Before completing ins tallation, verify that each cabin et has
ID. Otherwise the link won’t function. For further information, see
in Chapter Three of the operation manual.
To link three or four cabinets, you must use an Ethernet hub.
a separate and
Linked Play
SET UP THE LINKS
[ ] 1. Switch off power to all cabinets. Rem ove cab inet ac cess doors a nd link ing cables . Ch eck c abinet
linking cables. One end of each linking cable must attach to the Arcade Computer’s network
interface jack.
[ ] 2.
[ ] 3.
[ ] 4. Turn on cabinet power.
To link two cabinets:
(You’ll find a coupler in a Manila envelope, inside the cashbox .)
To link three or more cabine ts:
rear of the cabinets. Connect all linking cables. When you use a hub,
If you’re onl y linking two cabinets, us e one coupler. You don’t need a hu b.
You need to add a h ub to your network. Plac e the hub near the
don’t
use any couplers.
ADJUST GAME OPTIONS
CAUTION:
power on. Otherwise, you may damage the electronics and void your warranty.
[ ] 1. Find the diagnostic switches behind each cabinet’s coin door. Press and hold each cabinet’s
TEST MODE button to enter the Menu System.
[ ] 2. From each cabinet’s Operator Menu, select the Adjustments Menu.
[ ] 3. From each cabinet’s Adjustments Menu, select the Linked Play Adjustments Menu.
[ ] 4.
[ ] 5.
[ ] 6.
[ ] 7.
[ ] 8.
LINKED PLAY.
UNIT ID.
for each cabinet.
EXIT
RESTART ALL CABINETS.
TEST THE SYSTEM .
Each cabinet mus t have a uniqu e unit I D. Set the option UNIT ID to a separ ate num ber
the menu system. If you changed any unit IDs, turn off all machines.
Don’t connect or disc onnect ca bles to th e game el ectronics or hub wit h the
At each cabinet, set the LINKED PLAY option to YES.
After the machines reinitialize, they’ll operate in Linked Mode.
Test the network b y playing a Linked Mode gam e on all linked m achines.
ii-
-
iii--iv-
2
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SETUP
Fill out and mail in the Game Information Card. Include the product serial number from the label
on the rear of the cabinet. For your records, write the product serial number in the manual.
SERIAL NUMBER _____________________________________________________________
NOTICE:
The term VGM refers to the video game machine.
Setup 1-1
SAFETY INSTRUCTIONS
The following safety instructions apply to operators and service personnel. Read these instruc tions before
preparing your VGM (video game machine) for play. Other safety instructions appear throughout this
manual.
DEFINITIONS OF SAFETY TERMS
DANGER
injury.
WARNING
injury.
CAUTION
injury. CAUTION also alerts you about unsafe practices.
NOTICE
indicates an imminent hazard. If you fail to avoid this hazard, it will cause death or serious
indicates a potential hazard. If you fail to avoid this hazard, it could cause death or s erious
indicates a potential hazard. If you fail to avoid this hazard, it may cause m inor or moderate
indicates information of special importance.
WARNING: TRANSPORTING VGMS.
devices. Use appropriate care when transporting this VG M. Avoid rough handling when
moving the cabinet. Don’t move this VGM with the power on.
WARNING: DISCONNECT POWER.
before attempting service or adjustments. Installing or r epairing PC boards with power
ON can damage components and void the warranty. Be sure that you securely install
ground wires.
WARNING: GROUND VGMS
have inspected and properly grounded it. Only plug this VGM into a gr ounded, threewire outlet. Don’t use a “cheater” plug, or cut off the ground pin on the line cord.
. Avoid electrical shocks ! Don’t plug in a VGM until you
This VGM contains glass and fragile electronic
Always turn the power OFF and unplug the VGM
WARNING: HAZARD TO EPILEPTICS.
condition which may cause epileptic seizures or momentary loss of consciousness
when viewing certain kinds of flashing lights or patterns that are present in our daily
environment. These persons experience seizures while watching some television
pictures or playing certain video games. People who have not had seizures may
nonetheless have an undetected epileptic condition.
If anyone in your family has experienced symptoms linked to an epileptic condition
(e.g., seizures or loss of awareness), consult your physician before using video games.
Parents should observe their children while they play video games. If you or your child
experience the following symptoms: dizziness, altered vision, eye or muscle twitching,
involuntary movements, loss of awareness, disorientation, or convulsions, discontinue
use immediately and consult your physician.
Setup 1-2
A small portion of the population has a
WARNING: AVOID ELECTRICAL SHOCKS
an isolation transformer. Internal, cabinet AC isn’t isolated from the external, AC line.
. This video game m a chine does not utilize
WARNING: HANDLE FLUORESCENT TUBE AND CRT WITH CARE.
fluorescent tube or CRT and it break s, it will im plode! Shatter ed glass can fly eight feet
or more from the implosion.
