Microsoft Game Studios Forza Motorsport 3 User Manual

INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
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INTRODUCTION ___________________________________ 2
WELCOME, RACE FANS! ________________________________________ 2
PROFESSIONAL DRIVING TECHNIQUES ____________ 7
INTRODUCTION _______________________________________________ 7
Contents
UPGRADES _____________________________________ 16
UPGRADING OVERVIEW ______________________________________ 16 PART VARIANCE AND PRICING ________________________________ 17 PERFORMANCE INDEX AND CLASSES _________________________ 17 TRACK-SPECIFIC UPGRADING ________________________________18 FINAL COMMENTS ___________________________________________ 18
TUNING _________________________________________ 23
OVERALL TUNING STRATEGY __________________________________ 23 COMMON MISTAKES _________________________________________ 23 TIRES _______________________________________________________ 23 GEARING ____________________________________________________ 24 ALIGNMENT _________________________________________________ 25 ANTI-ROLL BARS _____________________________________________ 26 SPRINGS ____________________________________________________ 26 DAMPING ____________________________________________________ 27 AERO _______________________________________________________ 27
WRITTEN BY: JAMES MAZUREK
The Prima Games logo is a registered trademark of Random House, Inc., registered in the United States and other countries. Primagames.com is a registered trademark of Random House, Inc., registered in the United States.
© 2009 by Prima Games. All rights reserved. No part of this book may be reproduced or transmitted in any form or by any means, electronic or mechanical, including photocopying, recording, or by any information storage or retrieval system without written permission from Prima Games. Prima Games is an imprint of Random House, Inc.
Senior Product Manager: Mario DeGovia Associate Product Manager: John Browning Design & Layout: In Color Design Manufacturing: Stephanie Sanchez & Suzanne Goodwin Copyeditor: Cinamon Vann
Special thanks to Shammi Mohamed and Chris Vanover.
Trademarks, design patents and copyrights are used with the approval of the owner Audi AG.
© 2009 Microsoft Corporation. All rights reserved. Microsoft, Forza Motorsport, the Forza Motorsport logo, the Microsoft Game Studios logo, Turn 10, Xbox, Xbox 360, Xbox LIVE, and the Xbox logos are trademarks of the Microsoft group of companies.
All trademarks, trade dress, design patents, copyrights, and logos are the property of their respective owners. All rights reserved.
All products and characters mentioned in this book are trademarks of their respective companies.
Please be advised that the ESRB Ratings icons, “EC,” “E,” “E10+,” “T,” “M,” “AO,” and “RP” are trademarks owned by the Entertainment Software Association, and may only be used with their permission and authority. For information regarding whether a product has been rated by the ESRB, please visit www.esrb.org. For permission to use the Ratings icons, please contact the ESA at esrblicenseinfo.com.
Important:
Prima Games has made every effort to determine that the information contained in this book is accurate. However, the publisher makes no warranty, either expressed or implied, as to the accuracy, effectiveness, or completeness of the material in this book; nor does the publisher assume liability for damages, either incidental or consequential, that may result from using the information in this book. The publisher cannot provide any additional information or support regarding gameplay, hints and strategies, or problems with hardware or software. Such questions should be directed to the support numbers provided by the game and/ or device manufacturers as set forth in their documentation. Some game tricks require precise timing and may require repeated attempts before the desired result is achieved.
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BRAKING ____________________________________________________ 28 DIFFERENTIAL _______________________________________________ 29 TRACK-SPECIFIC TUNING _____________________________________ 30 TELEMETRY __________________________________________________ 30 COURSE TUNING ____________________________________________ 31
CAR CUSTOMIZATION ____________________________ 33
COLOR SELECTOR ___________________________________________ 33 DECAL LAYER MANAGEMENT _________________________________ 34
CAREER MODE __________________________________ 37
OVERVIEW ___________________________________________________ 37 GETTING STARTED ___________________________________________ 37 DIFFICULTY LEVEL AND BONUS EARNINGS ____________________ 38 DRIVER LEVEL _______________________________________________ 39 CAR LEVEL ___________________________________________________ 40 SEASON PLAY _______________________________________________ 41 EVENTS _____________________________________________________ 41
ONLINE EXPERIENCE ____________________________ 43
FIND RACE __________________________________________________ 43 PRIVATE RACE _______________________________________________ 43 CUSTOM MULTIPLAYER OPTIONS _____________________________ 43 LEADERBOARDS _____________________________________________ 47 STOREFRONT ________________________________________________ 47 AUCTION HOUSE _____________________________________________ 48
TRACKS _________________________________________ 49 CARS _________________________________________ 100 APPENDIX ____________________________________ 165
ABOUT THE AUTHOR:
James has been authoring official strategy guides for over eight years and has been a member of the professional gaming press for more than a decade. In addition to his passion for gaming, he’s the definitive car guy; tuning modern Japanese sports cars, rebuilding vintage American muscle cars, attending vintage car auctions, and drag and road racing whenever and wherever he gets the chance. Having visited more than 10 of this country’s premier racetracks, his current favorites are Road America (Elkhart Lake, WI) and Joliet Autobahn Country Club (Joliet, IL).
AUTHOR ACKNOWLEDGMENTS:
This guide would not have turned out as well as it did without the support of many people. First and foremost, I’d like to thank Don Gaetke or “GTDon” for serving as my eyes and ears into the world of highly competitive Forza Motorsport racing. Second, a special thanks to Frances King at Microsoft for the tremendous amount of assets that were provided in such a short period of time. Third, I’d like to thank the design and editing team of Targa Funk, Mark Bernard, and Cinamon Vann for creating one of the best looking strategy books I’ve ever been a part of. And of course, thanks to the fine folks at Prima Games including Andy Rollieri, Mario DeGovia, and John Browning. They are professional in every way and this guide would not have been as polished without their help.
ISBN: 978-0-307-46574-0
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
INTRODUCTION
Welcome, Race Fans!
Welcome to Prima’s Official Strategy Guide for Forza Motorsport 3. Inside this book, you’ll find a wealth of information about the world of Forza Motorsport; from single-player Career mode to the absolute highest level of competitive multiplayer, we’ve got you covered.
In the past, racing guides have suffered from having information scattered in too many sections, making it difficult for the reader to easily reference or look up particular issues. With this guide, we’ve condensed and focused all related data into the proper chapters to help the reader find exactly what they’re looking for in the most efficient manner possible.
Sure, you can bounce around from section to section, glancing over things if that’s your style. Or you can read the book from front to back—as we intended—and come out with a significant advantage over your peers.
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IntroductIon ProfessIonal drIvIng technIques uPgrades tunIng car customIzatIon career mode onlIne exPerIence tracks cars aPPendIx
hOw tO use this eGuide
This Forza Motorsport 3 eGuide has a custom navigation system to allow you to easily find content within the eGuide and move between sections as you choose.
The main menu puts all of the eGuide
sections for Forza Motorsport 3 at your
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Of course, you can also use the “page
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For any other questions about your
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Guide Overview
With the fluff out of the way, let’s get down to it. The guide is laid out in eight primary sections:
Chapter 1: prOfessiOnal drivinG teChniques
This chapter delves into the hard-core racing strategy utilized by top Forza Motorsport drivers from around the world. This is where you’ll find advanced information on driving tips, assists, apexing turns, and different types of drivetrain setups. Don’t skip this section!
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
CHAPTER 2: UPGRADES
With driving techniques behind you, reading this section on available car upgrades makes a heck of a lot more sense. Find out everything there is to know about individual parts, and how to apply that knowledge to handling builds, speed builds, and combination builds.
CHAPTER 3: TUNING
CHAPTER 4: CAR CUSTOMIZATION
After establishing a solid base in driving techniques and upgrading, it’s time to apply it as you read through the practical, in-depth sections on tuning your car for the track.
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Chapter 4 covers the specifics of car customization, creating custom vinyls and liveries, and applying decals.
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CHAPTER 5: CAREER MODE
This section highlights what to expect from Career mode, along with some specifics on the different types of events.
CHAPTER 6: ONLINE EXPERIENCE
CHAPTER 7: TRACKS
This chapter details the features found in the online portion of Forza Motorsport 3. We discuss the different types of race events, the Auction House, the Storefront, and the various custom options when hosting multiplayer races online.
Looking for detailed maps, target times, or data on any of the game’s 100+ tracks? Check out our complete track section for all the details.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
CHAPTER 8: CARS
No racing guide is complete without a section detailing the individual cars. Shown alongside photos of the cars, you’ll find the car data you care about the most in this handy reference guide.
CHAPTER 9: APPENDICES
The very back of the book is the place to go for the hardest of hard core. If you’re looking for charts, data, and more charts, then this is the place for you. Here we’ve broken down the multitude of Forza Motorsport 3 content into separate, usable chunks. If you liked the master car section but are looking for more of a compact, text-based comparison, look no further. Our appendices also contain a master unlock chart, a complete manufacturer reward list, a full Career mode event list, and a complete list of all Xbox 360 Achievements.
