Martin MAC III Quadray Module Installation Manual

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Martin MAC III™ Quadray Module Installation and DMX Control Guide 1
MAC III Quadray Module™ Installation and Control Guide
Introduction
This Guide explains how to install the Martin MAC III Quadray Module™, P/N 91614042, on a Martin MAC III AirFX™ fixture and control the Quadray functions via DMX.
Installation takes only a few minutes. If you keep the standard components you remove when you install the Quadray module, the Quadray components can be uninstalled and the fixture returned to standard configuration at any time.
Warning! Follow all the safety precautions in the MAC III AirFX user manual and use the manual for reference when installing the Quadray Module and using the modified product. The user manual is supplied with fixtures, but check that you have the latest revision of the user manual. This is available for download from the Product Support page for the MAC III AirFX at www.martin.com
Warning! Disconnect the fixture from power and allow to cool for at least 2 hours and 45 minutes before starting work.
Warning! The Quadray Module must be installed by qualified professional technicians only. Read all of this Installation Guide carefully before starting to install the module.
Important! Make sure that the front of the head does not face the sun or any other strong light source directly for longer than a few seconds at any time. The lens can focus the sun's rays inside the fixture, causing internal damage and creating a possible fire risk
Important! Do not use concentrated alcohol solutions, abrasive products or solvents to clean the components in the Quadray Module. If wiping with a soft, lint-free cloth dampened with distilled water is not effective, damp the cloth with distilled water containing 20% isopropyl alcohol in solution.
If you have any questions about how to install the Quadray Module or use it safely, please contact your local Martin distributor (see www.martin.com/distributors for details) or call the Martin 24-hour service hotline on +45 8740 0000, or in the USA on 1-888-tech-180.
Software compatibility
MAC III AirFX firmware version 1.3 or later is required for operation with the Quadray Module. The latest version of the MAC III AirFX firmware is available for download from the MAC III AirFX Product Support page on the Martin™ website at www.martin.com
© 2013 Martin Professional A/S. Olof Palmes Allé 18, DK-8200 Aarhus N, Denmark. Information subject to change without notice. Martin
Professional A/S and all affiliated companies disclaim liability for any injury, damage, direct or indirect loss, consequential or economic
loss or any other loss occasioned by the use of, inability to use or reliance on the information contained in this installation note. The
Martin logo, the Martin name and all other trademarks in this document pertaining to services or products by Martin Professional A/S or
its affiliates and subsidiaries are trademarks owned or licensed by Martin Professional A/S or its affiliates or subsidiaries.
P/N 35000630 Rev. A
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 2
Overview
The Quadray Module accessory contains the following items:
• MAC III Quadray Module
• MAC III Quadray Module wireset
• This Installation Guide
Keep the protective packaging supplied with the module for possible re-use.
Installation procedure
To install the Quadray Module on a standard Martin MAC III AirFX fixture:
1. Disconnect the fixture from power and allow it to cool for at least 2 hours and 45 minutes.
2. Place the fixture on a secure work surface. See Figure 1. Tilt the head vertically upwards and apply the tilt lock.
3. See Figure 2. Remove the top head cover by releasing the cover retaining screws and unclipping the cover safety wire carabiner (the top of the head is above the text printed on the back of the fixture with the text facing the right way up).
4. See Figure 3. Release the four screws (arrowed) from the front lens assembly, then release the front lens safety attachment. Remove the front lens assembly and store it for possible re-use if the fixture is to be returned to standard configuration at a later time.
5. With the top of the fixture facing you, unclip the air filter from the right-hand side of the head as described in the MAC III AirFX user manual.
Figure 1
Figure 2
Figure 3
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 3
6. See Figure 4. Line up the Quadray Module so that the PCB in the Module is on the right-hand side of the head, where you have removed the air filter. Hold the Quadray Module up to the head and attach the module’s safety wire as shown. Make sure that the safety wire is securely fastened in the head.
