MetaCreations and the MetaCreations logo are
registered trademarks of MetaCreations
Corporation. Canoma is a trademark of
MetaCreations Corporation.
“Macintosh” is a registered trademark of Apple
Computer, Incorporated. “Windows” is a
registered trademarks of Microsoft
Corporation. “Pentium” is a registered
trademark and “i486” is a trademark of Intel
Corporation. All other product names
mentioned in the manual and other
documentation are used for identification
purposes only and may be trademarks or
registered trademarks of their respective
companies. Registered and unregistered
trademarks used herein are the exclusive
property of their respective owners.
MetaCreations Corp. makes no claim to any
such marks, nor willingly or knowingly misused
or misapplied such marks.
Canoma was Engineered by Tilman Reinhardt,
Robert Seidl, Luc Heinrich, and Gerald
Guyomard, with support from Arnoud Berry,
Brian Wagner, Seath Ahrens, and Alexei
Lebedev. Installer by Carin Lew.
User Interface Design by Robert Bailey.
Product Management by Robert Seidl.
Quality Assurance Testing management by
Michael Cinque. Quality Assurance Testing by
Brian Romero, Joe Grover, Steve Rathmann,
John Taylor, Eric Gruye, and Dan Huver.
The Canoma User Guide was written by Linda
Stevens, assisted by Robert Seidl and Tilman
Reinhardt; project managment by Linda
Stevens and Erick Vera; layout design by
Tish Loosley
Art Directed by Brian Moose; manual
illustration by Aaron Begley, Quick Reference
Card design and layout by Jeffry Schwartley;
Box Design by Nathan Harris.
Thanks to John Leddy and Pierre Berkaloff for
their support.
Some images provided by Photodisc.
Notice
Before using this software or reading this user
guide, make sure you have read, understood
and agreed to the license contained in the back
of the Canoma User Guide.
Canoma lets you quickly create photorealistic
3D models from scanned or digital
photographs, without extensive 3D modeling
skills. No need for specialized equipment or
calibrations. Canoma even works on historical
photographs. Canoma models can be posted on
Web sites or in electronic catalogs, or imported
into traditional 3D modeling and animation
software. Canoma is a perfect companion to
other Web authoring tools.
Easier to learn than traditional 3D programs
(with all their modes, tools, and windows),
Canoma lets 2D graphic illustrators and
designers create and manipulate realistic 3D
models—applying all their retouching and
filtering skills to 3D objects.
Here’s how Canoma works:
•Take one or more photos of what you want
to model in 3D. More photos mean greater
detail.
•Select 3D shapes (called objects or
pimitives,) then pin them to the corners of
objects in your photograph. (There are
ways to also control edges and alignment.)
•Preview your 3D creation—move in for a
close-up look or away, rotate around the
model, or just walk through it! Canoma
adds texture to your model right from your
photographs.
•You can edit areas of texture, letting
Canoma open your favorite 2D program,
present you with a head on 2D view of the
area to edit, then watch as Canoma
reapplies the edited texture in proper
perspective!
•Create animations or export your 3D
model to other 3D programs or for use on
the W eb.
Welcome to Canoma
The Canoma workspace.
14
What Can You Do with
On-line Catalogs
Canoma?
With Canoma you can create very realistic
three-dimensional (3D) computer models from
one or more photographs, a process called
image-assisted modeling. Canoma models have
simple geometries and use photographs as
texture source, allowing the pixels to do the
work of making your models look good.
Select the face of a Canoma model, bring up a
2D pixel editing tool, such as Painter or
Photoshop, and retouch the surface texture,
add text, or apply a 2D filter. Watch Canoma
reapply the altered pixels, while retaining 3D
perspective.
3D models can be rotated and viewed from
different directions, allowing customers to
thoroughly inspect product or merchandise
models. Once 3D models are completed, you
can create a simple animation or “walk
through”, even publish those on the internet.
Canoma lends itself well to regular, man-made
objects. Amorphous or very complex shapes
that may occur in nature such as trees,
mountains, or curved objects can also be
approximated, using simple stand-in geometry.
Canoma also supports translation sweeps or
extrusion, whic h allows a polyline contour to be
swept along a straight axis.
You can publish a Web catalog full of Canoma
models. For example, you could use Canoma to
create a catalog of “hard goods”, such as
furniture or appliances, then output it in the
Metastream format.
Examples of models created for catalogs.
15
Canoma
The Metastream format is widely distributed by
Microsoft and Intel and can be downloaded for
free from www.metastream.com. Metastream
uses small, compact files and outputs a single
file that is easy to maintain and post.