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DRIVING ASSISTS DRIVETRAIN LAYOUTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
PROFESSIONAL DRIVING TECHNIQUES
IntRoductIon
The following driving techniques are used by all professional and expert Forza Motorsport simulation drivers around the world. These techniques closely follow many of the same principles used by race car drivers in the real world.
The distinction between real and simulated driving has never been so blurred, and anyone with even a small amount of real racing experience will have a slight conceptual advantage over those who do not. At the same time, by closely adhering to the following proven methods, the uninitiated driver can quickly get up to speed and rival even the best of competitors.
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As with all sporting activities, those who master the fundamentals enjoy the greatest success. With that success comes even greater enjoyment and, eventually, winning performances! Above all else, ground yourself in fundamentals and the winning and fun will flow naturally.
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DRIVING ASSISTS DRIVETRAIN LAYOUTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
DRIVING ASSISTS
consistent braking, though this braking will not use all the traction available. Non-ABS players will have the car’s full traction available, provided they maintain appropriate pressure on the brake pedal. Too much pedal can lock up the brakes, while too little won’t take advantage of all the braking traction available, so extra skill is required. We suggest leaving this assist turned on for every situation until you feel you’ve reached professional or expert status.
STABILITY MANAGEMENT (STM)
Stability management works hand in hand with ABS to apply individual wheel braking whenever your car needs it. Rear-wheel drive (RWD) cars are most affected by STM
Professional and expert Forza Motorsport drivers recommend that you use all assists at the beginning of your career to get a feel for the cars first. This will keep your cars on the track and leave you with less to worry about in the beginning, allowing you to learn the basics. No need to create frustration by declining to use the assists that were designed to help you have fun. Even with most of the assists turned on, Forza Motorsport 3 remains challenging.
Using assists will help casual drivers keep control of their vehicles until they feel ready for more challenge. Ultimately, the most skilled driver is the one who makes the best use of assists. Remember this statement as it will ring true throughout your Forza Motorsport experience.
AUTOBRAKE
Just as it sounds, autobrake applies the brakes for you as you approach a corner. This simplifies driving because you will really only need to steer and apply the throttle. Autobrake helps any player be competitive regardless of their experience. When you’re ready to go to the next level, it is possible to achieve faster lap times with this assist turned off. The only minor downside to this assist is that if you leave it on, you run the risk of the computer applying the brakes when you didn’t intend to do so.
ANTI-LOCK BRAKING SYSTEM (ABS)
Essentially, ABS rapidly alters braking force to prevent your wheels from locking up. ABS has been a Forza Motorsport mainstay since the beginning of the series, and this assist is used by everyone from beginner to expert. In Forza
Motorsport 3, ABS is more conservative than it was in Forza Motorsport 2. It is tuned to be closer to real-world
ABS—where control of the car is paramount, rather than pure lapping speed. In short, ABS helps players maintain
and will take some time to master without it—so it’s best left on if you’re searching for a bit more overall car control and less frequent spin outs.
TRACTION CONTROL SYSTEM (TCS)
Traction control helps keep your car from losing traction by cutting power when it detects wheelspin. It’s similar to ABS in that only the very skilled can do without it, depending on the car being used. RWD cars benefit greatly from TCS because they’re the most likely to break loose in the rear. It takes a great deal of practice to run a powerful RWD car without TCS, and only the absolute expert level drivers are able to control RWD cars with TCS turned off.
SHIFTING
There are three types of shifting available in Forza Motorsport 3: automatic, manual, and manual with clutch.
Automatic will shift gears (both up and down) when you get to the proper engine RPM. You don’t have to worry about watching your tachometer; the game will handle that for you with this option turned on. Manual shifting requires you to shift at the proper engine RPM (both up and down) and is a definite step up in difficulty from automatic. With it comes just a bit more performance because you’re able to pop off quicker and more accurate shifts and run engine RPM a little deeper into its powerband than you can with an automatic transmission. Manual with clutch is just like manual, but it requires you to actually depress the clutch every time you shift. If you shift without depressing the clutch, you’ll miss the shift just like you would in a real car. With the standard controller, using the clutch isn’t easy, but it can be learned. With a wheel and pedal setup, however, it feels very natural if you’re used to driving a car with a manual transmission.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
DRIVING ASSISTS DRIVETRAIN LAYOUTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
There are differences to note between a manual and an automatic, but to say one is superior over the other in Forza Motorsport 3 would be misleading. Automatics have proven themselves capable of setting just as fast a lap as any manual transmission. Like anything else, it takes dedication and practice. Manual transmissions are easier to drive once mastered, and they give the driver greater control while navigating the track. (Compression braking —or engine braking—is one example of added car control. Using all the engine’s available powerband is another. Most of the cars do gain a small bit of performance if you go deep into the redline, something an automatic won’t allow.)
During a race, an automatic has the advantage of consistency and will never miss a shift. Obviously, a manual transmission is prone to missed shifts because of human error. Think about it: In a professional race, one missed shift is the difference between first and second place. Manuals are quicker off the line, however, which is especially important for Forza Motorsport drag racing.
All things being equal, it is widely believed that a manual transmission has greater benefits to a driver than an automatic even if it is not outright faster to use in most cases. A manual is quite easy to learn and becomes second nature after only a few dozen laps. It is for these reasons that the experts recommend learning to use a manual transmission right away.
it’s doing it before your very eyes in real time. Green means accelerate, yellow means caution/coast, and red means stop. The best part about this driving assist—and why it’s worth leaving on—is how it automatically adjusts when you tune or upgrade your car. If you add 100 hp in upgrades, the colored racing line adjusts properly.
We highly recommend that you use the suggested line as a beginner and, yes, even as a contending expert. If you want to go fast, be competitive, and set records, the suggested line is a must. Forza Motorsport experts say there are very few places on any track where the suggested line is not the best line to take.
REWIND
SUGGESTED LINE
Perhaps the most useful driving assist for beginners and experts alike, this option will display a color-coded line that shows the optimum path around every track in the game. Essentially, this assist is doing what entire strategy guides and reference manuals have done in the past, but
Although rewind is technically not a driving assist that you can select in the Assists menu, this new feature certainly qualifies under the definition of “assist” in our book. This feature lets you rewind any portion of a race to get a better crack at your second, third, or fourth lap around. If you consistently run great laps on a track but just can’t seem to master one specific turn, this is your chance to attack it from several different perspectives, all without re-racing the entire track from the beginning. (This is useful for Hot Lap and against the AI in Career mode, but it’s not available in Test Drive or online.)
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DRIVETRAIN LAYOUTSDRIVING ASSISTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
DRIVETRAIN LAYOUTS
FR: FRONT ENGINE, REAR-WHEEL DRIVE
Examples of FR cars: BMW M3 E46 Coupe, Ford Shelby GT500, Toyota Supra RZ
This type of layout puts the engine in the front and the drive wheels in the rear. Known to many as the “classic” drivetrain layout, FR is easily the most popular of all drivetrains but remains the most difficult to master. With oversteer in abundance—both entering and exiting a corner—it takes a silky smooth touch to get it just right.
Drivetrain layouts are an extremely important—if not the most important—option when selecting a car that’s right for you. Each drivetrain layout has a very distinct set of driving characteristics, and it’s always a good idea to have an understanding of what makes certain cars perform better than others for your particular driving style. Although this chart isn’t the end-all discussion on drivetrain layouts, it offers a clear breakdown of all seven different types present in Forza Motorsport 3.
Standard controller users will have an easier time with these than wheel users.
ADVANTAGES
» Good weight transfer and traction at all power levels » Versatile setup; great for road courses, ovals, drifting,
and drag racing
DISADVANTAGES
» Heavier than FF setups » Oversteer is abundant
FF: FRONT ENGINE, FRONT-WHEEL DRIVE
Examples of FF cars: Honda Civic Type-R, MINI Cooper S, Peugeot 206 RC
This layout puts the engine and drive wheels in the front of the car and comprises mostly smaller, low horsepower import cars with a tendency to understeer. FF cars are perfect for tight and twisty road courses. They’re also very good for new wheel users to cut their racing teeth on.
ADVANTAGES
» Difficult to spin out » Compact, simple, and easy to upgrade
DISADVANTAGES
» Severe understeer when exiting corners » Poor weight transfer and weight distribution from
front to rear
FA: FRONT ENGINE, ALL-WHEEL DRIVE
Examples of FA cars: Audi RS 4, Mitsubishi Lancer Evolution X GSR, Nissan Skyline GT-R V-Spec
This configuration places the engine in the front of the car but adds front and rear differentials with power going to all four wheels. This is most often seen in sophisticated sedans that are easy to drive but difficult to push to the limit no matter what peripheral you use.
