Midas M32 User Manual

M32 DIGITAL CONSOLE
Digital Console for Live and Studio with 40 Input Channels, 32 MIDAS Microphone Preampliers and 25 Mix Buses
User Manual
2 M32 DIGITAL CONSOLE User Manual
Table of Contents
Precautions ..................................................................... 4
Introduction.................................................................... 5
1. Control Surface .......................................................... 6
1.1 Channel Strip - Input Channels ...................................... 6
1.2 Channel Strip - Group/BusChannels ........................... 7
1.3 Cong/Preamp .................................................................... 8
1.4 Gate .......................................................................................... 8
1.5 Dynamics ............................................................................... 9
1.6 Equaliser ................................................................................. 9
1.8 Main Bus ............................................................................... 11
1.9 RECORDER ........................................................................... 11
1.10 Main Display (Summary) .............................................. 12
1.11 Monitor ............................................................................... 13
1.12 Talkback .............................................................................. 15
1.13 Show Control .................................................................... 16
1.14 Assign .................................................................................. 18
1.15 Mute Groups ..................................................................... 19
2. Main Display ............................................................20
2.1 Main Display - Top Section ............................................ 20
2.2 Meters ................................................................................... 24
2.3 Routing .................................................................................25
2.4 Setup ..................................................................................... 28
2.5 Library ................................................................................... 31
2.6 Eects ................................................................................... 32
2.7 Mute Group ........................................................................33
2.8 Utility .....................................................................................33
2.9 Internal Eects ................................................................... 34
3. Rear Panel................................................................. 44
3.1 MONITOR / CONTROL ROOM OUT ............................. 44
3.2 AC / POWER ........................................................................44
3.3 XLR OUT 1-16 ......................................................................44
3.4 XLR IN 1-32 ..........................................................................44
3.5 KLARK TEKNIK DN32-USB ..............................................44
3.6 REMOTE CONTROL ........................................................... 44
3.7 MIDI .......................................................................................45
3.8 AES / EBU OUT ................................................................... 45
3.9 ULTRANET ............................................................................ 45
3.10 AES50 .................................................................................. 45
3.11 AUX IN / OUT.....................................................................45
4. Appendices ..............................................................46
4.1 Appendix A: Technical Specications ........................ 46
4.2 Appendix B: MIDI Operation ........................................ 48
4.3 Appendix C: Dimensions ...............................................50
4.4 Appendix D: Block Diagram .......................................... 52
4.5 Appendix E: Service Information ................................ 53
4.6 Appendix F: Glossary .......................................................54
3 M32 DIGITAL CONSOLE User Manual
9. Do not defeat the safety purpose of the polarized
or statement contained herein. Technical speci cations,
Important Safety Instructions
Terminals marked withthis symbol carryelectrical currentof su cient
magnitude to constitute risk of electric shock. Useonly high-quality commercially-available speaker cables with plugs pre-installed. Allother installation or modi cation should be performed only by quali edpersonnel.
This symbol, wherever it appears,
alertsyou to the presence of uninsulated
dangerous voltage inside the enclosure-voltage that may be su cient to constitute a risk ofshock.
This symbol, wherever it appears,
alertsyou to important operating and
maintenance instructions in the accompanying literature. Please read the manual.
Caution
To reduce the risk of electric shock, donot
remove the top cover (or the rear section). No user serviceable parts inside. Refer servicing to quali ed personnel.
Caution
To reduce the risk of  re or electric shock,
do not expose this appliance to rain and moisture. The apparatus shall not be exposed to dripping or splashing liquids and no objects  lled with liquids, suchas vases, shall be placed on the apparatus.
Caution
These service instructions are for use
by quali ed ser vice personnel only. Toreduce the risk of electric shock do not perform any servicing other than that contained in the operation instructions. Repairs have to be performed by quali ed servicepersonnel.
1. Read these instructions.
2. Keep these instructions.
3. Heed all warnings.
4. Follow all instructions.
5. Do not use this apparatus near water.
6. Clean only with dry cloth.
7. Do not block any ventilation openings. Install in
accordance with the manufacturer’s instructions.
8. Do not install near any heat sources such as radiators, heat registers, stoves, or other apparatus (including ampli ers) that produce heat.
or grounding-type plug. A polarized plug has two blades with one wider than the other. A grounding-type plug has two blades and a third grounding prong. The wide blade or the third prong are provided for your safety. Ifthe provided plug does not  t into your outlet, consult an electrician for replacement of the obsolete outlet.
10. Protect the power cord from being walked on or pinched particularly at plugs, convenience receptacles, and the point where they exit from the apparatus.
11. Use only attachments/accessories speci ed by themanufacturer.
12. Use only with the cart, stand, tripod, bracket, or table speci ed by the manufacturer, orsold with the apparatus. When a cart is used, use caution when moving the cart/apparatus combination to avoid
injury from tip-over.
13. Unplug this apparatus during lightning storms or when unused for long periods of time.
14. Refer all servicing to quali ed service personnel. Servicing is required when the apparatus has been damaged in any way, such as power supply cord or plug is damaged, liquid has been spilled or objects have fallen into the apparatus, the apparatus has been exposed to rain or moisture, does not operate normally, or has beendropped.
15. The apparatus shall be connected to a MAINS socket outlet with a protective earthing connection.
16. Where the MAINS plug or an appliance coupler is used as the disconnect device, the disconnect device shall remain readily operable.
17. Correct disposal of this product: This symbol indicates that this product must not be disposed of with household waste, according to the WEEE Directive (2012/19/EU) and your national
law. This product should be taken to a collection center licensed for the recycling of waste electrical and electronic equipment (EEE). The mishandling of this type of waste could have a possible negative impact on the environment and human health due to potentially hazardous substances that are generally associated with EEE. At the same time, your cooperation in the correct disposal of this product will contribute to the e cient use of natural resources. For more information about where you can take your waste equipment for recycling, please contact your local city o ce, or your household waste collection service.
LEGAL DISCLAIMER
MUSIC Group accepts no liability for any loss which may be su ered by any person who relies either wholly or in part upon any description, photograph,
appearances and other information are subject to change without notice. All trademarks are the property of their respective owners. MIDAS, KLARK TEKNIK, TURBOSOUND, BEHRINGER, BUGERA and DDA are trademarks or registered trademarks of MUSIC Group IP Ltd. © MUSIC Group IP Ltd. 2014 All rights reserved.
LIMITED WARRANTY
For the applicable warranty terms and conditions and additional information regarding MUSIC Group’s Limited Warranty, please see complete details online at music-group.com/warranty.
4 M32 DIGITAL CONSOLE User Manual

Precautions

Before installing, setting up or operating this equipment make sure you have read and fully understand all of this section and the ‘IMPORTANTSAFETY INSTRUCTIONS’ at the front of this manual.
This equipment is supplied by a mains voltage that can cause electric shockinjury!
The following must be observed in order to maintain safety and electromagnetic compatibility (EMC) performance.
Safety warnings
Signal 0V is connected internally to the chassis.
To completely isolate this equipment from the AC mains, while observing full safety precautions (see ‘Power’ on page xiii), switch o the isolator switch (abovethe mains power sockets on rear of control centre) and then switch o the mains at the three mains outlets. Unplug the three mains leads from the rear of the control centre. For details of how to remove Volex locking type plug, see‘Power’ below.
To avoid electrical shock do not remove covers.
General precautions
In the event of ground loop problems, disconnect the signal screen at one end of the connecting cables. Note that this can only be done when the equipment is used within a balanced system.
Do not remove, hide or deface any warnings or cautions.
Power
The system power supplies contain LETHAL VOLTAGES greatly in excess of the mains voltage and its rails can produce extremely large currents that could burn out equipment and wiring if shorted.
The internal power supplies are of the switch mode type that automatically sense the incoming mains voltage and will work where the nominal voltage is in the range 100 VAC to 240 VAC.
Each mains inlet is to be sourced from its own separate wall-mounted mains outlet socket.
Otherwise, their mains sources must be suitably distributed so as to meet local safety regulations.
A Volex locking type plug is tted on each supplied mains cable, which plugs into a mains IEC connector on the unit. When tted properly the Volex plug locks into place, preventing it from working loose, or being inadvertently knocked loose or pulled out. To t a Volex plug, insert it into the mains IEC connector and push it in until it locks in place. Then, check to make sure it is locked in place. To remove it, release its locking device and then pull it out. When tting or removing a Volex plug, always hold the plug itself and never use the cable, as this may damage it.
During operation, a minimum of two of its three mains inlets must be connec ted and supplying power.
When removing the equipment’s electric plugs from the outlets, always hold the plug itself and not the cable. Pulling out the plug by the cable can damage it.
Never insert or remove an electric plug with wet hands.
Do not connect/disconnect a mains power connector to/from the M32 Control Centre while power is being applied to it. Switch the power o rst.
Before switching the M32 Control Centre on or o, make sure that all monitor loudspeaker power ampliers are turned o or muted.
Handling the equipment
Completely isolate the equipment electrically and disconnect all cables from the equipment before moving it.
When lifting or moving the equipment, always take its size and weight into consideration. Use suitable lifting equipment or transporting gear, or sucient additional personnel.
Do not insert your ngers or hands in any gaps or openings on the equipment, forexample, vents.
Do not press or rub on the sensitive surface of the GUI screens.
If the glass of the GUI screen is broken, liquid crystals shouldn’t leak through the break due to the surface tension of the thin layer and the type of construction of the LCD panel. However, in the unlikely event that you do make contact with this substance, wash it out with soap.
Installation
Before installing the equipment:
Make sure the equipment is correctly connected to the protective earth conductor of the mains voltage supply of the system installation through the mains leads
Power to the equipment must be via a fused spur(s)
Power plugs must be inserted in socket outlets provided with protective earth contacts. The electrical supply at the socket outlets must provide appropriate over-current protection
Both the mains supply and the quality of earthing must be adequate for theequipment
Before connecting up the equipment, check that the mains power supply voltage rating corresponds with the local mains power supply. The rating of the mains power supply voltage is printed on the equipment.
Location
Ideally a cool area is preferred, away from power distribution equipment or other potential sources of interference.
Do not install the equipment in places of poor ventilation.
Do not install this equipment in a location subjected to excessive heat, dust or mechanical vibration. Allow for adequate ventilation around the equipment, making sure that its fans and vents are not obstructed. Whenever possible, keepthe equipment out of direct sunlight.
Do not place the equipment in an unstable condition where it might accidentally fall o ver.
Make sure that the mains voltage and fuse rating information of the equipment will be visible after installation.
Ensure that all underside vents are left clear during operation.
5 M32 DIGITAL CONSOLE User Manual
Audio connections
To ensure the correct and reliable operation of your equipment, only high quality, balanced, screened, twisted pair audio cable should be used.
XLR connector shells should be of metal construction so that they provide a screen when connec ted to the control centre and, where appropriate, they should have Pin 1 connected to the cable screen.
Electrostatic discharge (ESD) precautions
Observe full electrostatic discharge (ESD) — also known as ‘anti-static’— precautions when carrying out procedures in
this manual that are accompanied by the ESD Susceptibility Symbol (shown above). This caution symbol shows you that ESD damage may be caused to items unless proper ESD precautions are taken, which include the followingpractices:
• Keep the work area free from plastic, vinyl or styrofoam
• Wear an anti-static wrist strap
• Discharge personal static before handling devices
• Ground the work surface
• Avoid touching ESD-sensitive devices.
Radio frequency interference—Class A device
This equipment has been tested and found to comply with the limits for a Class A digital device, pursuant to Part 15 of the FCC Rules.
These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruc tion manual, may cause harmful interference to radio communications.
Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
Electric elds
Caution: In accordance with Part 15 of the FCC Rules & Regulations, “… changes
or modications not expressly approved by the party responsible for compliance could void the user’s authority to operate the equipment.”
Should this product be used in an electromagnetic eld that is amplitude modulated by an audio frequency signal (20 Hz to 20 kHz), the signal to noise ratio may be degraded. Degradation of up to 60 dB at a frequency corresponding to the modulation signal may be experienced under extreme conditions (3 V/m, 90% modulation).
Safety equipment
Never remove, for example, covers, housings or any other safety guards. Do not operate the equipment or any of its parts if safety guards are ineective or their eectiveness has been reduced.
Optional equipment
Unless advised other wise, optional equipment must only be installed by service personnel and in accordance with the appropriate assembly and usageregulations.
Special accessories
To comply with part 15 of the FCC Rules, any special accessories (that is, itemsthat cannot be readily obtained from multiple retail outlets) supplied with this equipment must be used with this equipment; do not use any alternatives as they may not full the RF requirement.

Introduction

Welcome to the M32 Digital Console User manual! After years of intense development, we are proud to oer a mixer that combines tremendous power and exibility with a very user-friendly layout and intuitive workow that allows you to get up and running right away.
The M32 combines a control surface with streamlined workow, extensive I/O and signal processing into a compact desktop form factor. Employing award­winning MIDAS PRO Series microphone preampliers and the custom-designed MIDAS PRO motorised faders that are rated for one million cycles, along with a daylight-viewable TFT screen, the control surface is designed to allow immediate access to critical functions with total and automatic recall of settings. Extensive onboard I/O includes 40 A/D and 24 D/A Cirrus Logic converters, 96 bi-directional channels over SuperMAC AES50, stereo AES/EBU out, 16 channels of Ultranet personal monitoring and 32 x 32 channels of recording over USB.
Abundant analogue connectivity is provided by 32 MIDAS PRO Series digitally­controllable microphone preamps, six line-level auxiliary inputs and outputs, 16XLR outputs, stereo monitoring outs on XLR/ TRS and dual phones outputs. Each of the 32 microphone inputs can accept balanced or unbalanced mic- or line-level signals, and include switchable phantom power, 72 dB gain range and maximum +23 dBu level before clip. A separate external microphone input and the internal talkback mic allow communication to various destinations.
Dual AES50 Ethernet jacks that employ KLARK TEKNIK SuperMAC technology contribute 96 x 96 signals to the total count of 168 x 168 accessible sources and destinations. Motorised faders, recallable mic preamps, programmable routing and the ability to save and recall entire scenes make set or programme changes quick and simple. A top panel USB connector enables system data to be stored, ora board mix to be recorded directly to external ash or hard drives.
The Input section is home to 16 high-resolution 100 mm motorised faders, providing control over channels 1-16, 17-32, Aux inputs/USB playback/FX returns. A separate section of eight motorised faders controls DCA groups 1-8, bus masters 1-8 and 9-16, as well as matrices 1-6. The channel editing section provides tangible controls for instant access to the selected channel’s gain, dynamics, EQ and other functions. A custom-assignable section allows certain control functions to be mapped directly to a set of dedicated rotary controlsandbuttons.
A main seven inch-wide, high-contrast colour display provides information for editing pertinent parameters of the active func tion or eect. Relevantparameters are quickly recalled to the display for editing via ‘VIEW’ buttons in each subsection. Each channel also features a small, customisableLCDscreen for track name, number, colour and source graphic.
A virtual FX rack oers eight true-stereo (16 mono) multi-eects processors, withover 60 eects models that eliminate the need for any additional outboard gear. Four high-quality eects such as delay, chorus and reverb can run concurrently with eight channels of 31-band graphic equalisation.
Transmit up to 32 channels of audio to and from a computer using the KLARK TEKNIK DN32 USB audio interface.
The M32 integrates seamlessly with other M32 consoles, the MIDAS DL16 digital stagebox and the Behringer P-16 personal monitoring system for a complete live, studio and installed sound solution.
Control the mixer from a distance with the free iPad application, or with editing and remote control software connec ted via Ethernet. The M32’s ease of use, intuitive workow, diverse feature set and integration with other equipment make it an ideal centrepiece for installed and production sound in any setting.
Continue through this User Manual to learn all about the functionality that this powerful mixer has to oer. We also recommend that you check midasconsoles.com to make sure you have the latest rmware installed, as we release frequent updates.
6 M32 DIGITAL CONSOLE User Manual

1. Control Surface

1.1 Channel Strip - Input Channels

(5)
(1)
(2)
(3)
(4)
(1) REM - DAW Remote Button
Press this button to enable remote control of your Digital Audio Workstation software using the Group/Bus fader section controls. This section can emulate HUI or Mackie Control Universal communication with your DAW.
Layer Select Buttons
(2) INPUTS 1-16 / INPUTS 17-32
Pressing one of these buttons selects either the channel 1-16 layer, or the channel 17-32 layer.
(3) AUX IN / USB
Press to select the Aux In / USB Recorder and FX 1-4 Returns layer.
(4) BUS MAST
Press to bring up all the 16 Bus Master channels.
(6)
(7)
(8)
(9)
(10)
(1) SOLO Button
Press to send the channel to the solo bus.
(2) Scribble Strip
Information such as channel number, input source and a graphic icon are displayed here.
(3) MUTE Button
Press to mute the channel.
(4) Fader
Use the MIDAS PRO Motor Fader to adjust the channel output volume. InSends on Faders mode channel faders represent the send level from channels to the currently selected output bus (see next page).
Individual Channel Strip Controls
Each of the above layers operates in a similar way by use of the followingcontrols:
(5) SEL Button
Press to select an input or bus (depending on which layer is active) and allow it to be edited by the Channel Strip and Main Display.
(6) Channel Meter
This displays the signal level of the input or bus, depending on which layer is active. The COMP and GATE LEDs light to indicate that compression and/or noise gate are active.
7 M32 DIGITAL CONSOLE User Manual
1.2 Channel Strip - Group/BusChannels
(1)
(2)
(3)
(4)
(6) (7)
(8) (9)
(10)
(11)
(12)
(5)
(1) FADER FLIP - SENDS ON FADER Button
Press to activate the M32’s Sends on Fader function. This function aids with the level setting of channels sent to any of the 16 Mix Buses. It is only for channels assigned to Mix Buses 1-16, and does not work for DCA groups, main or matrix buses. The Sends on Fader function works in two convenient ways to cover the most obvious situations in a live environment:
When preparing a monitor mix for a specied musician
• Select the monitor bus (BUS 1-8 or BU S 9-16) that feeds the musician’s
stagemonitor
• Press the Sends on Fader button, which will then ash
• Select one of the three input channel layers (INPUTS 1-16, INPUTS 17-32,
AUX IN / USB or BUS MAST)
• As long as Sends on Fader is active all faders in the input channels section
correspond to the send levels on the selected monitor mix bus.
When checking or editing where a selected input signal is to be sent
• Select the input channel in the left-hand section
• Press the Sends on Fader button, which will then ash
• Select either bus channel layer (BUS 1-8 or BU S 9-16)
• The bus faders now represent the send levels of the selected input channel.
TIP: Sends on Fader can also be used for conveniently sending Bus or MainM/C signals to Matrices.
Layer Select Buttons
(2) GROUP DCA 1-8
Press this button to select the Group DCA layer.
A DCA group is a grouping function, made possible by the console’s digital operation, where individual input channels can be grouped together and controlled with a single output fader on the right-hand side of the console. Unlike the traditional sub-grouping function found on analogue consoles, a DCA group does not combine the dierent input channels into a common sub-mix. Instead, the individual input channels still retain their original routing characteristics, but their level adjustments are commonly controlled.
(3) BUS 1-8 / 9-16
Press one of these buttons to select either the Bus 1-8 layer or the Bus9-16layer.
(4) MTX 1-6 / MAIN C
Press to select the Aux In / USB channel layer.
Individual Channel Strip Controls
Each of the above layers operates in a similar way by use of the followingcontrols:
(6) SEL Button
Press to select a DCA or bus (depending on which layer is active) and allow it to be edited by the Channel Strip and Main Display.
(8) Channel Meter
This displays the signal level of the DCA or bus, depending on which layer is active. The PRE LED lights to indicate that the bus is sourced pre-fader, whilethe COMP LED lights to indicate that compression is active.
(10) SOLO Button
Press to send the channel to the solo bus.
(11) Scribble Strip
Information such as channel number, input source and a graphic icon are displayed here.
(12) MUTE Button
Press to mute the channel.
(5) Fader
Use the MIDAS PRO Fader to adjust the channel volume or bus sends in Sends on Faders mode. The faders will automatically display the current status as layers and functions are changed.
8 M32 DIGITAL CONSOLE User Manual
Main
(6) SEL Button
Press to select the Main bus for editing.
(7) COMP
The COMP indicator will illuminate when compression is being applied to the stereo output mix.
(9) CLR SOLO Button
Press to clear all sources assigned to the solo bus.
(10) SOLO Button
Press to solo the main bus.
(11) Scribble Strip
Customisable information relating to the main bus are displayed here.
(12) MUTE Button
Press to mute the main bus.
(5) Fader
Use the MIDAS PRO Fader to adjust the output of the main bus.
(12) MUTE Button
Press to mute the main bus.
(5) Fader
Use the MIDAS PRO Fader to adjust the output of the main bus.
1.3 Cong/Preamp
(1) (2) (3)
(4) 48 V
Phantom power is a method for transmitting DC electric power through microphone cables to operate microphones that contain active electronic circuitry. It is most commonly used with condenser microphones, thoughmany active direct boxes also use it. The technique is also used in other applications where power supply and signal communication take place over the same wires. Press the 48 V button to apply phantom power on the selected channel’s physical input.
(5) Ø
An audio signal’s ‘phase’ refers to its position in a point of time along the waveform cycle, with each cycle being 360°. Press the Ø button to reverse the selected channel’s phase by 180°. This can be useful when using the reverse phase function to cancel noise across more than one channel.
(6) LOW CUT
Press the LOW CUT button to engage the low cut lter for the selectedchannel.
Please note that the low cut lter is only available for the 32 primary inputchannels.
(7) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay. See the section Main Display - cong for more details.

1.4 Gate

(1)
(2)
(4) (5) (6)
(1) GAIN Rotary Control
On a microphone preamplier, input gain varies the amount of amplication applied to the microphone. Adjust the preamp gain for the selected channel with the GAIN rotary control.
(2) LED Display
The LED display in the Cong/Preamp section illustrates the signal input level for the selected channel. This is shown as a value between 0 dB and
-30dB. When there is a signal present, but below -30 dB, the SIG LED is lit. When the signal exceeds 0 dB the CLIP LED illuminates.
Please note that, when pressing the VIEW button, the signal input level displayed on the Main Display shows a value of between 0 dB and -60 dB.
(3) FREQUENCY Rotary Control
The FREQUENCY rotar y control selects the frequency at which the low cut lter begins to lter unwanted frequencies for the selected channel. Thelter is engaged by pressing the LOW CUT button (see below).
Please note that the low cut lter is only available for the 32 primary inputchannels.
(7)
(3)
(4)
(1) THRESHOLD Rotary Control
A noise gate is a device that is used to control the volume of an audio signal. Often used in conjunction with a compressor (see DYNAMICS), whichattenuate signals above a certain threshold, noise gates attenuate signals that register below the threshold. By turning the THRESHOLD rotary control, the audio level at which the gate aects the signal can becontrolled.
(2) LED Display
The LED display illustrates when the Gate is functioning for the selected channel by illuminating the red G ATE LED at the bottom of the display.
(3) GATE
Pressing the GATE button engages the noise gate for the selected channel.
(4) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay. See the section Main Display - gate for more details.
9 M32 DIGITAL CONSOLE User Manual

1.5 Dynamics

(1)
(2) (3)
(1) THRESHOLD Rotary Control
Dynamic Range Compression, or just Compression is a device that is used to control the volume of an audio signal. Often used in conjunction with a noise gate (see GATE), which attenuate signals below a certain threshold, compressorsattenuate signals that register above the threshold. By turning the THRESHOLD rotary control, the audio level at which the compressor aects the signal can be controlled.
(2) LED Display
The LED display illustrates when the Dynamics are func tioning for the selected channel by illuminating the red COMP LED. The level of attenuation that is being applied to the signal is shown as a value between 0 dB and-30dB.
Please note that, when pressing the VIEW button, the attenuation level displayed on the Main Display shows a value of between 0 dB and -60 dB.
(3) COMP
Pressing the COMP button engages the compressor for the selec ted channel.
(4) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay. See the section Main Display - dyn for more details.
(4)

1.6 Equaliser

(1) (2) (3) (4)
(7)
(5) (6)
(1) MODE Select Button and Display
Pressing the MODE button cycles through each of the EQ modes for the currently selec ted frequency range. Each of the modes and the frequency ranges to which they apply are listed below:
HCUT
A high-cut function which attenuates signals above the selected frequency.
HSHV
A high-shelving function which boosts or attenuates signals above the selected frequency. Only available with the HIGH 2 - HIGH setting.
VEQ
A bell lter that provides a more ‘Vintage EQ’ sound. Available on all frequency settings.
PEQ
A bell lter that provides a classic ‘Parametric EQ’ sound. Available on all frequency settings.
LSHV
A low-shelving function which boosts or attenuates signals below the selected frequency. Only available with the LOW 2 - LOW setting.
LCUT
A low-cut function which attenuates signals below the selected frequency.
NOTE: Low-Cut and High-Cut Modes do not have Gain and Width settings.
10 M32 DIGITAL CONSOLE User Manual
(2) WIDTH Rotary Control
The WIDTH rotary control determines the span of frequencies around that specied by the FREQUENCY rotary control, which will be aected by adjusting the GAIN control.
(3) FREQUENCY Rotary Control
Select the specic frequency to be adjusted with the FREQUENCY rotary control. Each frequency can be adjusted between 20 Hz and 20 kHz. The equaliser provides four discreet lter bands for input channels and even six discreet bands for buses and matrices as follows:
(7) Individual Band Frequencies
HIGH A band intended for high frequencies, with access to HCUT, HSHV, VEQ and
PEQ EQ modes. HI MID A band intended for high-mid frequencies, with access to VEQ and
PEQEQmodes. LO MID A band intended for low-mid frequencies, with access to VEQ and
PEQEQmodes. LOW A band intended for low frequencies, with access to LCUT, LSHV, VEQ and
PEQ EQ modes. HIGH 2
Press HIGH and HI MID concurrently to access the HIGH 2 band of any busequaliser.
LOW 2
Press LOW and LO MID concurrently to access the LOW 2 band of any busequaliser.
(4) GAIN Rotary Control
Boost or attenuate the selected frequency by turning the GAIN rotary control. Theselected equaliser band is inactive when the Gain control is in the centre position (0 dB).
(5) EQ Button
Engages the EQ function for the selected channel.
(6) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay. See the section Main Display - eq for more details.