CAUTION: CHECK POWER SELECTOR.
supply for the correct line voltage. Check the selector setting before switching on the
VGM.
CAUTION: USE PROPER FUSE.
of the same type as those they replace. Fuse voltage and cur rent ratings must match
ratings on the original fuse.
CAUTION: ATTACH CONNECTORS PROPERLY.
(PCB) connectors mate pr operly. If connectors don’t slip on easily, don’t force them. A
reversed connector may damage your VGM and void the warranty. Connector keys only
allow a connector to fit one set of pins on a board.
CAUTION: TAKE CARE WHEN SHIPPING HARD DISKS.
packed in an anti-static bag. When shipping the drive f or repair or r eplacement, pack it
in an approved container (P/N 08-8068). Never stack or drop hard disk drives.
NOTICE:
equipment improvements as engineering progress warrants.
This manual is subject to change without notice. Midway reserves the right to make
Avoid electrical shock! Replacement fuses m ust be
Digital Stereo Sound
Two 5.5” (14 cm) and
One 6.5” (16.5 cm) Spkr
Setup 1-3
22.0” (55.8 cm)
36.0” (91.4 cm)
51.0” (130 cm)
Humidity
Not to exceed 95% relative
Shipping Weight
Cabinet
Boxed, 360 lbs. (163 kg.)
Seat pedestal
Boxed, 125 lbs. (56.8 kg.)
Currency Acceptors
2 Coin Mechanism, Coin Counter
Dollar Bill Validator Ready
Electronic Coin Acceptor Ready
PRODUCT CONFIGURATION
•
Standalone Units
Each VGM (video game machine) is ready to play right out of the box. You can use the VGM Menu
System to set player variables in advance. Or you can leave these choices to players.
•
Linked Units
Linking allows players to compete against each other (on one c ourse). O perator m enus are the sam e
as in stand-alone VGMs. W ith a coupler and linking cable, you can connect two VGMs. (You can
connect up to four VGMs with the optional Hub Link ing Kit.) You’ll find a coupler in the spare parts
envelope. Look in the cashbox. The linking cable is factory installed.
INSTALLATION & INSPECTION
WARNING:
plastic parts.
[ ] 1. Remove and set aside items from the s hipping containers. Remove all pack ing material. Inspec t
for damage. Check the main cabinet exterior, the control section and the seat pedestal.
[ ] 2. Remove the keys from the steering wheel. Unlock and open the coin, cash box, and rear doors.
You’ll find electrical cords, mechanical components, and VGM spare parts inside the cash box.
[ ] 3. You can install an extra padlock to s ecure the r ear door. You’ll find a hasp in the spare parts bag.
Remove the two lock brack et nuts f rom ins ide the cabinet, above the rear door opening. Slide the
hasp onto the bolts. Now the hasp should protrude from the hole in back of the cabinet. Reinstall
and tighten nuts.
The cabinets are top-heavy. While moving the cabinets, don’t push against
CABINET SECURITY MODIFICATIONS
[ ] 4. Modify the lock plate at the top of the rear door. Remove the bolts and nuts from the lock plate.
Rotate the plate so that the slot will be above the door. Reinstall and tighten the bolts and nuts.
Setup 1-4
[ ] 5. Install one nut onto each leg leveler. Tilt the cabinet onto its side. Locate four threaded holes
under the cabinet. Install a leveler and nut into each hole. Don’t tighten the nuts yet.
[ ] 6. Tilt the seat pedes tal onto its side. Locate three thr eaded holes under the seat pedestal. Install a
leveler and nut into each hole. Don’t tighten the nuts yet.
[ ] 7. Locate the cas ter wheel assemblies. Attach one caster onto each group of threaded studs. T he
cabinet uses four swivel caster s. The seat pedestal uses three. Place the swivel c aster in front.
Place two locking casters in back. Tighten the caster mounting nuts very firmly.
INSTALL CASTERS AND LEVELERS
[ ] 8. Stand the cabinet upright and make certain that it rests in a stable pos ition. Move cabinet to its
play location. Maintain clearance between the cabinet and walls, drapes, other VGMs, etc. Lower
each leg leveler until the cabinet is stable and level. Adjust the levelers to raise the wheels up off
the floor. Distribute the cabinet’s weight equally on each corner. Tighten the leveler nuts.
[ ] 9. Install the rear door. Close and lock this door. Leave the other doors open for now.
LOCATION OF SEAT PEDESTAL MOUNTING HOLES
1-5
[ ] 10. To protect seat pedestal mounting rails dur ing shipm ent, the f actory bolts them ins ide the cabinet.