ADVANTAGES
» Extremely consistent traction and superb launches » Very little chance of spinning out if properly tuned
DISADVANTAGES
» Even heavier than FR cars because of the extra
drivetrain parts
» Harder to push to the limit than FR or FF cars
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DRIVETRAIN LAYOUTSDRIVING ASSISTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
MR: MID ENGINE, REAR-WHEEL DRIVE
Examples of MR cars: Acura NSX, Ferrari Enzo, McLaren F1 GT
Here, the engine is in the middle of the car and the powered wheels are in the rear. These exotics have oversteer, but in a more controlled package than FR cars. Standard controller users will find the limit easier to reach than wheel users here.
ADVANTAGES
» Often near-perfect weight distribution » Excellent handling and weight transfer
DISADVANTAGES
» Easy to spin for the driving novice » Requires significant track time to master
MA: MID ENGINE, ALL-WHEEL DRIVE
Examples of MA cars: Audi R8, Bugatti Veyron 16.4, Ford RS200 Evolution
RR: REAR ENGINE, REAR-WHEEL DRIVE
Examples of RR cars: Porsche 911 GT2 (997), Porsche 911 GT3 (997)
Here, both the engine and transmission are in the rear of the car. RR is a configuration that has withstood the test of time throughout automotive history. A good tune is often needed to get the most from these rear-heavy cars. Standard controller or wheel, you’ll have some work to do.
ADVANTAGES
» Physically smaller, lighter, and simpler drivetrain » Increased acceleration and braking properties
because of weight transfer
DISADVANTAGES
» Will sometimes oversteer when decelerating » Have a tendency to understeer at other times
RA: REAR ENGINE, ALL-WHEEL DRIVE
Examples of RA cars: Porsche 911 Turbo (997), Porsche 959
With this layout, the engine is in the middle of the car, but with the addition of a front and rear differential for AWD. MA cars offer all the power of a traditional MR supercar with none of the oversteer. These give wheel users cars that don’t have to compromise.
ADVANTAGES
» All the benefits of a standard MR car without
the oversteer
» Great overall weight distribution
DISADVANTAGES
» Exclusivity, parts availability, and expense » Added weight from having the extra driveline parts
for AWD
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This layout has the engine in the rear, but it maintains two differentials and puts power to all four wheels. RA is probably the most difficult drivetrain to manage and correctly tune. Standard controllers and wheel users are equal to the task.
ADVANTAGES
» All the advantages of RR, plus improved traction
from AWD
DISADVANTAGES
» More parts, weight, and expense » Two differentials to deal with
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LAUNCHINGDRIVING ASSISTS DRIVETRAIN LAYOUTS BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
LAUNCHING
Every race begins from a standing grid, so launching your car to get the early lead is a useful technique. Because of the realistic physics present in Forza Motorsport 3, it’s not always a good idea to redline your engine and dump the clutch right off the line. In other racing games, this might have been the case, but in Forza Motorsport 3, your launches are much more dependent on the power and torque of the car itself. If you’re driving a torque-monster, a high RPM launch will only get you lots of wheelspin and smoke, enabling your opponents to pull away quite easily. So what is the best strategy? It depends on the car and who you’re racing (other players or AI), but try the following:
1. Gradually feather the throttle at launch until you feel the
car hookup, then get on the gas hard. If you’re driving with a manual transmission, don’t forget to shift the car into second gear at the right RPM. (Don’t let wheelspin fool you on the tach.)
2. If the launch worked, you’ll be going just a little bit
faster than everyone else in the pack. Try to visualize a lane in your head and sneak through that lane as quickly as possible before the pack bunches up for the “group entry” into the first turn. The object is to drive smoothly and cleanly rather than going Mad Max and ramming everyone out of the way. If you can get past even half the cars out of the gate, you’ve made things a lot easier on yourself for the rest of the race.
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BRAKING
Slow in, fast out. Perhaps the most commonly referenced term when discussing racing theory, and for good reason. Consider this mantra: Braking is everything. Literally, it’s that important. Consistent braking separate the golds from the silvers and will often be the deciding factor on your record-setting laps. Both the way you brake and the style of braking with which you practice have a great deal of influence on how you’ll place in races. Mario Andretti, after winning his Formula One World Championship, said it best, “It is amazing how many drivers, even at the Formula One level, think that the brakes are for slowing the car down.”
THRESHOLD BRAKING
Threshold braking is utilizing 100 percent of a car’s braking capability in a straight line. That last bit, the part about the straight line, is the most important part. If you don’t take anything else out of this entire section, at least understand the importance here. You never, ever want to get on the brakes full-stop while turning your front wheels. This is a common novice mistake. If you do this, you’re guaranteed to lose control and spin out.
Although threshold braking is about utilizing all your car’s stopping power, remember that if you brake too hard for the speed you’re travelling—something that’s heavily dependent on the car itself—your front tires will become overloaded with pressure and they’ll break loose. This is bad because you’ll no longer be getting 100 percent of the car’s stopping force as the tires are now beyond their traction point.
Utilizing Forza Motorsport’s automatic line assist is one of the best, if not the single best option that will help train you in this area. As you’re driving, just watch for the color change from green to red and you’re good to go. The most amazing part is that the line auto-adjusts in real time for the particular car you’re driving. If you add 100 hp via engine upgrades or a racing brake package, Forza Motorsport recalculates the line and color codes your braking time accordingly.
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LAUNCHINGDRIVING ASSISTS DRIVETRAIN LAYOUTS BRAKING UNDERSTEER AND OVERSTEER THE LINE TURNS
TRAIL BRAKING
Trail braking is an alternative way to brake for corners, and some prefer it to threshold braking. Here, you’ll take a deeper entry into the turn—braking ever so slightly on the approach—with a gradual amount of braking into the apex. Sometimes you’ll brake a little bit past the apex, depending on what type of turn it is. The idea behind trail braking— beyond being an alternate method for certain types of turns—has a lot to do with passing and risk/reward trade­offs. If you’re willing to take a greater risk by turning as you fluctuate braking power, you might just save a little bit of time on certain types of turns.
ENGINE BRAKING
With a manual transmission selected, you can use the engine to slow your car down by downshifting as you enter a corner. The idea here is to let the engine do some of the braking while taking some of the wear (namely, heat) off your brakes. You can use this method with standard threshold braking on a manual transmission car for excellent results.
EMERGENCY BRAKE
The emergency brake locks up the rear wheels and causes massive oversteer. It can be used, momentarily, to induce a drift. It is useful when trying to get an understeering car to rotate, or to negotiate a hairpin turn. If you’re drifting or trying to execute opposite lock (where your front wheels are pointed in the opposite direction your car is travelling), it becomes more useful.
UNDERSTEER
Understeer is when the front tires lose grip before the rear tires. To put understeer simply, your car isn’t turning as much as you’d like it to. Understeer is caused by exceeding the available grip that the front tires have, by either entering a corner too fast or attempting to do too many things with the front tires at the same time. In an understeering situation, your car is failing to negotiate around the corner, then washing wide on the exit. This is also known as “pushing,” “plowing,” or running “tight.” The only way to cure understeer (once it’s initiated) is to slow down and allow the front tires to regain grip before you attempt to change direction. Most production cars are set with a small degree of understeer in their suspension because it is easier to recover from understeer than it is from oversteer.
OVERSTEER
Oversteer is when the rear tires lose grip before the front tires. The opposite of understeer, oversteer happens when your car is simply turning too much and you’re prone to spin outs. Oversteer can be set by cornering when the chassis is slightly unbalanced, with the rear of the car unweighted. Additionally, cars with a lower amount of tire grip or larger amounts of horsepower can oversteer. To control oversteer, the driver needs to smoothly steer to where they want the car to go while calmly managing the throttle until they can settle the rear of the car. Some drivers enjoy having a car set up with a small degree of oversteer to make the car easier to rotate while cornering. (Oversteer is present in drifting, for example.)
UNDERSTEER AND OVERSTEER
Before you start tweaking and tuning your cars, it’s a good idea to understand what these characteristics mean because we refer to them frequently throughout the guide. Once you have a basic understanding, move to our tuning section for more detailed help on how to correct these two common racing issues.
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THE LINE
The exact path to a correct racing line isn’t set in stone but, as mentioned earlier, the Forza Motorsport 3 racing line is pretty close to perfect for most tracks. Below are some technical explanations of the terms most often used when talking about racing lines.
13
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
THE LINEDRIVING ASSISTS DRIVETRAIN LAYOUTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER TURNS
APEX
The apex of a turn is the point where the car comes closest to the inside edge of the track. This theoretical point is merely that—theory—and is not an actual static reference point. Think of it as a floating point, always changing depending on the car, the type of turn, and the speed at which you’re traveling. The important thing to remember here is that the apex breaks all turns into two very important sections:
1. TURN ENTRY: The first part of the turn, pre-apex,
is called the turn entry. This is when you should be braking on your approach.
2. TURN EXIT: The second part of the turn, post-apex,
is called the turn exit. This when you should be on the gas and accelerating out of the turn. You’ll hear us refer to turn entries and exits quite regularly throughout the guide.
INSIDE LINE
Driving the inside line is short but curved so you can’t always carry as much speed you’d like. Here, you’re traveling closer to the apex because there are other cars present on the outside, or the particular turn you’re driving lends itself well to being driven this way.
