Martin LIGHTJOCKEY installation guide

Page 1
Installation and
Introduction to
Programming
LightJockey
Version 2.5 for
Windows 95/98/Me/2000/XP
Page 2
© 1998 - 2003 Martin Professional A/S, Denmark.
All rights reserved. No part of this manual may be reproduced, in any form or by any means, without permission in writing from Martin Professional A/S, Denmark.
Printed in Denmark.
P/N 35002504 Revision E
Page 3
Installation ................................................................................................5
Hardware installation ....................................................................................................................... 5
Windows 2000 or Windows XP.................................................................................................5
Installing the LightJockey PCI card on a Windows 2000/XP system .................................6
Installing the LightJockey 4064 ISA card on a Windows 2000/XP system .......................8
Installing the LightJockey PCMCIA interface on a Windows 2000/XP system .............. 13
Installing the LightJockey USB/DMX interface on a Windows 2000 system ..................13
Installing the LightJockey USB/DMX interface on a Windows XP system .....................17
Windows 95, Windows 98, or Windows ME........................................................................... 23
Installing the LightJockey PCI card on a Windows 95/98/ME system .............................23
Installing the LightJockey 4064 ISA card on a Windows 95/98/ME system ...................25
Installing the LightJockey ADP parallel port interface on a Windows 95/98/ME system 28
Installing the LightJockey PCMCIA interface on a Windows 95/98/ME system ............ 29
Installing the LightJockey USB/DMX interface on a Windows 95/98/ME system ..........29
Notes on removing the PCI/ISA driver .................................................................................... 33
Software installation .................................... .................................... .............................................. 34
Hardware configuration ................................................................................................................. 38
Connecting the serial data link....................................................................................................... 40
Interface XLR cable connections.............................................................................................. 40
LightJockey PCI 512 and 4064 ISA DJ cards ................................................................... 40
LightJockey PCI 2048 and 4064 ISA Club cards .............................................................. 40
DMXADP interface ...........................................................................................................41
PCMCIA interface ........ ....................................................................... .............................. 41
USB interface .......................... .................................... .................................... ..................41
Connecting to fixtures ................................................................................................ ..............41
Tips for building a trouble-free serial link................................................................................ 41
Introduction to programming ..................................................................42
Identifying the controls.................................................................................................................. 43
Main screen............................................................................................................................... 43
Sequence toolbar....................................................................................................................... 43
Cue toolbar ...............................................................................................................................44
Cue List toolbar ........................................................................................................................44
Fixture toolbar ..................................... ................................... .................................... ..............45
Configuring fixtures....................................................................................................................... 46
Example: Configure 2 MAC 600s............................................................................................46
Configuring the desktop................................................................................................................. 48
Example: Place 2 MAC 600s on desktop.................................................................................48
Striking lamps.............................................................. ................................... ............................... 49
Example: Strike MAC 600s......................................................................................................49
Programming cues ....................... .................................... .................................... .......................... 50
Cue building blocks.................................................................................................................. 50
Bottom to top cue execution........... ... ..................................................................... ..................50
Outline of programming steps ........................................................................................ ..........51
Creating new cues..................................................................................................................... 51
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Page 4
Creating and editing sequences........................................ .........................................................51
Selecting fixtures .................................. .................................... ................................... .............52
Programming effects...................... .................................... .................................... ...................52
Setting the Off/Snap/Fade control ............................................................................................52
Setting scene and fade times............. ................................... .................................... .................53
Adding, inserting, and deleting scenes ............................ .. .......................................................53
Saving sequences ......................................................................................................................53
Adding sequences to a cue........................................................................................................54
Saving cues ...............................................................................................................................54
Example: Programming a cue...................................................................................................54
Step 1: Program shutter/dimmer sequence ..................... ...................................................54
Step 2: Add sequence to cue ..............................................................................................56
Step 3: Program color sequence ............. ...........................................................................56
Step 4: Program movement sequence .................................. ..............................................59
Step 5: Edit movement sequence ............................................................... ........................62
Step 6: Save the cue ................................ ..................................................................... ......63
Step 7: Edit the cue ........................ .................................... ................................................64
Additional cue operations ....................... ........................................................................ .. ........66
2532 Direct Access Controller....................................................................................................... 66
4
Page 5

Installation

To install LightJockey, perform the following steps:
1. “Hardware installation” on page 5
2. “Software installation” on page 34
3. “Hardware configuration” on page 38
4. “Connecting the serial data link” on page 40 This guide assumes that the installation steps will be performed in this order, but this is
not a requirement. It is possible to install the LightJockey software first, for example.

Hardware installation

The LightJockey controller software comes bundled with hardware to enable DMX transmission to control DMX-512 fixtures from your PC. This hardware must be installed and configured within LightJockey before use.
Follow the procedure that applies to the operating system that your PC is running:
“Windows 2000 or Windows XP” on page 5, or
“Windows 95, Windows 98, or Windows ME” on page 23.

