Microsoft Band 2 Instruction manual

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Microsoft Band 2 Experience Design Guidelines
Published for Third Party Version 2.0
Microsoft Band 2
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Welcome
Microsoft Band 2 Experience Design Guidelines
and dene guidelines for the user experience for
developers of third party apps.
Microsoft Band 2
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Table of Contents
Introduction
Glossary
Interaction Patterns
Typography
Color
Iconography
Template Library
Microsoft Band 2
Introduction 4
Microsoft Band 2
Experience Principals
The experience principles should be
taken into consideration when
creating app tiles for the Microsoft Band.
Direct, yet discrete.
Notications are timely, not disruptive and quick to
dismiss. Information passes from you to the cloud and
back again in a direct, yet personal way.
Hyper-glanceable.
Buzz, ping, glance, swipe... Indoors or out, dark or
bright, the information most important to you is always at arm’s length.
Forgiving.
Interactions are hyper-mobile. A nondestructive interface tailored for the range of human motion. Positive reactions to your actions. Compensates for error.
In and out in eight.
Never break the stride of life... Glance, peek, and
decide all in less than eight seconds — the right type and amount of information at the right time.
Not a mini-phone.
Free your hands from the fear of missing out. Provide
enough information in the moment so you know if
and when you need to dig into your phone. It’s all about the right amount of information, so you’ll never miss the moments that are most important to you.
About you.
Knows your patterns and what you’ve done. Anticipates your needs through smart
recommendations and tracking.
Microsoft Band 2
Brand
Introduction 5
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Technology
Understanding the technology and dierent
inputs will help you design the best experience for your user.
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Optical heart rate sensor
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10
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3-axis accelerometer/gyrometer
GPS
Ambient light sensor
UV sensor
Capacitive sensor
Haptic vibration motor
Microphone
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Galvanic skin response
Barometer
Microsoft Band 2
Brand
Introduction 6
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Haptic Vibration Motor
The Microsoft Band SDK exposes nine
unique haptic vibration tones. These
tones are used throughout the band experience, so use with care to align to the standard haptic experience. Note by using the device settings, users have control over the intensity of haptic levels
and they can turn the haptic motor o.
Tones
1. Notication one tone:
2. Notication two tone:
3. Notication alarm:
4. Notication timer:
5. One tone high:
6. Two tone high:
One gentle notication tone
Two gentle notication tones
Three long high intensity tones
One long high intensity tone
One high intensity tone
Two high intensity tones
7. Three tone high:
8. Ramp up:
9. Ramp down:
Three high intensity tones
One tone with ascending intensity
One tone with descending intensity
Microsoft Band 2
Brand
Introduction 7
Interaction Inputs
There are the three primary physical interaction points with the Band:
Screen
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The 254ppi screen size measures 320px wide by 128px high.
Power Button
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The Power Button turns the
screen on and o. Pressing and
holding the button for three
seconds initiates the Power O
modal dialog.
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320px x 128px
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3
Action Button
The Action Button provides contextual actions for the user.
Microsoft Band 2
Brand
Introduction 8
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UI Layers
The UI system is comprised of the following layers:
System Notications
1
Power O, Low Battery notications, and so on
Alarms
2
Remain on-screen until user interacts with them
Notications
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Time out after a few seconds
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Activity Screens
In-activity for tiles like Run, Workout, Guided Workout
Start Strip
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Default landing screen (on the Me Tile)
Open Tile
Tapping on any Start Strip tile opens up this layer
Microsoft Band 2
Brand
Introduction 9
Visible screen area
Start Strip
The Start Strip is composed of three main pieces:
System Bar
1
The System Bar oers a quick peek of battery, heart rate, and
Bluetooth connectivity.
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Me Tile
The primary tile on the Start Strip. The Me Tile displays the current
320px
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time, metrics, and system states.
App Tiles
Opening a tile launches you into
a specic experience or controls.
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Microsoft Band 2
Brand
Primary Content
Secondary Content
Introduction 10
Visible screen area
Open Tile
When a tile is open, it’s composed of the following elements:
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Back Bar
The back bar stays xed on
the screen in an open tile, with content scrolling behind it. The
40px back bar includes a 1px line
in theme-color highlight.