TURNS
There are many types of turns in Forza Mortorsport 3. Rather than trying to show you the optimum path through each type of turn, this section was created as more of an informative run through of the basics. The suggested line assist does a near-perfect job illustrating the best line through most turns in the game, so it would be silly for us to try to recreate that here. That being said, these illustrations and definitions work well for review or when you have specific questions about racing theory. Trying to save time by cutting corners—no pun intended—isn’t a wise choice when you’re going against the fundamentals.
90-DEGREE TURN (RIGHT ANGLE, L-TURN)
These types of turns aren’t extremely common but they appear enough to worry about. Usually an outside line works best here to keep cars off the grass or walls. The proper lines will vary—as shown by the suggested line—so it’s important to pay close attention to the variances on the specific track you’re racing.
180-DEGREE TURN (HAIRPIN)
These are tight, sharp turns placed to take the driver a complete (or often near) 180 degrees. The best lines for hairpins are often early apexes, as shown. As with every other type of turn, it’s very important to take note of the suggested line until you get a better understanding.
OUTSIDE LINE
The outside line is a longer trek through the turn—farthest from the apex—and is always near the wall or outside runoff area of a track.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
THE LINEDRIVING ASSISTS DRIVETRAIN LAYOUTS LAUNCHING BRAKING UNDERSTEER AND OVERSTEER TURNS
CHICANE
Chicanes are severe kinks placed in high-speed areas of a track with the specific intent of slowing down drivers. One of the most common problems when approaching a chicane is entering with too much speed. Too many players want to rush in and blaze through the chicane way too fast, causing catastrophic failure as they clip a wall or barrier somewhere during the transition. If you’re driving too fast, you’ll have trouble. Yes, the idea is to “straighten the turn out” as much as possible, but finding that correct speed can be done only with practice.
KINK
Kinks are similar to chicanes, only much less noticeable at lower speeds because the bends tend to be much less severe. The strategy for taking kinks is similar to chicanes, where you try to “straighten them out” at a target speed. Every kink has an optimum speed where it can be taken with little trouble. Some of our track strategies point out these specific spots.
SWEEPER
Sweepers are very large radius, high-speed corners found on the more open areas of the track, often connecting two straights together. They are very common on many of Forza Motorsport’s tracks.
DOUBLE APEX
This is a turn that—at first glance—appears as two separate turns yet should be treated as one. The suggested line is almost always spot-on with these types of turns, often showing the classic outside-to-outside approach.
CONSTANT RADIUS
Constant radius turns hold the same angle throughout the turn. In theory, these are the easiest to drive because your steering input should remain constant throughout the turn.
INCREASING RADIUS
These turns start off sharp but slowly become wider as the turn progresses. These are often best taken with an early apex, as shown by the suggested line.
DECREASING RADIUS
Decreasing radius turns begin wide but gradually become tighter and tighter. These are among the most difficult turns to master because the apex is so deep inside the turn. The optimum line is often a late apex with a sharp angle, as shown.
ELEVATION CHANGES
Although technically not a “type” of turn, elevation changes will substantially alter the strategy for each of the aforementioned turns. Many tracks have decreasing elevation 90-degree turns, for example. Others have increasing elevation, decreasing radius turns. It gets quite complicated when you start factoring in all the different combinations. What you need to know is that elevation plays a major role in the proper line through a turn. If the surface is perfectly flat, that’s great. Sometimes it’s not, and you’re left with a much more complicated problem.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
UPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC U PGRADING
FINAL COMMENTS
UPGRADES
upgRadIng oveRvIeW
Upgrading your car can be a bit overwhelming if you don’t have any knowledge of what you’re doing. Building a competitive Forza Motorsport car is no easy task. There are hundreds—if not thousands—of different combinations for each car. Given the amount of upgrades available in Fortza Motorsport 3, the best idea is to follow a set of upgrading rules. In this section, we detail the various types of upgrades, along with some strategies for selecting certain upgrades over others.
QUICK UPGRADE
If hard-core upgrade strategies aren’t your thing, the developers have incorporated a Quick Upgrade option that automatically chooses upgrades for your car. These are the same upgrades that can be individually purchased and the cost is the same, but Quick Upgrade represents a one-stop shop for quickly getting a car into a given Car Class. In Season Play, Quick Upgrade will attempt to match your car to the target Car Class of your next event. Outside of Season Play, you are free to choose any Car Class that your car can attain (not all cars can reach all classes). One final note: if you don’t have enough credits to purchase the required upgrades, Quick Upgrade will get you as close as it can with what you can afford.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
PART VARIANCE AND PRICINGUPGRADING OVERVIEW PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC UPG RADING
FINAL COMMENTS
paRt vaRIance and pRIcIng
Performance gains for all upgrades depend specifically on the car in question. A race exhaust might add 18 hp and 15 lb-ft of torque to a higher end A-class car, but only 10 hp and 6 lb-ft of torque on a lower D-class car. Sometimes the variance is the opposite, with the lower class car benefitting more from a part than the higher class car. It all depends on the circumstance. You’ll also find variances—although less pronounced—among cars of the same class. (Pricing works in a similar fashion. Usually, the lower class cars have less expensive upgrades, but the prices vary considerably from car to car.)
As you move up into the higher classes—mostly B
class or higher—you’ll find that Street upgrades often aren’t Before we get started, know that most upgrade parts come in three flavors: Street, Sport, and Race. Street upgrades are minor upgrades over stock, while Sport upgrades are considerably better and sometimes include adjustable settings. Race upgrades are the highest possible performance parts available and they contain the most intricate tuning settings.
available because the car has a stock part that is most
likely equivalent to a street-type performance part. Moving
up to A class (and higher) often removes everything except
straight Race upgrades. This happens within the lower
classes too, but it’s most readily apparent as you progress
up the Performance Index.
peRFoRmance Index and classes
For your quick reference, there are 11 car classes
ranked by Performance Index—with the higher number
theoretically representing the better car—as follows:
» X: 1000+
» R1: 901 - 999
» R2: 801 - 900
The primary strategy when upgrading in Forza Motorsport 3 is to upgrade to the limits of a specific class. The idea is to make your car as competitive as possible within a specific class—hopefully optimized for the base car you’ve chosen— rather than trying to upgrade a particular car as much as possible. Plenty of fun and competition can be had in the F, E, and D classes. Don’t overlook them as a waste of time and effort. Remember that the farther you go up the scale, the less room there is for error. People driving R1-class cars have mastered the same fundamentals as those who are driving F-class cars, but the difference is everything is happening at a much faster rate and it requires a bit more skill in the faster cars.
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» R3: 701 - 800
» S: 601 - 700
» A: 501 - 600
17
» B: 426 - 500
» C: 351 - 425
» D: 276 - 350
» E: 201 - 275
» F: 100 - 200
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
TRACK-SPECIFIC UPGRADINGUPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES
FINAL COMMENTS
tRack-specIFIc upgRadIng
Although the aforementioned strategy works for all types of tracks, sometimes you’ll need that extra bit of guidance for specific tracks. Keep these two tips in mind.
SHORT TRACKS
On the shorter, tighter tracks, try to utilize tire upgrades first. Adding aero and downforce parts is also helpful. If you have PI points leftover, weight reduction can be used to enhance a car’s handling. Try to hold off on adding power to a car for short tracks if possible. The idea on short tracks is to utilize parts that will help you hold the most momentum through corners and ignore the urge for more power.
LONG TRACKS
Here, you want to leave out less effective parts and focus your available PI points on horsepower and torque. With a good amount of power added, utilize suspension and transmission upgrades, too. Depending on the length of the course, driver preference, and car class, weight reduction and tire upgrades may be interchanged.
FInal comments
Depending on your ability to control your car—or as you
become more experienced with a given car— handling
aspects may eventually be replaced with power. Ultimately,
more power does translate to more speed. If a track lacks
handling areas and you’re experienced enough, experiment
and push yourself to build more powerful cars and go
faster!
If you’re less experienced, however, you may actually
drive faster in a slower, more stable car. Remember that
you will always be sacrificing consistency for speed when
building a car for longer tracks. While it may be tempting
to stuff 1,000 hp in your FF hatchback to slay a Ferrari, if
the power is uncontrollable it will do you no good in a race when the track gets curvy. If you take nothing else from this entire chapter, remember these key points:
1. Always maximize your PI carefully.
2. Balance your builds with power and handling.
3. Take the tracks into account.
4. Don’t add too much horsepower!
5. Avoid turbos whenever possible.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
UPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC UPGRADING
FINAL COMMENTS
UPGRADE CHART
Below is the complete upgrade chart, including descriptions for every upgrade category in Forza Motorsport 3. This section gives a cursory examination of exactly what to expect from each upgrade.
Upgrades
Upgrade
Icon
Engine and Power
Upgrade Upgrade Description
Air Filter
Intake, Throttle
Body, and
Carburetor
Fuel System
Ignition
Exhaust
Camshaft
Air filter upgrades help maintain cooler intake air temperatures and help the engine breathe more freely.