Remove the 1/4-20 hex-head bolts that sec ure the rails. Slide the rails partway out of the bottom -
front cabinet opening. (See the nearby diagram for proper placement.)
[ ] 11. Fasten down the rails in this new position. Firmly tighten the rail bolts, but don’t torque them down.
Slide the seat pedestal onto the rails. Vertically position the rails. Remove the seat pedestal.
Tighten the rail bolts with a wrench.
NOTICE:
[ ] 12. Roll the seat pedestal near the cabinet. Leave enough space to attach the wiring harness. Mate
each seat pedestal cable connector with its cabinet c able connector. Press connectors firm ly to
seat contacts.
When you install the seat pedestal, take care to avoid pinching wires!
[ ] 13. Align the seat pedestal
opening with the rail ends.
Slide the seat pedestal
forward onto the extended
mounting rails. Align holes.
Attach the seat pedestal using
1/4-20, tamper-resistant
screws and large flat
washers. You’ll find a T27
wrench with the spare parts.
Use it to tighten these screws
firmly.
[ ] 14. The power cord is in the
cashbox. Match the holes on
the IEC plug with the prongs
in the receptacle. Push the
plug firmly to seat it.
INSTALL THE LINE CORD
[ ] 15. Before you plug in the VGM,
verify line voltage compatibility with the machine. Then
plug the VGM into a grounded
(3-terminal) AC wall outlet.
Switch on the VGM at the
on/off switch. (This switch is
on the cabinet roof. Face the
cabinet’s back. Find the on/off
switch to your right.) The
VGM will power up and begin
self-diagnostics. If diagnostics
find no errors, the VGM
enters Attract Mode. (Racing
scenes and sounds, player
scores, messages, etc.)
1-6
[ ] 16. Unlock and open the coin door. Locate the control switches. Press TEST MODE to enter the
Menu System.
[ ] 17. Select “DISK T ESTS” at the Diagnostics Menu. Run all the tests in order to verify correct drive
operation.
[ ] 18. Select “SWITCH TESTS” at the Diagnostics Menu. Check to be sure that all control switches
work.
[ ] 19. Select “SOUND TESTS” at the Diagnostics Menu. Verify operation of each speaker.
[ ] 20. Select “FORCE FEEDBACK TESTS” at the Diagnostics Menu. Verify the presence of steering
resistance.
[ ] 21. Select “CALIBRATE CONTROLS” at the Main Menu. Set steering and throttle lim its for m axim um
accuracy.
[ ] 22. Select “START THE GAME” at the Main Menu. The system should enter Attract Mode. O pen the
coin door and press the SERVICE CREDITS button to allow game play. Press the START button
to begin play. Listen to the audio while playing the game. Note sound irregularities (phase
problems, no low frequencies, mono audio f rom stereo speakers, etc.). If necessary, check the
wiring harness for internal shorts or strapped connections.
[ ] 23. Change the volume and make adjustments as neces sary. Close and lock all open doors. T ighten
the leveler nuts. Engage the caster locks.
LINKED OPERATION
Equipment Requirements
Linked Mode permits players to compete between networked cabinets in real time. The link ing program is
player selectable, so that each cabinet serves player needs.
To achieve linked operation, you must connect cabinets. The factory installs one linking cable in each
cabinet.
Coupler
Cabinet
1
Cabinet
2
CabinetCabinet
Link Two Cabinets with a Coupler
TO LINK TWO CABINETS,
•
connect two cabinets together. Use only one coupler between each pair of cabinets. The coupler
employs passive electronics. Pass ive electronics limit the cable length and number of cabinets that
you can link. Most operations attach linked cabinets , but you can separate cabinets by up to 25 feet.
You can add linked cabinet pairs as necessary.
use a crossover coupler. All cabinets contain a crossover coupler to
Coupler
34
1-7
Network
Hub
Game
12
GameGame
3
Game
4
Link Up to Four Cabinets with a Hub
•
TO LINK MORE THAN TWO CABINETS,
use a network hub. Notice that the hub replaces the
coupler between cabinets. Each hub can connect several cabinets. In fact, the hub’s active electronic s
permits use of large network s. You can add linked cabinets as necessar y. The network hub’s active
circuits also allow you to use long cables. Most operations attach linked cabinets, but you can
separate cabinets by up to 300 feet.
•
THE DELUXE LINKING KIT (M odel 25735)
contains a lighted, overhead sign and cabinet connector
brackets.
NOTICE:
You can’t link more than four cabinets.
Networking Pointers
•
Protect exposed wiring from player foot traffic, c leaning crews, service personnel, etc. Use approved
conduit or wire channels to support cables. Network modular connectors don't include strain relief.
•
Keep cables away from heat, moisture and electromagnetic fields. (Avoid neon signs, fluorescent
fixtures, two-way radios, cordless telephones, power circuits, speaker wiring, etc.).
