Mega System Tech PM0425-04 User Manual

FOR TECHNICAL ASSISTANCE:
CONTACT YOUR LOCAL DISTRIBUTOR
For a list of distributors, visit the Merit Industries, Inc. Web site
www.meritind.com
Installation & Owner’s
merit industries, inc.
PM0425-04
Table of Contents
Site Preparation .............................p. 1
Setting up your
Megatouch Game ......................... p. 1
Game Description .......................... p. 1
CPU Section............................... p. 1
Cash Box Section......................p. 2-3
General Care
and Maintenance ........................... p. 2
Screen Calibration ..................... p. 2
Monitor Color
Adjustment Procedures ............p. 2-3
General Circuit Board
Handling Information .................. p. 3
Cleaning the Cabinet .................p. 3
Cleaning the Touchscreen
Monitor .......................................p. 3
Cleaning the Fans and
Vent s ......................................... p. 3
Watch Dog Timer .......................p. 3
Linking Games ...........................p. 4
Hi Scores Menu ..............................p. 12
View/Clear Hi Scores ...............p. 12
Books Menu.................................... p. 13
Books Display............................p. 13
Cash Settlement ........................p. 14
System Menu ................................. p. 15
Diagnostics Menu .......................... p. 16
Presentation Menu .......................p. 17
Operator’s Presentation ............ p. 17
Sales Person’s Presentation..... p. 17
Operator Ad Screens ................p. 18
Promotion Menu ............................ p. 18
My Merit ..................................... p. 18-19
Merit Money ............................... p. 19
Promo Credits ............................p. 19
Megatouch FORCE Upright Hardware
Connecting a Printer
(German games only) ..................p. 20
Megatouch FORCE Software
Game Name and Score Needed
for Initial Replay .............................p. 5
Main Menu ....................................... p. 6-7
Credits Menu .................................p. 8
Coin-In Menu.............................. p. 9
Coinless Coin Op Menu .............p. 10-11
Games Menu .................................. p. 11
Game Setup............................... p. 11-12
Troubleshooting............................ p. 21-23
Parts List and Illustrations
Game Illustration ........................p. 24-25
Replacement Parts List .............p. 26
Connection Diagrams ................ p. 27-29
Warranty and Software License Agreements
Warranty............................................p. 30
Software License Agreement........... p. 31-36
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Site Preparation
In determining the location for your Megatouch FORCE™ video game, consid­eration must be given to a suitable, grounded electrical outlet. Since the game is a com­puterized device, it should have a separate circuit, if at all possible. If a separate circuit is not available, care should be taken to pro­vide a clean and constant voltage. As a basic guideline, never connect the unit to a circuit that also supplies power to freezers, coolers or other high power consuming and electrical noise generating equipment. Place the game in a location where nothing will interfere with proper ventilation. The game should not be exposed to any dripping or splashing liquids. Objects filled with liquid should not be placed on the unit.
The upright model should be located on a sturdy, level surface. The game will only remain stable when the leg levellers are ex­tended and level. Extend the leg levellers until they contact the floor and remove the weight of the game from the cabinet wheels. There are also two stabilizer rods in the back of the game to provide stability if the game is not placed against a wall (see Figure 25). Extend the threaded rods until they contact the floor. When the game is properly ad­justed, it should remain stable.
to be adjusted, however it is recom­mended that the screen be calibrated (see “Screen Calibration”) and the coin or bill acceptor(s) be tested.
4. There are many custom settings avail­able for the game. To customize the settings, follow the instructions begin­ning with the Main Menu section in this manual.
Game Description
The Megatouch Fusion™ comes housed in a 17” upright cabinet. This model has 3 key­locked compartments: the main bezel door, the rear door and the coin/bill door. It is equipped with a coin mech and/or bill stacker, and optional bill acceptors are also avail­able. This model also has couplers installed in the rear of the game. These are used for future hardware upgrades which include linking and modem capabilities. Enclosed in some games along with the keys and war­ranty card is an Ethernet cable and a cross­over connector which can be used to link games. For linking information see “Linking Games” in the next section.
Rear Door Compartment
The rear compartment of the Fusion allows access to storage space for add-on acces­sories.
Setting up your Megatouch Game
1. After removing the game from the car­ton, attach the power cord to the back of the game, near the on/off switch. Plug the game into a standard AC out­let.
2. Turn the power switch at the back of the game to ON and wait for it to go through its boot-up sequence. At the completion of the boot-up sequence, the game will display the Main Menu Screen.
3. The machine has been preset at the factory and therefore should not need
1 MEGATOUCH FUSION UPRIGHT OWNER’S MANUAL PM0425-04
CPU Section
The CPU section is accessible by opening the front bezel. The CPU section houses the monitor, motherboard, I/O board, power supply, hard drive, centronics connector , and the main harness.
Located in the CPU section on the I/O board are two internal switches, SETUP and CALI­BRATE. Pressing the SETUP button will bring you to the Megatouch Setup Screen. See the next section for calibration instructions.
NOTE: Additional “SET UP” and “CALI­BRATE” buttons are located on the con­trol board attached to the front bezel.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
There is also a security key port on the control board, but in Fusion games, it is not operable.
Coin Mech/Bill Acceptor Cash Box
The coin mech and/or bill acceptor are ac­cessible by opening the front bezel of the cabinet (see Figure 24 for locations). The metal cash box door is key-locked for secu­rity purposes.
How To Calibrate the Touchscreen:
Find the “CALIBRATE” button located on the I/O board in the CPU section and press it to enter the screen calibration mode.
Touch the center of the first cross that appears on the screen. Once you re­lease your finger, a second cross will appear.
General Care and Maintenance
NOTE: THIS GAME SHOULD ONLY BE
SERVICED BY QUALIFIED SERVICE PERSONNEL.
CAUTION: THERE ARE HIGH VOLTAGE PARTS IN THIS GAME. BE CAREFUL WHEN SERVICING THE INSIDE OF THE GAME. GAME SHOULD ALWAYS BE UNPLUGGED BEFORE SERVICING.
Screen Calibration NOTE: If you are using MegaWeb™ or
connecting your game to TouchTunes® product, you must enable high resolu­tion calibration in order to properly view Web pages or activate all of TouchTunes® features. All FORCE ma­chines, except for the Classic, can sup­port this high resolution mode. To en­able high resolution:
1. Press the SETUP button inside the cabi­net.
2. Touch the “System Menu” icon on the first screen that appears.
3. Touch the “Options” icon on the Sys­tem Menu Screen.
4. Scroll through the options until you see “Enable Hi Resolution” and touch the box next to this option so that a check appears in the box.
5. A warning that it should not be enabled on Classic games will appear. If you have a Classic game, touch “No” to exit. If you have any other type of cabinet, touch “Yes” to continue.
6. The game will now have high resolu­tion enabled. Touch the “X“ icon in the upper corner of the screen to exit out of setup. Then continue with the fol-
NOTE: You must hold your finger on the cross for approximately 2 seconds for the calibration to be recognized.
Touch the center of the second cross that appears on the screen.
Once the second cross is touched and released, another cross will appear on the screen. To test the calibration of the screen, touch the cross with your finger and slowly drag your finger around the screen. The cross should follow your movement.
Touch the “EXIT” icon.
If you have high resolution enabled, the game will prompt you to go through the same steps again for high resolution mode.
Monitor Adjustment Procedure
For adjusting the settings on our monitors, we suggest following the procedures de­scribed below. The vertical/horizontal con­trols and brightness/contrast controls are located on the monitor control board, attached to the front bezel. Carefully release the cable clamp securing the board assembly to the bezel and lower the bezel so the board is accessible while viewing the monitor. Press­ing the button labeled “Menu” on the monitor control board will show the on-screen dis­play on the monitor. Adjust the monitor con­trols until the screens look as suggested in the following steps. When finished, replace the control board assemly securing it to the bezel with the cable clamp.
lowing screen calibration steps.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 2
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
1. Set the game to the Checkerz game screen.
2. Adjust the vertical and horizontal size and vertical and horizontal position to make sure that the game screen fills the monitor screen and that the game screen is centered.
3. Adjust the brightness and contrast con­trols until the top sets of checkers are a rich red and the bottom set are a dark gray. The feet on the “Checkerz” character should be white. (Adjusting the brightness and contrast can also correct for a lack of sharpness.)
General Circuit Board Handling Information
Before handling any boards, observe the following procedures:
Prevent Electro-Static Discharge by:
1. Storing the boards in the anti­static bags in which they are shipped.
2. Removing any static charge from your body before handling the boards.
3. Using a ground strap when handling the boards.
When plugging in connectors to the board, make sure the connector is inserted straight onto the header and that the connector covers all header pins.
Do not connect any peripheral device to the board, if the power is still connected to the peripheral or if power is already applied to the board.
CAUTION: Be extremely careful when re­placing the lithium battery on the mother­board. There is a danger of explosion if the battery on the motherboard is incorrectly replaced. Only replace the battery with the same type recommended by the manufac­turer. Dispose of used batteries according to the manufacturer’s instructions.
3 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Cleaning the Cabinet
The cabinet should be cleaned with a damp cloth and mild detergent. Always apply the cleaner to the cloth and not directly on the game. Liquids could enter the cabinet and damage electron­ics inside.
Cleaning the Touchscreen Monitor
The touchscreen glass should be cleaned with a damp cloth and isopro­pyl alcohol or a non-ammonia cleanser.
