Metacreations CANOMA user Manual

User Guide
for Windows® and Macintosh
®
Trademarks
Credits
MetaCreations and the MetaCreations logo are registered trademarks of MetaCreations Corporation. Canoma is a trademark of MetaCreations Corporation.
“Macintosh” is a registered trademark of Apple Computer, Incorporated. “Windows” is a registered trademarks of Microsoft Corporation. “Pentium” is a registered trademark and “i486” is a trademark of Intel Corporation. All other product names mentioned in the manual and other documentation are used for identification purposes only and may be trademarks or registered trademarks of their respective companies. Registered and unregistered trademarks used herein are the exclusive property of their respective owners. MetaCreations Corp. makes no claim to any such marks, nor willingly or knowingly misused or misapplied such marks.
Copyright
This manual, as well as the software described in it is furnished under license and may only be used or copied in accordance with the terms of such license. Program ©1999 MetaCreations Corporation, including the look and feel of the product. MetaCreations Canoma User Guide ©1999 MetaCreations Corporation. No part of this guide may be reproduced in any form or by any means without the prior written permission of MetaCreations Corporation.
Canoma was Engineered by Tilman Reinhardt, Robert Seidl, Luc Heinrich, and Gerald Guyomard, with support from Arnoud Berry, Brian Wagner, Seath Ahrens, and Alexei Lebedev. Installer by Carin Lew.
User Interface Design by Robert Bailey. Product Management by Robert Seidl. Quality Assurance Testing management by
Michael Cinque. Quality Assurance Testing by Brian Romero, Joe Grover, Steve Rathmann, John Taylor, Eric Gruye, and Dan Huver.
The Canoma User Guide was written by Linda Stevens, assisted by Robert Seidl and Tilman Reinhardt; project managment by Linda Stevens and Erick Vera; layout design by Tish Loosley
Art Directed by Brian Moose; manual illustration by Aaron Begley, Quick Reference Card design and layout by Jeffry Schwartley; Box Design by Nathan Harris.
Thanks to John Leddy and Pierre Berkaloff for their support.
Some images provided by Photodisc.
Notice
Before using this software or reading this user guide, make sure you have read, understood and agreed to the license contained in the back of the Canoma User Guide.
Contents
Welcome to Canoma
Application Overview
Tutorial
What is Canoma?. . . . . . . . . . . . . . . . . . . . . .14
When You Have Questions. . . . . . . . . . . . . .18
Technical Support. . . . . . . . . . . . . . . . . . . . .19
Installing Canoma. . . . . . . . . . . . . . . . . . . . .20
The Canoma Workspace. . . . . . . . . . . . . . . .24
Status Tips. . . . . . . . . . . . . . . . . . . . . . . . . . .28
About Canoma. . . . . . . . . . . . . . . . . . . . . . . .28
Accessing the MetaCreations Web Site. . . .28
Welcome . . . . . . . . . . . . . . . . . . . . . . . . . . . .30
Creating a 3D Model . . . . . . . . . . . . . . . . . .30
Lesson1: Pinning Corners . . . . . . . . . . . . . . . . . .30
Lesson 2: Viewing Progress . . . . . . . . . . . . . . . . .33
Lesson 3: Adding Textures and a
Ground Plane . . . . . . . . . . . . . . . . . . . . . . . . . .34
Filling in the Details . . . . . . . . . . . . . . . . . .35
Lesson 1: Adding a Second Image . . . . . . . . . . .35
Lesson 2: Modeling Nearby Objects . . . . . . . . . .38
Lesson 3: Adding a Close-up Image . . . . . . . . . .40
Canoma Basics
Lesson 4: Editing Textures . . . . . . . . . . . . . . . . .41
Creating a Building Model . . . . . . . . . . . . .42
Lesson 1: Starting with One Object . . . . . . . . . .42
Lesson 2: Completing the Job . . . . . . . . . . . . . . .44
Reducing Confusion . . . . . . . . . . . . . . . . . . . . . .45
Lesson 3: Navigating Through a Model . . . . . . . .45
Aligning Objects Precisely . . . . . . . . . . . . .46