1.7 Bus Sends

(1) (2)
(3)
(1) Rotary Controls 1-4
Bus Sends are selected in banks of four with the Select Buttons (see below). The rotary controls adjust each of the four buses currently selected.
(2) Select Buttons 1-4, 5-8, 9-12 & 13-16
Select one of the banks of Bus Sends with either of the Select buttons on the right of the panel. The bank that is currently selected will be highlighted on the Main Display.
(3) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay. See the section Main Display - sends for more details.
11 M32 DIGITAL CONSOLE User Manual

1.8 Main Bus

(1)
(3)
(2)
(4)
(5)
(1) LEVEL Rotary
Adjust the overall send level to the Mono Bus with the LEVEL rotary control.
(2) PAN/BAL Rotary
When the selected channel is assigned to the Stereo Bus, the PAN/BAL rotary control adjusts the lef t to right positioning of the audio signal.
(3) MONO
Press the MONO button to assign the selected channel to the Main Mono/ Centre Bus.
(4) ST
Press the ST select button to assign the selected channel to the Main StereoBus.
(5) VIEW
Press the VIEW button to access more detailed parameters on the Main Display. See the section Main Display - main for more details.

1.9 RECORDER

(1)
To record to a USB stick, perform the following steps:
1. Plug a FAT-formatted (FAT12, FAT16, FAT32) USB stick into the USB port as illustrated above.
2. Press the VIEW button in the RECORDER panel. This will then display a graphic representation of an analogue tape deck on the Main Display home tab.
3. On the cong tab you can selec t the source of the recording , thedefault being the main L & R outputs.
4. Press the fth push encoder, labelled Record.
5. To adjust the volume during playback, press the AUX IN/USB button next to the input channel faders, and adjust the volume using AUX faders 7 & 8.
(2) (3)
(1) USB Port
Connect a USB stick to install rmware updates and to record performances.
(2) ACCESS
The ACCESS LED illuminates to indicate that a USB stick is in place and is being written to or read from.
(3) VIEW
Press the VIEW button to open the USB Recorder pages on the Main Display. Operation
The M32 oers functionality for playing back uncompressed stereo WAV les, and for recording any available signal in the console directly onto USB stick or compatible USB hard drive.
12 M32 DIGITAL CONSOLE User Manual

1.10 Main Display (Summary)

(4)
(1) DISPLAY SCREEN
The controls in this section are used in conjunc tion with the colour screen in order to navigate and control the graphical elements it contains.
By including dedicated push encoders that correspond to the adjacent controls on the screen, as well as including cursor buttons, the user can quickly navigate and control all of the colour screen’s elements.
The colour screen contains various displays that give visual feedback for the operation of the console, and also allow the user to make various adjustments not provided for by the dedicated hardware controls.
(2) MAIN/SOLO METERS
This triple 24-segment meter displays the audio signal level output from the main bus, as well as the main centre or solo bus of the console.
(3) SCREEN SELECTION BUTTONS
These eight illuminated buttons allow the user to immediately navigate to any of the eight master screens that address dierent sections of the console. The sections that can be navigated are:
HOME
The HOME screen contains an overview of the selected input or output channel, and oers various adjustments not available through the dedicated top-panel controls.
The HOME screen contains the following separate tabs:
home: General signal path for the selected input or output channel.
cong: Allows selection of the signal source/destination for the
channel, conguration of insert point, and other settings.
gate: Controls and displays the channel gate eect beyond those oered by the dedicated top-panel controls.
dyn: Dynamics - controls and displays the channel dynamics eect (compressor) beyond those oered by the dedicated top-panel controls.
eq: Controls and displays the channel EQ eect beyond those oered by the dedicated top-panel controls.
sends: Controls and displays for channel sends, such as sends metering and send muting.
main: Controls and displays for the selec ted channel’s output.
(5)
(1) (2)
(3)
METERS
The METERS screen displays dierent groups of level meters for various signal paths, and is useful for quickly ascertaining if any channels need level adjustment. Since there are no parameters to adjust for the metering displays, none of the metering screens contain any ‘bottom of the screen’ controls that would normally be adjusted by the six push encoders.
The METERS screen contains the following separate screen tabs, each containing level meters for the relevant signal paths: channel, mix bus, aux/fx, in/out and rta.
ROUTING
The ROUTING screen is where all signal patching is done, allowing the user to route internal signal paths to and from the physical input/output connectors located on the console’s rear panel.
The ROUTING screen contains the following separate tabs:
home: Allows patching of physical inputs to the 32 input channels and aux inputs of the console.
ou t 1-16: Allows patching of internal signal paths to the console’s 16 rear panel XLR outputs.
aux out: Allows patching of internal signal paths to the console’s six rear panel ¼” / RCA auxiliary outputs.
p16 o ut: Allows patching of internal signal paths to the 16 outputs of the console’s 16-channel P16 Ultranet output.
card out: Allows patching of internal signal paths to the 32 outputs of the expansion card.
aes50 -a: Allows patching of internal signal paths to the 48 outputs of the rear panel AES50-A output.
aes50 -b: Allows patching of internal signal paths to the 48 outputs of the rear panel AES50-B output.
xlr out: Allows the user to congure the XLR outs on the rear of the console in blocks of four, from either local inputs, the AES streams, or expansion card.
SETUP
The SETUP screen oers controls for global, high-level functions of the console, such as display adjustments, sample rates & synchronisation, usersettings, and network conguration.
The SETUP screen contains the following separate tabs:
global: This screen oers adjustments for various global preferences of how the console operates.
cong: This screen oers adjustments for sample rates and synchronisation, as well as conguring high-level settings for signal path buses.
remote: This screen oers dierent controls for setting up the console as a control surface for various DAW recording software on a connected computer. It also congures the MIDI Rx/Tx preferences.
network: This screen oers dierent controls for attaching the console to a standard Ethernet network. (IP address, Subnet Mask, Gateway.)
scribble strip: This screen oers controls for various customisation of the console’s LCD scribble strips.
preamps: Shows the analogue gain for local mic inputs (XLR at the rear) and phantom power, including setup from remote stage boxes (e.g.DL16) connected via AES50.
card: This screen selec ts the input/output conguration of the installed interface card.
13 M32 DIGITAL CONSOLE User Manual
LIBRARY
The LIBRARY screen allows loading and saving of commonly-used setups for the channel inputs, eects processors, and routing scenarios.
The LIBRARY screen contains the following tabs:
channel: This tab allows the user to load and save commonly used combinations of the channel processing, including dynamics and EQ.
eects: This tab allows the user to load and save commonly used eects processor presets.
routing: This tab allows the user to load and save commonly used signal routings.
EFFECTS
The EFFECTS screen controls various aspects of the eight eects processors. On this screen the user can select specic types of eects for the eight internal eects processors, congure their input and output paths, monitor their levels, and adjust the various eects parameters.
The EFFECTS screen contains the following separate tabs:
home: The home screen provides a general overview of the virtual eects rack, displaying what eect has been inserted in each of the eight slots, as well as displaying input/output paths for each slot and the I/O signal levels.
fx 1-8: These eight duplicate screens display all of the relevant data for the eight separate eects processors, allowing the user to adjust all parameters for the selected eect.
MUTE GRP
The MUTE GRP screen allows for quick assignment and control of the console’s six mute groups, and oers t wo separate functions:
Mutes the active screen during the process of assigning channels to mute groups. This ensures that no channels are accidentally muted during the assignment process during a live performance.
It oers an additional interface for muting/unmuting the groups in addition to the dedicated mute group buttons at the bottom of theconsole.
UTILITY
The UTILITY screen is a supplemental screen designed to work in conjunction with the other screens that may be in view at any particular moment. The UTILITY screen is never seen by itself, it always exists in the context of another screen, and typically brings up copy, paste and library or customisation functions. For example:
• When you are adjusting the EQ of a channel, pressing the UTILITY
button will oer copying, pasting or loading functionality, or saving of EQ settings
• Pressing the UTILITY button while editing a channel’s
CONFIG/PREAMP screen will oer copying, saving or loading
preampcongurations
NOTE: Pressing the UTILITY button while holding the channel Select button is a shortcut to editing the channel’s scribble strip display icon, naming or colour.
• On the ROUTING screen, pressing UTILITY will oer the ability to load
or save dierent presets of routing scenarios
• On the CUES, SCENES, SNIPPETS, PARAM SAFE and CHAN SAFE pages,
pressing UTILITY also oers dierent levels of import/export functions:
• Cues: Utility allows importing or exporting complete Show data,
including all Cues, Scenes, Snippets and Safes to attached USB media.
• Scenes: Utility oers selecting a number of scenes for exporting or
importing on attached USB media.
• Snippets: Utility oers selecting a number of snippets for exporting or
importing on attached USB media.
• Param Safes/Chan Safes: Utility allows setting/resetting the Safe
ags for a complete column of entries at once.
(4) PUSH ENCODERS
These six push encoders are used to adjust the various elements located directly above them. Each of the six encoders can be pushed inward to activate a button-press function. This func tion is useful when controlling elements that have a dual on/o status that is best controlled by a button, as opposed to a variable state that is best adjusted by a rotary control.
(5) UP/DOWN/LEFT/RIGHT NAVIGATION CONTROLS
The LEFT and RIGHT controls allow for left-right navigation among the dierent pages contained within a screen set. A graphical tab display shows which page you are currently on. On some screens there are more parameters present than can be adjusted by the six push encoders underneath. In these cases, use the UP and DOWN buttons to navigate through any additional layers contained on the screen page. The LEFT and RIGHT buttons are sometimes used to conrm or cancel conrmation pop-ups.
Please refer to the MAIN DISPLAY chapter for more information on thesetopics.

1.11 Monitor

(1)
(2)
(3)
(4)
(5)
(1) MONITOR LEVEL Rotary Control
Adjust the level of the monitor outputs with the MONITOR LEVEL rotary control. This will be the output device connected to the sockets in the MONITOR / CONTROL ROOM OUT section on the rear panel.
(2) PHONES LEVEL Rotary Control
Adjust the level of the signal through the headphones or other output devices connected via the headphone jack sockets located under the front of the console.
(3) MONO
Press the MONO button to monitor the audio signal in mono.
(4) DIM
Press the DIM button to reduce the monitor volume by a predened amount. The amount of attenuation can be dened via the Main Display when the VIEW button is pressed.
14 M32 DIGITAL CONSOLE User Manual
(5) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay.
Operation
The MONITOR section shares a Main Display screen with the TALKBACK section. On this screen, only the monitor tab contains functionality which relates to the MONITOR section. This tab controls various console options relating to the solo bus, as well as the console’s control room outputs. These options include various solo settings, speaker dimming, speaker delay, and a selection of sources for the control room output.
To adjust the settings on the monitor tab, perform the following steps:
1. Adjust the rst push encoder to change the gain of the monitor signal. This digital stage occurs as a rst preliminary level control, before the top panel’s analogue-based monitor level control. A display above the push encoder shows the currently set gain value in dB.
• A multi-segment level meter is displayed on the Main Display to
allow for proper gain staging of the monitor signal.
2. Adjust the second push encoder to scroll through the various solo methods available to the console when audio is routed to the solo bus. Available options include:
• Exclusive (last): In this mode, pressing another SOLO button
disengages the previous solo
• Solo Follows Select: When this method is selected, the audio of
the currently selected channel will automatically be sent to the solo bus. Since a user will often select a channel to adjust its dedicated DSP controls, this method is useful because the audio of the channel will now already be feeding he solo bus where it can be monitored with headphones in a live sound environment
3. Tap the second encoder to select and assign the currently chosen solooption.
4. Turn the third encoder to adjust the amount of digital delay that is applied to the control room signal path. The display on the screen will show the current amount of delay in feet, metres and milliseconds.
5. Tap the third encoder to toggle the delay function on or o.
TIP: The delay function is useful for aligning the sound of audio monitored through headphones, or speakers used at front-of-house position with audio that is coming from the stage location.
By delaying the control room audio, it can be brought into alignment with the slightly-delayed audio that has to travel from the stage to the front-of­house position.
6. Adjust the fourth encoder to set the amount of volume reduction that occurs when the control room bus has its DIM function enabled. Theamount of volume reduction ranges from -40 dB to 0 dB (nochange).
7. Tap the fourth encoder to toggle the DIM function on or o.
8. Turn the fth encoder to adjust the volume trim for the source currently feeding the control room bus, allowing it to be level matched with the SOLO bus. The amount of trim can be adjusted from -20 dB to +20 dB.
9. Tap the fth encoder to toggle the control room between mono and stereo operation. This is very useful in a studio context for checking how a mix sounds when played back on a mono speaker such as a cock radio.
10. Adjust the sixth encoder to selec t what specic signal source to monitor in the control room. Choices include:
• O (no source) in the control room, when no SOLO is active
• LR Bus
• LR + C/M
• LR PFL (Pre-Fade Listen)
• LR AFL (After-Fade Listen)
• Auxiliary returns 5/6
• Auxiliary returns 7/8 (USB Recorder).
11. Tap the sixth encoder to activate the signal source that has been chosen.
• Select Follows Solo: When this method is selected, any
channel that is soloed will automatically become the currently selectedchannel
• Ch Solo AFL: The channel and select button do not have any
correlation to each other. When a channel’s SOLO button is pressed, its audio is sent to the solo bus in ‘after-fader-listen’ mode, reecting the current level of the channel fader and any channel DSP that has been applied. The default setting for input channels is o for ‘pre-fader-listen’.
• MixBus Solo AFL: Selecting this method will set the mix bus solo
to post-fader
• DCA Solo AFL: Selecting this method will set the DCA solo to
post-fader
• Use DIM for PFL: Selecting this option will apply DIM to all
PFLsignals
• Use Master Fader: This allows the main fader/MUTE button to
control the solo/mon output.
15 M32 DIGITAL CONSOLE User Manual

1.12 Talkback

(1)
(2)
(3)
(4)
(5)
(1) EXT MIC Port
Connect a microphone to the console via a standard XLR cable. The output carries 48 V phantom power, allowing the use of condenser or dynamic microphones.
(2) TALK LEVEL Rotary Control
Adjust the level of the Talkback volume with the TALK LEVEL rotary control.
(3)/ (4) TALK A / B
Select the destination of the Talkback mic signal with either the TALK A or TALK B buttons. Press the VIEW button to edit the Talkback routing for Aand B.
(5) VIEW
Press the VIEW button to access more detailed parameters on the MainDisplay.
Operation talkback Tab
The TALKBACK screen oers various adjustments for the talkback paths of the console, such as destination of the talkback signal and more.
To adjust the various settings on the talkback tab, perform the followingsteps:
1. The screen displays a multi-segment level meter showing the strength of the talkback signal as it has currently been set. It also displays a multi-segment gain reduction meter, showing the user how much compression has been automatically applied to the talkback signal.
2. Tap the rst push encoder to enable the talkback circuit. The internal/ external talkback microphone will now transmit audio to the talkback path’s assigned destination.
3. Adjust the third encoder to set the gain of the talkback signal. This is an additional gain stage that follows the initial gain stage set by the top panel TALK LEVEL control.
4. Tap the third encoder to toggle on/o the talkback circuits ‘auto­dim’ function. This function is useful in a studio setting, and will automatically dim the control room outputs when the talkback circuit is active. This prevents the talkback microphone from picking up too much sound from the nearby studio monitors.
5. Adjust the fourth encoder to scroll through the various talkback destinations, which include:
• Mix Bus 1-16
• LR Bus
• Centre/Mono Bus.
6. Tap the fourth encoder to activate any talkback destination when it is currently selected. Multiple talkback destinations can be selected, allowing the talkback signal to reach many destinations at the same time.
7. Tap the fth encoder to toggle the dedicated top-panel talkback buttons between latching and non-latching operation.
8. Turn the sixth encoder to adjust the brightness of the lamp that is connected to the console’s rear panel lamp connector.
9. Tap the sixth encoder to toggle the at tached lamp on or o.
oscillator Tab
The oscilla tor tab oers controls for the console’s onboard oscillator, a very handy tool that can be used for setting up PA systems and testing various signal ow paths without the need for a live source feeding a microphone. Settings include oscillator type, frequency, volume and routing destinations.
To adjust the various settings on the oscillator tab, perform the followingsteps:
1. Adjust the rst push encoder to set the level of the onboard oscillator.
2. Tap the rst encoder to toggle the oscillator on or o.
• The Main Display shows a multi-segment level meter that shows
the current level of the oscillator.
3. Adjust the second encoder to set the frequency of the primary onboardoscillator.
4. Adjust the third encoder to set the frequency of the alternate onboardoscillator.
5. Tap the third encoder to alternate between Sine F1 and Sine F2.
16 M32 DIGITAL CONSOLE User Manual
6. Adjust the fourth encoder to select the type of oscillator to be used. Choices include:
• Sine Wave
• Pink Noise
• White Noise.
7. Tap the fourth encoder to engage the selected oscillator type.
8. Adjust the sixth encoder to select a destination for the onboard oscillator. Choices include:
• Mix Bus 1-16
• Main L Bus
• Main R Bus
• Main L+R Bus
• Main Centre / Mono
• Matrix Outputs 1-6.
9. Tap the sixth encoder to assign the selected oscillator destination.

1.13 Show Control

The SHOW CONTROL section on the control surface can be used to select, activate and navigate saved Cues, Scenes or Snippets, depending on the selected preference on SETUP/global.
HOME
The SHOW CONTROL screen’s home tab shows a general overview of the Cues that have been congured in the console, along with their custom names and what parameters are included in each Cue.
A Cue is simply a single event (such as a Scene, Snippet or MIDI command) or a collection of events. These can be grouped together and stored for future recall. Up to 500 Cue entries can be stored in the M32 at any time.
For a setting where these events are used heavily and are critical (such as a theatre performance), this would be a good screen to leave on at all times so that the console operator can be completely sure what Cue the console currently resides on, and what Cue will come up next when the GO button is pressed.
To adjust the various Cue settings on the home tab, perform the following steps:
LAST - navigates to the previous scene. NEXT - navigates to the next scene. UNDO - undoes the previous action. NOW - navigates to the current scene. VIEW - This give you access to more detailed parameters of the SCENES
function via the Main Display.
The SCENES screen on the Main Display allows setup for saving and recalling dierent memory scenes of the M32. The comprehensive recallability of the console (including gain settings for the digitally-controlled mic preamps) is one of the most powerful aspects of the console.
The SCENES screen contains the following separate tabs:
home: This screen contains a general overview of the scenes contained in the console, along with their custom names and what parameters are included in each scene.
scenes: This screen allows the user to congure, edit and rename the individual scenes.
snippets: This screen allows for the editing of the new ‘Snippets’ functionality.
param safe : This screen congures which console parameters are and are not saved or switched with the console scenes.
chan safe: This screen congures which console channels are and are not changed when a console scene change occurs.
MIDI: This screen allows the console to associate dierent scenes with incoming and outgoing MIDI messages, allowing the console’s scene changes to control or be controlled by external MIDI equipment.
1. Rotate the rst push encoder to scroll among the available Cues in the list, which is displayed on the left side of the Main Display.
2. Tap the rst push encoder to go to the currently selected Cue in the list, switching the console to the state it was in when that Cue was stored.
3. Turn the second push encoder to select a Cue in the list to be skipped when cycling through Cues using the LAST and NEXT buttons.
4. Tap the second push encoder to complete the skip command on the currently selected Cue. That Cue will now be skipped when scrolling through the list.
5. Turn the third push encoder to scroll back through recent changes.
6. Tap the third push encoder to undo the recent change.
7. Turn the fourth encoder to select a slot to save a new Cue.
8. Tap the fourth push encoder to complete the save operation. The console’s current state will be overwritten on the Cue number that was selected with the push encoder.
9. Turn the sixth rotary to select which aspects of the console’s routing are excluded from a Cue change, and will be unaected by any Cue changes that occur. Routing choices that can be made safe include:
• Routing
• Output Patch
• Mic Preamp Gain (HA, short for Head-Amplier)
• Conguration
• Channel Processing
• Mix Buses
• Eects
• Talkback.
10. Tap the sixth push encoder to select any of the above choices as the encoder rotation is used to select them. Multiple categories can be selected at the same time.
17 M32 DIGITAL CONSOLE User Manual
Utility
Pressing the UTILITY button to the right of the Main Display changes the bot tom of the home tab to the following conguration:
Each of the functions on this layer can be controlled with the adjacent push encoder as follows:
Copy - Allows the user to make a copy of the currently-selected Cue. Edit Cue - Allows the user to edit the currently-selected Cue. Add Cue - Adds a new Cue into the current Showle. Delete - Deletes the currently-selected Cue. Import Show - Imports a Showle from a connected USB drive.
PLEASENOTE that this will replace the existing Showle, so this should
besaved beforehand.
Export Show - Exports the current Showle to a connected USB drive.
SCENES
Use the Load, Save and Edit functions by pressing the adjacent push encoder to load, save and edit the scenes. The Scenes Safe function works in a similar way to the PARAMETER SAFE function, though only applies to specic scenes.
Utility
Pressing the UTILITY button to the right of the Main Display changes the bot tom of the scenes tab to the following conguration:
Each of the functions on this layer can be controlled with the adjacent push encoder as follows:
Copy - Allows the user to make a copy of the currently-selected Scene. Paste - Pastes a Scene from the virtual clipboard. Edit - Allows the user to edit the currently-selec ted Scene. Delete - Deletes the currently-selected Scene. Import Scenes - Imports a Scene from a connected USB drive. Export Scenes - Exports a Scene to a connected USB drive.
SNIPPETS
The M32 has a new exible structure called ‘Snippets’, which allows for setting selective parameters and channel lters for storage. Recalling a Snippet will exclusively aect the stored bits of information, leaving the remaining console status untouched. This allows to surgically introduce specic bits of automation into the current mix status. Up to 100 Snippets can be stored at any time. Use the Load, Save and Edit functions by pressing the adjacent push encoder to load, save and edit the Snippet.
A Snippet can be focused on any specic selection of parameters a user may nd suitable, such as EQ, Inser t, Fader, Mute, Send levels, etc. A Snippet will also be focused on a random selection of channels (inputs, returns or any mixes). Whenloading this Snippet only the previously stored information will replace the respective console parameters, while the rest remains as is.
Utility
Pressing the UTILITY button to the right of the Main Display changes the bot tom of the snippets tab to the following conguration:
Each of the functions on this layer can be controlled with the adjacent push encoder as follows:
Copy - Allows the user to make a copy of the currently-selected Snippet. Paste - Pastes a Snippet from the virtual clipboard. Edit - Allows the user to edit the currently-selec ted Snippet. Delete - Deletes the currently-selected Snippet. Import Snippets - Imports the selected Snippet(s) from a connected
USBdrive. Export Snippets - Exports the selected Snippet(s) to a connected
USBdrive.
PARAMETER SAFE
The SHOW CONTROL screen’s param safe tab congures which of the M32’s parameters are or are not saved or switched with the console scenes. This is very useful when the operator has certain parameters of which they wish to remain in control, and would never want to have altered during a scene change, for example the mic pre gains on the input channels.
To adjust the various settings on the param safe tab, perform the followingsteps:
1. Turn any of the rst four push encoders to navigate among the checkboxes on the Main Display, which represent various console areas tat can be isolated from scene changes.
2. Tap any of the rst four push encoders to select the console areas that have been selected with the push encoders. In each of the four columns, multiple console areas can be selected an isolated from scene changes.
The following areas of the M32 can be isolated from scene changes, and are divided up into four columns on the Main Display:
Column 1: Input Channels
• HA (Head Amp / Microphone Preamp)
• Conguration
• Channel EQ
• Channel Gate / Compressor
• Channel Insert
• Channel Groups
• Fader, Pan, Mute, Mix Ons.
Column 2: Input Channels
• Mix Sends 1-16.
Column 3: Mix Buses
• Mix Sends 1-16
• Conguration
• EQ
• Compressor
• Insert
• Groups
• Fader, Pan, Mute, Matrix Ons.
18 M32 DIGITAL CONSOLE User Manual
Column 4: Console
• Conguration
• Solo
• Routing
• Output Patch.
CHANNEL SAFE
The SHOW CONTROL screen’s chan safe tab congures which console channels are and are not changed when a scene change occurs. This allows the user to protect certain channels from ever changing during a scene change, giving them as much control as possible for key audio sources.
For example, in a theatre contex t, the console operator may have dialled in just the right EQ and compressor settings, and channel volume for the voice of the lead actor, and does not want to have them altered when the console changes scenes and alters various other parameters.
To adjust the various settings on the chan safe tab, perform the following steps:
1. Turn any of the six push encoders to navigate among the checkboxes on the Main Display, which represent various groups of channels that can be isolated from scene changes.
2. Tap any of the six encoders to select the console areas that have been highlighted with the push encoders. In each of the six columns, multiple console areas can be selected and isolated from scene changes.
The following areas of the M32 can be isolated from scene changes, and are divided up into six columns on the Main Display:
Column 1: Channels
• Input Channels 1-16
Column 2: Channels
• Input Channels 17-21.
Column 3: Buses
• Aux 1-8
• FX 1L through 4R.
Column 4: Returns
• Mix 1-6.
Column 5: Main / Matrix / Groups
• Matrix 1-6
• LR Bus
• Centre / Mono Bus
• DCA Groups 1-8.
Column 6: Eects Slots
• FX 1-8.
MIDI
The MIDI tab on the SHOW CONTROL screen allows the console to associate dierent Cues with incoming and outgoing MIDI messages, allowing the console’s scene changes to control or be controlled by external MIDI equipment.
For instance, the user could congure the console to issue a MIDI Program Change message as each new Cue is recalled, with the outgoing MIDI message triggering a MIDI-equipped lighting controller.
Conversely, the user could congure the console to change Cues in response to an incoming MIDI Program Change message, allowing the console to switch to a new audio scene when a new scene is recalled on a MIDI-equipped lightingcontroller.
To adjust the various settings on the MIDI tab, perform the following steps:
1. Turn the rst push encoder to select a Cue to edit.
2. Turn the third push encoder to select what t ype of MIDI event is transmitted by the console when a scene change is issued. The choices include:
• O (no MIDI event)
• MIDI Program Change
• MIDI Control Change
• Note.
3. Push encoders 4, 5 and 6 adjust the channel, number and value or velocity, where applicable.
The Main Display shows the MIDI data associated with the currently selectedscreen.

