
through
lift
the
the
panel,
the
ground
the
power
panel
is
held
control
door,
handle
from
hand
Control
to
latches
sides
the
latch
use
the
control
the
of
on
coin
handle
the
Panel
game.
(located
the
control
the
strikes.
door
and
guns
panel
The
viewing glass. THIS CONTROL PANEL
check
is
can
hole
for
strap,
pinched
Chassis
to
the
game
accessible
in
place
panel.
be
reached
and
unhook
the
inside
to
slide
proper
and
use
wires.
Panel
and
through
by
the
The
latch,
through
the
of
the
the
chassis
control
inside
the
panel)
The
cabinet,
which
latches
opening. To
unhook
to
lift
foiward
the
the
control
until
Toreinstallthe
cable
the
guns
connections,
to
Reclamp
open
the
coin
the
front
same
type
located
the
coin
wire
fastner.
cabinet
and
panel
panel
provide
release
wire
the
lower
the
latches.
door.
door.
of
latch
at
the
door. Lift
Push
remove it.
foiward.
is
held
on
the
can
be
the
fasten-
panel.
guns
in-
it
into
The
The
that
top
the
of
The
monitor
an
isolation
chassis
the
Power
cated
on
When
THE
VOLTAGE
TRANSFORMER.
test
servicing
bench,
MONITOR
DOES
transf
(it is
mounted
Chassis
the.floor
YOU
WITH
(caution)
While
firmly
the
not
removing
support
front
slip.
of
the
CRT
NOT
armer
Assembly
of
the
the
monitor
MUST
FROM
AN
the
the
monitor
so
contain
in
its
instead
cabinet).
!SOI.ATE
THE
ISOI.ATION
four
that
in
lo-
on
UNE
bolts,
from
it
will
a
•
Removal
Switch Off
Carefully lift
clear
•
Removal
Switch Off
holding
four
monitor.
•
Monitor
We
recommend
oughly
Switch Off
viewing
nect
chassis
monitor's
the
power
of
the
the
screws
before
power
glass
the
monitor
ground
mounting
monitor
of
Viewing
to
the
game,
the
glass
from
cabinet.
of
Monitor
power
to
rear
door. Remove
holding
the
game. Remove
the
Replacement
that
you
read
beginning
to
and
the
strap.
carefully from
this
the
game. Remove
monitor
from all of
Remove
flanges
Glass
and
open
the
its
bottom
groove
Bezel
T-15
the
rear
door. Remove
bezel. Lift
the WARNINGS
procedure.
bezel. Completely
its
the
to
its
the
back
the
the
cabling,
four
bolts
mounting
of
the
control
panel.
and
torx
screws
bezel off
section
rear
door,
discon-
including
securing
panel.
cabinet.
lift
the
the
thor-
the
its
the
Pull
it
1-6
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bge.png)
•
Flashlamp
Switch Off power
order
control
screws
mirror
are
mirror
•
Removal
Switch Off power
washer
cabinet.
marquee
carefully
The
Grasp
its
turn
•
Removal
to
panel.
holding
retainer
accessible from
is
out.
head
and
to
fluorescent
the
socket. Carefully place a
to
reinstall.
Assembly
Switch Off
Disconnect
cable. Remove
cabinet
and
Replacement
to
the
remove
Remove
tube,
power
the
Open
the
out
of
the
to
screws
the
the
clear
prevent
tube
give
of
the
to
the
fluorescent
the
lift
out
mirror
of
Marquee
in
damage.
it a quarter
the
screws
the
game.
viewing glass:
the
the
the
the
the
strip
glass.
is
now
Open
rear
door. Remove
retainer. Carefully,
cabinet.
front of
game. Remove
black
plastic
and
carefully lift
Store
the
accessible for
turn,
new
tube
Fluorescent
game. Remove
light
assembly
fastening
assembly.
the
then,
The
flashlamp
the
cabinet
strip
marquee
and
into
Light
the
the
control
the
remove
the
panel
replace
the
pull
boards
once
five
#8
on
top
the
and
replacement.
socket,
·
marquee
from
its
assembly
in
the
two
the
the
hex
of
the
plastic
glass
it
from
and
glass.
power
to
the
IH!lll!l!lll!l!l!lll!l~!l!l!l!l!l~!l~llllll!lll!l!l!lll!lllll!lll!l!l!l!l!llllllll!l!lllll!lllll!llllllll~!l~~l!l!llllll~l!l!HHl~!IHlll
WARNING
If
you
drop a fluorescent
and
it
breaks,
Use
care
llf
~~!llllllllll!lllllllll~IHl!l!l!llllllllllllllllllllllllllllllllllllllllllllllllllll!lllllll!lllllllllllllllllllllllllllllllllllllllllllllllllll~I
it will implode!
in
handling.
tube
•
Removal
Switch Off
speakers
to
disconnect
mounting
of
their
enclosure.
•
Volume
and
Service
Open
the
and
Diagnostic
box
cover.
end
of
the
the
volume.
