Includes RSA BSAFE cryptographic or security protocol software from RSA Security.
Java is a trademark of Sun Microsystems, Inc.
The information in this user guide was written for the Nokia XXXX phone. Nokia operates a
policy of ongoing development. Nokia reserves the right to make changes and improvements
to any of the products described in this document without prior notice.
UNDER NO CIRCUMSTANCES SHALL NOKIA BE RESPONSIBLE FOR ANY LOSS OF DATA OR
INCOME OR ANY SPECIAL, INCIDENTAL, AND CONSEQUENTIAL OR INDIRECT DAMAGES
HOWSOEVER CAUSED.
THE CONTENTS OF THIS DOCUMENT ARE PROVIDED “AS IS.” EXCEPT AS REQUIRED BY
APPLICABLE LAW, NO WARRANTIES OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING,
BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE MADE IN RELATION TO THE ACCURACY AND RELIABILITY OR
CONTENTS OF THIS DOCUMENT. NOKIA RESERVES THE RIGHT TO REVISE THIS DOCUMENT OR
WITHDRAW IT AT ANY TIME WITHOUT PRIOR NOTICE.
EXPORT CONTROLS
This product contains commodities, technology or software exported from the United States in
accordance with the Export Administration regulations. Diversion contrary to U.S. law is
prohibited.
FCC/INDUSTRY CANADA NOTICE
Your phone may cause TV or radio interference (for example, when using a telephone in close
proximity to receiving equipment). The FCC or Industry Canada can require you to stop using
your telephone if such interference cannot be eliminated. If you require assistance, contact
your local service facility. This device complies with part 15 of the FCC rules. Operation is
subject to the condition that this device does not cause harmful interference.
The term “IC:” before the certification/registration number only signifies that Industry Canada
technical specifications were met.
For your safety
1For your safety
Read these simple guidelines. Breaking the rules may be dangerous or illegal.
Further detailed information is given in this manual.
Do not switch the device on when wireless phone use is prohibited or
when it may cause interference or danger.
ROAD SAFETY COMES FIRST
Obey all local laws. Always keep your hands free to operate the vehicle
while driving. Your first consideration while driving should be road
safety.
INTERFERENCE
All wireless devices may get interference, which could affect
performance.
SWITCH OFF IN HOSPITALS
Follow any regulations or rules. Switch the device off near medical
equipment.
SWITCH OFF IN AIRCRAFT
Wireless devices can cause interference in aircraft.
SWITCH OFF WHEN REFUELING
Don’t use the device at a refuelling point. Don’t use near fuel or
chemicals.
SWITCH OFF NEAR BLASTING
Don’t use the device where blasting is in progress. Observe restrictions,
and follow any regulations or rules.
USE SENSIBLY
Use only in the normal position. Don’t touch the antenna unnecessarily.
QUALIFIED SERVICE
Only qualified personnel may install or repair equipment.
ENHANCEMENTS AND BATTERIES
Use only approved enhancements and batteries. Do not connect
incompatible products.
Your wireless device is not water-resistant. Keep it dry.
BACKUP COPIES
Remember to make backup copies of all important data.
CONNECTING TO OTHER DEVICES
When connecting to any other device, read its user’s guide for detailed
safety instructions. Do not connect incompatible products.
FUSE REPLACEMENT
Replace a blown fuse with a fuse of the same type and size. Never use
a fuse with a higher rating!
CALLING
Ensure the device is switched on and in service. Enter the phone
number, including the area code, then press
. To answer a call, press .
. To end a call, press
EMERGENCY CALLS
Ensure the device is switched on and in service. Press as many
times as needed (for example, to exit a call, to exit a menu, etc.) to
clear the display. Enter the emergency number, then press
your location. Do not end the call until told to do so.
• NETWORK SERVICES
The wireless device described in this guide is approved for use on the EGSM 900
and GSM 1800 and 1900 networks.
A number of features included in this guide are called Network Services. These are
special services that you arrange through your wireless service provider. Before you
can take advantage of any of these Network Services, you must subscribe to them
through your service provider and obtain instructions for their use from your
service provider.
