About the Mark of the Unicorn License Agreement and
Limited W arranty on Software
TO PERSONS WHO PURCHASE OR USE THIS PRODUCT: carefully read all the
terms and conditions of the “click-wrap” license agreement presented to you when
you install the software. Using the software or this documentation indicates your
acceptance of the terms and conditions of that license agreement.
Mark of the Unicorn, Inc. (“MOTU”) owns both this program and its documentation.
Both the program and the documentation are protected under applicable copyright,
trademark, and trade-secret laws. Your right to use the program and the
documentation are limited to the terms and conditions described in the license
agreement.
Reminder of the terms of your license
This summary is not your license agreement, just a reminder of its terms. The actual
license can be read and printed by running the installation program for the software.
That license agreement is a contract, and clicking “Accept” binds you and MOTU to
all its terms and conditions. In the event an ything contained in this summary is
incomplete or in conflict with the actual click-wrap license agreement, the terms of the
click-wrap agreement prevail.
YOU MA Y : (a) use the enclosed program on a single computer; (b) physically transfer
the program from one computer to another provided that the program is used on only
one computer at a time and that you remove any copies of the program from the
computer from which the program is being transferred; (c) make copies of the
program solely for backup purposes. You m ust reproduce and include the copyright
notice on a label on any backup copy .
YOU MAY NO T: (a) distribute copies of the program or the documentation to others;
(b) rent, lease or grant sublicenses or other rights to the program; (c) provide use of
the program in a computer service business, network, time-sharing, multiple CPU or
multiple user arrangement without the prior written consent of MOTU; (d) translate,
adapt, reverse engineer , decompile, disassemble, or otherwise alter the progr am or
related documentation without the prior written consent of MOTU.
MOTU warrants to the original licensee that the disk(s) on which the program is
recorded be free from defects in materials and workmanship under normal use for a
period of ninety (90) days from the date of purchase as evidenced by a copy of y our
receipt. If failure of the disk has resulted from accident, ab use or misapplication of the
product, then MOTU shall have no responsibility to replace the disk(s) under this
Limited Warranty .
THIS LIMITED WARRANTY AND RIGHT OF REPLA CEMENT IS IN LIEU OF,
AND YOU HEREBY W AIVE, ANY AND ALL O THER WARRANTIES , BOTH
EXPRESS AND IMPLIED, INCLUDING BUT NO T LIMITED TO W ARRANTIES
OF MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE. THE
LIABILITY OF MOTU PURSUANT T O THIS LIMITED W ARRANTY SHALL BE
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EVENT SHALL MOTU OR ITS SUPPLIERS, LICENSORS, OR AFFILIATES BE
LIABLE FOR INCIDENT AL OR CONSEQUENTIAL D AMAGES, INCLUDING
BUT NOT LIMITED T O LOSS OF USE, LOSS OF PROFITS, LOSS OF D A TA OR
DA TA BEING RENDERED INA CCURATE, OR LOSSES SUSTAINED BY THIRD
P ARTIES EVEN IF MO TU HAS BEEN AD VISED OF THE POSSIBILITY OF
SUCH DAMAGES. THIS WARRANTY GIVES Y OU SPECIFIC LEGAL RIGHTS
WHICH MAY VARY FR OM STATE TO STATE. SOME STATES DO NO T ALLOW
THE LIMIT ATION OR EXCLUSION OF LIABILITY FOR CONSEQUENTIAL
DAMAGES, SO THE ABO VE LIMITATION MAY NOT APPLY TO YOU.
Update Policy
In order to be eligible to obtain updates of the program, you must complete and return
the attached Mark of the Unicorn Purchaser Registration Card to MOTU.
Mark of the Unicorn, Inc. and S&S Research (“MOTU/S&S”) warrant this equipment
against defects in materials and workmanship for a period of TWO (2) YEARS from
the date of original retail purchase. This warranty applies only to hardware products;
MOTU software is licensed and warranted pursuant to separate written statements.
If you discover a defect, first write or call Mark of the Unicorn at (617) 576-2760 to
obtain a Return Merchandise Authorization Number. No service will be performed on
any product returned without prior authorization. MOTU will, at its option, repair or
replace the product at no charge to you, provided you return it during the warranty
period, with transportation charges prepaid, to Mark of the Unicorn, Inc., 1280
Massachusetts Avenue, MA 02138. You must use the product’ s original packing
material for in shipment, and insure the shipment for the value of the product. Please
include your name, address, telephone number , a description of the problem, and
the original, dated bill of sale with the returned unit and print the Return Merchandise
Authorization Number on the outside of the box below the shipping address.
This warranty does not apply if the equipment has been damaged by accident,
abuse, misuse, or misapplication; has been modified without the written permission
of MOTU, or if the product serial number has been remov ed or defaced.
ALL IMPLIED WARRANTIES , INCLUDING IMPLIED W ARRANTIES OF
MERCHANT ABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
LIMITED IN DURA TION TO TWO (2) YEARS FROM THE DATE OF THE
ORIGINAL RET AIL PURCHASE OF THIS PRODUCT.
THE WARRANTY AND REMEDIES SET FOR TH ABO VE ARE EXCLUSIVE
AND IN LIEU OF ALL OTHERS, ORAL OR WRITTEN, EXPRESS OR IMPLIED.
No MOTU/S&S dealer, agent, or emplo yee is authorized to make an y modification,
extension, or addition to this warranty .
MOTU/S&S ARE NOT RESPONSIBLE FOR SPECIAL, INCIDENTAL, OR
CONSEQUENTIAL DAMAGES RESULTING FROM ANY BREACH OF
WARRANTY, OR UNDER ANY LEGAL THEORY, INCLUDING LOST PROFITS,
DOWNTIME, GOODWILL, D AMAGE OR REPLA CEMENT OF EQUIPMENT
AND PROPERTY AND COST OF RECOVERING REPR OGRAMMING, OR
REPRODUCING ANY PROGRAM OR DATA ST ORED IN OR USED WITH
MOTU/S&S PRODUCTS.
Some states do not allow the exclusion or limitation of implied warranties or liability for
incidental or consequential damages, so the above limitation or exclusion ma y not
apply to you. This warranty giv es you specific legal rights, and you ma y have other
rights which vary from state to state.
MOTU, Mark of the Unicorn and the unicorn silhouette logo are registered
trademarks of Mark of the Unicorn, Inc.
This equipment has been type tested and found to comply with the limits for a class B digital device,
pursuant to Part 15 of the FCC Rules. These limits are designed to pro vide reasonab le protection
against harmful interference in a residential installation. This equipment gener ates, uses , and can
radiate radio frequency energy and, if not installed and used in accordance with the instruction manual,
may cause harmful interference to radio communications. Ho wever, there is no guarantee that
interference will not occur in a particular installation. If this equipment does cause interference to radio
or television equipment reception, which can be determined by turning the equipment off and on, the
user is encouraged to try to correct the interference by any combination of the following measures:
• Relocate or reorient the receiving antenna
• Increase the separation between the equipment and the receiver
• Plug the equipment into an outlet on a circuit different from that to which the receiver is connected
If necessary, you can consult a dealer or experienced radio/tele vision technician for additional
assistance.
PLEASE NOTE: only equipment certified to comply with Class B (computer input/output devices,
terminals, printers, etc.) should be attached to this equipment, and it must have shielded interface
cables in order to comply with the Class B FCC limits on RF emissions.
WARNING: changes or modifications to this unit not expressly appro v ed b y the party
responsible for compliance could void the user's authority to operate the equipment.
inch connectors that can also accept an unbalanced plug.
They are equipped with 24-bit, 128x oversampling
2. These jacks provide stereo, 24-bit S/PDIF digital input
3. The UltraLite-mk3’s eight analog outputs are gold-
converters.
Page 7
Quick Reference: MOTU A udio Console
CHAPTER
Click the tabs to access general MOTU
Determines the clock source for your
UltraLite-mk3. If you’re just using the
analog ins and outs, set this to
The other settings are for digital transfers
via S/PDIF or synchronization to time code
or other audio devices.
Check this option if the audio software
you are using with the UltraLite-mk3
does not support Windows WDM drivers
and instead only supports legacy MME
(Wave) drivers. When checked, this
option makes all of the UltraLite-mk3
inputs and outputs available to legacy
Wave-driver compatible audio software.
Internal.
interface settings or settings specific
to the UltraLite-mk3 (or other
connected interface).
Choose the global sample rate
for the system here.
Choosing a smaller setting here reduces
the delay you may hear when listening to
live input that you are running through
effects plug-ins in your software. But
lower settings also increase the strain on
your computer. For details, see “Samples
Per Buffer” on page 31.
This option should always be left on
(checked). There are only a few rare cases
in which you would want to turn it off. For
details, refer to the MOTU tech support
database at www.motu.com.
This menu lets you choose what you will
hear from the PHONES jack. To mirror the
main outs, choose
mirror any other output pair. To hear the
phones as their own independent output,
choose
Choose the output pair you would like the
main outs to mirror, or choose
operate them as their own independent pair.
Main Out 1-2. Or you can
Phones 1-2.
Main Outs to
How to access these settings
There are several ways to access these settings:
■
From the Windows Start menu, choose
Programs>MOTU>MOTU Audio Console .
■
From within Cubase, go to the Device Setup
window, click the MOTU Audio ASIO list item and
Control Panel button.
and click the
■
From within other applications, refer to their
documentation.
Click the UltraLite-mk3 tab
to access these settings.
The UltraLite-mk3 driver provides a stereo
return back to the computer. This return
feeds the signal on any UltraLite-mk3
output pair directly back to the computer,
where you can record, process, monitor or
otherwise use it. This is a great way to
“bounce” full mixes, complete with live
audio routed through the UltraLite-mk3
only, back into the computer.
The UltraLite-mk3 is a hybrid FireWire USB2
audio interface for Mac and Windows with onboard effects and mixing that offers 10 inputs and
14 outputs. Both analog and digital I/O are offered
at sample rates up to 96 kHz, and analog recording
and playback is offered at rates up to 192 kHz. All
inputs and o utputs can be accessed sim ultaneo usly.
The UltraLite-mk3 is housed in a sturdy, compact
half-rack enclosure that connects directly to a
computer via a standard FireWire or USB cable.
The UltraLite-mk3 offers the following main
features:
■
Univ ersal com puter c onnectivity via FireWire or
high-speed USB2
■
Bus-powered operation (FireWire only)
■
Six 24-bit analog quarter-inch (TRS) inputs
■
Ten 24-bit analog quarter-inch (TRS) outputs
■
Two combo XLR/TRS mic/guitar inputs with
preamps, 48V phantom power, 20 dB pad, and
Precision Digital Trim™ preamp gain adjustment
■
Operation on all analog I/O at standard sample
rates up to 192 kHz
■
Digitally controlled analog trim for all analog
inputs
■
RCA S/PDIF digital I/O at sample rates up to
96 kHz
■
MIDI I/O
■
On-board SMPTE synchronization
■
Headphone jack with volume control
■
Fron t panel v ol ume co n trol o f the Main Outs (o r
any programmable combination of outputs)
■
CueMix™ FX no-latency mixing, monitoring,
and effects processing
■
Classic Reverb™ with five different room types,
three frequency shelves with adjustable crossover
points, shelf filtering and reverb lengths up to 60
seconds.
■
Two forms of compression, including a standard
compressor with conventional threshold/ratio/
attack/release/gain controls and the Leveler™, an
accurate model of the legendary LA-2A optical
compressor, which provides vintage, musical
automatic gain control.
■
7-band parametric EQ modeled after British
analog console EQs, f eaturing 4 filte r styles (gain/Q
profiles) to effectively cover a wide range of audio
material. LP and HP filters are also supplied with
slopes that range from 6 to 36 dB.
■
Front-panel LCD programming for the mixer
and all other settings
■
Extensive front panel metering and status LEDs
■
Stand-alone operation
■
Mac and Windows drivers for multi-channel
operation and acr oss-the-board com patibility with
any audio software on current Mac and Windows
systems
■
CueMix FX cross-pla tform mixing software with
attractive graphic mixing, graphic editing of
parametric EQ and a convenient tabbed interface
9
Page 10
for quick access to all features in one window. Also
provides full-screen real-time FFT display,
spectrogram “waterfall” display, oscilloscope, X-Y
plot and linear or polar phase analysis.
With a variety of I/O formats, mic preamps and
no-latency mixing and processing of live input, the
UltraLite-mk3 is a complete, portable “studio in a
box” when used with a Mac or W indows compu ter.
THE ULTRALITE-MK3 REAR PANEL
The rear panel has the following connectors:
■
Ten gold-plated, balanced +4dB quarter-inch
(TRS) analog outputs (with 24-bit 192 kHz
converters)
■
Six gold-plated, balanced quarter-inch (TRS)
analog inputs (with 24-bit 192 kHz converters)
■
One combo XLR/TRS mic/instrument input
■
RCA S/PDIF in/out
■
MIDI IN and MIDI OUT jacks
■
One 1394 FireWire A connector
■ One high-speed USB2 connector
■ DC power jack
All inputs and outputs are discrete and can be
active simultaneously.
The headphone outputs can operate as an
independent output pair, or they can mirror any
other UltraLite-mk3 output pair, such as the main
outs.
Mic/guitar inputs with preamps
The two mic/instrument inputs (front panel and
rear panel) are equipped with preamps and
“combo” XLR/TRS jacks, which accept XLR
microphone inputs or quarter-inch guitar/
instruments inputs. Individual 48 volt phantom
power and a 20 dB pad can be supplied
independently to each mic input. The Precision
Digital Trim™ knobs on the front panel for each
mic/instrument input provide 60 dB of boost for
the XLR mic input and 32 dB of boost for the TRS
instrument input in precise 1 dB increments.
Analog
All six quarter-inch analog inputs are equipped
with 24-bit 192 kHz A/D converters. All eight
analog outputs have 24-bit 192 kHz D/A
conv erters. All a udio is carried to the co mp ute r in a
24-bit data stream.
10 inputs and 14 outputs
All UltraLite-mk3 inputs and outputs can be used
simultaneously, for a total of 10 inputs and 14
outputs when operating at sample rates up to
96 kHz:
ConnectionInputOutput
Analog 24-bit 192 kHz on bal/unbal TRS610
Mic preamps 24-bit 192 kHz on XLR/TRS
All ten analog outputs and six quarter-inch analog
inputs are on balanced TRS +4dB quarter-inch
jacks. All of these jacks can also accept unbalanced
plugs.
Precision Digital Trim™
All of the UltraLite-mk3’s analog inputs are
equipped with digitally controlled analog trims
that allow adjustments in 1 dB increments. The
mic/guitar i nput trims can be adju st e d u si ng fr o ntpanel digital rotary encoders that pro vide feedback
in the front panel LCD with 60 dB of adjustment
for the mic input and 32 dB for the TRS input. All
analog inputs, including six rear-panel TRS analog
inputs, can be trimmed using the front panel LCD
or using the UltraLite-mk3’s included CueMix FX
ABOUT THE ULTRALITE-MK3 HYBRID
Page 11
control so ftware for M ac and W indow s. This allows
you to fine-tune trim settings for synths, effects
modules and a wide variety of analog inputs for
optimum levels. Different trim configurations can
then be saved as files on disk for instant recall.
S/PDIF
The UltraLite-mk3 rear panel p ro vides RCA “ coax”
S/PDIF input and output.
MIDI I/O
The UltraLite-mk3’s standard MIDI IN and MIDI
OUT jacks supply 16 channels of MIDI I/O to and
from the computer via the UltraLite-mk3’s
FireWire connection.
On-board SMPTE synchronization
The UltraLite-mk3 can resolve directly to SMPTE
time code via any analog input, without a separate
synchronizer. It can also generate time code via any
analog output. The UltraLite-mk3 provides a
DSP-driven phase-lock engine with sophisticated
filtering that provides fast lockup times and subframe accuracy.
To fully support both formats, your UltraLite-mk3
Hybrid audio interface is equipped with both a
FireWire A (400 Mbit/sec) connector and a hispeed USB2 (480 Mbit/sec) conn ector , and y ou can
use either port to connect the UltraLite-mk3 to
your com put er . This giv es yo u maximum flexi bility
and compatibility with today’s ever-expanding
universe of Mac and Windows computers.
The UltraLite-mk3 has the ability to power itself
from its FireWire connection to the computer, for
convenient, mobile bus-powered operation.
Power supply
If you do not want the UltraLite-mk3 to draw
power from the computer, and AC power is
available, you can power the UltraLite-mk3 from
any standard 10-18V, 12 watt DC power supply
with any polarity (tip positive or negative).
THE ULTRALITE-MK3 FRONT PANEL
Mic/instrument input
See “Mic/guitar inputs with preamps” on page 10.
The included MOTU SMPTE Console™ software
provides a complete set of tools for generating and
regenerating SMPTE time code, which allows you
to slave other devices to the computer. Like
CueMix FX, the synchronization features are
cross-platform and compatible with any audio
sequencer software that supports the ASIO2
sample-accurate sync protocol.
Hybrid FireWire/USB2 connectivity
FireWire has long been recognized as a reliable,
high-performance connectivity standard for
professional MOTU audio interfaces. Me anwhile,
hi-speed USB2 has also developed into a widely
adopted standard for connecting peripheral
devices to personal computers.
ABOUT THE ULTRALITE-MK3 HYBRID
48V phantom power and pad
See “Mic/guitar inputs with preamps” on page 10.
Headphone output and main volume control
The UltraLite-mk3 front panel provides a quarterinch stereo headphone output jack and volume
knob. The LCD display provides feedback as you
turn the knob. The VOL knob can be used to
control th e volum e of the main out jacks on th e rear
panel. It can alternately be configured to control
any combination of outputs.
Programmable backlit LCD display
Any UltraLite-mk3 setting, including the powerful
CueMix FX on-board 16-bus mixer with effects,
can be accessed directly from the front panel using
the four rotary encoders and the 2x16 ba c klit LCD
display.
11
Page 12
The LCD also provides activity metering for all
UltraLite-mk3 inputs and outputs.
16-BIT AND 24-BIT RECORDING
The UltraLite-mk3 system handles all data with a
24-bit signal path, r egardless o f the I/O format. You
can record and play back 16-bit or 24-bit audio files
at any supported sample rate via any of the
UltraLite-mk3’s analog or digital inputs and
outputs. 24-bit audio files can be recor ded with any
compatible host application that supports 24-bit
recording.
accurate model of the legendary LA-2A optical
compressor, which provides vintage, musical
automatic gain control.
CueMix FX also provides 7-band parametric EQ
modeled after British analog console EQs,
featuring 4 filter styles (gain/Q profiles) to
effectively cover a wide range of audio material.
Low-pass and high-pass filters are also supplied
with slopes that range from 6 to 36 dB. The EQ
employs extremely high precision 64-bit floating
point processing.
CUEMIX FX 32-BIT FLOATING POINT
MIXING AND EFFECTS
All UltraLite-mk3 inputs and outputs can be
routed to the on-board CueMix FX 16-bus (8
stereo) digital mixer driven by hardware-based
DSP with 32-bit floating point precision. The
mixer allows you to apply no-latency effects
processing to inputs, outputs or busses directly in
the UltraLite-mk3 hardware, independent of the
computer. Effects can even be applied when the
UltraLite-mk3 is opera ting stand-alone (without a
computer) as a complete portable mixer. Input
signals to the computer can be recorded wet, dry,
or dry with a wet monitor mix (for musicians
during recording, for example).
Effects include reverb, parametric EQ and
compr ession/limi ting. The Ul traLite-mk3’s Classic
Reverb™ provides five different room types, three
frequency bands with adjustable crossover points,
shelf filtering and reve rb le n gths u p to 60-seconds.
Two forms of compressio n are su pp lied: a standar d
compressor with conventional threshold/ratio/
attack/release/gain controls and the Leveler™, an
The UltraLite-mk3’s flexible effects architecture
allows you to apply EQ and compression on every
input and output (a total of 24 channels), with
enough DSP resources for at least one band of
parametric EQ and compre ssi on on every channel
at 48 kHz. However, DSP resources are allocated
dynamically and a DSP meter in the CueMix FX
software (included) allows you to keep tabs on the
UltraLite-mk3’s processing resources. Each input,
output and mix bus provides a send to the Classic
Reverb processor, which then feeds reverb returns
to mix busses and outputs, with a selectable split
point between them to prevent send/return
feedback loops.