•
Universal RJ-45 modular plugs aren't keyed, numbered, or coded. Clearly mark cabinet network
connections. Otherwise, someone could confuse them with computer or telephone circuits.
•
The f actory supplies network cables with the cabinets. Thes e cables will reach the hub in network s of
four or fewer cabinets.
•
Use only Category 5, twisted pair cable.
•
If you want to monitor network activity, you can locate the hub remotely. You can use long cables, if
they satisfy these requirements: (1) Cables m ust not exceed a length of 328 feet or 100 meters. (2)
Cables must be Category 3 (or higher), 100 ohm, unshielded, twisted pair, communications-grade
wiring. (3) You must not use standard telephone cables.
1-8
Wiring the Network
NOTICE:
won’t operate properly.
[ ] 1. Raise the leg levelers. Roll the cabinets to their destination. Lower the leg levelers.
[ ] 2. Verify VGM operation. Make necessary repairs or adjustments before making changes to the
cabinets.
[ ] 3. Shut down all machines.
[ ] 4. Place the hub near the center of the linked cabinet array.
[ ] 5. You’ll find a linking cable coiled up inside each cabinet. Cut the cable tie. Loc ate the cable’s free
end. Uncoil enough cable to reach the hub through the rear box of the cabinet.
[ ] 6. Check the other end of the cable. It should attach to an Arcade Computer network jack. You’ll find
this jack in the middle cabinet box.
[ ] 7. Recoil and retie the remainder of the cable. Repeat the cable connection steps at the other
cabinets.
[ ] 8. Plug the cabinet linking cables into any of the jacks on the hub rear panel.
[ ] 9. Plug the hub’s AC power adapter into its jack on the hub.
Don't use crossover couplers in a hub installation. Otherwise, your network
[ ] 10. Set the hub front panel switch to the LNK (link) position.
[ ] 11. Retract excess cable into the cabinet coils so that the cables don't touch the floor. Retracting the
cable keeps it away from cabinet wheels during relocation.
[ ] 12. Connect the AC Adapter and line cords to AC power. Turn on each of the cabinets. Exam ine the
screens of all cabinets.
CAUTION:
power on. Otherwise, you may damage the electronics and void your warranty.
[ ] 13. Restart all machines.
[ ] 14. The cabinets will begin the Power-On Self T est. If the test doesn’t find any errors, each cabinet
enters its Attract Mode automatically.
[ ] 15. Start up linked cabinets and ensure that each cabinet's player controls aff ect the sam e vehicle on
all screens. The CPU and hub LEDS will indicate communication activity between the two
cabinets.
[ ] 16. Clos e and lock the coin doors. Reinstall and lock the r ear cabinet doors. Lower all leg levelers
until wheels lift off of the floor. Then level the cabinets.
Don’t connect or disconnect cables to the VGM electronics or hub with the
Network Software Setup
[ ] 1. Unlock the coin doors of all cabinets.
1-9
[ ] 2. Find the diagnostic switches behind each cabinet’s coin door. Press and hold each cabinet’s
TEST MODE button to enter the Menu System.
[ ] 3. From each cabinet’s Operator Menu, select the Adjustments Menu.
[ ] 4. From each cabinet’s Adjustments Menu, select the Linked Play Adjustments Menu.
[ ] 5.
[ ] 6.
[ ] 7.
[ ] 8.
[ ] 9.
LINKED PLAY.
UNIT ID.
for each cabinet.
EXIT
RESTART ALL CABINETS.
TEST THE SYSTEM.
Each cabinet must have a unique unit ID. Set the option UNIT ID to a s eparate number
the menu system. If you changed any unit IDs, turn off all machines.
At each cabinet, set the LINKED PLAY option to YES.
After the machines reinitialize, they’ll operate in Linked Mode.
Test the network by playing a Linked Mode game on all linked machines.
1-10
2
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NOTICE:
OPERATION
The term VGM refers to the video game machine.
Operation 2-1
GAME OPERATION
STARTING UP
Whenever you turn on the machine or restore power, the system executes boot ROM code. The boot
ROM contains self-diagnostic tests. These tests autom atically verify and report the condition of the CPU
and other hardware. If the hardware fails a test, the system displays an error message.
Having passed power-up tests, the system enters Attract Mode. Attract Mode consists of typical game
scenes and sounds, alternating with high scores. Attract Mode continues until game play commences.
Players insert currency or tokens to start the gam e. Each player selects a truck and a cour se. Play begins
after a countdown period. The game will progress until players quit or exhaust their playtime. At GameOver Mode, players may choose to begin again. If players choose not to continue, then the system returns
to Attract Mode.