Note: Some networks may not support all language-dependent
characters and/or services.
Note: Check the model number of any charger before use with this
device. This device is intended for use when supplied with power from
ACP-12, LCH-9 and LCH-12.
Warning: Use only batteries, chargers and enhancements approved by
Nokia for use with this particular device model. The use of any other types
may invalidate any approval or warranty applying to the device, and may
be dangerous.
For availability of approved enhancements, please check with your dealer.
When you disconnect the power cord of any enhancement, grasp and pull the plug,
not the cord.
When using the features in this product, honor the privacy rights of others and
The Nokia N-Gage™ mobile game deck provides many gaming and music
capabilities in addition to common mobile features, such as the telephone features,
messaging features, a clock, an alarm clock, a calculator, calendar, and more.
•STANDBY MODE
When the device is turned on, and the screen saver is not active, the main screen
is displayed and the device is in standby mode. Typically, you return to this mode
to begin new tasks.
The indicators described in this illustration appear when the game deck is ready for
use, with no characters keyed in. The image shown in this graphic was created
specifically for this example. Your image may be different.
A The selection key bar shows the
current shortcuts assigned for the
selection keys
change these shortcuts and the
background image, see
on page 38.
B The navigation bar shows the currently
active profile. If the selected profile is
Normal, the current date appears instead
of a profile name. For more information,
see
“Navigation bar” on page 8, and
“Profiles” on page 92.
The antenna symbol is replaced with the
GPRS symbol
connection is set to When available and a connection is currently available. See
“Packet data (GPRS)” on page 41, and “GPRS” on page 45.
C The signal indicator shows the signal strength of the cellular network at your
location. The higher the bar, the stronger the signal.
D The clock displays the time. To set up your clock, see “Clock” on page 104, and
settings for “Standby mode” on page 38.
E The cellular network displayed is the cellular network currently in use.
F The battery indicator shows the battery strength. The higher the bar, the more
F Your game deck has a screen saver. If there are no actions for five
minutes, the display is cleared and a screen saver becomes visible. To
deactivate the screen saver, press any key.
• ACTION INDICATORS
One or more of the following icons may be shown when the game deck is in the
standby mode:
Indicates that you have received new messages to the Inbox in Messaging. If
the indicator is blinking, the game deck memory is low and you must delete some
data. For further information, see
Indicates that you have received new e-mail (network service).
Indicates that you have received one or several voice messages. See “Call
your voice mailbox” on page 14.
Indicates that there are messages waiting to be sent in Outbox.
Shown when Incoming call alert has been set to Silent and Message alert
tone to Off in the currently active profile. See “Profiles” on page 92.
Indicates that the game deck’s keypad is locked.
Indicates that you have an active alarm. See “Clock” on page 104.
Indicates that a Bluetooth connection is active. Note that appears when
data is transmitted using a Bluetooth connection.
Indicates that all calls to the game deck are forwarded.
Indicates that all calls to the game deck are forwarded to a voice mailbox.
See “Call forwarding settings” on page 18. If you have two phone lines, this
indicator shows the call is forwarded for line 1and for line 2. See “Line
in use (network service)” on page 40.
Indicates that you can make calls using phone line 2 only (network service). See
When an application is establishing a data connection, one of the indicators below
blinks in the standby mode. When an indicator appears continuously, the
connection is active.
A data call
A high-speed data call
An active GPRS connection (replaces antenna symbol)
The GPRS connection is on hold (occurs during voice calls)
A fax call
A Bluetooth connection
•MENU
•Press (Menu key) to open Menu (grid or list).
In the menu grid, you can access all the
applications in your game deck.
are Open, List view or Grid view, Move, Move to folder, New folder, Help, and Exit.
Moving in the menu
Press the controller key on the top ,
bottom , left , and right (shown
with numbers 1, 2, 3, 4, 5) to move in the
menu grid.
You can press the controller key to move
diagonally (shown with letters a, b, c, d)
don’t see them/cl (new graphic
coming RW)when playing games.
Scroll to an application or a folder and press the controller key in the middle
(shown with blue arrow 5) to open it.
Select Options
!
List view if you want to view the applications in a list.
