We recommend continuous filament polyester bobbin thread.
Cleaning the bobbin case
Types of bobbins
Threading up the bobbin case
Testing the bobbin tension
Bobbin
Adjusting the bobbin tension
Reinserting the bobbin case
Bobbin tail
Thread
Threading the EMT16 Types of Thread
EMT16_MOS_v11_EMT16_Handout.pub 3 Rev: 080515
Page 4
Needles
FRONT
SIDE
BACK
Needle Orientation
Needle Sizes
65/9 75/11100/16
Smaller Larger
Scarf
Sharp Ball
Standard Titanium
EMT16_MOS_v11_EMT16_Handout.pub 4 Rev: 080515
Needle Points
Needle Coatings
Page 5
Choosing a Needle
Choosing the appropriate needle for the job being run is extremely important to the success of
the embroidery. Different fabrics and threads will determine what needle should be used.
General Guidelines
Ball Point needles are commonly used on knits. The idea behind this is for the slightly round-
ed tip of the needle to move the threads of the material out of the way. Common knit garments include T-shirts and sweatshirts.
Sharp point needles are sharper than ball points and are generally used on tightly woven
goods. Some good examples of tighter weaves would include canvas, denim, and twill.
Combination points (SES or RG types) are a good choice for most fabrics and keep needle
changes to a minimum. This saves on labor costs.
Titanium coated needles create less friction and heat when moving through a material. They
are a good choice for sewing on coated fabrics or embroidering with adhesive backings.
Smaller needles can clean up the appearance of small lettering and fine details.
Larger needles create larger holes which can help prevent thread breaks due to friction
when sewing an abrasive materials like a cotton duck jacket.
Fabric Type Needle Size Needle Type Coating
Coated Fabrics 80/12 Sharp Titanium optional
Corduroy 80/12 Sharp
Cotton Sheeting 70/10 - 80/12 Sharp
Denim 80/12 Sharp
Dress Shirt (Woven) 70/10 - 80/12 Sharp
Golf Shirt 70/10 - 80/12 Ball Point
Leather 70/10 - 80/12 Ball or Sharp Titanium optional
Lycra or Spandex 70/10 - 80/12 Ball Point
Nylon Windbreaker 70/10 - 80/12 Ball Point
Satin Jacket 70/10 - 80/12 Ball Point
Sweater (knit) 70/10 - 80/12 Ball Point
Terry Cloth 75/11 - 80/12 Ball or Sharp
Delicate Satins or Sheers 65/9 - 70/10 Ball Point
Twill Caps 75/11 - 80/12 Sharp
Note: These values are guidelines only, and you may need to adjust your needle usage according to the needs of the individual application.
EMT16_MOS_v11_EMT16_Handout.pub 5 Rev: 080515
Page 6
Changing a Needle
When installing new needles, always use industrial grade needles recommended by Melco for use in
the EMT16.
How to Change a Needle
1. Make sure the safety grabber blade is in the back position before changing a needle. If it is not,
press the Adjustment and Center keys on the EMT16 keypad to move the grabber back.
2. Each needle has a needle clamp set screw that holds it in place.
3. Using a small flat-blade screwdriver, turn the needle clamp set screw counterclockwise about ½
turn, until the needle can slide down and out of the needle bar. Do not loosen too much or remove the set screw. Loosen the screw just enough for the needle to be removed.
4. Embroidery needles have a front and a back side. The needle must be installed correctly or
the sewing quality may suffer. If you install the needle incorrectly, you my also get thread
breaks. The front of the needle has a long groove (thread guide), while the back has and
indented notch (scarf).
5. With the thread guide facing forward and the scarf facing back, slide the needle up and
into the needle clamp as far as it will go. The eye of the needle should be turned 5°to the
right. (There is an acceptable range of 0° - 20° to the right)
6. A needle orientation magnet may be used to help determine the angle of the needle eye.
This cylindrical magnet can be temporarily attached to the front of the needle just above
the eye. The end of the magnet will rest on the thread guide and stick out from the needle.