Lesson 1: Using Glue . . . . . . . . . . . . . . . . . . . . . .46
Picking Up Speed . . . . . . . . . . . . . . . . . . . . .50
Lesson 1: Duplicating Similar Elements . . . . . . .50
Lesson 2: Adding Detail . . . . . . . . . . . . . . . . . . . .52
Lesson 3: Adding a Ground Plane . . . . . . . . . . . .53
Introduction . . . . . . . . . . . . . . . . . . . . . . . . .56
Table of Contents
Customizing Canoma . . . . . . . . . . . . . . . . . .56
Setting Canoma Preferences . . . . . . . . . . . . . . . .56
Saving Workspace Customizations . . . . . . . . . . .56
Using the Active Guide . . . . . . . . . . . . . . . . . . . .57
Choosing a 2D Image Editing Application and
Image Format . . . . . . . . . . . . . . . . . . . . . . . . . .57
Setting Up Your Workspace . . . . . . . . . . . .57
Working in the Project Window . . . . . . . . . . . . .57
Using the Camera Controls . . . . . . . . . . . . . . . . .58
Understanding the Toolbar . . . . . . . . . . . . . . . . .58
iv
Changing Canoma Colors . . . . . . . . . . . . . . . . . .58
Creating a Canoma Project . . . . . . . . . . . . .60
Organizing the Project Folder . . . . . . . . . . . . . . .60
Using 2D Images . . . . . . . . . . . . . . . . . . . . .60
Creating 3D Models . . . . . . . . . . . . . . . . . . .60
Adding Texture . . . . . . . . . . . . . . . . . . . . . .61
Creating Animations . . . . . . . . . . . . . . . . . .61
Undoing Operations . . . . . . . . . . . . . . . . . .61
Saving and Closing . . . . . . . . . . . . . . . . . . .62
Saving the Project . . . . . . . . . . . . . . . . . . . . . . . .62
Closing Canoma . . . . . . . . . . . . . . . . . . . . . . . . . .62
Importing, Exporting, and Rendering . . . .62
Importing . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .62
Exporting . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .63
Rendering 2D Images . . . . . . . . . . . . . . . . . . . . .64
Rendering Animations . . . . . . . . . . . . . . . . . . . . .65
Preparing Projects
Taking Photographs . . . . . . . . . . . . . . . . . .68
What Works Best . . . . . . . . . . . . . . . . . . . . . . . . .68
Using Several Photographs . . . . . . . . . . . . . . . . .68
Working from Overviews to Detailed Photos . . .69
Don’t Move Things . . . . . . . . . . . . . . . . . . . . . . . .69
One Photo, One Image File . . . . . . . . . . . . . . . . .69
Modifying Photos . . . . . . . . . . . . . . . . . . . . . . . . .69
v
Canoma
Building Projects
Controlling Exposure and Lighting . . . . . . . . . . .70
Handling Camera Location . . . . . . . . . . . . . . . . .70
How Canoma Works . . . . . . . . . . . . . . . . . .74
Modeling 3D Objects . . . . . . . . . . . . . . . . . . . . . .74
Using 2D Source Images . . . . . . . . . . . . . . . . . . .74
Modeling from the Ground Up . . . . . . . . . . . . . .74
Always Calculating . . . . . . . . . . . . . . . . . . . . . . . .74
Before You Start . . . . . . . . . . . . . . . . . . . . .75
Using the Canoma Workspace . . . . . . . . . .75
The Project Window . . . . . . . . . . . . . . . . . . . . . .75
Camera Controls . . . . . . . . . . . . . . . . . . . . . . . . .76
2D Image Palette . . . . . . . . . . . . . . . . . . . . . . . . .76
Selecting Colors . . . . . . . . . . . . . . . . . . . . . . . . . .76
Working with Canoma Projects . . . . . . . . .76
Table of Contents
Working with Objects . . . . . . . . . . . . . . . . .77
Matching Objects to Photo Elements . . . . . . . . .77
Selecting the Correct Object . . . . . . . . . . . . . . . .77
Objects with Editable Polyline Contours. . . . . . .85
Calibrating a Scene . . . . . . . . . . . . . . . . . . . . . . .88
Adding an Object . . . . . . . . . . . . . . . . . . . . .88
Setting Selection Based Options . . . . . . . . . . . . .88
Selecting an Object . . . . . . . . . . . . . . . . . . .89
Deleting an Object . . . . . . . . . . . . . . . . . . . .89
vi
Checking Object Information . . . . . . . . . . .89
Stacking Objects . . . . . . . . . . . . . . . . . . . . .90