7. See Figure 5. Fasten the Quadray Module securely onto the front of the head with its four screws.
Figure 4
Figure 5
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 4
8. See Figure 6. Route the Quadray Module’s wireset through the head chassis as shown. The connectors at each end are identical, so it does not matter which way round you install the wireset.
9. See Figure 7. Connect the module end of the wireset to the PCB in the Quadray Module as follows: power to connector PL18 and data to connector PL12.
Figure 6
Figure 7
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 5
10. See Figure 8. Connect the other end of the wireset to the PCB shown in the head as follows: power to connector PL13 and data to connector PL3.
11. Reinstall the air filter and head covers, attaching safety wires securely.
12. Release the tilt lock before reapplying power.
13. Finally, check and if necessary adjust the lamp alignment as described in the MAC III AirFX user manual.
Figure 8
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 6
Quadray control
When the Quadray Module is installed and the fixture is powered on, the MAC III AirFX recognizes the new module automatically and configures itself for operation with the module.
If you remove the Quadray Module in the future and reinstall the standard components, the fixture will recognize that no module is present and reconfigure itself for operation without the module.
DMX Control
With the Quadray Module installed, five extra DMX channels become available after the 22 channels in the standard fixture. These channels give the DMX control functions shown in the following table:
Channel Value Function
Fade
Status
Default
Val ue
23
0 - 40
41 - 80
81 - 100
101 - 130 131 - 180 181 - 183 184 - 255
Quadray overall control
Indexing Rotation No function
FX selection (see Table 2)
Positions Continuous FX Static FX No function
Snap 101
24
0 - 255
0 - 2
3 - 126 127 - 129 130 - 253 254 - 255
0 - 255
0 - 2
3 - 126 127 - 129 130 - 253 254 - 255
0 - 255
Ray 1 Indexing
Indexing 0° - 360°
Ray 1 Rotation
No rotation Rotating CW Fast CW Slow No rotation Rotating CCW Slow CCW Fast No rotation
FX position fade time*
0 sec. - 10 sec.
Continuous FX rotation*
No rotation Rotating CW Fast CW Slow No rotation (stops at current position) Rotating CCW Slow CCW Fast No rotation
Static FX*
Min - Max
Fade 128
25
0 - 255
0 - 2
3 - 126 127 - 129 130 - 253 254 - 255
0 - 50
51 - 100
100 - 255
Ray 2 Indexing
Indexing 0° - 360°
Ray 2 Rotation
No rotation Rotating CW Fast CW Slow No rotation Rotating CCW Slow CCW Fast No rotation
Continuous FX start times*
Synchronized (all fixtures start FX immediately) Random (0 - 6 seconds random offset between fixtures)
No function
Fade 128
Table 1: Quadray Module DMX channels
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 7
*These functions become available if you select one of the pre-programmed FX on channel 23.
Quadray FX
With the Quadray Module installed, the MAC III AirFX DMX protocol includes a range of pre-programmed effects. You can select these FX by sending values of 101 and above on DMX channel 23 according to the following table. You can then adjust parameters of the effects on channels 24 and
25.
