Blood
Language
Use of Alcohol
Use of Tobacco
Violence
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WARNING Before playing this game, read the Xbox 360® console and
accessory manuals for important safety and health information. Keep all manuals
for future reference. For replacement console and accessory manuals, go to
www.xbox.com/support.
TABLE OF
WELCOME TO BRIGHT FALLS
2
Important Health Warning About Playing Video Games
Photosensitive Seizures
A very small percentage of people may experience a seizure when exposed to
certain visual images, including ashing lights or patterns that may appear in
video games. Even people who have no history of seizures or epilepsy may have
an undiagnosed condition that can cause these “photosensitive epileptic seizures”
while watching video games.
These seizures may have a variety of symptoms, including lightheadedness, altered
vision, eye or face twitching, jerking or shaking of arms or legs, disorientation,
confusion, or momentary loss of awareness. Seizures may also cause loss of
consciousness or convulsions that can lead to injury from falling down or striking
nearby objects.
Immediately stop playing and consult a doctor if you experience any of these
symptoms. Parents should watch for or ask their children about the above
symptoms—children and teenagers are more likely than adults to experience these
seizures. The risk of photosensitive epileptic seizures may be reduced by taking the
following precautions: Sit farther from the screen; use a smaller screen; play in a
well-lit room; and do not play when you are drowsy or fatigued.
If you or any of your relatives have a history of seizures or epilepsy, consult a
doctor before playing.
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ESRB Game Ratings
ON FRONT
VIDEO
GAME
E
ON BACK
™
Cartoon Violence
Mild Lyrics
CONTENTS
GETTING STARTED
3
CONTROLS
4
GAME SCREEN
6
CHARACTERS
8
ENEMIES
10
FIGHTING WITH LIGHT
12
SAFE HAVENS
13
LIGHT-BASED WEAPONS
14
CONVENTIONAL WEAPONS
16
BE ON THE LOOKOUT FOR...
17
DRIVING
18
MAP OF BRIGHT FALLS
19
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3
WELCOME TO BRIGHT FALLS
GETTING STARTED
Alan Wake has a problem and it just might get him killed. A bestselling thriller writer, Wake and his wife, Alice, have rented an isolated
cabin outside of Bright Falls, a scenic town in the heart of the Pacic
Northwest. It should be the perfect getaway, a chance for Wake and
Alice to reconnect, and for Wake to overcome the writer’s block that has
sent his career and his marriage spiraling out of control. Bright Falls
hides a dark secret, though, and the charming cabin on the lake is not
what it seems. When Alice goes missing, Wake’s desperate search for
her will take him deep into the dark woods and to the very edge
of madness.
On the Start Screen, press
To begin playing, select New Game, then select the storage device for
your saved game. Next, choose your difculty level: Normal or Hard.
After you complete the game, you will unlock the Nightmare difculty
level, where you will be truly tested.
to open the Main Menu.
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4
5
CONTROLS
Aim, Boost
Sprint, Dodge
Move, Focus (click)
Weapon Switching
Manuscript Page Menu
Start Game, Pause Menu
Fire
Throw
(Hold down to hold are)
Insert Batteries
Interact, Back, Skip
Reload Weapon
Select, Jump
Camera Control
(Click to change shoulder view)
NOTE: The default controller layout can be modied using the
Options menu.
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7
GAME SCREEN
Health Meter
CompassRemaining ashlight power
Number of available
batteries
Number of available ares or
ashbangs
Selected weapon and available ammo
Current objectiveManuscript pages
Weapon Selector
Flashlight beam acts
as a reticle
Key in possession
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CHARACTERS
ALAN WAKE
A best-selling thriller writer, Wake has been
suffering from writer’s block for over two
years. Unable to write, unable to sleep,
Wake is a volatile man whose marriage is in
jeopardy. At the urging of his wife, Alice, they
have left New York City and come to
the Northwest woods for a desperately
needed vacation.
ALICE WAKE
An accomplished photographer and natural
beauty, Alice is Wake’s wife and condant.
Deeply troubled by Wake’s self-destructive
tendencies, she has initiated their trip to
Bright Falls. Devoted to her husband, Alice
has demons of her own: a profound terror of
the dark.
BARRY WHEELER
Wake’s childhood friend and literary agent,
Barry is a high-strung, high-powered New
Yorker, bulldozing his way through life.