These upgrades provide smoother air flow and increased volume into the engine, resulting in greater power.
Fuel system upgrades provide more efficient fuel flow and more precise timing, as well as extracting more power from the fuel you use.
Ignition upgrades help the engine burn fuel more efficiently to produce more power. Adding better coils, spark plugs, and ignition wires can make a significant difference in engine power and performance.
Exhaust upgrades let the engine breathe more freely, creating more power by reducing back-pressure and extracting exhaust gases more efficiently.
Upgraded camshafts let your engine rev to a higher rpm, producing more torque and power. The net result is a higher redline with more power in the high-rpm range.
Upgrades
Upgrade
Icon
Upgrade Upgrade Description
Superchargers provide more power by compressing the air-fuel mixture
Centrifugal
Supercharger
Positive Displacement Supercharger
Turbocharger
(Single)
Turbocharger
(Twin)
Intercooler
Restrictor
and forcing it into the engine at more than atmospheric pressure. Centrifugal superchargers build boost in proportion to rpm and noticeably improve power at the top of the rpm range.
Positive displacement superchargers produce low boost across a wide range of rpm and a noticeable improvement in low-end and mid-range torque.
Turbos provide major power increases by using exhaust gases to spin a turbine, which compresses the air-fuel mixture and forces it into the engine at more than atmospheric pressure.
Twin turbos offer similar performance gains to a single turbo, but reduce much of the lag and spooling effect associated with the single setup.
Intercoolers make the air-fuel mixture cooler and therefore more dense, providing more energy per stroke.
Removing a race car’s restrictor lets full-blown race cars reach their full potential. This is only available on high-end, competitive race cars.
Valves
Displacement
Pistons and
Compression
Oil and Cooling
Flywheel
Upgraded valves improve intake and exhaust gas flow, allowing your engine to breathe freely and produce more power.
Displacement makes the engine more durable by increasing the bore size. It also makes the engine more responsive across the entire rpm range.
Piston and compression upgrades include high-strength heat-resistant pistons and modifications to optimize compression for improved power.
Oil and cooling upgrades help protect the engine from friction, heat damage, and pumping loss.
A lighter weight flywheel gives the engine better throttle response and acceleration.
Platform and Handling
Brakes
Springs and
Dampers
Front Anti-roll
Bars
Rear Anti-roll
Bars
Chassis
Reinforcement
and Roll Cage
19
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Upgraded brakes increase braking power and decrease brake fade due to excessive heat.
These control weight transfer, maintain optimum ride height, and can allow for adjustable toe, caster, and camber.
Front anti-roll bars provide extra stability when cornering. By tying the left and right sides of the suspension together, anti-roll bars make the car ride more level and reduce body roll.
These act exactly like front anti-roll bars but can instead help reduce or induce oversteer.
These upgrades increase the rigidity of your car and reduce chassis flex.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
UPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC U PGRADING
FINAL COMMENTS
Upgrades
Upgrade
Icon
Drivetrain
Upgrade Upgrade Description
A lighter car accelerates, brakes,
Weight
Reduction
Clutch
Transmission
Driveline
Differential
and handles better than a heavier one. Reducing weight increases the overall performance of the car in many different areas.
Upgrading the clutch allows your engine to handle upgraded horsepower without damage.
Transmission upgrades make shifts quicker and more efficient. They can also allow individual gear adjustments.
You can improve throttle response and acceleration by decreasing the weight and rotational inertia of the driveshaft.
A limited-slip differential locks the wheels at a preset point to limit the difference in rotational speed between tires. When properly tuned, this improves traction.
Upgrades
Upgrade
Icon
Aero and Appearance
Upgrade Upgrade Description
These upgrades range from cosmetic to functional and have the potential
Front Bumper
Rear Wing
Rear Bumper
Side Skirts
Hood
to increase front downforce. The race versions are fully adjustable, which is great for specific-track tuning.
Like front bumpers, these upgrades range from cosmetic to functional and have the potential to increase rear downforce. The race versions are fully adjustable, which is great for specific-track tuning.
Rear bumpers have the potential to decrease lift at high speeds.
Side skirts can help improve top speed by reducing drag, but performance can be decreased by adding weight.
Upgrading to a lighter hood reduces overall weight and adjusts weight distribution for improved performance.
Tires and Rims
Tire Compound
Front Tire
Width
Rear Tire Width
Front Rim Size
Rear Rim Size
Rim Style
Upgrading tires to softer compounds increases grip, while the harder compounds extend tire life.
Upgrading front tire width can enlarge the contact patch with the pavement, granting better traction.
Upgrading rear tire width can enlarge the contact patch with the pavement, granting better traction.
Upgrading to larger rims lowers tire sidewall size and increases rigidity. This improves responsiveness, but it can also increase unsprung weight.
Upgrading to larger rims lowers tire sidewall size and increases rigidity. This improves responsiveness, but it can also increase unsprung weight.
Upgrading to lighter rims can decrease rotational inertia and improve handling.
Conversion
Engine Swap
Drivetrain
Aspiration
Conversion
Swap
An engine swap will completely replace the engine in your car. New engines may possess more power, different driving characteristics, and reduced weight, but every engine has its own distinct upgrade path. Be aware that your current engine upgrades will most likely not transfer over if you do an engine swap.
Like the engine swap, a drivetrain swap places an entirely new drivetrain in your car. Current drivetrain upgrades will most likely not carry over when you perform a swap.
Like the two previous swaps, adding a variety of turbochargers and superchargers will directly affect the performance of your car.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
UPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC UPGRADING
FINAL COMMENTS
WHEEL WEIGHT CHART
This wheel weight chart will help you get a better idea of the overall weight differences that each of the wheels possess. Note that there are no actual weight ratings available per wheel, so the weight differences shown are versus our test car’s stock wheel weights. Your wheel weights will be different depending on the car you’re upgrading, but their relative weight to one another will always remain the same. This chart remains useful when scanning for the lightest wheels in the game, for example.
Wheel Weights
Brand Wheel
5 Zigen
Advan
American Racing
Asanti
ATS
BBS
Blitz
Borbet
Boyd Coddington
Brabus
Buddy Club
Center Line
Compomotive
Cragar
Dropstars
Technospeed Type 03
FN01R-C
GN+
ZR+520
RGII
Super Advan Racing
Version 2
Torq-Thrust M
Outlaw II
AF 118
AF 134
AF 140
Classic
RK
RE
RS-GT
Technospeed Z1
CB
A
Slayer
Monoblock IV
Monoblock VI
Monoblock S
P1 Racing QF
Auto Drag III
CXR
ML
TH2
M05
Smoothie
Street Lock D
Window
S/S Super Sport
DS03
Weight
(lbs)
-22
-12
-18
-28
-22
-8
-8
-2
-2
-2
-15
-22
-15
-15
-12
-18
-12
-5
-12
-12
-12
-12
-32
-15
-25
-8
-5
-2
-5
-8
-8
-8
Price
(cr)
3,700
3,600
3,600
3,700
3,700
3,500
3,500
3,400
3,400
3,400
3,600
3,700
3,600
3,600
3,600
3,600
3,600
3,500
3,600
3,600
3,600
3,600
3,800
3,600
3,700
3,500
3,500
3,400
3,500
3,500
3,500
3,500
Wheel Weights
Brand Wheel
DUB
Dymag
Enkei
Fikse
Gemballa
Gram Lights
Halibrand
Hamann
Hole Shot Wheels
HRE
iForged
Kosei
Konig
Lexani
Lorinser
K1-Racing TS-Version
Big Chips
Presidential
9 Spoke
RPF1
NT03+M
RS6
Tarmac Evo
Profil 5
Profil 5S
FM/10
Le Mans
Turbo Sport
57C
57 Optomise
T57-RC
Sprint II
PG-III
Edition Race
Hole Star
Solid
445R
546R
Astra
Fabulous
RT Sport
After Burner
Briteline
Daylite
LTC-701
LTC-704
Mistik Spikes
RSK 6
LM 6
Weight
(lbs)
+24
+24
-32
-28
-18
-8
-2
-25
-25
-12
-22
-15
-18
-18
-15
-12
-12
-15
-32
-32
-15
-18
-18
-18
-28
-12
-32
-25
-28
+24
+24
+24
-5
-8
Price
(cr)
3,200
3,200
3,800
3,700
3,600
3,500
3,400
3,700
3,700
3,600
3,700
3,600
3,600
3,600
3,600
3,600
3,600
3,600
3,800
3,800
3,600
3,600
3,600
3,600
3,700
3,600
3,800
3,700
3,700
3,200
3,200
3,200
3,500
3,500
21
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
UPGRADING OVERVIEW PART VARIANCE AND PRICING PERFORMANCE INDEX AND CLASSES TRACK-SPECIFIC U PGRADING
FINAL COMMENTS
Wheel Weights
Brand Wheel
Lowenhart
Mickey Thompson
Modulare
Momo
Motegi Racing
Oettinger
OZ Racing
Racing Dynamics
Racing Hart
RO_JA Motorsports
Rota
LDR
ET Drag
Classic Lock
M3
M7
GTR
TEN-S
Traklite 2.0
SP10
Traklite 1.0
Type RXX
Type RE
Superleggera III
Forged
Superturismo GT
RS 2 Modular
RGS
J5 Pro
C4
R2-7
R2-5
J.SPL
P45R
Tarmac 3
Weight
(lbs)
+24
-25
-8
-12
-15
-12
-8
-28
-22
-28
-12
-5
-8
-5
-12
-2
-14
-8
-8
-8
-25
-12
-15
Price
(cr)
3,200
3,700
3,500
3,600
3,600
3,600
3,500
3,700
3,700
3,700
3,600
3,500
3,500
3,500
3,600
3,400
3,600
3,500
3,500
3,500
3,700
3,600
3,600
Wheel Weights
Brand Wheel
RS Watanabe
Speedline Corse
Team Dynamics Racing
Tenzo R
TSW
Volk Racing
WedsSport
Weld Racing
Work
Zender
Cyclone
2014
Pro Race 1
Pro Race 2
DC-6 V1
RS-5
Trackstar 4
Catalunya
Hockenheim R
RE30
TE37
SA-70
SA-97 F
TC 105 N
AlumaStar 2.0 Drag
Race
XD9
CR Kai
Equip 01
Design DH
Challenge
Dynamic
Turbo 2
Weight
(lbs)
-32
-22
-22
-25
-12
-12
-32
-12
-5
-32
-25
-25
-28
-28
-25
-25
-12
-8
-2
-15
-15
-8
Price
(cr)
3,800
3,700
3,700
3,700
3,600
3,600
3,800
3,600
3,500
3,800
3,700
3,700
3,700
3,700
3,700
3,700
3,600
3,500
3,400
3,600
3,600
3,500
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
OVERALL TUNING STRATEGY COMMON MISTAKES TIRES ALIGNMENT ANTI-ROLL BARS SPRINGS
DAMPING AERO BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
GEARING
TUNING
oveRall tunIng stRategy
Tuning is the least understood aspect of Forza Motorsport strategy. Unfortunately, there is no “win button” when it comes to creating and applying a proper tune. Tuning is a labyrinth of advanced and sometimes even secret knowledge that has brought about the advent of “tuning houses” within the Forza Motorsport community. Tuning houses are groups of players who create specific tunes for cars and tracks with the intention of selling them online. The concept behind tuning houses is simple; they use their combined knowledge and numbers as a consensus force multiplier.