CLOSE APPLICATIONS
Backstep by pressing Back as many times as is needed to return to the standby
mode or select Options
If you press and hold , the game deck returns to the standby mode and the
application is left open in the background.
Note: Pressing will always end a call, even if another application
is active and appears on the display.
When you switch the game deck off, applications are closed and any unsaved data
is saved automatically.
!Exit.
Rearrange the menu
You can rearrange the menu in any order you like. You can move applications that
you use more often from a folder to the menu grid. You can also create new folders.
1Scroll to the item you want to move and select Options!Move.
A check mark is placed beside the application.
2Move the selection where you want the application to be and press OK.
Switch between applications
If you have several applications open and want to
switch from one application to another, press and
hold
window opens and shows a list of open applications.
Scroll to an application and press
If memory is low, the game deck may close some
applications. The game deck saves unsaved data
before an application closes.
(menu key). The application switching
to select it.
•OPTIONS LISTS
This guide provides the options list commands on the side of the page. These lists
tell you which commands are available in different views and situations as the
available commands change depending on the selected view.
Tip: In some situations, when you press the controller key, a shorter
options list appears, listing the main commands available.
Your Nokia N-Gage game deck has an online help
that you can access from any application that has
an Options list. Press the
Options list.
key to open the
• NAVIGATION BAR
In the navigation bar, the following information
and indicators appear:
•Small arrows or tabs that tell you if there are
more views, folders, or files you can move to
•Editing indicators. See “Write text” on page 68
•Other information, for example, 2/14 means
that the current picture is the second of 14
pictures in the folder. Press
picture.
to see the next
• APPLICATION ACTIONS
Open items for viewing—When you are viewing a list of files or folders, to open an item, scroll to an item and press the controller key or select Options
Edit items—To open an item for editing, you sometimes need to first open it for viewing and then select Options
Rename items—To give a new name to a file or folder, scroll to it and select
Options
> Rename.
Remove, delete items—Scroll to the item and select Options > Delete, or press
. To delete many items at a time, you first need to mark them.
Mark an item—There are several ways to select items in a list.
•To select one item at a time, scroll to it and select Options > Mark/Unmark > Mark or press
placed next to the item.
•To select all items in the list, select Options > Mark/Unmark > Mark all.
•To mark multiple items, press and hold while moving the controller key
up or down. As the selection moves, a check mark is placed next to the items.
To end the selection, stop the scrolling with the controller key and then release
. After you have selected all the items you want, you can move or delete
them by selecting Options !Move to folder or Delete.
To unmark an item, scroll to it and select Options > Mark/Unmark > Unmark
>Edit, if you want to change its contents.
and the controller key at the same time. A check mark is
Create folders—To create a new folder, select Options >New folder. You are asked
to give a name to the folder (max. 35 letters).
Move items to a folder—To move items to a folder or between folders, select
Options > Move to folder (not shown if there are no folders available). When you
select Move to folder, a list of available folders opens and you can also see the root
level of the application (for moving an item out of a folder). Select the new location
you want the item to be moved to and press OK.
Tip: For information on how to insert text and numbers, see “Write text”
on page 68.
• SEARCH FUNCTION
You can search for a name, file, folder, or shortcut by
using the search field. In some situations the search
field is not visible automatically, but you can
activate it by selecting Options > Find
entering letters.
1To search for an item, start to key in text in the
search field.
The game deck immediately starts to search for
matches and moves the selection on the best
match.
2To make the search more accurate, key in more
letters and the selection moves to the item that
best matches the letters.
3When the correct item is found, press to open it.
or just by
•VOLUME CONTROL
When you have an active call or are listening to a sound, press
or to increase or decrease the volume level,
respectively.
The following icons indicate voice volume mode:
Earpiece mode
For loudspeaker mode
Tip: Using the supplied headset is a fun way to use the game deck for
calls, games or listening to music.
Your game deck has a loudspeaker for hands-free use. To locate the loudspeaker,
see the picture of the different keys and parts in the Quick Start guide. The
loudspeaker allows you to speak and listen to the game deck from a short distance
(such as on a nearby table) without having to hold the game deck to your ear. The
loudspeaker can be used during a call, with sound applications, and when viewing
multimedia messages. RealOne Player™ uses the loudspeaker by default when you
watch a video. Using the loudspeaker makes it easier to use other applications
while in a call.