Do not use any abrasive or vinegar­based cleansers, as they will damage the touchscreen glass.
NOTE: DO NOT USE ANY ABRASIVE SOLVENTS, ACID OR VINEGAR-BASED CLEANSERS ON THE MONITOR OR SIDE DECALS. OVER TIME, SUCH CLEANSERS COULD HARM THE TOUCHSCREEN AND ERASE THE DE­CALS. BE CAREFUL NOT TO USE COM­MERCIAL CLEANERS CONTAINING ANY OF THESE SUBSTANCES.
Cleaning the Fans and Vents
The fans and vents should be cleaned of any dust on a regular basis to en­sure proper ventilation of the game.
To ensure proper operation of the game, it is important that all fans are operating correctly and that the airflow is unobstructed. Make sure nothing is placed inside the cabinet or next to the fan vents that would inhibit the flow of air. Also, if any fans are not operating, it is important that they be replaced.
Watch Dog Timer
This game has been equipped with a fea­ture that allows it to automatically reboot if it encounters a problem. When the watch dog timer is enabled, it will reboot the machine within 2 minutes after a failure, allowing the game to automatically reset itself if a prob­lem arises without needing a technician present. If you want to disable the watch dog timer, set DIP switch 3 on the I/O board to the open position and reboot the game.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Linking Games
Some games include an Ethernet cable and a crossover connector used to link games together. By linking your games, players can play compete against one another in real-time interactive play. Follow the instructions below to link your games. The software will allow up to 8 games to be linked.
NOTE: One Ethernet cable is required for each game you are linking. Additional Cat­5 UTP RJ45 Ethernet cables can be pur­chased at your local computer store.
1. Turn off and unplug the games.
2. Connect one end of the supplied Ethernet cable to the Ethernet connec­tor on the outside of the game. The Ethernet connector is the one on the left if you are facing the back of the game. (If you are linking a Vibe or EVO, the Ethernet connector is the on the right.)
3. Connect the second Ethernet cable to the Ethernet connector on the outside of the second game.
NOTE: If you are linking games to a Combo Jukebox or a MegaTunes unit, the free ends of the Ethernet cables from the games will connect directly to the Ethernet ports on the jukebox or MegaTunes unit. If you are link­ing more than 2 games and a jukebox, or more than 3 games and a MegaTunes, you will need to connect an Ethernet cable to the hub connector on the jukebox or MegaTunes unit and plug the free ends of all of the cables into a hub.
MegaTunes: The Ethernet ports are located on the Ethernet hub mounted to the single board computer (SBC). The 4 ports on the right are all for Ethernet, the port on the left is for connecting a hub only. Loosen the 2 thumbnuts securing the front access panel. Connect the Ethernet cable to one of the Ethernet ports and replace the front access panel routing the cable through the slots at
4. Linking two games: Plug the free ends of both the Ethernet cables into the crossover coupler.
Linking more than two games: Pug the free ends of the Ethernet cables into a 10 BASE-T Ethernet hub (available from your distributor as a separate part num­ber (EC0030-01), or at your local com­puter store).
5. Plug in the games and turn on the power. If installation was successful, you will see a Mega-Link® button displayed on the screen after the menu appears.
NOTE: The Mega-Link® icon will appear on the game only when 2 or more games are linked.
NOTE: If a MegaTunes unit has been linked to a game, the music will be downloaded to the game. This download time will vary de­pending on the amount of music being down­loaded.
NOTE: Megatouch games that are con- nected using the Mega-Link™ system must have the same level of software for proper operation. The software is designed to de­tect other levels of software in linked games. If a different level is detected, you will re­ceive a screen that says, “MEGALINK MIS­MATCH CALL ATTENDANT.” This screen will be displayed approximately 5 minutes after you turn the games on. To clear the screen and continue playing the games, you must turn the power off, unlink the games, and turn the power back on again. If you want to link these games you must upgrade all games to the same software level.
the bottom of the access panel. Combo Jukebox: There are two available
Ethernet couplers, labeled “Mega-Link”, on the upper left if you are facing the back of
the jukebox.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 4
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Game Name and Score Needed for Initial Replay
Solitaire, Power Solitaire, Lone Star, and Super Lone Star will always offer a replay once the listed score is attained. The other games have to reach the score listed as well as attain the high score for the game in order to offer a replay.
11 Ball 125,000 11-Up 125,000 3 Blind Mice 150,000 3 Some 150,000 Air Shot No Replay Astro Joe 120,000 Backjammin 125,000 Battle 31 125,000 Big Time Roller 60,000 Boxglide 475,000 Boxxi 850,000 Card Bandits 200,000 Castle Bandits 200,000 Checkerz 28,000 Chip Away 125,000 Chug 21 250,000 Conquest 30,000 Crazy Hearts 65,000 Domino5 200,000 ESP Run 20 ESP War 125,000 Euchre Nights 5,000 Fast Lane 100,000 Flash 7 125,000 Four Play 1,500,000 Funky Monkey 110,000 Gender Bender 125,000 Gin Rummy 55,000 GO-O-O-AL No Replay Great Solitaire 45,000 H2H Gender Bender No Replay H2H Photohunt No Replay H2H Safari No Replay H2H Trivia No Replay Hoop Jones 125 Hooter No Replay Let It Ride Trivia 125,000 Lone Star 45,000 Lookout 400,000 Magic Charms 500,000 Match'Em Up 200,000 Mega Bowling 125 Megatouch Battle
No Replay Command Memoree 300,000
MGA Champ. Golf No Replay Monster Madness 400,000 Moon Drop 160,000 Mystery Phrase 325,000 Outer Spades 75,000 Pharaoh’s Fortune 45,000 Pharaoh’s Fortune Pro
45,000 Quiz Show Pharaoh's 9 No Replay Photo Hunt 400,000 Pile High No Replay Pix Mix 350,000 Power Solitaire 55,000 Power Trivia No Replay Puck Shot 3,000 QB Zone 65,000 Q-Shot 50,000 Quik Cell 100,000 Quik Chess 125,000 Quik Match 400,000 Quintzee 60,000 Quiz Show 45,000 Rack ‘em No Replay Royal Flash 300,000 Run 21 250,000 Snapshot 400,000 Speed Draw 125,000 Strip Club No Replay Super Lone Star 55,000 Super Snubbel No Replay Tai Play 240,000 Take 2 110,000 Tennis Ace No Replay Tri-Castles 125,000 Trip Flip 150,000 Tri-Towers 125,000 Trivia Treasure No Replay Trivia Whiz No Replay Wild 8's 400,000 Wild Apes 400,000 Word Dojo 375,000 Word Safari 125,000 Wordserve 200,000 Wordster 100,000 Zip 21 200,000
5 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Main Menu
The Main Menu can be accessed by pressing the SETUP button inside the game. Use the Main Menu to set up all game software options.
NOTE: For help with the Options in any menu section, touch the green “?” icons to bring up a help screen.
Figure 1 - Main Menu
A summary of the Main Menu functions appears in the following table. For more detail, see the corresponding sections of the manual.
Main Menu Available Options Information
CREDITS/ PRICING
GAMES
HI SCORES
BOOKS
SYSTEM
Quick Price Setup
Coin-In
Set Value of Credit
Coinless Coin Op
Options
Clear Credits
Free Credits
Game Setup
Options
View/Clear Hi
Scores
Options
Books Display
Cash Settlement
Setup
Cash Settlement Collection
Set Time
Security Setup
Set Game Serial
Number
Volume Control
Set 6 Star PIN
Data Transfer
Options
The Credits Screens allow the operator to set credit rules for all games, set up the Coin-In Menu, enable the Coinless Coin Op feature, select freeplay mode, and add or clear credits.
In the Games Screens, you can edit the game list (choose which games are available and in what category they appear on the Category Menu) and
select options for individual games. Touch “CLEAR ALL GAMES” to clear all high scores or select a particular game to edit high scores for that game.
The Books Screens display current and lifetime credits information as well as calculate and collect the location and operator fees.
Set the game clock, security PIN, serial number, game volume, 6 star PIN and features, and system options such as language control, 6 Star Enable, and theft deterrent. Also use this menu to transfer books data with a USB Pen or PCMCIA flash card.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 6
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Main Menu Available Opti o ns Information
DIAGNOSTICS
TOURNAMAXX
CREDIT CARD
PRESENTATION
PROMOTION
MEGANET
Video Test
I/O Test
Touchscreen
Calibration
Touchscreen Test
View System Log
Checksum Test
System Info
Internet Setup
General Info
Connection Log
Set Update Time
Update From Server
Clear Database
Credit Card Setup
Dial-In Setup
Credit Card Test
Operator’s
Presentation
Sales Person’s Presentation
Operator Ad Screens
My Merit
Merit Money
Promo Credits
Options
Entertainment
Channel
Premium Erotic
Prize Zone
MegaWeb
Hot Topics
Options
Enters the Video Test to dis play the
test screens. Touch the screen to cycle through test.
Tests the function of the I/O board, DIP switches, coin meter, lockout (if applicable), and light (EVO only).
Allows the operator to calibrate the touchscreen. Follow the instructions on the screen.
Checks touchscreen calibration. Touch the crosshairs on the screen to make sure it is ac c u r a tely following your movement.
Displays operations performed by the game.
Checks the hard drive for missing or corrupted files.
Gives details about various hardware components in the game.