ARCADE COMPUTER
This game uses an Arcade Computer to control its functions. The Arcade Computer is a customized
personal computer. Housing the Arcade Computer is a PC-like case. Inside, you’ll recognize the
motherboard, plug-in cards, modular power supply, disk drives, etc. Despite these familiar features,
Midway optimized this computer specifically for this game. The Arcade Computer design permits improved
upgradability and service access without sacrificing ruggedness or reliability.
PLAYER CONTROLS
ACCELERATOR.
•
•
BRAKE.
•
•
GEARSHIFT.
•
player may choose manual or automatic shift operation. Manual shift operation requires the player to
upshift while accelerating and downshift while decelerating. (T his shift has no reverse gear.) Players
select automatic or manual shift truck s before racing. Manual shift trucks allow skilled drivers more
control and faster starts.
NITRO BUTTON.
•
pressing NITRO adds a power burst. (The button illuminates when nitro is available.)
START BUTTON
•
trucks, etc.
STEERING WHEEL.
•
SLAM CAM.
•
seat inside the truck.
CRASH CAM.
•
viewpoint is from above and behind the truck. A truck camera would see this view.
CHOPPER CAM.
•
viewpoint is from above and behind the truck. A tracking helichopper camera would see this view.
The brake pedal stops the vehicle, just like a real brake.
The accelerator pedal controls vehicle speed and acceleration.
The gearshift lever controls the amount of engine torque that reaches the wheels. The
The NITRO button is on the end of the shift lever. If the nitro feature is active,
. The START button allows a player to begin or continue play, select courses and
The steering wheel aims the vehicle and provides course condition feedback.
The red SLAM CAM button displays the cockpit view. The viewpoint is from the driver’s
The orange CRASH CAM button provides a close-up, aerial view of the cours e. The
The yellow CHOPPER CAM button provides a distant aerial view of the c ours e. The
Operation 2-2
Player Panel Controls
OPERATOR CONTROLS
CABINET CONTROLS
•
DIP Switches
factory use only. Keep them set at their default value, all off. You can adjust game var iables, check
bookkeeping totals and perform diagnostics with diagnostic control switches.
•
The Monitor Remote Control Board
•
The Cabinet POWER Switch
•
The Computer POWER Swit ch
procedures, leave this switch on. Use the main power switch to control the power.
DIAGNOSTIC CONTROL SWITCHES
•
The SERVICE CREDITS Button
Menu System occasionally assigns a function to SERVICE CREDITS. Check screen directions for
these additional functions.
on the MagicBus Board set some system variables. These DIP switches are for
allows you to adjust the video display for optimum viewing.
turns off the game, but does not reset game variables.
turns off the com puter. It is on the Arcade Com puter. During s ervice
allots credits without changing the game's bookk eeping total. The
•
The TEST MODE Button
press and hold TEST MODE until the Main Menu appear s. Within the m enu system, check screen
directions for additional TEST MODE functions.
•
VOLUME DOWN and VOLUME UP Buttons
changes, press either button briefly. To make major changes, pr ess and hold a button. In the menu
system, VOLUME UP moves the item highlight bar up the m enu. VOLUME DOWN moves the item
highlight bar downward.
causes the game to enter the m enu system. To ac cess the Menu System,
set game sound levels. To make minor volume
Operation 2-3
NOTICE:
For greater profits, raise volume levels to add realism and draw attention to this game.
The
Attract Mode volume level is separate f rom the G ame Mode volum e level.
Operator Control Switch Locations
GAME FEATURES
GAME RULES
INSTRUCTIONS
Play instructions appear on the left and right sides of the video monitor.
ONE PLAYER
The player inserts currency or tokens to start the gam e. Nex t, the player choos es a tr uck and cours e and
presses the START button. The game dis plays individual statistics per iodically, during and after the race.
Additional game information appears on screen as needed.
PLAYER CHOICES
The player can drive any truck on any course. Each truck handles and per forms dif ferently. Players learn
which trucks are best f or a given course and driving style. Press one of the CAM buttons to select m ore
trucks.
CONTROLLING A TRUCK
The steering wheel, brake and acc elerator control the truck. As in real tr ucks, the steering wheel directs
the truck. The brake slows or stops the tr uck, and the accelerator sets speed. A NITRO button on the
gearshift provides an extra burst of power. NITRO flashes to indicate nitro availability. Players must collec t
nitro icons along a course by steering directly under the icons. A gauge meters the amount of stored nitro.
INDICATORS
Across the top of the screen, num eric indicators display truck statistics: A ghos t image in the upper-left
screen corner indicates shift type, manual or automatic. A meter in the top-left screen corner displays
Operation 2-4
engine RPM. A top-right gauge measures rem aining nitro fuel. At the screen’s top-center , a digital clock
times the current lap in seconds. As appropriate, the screen also flashes CHECKPOINT.