Duplicating Objects . . . . . . . . . . . . . . . . . . .91
Pinning Objects . . . . . . . . . . . . . . . . . . . . . .92
Viewing Projects in Progress . . . . . . . . . . . .93
Using Beads . . . . . . . . . . . . . . . . . . . . . . . . .93
Defining Edges . . . . . . . . . . . . . . . . . . . . . . . . . . .93
Using Glue . . . . . . . . . . . . . . . . . . . . . . . . . .94
Gluing Objects Together . . . . . . . . . . . . . . . . . . .94
Deleting All Constraints . . . . . . . . . . . . . . .94
Using Solo Mode . . . . . . . . . . . . . . . . . . . . .95
Using Shadows . . . . . . . . . . . . . . . . . . . . . . .95
Displaying the Background Image . . . . . . .96
Avoiding Model Stress . . . . . . . . . . . . . . . . .96
Working with Texture . . . . . . . . . . . . . . . . .97
Adding Textures . . . . . . . . . . . . . . . . . . . . . . . . . .97
Stealing Textures . . . . . . . . . . . . . . . . . . . . . . . . .97
Adding More Detail . . . . . . . . . . . . . . . . . . .98
Using the 2D Image Palette . . . . . . . . . . . . . . . . .99
vii
Canoma
Viewing Models
Editing Textures
Positioning the View of Your Model . . . . .102
Using Canoma Camera Controls . . . . . . . .102
Using the Trackball . . . . . . . . . . . . . . . . . . . . . .102
Using the Cross Controls . . . . . . . . . . . . . . . . . .103
Using the In-View Navigation Controls . . . . . . .104
Banking Control . . . . . . . . . . . . . . . . . . . . . . . . .104
Field of View . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Zooming and Panning . . . . . . . . . . . . . . . .105
Zooming . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .105
Panning . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .106
Resetting the Viewpoint . . . . . . . . . . . . . .106
Creating Animations
Table of Contents
Retouching or Editing Textures in 2D . . .110
Editing for 2D Renders . . . . . . . . . . . . . . . . . . .111
Using the Alpha Channel . . . . . . . . . . . . .112
How Animation Works in Canoma . . . . . .116
Creating an Animation . . . . . . . . . . . . . . .116
Using the Animation Controls . . . . . . . . . . . . . .116
Creating Keyframes . . . . . . . . . . . . . . . . . . . . . .116
viii
Advanced Modeling
Setting Animation Options . . . . . . . . . . . . . . . .117
Previewing an Animation . . . . . . . . . . . . .117
Rendering an Animation . . . . . . . . . . . . . .118
Modeling Objects . . . . . . . . . . . . . . . . . . . .120
Adding Source Images . . . . . . . . . . . . . . . . . . . .120
Free vs. Constrained Parameters . . . . . . . . . . . .121
Misleading Canoma and Stressing a Model . . . .121
Listening to the Canoma “Heartbeat” . . . . . . . .122
Using Geometric Tricks . . . . . . . . . . . . . . . . . . .122
Establishing Perspective . . . . . . . . . . . . . .123
Starting Simple . . . . . . . . . . . . . . . . . . . . . . . . .123
Modeling the First Image . . . . . . . . . . . . . . . . . .123
Using Temporary “Helper” Objects . . . . . . . . . .124
Creating the Same Orientation . . . . . . . . .124
Duplicating Objects . . . . . . . . . . . . . . . . . .125
Freeing Necessary Parameters . . . . . . . . .126
Monitoring Stress in the Model . . . . . . . .126
Using Glue to Align Objects . . . . . . . . . . .127
Using Point To Point Glue . . . . . . . . . . . . . . . . .128
Don’t "overglue" . . . . . . . . . . . . . . . . . . . . . . . .128
Using Point to Edge Glue . . . . . . . . . . . . . . . . .130
Creating a Balcony . . . . . . . . . . . . . . . . . . . . . . .132
ix
Canoma
Table of Contents
x
1
Welcome to Canoma
What’s in this Chapter:
What is Canoma?. . . . . . . . . . . . . . . . . . . .14
What Can You Do with Canoma? . . . . . . .15
When You Have Questions . . . . . . . . . . . .18
About your User Guide . . . . . . . . . . . . . . .18
Technical Support . . . . . . . . . . . . . . . . . . .19
Installing Canoma . . . . . . . . . . . . . . . . . . .20
What is Canoma?