This will better indicate the angle of the eye. For reference, one minute is 6 degrees on a
clock face.
7. Re-tighten the needle clamp set screw to hold the needle in place.
The needle breaks or is bent.
The thread will consistently fray - this usually means there is a bur on the needle causing it to
fray a part of the thread.
The needle is dull.
Sewing conditions change, such as a change in fabric.
EMT16_MOS_v11_EMT16_Handout.pub 6 Rev: 080515
Reasons to Change a Needle
Page 7
Backings and Toppings
Standard Backings
Cut Away Tear Away
Specialty Backings
Water Soluble Toppings and Backings
EMT16_MOS_v11_EMT16_Handout.pub 7 Rev: 080515
Other Toppings and Backings
Page 8
More Backing and Topping Information
Appropriate backing is essential for embroidering most fabrics. Without backing, fabrics can slip
even when they are hooped tightly. Using the proper backing is directly linked to the production of consistently high quality embroidery. It is important to understand that many different
embroiderers with identical criteria may choose completely different backing and topping formulas and still achieve successful embroidery results. Experimentation and experience are essential in creating consistently high quality embroidery. New products are constantly being developed and introduced. Find the combinations that work best for you.
Tear Away Backing
Tear away backing is a non-woven material that tears easily in any direction and can be easily
removed after embroidery. Tear away is extremely simple and fast to use, but the uses are limited because it offers little support to unstable fabrics. Some examples of fabrics suitable for
tear away are cotton sheeting, woven dress shirts, denim, terry cloth, hats, and some satins. Be
aware that tear away can be a bit scratchy, and use on fabrics that will be worn against skin
may want to be avoided.
Cut Away Backing
Cut Away backing is a woven or non-woven material that must be cut form the fabric after the
embroidery is complete. This type of backing is used to support the embroidery on the fabric
during and after the embroidery process. It also prevents the fabric from stretching during embroidery. Cut Away backings are generally used for unstable goods like knits. Examples of a knit
would be a t-shirt, golf shirt, sweater, or a sweatshirt.
Specialty Backings
Specialty backings such as poly mesh and nylon mesh are also options. While they may not be
as stable as traditional cut aways, they are much less visible through lighter weight garments.
They also tend to be softer than other backings.
Water soluble backing is also available for jobs that require that no backing be left after the completion of the embroidery. Be aware that this would require a fairly stable garment as the backing will
be dissolved completely and offer no support once the garment has been laundered.
Toppings
Toppings are used to keep your stitches from falling into the nap of a lofty material like terry
cloth or polar fleece. It can also be used to clean up small lettering and the overall appearance of your embroidery. Most toppings are water-soluble and can be easily removed after
the embroidery is complete.
EMT16_MOS_v11_EMT16_Handout.pub 8 Rev: 080515
Page 9
EMT16 Keypad
Step Back Step Forward
Center the Hoop on the machine
+
Trim Immediate
+
Move the hoop on the machine
+
Open/Close the Grabber
+
Trace the Design Within Selected Hoop
E-Stop
Move Needle Case
+
+
Change Sewing Speed
+
Hold to Turn on Laser
EMT16_MOS_v11_EMT16_Handout.pub 9 Rev: 080515
Page 10
Procedure to Run the EMT16
1. Load Design Screen
Color Sequence Screen
3. Hoop Selection Screen
4. Garment Selection Screen
5. Set the Sewing Speed
6. Move & Rotate Screen (if need-
ed)
7. Center hoop (if needed)
8. Adjust Presser Foot Height
Must have a garment loaded
9. Trace Design
10.Check Pinch Rollers
11.GO
EMT16_MOS_v11_EMT16_Handout.pub 10 Rev: 080515
Page 11
Adjusting the Presser Foot
The machine has an adjustable presser foot that can be set from 0.5mm to
3.5mm above the needle plate. The presser foot height should be changed
when the thickness of the material you are sewing changes dramatically. To
adjust the presser foot height, the software must be open, and your machine
must be on and communicating with it. A hoop with the fabric you
will be using should be installed.