Page 1
320px
Page 1 Page 2
Primary Content Primary Content
Secondary Content Secondary Content
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Page 3
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The rst page in the tile.
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Peek
The peek is the rst 22px of the
next page that provides a visual cue that there is more content to the right.
Page 2
The second page of the tile.
Microsoft Band 2
Introduction 11
Microsoft Band 2
Personality
Personality
Microsoft Band communicates in a straightforward,
honest and intimate way, like the voice of a trusted friend. It speaks to you in the same way that you’d talk
to other people. Your Band should show empathy and excitement.
Microsoft Band has more than one way of communicating:
UI text
Iconography
Personality Goals
Stickiness: provide reasons to come back
Likeability: always have a positive attitude
Facilitation of understanding: keep
communication simple
Enable a sense of control
Haptics vibrations
Microsoft Band 2
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Glossary
This section contains denitions and visual references for
elements that will be mentioned throughout this document.
Microsoft Band 2
Glossary
Glossary
These are examples of common elements that will be referred to throughout this document.
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Start Strip
The start screen of the Band UI is a strip made up of the System Bar, Me Tile, App Tiles, and the Settings Tile.
System Bar
The section located at the left end of the Start Strip that contains the status of the battery life, biometric sensors, and Bluetooth connection.
Me Tile
App Tile
App tiles are the tiles on the Start Strip that represent apps. Pressing an app tile opens up that app on the band.
Settings Tile
The Me Tile is the default view of the Start Strip. It’s the tile that contains the user’s
steps, distance, calories, oors climbed,
heart rate, and today’s date. The Me Tile also displays the state of the Band.
The Settings Tile gives the user access to the settings of the Band. The Settings Tile is always the right-most tile on the Start Strip.
Microsoft Band 2
Glossary
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Primary Content
Secondary Content
Page 1
Primary Content
Secondary Content
Glossary
These are examples of common elements that will be referred to throughout this document.
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Badged Tiles
Tiles badge with numbers and a shift
in background color to show that new
content is available to the user.
Back Bar
In open tiles, the back bar allows the
user to close the tile and return to the Start Strip.
Page 1
Primary Content
Secondary Content
Peek
The peek is the rst 22px of the next
Action Button
The hardware button that performs contextual actions when pressed.
Action Button Indicator
The blinking arrow acts as a visual cue
page that provides a visual cue that there is more content to the right.
that a contextual action is available.
Microsoft Band 2
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Interaction Patterns
The Band has a simple horizontal navigation structure. Swiping right from the Me Tile, a user can interact with a tile app by tapping on the corresponding tile. The
Start Strip tile order is congured in the “Manage Tiles”
menu in the Microsoft Health app.
Inside a tile, users are greeted by their most recent content and can swipe over to see older information or
additional controls. Tapping on the Back Bar sends the user back to the Start Strip.
Microsoft Band 2
Interaction Patterns
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Interaction
There are 6 common patterns performed when interacting with the Band:
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Tap
Tap for selection.
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Horizontal Swipe
Swipe left and right to navigate.
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Vertical Swipe
Swiping up and down to read more text.
Action Button: Single Press
Press to perform primary action in given context.
Action Button: Double Press
Double-press to perform a secondary action in given context.
Action Button: Press and Hold
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Press and hold for 3 seconds to access voice commands.
Microsoft Band 2
Interaction Patterns
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Visual Cues
To help guide users through the experience, visual cues are used to hint at available interactions.
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Peek (Horizontal)
The Peek shows the user that
there is more content available by swiping horizontally.
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Peek (Vertical)
In a vertical list picker, there is a peek of the options above and
below.
Scroll Bar
Upon a screen press, a scroll bar appears to provide added context that there is more text available by swiping up and down.
Action Button Indicator
The Action Button indicator
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arrow will always appear when a primary action is available.
Chevron Indicator
When there are button options to
the right, there is an arrow peek
indicator.
Microsoft Band 2
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