1.14 Assign

Rotary Controls 1-4
Assign the four rotary controls to various parameters for instant access to commonly used functions. Details can be found on the Main Display by pressing the VIEW button (see below).
LCD Displays
These displays provide quick reference to the assignments of the active layer of custom controls.
Buttons 5-12
Assign the eight buttons to various parameters for instant access to commonly used functions. Details can be found on the Main Display by pressing the VIEW button (see below).
SET Buttons A, B, C
The currently active set, A, B or C, is indicated by a radio button and an amber outline on the main display.
Press the left (1st) push-encoder to toggle through the sets, and press the right (6th) push-encoder for opening the corresponding edit page.
Alternatively, you may use the page left and right buttons below the main display, for navigating between the tabs.
VIEW
This gives you more detailed access to the ASSIGN functions via the Main Display. The ASSIGN screen allows setup for the four user-assignable rotary controls and
the eight user-assignable buttons. Using this screen the console operator can assign three sets of 12 custom controls to be available for adjustment at all times.
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The ASSIGN screen contains the following separate tabs:
home: This screen provides a general overview of the 12 assigned controls for all three control sets at the same time.
set A: This screen allows assignment of dierent console parameters to the 12 custom controls for Set A.
set B: Works as described above, but for custom controls Set B
set C: Works as described above, but for custom controls Set C
HOME
The ASSIGN sc reen ’s home tab provides a visual overview of the 12 assigned controls for all three sets at the same time.
The home tab oers visual feedback of the controls that have been assigned to all three sets of custom controls, without having to bank between the three sets one-by-one, or relying on abbreviated syntax shown in the custom control’s dedicated LCD displays.
To adjust the various settings on the home tab, perform the following steps:
1. Turn any of the push encoders 1-5 to move screen focus to dierent custom­assignable rotary controls and buttons in the A, B and C sets. The controls currently selec ted with each of the four rotary controls are highlighted with an orange outline.
2. Tap any of the push encoders 1-5 to switch to the edit screen for the specic custom control that was highlighted on the home tab screen.
SET A, B & C
3. Adjust the third push encoder to scroll through a list of parameter categories to which the selected assignable control can be mapped. Choices for the buttons include:
• Not Assigned
• Jump to Page
• Mute Channel
• Inserts
• Eect Button
• MIDI
• Remote.
Choices for the rotary controls include:
• Not Assigned
• Panorama
• Sends
• Dynamics
• FX Parameters
• MIDI
• Remote.
4. Tap the third push encoder to select the desired type of parameter.
5. Where applicable, tap/select the fourth, fth and sixth push encoders to assign the specic parameter.

1.15 Mute Groups

The set A, B & C tabs allow mapping of specic console parameters to the eight assignable buttons and four assignable rotary controls. Using these screens the user can map the exact parameters that are most useful to them to the desired controls, in the desired order.
To adjust the various settings on the set A, B & C tabs, per form the following steps:
1. Adjust the rst push encoder to select the colour used for the LCD screens within that set.
2. Adjust the second push encoder to select to which of the 12 assignable controls in the appropriate set you wish to map a parameter.
Use these buttons to select and activate or deactivate one of the user-dened Mute Groups.
The MUTE GRP screen allows for quick assignment and control of the console’s six mute groups, and oers two separate functions:
1. It disables the buttons in the MUTE GROUPS section during the process of assigning channels to mute groups. This ensures that no channels are accidentally muted during the assignment process in a live performance.
2. It oers an alternative interface for muting or unmuting the mute groups while the dedicated mute group buttons on the console’s control surface areblocked.
When activated, the MUTE GRP screen only covers the bottom portion of the Main Display, allowing the middle portion to continue displaying the usual screencontent.
To assign channels to one of the six mute groups, per form the following steps:
1. Press the MUTE GRP screen selection button to switch the main display to the Mute Groups view.
2. Press and hold the desired mute group button on the lower right-hand side of the console’s control surface.
3. While holding the mute group button, press the SEL button of any input or output channel, on any layer, that you wish to assign to that mute group.
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4. When you have assigned all of the desired channels to the mute group, release the dedicated Mute Group button.
NOTE: The individual channel MUTE buttons will remain fully functional during the assignment process, only the mute group buttons are blocked.
To use the MUTE GRP screen to mute or unmute the groups, perform the following steps:
1. Tap any of the six push encoders to mute the corresponding group, and thus mute all channels that are assigned to that mute group.
2. Tap the push encoder of a currently-muted group to unmute the mute group.
3. When nished working with mute groups, tap the MUTE GRP screen selection button to exit the MUTE GRP screen. The entire screen will again display its full set of controls for the current page.

2. Main Display

2.1 Main Display - Top Section

The top section of the Main Display permanently covers useful status information. The top lef t corner shows the selected channel number, its user­assigned name and the selected icon. The next block shows the current scene number and name in amber, as well as the next upcoming scene. The centre section displays the playback le name along with elapsed and remaining time, and a recorder status icon. The next block to the right has four segments to show the status of the AES50 ports A and B, the Card slot, and the audio clock synchronisation source and sample rate. Small green square indicators show proper connectivity. The rightmost block shows the console time, which can be set under Setup - Cong.
2.1.1 Home
The HOME screen contains a high-level overview of the selected input or output channel, and oers various adjustments not available through the dedicated top-panel encoders.
The HOME screen is divided into the following tabs:
home: General signal path for the selected input or output channel.
cong: Allows selection of signal source/destination for the channel,
conguration of insert point, and other settings.
gate: Controls and displays the channel gate eect beyond those oered by the dedicated top-panel encoders.
dyn: Controls and displays the channel dynamics eect (compressor) beyond those oered by the dedicated top-panel encoders.
eq: Controls and displays the channel EQ eect beyond those oered by the dedicated top-panel encoders.
sends: Controls and displays the channels sends, such as sends metering and sends muting.
main: Controls and displays the selected channel’s output.
home
The home tab of the HOME screen displays a general signal path for the currently selected input or output channel. It visually displays various parameters of the input, gate, insert point, EQ, dynamics, output path and buses.
The home tab contains the following parameters (divided into two pages) that can be adjusted using the six push encoders.
Page 1
1. Turn the rst push encoder to adjust the input gain (trim) of thechannel.
2. Tap the rst encoder to link the channel with its adjacent channel.
3. Adjust the second encoder to set the threshold of the channel noisegate.
4. Tap the second encoder to toggle the channel noise gate in/out of the signal path.
5. Adjust the third encoder to toggle the channel’s insert point between pre-fader and post-fader status.
6. Tap the third encoder to toggle the channel insert in/out of the signalpath.
7. Adjust the fourth encoder to toggle the channel dynamics between pre-EQ and post-EQ status.
8. Tap the fourth encoder to toggle the channel EQ in/out of the signalpath.
9. Adjust the fth encoder to set the threshold of the channel compressor.
10. Tap the fth encoder to toggle the channel compressor in/out of the signal path.
11. Adjust the sixth encoder to pan the selected channel within the main stereo output.
12. Tap the sixth encoder to assign the selected channel to the main stereooutput.
Page 2
1. Adjust the rst push encoder to select the console channel currently controlled by the HOME screen.
2. Tap the rst encoder to toggle +48V phantom power on/o for the currently selected input.
3. Tap the second encoder to toggle the phase ip on/o for the currently selected channel.
4. Adjust the third encoder to select to which of the eight DCA groups the currently selec ted channel will be assigned.
5. Tap the third encoder to assign the currently selected channel to the selected DCA group.
21 M32 DIGITAL CONSOLE User Manual
6. Adjust the fourth encoder to select to which of the six mute groups the currently selec ted channel will be assigned.
7. Tap the fourth encoder to assign the currently selected channel to the selected mute group.
8. Tap the fth encoder to toggle solo on/o for the currently selectedchannel.
9. Turn the sixth encoder to adjust the fader level for the currently selectedchannel.
10. Tap the sixth encoder to toggle mute on/o for the currently selectedchannel.
cong
The conguration tab allows selection of signal source/destination for the channel, conguration of inser t point, and other settings, as well as conguration of the channel delay.
The cong tab of input channels 1-32 contains the following parameters that can be adjusted using the six push encoders:
1. Turn the rst push encoder to adjust the input gain (trim) of thechannel.
2. Tap the rst encoder to allow linking of the channel to the adjacentchannel.
3. Adjust the second encoder to set the low-cut frequency of the channel.
4. Tap the second encoder to toggle the low-cut lter in/out of the signalpath.
5. Adjust the third encoder to scroll among all of the possible sources for the channel.
6. Tap the third encoder to select the currently highlighted source and assign it to the channel.
7. Adjust the fourth encoder to set the amount of digital line delay applied to the channel.
8. Tap the fourth encoder to toggle the delay in/out of the signal path.
9. Adjust the fth encoder to toggle the channel insert between pre- and post-EQ/compressor.
10. Tap the fth encoder to toggle the channel insert in/out of the signalpath.
11. Adjust the sixth encoder to scroll among the signal path choices for the insert point.
12. Tap the sixth encoder to assign the selected signal path to the insertpoint.
NOTE: Mix Bus channels do not have Gain, Low Cut, Phantom, Phase, Source and Delay. But they do have a macro feature for setting all channel send taps to the selected bus at once. As an example, this can be used for switching all sends from Pre Fader to Post Fader or for ensuring that all channel taps are consistent.
gate
The gate tab displays all aspects of the channel noise gate, and allows for very deep control of the gate eect. Whereas the top panel’s dedicated GAT E section allows control of the gate’s threshold and in/out status, the gate tab oers many more controls. This tab can be accessed directly by pressing the VIEW button in the top panel GATE section.
The gate tab contains the following parameters, divided among two pages, that can be adjusted using the six push encoders:
Page 1
1. Adjust the rst push encoder to set the input threshold of the gate.
2. Tap the rst encoder to toggle the noise gate in/out of the signal path.
3. Adjust the second encoder to set the range of a ‘ducking eect applied to the channel.
4. Tap the second encoder to toggle the ducker eect in/out of the signalpath.
5. Adjust the third encoder to set the attack time of the onset of the noise gate eect.
6. Adjust the fourth encoder to set the hold time of the noise gate eect.
7. Adjust the fth encoder to set the release time of the noise gate, controlling how quickly the gate opens up and lets the signal through.
Page 2
1. Push encoders 1 & 2 func tion the same on pages 1 & 2.
2. Adjust the fourth encoder to set the frequency of the key lter that can be used to trigger the noise gate.
3. Tap the four th encoder to toggle the key lter on/o, allowing a specic frequency to control the gate.
4. Adjust the fth encoder to set the steepness of the EQ slope used in the key lter.
5. Tap the f th encoder to send the key source to the solo bus, allowing the key source to be monitored and evaluated.
6. Adjust the sixth encoder to select the specic key source to be used. Choices include ‘Self ’ (the channel’s own signal), as well as any other input/output of the console.
7. Tap the sixth encoder to assign the selected key source to the gate.
22 M32 DIGITAL CONSOLE User Manual
dyn
The dynamics tab displays all aspects of the channel compressor, and allows for very deep control of the eect. Whereas the top panel’s dedicated compressor section allows control of the threshold and in/out status, the dyn tab oers many more controls. This tab can be accessed directly by pressing the VIEW button in the top panel DYNAMICS section.
The dyn tab contains the following parameters that can be adjusted using the six push encoders:
Page 1
1. Adjust the rst push encoder to set the input threshold of thecompressor.
2. Tap the rst encoder to toggle the compressor in/out of the signal path.
3. Adjust the second encoder to set the ratio of the compressor.
4. Tap the second control to switch the channel dynamics eect between compression and expansion.
5. Adjust the third encoder to set the attack time of the compressor eect.
6. Tap the third encoder to switch the compressor between Peak and RMS (root mean squared) mode, where the average level of the signal is evaluated more than any specic peak of the channel material.
• PEAK: A peak-sensing compressor responds to the instantaneous
level of the peak signal. While providing tighter peak control, peak sensing might yield very quick changes in gain reduction, moreevident compression, or sometimes even distortion. Thismode is suitable for control/limiting of dynamic material.
• RMS: In this mode, the compressor applies an average function
on the input signal before its level is compared to the threshold. Thisallows a more relaxed compression that also more closely relates to our perception of loudness. Sharp dynamic transients will be less aected in this mode. This mode is good for controlling levels in amix.
7. Turn the fourth encoder to adjust the hold time of the compressor.
• Hold time is a parameter not often found on commercial units, but
is very useful. If a compressor is set to use a ver y fast attack/release time, audible distortion can occur, because the compressor is trying to work on individual waveform cycles of the signal instead of the sound envelope as a whole. The Hold parameter works around this issue by providing a short delay. This delay prevents the compressor from releasing until a cer tain period of time has elapsed.
8. Tap the fourth encoder to switch between Linear and Logarithmic modes for the compressor. Following are some brief descriptions of those dierent modes:
LOG: This mode is used in many well-respected compressors and is the natural result of more recent analogue units employing logarithmic side chains and resistor/capacitor time constants. The exponential/ dB law has some interesting characteristics. Firstly the time taken to complete a compression event tends to stay the same however large the dynamic signal excursion is. Also, since the peak rate of gain change increases with dynamic excursion, the resulting harmonic content due to compress tends to follow the loudness of the signal in a way that the ear expects. This helps to mask the eect of the compressor and thus provides the most forgiving solution, being tolerant of diering timing settings and signal material. This makes it the best choice for general compression use and overall dynamic control of complex musicalsignals.
LINEAR: In this mode, the rate if gain change is constant (as set by the timing controls). Therefore the greater the signal dynamic excursion, the longer the compressor will take to complete a gain change. Also,since the total time that the compressor spends in attack or decay is proportional to the size of the gain excursion, the harmonic content of the compression artefact will seem to reduce in frequenc y content, the louder the signal excursion. This type of compressor is useful for generating dynamic sound eects because the sonic character of the compressor is much more aected by time control settings and signal material than the exponential type.
9. Adjust the fth encoder to set the release time of the compressor.
10. Adjust the sixth encoder to set the makeup gain of the compressor; useful when the compression eect has reduced the overall signal level of the channel too much.
Page 2
1. Push encoders 1 & 2 func tion the same on pages 1 & 2.
2. Adjust the third encoder to set the steepness of the compressor knee angle between ve separate settings. Adjust this control to switch between a harder sounding, or more transparent compressor eect.
3. Tap the third encoder to move the compressor eect before or after the EQ in the channel signal path.
4. Adjust the fourth encoder to set the frequency of the key lter that can be used to trigger the compressor.
5. Tap the four th encoder to toggle the key lter on/o, allowing a specic frequency to control the compressor.
6. Adjust the fth encoder to set the steepness of the EQ slope used in thecompressor.
7. Tap the fth encoder to send the key source to the solo bus, allowing the key source to be monitored and evaluated.
8. Adjust the sixth encoder to select the specic key source to be used, Choices include ‘Self ’ (the channel’s own signal), as well as any other input/output of the console.
9. Tap the sixth encoder to assign the selected key source to thecompressor.
23 M32 DIGITAL CONSOLE User Manual
eq
The eq tab displays all aspects of the channel EQ, and also displays a detailed visual graphic of the current EQ curve. This tab can also be accessed directly by pressing the VIEW button on the top panel EQUALISER section.
1. If the currently selected channels is an input, the channel EQ contains four bands, with various aspects of each band adjusted by push encoders 2-5.
2. If the currently selected channel is a bus, the channel EQ contains six bands, with various aspec ts of each band adjusted by encoders 1-6.
3. On the EQ screen, the various push encoders are always tied to the various EQ bands, and the Up/Down navigation controls are used to toggle whether the four/six push encoders adjust:
• Gain
• Frequency
• Width
• EQ mode.
Page 1 (Gain)
1. Adjust the rst push encoder to set the frequency of the channel low-cutlter.
2. Tap the rst encoder to toggle the low-cut lter in/out of the signal path.
3. Adjust the second encoder to boost/cut the gain of the low band.
4. Adjust the third encoder to boost/cut the gain of the low-mid band.
5. Adjust the fourth encoder to boost/cut the gain of the high-mid band.
6. Adjust the fth encoder to boost/cut the gain of the high band.
7. Tap the sixth encoder to toggle the EQ in/out of the signal path.
Page 2 (Frequency)
1. Works as above, but the push encoders now adjust the frequency centre points for the dierent EQ bands.
Page 3 (Width)
1. Works as above, but the push encoders now adjust the bandwidth for the dierent EQ bands. Use a narrow slope for working with a specic frequency, or use a broader slope for general tone-shaping.
Page 4 (Mode)
1. Works as above, but the push encoders now adjust the EQ mode for each EQ band. Choices include:
• Low cut
• Low shelf
• Parametric EQ
• Vintage EQ
• High shelf
• High cut.
sends
The sends tab displays and controls all aspects of the channel sends to the 16mix buses. Compared to the dedicated top panel send controls, this screen oers additional functions, such as send muting and simultaneous metering of the selected channel’s 16 sends. This tab can also be accessed directly by pressing the VIEW button in the top panel SENDS section.
The sends tab contains the following parameters that can be adjusted using the six push encoders:
Page 1
1. Adjust the rst push encoder to set the level for the rst send of the currently selected four-send group.
2. Tap the rst encoder to mute the rst send of the currently selected four-send group.
3. Repeat the process with the nex t three encoders for the remaining three sends in the currently selected four-send group.
4. Adjust the sixth encoder to select which four sends to control with the rotary controls, shifting focus two sends at a time.
5. Tap the sixth encoder to select which four sends to control with the rotary controls, shifting focus four at a time.
Page 2
1. Adjust the rst push encoder to select from where in the signal chain the send is tapped, for the rst two sends of the currently focused four sends. Options include:
• Pre-EQ
• Post-EQ
• Pre-fader
• Post-fader
• Sub-group.
2. Adjust the third encoder to perform the same operation for the second two sends of the currently focused four sends.
3. Adjust the sixth encoder to select which four sends to control with the rotary controls, shifting focus two sends at a time.
4. Tap the sixth encoder to select which four sends to control with the rotary controls, shifting focus four at a time.
24 M32 DIGITAL CONSOLE User Manual
main
The main tab displays and controls all aspects of the main bus assignments.
The main tab contains the following parameters that can be adjusted using the six push encoders:
1. Adjust the rst push encoder to pan the selected channel within the main stereooutput.
2. Tap the rst encoder to assign the selected channel to the main stereooutput.
3. Turn the second encoder to adjust the level of the currently selec ted channel within the mono (centre) bus.
4. Tap the second encoder to assign the selected channel to the mono output signal path. Use this function when crafting an LCR mix, asopposed to a mono or stereo mix.
5. Tap the f th encoder to solo/unsolo the currently selected channel.
6. Adjust the sixth encoder to set the fader level for the currently selectedchannel.
7. Tap the sixth encoder to mute/unmute the currently selected channel.
• Level meters, fader levels and gain reduction meters for the stereo main bus
and the mono bus.
aux/fx
• Level meters for the six auxiliary sends
• Level meters and fader levels for the eight auxiliary returns
• Level meters and fader levels for the four stereo eects returns.
in/out
• The 32 input channels
• The eight auxiliary returns
• The six auxiliary sends
• The two rear panel digital outputs
• Monitor outputs
• The 16 rear panel analogue outputs
• The P16 Ultranet outputs.
rta
The rta tab shows details of the M32’s Real Time Analyser - a real-time spectrum analyser that displays details of the audio signal on the selected signal path. The M32 features both bar graph and spectrograph with a 10-second window, that are displayed on the Main Display, and can be used in a variety of applications. The frequency resolution of both analysers is 100 bands, with constant relative bandwidth from 20 Hz to 20 kHz. Hence they are three times more detailed than typical third-of-an-octave RTAs. Both graphs can be visualised in a separate Meter screen, on top of each channel parametric EQ and on the FX rack graphic EQ screens.
RTA Source

2.2 Meters

The METERS screen displays dierent groups of level meters for various signal paths on the console, and is useful for quickly ascertaining if any channels need level adjustment. Since there are no parameters to adjust for the metering displays, none of the metering screens (with the exception of the rta tab; see below) contain any ‘bottom-of-screen’ controls that would normally by adjusted by the six push encoders.
The METERS screen contains the following separate screen tabs, each containing level meters for the following signal paths:
channel
• Level meters and fader levels for the 32 input channels.
mix bus
• Level meters, fader levels and gain reduction meters for the 16 bus masters
• Level meters, fader levels and gain reduction meters for the six
matrixoutputs
Depending on the application the analyser input signal can be taken from the selected channel itself, any other pre-dened channel or dynamically depending on monitor source signals (i.e. Main/Solo). When EQ-ing a main PA system for example, the Graphic EQ may be inser ted in Main LR, while the analyser signal may come from a dedicated measuring mic input channel. Select the source signal using the sixth push encoder.
Solo Priority
When switched on, the selected RTA source signals will be replaced with the monitor solo bus whenever a channel solo is active.
TIP: This option might be useful, if you wish to analyse a group of channels concurrently, or if you have a xed signal on the RTA that needs to be replaced only temporarily with some other channel’s signal.
Pre / Post
The analysers can tap their input signals from pre- or post-EQ, allowing you to see the impact of your EQ in that channel. Tap the fth push encoder to toggles between the two.
25 M32 DIGITAL CONSOLE User Manual
Gain
When engaged, the Auto Gain function simplies adjusting the analyser views and ensuring meaningful readings. In most cases it should be switched on. When switched o, the RTA gain can be set manually using the push encoder, which may be necessary for comparing absolute frequency band levels between dierent channels. Tap the fourth push encoder to engage the AutoGainfunction.
EQ Overlay
When using the analysers on top of the channel EQ plot or over the graphic EQscreens, the meter’s opacity can be adjusted to your liking. Something around 50% is typically a good starting point. Turn it down to 0% with the fth push encoder if you don’t need to see the RTA on top of the channel EQ or graphic EQscreens.
RTA On Channel EQ View
The channel EQ RTA function will always display the respective channel’s frequency distribution, independent from the RTA Source denition. Use the EQ Overlay control for adjusting the amount of RTA on top of the EQ plot. Default preferences when opening any channel EQ view can be set to ‘Pre-EQ’ (o is Post-EQ) and ‘Spectrograph’ (o is bar graph). They can however be overruled on the respective EQ page.
RTA On Graphic EQ View
The Graphic EQ RTA function will always display the respective FX slot’s frequency distribution, independent from the RTA Source denition, unless the ‘Use RTA Source’ mark is ticked. Use the EQ Overlay control for adjusting the amount of RTA on top of the GEQ sliders. Default preferences when opening any GEQ view can be set to ‘Post-GEQ’ (o is pre-graphic EQ) and ‘Spectrograph’ (o is bar graph). Theycan however be overruled on the respective GEQ page.