DISPLAYS
The player’s vehicle appears at the center of the screen. The numbers floating above some vehicles
indicate that other humans control them. (Thes e are linked players.) The Arcade Computer c ontr ols tr uc ks
without numbers. At the bottom of the screen, another instrument displays relative positions of nearby
trucks. The right side of the screen provides race statistics…
•
Position per number of trucks (for example, “11
•
The number of cars ahead of the player (“9 cars ahead”)
A lap timer for each lap (“0:2:00”)
•
Score box (only during scored game modes)
•
GAME ACTION
Action begins after the “three-two-one” countdown. The announcer hollers “Go!” To continue play, the
player must drive past each checkpoint within the time limit. To decrease time between checkpoints,
players must avoid fixed obstacles and other trucks. Ram ps allow players to advance m or e quickly, collect
hovering nitro icons, or avoid obstacles. (Red nitro icons contain more fuel than blue nitro icons.)
Players can change their view of the action by pressing the view buttons. These buttons are on the left
side of the control panel. Game sounds include announcer comments, engine noise, and other effects.
SCORING
Players who set a speed record may enter their initials in the High Score Table. After a player com pletes a
certain number of courses, he can choose additional courses. (Adjustments determine the number.)
th
/ 12”)
HEAD-TO-HEAD RACING
Networked cabinets offer players link ed, head-to-head r acing com petition. Each player begins the cours eselection process. A join-in message alerts subsequent players to the possibility of a linked race. If players
don't begin their selection process before this message disappears, their races don't link. (Unlinked
players compete in independent races, as usual.) Players may use the solo feature to decline a link.
If other players begin selection during the join-in message, the cabinets c ommunicate over the network.
Each additional cabinet sends out its own packet containing a unique unit ID. In return, each cabinet
receives data from active cabinets . A "waiting" message indicates that other players are still selec ting r ac e
options. Eventually, the last player finishes selecting or the waiting period ends. At this point, all linked
players see the start screen simultaneously.
Latecomers can't participate in an ongoing linked race. They can begin an independent race. The link
automatically terminates when the game is over. Players can then set up another link.
MAINTENANCE
Cabinet and Seat
•
Use plastic-safe, non-abrasive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge.
Use this to wipe the seat or cabinet. Don’t apply cleaner directly to the artwork or cabinet!
Player Controls
•
Use plastic-safe non-abras ive cleaners to avoid damage. Apply cleaner to a clean cloth or sponge.
Use this to wipe the player controls. Don’t apply the cleaner directly to the controls!
Viewing Glass
•
To clean the glass, you don’t need to switch off power to the game. Apply a mild glass cleaner to a
clean cloth or sponge. Use this to wipe the viewing glass. Don’t apply the cleaner directly to the glass!
Liquid could drip down into switch or motor circuits and cause erratic game operation.
Operation 2-5
NOTES
Operation 2-6
2
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TM
DIAGNOSTIC, AUDIT &
ADJUSTMENT MENU SYSTEM
NOTICE:
right to make improvements in equipment function as progress warrants.
Information in this manual is subject to change without notice. Midway reserves the
Diagnostic, Audit & Adjustment Menu System 3-1
MENU SYSTEM
WHAT IS THE MENU SYSTEM?
The game’s Menu System is a series of auditing, game adjustment and diagnostic screens. You can
easily access and apply these screens to optimize game performance. For instance…
•
Use game audits screens to assess game performance.
•
Use adjustment screens to help you to custom ize game performance. For instance, you can restore
factory default game settings. You can also calibrate player controls for accuracy.
•
Use diagnostic screens to verify proper equipment operation.
ACTIVATING THE MENU SYSTEM
Open the coin door. Find the TEST MO DE switch inside. Pres s T EST MODE to invok e the Menu System.
The game system res ponds by exiting Game Mode and entering Diagnostic Mode. T he system runs a
brief self-test, and then displays the Operator Menu. The Operator Menu is the opening screen of the
Menu System.
Game audits, adjustm ents and diagnostic s are line item s on the Oper ator Menu. Selec ting an item opens
its submenu. Every submenu presents various options that you
may act upon.
OFF ROAD THUNDER
1999 Midway Home Entertainment Inc.
All rights reserved.
OFF ROAD THUNDER is a trademark of Midway Home Entertainment Inc.
MIDWAY is a trademark of Midway Games Inc.
OPERATOR MENU
MENU LAYOUT
Menus differ, but related information tends to occupy the same screen locations.
Diagnostic, Audit & Adjustment Menu System 3-2
•
The block at the top, center of each screen displays the current menu title.
•
Data (menu items, video signals, statistics, reports, etc.) appears in the center of the screen.
•
Game-operation information appears at the top-center of the screen, between logos.
•
Messages (explanations, control functions, revision levels) display at the bottom of the screen.