Streaming a 3D image allows customers to
experience instant gratification, as they
manipulate a 3D object. High quality,
interactive vending, all from within a standard
Web browser.
Interior/Exterior Design and
Remodeling
If the project is to remodel a kitchen, bathroom
or the outside of a house, a photograph session
and a quick modeling session—without
becoming a wizard—creates a model of how the
project looks right now. Repeat site visits are
replaced by a photorealistic 3D model, that’s
always available for a design meeting.
Canoma creates quick, low-polygon count,
photorealistic models. This can be a fast, costeffective way of disseminating information,
without the security risk that distributing
detailed blueprints from a CAD program could
introduce.
Web Sites, Travel and Tourism,
Commercial Real Estate
A 3D preview of property can be a strong sales
incentive for online travel, real estate sales, or
vacation rentals. Entertainment, restaurant,
and hotel information sites all benefit from the
photorealistic 3D models.
•Using the texture editing feature, you and
your 2D pixel editing tool, such as Painter
or Photoshop, can make changes to
surfaces or simulate different lighting.
•With Canoma’s animation feature, y ou can
“walk” perspective clients through the
suggested changes.
A Canoma model created from a photo of San Francisco.
The "For Rent" sign was added using a 2D pixel editing
program.
Welcome to Canoma
Walking through a kitchen model.
16
•With a 3D program you can go further,
changing tiles, sliding in a ne w dishwasher,
or actually trying out planned spotlights to
illuminate that kitchen counter.
Before
It’s easy to add billboards, place advertising on
buses, and change details—all in photorealistic
perspective, using only Canoma and your
favorite 2D image editing program. You can
output the results as 3D models, rendered 2D
images, or even animations.
After
Spotlights added to a Canoma model in a 3D program.
Graphic Design and Advertising
Industrial design and graphic artists can take
existing products and packaging, extract the
graphics, and edit the designs. They can create
animations or place a package in a different
environment.
You can edit Canoma models with an image-editor.
Architecture, Urban Planning,
Property Development
Architects can produce rough models of areas
where new buildings are planned, then
integrate the photorealistic model produced in
Canoma with the detailed engineering model of
17
Canoma
the planned building, giving everyone a good
preview of how a building might fit into the
neighborhood.
A Canoma model generated from a photo of the New Y ork
skyline can let you see how a new building might look in
the cityscape.
Computer Game Dev elopers and
3D Artists
With Canoma, you can quickly model a house
or office, change some textures, add in a few
monsters, and really try out ideas . 3D artists can
use Canoma to create quick photorealistic clip
objects that can be used to enhance existing 3D
models and animations.
Canoma models of complete houses or
interiors can serve as starting points for more
detailed 3D modeling, since the y pro vide scene
measurements and object dimensions.
When Y ou Have
Questions
You can find answers to most of your questions
in the following ways:
•Canoma User Guide - Providing all the
information you need to get the most out
of Canoma. The User Guide is also
provided as a PDF file on the Canoma CD.
•Online Help - Providing direct access to
specific chapters in the User Guide. Online
Help contains the same information as the
User Guide. Adobe Acrobat Reader
software is required to read online Help or
the PDF version of the User Guide. Adobe
Acrobat Reader software is on the Canoma
CD or downloadable for free from
www.adobe.com.
•Status line tips - Check the bottom of your
screen for UI related information.
•Active Guide - Text can pace you through
the creation and application of your first
few primitives. The Active Guide goes away
after you’ve gained some experience or y ou
can turn it off in the program preferences.
About your User Guide
The Canoma User Guide is for both Macintosh
and Windows. By convention, Macintosh
commands precede W indows commands in the
text. For example, Command/Ctrl+I, is
equivalent to the Macintosh Command-I and
the Windows Ctrl+I. For simplicity, the term
“folder” refers to directories as well as folders.
The Canoma interface for Macintosh and
Windows platforms is identical, unless
otherwise specified.
Welcome to Canoma
18
When a modifier key differs between the
Macintosh and Windows platform, the
Macintosh modifier is listed first followed by a
slash and the Windows modifier key. Option/
Alt means Macintosh users press the Option
key and Windows users press Alt.
There are several conventions used to identify
paths to certain tools and controls. The
convention to a menu follows the rule of the
menu name > menu item
palette follows the rule of the
subpalette name
menu follows the rule of
menu> menu item
. The convention to a palette
. The convention to a
palette name:
palette name: palette
.
Technical Support
MetaSupport is a portfolio of free and feebased support options designed to provide
quality support to you.