26
0 - 255
0 - 2
3 - 126 127 - 129 130 - 253 254 - 255
Ray 3 Indexing
Indexing 0° - 360°
Ray 3 Rotation
No rotation Rotating CW Fast CW Slow No rotation Rotating CCW Slow CCW Fast No rotation
Fade 128
27
0 - 255
0 - 2
3 - 126 127 - 129 130 - 253 254 - 255
Ray 4 Indexing
Indexing 0° - 360°
Ray 4 Rotation
No rotation Rotating CW Fast CW Slow No rotation Rotating CCW Slow CCW Fast No rotation
Fade 128
DMX value
on ch. 23 FX Description
101 102 103 104 105 106
107 - 109
110 111 112 113 114 115 116
117 - 119
120 121 122
123 - 128
129 130
Positions
Home Out Horizontal V Ver tic a l V Diagonal 1 Diagonal 2
No function
3 ray fan 3 ray top 3 ray bottom 3 ray left 3 ray right Narrow 3 ray left Narrow 3 ray right
No function
4 ray fan H 4 ray fan V 4 ray fan 2
No function
Random Random 2
Channel 24 adjusts fade time
Every ray takes a random position Every ray takes a random position
Table 2: Quadray FX
Table 1: Quadray Module DMX channels
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Martin MAC III™ Quadray Module Installation and DMX Control Guide 8
131 132 133 134 135 136
137
138
139 140
141
142
143 144 145
146 147 148
149 150 151 152
153
154 - 159
160
161 - 178
179 180
181 182
183
184 - 255
Continuous FX
Rotate Bounce Pair H Pair V Cross Cross Bounce
Pair Bounce
Cross Bounce 2
Singles Singles reset
Singles bounce
Juggler
Fold out Fold In Fold in-out
V-Chase Fan Ch ase Pair Chase
Ripple Home - Out Home and fan chase Wide single rotation
Wide mirror rotation
No function
‘Shake It’
No function
Random direction Random ray
Static FX
Expand Expand mirror
Spread
No function
Channel 24 adjusts speed and direction Channel 25 sets sync or random start points
All rays rotate All rays 0° to 360°, small pause, then 360° to 0°, small pause 1+4 rotate one way, 2+3 the opposite way 1+2 rotate one way, 3+4 the opposite way 1+3 rotate one way, 2+4 the opposite way 1+3 fade 0°-360°, 2+4 fade 360° - 0°, pause, then reverse, pause 2+3 fade 0°-360°, 1+4 fade 360° - 0°, pause, then reverse, pause 1+3 fade 30°-330°, 2+4 fade 330° - 30°, pause, then reverse, pause Ray 1 rotates 0°-360°, then ray 2, then 3, then 4, 1, 2, 3, 4 etc. Same as singles, but one ray fades backwards as the next ray fades forwards 1,2,3,4 forward, pause, 4,3,2,1 backwards, pause All rays start from 180°. then 1 to 0°, then 1 to 180°, 2 to 0°, then 2 to 180°, 3 to 0°, then 3 to 180°, 4 to 0°, then 4 to 180°, 1 to 0° 1 to 180°, then 2 to 180°, then 3, then 4, pause, all to Home All to 180°, Pause, then 1 to 0°, 2 to 0°, 3 to 0°, 4 to 0°, pause 1 to 180°, then 2 to 180°, then 3, then 4, pause, 1 to 0°, 2 to 0°, 3 to 0°, 4 to 0°, pause Alternate horizontal and vertical V shape with small pause Alternate horizontal and vertical fan with small pause 1+2 from 0° - 360°, then 3+4 from 0° to 360°, then 1+2 to 0°, then 3+4 to 0° 1 at 0°, 2 at 45°, 3 at 90° and 4 at 135°, then rotate Alternate Home and Out position: 1+3 go CW, 2+4 opposite Home, 4 ray fan H, Home, 4 ray fan V All rays start at 180°, 1 rotates 180° to 180°, then 2, then 3, then 4 All rays start at 180°, 1+3 rotate 180° to 180°, then 2+4
All rays move to 180° and shake
All rays rotate from Home position, but in random directions All rays assume random positions and directions
Channel 24 adjusts amount
Home at 0°, then 1-4 move from 0° to 360° Home, then 1+3 move CW from 0° to 360° while 2+4 move CCW from 360° to 0° Home, then 1 moves to 180°, then 2 moves to 180°, then 3 to 180°, then 4 to 180°
Table 2: Quadray FX
Martin Professional A/S Olof Palmes Allé 18 8200 Aarhus N Denmark
Tel: +45 8740 0000 Fax +45 8740 0010 • www.martin.com
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