MENU NAVIGATION CONTROLS
Highlight a menu line item with the middle two diagnostic buttons inside the coin door. (Press VOLUME
UP or VOLUME DOWN.) Select the option with the TEST MODE button. You can only select onehighlighted item at a time. To return the game to play, first highlight START THE GAME. Then press
TEST MODE. (This is the only menu that allows you to exit the Menu System.)
EQUIVALENT MENU NAVIGATION CONTROLS
In most cases, certain player panel buttons duplicate the functions of the diagnostic buttons. You m ay find
menu navigation easier with the player panel buttons. Here are the player panel functions within the Menu
System…
Player Panel ButtonFunctionEquivalent Diagnostic Switch
NITROSelect a menu item(None)
CHOPPER CAM
CRASH CAMMove down the menuVOLUME DOWN
SLAM CAMMove up the menuVOLUME UP
START
AUTOMATIC TESTS
Whenever you open the Menu System, the Power-On Self-Test (POST) activates. This routine runs
automatically. It can detect faults that cause gam e or Menu System malf unctions. The Self-T est usually
takes less than a minute. The test doesn’t display anything.
•
Select a menu item
•
Enter Change Mode
Various functions, including….
•
To bottom of Operator Menu
•
Back to Operator Menu
•
Cancel
SERVICE CREDITS (for some functions)
TEST MODE
Diagnostic, Audit & Adjustment Menu System 3-3
Operator Menu (continued)
Diagnostics Menu
DIAGNOSTICS
Select DIAGNOSTICS MENU at the Operator Menu. The Diagnostics Menu helps you to verify the
electrical and electronic condition of the game.
Highlight a line item with the middle two diagnostic buttons inside the coin door. Select the option with the
TEST MODE button.
SWITCH TEST
LAMP TEST
MONITOR PATTERNS MENU
SOUND TEST
RETURN TO PREVIOUS MENU
DIAGNOSTICS MENU
Diagnostic, Audit & Adjustment Menu System 3-4
Operator Menu (continued)
Diagnostics Menu (continued)
Switch Test Menu
SWITCH TEST
Select SWIT CH TEST at the Diagnostics Menu. Use the Switch Test to verify crossed wires, intermittent
conditions, and stuck switches.
Operate the switch and watch the screen dis play. After completing tests,
to return to the Diagnostics Menu.
press TEST MODE three tim es
SWITCH TEST SCREEN
BUTTON TESTS
Activate each button, and the screen indicator changes state. (Gray means off and green means on.)
Release the button and the indicator returns to its previous state. A single indication on the screen should
exactly duplicate each button change.
THE WHEEL T EST
displays a wheel position number. This number varies between zero (full left) and 255 (full right).
THE GAS TEST
pedal position number. This number varies between zero (full back) and 255 (full forward).
THE BRAKE TEST
displays a pedal position number. This number varies between zero (full back) and 255 (full forward).
check player and Diagnostic switches, such as CREDIT, TEST and SLAM CAM.
indicates the steering wheel position with a moving bar on a graph. The scr een also
indicates the gas pedal position with a moving bar on a graph. The screen also displays a
indicates the brake pedal position with a moving bar on a graph. The screen also
Diagnostic, Audit & Adjustment Menu System 3-5
Operator Menu (continued)
Diagnostics Menu (continued)
Lamp Test Menu
LAMP TEST
Select
lamps. Use the test to check for burned-out bulbs, faulty lamp wiring, etc.
Highlight a test with the middle two diagnostic buttons inside the coin door. Select the option with the
TEST MODE button. Pressing TEST MODE also lights the selected lamp.
LAMP TEST
at the
Diagnostics
Menu. The Lamp Test
allows you to check operation of game
LAMP TEST SCREEN
Lamp tests indicate the condition of game lam ps. T hese include lamps in the control panel and overhead
linking sign or optional header. (Unless your cabinet has header lights, the Leader Upper and Leader
Lower tests have no effect.)
For most tests, selec t a lamp name from the menu. Press T EST MODE (or CHOPPER CAM) to tur n on
the selected lamp. Press TEST MODE again to toggle the lam p off. The Tachom eter and Speedometer
tests operate slightly differently. These tests lights one LED for each press of TEST MODE. Press
START, SLAM CAM or CRASH CAM to exit. Select ALL LIGHTS to switch on all controlled lamps
simultaneously.
After completing tests, select RETURN T O PREVIOUS MENU. This action closes the Lamp T est Menu
and reopens the Diagnostics Menu.
Diagnostic, Audit & Adjustment Menu System 3-6
Operator Menu (continued)
Diagnostics Menu (continued)
Monitor Patterns Menu
MONITOR PATTERNS TEST
Select MONITOR PATTERNS at the Diagnostics Menu. The Monitor Patterns routine provides test
screens to verify monitor performance or make adjustments.