Allergic to dust, grass, pollen, and small
towns, Barry is completely out of place in
bucolic Bright Falls, but he travels there
without hesitation when he senses that Wake
needs him.
SHERIFF SARAH BREAKER
Chief law enforcement ofcer for Bright Falls,
Breaker is a smart and authoritative young
woman who wears a badge, but the badge
doesn’t wear her. As condent piloting a
helicopter as jailing a drunk logger, Breaker
isn’t swayed by Wake’s celebrity and will stop
at nothing to get to the bottom of the mystery.
DR. EMILHARTMAN
A brilliant psychiatrist, and author of The
Creator’s Dilemma, Hartman specializes in
the long-term treatment of troubled artists at
his Cauldron Lake Lodge. Considered distant
and arrogant by the townspeople, Hartman’s
methods are unorthodox, and his results
uncertain. Some patients are restored to their
former artistic lives after a few months, while
others remain under his care for years without
improvement.
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11
ENEMIES
TAKEN
Taken are humans who have been possessed
by a dark presence. While they still look
much like their former selves, they are
murderous, mindless puppets, and cannot
be saved. Taken are protected from harm
by a shroud of darkness. In order to defeat
them, you must rst destroy the darkness
with a light source. Taken can then be killed
with conventional weapons. When destroyed,
Taken disappear without a trace.
Taken come in several varieties. Typically,
the small ones move faster but can take less
damage, whereas large ones are slower, but
can withstand more punishment. Some Taken
can seemingly teleport over short distances,
attacking almost without warning. The
damage Taken can do is relative to the size of
their weapons. Whether hand-held or ranged,
Taken will come at you with everything from
sledgehammers and pickaxes to mallets,
scythes, and even chainsaws.
RAVENS
Just like the Taken, some ravens are
possessed by the darkness. While they
aren’t very dangerous individually, they have
strength in numbers. Ravens usually attack in
ocks and can pose a real threat, especially
on narrow mountain paths or when you are
being attacked by Taken. Ravens are difcult
to hit with conventional weaponry, but they
can be destroyed with the boosted light of a
ashlight beam, or better yet, a shot from the
are gun.
POLTERGEIST OBJECTS
The darkness can take over inanimate objects
such as barrels, gates, and furniture, turning
them into weapons to be levitated and hurled
at you. It can even control cars, tractors, and
threshers in its attempt to bring you down.
Use a light source to destroy them.
Some Taken have stronger protective
shadows than others, and these shadows can
regenerate if not completely destroyed.
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FIGHTING WITH LIGHTSAFE HAVENS
Light sources are essential to defeating all who are Taken. When you
cast a light on a Taken, you will see a corona of light that gets smaller
and smaller as the darkness is depleted. When you see a bright ash,
the protective darkness has been removed completely and you can use
a conventional weapon to destroy the unprotected Taken.
Light can be used to deal damage against Taken, but it can also provide
Safe Havens that Taken cannot enter. Safe Havens usually come in the
form of streetlights, but be on the lookout for generator-powered light
stands. When you are low on resources and faced with overwhelming
numbers, the best choice is to sprint to the nearest light source.
If you can avoid taking damage, your health will slowly recharge on
its own. Safe Havens, however, restore an injured player’s health
very quickly.
Generators are usually connected to light-stands, or they power
overhead lights. Keep an eye out for ashing green bulbs, which can
indicate the presence of a generator. Press to start the generator.
When the ywheel appears, press , then wait until the ywheel
circles into the green zone each time before pressing the
button again.
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LIGHT-BASED WEAPONS
Hand-held lights are an essential part of ghting Taken. Each one can
be boosted by pulling . This will take down the darkness faster, but
it will also run down your batteries fairly quickly. All ashlights and
lanterns will slowly recharge when not using boost.
SEARCHLIGHT
The most powerful light-source, searchlights
are few and far between, so make the most
of it when you nd them. Searchlights
are able to destroy even the largest, most
powerful Taken.
FLASHLIGHT
The basic ashlight lights your way through the dark forests
and mills of Bright Falls, and when needed, it will burn off
the cloak of darkness that protects the Taken.
HEAVY-DUTY FLASHLIGHT
The greater battery capacity of the heavy-duty ashlight
allows for longer sustained boosting, making it more
effective at stripping away the darkness from Taken.
LANTERN
The lantern is more powerful than the heavy-duty
ashlight, but it has limited boosting capacity.
