Mattel B-Smart User Manual

B-Smart
Learning Laptop
For Ages 5 & Up
Product does not have INTERNET or data storage capabilities
Dear Parent/Guardian,
Thank you for choosing the B-Smart™ Learning Laptop.
Designed with fun in mind,
the B-Smart™ Learning Laptop is packed with
stimulating games and activities that will
make an invaluable contribution to your child’s development.
The activities used to help further your child’s skills include word, mathematics,
memory, logic, manners & safety, typing, music, games and Spanish.
The B-Smart™ Learning Laptop provides a dependable and
realistic introduction to computers, and
encourages creativity and independent learning.
Learning with Barbie® is so much fun!
BARBIE and associated trademarks and trade dress are owned by, and used under license from, Mattel, Inc.© 2007 Mattel, Inc. All Rights Reserved.
Table of Contents
Table of Contents
Chapter 1 ....................................................................... 1
About the B-Smart™ Learning Laptop
Chapter 2 ....................................................................... 3
Getting Started
Chapter 3
...................................................................... 5
Game Rules and Selection
Chapter 4
...................................................................... 6
Useful Features and Controls
Chapter 5
...................................................................... 9
Activities ....................................................................................9
Word ............................................................................................ 9
All Mixed Up!................................................................................. 9
Letter Maze ..................................................................................... 9
Vacuum It Up .................................................................................9
Butterflies .......................................................................................9
Secret Code ..................................................................................... 9
Rhyme Time ...................................................................................9
Match Up ........................................................................................ 9
Opposites ......................................................................................10
Flower Power ................................................................................ 10
Multiple Trouble ........................................................................... 10
Capital Magic................................................................................ 10
Facts Fax ....................................................................................... 10
Punctuation Puzzle........................................................................ 10
Mathematics........................................................................... 11
Awesome Addition ....................................................................... 11
Fab Subtraction ............................................................................. 11
Operation Math ............................................................................. 11
Equation Maker ............................................................................11
Checkout Counter ......................................................................... 11
Raining Shapes .............................................................................11
Comparisons ................................................................................. 11
More Or Less ................................................................................ 11
Blow Out The Candles.................................................................. 12
Speedy Sums ................................................................................. 12
Butterfly Whiz .............................................................................. 12
Picture Sums ................................................................................. 12
Code Break ...................................................................................12
Time .............................................................................................. 12
Memory ....................................................................................12
Dolphin Dance ..............................................................................12
Critter Capers ................................................................................ 12
Flipperty Flip ................................................................................ 13
Memory Lane................................................................................ 13
Ready, Steady, Go! .......................................................................13
Hide N’ Seek................................................................................. 13
Magic Arrows ............................................................................... 13
See & Spell ................................................................................... 13
Only Shapes ..................................................................................13
Cake Craze .................................................................................... 17
Bounce Bounce ............................................................................. 17
Fishing ..........................................................................................17
Butterfly Flight .............................................................................17
Lucky Go Lucky ...........................................................................17
Fortune Cookie .............................................................................17
The Star In You ............................................................................18
Calculator ...................................................................................... 18
Spanish .....................................................................................18
Mira y aprende .............................................................................. 18
Búsqueda de palabras ...................................................................18
El género ....................................................................................... 18
Adivinanzas ..................................................................................18
Plurales .........................................................................................18
Letras despistadas ......................................................................... 18
Deletrea ......................................................................................... 19
Mariposas ...................................................................................... 19
Mecanografía ................................................................................ 19
Máxima concentración.................................................................. 19
Chapter 6
..................................................................... 20
Troubleshooting
Logic ..........................................................................................13
Shopping Spree ............................................................................. 13
Cheer Up!...................................................................................... 14
The Next Trend ............................................................................. 14
Balloon Parade .............................................................................. 14
Shadow Effect ............................................................................... 14
Mirror Mirror ................................................................................14
Spot The Difference ...................................................................... 14
One Of A Kind.............................................................................. 14
Chow Time ...................................................................................14
Animal Mystery ............................................................................15
Water The Flower .........................................................................15
Manners & Safety ............................................................... 15
Good Manners ..............................................................................15
Miss Manners................................................................................ 15
Cooking Safety .............................................................................15
Road Safety ................................................................................... 15
Typing .......................................................................................15
Hyper Typer .................................................................................. 15
Word Drop ....................................................................................15
Puppy Chase .................................................................................16
Letter Street ..................................................................................16
Letter Shower................................................................................ 16
Music .........................................................................................16
Catch The Beat .............................................................................16
Melody Groove ............................................................................. 16
Music Maestro .............................................................................. 16
Rock Out ....................................................................................... 16
Games ........................................................................................ 17
Basketball Hoops ..........................................................................17
Dazzlin’ Surprise .......................................................................... 17