2.3 Routing

The ROUTING screen is where all signal patching is done, allowing you to route internal signal paths to and from the physical input/output connectors located on the M32’s rear panel.
The ROUTING screen contains the following separate tabs:
home: Allows patching of physical inputs to the 32 input channels and auxiliary inputs of the console.
ou t 1-16: Allows patching of internal signal paths to the console’s 16 rear­panel XLR outputs.
aux out: Allows patching of internal signal paths to the console’s six rear­panel ¼"/RCA auxiliar y outputs.
p16 o ut : Allows patching of internal signal paths to the 16 outputs of the console’s 16-channel P16 Ultranet output.
card out: Allows patching of internal signal paths to the 32 outputs of the DN32-USB card.
aes50 -a: Allows patching of internal signal paths to the 48 outputs of the rear-panel AES50-A output.
aes50 -b: Allows patching of internal signal paths to the 48 outputs of the rear-panel AES50-B output.
xlr out: Allows patching of internal signal paths to the XLR out connections on the rear.
None of the ROUTING screen’s tabs contain a secondary level of functions. When routing audio, the Up/Down navigation controls do not need to be used.
home
The ROUTING sc reen’s home tab allows the user to patch the M32’s physical rear-panel inputs to the 32 input channels and auxiliary inputs of the console.
As a default, the M32 maps its 32 rear-panel analogue inputs to the respective 32 channel inputs that are accessed on input fader layers one and two, and maps the rear-panel line-level (auxiliary) inputs to the third input fader level.
However, the home tab of the ROUTING screen can be used to change this default assignment and cross-patch dierent physical inputs to dierent channel inputs, in banks of eight channels at a time. This allows the user to create a custom layer of channel inputs that diers from the order that the sources are plugged into the rear panel, and is easier than physically re-patching audiocables.
To assign various inputs to the M32’s input channels, perform the followingsteps:
1. Adjust the rst push encoder to select which 8-channel audio input source feeds input channels 1-8 of the console. As the control is rotated, the currently selec ted input will be highlighted in the vertical list of choices.
2. When the desired 8-channel source is selected, push the rst push encoder to connect the currently selected 8-channel source. The selected source now feeds input channels 1-8 of the console.
3. Input choices that can be assigned include:
• Local 1-8
• Local 9-16
• Local 17-24
• Local 25-32
• AES50-A 1-8
• AES50-A 9-16
• AES50-A 17-24
• AES50-A 25-32
• AES50-A 33-40
• AES50-A 41-48
• AES50-B 1-8
• AES5 0-B 9 -16
• AES50 -B 17-24
• AES50-B 25-32
• AES50-B 33-40
• AES50- B 41-48
• Card 1-8
• Card 9-16
• Car d 17-24
• Card 25-32.
4. To assign an 8-channel source from the other input channels of the console (9-16, 17-24, 25-32), simply repeat the process above, using the other four push encoders on the same screen.
5. Choices for Aux 1-4 include:
• Aux Ins
• Local 1-2
• Local 1-4
• Local 1-6
26 M32 DIGITAL CONSOLE User Manual
• AES50A 1-2
• AES50A 1-4
• AES50A 1-6
• AES50 B 1-2
• AES50B 1-4
• AES50B 1-6
• Car d 1-2
• Card 1-4
• Card 1-6.
out 1-16
The ROUTING screens o ut 1-16 tab allows the user to patch the M32’s various internal signal paths to the 16 analogue XLR outputs that are located on the console’s rear panel.
The M32 allows for many dierent kinds of output signal paths, and this screen is where these outputs are assigned to a physical rear panel output, so that the signal path can be patched to their eventual destination, such as front-of-house PA speakers or a powered stage monitor.
To assign the various output paths to the rear panel XLR outputs, perform the following steps:
1. Adjust the rst push encoder to select to which of the 16 rear panel analogue outs you wish to assign an output signal path.
2. Adjust the third encoder to select an output path categor y. These include:
• O
• Main (LRC) Mix
• Mix Bus Outputs
• Matrix Outputs
• Direct Outs
• Moni tor.
3. Adjust the fourth encoder to select a specic output path, including:
• O
• Main L
• Main R
• Main C/M
• Any of the 16 Mix Outputs
• Any of the six Matrix Outputs
• Any of the 32 Direct Outputs
• Any of the eight Auxiliary Outputs
• Any of the FX Direct Outputs
• Monitor L
• Monitor R
• Talkback.
4. Tap the fourth encoder to assign the selected output path, completingtheprocess.
5. Adjust the fth encoder to select the signal tap point for the output assignment. This determines where in the audio signal path the source is ‘tapped’ as it is sent to the physical rear panel output. The available signal tap points include:
• IN/LC
• IN/LC +M
• PreEQ
• PreEQ +M
• PostEQ
• PostEQ +M
• PreFdr
• PreFdr +M
• Post Fader.
6. Tap the fth encoder to assign the selected signal tap point.
7. Turn the sixth encoder to adjust the amount of digital line delay applied to the output path as it is sent to the rear panel physical output. As the amount of delay is adjusted, the current delay time is displayed in three dierent units of measurement: feet, metres and milliseconds.
8. Tap the sixth encoder to toggle delay on/o. The Delay label illuminates when the delay is inserted into the signal path.
TIP: Applying a delay to an output signal is typically done when the console is used in a ‘multi-zone’ PA speaker setup, where some PA speakers are located near the stage, and a second set of speakers is located further back within the audience. By applying an appropriate amount of delay only to the speakers located near the stage, the audience hears the audio from all speakers at the same time, ensuring maximum time-alignment and sound quality. The M32 assumes an operating temperature of 20°C/68°F when calculating the delaytimes.
aux out
The ROUTING sc reen’s aux out tab allows the user to patch an internal signal path (such as a mix output used as an eects send) to the six separate ¼"/RCA auxiliary outputs.
Since these six outputs can have a wide variety of signal paths assigned to them, they can be used for a wide variety of tasks, such as:
1. Feeding an external eects processor when the internal eects areinsucient.
2. Patching a specic console signal path to an outboard recorder.
3. Feeding the analogue or digital audio inputs of a nearby video recorder.
To make an assignment as described above, perform the following steps:
1. Adjust the rst push encoder to select to which auxiliary outputs to assign a source. Choices include
• Aux Out 1
• Aux Out 2
• Aux Out 3
• Aux Out 4
• Aux Out 5
• Aux Out 6
• AES/EBU (Digital) Out L
• AES/EBU (Digital) Out R.
2. Adjust the third encoder to select for coarse range:
• Insert
• Main (LRC)
• Mix Bus
• Matrix
• Direct Out
• Moni tor.
3. Adjust the fourth encoder to select a specic signal path to feed the selected physical output. Choices include:
• Insert Point
• Main L
• Main R
• Main C/M
• Any of the 16 Mix Outputs
• Any of the six Matrix Outputs
27 M32 DIGITAL CONSOLE User Manual
• Any of the 32 Direct Outputs
• Any of the eight Auxiliary Outputs
• Any of the FX Direct Outputs
• Monitor L
• Monitor R
• Talkback.
4. Tap the fourth encoder to assign the selected output path, completing the process.
5. Adjust the fth encoder to select the signal tap point for the output assignment. Choices include:
• IN/LC
• IN/LC +M
• PreEQ
• PreEQ +M
• PostEQ
• PostEQ +M
• PreFdr
• PreFdr +M
• Post Fader.
6. Tap the fth encoder to complete the signal tap point assignment.
p16 out
The ROUTING sc reen’s p16 out tab allows the user to route various console signal paths to the rear panel P16 Ultranet output. This output allows for 16 channels of audio to be sent, in digital form, to various accessories such as a personal monitoring distribution box.
Using the p16 o ut routing screen, the user can congure the P16 output to carry not only the main LR mix, but also various audio ‘stems’ of audio material sources from a bus send mix, such as a stereo drum mix, stereo keyboards, guitars, bass, vocals, etc. Musicians on stage would then be free to each craft their own personal mix of these musical stems, all delivered from the FOH position to stage over a single Ethernet cable.
To select which audio signals are sent to the P16 bus, perform the followingsteps:
1. Adjust the rst push encoder to select for which of the 16 channels in the P16 bus you wish to select an audio source.
2. Adjust the third encoder to select a category of audio source to send to the currently selec ted P16 channel. These categories include:
• Insert
• Main (LRC)
• Mix Bus
• Matrix
• Direct Out
• Moni tor.
3. Adjust the fourth encoder to select which specic signal path to feed to the currently selected P16 output. Choices include:
• O
• Main L
• Main R
• Main C/M
• Any of the 16 Mix Outputs
• Any of the six Matrix Outputs
• Any of the 32 Direct Outputs
• Any of the eight Auxiliary Outputs
• Any of the FX Direct Outputs
• Monitor L
• Monitor R
• Talkback.
4. Tap the fourth encoder to assign the selected output path, completingtheprocess.
5. Adjust the fth encoder to select the signal tap point for the output assignment. This determines where in the audio signal path the source is ‘tapped’ as it is sent to the P16 output. The available signal tap pointsinclude:
• IN/LC
• IN/LC +M
• PreEQ
• PreEQ +M
• PostEQ
• PostEQ +M
• PreFdr
• PreFdr +M
• Post Fader.
6. Tap the fth encoder to complete the signal tap point assignment.
card out
The ROUTING sc reen’s card out tab allows the user to patch various signal paths to the physical inputs and outputs on the DN32-USB card. The card’s signal path provides 32 channels of inputs and 32 channels of outputs. The 32 card inputs can be used as alternative sources for the two input fader layers, switchable in banks of eight.
To assign an output path to the option card, perform the following steps:
1. Adjust the rst push encoder to select an 8-channel signal path that will be sent to the rst eight channels of the card. Choices include:
• Local 1-8 • AES50-B 25-32
• Local 9-16 • AES50-B 33-40
• Local 17-24 • AES50 -B 41-48
• Local 25-32 • Card 1-8
• AES50-A 1-8 • Card 9-16
• AES50-A 9-16 • Car d 17-24
• AES50-A 17-24 • Card 25-32
• AES50-A 25-32 • Out 1-8
• AES50-A 33-40 • Out 9-16
• AES50-A 41-48 • P16 1-8
• AES50-B 1-8 • P16 9 -16
• AES5 0-B 9 -16 • Aux 1-6/Mon.
• AES50 -B 17-24
2. Tap the rst encoder to assign the selected output path, completingtheprocess.
3. Repeat the process with encoders 2-4 to select output paths for the other 24channels or card outputs.
aes50-a / aes50-b
The ROUTING screens aes50- a and aes50-b tabs allow the user to patch various console output paths to the outputs of the dual AES50 connectors. These connectors can feed other AES50-equipped devices, such as a digital stage box or standalone multi-track recorder.
The M32 contains two separate AES50 connectors, labelled A and B. These dual connectors allow for an increased level of exibility in networking the console to various AES50-based equipment.
28 M32 DIGITAL CONSOLE User Manual
Each of the two AES50 tabs contains the same following sets of parameters that can be adjusted. To assign various console signal paths to the AES50 connectors, perform the following steps:
1. Adjust the rst push encoder to select an 8-channel signal path that will be sent to the rst eight channels of the AES50 connector’s output. Choicesinclude:
• Local 1-8 • AES50-B 25-32
• Local 9-16 • AES50-B 33-40
• Local 17-24 • AES50 -B 41-48
• Local 25-32 • Card 1-8
• AES50-A 1-8 • Card 9-16
• AES50-A 9-16 • Car d 17-24
• AES50-A 17-24 • Card 25-32
• AES50-A 25-32 • Out 1-8
• AES50-A 33-40 • Out 9-16
• AES50-A 41-48 • P16 1-8
• AES50-B 1-8 • P16 9 -16
• AES5 0-B 9 -16 • Aux 1-6/Mon.
• AES50 -B 17-24
2. Tap the rst encoder to connect the currently selected signal path to the AES50 pathway.
3. Repeat the above process for the other ve sets of 8-channel AES50 outputs.
The aes50 -b tab works exactly the same as the a es50-a tab, but instead selects sources sent to the output of the console’s AES50-B connector.
xlr out
The ROUTING sc reen’s xlr out tab, much like the out 1-16 tab, allows the user to patch the M32’s various internal signal paths to the 16 analogue XLR outputs that are located on the console’s rear panel. This tab, however, allows the XLR outputs to be patched in blocks of four, rather than individually. Also, on this screen it is only possible to route the signal to its absolute destination, rather than choosing the signal path. The available destinations will dier depending on the block selected. Destinations include:
Block 1-4 / Block 9-12 Block 5-8 / Block 13-16
• Local 1-4 • Local 5-8
• Local 9-12 • Local 13-16
• Local 17-20 • Local 21-24
• AES50-B 25-28
• AES50-B 33-36 • AES50 -B 37- 40
• AES50- B 41-44 • AES50 -B 45-48
• Card 1-4 • Card 5-8
• Card 9-12 • Card 13-16
• Car d 17-20 • Car d 21-24
• Card 25-28 • Card 29-32
• Out 1-4 • Out 5-8
• Out 9 -12 • Out 13-16
• P16 1-4 • P16 4-8
• P16 9-12 • P16 13-16
• Aux 1-4 • Aux 5-6/Mon
• Auxin 1-4. • Auxin 5-6/TB.
• AES50-B 29-32

2.4 Setup

The SETUP screen oers various controls for global, high-level functions of the M32, such as display adjustments, sample rates and synchronisation, user settings, and network conguration.
The SETUP screen contains the following separate tabs:
global: This screen oers adjustments for various global preferences of how the console operates.
cong: This screen oers adjustments for sample rates and synchronisation, as well as conguring high-level settings for signal path buses.
remote: This screen oers dierent controls for setting up the console as a control surface for various DAW recording software packages on a connected computer.
network : This screen oers dierent controls for attaching the console to a standard Ethernet network.
scribble strips: This screen oers controls for various aspects of the console’s DCA groups.
preamps: This screen allows the gain on each of the individual input channels’ preamps to be adjusted.
card: This screen selects the input/output conguration.
None of the SETUP screen’s tabs contain a secondary level of functionality, so the UP/DOWN navigation controls do no need to be used for these screens.
global
• Local 25-28 • Local 29-32
• AES50-A 1-4 • AES50-A 5-8
• AES50-A 9-12 • AES50-A 13-16
• AES50-A 17-20 • AES50-A 21-24
• AES50-A 25-28 • AES50-A 29-32
• AES50-A 33-36 • AES50-A 37-40
• AES50-A 41-44 • AES50-A 45-48
• AES50-B 1- 4 • AES50-B 5-8
• AES5 0-B 9 -12 • AES50-B 13-16
• AES50 -B 17-20 • AES50 -B 21-24
The SETUP sc reen ’s global tab allows the user to adjust various global controls of the console, such as display brightness and contrast, the panning mode used by channels, text languages, and more.
29 M32 DIGITAL CONSOLE User Manual
To make adjustments to the global screen, perform the following steps:
1. Adjust the rst push encoder to select various console settings for pop-up messages and assorted preferences.
2. Tap the rst encoder to turn the currently selected setting on or o.
3. Adjust the second encoder to select settings for linked console channels.
4. Tap the second encoder to turn the currently selected setting on or o.
5. Adjust the third encoder to set the console’s panning mode, which aects how channel panning is performed in the stereo eld. The two choices are:
• LR+M: This is the default mode of the console. In this mode, channels
can be panned between left and right mix outputs, as well as assigned to the separate mono mix bus. In this mode the Centre/Mono bus is not aected by the pan control
• LCR: In this mode, the signal is panned from left to right. This behaviour
is emulated by the faders on the Main tab, which is more intuitive than on other consoles. Note that in this mode, the denition of ‘mono’ changes, since the setup is no longer mono, but rather a setup consisting of Left/Centre/Right
6. CUE: / SCN: / SNP: Toggle between these settings to control which of the three is displayed on the external editing sof tware.
7. Adjust the fourth encoder to set the brightness of the various LED lights on the M32, within a range of 1-100.
8. Adjust the fth encoder to set the brightness of the Main Display, within a range of 1-100.
9. Adjust the sixth encoder to set the contrast of the individual LCD screens (channel display) above each input and output channel, within a range of1-100.
cong
The SETUP sc reen ’s cong tab allows adjustment of various audio-related settings, such as the console’s base sample rate and use of an internal or external digital clock. It also oers choices for high-level global settings for how signal path buses operate.
To adjust the various settings of the cong tab, perform the following steps:
1. Adjust the rst push encoder to select between Console, Show Data, and Libraries for initialisation.
2. Tap the rst encoder to initialise the console back to its factor y state.
• The message, “Do you really want to initialize ALL settings?”
willappear. Use the Left navigation control to cancel the operation, orthe Right navigation control to conrm.
3. The console’s current rmware version is displayed in the rst column of the Main Display.
• If/when a rmware update is available for the console, the user simply
needs to download the new rmware le to the root level of a USBstick. The USB button has to be pressed while booting up, and when the console displays “waiting for USB” on the main screen insert the USBstick.
4. Adjust the second encoder to select the digital sample rate of the console. Choices include:
• 44 .1 kH z
• 48 kHz.
5. Tap the second encoder to assign the currently selected sample rate.
TIP: Note that the sample rate of the console will be the same sample rate for any audio recorded to the onboard stereo USB recorder, as well as the sample rate output by the AES/EBU connector that may get patched into an outboard recorder. Thus, it is often benecial to select a sample rate that is appropriate for the medium on which the recorded audio will be used.
If the programme material being recorded is audio only with no video component, it usually makes sense to set a sample rate of 44.1 kHz. This will ensure that any audio that is recorded is compatible with the 44.1 kHz sample rate of commercial audio CDs.
If the programme material being recorded is audio that is meant to accompany video, it makes sense to set a sample rate of 48 kHz. This will ensure that any audio recorded is compatible with the 48 kHz sample rate of the various audio formats used on a video DVD.
6. Adjust the third encoder to set the word clock synchronisation of the console to its internal digital clock, or slave to an external digital clock. Choices for the clock signal include:
• Internal clock
• External clock from the AES50-A port
• External clock from the AES50-B port
• Card.
Note that the graphics at the top of the screen will always display a green LED when the console has achieved proper ‘digital lock’, from either its own internal clock or a valid ex ternal clock.
7. Tap the fourth encoder to cycle through the dierent settings for the console’s internal date and time settings.
8. Adjust the fourth encoder to set the value for the currently selected date/ time setting.
9. Adjust the fth encoder to select the console’s ‘Bus Pre-Conguration’. Thissetting allows the mix bus outputs to be congured in various combinations of:
• Pre-fader, variable output auxiliary sends
• Fixed-output subgroups
• Post-fader, variable output auxiliary sends.
Choices include:
• Eight pre-fader auxiliary sends, eight post-fader auxiliary sends,
nosubgroups
• Eight pre-fader auxiliary sends, four post-fader auxiliary sends,
foursubgroups
• Six pre-fader auxiliary sends, four post-fader auxiliar y sends,
sixsubgroups
• Four pre-fader auxiliary sends, four post-fader auxiliary sends,
eightsubgroups
• Ten pre-fader auxiliary sends, six post-fader auxiliary sends,
nosubgroups.
10. Tap the fth encoder to assign the currently selected conguration.
As the conguration is selected, a display on the right-hand side of the Main Display changes to show the currently selected conguration.
30 M32 DIGITAL CONSOLE User Manual
remote
The SETUP sc reen ’s remote tab allows the M32 to be set up as a control surface for various DAW recording software on a connected computer. With its large complement of motorised faders, the console can act as an excellent controller, allowing the user to make level adjustments quickly and easily without usingamouse.
To adjust the various remote settings, perform the following steps:
1. Tap the rst push encoder to enable the M32’s REM - DAW REMOTE button
on the control surface. This switches various console hardware, such as the bus faders, to control computer DAW software instead of the console’s internal audio path.
2. Adjust the second encoder to select the specic control surface protocol used, in conjunction with the target DAW software. Choices include:
• Mackie Crtl: Use this protocol to control any DAW software that is
compatible with a Mackie Control hardware surface
• HUI: Use this protocol to control any DAW software that is compatible
with an HUI hardware control surface, such as Pro Tools
• Midi CC: Use this protocol to control software via MIDI. More detailed
information can be found in Appendix B: MIDI Operation.
3. Tap the second encoder to assign the currently selected control surfaceprotocol.
4. Adjust the fth encoder to select whether the remote function uses the MIDI IN and MIDI OUT sockets, the card’s MIDI, or RTP (Real Time Protocol) MIDI.
5. Tap the f th encoder to conrm the selection.
6. Turn the sixth encoder to adjust various MIDI-based operations for the console. Choices include:
• MIDI In/Out: This toggles the MIDI input and output on or o
• Card MIDI: Allows MIDI transmission through the DN32-USB card
• RTP (Real-Time Transport Protocol): This toggles on or o the console’s
ability to interface with an Ethernet-based MIDI system
• Rx PrgC: Toggles on or o the console’s ability to receive
ProgramChange messages
• Tx PrgC: Toggles on or o the console’s ability to send Program
Changemessages
• Rx Fader: Toggles on or o the console’s ability to receive
Fadermessages
• Tx Fader: Toggles on or o the console’s ability to send Fader messages
• Rx Mute: Toggles on or o the console’s ability to receive
Mutemessages
• Tx Mute: Toggles on or o the console’s ability to send Mute messages
• Rx Pan: Toggles on or o the console’s ability to receive Pan messages
• Tx Pan: Toggles on or o the console’s ability to send Pan messages
• X/OSC: Open Sound Control, toggles on or o the console’s ability to
communicate with the iPad application.
7. Tap the sixth encoder to toggle the currently selected MIDI option on or o. This can be useful if you want to ensure that any connected MIDI transmitters cannot interfere with the console.
NOTE: For more detailed information about MIDI, seeAppendixB:MIDIOperation.
network
The SETUP sc reen ’s network tab contains settings used when connecting the M32 to a standard Ethernet network. The user can set parameters such as using a xed IP address, or having one assigned, as well as setting up Ethernet and subnet mask settings.
To set the network address for the console, perform the following steps:
1. Adjust the rst push encoder to select which specic network eld to adjust. Choices include:
• IP address
• Subnet Mask
• Gateway.
2. Adjust encoders 2, 3, 4 and 5 to set the four numerical elds to be adjusted for the selected network eld.
3. Tap the sixth encoder to assign the adjusted settings.
scribble strip
The SETUP sc reen ’s scribble strips tab allows customisation for all of the M32’s channel LCD displays, including Aux, FX, Buses, Matrices and DCAs.
On the scribble strips tab the user can make useful adjustments, such as assigning real names to the selected channel (such as ‘drums’ or ‘backing vocals’), as well as assigning colours to them that are then reec ted on the console’s channel LCD screens.
To adjust the various LCD display settings, perform the following steps:
1. Adjust the rst push encoder to select which of the channels you wish toedit.
2. Adjust the second encoder to set the colour for the currently selected channel’s scribble strip.
31 M32 DIGITAL CONSOLE User Manual
3. Tap the second encoder to invert the colour.
4. Adjust the third encoder to select the graphic icon for the selec ted channel. A large variety of clip-art is available to represent various input sources and output destinations.
5. Adjust the fourth encoder to select a name from a list of common preset names (snippets) for the currently selected channel.
6. Tap the fourth encoder to assign the currently highlighted text to the currently selec ted channel’s scribble strip.
7. Tap the fth encoder to edit the text assigned to the currently selec ted channel’s scribble strip.
8. Adjust the fth encoder to scroll through the available characters that can be used to name the currently selected channel’s scribble strip.
9. Tap the fth encoder to select the currently highlighted character.
10. Adjust the sixth encoder to scroll between the available character sets.
11. Tap the sixth encoder to exit the text editor and save the current parameters to the currently selected channel’s scribble strip.
preamps
This screen allows controlling all accessible preamps from the console, including local and AES50 remote preamps, irrespective of any console’s channel assignments. The UP/DOWN navigation buttons switch between the two layers of preamps. Pressing the push encoders will activate the phantom power. Turning the rst push encoder will select from the banks of eight, pressing it will conrm the selection.
card
This screen selec ts the input/output conguration. Use the second push encoder to select between the following presets:
• 32in / 32out
• 16in / 16ou t
• 32in / 8out
• 8in / 32out
• 8in / 8out
• 2in / 2out.