Canoma lets you quickly create photorealistic 3D models from scanned or digital photographs, without extensive 3D modeling skills. No need for specialized equipment or calibrations. Canoma even works on historical photographs. Canoma models can be posted on Web sites or in electronic catalogs, or imported into traditional 3D modeling and animation software. Canoma is a perfect companion to other Web authoring tools.
Easier to learn than traditional 3D programs (with all their modes, tools, and windows), Canoma lets 2D graphic illustrators and designers create and manipulate realistic 3D models—applying all their retouching and filtering skills to 3D objects.
Here’s how Canoma works:
Take one or more photos of what you want to model in 3D. More photos mean greater detail.
Select 3D shapes (called objects or pimitives,) then pin them to the corners of objects in your photograph. (There are ways to also control edges and alignment.)
Preview your 3D creation—move in for a close-up look or away, rotate around the model, or just walk through it! Canoma adds texture to your model right from your photographs.
You can edit areas of texture, letting Canoma open your favorite 2D program, present you with a head on 2D view of the area to edit, then watch as Canoma reapplies the edited texture in proper perspective!
Create animations or export your 3D model to other 3D programs or for use on the W eb.
Welcome to Canoma
The Canoma workspace.
14
What Can You Do with
On-line Catalogs
Canoma?
With Canoma you can create very realistic three-dimensional (3D) computer models from one or more photographs, a process called image-assisted modeling. Canoma models have simple geometries and use photographs as texture source, allowing the pixels to do the work of making your models look good.
Select the face of a Canoma model, bring up a 2D pixel editing tool, such as Painter or Photoshop, and retouch the surface texture, add text, or apply a 2D filter. Watch Canoma reapply the altered pixels, while retaining 3D perspective.
3D models can be rotated and viewed from different directions, allowing customers to thoroughly inspect product or merchandise models. Once 3D models are completed, you can create a simple animation or “walk through”, even publish those on the internet.
Canoma lends itself well to regular, man-made objects. Amorphous or very complex shapes that may occur in nature such as trees, mountains, or curved objects can also be approximated, using simple stand-in geometry. Canoma also supports translation sweeps or extrusion, whic h allows a polyline contour to be swept along a straight axis.
You can publish a Web catalog full of Canoma models. For example, you could use Canoma to create a catalog of “hard goods”, such as furniture or appliances, then output it in the Metastream format.
Examples of models created for catalogs.
15
Canoma
The Metastream format is widely distributed by Microsoft and Intel and can be downloaded for free from www.metastream.com. Metastream uses small, compact files and outputs a single file that is easy to maintain and post.
Streaming a 3D image allows customers to experience instant gratification, as they manipulate a 3D object. High quality, interactive vending, all from within a standard Web browser.
Interior/Exterior Design and Remodeling
If the project is to remodel a kitchen, bathroom or the outside of a house, a photograph session and a quick modeling session—without becoming a wizard—creates a model of how the project looks right now. Repeat site visits are replaced by a photorealistic 3D model, that’s always available for a design meeting.
Canoma creates quick, low-polygon count, photorealistic models. This can be a fast, cost­effective way of disseminating information, without the security risk that distributing detailed blueprints from a CAD program could introduce.
Web Sites, Travel and Tourism, Commercial Real Estate
A 3D preview of property can be a strong sales incentive for online travel, real estate sales, or vacation rentals. Entertainment, restaurant, and hotel information sites all benefit from the photorealistic 3D models.
Using the texture editing feature, you and your 2D pixel editing tool, such as Painter or Photoshop, can make changes to surfaces or simulate different lighting.
With Canoma’s animation feature, y ou can “walk” perspective clients through the suggested changes.
A Canoma model created from a photo of San Francisco. The "For Rent" sign was added using a 2D pixel editing program.
Welcome to Canoma
Walking through a kitchen model.
16
With a 3D program you can go further, changing tiles, sliding in a ne w dishwasher, or actually trying out planned spotlights to illuminate that kitchen counter.
Before
It’s easy to add billboards, place advertising on buses, and change details—all in photorealistic perspective, using only Canoma and your favorite 2D image editing program. You can output the results as 3D models, rendered 2D images, or even animations.