Windows 2000 or Windows XP

Support for Windows 2000 and W indows XP was introduced in LightJockey version 2.0. Ensure that you have the appropriate version, or later, before starting these procedures. The version number is printed on the CD. Updates can be downloaded from the Service pages at http://www.martin.dk
In order to install the required drivers, you must be logged on to Windows 2000 with administrator rights.
LightJockey supports four types of hardware under Windows 2000/XP:
LightJockey PCI card. Follow the steps under “Installing the LightJockey PCI card on a Windows 2000/XP system” on page 6
LightJockey 4064 8-bit ISA card. Follow the steps under “Installing the LightJockey 4064 ISA card on a Windows 2000/XP system” on page 8
LightJockey PCMCIA interface. Follow the steps under “Installing the LightJockey PCMCIA interface on a Windows 2000/XP system” on page 13.
5
Page 6
LightJockey USB interface. Follow the steps under “Installing the LightJockey USB/DMX interface on a Windows 2000 system” on page 13, or “Installing the LightJockey USB/DMX interface on a Windows XP system” on page 17.
Installing the LightJockey PCI car d on a Windows 2000/XP sys­tem
The LightJockey PCI card comes in two flavors - the PCI 2048 channel version and the PCI 512 channel version. The installation process is identical for both types.
Support for the LightJockey PCI cards was introduced in LightJockey version 2.1. Ensure that you have this version, or later, before starting these procedures. The version is printed on the CD. Updates can be downloaded from the Service pages at http://www.martin.dk
The card can be damaged by static electricity. Release static electric charges before handling the hardware by touching a grounded metal object, and always avoid touching sensitive electronic components.
Installing the card
To install the LightJockey PCI card:
1. Turn off the computer.
2. Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
3. Remove the computer cover.
4. Find an available PCI expansion slot and remove its cover plate from the back of the
computer chassis.
5. Holding the card by the bracket and corner, push the card's copper contacts into the
expansion slot. Ensure that the card is correctly seated in the PCI slot.
6. Fasten the card to the chassis.
7. Replace the cover and reconnect the power cord.
8. Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the PCI 2048 version: The top connector has DMX output for DMX links 1 and 2; the bottom connector has DMX output for DMX links 3 and 4, or alternatively DMX output for DMX link 3 and input for DMX in.
Is 1 connector in the PCI 512 version, supporting both DMX input and output.
9. Restart the computer. The LightJockey PCI card is Plug and Play compatible. Windows will automatically detect the card once it has been installed and the
New Hardware
10. Use the wizard to locate the
HardwareDrivers\PCI_ISA folder on the LightJockey CD-ROM (or in the same
sub-folder of the
wizard will start.
4064PCI.inf file which is located in the
Martin LightJockey folder, if you have already installed
LightJockey).
6
Found
Page 7
11. Once the driver has been installed and Windows has started, right-click on My
Computer
12. Click
13. Click
14. Check that the device
devices
, and then click Properties to open the System Properties dialog box.
Hardware. Device Manager... to open the Device Manager dialog box.
Martin PCI4064: DMX PCI Card appears under Martin
.
15. Go to the next section, “Installing the PCI/ISA driver” on page 7.
Installing the PCI/ISA driver
Install the PCI/ISA driver:
1. Using Windows Explorer, open the
HardwareDrivers\PCI_ISA folder on the
CD-ROM, or if you have already installed LightJockey , in the same sub-folder of the Martin LightJockey folder.
2. Double-click the
Installer application to start it. (If the driver has already been
installed then a message will appear indicting this).
3. Click
Install Driver.
4. Click
Locate Card(s) and any installed LightJockey ISA or PCI cards should appear .
5. It is not necessary to restart Windows. Go to “Software installation” on page 34.
7
Page 8
Installing the LightJockey 4064 ISA card on a Windows 2000/XP system
The LightJockey 4064 ISA card comes in two flavors - the 2048 DMX channel Club version and the 512 channel DJ version. The installation process is identical for both types.
The card can be damaged by static electricity. Release static electric charges before handling the hardware by touching a grounded metal object, and always avoid touching sensitive electronic components.
Setting the DIP switch on the card
The card’s DIP-switch setting is used to specify the location in memory that will be allocated to the card. This may need to be adjusted. To find out:
1. From the Desktop, right-click
System Properties window.
2. Click
Hardware to open the following page.
My Computer and select Properties to open the
8
Page 9
3. Click Device Manager to open the following window.
4. Select
ViewResources by type.
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5. Expand Memory to view a list similar to the one in the following illustration.
6. If:
No device is allocated to the memory from 000D2000 to 000D2FFF, the card’s default DIP-switch setting (pins 2 and 5 on) will work. Y ou can no w go to “Installing the card” on page 12.
Any device is allocated to the memory from 000D2000 to 000D2FFF, use the following table to locate a free block of memory and to set the DPI-switch pins accordingly:
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Block
C0
C1
C2
C3
C4
C5
C SEGMENT
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
Address
Range
000C0000
000C0FFF
000C1000
000C1FFF
000C2000
000C2FFF
000C3000
000C3FFF
000C4000
000C4FFF
000C5000
000C5FFF
000C6000
000C6FFF
000C7000
000C7FFF
000C8000
000C8FFF
000C9000
000C9FFF 000CA000
000CAFFF
000CB000
000CBFFF
000CC000
000CCFFF
000CD000
000CDFFF
000CE000 000CEFFF
000CF000 000CFFFF
Pins
On
None
1D1
2D2
1, 2 D3
3D4
1, 3 D5
2, 3 D6
1, 2, 3 D7
4D8
1, 4 D9
2, 4 DA
1, 2, 4 DB
3, 4 DC
1, 3, 4 DD
2, 3, 4 DE
1, 2, 3, 4 DF
Block
D0
D SEGMENT
Address
Range
000D0000
000D0FFF
000D1000
000D1FFF
000D2000
000D2FFF
000D3000
000D3FFF
000D4000
000D4FFF
000D5000
000D5FFF
000D6000
000D6FFF
000D7000
000D7FFF
000D8000
000D8FFF
000D9000
000D9FFF 000DA000
000DAFFF
000DB000
000DBFFF
000DC000
000DCFFF
000DD000
000DDFFF
000DE000
000DEFFF
000DF000
000DFFFF
Pins
On
5
1, 5
2, 5
1, 2, 5
3, 5
1, 3, 5
2, 3, 5
1, 2, 3, 5
4, 5
1, 4, 5
2, 4, 5
1, 2, 4, 5
3, 4, 5
1, 3, 4, 5
2, 3, 4, 5
1, 2, 3, 4, 5
7. Set the card’s DIP switch for the unoccupied memory block by moving the pins indicated under “Pins On” to the ON position. Move all other pins to the off position. Check that the correct DIP switches are ON, and that all other DIP switches are OFF.
8. Close the
Device Manager window to proceed to “Installing the card” on page 12.
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Page 12
Installing the card
To install the LightJockey 4064 ISA card:
1. Turn off the computer.
2. Disconnect the power cord. Failure to unplug the cord could result in injury to you or damage to the computer.
3. Remove the computer cover.
4. Find an available ISA expansion slot and remove its cover plate from the back of the computer chassis.
5. Holding the card by the bracket and corner, push the card's copper contacts into the expansion slot. Ensure that the card is correctly seated in the ISA slot.
6. Fasten the card to the chassis.
7. Replace the cover and reconnect the power cord.
8. Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the Club version: The top connector has DMX output for DMX links 1 and 2; the bottom connector has DMX output for DMX links 3 and 4, or alternatively DMX output for DMX link 3 and input for DMX in.
Is 1 connector in the DJ version, supporting both DMX input and output.
9. You should now restart your computer and go to the following driv er installation procedure.
Installing the PCI/ISA driver
The LightJockey 4064 ISA card is not Plug and Play compatible. It is not possible for Windows to automatically detect the card once it has been installed. A driver installation program is supplied on the LightJockey CD-ROM.
1. Using Windows Explorer , open the
HardwareDrivers\PCI_ISA folder on the CD-