2.5 Library

The LIBRARY screen allows loading and saving of commonly used setups for the channel inputs, eects processors and routing scenarios.
The LIBRARY screen contains the following separate tabs:
channel: This tab allows the user to load and save commonly used combinations of the channel DSP eects.
eects: This tab allows the user to load and save commonly used eects processor presets.
routing: This tab allows the user to load and save commonly used signalroutings.
channel
The LIBRARY screen’s channel tab allows you to load and save commonly used combinations of the channel DSP eects. For example, once you have dialled in a combination of EQ and compression that works well for a particular singer, you can save the channel DSP chain as a preset for later recall.
To adjust the various settings on the channel tab, perform the following steps:
1. Adjust the rst push encoder to select which specic elements of the input channel can be recalled when loading an input channel preset. Choicesinclude:
• Head Amp (Microphone Preamplier)
• Conguration
• Gate
• Compressor
• Equalizer
• Sends.
2. Tap the rst encoder to turn the currently selected element on or o in the recall list.
3. Adjust the second encoder to scroll among a list of input channel presets.
4. Tap the second encoder to load the currently highlighted preset and make it active on the currently selected console channel.
5. Adjust the third encoder to scroll among a list of channel preset slots to save the current state of the currently selected console channel.
6. Tap the third encoder to save the currently selected channel’s state to the currently selected preset slot.
• When the third encoder is tapped, a preset naming screen appears
Adjust and tap encoders 4-6 to apply a custom name to the preset before saving it, then tap the sixth encoder to complete the saveprocess.
7. Tap the fourth encoder to delete a preset from the currently highlighted preset slot.
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eects
The LIBRARY screen’s eects tab allows you to load and save presets for the various onboard eects processors.
To adjust the various settings on the eects tab, per form the following steps:
1. Adjust the rst push encoder to select which of the eight eects slots to load or save a preset.
• As you navigate among the eight eects slots the specic eect
processor loaded into each slot will display on the screen as both a name and an icon.
2. To save and load presets, as well as import/export them, follow the same procedure as detailed in the LIBRARY screen channel tab.
routing
The LIBRARY screen’s routing tab allows you to load and save presets of the M32’s signal routings. This can be useful for repeating specic routing scenarios that occur over and over on a regular basis, such as when using the console for a weekly club gig or worship service.
To adjust the various settings on the routing tab, perform the following steps:
1. Adjust the rst push encoder to select which specic console signal paths will be recalled when loading a routing preset. Choices include:
• Channel Inputs
• Analog Out
• Auxiliary Out
• P16 (Ultranet) Out
• Card Out
• AES50 Out.
2. Tap the rst encoder to turn the currently selected element on or o in the recall list.
3. To save and load presets, as well as import/export them, follow the same procedure as detailed in the LIBRARY screen channel tab.
2.6 Eects

The EFFECTS screen controls various aspects of the eight internal eects processors. On this screen the user can select specic types of eects for the eight internal processors, congure their input and output paths, monitor their levels, and adjust the various eect parameters.

The rst four slots can be Insert and Side-Chain eects, and the slots ve to eight are Insert only. Additionally these slots can only hold some eects excluding reverbs and other power-intensive eects. They also have dierent selections for the input sources.
The EFFECTS screen contains the following separate tabs:
home: The home tab provides a general overview for all eight eects processors, displaying what eect has been inserted in each of the eight slots, as well as displaying input/output paths for each slot, and the I/O signal levels.
fx 1-8: These eight duplicate screens display all relevant data for the right separate eects processors, allowing the user to adjust all parameters for the selected eect.
home
The EFFECTS screen’s home tab provides a high-level overview of the eight eects processor slots, giving the user at-a-glance feedback on the eects they have assigned to the slots, the console source and destination for each processor, and the input/output levels for each processor.
To make adjustments on the EFFECTS scr een’s home tab, perform the followingsteps:
1. Adjust the rst push encoder to select the input source for the currently highlighted eects block. Signal path choices include:
• Insert Send
• Mix Bus 1-16.
2. Tap the rst encoder to assign the currently selected input source.
3. Adjust the second encoder to select the input source for the right side of the currently highlighted eects block.
4. Tap the second encoder to assign the currently selected input source.
TIP: To congure an eect as mono input and stereo output, set both input sources to the same signal path
5. Tap the third and fourth encoders to mute the currently selected eect.
6. Adjust the fth encoder to scroll among the dierent audio eects available. Choices include:
Hall Reverb Delay + Chamber M/S Fair Comp
Ambience Chorus + Chamber Dual Fair Comp
Rich Plate Reverb Flanger + Chamber Leisure Comp
Room Reverb Delay + Chorus Dual Leisure Comp
Chamber Reverb Delay + Flanger Ultimo Comp
Plate Reverb Modulation Delay Dual Ultimo Comp
Vintage Reverb Dual Graphic EQ Dual Enhancer
Vintage Room Stereo Graphic EQ Stereo Enhancer
Gated Reverb Dual TruEQ Dual Exciter
Reverse Reverb Stereo TruEQ Stereo Exciter
Stereo Delay Dual DeEsser Stereo Imager
Triple Delay Stereo DeEsser Edison EX1
Rhythm Delay Stereo Xtec EQ1 Sound Maxer
Stereo Chorus Dual Xtec EQ1 Dual Guitar Amp
33 M32 DIGITAL CONSOLE User Manual
Stereo Flanger Stereo Xtec EQ5 Stereo Guitar Amp
Stereo Phaser Dual Xtec EQ5 Dual Tube Stage
Dimension-C Wave Designer Stereo Tube Stage
Mood Filter Precision Limiter Dual Pitch Shifter
Rotary Speaker Combinator Stereo Pitch
Tremolo / Panner Dual Combinator
Suboctaver Fair Comp
7. Tap the fth encoder to assign the selected eect to the currently highlighted eects slot.
8. Adjust the sixth encoder to scroll among the eight eects slots to select one for editing.
9. Tap the sixth encoder to go to the edit page for the currently highlighted eects slot.
fx1-8
The EFFECTS screen’s f x 1-8 tabs allow you to edit the parameters for the specic eect processor assigned to the corresponding eects slot.
In order to more closely simulate the look and feel of the outboard processors that are no longer necessary with a digital console, the individual eec ts processor screen provides a graphical representation of the eects processor’s real world physical counterpart. This provides greater ease of use for the user than a simple text list of parameters.
To make adjustments on the EFFECTS screen’s editing tab, perform the followingsteps:
1. Adjust the six push encoders to change the various eects parameters shown at the bottom of the screen.
2. Use the Up/Down navigation controls to switch the push encoders to a second, third or fourth set of parameters for eects that contain more than six adjustable parameters.
3. When the eects processor has been edited to your satisfaction, push the sixth encoder to go back to the EFFECTS screen’s home tab.
4. See the Main Display - Internal Eects section for more details on specic eects and parameters.
TIP: For the Graphics EQ eects, tap the rst push encoder to implement the ‘Graphics EQ on Faders’ function. This allows you to boost or cut the dierent EQ bands using the eight console output faders, eight faders at a time, with the relevant EQ bands displayed on the channel LCD screens.

2.7 Mute Group

The M32’s MUTE GRP screen allows for quick assignments and control of the console’s six mute groups, and oers t wo separate functions:
1. It mutes the active screen during the process of assigning channels to mute groups. This ensures that no channels are accidentally muted during the assignment process of a live performance.
2. It oers an additional interface for muting or unmuting the mute groups in addition to the dedicated mute group but tons on the console’s controlsurface.
When activated, the MUTE GRP screen only covers the bottom portion of the Main Display, allowing the middle portion to continue displaying its usual screencontent.
To assign channels to one of the six mute groups, per form the followingsteps:
1. Press the MUTE GRP but ton to switch the Main Display to the mute groupsview.
2. Press and hold the desired mute group button (1-6) on the lower right-hand corner of the console.
3. While holding the mute group button, press the SEL button on any input or output channel, on any layer, that you wish to assign to the mute group.
4. When you have assigned all the desired channels to the mute group, release the dedicated mute group button. The individual channel MUTE buttons will resume their normal function.
To use the MUTE GRP screen to mute or unmute the groups, perform the following steps:
1. Tap any of the six push encoders to mute the corresponding group, and thus mute all channels that are assigned to that mute group.
2. Tap the encoder of a currently mute group to unmute that group.
3. When nished working with mute groups, tap the MUTE GRP button to exit the screen. The Main Display will again show its full set of controls for the current page.

