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INTRODUCTION
LAZER COMMAND, a game of skill and strategy, is a game that depicts
a futuristic battle between two groups of nuclear powered later tanks.
The object of the game is to blow up all 15 enemy tanks while trying
to evade being hit by opponent’s shooting lazers.
tanks are separated by either a simple “NOVICE” maze or a complex
“EXPERT” maze. Only one of each player’s tank can move or shoot its
lazer at a time,
driver.
time from tank to tank. (See Section “DRIVERS EJECT BUTTON,” page
PRINTED CIRCUIT BOARDS:
was purchased for warranty repair and/or replacement information.
NOTE :Any PCB repair attempted by anyone other than factory
“For
authorized service people,
and this tank must be occupied by its respective
strategic purposes” the driver can be moved at any-
WARRANTY
Contact the distributor from whom the game
or any damage due to improper
The two opposing
3.)
handling or use shall void any existing warranty. Proper
procedures for removal and replacement, as outlined in
manual
DISPLAY MONITOR:
purchased for warranty repair and/or replacement information.
NOTE
ALL EQUIPMENT RETURNED TO THE FACTORY MUST HAVE RETURN AUTHORIZATION
NUMBER AND TRAVEL FREIGHT PREPAID.
TO EXPEDITE REPAIRS.
Any monitor repair attempted by anyone other than factory
:
authorized people,
or use,
,
must be adhered to.
Contact the distributor from whom the game was
or any damage due to improper handling
shall void any
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existin
PLEASE LIST SYMPTOMS OR PROBLEMS
warranty.
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LAZER COMMAND SETUP AND CHECKOUT
When the game is received and’unpacked, save all packing materials
in the event that it was damaged and must be returned.
“CABINET ENTRY” section,
proceed to inspect the interior of the cabinet
for loose or damaged connectors, wires, hardware, etc.
seems in satisfactory condition,
plug the game in and play it as de-
After reading
If everything
scribed in the section “GAME SEQUENCE.” For questions about length
of play time, coins per game, sound level, or anything relating to
picture image, see the section “ADJUSTMENTS/MAINTENANCE.”
GAME SEQUENCE
CONTROL AND SWITCH FUNCTIONS
COIN:
Operator selectable:
1 coin, 25c, per play
2 coins,
START NOVICE/START EXPERT:
5W, per play
Generates a simple or a complex maze on
the display monitor and starts the game.
4-WAY CONTROL HANDLE:
at a time.
UP, DOWN,
Allows manuevering in any one of 4 directions
LEFT, RIGHT.
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.
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DRIVERS EJECT BUTTON:
Momentarily pressing EJECT BUTTON while actu-
ating the control handle ejects the driver out of his tank.
is not necessary to keep the EJECT BUTTON constantly depressed - only
long enough to get driver out of tank he is presently in. To enter
u+another tank, after ejecting of after being blown p, a driver simply
moves into another of his own tanks by moving the control handle.
driver from one side will not operate tanks of the opposing player.
DISPLAY MONITOR:
during or at the end of game,
coin credits.
enemy tanks “blown
central area of the display shows the maze battlefield.
when either all tanks of one player are blown up or if the time clock
The upper left hand corner shows the time remaining
and the upper middle section indicates
The lower left and right corners depict the number of
up”
by the respective left and right player. The
NOTE: It
The
The game ends
has run out. When the game has ended the word WINNER will be displayed
on the side having blown up the largest number of enemy tanks. In the
case of a tie, the word DRAW will appear in the center of the screen.
CABINET ENTRY
Entry into the LAZER cabinet is at three points:
back door, and the control panel.
COIN DOOR
The coin door is hinged to open from right to left giving access to
the following:
Coin Box
Coin Mechanism
Control Panel Wing Nuts
the coin door, the
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BACK DOOR
The back door tilts out from the top and lifts up for removal. This
allows access to the following:
<Display
Monitor
Harness
Logic PCB
CONTROL PANEL
To open the control panel open the coin door first. Remove the two
wing nuts located up towards the control panel
Finally, swing the
give access to the
con t ro
fol low
C
leaning Monitor/Inner Plexig
1 panel away from the
ing:
to the left and right.
cabinet.
1
ass
This will
4-Way Control Handles
Plexiglass Removal (for instruction cards)
Left Eject Switch
Right Eject Switch
Speaker
Start Expert
Start Novice
Switch
Switch
t
.
COIN ACCEPTOR OPERATION, ADJUSTMENT AND MAINTENANCE
SEE FIGURE 1
The detection and rejection of undesired or counterfeit coins are
determined by size (both thickness and diameter), weight and metallic
composition.
le
(#9)
The transfer
crad
the coin. The co
in must first pivot an “undersize” lever (10) to
is used to test both the s ize and weight of
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4
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.
L
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unlock the transfer cradle and can be returned by actuating the wiper
operating lever
(17).
Oversize diameter coins will fail to pass
between the transfer cradle and the wiper and can be returned by
operating the wiper lever.
.
.
l
fail to pass between the magnet gate (11) and the main channel
and will have to be dislodged by actuating the wiper operating lever.
Underweight coins will fail to overcome the transfer cradle counter-
Coins that are
oversizeF\n
thickness will
(5)
weight and can be returned by operating the wiper lever.
A magnet is used to test the metallic composition of the coin. Highly
magnetic coins, such as steel or iron,
and can be returned by actuating the wiper operating lever.
will be retained by the magnet
Coins
having comparatively high magnetic properties will be slowed down by
the magnet and will drop off the rail short of the accept entrance and
will be returned.
as brass or zinc,
Coins having little or no magnetic properties, such
will pass through the magnetic field so fast they
will overshoot the accept entrance and will be returned.