Enters the TouraMAXX Set-Up Screen if the game is registered for TournaMAXX play. For more information, see the TournaMAXX installation manual.
Enters the C redit Card Set-Up Scree n if a credit card swipe is installed in your game. For more information, see the Credit Card Kit Installation Instructions. Displays a slide show designed to be presented to location owners by the operator and another slide show to be presented to operators and distributors by the sales person. Also allows the operator to create ad screens and add custom screens created on a personal computer.
Enables a feature permitting players to create custom accounts. Also displays individual player data and allows the operator to back up or restore My Merit data.
Sets time periods in which location owners can use the 6 Stars f e ature to offer free credits to encourage game play.
Sets time periods in which the game offers a free credit while in Idle Mode.
Enables My Merit, Merit Money, and Promo Credits features.
Enters the MegaNet Set-Up Screen if the game is registered for TournaMAXX play. Features must be enabled for the corresponding button to appear. For more information, see the TournaMAXX installation manual.
7 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Credits/Pricing Menu
Quick Price Setup
Quick Price Setup allows the operator to make general pricing changes without entering the Games Menu.
Figure 2 - Quick Price Setup Screen
3 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 2 1 2 2B 25¢ 3 2 3 3C 25¢ 4 3 4
NOTE: If the game is set to 3 Credits for a Dollar, prices will be displayed in credits unless otherwise specified.
4 Credits for a Dollar: Sets each game to the following price settings:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 1 2B 25¢ 1 1 1 3C 25¢ 1 1 1 4D 25¢ 1 1 1
TouchTunes Bonus Credit Option: Sets jukebox credits to the following settings on the Megatouch Combo Jukebox or MegaTunes unit:
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 25¢ 1 1 1 2B 25¢ 2 2 2 3C 25¢ 4 4 4 4D 25¢ 8 10 8 5E 25¢ 20 26 20
T o see the TouchTunes credit settings, enter the Coin-In Menu after touching the TouchTunes Bonus Credit icon.
Most Games 1 Credit: Sets the cost of all games to 1 credit except games with a default setting of 2 credits, which will remain at 2 credits.
Most Games 2 Credits: Sets the cost of all games to 2 credits except games with a default setting of 2 credits, which are then set to 3 credits.
The operator can also use this screen to determine whether prices are displayed on-screen as credits or monetary amounts. Default values are restored with the Factory Settings icon. Touch the “?” icon for more information.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 8
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Coin-In
To Enter The “Coin-In” Screen, Touch “Coin-In” on the Credits Menu
Game cost can be controlled two ways: by changing the number of credits required to play a game or by changing the cost of a credit. The Coin-In Menu allows you to adjust the cost of a credit, as well as providing a way to give players “bonus” credits for depositing a higher amount of money.
When programming the Coin-In Menu, Channel 1 is set for the lowest value coin, Channel 2 for the next highest value, etc. If all six coin inputs are not used, the unused inputs must be set to “N/A”. Adjust the coin/credit/meter pulse settings by touching the up and down arrows on the field you want to change.
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 10p 3 1 3 2B 20p 3 2 6 3C 50p 1 2 player premium 25p/credit 5 4D 1 5 player premium 20p/credit 10
In the above example (UK currency), each game costs one (1) credit and the cost for a single credit is 30p. This method is preferred if you want game cost to always be reflected as “1 credit.”
COIN INPUT COIN VALUE COINS = CREDITS & METER PULSES
1A 10p 1 1 1
2B 20p 1 2 2 3C 50p 1 6 1 bonus credit 5 4D 1 15 5 bonus credit s 10
In the above example (UK currency), the cost of a credit is set to 10p and each game costs 3 credits (for a total of 30p). This method allows game cost to be increased by the smallest unit of currency used (e.g. increasing the cost of Solitaire to four (4) credits would increase the game cost by 10p).
In both examples, note that meter pulses are independent of credits and only track the unit of currency (10p in the examples). Players are given an incentive to deposit more money by giving them “bonus” credits for depositing 50p or £1. Coins may be deposited in any combination of values and the game will automatically register the highest number of credits for the total amount of coins deposited. Once a game is played, any remaining fractional credits are erased.
Generally, most countries have a factory default setting. This setting can be adjusted (as described above), but will return if the game memory is cleared. Some programs, depending on the key used, have a currency default display located to the left of the coin inputs. It shows the currency value for each of the coin inputs. This display is used as a guide and is not used in any calculations. Touch the currency default display to hide/show the display.
9 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Coinless Coin Op Menu
(FORCE Games Only)
When enabled via the Options button on the Credits/Pricing Menu, the Coinless Coin Op feature allows the operator to charge on a per-game or per-time basis without players inserting money into the game. The total amount owed after gameplay is tallied by the machine and collected by the location owner. Location owners reset the game with a PIN after collection.
Figure 4 - Coinless Coin Op Menu -
Settings Screen
Setting the PIN
Touch the Set PIN button on the Coinless Coin Op Menu to program the PIN. The number can be from 1 to 5 digits.
NOTE: The Coinless Coin Op PIN can also be set from the Player Menu after touching the Options button, entering the 6 Star PIN, and touching the CCO Set PIN button.
Figure 3 - Player Menu in Coinless
Coin Op (Time and Per Game
modes both enabled)
Certain features will not apply when the game is in Coinless Coin Op mode:
MegaNet™ content is disabled.
Disabling the Money Inputs
It is recommended that the money inputs be disabled when the game is in Coinless Coin Op mode. Unplug the power and signal harness connected to the bill/note acceptor and the harness connected to the coin mech (if applicable) to disable the inputs.
Merit Money and Promo Credits are not
available.
Free credits cannot be offered.
Pricing can only be displayed in
currency values, not credits.
TouchTunes music is not available.
Settings
Touching the Settings icon allows the operator to choose whether players can play Per Game, Per Time, or both when the game is in Coinless Coin Op mode. Per Time pricing can be changed on this screen with the up and down arrows. The currency amount will apply to each 15­minute time block selected by the customer.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 10
Per-Game Mode
When players choose this mode, a running total of the amount owed is maintained and displayed in the CREDITS box on the screen. The total is incremented after each game or function. The location owner then collects the total amount owed at the end of gameplay. If there is no activity for 10 minutes, the machine will disable and the amount owed by the player will display on screen. No further gameplay can occur until the machine is reset by a location employee using the PIN.
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Figure 5 - Coinless Coin Op -
Time Expired Screen
Time Mode
The price per 15-minute time block will be
displayed before players choose this
mode. During gameplay, the time remaining
and amount owed by the player will be
displayed on screen. When the time block
runs out, players can purchase additional
time. Otherwise, the machine will disable
and the amount owed by the player will
display on screen. No further gameplay
Figure 6 -Player Menu in Coinless
can occur until the machine is reset using
the PIN.
Coin Op with Frozen Screen
Games Menu
Game Setup
To Enter This Screen, Touch
“Game Setup” on the Games
Menu and Select a Category
The game list and prices, as well as game
options, are programmed using these
screens. The first screen shows the vari-
ous game categories and allows access to
general settings for all games.
Enable All Games Into Menu: Turns on
all games (certain games which were pre-
viously displayed in the Game Setup have
been turned off in this software) and de-
faults the price settings.
Factory Default Games Into Menu: Re-
turns the Game Setup to its default settings.
If the player leaves the game before the purchased time block has ended, the game can be reset using the PIN.
Resetting or Freezing the Game
The game can be reset at any time using the pre-programmed PIN. Once gameplay totals have been tallied by the machine, the attendant can also choose to freeze the game to prevent more activity until the transaction is complete. The Reset or Freeze buttons are accessible through the Options icon on the Player Game Menu after touching the Coinless Coin Op button. An alarm will begin to sound after 3 failed attempts to enter the valid number when entering the PIN to reset the game. The alarm will terminate when the machine is rebooted, the operator SETUP button is pressed, or the correct PIN is entered.
11 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
Figure 7 - Games Menu: Game
Setup Screen
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Games that were not originally enabled will be turned off and all price settings will be reset.
When you touch a category name, the next Game Setup screen shows the game posi­tions available for that category and the price for each game, with the list at the bottom showing all games available for the selected category. In categories with Merit-thon games, players who choose Merit-thon play one round of three different games in that category for one combined score.
The Game Setup Screen also allows you to make these general changes:
Default Games: Resets the selected cat­egory menu to its default game and price settings.
Enable All Games: Turns on all games within the selected category and defaults the price settings.
Clear One: Clears a selected item from the player’s game menu.
Clear All: Clears all games from the player’s game menu.
To customize a particular game list, first se­lect a category in the first Game Setup Screen. On the second screen, touch Clear All to clear the game list. Choose the menu position you want a particular game to oc­cupy by touching that position, then touch the desired game name from the game list on the bottom of the screen. Repeat until all desired games appear in the menu (a game cannot appear in a game list more than once). Games already displayed in the menu will be red in the game list.
To adjust the price, touch the credit value next to each game. Each touch will rotate the price from 25¢ (1CR), to 50¢ (2CR), to 75¢ (3CR), to $1 (4CR), to $1.25 (5CR), to $1.50 (6CR), to $1.75 (7CR), to $2 (8CR), and back to 25¢ (1CR).
Hi Scores Menu
View/Clear Hi Scores
Use this menu to manage hi scores. The first screen allows you to select a particular game to edit or clear all scores for all games.