Activate the loudspeaker
To use the loudspeaker during an active call, select Options > Activate loudsp. A
tone is played,
The loudspeaker needs to be activated separately each time for phone calls, but the
sound applications such as Composer and Recorder use the loudspeaker by default.
Turn off the loudspeaker
When you have an active call or music is playing, select Options > Activate
handset.
Attach and use the headset
A stereo headset is supplied for using with your phone. In addition to using the
headset for calls, you can also use it to listen to the FM radio or the music player
in your game deck. The headset wire is the FM radio antenna.
If you use a different headset, it must be compatible for the FM radio to function
properly. To make a call with a headset on, use the keypad. Once the call is
established you can use the headset to speak and listen to the other party.
appears in the navigation bar, and the volume indicator changes.
Important: Do not hold the game deck near your ear when the
loudspeaker is in use as the volume may be extremely loud.
Insert the black headset cable mini-plug (1) into the connector on the game deck,
and insert the grey headset cable mini-plug (2) into the connector.
The headset lead functions as the antenna of the radio, so let it hang freely.
Note: Listen to music at a moderate level. Continuous exposure to high
volume may damage your hearing. To adjust the volume level when a
headset is connected to your game deck, press
Warning: When using a stereo headset your ability to hear outside
sounds is reduced. Do not use a headset where it can endanger your
safety.
or .
Use the headset to receive calls
To answer a call while using the headset, press the remote control button (3) which
is located in the microphone part of the headset. To end the call, press the same
button.
• ATTACH AND USE SUPPLIED CABLES
With the sales package, you receive two cables that you can use with your game
deck.
You can use the Nokia Audio Manager to store and organize your sound files. For
more information, see
1To connect your game deck to a compatible external audio system (for
example, CD player), use the supplied ADE-2 audio line-in cable (3).
Note: Recording should be monitored from the headset socket on the
external device. Adjust the volume on the external device so that there is
no distortion.
2To attach the game deck to a compatible PC, use the supplied DKE-2 USB
mini-B cable (1).
Important: Install the Nokia Audio Manager PC software from the
CD-ROM to your PC before connecting the supplied DKE-2 USB mini-B
cable.
3To connect your game deck to your own headphones, use the supplied ADA-2
adapter cable (2).
• SHARED MEMORY
The following features in this device may share memory: games, contacts, text
messages, multimedia messages, images and ringing tones, RealOne Player™,
calendar and to-do notes, and downloaded applications. Using one or more of
these features may reduce the memory available for the remaining features sharing
memory. For example, saving many multimedia messages may use all of the
available memory. Your phone may display a message that the memory is full when
you try to use a shared memory feature. In this case, delete some of the information
or entries stored in shared memory features before continuing. Some of the
features, such as contacts, may have a certain amount of memory specifically
allotted to them in addition to the amount of memory shared with other features.
For international calls, press twice for the
international prefix (the + character replaces the
international access code) and then key in the
country code, the area code without 0, and the
phone number.
1Press to call the number.
2Press to end the call (or to cancel the
call attempt).
To adjust the volume during a call, press to
increase and to decrease the volume level.
Note: Pressing always ends a call, even if another application
is active.
The Contacts directory
1To open the Contacts directory, press Contacts.
2To find a contact, scroll to the desired name, or key in the first letters of the
name.
The Search field opens automatically and matching contacts are listed.
3Press to start the call.
4If the contact has more than one phone number, scroll to the number and
press
Call your voice mailbox
The voice mailbox (network service) lets callers leave voice messages.
•To call your voice mailbox, press and in the standby mode.
•If the game deck asks for the voice mailbox number, key it in and press OK.
You can obtain this number from your service provider.
Each phone line may have its own voice mailbox number. See “Line in use (network
service)” on page 40.
Change the voice mailbox number
To change the phone number of your voice mailbox, press and go to Tools >
Voice mailbox and select Options >Change number. Key in the number (obtained
from your service provider) and press OK.