1. Adjusting the presser foot is easiest with the needle case moved
to needle 16. It is not necessary, but it makes the adjustment gear
easier to see. If the machine is not on needle #16, the gear can still
be accessed. Do not attempt to move the needle case during the
following steps.
2. In the software, press the settings button.
3. Make sure that only the material is under the needle, for the next
step will command the machine to lower the needle.
4. Press the Lower Presser Foot button.
5. Locate the presser foot eccentric (gear) behind the needle case.
6. Turn the gear with your fingers to adjust the presser foot height up
or down as needed.
7. Set the presser foot height over an unsewn section of the fabric.
Set the presser foot so that it is just touching the material.
8. Once adjusted, press the raise presser foot button in the software.
EMT16_MOS_v11_EMT16_Handout.pub 11 Rev: 080515
Page 12
Hooping
Round hoops give the most even tension of all the hoop shapes.
Wooden hoops will have registration marks on them. These help main-
tain the shape and hold of the hoop.
Many wooden hoops are double-high, meaning their sides are twice
as tall as normal hoops. They help grip slick or bulky goods because of
the larger surface area and slight tooth the wood provides.
Choose the smallest hoop that the design will fit in without going over
the hoop limitations (the dotted line in EMT16 Melco OS).
Adjust the hoop tension before hooping the final garment. If you ad-
just the tension of the hoop while the garment is in it, you will increase
your chances of “hoop burn” and create ripples in the garment.
Sew out Troubleshooting
After you complete your first sew out of a design, it is a good idea to examine the quality of the
piece and how well it sewed. Reassess the hooping, backing, and machine settings. A few adjustments now can save you from frustrations later on.
Symptom Possible Solutions
Thread breaks Slow down the EMT16. Make sure the piece is hooped properly. Adjust
Stitch files do not contain properties. They are
just plotted out needle penetrations. The colors that show up will be the default colors.
If you open an ofm and see expanded data
in the project view, it is plotted stitch information. You can save stitch files as ofms to
keep notes and color information, but they
will still be expanded data.
Scaling a Stitch File
Stitch files can usually be scaled 10% up or
down in size, but with the assistance of the
Expanded Stitch Processor, you can push
that to about 25%.
Expanded Stitch Processor
Converts stitch files to wireframe in order to
maintain densities when scaled. This may
change the fill patterns in some designs.
EMT16_MOS_v11_EMT16_Handout.pub 15 Rev: 080515
Page 16
Sewing Caps
1. Load the Design
2. Set the Color Sequence
3. Select the Hoop
(Driver color / Cap Frame)
4. Set the Sewing Speed
5. Select Hat as the Garment Type
6. Set the Design Orientation
Flip upside-down for caps.
7. Center Cap (Center Hoop won’t work)
Careful - you may not be able to use the
laser to do this. Line up with the needle.
X
Y
Measurements for Caps
X = Distance from bill to start of real curve
Y = Center point for design
X - 1” = safe zone
X - ½” = actual sew field
8. Trace Design
9. Adjust Presser Foot
10. Check that Pinch Rollers are
down
Sew Order for Cap Designs
11. GO!
EMT16_MOS_v11_EMT16_Handout.pub 16 Rev: 080515
1. Bottom Up
2. Center Out
3. Finish as you go
Page 17
3-D Foam Digitizing and Embroidering Help
General tips:
1. The type of garment or finished product you’re working with should be evaluated for design
with 3-D foam. Stay away from unstable fabrics such as pique. The more stable the fabric,
the better. Examples are denim shirts, sweatshirts, jackets and caps. This process would also be nice for bags, aprons and other stable surfaces.
2. The portion of the design that will be puffed must be the last section to sew. You will be laying down a piece of 3-D foam, so all flat sections of the embroidery must be sewn first.
3. The needle penetrations perforate the foam and allow for the excess to be pulled away
upon completion of the sewing.