T o Enter This Screen, Touch “View/Clear Hi Scores” on the Hi Scores Menu and Choose a
Game Name
Figure 8 - Hi Scores Menu:
View/Clear Hi Scores Screen
Touch “Clear All” to remove all hi scores or “Clear One” to remove a particular score after selecting it from the list.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 12
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Books Menu
The Books Screens display the current and lifetime credit totals for each game, as well as the percentage of credits played per game (the percentage for each game is the total number of credits played on that game di­vided by the total number of credits entered into the machine).
Books Display
T o Enter This Screen, Touch
“Books Display” on the Books
Menu
Figure 9 - Books Menu:
Books Display Screen
The books information can be sorted in three ways with the button that toggles through the sorting categories. “Unsorted” displays the books information in the standard order. “Sorted by Current” displays the current credits for each game from most to least played. “Sorted by Lifetime” displays the lifetime credits for each game beginning with the most played game.
T ouch TOURNAMAXX STA TISTICS or TOUR­NAMENT ST A TISTICS to get the books infor­mation for that play only. T ouch CLEAR CUR­RENT to erase all current books data. The date the data was last cleared will appear at the top of the Books Screen.
T o Enter This Screen, Touch
“Books Display” on the Books
Menu and Choose a
Game Name
Figure 10 - Books Menu:
Books Display Screen with
Game Selected
Touching a game name will display the cur­rent and lifetime credit totals*, broken into 1­4 player totals and linked game totals. It also shows the shortest, average, and longest playing times for that game.
*Touching Trivia or Power Trivia dis­plays totals by category.
Books Display also shows coin input data, as well as Promotional Credits, Merit Money, and Coinless Coin Op totals. Touch Total Coins to display individual coin input statis­tics and MegaNet Credits to display the to­tals for each MegaNet category.
NOTE: Books data can be exported to a file USB pen or PCMCIA card via the System Menu/Data Transfer/Export Books feature. The .dat file can then be viewed with a word processing pro­gram after connecting the storage de­vice to a personal computer. The file will display basic game information such as the software version, the game serial number, and date/time informa­tion relating to books data. The file will also show the current and lifetime credit totals, as well as credit totals for each game featured on the machine.
13 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Cash Settlement Setup
The Cash Settlement Screens are used to calculate the percentage of earnings the op­erator and location will receive, as well as fees collected by the operator. This will help to offset MegaNet™ operation costs.
The fee amounts can be changed on screen by touching the amount itself and using the keypad to enter a dollar figure. The other two columns display the cumulative totals for each fee and the totals for the current collection period. Fees are calculated on a prorated, per-day basis. Touch the NEXT icon to display more groups of fees. For the totals displayed on the Cash Settlement Col­lection Screen, choose YES or NO to dis­play the operator’s cut and enter the per­centage of revenue the location will receive. Touch FINISH to save your changes.
T o Enter This Screen, Touch
“Cash Settlement Setup” on the
Books Menu and touch “NEXT”
after reading the information on
the first screen
Cash Settlement Collection
The Cash Settlement Collection Screens will display the balance (total revenue minus to­tal fees) to be split between the operator and the location.
T o Enter This Screen, Touch
“Cash Settlement Collection” on
the Books Menu
Figure 12 - Books Menu:
Cash Settlement Collection
Touch “Revenue Details/Cash Out” or “Fee Details” for breakdowns and “Complete Col­lection” to finish. Cash Settlement totals will reset once collection is complete.
Figure 1 1 - Books Menu:
Cash Settlement Setup Screen
NOTE: Make sure the time and date are set on the game in order to ensure correct fee calculation.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 14
Figure 13 - Books Menu:
Cash Settlement Collection:
Fee Details
System Menu
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Figure 14 - System Menu
Set Time
Security Setup
Set Game Serial
Number
Volume Control
Set 6 Star PIN
(only appears if
PIN is enabled)
Data Transfer
The Set Time Menu allows you t o set both the time and date on the game. Time is shown in 24-hour, "military" time (e. g. 5:00pm = 17:00). Use the up and down arrows to set the time and date.
The operator can set the PIN number and select which of the features (Coin-In Menu, Free Credits, Game Menu, Hi Scores, Books, All Options, and Set 6 Star PIN) will be protected by the PIN. To change the PIN, you must first enter the existing PIN (the default PIN is “0000”), then enter a new 4-digit number and touch “SET” on the keypad. The game will prompt you to re­enter your PIN to confirm. After confirming your PIN, touch the icon for each of the features you wish to protect with the PIN.
Use this screen to enter t he game’s serial number using the keypad.
Touch the volume control ic on to adjust the volume up or down. This screen allows you to sample the sound volume without exiting the screen. The on-screen volume control can also be accessed using 6 Stars.
Brings up the Set 6 Star PIN screen via the Options button in the main game menu screen. Set the 6 Star PIN (between one and six digits) using this screen. You can enable this feature and choose which options wi ll be accessible by 6 Stars using the System Menu: Options Screen. Touch an option box under System Menu: Options fo r on-screen help.
Transfer information (B ooks data, ad screens) using a USB Pen (FORCE games only) or PCMCIA card (in MAXX games with PCMCIA card slots ). Insert PCMCIA cards before powering up the game.
Options
15 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
For help with the Options in any menu section, touch the option box to bring up a help screen.
Diagnostics Menu
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Figure 15 - Diagnostics Menu
Video Test
I/O Test
Touchscreen Calibration
Touchscreen Test
View System Log
Checksum Test
System Info
Touch the screen to cycle through a series of video test screens. Tests the SETUP and CALIBRATE buttons, all coin channels, the coin
meter, and the coin lockout feature (if applicable). A green light next to the appropriate button will register each time that item is tested, and the number next to the ite m should increment by one with each test. The I/O Test Screen also displays which DIP swit ches are on or off.
Follow the on-screen instructions to calibrate the touchscreen.
Allows you to check the touchscreen calibration accuracy. The crosshairs should follow your finger exactly when you move it across the screen.
Displays a log of all operations performed by the game since the log was last cleared. This information is helpful for customer service in troubleshooting your game.
Checks the hard drive for missing or corrupted files. With STOP ON ERROR? set to YES, a message indicating which file is corrupted will be shown whenever the game encounters an error. With STOP ON ERROR? set to NO, a list of corrupted files will be displayed when the test is complete. If errors are detected, the software on the drive may need to be reloaded. If this does not solve the problem, the drive may require replacement. The test could take up to 30 minutes.
Gives details about the following:
processor type and speed
motherboard manufacturer
amount of memory
Ethernet card manufacturer
sound chi p t ype
video chip type
touchscreen manufacturer
hard drive manufacturer and capacity
modem part identification number
fan speed (FORCE games only)
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 16
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Presentation Menu
The Presentation Menu features a slide show for location owners and another slide show for operators and distributors. This menu also allows operators to create ad screens and add custom screens created on a personal computer.
Figure 16 - Presentation Menu
Operator’s Presentation
This presentation is designed to be shown to location owners by the operator. It dem­onstrates how to maximize earning poten­tial with the game and increase profit with additional products.
Figure 18 - Sales Person’s
Presentation Sample Screen
Figure 19 - Sales Person’s
Presentation Sample Screen
Figure 17 - Operator’s Presentation
Sample Screen
Figure 20 - Sales Person’s
Presentation Sample Screen
Sales Person’s Presentation
This presentation is designed to be shown to operators and distributors by the sales person. In addition to illustrating the rev­enue potential of the games, it gives details on available products and game content.
17 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Operator Ad Screens
A total of 24 advertising screens can be created with the software and added to the game. The ads will appear along with the other attract screens when the game is in idle mode. Custom images for ad screens can also be added to the game using an appropriate storage device for your game (USB pen, CD, or PCMCIA card). Touch the green “?” icons on each screen for informa­tion on how to create ad screens and add custom screens to the machine.
In addition, a program for adding up to 120 additional ad screens can be downloaded from our Web site (www.meritind.com) in the Support/Software Downloads section.
FORCE games only: A USB Pen Kit (kit num­ber KAV-100-008-01) is available through Merit Industries. T o order , contact Customer Service at 1-800-445-9353.
Promotion Menu
The Promotion Menu is designed to encour­age player interest. Use the Options but­ton to enable each feature.
Figure 21 - Promotion Menu
My Merit (FORCE Games Only)
The My Merit feature allows individual play­ers to create custom accounts, accessible via PIN numbers. Accounts can be created by touching the My Merit button on the Main
Figure 22 - My Merit Options
Game Menu or by accepting the option to create an account after achieving a Hi Score. Players will then have the choice to log in to their accounts through the OP­TIONS button on the Player Menu and have personal data stored on the machine. Play­ers can view their hi scores and the num­ber of games they’ve played in the My Merit mode for the last year.
NOTE: My Merit data will be cleared when a software update is performed. Be sure to back up the data before up­dating the game.
View Player Data
Touching View Player Data will bring up a list of all players with My Merit accounts. Touching a player name will bring up the player’s PIN, the total number of games played, and the date the account was cre­ated. The Show Hi Scores button will dis­play a list of the games on which the player has the hi score and the score itself. The operator can also reward the player with free credits on the View Player Data screen if desired.