ADJUSTMENT
All coin acceptors leave the factory adjusted for maximum performance.
If, however, more
been disassembled
critical adjustment
for cleaning, the fo
is desired, or if the unit has
llowing
adjustment procedure is
suggested.
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KICKER AND SEPARATOR
a.
b.
C.
d.
i
e.
f.
Set the acceptor on a level surface with the back of the unit
facing you
Loosen the screws holding the kicker (1) and the separator
and move both the kicker (2) and the separator
the right as they will go.
\(the
kicker and separator are on the back).
Tighten the screws lightly.
(4)
as far to
(3)
insert several test coins (both old and new) and note that
some are returned by striking the separator.
Loosen the separator screw and move the separator a slight
amount to the left.
insert the test coins again,
Retighten the screw.
and if some are still returned,
repeat Step d until all coins are accepted.
Loosen the kicker screw and move the kicker a slight amount to
the right.
c
Insert the test coins again and, if some of them are returned,
repeat Step f until all coins are accepted.
h.
Be sure that both screws are tight after the adjustments have
been made.
THE MAGNETIC GATE
a.
Set the acceptor with the front of the unit facing you in the
test position.
Turn the magnet gate adjustor (12) out (counter-clockwise)
b.
until none of the coins will fit through.
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6
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C. With a coin resting in the transfer cradle, turn the adjustor in
(clockwise) until the coin barely passes through the magnet gate.
d. Test this adjustment using several coins, and if any fail to pass
through the magnet gate,
e.
Fix the gate adjustor in this position with a drop of glue
Loctite,
if necessary.
repeat Step c until al
ld.;coins
are
accepted.
or
ACCEPTOR MAINTENANCE
Depending on the environment in which the acceptor is used, periodic
preventative maintenance should be performed.
The mainplate (5) may be cleaned with any liquid household cleaner.
Thorough rinsing and drying are necessary to remove deposits and/or
film.
driver along the edges of the magnet.
Remove all metal particles from the magnet by guiding a screw-
Remove the transfer cradle and
undersize lever and clean the
Spray the entire unit lightly
bushings and pivot pins and re-assemble.
with WD-40, a silicone lubricant.
4-WAY CONTROL HANDLES, ADJUSTMENT AND MAINTENANCE
These controls are factory set and need no adjustment. However, if
switch replacement is necessary,
simply remove connector and two screws
holding switch to plate. For fire button removal, unscrew with appro-
priate tool or with a pair of regular pliers. Then remove slide on
terminals.
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DRIVERS EJECT BUTTON SWITCHES, ADJUSTMENT AND MAINTENANCE
If access to these switches is required see the section, “CABINET ENTRY.”
To remove
eithe;\of
and undo the
these switches, d
g/16”
nut holding the SW
isconnect the slide on termina
itch to the control panel.
1s
NOVICE/EXPERT SWITCHES
In the event these switches need to be removed for replacement, gain
access to them by following directions under the section, “CABINET ENTRY.”
Continue by removing the
g/16”
nut holding the switch to the control
panel.
COINS PER GAME, ADJUSTMENT
The number of plays per coin is switch adjustab
le to either 1 coi
n per
l
game or 2 coins per game. See the illustration
of the Logic PCB
for
switch details.
GAME TIME, ADJUSTMENT
Length can be set to either 1, 1.5, 2, or 3 minutes. See illustration
of Logic PCB for switch details.
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.
,
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a
DISPLAY MONITOR, ADJUSTMENT AND MAINTENANCE
The display monitor contains the follow
right:
i
ng adjustments from left to
.
For any maintenance see your “DISPLAY MONITOR MANUAL.”
For access to display mon
ENTRY.
Contrast: Adjustment for clear p
Brightness: Adjustment to suit location
Vertical Hold: Adjustment if picture flips
Horizontal Hold:
Volume: Adjustment to suit location noise level
”
Adjustment if picture has diagona
or is distorted
itor
see “Back Door” sect
PCB REMOVAL
icture
1 lines
on under “CAB
i
INET
Before removing
position of PCB to the connector to ensure proper connection upon
replacement.
PCB’s,
power cord should be disconnected. Note the
We 9
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TROUBLE SHOOTING HINTS
TESTING COMPONENTS OF GAME
Buttons & Coin Switch are normally closed. When pushed they are open.
The buttons can be by-passed by pulling off one of the terminals.
Harness can be tested by an ohm-meter or continuity checker.
Fuses are checked by visual inspection or continuity checker.
Logic PCB & TV Monitor can be checked by substitution of a good replace-
ment.
enced technicians.
NO P I CTURE
power cord, and power outlet.
repair of monitor is necessary.
If the tube is lit, check adjustments of brightness and contrast. Test
continuity of logic board pins #l and
pin #5 (video output).
logic PCB or the monitor.
NO SOUND:
Repair of logic PCB & monitor should only be serviced by experi-
Check if back of picture tube is lit, if not, inspect fuses,
:
If these are good and tube is not lit,
#3 (5
volt dc power supply), and
If all check out,
Check the adjustment of the volume control on the TV monitor.
the problem is either the
Test the continuity of the logic PCB
monitor pins #5 and #8 (speaker wires).
and TV monitor.
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J2-Pin
11 (audio signal), and the
Check the speaker, logic PCB,
,
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