ROM, or if you have already installed LightJockey, in the same sub-folder of the Martin LightJockey folder.
2. Double-click the
Installer application to start it. (If the driver has already been
installed then a message will appear indicting this).
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Page 13
3. Click Install Driver.
4. Click
5. It is not necessary to restart Windows. Go to “Software installation” on page 34. Note that once the card is installed it may not show up in the Windows 2000/XP
Manager
LightJockey or the LightJockey 4064 card from functioning correctly. If this occurs, make a note of the memory address range that the card uses and when installing new devices in the future, ensure that they do not use memory in this range.
Locate Card(s) and any installed LightJockey ISA or PCI cards should appear .
Device
. This can occur because of a driver problem, but will not prevent the
Installing the LightJockey PCMCIA interface on a Windows 2000/XP system
The LightJockey PCMCIA interface provides two 512 channel DMX links. One link may be used as a DMX input. For installation, please refer to the LightJockey PCMCIA Adapter QuickStart User's Guide. Once you have installed the PCMCIA interface go to “Software installation” on page 34.
Note that although the LightJockey PCMCIA interface is a “hot plug” interface (able to be removed while Windows is running), do not remove and re-insert the interfaces while LightJockey is running as the interfaces will not be re-initialized correctly. To re­initialize the interfaces, restart LightJockey.
Installing the LightJockey USB/DMX interface on a Windows 2000 system
There are three types of LightJockey USB/DMX interface:
1. Original LightJockey USB/DMX
2. LightJockey USB/DMX II-in
3. LightJockey USB/DMX II-out Up to four LightJockey USB/DMX out (original models or version II) and one
LightJockey USB/DMX II-in interfaces can be connected to a PC. LightJockey version
2.5, or higher, is required.
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Note regarding the Location of the USB driver
The guidelines in this section refer to the 'location of the USB driver' in several places. The exact location of the driver files will depend on if what the installation is. If:
1. The driver has been downloaded as a separate update, the driver files will be located where they were unzipped to on the hard drive.
2. LightJockey is installed/updated from a CD the driver are located on the CD in \HardwareDrivers\USB2\
3. The driver is updated from a downloaded release of LightJockey, run LightJockey once to unpack compressed files. The driver files are now located in <LightJockey Installation>\HardwareDrivers\USB2\
Before the LightJockey USB/DMX interface can be used with LightJockey, you must install the correct USB device driver. Note that each of the three types of LightJockey USB/DMX interface has their own driver:
Martin USB/DMX Interface (Unified Driver)
Martin USB/DMX Interface II - DMX Out (Unified Driver)
Martin USB/DMX Interface II - DMX In (Unified Driver)
1. Turn on the PC with all the interfaces attached.
2. Once Windows has detected an interface, the
Found New Hardware Wizard will
appear, prompting for a driver for a EZ-USB device.
3. Click
14
Next.
Page 15
4. Select Search for a suitable driver for my device, and then click Next.
5. Select
6. Click
Specify a location and click Next.
Browse to locate the folder with the driver. Click OK.
15
Page 16
7. If a suitable driver is found in the folder, the Wizard will list the driver name and location. Check this information to ensure that the correct driver has been found. Click
Next.
8. Windows will now install the driver, check that the device name has been updated.
9. Click Finish and if additional LightJockey USB/DMX interfaces are present then repeat this procedure from step 2 until a driver for each has been installed.
10. To ensure that the drivers are properly installed and in working order open the device manager by right-clicking menu. Select the
16
Hardware tab, and then click Device Manager.
My Computer, select properties from the popup
Page 17
11. Expand the Universal Serial Bus Controllers entry and check that the correct driver is displayed (without an exclamation mark, as this indicates that there is a problem.
To ensure that LightJockey routes DMX data to the correct interface when operating with multiple LightJockey USB/DMX interfaces, always connect:
All USB/DMX interfaces to the USB port(s) on the PC before applying power to the PC. This includes a first time setup and configuration.
Each USB/DMX interface to the same physical USB port on the PC.
Installing the LightJockey USB/DMX interface on a Windows XP system
There are three types of LightJockey USB/DMX interface:
1. Original LightJockey USB/DMX
2. LightJockey USB/DMX II-in
3. LightJockey USB/DMX II-out
Up to four LightJockey USB/DMX out (original model or version II) and one LightJockey USB/DMX II in interfaces can be connected to a PC. LightJockey version
2.5, or higher, is required.
Note regarding the Location of the USB driver
The guidelines in this section refer to the 'location of the USB driver' in several places. The exact location of the driver files will depend on if what the installation is. If:
1. The driver has been downloaded as a separate update, the driver f iles will be located where they were unzipped to on the hard drive.
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Page 18
2. LightJockey is installed/updated from a CD the driver are located on the CD in \HardwareDrivers\USB2\
3. The driver is updated from a downloaded release of LightJockey, run LightJockey once to unpack compressed files. The driver files are now located in <LightJockey Installation>\HardwareDrivers\USB2\
Before the LightJockey USB/DMX interface can be used with LightJockey, you must install the correct USB device driver. Note that each of the three types of LightJockey USB/DMX interface has their own driver:
Martin USB/DMX Interface (Unified Driver)
Martin USB/DMX Interface II - DMX Out (Unified Driver)
Martin USB/DMX Interface II - DMX In (Unified Driver)
1. Turn on the PC with all the interfaces attached.
2. Once Windows has detected an interface, the
Found New Hardware Wizard will
appear, prompting for a driver for a EZ-USB device).
3. Select
18
Install from a list or specific location, then click Next.
Page 19
4. Select Don't search, I will choose the driver to install, click Next.
5. In the list of hardware types, select
6. Click
7. Click
Have Disk. Browse to locate the folder with the driver and then click OK.
Universal Serial Bus controllers and click Next.
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Page 20
8. If a suitable driver is found in the folder, the Wizard will list the driver name and location. Check this information to ensure that the correct driver has been found. Click
Next.
9. A warning may appear, stating that this driver has not been digitally signed (checked by Microsoft). Click
Continue Anyway to continue.
20
Page 21
10. Windows will no w install the driv er . Check th e fi nishing dial og identifie s the de vice correctly.
11. Click
Finish and if additional LightJockey USB/DMX interfaces are present then
repeat this procedure from step 2 until a driver for each has been installed.
12. To ensure that the drivers are properly installed and in working order open the device manager by right-clicking menu. Select the
13. Expand the
Hardware tab and then click Device Manager.
Universal Serial Bus Controllers entry and check that the correct
My Computer, select properties from the popup
driver is displayed (without an exclamation mark, as this indicates that there is a problem.
To ensure that LightJockey routes DMX data to the correct interface when operating with multiple LightJockey USB/DMX interfaces, always connect:
21
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All USB/DMX interfaces to the USB port(s) on the PC before applying power to the PC. This includes a first time setup and configuration.
Each USB/DMX interface to the same physical USB port on the PC.
22
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Windows 95, Windows 98, or Windows ME