HOST AUDIO SOFTWARE
The UltraLite-mk3 system ships with standard
Windows drivers that allow you to record, edit,
play back and mix your UltraLite-mk3 projects
using your favorite Windows audio software.
12
ABOUT THE ULTRALITE-MK3 HYBRID
Page 13
CHAPTER
2Packing List and Window s Syst em
Requirements
PACKING LIST
The UltraLite-mk3 ships with the items listed
below. If any of these items are not present in your
UltraLite-mk3 box when you first open it, please
immediately contact your dealer or MOTU.
■ One UltraLite-mk3 I/O rack unit
■ One 6-pin to 6-pin IEEE 1394 “FireWire” cable
■ One USB cable
■ One set of removable rack ears
■ One UltraLite-mk3 Mac/Windows manual
■ One AudioDesk Manual
■ One cross-platform CD-ROM
■ Product registration card
WINDOWS SYSTEM REQUIREMENTS
The UltraLite-mk3 system requires the following
Windows system:
■ A 1 GHz Pentium-based PC compa tible or fast er
equipped with at least one FireWire port
PLEASE REGISTER TODAY!
Please register your U ltraLite-mk3 toda y. There are
two ways to register.
■ Visit www.motu.com/registration to register on
line
OR
■ Fill out and mail the included product
registration card
As a registered user, you will be eligible to receive
technical support and announcements about
product enhancements as soon as they become
available. Only registered users receive these
special update notices, so please register today!
Thank you for taking the time to register your new
MOTU products!
Before you connect the UltraLite-mk3 audio
interface to your computer and turn it on, insert
the UltraLite-mk3 software CD and run the
UltraLite-mk3 Software Installer. This ensures that
all the UltraLite-mk3 components are properly
installed in your system.
If Windows asks you to locate the drivers
If you’ve already connected the UltraLite-mk3 to
your computer and switched it on, Windows
probably issued an alert notifying you that the
UltraLite-mk3 requires drivers, followed by
another window asking you to locate the drivers on
disk. If this happens:
INSTALLING THE ULTRALITE-MK3
SOFTWARE
To install the UltraLite-mk3 software, insert the
MOTU Universal Audio Installer CD and follow
the directions it gives you on your computer
screen. The UltraLite-mk3 s hips with the follo wing
software and drivers for Windows XP and Vista:
Software
componentPurpose
MOTU Audio
Console
CueMix FXGives you complete control over the
MOTU ASIO
Driver
MOTU WDM
Driver
MOTU GSIF Driver Allows you to use your UltraLite-mk3
MOTU MIDI
Driver
Provides access to all of the settings in the
UltraLite-mk3 hardware.
896mk3’s CueMix FX on-board mixer,
which provides no-latency monitoring,
mixing and processing of live inputs
through your UltraLite-mk3.
Allows Cubase or other ASIO-compliant
software to do multi-channel input and
output with the UltraLite-mk3. Only
required if you are using Cubase or
another ASIO-dependent program.
Allows any WDM-driver compatible
audio software to do multichannel input
and output with the UltraLite-mk3.
with Tascam GigaStudio.
Provides MIDI input and output via the
UltraLite-mk3 MIDI ports.
1 Cancel the driver search.
2 Switch off the Ultra Lite-mk3.
3 Run the UltraLite-mk3 Software Installer as
instructed in the next section.
15
Page 16
MOTU AUDIO CONSOLE
MOTU Audio Console (available in the Start
menu) gives you access to all of the settings in the
UltraLite-mk3, such as the clock source and
sample rate. For complete details, see chapter 10,
“CueMix FX” (page 61).
Figure 3-1: MOTU Audio Console gives you access to all of the settings
in the UltraLite-mk3 hardware.
ASIO MOTU AUDIO DRIVER
ASIO stands for Audio Streaming Input and Output.
The ASIO MOTU FireWire driver allows the
UltraLite-mk3 to provide multi-channel in p u t and
output for Steinberg’s Cubase and Nuendo
software, or any other audio application that
supports ASIO drivers.
The MOTU ASIO audio driver is only required if
you are using Cubase (or another audio program
that relies on the ASIO driver to support multichannel I/O with the UltraLite-mk3).
The MOTU ASIO audio driver is installed by the
UltraLite-mk3 Software Installer and properly
registered with Windows, so you don’t need to be
concerned about its installation or location.
For details about using Cubase and Nuendo with
the UltraLite-mk3, see chapter 7, “Cubase,
Nuendo, Live and Other A SI O Software” (page 43).
THE MOTU AUDIO WDM DRIVER
The MOTU Audio WDM driver pro vides standard
multi-channel input and output for audio
applications running under Windows XP or Vis ta.
See chapter 8, “SONAR and other WDM Software”
(page 49) for details.
The MOTU Audi o in staller CD installs the MOTU
Audio WDM driver into Windows for you.
MOTU GSIF FIREWIRE DRIVER
The MOTU GSIF Driver allows you to access the
UltraLite-mk3 as an audio interface for Tascam
GigaStudio and related products. The GSIF driver
features low-latency multi-channel performance.
MOTU MIDI DRIVER
This driver allows you to access the
UltraLite-mk3’s MIDI input and ou tpu t po rts. The
ports are published in Windows and are available
to all MIDI software.
CUEMIX FX
This program pro vides a mixing co n sol e tha t gives
you control over the UltraLite-mk3’s no-latency
CueMix FX on-board mixing and effects
processing. For details, see chapter 10, “CueMix
FX” (page 61).
MOTU SMPTE CONSOLE
The MOTU SMPTE Console software provides a
complete set of tools for resolving the
UltraLite-mk3 to SMPTE time code, and to
generate SMPTE for striping, regenerating or
slaving other devices to the computer. For details,
see chapter 11, “MOTU SMPTE Console”
(page 103).
16
IMPORTANT! RUN THE ULTRALITE-MK3 SOFTWARE INSTALLER FIRST
Page 17
CHAPTER
4Installing the UltraLite-mk3 Hybrid
Hardware
OVERVIEW
Here’s an overview for installing the
UltraLite-mk3:
Important note before you begin! . . . . . . . . . . . . . . . . . . . 17
Take these precautions to prevent damage to your
computer, the UltraLite-mk3 and other
equipment.
Before you begin installing the UltraLite-mk3 (or
any bus-powered device), take these important
precautionary measures to avoid damaging the
sensitive electrical components in your computer,
the UltraLite-mk3 or other devices being
connected:
■ Turn off the computer.
■ Turn off the UltraLite-mk3 (push and hold the
VOL knob.
■ Turn off the power of any other devices.
■ Touch the metal casing of the UltraLite-mk3 to
discharge any static electricity that you may be
carrying just before the installation.
After you have made all of the necessary
connections, as described in this chapter, turn on
the devices in this sequence:
1. Turn on the computer.
2. Turn on the UltraLite-mk3.
3. Turn on other devices connected to the
UltraLite-mk3.
Connect additional UltraLites or other audio
interfaces.
17
Page 18
CONNECT THE ULTRALITE-MK3 INTERFACE
Your UltraLite-mk3 Hybrid audio interface is
equipped with both a FireWire A (400 Mbit/sec)
connector and a hi-speed USB2 (480 Mbit/sec)
connector, and you can use either port to connect
the UltraLite-mk3 to your computer. This gives
you maximum flexibility and compatibility with
today’s ever-expanding universe of Mac and
Windows computers.
Which should I use: FireWire or USB2?
If your computer does not have a FireWire port,
then obviously you will need to connect the
UltraLite-mk3 Hybrid to one of its hi-speed USB2
ports.
If your computer has both FireWire and USB2,
then it is your choice, and your decision may
depend mostly on other peripherals you may also
have, or bus power, as explained below.
Bus-powered operation requires FireWire
There is only one significant difference between
FireWire and USB2 operation: bus power. FireWire
provides enough power on the FireWire bus that
the UltraLite can be powered solely by its FireWire
connection to the computer. For complete
information, see “Bus power requirements” on
page 23.
Figure 4-1: Connecting the UltraLite-mk3 to the computer via
FireWire.
☛ Make absolute sure to align the flat side of the
FireWire plug properly with the flat side of the
FireWire socket on the UltraLite-mk3. If you
attempt to force the plug into the socket the wrong
way, you can damage the UltraLite-mk3.
If you use USB2, you must also use the DC power
supply inc l uded with y o ur Ul traLite-mk3, as USB2
does not supply enough power by itself.
If you are connecting via FireWire
1 Before you begin, make sure your computer and
the UltraLite-mk3 are switched off.
2 Plug one end of the UltraLite-mk3 FireWire
cable (included) into the FireWire socket on the
computer as shown below in Figure 4-1.
3 Plug the other end o f the FireWire cable into the
UltraLite-mk3 I/O as shown below in Figure 4-1.
18
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 19
If you are connecting via USB2
Some USB ports on com put ers are US B Versio n 1.1
ports, which support low-power, low-bandwidth
peripherals such as your computer’s mouse and
keyboard. USB 1 ports do not support the highspeed operation necessary for the Ul traLite-mk3. If
you are no t sure if the USB ports on y our c om put er
are Hi-speed USB2 or not, check your computer’s
documentation. Or check your computer as
follows:
■ On the Mac, you can run System Profiler (Apple
menu> About This Mac> More Info...) to view the
specifications for each USB port on your Mac.
Look in the hardware list f or USB an d click i t. I f the
USB bus description on the right-hand side says
USB High Speed Bus, then your Mac has USB2.
■ On Window s, open Device M anager and expan d
the Universal Serial Bus section. There should be
an “Enhanced” USB host controller present.
☛ Due to the way all USB 1.1 and USB 2.0
devices share bandwidth, you will achieve better
overall performance by placing 1.1 and 2.0 devices
on separate busses, if possible. For details, refer to
the tech support database at www.motu.com.
Figure 4-2: Connecting the UltraLite-mk3 to the computer via USB.
1 Before you begin, make sure your computer and
the UltraLite-mk3 are switched off.
2 Plug the flat “type A” plug of the UltraLite-mk3
USB cable (incl uded) int o a USB2-equip ped socket
on the computer as shown below in Figure 4-1.
3 Plug the squared “type B” plug of the USB cable
into the UltraLite-mk3 I/O as shown below in
Figure 4-1.
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
19
Page 20
CONNECT AUDIO INPUTS AND OUTPUTS
The UltraLite-mk3 audio interface has the
following audio input and output connectors:
■ 10 balanced quarter-inch analog outputs
■ 6 balanced quarter-inch analog inputs
■ 2 XLR/quarter-inch “combo” analog inp u ts with
preamps
■ 1 pair of RCA S/PDIF in and out
Here are a few things you should keep in mind as
you are making these c o nnections t o oth er devices.
Mic/instrument inputs
Connect a microphone, guitar, instrument or other
analog input to the XLR/TRS combo jack with
either a standard mic cable o r a balanced cable with
a quarter-inch plug.
☛ Do not connect a +4 (line level) XLR cable to
the front-panel inputs (because of the preamps).
Use a rear-panel quarter-inch input instead.
20 dB pad
The mic input (XLR jack) i s equi pped with a 20 dB
pad, so “hot” signals are best connected via an XLR
cable so that you can use the pad. To toggle the
20 dB pad for a mic input, quickly push its TRIM
rotary encoder. The green LED below will turn on
or off accordingly.
Since the pad is not avai lable on the TRS jack, hot
signals connected via the TRS jack will probably
overdrive the input.
Combo jack summary
Use these general guidelines for the 48V phantom
power, pad and trim settings on the two combo
input jacks:
If you are connecting a condenser microphone or
other device that requires phantom power, push
and hold the corresponding front-panel TRIM
rotary encoder for a few seco nds to toggle phan tom
power. The red LED below will turn on or off
accordingly.
Trim
The XLR mic input and the TRS instrument input
are equipped with 60 dB and 32 dB of trim contro l,
respectively. Use the digital trim encoders on the
front panel to adjust the input level as needed for
each input. The LCD provides visual feedback as
you turn the trim knob. The UltraLite-mk3’ s input
trims are digital controlled, so they allow you to
make fine-tuned adjustments in precise 1dB
increments. You can also adjust trim in the MOTU
CueMix FX software. See “Input trim” on page 67.
20
-10 dB Line level via XLROff-20 dB+12dB
+4 dB line level (XLR only) Off-20 dBZero
Quarter-inch analog
The quarter-inch analog inputs (3-8) and outputs
(1-8 plus main out) ar e balanced (TRS) conn ectors
that can also accept an unbalanced plug.
The quarter-inch o utpu ts are calib rated t o prod uce
a +4 dBu line level output signal.
Quarter-inch analog input trims
The quarter-inch inputs are calibrated to
accommodate ei th er +4 o r -10 dB u signals and ar e
equipped with digitally controlled analog trims
that provide +22 dB of gain and -96 dB of cut. You
can use either the front panel LCD or the included
CueMix FX software to adjust the input trim. To
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 21
adjust these trims using CueMix FX, see “Input
trim” on page 67. To adjust the trims using the
front panel LCD:
1 Push the PARAM knob repeatedly until y o u see
CUEMIX in the LCD display.
2 Push the CHANNEL knob repeatedly until you
see “I:” (which stands for Input) in the CHANNEL
section of the LCD (Figure 4-3).
3 Turn the CHANNEL KNOB until you see the
desired analog input or input pair. For example,
analog inputs 1-2 appear as “I:An 1-2”
(Figure 4-3), which means Input analog 1-2.
4 From the factory, analog inputs are grouped in
stereo pairs (1-2, 3-4, et c.) If you n eed to spli t a pair
to program it as two individual mono inputs, turn
the PARAM knob until you see PAIR in the
parameter section of the LCD (Figure 4-3). Turn
the VALUE knob to choose MONO. Then turn the
CHANNEL knob again to select the desired input.
Separate main outs
The main outputs operate as an independent pair
(they don’t share signal with any other output
pair). In a standard studio configuration, the main
outs are in t end ed f o r a pair o f studio mo nit o r s, but
they can also be used as regular outputs for any
purpose. Their reference level is +4dB. Main out
volume is controlled by the VOL knob on the front
panel: push it repeatedly until you see MASTER
and then turn it to adjust the master volume
output. This knob can be programmed to control
any combination of outputs you wish.
S/PDIF
If you make a S/PDIF digital audio connection to
another device, be sure to review the digital audio
clocking issues, as explained in “Connecting and
syncing S/PDIF devices” on page 22.
The UltraLite-mk3 on-board mixer also supplies
12dB of digital trim adjustment for the S/PDIF
input pair, which can be adjusted fro m C ueMix FX
(“Inpu t trim” on page 67) or th e fro nt panel (using
the same procedure as explained earlier for
“Quarter-inch analog input trims” on page 20.
CONNECT MIDI GEAR
Connect your MIDI device’s MIDI IN jack to the
UltraLite-mk3’s MIDI OUT jack (Connection A
Figure 4-3: The settings for analog inputs 1 and 2 (as a pair).
5 After splitting the stereo pair, if necessary, turn
the PARAM knob until you see the TRIM
parameter in the LCD (Figure 4-4):
Figure 4-4: Setting the input trim for a TRS analog input pair.
6 Turn the VALUE knob to adjust the trim.
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
below). Conversely, connect the MIDI device’s
MIDI OUT jack to the UltraLite-mk3’s MIDI IN
jack (Connection B).
Connection A
MIDI Device
Figure 4-5: Connecting a MIDI device to the UltraLite-mk3.
MIDI
OUT
UltraLite-mk3
rear panel
MIDI INMIDI
MIDI
cables
OUT
MIDI
IN
Connection B
21
Page 22
One-way MIDI connections
MIDI devices that do not receive MIDI data, such
as a dedicated keyboard controller, guitar
controller, or drum pad, only need Connection B
shown in Figure 4-5. Similarly, devices that never
send data, such as a sound module, only need
Connection A. Make both connections for any
device that needs to both send and receive MIDI
data.
CONNECTING AND SYNCING S/PDIF
DEVICES
DAT decks and other devices with S/PDIF digital
I/O will sync to the UltraLite-mk3 in via the
S/PDIF connection itself. Just connect it to the
UltraLite-mk3 via the S/PDIF connectors. When
the device records a digital audio signal (from the
UltraLite-mk3), it will simply synchronize to the
clock provided by the digital audio input.
Connecting additional gear with MIDI THRUs
If you need to co nn ect sev eral p iec es of MIDI gear,
run a MIDI cable from the MIDI THRU of a device
already connected to the UltraLite-mk3 to the
MIDI IN on the additional device as shown below
in Figure 4-6. The two devices then share the
UltraLite-mk3’s MIDI OUT port. This means that
they share the same set of 16 MIDI channels, too,
so try to do this with devices that receive on only
one MIDI channel (such as effects modules) so
their receive channels don’t conflict with one
another.
UltraLite-mk3
rear panel
MIDI
OUT
MIDI
MIDI Device
IN
MIDI
THRU
MIDI
cable
On the other hand, when you transfer audio from
the S/PDIF device into the UltraLite-mk3, you’ll
have to slave the UltraLite-mk3 to its S/PDIF inpu t.
UltraLite-mk3
S/PDIF
S/PDIF
S/PDIF device
UltraLite-mk3
Clock Source setting =
S/PDIF (when transferring from the
other device to the UltraLite-mk3)
Figure 4-7: The setup for synchronizing a S/PDIF device with the
UltraLite-mk3. Sync is achieved via the digital I/O connection itself. In
this case, you have to choose S/PDIF as the UltraLite-mk3’s clock
source when recording from the other device.
UltraLite-mk3
Clock Source setting =
Internal (when transferring from the
UltraLite-mk3 to the other device)
Additional device
Figure 4-6: Connecting additional devices with MIDI THRU ports.
MIDI Thru when operating stand-alone
The UltraLite-mk3 has a MIDI Thru feature for
stand-alone operation. See “MIDI Thru in
standalone” on page 38.
22
MIDI IN
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 23
POWER OPTIONS
The UltraLite-mk3 can draw power from two
possible sources:
chain should also have their own power supply. In
general, bus-powered FireWire devices should not
be daisy-chained.
1. the computer via FireWire, or
2. a DC power supply.
If you use USB2 to connect to your computer, you
must also use the DC power supply included with
your UltraLite-mk3, as USB2 does not supply
enough power by itself.
Bus power requirements
The UltraLite-mk3 draws all the power it needs
from the FireWire bus connection to the computer.
Howev er, the FireWire connection to the comp ut er
must meet all of the requirements discussed below.
6-pin FireWire connectors
The UltraLite-mk3 can only draw power over the
FireW ire b us from a 6-pi n to 6-pin cab le, o r a 6-pin
to 9-pin (FireWire B) cable. It cannot draw power
from a FireWire cable with a 4-pin connector, as
shown below:
YES
✓
NO
✗
6-pin FireWire
Figure 4-8: 4-pin FireWire connectors cannot be used for bus power.
When operating under bus po wer , daisy-chaining
is not recommended
The UltraLite-mk3 can be daisy-chained with
other FireWire devices from a single FireWire
connection to the computer. However, if the
UltraLite-mk3 is opera ting under bus po wer, this is
not recommended. If you need to daisy chain the
UltraLite-mk3 with other devices on the same
FireWire bus, power the UltraLite-mk3 with the
included power adapter. The other devices on the
4-pin FireWire
FireWire adapter products must be powered
If you are using a FireWire adapter (a third-party
product that supplies one or more FireWire ports
to your computer), it must have direct access to a
power supply:
■ PCI FireWire cards — If you plan to connect the
UltraLite-mk3 to a PCI card and run the
UltraLite-mk3 under bus po wer , the PCI card must
have a direct connection to the power supply
harness inside your computer. This is the same
power supply harness to which you connect
internal hard drives, CD/DVD drives, etc.
■ PCMCIA or ExpressCard slot adapters — If you
plan to connect the UltraLite-mk3 to a PC card
FireWire adapter (inserted in the PC card slot in
your laptop), it must provide a 6-pin connection
and it must also have its own power supply. Most
commonly, these types of products have a DC
power adapter. As you can see, however, this
situation does not allow for remote battery
operation, as the PC card adapter requires AC.
Examples of bus- powered operation
Here are a few typical examples of bus-powered
UltraLite-mk3 operation:
Bus power from a desktop computer
Your desktop computer is running off of its usual
AC power connection, and the UltraLite-mk3
draws pow er fro m the F ir eWire cable connected to
the computer. There are no limits to running time.