Tip: If your voice mail requires a password, you may want to add a touch
tone number after the voice mailbox number. This way the password is
given automatically every time you call your voice mail. For example,
+555123 4567p1234#. The letter ‘p’ inserts a pause and 1234 is the
password.
1-touch dialing
To view the 1-touch dialing grid, press and go to Tools > 1-touch
dial (is this speed dialing-will gui change?/cl).
1Assign a phone number to one of the 1-touch dialing keys ( to ). See
“Assign 1-touch dialing keys” on page 55.
2Set the 1-touch dialing function to On.
3To call the number: In the standby mode, press and hold the corresponding 1-
touch dialing key until the call is started.
Make a conference call
Conference calling is a network service that allows you to make a conference call
with up to six participants, including yourself.
1Make a call to the first participant.
2To make a call to a second participant, select Options >New call.
3Key in or search the memory for the phone number of the participant and press
OK.
The first call is automatically put on hold.
4When the second call has been answered, join the first participant in the
conference call by selecting Options >Conference.
5To add a new person to the call, select Options >New call, and then select
Options > Conference > Add to conference.
6Key in or search the memory for the phone number of the participant and press
To have a private conversation with one of the
participants, perform the following steps:
1 Select Options > Conference > Private.
2Scroll to the desired participant and press
Private.
The conference call is put on hold in your game
deck, and the other participants can still
continue talking with each other while you
have a private discussion with one participant
only.
3Once you have finished the private
conversation, select Options > Add to conference to return to the conference
call.
4To drop one participant from the conference call, select Options >
Conference
5To end the active conference call, press .
> Drop participant, scroll to the participant, and press Drop.
• ANSWER A CALL
To answer an incoming call, press , or if you are using the supplied headset
press the remote control button.
To end the call, press , or if you are using the supplied headset, press the
remote control button.
If you do not want to answer a call, press . The caller will hear a “line busy”
tone.
When a call comes in, press Mute to quickly mute the ringing tone.
Tip: To adjust the game deck tones for different environments and events,
for example, when you want your game deck to be silent, see “Profiles” on
page 92.
Note: It is possible that the game deck may assign a wrong name for the
phone number. This happens if the phone number of the caller is not
stored in Contacts but the seven last digits of the number match another
number that is stored in Contacts. In this case, call identification is not
correct.
Tip: To end all calls at the same time, select Options >End all calls and
press OK.
If you have activated the call waiting network service, the network will notify you
of a new incoming call while you have a call in progress. See
page 39.
1During a call, press to answer the waiting call.
The first call is put on hold.
2To switch between the two calls, press Swap.
3To end the active call, press .
Tip: If you have activated the Call forwarding > If busy function to
forward calls, for example, to your voice mailbox, rejecting an incoming
call also forwards the call. See
“Call forwarding settings” on page 18.
“Call waiting” on
Options during a call
Your game deck includes a comprehensive list of menu options that are available
for handling phone calls. Some options apply only to specific network services that
you may or may not have active, such as conference calling.
Press Options during a call for some of the following
options:
Mute or Unmute, End active call, End all calls, Hold
or Unhold, New call, Conference, Private, Drop
participant, Answer, and Decline.
Swap is used to switch between the active call and
the call on hold.
Transfer is used to connect an incoming call or a call
on hold with an active call and to disconnect
yourself from both calls.
Send touch tone is used to send DTMF tone strings,
for example, passwords or bank account numbers.
Glossary: DTMF tones are the tones you hear when you press the number
keys on the game deck keypad. DTMF tones allow you to communicate
with voice mailboxes and computerized telephony systems, for example:
1Key in the digits with keys to .
Each keystroke generates a DTMF tone that is transmitted during the call.
Press repeatedly to produce *, p which inserts a pause of about two
seconds before or between DTMF characters, and w which causes the
remaining sequence to wait until you press Send during the call. Press
to produce #.
Tip: You can also store a sequence of touch tones for a contact card.
When you make a call to the contact, you can retrieve the sequence. Add
DTMF tones to the phone number or DTMF fields in a contact card.
Call forwarding settings
Press and go to Tools > Call forwarding.