After extensive testing over time, tuning houses can produce exquisitely tuned cars. Acquiring a tuned car like this is easy—if you have the credits—but with so many cars, tracks, and types of builds, it’s a good bet that you’ll have to do some tuning yourself from time to time.
Before we get into the hard stuff, we should say that having a “perfect tune” or setup on your car does not guarantee a win. Conversely, being without the best tune possible is not an excuse for losing. The truth is that tuning does not make the difference between winning and losing a race; skill and practice do. Nearly all the fastest Forza Motorsport drivers in the world began their racing careers with bone stock cars. To this day, most of those very same drivers will say they aren’t particularly great tuners. Instead, they’ve relied on endless laps of practice and their innate ability to get a true feel for the cars before ever touching a single adjustment. This tells us that there really isn’t an advantage to tuning a car over stock when it comes to pure driving technique. Properly understanding a car’s basic performance envelope is just as effective as a good tune. (Then again, an elite Forza Motorsport driver paired with a really solid tune usually equals new lap records.) When you accept that such achievements are only reached because of the expert driver’s fundamental understanding of the car in the first place, you’ll gain the right perspective on tuning and its relative value to the average driver.
common mIstakes
One of the biggest
mistakes new drivers
make is moving one
of the many selector
switches too far at
once. Moving any
of the adjustments
more than one increment at a time is enough to affect the entire tune of your car. To counter this common mistake, try to make single-increment adjustments with proper track time and data logging to find out if your adjustment did more harm than good.
Another common mistake is losing track of your optimum tune by not saving it immediately or by saving it incorrectly. The best way to keep track of your tuning progress is to save your setup by lap time at a particular track. If you run a good lap—let’s say 1:23.998 at Mazda Raceway Laguna Seca—then you should save it as “123 998 Laguna” immediately. Lap times are specific to your
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class and track, so you don’t need to include the track name. The benefit to this system is when you run a faster 1:23.997, simply save that number over the old number and you’re done. This way you’ll always have the setup that performed best for you—without scrambling through scribbled notes and strangely named files—along with a record of the best lap time you set with that particular car at that raceway. Take advantage of Forza Motorsport 3’s save and organization features!
tIRes
TIRE PRESSURE
Adjusting tire pressure between front and rear is simple yet very unforgiving—only move the sliders one or two psi at a time and then note the results on the track.
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
TIRESOVERALL TUNING STRATEGY COMMON MISTAKES ALIGNMENT ANTI-ROLL BARS SPRINGS
DAMPING AERO BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
GEARING
You can’t transmit your car’s power and handling potential to the road without the right tire setup, because tire pressure affects a tire’s peak grip, responsiveness, and wear. Adjust front tire pressure when the tires are cold so they reach peak grip after they heat up to race temperatures.
Setting tire pressure lower causes the tires to heat
PRO TIP! TIRE PRESSURE CHANGES
faster but can reduce overall responsiveness. Setting tire pressure higher can increase speed and responsiveness but makes the tires more prone to sudden loss of grip. Setting front pressure closer to peak than the rear improves turn-in and reduces understeer, but too much of a difference can cause excessive oversteer.
Tires reach peak friction at 32 psi; however, as long as you’re running a race psi of 30–34 degrees, you’re still in good grip range. Race psi (and race temperature) is measured after a few laps, when your tires have heated up and reached their performance levels.
Experiment by tuning pressure in small increments, because one to two psi can make a big difference. Also, base this adjustment on pressure! If you want to adjust race pressure, take note of your tires’ pressure after a few warm-up laps when they’ve reached peak grip as indicated on your heat telemetry tab, then come back and adjust here.
For example, if your race psi after three warm-up laps (possibly more—refer to telemetry to confirm peak is reached) is 36, you’re 4 psi off the peak grip level of 32 psi. Go back to the Tuning screen and decrease your cold psi by 4, regardless of the cold pressure reading. This way you’ll hit peak race psi on the track during your next session!
race
tire pressure, not cold tire
PRO TIP! TIRE HEATING CAUSE AND EFFECT
When you see inconsistencies in overall tire heating, use the following information to improve tire performance.
Tire Temperature
Condition
Center hotter than edges Tire pressure too high Reduce 1 psi for each 5°F difference
Edges hotter than center Tire pressure too low Add 1 psi for each 5°F difference
Inner edge hotter than outer Too much negative camber Decrease negative camber
Outer edge hotter than inner Not enough negative camber or too much toe-in Increase negative camber or decrease toe-in
Tire below peak temperature range Tire pressure too high, tire too wide, or springs/sway bars too soft
at that axle
Tire above peak temperature range Tire pressure too low, tire too narrow, or springs/sway bars too stiff
at that axle
Front tires hotter than rear Car is understeering (pushing). Too much front spring/sway bar, not
enough rear spring/sway bar, front pressure too low, rear pressure too high, front tires too narrow, rear tires too wide
Rear tires hotter than front Car is oversteering (loose). Too much rear spring/sway bar, not
enough front spring/sway bar, rear pressure too low, front pressure too high, rear tires too narrow, front tires too wide
Cause Recommended Adjustment
Decrease tire pressure, reduce tire width, or stiffen up springs and sway bars on that axle
Increase tire pressure, increase tire width, or soften up springs and sway bars on that axle
Soften up front spring and sway bar, stiffen up rear spring and sway bar, increase front pressure, or decrease rear pressure
Soften up rear spring and sway bar, stiffen up front spring and sway bar, increase rear pressure, decrease front pressure
FORWARD GEARS
geaRIng
note
Some conditions might have multiple causes, so one or more adjustments may apply. Make only one adjustment at a time to
evaluate the effects.
speed on a track, you probably need to tune your drive ratio more toward acceleration.
On longer tracks where top speed is more of a focus, get the most out of your gear ratio by using all available rpm. Adjust the slider so the top of the last gear bar just touches
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24
On short tracks, you can easily adjust your entire gearing toward acceleration using the final drive ratio slider. If you can’t get anywhere near your car’s top
INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
GEARING
DAMPING AERO BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
ALIGNMENTOVERALL TUNING STRATEGY COMMON MISTAKES TIRES ANTI-ROLL BARS SPRINGS
the graph’s top right edge. Note your gear ratio on the display, benchmark, and keep adjusting it slightly while going back and forth to the Benchmark screen. When you find your maximum top speed, note the gear ratio and save your setup for maximum top speed.
Leave individual gear-ratio adjustments to the experts. Sound knowledge and specific track-biased objectives are required to balance individual gears, so you can leave these alone for the most part. However, if you discover your favorite racing team’s gear ratios for a certain track, do some adjusting and try them to see if they’ll work for you too.