Bus power from an AC-powered laptop
This scenario is identical to the desktop situation
described above: the laptop is powered by AC, the
UltraLite-mk3 is power ed via the Fir eW ire b us and
there are no limits to running time.
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
23
Page 24
Bus power from a battery-powered laptop
The laptop is being pow ered b y its own batt ery, an d
the UltraLite-mk3 is being pow ered b y its F ireWire
connection to the computer. So the laptop battery
is supplying power to both the laptop and the
UltraLite-mk3. This is the most compact and
portable operating scenario. Running time is
determined by the capacity of the laptop battery.
For extended recording sessions, bring extra, fully
charged laptop batteries.
does it use? The answer is: the source that is
currently supplying the greatest voltage. But in
practice, it doesn’t really matter because the only
situation in which y ou n eed to be c on cerned abo u t
the UltraLite-mk3’s power draw is when you are
operating it with a battery-powered la ptop. And in
this situation, the only available power is from
FireWire. In all other situations, the computer has
its own power, so it doesn’t matter if the
UltraLite-mk3 is drawing power from FireWire.
DC power supply
If you do not want the UltraLite-mk3 to draw
power from the computer, and AC power is
available, you can power the UltraLite-mk3 from
any standard 8-18 volt, 12 watt DC power supply
with any polarity (tip positive or negative), and
amperage as shown below.
VoltageAmperage
9 volts1.33 amps
12 volts1 amp
18 volts0.66 amps
Bus power versus DC power
When you connect a DC power supply, the
UltraLite-mk3 could draw power from either
FireWire or the DC power supply. So which source
Turning off the UltraLite-mk3
To turn on the UltraLite-mk3, p ush th e VOL knob.
To turn it off, push and hold the VOL knob. When
the UltraLite-mk3 is turned off, it is really in a sort
of “sleep” mode, where it still draws just enough
power to detect the power switch (a digital
encoder) when the UltraLite-mk3 is turned back
on. But the amount of power that the
UltraLite-mk3 draws when it is turned off is so
small that it has very little practical impact. If you
are running a laptop under battery power, and you
are in a situation where you are not using the
UltraLite-mk3 and you n eed every last bit of laptop
battery power, unplug the UltraLite-mk3 entirely
from the computer.
24
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 25
A TYPICAL ULTRALITE-MK3 HYBRID SETUP
Here is a typical UltraLite-mk3 studio setup. This
rig can be operated without an external mixer. All
mixing and processing can be done in the
computer with audio software. During recording,
you can use the UltraLite-mk3’s CueMix™ FX no-
latency monitoring to listen to what you are
recording via the main outs, headphone outs, or
any other output pair. You can control monitoring
either from the front panel or from the included
CueMix FX software.
UltraLite-mk3
rear panel
FireWire
or USB2
MIDI IN
MIDI OUT
synthesizer
mic
quarter-inch
analog outs
headphones
Analog outputs (sends, stage
monitors, surround monitors, etc.)
Analog
returns
guitars (with or
without an amp)
PC
S/PDIF
DAT deck
Figure 4-9: A typical UltraLite-mk3 studio setup.
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Compressor, reverb or other
analog outboard gear
monitors
25
Page 26
CONNECTING MULTIPLE MOTU FIREWIRE
INTERFACES
You can daisy-chain up to four MOTU FireWire
interfaces on a single FireWire bus, with the
restrictions described in the following sections.
Most computers have only one built-in FireWire
bus (even if it supplies multiple FireWire sockets).
Do not run the UltraLite-mk3 under bus power
when connecting it with other devices to the same
FireW ir e bus. See “Power op tions” and “Bus power
requirements” on page 23.
Multiple interfaces in MOTU Audio Console
MOTU A udio Co nsole displa ys the settings f or on e
interface at a time. To view the settings for an
interface, click its tab as shown below in
Figure 4-11.
Figure 4-11: To view the settings for an interface, click its tab.
Synchronizing multiple interfaces
All connected MOTU FireWire interfaces get their
clock from whatever you choose from the Clock Source menu in the General tab in MOTU Audio
Console. When you connect multiple MOTU
FireWire interfaces, all of their respective sync
sources are displayed in the menu as shown below
in Figure 4-12.
26
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 27
Figure 4-12: All MOTU FireWire audio interfaces get their clock from a
single master sync source on any connected UltraLite-mk3 (or other
MOTU FireWire interface). After you choose a source from this menu,
the entire system, including all connected UltraLites, synchronizes to
it.
Each FireWire interface in the system gets its clock
from the computer (unless it is the master clock
itself).
Connecting other MOTU FireWire interfaces
You can add an original MOTU 828 t o th e end o f a
FireW ire daisy c hain (because the 828 h as only o ne
FireW ir e port), o r y o u can mix and ma tc h m ultipl e
UltraLites with other MOTU FireWire i nterfaces
using a standard FireWire hub. You can also add
828mkIIs, 828mk3s, 896HDs, 896mk3s, Travelers
and UltraLites, which have two FireWire ports
convenient for daisy-chaining. Up to four
interfaces can be combined on one FireWire bus.
Operating multiple FireWire in t erfaces at high
sample rates
Four MOTU FireWire interfaces can operate at
44.1 or 48kHz on a single FireWire bus, although
you may have to disable optical banks (on
interfaces that have them) to conserve FireWire bus
bandwidth. A t th e 2x sampl es rates (88.2 o r 96kHz)
and 4x sample rates (176.4 and 192kHz), you can
operate no more than tw o FireWire interfaces on a
single FireWire bus.
Adding additional interfaces with a second
FireWire bus
Third-party FireWire bus expansion products in
the form of a cardbus (“PC card”) adaptor,
ExpressCard adap tor or PCI card allow you to add
a second FireWire bus to your computer. In may be
possible to add additional MOTU FireWire
interfaces connect ed to such a thir d-party product,
depending on the perfo rmance of the product and
the performance of your host computer.
Managing the IDs of multiple interfaces
Multiple Ul traLite-mk3 interfaces are identified by
number (#1, #2, #3, etc.) Interfaces are ID’d (given
a number) by the order in which they are first
powered up after being connected. This
information is stored in the MOTU Audio
preferences file. Once ID’d, they retain the same
number regardless of the order in which they are
powered up. You can disable an interface at any
time with the Disable interface option shown in
Figure 4-11 on page 26. Doing so frees up the
FireWire bandwidth required by the interface
without turning it off. Switching off an interface
accomplishes the same thing. To get MOTU Audio
Console to forget about an interface entirely, you’ll
see a Forget button in MOTU Audio Console. Just
click the Forget button and MOTU Audio Console
will no longer consider the interface to be present
but off line (turned off).
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
27
Page 28
28
INSTALLING THE ULTRALITE-MK3 HYBRID HARDWARE
Page 29
CHAPTER
5MOTU A udio C onsole
OVERVIEW
MOTU Audio Console gives you access to basic
UltraLite-mk3 hardware settings, such as sample
rate, clock source and more.
There are several ways to access MOTU Audio
Console settings:
■ From the Windows Start menu, choose
Programs>MOTU>MOTU A ud io Conso le
■ From within other ASIO-compatible programs,
refer to their documentation.
■ From the front panel LCD (see chapter 6,
“UltraLite-mk3 Hybrid Front Panel Operation”
(page 35)).
General tab settings
The General tab provides settings that apply
globally to all connected MOTU FireWire
interfaces.
■ In Cubase or Nuendo, open the Device Setup
window, click VST A udio System and choose
MOTU Audio ASIO from the Master ASIO Driver menu as shown below. Then cli ck the MO TU A udio
ASIO item in the listand click the Control Panel
button.
UltraLite-mk3 tab settings
The UltraLite-mk3 tab pr ovides settings tha t ap pl y
to a specific UltraLite-mk3 interface. If you have
several UltraLites (or o ther M O TU F ir eWire audio
interfaces) connected, you’ll see a separate tab for
each one.
29
Page 30
‘GENERAL’ TAB SETTINGS
Sample Rate
Choose the desired Sample Rate for recording and
playback. The UltraLite-mk3 can operate at 44.1
(the standard rate for compact disc audio), 48,
88.2, 96, 176.4 or 192KHz. If you have a S/PDIF
device connected to the UltraLite-mk3, make sure
that it matches the UltraLite-mk3’s sample rate.
Internal
Use the Internal setting when you want the
UltraLite-mk3 to operate under its own digital
audio clock. For example, y ou ma y be in a situa tion
where all you are doing is playing tracks off hard
disk in your digital audio software on the
computer. In a situation like this, you most often
don’t need to reference an external clock of any
kind.
☛ Mismatch ed sample ra tes cause disto rtion and
crackling. If you hear this sort of thing, check the
sample rate settings in your hardware and here in
MOTU Audio Console.
S/PDIF at 4x sample rates (176.4 or 192kHz)
At the 4x sam ple rat es (176.4 or 192kHz), all analog
I/O remains active, but S/PDIF digital I/O is
disabled.
Clock Source
The Clock Source determines the digital audio
clock that the UltraLite-mk3 will use as its time
base. The following sections briefly discuss each
clock source setting.
Another example is transferring a mix to DAT. You
can operate the UltraLite-mk3 system on its
internal clock, and then slave the DAT deck to the
UltraLite-mk3 via the S/PDIF connection (us ually
DAT decks slave to their S/PDIF input when you
choose the S/PDIF input as their record source).
If you would like help determining if this is the
proper clock setting for your situation, see
“Connecting and syncing S/PDIF devices” on
page 22.
Figure 5-1: MOTU Audio Console gives you access to all of the settings in the UltraLite-mk3 hardware.
30
MOTU AUDIO CONSOLE
Page 31
S/PDIF
The S/PDIF clock source setting refers to the
S/PDIF RCA in put jac k on the Ul traLite-mk3. This
setting allows the UltraLite-mk3 to slav e to another
S/PDIF device.
Use this setting whenever you are recording input
from a DAT deck or other S/PDIF device into the
UltraLite-mk3. It is not necessary in the opposite
direction (when you are transferring from the
UltraLite-mk3 to the DAT machine).
For further details about this setting, see
“Connecting and syncing S/PDIF devices” on
page 22.
SMPTE
Choose this setting to resolve the UltraLite-mk3
directly to SMPTE time code (LTC) being recei v ed
via the UltraLite-mk3’s quarter-inch SMPTE input
jack. For details, see “Syncing to SMPTE time
code ” on page 106and chapter 11, “MOTU SMPTE
Console” (page 103).
Samples Per Buffer
The Samples Per Buffer setting lets you reduce the
delay you hear when patching live audio through
your audio software. For example, you might have
a live microphone input that you would like to run
through a reverb plug-in that you are running in
your h o s t audio software. When d o i n g so, you may
hear or feel some “spon giness” (delay) between th e
source and the processed signal. If so, don’t worry.
This effect only affects what you hear: it is not
present in what is actually recorded.
You c an use Samples Per Buffer setting to reduce
this monitoring delay—and even make it
completely inaudible.
☛ If you don’t need to process an incoming live
signal with software plug-ins, you can monitor the
signal with no delay at all using CueMix FX, which
routes the signal directly to your speakers via
hardware. For details, see chapter 10, “CueMix FX”
(page 61).
Adjusting the Samples Per Buffer setting impacts
the following things:
■ The strain on your computer’s CPU
■ The delay you hear when routing a live signal
through your host audio software plug-ins
■ How responsive the transport controls are in
your software
This setting presents you with a trade-off between
the processing power of your computer and the
delay of live audio as it is being processed by
plug-ins. If you reduce the Samples Per Buffer, you
reduce pa tch thru late ncy , bu t significantly incr ease
the overall processing load on your computer,
leaving less CPU bandwidth for things like realtime effects processing. On the other hand, if you
increase the Sample s P er Buff er , you reduce the l oad
on your computer, freeing up bandwidth for
effects, mixin g and other real-time opera tio ns. But
don’t set the Samples Per Buffer too low, or it may
cause distortion in your audio.
If you don’t process live inputs with software
plug-ins, leave this setting at its default value of
1024 samples. I f yo u do , try settings of 256 samples
or less, if your computer seems to be able to handle
them. If your host audio software has a processor
meter, check it. If it starts getting maxed out, or if
the computer seems sluggish, raise the Samples Pe r Buffer until performance returns to normal.
If you are at a point in your recording project where
you are not currently working with live, patchedthru material (e.g. you’re not recording vocals), or
if you have a way of externally monitoring input,
choose a higher Samples Per Buffer setting.
Depending on your computer’s CPU speed, you
might find that settings in the middle work best.
MOTU AUDIO CONSOLE
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The Samples Per Buffer setting also impacts how
quickly your audio software will respond when you
begin playback, although not by amounts that are
very noticeable. Lowering the Samples Per Buffer
will make your software respond faster; raising the
Samples P er Bu ffer will make it a little bi t slow er , bu t
barely enough to notice.
Monitoring live inputs without plug-in effects
As mentioned earlier, CueMix FX allows you to
monitor dry, unprocessed live inputs with no delay
at all. For complete details, see chapter 9,
“Reducing Monitoring Latency” (page 55).
Wave support for legacy (MME) software
Windows only exposes the first two channels of a
multi-channel WDM audio stream to applications
which use the legacy (MME) multimedia int erface.
The Enable full Wave support for legacy (MME) software (less efficient) option forces the
UltraLite-mk3 multimedia driver to expose all
channels as stereo pairs, providing full MME
support.
If your host audio software does not directly
support WDM audio and instead only supports
legacy MME drivers, use this option to access
multiple UltraLite-mk3 input and output channels.
‘ULTRALITE-MK3’ TAB SETTINGS
Phones Assign
The Phones Assign setting lets you choose wha t yo u
will hear from the headphone jack. Choose
Main Out 1-2 if you’d lik e the h ead ph on e ou tpu t t o
match the main outs. Choose Phones if you would
like the headphones to serve as their own
independent output, which you can access as an
independent o utpu t destination in y o ur host a udio
software and as an outpu t destination for the eight
on-board CueMix FX mix busses.
Main Out Assign
Choose Main Outs from the Main Out Assign menu
to treat the Main Outs as their own independent
output pair. Choose any other output pair to cause
the MAIN OUT jacks to mirror (duplicate) the
output pair you choose.
Return Assign
The Return Assign menu lets you choose any pair of
UltraLite-mk3 audio outputs. The audio signal
from this output pair is then sent back to the
computer via the Stereo Return 1-2 bus. This stereo
return bus from the UltraLite-mk3 a ppear s in yo ur
host software alongside all other UltraLite-mk3
inputs, wherever your host software lists them.
If your host audio software does directly support
WDM audio, leave this option unchecked for
optimal performance.
This option is only available when the multimedia
driver has been installed, and it defaults to being
not checked.
Enable Pedal
This setting applies to other M OTU Fir eW ire audio
interfaces, but it does not apply to the
UltraLite-mk3.
32
The UltraLite-mk3 stereo return bus can be used
for a variety of purposes. For example, you could
use it to send a final mix being played through the
UltraLite-mk3 back to the computer, where you
could record it for mastering or archiving
purposes.
As another example, you could use the stereo
return bus to capture tracks played from your host
software, along with live inputs being routed
directly through the UltraLite-mk3 hardware via
CueMix FX (with or without CueMix effects
processing on the live inputs).
MOTU AUDIO CONSOLE
Page 33
Disable Interface
You can disable an interface at any time with the
Disable interface option. Doing so frees up the
FireWire bandwidth required by the interface
without turning it off. Switching off an interface
accomplishes the same thing. To get MOTU Audio
Console to forget about an interface entirely, you’ll
see a Forget button in MOTU Audio Console. Just
click the Forget button and MOTU Audio Console
will no longer consider the interface to be present
but off line (turned off).
MOTU AUDIO CONSOLE
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34
MOTU AUDIO CONSOLE
Page 35
CHAPTER
6UltraLite-mk3 Hybrid
Fron t Panel Oper ation
OVERVIEW
The UltraLite-mk3 offers complete front-panel
programming via four rotary encoders and a 2x16
backlit LCD display. All UltraLite-mk3 settings can
be accessed via these front-panel controls.
All of the knobs on the UltraLite-mk3 front panel
are push-button digital rotary encoders. In many
cases, you can either push the knob, hold it in, or
turn it to make a setting or toggle the LCD display
(depending on the encoder and setting).
POWER SWITCH
Push the VOL knob to power on the
UltraLite-mk3. Push in and hold the VOL knob to
turn it off.
MIC/GUITAR INPUTS
The UltraLite-mk3 mic/guitar inpu ts are eq uip ped
with many features to handle a wide variety of
recording situations.
For information about connections and settings,
see “Mic/instrument inputs” on page 20 in the
installation chapter.
For information about the many settings available
for the mic/guitar inputs, see:
■ “The Inputs tab” on page 66
■ “The channel settings section” on page 70
■ “The Channel tab” on page 70
■ “The EQ tab” on page 72
■ “The Dynamics tab” on page 80
Figure 6-1: The UltraLite-mk3 front panel mic/guitar inputs and phone jack.
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PHONES
From the facto ry, the PHONES jack (Figur e 6-1) is
a discrete output at 44.1/48 kHz, but it can mirror
any other o utpu t pair (digital or analog) o r serve as
its own independe nt output.
When you turn the phone VOL knob, the LCD
display provides visual feedback:
Figure 6-2: The LCD provides feedback as you adjust Phone volume.
To view the current setting without changing it,
just push the knob (without turning it).
MAIN OUT VOLUME
Push the VOL knob twice to view and control the
volume of the main outs on the rear panel.
Figure 6-3: The LCD provides feedback as you adjust Phone volume.
The MASTER volume adjustment can be
programmed to control any combination of
outputs. See “The Monitor Group” on page 84 for
details.
36
The LCD is divided into four
sections that correspond to the
four knobs to the left.
Figure 6-4: The UltraLite-mk3 front panel controls.
ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
When viewing CueMix settings
in the LCD, push the CHANNEL
knob to cycle among four main
mixer menus: MIX, IN (inputs),
OUT (outputs) and REVERB.
Turn it to choose a channel.
Turn the PAGE knob to view settings for
each channel. Push it to jump to the
next section or back to the beginning.
Push the PARAM knob to
cycle among three global
menus: METER, CUEMIX
(mixer) and SETUP.
Turn and/or push the
VALUE knob to adjust
the current setting.
Page 37
MULTI-FUNCTION LCD DISPLAY
The LCD provides access to the many
UltraLite-mk3 settings, as well as visual feedback
of the current parameter being modified.
Parameter “zooming ”
For many settings, the LCD temporarily “zooms
in” to display a long-throw meter and alphanumeric display to give you precise, real-time
feedback as you adjust the setting. For example, if
you change the headphone volume, the LCD
displays a level meter and gain reduction reading
that updates as you turn the volume knob, as
shown in Figure 6-2 on page 36. After a brief timeout, the display returns to its previous state before
you turned the volume knob.
AUDIO MENU
To access the UltraLite-mk3 AUDIO menu, push
the PARAM knob until you see AUDIO displayed
in the LCD. This menu provides basic audiorelated. Turn the PARAM knob to access each
setting. Each setting in the AUDIO menu has a
corresponding setting in the MOTU Audio
Console software, as shown below:
Audio menu itemWhere to find more information
Clock Source*“Clock Source” on page 30
Sample rate*“Sample Rate” on page 30
Phones Assign“Phones Assign” on page 32
Main Out Assign“Main Out Assign” on page 32
Return Assign“Return Assign” on page 32
Four global display modes
Push the PARAM knob to cycle the LCD among
four global display modes:
To access the METER display, push the PARAM
knob until you see METER displayed in the LCD.
The METER display (Figure 6-5) provides
comprehensive metering for each input and
output. The labels above and below the LCD
indicate the meters for each input and output pair,
including the S/PDIF input and output (labeled
DIG IN and DIG OUT, respectively).
Figure 6-5: METER mode.
* If the UltraLite-mk3 is currently connected to a computer, this
setting cannot be changed from the front-panel LCD. It must be
changed in MOTU Audio Console instead. Or, you can disconnect the
UltraLite-mk3 from the computer to change the Clock Source from
the front panel.