4. In addition to being the last section to sew, the segment of the design that will take on the
raised appearance must be hefty enough to allow the foam to work its magic. Only satin stitches will give the raised puff look. A satin stitch width of between 3mm and 11mm
should be used.
5. Alphabet text can be used as a starting point for puff letters, but they must be modified to
work with Foam due to the “open ends” of traditional alphabet letter stitching.
Digitizing Tips:
1. Set your walk stitch and edge walk underlay stitch lengths to 20 – 25 pts. (2 – 2.5 mm). It is
important to use a shorter stitch length for the edge walk stitching. This helps to cut the
foam aiding in the excess removal process.
2. Digitize the satin cover stitching using a very heavy density, about 1.5 to 1.7 pts. A heavier
than normal cover stitching is used to insure that none of the foam peeks through the foam.
Also, overlapping the satin stitches in areas where any two sections of the stitches meet at
perpendicular or parallel angles will help ensure that the foam does not push through the
top of these seams.
3. Close any open satin stitch ends with a capping or pinching method. This is important because needle penetrations are required around the entire perimeter of the foam satin top
stitching in order to get the excess foam to separate. Sample pictures of both of these
open end treatment methods are shown at the end of this document.
4. Increase the “Use Fill for stitch lines greater than” parameter in the Top Stitching properties
tab to 300 pts. This will disable the “Auto fill” wide satin stitches feature of DesignShop. We
don’t want this active for puff.
Use 5 tie-in and 5 tie-off stitches to make sure that the thread is securely locked down.
Embroidering tips:
1. Leave the presser foot at the usual setting for the non-puff colors in the design, but raise it all of the way to its highest setting for the puff colors. This will better define the raised edges
of the puff embroidery.
2. Insert the Hold command in the color sequence just before the puff color. This will stop the machine so you can
set the foam piece on top of the garment. Applique
pause also works, but there is really not a need to have
the hoop feed out since the foam is cut oversized and
doesn’t have to be placed accurately.
3. Drag the puff icon on top of the puff color in the color
sequence in MOS. This will give you the sewing properties required.
EMT16_MOS_v11_EMT16_Handout.pub 17 Rev: 080515
Page 18
1. Don’t tear off the foam until after the puff color is finished. If you get foam “crumbs”
peeking through the embroidery, you can make them shrink away by using a heat gun.
2. Slow the machine to 900 SPM, or so for the puff color.
3. A larger needle, such and an 80/12, helps to make larger perforations so the foam tears
off more easily.
4. Thread and foam colors should match. Fewer stitches can be used to cover the foam
without it showing through. Foam comes in about 15 different colors, so match as closely
as possible.
5. The foam is washable but avoid over-drying in a hot dryer. Do not dry clean garments
that have puff embroidery. Doing so will dissolve the foam.
6. The foam is usually available in several thicknesses 2, 3, 4, 5, and 6 mm.
Capping method for closing open satin stitch ends
Pinching method for closing open satin stitch ends
EMT16_MOS_v11_EMT16_Handout.pub 18 Rev: 080515
Page 19
Moving Through a Design
EMT16 Laser Alignment
EMT16 has a laser alignment feature. This feature allows you to line up an embroidery design to
a mark, such as a stripe, on the garment. To do this, you use the hoop and the arrow keys to
move the laser to your first reference point, like the top of stripe on the left side. Press the laser
and an arrow key to confirm this point. Move the laser with the hoop and arrow keys to your
second reference point. Press the laser and an arrow key to confirm this point. Now, press the
laser and the center key. The design will align to the line created by your two reference points.
The placement of the design along the line will depend on the arrow keys used to input the reference points. The three variations follow.
1. Laser + Left
2. Laser + Right
+
+
1. Laser + Left
2. Laser + Left
+
+
1. Laser + Right
2. Laser + Left
+
+
+
EMT16_MOS_v11_EMT16_Handout.pub 19 Rev: 080515
+
+
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