The LightJockey supports five types of hardware under Windows 95/98/ME:
LightJockey PCI card. See “Installing the LightJockey PCI card on a Windows 95/98/ME system” on page 23.
LightJockey 4064 8-bit ISA card. See “Installing the LightJockey 4064 ISA card on a Windows 95/98/ME system” on page 25.
LightJockey parallel port interface. See “Installing the LightJockey ADP parallel port interface on a Windo ws 95/98/ME system” on page 28.
LightJockey PCMCIA interface. See “Installing the LightJockey PCMCIA interface on a Windows 95/98/ME system” on page 29.
LightJockey USB interface. See “Installing the LightJockey USB/DMX interface on a Windows 95/98/ME system” on page 29.
Installing the LightJockey PCI card on a Windows 95/98/ME system
The LightJockey PCI card comes in two flavors - the PCI 2048 channel version and the PCI 512 channel version. The installation process is identical for both types.
Support for the LightJockey PCI cards was introduced in LightJockey version 2.1. Ensure that you have this version, or later, before starting these procedures. The version is printed on the CD. Updates can be downloaded from the Service pages at http://www.martin.dk
The card can be damaged by static electricity. Release static electric charges before handling the hardware by touching a grounded metal object, and always avoid touching sensitive electronic components.
Installing the card
To install the LightJockey PCI card:
1. Turn off the computer.
2. Disconnect the power cord. Failure to unplug the cord could result in injury to you or
damage to the computer.
3. Remove the computer cover.
4. Find an available PCI expansion slot and remove its cov er plate from the back of the
computer chassis.
5. Holding the card by the bracket and corner, push the card's copper contacts into the
expansion slot. Ensure that the card is correctly seated in the PCI slot.
6. Fasten the card to the chassis.
7. Replace the cover and reconnect the power cord.
8. Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the PCI 2048 version: The top connector has DMX output
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for DMX links 1 and 2; the bottom connector has DMX output for DMX links 3 and 4, or alternatively DMX output for DMX link 3 and input for DMX in.
Is 1 connector in the PCI 512 version, supporting both DMX input and output.
9. Restart the computer. The LightJockey PCI card is Plug and Play compatible. Windows will automatically detect the card once it has been installed and the
New Hardware
10. Use the wizard to locate the
HardwareDrivers\PCI_ISA folder on the LightJockey CD-ROM (or in the same
sub-folder of the
wizard will start.
4064PCI.inf file which is located in the
Martin LightJockey folder, if you have already installed
LightJockey).
11. Once the driver has been installed and Windows has started, right-click on
Computer
12. Click
13. Click
14. Check that the de vi ce
devices
, and then click Properties to open the System Properties dialog box.
Hardware. Device Manager... to open the Device Manager dial og box.
Martin PCI4064: DMX PCI Card appears under Martin
.
15. Go to the next section and install the PCI/ISA driver.
Installing the PCI/ISA driver
Install the PCI/ISA driver :
Found
My
1. Using Windows Explorer , open the
HardwareDrivers\PCI_ISA folder on the CD-
ROM, or if you have already installed LightJockey, in the same sub-folder of the Martin LightJockey folder.
2. Double-click the
Installer application to start it. (If the driver has already been
installed then a message will appear indicting this).
24
Page 25
3. Click Install Driver.
4. Click
5. Restart Windows.
6. Go to “Software installation” on page 34.
Locate Card(s) and the newly installed card should appear listed in the
window.
Installing the LightJockey 4064 ISA card on a Windows 95/98/ME system
The LightJockey 4064 ISA card comes in two flavors - the 2048 DMX channel Club version and the 512 channel DJ version. Note that no drivers are required to operate the ISA card under Windows 95,98 or ME.
The card can be damaged by static electricity. Release static electric charges before handling the hardware by touching a grounded metal object, and always avoid touching sensitive electronic components.
Setting the DIP switch on the card
The card’s DIP-switch setting may need to be adjusted. To find out:
1. From the Desktop, right-click
2. Select
Properties Device Manager Properties.
My Computer.
25
Page 26
3. Select Memory to view a list similar to the one in the following illustration.
4. If no device is allocated to the memory from 000D2000 to 000D2FFF, the card’s default DIP-switch setting (pins 2 and 5 on) will work and you can proceed to “Installing the card” on page 28.
26
Page 27
Otherwise, select an unoccupied memory block with the help of the following table:
Block
C0
C1
C2
C3
C4
C5
C SEGMENT
C6
C7
C8
C9
CA
CB
CC
CD
CE
CF
Address
Range
000C0000
000C0FFF
000C1000
000C1FFF
000C2000
000C2FFF
000C3000
000C3FFF
000C4000
000C4FFF
000C5000
000C5FFF
000C6000
000C6FFF
000C7000
000C7FFF
000C8000
000C8FFF
000C9000
000C9FFF 000CA000
000CAFFF
000CB000
000CBFFF
000CC000
000CCFFF
000CD000
000CDFFF
000CE000 000CEFFF
000CF000 000CFFFF
Pins
On
None
1D1
2D2
1, 2 D3
3D4
1, 3 D5
2, 3 D6
1, 2, 3 D7
4D8
1, 4 D9
2, 4 DA
1, 2, 4 DB
3, 4 DC
1, 3, 4 DD
2, 3, 4 DE
1, 2, 3, 4 DF
Block
D0
D SEGMENT
Address
Range
000D0000
000D0FFF
000D1000
000D1FFF
000D2000
000D2FFF
000D3000
000D3FFF
000D4000
000D4FFF
000D5000
000D5FFF
000D6000
000D6FFF
000D7000
000D7FFF
000D8000
000D8FFF
000D9000
000D9FFF 000DA000
000DAFFF
000DB000
000DBFFF
000DC000
000DCFFF
000DD000
000DDFFF
000DE000
000DEFFF
000DF000
000DFFFF
Pins
On
5
1, 5
2, 5
1, 2, 5
3, 5
1, 3, 5
2, 3, 5
1, 2, 3, 5
4, 5
1, 4, 5
2, 4, 5
1, 2, 4, 5
3, 4, 5
1, 3, 4, 5
2, 3, 4, 5
1, 2, 3, 4, 5
5. Set the card’s DIP switch for the unoccupied memory block by moving the pins indicated under “Pins On” to the ON position. Move all other pins to the off position. Check that the correct DIP switches are ON, and that all other DIP switches are OFF.
6. Close the
Device Manager window.
7. You can now install the card in your computer. See “Installing the card” on page 28.
27
Page 28
Installing the card
1. Turn off the computer.
2. Disconnect the power cord. Failure to unplug the cord could result in injury to you or damage to the computer.
3. Remove the computer cover.
4. Find an available ISA expansion slot and remove its cover plate from the back of the computer chassis.
5. Holding the card by the bracket and corner, push the card's copper contacts into the expansion slot. Ensure that the card is correctly seated in the ISA slot.
6. Fasten the card to the chassis.
7. Replace the cover and reconnect the power cord.
8. Connect the DMX output cable(s) to the card. There:
Are 2 connectors on the Club version: The top connector has DMX output for DMX links 1 and 2; the bottom connector has DMX output for DMX links 3 and 4, or alternatively DMX output for DMX link 3 and input for DMX in.
Is 1 connector in the DJ version, supporting both DMX input and output.
Note that once the card is installed it may not show up in the occur because of a driver problem, but will not prevent the card from functioning correctly. If this occurs, make a note of the memory address range that the card uses and when installing new devices in the future, ensure that they do not use memory in this range.
Device Manager. This can
Installing the LightJockey ADP parallel port interface on a Windows 95/98/ME system
The parallel port interface enables Windo w s 95/98 laptops and PCs without an ISA expansion slot to send DMX through the parallel port. The interface provides 512 DMX channels on one link.
1. Disconnect the PC and remove the power cord to avoid risk of injury.
2. Insert the ADP interface into the 25-pin parallel port and fasten it with the 2 screws. Check that the interface is properly seated in the parallel port.
3. If a keyboard or PS/2 mouse port is not in use, connect the male PS/2 connector to the port. (Use a PS/2 to DIN adapter if required.) If there are no free ports, disconnect one and connect the male PS/2 connector from the interface. Then connect the keyboard or mouse to the female PS/2 connector.
4. Go to “Software installation” on page 34.
Note that:
As the parallel port does not deliver sufficient electrical current for DMX
transmission, the interface takes power from a keyboard or PS/2 mouse port.
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If the status LED of the interface is not lit, there is no power from the keyboard or PS/2 mouse port. Disconnect the cables and repeat the installation procedure.
On certain PCs, especially laptops, it may be necessary to enable both the parallel port and the power supplying keyboard or PS/2 mouse port in order to use the DMX ADP. Please consult your PC documentation for details if the adapter fails to work.
Laptop users should disable power-saving functionality as this can cause the DMXADP interface to malfunction.
Installing the LightJockey PCMCIA interface on a Windows 95/98/ME system
The PCMCIA interface provides two 512 channel DMX links. One link may be used as a DMX input. For installation, please refer to the PCMCIA Adapter QuickStart User's Guide. Once you have installed the PCMCIA interface go to “Software installation” on page 34.
Installing the LightJockey USB/DMX interface on a Windows 95/98/ME system
There are three types of LightJockey USB/DMX interface:
1. Original LightJockey USB/DMX
2. LightJockey USB/DMX II-in
3. LightJockey USB/DMX II-out
Up to four LightJockey USB/DMX out (original model or version II) and one LightJockey USB/DMX II in interfaces can be connected to a PC. LightJockey version
2.5, or higher, is required.
Note regarding the Location of the USB driver
The guidelines in this section refer to the 'location of the USB driver' in several places. The exact location of the driver files will depend on if what the installation is. If:
1. The driver has been downloaded as a separate update, the driver f iles will be located
where they were unzipped to on the hard drive.
2. LightJockey is installed/updated from a CD the driver are located on the CD in
\HardwareDrivers\USB2\
3. The driver is updated from a downloaded release of LightJockey, run LightJockey
once to unpack compressed files. The driver files are now located in <LightJockey Installation>\HardwareDrivers\USB2\
Before the LightJockey USB/DMX interface can be used with LightJockey, you must install the correct USB device driver. Note that each of the three types of LightJockey USB/DMX interface has their own driver:
Martin USB/DMX Interface (Unified Driver)
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Martin USB/DMX Interface II - DMX Out (Unified Driver)
Martin USB/DMX Interface II - DMX In (Unified Driver)
1. Turn on the PC with the interfaces attached.
2. Once Windows has detected an interface, the
Found New Hardware Wizard will
appear, prompting for a driver for a EZ-USB device.
3. Click
4. Select
Next.
Search for best driver for your device, and then click Next.
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5. Select Specify a location and click Browse to locate the folder containing the
driver. Then click
Next.
6. If a suitable driver is found in the folder, the Wizard will list the driver name and
location. Check this information to ensure that the correct driver has been found. Click
Next.
7. Wait while Windows re-builds the driver database, and then click
Finish.
8. If additional LightJockey USB/DMX interfaces are present then repeat this proce-
dure from step 2 until a driver for each has been installed.
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9. To ensure that the drivers are properly installed and in working order open the device manager by right-clicking then select the
10. Expand the
Universal Serial Bus Controllers entry and check that the correct
Device Manager tab.
My Computer, select properties from the popup menu,
driver is displayed (without an exclamation mark, as this indicates that there is a problem.
To ensure that LightJockey routes DMX data to the correct interface when operating with multiple LightJockey USB/DMX interfaces, always connect:
All USB/DMX interfaces to the USB port(s) on the PC before applying power to the PC. This includes a first time setup and configuration.
Each USB/DMX interface to the same physical USB port on the PC.
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Notes on removing the PCI/ISA driver