SETUP MENU
To access the UltraLite-mk3 SETUP menu, push
the P ARAM knob un til you see SETUP displayed in
the LCD. This menu provides basic features for
managing the UltraLite-mk3 hardware. Turn the
PARAM knob to access each setting. The first five
settings in the SETUP menu have corresponding
settings in the MOTU Audio Console software, as
shown below:
LCD Contrast
Turn the VALUE knob to adjust the LCD contrast.
Save/Name Preset
An UltraLite-mk3 preset holds all current
CueMix FX mix settings (everything in the
CUEMIX menu). SETUP m enu paramet ers are no t
included. Turn the VALUE knob to move from
character to character in the preset name. Turn
PAGE to change the currently flashing letter. Once
you’ve named the preset, push VALUE to save it,
turn it again to choose the desired preset slot you
ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
37
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wish to save it to (1-16), and the push again to
confirm the save. To cancel the save operation at
any time, turn the PARAM knob.
Load Preset
Turn VALUE t o choose the preset you wish to load
(1-16) and push VALUE to load it.
MIDI Thru in standalone
Turn VALUE to enable (Y) or disable (N) the
UltraLite-mk3’s MIDI Thru feature when the it is
being operated stand-alone (not connected to a
computer via FireWire). When MIDI Thru is
enabled, the MIDI IN jack passes MIDI data
directly to the MIDI OUT jack. This allows you, for
example, to play a sound module connected to the
MIDI OUT from a keyboard controller connected
to the MIDI IN, without a computer connected.
CUEMIX MENU
To access the CUEMIX menu, push the PARAM
knob until you s e e CUEMIX displayed in the L CD.
This menu displays the settings for the
UltraLite-mk3 CueMix FX mixer.
CueMix mixer basics
It is much easier to navigate the CUEMIX menu in
the LCD if you ha v e a gen eral under standing o f the
CueMix FX mixer. We strongly recommend that
you review chapter 10, “CueMix FX” (page 61)
before learning the LCD, especially “CueMix FX
basic operation” on page 63.
CUEMIX menu organization
Mixer settings are divided into four sub-menus,
which correspond to the Inputs, Mixes, Outputs
and Reverb tabs in the CueMix FX software:
All Notes Off
The A ll N ote s Off setting sends a MIDI A ll No tes Off
message, as well as a MIDI note-off message for
every note on every MIDI channel. This stops any
stuck notes that ar e currentl y pla ying. P ush VALUE
to send the All Notes Off MIDI data.
AutoSave Status
All of the parameters in the UltraLite-mk3 are
periodically saved automatically in its memory, so
that if you power d own the unit, it will power back
up in the same state. AutoSave Status tells you the
current state of this process: Change Detected,
Saving… or Saved. If it says Saved, it is ready to be
powered down. If it says Change Detected or
Saving…, wait un til it changes to Saved.
Factory Defaults
Push VALUE to restore the UltraLite-mk3
hardware to its factory default settings. Push
VALUE again to confirm, or turn PARAM to
cancel.
■ IN (inputs)
■ OUT (outputs)
■ MIX (Mixes)
■ REVERB (reverb processor)
Navigating the four main menus
To access the four main menus above, push the
CHANNEL knob repeatedly. Then turn the
CHANNEL knob to select the desired channel or
mix.
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ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
Page 39
The IN (inputs) menu
Push the CHANNEL button repeatedly until you
see “I:” in the channel section of the LCD
(Figure 6-6). This is similar to ac ce ssing th e I n p u ts
tab in CueMix FX console (“The Inputs tab” on
page 66).
“ I: ” Indicates
the IN (inputs)
menu.
The current
channel.
Access individual parameters
here, such as the frequency
setting for a band of EQ.
channel strip in CueMix FX (Figure 10-3 on
page 66), as well as the settings in the Channel tab
(Figure 10-8 on page 70).
Turn the PARAMETER knob to scroll through
individual parameters, such as the frequency for
the current band of EQ. This is roughly equivalent
to the parameters in the EQ tab (Figure 10-10 on
page 72), Dynamics tab (Figure 10-26 on page 80)
and Reverb tab (Figure 10-28 on page 83) in the
CueMix FX software.
Adjusting the value of a parameter
Turn the VALUE knob to adjust the value of the
current PARAMETER. Some parameters have
default val u es. If so, push the VALUE knob to cycle
through them.
“Pages” are groups of
channel settings, such
as one band of EQ.
Figure 6-6: The IN (inputs) menu.
Change the value of the
current parameter here
Choosing a channel
Once you see the Inputs menu (Figure 6-6) in the
LCD, turn the CHANNEL knob to select the
desired input that you wish to edit. This is roughly
equivalent to specifying an input channel strip to
work with in the Inputs tab in CueMix FX software
(Figure 10-3 on page 66).
Choosing a setting to modify
Once you’ve selected an input channel, you can
access the various settings for that channel using
the PAGE knob and PARAMETER knobs.
Turn the PAGE knob to scroll through channel
settings such as individual bands of EQ, the
compressor, reverb sends, etc. Push the PAGE knob
to jump to the next “section” of parameters or to
jump back to the beginning of the list. This is
roughly the equivalent of moving through the
various channel controls in an individual input
Inactive items
If a menu item is inactive for some reason (perhaps
it doesn’t currently apply or it is disabled), it is
displayed in parentheses.
Copying and pasting
EQ, d ynamics and Mix A ssign settings allow you to
copy and paste settings between EQ bands and/or
channels. Push the VALUE knob to copy, scroll to
the other item and then push again to paste.
Pad and phan tom power
If a quarter-inch plug is inserted into the XLR/TRS
combo inpu t, the phantom pow er and pa d settings
are disabled. When disabled, their corresponding
setting in the LCD menu will read N/A (Not
Applicable). All current phantom power and pad
settings for the mic input are reactivated and
restored when the quarter-inch plug is removed
from the jack.
Summary of Inputs menu settings
For a summary of Inputs menu settings, see
“Inputs menu” on page 41.
ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
39
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The OUT (Outputs) menu
Push the CHANNEL button repeatedly until you
see “O:” in the channel section of the LCD
(Figure 6-7). This is similar to accessing the
Outputs tab in CueMix FX console (“The Outputs
tab” on page 68).
The MIX (Mixes) menu
Push the CHANNEL button repeatedly until you
see “MIX 1” (or “MIX 2”, etc.) in the channel
section of the LCD (Figure 6-8). This is similar to
accessing the Mixes tab in CueMix FX console
(“The Mixes tab” on page 64).
“ O: ” Indicates
the OUT
(outputs) menu.
Figure 6-7: The OUT (outputs) menu.
The current
channel.
“Pages” are groups of
channel settings, such
as one band of EQ.
Access individual parameters
here, such as the frequency
setting for a band of EQ.
Change the value of the
current parameter here
Choosing a channel
Once you see the Ou tputs m enu (F igure 6-7) in the
LCD, turn the CHANNEL knob to select the
desired output that you wish to edit. This is roughly
equivalent to specifying an output channel strip to
work with in the Outputs tab in CueMix FX
software (Figure 10-6 on page 69).
Working with outputs in the LCD
Once you’ve selected an output channel, you can
access the various settings for that channel using
the PAGE knob and PARAMETER knobs. The
knobs function the same as described for inp u ts in
“Choosing a setting to modify” on page 39 and
“Adjusting the value of a parameter” on page 39.
Summary of Output menu settings
For a summary of Inputs menu settings, see
“Outputs menu” on page 42.
The current
mix bus.
Here, choose master fader
settings, reverb settings, and
individual input channels.
Figure 6-8: The MIX (Mixes) menu.
Access individual parameters
here, such as input channel
settings.
Change the value of the
current parameter here
Choosing a mix bus
Once you see the MIX menu (Figure 6-8) in the
LCD, turn the CHANNEL knob to select the
desired mix that you wish to edit. This is roughly
equivalent to choosing a mix in the Mixes tab in
CueMix FX software (Figure 10-2 on page 64).
Working with mix busses in the LCD
Once you’ve selected a mix, you can access the
various settings for that mix using the PAGE knob
and PARAMETER knobs. The knobs function the
same as described for inp uts in “ Choosing a setting
to modify” o n page 39 and “Adjusting the val ue of a
parameter” on page 39. The PAGE knob scrolls
through the following mix bus settings:
■ MASTER — these are master fader settings,
such as the master fader o utpu t assignment, mast er
mute on/off, and the master fader volume. Access
them with the PARAMETER knob.
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ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
Page 41
■ REVERB — these are the reverb send and r eturn
control s f or th e b us master fa der. Access them with
the PARAMETER knob.
■ Individual channels — once you scroll past
MASTER and REVERB, the PAGE knob then
scrolls through all available inputs for the mix bus.
Once you choose an input, access its channel
settings using the PARAM knob and VALUE knob.
Summary of Mix menu settings
For a summary of Mix menu settings, see “Mixes
menu” on page 42.
The REVERB settings
Push the CHANNEL button repeatedly until you
see “REVERB” in the channel section of the LCD
(Figure 6-9). This is similar to accessing the Reverb
tab in CueMix FX (“The Reverb tab” on page 83).
☛ The REVERB processor is not available at
sample rates above 48 kHz. Therefore, when the
UltraLite-mk3 is operating at 88.2 kHz or higher,
the REVERB menu does not appear in the LCD.
Figure 6-9: The REVERB settings.
Once you’ve selected the REVERB menu, you can
access all settings using the PARAMETER and
VALUE knobs. The PAGE knob is not needed and
is therefore disabled when editing reverb settings.
Summary of Reverb menu settings
See “Reverb menu” on page 42 for a summary.
INPUTS MENU
CHANNELPAGEPARAM
INPUTS
mic 1-2
Analog 1-2
Analog 3-4
etc.
INPUTPAIR
EQ
(global)
HPF
(High-pass)
LF
(Low w/shelf)
LMF
(Low-mid)
MF
(Mid)
HMF
(High-mid)
HF
(High w/shelf)
LPF
(Low-pass)
DYN
(Dynamics)
COMP
(Compressor)
LEVELERENABLE
REVERBSEND
PHASE
L-R/M-S (stereo or M/S)
SWAP
WIDTH
TRIM
PAD
PHANTOM
ENABLE
COPY
PASTE
RESET
ENABLE
SLOPE
FREQ
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
SLOPE
FREQ
ENABLE
COPY
PASTE
RESET
ENABLE
MODE
THRESH
RATIO
ATTACK
RELEASE
TRIM
MODE
REDUCE
MAKEUP
SEND PAN (mono only)
ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
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OUTPUTS MENUMIXES MENU
CHANNELPAGEPARAM
OUTPUTS
Main
Analog 1-2
Analog 3-4, etc.
EQ
(global)
HPF
(High-pass)
LF
(Low w/shelf)
LMF
(Low-mid)
MF
(Mid)
HMF
(High-mid)
HF
(High w/shelf)
LPF
(Low-pass)
DYN
(Dynamics)
COMP
(Compressor)
LEVELERENABLE
REVERBSEND
MASTERMONITOR
ENABLE
COPY
PASTE
RESET
ENABLE
SLOPE
FREQ
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
TYPE
FREQ
GAIN
WIDTH
ENABLE
SLOPE
FREQ
ENABLE
COPY
PASTE
RESET
ENABLE
MODE
THRESH
RATIO
ATTACK
RELEASE
TRIM
MODE
REDUCE
MAKEUP
SEND PAN
TALKBACK
LSNBACK
CHANNELPAGEPARAM
MIXES
Mix 1
Mix 2
etc.
MASTERASSIGN
REVERBSEND
ANALOG 1
ANALOG 2
etc.
(if mono)
ANALOG 3-4
ANALOG 5-6
etc.
(if stereo)
SP (S/PDIF)MUTE
MUTE
FADER
COPY
PASTE
RESET
RETURN
MUTE
SOLO
(BAL/WID) - n/a
PAN
FADER
MUTE
SOLO
BAL/WID
BAL
FADER
SOLO
BAL/WID
BAL
FADER
REVERB MENU
CHANNELPAGEPARAM
REVERB---ENABLE
TIME
PREDELAY
WIDTH
CUT Hz
CUT dB
ROOM
REFSIZE
REF LEV
LO %
MID %
HI %
LO XOVR
HI XOVR
SPLIT
STAND-ALONE OPERATION
All settings, including all mix settings and global
settings, are saved in the UltraLite-mk3’s memory,
and they remain in effect even when the
UltraLite-mk3 is not connected to a computer.
This allows you to use the UltraLite-mk3 as a
stand-alone 8-bus mixer. You can make
adjustments to any setting at any time from the
front panel.
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ULTRALITE-MK3 HYBRID FRONT PANEL OPERATION
Page 43
CHAPTER
7Cubase , Nuendo, Live and Other
ASIO Software
OVERVIEW
The UltraLite-mk3 includes an ASIO driver that
provides multi-channel I/O and sample-accurate
synchronization with Steinberg’s Cubase family of
digital audio sequencers, including Cubase and
Nuendo.
ASIO is an acronym for Audio Streaming Input and
Output. The ASIO MOTU FireWire Audio driver
allows the UltraLite-mk3 t o pr ovide m ul ti-channel
audio input and output for any audio application
that supports ASIO drivers.
If your audio software doesn’t support ASIO
If your host audio software does not support ASIO,
but instead su ppo rts WD M (or legacy Wave) a udio
drivers, refer to the next chapter.
PREPARATION
To make sure that everything is ready for Cubase,
install Cubase first (if you hav en’t already don e so),
and then see these chapters before proceeding:
■ chapter 3, “IMPORTANT! Run the
UltraLite-mk3 Software Installer First” (page 15)
■ chapter 4, “Installing the UltraLite-mk3 Hybrid
Hardware” (page 17).
RUN MOTU AUDIO CONSOLE
Before you run Cubase, launch MOTU Audio
Console to configure your UltraLite-mk3
hardware. MOTU Audio Console lets you
configure your audio interface, and it lets you
enable the desired inputs and outputs. Only
enabled inputs and outputs will be available to
Cubase, so this is an important step. For complete
details regarding MOTU Audio Console, see
chapter 5, “MOTU Audio Console” (page 29).
Attention: Other software users
The UltraLite-mk3 ASIO driver also provides
multi-channel I/O with any ASIO-compatible
audio software. Cubase is used for the examples in
this chapter. How ever, the basic procedures are th e
same and can be easily applied to any ASIOcompatible software. Just follow the general
descriptions at the beginning of each main section
in this chapter. Consult your software
documentation for details about each topic, if
necessary.
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If you do not have any digital audio connections to
your UltraLite-mk3 (you are using the analog
inputs and outputs only), and you will not be
slaving Cubase to external SMPTE time code,
choose Internal.
If you have a S/PDIF digital audio device
connected to the UltraLite-mk3, see “Connecting
and syncing S/PDIF devices” on page 22.
If you are sla ving the Ul traLite-mk3 and C u base t o
SMPTE time code via the UltraLite-mk3 itself,
choose SMPTE and follow the directions in
“Resolving Cubase or Nuendo to SMPTE time
code” on page 105.
☛ If you are using an ASIO host application
other than Cubase or Nuendo, it must support the
ASIO 2.0 sample-accurate positioning protocol in
order to su pport the UltraLite-mk3’s direct SMPTE
sync (and sample-accurate sync) feature.
Figure 7-1: MOTU Audio Console gives you access to all of the settings
in the UltraLite-mk3 hardware, including the clock source and
sample rate.
For complete details about the UltraLite-mk3
settings, see chapter 5, “MOTU Audio Console”
(page 29). The following sections provide a brief
explanation of each UltraLite-mk3 setting for use
with Cubase.
Sample rate
Choose the desired overall sample rate for the
UltraLite-mk3 system and Cu base. Newly r ecorded
audio in Cubase will have this sample rate.
Clock Source
This setting is very important because it
determines which audio clock the UltraLite-mk3
will follow.
44
Samples Per Buffer
The Samples Per Buffer setting can be used to
reduce the delay — or monitoring latency — that
you hear when live audio is patched through your
UltraLite-mk3 hardwar e and C ubase. For example,
you might have MIDI instruments, samplers,
microphones, and so on connected to the analog
inputs of the UltraLite-mk3. If so, you will often be
mixing their live input with audio material
recorded in Cubase. See chapter 9, “Reducing
Monitoring Latency” (page 55) for complete
details.
Phones
This UltraLite-mk3 setting lets you choose what
you’ll hear from the headphone jack. For example,
if you choose Main Out 1-2, the headphones will
duplicate the main outs. Or you can choose any
other output pair. If you choose Phones 1-2, this
setting makes the headphone jack serve as its own
CUBASE, NUENDO, LIVE AND OTHER ASIO SOFTWARE
Page 45
independent output pair. As a result, you’ll see
Phones 1-2 as an additional audio destination in
Cubase or Nuendo’s audio output menus.
Main Out Assign
Use the M ain Out A ssign setting to determine what
audio you will hear on the TRS main outs of the
UltraLite-mk3. If you would like to treat them as
their own separate output pair, choose Main Outs.
Live
In Ableton Live, access the preferences window and
click the Audio tab. Choose ASIO from the Driver Type menu. Choose the MOTU Audio ASI O from
the Audio Device menu as shown below in
Figure 7-3. To enable or disable UltraLite-mk3
input or output channels, click the Input Config or Output Config buttons. To access MOTU Audio
Console, click the Hardware Setup button.
CHOOSING THE MOTU ASIO DRIVER
Once you’ve made the preparations described so
far in this chapter, you’re ready to run your audio
software and enable the MOTU ASIO Driver.
Check the audio system or audio hardware
configuration window in your software. There will
be a menu there that lets you choose among
various ASIO drivers that may be in your system.
Choose the MOTU ASIO Driver from this menu.
Nuendo, Cubase and V-Stack
To activate the UltraLite-mk3 driver in Nuendo or
Cubase SX, go to the Device Setup window, click
VST Audio System and choose MOTU Audio ASIO
from t h e ASIO Driver menu (Figure 7-2). Mak e the
other settings in the dialog as need for your system
and synchronization scenario.
For information about the Buffer Size setting, see
“Adjusting the audio I/O buffer” on page 57.
Figure 7-3: Enabling the UltraLite-mk3 in Live.
Figure 7-2: Activating the UltraLite-mk3 ASIO driver in Nuendo and
Cubase.
CUBASE, NUENDO, LIVE AND OTHER ASIO SOFTWARE
45
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Sound Forge
T o activate the MOTU Audio ASIO driver in Sound
Forge, go to the Preferences window, click the
Audio tab, and then choose MO TU Audio from the
Audio device type menu as shown below.
OTHER SYSTEM DIALOG SETTINGS
Consult your Cubase or Nuendo documentation
for details about the rest of the settings in this
dialog.
VIEWING AND MANAGING ULTRALITE-MK3
INPUTS
Once you’ve chosen the MOTU ASIO Driver in
Device Setup as explained earlier in “ Choosing th e
MOTU ASIO driver” on page 45, click MOTU Audio ASIO in the left-hand list to see the
UltraLite-mk3 inputs in the port list on the right
(Figure 7-5). To activate an UltraLite-mk3 output,
create a bus in the VST Connections window and
assign the desired output to it.
Figure 7-4: Enabling the UltraLite-mk3 driver in Sound Forge.
DIRECT MONITORING
The Direct Monitoring option (Figure 7-5) allows
you to monitor inputs directly in the
UltraLite-mk3 hardware with no drain on your
computer and near zero latency. When you enable
this option, Cubase uses the UltraLite-mk3’s
CueMix FX monitoring features whenever you use
Cubase’s monitoring features. For further
information, see “Controlling CueMix FX from
within Cubase or Nuendo” on page 59.
46
Figure 7-5: Creating UltraLite-mk3 inputs in Nuendo or Cubase.
Return Assign
In the VST Inputs list, you’ll see an UltraLite-mk3
input pair called Return 1-2. This is a stereo feed
from the UltraLite-mk3 tha t ma t che s the o utp u t of
one of its outpu t pairs. U se the R eturn A ssign menu
in MOTU Audio Console to choose which output
pair you would like to hear on this return. This can
be used, for example, to record back a final stereo
mix that includes effects processing from the
UltraLite-mk3 DSP (such as the Leveler) for
reference and archiving purposes.
CUBASE, NUENDO, LIVE AND OTHER ASIO SOFTWARE
Page 47
☛ Warning: the Return inputs can cause
feedback loops! DO NOT assign this input to a
track that shares the same UltraLite-mk3 output
pair as the returns.