The options are as follows:
FREE On-line Support
On-line support is available on our Web site at
www .metacreations .com 24 hours a day, 7 days a
week. Access a list of Frequently Asked
Questions (FAQs) for each product and find
solutions immediately. If, after searching our
on-line options, you still need assistance, you
can contact MetaCreations Technical Support
through one of the Telephone Support Services
listed here.
Telephone Support
support duration. The length of the
complimentary support period depends on
whether your MetaCreations product is a
Level I (receive 90 days of complimentary
support for a first-time purchase, or 30
days for an upgrade) or Level II (receive
complimentary support for one incident
for a first-time or upgrade purchase)
product. The support period begins with
your first call into MetaCreations Technical
Support, provided you have registered the
product.
Toll call:
•Premium Pay as You Go
When your standard support period ends,
you can now receive priority access
personal service regarding installation,
configuration and general usage questions
from our qualified support specialists. You
pay a flat fee that covers all of the necessary
support for the particular incident.
Toll-free call:
•Premium Plus Annual Contract
Annual support contracts are available to
meet your ongoing support needs. Sign up
for an annual support agreement to receive
one year of toll-free priority access personto-person assistance. Get answers to
installation, configuration and general
usage questions.
•To order toll-free call:
•For support toll-free call:
831-430-4200
888-456-6382
800-846-0111
800-683-5872
•Standard Support
Talk person to person with technical
support representatives and get answers to
installation, configuration and general
usage questions. Each product has its own
For a list of
Level II products
options pricing
www.metacreations.com.
currently supported Level I and
19
and the
, please visit our web-site at
Telephone Support
Canoma
Technicians are available
Friday, 6am to 5pm Pacific Time
Monday through
.
How to Contact Us
•Free On-line Support:
www.metacreations.com
•Standard Support: Toll call 831-430-4200
•Premium Pay As You Go: Toll-free call
888-456-6382
•Premium Plus Annual Contract:
•To order toll-free call: 800-846-0111
•For support toll-free call: 800-683-5872
System Requirements
(Windows)
•Pentium processor
•Windows 95, Windows 98, Windows NT
•32 mb free RAM (48+ mb recommended)
•50 mb of hard-disk space
•16 bit color (24 bit recommended)
•CD Rom drive (for install)
System Requirements
(Macintosh)
International Support
The telephone support services listed here are
available only in the U.S. and Canada. However,
if you live outside of the U.S. and Canada, you
can still access our free on-line support, and
you can contact a local MetaCreations
distributor or other third party that may
provide technical support in your area. Visit our
W orld Wide W eb site at
www .metacreations.com
for information about how to contact a
MetaCreations distributor in your country.
Installing Canoma
Installation instructions are provided for both
Windows and Macintosh. Follow the
instructions appropriate to your system.
Note
Canoma is intended for local
installation only. Do not attempt
to install it onto a network server.
•Power PC
•System 8.0 or higher
•32 mb free RAM (48+ mb recommended)
•50 mb hard-disk space
•16 bit color (24 bit recommended)
•CD Rom drive (for install)
Web Installation
To install Canoma from the Web:
1
Go to the MetaCreations Web site.
2
Follow the instructions on the Web site to
download the appropriate self-installing
executable file (Windows or Macintosh).
3
Double-click the file to run it.
4
Follow the instructions provided by the
installer . The installation dialog displa ys an
important ReadMe.
5
Click Yes/Accept after reading the
complete ReadMe.
Welcome to Canoma
20
Windows CD Installation
Canoma Installation Tip
To install Canoma from a CD:
1
Launch Windows .
2
Insert the Canoma CD-ROM into your
computer’s CD-ROM drive. The Install
Canoma dialog appears.
3
Double-click the Canoma icon.
4
Follow the instructions provided by the
installer . The installation dialog displa ys an
important ReadMe.
5
Click Yes after reading the complete
ReadMe.
Macintosh CD Installation
To install Canoma on a Macintosh:
1
Insert the Canoma CD-ROM into your
computer’s CD-ROM drive. The Install
Canoma dialog appears.
2
Double-click the Canoma icon.
3
Follow the instructions provided by the
installer . The installation dialog displa ys an
important ReadMe.
•Macintosh tip: Increase available RAM
available to Canoma by allocating unused
RAM to Canoma. This can allow Canoma
to run faster and handle larger files or
larger renderings.
Be sure to leave some RAM for the system
software, though! System software needs to
be able to dynamically allocate RAM to
itself when required.
Canoma lets you quickly create 3D models from
scanned or digital photographs. Canoma
models can then be posted on Web sites, used
in electronic catalogs, imported into traditional
3D modeling and animation software, or
rendered as 2D image files.
The Canoma Workspace
This section leads you through the Canoma
Workspace.