You can remove this driver using the Installer application but it is a generic Windows driver that might be used to drive other types of hardware in the PC. Removing the
driver may cause other types of hardware to stop functioning. Do not remove the driver unless you are certain that it is not needed for other types of hardware.
To remove the driver:
1. Using Windows Explorer, open the
HardwareDrivers\ISA\W2K folder on the
CD-ROM, or if you have already installed LightJockey , in the same sub-folder of the Martin LightJockey folder.
2. Double-click the
3. Click
4. Click
Remove Current Driver. Close.
Installer application to start it.
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Software installation

The LightJockey CD uses the Windows auto-start feature to launch the setup pro gram when the CD-ROM is inserted. If this feature is disabled and installation does not start automatically double-click on the Launch.Exe program located in the root of the CD­ROM.
If you have already installed LightJockey, then go to “Hardware configuration” on page 38.
To install on a PC without CD-ROM drive:
1. Copy the contents of the DiskX directories to individual 1.44 MB floppy disks.
2. Insert the floppy disk with the Disk1 contents into the PC.
3. Run setup.exe.
Follow the installation procedure:
1. Once the installation program starts the following window will appear
2. Click either Install LightJockey x.x + Offline Visualizer or Install LightJockey x.x to install with, or without, the Offline Visualizer (OV). The OV is a scaled down version of the offline module from Martin Show Designer (MSD) that has been inte­grated into LightJockey. The OV offers real-time animation of fixtures in a black­box environment. For more information refer to the LightJockey online help.
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3. The following window will appear.
4. Click
Next.
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5. If the Destination Directory is appropriate click Next. Otherwise specify a another one using the
Browse button, selecting the appropriate directory, and pressing Next.
6. Accept the default program folder, or select another from the list.
7. Click
Next.
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8. Review the settings and click Next to continue.
9. Click
Finish.
10. Start LightJockey by clicking on the LightJockey icon located in the programs folder in the Windows start menu.
11. Follow the steps under “Hardware configuration” on page 38.
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Hardware configuration

Start LightJockey , and from the LightJockey main window:
1. Click
2. Click
SetupHardware.
Detect hardware. LightJockey searches for available hardware and lists all
hardware found. The search may take up to 20 seconds.
3. Select the appropriate hardware by clicking on it in the list.
4. Click
38
OK to return to the Hardware Setup window. Note that some interfaces
support settings that can be configured from the tabs in this window, such as selecting the DMX refresh rate. Normally the highest DMX rate should be selected
Page 39
as lowering the DMX rate may cause some fixtures to respond less smoothly during high fade times.
5. Restart LightJockey when prompted.
6. Follow the steps under “Connecting the serial data link” on page 40.
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Connecting the serial data link

The pin-out of the 3-pin DMX connectors is compatible with the DMX-512 standard, i.e., pin 1 to shield, pin 2 to cold (-) and pin 3 to hot (+). As some devices have
5-pin connectors, or 3-pin connectors with reversed polarity on pins 2 and 3, the following adaptor cables may be required.
5-pin to 3-pin
Adaptor
Male Female
1 2 3 4 5
P/N 11820005
1 2 3
3-pin to 5-pin
Adaptor
Male Female
1 2 3
P/N 11820004
1 2 3 4 5
3-pin to 3-pin
Phase-Reversing
Adaptor
Male Female
1 2 3
P/N 11820006
1 2 3
Always remember to terminate the end of a data link with a 120.ohm terminating plug.

Interface XLR cable connections

LightJockey PCI 512 and 4064 ISA DJ cards
These cards are supplied with a SUB-D to XLR cable. DMX out is through the female XLR and DMX in is through the male XLR.
LightJockey PCI 2048 and 4064 ISA Club cards
These cards are supplied with three SUB-D to XLR cables. The
D-SUB to 2 x female XLR should be used in the top SUB-D connector for 2 x DMX out
Second 2 x female XLR should be used in the lower SUB-D socket if the card is configured with 4 x DMX out.
Male plus female XLR cable if the card is configured to receive DMX in. Male plus female XLR cable should be used in the lower D-SUB socket if the card is configured to receive DMX in.
DMX out is through the female XLR and DMX in is through the male XLR.
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DMXADP interface
Connect a 3-pin XLR to the female XLR output of the interface.
PCMCIA interface
When using:
1 PCMCIA interface, outputs for links 1 and 2 are located as displayed on the breakout box.
2 PCMCIA interfaces, outputs for links 3 and 4 are located on the breakout box connected to the second PCMCIA card.
USB interface
Connect the data link to the 3-pin XLR on the USB interface.

Connecting to fixtures

1. Connect the controller’s output to the first fixture’s data input. For a DMX fixture with 5-pin input, use a cable with 3-pin male and 5-pin female XLR connectors. For a DMX fixture with 3-pin input, use a cable with 3-pin male and female connectors. For a Martin RS-485 protocol fixture, use a phase reversing cable with 3-pin male and female connectors.
2. To connect additional fixtures, connect the output of the fixture closest to the controller to the input of the next fixture. When connecting a DMX fixture to a Martin fixture with pin 3 cold (-), use a 3-pin phase-reversing adaptor.
3. T erminate the link. Insert a male 120 ohm XLR termination plug in the output of the last fixture on the link. The termination plug, which is simply a male XLR connector with a 120 ohm, 0.25 watt resistor soldered between pins 2 and 3, “soaks up” the control signal so it does not reflect back down the link and cause interference.

Tips for building a trouble-free serial link

Use shielded twisted-pair cable designed for RS-485 devices. Standard microphone
cable is not designed for use in serial links and often causes unpredictable performance.
Never use a “Y” connector to split the link. To split the serial link into branches use a
splitter such as the Martin 4-Channel Opto-Isolated RS-485 Splitter/Amplifier. If a splitter/amplifier is used, terminate each branch of the link.
Do not overload the link. Up to 32 devices may be connected on a serial link. If a
splitter/amplifier is used, up to 32 devices may be connected on each branch.
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Introduction to programming

This part of the guide explains the controller’s basic features and philosophy to help you start programming. Information about new and advanced features is located in the on-line help system.
Tip: As you go through this introduction, pay attention to how the Off/Snap/Fade control effects sequence execution.
If you have programmed with the Martin 3032, you will find the LightJockey similar in many ways. Fade times and the Off/Snap/Fade control, however, will be new to you.
This guide assumes that you are familiar with Windows. As you experiment with the controls, be aware that clicking with the left and right mouse buttons often does different things.
You do not need to have actually have any fixtures connected to perform the exercises, although it is recommended. The examples are based around two Mac 600 fixtures, but in theory you should be able to replicate the same cases with most other Martin MAC-series fixtures.
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Identifying the controls

This section describes the LightJockey controls. Note that screens and buttons may differ from those shown here depending on software version that is being used.