When this network service is activated, you can direct your incoming calls to
another number, for example, to your voice mailbox number. For details, contact
your service provider.
•Select one of the forwarding options. For example, select If busy to forward
voice calls when your number is busy or when you decline incoming calls.
•Select Options > Activate to set the forward setting on, Cancel to set the
forward setting off, or Check status to check whether forwarding is activated
or not.
•To cancel all active forwarding, select Options > Cancel all forwarding.
For information about the call forwarding indicators, see “Action indicators” on
page 5.
Note: You cannot restrict incoming calls and have call forwarding active
at the same time. See “Call restrictions” on page 49.
• CALLS, call log, AND GENERAL LOG
Press and go to Extras > Log.
In Log you can monitor phone calls, text messages, packet data connections, and
fax and data calls registered by the game deck. You can filter the general log to
view just one type of event, such as text messages, and create new contact cards
based on the log information.
Note: Connections to your remote mailbox, multimedia messaging
center, or browser pages are shown as data calls or packet data
connections in the general communications log.
Tip: To view a list of sent messages, go to the main menu and press
Messaging > Sent.
The game deck registers the phone numbers of missed, received, and dialed calls,
and the approximate duration and cost of your calls. The game deck registers
missed and received calls only if the network supports these functions, and the
game deck is switched on and within the network’s service area.
Call icons are as follows:
Missed calls
Received calls
Dialed numbers
Options in the Missed calls, Received calls, Dialed numbers views are Call, Use
number, Delete, Clear list, Add to Contacts, Help, and Exit.
MISSED AND RECEIVED CALLS
If you miss a call, a note appears in the display. Press Show to see the number. If
you have missed more than one call, the numbers are listed. To return a call, scroll
to the number you want and press
To view a list of the last 20 missed calls, go to Log > Recent calls > Missed calls.
To view a list of the last 20 accepted calls (network service), go to Log > Recent
calls > Received calls.
, or press Exit to return to standby.
DIALED NUMBERS
Tip: Press in the standby mode to
open the Dialed numbers view.
To view the 20 phone numbers that you have most
recently called or attempted to call, go to Log >
Recent calls > Dialed nos..
ERASE RECENT CALL LISTS
•To clear all recent call lists, select Options >
Clear recent calls in the Recent calls main
view.
•To clear one of the call registers, open the
register you want to erase and select Options > Clear list.
•To clear an individual call, open a register, scroll to the call, and press .
Call duration
Press and go to Extras > Log > Call duration.
Allows you to view the duration of your incoming and outgoing calls.
Note: The actual time invoiced for calls by your service provider may vary,
depending upon network features, rounding-off for billing, and so forth.
Tip: To see the call duration timer during an active call, select Options >
Settings > Show call duration > Yes.
ERASE CALL DURATION TIMERS
Select Options > Clear timers. For this you need the lock code. See “Security” on
page 46. To clear an individual event, scroll to it and press .
Call costs
Press and go to Extras > Log > Call costs.
The call cost features only apply if your service provider is providing call cost
services. If you have this option activated, you can check the cost of the last call
or all calls. The call costs are displayed separately for each SIM card.
Note: The actual invoice for calls and services from your service provider
may vary, depending upon network features, rounding-off for billing,
taxes and so forth.
CALL COSTS LIMIT
Your service provider can limit your calls to a certain amount of charging units or
units of currency. When the limited charging mode is active, calls can be made only
as long as the preset credit limit (call cost limit) is not exceeded and you are in a
network that supports call cost limit. The number of remaining units appears
during a call and in the standby mode. When the charging units have expired, Call cost limit reached appears. Contact your service provider for information on the
limited charging mode and charging unit prices.
CHARGING UNITS OR CURRENCY
You can set the game deck to show the remaining talk-time in charging units or
units of currency. For this, you may need the PIN2 code. See
1Select Options >Settings > Show costs in.
The options are Currency and Units. If you choose Currency, a note requesting
you to write the unit price appears.
2Key in the cost of your home network charging or credit unit and press OK.
3Write a name for the currency. Use a three-letter abbreviation, for example,
EUR.