Show Game Play Frequency
This feature shows the number of games played by each My Merit player. The op­erator can choose whether to display all totals or just those that fall within a certain date range.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 18
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Show Player Hi Scores
Selecting a game name under this feature will bring up the Hi Scores of each My Merit player for that game, as well as the date the score was achieved. The operator can choose whether to display all Hi Scores or just those that fall within a certain date range.
Backup/Restore
My Merit data can be backed up or restored with a USB pen. After connecting a pen to the machine, touch this button to proceed with backing up or restoring all My Merit data. USB pen kits (kit number KAV-100­008-01) are available through Merit Indus­tries. To order, contact Customer Service at 1-800-445-9353.
NOTE: Restoring My Merit data from a storage device will erase any My Merit data currently on the game.
Merit Money
The Merit Money screens allow location owners to encourage game play by offer­ing free games (not free credits) at certain time intervals via the 6 Star feature. Select days of the week, time frames, and the number of free games (1-10 per day) to be awarded, as well as a PIN number for lo­cation owners to use in order to access Merit Money using the 6 Stars feature. Lo­cation owners can enable Merit Money by entering that specific PIN in the 6 Stars screen. One free game is given away each time the location enters the code until the predetermined daily limit is reached. Free games expire after 10 minutes, when money is deposited into the machine, or when the Merit Money time period comes to an end.
Promo Credits
The Promo Credits feature generates inter­est by offering operator-controlled free credits while the game is in idle mode. Se­lect days of the week, time frames, idle time (number of minutes the game would be in idle mode before free credits are of­fered) and the number of credits (1-10) to be awarded. A message announcing that free credits are available will appear on the screen during idle mode when Promo Credits go into effect. Promo Credits ex­pire after 10 minutes or when the Promo Credits time period comes to an end.
Figure 23 - Promo Credits Screen
19 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
CONNECTING A PRINTER (GERMAN GAMES ONLY)
To connect a printer to the game as needed:
1. Unlock and open the front bezel.
2. The printer port is located on the same bracket as the counter (see Figure 24).
3. When the game enters idle mode, connect the printer to the printer port on the game.
NOTE: Some printers may cause the game to reboot. Once the game has rebooted and entered idle mode, the printer will begin printing. Do not disconnect the printer until it is finished printing.
Um einen Drucker an eine Maschine anzuschliessen:
1. Die vordere Blende oeffnen.
2. Der Drucker ist in der gleichen Halterung wie der Zähler (siehe Fig. 24).
3. Wenn das Geraet in den Leerlauf uebergeht, den Drucker am Druckeranschluss des Geraets anschliessen.
BEMERKUNG: Bei bestimmten Druckern rebootet das Geraet. Nachdem das Geraet dann in den Leerlauf uebergeht, beginnt der Druckvorgang. Den Drucker bitte nicht abschalten bevor der Druckvorgang beendet ist.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 20
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Troubleshooting Guide for Megatouch FORCE™ Games
PROBLEM CORRECTIVE ACTION
no p ower
bill ac ce pt or
motor does not run
no fl ash on the monitor screen
no c ooling fans operating
no o ut put from power supply
no vi deo
no c ooling fan
operation
scr ee n is blan k
A/C power to the
monitor and bill acceptor
no o ut put from power supply
no vi deo
cooling fans are
working
there is a sound when coins are deposited
no vi deo
co ns tant beeping
or a sequence of beeps
no vi deo
no sound when
coins are deposited
poor picture quality
coin jam
m eter no t
advancing
Check that the power cord is connected to a “live” outlet.
Check that the power switch is on.
Check that the power cord is connected to the game power supply.
Check that the power supply’s voltage select switch is set to the
proper voltage.
Check the harness connections to the on/off switch and circuit breaker.
Check the circuit breaker for an “open”.
Check the A/C harness connection to the power supply.
Check the line cord.
Check the power on jumper wire located on the motherboard. It
should connect J2 to pin 21 of Panel 1. If this jumper wire is missing or not connected between the correct pins, it may prevent the power supply from turning on. For more information, see Tech Note 52.
Check the D/C harness connection to the motherboard.
Check the A/C harness connection to the power supply.
Radion, Classic and Upright games:
Check the video cable connections to the motherboard and the monitor.
Check the AC power harness to the monitor.
Radion and FORCE Upright monitors will display a test pattern on
the screen when the video cable is disconnected from the motherboard and the monitor has power. Disconnect the video cable and if there is no test pattern; replace the monitor chassis board.
EVO, Fusion, Elite and Vibe:
Check the video cable connections to the motherboard and the LCD display (and the monitor control board in EVO and Fusion games).
Check the +12 volt supply voltage to the LCD display (yellow wire +12, black wire ground)
Check the harness connections between the PC boards on the back of the LCD display.
Replace the LCD display.
T he mem or y card (DIMM) may not be seated properly. Reseat the
DIMM or replace it.
Check all connections to the motherboard.
Reseat the DIMM.
Replace the motherboard or send it for repair.
Adjust Brightness, Contrast, Horizontal, and Vertical controls with
monitor controls.
Check the coin mech and coin chute for coins blocking the pathway.
Make sure the coin harness is connected between the normally
open and common terminals on the coin switch.
Disconnect the bill acceptor and the coin switch one at a time to narrow down the problem.
Check the coin harness for pinched or damaged wires.
Disconnect the coin harness from J1, J3, J7, and J8 of the I/O
board. If the coin jam still appears, the I/O board will have to be sent for repair.
(NOTE: The Radion cabinets have an optical coin switch.)
Check connection at I/O board.
Check wiring at J2 METER connector on I/O board.
21 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Troubleshooting Guide for Megatouch
PROBLEM CORRECTIVE ACTION
game locks up or resets while being played or in the attract mode
no movement on the screen
power has to be cycled off and on to get the game to function again
game locks up with “invalid key for version PG3002 – V XXXX”
“INVALID KEY” message while downloading software to the hard drive
Check the output voltages from the power supply:
Enhance SFX 1211J Red wire +5 volt Yellow wire +12 volt Blue wire -12 volt White wire +5 volt power good Violet wire +5 volt VSB Black wire ground Brown wire +3.3 volt
Clean the vents and the fans of any dust and dirt that may interfere with airflow.
Clean the CPU cooling fan on the motherboard.
Replace the CPU cooling fan if it is not operating properly.
Reseat the DIMM on the motherboard.
Clear memory with the following procedure:
Turn off the ga me.
Press and hold the “Setup” and “Calibrate” buttons.
Turn the game on and keep holding the buttons until the
screen displays “TWO BUTTON CLEAR DETECTED RELEASE BUTTONS”. This should take about 30 seconds.
Release the buttons. This will clear high scores, clear the books and reset options, and reset the game menu and coin menu to their factory settings.
Perform a checksum test on the hard drive:
Turn off the ga me.
Turn on DIP switch 8 on the I/O board.
Turn on the ga me. The test will take about 10 minutes.
A failure will cause the test to stop.
A passed test will display “DRIVE CHECKSUM
With power on, turn off DIP switch 8.
Check the program number on the security key. It should be
compatible with the program on the hard drive.
Check the contacts on the security key socket. Lift up on the contact on the bottom of the socket and make sure there is a good connection to the base of the security key.
Check the USB cable that connects the I/O board to the motherboard.
Check jumpers JP5 and JP6 on the I/O board. The USB cable can be connected to two connectors on the I/O board (J5A and J5B). The position of the shunts on jumpers JP5 and JP6 will enable either J5A or J5B. The shunts should be positioned towards the connector where the USB cable is connected. For more information, see Tech Note 55.
Try another security key with the same program number or test the security key in another game with the same program version.
If the security key was replaced before the download:
The motherboard did not boot from the CD-ROM drive.
Check that the CD-ROM drive is set as master.
Check the ribbon cable connections between the CD-ROM drive
and the motherboard.
Try another CD-ROM drive or another set of CDs.
FORCE
COMPLETE RESET ALL DIP SWITCHES TO REBOO T MACHINE”.
Games continued
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 22
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc.
Troubleshooting Guide for Megatouch
FORCE
Games continued
PROBLEM CORRECTIVE ACTION
the screen displays MAXX and not FORCE, and the H2H category is missing
game will not download CD
"ERROR READING DRIVE C"
"DISK BOOT FAILURE"
“QUANTUM FIREBALL, SMART FAILURE DETECTED, BACK UP HARD DRIVE”
“CRITICAL ERROR ABORT RETRY FAIL” or “BAD COMMAND OR FILE NAME” error
When the game is turned on, it will check the type of touchscreen controller, motherboard and hard drive. If one of these does not match with FORCE hardware, the game will power up and display “MAXX” on the screen and it will not have the H2H category.
Make sure the game is only using FORCE hardware.
Make sure the CD is installed correctly, with the logo facing up.
Check for scratches or a defective CD.
Try a different CD-ROM drive or another set of CDs.
If you’re downloading a CD set, make sure each CD is of the same
revision.
This message can be caused by the hard drive or in some program versions, a coin jam while the game is turned on.
1. Turn the game off.
2. Locate DS 1, position 8 and turn it on.
3. Turn on power to the cabinet. This will start the hard drive checksum test, which should take about 20 minutes to complete.
4. When the hard drive passes the test it will display a "CHECKSUM GOOD" message and continue to boot up into the game attract screens. This indicates a coin jam.
5. When the hard drive fails the test, the game will lock up with a "CHECKSUM ERROR" message, which will stay on the screen until the power is turned off. In this case, the hard drive will have to be replaced.