Test/Diagnostics
Menu
testing
System.
Switch,
which
without
of
the
power
pull
bolts
to
out
from
the
before
Control,
Credit
coin
door
switches
The
Volume Control
panel.
The
The
allows
affecting
Turning
upper
Switch
Speakers
the
game. Remove
the
front
of
cabling
and
remove
attempting
to
Test/Diagnostics
Switch
to
locate
lower right
adding
the
game's
on
the
small
is
the
knob
right
switch
that
enables activating
switch
credits
the
game's
the
marquee.
the
cabinet. Be
the
nuts
on
pull
the
speakers
Switch.
volume
panel
the
white
clockwise
on
the
bracket
is
the
Service Credit
to a game
bookkeeping total.
control
atop
the
knob
increases
the
for service
game's
sure
cash
on
is
The
the
out
left
the
1-7
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bgf.png)
Game
Features
When
Start-up
pauses.
continue.
an
(Note)
error
is
Tests.
Press
any
detected
game
Start
start-up
Button
during
to
STARTING
Switch
CRT
CHECKING SCRATCH
The
CMOS TEST
moves
Insert
player
Start
On
screen.
next
to
the
receives
Button.
UP
power
When
screen
OK
the
Attract
desired
to
shows
and
amount
the
the
game. A "rug"
the
"rug"
RAMS.
the
Mode.
credit
PLAYER CONTROLS
Billi
Start
Button
Each
[]
and
one
or
Guns
Each
aim
for
player
right
player
sides
two
and
has
two
of
the
players
has a gun.
shoot
to
at
pattern
pattern
Terminator
COIN SETTING.
of
coins
by
pressing
Start
guns.
begin
The
moving
ends.
and
then
or
the
Buttons
The
or
continue
guns
targets.
2 REVISION LEVEL.
tokens.
Start
appears
the
screen
CHECKING ROMS.
The
Select which
appropriate
located
Buttons
play.
allow
the
game
on
the
player
on
shows
then
Player
left
allow
the
to
filill]
Bomb
Each
left
fire
[ill
LEDs
Each
gun.
and
player
(Q)
1 Start 2 Start
Button
player
side
of
bombs
player
The
being
is
(Q)
has
their
at
targets.
has
Red LED
shot
on
target
a Bomb
gun.
This
two LEDs
indicates
at.
The
to shoot.
Button
button
located
Green
2 Start
(Q)
the
LED
located
allows
on
the
player
indicates
on
the
the
top
is
targeted
front
player
of
their
that
the
to
Control
1-8
Panel
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg10.png)
Game
The
coin
some
Operation
Terminator 2 Control
door.
These
features
of
switches
the
game.
Switches
allow
the
are
located
operator
inside
to
customize
the
CONTROL
§ill
The
ful
pounding
[I
The
the
profits,
rnJ
The
the
the
GAME OVER
to
activate
[ill
The
that
ing
SWITCHES
COIN DOOR SLAM TILT SWITCH
vibrations
VOLUME CONTROL allows
volume
set
TEST
game's
Main
SERVICE CREDIT SWITCH
allots
total.
against
for free
the
games.
Coin Door.
increasing
level
of
the
game
your
game's
music
volume
and
level
/DIAGNOSTICS SWITCH allows
Menu
Menu.
your
credits
System.
To exit
from
the
selection.
without
the
Main
Move
the
Menu
Menu,
System,
then
ls
affecting
Test
a special
the
detects
This
or
speech.
at
its
maximum.
you
Switch
select EXIT TO
press
either
feature
game's
any
force-
eliminates
decreasing
For
greater
to
activate
to
access
trigger
switch
bookkeep-
Slam
Tilt
Switch
Control
Switch
1-9
Locations
Volume
Service
Switch
Enclosure
Control
Credit
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg12.png)
DIAGNOSTIC
To
enter
the
Diagnostic
Start
then,
Button
press
to
either
TESTS
select (highlight)
trigger to activate
t
Tests
from
the
Main Menu,
the
Diagnostic Test Qption,
the
option.
press
any
Switch
The Switch Test allows
the
During
bottom
a
Start
activated
door switch
the
location to
Press
return
Test
control
the
of
the
Button
to
bottom
a Player 1
to
the
panel
Switch Test,
return
and
screen
light
causes
of
the
Diagnostic Menu.
shows
or trigger
on
the
the
screen. Releasing
to
normal.
Start
Diagnostic
the
operator to
the
coin door.
the
top of
the
coin door switches. Pressing
causes
top of
switch location activated to light
Button
the
and
test
the
screen
the
name
screen. Pressing a coin
the
switch
Player 1 Trigger
the
is
black
of
Menu
switches
and
the
causes
to
on
the
switch
on
the
t
See
tic
Tests.