Main screen

Main menu
Seq & Cue Toolbars
Cue List Toolbar
Offline Visualizer
Fixture Toolbar
Page tabs
Fixture icons
LightJockey Desktop
Control windows
Status bar

Sequence toolbar

1 2 3 4 5 6
1. Sequence name field
2. View Sequence Control button
3. New/Clear Sequence button
4. Save Sequence button
5. List of Sequences button
6. Scene number field (current scene : total scenes)
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Cue toolbar

1. Cue name field
2. V i ew Cue Control button
3. New/Clear Cue button
4. Save Cue button
5. List of Cues button

Cue List toolbar

1 2 3 4 5
3
1 2
1. Current Cue List name field
2. Toggle Cue List control button
3. New/Clear Cue List button
4. Save Cue List button
5. List of Cue Lists button
6. Background Cue Control button
7. Static Control button
8. CD control button
9. MCX (Direct Access) button
10. 2518 Direct Access button
11. DMX In butto n
12. MIDI In button
13. 2532 Direct Access button
5
4
6
7
9
8
11
10
13
12
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Fixture toolbar

8
2
345
1
1. Intensity button
2. Movement button
3. Color button
4. Gobo button
5. Beam button
6. Effect button
7. Levels/Extended Controls button
8. Lamp button
9. Reset button
10. Hide/Show Fixture Controls button
11. Fixture Groups button
12. Select All Fixtures button
13. Deselect All Fixtures button
14. Fixture Selection Mode button (
15. Previous Fixture button
16. Next Fixture button
17. Fixture Solo button
18. Followspot button
19. Smoke Control button
20. Blackout button
21. Master Intensity button
6
7
10
9
Inclusive or Exclusive)
11
12
13
14
15
16
17
18
19
20
21
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Configuring fixtures

The first step after setting up the hardware is to select and address your lighting fixtures in the Fixture Configuration window, which you open by choosing
Configuration from the main menu.

Example: Configure 2 MAC 600s

1. Click SetupFixture Configuration from the main menu.
2. Click
3. Drag and drop it onto line
4. Add another fixture of the same type to line
5. For each of the two fixtures in the list: Click
MAC 600 (mode 2/4) from Available Fixture.
No 1.
No 2.
Auto Address, click Find Addresses,
and then click the bottom of the screen. Regardless of the method that you use, the DMX addresses and modes (that affect the number of DMX channels that are used) set in the actual fixtures must match those in the LightJockey fixture configuration in order for communication between the LightJockey and the fixture to function. Refer to the fixture user manual for guidance.
OK. Addresses can also be set manually in the DMX Address field at
SetupFixture
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6. Click line number 1 to select the first fixture in the list. Type Left in Fixture User
Name
(located at the lower-left of the window). Repeat this process for the second
fixture in the list, assigning it the name,
Right.
7. Click
Save. If you are prompted to Clear data for new fixtures?, click Yes and
when the subsequent confirmation window appears, click
8. Click
Close to return to the LightJockey desktop where the Unassigned Fixtures
dialog box will appear.
OK.
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Configuring the desktop

Lighting fixtures are represented by icons on screen. To create and place icons, you drag fixtures from the Unassigned Fixtures list to the desktop. Icons may be organized any way you like on multiple pages or “tabs.”
Menus for arranging the desktop and icons, etc., pop up if you right-click on the desktop and icons.

Example: Place 2 MAC 600s on desktop

1. The list of unassigned fixtures is displayed on the desktop automatically. (If at any point you close it, re-open the list by clicking
2. Drag the MAC 600s from the list and drop them on to the desktop.
3. Right-click the desktop.
4. Click
5. Click
IconsAuto Arrange....
OK.
ViewUnassigned Fixtures.
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Striking lamps

Most Martin fixtures with discharge lamps, also known as arc lamps, must be struck (turned on) from the controller. There are three ways to do this:
1. Use the LightJockey’s automatic lamp-strike feature. This is recommended and is described in the next example.
2. Program a “lamp on” cue. This is not recommended because Martin fixtures use the same DMX channel for lamp and shutter control. The lamp-on command will be overridden by any higher-priority sequence with a shutter command. If you choose to program a “lamp on” cue, turn on the lamps one at a time with 3 - 5 second inter­vals to avoid excessive voltage drop and current draw.
3. Strike a lamp manually by selecting it, clicking the Lamp button on the fixture tool­bar, and then clicking fixture, this dialog box may also be used to turn off the lamp.

Example: Strike MAC 600s

1. Perform the steps in the previous examples to conf igure 2 MAC 600s and place them on the LightJockey desktop.
2. Click
SystemAuto Strike Lamps from the main menu.
Power On in the Lamp Control dialog box. Depending on the
3. Click
Stop once the LightJockey has been through the cycle once or twice and the
lamps have struck.
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Programming cues

Cue building blocks

A light show is typically divided into cues that you program and then play back from the list of available cues. The LightJockey also supports cue playback from the Martin 2532 Direct Access Controller, which is available as an accessory.
A cue points to up to 12 sequences that all run together at the same time, i.e., in parallel. A sequence is made up of scenes. Scenes run one after the other, i.e., in sequence, and can
have different lengths (scene times). Later on you will program a cue with 3 sequences. The sequences have 1, 3, and 2 scenes,
respectively, with scene times as shown below. With the default loop settings, once a sequence finishes, it loops back to the start and repeats for as long as you play the cue.
Seq. Scene action, number and time
*
1
2
3
*Open shutter. Open dimmer 20% (1 s)
1:1
C in, Y out
1:3 (3 s)
Fast pan 1:2 (2 s)
M in, C out
2:3 (3 s)
Y in, M out
3:3 (3 s)
Slow pan
2:2 (15 s)

Bottom to top cue execution

It is essential that you understand how sequences are executed within a cue. Picture it as if the LightJockey takes effects one at a time and looks for instructions at the bottom of the cue. If the effect’s Off/Snap/Fade control is set to Snap or Fade, the controller executes
the instructions in the sequence and then moves to the next effect. If the effect’s control is Off, it looks for instructions in the next higher sequence. The LightJockey continues up
the cue until it finds a Snap or Fade command. If an effect is programmed in two sequences at the same time, the controller executes the
instruction closer to the bottom. If an effect does not behave as predicted it is probably being controlled by a sequence lower in the cue.
In the example cue that follows, you open the shutter in the “20% dimmer” sequence - the top sequence - and close it in scene 1 of the “Pan” sequence - the bottom sequence. Sequence 3 has priority so the shutter closes during scene 1 and opens again in scene 2, where the shutter control is Off. If you move “20% dimmer” below “Pan,” howev er , “20% dimmer” has priority and the shutter stays open all the time.
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Outline of programming steps

The basic steps for programming a cue are outlined below and explained in more detail in the following sections.
I. Create new cue. II. Program up to 12 sequences.
A. Create new sequence. B. Program up to 999 scenes.
1. Add scene. (Scene 1 is added automatically.)
2. Program fixtures. Repeat as necessary. a) Select fixtures. b) Set desired effects. c) Set effects to snap or fade.
3. Set fade and scene time.
C. Save sequence. D. Add sequence to cue.
III. Save cue.

Creating new cues

T o program a cue you can either create a new one or load an e xisting one onto the desktop using Windows techniques such as dragging and dropping. The cue on the desktop is called the current cue.
Click the New/Clear Cue button on the current one. A gray sequence has been added to the current cue.
The action of the current cue is dynamically represented in the control windows. The pan/tilt cursor, for instance, moves back and forth to show a pan movement. This allows you to see the effects of your programming without actual fixtures.
Cue field indicates a new (empty) cue. It turns yellow when a
Cue toolbar to create a new cue and clear the

Creating and editing sequences

Just like cues, you program sequences by creating new ones or loading existing ones onto the desktop. The sequence on the desktop is known as the current sequence.
T o create a ne w sequence and clear the current one, c lick the Ne w/Clear Seque nce b utton on the Sequence toolbar . The Sequence name field changes from yellow to gray to indicate a new sequence; it turns yellow as soon as an instruction is programmed.
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To edit an existing sequence, drag it from the List of Sequences to the desktop. Save changes by clicking “Save Sequence” instead of “Save as New Sequence” in the save dialog.
The action of the current sequence is displayed differently from the action of the current cue. The controls for effects programmed in the current sequence do not move. This is to make programming easier. The pan/tilt cursor, to tak e the previous example, stops mo ving when you load the movement sequence onto the desktop. To “see” the sequence run, add it to the current cue and clear it from the desktop.