Highlight a test with the middle two diagnostic buttons inside the coin door. Select the option with the
TEST MODE button.
NOTICE:
adjustments.
Use an industrial-grade degaussing coil before attempting monitor
MONITOR PATTERNS MENU
Color Bars
brightness and contrast. The color bars also expose defec ts in horizontal linearity. Each color bar cons ists
of 16 intensity levels. On a properly adjusted monitor, the top 15 of these levels are visible. Each bar
should appear sharp, clear, and distinct f rom bar s on either side. Incor rect adjustm ent can cause m issing
detail at the top or bottom of a bar. Bent bars indicate horizontal linearity flaws, such as pie crust,
pincushion or barrel distortion. (Correct color bar colors, left to right: Green, Red, Blue, Black, White,
paint colored stripes on the screen. Use the c olor bars to help you to check or adjus t m onitor
Diagnostic, Audit & Adjustment Menu System 3-7
Yellow, Magenta, Cyan.) Set controls as follows: 1. Adjust BRIGHTNESS and CONTRAST to minimum. 2.
Turn up BRIGHTNESS until the pixels in the black stripe begin to glow (turn dark gray). 3. Bring up the
CONTRAST control until you can see 15 bars. Then increase the contrast until you can’t distinguish a
difference between the top two bars.
Crosshatch Patterns
check or adjust several monitor parameters: These parameters include convergence, linearity, active
viewing area and dynamic focus. The grid and the dots should be all white in color, with no fringes or
parallel images. The lines should be straight and the dots round. For more detail on these adjustm ents,
consult service literature from the monitor manufacturer.
Color Screen
tests help you to check or adjust monitor intensity, black level, blanking and color purity. Each screen
should be absolutely uniform from top to bottom and side to side. No retrace lines or noise should be
visible. Color Screens may not hold their uniformity if the monitor degaussing circuit is defective.
If tests indicate a need for adjustment, use contr ols on the Monitor Remote Adjustment Board. You can
make other adjustments from the back of the monitor.
White, Gray, and Black Screens
monochrome screens help you to check or adjust monitor convergence, purity, contrast and intensity.
These screens also simplify black level and color gun control settings. The screens should be uniform with
no color tints or distortion. No retrace lines or noise should be visible.
If tests indicate a need for adjustment, use controls on the Monitor Remote Adjustment Board.
tests fill the screen with 100% of the c hosen color at normal intensity. The Color Screen
consist of an on-screen gr id and a series of dots. Cr osshatch Patterns help you to
fill the screen with black, gray or white at various intensities. T hese
Diagnostic, Audit & Adjustment Menu System 3-8
Operator Menu (continued)
Diagnostics Menu (continued)
Sound Test Menu
SOUND TEST
Select SOUND TEST at the Diagnostics Menu. The Sound Test verifies the operation of the sound
hardware and speakers. Use the Sound Test to find crossed connections, incorrect phase, rattles,
vibration, distortion, etc. The Sound Test
Increase the master volume level before beginning this test.
Highlight a test with the middle two diagnostic buttons inside the coin door. Select the option with the
TEST MODE button. Selecting also activates a sound tone. The tone continues to play until you once
again press TEST MODE.
BEEP FRONT SPEAKER
BEEP RIGHT SPEAKER
RETURN TO PREVIOUS MENU
screen reports information, but doesn’t permit changes.
SOUND TEST SCREEN
After choosing a speaker nam e, listen to the audio tone from that speaker. Only the specified speaker
should produce sound. The other speakers should remain silent.
To exit the Sound Test Menu, highlight RETURN TO PREVIOUS MENU. Then press TEST MODE.
Diagnostic, Audit & Adjustment Menu System 3-9
Operator Menu (continued)
Audits Menu
AUDITS MENU
Select AUDITS MENU at the Operator Menu. The Audits Menu permits you to review game play statistics.
Additional menus provide detailed reports f or each player position on game starts, ends, cabinet abuse,
fault conditions, etc.
Highlight a line item with the middle two diagnostic buttons inside the coin door. Select the option with the
TEST MODE button.
GAME AUDITS MENU
Use the auditing information to help you to keep records of the game’s popular ity and earnings. You may
also analyze favorite tracks, most frequently used vehicles, and other statistics. These screens report
information, but don’t permit changes.
Examine and record all game audit values before doing service or making repairs on this game.
NOTICE:
Take care when clearing audit information. You can’t restore c leared data. If your audit
data is important to you, back it up before proceeding. Us e the OPT ION SAVE AUDITS
TO FLOPPY DISK on the Utilities Menu. To clear audits, use the Utilities Menu.
Diagnostic, Audit & Adjustment Menu System 3-10
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