The first thing you’ll notice about Canoma is
that it doesn’t have traditional floating palettes
and toolbars. All of Canoma’s features are
integrated into the Workspace, whic h takes over
your entire screen. This helps keep everything
uncluttered and easy to locate.
On Windows, Canoma always runs maximized.
You can’t reduce the window size , although you
can minimize the Canoma window, using the
minimize control or switch applications, using
AL T-TAB or the application buttons in the Task
Bar. On the Macintosh, you can switch
applications by clicking inside the window for
the other application or by using the
Application List.
The Canoma Workspace is very flexible. Several
controls “float” over the Workspace and can be
moved by dragging them to other locations on
the application workspace.
The Canoma Project Window
The Canoma Project Window is a square
shaped window inside the Canoma application
window. It’s where you construct and view a
Canoma model.
The Project Window is used when you edit
your models, manipulating object wireframes in
Edit mode. It’s your work area where you’ll pin
3D objects to picture elements. The Project
Window can be resized to suit your needs (grab
The Canoma Workspace takes over your screen and
provides access to the Canoma controls.
Your operating system’s standard menus and
windows are still available from within
Canoma. You can switch between Canoma and
other applications, such as 2D paint programs,
Web browsers, or 3D programs.
Application Overview
24
it by the lower left corner) and moved to
another part of the Canoma workspace (by the
title bar.)
The Canoma Project Window is where you view your 3D
models.
The Canoma Project Window is where you construct 3D
model.
The Project W indo w is also where you vie w the
3D models you create. The vie w you see of y our
model in the Project Window is taken through
a stationary “camera.” You can reposition the
Canoma camera in order to view your model
from different angles or distances. When you
view a 3D model, y ou’re in a three dimensional
space. That means you can even view your
model from below or above.
Just outside the Project Window are some
information displays and buttons. Along the
top of the window is the title of your project
and its size. To the top right of the window are
three buttons that toggle display options on
and off. To the bottom right of the window are
buttons that let you change the color for
program elements such as the background,
selected objects, unselected objects, objects in
the stress display, shadows, and object
constraints.
Camera Controls
Use the Camera Controls to change the
position and function of the viewing camera.
Tip
The Edit and View buttons switch between:
•Edit mode, where you can see the
wireframe objects that make up your
model and
If you’re familiar with Bryce 3D
or Poser by MetaCreations, the
Camera Controls feel very
familiar.
25
Canoma
•View mode, where you can see the
untextured or textured 3D model.
The Camera Crosses let you move the view of
the camera specifically along X, Y, and Z axis.
The Camera Trackball lets you rotate the
camera in any direction and around any axis.
The Banking and Field of View control spheres
tilt your Camera and act like a wide-angle lens
control. Refer to “Positioning the View of Your
Model” on page 102 for more about positioning
the camera around your model.
Use the Camera Controls to adjust the position of the 3D
viewing camera.
The Creation Tab
The Creation Tab contains the 3D objects, like
boxes, rectangles, and even editable polyline
contours. Select one of these 3D objects,
position it, then “pin” it to an element in your
photograph. Once pinned into place, Canoma
uses that placement information to create a 3D
model, which can then be “covered” with the
pixels from your photographs.
Use the scrollbar on the Creation Tab to view all the
objects you can choose.
Refer to “W orking with Objects” on page 77 for
more about the Creation Tab.
The T oolbar
The Canoma Toolbar holds the tools you’ll use
to manipulate objects, view your work, and
apply or edit textures. Click a button to activate
that tool.
The Toolbar contains (from left to right):
•
Arrow
(select, pin, or apply beads)
Glue
•
•
•
•
•
(glue objects together)
Zoom
and
Pan
(move into, away from, or
around your scene)
Point Pen
points)
Texture Brush
level)
Quick and Quality Textures
photograph pixels as textures for your 3D
scene)
(add/delete polyline contour
(change textures at a pixel
(apply
Application Overview
26
When a tool is selected, it is highlighted in the
Toolbar. At the top of the Toolbar is a title that
identifies which tool is active.
The Canoma Toolbar.
Selecting Objects
You can use the Object List to easily select an
object in your scene. The Information button
brings up a dialog of object settings for the
selected object. You can even switch into Solo
Mode, where it’s easier to see just the object
that you’re working with.
project. Refer to “Using 2D Source Images” on
page 74 for more about using the 2D Image
Views window.
The 2D Image palette.
Click the Information button for object settings, then use
Solo Mode to focus on one object at a time.