2.8 Utility

The UTILITY screen is a supplemental screen designed to work in conjunction with the other screens that may be in view at any particular moment. TheUTILITY screen is never seen by itself; it always exists in the context of another screen.
To reinforce this point, when the UTILITY screen selection button is pressed, it illuminates at the same time that another screen selection button is illuminated, showing you for which screen it is providing other utilities. For most screens, pressing the UTILITY button simply acts as a short cut to a page that can be navigated to by other means. In a few cases, a utility page provides extra functionality not seen anywhere else.
The UTILITY screen selection button works in the following manner with other screens on the console:
HOME Screen
Pressing the UTILITY button while on any of the tabs on the HOME page will take the user to the channel tab of the LIBRARY screen.
METERS Screen
There are no Utility functions on any of the METERS screen’s tabs.
ROUTING Screen
Pressing the UTILITY button while on any of the ROUTING screen’s tabs takes the user to the routing tab of the LIBRARY screen.
SETUP Screen
With the exception of the scribble strips tab, there are no Utility functions on any of the SETUP screen’s tabs.
For the scribble strips tab, pressing the UTILITY button provides an interface for assigning a custom colour, name and icon to the currently selected input or output channel.
• Adjust and tap the six push encoders to assign a colour, name and icon to
the currently selected input or output channel. Tap the sixth encoder to save changes and exit.
LIBRARY Screen
There are no Utility functions on any of the LIBRARY screen’s tabs.
EFFECTS Screen
Pressing the UTILITY button while on any of the EFFECTS screen’s tabs takes the user directly to the eects tab of the LIBRARY screen.
RECORDER Screen
Pressing the UTILITY button while on either of the RECORDER screen’s tabs takes the user directly to the select USB drive folder/le page of the RECORDER screen’s cong tab.
34 M32 DIGITAL CONSOLE User Manual
MONITOR Screen
There are no Utility functions on any of the MONITOR screen’s tabs.
TALKBACK Screen
There are no Utility functions on any of the TALKBACK screen’s tabs.
SHOW CONTROL Screen
Pressing the UTILITY button while on any of the SCENES screen’s tabs provides an interface for copying, pasting, loading and saving dierent scenes in the scene list. Adjust and tap the six push encoders to perform these functions. More information can be found in the SHOW CONTROL section.
ASSIGN Screen
There are no Utility functions on any of the ASSIGN screen’s tabs.
2.9 Internal Eects
Ambience
Ambience creates a customisable virtual acoustic space in which to place the elements of a mix. Use Ambience to add warmth and depth without colouring the direct sound. Inspired by the Lexicon Ambience Algorithm.
PRE DELAY sets the time before the reverb follows the source signal. DECAY adjusts the time it takes for the reverb to completely dissipate. SIZE controls the room size emulation. DAMPING controls the high-frequency decay within the reverb tail. DIFFUSE controls the initial echo density. The level sets the volume output of the aec ted signal. LO CUT aects the low frequency cut, allowing lower frequencies to remain unaected by the reverb. HI CUT aects the high frequency cut, allowing higher frequencies to remain unaected by the reverb. MOD adjusts the level of reverb decay modulation. TAIL GAIN adjusts the volume of the reverb tail.
Rich Plate Reverb
The M32 contains over 60 internal eec ts that can be applied to each of the input channels, either as inserts or as sends and returns. Access the internal eects by pressing the EFFEC TS button next to the Main Display. The functionality for each of the eects is detailed below.
Hall Reverb
Classic Hall Reverb simulates the reverberation that occurs when sound is recorded in medium- to large-sized convert halls. Use the Hall Reverb to give your mix a lush , three-dimensional quality that will make your performance sound larger than life. Inspired by the Lexicon Hall.
The PRE DELAY slider controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE controls the perceived size of the space being created by the reverb eect. The DAMP slider adjust the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reection density. SHAPE adjust the contour of the reverberation envelope.
LO CUT and HI CUT function as Low- and High-Cut lters. BASS MULT multiplies the bass frequencies and MOD SPEED adjusts the speed of the eect’s modulation. SHAPE adjust the contour of the reverberation envelope.
Rich Plate Reverb was originally created by sending a signal through a transducer to create vibrations on a plate of sheet metal which were then picked up as an audio signal. Our algorithm simulates that sound with high initial diusion and a bright-coloured sound. Inspired by the Lexicon Plate Reverb.
The PRE DELAY slider controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE controls the perceived size of the space being created by the reverb eect. The DAMP slider adjust the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reectiondensity.
LO CUT and HI CUT function as Low- and High-Cut lters. BASS MULT multiplies the bass frequencies and MOD SPEED adjusts the speed of the eect’s modulation. SHAPE adjust the contour of the reverberation envelope.
The SPIN parameter sets the amount of random modulation for the reverb tail. The parameters Echo / EchoFeed set the parameters of a feedback delay at the input of the reverb (independant for both input channels). Echo sets the delaytime and EchoFeed the amount of feedback (positive or negative). This allows to further increase the reection density of the reverb.
Room Reverb
Room Reverb simulates the reverberation that occurs when sound is recorded in a small room. When you want to add a bit of warmth and just a touch of reverb, the M32’s Vintage Room breathes life into close-miked guitar and drum tracks.
Inspired by the Lexicon Room Reverb.
35 M32 DIGITAL CONSOLE User Manual
The PRE DELAY slider controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE controls the perceived size of the space being created by the reverb eect. The DAMP slider adjust the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reection density. SHAPE adjust the contour of the reverberation envelope.
Chamber Reverb
Chamber Reverb simulates the reverberation found in medium sized spaces, somewhere between the intimacy of a small room, and the grandeur of a large hall. Inspired by the Lexicon Chamber Reverb.
The PRE DELAY slider controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE controls the perceived size of the space being created by the reverb eect. The DAMP slider adjust the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reection density. SHAPE adjust the contour of the reverberation envelope.
Vintage Reverb
Based on the legendar y EMT250, the M32’s Vintage Reverb delivers shimmering, bright reverb that won’t drown out or overpower your live or recorded tracks. Use Vintage Reverb to sweeten vocals and snare drums without sacricing clarity.
When Layer 1 is selected, the rst slider on the left sets the reverb time from 4 milliseconds to 4.5 seconds. Slider 2 controls the low-frequenc y multiplier decay time. Slider 3 controls the high-frequency multiplier decay time. Slider 4 controls the amount of modulation in the reverb tail. When Layer 2 is selected, slider 1 adjusts the pre-delay. Slider 2 selects the low-cut frequenc y. Slider 3 selects the hi-cut frequency. Slider 4 selects adjusts the output level of the reverb.
Pressing the rst push encoder on Layer 1 will switch the reverb algorithm to emulate the perceived position of the reverb in the virtual space. The same control on Layer 2 will change the reverb algorithm to give a warmer, more ‘vintage’ sound.
Vintage Room
Plate Reverb
A plate reverb was originally created by sending a signal through a transducer to create vibrations on a plate of sheet metal which were then picked up as an audio signal. Our algorithm simulates that sound with high initial diusion and a bright-coloured sound. The M32’s Plate Reverb will give your tracks the sound heard on countless hit records since the late 1950s. Inspired by the Lexicon PCM-70.
PRE DELAY controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. SIZE adjusts the size of the virtual room created by the reverb eect. The DAMP push encoder adjusts the decay of high frequencies within the reverb tail. DIFF(usion) controls the initial reection density. LEVEL controls the volume of the reverb.
The LO CUT push encoder sets the frequenc y beneath which the source signal will not pass through the reverb. The HI CUT push encoder sets the frequency above which the source signal will not pass through the reverb. BAS S MULT(iplier) push encoder adjusts the decay time of the bass frequencies. XOVER controls the crossover point for bass. MOD DEPTH controls the intensity of the reverb tail modulation. MOD SPEED controls the speed of the reverb tail modulation.
Vintage Room simulates the reverberation that occurs when sound is recorded in a small room. When you want to add a bit of warmth and just a touch of reverb, the M32’s Vintage Room breathes life into close-miked guitar and drum tracks.
Inspired by the Quantec QRS.
The VU meter displays the input and output levels. Set the early reection times for the left and right channel with ER DELAY L and ER DELAY R. ER LEVEL sets the loudness of the early reection level. REV DELAY controls the amount of time before the reverberation is heard following the source signal. LEVEL controls the volume of the reverb. Pressing the second push encoder will engage the FREEZE function which takes the incoming audio and loops it indenitely.
HI/LO MULTIPLY adjusts the decay time of the high and bass frequencies. DECAY shows the duration of the reverb eect. ROOM SIZE adjusts the size of
the room eect being created incrementally from small to large. HIGH CUT sets the frequency above which the source signal does not pass through the reverb. DENSITY manipulates the reection density in the simulated room. (This slightly changes the reverb decay time.) LOW CUT sets the frequency below which the source signal does not pass through the reverb.
Gated Reverb
This eect was originally achieved by combining a reverb with a noise gate. Ourgated reverb creates the same impression by a special shaping of the reverb tail. Gated Reverb is especially eective for creating a 1980’s-style snare sound, or to enlarge the presence of a kick drum. Inspired by the Lexicon 300/480L.
36 M32 DIGITAL CONSOLE User Manual
PRE DELAY controls the amount of time before the reverberation is heard following the source signal. DECAY controls the amount of time it takes for the reverb to dissipate. ATTACK controls how fast the reection density builds up. DENSITY shapes the reverb decay tail. The higher the density, the greater the number of sound reections. SPREAD controls how the reection is distributed through the reverb envelope. LEVEL controls the volume of the reverb. TheLOCUT push encoder sets the frequency beneath which the source signal will not pass through the reverb. HiSvFr / HiSvGn push encoders adjust a high­shelving lter and the input of the reverb eect. DIFF(usion) controls the initial reection density.
Reverse Reverb
Reverse Reverb takes the trail of a reverb, turns it around, and places it in front of the sound source.. Use the swelling crescendo of the Reverse Reverb to add an ethereal quality to vocal and snare drum tracks. Inspired by the Lexicon 300/480L.
Adjusting the PRE DELAY push encoder adds up to 200 milliseconds before the reverb follows the source signal. The DECAY push encoder adjusts the time it takes for the reverb to completely dissipate. RISE controls how quickly the eect builds up. DIFF(usion) controls the initial reection density. SPREAD controls how the reection is distributed through the reverb envelope. The LO CUT push encoder sets the frequency beneath which the source signal will not pass through the reverb. HiSvFr / HiSvGn push encoders adjust a high-shelving lter and the input of the reverb eect.
Triple Delay
Sometimes called a 3-Tap Delay, the Triple Delay provides three delay stages with independent frequency, gain and pan controls. Create time-based echo eects with the triple delay to increase the sense of stereo separation.
TIME sets the master delay time, which is also the delay time for the rst stage. GAIN BASE sets the gain level of the rst stage of the delay. PAN BASE sets the
position of the rst delay stage in the stereo eld. LO CUT sets the frequency at which the source signal can begin passing through the delay. HI CUT sets the frequency at which the source signal can no longer pass through the delay.
X-FEED indicates that stereo cross-feedback of the delayed signals is active. MONO activates a mono mix of both channels for the delay input. FEEDBACK
adjusts the amount of feedback.
FACTOR A controls the amount of delay time in the second stage of the delay. GAIN A controls the gain in the second stage of the delay. PAN A sets the
position of the second stage of the delay in the stereo eld. FACTOR B controls the amount of delay time in the third stage of the delay. GAIN B controls the gain in the third stage of the delay. PAN B sets the position of the third stage of the delay in the stereo eld.
Rhythm Delay
Stereo Delay
Stereo Delay provides independent control of left and right delay (echo) times, and features high- and low-pass lters for enhanced tone-shaping of the delayed signals. Use the Stereo Delay to give your mono signals a wide presence in the stereo eld.
The MIX control lets you blend the source signal and the delayed signal. TIMEadjusts the master delay time up to three seconds. LO CUT adjusts the low frequency cut, allowing lower frequencies to remain unaected by the delay. HI CUT adjusts the high frequency cut, allowing higher frequencies to remain unaected by the delay. FACTOR L sets the delay time on the left channel to rhythmic frac tions of the master delay time. FACTOR R sets the delay time on the right channel to rhythmic fractions of the master delay time. OFFSET LR adds a delay dierence between the left and right delayed signals. TheFEEDLOCUT/ HICUT adjusts lters in the feedback paths. FEED L and FEED R control the amount of feedback for the left and right channels. MODE selects the feedbackmode:
• ST sets normal feedback for both channels
• X crosses feedback between left and right channels
• M creates a mono mix within the feedback chain.
The Rhythm Delay, or 4-Tap Delay, provides four delay stages with independent frequency, gain and pan controls. Create time-based echo eects with the triple delay to increase the sense of stereo separation.
TIME sets the master delay time, which is also the delay time for the rst stage. GAIN BASE sets the gain level of the rst stage of the delay. LO CUT sets the
frequency at which the source signal can begin passing through the delay. HICUT sets the frequency at which the source signal can no longer pass through the delay. X-FEED indicates that stereo cross-feedback of the delayed signals is active. MONO activates a mono mix of both channels for the delay input. FEEDBACK adjusts the amount of feedback. SPREAD adjusts the perceived stereo placing of the echoes.
FACTOR A controls the amount of delay time in the second stage of the delay. GAIN A controls the gain in the second stage of the delay. FACTOR B controls
the amount of delay time in the third stage of the delay. GAIN B controls the gain in the third stage of the delay. FACTOR C controls the amount of delay time in the fourth stage of the delay. GAIN C controls the gain in the fourth stage of thedelay.
37 M32 DIGITAL CONSOLE User Manual
Stereo Chorus
Chorus samples the input, slightly detunes it and mixes it with the original signal to produce a somewhat thicker, shimmering sound. Use it to thicken up background vocals, or to double the sound of brass and woodwind instruments.
Whereas DELAY L / R set the total amount of delay for the left and right channels, WIDTH L / R determines the amount of modulated delay taken from either the left or right channels. SPEED sets the modulation speed, MIX adjusts the balance of dry and wet signals. You can further sculpt the sound by trimming some of the low- and high-end of the aected signal with the LO CUT and HI CUT push encoders. Additionally the PHASE push encoder can tweak the phase oset of the LFO between lef t and right channels, and the SPREAD push encoder adjusts how much of the left channel is mixed into the right, and vice versa. Finally the WAVE push encoder blends between the ‘Danish’ style digital triangular chorus sound and the classic analogue sine wave.
Stereo Flanger
The WAVE push encoder shapes the symmetry of the LFO waveform, andPHASE dials in an LFO phase dierence between the left and right channels. Themodulation source can also be the signal envelope, which produces vowel-like opening and closing tones. The ENV MOD push encoder adjusts how much of this eect takes place (positive and negative modulation is possible), andthe ATTACK , HOLD and RELEASE push encoders all tailor the response of thisfeature.
Dimension-C
Chorus samples the input, slightly detunes it and mixes it with the original signal to produce a somewhat thicker, shimmering sound. Use it to thicken up background vocals, or to double the sound of brass and woodwind instruments.
Inspired by the Roland Dimension D.
Turning the rst push encoder to toggle the output signal between Mono and STereo. Pressing the rst encoder turns the eect on or o. Pressing the second
encoder turns dry mode on or o. Pressing the third, four th or fth push encoders engages the chorus eect with increasing intensity.
Mood Filter
The Flanger emulates the phase-shifting sound (comb-ltering) originally created by applying pressure against the ange of the reel on a tape recorder. This eect creates a unique ‘wobbly’ sound that is quite dramatic when used on vocals and instruments.
The controls of this eect are nearly identical to the controls on the Chorus eect block. Additionally, the FEEDBACK can be adjusted with positive and negative amounts, and also band-limited with the FEED HC (high-cut) and FEED LC (low cut) push encoders.
Stereo Phaser
A Stereo Phaser, or phase shaper, applies multiple STAGES of modulated lters to the input signal to create a ‘notch’ in the frequency response, and then applies a MIX with the original for a ‘swirling’ eect. Use the M32’s Stereo Phaser to add a ‘spaced-out’ sound to vocal or instrumental tracks.
SPEED sets the LFO rate and DEPTH sets the LFO modulation depth. TheBASE push encoder adjusts the frequency range of the modulation lters. Theresonance is adjusted with the RESO push encoder. STAGES determines the number of times the audio signal is processed by the eect. MIX determines how much of the aected signal is present in the output audio.
The Mood Filter uses an LFO generator and an auto-envelope generator to control a VCF (voltage-control lter), as well as a side-chain function, where the channel B signal controls the envelope of channel A. When applied to electronic instruments, the Mood Filter can be used to emulate the natural sound of acoustic instruments. Inspired by the MiniMoog.
This lter can be modulated with the signal’s envelope using the ENV MOD (withpositive and negative amounts), ATTACK and RELEASE push encoders, orthe LFO can modulate the lter. The WAVE push encoder selec ts between seven dierent waveforms - triangular, sine, saw plus, saw minus, ramp, squareand random. The PHASE can be oset by up to 180°. The SPEED push encoder adjusts the rate of the LFO, and DEPTH adjusts the amount of LFO modulation. Adjust the resonance of the lter until self-oscillation with the RESO(nance) push encoder. BASE adjusts the range of the lter from 20 Hz to 15 kHz. The MODE switch selects between low-pass (LP), high-pass (HP), band-pass (BP) and Notch. Usethe MIX push encoder to blend the aected signal with the dry sound. With the 4 POLE switch engaged there will be a steeper slope than the 2 POLE setting. The DRIVE push encoder adjusts the level, and can also introduce an overdrive eect (as with real analogue lters) if pushed hard. InSide-chain mode, only the left input signal is processed and fed to both outputs. The envelope of the right input signal can be used as a modulation source. Applying the SIDE CHAIN function ensures that the parameters of the eect are changed based on an external stimulus signal.
38 M32 DIGITAL CONSOLE User Manual
Rotary Speaker
Rotary Speaker emulates the sound of a Leslie rotating speaker. The M32’s Rotary Speaker provides more exibility than its electro-mechanical counterpar t, and can be used with a variety of instruments, and even vocals, to create a whirling, psychedelic eect.
The LO SPEED and HI SPEED push encoders adjust the rotation speed of the Slow and Fast speed selection, and can be toggled with the FAST button. The ACCEL(eration) push encoder adjust how quickly the speed increases and decreases from the Slow mode to the Fast mode. The rotation eect can also be disengaged with the STOP button, which will stop the movement of thespeakers.
DIS TANCE adjust the perceived distance between the speakers and the virtual microphone. BALANCE sweeps between low and high frequencies in the output signal. MIX determines how much of the aected signal is present in the outputaudio.
Tremolo / Panner
Delay + Chamber
Here we have combined Delay and Chamber reverb, so that a single device can supply a variety of delay settings, plus add just the right amount of reverb to the selected signal. This device only uses one eects slot. Inspired by the Lexicon
PCM70.
Use the BALANCE push encoder to adjust the ration between delay and reverb. Low frequencies can be excluded with the LO CUT push encoder, and MIX adjust how much of the eect is added to the output signal. The TIME push encoder adjusts the delay time for the left channel delay, and PATTERN sets the delay ratio for the right channel delay. Adjust the FEEDBACK and trim some high frequencies with the FEED HC (high-cut) push encoder. The XFEED push encoder allows you to send the delay sound to the reverb eect, so instead of running completely parallel, the reverb aects the echoes to a selec ted degree. The PREDELAY push encoder determines the delay before the reverb aects the signal. The DECAY push encoder adjusts how quickly the reverb fades. SIZE controls how large or small the simulated space (room, cathedral, etc.). TheDAMPING push encoder determines the decay of high frequencies within the reverb tail.
Stereo Tremolo creates an up and down volume change at a constant and even tempo just like the guitar amps of yesteryear. Use the M32’s Stereo Tremolo to add a unique ‘surf-music’ texture to a vocal or instrumental track.
SPEED adjusts the LFO rate, and DEPTH sets the amount of modulation. PHASEcan be used to set an LFO phase dierence between the left and right
channels, which can be used for panning eects. The WAVE push encoder blends the LFO waveform between triangular and square shapes. The signal envelope , shaped by ATTACK , HOLD and RELEASE, can be used to modulate the LFO speed (ENV SPD) and the LFO modulation depth (ENV DPTH).
Suboctaver
The Octave Eect combines the input signal with a digitally synthesised sound one or two octaves below the original signal. This can be used to thicken up guitar sounds, or to add extra ‘punch’ to kick drums.
The controls for the Suboctaver are split between two discreet layers. Pressingthe rst push encoder toggles the eect for each layer on or o. Thesecond encoder increases the amount of the aected signal that is present in the output mix. The third encoder switches the range of the signal between LO, MID and HI. The fourth and fth encoders adjust the level for each of the individual lower octaves. To navigate between the two layers, use the up and down navigationalcontrols.
Chorus + Chamber
Taking up only one FX slot, the Chorus + Chamber eect combines the shimmer and doubling characteristics of a studio-grade chorus with the sweet sound of a traditional chamber reverb. Inspired by the Lexicon PCM 70.
The BALANCE push encoder adjusts the balance between chorus and reverb. Low frequencies can be excluded with the LO CUT push encoder, and the MIX push encoder adjusts how much of the eect is added to the signal. SPEED, DELAY and DEPTH adjust the rate, delay and modulation depth of the chorus. The LFO PHASE between the left and right channels can be oset by up to 180°, and WAVE adjusts the LFO waveform from a sine wave to a triangular wave. The PREDELAY push encoder determines the delay before the reverb aects the signal. The DEC AY push encoder adjusts how quickly the reverb fades. SIZEcontrols the size of the simulated space (room, cathedral, etc.). TheDAMPING push encoder determines the decay of high frequencies within the reverb tail.
Flanger + Chamber
Add the mind-bending, lter-sweeping eect of a state-of-the-art anger to the elegant sweetening of a traditional chamber reverb - all in one FX slot. Inspired by
the Lexicon PCM 70.
39 M32 DIGITAL CONSOLE User Manual
The BALANCE push encoder adjusts the balance between anger and reverb. Low frequencies can be excluded with the LO CUT push encoder, and the MIX push encoder adjusts how much of the eect is added to the signal. SPEED, DELAY and DEPTH adjust the rate, delay and modulation depth of the anger. FEEDback can be adjusted by positive and negative amounts. The LFO PHASE between the lef t and right channels can be oset by up to 180°. The PREDELAY push encoder determines the delay before the reverb aects the signal. The DECAY push encoder adjusts how quickly the reverb fades. SIZE controls the size of the simulated space (room, cathedral, etc.). The DAMPING push encoder determines the decay of high frequencies within the reverb tail.
Delay + Chorus
This combination eect merges a user-denable delay (echo) with a studio­quality chorus, sure to fatten up even the skinniest track. Uses only one FX slot.
Inspired by the TC Electronic D-Two.
The TIME push encoder adjusts the delay time, and the PATTERN push encoder sets the delay ratio for the right channel and negative values activate a cross feedback between the two channels. The FEEDHC push encoder adjusts the delay high-cut frequency, while FEEDBACK adjusts the number of repeats. The X-FEED control allows you to send the delay sound to the chorus eect. The BALANCE push encoder adjusts the ratio between delay and chorus. SPEED, DELAY and DEPTH adjust the rate, delay and modulation depth of the chorus. The right channel LFO PHASE can be oset by up to 180°, and WAVE adjusts the chorus character by shaping the LFO waveform from sine wave to triangular wave. Use the MIX push encoder to blend the aected signal with the dry sound.
Delay + Flanger
Modulation Delay
Combining echo and chorus (and in this case, reverb too) is the domain of the Modulation Delay. By combining the two, you can get the best of both worlds in one, dreamy-sounding eect.
The controls are separated onto two layers; layer one for the delay, and layer two for the chorus. Use Balance to sweep between how much of either eect is present in the output signal. Navigate to layer two by using the navigational control buttons. Use the PAR / SER function to switch between Parallel and Serial modes. In Parallel mode the input signal is routed both to the modulated delay and the reverb inputs. In Serial mode the modulated delay output is routed to the reverb input. (When balance is set to -100 there is no audible dierence between the two modes since in this case only the modulated reverb is audible.)
On layer one Time adjusts the time of the delay, whereas Feed controls how many echoes follow the input signal. Lo Cut and Hi Cut are, as the names suggest, low cut and high cut lters for the aected signal. On both, Mix dictates how much of the aected signal is sent to the output bus.
On layer two Depth controls the depth of the chorus eect, Rate controls the speed of the modulation, and Decay controls the length of time after the initial signal where the eect is present. Damping reduces the level of the higher frequencies in the output.
The type of reverb can be switched by pressing either of the third, four th or fth push encoders.
Dual Graphic EQ / Stereo Graphic EQ / Dual TruEQ / Stereo TruEQ
This handy dynamic duo blends the ‘whoosh’ of soaring jet planes with classic delay, and can be adjusted from mild to wild. This combination eect only takes up one FX slot. Inspired by the TC Electronic D-Two.
The TIME push encoder adjusts the delay time, and the PATTERN push encoder sets the delay ratio for the right channel and negative values activate a cross feedback between the two channels. The FEEDHC push encoder adjusts the delay high-cut frequency, while FEEDBACK adjusts the number of repeats. The X-FEED control allows you to send the delay sound to the chorus eect. The BALANCE push encoder adjusts the ratio between delay and chorus. SPEED, DELAY and DEPTH adjust the rate, delay and modulation depth of the chorus. The right channel LFO PHASE can be oset by up to 180°, and FEED (positive and negative amounts) adjusts the feedback eect. Use the MIX push encoder to blend the aected signal with the dry sound.
40 M32 DIGITAL CONSOLE User Manual
There are four standard graphic EQs that provide 31 bands of adjustment between 20 Hz and 20 kHz. A master volume slider compensates for changes in volume caused by the EQ. A maximum boost or cut of 15 dB is available for eachband.
The TruEQ incorporates a special algorithm that compensates for the gain adjustment overlapping eect that adjacent frequency bands have on one another. On a standard EQ, when neighbouring bands are boosted together, theresulting eect is magnied beyond what is visible from the positioning of the sliders.
This compensated EQ will produce an adjustment that is identical to the actual positioning of the sliders.
Graphic EQ w ithout frequ ency response co rrection.
Stereo Xtec EQ1 / Dual Xtec EQ1
Virtually indescribable, recording engineers claim the Pultec EQP-1a to be the “secret sauce” of sound enhancement. We analysed this classic to the core and created an exact physical model that reproduces the multi-faceted sound in painstaking detail. Even the transformers and tube output stage have been faithfully modelled. Inspired by Pultec EQP-1a.
LO FREQ determines the curve on which the left hand LO BOOST and LO AT T controls are eective. These controls can be used to either boost or attenuate the signal as required. HI FREQ, HI BOOST and HI AT T perform the same function, but for the higher frequencies. HI BANDWIDTH adjusts the width of the high­frequency boost curves.
Graphic EQ w ith frequenc y response corr ection.
Dual DeEsser / Stereo DeEsser
De-essing is an audio eect designed to reduce the amount of excessive sibilance in an audio signal, usually when dealing with the human voice. The Dual DeEsser accurately and seamlessly removes sibilance from audio tracks.
The Lo-Band and Hi-Band controls select which portion of the audio spectrum is aected by the DeEsser on each channel. By increasing the amount of reduction, the level to which the de-essing aects the input signal can be controlled. By pressing the rst and third push encoders, the eect can be targeted specically at male or female voices.
With the Stereo DeEsser, toggle between Stereo and M/S modes by pressing the fth push encoder.
Stereo Xtec EQ5 / Dual Xtec EQ5
Pultec simply wrote the book on passive equalisation. By digitally “rebuilding” every aspect of the original Pultec classic, we captured the very essence in our parametric equaliser XTEC EQ5. Our digital re-incarnation is based on the original model and authentically emulates the smooth character of the its rather unique components. Inspired by Pultec MEQ5.
LO FREQ, MID FREQ and HI FREQ all dictate at which frequencies the LO BOOST, MID CUT and HI BOOST push encoders work.
For all of the Xtec EQs, the TRANSFORMER function can be engaged to switch the Transformer emulation on or o, giving a warmer sound. GAIN determines how much of the source signal passes through the eect, and ACTIVE toggles the EQ in or out of the signal path.
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Wave Designer
Wave Designer is a powerful tool for adjusting signal transients and dynamics such as attack and sustain. Use it to make a snare drum really crack in the mix, or level out volume inconsistencies of slap bass tracks. Inspired by the SPL
TransientDesigner.
Adjusting the AT TACK push encoder can add punch or tame overly-dynamic signals. Increasing SUSTAIN acts in a similar way to a compressor, allowing the peaks to carry longer before decaying. The eect can also be used to reduce the sustain for a more staccato sound. The GAIN push encoder compensates for level changes caused by the eect.
Precision Limiter
This Stereo Precision Limiter allows you to set a precise volume limit, ensuring distortion-free, optimal signal integrity. Use the M32’s Stereo Precision Limiter to boost quiet signals or prevent clipping while preserving the level of ‘hot’ signals.
AUTOGAIN activates an additional long-term gain correction, allowing automatic gain scaling of varying input level ranges. STEREO LINK applies limiting to both channels equally when activated. INPUT GAIN provides up to 18dB of gain to the input signal prior to limiting. OUTPUT GAIN set the nal gain level of the processed signal. SQUEEZE adds compression to the signal to add punch and a slight distortion depending on the amount you dial in. ATTACK sets the attack time, ranging from 0.05 ms to 1 ms. RELEASE adjusts the release time from 0.05 ms to 1.04 seconds. KNEE adjusts the soft limiting threshold point from hard limiting (0 dB) to maximum soft limiting (10 dB).
On the rst layer, Mix adjusts the overall eect on the input signal (100%equals full compression) and Active enables or bypasses the eect. Attack/Release adjusts the envelope times for the compressors of all ve bands. Auto sets program dependent release times (Release time value is ignored). SBC On activates ‘Spectral Balance Control’ which dynamically keeps the gain of all bands in balance (auto Make-up gain adjustment). SBC Speed sets the speed of the correction.
X-Over adjusts the boundary frequencies of the ve frequency bands. Negative values result in more ‘resolution’ in the lower frequencies and positive values increase resolution in the upper frequencies. The slope or steepness of the band separation lters can be adjusted between 12 dB and 48 dB. Ratio sets the compression Ratio for all ve bands (1.1 – 10, Limiter). SBC Meter switches between SBC gain correction and compressor gain reduction displays.
On layer two, Threshold adds a relative oset threshold to all individual band thresholds. This allows adjusting compression amount for all bands simultaneously. Gain adjusts overall output gain. Peak Meter toggles between compressor peak reduction and band peak-meter displays. Band Sel selects one out of the ve frequency bands, and Band Solo allows listening to the selected band (with the other four bands mute). Band Thr and Band Gain adjust the threshold and makeup-gain of the selec ted band. Band Lock disables compression for the selected band. Pressing the Band Reset encoder will disable Band Lock and reset Band Thr and Band Gain to zero for the selected band. Note that this is not dependant on Band Solo and neither is Solo mode aected by Band Reset.
Fair Comp / M/S Fair Comp / Dual Fair Comp
Stereo Combinator / Dual Combinator
The Combinator is an amazing ve-band compressor that emulates famous broadcasting and mastering compressors. A highly complex processor, theCombinator utilises automatic parameter control that produces stunning and “inaudible” results.
Makeup-gain for each frequency band will automatically be adjusted by the Spectral Balance Control (SBC) function, to maintain a balanced audio spectrum.
The Fairchild 670 tube compressor not only achieves record bids in high­end vintage gear auctions, it also delivers some of the nest colourations in compressor histor y. Two small trim VRs preset the control side chain action, a six-step switch determines the timing, and the two large Input and Threshold knobs adjust the levels. Our FAIR COMPRESSOR model is true to the original signal path, and conveniently provides models for dual, stereo-linked or M/S operation.
Inspired by Fairchild 670.
INPUT GAIN determines how much of the input signal passes through the eect. ACTIVE toggles the eect in or out of the signal path. THRESHOLD determines
how loud the signal has to be before compression is applied. TIME switches the compression’s release time. BIAS changes the simulated tube bias algorithm. OUT GAIN aects the gain of the output signal.
42 M32 DIGITAL CONSOLE User Manual
Stereo Leisure Comp / Dual Leisure Comp
The immaculate tube signal path in Teletronix’s LA-2A Levelling Amplier has left its exceptional clarity, its rich and warm compression on countless albums of the past decades. The ultra-smooth optical attenuator is closely modelled in our LA COMPRESSOR. It provides breezing, natural and eortlessly musical compression.
Inspired by Teletronix LA-2A.
GAIN determines how much of the input signal passes through the eect. ACTIVE toggles the eect in or out of the signal path. COMP/LIMIT determines
whether the eec t acts as a compressor or a limiter. OUTPUT GAIN aects the gain of the output signal. Increasing PEAK REDUCTION means that only the signal peaks are reduced in level.
Dual Enhancer / Stereo Enhancer
The M32’s Enhancers are so called ‘Psycho EQs’. They can enhance the signal spectrum in bass, midrange and high frequencies, but they dier from traditional EQs. When you need to generate maximum punch, clarity and detail, withoutturning up the overall volume, our enhancers are the solution.
Inspiredby the SPLVitalizer.
Adjust the BASS, MID and HI GAIN push encoders to add or reduce content in those spectrums. The BASS and HI FREQ(uencies) can be specically selected, while the MID Q (bandwidth) can be adjusted instead. The OUT GAIN push encoder compensates for changes in level resulting from the eect, and SPREAD (stereo version only) emphasises the stereo content for a wider mix. Engage the SOLO MODE to isolate only the audio resulting from the eect so you can hear exactly what you’re adding to the mix.
Dual Exciter / Stereo Exciter
Stereo Ultimo Comp / Dual Ultimo Comp
When Urei released the 1176LN Limiting Amplier in the late 60s, it broke new ground. Field Eect Transistors employed were just invented and the 1176 was one of the rst audio processors to benet from this new technology. Our digital reincarnation, ULTIMO COMPRESSOR, is based on the early Rev. E model and authentically captures the smooth character of the original class-A output stage and its FET’s legendary Fast Attack. Inspired by Urei 1176LN.
INPUT GAIN, OUT GAIN, AT TACK, RELEASE and RATIO all work as per standard compressor func tions. With the Dual Compressor, functions for each of the channels are split between Layers 1 and 2.
Exciters increase presence and intelligibility in live sound applications, and are indispensable for adding clarity, air and harmonic overtones in the recording studio. This eect is particularly useful for lling out the sound in dicult rooms, and for producing a more natural live or recorded sound. Inspired by the famous
Aphex Aural Exciter.
Set the frequency of the side-chain lter with the TUNE push encoder, and further shape the lter slope with the PEAK and ZERO FILL controls. Turning the TIMBRE push encoder left of centre adds more odd harmonics, while turning it right of centre adds more even harmonics. Adjust the harmonic content added to the signal with the HARMONICS push encoder, and blend in the aected signal with the MIX push encoder. Engage the SOLO MODE to isolate only the audio resulting from the eect so you can hear exactly what you’re adding to the mix.
Stereo Imager
A Stereo Imager is typically used to control the placement of a signal within the stereo eld during mixdown or mastering. The M32’s Stereo Imager will lend a professional quality to your live and recorded per formances.
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The BALANCE push encoder allows you to emphasise the mono and stereo components of the input signal. The mono and stereo signals can be panned independently with the MONO PAN and STEREO PAN controls. OUT GAIN is used to compensate for level changes resulting from the eect. The phase can also be shifted using the shelving push encoders. Select the frequency and bandwidth (Q) using the corresponding push encoders, then adjust the gain with SHV GAIN.
Edison EX1
The Edison EX1 is an unbelievably power ful psycho-acoustic processor, which allows you to completely manipulate all spatial parameters of the stereo image – such as width and depth – in a way never before possible. You can widen or narrow the stereo spread, bring instruments to the front or move them to the background, and make corrections to the stereo image – even on a nished master. Inspired by the Behringer Edison EX1.
St Spread increases the perceived width of the audio eld over which the signal is present. Balance simply adjusts the levels between the left and right channels, and Center Dist moves the audio source back and forth in the perceived audio eld. LMF Spread further adjusts the stereo depth by increasing or decreasing the perceived spaciousness of the output signal.
Sound Maxer
and the overall output is controlled by the LEVEL push encoder. The CABINET simulation can be bypassed if the guitarist is already using a real cabinet, which allows the eect to function like a boost or distortion pedal. The Dual Guitar Amp allows the left and right channels to be adjusted independently.
Dual Tube Stage / Stereo Tube Stage
Tube Stage / Overdrive is a versatile eect capable of emulating a variety of modern and classic tube amps. Available in stereo and dual-mono versions, use Tube Stage / Overdrive to dial in warm and fuzzy sounds from subtle to fully-saturated.
DRIVE adjusts the amount of harmonics being driven by the eect. EVEN and ODD adjusts the amount of even and odd harmonics. GAIN adjusts the output
gain of the eect. LO CUT sets the input frequency below which the source signal will not pass through the eect. HI CUT sets the input frequency above which the signal will not pass through the eect. BASS GAIN/FREQ adjusts a low-shelving lter at the output of the eect. TREBLE GAIN/FREQ adjusts a high-shelving lter at the eect’s output.
The SOUND MAXER restores natural brilliance and clarity to any audio signal by adjusting the phase and amplitude integrity to reveal more of the natural texture of the sound, which is often hidden when using some eects and equalisers.
Inspired by Sonic Maximizer 482i.
Use LO CONTOUR to determine the curve on which the PROCESS control is eective. GAIN determines how much of the input signal passes through the eect. Selecting either of the ACTIVE functions activates the eect for either of the two stages.
Dual Guitar Amp / Stereo Guitar Amp
Modelled after the Tech 21 SansAmp, the Stereo / Dual Guitar Amp simulates the sound of plugging into a real guitar amp. From shimmering cleans to saturated crunch, the M32’s Stereo / Dual Guitar Amp allows an electric guitar player to sound great without using an amp on stage.
The PREAMP push encoder adjusts the amount of input gain prior to the band-specic distortion adjustment. BUZZ adjusts the low-end breakup, PUNCHadjusts the midrange distortion, and CRUNCH tailors the high-frequency content and distortion for smooth or cutting notes. The DRIVE push encoder simulates the amount of power amp distortion from a tube amp. The LOW and HIGH push encoders allow EQ adjustment independent of distortion content,
Dual Pitch Shifter / Stereo Pitch
Pitch sifting is often used in two dierent ways; one is to set the MIX control lower and only use the CENT control to make a small oset in pitch between the wet and dry tones. This results in a ‘voice doubling’ eect that thickens the overall sound in a more subtle way. The extreme use of this eect is to turn the MIX control fully-clockwise so that the full sound is aected. This way, the signal can be shifted into other keys up to an octave above or below the original key. When used on a voice, it results in a ‘chipmunk’ sound or a low, ‘DarthVader’eect.
When the SEMI and CENT push encoders are set to 12:00, the pitch is not altered. Making adjustments by semitone will have a very pronounced eect, whereas changes to the CENT control will be very minor. The DELAY control creates a time dierence between the wet and dry sounds. The LO CUT and HI CUT push encoders allows the aected signal to be band-limited. The Dual-Pitch eect allows the left and right channels to be adjusted independently, and allows gain compensation and panning of the two channels.
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3. Rear Panel

3.1 MONITOR / CONTROL ROOM OUT

(1) (2) (3) (4)
(1) External Lamp Socket
Connect an external lamp via a standard 12 V / 5 W socket.
(2)/ (3) XLR Left & Right Sockets
Connect a pair of studio monitors using standard XLR cables.
(4) BAL / UNBAL Left & Right Jack Sockets
Connect a pair of studio monitors using standard ¼" cables.

3.2 AC / POWER

3.3 XLR OUT 1-16

Outputs 1-16
Send audio to external equipment using XLR cables. Outputs 15 and 16 by default carry the main stereo bus signals.

3.4 XLR IN 1-32

Inputs 1-32
Connect audio sources via XLR cables.

3.5 KLARK TEKNIK DN32-USB

(1)
(2)
(1) Power On / O
Turn the console on and o with the On / O switch.
(2) IEC Power Socket
Connect the console to a mains power supply via the standard IEC powersocket.
DN32 USB
Transmit up to 32 channels of audio to and from a computer using the DN32 USB audio interface.

3.6 REMOTE CONTROL

(1) (2)
(1) USB
Connect to a PC for remote control operation via USB.
(2) ETHERNET
Connect to a PC for remote control operation via Ethernet.
45 M32 DIGITAL CONSOLE User Manual

3.7 MIDI

MIDI IN / OUT
Send and receive MIDI information via standard 5-pin DIN cables.

3.8 AES / EBU OUT

3.9 ULTR ANE T

Connect to a personal monitoring system (e.g. the Behringer P16) via Ethernetcable.

3.10 AES50

Send digital audio via 3-pin AES/EBU XLR cable.