This message indicates the motherboard is not receiving data from the hard drive and has locked up.
Check the IDE ribbon cable connections to the motherboard and hard drive.
Check the power to the hard drive. It should have +5 volts, +12 volts, and ground.
The self-diagnostics on the hard drive has detected an error.
The ha rd drive will have to be replaced.
Try reloading the program onto the hard drive with a different set of
update CD’s compatible with the security key. If it will not accept the download, try another CD-ROM drive. If it still does not work, replace the hard drive.
23 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
MONITOR
CONTROL
BOARD
TOUCHSCREEN
CONTROLLER
I/O BOARD
HARD
DRIVE
POWER
SUPPLY
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
COIN MECH
CENTRONICS UPGRADE CONNECTOR
MOTHERBOARD PRINTER PORT
FOR GERMAN GAMES
SECURITY KEY
BILL
ACCEPTOR
CASH DOOR LOCK
FIGURE 24 - FRONT VIEW OF THE FUSION WITH BEZEL OPEN
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 24
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
LCD AND TOUCHSCREEN
SPEAKER ASSEMBLY
ETHERNET COUPLER
PHONE COUPLER
STABILIZER ROD (2 PLACES)
FIGURE 25 - REAR VIEW OF THE FUSION WITH BEZEL OPEN
25 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Megatouch FORCE™ Fusion Replacement Parts List
FO R C E F U SION U PR IGH T (G21-111-000-XX)
PART NUM BER DESCRIPTION SA10057-05 FORCE MOTHERBOARD EC9796-06 MARS BILL ACCE PTOR. $1/2/5, 500 STKR, AE2411 HW 8159-XX ELECTRONIC COIN ME CH EC7531-03 POW ER SUPPLY, 110W ±12,+5,+3.3, AC-ON EC9851-02 17" TOUCHS CREE N OVE RLAY EC9384-XX 17" LCD DISPLAY EC9840-08 M ICROTOUCH SM T4 TOUCHS CREE N CONTROLLER SA10065-01 I/O BOARD SA10066-01 CONTROL BOARD S A306 8-XX F OR CE 2004 KE Y PA3017-02 FORCE 2004.5 PROGRAM ASSEMBLY
REP LA CEM ENT COM P O NEN TS
NOTE: The parts in your game may vary. When calling for replacement
parts, make sure to have your serial number available to ensure the accuracy of your order.
NOTE: In order for your Megatouch FORCE game to function properly , the hardware must only be replaced with FORCE hardware. Replacing the motherboard, I/O board, hard drive or touchscreen controller with hardware that is not specific for FORCE will eliminate some of the FORCE software features.
For additional assistance, after contacting your distributor , contact:
Merit Product Support and Services
USA and Canada call toll-free:
1-800-445-9353
Outside the USA and Canada call:
(215) 639-4700
FAX: (215) 639-5346
Merit Industries, Inc. P.O. Box 5004, Bensalem, PA 19020-8529.
You can also visit our Web site
www.meritind.com
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 26
MOTHERBOARD
POWER
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Connection Diagrams
TOP VIEW OF MOTHERBOARD
HARD DRIVE CONNECTION
(PRIMARY IDE)
CENTRONICS CONNECTION (SECONDARY IDE)
ETHERNET
I/O BOARD
TOUCHSCREEN
CONTROLLER
(COM 1)
VGA
VIDEO
CONNECTOR SIDE VIEW OF MOTHERBOARD
AUDIO OUT
FIGURE 26 - ECS MOTHERBOARD DRAWING
27 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Connection Diagrams
Motherboard - Power Connector
FIGURE 27 - REAR VIEW OF CABLE CONNECTOR
PIN WIRE COLOR USE 1 BROWN +3.3 VDC
2 BROWN +3.3 VDC 3 BLACK GND 4 RED +5 VDC 5 BLACK GND
6 RED +5 VDC 7 BLACK GND 8 WHITE PWR GOOD 9 VIOLET +5V VSB 10 YELLOW +12 VDC
11 BROWN +3.3 VDC 12 BLUE -12 VDC 13 BLACK GND 14 BLACK GND 15 BLACK GND
16 BLACK GND 17 BLACK GND 18 ----- ----­19 RED +5 VDC 20 RED +5 VDC
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 28
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Connection Diagrams
J6
POWER
CONNECTOR
J3
MECHANICAL MECH
ELECTRONIC MECH
SECURITY KEY
J19 METER 2
J1
J2 METER 1
FIGURE 28 - I/O BOARD DRAWING
CALIBRATE
SETUP
REMOTE SETUP/ CALIB/KEY TO J2 ON OSD BOARD
USB CONNECTOR
DIP SWITCH BANK
J8 SMILEY BILL ACCEPTOR
29 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Video Machine Limited Warranty
Merit Industries, Inc. warrants its video ma­chines to be free from defects in material and workmanship for a period of one year from the date of purchase. The warranty covers all electrical components (except fuses and light bulbs) and printed circuit boards. The touchscreen is under warranty for a period of 3 years.
Failure due to misuse, vandalism, excessive or intentional abuse, operation outside speci­fied conditions (including, but not limited to, improper electrical power source), fire, wa­ter damage, acts of God, acts of war and civil unrest are specifically excluded.
Merit products are carefully inspected and thoroughly tested prior to packing and ship­ment. Any damage discovered upon receipt of goods, whether obvious or concealed, must be reported immediately to the deliver­ing carrier and claims made directly to them. Merit assumes no responsibility for damages once the product has left its facilities and any disputes regarding transportation dam­age must be resolved with the shipping company(s).
Merit’s obligation shall be limited to repair or replacement as stated above, and shall spe­cifically exclude any liability for consequen­tial damages or loss of earnings.
Merit may, at its discretion, provide replace­ment parts under warranty prior to receiv­ing defective items, without incurring any ongoing obligation to extend such accom­modations.
In certain instances, due to geographical or other considerations, Merit may offer PCB warranty service on an extended time ba­sis as follows:
(a) User notifies Merit in writing (or FAX) of PCB failure, providing dates of failure, serial numbers and a brief description of failure symptoms.
(b) Failed PCBs are accumulated for a time period or quantity accumulation, as designated by Merit and sent in one ship­ment to save shipping expenses.
(c) Merit honors warranty as per dates of failure notification.
Merit will repair or replace, at its option, any component, part or assembly that fails un­der warranty, provided that the failed item is
The above terms and conditions constitute the sole obligation, written or implied, of Merit Industries under its warranty coverage.
returned, shipping charges prepaid, to Merit’s repair facility and Merit is notified of the failure within the warranty period. Merit reserves the right to request the serial num­bers of the item and/or game which has failed, and copies of sales invoices, bills of lading or other documents as required to determine the validity of the warranty cov­erage. Merit will return or replace warranty items, as specified above, shipping charges prepaid, by ground transportation.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 30
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Software License Agreement
Merit Industries, Inc. ("Licensor") is willing to license the enclosed software to you only if you accept all of the terms in this license agreement.
Ownership of the Software
1. The enclosed Megatouch™ software program ("Software") and the accompanying written materials are owned by Licensor and are protected by United States copyright laws, by laws of other nations, and by international treaties.
Restrictions on Use and Transfer
2. If this Software package contains multiple media types (such as CD's, flash cards, hard drives, etc), then you may use only the type of media appropriate for your Machine. You may not use the other media types on another Machine, or transfer, or assign them to another user except as part of the permanent transfer of the Software and all written materials (as provided for below in paragraph 4).
3. You may make one copy of the software for backup purpose only. You may not copy or make backup copies of any software security key or software security device under any circumstances.
4. You may permanently transfer the right to use the Software and accompanying written materials (including the most recent update and all prior versions) if you retain no copies and the transferee agrees to be bound by the terms of this Agreement. Such a transfer of this license to another party terminates your license. You may not other­wise transfer or assign the right to use the Software, except as stated in this para­graph.
5. You may not operate or allow the operation of the Software at locations where the operation of such Software does not comply with all local, state, and other governmen­tal body laws and regulations.
6. You may not modify, adapt, translate, reverse engineer, decompile, disassemble the Software or create derivative works from the Software or any component thereof; nor may you remove, modify or hide or otherwise make unreadable or non-viewable any notice, legend, advice, watermark or other designation contained on the Software, component thereof, or output therefrom.
7. You agree that the Software and the authorship, systems, ideas, methods of opera­tion, documentation and other information contained therein, and all versions, modifica­tions and adaptations thereto are proprietary intellectual properties of Licensor and are protected by civil and criminal law, and by the law of copyright, trade secret, trademark and patent of the United States and other countries.
Limited Warranty
8. Licensor warrants, solely for your benefit, that the Software will function in material conformity, with its accompanying documentation for a period outlined in Licensor's standard product warranty period after your receipt of the Software.
Licensor's Obligations Under Warranty
9. Licensor's sole obligation under the aforesaid warranty shall be to utilize commercially reasonable efforts to correct or modify such portion of the Software as to make it materially conform with the applicable documentation.
31 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Grant Of License
10. Licensor grants to you the right to use one copy of the Software on a single Megatouch™ ("Machine") accompanied by a single licensor factory authorized security key. Licen­sor reserves the right to update versions of the software and the content to the Machine as deemed appropriate by the Licensor.