Adjusting the final drive ratio (the ratio of the ring and pinion gears in the differential) affects acceleration and top speed by scaling the ratios of all the gears in the gearbox. Choosing the right ratio matches your engine’s power and torque to the circuit on which you’re racing. To determine the final drive ratio, divide the number of teeth on the ring gear by the number of teeth on the pinion gear. A ring gear with 41 teeth and a pinion gear with 10 teeth yields a ratio of 4.10:1, so the driveshaft rotates 4.1 times for each turn of the wheels. A higher ratio results in higher acceleration at the expense of top speed, while a lower ratio sacrifices acceleration for speed in each gear. A lower ratio gives better top speed and fuel economy.
PRO TIP! GEAR RATIO ADJUSTMENTS
Stick with adjusting the final drive ratio rather than tweaking individual gears—it’s the best way for most players to keep the gearbox balanced, as very small unbalanced changes to individual gears can dramatically decrease your car’s performance.
alIgnment
CAMBER
Camber requires
a very fine-tuned
adjustment,
measured in
increments of a
degree. You need
minimal adjustment
to gain benefits, and it’s easy to have too much, which will show up as uneven tire heating on your Heat Telemetry tab during a race or test lap.
As a car leans during cornering, so do the car’s tires. By adjusting camber, you can ensure the outside tire will stand straight up when cornering, maximizing the tires’ contact
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with the road at the most critical time. This will also result in the tire heating evenly. Typical adjustment requires a small amount of negative camber (with the tops of the tires leaning inward).
Too much negative camber cause the tires to ride on their inside edges. Insufficient negative camber or excessive positive camber (with the tops of the tires leaning outward), will cause the tires to ride on their outside edges. Be aware that adjusting camber too aggressively can also affect braking. To help diagnose where you need camber adjustments, access the telemetry during a race or replay and consult the Tires Misc and Heat tabs.
PRO TIP! TO CAMBER OR NOT TO CAMBER
A track is usually dominantly left-turning or right-turning. The outside tires do most of the work, endure the most stress, and provide most of the friction for cornering. Tune camber so the front and rear tires on the dominant side stand up straight (0 degrees camber) in the middle of a turn, thereby maximizing their available grip.
This is no easy feat, fearless driver; in fact, it could be the single most involved tuning process in racing, both real world and in the game.
The track-specific process involves reviewing telemetry from a race and taking notes on the camber in the outside wheels at the apex of every turn on the track. It’s very important to note here that in the Tuning screen, camber is measured relative to the car; but in the race telemetry screen, the camber is measured in relation to the varying track surface.
You must consider all the track’s turns and make some educated guesses as to how much to adjust your car’s camber. Make very small but balanced changes between front and rear, then return to the same track for a test run to see if your tires are closer to 0 degrees camber while going through their turns.
The ease with which you accomplish this 0 camber in all turns is largely determined by the variation between all the turns on the track. The flatter and more constant radius the collection of turns are, the easier it is to adjust for. On complex tracks with varying elevations, expect a tough fight to get this adjustment just right.
PRO TIP! ADJUSTING NEGATIVE CAMBER
Generally, the more tight and windy a track, the more negative camber you should have. Adjust the slider on both front and rear camber more to the left—but only so far as to keep your tires heating evenly to achieve their peak grip.
TOE
Toe (the inward or outward angle of the wheels) is another unforgiving alignment setting. Default settings are okay, but they might need some fine-tuning in small increments to achieve their optimal levels. On winding tracks with tight turns, adjust toe to slightly more negative on both front and rear. On straighter tracks, adjust for slight toe-out, but this decreases your turn-in response. Put more simply,
25
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
GEARING
DAMPING AERO BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
ALIGNMENTOVERALL TUNING STRATEGY COMMON MISTAKES TIRES ANTI-ROLL BARS SPRINGS
it’s harder to steer with more toe-out, but your car is more stable on the straights.
Adjust toe to sharpen turn-in response (the transition between driving straight ahead and turning). Toe-in brings the front of the tires closer together (negative toe) than the backs. This increases stability but reduces turn-in response. Toe-out (positive toe) brings the backs of the tires closer together than the fronts. This increases turn-in response but decreases stability. Avoid extremes, because excessive toe-in or toe-out can wear tires very quickly.
FRONT CASTER
Adjust caster in degree increments much like camber and toe; however, positive caster is the dominant realm by default. You can’t have negative caster—+1 degree is the closest you can get to 0.
“Caster” refers to the forward angle of the suspension’s geometry (straight up and down or how much it leans forward). Adjusting the caster (the forward or rearward angle of the steering axis) enhances straight-line drivability. With positive caster, the steering axis is inclined rearward. Because negative camber increases as the suspension compresses and/or the tires move through the steering lock, increasing positive caster lets you run less negative camber. This results in a straight-up tire while driving straight ahead (good for acceleration and braking) but provides a desirable amount of negative camber while cornering.
PRO TIP! ADJUSTING CASTER
More positive caster means that when you turn the steering wheel, the wheels increase their camber at a greater rate, making the car turn more.
antI-Roll BaRs
Generally you
want stiffer bars to
control your car’s
detrimental body
sway during a race;
don’t hesitate to
adjust the slider far
to the right on both front and rear bars. However, if your inside tires come off the ground during a hard corner, your bars are too stiff, so retune and soften them up slightly to avoid loss of contact with the track.
Antiroll bars (also called “antisway bars”) provide extra stability when cornering. They control unwanted
body movement and balance understeer and oversteer in steady-state cornering (for example, in the middle of a sweeping turn). When you turn left or right, the car body tends to roll in the opposite direction. By tying the left and right sides of the suspension together, antisway bars make the car ride more level, keeping one side from rolling or swaying more than the other. Decreasing front antiroll stiffness reduces understeer. Increasing front antiroll stiffness increases understeer, but excessive antiroll stiffness can make the inside tires lift off the ground during hard cornering. The balance of front and rear antiroll stiffness affects the balance between understeer and oversteer.
PRO TIP! WHY ANTIROLL BARS?
These torsion bars limit unwanted body movement and therefore make your car handle significantly better. The difference between front and rear stiffness is often the best way to correct (and balance) your car’s understeer/oversteer problems.
spRIngs
Spring stiffness is measured in how much force is required to compress a spring one inch. The difference between
soft and stiff springs could be approximately 700 lb per inch; that means that a soft suspension could have up to 700 lb of its own car weight causing it to bob up and down as it travels over rough track. A soft suspension that bobs up and down and allows the car body to sway back and forth during braking and acceleration or from side to side while turning limits a car’s performance dramatically. The more you can limit this movement across the board, the better.
tIp
Don’t set your suspension too stiff if you like to drive over the curbs on the inside of turns—stiff suspensions don’t react well to those kinds of bumps and tend to slow your car down.
Spring stiffness controls how the car’s weight is transferred under acceleration, braking, and cornering. Stiffer front springs transfer more weight, but too much can cause the tires to lose traction under heavy load. Softening the front springs in relation to the rear increases front grip and reduces understeer, but too much can make the car bottom
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26
INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
GEARING
DAMPING AERO BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
SPRINGSOVERALL TUNING STRATEGY COMMON MISTAKES TIRES ALIGNMENT ANTI-ROLL BARS
out under heavy braking. Increasing the front springs’ stiffness in relation to the rear can reduce oversteer, but too much can cause the car to plow through turns.
PRO TIP! SPRING STIFFNESS
Stiffer springs mean better responsiveness and higher overall handling, as it increases the car’s ability to resist unwanted body and suspension movement. However, this general rule of thumb is for flat tracks only; you need a softer suspension for tracks with uneven surfaces or a higher degree of vertical change (i.e., Mugello).
Run the softest suspension possible while not hitting the bump stops once during a race. These adjustments are highly track-specific.
RIDE HEIGHT
Ride height is measured in inches above the ground—lower is almost always better. If you’re racing a rough track, try raising your height a half inch at a time to avoid scraping the car’s bottom and consequently losing speed.
Ride height determines your car’s ground clearance and center of gravity. Lowering ride height lowers the center of gravity, which improves cornering; but lowering it too far can cause bottoming out and sudden loss of control. Generally you should lower your ride height as much as possible without bottoming out.
PRO TIP! LOWER THAN A SNAKE’S BELLY
In general, lower your ride height to as low to the ground as possible. But beware: the lower you go, the more you limit the travel in your suspension. On bumpy tracks this could lead to bottoming out and losing control.
dampIng
Bump damping controls the rate of compression as the suspension goes up into the wheel wells. Increasing front bump damping stiffness increases transitional understeer, but excessive bump damping can make a car skittish over rough surfaces. Decreasing front bump damping stiffness increases transitional oversteer. Bump damping should be 50 to 75 percent as stiff as rebound damping to maintain stability during weight transfer when cornering. Experiment by increasing bump stiffness to find your car’s best damping ratio.
