The MFJ-418 Pocket Morse Code Tutor is the most capable and versatile Morse
code training tool on the market. This unit can be used by a beginner to learn
Morse code or an experienced Ham to increase code speed. The Code Tutor
contains words, names, and callsigns used in amateur radio, and a random QSO
generator to simulate "on the air" contacts.
Its strong, high-quality audio makes it a valuable tool for any training
environment. The MFJ-418 can provide:
•Individual or group code practice with random sending of:
Basic, advanced or custom-configured character groups, including:
All characters in the FCC code tests and more
Preprogrammed or custom-configured sets of words
Exam-style sample amateur QSOs
• Practice or demonstrations for groups via either its built-in speaker or by
feeding its audio output to a Public Address system.
Battery
The Code Tutor uses a nine-volt battery (not included). MFJ recommends the
use of alkaline (or rechargeable nicad) batteries to reduce the risk of equipment
damage from battery leakage. Avoid leaving battery in this unit during periods
of extended storage. Battery life will vary depending on usag e, so always keep
spares on hand. Remove weak battery immediately! When the display flashes
or fades, your battery is weak and has only enough power to run a little while.
Although the Tutor will still provide code practices, you need to replace the
battery as soon as possible.
To install a nine-volt battery:
1. Turn off the power to the Tutor.
2. Slide battery cover from back of the Tutor.
3. Remove old battery and insert the new battery.
4. Slide battery cover back in place, then turn the Tutor ON.
WARNING: Always make sure the power is off before removing and
In this manual, we'll start by explaining the basics of the MFJ-418, then show
how you can quickly start using it for some of its major functions. In the Fast
Start section, we'll concentrate on putting the unit to work for you immediately.
As you'll see, you can start using it in just a few minutes. In later sections, we'll
cover all its capabilities and features in full detail.
Getting Started: How to Use the Menu System
You may set up the MFJ-418 to perform any of its many functions by making
the appropriate selections from its menu system. This system consists of ten
main menus, eight of which have submenus. You make your selections using
the three buttons on the control panel
– Next, Previous and Select. These
buttons do the following:
• Next
• Previous
– Selects the next main menu, or the next item in a submenu.
– Selects the previous main menu, or the previous item in a
submenu.
• Select
– Enters a submenu to allow changing your choices within that
submenu. To do this, press and release the Select button within one second
(as we'll see later, this button does other things when held down longer than
one second).
The menus are arranged in a "wrap-around" structure, so that pressing the Next
or Previous button will bring up another menu or submenu item in a sequence.
Figure 1 shows the sequen ce of the main menus. Notice the availability of the
Combine, the Group and the QSO Tone menus depends on the selection in the
Set menu; that is, if any one of these three menus are not applicable to the
current active set, it is automatically skipped. When power is turned on, the
menu displayed is the one that was displayed when the unit was last turned off.
To see how the menu system works, consider the following example.
EXAMPLE: If the display shows that you are in the Overall Speed
menu, pressing the Next button would put you in the Farnsworth menu
and pressing the Previous button would put you in the Repeat Play
menu. Pressing the Select button would put you in the Overall Speed
submenu. This is indicated by a blinking block at the right side of the
LCD display. While this block appears, you may raise the speed by
pressing the Next button or lower it by pressing the Previous button.
Once you have selected the speed you desire, you may leave the
submenu by pressing the Select button again.
Once you have made your choices within the unit's submenus, they will be
saved in non-volatile memory for your next session.
In this section, we'll show how you can quickly set up the MFJ-418 to perform
each of its major functions. To start, turn on the unit using the Off/Volume
control and press the Next button until you reach the first menu mentioned, then
follow the instructions.
• Overall Speed Menu
– Enter this submenu by pressing Select and choose
your overall sending speed (using the Next and Previous buttons), then exit
the submenu by pressing Select again.