HEAVY-DUTY LANTERN
Upgrade to the heavy-duty lantern and you will
have the most powerful of the hand-held light
sources. Not only does it cast a brighter light, but
it has the added advantage of longer sustained
boosting.
FLARE
Flares burn very brightly, but only briey. Especially
effective when surrounded by numerous Taken, they
can provide temporary safety for you while they
drain the protective darkness from Taken. Flares are
most effective against poltergeist objects, which can be destroyed by
light alone. To clear a passage for yourself, you can hold lit ares in
your hand by holding down .
FLARE GUN
The are gun does tremendous damage to all
enemies, and it can destroy weaker Taken instantly.
When ghting multiple Taken or poltergeist objects,
it has the advantage of dealing damage at a distance. Of course, the
are gun comes into its own when ghting ocks of Taken birds, which
explode like reworks. The are gun is a single-shot weapon that needs
to be reloaded between shots.
FLASHBANG GRENADE
Flashbangs explode with a blinding ash of light
that disintegrates Taken instantly. This is a singleuse weapon that you can make the most of when
surrounded by multiple Taken.
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CONVENTIONAL WEAPONSBE ON THE LOOKOUT FOR...
Unless the light is exceptionally intense, like a are gun, a searchlight,
or a ashbang, light alone is not enough to destroy a Taken and you
must follow up with a conventional weapon.
REVOLVER
Your most basic weapon, the revolver holds six rounds. It
can take out the weakest Taken with a single shot, but more powerful
enemies require several shots before they go down.
SHOTGUN
The break-action shotgun holds only two rounds. It does signicantly
more damage than the revolver, and both barrels can be red in quick
succession, but it needs to be constantly reloaded. It’s possible to hit
several enemies with a single shot using both the shotgun and pumpaction shotgun.
PUMP-ACTION SHOTGUN
The pump-action shotgun deals the same damage as the standard
break-action shotgun and is also capable of hitting several enemies
with a single shot. Although it has a slower rate of re, it holds eight
rounds of ammunition so less reloading is required.
HUNTINGRIFLE
The most powerful conventional weapon in the game, it is capable of
eliminating most enemies with a single shot. It holds ve rounds of
ammunition.
BEAR TRAPS
The woods are a dangerous place and
along with Taken lumberjacks, possessed
tractors, and a trigger-happy FBI agent,
you’ll have to stay on the lookout for bear
traps. These can be difcult to spot, but are often placed in clusters. Use
your ashlight to see the telltale glint of metal. If you get caught in a
trap, you are stuck until you can free your leg. Press rapidly to pry
the trap open.
LIGHT-SENSITIVE TEXT
There are more uses for that ashlight than killing
Taken. Cast your beam across rocks and walls to
nd helpful markings left by a fellow traveler. Some
markings indicate the best direction to travel, while
others point you to weapons and supply caches, or
clues to the mystery you are facing.
MANUSCRIPT PAGES
As you explore Bright Falls, you will discover pages
to the manuscript of a novel entitled Departure.
Read closely and you will nd that they paint a
picture of the growing chaos across town, and
sometimes reveal events before they occur. As
you collect the pages, they will be stored in your
inventory. You can read them as you nd them, or
later, by pressing the button.
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DRIVING
You have your choice of many cars in Bright Falls, ranging from vintage
pickup trucks to the latest all-wheel drives. Not only will they get you
around town, but they can also be used to deal with Taken on the
roads. Either run them down, or boost your headlights using the
button.
Only cars that have their interior lights on can be driven, so once you
spot one, approach it and press to enter.
Use to accelerate and to brake or reverse. To steer, use .
In the Options menu, you can change the driving controls so that
you use to go forward or back, and to steer. To boost your
headlights, use .
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Limited Warranty For Your Copy of Xbox Game Software
(“Game”) Acquired in the United States or Canada
Warranty
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of the Game, that this Game will perform substantially as described in the
accompanying manual for a period of 90 days from the date of rst purchase.
If you discover a problem with the Game covered by this warranty within the
90-day period, your retailer will repair or replace the Game at its option, free
of charge, according to the process identied below. This limited warranty: (a)
does not apply if the Game is used in a business or for a commercial purpose;
and (b) is void if any difculties with the Game are related to accident, abuse,
virus or misapplication.
Returns within 90-day period
Warranty claims should be made to your retailer. Return the Game to your
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