After
Spotlights added to a Canoma model in a 3D program.
Graphic Design and Advertising
Industrial design and graphic artists can take existing products and packaging, extract the graphics, and edit the designs. They can create animations or place a package in a different environment.
You can edit Canoma models with an image-editor.
Architecture, Urban Planning, Property Development
Architects can produce rough models of areas where new buildings are planned, then integrate the photorealistic model produced in Canoma with the detailed engineering model of
17
Canoma
the planned building, giving everyone a good preview of how a building might fit into the neighborhood.
A Canoma model generated from a photo of the New Y ork skyline can let you see how a new building might look in the cityscape.
Computer Game Dev elopers and 3D Artists
With Canoma, you can quickly model a house or office, change some textures, add in a few monsters, and really try out ideas . 3D artists can use Canoma to create quick photorealistic clip objects that can be used to enhance existing 3D models and animations.
Canoma models of complete houses or interiors can serve as starting points for more detailed 3D modeling, since the y pro vide scene measurements and object dimensions.
When Y ou Have Questions
You can find answers to most of your questions in the following ways:
Canoma User Guide - Providing all the information you need to get the most out of Canoma. The User Guide is also provided as a PDF file on the Canoma CD.
Online Help - Providing direct access to specific chapters in the User Guide. Online Help contains the same information as the User Guide. Adobe Acrobat Reader software is required to read online Help or the PDF version of the User Guide. Adobe Acrobat Reader software is on the Canoma CD or downloadable for free from www.adobe.com.
Status line tips - Check the bottom of your screen for UI related information.
Active Guide - Text can pace you through the creation and application of your first few primitives. The Active Guide goes away after you’ve gained some experience or y ou can turn it off in the program preferences.
About your User Guide
The Canoma User Guide is for both Macintosh and Windows. By convention, Macintosh commands precede W indows commands in the text. For example, Command/Ctrl+I, is equivalent to the Macintosh Command-I and the Windows Ctrl+I. For simplicity, the term “folder” refers to directories as well as folders. The Canoma interface for Macintosh and Windows platforms is identical, unless otherwise specified.
Welcome to Canoma
18
When a modifier key differs between the Macintosh and Windows platform, the Macintosh modifier is listed first followed by a slash and the Windows modifier key. Option/ Alt means Macintosh users press the Option key and Windows users press Alt.
There are several conventions used to identify paths to certain tools and controls. The convention to a menu follows the rule of the
menu name > menu item
palette follows the rule of the
subpalette name
menu follows the rule of
menu> menu item
. The convention to a palette
. The convention to a
palette name:
palette name: palette
.
Technical Support
MetaSupport is a portfolio of free and fee­based support options designed to provide quality support to you.
The options are as follows:
FREE On-line Support
On-line support is available on our Web site at www .metacreations .com 24 hours a day, 7 days a week. Access a list of Frequently Asked Questions (FAQs) for each product and find solutions immediately. If, after searching our on-line options, you still need assistance, you can contact MetaCreations Technical Support through one of the Telephone Support Services listed here.
Telephone Support
support duration. The length of the complimentary support period depends on whether your MetaCreations product is a Level I (receive 90 days of complimentary support for a first-time purchase, or 30 days for an upgrade) or Level II (receive complimentary support for one incident for a first-time or upgrade purchase) product. The support period begins with your first call into MetaCreations Technical Support, provided you have registered the product.
Toll call:
Premium Pay as You Go
When your standard support period ends, you can now receive priority access personal service regarding installation, configuration and general usage questions from our qualified support specialists. You pay a flat fee that covers all of the necessary support for the particular incident.
Toll-free call:
Premium Plus Annual Contract
Annual support contracts are available to meet your ongoing support needs. Sign up for an annual support agreement to receive one year of toll-free priority access person­to-person assistance. Get answers to installation, configuration and general usage questions.
To order toll-free call:
For support toll-free call:
831-430-4200
888-456-6382
800-846-0111
800-683-5872
Standard Support
Talk person to person with technical support representatives and get answers to installation, configuration and general usage questions. Each product has its own
For a list of
Level II products options pricing
www.metacreations.com.
currently supported Level I and
19
and the
, please visit our web-site at
Telephone Support
Canoma
Technicians are available
Friday, 6am to 5pm Pacific Time
Monday through
.