Reverb return
The UltraLite-mk3 also supplies a return to your
host software that carries the output of its reverb
processor. This return can be used for any purpose
you wish.
VIEWING AND MANAGING ULTRALITE-MK3
OUTPUTS
To view and manage UltraLite-mk3 outputs, scroll
down below the inputs to see them (Figure 7-6).
PROCESSING LIVE INPUTS WITH HOSTBASED VST PLUG-INS
If you patc h a liv e inpu t (such as MID I synthesizer)
through a VST plug-in effect in Cubase, you might
hear a slight delay. There are several ways to reduce
this delay. For details, see chapter 9, “Reducing
Monitoring Latency” (page 55).
WORKING WITH CUEMIX FX MIXING AND
EFFECTS
The UltraLite-mk3 provides powerful external
mixing, EQ, compression and reverb, which you
can operate hand-in-hand with your host
software’s complete mixing environment. For
example, the UltraLite-mk3 can serve as a monitor
mixer routing channels to musicians, or it can
serve as an integrated extension of your Cubase/
Nuendo mixing environment. If you program an
UltraLite-mk3 mixing and processing
configuration that goes hand in hand with your
Cubase/N uen do p r o ject, be sure to use the file save
features in CueMix FX to save the UltraLite-mk3
settings as a file in your Cubase/Nuendo project
folder for instant recall of all settings. See
chapter 10, “CueMix FX” (page 61) for complete
details.
Figure 7-6: Working with UltraLite-mk3 outputs in Nuendo or
Cubase.
The “Phones 1-2” output
If you’ve chosen to treat the UltraLite-mk3
headphones as an independent output, you’ll see
Phones 1-2 as a UltraLite-mk3 output destination.
Audio tracks assigned to this output pair will be
heard on the headphone jack only. For further
explanation, see “Phones” on page 44.
CHANGING ULTRALITE-MK3 SETTINGS
To change the UltraLite-mk3 settings at any time,
go to the Device Setup window in Nuendo or
Cubase and click the Control Panel button, as
shown in Figure 7-6 on page 47. Be sure to c lick the
Reset button after making any changes.
CUBASE, NUENDO, LIVE AND OTHER ASIO SOFTWARE
SYNCHRONIZATION
Together, Cubase (or Nuendo) and the
UltraLite-mk3 hav e the ability to r esolve dir ectly to
SMPTE time code, without an additional time
code synchronizer. See “Syncing to SMPTE time
code” on page 106.
MIDI I/O VIA THE ULTRALITE-MK3 MIDI
PORTS
Once you’ve run the UltraLite-mk3 software
installer as explained in “Installing the
UltraLite-mk3 software” on page 15, the
UltraLite-mk3 MIDI ports will appear as a MIDI
input source and output destination in your host
software’s MIDI input and output menus.
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24-BIT OPERATION
Your UltraLite-mk3 hardware fully supports
Cubase and N uendo’ s 24-bit r eco rdin g capabili ties.
Simply enable 24-bit operation as instructed in
your Cubase or Nuendo manual. The
UltraLite-mk3 always supplies a 24-bit data
stream, and when you enable 24-bit operation in
Cubase or Nuendo, it simply uses all 24-bits
supplied by the UltraLite-mk3 hardware.
48
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Page 49
CHAPTER
8SONAR and other WDM Software
OVERVIEW
The UltraLite-mk3 WDM driver provides
standard multi-channel input and output for
WDM-compatible audio software running under
Windows XP.
WDM and Wa ve driver c ompatibility. . . . . . . . . . . . . . . . . 49
WDM is an acronym for Windows Driver Model.
The MOTU WDM Driver allows the
UltraLite-mk3 to provide multi-channel audio
input and output for any audio application that
supports WDM audio drivers.
Attention: Cakewalk users
Cakewalk SONAR is used for the WDM driver
setup examples in this chapter.
INSTALLING THE MOTU AUDIO WDM
DRIVER
The MOTU Audio Installer CD installs the MOTU
WDM driver into Windows for you. That’s pretty
much all the preparation you need. See chapter 3,
“IMPORTANT! Run the UltraLite-mk3 Software
Installer First” (page 15).
ENABLING WAVE (MME) COMPATIBILITY
If your host audio software does not support
Windows WDM drivers, enable Wave driver
compatibility in the MOTU WDM Driver so that
all of the UltraLite-mk3’s inputs and outputs show
up in your software. For details, see “Wave support
for legacy (MME) software” on page 32.
The UltraLite-mk3 Windows driver also supports
WaveRT, a low-latency audio driver standard
developed by Microsoft. WaveRT is supported by
Sonar 8 and later, under Windows 7 and Vista. To
enable WaveR T, check the Use WaveRT for Windows Audio option in MOTU Audio Setup.
Attention: other software users
SONAR is used for the WDM driver setup
examples in this chapter. However, the basic
procedures are the same and can be easily applied
to any WDM-compatible software. Consult your
software documentation for details, if necessary.
Figure 8-1: The WaveRT option can be enabled in the MOTU Audio
Setup console.
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If you uncheck this box, WaveRT support is
disabled, and legacy WDM driver support is
provided instead.
MAKING SETTINGS IN MOTU AUDIO
CONSOLE
Before yo u run your a udio software, la unch MO TU
Audio Console to configure your UltraLite-mk3
hardware. MOTU Audio Console lets you choose
the audio clock source, sample rate, buffer size and
other hardware settings. For details, see chapter 5,
“MOTU Audio Console” (page 29). The following
sections provide a brief explanat ion of each
UltraLite-mk3 setting for use with SONAR.
Clock Source
This setting is very important because it
determines which audio clock the UltraLite-mk3
will follow.
If you do not have any digital audio connections to
your UltraLite-mk3 (you are using the analog
inputs and outputs only), and you will not be
slaving SONAR to external SMPTE time code,
choose Internal.
If you have a S/PDIF digital audio device
connected to the UltraLite-mk3, see “Connecting
and syncing S/PDIF devices” on page 22.
Samples Per Buffer
The Samples Per Buffer setting can be used to
reduce the delay — or monitoring latency — that
you hear when live audio is patched through your
UltraLite-mk3 hardware and SONAR. For
example, you might have MIDI instruments,
samplers, microphones, and so on connected to
the analog inputs of the UltraLite-mk3. If so, you
will often be mixing their live input with audio
material recorded in SONAR. See chapter 9,
“Reducing Monitoring Latency” (page 55) for
complete details.
Figure 8-2: MOTU Audio Console gives you access to all of the settings
in the UltraLite-mk3 hardware, including the clock source, sample
rate and headphone output assignment.
Sample rate
Choose the desired overall sample rate for the
UltraLite-mk3 system and SONAR. Newly
recorded audio in SONAR will have this sample
rate.
50
Phones
This UltraLite-mk3 setting lets you choose what
you’ll hear from the headphone jack. For example,
if you choose Main Out 1-2, the headphones will
duplicate the main outs. Or you can choose any
other outpu t pair. If you choose Pho nes, this setting
makes the headphone jack serve as its own
independent output pair. As a result, you’ll see
Phones 1-2 as an additional audio destination in
SONAR’s audio output menus.
Main Out Assign
Use the M ain Out A ssign setting to determine what
audio you will hear on the XLR main outs of the
UltraLite-mk3. If you would like to treat them as
their own separate output pair, choose Main Outs.
SONAR AND OTHER WDM SOFTWARE
Page 51
ENABLING THE MOTU AUDIO WDM DRIVER
Once you’ve made the preparations described so
far in this chapter, you’re ready to run your audio
software and enable the MOTU Audio WDM
driver. Check the audio system or audio hardware
configuration window in your software.
Enabling the MOTU Audio WDM driver in
SONAR
To activate the MOTU Audio WDM driver in
SONAR:
1 Choose Audio from the Options menu.
2 Click the Drivers tab.
3 Check the UltraLite-mk3 inputs and outputs
that you wish to use and uncheck the ones you
don’t as shown in Figure 8-3.
Figure 8-4: Enabling the ASIO driver instead of the WDM driver.
Other audio settings in SONAR
There are a few other settings in SONAR that
impact UltraLite-mk3 operation:
1 In the Audio Options window , click the General
tab.
2 Choose any UltraLite-mk3 in pu t and o utpu t fo r
recording and playback timing as shown below in
Figure 8-5. It doesn’t matter which ones.
Figure 8-3: Activating the MOTU Audio WDM driver in SONAR by
highlighting UltraLite-mk3 inputs and outputs.
Enabling the MOTU ASIO driver in SONAR
As an alternative to the UltraLite-mk3’s WDM
driver, you can use the UltraLite-mk3’s ASIO
driver. Note, however, that you can only use one
audio interface at a time under ASIO. Go to the
Advanced tab and choose ASIO from the Driver Mode menu:
SONAR AND OTHER WDM SOFTWARE
Figure 8-5: Make sure you have chosen an UltraLite-mk3 input and
output for the playback and recording timing master settings.
3 In the General tab, click the Wave Profiler
button and run the Wave Profiler.
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This process chooses the optimum settings for the
UltraLite-mk3 hardware.
WORKING WITH ULTRALITE-MK3 INPUTS
AND OUTPUTS
Once you’ve enabled the UltraLite-mk3 in pu ts and
output, UltraLite-mk3 audio inputs and outputs
will appear in your host software’s input/output
menus, and you can set them up and use them as
any standard audio input and output.
Return Assign
In SONAR, you’ll see an UltraLite-mk3 input pair
called Return 1-2. This is a stereo feed from the
UltraLite-mk3 that ma tches th e outp ut of one o f its
output pairs. Use the Return Assign menu in
MOTU Audio Console to choose which output
pair you would like to hear on this return. This can
be used, for example, to record back a final stereo
mix that includes effects processing from the
UltraLite-mk3 DSP (such as the Leveler) for
reference and archiving purposes.
☛ Warning: the Return inputs can cause
feedback loops! DO NOT assign this input to a
track that shares the same UltraLite-mk3 output
pair as the returns.
Reverb return
The UltraLite-mk3 also supplies a return to your
host software that carries the output of its reverb
processor. This return can be used for any purpose
you wish.
The “Phones 1-2” output
If you’ve chosen to treat the UltraLite-mk3
headphones as an independent output, you’ll see
Phones 1-2 as an UltraLite-mk3 output destination.
Audio tracks assigned to this output pair will be
heard on the headphone jack only. For further
explanation, see “Phones Assign” on page 32.
CHANGING ULTRALITE-MK3 SETTINGS
You can change the UltraLite-mk3 settings at any
time by accessing MOTU Audio Console.
52
REDUCING DELAY WHEN MONITORING
LIVE INPUTS
If you have live audio inputs connected to the
UltraLite-mk3, such as MIDI synthesizers,
samplers, microphones or other live instruments,
you might hear a slight delay when their audio is
being monitored through your UltraLite-mk3
hardware and your host audio program. There are
several ways to reduce — and eliminate — this
audible moni toring de lay. F or details, see chapter 9,
“Reducing Monitoring Latency” (page 55).
PROCESSING LIVE INPUTS WITH HOSTBASED VST PLUG-INS
If you patc h a liv e inpu t (such as MID I synthesizer)
through a plug-in eff ect in SON AR, y ou migh t hear
a slight delay. There are several ways to reduce this
delay. For details, see chapter 9, “Reducing
Monitoring Latency” (page 55).
WORKING WITH CUEMIX FX MIXING AND
EFFECTS
The UltraLite-mk3 provides powerful external
mixing, EQ, compression and reverb, which you
can operate hand-in-hand with your host
software’s complete mixing environment. For
example, the UltraLite-mk3 can serve as a monitor
mixer routing channels to musicians, or it can
serve as an integrated extension of your SONAR
mixing environment. If you program an
UltraLite-mk3 mixing and processing
configuration that goes hand in hand with your
SONAR p r o ject, be sure to use the file save fea tur es
in CueMix FX to sa ve the U ltraLite-mk3 settings as
a file in your SONAR project folder for instant
recall of all settings. See chapter 10, “CueMix FX”
(page 61) for complete details.
MIDI I/O VIA THE ULTRALITE-MK3 MIDI
PORTS
Once you’ve run the UltraLite-mk3 software
installer as explained in “Installing the
UltraLite-mk3 software” on page 15, the
UltraLite-mk3 MIDI ports will appear as a MIDI
SONAR AND OTHER WDM SOFTWARE
Page 53
input source and output destination in your
WDM-compatible software’s MIDI input and
output menus.
24-BIT OPERATION
Your UltraLite-mk3 hard ware fully sup ports 24-bit
recording in any audio software that supports it.
Simply enab le 24-bit o peratio n as instructed by the
software. The UltraLite-mk3 system always
supplies the software with a 24-bi t data stream, and
when you enable 24-bit operation, it simply uses all
24-bits supplied by the UltraLite-mk3 hardware.
SONAR AND OTHER WDM SOFTWARE
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54
SONAR AND OTHER WDM SOFTWARE
Page 55
CHAPTER
9Reducing Monitoring Latency
OVERVIEW
Monitoring latency is that slight delay you hear
when you run an input signal through your host
audio software. For example, you might hear it
when you drive a live mic input signal through an
amp modeling plug-in running in your audio
sequencer.
This delay is caused by the amount of time it takes
for audio to make the entire round trip through
your computer, from when it first enters an
UltraLite-mk3 input, passes through the
UltraLite-mk3 hardware into the computer,
through your host audio software, and then back
out to an UltraLite-mk3 output.
If you don’t need to process a live input with
plug-ins, the easiest way to avoid monitoring
latency is to use the UltraLite-mk3’s CueMix FX
digital mixer to patch the input directly to your
monitor outs via the UltraLite-mk3 audio
hardware. Th e UltraLite-mk3 ev en pr ovides eff ects
processing (EQ, compression and reverb), which
can be applied on input, output, or even at the
bussing stage, just like a conventional mixer. For
details, see “CueMix FX hardware monitoring” on
page 58.
It is important to note that monitoring delay has no
effect on when audio data is recorded to disk or
played back from disk. Actual recording and
playback is extremely precise.
Controlling CueMix FX from your audio software . . . . 59
If you do need to process a liv e in pu t with pl ug-ins,
or if you are playing virtual instruments live
through your UltraLite-mk3 audio hardware, you
can significantly reduce latency — and even make
it completely inaudible, regardless of what host
audio application software you use. This chapter
explains how.
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MONITORING LIVE INPUT
There are two ways to monitor live audio input
with an UltraLite-mk3: 1) through the computer or
2) via the Ultralite-mk3’s CueMix FX hardware
mixer. Figure 9-1 below shows method 1, which
allows you to add effects processing such as reverb
and guitar amp effects via plug-ins in your audio
software. See the next section, “Adjusting the audio
I/O buffer” for details about how to reduce — and
possibly eliminate — the a u dibl e moni to ring dela y
that the computer introduces.
Figure 9-2 shows how t o use CueM ix FX hardwarebased monitoring, which lets yo u hear what y ou are
recording with no monitoring delay and no
computer-based effects processing. Instead, input
is routed directly to an output, either with or
without UltraLite-mk3-based effects processing
(EQ, compression or reverb). See “CueMix FX
1. Live input (from mic, guitar, etc.)
enters the MOTU interface.
hardware monitoring” later in this chapter for
details on how to use CueMix FX with your audio
software, or with the included CueMix FX
software.
If the material you ar e rec or ding is s uitabl e, th ere is
a third way to mo nitor li ve in put: use both methods
(Figure 9-1 and Figure 9-2) at the same time. For
example, you could route guitar to both the
computer (for an amp model effect) and mix that
processed signal on the main outs with dry guitar
from CueMix FX — or perhaps with a touch of
UltraLite-mk3 Classic Reverb.
3. Mic signal is
‘patched thru’ back to
the audio interface
2. Mic signal goes immediately to the computer (dry,
with no effects processing).
PC
Figure 9-1: There are two ways to monitor live audio inputs with an UltraLite-mk3: 1) through the computer or 2) via CueMix FX hardware
monitoring. This diagram shows method 1 (through the computer). When using this method, use your host software’s buffer setting to reduce
the slight delay you hear when monitoring the live input, but don’t lower it too much, or your computer might get sluggish.
with reverb or other
plug-in effects, if any.
4. Mic signal (with plug-in
processing, if any) is routed
to the main outs (or other
outputs that you’ve specified
in the software).
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REDUCING MONITORING LATENCY
Page 57
ADJUSTING THE AUDIO I/O BUFFER
A buffer is a small amount of computer memory
used to hold data. For audio interfaces like the
UltraLite-mk3, buffers are used for the process of
transferring audio data in and out o f the com pu ter.
The size of the buffers determines how much delay
you hear when monitoring live inputs through
your audio software: larger buffers produce more
delay; smaller buffers produce less.
Buffer size adjustment is made in MOTU Audio
Console, as sho wn in Figure 9-3 via the Samples P er Buffer setting.
Figure 9-3: Lowering the ‘Samples Per Buffer’ setting in MOTU Audio
Console reduces patch thru latency. But doing so increases the
processing load on your computer, so keep an eye on the Performance Monitor in your host audio software.
1. Live input (from mic, guitar, etc.)
enters the MOTU interface.
3. Mic signal is mix ed with the
main outs, and you can
control the volume (relative
to the rest of the mix) with
the mic’s fader in CueMix FX.
Figure 9-2: This diagram shows the signal flow when using CueMix FX no-latency monitoring. Notice that this method does not process the
live input with plug-ins in your audio software. Instead, you can apply UltraLite-mk3 effects, such as the reverb, EQ and/or compression.
REDUCING MONITORING LATENCY
2. C ueMix FX immediately patches the live
mic signal directly to the main outs (or
other output), completely bypassing the
computer. This signal could be dry, or with
UltraLite-mk3 effects processing, such as
EQ, compression or Classic Reverb.
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Lower latency versus higher CPU overhead
The buffer setting has a large impact on the
following things:
■ Patch thru latency
■ The load on your computer’s CPU
■ Possible distortion at the smallest settings
■ How responsive the transport controls are in
your audio software
The buffer setting presents you with a trade-off
between the processing power of your computer
and the delay of live audio as it is being patched
through your software. If you reduce the size, you
reduce pa tch thru lat ency , bu t significantly incr ease
the overall processing load on your computer,
leaving less CPU bandwidth for things like realtime effects processing. On the other hand, if you
increase the buffer size, you reduce the load on
your computer, freeing up bandwidth for effects,
mixing and other real-time operations.
If you are at a po int in y our rec ordin g project wher e
you are not currently working with live, patchedthru material (e.g. you’re not recording vocals), or
if you have a way of externally processing inputs,
choose a higher buffer size. Depending on your
compu ter’s CPU speed, yo u might find tha t settings
in the middle work best (256 to 1024).
Transport responsiveness
Buffer size also impacts how quickly your audio
software will respond when you begin playback,
although not by amounts that are very noticeable.
Lowering the buffer size will make your software
respond faster; raising the buffer size will make it a
little bit slower, but barely enough to notice.
Effects processing and automated mixing
Reducing latency with the buffer size setting has
another benefit: it l ets you r out e live in puts thr ough
the real-time effects processing and mix
automation of your audio software.
CUEMIX FX HARDWARE MONITORING
The UltraLite-mk3 has a more direct method of
patching audio through the system. This method is
called CueMix FX. When enabled, CueMix
activates hardware patch-thru in the
UltraLite-mk3 itself. CueMix FX has two
important benefits:
■ First, it completely eliminates the patch thru
delay (reducing it to a small number of samples —
about the same amount as one of today’s digital
mixers).
■ Secondly, CueMix FX imposes no strain on the
computer.
The trade-off, however, is that CueMix FX
bypasses your host audio software. Instead, live
audio inputs are patched directly through to
outputs in the UltraLite-mk3 itself and are mixed
with disk tracks playing back from your audio
software. This means that you cannot apply
plug-ins, mix automation, or other real-time
effects that your audio software provides. But for
inputs that don’t need these types of features,
CueMix DSP is the way to go.
On the other hand, if you really need to use the
mixing and processing provided by your audio
software, you should not use CueMix FX. Instead,
reduce la tency with the buff er setting (as explained
earlier in this chapter).
TWO METHO D S FOR CONTROLLING
CUEMIX FX
There are two ways to control CueMix FX:
■ With CueMix FX
■ From within your host audio software (if it
supports direct hardware monitoring)
You can even use both methods simultaneously.