Addendum
#16-40009B-101
for
updated
Diagnos-
1-11
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg14.png)
CPU
Board
The
CPU
operator
Select
either
Board's
pattern
show
chip
CPU
Any
installed
tum
Pre~s
the
trigger
the
that
and
chip
green;
either
Test
Board
to
check
CPU
to
RAMs
appears
and
layout
is
shown
should
that
in
the
they
trigger
is
Test
the
Board
activate
RO Ms.
on
the
of
the
as
tum
shown
game.
are
to
(much
RAMs
Test
When
screen.
RAMs,
black
either
as
During
faulty,
exit
like
and
with
the
with
red
gray
the
if
back
they
the
Start-up
ROMs.
any
Start
Button
automatic
this
test
is
The
screen
and
RO
Ms
a white outline
or
green
during
with a white
test,
chips
turn
red.
to
the
Diagnostic Menu.
Test) allows
then,
test
of
activated, a "rug"'
then
changes
on
the
CPU. Any
is
part
the
outline
are
good,
the
press
the
CPU
to
of
the
CPU Test.
is
not
if
they
Sound
The
the
for
Select
press
two
GENERAL
test
causes a series
this
trigger.
PLAY SOUNDS
Sound
pressing
Button.
Select RETURN TO
MENU
your
Board
Sound
game
is
each
fault
the
either
test
options:
causes
test,
or
Board.
either
Exit
with
selection.
Test
Test
allows listening to
capable
that
Sound
trigger
TEST
analyzes
a single "tone"
of
exit
back
tests
Enter
trigger.
this
any
Start
of producing.
is
detected.
Board
tones
test
Test
to
activate
the
to
or
no
to
the
synthesized
and
advance
Repeat a sound
by
pressing
MAIN
MENU
Button.
some
of
the
This
test
also
with
any
Start
the
test. The
sound
tone
Sound
Press
circuitry. A
sound.
& digitized
or
i:i
~i
••••
ACl'nl'AT~
Detection of a
at
all to
sound.
Test
Menu,
sounds
through
by
pressing
any
Start
BACK
either
!
TO DIAGNOSTIC
trigger
~iBx§
sounds
emits a tone
Button
screen
successful
press
this
Button.
::
~~2~~
IDTJJ
that
then,
displays
fault
To
enter
either
from
the
test
by
the
Bomb
to
activate
~'I'Bx#~<>lrl
!RlAP~R,
•
>••>•······
::>
····'·
Sound
Test
1-13
Menu
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg15.png)
Monitor
The Monitor
monitor. Select
it
with
any
Start
Patterns
either
Button
Patterns
the
trigger. Once
trigger to activate
Test
provides a
test
with
the
to
select a Monitor
the
option.
any
Start
Monitor
Test
menu
Button
Test
option;
for
testing
and
is
activated,
press
the
activate
use
either
!
Monitor
The
with
Start
screen.
Menu.
The
colors to
Each
either
to
The
grid
clear. The
trigger
trigger
If
ment,
Use
BACK
with
Pattern
RED, GREEN,
either
COLOR
return
CROSSHATCH PATTERNS
and a series
any
any
Menu
red,
Button.
Release
help
color
should
trigger
to
dots
to
see
to
return
of
the
use
the
Start
green
Press
the
BARS
test
with
appear
to
see
the
Monitor
of
should
the
crosshatch
to
Monitor
proper
Button
and
BLUE
or
blue. Select a
and
hold
trigger
fills
red,
green
the
color
Pattern
dots.
appear
the
Monitor
Pattern
white
to
select RETURN TO
TO DIAGNOASTIC MENU
either
trigger.
SCREEN
either
to
return
the
screen
and,
sharp
bars
The
round.
patterns
Tests
knobs
screen
trigger
to
the
with
blue
and
clear.
screen.
Menu.
test
fills
grid
and
Press
screen.
Pattern
shows a need
on
the
and
activate
tests
fill
the
test
with
to
see
the
Monitor
several
level
Press
Release
the
screen
the
dots
and
Pattern
shades
adjustments.
and
the
should
hold
Release
Menu.
for
Monitor Board.
MAIN
your
MENU
selection
screen
any
color
of
hold
trigger
with a
be
either
the
adjust-
or
1-14
![](/html/c4/c402/c40253077739d7973df3d219988b834a05e55aee7cd85d5fa9cf0cfe3e4e6431/bg17.png)
COIN BOOKKEEPING
To
enter
the
Coin Bookkeeping from
any
Start
then,
press
Button
either
to select
trigger to activate it.
the
Main Menu,
the
Coin Bookkeeping option;
press
The Coin Bookkeeping Table
game play
bookkeeping item;
credits,
To exit Coin Bookkeeping,
RETURN
counters.
or
plays for
TO
MAIN
The
the
right side
each
MENU:
left side of
item.
press
then,
activate it.
records
shows
any
press
the
coinbox
the
the
Start
either
totals
table
names
number
Button
trigger
and
the
of coins,
to
select
to
Coln
Bookkeeping
Total
Collection
Table
Table
1-16