How to Contact Us
Free On-line Support: www.metacreations.com
Standard Support: Toll call 831-430-4200
Premium Pay As You Go: Toll-free call 888-456-6382
Premium Plus Annual Contract:
To order toll-free call: 800-846-0111
For support toll-free call: 800-683-5872
System Requirements (Windows)
Pentium processor
Windows 95, Windows 98, Windows NT
32 mb free RAM (48+ mb recommended)
50 mb of hard-disk space
16 bit color (24 bit recommended)
CD Rom drive (for install)
System Requirements (Macintosh)
International Support
The telephone support services listed here are available only in the U.S. and Canada. However, if you live outside of the U.S. and Canada, you can still access our free on-line support, and you can contact a local MetaCreations distributor or other third party that may provide technical support in your area. Visit our W orld Wide W eb site at
www .metacreations.com
for information about how to contact a MetaCreations distributor in your country.
Installing Canoma
Installation instructions are provided for both Windows and Macintosh. Follow the instructions appropriate to your system.
Note
Canoma is intended for local installation only. Do not attempt to install it onto a network server.
Power PC
System 8.0 or higher
32 mb free RAM (48+ mb recommended)
50 mb hard-disk space
16 bit color (24 bit recommended)
CD Rom drive (for install)
Web Installation
To install Canoma from the Web:
1
Go to the MetaCreations Web site.
2
Follow the instructions on the Web site to download the appropriate self-installing
executable file (Windows or Macintosh).
3
Double-click the file to run it.
4
Follow the instructions provided by the installer . The installation dialog displa ys an
important ReadMe.
5
Click Yes/Accept after reading the complete ReadMe.
Welcome to Canoma
20
Windows CD Installation
Canoma Installation Tip
To install Canoma from a CD:
1
Launch Windows .
2
Insert the Canoma CD-ROM into your computer’s CD-ROM drive. The Install
Canoma dialog appears.
3
Double-click the Canoma icon.
4
Follow the instructions provided by the installer . The installation dialog displa ys an
important ReadMe.
5
Click Yes after reading the complete ReadMe.
Macintosh CD Installation
To install Canoma on a Macintosh:
1
Insert the Canoma CD-ROM into your computer’s CD-ROM drive. The Install
Canoma dialog appears.
2
Double-click the Canoma icon.
3
Follow the instructions provided by the installer . The installation dialog displa ys an
important ReadMe.
Macintosh tip: Increase available RAM available to Canoma by allocating unused RAM to Canoma. This can allow Canoma to run faster and handle larger files or larger renderings.
Be sure to leave some RAM for the system software, though! System software needs to be able to dynamically allocate RAM to itself when required.
4
Click Accept after reading the complete ReadMe.
21
Canoma
Welcome to Canoma
22
2
Application Overview
What’s in this Chapter:
Introduction. . . . . . . . . . . . . . . . . . . . . . . .24
The Canoma Workspace . . . . . . . . . . . . . .24
Status Tips . . . . . . . . . . . . . . . . . . . . . . . . .28
About Canoma. . . . . . . . . . . . . . . . . . . . . .28
Accessing the MetaCreations Web Site . . .28
Introduction
Canoma lets you quickly create 3D models from scanned or digital photographs. Canoma models can then be posted on Web sites, used in electronic catalogs, imported into traditional 3D modeling and animation software, or rendered as 2D image files.
The Canoma Workspace
This section leads you through the Canoma Workspace.
The first thing you’ll notice about Canoma is that it doesn’t have traditional floating palettes and toolbars. All of Canoma’s features are integrated into the Workspace, whic h takes over your entire screen. This helps keep everything uncluttered and easy to locate.
On Windows, Canoma always runs maximized. You can’t reduce the window size , although you can minimize the Canoma window, using the minimize control or switch applications, using AL T-TAB or the application buttons in the Task Bar. On the Macintosh, you can switch applications by clicking inside the window for the other application or by using the Application List.
The Canoma Workspace is very flexible. Several controls “float” over the Workspace and can be moved by dragging them to other locations on the application workspace.
The Canoma Project Window
The Canoma Project Window is a square shaped window inside the Canoma application window. It’s where you construct and view a Canoma model.