Disclaimers
11. EXCEPT AS PROVIDED IN THE SECTION ENTITLED "LIMITED WARRANTY", LICENSOR MAKES NO OTHER PROMISES, REPRESENTA TIONS OR W ARRANTIES, WHETHER EX­PRESSED OR IMPLIED, REGARDING OR RELATING TO THE SOFTWARE OR CONTENT THEREIN OR TO ANY OTHER MA TERIAL FURNISHED OR PROVIDED TO YOU PURSU­ANT TO THIS AGREEMENT OR OTHERWISE AND LICENSOR SPECIFICALL Y DISCLAIMS ALL IMPLIED WARRANTIES OF MERCHANT ABILITY AND FITNESS FOR A P ARTICULAR PURPOSE WITH RESPECT TO SAID MA TERIALS OR THE USE THEREOF . TO THE MAXI­MUM EXTENT ALLOWABLE BY LAW THE UNIFORM COMMERCIAL CODE OR OTHER UNIFORM LAWS SHALL NOT APPL Y TO THIS AGREEMENT .
Limitation on Liability
12. IN NO EVENT SHALL LICENSOR BE LIABLE UNDER ANY CLAIM, DEMAND OR ACTION ARISING OUT OF OR RELATING TO THE SOFTWARE, OR LICENSOR'S PERFORMANCE OR LACK THEREOF UNDER THIS AGREEMENT FOR ANY SPECIAL, INDIRECT , INCIDEN­TAL, EXEMPLARY OR CONSEQUENTIAL DAMAGES, WHETHER OR NOT LICENSOR HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH CLAIM, DEMAND OR ACTION. IN ADDITION, WITHOUT LIMITING THE FOREGOING, IN ALL EVENTS THE REMEDIES AV AIL­ABLE TO YOU SHALL BE LIMITED TO THE AMOUNT PAID BY YOU TO LICENSOR FOR THE SOFTWARE.
13. IN NO EVENT WILL LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY LOSS OF PROFITS, LOST SA VINGS, OR OTHER INCIDENT AL OR CONSEQUENTIAL DAMAGES ARISING OUT OF YOUR USE OR INABILITY TO USE THE SOFTWARE.
General
14. The validity and construction of this Agreement and of the rights and obligations herein shall be determined and governed by the laws of the Commonwealth of Pennsylvania, USA. Any controversy or claim arising out of or relating to this agreement shall be resolved in the appropriate venue in Pennsylvania, USA.
15. Merit, in its sole discretion, may assign this agreement or any of its rights and obliga­tions hereunder.
16. If you have any questions concerning this Agreement or wish to contact Licensor for any reason, please write: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020, USA.
PM0425-04 MEGAT OUCH FORCE FUSION OWNER’S MANUAL 32
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Contrat de licence de logiciel de Merit Industries, Inc.
Merit Industries, Inc. (ci-après le "Concédant") est disposé à vous accorder la licence d'utilisation du logiciel ci-inclus, à condition que vous vous engagiez à respecter tous les termes, clauses et conditions du présent contrat de licence.
Droit de Propriété
1. Le logiciel Megatouch™ (ci-après le "logiciel") et toute la documentation écrite, restent la propriété du Concédant et sont protégés par les lois du copywright des Etats-Unis, ainsi que par les lois des autres pays et les traités internationaux.
Restriction d'Utilisation et Transfert
2. Si le présent logiciel comprend plusieurs types de composants (tels que CD-ROM, cartes flash, disques durs, etc), vous ne pouvez utilisez que ceux qui conviennent à votre appareil. Il est strictement interdit de les utiliser sur un autre appareil, les transférer
-ou les céder à un autre utilisateur, sauf si en cas de transfert permanent du logiciel et de toute la documentation écrite (comme indiqué ci-dessous au paragraphe 4).
3. Il est interdit de copier le logiciel, à l'exception d'une copie de sauvegarde. Il est aussi interdit de reproduire -ou faire des copies de sauvegarde des programmes de clé de sécurité ou autres fichiers de sécurité, quelles que soient les circonstances.
4. Vous pouvez céder en permanence à un tiers -le droit d'utiliser le LOGICIEL et toute la documentation écrite l'accompagnant, (ainsi que la plus récente mise-à-jour et toutes autres anciennes versions) seulement si vous n'en gardez pas de copies, et si le cessionnaire s'engage à respecter les termes, clauses et conditions du présent Contrat. Cette cession à un tiers met fin à votre licence. Autrement, vous n'avez pas la permission de transférer ou d'accorder à un tiers le droit d'utiliser le présent logiciel, excepté que tel que décrit dans le présent paragraphe.
5. Il est interdit d'utiliser le présent logiciel ou de permettre son utilisation dans des em­placements où l'utilisation du présent logiciel n'est pas conforme aux lois et réglementations locales, nationales ou réglementations d'autres organismes gouvernementaux.
6. Il est interdit de modifier, adapter, traduire, démonter, décompiler, désassembler le logiciel ou créer du matériel dérivé du logiciel ou de tout composant de celui-ci; vous ne pouvez pas enlever, modifier ou cacher ou rendre illisible ou non-visible toute instruc­tion, légende, information ou filigrane ou autre désignation qui apparaît dans le logiciel, composant dudit logiciel ou résultant dudit logiciel.
7. Vous convenez que le logiciel et les droits d'auteur, les systèmes, les idées, les méthodes d'utilisation, la documentation et autre information incluse, ainsi que toutes les versions, modifications et adaptations qui s'y rattachent sont les propriétés intellectuelles du Concédant et sont protégées par le droit civil et pénal et par la loit sur le copyright, le secret commercial, la marque déposée et le brevet aux Etats-Unis et dans les autres pays du monde.
Limite de Garantie
8. Le Concédant garantit seulement à votre intention, que le logiciel permettra une utilisation conforme, avec la documentation l'accompagnant, pendant la période de temps indiquée dans la période de garantie du produit standard du Concédant, à compter de la date de livraison du logiciel.
Responsabilité du Concédant aux termes de la Garantie
9. La seule obligation du Concédant aux termes de la garantie susmentionnée sera de faire tous les efforts commercialement raisonnables pour corriger ou modifier la partie du logiciel pour le rendre matériellement conforme aux spécifications de la documenta­tion.
33 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Concession de Licence
10. Le Concédant vous accorde le droit d'utiliser une seule copie sur un seul Megatouch™ (ci-après "Appareil") accompagné d'une seule clé de sécurité autorisée en usine et fournie par le Concédant. Le Concédant réserve le droit de mise-à-jour des versions du logiciel et du contenu de l'Appareil, quand il juge nécessaire de le faire.
Exclusion de toute autre garantie
11. EXCEPTE COMME PREVU DANS LA SECTION INTITULEE "LIMITE DE GARANTIE", LE CONCEDANT N'ASSURE AUCUNE AUTRE GARANTIE DE QUELQUE NATURE ET A QUELQUE TITRE QUE CE SOIT , EXPLICITE OU IMPLICITE, EN RAPPORT AVEC LE LOGICIEL ET LES COMPOSANTS QUI L'ACCOMP AGNENT OU, LE CAS ECHEANT , TOUT SUPPORT OU MATERIEL FOURNI CONFORMEMENT AU PRESENT CONTRA T . EN P ARTICULIER, LE CONCEDANT NE PEUT DONNER AUCUNE GARANTIE, DE QUELQUE NATURE QUE CE SOIT , POUR LA COMMERCIALISA TION DE TOUS LES PRODUITS EN RAPPORT A VEC LE LOGICIEL OU A VEC L'UTILISA TION DE CELUI-CI. DANS LA MESURE OU CELA EST PERMIS PAR LA LOI, LE CODE UNIFORME COMMERCIAL OU AUTRE LOI UNIFORME NE S'APPLIQUE PAS AU PRESENT CONTRA T .
Limite de Responsabilité
12. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DE TOUTE RECLAMA TION, DEMANDE OU ACTION RESUL T ANT DE OU EN RAPPOR T A VEC LE LOGICIEL OU LA PERFORMANCE OU MANQUE DE PERFORMANCE DU CONCEDANT EN VERTU DU PRESENT CONTRA T POUR TOUS DOMMAGES D'UNE NA TURE QUI N'EST P AS PRESUMEE PAR LA LOI ET QUI DOIVENT ETRE EXPRESSEMENT PROUVES, DOMMAGE INDIRECTS, DOMMAGES-INTERETS POUR PREJUDICE MORAL, QUE LE CONCEDANT AIT ETE A VISE OU NON DE LA POSSIBILITE D'UNE TELLE RECLAMA TION, DEMANDE OU ACTION. DE PLUS, SANS LIMITER CE QUI PRECEDE, LES DEDOMMAGEMENTS A VOTRE DISPOSI­TION SERONT LIMITES AU MONT ANT QUE VOUS AUREZ PA YE AU CONCEDANT POUR LE LOGICIEL.
13. LE CONCEDANT NE SERA EN AUCUN CAS RESPONSABLE DES DOMMAGES, Y COMPRIS TOUTE PERTE DE PROFIT, PERTES D'ECONOMIE OU TOUS AUTRES DOMMAGES INDIRECTS OU DOMMAGES-INTERETS ACCESSOIRES DECOULANT DE L'UTILISA TION OU DE L'IMPOSSIBILITE D'UTILISATION DU LOGICIEL.