2D Image Palette
A thumbnail of your photograph is displayed
on the 2D Image P alette. This is a thumbnail of
the active image. The 2D Image Palette opens
downward to reveal all the photographs in your
Texture Controls
The Texture Controls apply the pixels of your
photograph to your 3D model. You can use
Quick Texture (fast) or Quality Texture (slower,
uses more memory, but looks better.) You can
also use the Texture Resolution popup to
choose a resolution setting for the textures you
apply.
Choose Quick or Quality Texture, as well as a resolution
setting.
Refer to “Working with Texture” on page 97 for
more information about adding Texture.
27
Canoma
The Animation T ab
The Animation Tab holds the controls you need
to use in order to quickly define key frames and
set options to create an animation. Move the
camera, take a “snapshot,” move the camera,
take another snapshot, then Canoma completes
the work by interpolating between the
keyframes you’ve snapped or “filling in the
gaps.”
The Animation Controls.
each. Use Status Tips to “browse” around the
work area and become familiar with Canoma
tools, palettes, and dialogs.
Check here for Status Tips
Status Tips help you become familiar with Canoma tools,
palettes, and dialogs.
About Canoma
You can view information about which version
of Canoma you are using.
The Animation Tab contains controls for
adding and deleting keyframes, a looping
option, a way to set the playback duration, and
buttons for previewing your animation. Refer to
“Previewing an Animation” on page 117 for
more about the animation controls.
The Menu Bar
The Canoma Menu Bar contains eight menus:
the File menu, the Edit menu, the View menu,
the Model menu, the Texture menu, the
Animation menu, the Window menu, and the
Help menu. These menus provide another
method of access to the Canoma feature set.
Status Tips
As you move the cursor over an element of the
Canoma workspace, text in the lower right
corner of the screen explains the purpose of
To see Canoma information:
•
Click the word Canoma.
Accessing the
MetaCreations Web Site
You can access the MetaCreations Web Site
directly from within the Canoma program.
To access the MetaCreations Web Site:
•
Click the word MetaCreations. This
launches your browser and opens the
W elcome to the Canoma Tutorial. These lessons
are designed to introduce you to the major
features and functions of Canoma. The main
goal of the tutorial is to teach you all the basic
techniques you’ll need to use Canoma to create
3D models from 2D images.
Each lesson builds upon skills learned in the
previous lessons. At the beginning of each
section is a list of what you have learned up to
that point.
Creating a 3D Model
The first thing you need to do is launch the
Canoma application. Once it appears, Canoma
displays the Workspace in its default
configuration.
For these tutorials, you may want to leave the
controls in their default positions. Refer to
“Using the Canoma Workspace” on page 75 for
more about configuring the Canoma
Workspace.
Note
For the sake of clarity in this
manual, we used higher contrast
and larger pins in illustrations
than you will see in the Canoma
product.
Lesson1: Pinning Corners
To create your first 3D model:
1
Start Canoma.
2
Select
File menu > New
menu > Add Image
Tutorials: tutorial1.jpg
3
Click the Creation tab.
The Creation Tab.
4
Click the Box object. A red wireframe of a
Box is displayed. (Do not click any
Selection Based Options.)
, then select
and open
.
Canoma:
File
The Canoma workspace.
Tutorial
The Box object.
30
Selecting a Box adds a wireframe object of a box to your
project.
To start pinning:
1
Drag the box wireframe close to the Ray
Dream Studio 5 box.
2
Click the Zoom button on the Toolbar and
click the Ray Dream Studio 5 in the
picture. Zooming in makes the next step
easier. (Use the Pan tool—the hand button
on the Toolbar, if you can’t see both the
wireframe and the Ray Dream Studio box.)
The Zoom button.
3
Click the Select button (the arrow) on the
Toolbar, then click and drag a corner of the
wireframe to a corner of the Ray Dream
Studio 5 box. A triangle appears when the
cursor is over a corner of the wireframe.
Click and drag a corner of the wireframe to a corner of the
Ray Dream Studio 5 box.
This process feels like pinning the corners
of a springy wireframe to a tackboard using
push-pins. If you think you made a
mistake, you can always Undo (Cmd/Ctrl +
Z.)
That's really the main goal—pin as many
corners of the wireframe as you need to get
a reasonable match between the wireframe
and the underlying photograph.
31
4
Click and drag the remaining corners of
the wireframe to corners of the Ray Dream
Studio 5 box, as shown in the following
Canoma
illustrations. Drag each corner in the same
sequence as is shown below and try to be
fairly precise.
Drag each corner of the wireframe to a corner of the Ray
Dream Studio 5 box.
Drag each corner.
Continue to drag corners of the wireframe to corners of the
Ray Dream Studio 5 box.
Tutorial
Try to be reasonably precise.
32
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