The Project Window is used when you edit your models, manipulating object wireframes in Edit mode. It’s your work area where you’ll pin 3D objects to picture elements. The Project Window can be resized to suit your needs (grab
The Canoma Workspace takes over your screen and provides access to the Canoma controls.
Your operating system’s standard menus and windows are still available from within Canoma. You can switch between Canoma and other applications, such as 2D paint programs, Web browsers, or 3D programs.
Application Overview
24
it by the lower left corner) and moved to another part of the Canoma workspace (by the title bar.)
The Canoma Project Window is where you view your 3D models.
The Canoma Project Window is where you construct 3D model.
The Project W indo w is also where you vie w the 3D models you create. The vie w you see of y our model in the Project Window is taken through a stationary “camera.” You can reposition the Canoma camera in order to view your model from different angles or distances. When you view a 3D model, y ou’re in a three dimensional space. That means you can even view your model from below or above.
Just outside the Project Window are some information displays and buttons. Along the top of the window is the title of your project and its size. To the top right of the window are three buttons that toggle display options on and off. To the bottom right of the window are buttons that let you change the color for program elements such as the background, selected objects, unselected objects, objects in the stress display, shadows, and object constraints.
Camera Controls
Use the Camera Controls to change the position and function of the viewing camera.
Tip
The Edit and View buttons switch between:
Edit mode, where you can see the wireframe objects that make up your model and
If you’re familiar with Bryce 3D or Poser by MetaCreations, the Camera Controls feel very familiar.
25
Canoma
View mode, where you can see the untextured or textured 3D model.
The Camera Crosses let you move the view of the camera specifically along X, Y, and Z axis. The Camera Trackball lets you rotate the camera in any direction and around any axis. The Banking and Field of View control spheres tilt your Camera and act like a wide-angle lens control. Refer to “Positioning the View of Your
Model” on page 102 for more about positioning
the camera around your model.
Use the Camera Controls to adjust the position of the 3D viewing camera.
The Creation Tab
The Creation Tab contains the 3D objects, like boxes, rectangles, and even editable polyline contours. Select one of these 3D objects, position it, then “pin” it to an element in your photograph. Once pinned into place, Canoma
uses that placement information to create a 3D model, which can then be “covered” with the pixels from your photographs.
Use the scrollbar on the Creation Tab to view all the objects you can choose.
Refer to “W orking with Objects” on page 77 for more about the Creation Tab.
The T oolbar
The Canoma Toolbar holds the tools you’ll use to manipulate objects, view your work, and apply or edit textures. Click a button to activate that tool.
The Toolbar contains (from left to right):
Arrow
(select, pin, or apply beads)
Glue
(glue objects together)
Zoom
and
Pan
(move into, away from, or
around your scene)
Point Pen
points)
Texture Brush
level)
Quick and Quality Textures
photograph pixels as textures for your 3D scene)
(add/delete polyline contour
(change textures at a pixel
(apply
Application Overview
26
When a tool is selected, it is highlighted in the Toolbar. At the top of the Toolbar is a title that identifies which tool is active.
The Canoma Toolbar.
Selecting Objects
You can use the Object List to easily select an object in your scene. The Information button brings up a dialog of object settings for the selected object. You can even switch into Solo Mode, where it’s easier to see just the object that you’re working with.
project. Refer to “Using 2D Source Images” on
page 74 for more about using the 2D Image
Views window.
The 2D Image palette.
Click the Information button for object settings, then use Solo Mode to focus on one object at a time.
2D Image Palette
A thumbnail of your photograph is displayed on the 2D Image P alette. This is a thumbnail of the active image. The 2D Image Palette opens downward to reveal all the photographs in your
Texture Controls
The Texture Controls apply the pixels of your photograph to your 3D model. You can use Quick Texture (fast) or Quality Texture (slower, uses more memory, but looks better.) You can also use the Texture Resolution popup to choose a resolution setting for the textures you apply.
Choose Quick or Quality Texture, as well as a resolution setting.
Refer to “Working with Texture” on page 97 for more information about adding Texture.
27
Canoma
The Animation T ab
The Animation Tab holds the controls you need to use in order to quickly define key frames and set options to create an animation. Move the camera, take a “snapshot,” move the camera, take another snapshot, then Canoma completes the work by interpolating between the keyframes you’ve snapped or “filling in the gaps.”