• Farnsworth Menu
– Farnsworth spacing means that individual characters are
sent faster than the overall sending speed. For example, many 13-wpm
Amateur Radio examinations consist of characters sent at 18 wpm, but
spaced out to reduce the overall sending speed to 13 wpm. To choose
Farnsworth spacing, press Select. The blinking block will appear. Use the
Next and Previous buttons to select the Farnsworth speed you desire.
Setting the Farnsworth speed the same as the overall sending speed will
turn Farnsworth spacing off.
• Tone Menu
– Press Select to enter this submenu and select the audio tone
you desire. If you're preparing for a code examination, you should know
that most exams are given using audio tones between 700 and 800 Hz, so
you may want to stay within that range so it sounds familiar to you during
the exam. Pressing Select again will exit the Tone menu and return you to
the main menu sequence.
• Set Menu
– This selects the set of characters, words or QSOs that will be
randomly sent. The MFJ-418 offers a wide variety of practice sessions
applicable to many different code-training techniques and to all stages of
your code training. The character sets available are: nine beginner sets,
eleven advanced sets, and four custom sets you may program yourself. As
you step through these options, the contents of the sets are displayed on the
LCD.
When you have selected the second or higher Beginner Set or Custom
Character Set, the Combine menu allows you to combine previous Beginner
or Custom Character sets into a single set for practice purposes.
When you have selected a character set, the Group menu lets you set the
number of characters to be sent in each group.
When you have selected the QSOs set, the QSO Tone menu lets you set the
audio tone for the second station of each QSO session.
For complete details of the Set menu, see page 9.
To decide which of these sets to choose, you must first decide how you are
going to approach the task of gaining code proficiency. See the section
titled "Learning Morse Code" on page 5 for information about different
code-training techniques.
• Interactive Menu
– With the Interactive function turned on, the u nit will h alt
after sending one or more (your choice) words or code groups and wait for
you to press the Next button before sending the next word(s) or group(s). If
you want this feature activated, press Select to turn Interactive on, then
Next or Previous to choose how many words or groups the unit should send
before halting. When you have made this selection, press Select again to
exit this menu.
•New Play Menu
the sending, press Select again (the word
– Press Select to have the unit start sending code. To pause
"PAUSE" will appear in the
display). To stop the sending, press the Select button and hold it down for
more than one second (the word
• Repeat Play Menu
– If you wish to hear the previous session sent again,
"STOP" will appear in the display).
press Select.
Learning Morse Code
Learning Morse code is a matter of practice, practice and more practice.
Whether you're just starting to learn the characters or working on high-speed
"head copying," you'll succeed through regular, frequent practice. That is why
the MFJ Pocket Morse Code Tutor is the ideal tool for learning the code. It
provides an extremely wide variety of practice sessions, all sent in truly random
fashion and with high-quality audio like that u sed in examination sessions.
Unlike tapes, which you quickly can memorize and thus defeat the purpose of
the practice, the Pocket Code Tutor sends a new practice session every time to
hone your skills. With speeds from 3 to 80 wpm and sets from a few characters
to the entire character set, then words and QSOs, this unit can take you from no
code skills at all up to the ranks of high-speed CW contesters.
Over the years, many different programs for building code proficiency have
been developed, but the common element to all these programs is regular
practice. With the MFJ-418, you may follow any training program you desire.
This unit is extremely versatile and allows you to tailor its functions to provide
the type of code practice you desire. It also allows you to customize your
practice sessions to focus on any particular trouble spots that may arise during
your training.
A traditional method of gaining code proficiency has been to learn all the
characters, then slowly build speed. While this succeeds for many people, it
proves frustrating for others. A common complaint is that, at about 10 wpm,
students hit a "plateau," where they see no increase in their copying speed for
some time. An alternative method, devised by a psychologist in the 1930's,
starts students at full speed, say 15 or 20 wpm, but with only a limited set of
characters at the beginning. This Koch Method, named after its inventor,
showed the fastest training progress of any method ever published in the
psychological journals.
The MFJ-418's Custom Character sets allow you to use the Koch Method in an
easy, straightforward manner. For full details on the Koch Method, as well as