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REDUCING MONITORING LATENCY
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Using CueMix FX
If your host audio software does not support direct
hardware monitoring, you run CueMix FX sideby-side with your a udio software an d manage y our
monitor mix in CueMix FX.
mixes you’ve set up in CueMix FX. For example, if
your host application routes audio to an output
pair that is already being used in CueMix FX for an
entirely separate mix bus, both audio streams will
simply be merged to the output.
CueMix FX allows you to create up to eight
separate UltraLite-mk3 monitor mixes, or any
other desired routing configurations. These
routings are independent of your host audio
software. For complete details, see chapter 10,
“CueMix FX” (page 61).
Controlling CueMix FX from your audio
software
Some ASI O-co mpa tibl e au dio a ppli catio ns, such as
Cubase and Nuendo, allow you to control
CueMix FX monitoring from within the
application (without the need to use CueMix FX).
In most cases, this support consists of patching an
UltraLite-mk3 input directly to an output when
you record-arm a track. Exactly how this is
handled depends on the application.
CueMix FX routings that are made via host
applications are made “under the hood”, which
means that you won’t see them in CueMix FX.
However, CueMix FX connections made inside
your host audio software dovetail with any other
Controlling CueMix FX from within Cubase or
Nuendo
To turn on CueMix in Cubase SX or Nuendo,
enable the Direct Monitoring check box in the
Device Setup window (Figure 7-2 on page 45).
Other ASIO 2.0-compatible host software
If your ASIO-compatible host audio software
supports ASIO’s direct monitoring fea ture, consult
your software documentation to learn how to
enable this feature. Once enabled, it should work
similarly as described for Cubase (as explained in
the previous section).
Using CueMix FX with WDM- or Wavecompatible software
Run CueMix FX (chapter 10, “CueMix FX”
(page 61)) and use it to rou te li ve inputs dir ectly to
outputs, control their volume and panning, etc. If
necessary, you can save your CueMix Console
setup with your project file.
REDUCING MONITORING LATENCY
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REDUCING MONITORING LATENCY
Page 61
CHAPTER
10CueMix FX
OVERVIEW
CueMix FX is a cross-platform software
application that provides graphic, on-screen
control f o r the Ul traLite-mk3’s flexible CueMix FX
on-board mixer and effects processing.
CueMix FX can be used independently of host
audio software, or together with it. CueMix
dovetails with the direct monitoring features of
your host audio software, allowing you to
seemlessly mix in both environments.
For information about programming the
UltraLite-mk3’s on-board mixing and effects using
the front panel LCD, see chapter 10, “CueMix FX”
(page 61).
A 16-bus mixer with EQ, compression and rev erb. . . . 61
Advantages over host-based mixing and processing 62
All UltraLite-mk3 inputs and outputs can be
routed to the on-board CueMix FX 16-bus (8
stereo bus) digital mixer driven by har dware-based
DSP with 32-bit floating point precision.
The CueMix FX mixer allows you to apply nolatency effects processing to inputs, outputs or
busses directly in the UltraLite-mk3 hardware,
independent of the computer. Effects can even be
applied when the UltraLite-mk3 is operating
stand-alone (without a computer) as a complete
portable mixer. Input signals to the computer can
be recorded wet, dry, or dry with a wet monitor
mix (for musician s during r eco rding, f or e xamp le).
Effects include:
■ Classic Reverb with tail lengths up to 60 seconds
■ 7-band parametric EQ modeled after British
analog console EQs
■ A standard compressor with conventional
threshold/ratio/attack/release/gain controls
■ The Leveler™, an accurate model of the
legendary LA-2A optical compressor, which
provides vintage, musical automatic gain control
The UltraLite-mk3’s flexible effects architecture
allows you to apply EQ and compression on every
input and output (a total of 58 channels), with
enough DSP resources for at least one band of
parametric EQ and compre ssi on on every channel
at 48 kHz. DSP re sources ar e allocated d ynamically
and a DSP meter in the C ueMix FX so ftware allow s
you to keep tabs on the UltraLite-mk3’s processing
resources.
61
Page 62
Each input, output and mix bus provides a send to
the Classic Reverb processor, which then feeds
reverb returns to mix busses and outputs, with a
selectable split point between them to prevent
send/return feedback loops.
ADVANTAGES OVER HOST-BASED MIXING
AND PROCESSING
CueMix FX pro vides several majo r advantages o ver
mixing and processing in your host audio software:
■ CueMix has no buffer latency. Thanks to the
UltraLite-mk3’s DSP chip, CueMix provides the
same throughput performance as a digital mixer.
■ CueMix mixing and effects processing imposes
no processor drain on the computer’s CPU.
■ CueMix routing can be maintained
independently of individual software applications
or projects.
■ CueMix routing can operate without the
compu ter , allowing the UltraLit e-mk3 to opera te as
a portable, stand-alone mixer with effects.
CUEMIX FX INSTALLATION
CueMix FX is installed with the rest of your
UltraLite-mk3 software.
62
Solo
light
Tabs for inputs,
mix busses and
outputs
into mono
channels
UltraLite-mk3
inputs
Inputs grouped as
stereo pairs
Mix bus
master
fader
Tabs for channel strip settings,
including EQ and dynamics, as
well as global settings such as
the meter bridge and reverb
Channel
focus
Channel
scroll
bar
DSP
resources
Figure 10-1: CueMix FX is a virtual mixer that gives you control over the UltraLite-mk3’s on-board mixing features.
Mix bus
meter
menu
Mic inputsInputs split
Channel
settings
processor.
Monitoring/
talkback
section
Monitor
group
metering
CUEMIX FX
Page 63
CUEMIX FX BASIC OPERATION
Here is a brief overview of the CueMix FX mixer.
Eight stereo mix busses
CueMix provides eight stereo mix busses: Bus 1,
Bus 2, Bus 3, and so on. Each mix bus can take any
number of inputs and mix them down to any
UltraLite-mk3 output pair that you choose. For
example, Bus 1 could go to the headphones, Bus 2
could go to the main o u ts, Bus 3 could go to a piece
of outboard gear connected to analog outputs 7-8,
etc.
processor. These settings are applied to the signal
before it goes anywhere else (to a mix bus or the
computer).
Output channels
The Outputs tab (Figure 10-6 on page 69) gives you
access to settings for each UltraLite-mk3 output
pair, including EQ, dynamics processing and
send/return controls for feeding and returning the
output signal to/from the UltraLite-mk3’s global
reverb processor. These settings are applied to the
signal just before it is sent to the output.
Many inputs to one output pair
It might be useful to think of each mix bus as some
number of inputs all mixed down to a stereo output
pair. CueMix FX lets you choose which inputs to
include in the mix, and it lets you specify the level,
pan and other input-specific mix controls for each
input being fed into the mix.
Viewing one mix bus at a time
CueMix FX displays one mix bus at a time in the
Mixes tab (Figure 10-2 on page 64). To select which
mix you are viewing, choose it from the mix bus
menu (Figure 10-2). The mix name appears above
the mix bus master fader (Figure 10-2), where you
can click the name to change it.
Each mix bus is independent
Each mix bus has its own settings. Settings for one
bus will not affect another. For example, if an input
is used for one bus, it will still be available for other
busses. In addition, inputs can have a different
volume, pan, mute and solo setting in each bus.
Input channels
The Inputs tab (Figure 10-3 on page 66) gives you
access to settings for individual UltraLite-mk3
inputs (or in pu t pairs), such as phase, trim, EQ and
dynamics processing. Each input also includes a
send to the UltraLite-mk3’s global reverb
Channel focus and settings
Click the focus button for a channel (Figure 10-1)
to view channel-specific parameters in the Channel
Settings section of the CueMix FX window
(Figure 10-1). Separate tabs are provided for
channel-specific settings (channel strip, EQ and
dynamics), pl us the global met er bridge an d rev erb
processor.
Global reverb processor
The UltraLite-mk3 has a global reverb module
(Figure 10-28 on page 83). Once it has been
activated, you can feed signals to the reverb
processor from various points in the
UltraLite-mk3 mix matrix via input sends, bus
sends and output sends. Stereo output from the
reverb processor can then be fed back to mix
busses or output pairs using reverb returns.
Other features
CueMix offers many additional features, discussed
in this chapter, such as talkback/listenback,
extensive metering, graphic editing of certain
effects parameters, monitor g rouping and more.
Widening the CueMix FX window
To view more input faders at once, drag the righthand edge of the window to the right.
CUEMIX FX
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Page 64
THE MIXES TAB
Click the Mixes tab (Figure 10-2) to gain access to
the UltraLite-mk3’s eight stereo mix busses. The
Mixes tab displays one mix bus at a time.
Viewing a mix
Choose the mix you wish to view from the mix bus
menu (in the Mixes tab itself, as shown in
Figure 10-2). The menu shows all mixes by name,
followed by the UltraLite-mk3 output pair to
which each bus master fader is currently assigned,
if any.
Naming a mix
Click the mix name at the t op of the mix bus master
fader (Figure 10-2) to edit the name.
Assigning a mix bus output
Choose the desired output pair for the mix bus
from the bus output menu (Figure 10-2). The bus
output menu displays all current available
(enabled) UltraLite-mk3 output pairs. If a bus is
already assigned to an output pair, the bus name
appears next to the output pair name to indicate
that the output pair is already taken by a bus. Only
one bus can be assigned to an y give n ou tpu t pair. If
you choose an output already assigned to another
bus, that bus output will become disabled.
Bus fader
The bus fader (Figure 10-2) controls the overall
level of the mix (its volume on its stereo output).
Use the in dividual in put fa ders t o the left to co n trol
individual input levels.
Input name
Channel focus
Input pan section
Input fader
Input mute/solo
Input level meter
Scroll bar for input
channels
Mixes
Mix bus
tab
Mic inputsInputs grouped as
menu
UltraLite-mk3
stereo pairs
inputs
Mix bus 1
master
fader
Bus name
Bus output
Bus Reverb
send/return
Bus fader
Bus mute
Bus level meter
64
Figure 10-2: The Mixes tab.
CUEMIX FX
Page 65
Bus mute
The bus mute button (Figure 10-2) disables
(silences) the mix.
Bus level meter
The bus level met er, which is post-fader, shows yo u
the output for the mix’s output.
Bus reverb send/return
The bus reverb se nd (Figur e 10-2) feeds the ou tpu t
of the mix bus, pre-fader, to the UltraLite-mk3’s
global reverb processor, where it is merged with
any other signals being fed to the reverb. The
reverb’s o u tp u t can th en be fed bac k into the mixer
at various return points, including the bus return
(discussed below).
The bus reverb return (Figure 10-2) feeds the
output of the UltraLite-mk3’s global reverb
processor int o the mix bus, p re-fader. This inclu des
any other signals currently being fed to the reverb.
The bus reverb return is disabled (grayed out)
when the reverb Split Point is set to Output to
eliminate the possib ility for feedbac k loo ps crea ted
by reverb send/return loops. See “Split point” on
page 83.
Input section
The horizontally scr olling area in the M ix tab to the
left of the master fader (Figure 10-2) displays
channel strips for all currently enabled
UltraLite-mk3 inputs.
Input channel focus
Click the channel focus button (Figure 10-3) to
view and edit parameters in the channel settings
section of the CueMix FX window (Figur e 10-7 on
page 70). Clicking the mix bus master fader focus
button brings the assigned output into focus, if
there is one.
Input pan section
The input pan knob (Figure 10-2) pans the input
across the bus stereo outputs. If the input itself is
grouped as a stereo pair (in the Inputs tab), two
forms of panning control are provided:
Balance
Balance works like the balance knob on some
radios: turn it left and the right channel dims, turn
it right and left channel dims. But the left channel
always stays left and the right channel stays right.
Width
Width spreads the left and right chann els across the
stereo image, depending on the knob position.
Maximum val ue (turning the pan kno b all the way
up) maintains the original stereo image: the left
channel goes entirely left and right goes entirely
right, without attenuation. The minimum value
(turning the knob all the way down) creates a
mono effect: equal amounts of left and right are
combined and sent to both outputs. In between,
the left out is a mixture of the left inp ut and some o f
the right input (and vice-versa) with the effect of
narrowing the field.
Input fader and mute/solo
To add an input to a mix, or remove it, click its
Mut e b utton. To sol o i t, use its Solo button. Use the
input fader (Figure 10-2) to adjust the level for the
input in the mix. Note that an input can have
different level, pan, mute and solo settings for
different mixes. Input channel level meters are
post-fader.
If any solo button on the current (active) bus is
enabled, the Solo Light (Figure 10-1) will
illuminate.
CUEMIX FX
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THE INPUTS TAB
The UltraLite-mk3 provides many features for
managing analog and digital input signals. Some of
these features, such as the UltraLite-mk3’s digitally
controlled analog trims, are implemented in the
analog domain; others are implemented in the
digital domain as DSP applied to the digital signal
(after the A/D converter on analog inputs). Click
the Inputs tab (Figure 10-3) to access and control
all of these input channel settings for each
UltraLite-mk3 input or input pair.
Input tab settings are global
Except fo r the r everb send, all settings you make in
the Input tab are applied to the input signal before
it goes anywhere else (to a mix bus or the
computer). For example, if you apply EQ and
compr ession t o the inp ut signal, y ou will recor d the
processed version of the signal in your host audio
software running on the computer. If you need to
record a completely unprocessed input signal, do
not apply any changes to it in the Input tab. The
only exception to this is the reverb send, which
simply splits the input signal and feeds a copy of it
to the UltraLite-mk3’s reverb processor.
Signal flows from top to bottom
Settings in each Input tab channel strip are
generally app li ed t o th e signal in order from top to
bottom. Input channel signal flow is as follows:
trim, phase, stereo versus M/S decoding, width,
L/R swap, EQ, dynamics and reverb send.
Input channel focus
Click the channel focus button (Figure 10-3) to
view and edit parameters in the channel settings
section of the window (Figure 10-7 on page 70).
Mono/stereo pairing
Click the Mono button (Figure 10-3) if you would
like an input to be treated as a mono channel. If you
would like to work with it as one channel of a
linked stereo pair, click the Stereo button. Inputs
are grouped in odd/even pairs (mic 1-2, Analog
1-2, 3-4, etc.) Stereo pairs appear as a single
channel strip in the CueMix FX mixer (in all tabs).
EQ/dynamics controls
66
Inputs tab
Input name
Channel focus
Mono/stereo paring
Invert phase
Input trim
EQ/dynamics graph
EQ/dynamics
enable/disable
Reverb send
Input scroll bar
Figure 10-3: The Inputs tab.
EQ band selectors
LP/HP filter selector
Compressor selector
CUEMIX FX
Page 67
Invert phase
The Phase bu tton (Figur e 10-3) inverts the phase of
the input signal. For stereo pairs, y ou can in v ert the
phase for the left and right chann els ind epend en tly.
Input trim
All UltraLite-mk3 inputs, both analog and digital,
offer continuously variable input trim. In all cases,
trim level can be controlled digitally in 1 dB
increments. This includes the digitally controlled
analog trims on the two mic/guitar inputs and the
six quarter-inch analog inputs on the back panel.
Here is a summary of input trim ranges for each
type of UltraLite-mk3 input:
Input
Mic/Guitar0 dB24 dB24 dB
TRS analog inputs-96 dB+22 dB118 dB
S/PDIF (RCA)0 dB+12 dB12 dB
Trim
cut
Trim
boost
Trim
Range
Once you adjust the trim levels, you can save them
as a file on disk for futur e instan t recall. See “ Sa ving
and loading hardware presets” on page 87 and
“Configurations menu” on page 100.
Input EQ and dynamics
The UltraLite-mk3 lets you apply 7-band
parametric EQ and dynamics processing (DSP) to
any input, analog or digital.
The contro ls in the EQ/Com pr ession section o f the
Inputs tab (Figure 10-3) let you edit EQ and
compression settings within the context of the
channel strip. This is ideal when y ou ar e comparing
settings among neighboring channels, or perhaps
even applying the same setting across all inputs.
However, for more detailed editing of EQ and
compr essio n settings fo r an in p ut c hannel, you can
click its Focus button and view the settings in the
Channel Section of the CueMix FX window
(Figure 10-1). This section even pr ovides graphical
editing of EQ curves and the compressor graph,
allowing you to click and drag directly on the
graphic. For details see “The channel settings
section” on page 70.
The EQ/Dynamics graph
The EQ/Dynamics graph for each input channel
strip (Figure 10-3) provides a thumbnail view of
the EQ curves or Compressor graph for the
channel. This graphic is for display purposes only;
it cannot be edited directly. To change the EQ
settings in this graph, use the two or three knobs
below, as explained in the following sections. If,
however, you would like to edit the EQ curves
graphically, you can do so in the EQ tab
(Figure 10-10 on page 72).
EQ/Dynamics selectors
The EQ/Dynamics selector buttons along the
right-hand edge of the EQ/Dynamics section
(Figure 10-3) allow you to choose what you are
viewing and editing in the EQ/Dynamics section.
Orange
Green
Blue
Red
Yellow
White
Black
Figure 10-4: The EQ/Dynamics selectors.
EQ band selectors
LP/HP filter selector
Compressor selector
Colored knobs
Click the selector (Figure 10-4) for the desired EQ
band, low-pass (LP) filter, high pass (HP) filter or
compressor to view it across all channels.
CUEMIX FX
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Compressor
graph
Figure 10-5: The Compressor controls.
Compressor
meter
Compressor
selector
☛ Shortcut: hold down the option key while
clicking an EQ selector button to show just that
band of EQ in the graphs. Click any selector again
to return to viewing all bands.
then be fed back into a mix o r outp ut pair . The sen d
occurs after all other settings in the input channel
strip (phase invert, EQ, compression, etc.)
THE OUTPUTS TAB
The Outputs tab (Figure 10-6) lets you apply EQ,
dynamics and reverb to any o utpu t pair , just before
the signal leaves the UltraLite-mk3. This is
processing that occurs at the very end of the signal
flow, after every thing else (host based effects,
UltraLite-mk3 input or bus processing, mixing,
and so on). Processing is done in the digital
domain, just before the signal goes analog through
the D/A converter. Output tab processing is
applied to the entire output mix (all signals being
mixed to the output from various sources).
Using the EQ/Dynamics knobs
Once you have chosen the desired EQ band, or the
compressor, you can modify its settings using the
two or three knobs below the graph. The knobs
match the color of the currently selected effect, to
help remind you of which effect you are currently
editing.
☛ Important: befo re y ou can modify the settings
of an EQ band using the three knobs below the
graph, the EQ band must be enabled. This is done
in the EQ tab (Figure 10-10), as explained in
“Enabling EQ” on page 72.
EQ/Dynamics enable/disable buttons
Click the EQ or Dynamics button at the bottom of
the input ch ann e l (Figure 10-3) to toggle the effect
on or off. Note that you can program EQ and
compressor settings, even when the effect is
currently disabled. (You just won’t hear the result
until you enable it.)
Reverb send
The input r everb send (F igure 10-3) feeds the inpu t
signal to the UltraLite-mk3’s global reverb
processor , wher e it is merged with an y other signals
being fed to the reverb. The reverb’s output can
Signal flows from top to bottom
Settings in each Output tab channel strip are
applied to the signal in order from top to bottom.
For examp le, EQ occurs before Dynamics, which is
applied before the reverb send and return.
Output channel focus
Click the channel focus button (Figure 10-6) to
view and edit parameters in the channel settings
section of the CueMix FX window (Figur e 10-7 on
page 70).
Output EQ and Dynamics
The EQ/Dynamics section in the Outputs tab
(Figure 10-6) works identically to the EQ/
Dynamics section for the Inpu ts tab (Figure 10-3).
See “Input EQ and dynamics” on page 67.
Output reverb send/return
The output reverb send (Figure 10-6) feeds the
signal for the output to the UltraLite-mk3’s global
reverb processor, where it is merged with any other
signals being fed to the reverb. The reverb’s output
can then be fed back into the mixer at various
return points, including the same output from
which it was sent (discussed below). The output
reverb send is disabled (grayed out) when the
68
CUEMIX FX
Page 69
reverb Split Point is set to Mix to eliminate the
possibility for feedback loops created by reverb
send/return loops. See “Split point” on page 83.
The output reverb return (Figure 10-6) feeds the
output of the UltraLite-mk3’s global reverb
processor directly to the output. This includes any
other signals currently being fed to the reverb.
Both the send and return occur after EQ and
dynamics processing, but before listenback and
talkback.