PRO TIP! BUMP DAMPING STIFFNESS
Excessive bump damping makes the car skittish over rough track surfaces—keep it relatively soft.
REBOUND STIFFNESS
Like bump dumping stiffness, rebound stiffness is measured numerically; the value indicates how resistant the suspension is to movement, but in the opposite direction of bump damping.
Rebound damping controls the rate of extension as the suspension rebounds away from the wheel wells. Adjusting front rebound damping stiffness fine-tunes your car’s balance going into and out of corners. Increasing front rebound damping stiffness increases transitional understeer. Decreasing front rebound damping stiffness increases transitional oversteer. Try different damping stiffnesses in the front and rear to fine-tune your transitional understeer/oversteer balance.
PRO TIP! SETTING DAMPING STIFFNESS
Always set rebound stiffness first, then adjust bump damping stiffness to around 50 to 75 percent of the rebound stiffness as a starting point. Make your fine-tuned adjustments from there.
Tuning your car’s damping improves handling by increasing grip. Stiffening front damping adds grip at the rear. Damping controls the suspension’s rate of travel in two directions.
BUMP STIFFNESS
Bump stiffness is measured numerically; the value indicates how resistant the suspension is to movement. Bump damping is important for your suspension to handle properly; if you adjust it to the far right, your car performs as if it had no shocks.
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aeRo
Installing a front
valence or race
bumper adjusts front
downforce. Install
an adjustable wing
for rear downforce.
Downforce is
measured in additional pounds exerted from the top of the car toward the ground. However, a car with too much vertical force exerted on it will eventually be unable to move, so more is not always better. Eventually the benefit severely impacts your performance.
27
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INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
OVERALL TUNING STRATEGY COMMON MISTAKES TIRES ALIGNMENT ANTI-ROLL BARS SPRINGS DAMPING BRAKING DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
AERO
GEARING
Air flowing around a car creates lift beneath it, which impairs handling. Increased downforce keeps your car in better contact with the road, heats up the tires more quickly, and improves handling. However, too much downforce can cause excessive drag, which decreases maximum speed and increases tire wear and fuel consumption.
PRO TIP! ADJUSTING DOWNFORCE
Adjust downforce to create a top-speed bias or a cornering bias on certain tracks. Make quick adjustments and monitor their effects to your top speed in the Benchmark screen to roughly ascertain how much of a trade-off you’re making. Don’t underestimate its effects, though; you could be looking at top speed changes of 15 to 25 mph if you adjust to a full cornering bias on both front and rear.
PRO TIP! DRAFTING, DRAG, AND DOWNFORCE
The maximum drafting effect is achieved at half-car lengths from the lead car, but the draft slipstream extends as far out as 12 car lengths, where the effects peter out to nothingness. When you’re within the draft, various effects occur to both the lead car and the trailing cars, including decreased aerodynamic drag, decreased front downforce, and decreased rear downforce. The charts below illustrate these effects.
LEAD/TRAILING CAR
110%
100%
90%
80%
70%
60%
50%
PERCENTAGE TOTAL
40%
0.5 12
CAR LENGTHS
Aerodynamic Drag Front Downforce Rear Downforce Lead Car Trailing Car
Tuning downforce only alters your car’s performance if there is a difference at both ends of the car. If you tune both front and rear to 125 lb, there might be less of a difference than if you adjust front downforce to 85 lb and rear downforce to 0 lb. Remember, it’s the difference between these two values that alters the car’s performance, not adjusting them both to equal values.
In summary, plan ahead for the type of race and track and your racing style. As we’ve shown here, drafting significantly affects how your downforce contributes to your performance on the track.
At half-car lengths, the trailing car is experiencing only 70 percent of its normal drag through the air, approximately 60 percent of its tuned front downforce, and approximately 45 percent of its tuned rear downforce. The lead car experiences some small benefits but nothing like the trailing car.
Draft affects drag and downforce on both ends of the car; this is because air is not passing over your aerodynamic body parts (if installed). Consequently, the trailing car can actually lose about half its downforce. This means you shouldn’t rely on your downforce during races in which you plan on drafting a lot; but if you’re flying solo on the track during hot laps, then go crazy with the downforce.
While drafting, you must be wary of the decreased forces exerted on your car. You are going faster, and you don’t have as much downforce helping you brake and steer. This means you must hit the brakes earlier and maybe even apply a bit more steering input to get that extra dig into the corner. If you’re not paying attention to the effects, you may consistently steer wide as you draft into corners. Also, if your downforce is tuned to maximize cornering, you’ll likely notice a significant difference in your car’s performance while drafting.
BRakIng
BRAKE BALANCE
The only way to create and maintain balance is to keep the slider somewhere in the middle of the adjustment spectrum—100
percent front bias makes as little sense as 100 percent rear bias. Due to the variance in car construction and factors such as weight
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front percent, and after many performance upgrades, you should fine-tune this adjustment to get front and rear tires to lock up at the same time—that is always the main goal unless you’re trying to get creative with specific oversteer/ understeer conditions during heavy braking.
A car’s level of grip and the way it handles weight transfer under acceleration or deceleration affects its brake balance. As you upgrade and tune your car, you will probably need to adjust brake balance to maximize brake performance. By controlling the relative distribution of hydraulic pressure between the front and rear brakes, you can affect which tires lock up first under heavy braking. This in turn affects braking distance and understeer/ oversteer balance while braking. Adjusting brake balance
28
INTRODUCTION PROFESSIONAL DRIVING TECHNIQUES UPGRADES TUNING CAR CUSTOMIZATION CAREER MODE ONLINE EXPERIENCE TRACKS CARS APPENDIX
OVERALL TUNING STRATEGY COMMON MISTAKES TIRES ALIGNMENT ANTI-ROLL BARS SPRINGS DAMPING AERO DIFFERENTIAL TRACK-SPECIFIC TUNING TELEMETRY COURSE TUNING
BRAKING
GEARING
rearward increases oversteer during braking at the expense of stability. Adjusting brake balance forward increases understeer and improves stability but can lead to excessive understeer when braking. Avoid extremes, which increase braking distance and your lap times.
PRO TIP! CREATING BALANCE
The ideal brake balance is generally the point at which all four tires lock up at the same time.
PRESSURE
The 0 to 200 percent variance in brake pressure adjustments gives you ample opportunity to find the perfect setting. As in real-world racing, some drivers have heavy feet and others are more tentative. This setting depends primarily on your driving style and where you prefer it to be, rather than where it should be for optimal results. Leaving the setting at its default level is the easiest to learn and control.
Adjust overall brake pressure so the tires will lock under hard braking but won’t lock prematurely with just a small amount of pedal travel. Reducing total brake pressure increases the amount of pedal travel required to lock the tires. If you reduce it too much, the tires won’t lock at all. Increase total brake pressure if the tires are not locking under hard braking, but don’t overdo it or the tires will lock too easily, sending the car out of control.
PRO TIP! BRAKE PRESSURE
In the real world, this adjusts how much pedal travel is required to lock the brakes (simply known as “brake sensi­tivity”). This adjustment translates in the game to how easily
it is to lock your brakes during button presses.
dIFFeRentIal
The differential allows the tires on each side of the car to turn at different rates, since the inside tire travels a shorter distance around a turn than the outside tire.
A limited slip differential locks at a preset point to limit this difference in rotational speed, providing maximum traction under acceleration and/or deceleration.
FRONT AND REAR ACCELERATION
The higher the percentage setting, the smaller the difference in wheel rotation it takes to achieve differential lock under acceleration.
The acceleration differential setting adjusts how much of a difference in wheel rotation is required to lock the differential under acceleration. Increasing the acceleration setting makes the differential lock more quickly under acceleration.
On rear differentials, increasing the acceleration setting can increase oversteer in rear- and all-wheel-drive cars. For high-powered vehicles, this increase is necessary to maintain adequate grip, but excessively quick differential locking can impair handling. Reducing the acceleration setting makes the differential lock more slowly.
On front differentials, reducing the acceleration setting can reduce understeer in front- or all-wheel-drive vehicles.
PRO TIP! ACCELERATION SETTINGS
On high-powered cars that exhibit heavy acceleration, adjustments to front and rear acceleration are often necessary to keep your car gripping the track. In this case, increase the percentage setting.
FRONT AND REAR DECELERATION
The higher the percentage setting, the smaller the difference in wheel rotation it takes to achieve differential lock under deceleration.
The deceleration differential setting adjusts how much of a difference in wheel rotation is required to lock the differential under deceleration.
Increasing the deceleration setting makes the differential lock more quickly under deceleration, but excessive differential locking can impair handling. On rear differentials, decreasing the deceleration setting can reduce lift-throttle oversteer in rear- and all-wheel-drive cars.
Reducing the deceleration setting makes the differential lock more slowly. On rear differentials, reducing the deceleration setting can increase lift-throttle oversteer in rear- and all-wheel-drive cars.
PRO TIP! DECELERATION PRESETS
Increase the percentage deceleration setting for front and rear to cause the differentials to lock more quickly when under deceleration.
29
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