Selecting fixtures

Fixtures must be selected before they can be programmed. The icon caption field is light or dark red when a fixture is selected and blue when it is not selected. Click on fixture
icons to select and deselect them. If you want to program a group of identical fixtures, say 2 MAC 600s, to do exactly the
same thing, you can select and program them together. When you want to program fixtures to do different things, you must select and program them individually. (The effects generator is a little different.) Of course you can program some effects together and some effects individually.
Usually, you will program fixtures of different types separately, but some effects, such as pan and tilt, may be programmed at the same time.

Programming effects

You control and program effects using slide bars, palettes, buttons, etc., in the fixture control dialog boxes, which graphically represent each effect.
Control dialog boxes are opened and closed using the buttons on the Fixture toolbar. There is an individual button for each control window as well as a master “Show Fixture Controls” button that opens and closes all the commonly used control windows. Once open, the windows may be dragged anywhere on screen.

Setting the Off/Snap/Fade control

Most controls have an Off/Snap/Fade button. Some controls, such as Lamp Control, have
Off and Snap only. In the default setting, the button is red and Off. One click makes it a
yellow
Snap button. Two clicks makes it a green Fade button.
Leave the button on Off (the default) unless you are programming a command. When an effect’s priority sequence to control the effect.
Click the
52
Off/Snap/Fade button is Off, the control sends no instructions, allowing a lower-
Off/Snap/Fade button to Snap to move the effect at maximum speed.
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Click the Off/Snap/Fade button to Fade to fade the effect in or out using the fade time.

Setting scene and fade times

A scene lasts for a period of time known as the scene time . Fade time is the period of time over which an effect moves if its set to
Snap, the effect changes “instantly” at maximum speed.)
Scene and fade times are entered in the Sequence Control dialog box, which is shown below.
Off/Snap/Fade control is set to Fade. (If the control is

Adding, inserting, and deleting scenes

A sequence can have anywhere from 1 to 999 scenes. Scenes are added, inserted, or deleted by clicking buttons in the
Sequence Control dialog.
Add Scene Insert Scene
Delete Scene
Total ScenesCurrent Scene

Saving sequences

Sequences are named and saved using the Save Sequence dialog box. The dialog box also has several check boxes that can be selected to speed up programming.
Click
Save Sequence to save changes to an existing sequence or Save as New
Sequence
to create a new sequence from the current sequence.
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Adding sequences to a cue

Windows techniques such as drag and drop can be used to add, delete, and rearrange items in LightJockey lists. One way to add a sequence to a cue is to open the list of available sequences (click List of Sequences on the Sequence toolbar), open the Cue control window (click View Cue Control on the Cue toolbar), and drag the sequence to the desired position in the cue. See also “Step 2: Add sequence to cue” on page 56.

Saving cues

Cues are named and saved using the Save Cue dialog box. Click the Save Cue button on the Cue toolbar, or on the
Cue
dialog box. Click Save Cue to save changes to an existing cue or Save New Cue to
create a new cue.
Cue [Cue-Number Cue-Name] dialog box, to open the Save