Talkback/Listenback
Click the Talkback or Listenback buttons
(Figure 10-6) to toggle whether the output pair is
included in the Talkback or Listenback group. See
“Talkback and listenback” on page 85.
Outputs tab
Monitor group assign
Click the Monitor buttons (Figure 10-6) to toggle
whether the outpu t pair is in c luded in the Mo ni tor
group. See “The Monitor Group” on page 84.
Output name
Channel focus
EQ/Dynamics graph
EQ/Dynamics controls
EQ/Dynamics
enable/disable
Output reverb
send/return
Talkback/listenback
enable/disable
Monitor group assign
CUEMIX FX
Figure 10-6: The Outputs tab.
EQ band selectors
LP/HP filter selector
Compressor selector
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Page 70
THE CHANNEL SETTINGS SECTION
The channel settings section in the CueMix FX
window (Figure 10-1) displays three tabs for
Channel, EQ and Dynamics settings for the
channel with the current focus. There are also two
global tabs: the Meter Bridge and the Reverb
Processor, as shown below.
The Channel tab
The Channel tab (Figure 10-8) displays settings f or
input channels. Click any focus button in the
Inputs tab to view the Channel tab settings for the
channel.
Tabs for the channel that
currently has the focus
Figure 10-7: The Channel Settings section.
70
Tabs for the global meter
bridge and reverb processor
Figure 10-8: The Channel tab.
Signal flow
Settings in the Channel tab occur just before the
EQ, dynamics and reverb sends in the Input tab
channel strip (Figure 10-3 on page 66). Input
channel signal flow is as follows: trim, phase, stereo
versus M/S decoding, width, L/R swap, EQ,
dynamics and reverb send.
Pad and phantom
The Pad and phantom settings become active
(ungrayed) when the focus is on a mic input (or
both mic inputs). These are the same 20 dB pad
and 48V phanto m po w er settings tha t y o u can al so
control from the UltraLite-mk3 front panel TRIM
encoders. There are separate settings for each mic
input.
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Page 71
Stereo settings
Inputs that have been grouped as stereo pairs in the
Inputs tab (Figure 10-3) provide two st er eo m odes
(Figure 10-8): Normal and M/S. M/S mode
provides decoding for a mid-side microphone
configuration.
The Width knob (Figure 10-8) provides control
over the stereo imaging, going from a full stereo
image to mono (both channels panned equally).
See “Width” on page 65.
The Swap L/R button (Figure 10-8) lets you switch
the left and right channels.
mono input), use the reverb Pan knob
(Figure 10-8) to pan the mono signal f or the st er eo
reverb processor.
Input meter and bus activity LEDs
When the Channel tab is active (Figure 10-8), the
display above the tab provides a horizontal level
meter and eight bus activity LEDs (Figure 10-9).
Bus
activity
LEDs
Talkback section
Click the Talkback or Listenback button
(Figure 10-8) to toggle whether the input is the
Talkback or Listenback input. Only one input can
be the talkback input, and only one input can be
the listenback inpu t. See “Talkback and list enback”
on page 85.
Reverb section
The Send in the reverb section (Figure 10-8) is the
same control as the reverb send in the Input tab
channel strip (Figure 10-3). See “Reverb send” on
page 68. If the input is currently not grouped as a
stereo pair in the Input tab (it is operating as a
Figure 10-9: Input meter and bus activity LEDs.
The input level meter (Figure 10-9) is the same as
the input met ers in the M ete rs tab (Figur e 10-27 on
page 82) with the Pre FX button engaged, which
shows the input level on the physical input itself,
before any processing of any kind occurs within the
UltraLite-mk3. This meter gives you the most
accurate reading of the actual signal level hitting
the input, regardless of any other settings.
The Bus Acti vity LEDs (Figure 10-9) show you
which mix busses the input signal is being fed to.
For exam ple, LED #6 will glow under the follo wing
conditions: the input is unmuted in mix bus 6, its
fader is up, and there is signal activity from the
input going into the mix bus.
CUEMIX FX
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Page 72
The EQ tab
The EQ tab (Figure 10-10) displays the EQ settings
for the input or output channel that currently has
the focus. Click any focus button in the Inputs or
Outputs tab to view the EQ tab settings for the
channel.
display pro vides c om p r ehen siv e c ontrol and visual
feedback of the EQ curve being applied. With
64-bit floating poin t pr ocessing, the Ul traLite-mk3
Vintage EQ has been carefully crafted and
meticulously engineered to produce musical
results in a wide variety of applications.
Vintage EQ
Inspired by legendary British large console EQs,
the UltraLite-mk3 Vintage EQ section
(Figure 10-10) gives you the look, f eel and sound o f
the most sought-after classic eq ualizers. F iv e bands
of center frequency parametric EQ filtering are
provided, each with four EQ types that provide
current popular EQ styles and vintage analog EQ
styles alike. Two bands include shelf filtering. Two
additional bands of variable slope low pass and
high pass filtering are pro vided. The filter response
Q handles
(red lines)
Filter response
display
Filter display options menu
Parameter display
EQ tab
EQ filter
Enabling EQ
Each input and output channel has a global EQ
enable/disable button (Figure 10-3 and
Figure 10-6). This button enables or disables all
bands of EQ for the channel. In addition, each
individual band of EQ has a Filter enable/disable
switch (Figure 10-10), allowing you to enable as
few or as many ban ds as needed fo r each individ ual
channel.
Filter
handle
Composite
curve
(white line)
Individual
filter curve
(colored area)
Vertical scale
Filter enable/disable
72
EQ Filter types
Shelf filter
Low-pass filter
High-pass filter
Slope
High-pass frequency
Figure 10-10: The EQ tab.
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Page 73
Vintage EQ Quick reference
Filter response display: Shows the response curve
for the current settings.
Composite curve (white line): shows the overall
response curve of the current settings in the
window.
Vertical scale: Lets you zoom the vertical scale of
the filter response display.
Parameter display: Shows the precise numbers of
the parameter you are adjusting (or hovering over
with the arrow cursor). The labels (frequency , gain,
etc.) match the color of the filter being displayed.
When a filter handle is not selected and when the
cursor is not hovering over the display, the
parameter display shows the name of the current
channel being edited (the channel that currently
has the focus), as shown below:
The name of the
channel being
EQ’d.
Figure 10-11: When a filter handle is not selected and when the
cursor is not hovering over the display, the parameter display shows
the name of the current channel being edited (the channel that
currently has the focus).
EQ filter: one of five center bands of EQ that can be
independently enabled and programmed.
Filter type: Lets you choose from one of four or five
EQ styles for each independent band of EQ.
Low/H igh P ass fi lt er: Both a low pass and high pass
filter are supplied with six different slope settings.
Slope: Lets you choose the slope (fall off) charac-
teristics of the low pass and high pass filter.
Q handle: Drag the Q handle lines to graphically
adjust the Q setting for the curr ently selected filter.
To select the filter, click its filter handle.
Individual filter curve: Each filter has a color
(indicated by its knobs). When filter curves are
being displayed (the filter curve option is turned
on), each individual filter’s response curve is
displayed in the filter’s color.
Filter display options menu: Provides several
options for controlling the filter display.
Filter enable/disable: Turns the filter on or off.
How the vintage EQ works
The Vintage EQ operates like a standard EQ filter,
but with much more sophisticated processing
algorithms “under the hood”. There are five bands
of EQ, each with their own unique knob color, plus
additional low pass and high pass filters. Each filter
can be set to any center frequency you wish.
Each filter can be independently turned on or off
with the enable/disable button (Figure 10-10).
Each filter can be set to one of four different filter
types (I, II, III or IV). The two top-most filters
(orange and green) provide an extra low and high
shelf setting, in addition to the four standar d band
settings. The additional low pass and high pass
filters (lower left) have gray cutoff frequency knobs
and six settings for slope (in octaves/dB).
Frequency response display
The frequency response display at the top of the
window displays the response curve of the current
settings in the window . The (horizontal) frequency
range is from 10 hertz to 20 KHz. The (vertical)
amplitude scale is in dB and is a djustable betw een 3
and 24 dB using the vertical scale buttons
(Figure 10-10).
Filter handle: Drag this handle to graphically
adjust the filter’s boost/cut and/or frequency.
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Adjusting filters in the display
Each filter has a handle, displayed as shown below
in Figure 10-12 (in the filter’s color), for adjusting
its boost/cut and/or frequency:
Filter handle
Filter Q
(red line)
Figure 10-12: Drag the filter handle to adjust its frequency and/or
boost/cut. Drag the Filter Q handles to adjust the Q.
For the EQ filt ers, when you click the handle, you’ll
also see lines on either side for adjusting the Q
parameter, as shown above.
Filter display options
The Filter display options menu (Figure 10-10)
provides several options for the EQ filter display:
Menu optionWhat it does
Show no analysisTurns off both the FFT and
Spectrogram in the Filter display.
FFT curve
Figure 10-13: FFT display.
The FFT curve is post-filter. Therefore, the FFT
shows the results of the EQ filter(s) being applied.
Use the global EQ button for the input or output
channel (Figure 10-3 and Figure 10-6,
respectively) to toggle between the EQ’d and nonEQ’d FFT display.
Spectrogram
Choose Show Spectrogram from the Filter display
options menu (Figure 10-10) to superimpose a
real-time spectrogram “waterfall” display in the
background of the EQ filter display, as
demonstrated in Figure 10-14:
Show FFTShows/hides a real time FFT analysis
Show SpectrogramShows/hides a real-time spectro-
Show Band ResponseShows/hides the colored area below
Show/Hide Full Window
Analysis
of the current signal being EQ’d,
post EQ filter.
gram “waterfall” in the background
of the filter display, post EQ filter.
EQ filter points.
Shows/hides the enlarged filter dis-
play in the CueMix FX window.
FFT display
Choose Show FFT from the Filter display options
menu (Figure 10-10) to superimpose a real-time
Fast Fourier Transform (FFT) frequency
measurement curve over the EQ filter display, as
demonstrated in Figure 10-13:
74
Figure 10-14: FFT display.
The spectrogram scrolls from to p to bottom, where
the top edge of the display represents what you are
hearing “now”. Color represents amplitude along
the left/right frequency spectrum. The amplitude
color scale runs from black (silence) to red (full
scale) as follows:
Choose Show Full Window Analysis from the Filter
display options menu (Figure 10-10) to fill the
entire CueMix FX window with the filter EQ
display for detailed inspection and adjustment of
the EQ filter, as shown in Figure 10-16.
You can show and hide the FFT display,
spectrogram or EQ band response curves as
desired using the Display Options menu options
(Figure 10-16). These settings are independent of
the small graph display options (Figure 10-10), so
you have the flexibility to display different
combinations in each graph.
Show X-Axis Linear Scale
Check the Show X-Axis Linear Scale option in the
Display Options menu (Figure 10-16) to display
frequency on a linear scale, instead of the default
logarithmic scale. With a linear scale (checked),
frequency is constan t, but the width of each octave
along the x-axis is different. With a logarithmic
scale (unchecked), octaves are displayed with a
constant width, but frequency is displayed
logarithmically within each octave.
The info box
The Show Info Box item in the full graph display
options menu (Figure 10-16) lets you display the
coordinates of any EQ filter point as you drag it in
the graph (Figure 10-17):
Figure 10-17: The Info Box.
The info box includes the industry standard
scientific note (pi tch) nam e when the con tro l poin t
is located at a frequency that resides within a
prescribed note range, where C4 is middle C. The
note number is accompanied by the number of
cents (±50) abov e o r bel o w the exact freq uen cy for
the note. If the control point is dragged outside the
note range, only the frequency is shown.
Display
options
menu
Figure 10-16: Full window filter display.
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EQ filters
The EQ filters have three parameters:
Controlunitrange
GaindB-20.00 to +20.00
FrequencyHertz20 Hz to 20 kHz
Qn/a - see note below 0.01 to 3.00
Q
The Q setting does not have a uni t of measurement.
Rather, it is the ratio of the filter’s center frequency
to the bandwidth of the filter. In addition, the
actual Q value for the EQ curve being applied is
dependent on three factors: the gain setting, the
filter style, and the Q setting.
Filter types
Each filter can be independently set to one of four
different fil t er types: I, II, III and IV. These, and the
additional shelf filters f or th e LMF and HMF band,
are discussed in the section “EQ filter styles”.
Returning to zero (or nominal frequency)
To return a knob to zero, or it’s nominal frequency,
double-click it.
The following sections describe the character of
each type of EQ filter and their suggested
application s. In the illustrations for each fil t er style
(Figure 10-18 through Figure 10-21), the settings
for the three example curves are the same for the
purpose of comparison:
■ Frequency = 1.00 kHz
■ Q = 1
■ Gain = +3, +10 and +20 dB
Type I
EQ filter styles
EQ is one of the most widely used processing tools
and can be applied to many different situations,
from minor corrective tasks to highly creative
applications. Over the years, many EQs have been
engineered for specific applications or to achi eve a
certain sound. The Vintage EQ has been designed
to be flexible enough to cover a broad range of
applications. To that end, several different filter
types are supplied, varying mostly in the way they
handle the dynamic interaction between Gain and
Q. This crucial relationship has been modeled to
emulate the smooth and musical character of
classic analog EQ circuits, in which the Gain/Q
dependency was dictated by the actual circuit
design and electrical components used.
76
Figure 10-18: Type I EQ filter style.
The Type I EQ filter has the least amount of Gain/Q
interaction, providing the most precision and
control of all the EQ filter types. Even small
adjustments in gain or reduction produce relatively
high Q. This EQ style is best for situations that call
for precise EQ adjustments requiring the
maximum amount of individual parameter
control. For more general shaping (e.g. full mixes)
or subtle control (e.g. vocals), the other styles
discussed in the following sections might be more
appro p ria t e. This filter type is the most similar to a
standard parametric EQ.
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Type II
Type III
Figure 10-19: Type II EQ filter style.
The Type II EQ filter produces constant Q response
during boost or cut. The Type II style emulates
several classic legacy EQs and produces good
results for resonance control on drums and
percussion because it provides relatively high Q
values with more extreme gain or cut settings.
Figure 10-20: Type III EQ filter style.
The Type III EQ filter increases Q as boost is
applied. Therefore, lower amounts of boost
provide a softer, “wider” EQ effect (since the
affected frequency range widens), while higher
boost tends to sound louder and more “up front”,
due to the increase in Q as the gain is increased.
The more gentle Q curve at lower settings is well
suited for overall EQ fills and more subtle
corrections in instrument and vocal sources.
Boosting or cutting by small amounts will seem to
produce the effect that your ear expects, without
the need to adjust Q . As a result, this fil ter style, an d
similar EQs with this characteristic behavior, are
often referred to as being more “musical”. More
specifically, this style emulates the classic Neve
EQs, their modern derivatives and later SSL G
series EQs. Many current popular outboard
“boutique” EQs exhibit this same gain/Q
relationship.
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Type IV
Figure 10-21: Type IV EQ filter style.
The Type IV EQ filter is a more extreme form of the
Type III filter. It exhibits a high degree of
interaction between Q and gain in order to
maintain as closely as possible an equal amount of
area under the response curve as gain is adjusted.
Type IV is the most gentle of the four EQ styles and
is ideal for large scale EQ adjustments, especially
on sub-mixes and complete mixes. This EQ style is
also ideal for an y app lications wher e subtle ch anges
in the overall character of the sound are desired.
For example, it can be used for mastering
applications, such as the overall adjustments that
must often be applied to entire tracks to match
other tracks on the album.
Shelf filters
Figure 10-22: Shelf filter Q parameter overshoot.
When two top-most bands in the EQ tab are set to
their shelf filter setting (Figure 10-10), the Q
parameter controls the amount of overshoot
applied to the response curve, as illustrated in
Figure 10-22. When Q = 0.01 (the lowest setting),
normal shelving is applied with no overshoot. This
produces the response provided by a first order
shelf. When Q = 1.0 (the default setting), the
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response corresponds to a second order shelf, still
with no overshoot. This is the same response as
conventional parametric EQs. In some situations,
this form of accurate, clean shelving can sound
harsh, especially when compared to legacy analog
EQs. To soften the results, the overshoot is
increased as Q is increased, as shown Figure 10-22
for Q values of 1.00, 2.00 and 3.00. This overshoot
region produces a boost in frequencies just above
the cutoff, which compensates in a smooth, more
pleasing fashion for the perceived drop in low
frequencies being cut.
Overshoot tends to produce more of what one
would expect to hear when applying shelving and
is therefore considered to be more musical than
shelving without overshoot. This effect, which has
gained tremendous popularity among audio
engineers, was first made popular in original Neve
series EQs and later in the SSL G series.
At maximum the maximum Q setting of 3.00, the
overshoot peaks at half the total boosted (or cut)
gain. F o r exam p le, with a maximum gain setting of
+20dB, the loss in the overshoot region is -10 dB.
Conversely, when shelving boost is being applied,
overshoot cuts frequencies just above the cutoff to
again compensa te in a smooth and pleasing fashio n
for the perceived boost in low frequencies:
Figure 10-23: Overshoot when low shelf boost is applied.
Overshoot is also applied to high shelf boost and
cut:
Overshoot curves are symmetrical for both cut and
boost.
Low pass and high pass filters
The V in tage EQ low and high pass fil ters are similar
to those found in most conventional parametric
EQs (which usually have a fixed slope of 12 dB per
octave), except that Vintage EQ provides six
different slope (roll off) settings: 6, 12, 18, 24, 30
and 36 dB per octave. This control over the shape
of the “knee” gives you a great deal flexibility and
control for a wide variety of applications.
Slope = 6
Slope = 18
Figure 10-24: Overshoot when high shelf cut and boost is applied.
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Slope = 36
Figure 10-25: The low pass filter with three example slope settings.
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The Dynamics tab
The Dynamics tab (Figure 10-26) displays the
Dynamics processing settings for the input or
output channel that currently has the focus. Click
any focus button in the Inputs or Outputs tab to
view the Dynamics tab settings for the channel.
Input
Output
Gain
level
meter
level
meter
reduction
meter
Threshold
Trim
Dynamics tab
Compressor
enable/disable
Leveler
enable/disable
Compressor
The Compressor (Figure 10-26) lowers the level of
the input when it is above the threshold. The
amount of attenuation is determined by the Ratio
and the input level. If the input is 6 dB above the
Threshold and the Ratio is 3:1, then the output will
be 2 dB above the Threshold. When the input level
goes above the threshold, the attenuation is added
gradually to reduce distortion. The rate at which
the attenuation is added is determined by the
Attack parameter. Likewise, when the input level
falls below the Threshold, the attenuation is
removed gradually. The rate at which the
attenuation is removed is determined by the
Release parameter. Long Release times may cause
the audio to drop out briefly when a soft passage
follows a loud passage. Short Release times may
cause the attenuation to pump when the average
input level quickly fluctuates above and below the
Threshold.
These sorts of issues can be addressed by applying
the Leveler instead.
Figure 10-26: The Dynamics tab.
Enabling Dynamics
Each input and output channel has a global
Dynamics enable/disable button (Figure 10-3 and
Figure 10-6). This button enables or disables all
dynamics processing for the channel. In addition,
the Dynamics tab has two different dynamics
processors, th e Comp resso r and Level er , which can
be individually enabled or disabled (Figure 10-26)
for the channel.
80
Graphic adjustment of the Threshold
The Threshold can be adjusted by turning the
Threshold knob or by dragging the Threshold line
directly in the compressor graph (Figure 10-26).
Input level meter
The Input Level meter (Figure 10-26) shows the
level of the input signal before it enters the
compressor. It shows either the peak level or the
RMS level, depending on which mode is currently
chosen.
Gain reduction (GR) meter
The Gain reduction (GR) level meter
(Figure 10-26) displays the current amount of
attenuation applied by the compressor.
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Output level
The Outp ut Level met er (Figure 10-26) displays th e
peaks of the output signal. Trim is applied before
the Output Level meter.
Peak/RMS modes
In RMS mode the compressor uses RMS values (a
computational method for determining overall
loudness) to measur e the inp ut lev el. In Peak mode,
the compressor uses signal peaks to determine the
input level. RMS mode will let peaks through
because the detector sidechain is only looking at
the average signal level. Peak mode will react to
brief peaks. Peak mode is generally used for drums,
percussion and other source material with strong
transients, while RMS mode is mostly used for
everything else.