3.11 AUX IN / OUT

(2)
Connect to and from external equipment via ¼" or RCA cables.
(3)
Transmit up to 96 channels in and out via Ethernet cables.
(1)
46 M32 DIGITAL CONSOLE User Manual

4. Appendices

4.1 Appendix A: Technical Specications
Processing
Input Processing Channels 32 Input Channels, 8 Aux Channels, 8 FX Return Channels
Output Processing Channels 8 / 16
16 aux buses, 6 matrices, main LRC 100
Internal Eects Engines (True Stereo / Mono) 8 / 16
Internal Show Automation (structured Cues / Snippets) 500 / 100
Internal Total Recall Scenes (incl. Preampliers and Faders) 100
Signal Processing 40-Bit Floating Point
A/D Conversion (8-channel, 96 kHz ready) 24-Bit, 114 dB Dynamic Range A-weighted*
D/A Conversion (stereo, 96 kHz ready) 24-Bit, 120 dB Dynamic Range A-weighted*
I/O Latency (Console Input to Output) 0.8 ms
Network Latency (Stage Box In > Console > Stage Box Out) 1.1 ms
* A-weighted gures are typically ~3 dB better
Connectors
MIDAS PRO Series Microphone Preamplier (XLR) 32
Talkback Microphone Input (XLR) 1
RCA Inputs / Outputs 2/2
XLR Outputs 16
Monitoring Outputs (XLR / ¼” TRS Balanced) 2/2
Aux Inputs/Outputs (¼” TRS Balanced) 6/6
Phones Output (¼” TRS) 2 (Stereo)
Digital AES/EBU Output (XLR) 1
AES50 Ports (KLARK TEKNIK SuperMAC) 2
Expansion Card Interface 32 Channel Audio Input / Output
ULTRANET P-16 Connector (No Power Supplied) 1
MIDI Inputs / Outputs 1/1
USB Type A (Audio and Data Import / Export) 1
USB Type B, rear panel, for remote control 1
Ethernet, RJ45, rear panel, for remote control 1
Mic Input Characteristics
Design MIDAS PRO Series
THD+N (0 dB gain, 0 dBu output) < 0.01% unweighted
THD+N (+40 dB gain, 0 dBu to +20 dBu output) < 0.03% unweighted
Input Impedance (Unbalanced / Balanced) 10 kΩ / 10 kΩ
Non-Clip Maximum Input Level +23 dBu
Phantom Power (Switchable per Input) +48 V
Equivalent Input Noise @ +45dB gain (150 Ω source) -125 dBu 22 Hz-22 kHz unweighted
CMRR @ Unity Gain (Typical) > 70 dB
CMRR @ 40 dB Gain (Typical) > 90 dB
47 M32 DIGITAL CONSOLE User Manual
Input/Output Characteristics
Frequency Response @ 48 kHz Sample Rate 0 dB to -1 dB 20 Hz – 20 kHz
Dynamic Range, Analogue In to Analogue Out 106 dB 22 Hz - 22 kHz unweighted
A/D Dynamic Range, Preamplier and Converter (Typical) 109 dB 22 Hz - 22 kHz unweighted
D/A Dynamic Range, Converter and Output (Typical) 109 dB 22 Hz - 22 kHz unweighted
Crosstalk Rejection @ 1 kHz, Adjacent Channels 100 dB
Output level, XLR Connectors (Nominal / Maximum) +4 dBu / +21 dBu
Output Impedance, XLR Connectors (Unbalanced / Balanced) 50 Ω / 50 Ω
Input impedance, TRS Connectors (Unbalanced / Balanced) 20 kΩ / 40 kΩ
Non-Clip Maximum Input Level, TRS Connectors +21 dBu
Output Level, TRS (Nominal / Maximum) +4 dBu / +21 dBu
Output Impedance, TRS (Unbalanced / Balanced) 50 Ω / 50 Ω
Phones Output Impedance / Maximum output Level 40 Ω / +21 dBu (Stereo)
Residual Noise Level, Out 1-16 XLR Connectors, Unity Gain -85 dBu 22 Hz-22 kHz unweighted
Residual Noise Level, Out 1-16 XLR Connectors, Muted -88 dBu 22 Hz-22 kHz unweighted
Residual Noise Level, TRS and Monitor out XLR Connectors -83 dBu 22 Hz-22 kHz unweighted
Display
Main Screen 7” TFT LCD, 800 x 480 Resolution, 262k Colours
Channel LCD Screen 128 x 64 LCD with RGB Colour Backlight
Main Meter 24 Segment (-57 dB to Clip)
Power
Switch-Mode Power Supply Auto-Ranging 100-240 VAC (50/60 Hz) ± 10%
Power Consumption 120 W
Physical
Standard Operating Temperature Range 5°C – 40°C (41°F – 104°F)
Dimensions 891 x 612 x 256 mm (35.1 x 23.9 x 10.1”)
Weight 24.5 kg (53.9 lbs)
48 M32 DIGITAL CONSOLE User Manual

4.2 Appendix B: MIDI Operation

MIDI RX > Scenes
Whenever Program Change messages in the range 1-100 are received on MIDI CH01, thecorresponding scene of the M32 internal show memory will be loaded.
This requires the following preconditions:
SETUP / remote
• MIDI In/Out check marks must be set according to the connection on which
MIDI input will be accepted (via physical MIDI connec tors on M32 or S16, or via DN32-USB card)
• MIDI In/Out check mark must be set for “Enable MIDI Scene Recall”.
SETUP / global
• When tick mark “Conrm Pop-Ups” / “Scene Load” is active, MIDI scene
recalls will only become ac tive after manual conrmation
• If you prefer activating scenes via MIDI Program Changes immediately,
un-check the “ConrmPop-Ups” / “Scene Load” tick mark.
SHOW CONTROL VIEW / home
• Valid scenes must be stored in the internal M32 show le. It is not possible to
recall emptyscenes
• The scope of changes applied by a MIDI scene recall depends on the Scene
Safes, ParameterSafes and Channel Safes settings, same as with recalling the scene locally.
MIDI TX > Scenes
Every scene can be assigned one specic MIDI command/event. Each time the scene is loaded the MIDI command will be sent out once. Possible choices for MIDI commands/events to be found on Scenes View/MIDI page:
• O > no message will be sent upon scene load
• Program Change > select the MIDI Channel and the Program Number (using
knobs 4/5 at the main display)
• Control Change > select the MIDI Channel, Controller number and
value(using knobs 4-6 at the main display)
• Note > select the MIDI Channel, Note number and velocity(using knobs 4-6
at the maindisplay).
Will send out a Note On command directly followed by the same NoteOcommand.
Permanent MIDI Assignments Overview (Remote O)
MIDI RX MIDI Ch Controller Value Comment
Scenes 1 Program Change 1-100
Snippet 2 Program Change 1-100
Cue 3-6 Program Change 0-127 Ch3 -> Cue 1-127, Ch4 -> Cue 128-255, etc.
Mute Groups 2 CC80-85 on (127) / o (0), toggle latching
Faders 1 CC0-79 0-127 Value 95 = 0dB
Mute 2 CC0-79 on (127) / o (0), toggle latching
Pan 2 CC0-79 0-127 Value 64 = Pan Mid
MIDI TX MIDI Ch Controller Value Comment
Mute Groups 2 CC80-85 on (127) / o (0), toggle latching
Faders 1 CC80-79 0-127 Value 95 = 0dB
Mute 2 CC80-79 on (127) / o (0), toggle latching
Pan 3 CC80-79 0-127 Value 64 = Pan Mid
MIDI RX > Assign
Whenever assignable controls are set up for transmitting MIDI commands, reception of that same command (status or continuous) will be reec ted on the respective assignable control element (but tonlight, encoder LED collar).
• For Program Changes only the channel is specied, and the encoder rotation
determines the programnumber
Buttons 5-12 > can be operated in two modes, ‘MIDI Push’ (non-latching) formomentary commands, or ‘MIDI Toggle’ (latching) for static commands.
MIDITX > Assign
The assignable MIDI commands have been restricted to some generic elements:
Encoders 1-4 > can be assigned to sending control changes, program changes ornotes.
• Parameters are currently ‘Channel’ and ‘Value’
• For CC and Note commands ‘Value’ = controller number/note number, and
the encoder rotation determines the controller value/note-on velocity
MIDI Push
Can be assigned to sending control changes, program changes or notes
Parameters are currently ‘Channel’ and ‘Value’
For CC and Note commands ‘Value’ 0…127 = controller number/note number, and the button momentarily toggles the controller value/note-on velocity
To 127 (depressed/released]
49 M32 DIGITAL CONSOLE User Manual
For Program Changes ‘Value’ 0…127 = program/preset number, that will be sent upon pressingthe button.
MIDI Toggle
Can be assigned to sending control changes or notes
Parameters are currently ‘Channel’ and ‘Value’
For CC and Note commands ‘Value’ 0…127 = controller number/note number, and the button toggles the controller value/note-on velocity
Between value/velocity 127 and 0 with every operation.
PLEASE NOTE:
The ASSIGN section also reects/displays reception of the same MIDI commands that are selected for transmission
The MIDI commands assigned to the ASSIGN controls can be transferred to and from stage via AES50 using the S16 stage box MIDI I/O.
MIDIRX/TX > Remote
Enables a specic form of bi-directional MIDI communication for remote controlling a computer DAW application using control elements of the M32 console.REMOTEcan be used in threemodes,MackieControl,HUIand rawMIDI CC (raw)controllers (see SETUP / remote)
MIDI CC (raw) selected and Remote is enabled+active, thegroup section controls will transmit/receive the following messages:
HUI selected and Remote is enabled+active, then the group fader section and buttons will emulate the HUI control surface protocol, i.e. for ProTools.
SELECT/SOLO 1-8 buttons will select or solo the corresponding track in the DAW, in banks of eighttracks
MIDI RX MIDI Ch Controller Comment
Group 1-8 SELECT 1 Note 64-71 on (127) / o (0), push non-latching
Group 1-8 SOLO 1 CC 32-39 on (127) / o (0), toggle latching
Group 1-8 MUTE 1 CC 40-47 on (127) / o (0), toggle latching
Sends On Fader 1 CC 48 on (127) / o (0), toggle latching
Group DCA 1-8 1 Note 72 on (127) / o (0), push non-latching
BUS 1-8 1 Note 73 on (127) / o (0), push non-latching
BUS 9-16 1 Note 74 on (127) / o (0), push non-latching
MTX 1-6 1 Note 75 on (127) / o (0), push non-latching
GROUP Faders 1 CC0-7 0-127
Sends On Fader = enables touch-writing a fader automation on selected track, trackautomation mode in DAW must be ‘touch’, (latching)
Use the layer buttons to determine the function assigned to the MUTE 1-8 buttons, the LED displays indicate that function.
• Group DCA 1-8 = allows movement of the bank selection of tracks in a DAW,
(push non-latching)
• BUS 1-8 = allows the setting of DAW tracks to ‘Record Ready’,
(pushnon-latching)
• BUS 9-16 = enables use of MUTE buttons for track mute in
theDAW,(latching)
• MTX 1-6 = enables use of MUTE buttons for transport controls in
theDAW,(latching).
MACKIE CTRL selected and Remote is enabled+active, then the group fader section and buttons will emulate the Mackie Control Universal protocol
SELECT/SOLO 1-8 buttons will select or solo the corresponding track in the DAW, in banks of eighttracks
Sends On Fader = enables touch-writing a fader automation on selected track, track automation mode in DAW must be ‘touch’ or ‘latch’, (latching)
Use the layer buttons to determine the function assigned to the MUTE 1-8 buttons, the LED displays indicate that function.
• Group DCA 1-8 = allows movement of the bank selection of tracks in a DAW,
(push non-latching)
• BUS 1-8 = allows the setting of DAW tracks to ‘Record Ready’,
(push non-latching)
• BUS 9-16 = enables use of the MUTE buttons for track mute in
theDAW,(latching)
• MTX 1-6 = enables use of the MUTE buttons for transport controls in
theDAW, (latching).
50 M32 DIGITAL CONSOLE User Manual
612

4.3 Appendix C: Dimensions

Front View
Top V iew
51 M32 DIGITAL CONSOLE User Manual
Rear View
Side View
52 M32 DIGITAL CONSOLE User Manual

4.4 Appendix D: Block Diagram

PHONES
OUT
PHONES
OUT
MONITOR L
OUT
MONITOR R
OUT
OUT
MIX 1-16
FADER
MUTE
INSERT
COMP/
EXPAN
EQ
6-BAND
COMP/
EXPAN
INSERT
MIX 1–16
SOLOMATRIX
1 2 5 6
L R C L R
MAIN
1 2 15 16
MIX BUS
GENERATE
GAIN
SINE WAVE
PINK NOISE
WHITE NOISE
OSCILLATOR
USB
PLAY
USB
MEMORY
RECORDER
USB MEMORY
REC
LEVEL
USB
USB RECORDER
REC
Post Fader
Pre Fader
EQ
Pre EQ Post EQ
GAIN
KEY-IN
SOLO
Post Fader
MUTE
GAIN
Matrix 1,3,5
mute
stereo
LCR
PAN (LR)
FADER
MUTE
INSERT
INSERT
Post Fader
Post Fader
Matrix 2,4,6
mute
COMP/
EXPAN
EQ
4-BAND
COMP/
EXPAN
DUCK
GATE/
CUT
LOW
DELAY
mono
GAIN
Post Pan
Post Fader
Pre Fader
Pre EQ Post EQ
OUT
MAIN LRC
FADER
MUTE
INSERT
COMP/
6BAND
COMP/
INSERT
MAIN LRC
LCR
GAIN
PAN (LR)
FADER
EXPAN
EQ
EXPAN
stereo
MUTE
4BAND
ATT
EQ
Post Fader
PAN (LR)
PAN (LCR)
LCR
mono
stereo
stereo
mute
mute
stereo
Mix 1,3...15
Mix 2,4...16
PAN (LCR)
GAIN
SOLO
MUTE
EQ
KEY-IN
EQ
KEY-IN
Pre HP/Pre Gate/Post Gate/Pre EQ/Post EQ/Pre Fader/Post Fader/Post Pan L
Pre HP/Pre Gate/Post Gate/Pre EQ/Post EQ/Pre Fader/Post Fader/Post Pan L
Pre HP/Pre Gate/Post Gate/Pre EQ/Post EQ/Pre Fader/Post Fader/Post Pan R
Pre HP/Pre Gate/Post Gate/Pre EQ/Post EQ/Pre Fader/Post Fader/Post Pan R
Post Fader
Pre Fader
EQ
Pre EQ Post EQ
mono
Post Pan
Post Fader
Pre Fader
Pre EQ
KEY-IN
Post Fader
Post Fader
MUTE
SOLO
GAIN
Matrix 2,4,6
Matrix 1,3,5
mute
mute
mute
mute
stereo
Mix 1,3...15
Mix 2,4...16
PAN (LCR)
GAIN
MUTE
Pre EQ/Pre Fader/Post Fader/Post Pan L
Pre EQ/Pre Fader/Post Fader/Post Pan R
MATRIX 1-6
FADER
MUTE
INSERT
1-6
MATRIX
GAIN
COMP/
6BAND
COMP/
INSERT
LCR
PAN (LR)
FADER
MUTE
Post Fader
SOLO
Pre EQ/Pre Fader/Post Fader/Post Pan L
Pre EQ/Pre Fader/Post Fader/Post Pan R
OUT
EXPAN
EQ
EXPAN
stereo
Post Fader
Pre Fader
EQ
Pre EQ Post EQ
mono
stereo
Post Pan
Post Fader
Pre Fader
KEY-IN
SOLO
Post Fader
GAIN
MONITOR
mute
mute
Mix 1,3...15
Mix 2,4...16
PAN (LCR)
GAIN
SOLO
MUTE
Pre Fader/Post Fader/Post Pan L
Pre Fader/Post Fader/Post Pan L
Pre Fader/Post Fader/Post Pan R
Pre Fader/Post Fader/Post Pan R
GAIN
D/A
DELAY
MONO
+
GAIN
MONITOR SOURCE IN
2
FX OUT L
EFFECT
FX IN L
EFFECTS 1-8
OUT 1-16
D/A
GAIN
D/A
DELAY
DIM
FX OUT R
31 BAND GEQ
31 BAND GEQ
FX IN R
AUX OUT 1-6
D/A
MONITOR LR OUT
SOLO / SOURCE
AES/EBU OUT
L+C OUT
R+C OUT
+
+
L+C/R+C MIX
ON
GAIN
COMP
A/D
+48V
TALKBACK
(16ch)
P16 BUS
MONITOR LR OUT
6
2
ATT
INSERT RETURN
INSERT SEND
CH 1–32
32
323232
DSP
PATCH
16
16
8 x 2
8 x 2
USB
USB
REC
PLAY
FX 1-8 IN (L / R)
FX 1-8 OUT (L / R)
Revision 1, 2014-06-27, JD
Midas M32 Block Diagram
MIX 1-16 INSERT SEND
MIX 1-16 INSERT RETURN
MATRIX 1-6 INSERT RETURN
POST FADER OUT
PRE LOW CUT OUT
32
6
3
6
3
MAIN LRC INSERT SEND
MATRIX 1-6 INSERT SEND
MAIN LRC INSERT RETURN
AUX Returns 1–8
AUX Returns 7–8 by default on USB Play
8
6
3
3
2
MAIN LRC OUT
MAIN LRC PRE EQ OUT
2
MONITOR LR OUT
MONITOR SOURCE IN
PATCH CUE
MIX 1-16 OUT
16
MATRIX 1-6 OUT
2
MONITOR L+C/R+C OUT
GAIN
STEREO FX RETURNS 1 L/R – 8 L/R
8 x 2
40
I/O
PATCH
A/D
A/D
PHANTOM
+48V
(1-32)
INPUT
AUX
RETURN
(1-6)
(48ch IN)
AES-50 A
(48ch IN)
AES-50 B
DELAY
16
SLOT
GAIN
(32ch IN)
6
AES-50 A
GAIN
(48ch OUT)
AES-50 B
(48ch OUT)
GAIN
16
SLOT
(32ch OUT)
8
16
16
53 M32 DIGITAL CONSOLE User Manual

4.5 Appendix E: Service Information

This appendix contains routine service information for the M32 Digital Console.
Routine Maintenance
To help keep your M32 Digital Console unit in good working order and to make sure it gives you optimum performance, we recommend that you carry out the following about once every month.
• Clean the control centre, as detailed in ‘Cleaning the control centre’ (below)
• Check controls for freedom of operation. As the controls are ‘self-cleaning’, this operation will help to prevent them from sticking
• Check the functionality of all controls, that is, control knobs, faders, pushbuttons, LEDs, etc.
• Check the functionality of equipment.
Cleaning The Control Centre
Switch o the control centre and electrically isolate it from the mains before cleaning.
Clean the control centre using a dry, lint-free cloth. Do not use harsh abrasives or solvents. When cleaning the equipment, take great care not to damage faders, pushbuttons etc.
Cleaning a GUI Screen
Switch o the control centre and electrically isolate it from the mains before cleaning.
Carefully wipe the surface of the GUI screen with a soft, lint-free cloth or screen wipe specially designed for the purpose. When cleaning the GUI screen, observe the following precautions:
• Avoid putting pressure on the screen
• Don’t use harsh abrasives, for example, paper towels
• Don’t apply liquids directly to the screen
• Don’t use ammonia-based cleaners and solvents, such as acetone.
If you are in doubt or have any queries about cleaning the GUI screens, contac t MIDAS Technical Support.
Equipment Disposal
When this equipment has come to the end of it useful life, its disposal may come under the DIRECTIVE 2012/19/EU OF THE EUROPEAN PARLIAMENT AND OF THE COUNCIL of 27 January 2003 on waste electrical and elec tronic equipment (WEEE).
Hazardous substances in WEEE contaminate water, soil and air and ultimately put at risk our environment and health. The directive aims to minimize the impacts of WEEE on the environment during their lifetimes and when they become waste.
The WEEE directive addresses the disposal of products when they have reached the end of their life and contributes to the reduction of wasteful consumption of natural resources. This will help to reduce pollution, and protect the environment and ourselves.
If this equipment carries a ‘crossed-out wheelie bin’ (shown left), please do not dispose of WEEE as unsorted municipal waste but collect and dispose of in accordance with local WEEE legislation. The horizontal bar underneath indicates that the product was placed on the EU market after 13th August 2005.
For WEEE disposal see our website at midasconsoles.com for information.
54 M32 DIGITAL CONSOLE User Manual