Dispositions Générales
14. La validité et la construction du présent Contrat et les droits et obligations ci-inclus seront déterminés et régis par les lois du Commonwealth de Pennsylvanie aux États­Unis. Toutes litiges ou réclamations résultant ou relatives au présent Contrat feront l'objet d'une procédure de conciliation dans un établissement compétent en Pennsylvanie, aux Etats-Unis.
15. Merit Industries -réserve le droit de transférer le présent contrat à un tiers ainsi que ses droits et obligations ci-après.
16. Pour toutes questions concernant le présent Contrat -ou si vous désirez contacter le Concédant pour une raison quelconque, veuillez écrire à: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020, Etats-Unis.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 34
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Merit Industries, Inc. Softwarelizenzabkommen
Merit Industries, Inc. („Lizenzgeber") ist nur dann bereit Ihnen eine Lizenz für die beiliegende Software zu erteilen, wenn Sie alle Bestimmungen dieses Lizenzabkommens akzeptieren.
Eigentumsvorbehalt der Software
1. Das beiliegende Megatouch™ Softwareprogramm („Software") und die schriftlichen Unterlagen sind Eigentum des Lizenzgebers und sind durch die Gesetze der Vereinigten Staaten und anderer Länder und durch internationale Verträge urheberrechtlich geschützt.
Beschränkungen im Gebrauch und Transfer
2. Sollte diese Softwarelieferung mehrere Medien enthalten (z.B. CD, Karten, Festplatten usw.), dürfen Sie nur die für Ihre Maschine angebrachte Medienart verwenden. Die anderen Medienarten dürfen nicht auf anderen Maschinen verwendet werden oder an Dritte übergeben werden, abgesehen von einem endgültigen Transfer der Software und aller schriftlichen Unterlagen (wie im untenstehenden Paragraphen 4 beschrieben).
3. Sie dürfen nur eine Sicherungskopie der Software herstellen. Unter keinen Umständen dürfen Sie einen Softwaresicherungsschlüssel oder Sicherungsmaßnahmen kopieren oder davon Sicherungskopien herstellen.
4. Sie dürfen das Nutzungsrecht für die Software und die schriftlichen Unterlagen (einschließlich der aktuellen Version und aller vorhergehenden Versionen) an Dritte übertragen, wenn Sie keine Kopie behalten und wenn der Empfänger die Bestimmungen dieses Abkommens akzeptiert. Bei einem solchen Transfer der Lizenz an Dritte erlischt Ihre Lizenz. Abgesehen von den Bestimmungen dieses Paragraphen sind alle anderen Transfers oder Übertragungen der Nutzungsrechte für diese Software unerlaubt.
5. Sie dürfen die Software nicht benutzen oder eine Nutzung gestatten, wenn eine solche Nutzung der Software irgendwelche Gesetze und Verordnungen der kommunalen oder staatlichen Behörden verletzen würde.
6. Es ist Ihnen nicht gestattet, die Software abzuändern, zu verändern, zu übersetzen, rückumzuwandeln, zu dekompilieren oder zu zerlegen, oder aus der Software oder eines Teils davon andere Werke abzuleiten. Sie dürfen auch aus der Software, einem Bestandteil der Software oder aus den Datenausgaben der Software keine Hinweise, Bemerkungen, Ratschläge, Wasserzeichen oder andere Markierungen entfernen, verändern, verbergen oder auf andere Art unlesbar machen.
7. Sie akzeptieren, dass die Software und die Urheberschaft, die Systeme, die Ideen, die Arbeitsweisen, die Dokumentation und alle anderen darin enthaltenen Informationen und alle Versionen, Veränderungen, und Bearbeitungen davon das geistige Eigentum des Lizenzgebers sind, und dass sie durch Straf- und Zivilgesetzgebung und durch die Copyright-, Geschäftsgeheimnis-, Warenzeichen- und Patentgesetze der V ereinigten Staaten und anderer Länder geschützt sind.
Beschränkte Garantie
8. Der Lizenzgeber garantiert zu Ihren Gunsten, dass die Software für die angegebene normale Garantiezeit des Lizenzgebers nach Ihrer Annahme der Software in erheblicher Übereinstimmung mit der beiliegenden Dokumentation laufen wird.
Verpflichtung des Lizenzgebers im Rahmen der Garantie
9. Die ausschließliche Pflicht des Lizenzgebers im Rahmen der vorstehenden Garantie besteht darin, alle geschäftlich vertretbaren Schritte zu unternehmen, um Teile der Software zu berichtigen oder abzuändern, bis sie mit der beiliegenden Dokumentation erheblich übereinstimmen.
35 MEGATOUCH FORCE FUSION OWNER’S MANUAL PM0425-04
COPYRIGHT © 2003 MERIT INDUSTRIES, INC.
Übertragung der Lizenz
10. Der Lizenzgeber gibt Ihnen das Anrecht, eine Kopie der Software auf einer einzelnen Megatouch™ („Maschine") mit einem einzelnen werksmäßig gestatteten Sicherungsschlüssel zu benutzen. Der Lizenzgeber behält sich das Recht vor, nach eigenem Ermessen die Software und den Inhalt der Maschine zu verbessern.
Beschränkungen
11. ABGESEHEN VON DEN BESTIMMUNGEN DES PARAGRAPHEN „BESCHRÄNKTE GARANTIE" GIBT DER LIZENZGEBER KEINE SONSTIGEN VERSPRECHEN, VERPFLICHTUNGEN ODER GARANTIEN, OB AUSDRÜCKLICH ODER STILLSCHWEIGEND, FÜR DIE SOFTWARE ODER IHRE BESTANDTEILE ODER FÜR ALLE ANDEREN MATERIALIEN, DIE IHNEN IM RAHMEN DIESES ABKOMMENS ZUR VERFÜGUNG GESTELLT ODER ÜBERLASSEN WERDEN, UND DER LIZENZGEBER LEHNT AUSDRÜCKLICH ALLE ANSPRÜCHE AUF MARKTFÄHIGKEIT UND EIGNUNG DER BESAGTEN MATERIALIEN FÜR DEN GEWÖHNLICHEN GEBRAUCH AB. SOWEIT GESETZESMÄSSIG ZUGELASSEN, SOLLEN DIE HANDELSRECHTLICHE GESETZGEBUNG AUS DEM UNIFORM COMMERCIAL CODE ODER ANDERE GESETZE AUF DIESES ABKOMMEN NICHT ANWENDBAR SEIN.
Haftungsbeschränkung
12. DER LIZENZGEBER HAT KEINERLEI HAFTUNG BEI EINEM ANSPRUCH, EINER FORDERUNG ODER EINER KLAGE, DIE AUF NUTZUNG DER SOFTWARE, DER LEISTUNG DES LIZENZGEBERS ODER DESSEN VERSAGEN IM RAHMEN DIESES ABKOMMENS FÜR JEGLICHE FOLGE-, INDIREKTE, SONDER- ODER NEBENSCHÄDEN BERUHEN, SELBST WENN DER LIZENZGEBER AUF DIE MÖGLICHKEIT EINES SOLCHEN ANSPRUCHES, EINER FORDERUNG ODER EINER KLAGE HINGEWIESEN WURDE. WEITERHIN UND OHNE BESCHRÄNKUNG DES LETZTEN SATZES, DÜRFEN IN ALLEN FÄLLEN DIE IHNEN ZUR VERFÜGUNG STEHENDEN ABHILFEN DIE VON IHNEN FÜR DIE SOFTWARE AN DEN LIZENZGEBER GEZAHLTE SUMME NICHT ÜBERSCHREITEN.
13. DER LIZENZGEBER HAT IN KEINEM F ALL EINE HAFTUNG IHNEN GEGENÜBER FÜR SCHÄDEN, EINSCHLIESSLICH ETWAIGER GEWINNVERLUSTE, NICHT REALISIERTER EINSPARUNGEN ODER ANDERER NEBEN- ODER FOLGESCHÄDEN, DIE AUS IHRER VERWENDUNG ODER GEBRAUCHSUNFÄHIGKEIT DER SOFTWARE ENTSTEHEN.
Allgemein
14. Die Rechtsgültigkeit und Provisionen dieses Abkommens und der darin enthaltenen Rechte und Pflichten werden durch die Gesetze des Commonwealth of Pennsylva­nia bestimmt. Alle Ansprüche, die aus diesem Abkommen entspringen oder dieses Abkommen betreffen, werden am jeweiligen Verhandlungsort in Pennsylvania, USA, verhandelt.
15. Merit kann nach eigenem Ermessen dieses Abkommen oder jedes der darin enthaltenen Rechte und Pflichten an Dritte abtreten.
16. Bei Rückfragen über dieses Abkommen oder wenn Sie den Lizenzgeber aus einem anderen Grund kontaktieren wollen, bitte schreiben an: Merit Industries, Inc., 2525 State Road, Bensalem, PA 19020, USA.
PM0425-04 MEGATOUCH FORCE FUSION OWNER’S MANUAL 36
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Please read the enclosed license agreement. Operation of this game constitutes acceptance of the Merit Software License Agreement.
Veuillez lire le contrat de licence d’utilisation ci-inclus. Si vous utilisez ce jeu, vous vous engagez à respecter les termes et conditions du contrat de licence d’utilisation du logiciel de Merit.
Bitte beiliegendes Lizenzabkommen durchlesen. Das Merit Software Lizenzabkommen tritt in Kraft, sobald dieses Spiel verwendet wird.
MEGAT OUCH FORCE UPRIGHT OWNER’S MANUAL
PM0425-04
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