Example: Programming a cue

This example demonstrates the steps, concepts, and displays involved in programming. It is designed to be programmed “blind” without fixtures attached.
The screen shots show how your screen should look if you follow the steps correctly. Note, though, that the color palette is hidden in the Colors control window and that Show Special is disabled in the Intensity Control window. These options are selected in the windows’ Preferences menu.
Step 1: Program shutter/dimmer sequence
In this step you program a sequence to open the shutters and set the dimmers to 20%.
1. Configure 2 MAC 600s and place them on the desktop if you have not done so.
2. Locate the (
Cue) with the Cue list toolbar (C-L).
3. If the field is yellow, click the New/Clear Cue button. A new (empty) cue is indicated by a gray
4. Locate the Sequence toolbar and click the New/Clear Sequence button if the field is yellow.
5. Click both MAC 600s to select them. The fixture icon caption is blue when the fixture is not selected and light or dark red when it is selected.
54
Cue field on the Cue toolbar. Be careful not to confuse the Cue toolbar
Cue field.
Seq
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6. Click the Show Fixture Controls button on the Fixture toolbar.
7. Arrange the control windows by dragging them on the LightJockey desktop. Since you will not be using beam control in this example, close the Beam dialog box
to make more room on the LightJockey desktop. Individual dialog boxes controls can be opened and closed as needed by clicking buttons on the Fixture toolbar.
8. In the
Intensity dialog box click Shutter Closed.
Three things happen:
Shutter Closed changes to Shutter Open, the shutter
Off/Snap/Fade button automatically changes to
Snap, and the Seq field in the
Sequence toolbar changes from gray to yellow, indicating a change to the new sequence.
9. Click and drag the
10. Click the dimmer
Intensity level to 20%.
Off/Snap/Fade button twice until it is labelled Snap.
Shutter control
Dimmer Off/Snap/Fade
Dimmer level (% open)
11. Verify that your
Off/Snap/Fade buttons in all the other open control dialog boxes appear as Off.
Intensity control looks like the one above and that the
12. Click the Save Sequence button in the Sequence toolbar.
13. Type “20% dimmer” in the dialog ’s Sequence Name field.
14. Click
Save as New Sequence or press Enter.
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Step 2: Add sequence to cue
1. Click the List of Sequences button on the Sequence toolbar. The Select Sequence
(Drag To Target)
dialog box appears.
2. Click the Toggle Cue Control button on the Cue toolbar. The dialog box appears.
3. Drag the “20% dimmer” sequence to position 1 in the box. (If drag mode is not enabled, click
PreferencesDrag mode.) The Cue nam e
Cue [0000 No name] dialog
field changes from gray to yellow.
Drag and drop sequences to cues.
Cue [0000 No name]
Step 3: Program color sequence
The next sequence is a CMY (cyan, magenta, yellow) color chase with 3 scenes. In the first scene, cyan fades in and yellow, which comes in scene 3, fades out. In the second scene, cyan fades out and magenta fades in. Finally, magenta fades out and yellow fades in. The scene and fade times for each scene is set to three seconds for a smooth continuous effect.
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1. Close the Select Sequence (Drag To Target) and the Cue [0000 No name] dialog boxes.
2. Click the New/Clear Sequence button on the Sequence toolbar.
3. Make sure both MAC 600s are selected: a fixture is selected when the icon label is either light or dark red.
4. Click the
Off/Snap/Fade button automatically changes to Fade.
Cyan fader in the Colors dialog box, and drag it to 100%. The associated
5. Click
6. Click
7. Set the
Seq (Toggle sequence control) on the Sequence toolbar. The Sequence [0000
No name]
dialog box appears.
Synchronize Scene and Fade Times.
Scene Time and Fade Time to 3:00 (3 seconds).
8. Click the Add Scene button.
9. In the
Colors dialog box, click and drag the Cyan fader to 0% and click and drag the
Magenta fader to 100%.
Add Scene Insert Scene
Delete Scene
Total ScenesCurrent Scene
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10. In the Sequence [0000 No name] dialog box, click the Add Scene button
11. In the
Colors dialog box, click and drag the Magenta fader to 0% and the Yellow
fader to
100%.
12. To modify scene 1 so that it fades out yellow, click the Next Scene button in the
Sequence [0000 No name] dialog box, to reach scene 1 (of 3)
Previous Scene Next Scene
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13. In the Colors dialog box, click and drag Yellow to 0%. Click the associated
Off/Snap/Fade button until it is set to Fade.
14. Click the Save Sequence button in the toolbar. The
15. Click
16. Type
17. Click
Save Sequence dialog box appears.
Clear after Save and Add Sequence to Current Cue.
CMY chase in Sequence name.
Save as New Sequence or press Enter to save, clear , and add the sequence to
Sequence [0000 No name] dialog box or
the current cue.
18. Notice that the CMY faders in the
Colors dialog box are now moving as the
sequence is performed.
Step 4: Program movement sequence
The LightJockey has a sophisticated effects engine for generating movements. This is described in detail in the on-line help.
In this sequence you program each fixture individually to move in opposite directions.
1. On the LightJockey desktop, click to select the by a red label) and deselect the
Right MAC 600 (non selected fixtures appear with
blue labels).
2. If the
Movement 16 Bit dialog box is not open, click the Movement button on the
Fixture toolbar.
3. Using the
Movement 16 Bit dialog box, click and drag the round whi te movement
cursor to the middle of the top-right quadrant.
Left MAC 600 (selection is indicated
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4. Click the Pan Off/Snap/Fade and the Tilt Off/Snap/Fade buttons until they are set to
Snap.
5. On the LightJockey desktop, click to deselect the
Right MAC 600.
6. Using the
Movement 16 Bit dialog box, click and drag the round white movement
Left MAC 600 and select the
cursor to the middle of the top-left quadrant.
7. Click the
Snap.
8. In the
Seq button on the Sequence toolbar), set the Scene Time to 2:00. Note that if the Synchronize Scene and Fade Times check box is checked, then the Fade Time
Pan Off/Snap/Fade and the Tilt Off/Snap/Fade buttons until they are set to
Sequence [0000 No name] dialog box (which can be opened by clicking the
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will automatically be set to 2:00 seconds as well. Here it makes no difference because the effect is programmed to snap.
9. Click the Add Scene button in the
Sequence [0000 No name] dialog box.
10. Set the scene and fade times to 15 seconds.
11. Using the
Movement 16 Bit dialog box, click and drag the round white movement
cursor to the middle of the top-right quadrant.
12. Click the
Pan Off/Snap/Fade buttons until it is set to Fade.
13. On the LightJockey desktop, click to deselect the
Left MAC 600.
14. Using the
Movement 16 Bit dialog box, click and drag the round white movement
cursor to the middle of the top-left quadrant.
Right MAC 600 and select the
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15. Click the Pan Off/Snap/Fade buttons until it is set to Fade.
16. Click the Save Sequence button on the Sequence toolbar. The
Save Sequence
dialog box appears.
17. Type
18. Click
Pan in Sequence Name.
Save as New Sequence or press Enter.
When you select the
Left Mac 600 the round white movement cursor should move
slowly from left to right. The opposite will occur when you select the
600.
Step 5: Edit movement sequence
Here you edit the pan sequence to black out both fixtures in the first scene.
1. Click the List of Sequences button on the Sequence toolbar. The
(Drag To Target)
dialog box appears.
Select Sequence
Right Mac
2. Click and drag the
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Pan sequence and drop it on to the LightJockey desktop.
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3. Close the Select Sequence (Drag To Target) dialog box. Notice that the cursor in the Movement control stopped moving and the name of the sequence is displayed in the Sequence name field.
4. In the
Sequence [0000 No name] dialog box (which
can be opened by clicking the
Seq button on the Sequence toolbar), click the Next
Scene button to advance to scene 1.
5. Select both MAC 600 fixtures on the LightJockey desktop.
6. Click the
Shutter Closed/Open button in the Intensity dialog box (which can be
opened by clicking the Intensity button on the Fixture toolbar) so that it changes to
Shutter Closed.
7. If necessary , click the shutter is set to
Snap.
Off/Snap/Fade button (the top one of the two) so that it
8. Click the Save Sequence button on the Sequence toolbar. The dialog box appears.
9. Click
10. Click
Save Sequence or press Enter. A confirmation dialog box appears.
OK to confirm.
Step 6: Save the cue
Cues are handled much like sequences.
1. Click the Save Cue button on the Cue toolbar. The
2. Type
M600 CMY pan in Cue Name.
Save Cue dialog box appears.
Save Sequence
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3. Click Save New or press Enter.
Step 7: Edit the cue
This step demonstrates how sequence order effects cue playback. Look at the Intensity control: the shutter closes for 2 seconds because of the command in the pan sequence. This sequence has the highest priority because it is closest to the bottom. When you put the 20% dimmer sequence underneath the pan sequence, the 20% dimmer sequence takes priority and keeps the shutter open all the time. With a little planning, you can create different looks using the same sequences just by changing their order.
1. Click the New/Clear Cue button on the Cue toolbar to clear the cue from the LightJockey desktop. (This is not required; it helps demonstrate how to load cues.)
2. Click the List of Cues button on the Cue toolbar. The appears.
Select Cue [Page 1] dialog box
3. Click and drag the
M600 CMY pan cue and drop it
on to the LightJockey desktop. Its name appears in the
Cue field and the cue begins to run.
4. Close the
Select Cue [Page 1] dialog box to clear
space on the LightJockey desktop.
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5. Click the Cue (Toggle Cue Control) button on the Cue toolbar. The Cue [0001 M600
CMY pan]
dialog box appears.
6. Click and drag the
20% dimmer sequence from position 1 and drop it on to position
4. A pop-up menu appears.
7. Select
Move Sequence.
8. Click the Save Cue button. The
9. Click
10. Click
11. If you now look at the
Save Cue. A confirmation dialog box appears.
OK.
Intensity dialog box, note that the shutter now stays open all
the time.
Save Cue dialog box appears.
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Additional cue operations

When editing cues, the current sequence has highest priority. Normal cue execution resumes when the current sequence is cleared. Note too that to synchronize the sequences in the current cue, you must clear the cue and reload it onto the desktop.
To create a new cue and/or clear the current one, click the New/Clear Cue button on the Cue toolbar.
To load a cue, click the List of Cues button on the Cue toolbar, and then click and drag the cue from the Click the
Number Cue-Name]
and loaded cues.
To adjust cue timing, click the to open the Control button at the lower-left of the dialog-box. The cue master fader adjusts times (as a percent) for all sequences set to value overrides the master cue fader.
Cue (T oggle Cue Control) button on the Cue toolbar to open the Cue [Cue-
Cue [Cue-Number Cue-Name] dialog box. Click on the Cue Time
Select Cue [Page 1] dialog box and drop it on the desktop.
dialog box. This dialog box is used to add, remove, rearrange,
Cue (Toggle Cue Control) button on the Cue toolbar
CUE time. Setting a sequence fader to another

2532 Direct Access Controller

The LightJockey supports the Martin 2532 Direct Access Controller, which can be used to play back cues and sequences.
1. Connect the 2532 to a serial (COM) port on the LightJockey computer.
2. Apply power to the 2532.
3. Click
4. Click
5. Click
66
SetupHardware Setup... to open the Hardware Setup dialog box. Direct Access (via RS323). Enabled.
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6. Click the appropriate COM port.
7. Click
OK. A window will appear advising that LightJockey will need to be restarted
for the changes to take effect.
8. Click
Yes . LightJockey will shut down and then re-start.
9. Click the 2532 Direct Access button on the Cue List toolbar to open the
Access
dialog box. For more information see the on-line help.
2532 Direct
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