Note: When no more charging units or currency units are left, calls may
only be possible to the emergency number programmed into your game
deck (for example, 911).
SET A LIMIT
1Select Options > Settings > Call cost limit > On.
The game deck requests you to enter the limit in units. For this you may need
the PIN2 code.
2Depending on the Show costs in setting, enter either the amount of charging
units or currency.
When the charging limit you have set is reached, the counter stops at its maximum
value and Reset all calls’ cost counter appears. To be able to make calls, go to
Options > Settings > Call cost limit > Off. For this you need the PIN2 code, see
page 46.
The actual invoice for calls and services from your service provider may
vary, depending upon network features, rounding off for billing, taxes,
and so forth.
ERASE COUNTERS
Select Options > Clear counters. For this you need the PIN2 code. See page 46. To
clear an individual event, scroll to it and press .
• GPRS DATA COUNTER
Press and go to Extras > Log > GPRS counter.
The data counter allows you to check the amount of data sent and received during
packet data (GPRS) connections. This might be useful if you are charged for your
GPRS connections by the amount of data sent and received.
View the general call log
Press , go to Extras > Log,
press .
In the general log, for each call or message received,
you can see the sender or recipient name, phone
number, name of the service provider, or access
point. Text messages sent in more than one part or
by packet data connections are shown as one entry
The call log icons are as follows:
Incoming
Outgoing
Missed calls or messages
FILTER THE LOG
1Select Options > Filter. A list of filters opens.
2Scroll to a filter and press Select.
ERASE THE LOG
To erase all the Log contents, Recent calls register, and Messaging delivery reports,
select Options
To view how much data, measured in kilobytes, has been transferred and how long
a certain GPRS connection has lasted, scroll to an incoming or outgoing event with
the access point icon
and select Options > View details.
CALLS SETTINGS
•Select Options > Settings. The list of settings opens.
•The log events remain in the game deck memory for a limited number of days
(Log duration) and then are automatically erased. This helps free memory.
Note: If you select No log, all the log contents, recent calls register, and
messaging delivery reports are permanently deleted.
•For Call duration, Show costs in, Call cost limit, see the sections “Call
duration” on page 19, and “Call costs” on page 20.
•SIM FOLDER
Press and go to Tools > SIM.
Your SIM card may provide additional services that you can access in this folder.
Check with your service provider for details.
Options in the SIM directory are Open, Call, New SIM contact, Edit, Delete,
Copy to Contacts, My numbers, SIM details, Help, and Exit.
Note: For availability, rates, and information on using SIM services,
contact your SIM card vendor, network operator, service provider, or other
vendor.
•In the SIM directory, you can see the names and numbers stored on the SIM
card, you can add or edit them, and you can make calls.
• MEMORY CARD
Press and go to Tools > Memory card. (UI says Memory/
cl)
If you have a memory card you can use it to store your games, music tracks,
multimedia files like video clips and sound files, images, and messaging
information. You can also back up information from your game deck memory
Details on using the memory card with other features and applications of your
game deck are given in the sections describing these features and applications.
Important: Keep all memory cards out of the reach of small children.
Note: Use only memory cards that are compatible with your game deck.
Data stored on a memory card using another device may be corrupted
when you try to use it on the game deck.
Options in the memory card are Backup device mem., Restore from card,
Format mem. card, Memory card name, Set password, Change password,
Remove password, Unlock memory card, Mem. in use, Help, and Exit.
Insert the
memory card
1Make sure the game
deck is switched off.
2With the back of the
game deck facing you,
slide open the cover,
put your finger in the
slot, then lift the
battery.
(See “Insert the SIM
card” in the Quick
Start guide for instructions on removing the cover.)
3Remove the existing
memory card (if
installed).
4Position the memory
card in its slot with
the gold contacts of
the card facing down.
5When you have
secured the card in
place, replace the
battery and replace
the cover.
Important: Do
not remove the memory card in middle of an operation. Be sure to close
all memory card applications and turn the game deck off before removing
the card.
Important: If you are installing an application to the memory card and
need to restart the game deck, do not remove the card until the restart is
complete. Otherwise the application files may be lost.