The Animation Controls.
each. Use Status Tips to “browse” around the work area and become familiar with Canoma tools, palettes, and dialogs.
Check here for Status Tips
Status Tips help you become familiar with Canoma tools, palettes, and dialogs.
About Canoma
You can view information about which version of Canoma you are using.
The Animation Tab contains controls for adding and deleting keyframes, a looping option, a way to set the playback duration, and buttons for previewing your animation. Refer to
“Previewing an Animation” on page 117 for
more about the animation controls.
The Menu Bar
The Canoma Menu Bar contains eight menus: the File menu, the Edit menu, the View menu, the Model menu, the Texture menu, the Animation menu, the Window menu, and the Help menu. These menus provide another method of access to the Canoma feature set.
Status Tips
As you move the cursor over an element of the Canoma workspace, text in the lower right corner of the screen explains the purpose of
To see Canoma information:
Click the word Canoma.
Accessing the MetaCreations Web Site
You can access the MetaCreations Web Site directly from within the Canoma program.
To access the MetaCreations Web Site:
Click the word MetaCreations. This launches your browser and opens the
MetaCreations W eb Site.
Application Overview
28
3
Tutorial
What’s in this Chapter:
Welcome. . . . . . . . . . . . . . . . . . . . . . . . . . .30
Creating a 3D Model . . . . . . . . . . . . . . . . .30
Filling in the Details . . . . . . . . . . . . . . . . .35
Creating a Building Model. . . . . . . . . . . . .42
Aligning Objects Precisely. . . . . . . . . . . . .46
Picking Up Speed . . . . . . . . . . . . . . . . . . .50
Canoma User Guide
Welcome
W elcome to the Canoma Tutorial. These lessons are designed to introduce you to the major features and functions of Canoma. The main goal of the tutorial is to teach you all the basic techniques you’ll need to use Canoma to create 3D models from 2D images.
Each lesson builds upon skills learned in the previous lessons. At the beginning of each section is a list of what you have learned up to that point.
Creating a 3D Model
The first thing you need to do is launch the Canoma application. Once it appears, Canoma displays the Workspace in its default configuration.
For these tutorials, you may want to leave the controls in their default positions. Refer to
“Using the Canoma Workspace” on page 75 for
more about configuring the Canoma Workspace.
Note
For the sake of clarity in this manual, we used higher contrast and larger pins in illustrations than you will see in the Canoma product.
Lesson1: Pinning Corners
To create your first 3D model:
1
Start Canoma.
2
Select
File menu > New
menu > Add Image Tutorials: tutorial1.jpg
3
Click the Creation tab.
The Creation Tab.
4
Click the Box object. A red wireframe of a Box is displayed. (Do not click any
Selection Based Options.)
, then select
and open
.
Canoma:
File
The Canoma workspace.
Tutorial
The Box object.
30
Selecting a Box adds a wireframe object of a box to your project.
To start pinning:
1
Drag the box wireframe close to the Ray Dream Studio 5 box.
2
Click the Zoom button on the Toolbar and click the Ray Dream Studio 5 in the
picture. Zooming in makes the next step easier. (Use the Pan tool—the hand button on the Toolbar, if you can’t see both the wireframe and the Ray Dream Studio box.)
The Zoom button.
3
Click the Select button (the arrow) on the Toolbar, then click and drag a corner of the
wireframe to a corner of the Ray Dream Studio 5 box. A triangle appears when the cursor is over a corner of the wireframe.
Click and drag a corner of the wireframe to a corner of the Ray Dream Studio 5 box.
This process feels like pinning the corners of a springy wireframe to a tackboard using push-pins. If you think you made a mistake, you can always Undo (Cmd/Ctrl + Z.)
That's really the main goal—pin as many corners of the wireframe as you need to get a reasonable match between the wireframe and the underlying photograph.
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4
Click and drag the remaining corners of the wireframe to corners of the Ray Dream
Studio 5 box, as shown in the following
Canoma
illustrations. Drag each corner in the same sequence as is shown below and try to be fairly precise.
Drag each corner of the wireframe to a corner of the Ray Dream Studio 5 box.
Drag each corner.
Continue to drag corners of the wireframe to corners of the Ray Dream Studio 5 box.
Tutorial
Try to be reasonably precise.
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