1
Chapter 1
5
4
1
2
3
Instruction manual
Earphones
Unit
Mouse
Mouse pad
Volume and
contrast controls
Game selection instant access buttons
Power button
Barbie™ Expansion Card
Mouse jack
LCD screen
Speakers
Directional
cursor pad
6
Chapter 1
About the B-Smart™ Learning Laptop
Features
70 English and 10 Spanish Activities!
• Word
• Mathematics
• Memory
• Logic
• Manners & Safety
• Typing
• Music
• Games
• Spanish
Multimedia
• Digital sound and animation
Display
• LCD screen
Automatic shut-down
Interface
• QWERTY keyboard
• Number keys
Game selection instant access buttons
• Directional cursor pad
Audio
• The voice of Barbie™
The B-Smart™ Learning Laptop is supplied with the following parts. Please contact your retailer should any parts be missing.
1 - Unit 2 - Mouse 3 - Mouse pad 4 - Earphones 5 -
Instruction manual
6 -
BarbieTM Expansion
Card
Earphone jack
AC adaptor jack
Battery and adaptor requirements
Battery cover
Mouse jack
Unit
Handle
3
Chapter 2
Chapter 2
Getting Started
The B-Smart™ Learning Laptop operates on 3 “AA” size batteries or a 6V AC adaptor (not included).
Battery Installation
1. Make sure the unit is turned off.
2. Open the battery cover at the back of the unit using a coin or straight blade screwdriver.
3. Insert 3 “AA” size batteries.
(Note the correct polarity: +, - ).
4. Replace the cover.
AC Adaptor Connection
Please turn off the unit before plugging in the AC adaptor to prevent damage to the unit. Plug the adaptor into the adaptor jack (center positive type) located on the left hand side of the unit. Plug the adaptor into a wall outlet.
Caution
• Do not mix different types of batteries or old and new batteries together.
• Only use batteries of the same or equivalent type as recommended.
• Remove all batteries when replacing.
• Remove batteries if the unit is not going to be used for long periods of time.
• Do not dispose of batteries in re.
• Do not recharge non-rechargeable batteries.
• Rechargeable batteries are to be removed from
the toy before being charged.
• Rechargeable batteries are only to be charged
under adult supervision.
• Remove exhausted batteries from the toy.
• Do not short-circuit the supply terminals.
Caution
• The unit must not be connected to a power supply greater than 6V.
• Only use the recommended adaptor.
• The adaptor is not a toy.
• Do not short-circuit the supply terminals.
• Toys liable to be cleaned with liquid are to be disconnected from the power source before cleaning.
• Due to AC/DC adaptor connection this product is not suitable for children under 3 years to use without adult supervision.
Mouse Connection
1. Ensure the unit is turned off.
2. Open the panel on the right hand side of the unit and plug the mouse into the mouse jack.
3. Turn the unit ON.
4. To ensure the mouse is kept clean, use it on a clean mouse pad.
Starting the B-Smart™ Learning Laptop
Open the unit by pushing on the jewel situated on the laptop cover. The lid will spring open and the unit will turn on automatically. Alternatively, if the unit is already open, turn on the B-Smart™ Learning Laptop using the button located on the top right hand corner of the keyboard. At the end of a session, remember to turn off the power by pressing the same button.
Auto-off
If there is no input on the unit after ve minutes, the unit says “Catch you later” and
automatically turns itself off to conserve power. To start playing again, just press the button to turn the unit back on.
Storage & Care
To ensure that the product enjoys a long life, please follow these simple rules: Regularly examine the unit for damage to the cord, plug, enclosure and other parts. In the event of such damage, the unit must not be used with the adaptor until the damage has been repaired. Always disconnect the power supply before cleaning. Keep the unit clean by wiping the exterior of the unit with a dry cloth. Avoid getting the unit wet. The unit should not be dismantled. Always store the unit away from direct sunlight and high temperatures. Avoid leaving the unit in a car where it is exposed to direct sunlight. The unit should not be subjected to extreme force or shock.
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