4.6 Appendix F: Glossary

This glossary provides an explanation of the symbols, terms and abbreviations used in this manual.
5.1 surround: A surround sound system created from six channels that form a discrete signal, which is played back over a speaker system comprising ve speakers (three front and two rear) and a subwoofer (which is the ‘.1’ or LFE channel). See LFE.
μ: Micro- prex symbol that represents 10-6 or one millionth.
A
A/D: Abbreviation for ‘analogue to digital’. The conversion of a continuous signal into a numeric discrete sample sequence.
AC: Abbreviation for ‘alternating current’. AES/EBU: Abbreviation for ‘Audio Engineering Society/European Broadcasting
Union’. See AES3. Acoustic feedback: A sound loop existing between an audio input and
audio output that is amplied on each cycle. For example, a mic input signal is amplied and passed to a loudspeaker. The output from the loudspeaker is picked up the mic, which amplies it again and passes it back to the loudspeaker, and so on.
AES3: Also known as ‘AES/EBU’, this is a serial interface for transferring digital audio between devices.
AES50: AES digital audio engineering standard. AES50 is a high resolution, multi-channel audio interconnection (HRMAI). Rather than a network, it is a high-performance, point-to-point audio interconnection, although the auxiliary data may operate as a true network, independently of the audio. HRMAI provides a professional multi-channel audio interconnection that uses Cat 5e data cable and is compatible with Ethernet networks.
AFL: Abbreviation for ‘after fader listen’. A function that allows the signal to be monitored post-fader, that is, after it has been acted upon by the fader.
Algorithm: In computing, a set of instruc tions for accomplishing a specic task. amp (A): Abbreviation for ‘ampere’. A unit of current. Anti-aliasing: When referring to digital images, a technique that avoids
poor pixelation.
Area A: Primar y input control area. Area B: A secondary input control area. Assignable controls: User-assignable controls that can be set up to operate
other functions.
Auto safe: Prevents channel from accepting scene recall. Auto-mute: A function that automatically mutes the channel’s signal under
certain conditions. Auto-mute group: A function that automatically mutes a number of selected
channels under certain conditions. Automation: 1. Memorization and playback of changes made to mixer settings.
2. An area on the master bay that controls these. Aux: Abbreviation for ‘auxiliary send’ or ‘aux send’. A designation for extra
buses, typically used for sending signal to eects, headphone amps and other destinations. See Bus.
Aux send: See Aux.
B
Balanced audio: A type of audio connection that uses the three leads in a cable, connector and jack as part of a phase-cancelling arrangement to boost the signal and reduce noise.
Band: In EQ, a range of frequencies. Bandwidth: In EQ, the width of a band, that is, the number of frequencies that
will be boosted/cut above and below a centre frequency.
Bank: A xed number of channels displayed on a GUI screen. Bass: Lower frequencies in a signal. Bay: One of the main control surface sections. Bus: A pathway down which one or more signals can travel.
C
Cat 5e: A specication for a type of cable used typically for Ethernet computer networks.
Channel: Single path taken by an audio signal (input or output) through the control centre.
Channel strip: Row of controls in traditional analogue layout used for the shaping of a signal.
Checkpoint: A patching data store point, created by clicking CHECKPOINT. See Patching.
Click: A method of GUI operation, mainly for button operation and selection purposes.
CMR: Abbreviation for ‘common mode rejection’. A measure of how well a dierential amplier rejects a signal that appears simultaneously and in-phase at both input terminals. CMR is usually stated as a dB ratio at a given frequency.
Comb ltering: Removal of signal components at a number of regularly spaced frequencies.
Compressor: A dynamics processor that reduces the level of any signal exceeding a specied threshold volume.
Condenser microphone: A high quality mic that uses a capacitor to detect changes in the ambient air pressure, which it then converts into an electrical signal. This type of mic requires power from a battery or external source.
Control centre: The M32’s console, comprising control surface and GUI. Control surface: Area on the control centre that houses all of the user’s
hardware controls, such as pushbuttons, control knobs, switches etc. Crossfade: To combine signals such that one channel or source fades out while
another fades in, but maintaining an essentially constant programme volume. Cursor: Generally, used to describe the ‘I’-shaped pointer on the GUI that
indicates a text insertion point. See Pointer.
D
D zone: Section in the input channel strip for controlling dynamic parameters. D/A: Abbreviation for ‘digital to analogue’. The conversion of digital data to
analogue audio.
DARS: Abbreviation for ‘digital audio reference signal’. Dashboard: A standard GUI screen display - usually on the master bay - that
shows all channel meters (inputs, auxes, returns, masters etc.) all of the time. DAW: Abbreviation for ‘Digital Audio Workstation’. A digital audio workstation
is an electronic system designed solely or primarily for recording, editing and playing back digital audio.
dB: Symbol for ‘decibel’. A unit of measurement of the loudness of sound. See dBu.
dBu: A unit of measurement of sound used in professional audio. Derived from the decibel, where the ‘u’ stands for unloaded, this unit is an RMS measurement of voltage based on 0.775 VRMS, which is the voltage at which you get 1 mV of power in a 600 ohm resistor. This used to be the standard impedance in most professional audio circuits.
DC: Abbreviation for ‘direct current’. Delay: An eect by which a reproduction of a signal is played back later then
its original.
55 M32 DIGITAL CONSOLE User Manual
Destination: The patch connector to which a signal is routed. See Patching. Device: A diagram(s) in the I/O tabs representing a physical rack unit, such as a
line I/O, mic splitter, DN9696, AES50 etc. See Patching. DI: Abbreviation for ‘direct inject’ or ‘direct injection’. Signal is plugged directly
into the audio chain without using a microphone.
DI box: Device for matching signal level impedance of a source to mixer input. Drag: A method of GUI operation, mainly for control adjustment. Also used for
selecting blocks of patch connec tors during patching. DSP: Abbreviation for ‘digital signal processing’ or ‘digital signal processor’.
Any signal processing done after an analogue audio signal has been converted into digital audio. Can be used to create, for example, compression, equalisation etc., of a digital signal. A digital signal processor is a piece of equipment specically designed for carrying out signal processing.
E
E zone: Section in the input channel strip for controlling EQ parameters. Eect: One of a number of audio processes that can be applied to a signal to
modify it, such as reverb, anging, phasing, delay etc.
Eects rack: A virtual rack of internal processors. See Virtual rack. Envelope: 1. How a sound or audio signal varies in intensity over time.
2. The visual representation of such, usually shown on a graph in a GUI channel strip.
EQ: Abbreviation for ‘equaliser’ or ‘equalisation’. Equalisation: Adjusting the frequenc y response so that the levels
of all frequencies are equal or the same. Bass and treble controls are equalisation controls.
EtherCon®: A cable connector for data transfer interconnections, which is more robust than the basic RJ45.
F
Fader: Slider-type device for precise adjustment of signal level or volume of a channel.
Fast strip: One of the strips in the input, mix and output fast zones. See Input fast strip, Mix fast strip, Output fast strip and Fast zone.
Fast zon e: An area on a bay that contains quick controls. See Input fast zone, Mix fast zone, Output fast zone and Fast strip.
FB: Abbreviation for ‘front-back’. A term used in surround panning. Feedback: See Acoustic feedback. Filter: A device for removing frequencies above or below certain levels. FOH: Abbreviation for ‘front of house’. The area in a theatre used by the public.
Used to describe a control centre being used to control the sound that the audience will hear (and not the performers’ monitor system).
Frequency: The number of times that a sound wave’s cycle repeats within one second.
Fricative: A consonant, such as ‘f’ or ‘s’, produced by the forcing of breath through a constricted passage.
From section: The leftmost area of the patching screen that contains the source patch connectors. See Patching.
G
Gain: Another term for signal level. Gain reduction (compressor): Decrease in gain when input signal is above
threshold. See Gain.
GEQ: Abbreviation for ‘graphic equaliser’. See Graphic EQ. GEQ rack: A virtual rack of GEQs. See Virtual rack. Granularity: A measure of the size of components or a description of the
components comprising a system.
Graphic EQ: A form of EQ that has a number of faders for controlling the gain of the audio signal. The faders are set at frequency bands that are evenly-spaced according to octaves.
GUI: Abbreviation for ‘graphical user interface’. GUI channel strip: Right section of a GUI screen that represents the processing
area of the input or output channel strip selected to the control surface. GUI menu: A menu selectable at either GUI screen by clicking the home button
(upper-left corner). GUI screen: One of the M32’s two screens, which comprise the GUI.
H
HPF: Abbreviation for ‘high pass lter’. A lter that removes lower frequencies from a signal, leaving the higher frequencies unaec ted.
Hum: Undesirable low frequency tone present in a signal due to grounding problems or proximity to a power source.
Hz: Symbol for ‘Hertz’. A unit of frequency equal to one c ycle of a sound wave per second.
I
I zone: Area on the master bay that contains the operator-assignable eects controls.
I/O: Abbreviation for ‘input/output’. ID: Abbreviation for ‘identication’. Ident: Scale marking, or gradation, around a control knob to help indicate the
current setting and to assist in accurate adjustment. Impedance (Z): Opposition to the ow of alternating current in a circuit,
measured in ohms.
K
Kernel: For computers, the kernel is the central component of most operating systems.
L
LCD select button: LCD button in the input fast strips and VCA groups, used for channel/group navigation and selection, and operator feedback.
LFE: Abbreviation for ‘low frequency eects’. Typically, the ‘.1’ in ‘5.1 surround’ is an LFE channel.
LFO: 1. Abbreviation for Low-Frequency Oscillation, an electronic signal which is usually below 20 Hz and creates a rhythmic pulse or sweep. This pulse or sweep is often used to modulate synthesizers, delay lines and other audio equipment in order to create eects used in the production of elec tronic music. 2. Abbreviation for Low-Frequency Oscillator, the device itself which produces low-frequency oscillation.
Linux: Also known as ‘Linux kernel’. Operating system kernel used by a family of Unix-like operating systems. See kernel.
LS: Abbreviation for ‘left surround’. The left rear speaker in a 5.1 surround system.
M
MADI: Abbreviation for ‘multi-channel audio digital interface’. Master bay: Control area for masters, automation, comms, monitoring etc.
Also contains the primary navigation zone. Masters: The three master channels (mono and stereo left and right) in the
maste r bay.
MB: Abbreviation for ‘megabyte’. MC: Abbreviation for ‘master controller’. Meter: Visual device to indicate the level of a signal. Meters screen: One of the GUI screens. This is the default screen of the
maste r bay.
56 M32 DIGITAL CONSOLE User Manual
Mic: Abbreviation for ‘microphone’. Microphone: Device for converting sound waves into audio signals. MIDI: Acronym for ‘musical instrument digital interface’. A digital signal system
standard that facilitates integration of musical instruments, such as synthesizers and guitars, with computers.
Mix: 1. A signal that contains a combination of signals, such as a pair of stereo signals with numerous eects. 2. The act of creating such a combination.
3. A type of bus. See Bus.
Mix bay: Control area for outputs and groups. Mixer: 1. A console or other device that blends input signals into composite
signals for output. 2. An engineer/technician who carries this out, especially during a live performance.
mm: Symbol for ‘millimetre’ (one thousandth of a metre). MON: Abbreviation for ‘monitor’, used to describe a control centre being used to
mix the signals sent to the stage monitor speakers. Monitor: 1. Speaker(s) used for listening to a mix or live audio. 2. The act of
listening to a mix or live audio.
Monitor A: Primary monitor bus system. Monitor B: Secondary monitor bus system. Monitors: Control area on the master bay for monitoring the A and B
signal paths.
Mono: A single signal. Mute: Function that allows a channel’s signal to be silenced. Mute safe: Function that means a mute cannot be controlled by scene recall or
auto-mutes.
N
N/A: Abbreviation for ‘not applicable’. nm: Symbol for nanometre (one billionth of a metre). Normalise: To boost the amplitude of a digital sound so that it is as high as it
can be without clipping (0 dB). Normalisation: An automatic process whereby the gain of all program material
is adjusted so that the peak level will just arrive at 0 dB. Normalised connection: Also known as ‘normalled connection’. A connection
that allows a signal to pass through it when no plug is inserted in it, but breaks the connection when a plug is inserted.
Normalising: The process of making audio les the same volume. NVRAM: Abbreviation for ‘Non-volatile random access memory’. this is the
general name used to describe any type of RAM that retains its information when power is switched o. For example, ash memory.
O
O/B: Abbreviation for ‘outside broadcast’. Oct: Abbreviation for ‘octave’. Octave: A dierence in pitch where one tone has a frequency that is double or
half of the frequency of another tone.
ohm (Ω): Unit of electrical resistance. OpticalCon®: A cable connector for bre optic cables. OS: Abbreviation for ‘operating system’. OSC: Abbreviation for ‘oscillator’ or ‘oscillation’. Out of phase: 1. A signal, being similar to another in amplitude, frequency and
wave shape, but oset in time by par t of a cycle. 2. 180° out of phase or having opposite polarity. See Phase.
Outboard: External, as in an ‘external device’. Outboard equipment: External equipment used with the M32 Control Centre,
but that is not part of it.
Output: 1. The signal put out by a device. 2. The physical location of where a device sends out a signal.
Output fast strip: One of 16 channel strips in the output fast zone. Provides detailed control of the currently selec ted outputs. See Output fast zone.
Output fast zone: Control area for fast access to primary main output functions. Overload: A condition where the signal level is too high. Overview: The main view in the GUI channel strip, which contains the control
sections of the selected channel. This represents the associated channel strip on the control surface.
Overview screen: One of the GUI screens. This is the default screen of the mix bay.
P
PAN: Abbreviation for ‘panoramic’. Panning: The left/right positioning of a signal across a stereo image. Parameter: A setting whose value can be altered by the user. Parametric EQ: A type of EQ that allows all of the parameters of equalisation to
be changed, including centre frequency, boost/cut in gain and bandwidth. Patch: A temporary connection (physical or virtual) made between two audio
devices or inside one. Patch connector: Any tab patching point, for example, an XLR connector, bus,
sidechain compressor etc. See Patching. Patching: Also known as ‘soft patching’. The process of routing a channel/signal
from a source to a destination(s).
PCB: Abbreviation for ‘printed circuit board’. PEQ: Abbreviation for ‘parametric equaliser’. See Parametric EQ. PFL: Abbreviation for ‘pre-fade listen’. A function that allows the signal to be
monitored pre-fader, that is, before it reaches the fader. Phantom power: The power required for the operation of a condenser
microphone when it is not supplied by internal batteries or a separate power supply. This is supplied by the M32 Control Centre itself.
Phase: A measurement (in degrees) of the time dierence between two waveforms.
Pitch: A continuous frequency over time. Musical interpretation of an audio frequency.
Pitch shift: Alteration of pitch or frequency, but without adjusting tempo. Point scene: Subdivision of a scene. See Scene. Pointer: 1. On the GUI, the pointer is the arrow-shaped object on the screen
that moves when the user moves the trackball or external mouse. 2. On a control knob, it is the marking that, when used in conjunction with the ident around edge of control knob, helps to indicate the setting.
POP: Abbreviation for ‘population’. POP group: A number of channels assigned to a group that has unfold and area
B controls. Provides an easy and quick method of manipulating and controlling the numerous channels available on the M32 Control Centre.
Pos t-: The point for accessing audio just af ter it leaves a specic channel component, for example, ‘post-fader’, where the audio is tapped from just af ter it leaves the channel’s main level control.
Pre-: The point for accessing audio just before it reaches a specic module, for example, ‘pre-EQ’, where the audio is tapped from just before it gets to a channel strip’s EQ.
Primary navigation zone: Area in the master bay for mix and master bay GUI screen navigation and control. Also has a screen access section for fast access to GUI menu options.
Processing area: A display in a GUI channel strip showing a specic control section. Accessed from the channel’s overview display. See Overview.
PSU: Abbreviation for ‘power supply unit’.
57 M32 DIGITAL CONSOLE User Manual
Psychoacoustics: The study of the perception of sound, that is, how we listen, our psychological responses and the physiological eects on the human nervous system.
Pschycoacoustic noise: Noise that aects the physiology of the listener.
Q
Quick access button: Button for navigation/ selection of a channel/bus/ processing area.
R
RAM: Abbreviation for ‘Random access memory’. Return: Auxiliary return or aux return. An extra input used for receiving a signal
from the output of an internal or external eect processor. See Bus. Reverb: An eect where the ambience of a physical space is simulated. This is
done by copying a signal and replaying at regular intervals at ever decreasing levels. The intervals are so close that each copy is not heard individually.
RMS: Abbreviation for ‘root-mean-square’. The square root of the mean of the sum of the squares. Commonly used as the eective value of measuring a sine wave’s electrical power. A standard in amplier measurements. The eective average value of an AC waveform.
RS: Abbreviation for ‘right surround’. The right-hand rear speaker in a 5.1 surround system.
S
s: Symbol for ‘second’. A unit of time. Scene: In automation, a set of mix settings for a particular part of a performance,
for example, a play or song. Sibilance: Energy from a voice, centred around 7 kHz, and caused by
pronouncing ‘s’, ‘sh’ or ‘ch’ sounds. Side chain: A special circuit that diverts a proportion of the main signal so that
it can be processed, as required. Compressors use the side chain to derive their control signals.
Signal ow: The path of a signal from one place to another. SIP™: Abbreviation for ‘solo in place’. SIS: Abbreviation for ‘spatial imaging system’. Combines a central loudspeaker
cluster with a lef t-right system to form three discrete sound channels. Snapshot: A captured group of mixer settings that reect the state of the mixer
at a particular moment within a performance. This snapshot can then be recalled at the required moment in the performance/playback.
Solo: During monitoring, the isolation of one signal by silencing all other signals. Source: The patch connector from which a signal is patched. See Patching. SPL: Abbreviation for ‘sound pressure level’. Given in decibels (dB), SPL is an
expression of loudness or volume.
Splash screens: The GUI display during power up. SRC: Abbreviation for ‘sample rate converter’. SSD: Abbreviation for ‘solid-state disk’. Data storage device that uses non-
volatile memory to store data. Quicker than the conventional hard disk and less susceptible to the failures associated with hard disk drives.
Status indicator: A device specically designed to show the condition of something. For example, an LED that shows whether a pushbutton is on or o, or a meter showing the level of a signal.
Stereo: Two separate channels, left and right, used to give the listener the perception of where the noise is coming from. Usually used with music to give a fuller, more natural sound.
Stereo image: The perception of the dierent sound sources coming from far left, far right or anywhere in between.
Surround: Audio that has more that two speaker locations and, therefore, more than two channels. Also commonly termed ‘surround sound’.
Synchronisation (sync): Coordination of timing between devices.
T
Tab: A ‘sheet’ in the From and To sections that contains a specic group of patch connectors. See Patching.
TF T: Abbreviation for ‘thin lm transistor’. Threshold: Level at which dynamics processing will begin to operate. Tie line: A dedicated connection between two systems, typically between FOH
and MON positions. To section: The rightmost area of the Patching screen that contains the
destination patch connectors. See Patching. Toolt ip: The information box that appears next to the pointer when it passes
over or pauses on items on certain GUI screens, such as the channels on the Overview and Patching screens.
Touch pad: Also known as ‘trackpad’. An input device on a laptop PC for controlling the on-screen pointer.
Track: Single stream of recorded audio data. Trackball: Device, located in the primary navigation zone, for GUI screen
navigation and control of the mix and master bays.
Treble: Higher frequencies in a signal. TW: Abbreviation for ‘twin-wire’.
U
Unbalanced audio: A type of audio connection that utilises only two of the leads of a cable, connector and jack.
Unfold: Navigates the input channels of a group to the input bays. USB: Abbreviation for ‘universal serial bus’. A ‘plug and play’ interface that
provides a fast connection between a computer and peripherals, such as keyboards, printers, scanners, digital cameras etc.
V
VCA: Abbreviation for ‘variable control association’ (also ‘voltage controlled amplier’).
VCA fader: The fader control of a VCA group. VCA group: A group of channels that are controlled globally, such as via
their group’s fader and other controls. Provides an easy and quick method of manipulating and controlling the numerous channels available on the M32 Control Centre.
VGA: Abbreviation for ‘video graphics array’. A graphics display system for PCs developed by IBM.
Virtual rack: A traditional 19” rack, represented on the GUI. A virtual rack will, typically, contain internal devices, such as eects and GEQs.
Volt (V): A unit of electrical potential dierential or electromotive force. Volume: General term for a signal’s loudness.
W
Window: A small self-contained panel that appears on the GUI, usually after selection of a specic control. Typically, contains a number of user-selectable options or information in the form of a message or prompt.
X
X-ove r: Abbreviation for ‘crossover’. XLR connector: High-quality three-pin audio connector, which is also used for
AES/EBU digital audio connections.
58 M32 DIGITAL CONSOLE User Manual
Other important information
Important information
1. Register online. Please register your new
MUSIC Group equipment right af ter you purchase it by visiting midasconsoles. com. Registering your purchase using our simple online form helps us to process your repair claims more quickly and eciently. Also, read the terms and conditions of our warrant y, ifapplic able.
2. Malfunction. Should your MUSICGroup Authorized Reseller not be located in your vicinity, you may contact the MUSIC Group Author ized Fulller for your country listed under “Support ” at midasconsoles. com. Shouldyour country not be lis ted, please check if your problem can b e dealt with by our “OnlineSupport” which may also be found under “Suppor t” at midasconsoles. com. Alternatively, please submit an online warranty claim at midasconsoles. com BEFORE returning theproduct.
3. Power Connections. Before plugging the unit into a power socket, please make sure you are using the correc t mains voltage for your par ticular model. Faultyfuses must be replaced with fuses of the same t ypeand rating without exception.
Informations importantes
1. Enregistrez-vous en ligne. Prenez le temps
d’enregistrer votre produit MUSIC Group aussi vite que possible sur le site Internet midasconsoles. com. Le fait d’enregistrer le produit en ligne nous permet de gérer les réparations plus rapidement et plus ecacement. Prenezégalement le temps de lire les termes et conditions de notre garantie.
2. Dysfonctionnement. Si vous n’avez pas de revendeur MUSIC Group près de chez vous, contactez le distribu teur MUSIC Group de votre pays: consultez la liste des distributeurs de vot re pays dans la page “Suppor t” de notre site Inter net midasconsoles. com. Si votre pays n’est pas dans la liste, essayez de résoudre votre problème avec notre “aideen ligne” que vous trouverez également dans la section “Support” du site midasconsoles. com. Vous pouvez également nous faire parvenir directement votre demande de réparation sous garantie par Internet sur le site midasconsoles. com AVANT de nous renvoyer le produit.
3. Raccordement au secteur. Avant de relier cet équipement au secteur, assurez-vous que la tension secteur de votre région soit compatible avec l’appareil. Veillez à remplacer les fusibles uniquement par des modèles exactement de même taille et de même valeur électrique — sans aucune exception.
Outras Informações Importantes
1. Registre-se online. Por favor, registre seu novo
equipamento MUSIC Group logo após a compra visitando o site midascons oles. com Registrar sua compra usando nosso simple s formulário online nos ajuda a processar seus pedidos de reparos com maior rapidez e eciência. Além disso, leia nossos termos e condições de garantia, caso seja necessário.
2. Funcionamento Defeituoso.
Casoseufor necedor MUSIC Group não esteja localizado nas proximidades, você pode contatar um dist ribuidor MUSIC Group para o seu país listado abaixo de “Suporte” emmidasconso les. com. Se seu país não es tiver na lista, favorchecar se seu problema pode ser resolvido com o nosso “Suporte Online” que também pode ser achado abaixo de “Suporte”em midasconsoles. com. Alternativamente, favor enviar uma solicitação de garantia online em midasconsoles. com ANTES da devolução do produto.
3. Ligações. Antes de ligar a unidade à tomada, assegure -se de que está a utilizar a voltagem correcta para o modelo em questão. Os fusíveis com defeito terão de ser substituídos, sem qualquer excepção, por fusíveis do mesmo tipo e cor rente nominal.
Aspectos importantes
1. Registro online. Le recomendamos que registre
su nuevo aparato MUSIC Group justo después de su compra accediendo a la página web midasconsoles. com. Elregistro de su compra a través de nuestro sencillo sistema online nos ayudará a resolver cualquier incidencia que se presente a la mayor brevedad po sible. Además,aproveche para le er los términos y condiciones de nuestra garant ía, si es aplicable en sucaso.
2. Averías. En el c aso de que no exista un dis tribuidor MUSIC Group en las inme diaciones, puede poner se en contacto con el distrib uidor MUSIC Group de su país, queencontrará dentro del apartado “Support ” de nuestra página web aparezca en e se listado, acceda a la sección “Online Suppor t” (quetambiénencont rará dentro del apartado “Suppor t” de nuestra páginaweb) y compruebe si su problema aparece descrito y solucionado allí. De forma alter nativa, envíenos a través de la página web una solicitud online de soporte en periodo de garantía ANTES de devolvernos el aparato.
3. Conexiones de corriente. Antes de enchufar este aparato a una salida de corriente, asegúrese de que dicha salida sea del voltaje ade cuado para su modelo concreto. En caso de que deba sus tituir un fusible quemado, deberá hacerlo por otro de idénticas especicaciones, sinexcepción.
midasconsoles. com
. En caso de que su p aís no
Weitere wichtige Informationen
1. Online registrieren. Bit te registrieren Sie
Ihr neues MUSIC Group-Gerät direkt nach dem Kauf auf der Website midasconsoles. com. Wenn Sie Ihren Kauf mit unserem einfachen online Formular registrieren, können wir Ihre Reparaturansprüche schneller und ezienter bearbeiten. Lesen Sie bitte auch unsere Garantiebedingungen, fallszutreend.
2. Funktionsfehler. Sollte sich kein MUSICGroup Händler in Ihrer Nähe benden, können Sie den MUSICGroup Vertrieb Ihres Landes kontaktieren, derauf midasconsoles. com unter „Support“ aufgeführt ist. Sollte Ihr Land nicht aufgelistet sein, prü fen Sie bitte, ob Ihr Problem von unserem „Online Support “ gelöst werden kann, den Sie ebenfalls auf midasconsoles. com unter „Support“ nden. Alternativ reichen Sie bitte Ihren Garantieanspruch online auf midasconsoles. com ein, BEVOR Sie das Produktzurücksenden.
3. Stromanschluss. Bevor Sie das Ger ät an eine Netz steckdose anschließen, prüfen Sie bitte, obSie die korrekte Netzspannung für Ihr spezielles Modell verwenden. Fehlerhafte Sicherungen müssen ausnahmslos durch Sicherungen des gleichen Typs und Nennwerts ersetztwerden.
その他の重要な情報
1. ヒューズの格納部 / 電圧の選択:
ユ ニットを パ ワーソ ケ ットに 接 続 する 前 に、 各モデルに対応した 正しい主電 源を 使 用し ていることを確認してください。ユ ニットに よって は 、230 V と 120 V の 2 つの 違うポジ ションを 切り替えて使う、ヒューズの格 納 部 を 備 えて い る も の が あ りま す 。正 し く な い 値 のヒューズ は 、絶 対 に 適切 な 値の ヒューズ に 交 換 さ れ て い る 必 要 が あ り ま  す 。
2. 故障:MUSIC Group  ディーラー が お客 様
のお近くにな い とき は 、midascons oles. com の Support” 内に列記されている、お客様の国 の MUSICGroup  ディストリビューター にコン タクトすることが できます。お  客 様の国が リストにない場合は、同じ midasconsoles. com  の “Support” 内にある “OnlineSupport” でお客 様 の 問 題 が 処 理 で き な い か 、チ ェ ッ ク し て みてください。あるいは、商品を返送する前 に、midasconsoles. co m で、オンラインの保証 請 求 を 要 請してください 。
3. 電源接続: 電源ソケットに電源コードを
接続する前に、本製品に適切な電圧を使用 していることをご確認ください。不具合が 発 生したヒューズ は必ず 電 圧 および 電流 、 種 類が 同じヒューズ に 交換 する 必 要が あり ます。
59 M32 DIGITAL CONSOLE User Manual
其他的重要信息
1. 在线注册。 请购买 MUSIC Group 产品后立
即在 midasconsoles. com 网站注册。 网页上有简 单的在线注册表格。 这有助于我们更快更有 效率地处理您维修等事宜。 请阅读保修的相 关条款及条件。
2. 无 法正常工作。 若您的 MUSIC Group 产品 无法正常工作, 我们会为您尽快修复。 请联 系您购买产品的销售商。 若你所在地区没有
MUSIC Group 销售商, 请联系 midasconsoles. com
网站的 “WHERETOBUY” 一栏下的所列出的子 公司或经销商。
3. 电源连接。 将本设备连接电源前, 请确 保使用的电压正确。 保险丝需要更换时, 必须使用相同型号及定额的保险丝。
60 M32 DIGITAL CONSOLE
FEDERAL COMMUNICATIONS COMMISSION COMPLIANCE INFORMATION
MIDAS
M32 DIGITAL CONSOLE
Responsible Party Name: MUSIC Group Research
UK Limited
Address: Klark Industrial Park,
Walter Nash Road, Kidderminster. Worcestershire. DY11 7HJ. England.
Phone Number: +44 1562 741515
M32 DIGITAL CONSOLE
complies with the FCC rules as mentioned in the following paragraph:
This equipment has been tested and found to comply with the limits for a Class A digital device, pur suant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial environment. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
Important information:
Changes or modications to the equipment not expressly approved by MUSIC Group can void the user’s authority to use the equipment.
midasconsoles.com
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