The input meters show either the peak level or the
RMS level, depending on the mode.
Leveler
The Leveler™ (Figure 10-26) provides an accurate
model of the legendary Teletronix™ LA-2A®
optical compressor, known for its unique and
highly sought-after Automatic Gain Control
(AGC) characteristics. The UltraLite-mk3 Leveler
faithfully models the LA-2A using the on-board
DSP with 32-bit floating point precision.
A model of an optical compressor
The simplest description of an optical leveling
amplifier device is a light shining on a photoresistor. The intensity of the light source is
proportional t o the a udio signal, an d the r esistance
of the photoresistor is in turn inversely
proportional to the intensity of the light. Photoresistors respond quite quickly to increases in light
intensity, yet return to their dark resistance very
slowly. Thus, incorporation of the photoresistor
into an attenuator followed by an amplifier which
provides make-up gain produces a signal which
maintains a constant overall loudness.
Automatic gain control using light
The the Automatic Gain Control (AGC) circuit of
the LA-2A uses a vintage opto-coupler known by
its model number (T4). The T4 contains an
electroluminescent panel (ELP) and photoresistor
mounted so that the emission of the panel
modulates the r esistanc e. An ELP consists of a thin
layer of phosphorescent material sandwiched
between two insulated electrodes to form a
capacitor. Making one of the electrodes
transparent allows the light to escape. These
devices are essentially glow-in-the-dark pain t on a
piece of foil covered by metalized glass or plastic,
and are the same devices used in low-power night
lights. Unfortunately, these devices need high
voltages to operate, and are best driven by tube
circuits which can supply voltage swings of several
hundred volts.
Response characteristics
Once the light has faded away, the photoresistor
then decays back to its dark state. The shape of the
decay curve varies depending on how bright the
light was, and how long the light lasted. A general
rule of thumb is that the louder the program, the
slower the r elease. Typically, the release can take up
to and over o ne min u t e. One thing to keep in mind
when using these types of devices is that the typical
concepts of compression ratio, attack, release, and
threshold do not apply. The light intensity is
determined by the highly non-linear interactions
of the input signal, AGC circuit, and ELP, and thus
exhibit a strong program dependence that is
impossible to d escribe without the min d-n umb ing
mathematics of statistical mechanics. The actual
results, however, can be almost mystical: even
when you feed the same material (a loop perhaps)
through the Leveler twice, you’ll often see a new
response the seco nd time thro ugh a loop , complete
with unique attack times, release times and
compression ratios. Furthermore, two different
input signals with the same RMS levels may be
leveled in a drastically different manner.
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It is precisely this self-adjusting behavior that
makes optical compressors the tool of choice for
smoothing out vocals, bass guitar and fullprogram mixes without destroying perceived
dynamics.
Compressor/Limit buttons
The Comp and Limit buttons (Figure 10-26) model
the original LA-2A Limit/Compress mode switch.
The effect is very subtle, with the Limit option
behaving only slightly more like a limiter than a
compressor. The switch increases the level of the
input to th e AGC model and runs the attenuator at
a slightly lower level. The Leveler then responds
more strongly to transients, but otherwise still
behaves like a leveling amplifier.
Gain Reduction
Gain Reduction (Figure 10-26) sets the strength of
the signal sent to the AGC model.
Makeup Gain
Makeup gain (Figure 10-26) amplifies the output
signal to make up for gain reduction.
The Meters tab
The Meters tab (Figure 10-27) serves as a
comprehensiv e me t er b ridg e for all inputs, outputs
and mix busses in the UltraLite-mk3. This tab giv es
you a “bird’s-eye” view of all signal activity in the
UltraLite-mk3; it is id eal for co nfirming your signal
routing programming and for troubleshooting.
Bus activity LEDs
(inputs only)
Channel meter
display
Meters tab
Pre/post
processing
switch
Enabling or disabling the Leveler
The Leveler models the LA-2A so closely, it also
models the time it takes for an actual LA-2A to
“warm up” after it is turned on. Therefore, when
you enable the Leveler, give it a moment to “settle”
before you begin processing signals with it.
82
Figure 10-27: The Meters tab.
Channel meter display
The channel meter display (Figure 10-27) provides
a long-throw meter for the input or output that
currently has the focus in the Input/Output tabs.
Bus activity LEDs (inputs only)
The Bus activity LEDs (Figure 10-27) are present
only for inputs. See “Input meter and bus activity
LEDs” on page 71.
Pre/post processing switch
The pre/post processing switch (Figure 10-27)
affects all input meters (and the meter in the
channel meter display above the tab, if this area is
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Page 83
displaying an input met er). Click Pre to view levels
before any input channel processing besides trim;
click Post to view levels after all channel processin g
(EQ, compression, M/S decoding, L/R swap, etc.)
The Reverb tab
The Reverb tab (Figure 10-28) provides access to
the UltraLite-mk3’s single, global rev erb pr ocessor,
which provides high-fidelity reverberation and
graphic control over its parameters.
Routing inputs, busses and outputs to the
reverb processor
The reverb processor is a single, independent unit
that provides stereo reverb. You can route multiple
signals to it from various points (sends) in the
CueMix FX mixer, but all incoming signals to the
reverb processor are merged and processed
together. The resulting stereo output from the
reverb can then be inserted into a mix bus or
output using stereo returns.
Low band
(yellow)
Figure 10-28: The Reverb tab.
Mid band reverb
time handle
High band
(purple)
Crossover
handle
Reverb
enable/disable
Enabling reverb
Use the enable/disable button (Figure 10-28) to
turn the reverb processor on or off. Since reverb
uses considerable DSP resources, it is best to leave
it off when you are not using it.
Reverb sends
The following signals can be sent to the reverb
processor via their correspon ding sends (discussed
earlier in this chapter):
■ Mono or stereo inputs (Figure 10-3 on page 66)
■ Mix bus output (Figure 10-2 on page 64)
■ Outputs (Figure 10-6 on page 69)
Reverb returns
The stereo outp ut from th e reve rb processor can be
sent to the following destinations via their
corresponding returns (discussed earlier in this
chapter):
■ Mix bus outputs
■ Outputs
■ The computer (via the Reverb Return bus)
Split point
The Split Point (Figure 10-28) prevents feedback
loops that would be caused by a signal being sent to
the reverb pr ocessor and then r eturned to the same
signal path.
Mix
When the Spli t Po int is set t o Mix, the returns in the
Mix bus tab become active and the sends in the
Output tab gray out. This allows you to send from
inputs and mixes and return to mixes and outputs.
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Output
When the Split Point is set to Output, the sends in
Output tab become active and the returns in the
Mix bus tab gray out. This allows you to send from
inputs, mixes and outputs and return to outputs.
Primary controls
The Primary Controls section (Figure 10-28) in the
Reverb tab p rovides the f ollo wing basic parameters
for programming the reverb.
Reverb Time
Reverb time determines the length of decay, or tail,
of the reverb. This is a global setting for the reverb
processor. You can further refine the tails by
independently setting the reverb time of three
separate frequency bands, as discussed below in
the Reverb Design section.
PreDelay
PreDelay is the amount of time before you hear the
very first reflections. If you are in a large room, it
takes a while before the first reflections return.
PreDela y is useful for c larifying the original sound.
For exam ple, with vocals, the re flections wo n’t start
until after the initial sound of a word has been
sung.
types of spaces. The Size and Level parameters let
you con tro l the size of the room and the str ength of
the initial reflections.
☛ Here’s a tip: try using initial reflections
without any subsequent reverb (turn the reverb
time down as far as it will go). You’ll hear
interesting and unusual effects.
Reverb design
The Reverb Design section allows you to
independently control the reverb time for three
separate frequency bands (Low, Mid and High)
with adjustable cross-over points between them
(Low and High). The reverb time for each band is
specified in percent of the overall reverb time in the
Primary Controls section at the top of the tab.
You can edit these parameters graphically by
dragging the handles in the graphic display
(Figure 10-28).
Width does what its name implies: if you turn this
control all the wa y up , the r esult is maxim um ster eo
imaging. A position of 12 o’clock produces
essentially a mono image. Turning the control all
the way down completely swaps the stereo image.
Shelf Filter
The Shelf Filter is a low-pass filter that controls the
high frequency characteristics of the overall effect.
Frequency sets the cutoff frequency for the filter
and Cut sets the amount of signal attenuation
applied by the filter.
Early reflections
Initial reflections give a space its unique sound.
The shape of the room, th e angles of the walls, ev en
furniture in the room will produce a se ries of Initial
Reflections. Think of the early reflections and
room type as the “flavor” of the reverb. You can
choose between several types of rooms. These are
acoustic models for simulating these different
84
THE MONITOR GROUP
The mo nitor group is a set of UltraLite-mk3 o utputs
that can be controlled with the master Monitor
Level knob in upper right c orner of the CueM ix FX
mixer window (Figure 10-29), as well as the
MASTER VOL knob on the UltraLite-mk3 front
panel.
Monitor
group
presets
menu
Figure 10-29: Monitor group volume control from CueMix FX and the
front panel MASTER VOL knob.
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Assigning outputs to the monitor group
Any com bina tion o f outpu ts can be assigned to the
monitor group. To include an output pair in the
monitor group, click its Monitor button in the
Outputs tab (Figure 10-6 on page 69).
EQ on a stereo channel requires approximately
twice the DSP resourc es as the same EQ on a m ono
channel. The Compressor (2.5 x 1 EQ band) and
Leveler (4 x 1 EQ band) require about the same
DSP resources for a mono or stereo channel.
Monitor group presets menu
The monitor group presets menu (Figure 10-29)
provides several presets for commonly used
monitor groups:
Monitor group presetOutput assignment
Main OutsMain Out 1-2
StereoAnalog Out 1-2
QuadAnalog Out 1-4
5.1Analog Out 1-6
7.1Analog Out 1-8
If you program your own monitor output group,
the presets menu displays the word Custom.
Monitor group meters
The monitor group meters (Figure 10-1 on
page 62) show levels for any/all output pairs that
are currently included in the monitor group. The
width of the meters scales proportionally so that all
current monitor group outputs will fit within the
prescribed space for the meters. If many outputs
are included, then the meters will look fairly thin,
but they will all be included in the meter.
DSP METER
The DSP meter (Figure 10-1) shows how much of
the available DSP processing power is currently
being used by the UltraLite-mk3 for effects
processing. DSP resources are allocated in chann el
order from the fir st in pu t to th e last ou tpu t. If there
aren’t enough DSP resources for all effects to be
enabled on a channel, none of them are allocated
on that channel or any following channel.
SOLO LIGHT
The Solo light (Figure 10-1) illuminates when any
input in the current (active) mix bus is soloed
(even if it is currently scrolled off-screen).
TALKBACK AND LISTENBACK
CueMix FX provides Talkback and Listenback
buttons. Talkback allows an engineer in the control
room to temporarily dim all audio and talk to
musicians in the live room. Conversely, Listenback
allows musicians to talk to the control room.
Hardware setup
Figure 10-30 below shows a typical hardwar e setup
for Talkback and Listenback. F or Talkback, set up a
dedicated mic in y o ur c o ntrol room and co nn ect it
to a mic input on your UltraLite-mk3. For
Listenback, set up a d edicat ed listenback mi c in the
live room for the musicians and connect it to
another mic input. For talkback output, set up a
headphone distribution amp or set of speakers in
the live room, and connect it to a pair of outputs.
For example, you might connect a headphone
distribution amp to analog outputs 7-8 on your
UltraLite-mk3, as demonstrated below in
Figure 10-30.
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Control room
Talkback
mic
Main
outs
only occurs when talkback or listenback is
engaged. Audio playing back from disk (your host
software) is not affected.
Outs
(front panel
7-8
mic input)
Live room
Headphone distribution amp
Listenback
mic
Figure 10-30: Typical hardware setup for Talkback and Listenback.
Talkback / Listenback Mic Input
To configure the talkback mic in CueMix FX, go to
the Inputs tab (Figure 10-3 on page 66) and click
the Focus butto n for th e input tha t the talkback mic
is connected to . Click the Channel tab (Figure 10-8
on page 70) and enable the Talk button.
Repeat this procedure for the Listenback mic,
except click the Listen button in the Channel tab.
Talk / Listen output
To configure the talkback and listen back outputs,
go to the Outpu ts tab (F igure 10-6 on page 69) and
enable the Talk button for any output pair on which
you’d like to hear the talkback mic. Similarly,
enable the Listen button for any output pair on
which you’d like to hear the listenback mic.
Talkback / Listenback Monitor Dim
Use the knobs next to the Talk and Listen buttons
(Figure 10-31) to determine the amount of
attenuation you would like to apply to all other
audio signals (besides the talkback/listenback
signal) when Talkback and/or Listenback is
engaged. To completely silence all other CueMix
audio, turn them all the way down. attenuation
Talk dim
Listen dim
Figure 10-31: The Talkback/Listenback controls.
Engaging/disengaging Talkback and
Listenback
To engage Talk back or Listenback, press on the
Talk or Listen buttons (Figure 10-31) and then
release to disengage. Talkback and/or Listenback is
engaged for as long as you hold down the mouse
button. Alt-click to make the buttons “sticky” (stay
engaged until you c lic k them ag ain — so you don’t
have to ho ld do wn the mouse). Or use the Talkback
menu items.
If you would like to engage both Talkback and
Listenback at the same time, enable the Link button
(Figure 10-31).
Controlling Talkback and Listenback volume
To control the volume of the Talkback and/or
Listenback mics, a dj ust their in p u t trim in CueMix
FX.
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SHORTCUTS
Hold down the following general modifier keys as
shortcuts:
remains visible before it disappears (or begins to
drop). To disable peak/hold indicators altogether,
choose Off from this sub-menu.
ShortcutResult
Shift keyApplies your action to all inputs or all out-
Control keyApplies your action to the stereo input pair,
Alt keyApplies your action to all busses.
Shift-AltApplies your action to all inputs and mixes.
Double-clickReturns the control to its default value (pan
puts in the mix.
even when it is currently configured as mono.
center, unity gain, etc.)
Hold down the following modifier keys as
shortcuts for the EQ tab and controls:
ShortcutResult
Shift clickApplies EQ button change to all input or out-
Alt-clickApplies EQ enable button changes to all
Shift-Alt-clickApplies EQ enable button changes to all
puts.
bands in that input or output.
bands and all inputs or outputs.
FILE MENU
Saving and loading hardware presets
The UltraLite-mk3 can store up to 16 presets in its
on-board memory. A preset includes of all
CueMix FX settings for all for mix busses, but it
excludes global settings like clock source and
sample rate.
Mix1 Return Includes Computer
The Mix1 return includes computer File menu item
applies to other MOTU interfaces products and has
no effect on the UltraLite-mk3.
Hardware follows console stereo settings
This File menu item applies to other MOTU
interfaces products and has no effect on the
UltraLite-mk3.
EDIT MENU
Undo/Redo
CueMix FX supports multiple undo/redo. This
allows you to step backwards and forwards
through your actions in the software.
Copying & pasting (duplicating) entire mixes
To copy and paste the settings from one mix to
another:
1 Select the source mix (Figure 10-1) and choose
Copy from the Edit menu (or press control-C).
2 Choose the destination mix and choose Paste
from the Edit menu (or press control-V).
Clear Peaks
Choose Clear Pea ks fro m th e Edit m en u to c lear all
peak indicators in all CueMix FX meters.
The Load Hardware Preset and Save Hardware
Preset commands in the CueMix FX file menu let
you name, save and load presets in the
UltraLite-mk3.
Peak/hold time
In CueMix FX, a peak indicator is a line
(representing a virtual LED) displayed in a level
meter that indicates the maximum signal level
registered by the meter. The Peak/hold time setting
(File menu) determines how long this indicator
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DEVICES MENU
If you are working with more than one MOTU
audio interface product, this menu displays all
interfaces that are currently on line. Choose any
device from the menu to edit its settings using the
CueMix FX software.
Below each device are three signal analysis tools:
Oscilloscope, X-Y Pl ot and Phase An alysis. Ch oose
one to open its window. For details on these
features, see the following sections.
Figure 10-32: Opening the oscilloscope, X-Y Plot and Phase Analysis
windows.
OSCILLOSCOPE
The Oscilloscope (Figure 10-33) graphs the
amplitude of an audio signal over time.
Amplitude is displayed on the y-axis and time is
displayed on the x-axis. A thick white vertical line
marks where time equals zero; a thick white
horizontal line marks where am p litude eq uals zer o
(Figure 10-33, below).
Level meters ar e displa yed t o the right of the graph.
One or two meters are shown, depending on the
current view mode (see “View controls”).
Opening the oscilloscope
Each mk3 series FireWire audio interface has its
own oscilloscope. To open an oscilloscope, choose
the Oscilloscope item from the Devices menu under
the desired interface (Figure 10-32).
Choosing a channel to display
The oscilloscope follows the currently focused
audio inp ut or o utp ut. If you focus a mono channel
(e.g. Analog 3), its corresponding stereo pair will
be displayed (Analog 3–4).
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View controls
The View controls (Figure 10-34) provide several
options for the oscilloscope display.
Figure 10-33: Oscilloscope
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Pause button
View menu
Horizontal controls (time axis)
The Horizontal controls (Figure 10-35) configure
the value range of the x-axis (time). Click and drag
the values up or down to set them, or double-click
to return to the default value.
Figure 10-34: View controls
View menu
The V iew men u (Figure 10-34) lets you choose h ow
you wish to display the audio channel(s) being
displayed.
View menu settingWhat it displays
LeftLeft channel only
RightRight channel only
Split screenLeft channel on top; right channel on the
bottom
SharedLeft and right on top of each other; left is
green, right is red
AddLeft and right channels’ amplitudes are
added together
Subtract L-RThe right channel’s amplitude is sub-
tracted from the left channel’s amplitude
Display options
The Axes con tro l (F igur e 10-34) sets the o pacity of
the grid displayed in the graph, from 100% (fully
visible) down to 0% (fully hidden). The Show R uler
option toggles the measurement items (see
“Measurement information” on page 91).
Pausing the display
The Pause button in the upper right corner of the
View section (Figure 10-34) allows you to freeze
the display at any time. To resume, click the b utton
again. The level meters will remain active while the
display is paused.
There are two modes for the controls: Zoom/Offset
and
Min/Max. To change the mode, use the Horizontal
control menu (Figure 10-35).
Figure 10-35: Horizontal control menu
In Zoom/Offset mode, Zoom sets the display zoom
from
1/1000x to 10x, where the number represents the
number of pixels per sample. For example, when
the horizontal zoom value is 10x, 10 samples are
displayed in 100 pixels; when the horizontal zoom
value is 1/10x, 100 samples are displayed in 10
pixels. Offset moves the line marking time equals
zero left or right.
In Min/Max mode, Min and Max set the earliest
and most recent displayed time.
Time Units
The Time Units sub-menu (Figure 10-35) provides
the option to view the X axis in Seconds or
Samples.
Vertical controls (amplitude axis)
The Vertical controls (Figure 10-35) operate
similarly to the Horizontal controls, except that
they configure the y-axis (amplitude).
CUEMIX FX
In Zoom/Offset mode, Zoom sets the display zoom
from
1/2 to 100x, and Offset moves the line marking
amplitude equals zero line up or down.
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In Min/Max mode, Min and Max set the smallest
and largest displayed amplitude.
Waveform Recognition
The Waveform Recognition option searches
through new audio data looking for a waveform
which most resembles that which was previously
displayed. The region where this takes place is a
small window around the line marking time equals
zero, denoted by the extra vertical graph lines
surrounding it. There are two kinds of waveform
recognition available: Type I and Type II.
Figure 10-36: Waveform Recognition menu
T ype I recognition provides the most stable display
of the waveform. It is the most resistant to change.
Louder transients, such as those produced by a
snare drum, are not displayed inside of the
waveform window. Type I is best for observing the
shape of a signal produced by a synthesizer or
observing the tone of a guitar through a chain of
pedals.
Type II recognition is less resistant to change. It will
include loud transients within the waveform
recognition window. Type II is better for observing
percussive music where the beat itself is to be
centered within the waveform window.
response to specific conditions in the signal. The
Trigger section defines that criteria and how the
graph will display the events that match.
Trigger indicator
Trigger menu
Criteria check boxes
Figure 10-37: Trigger settings
Criteria
The criteria check box es (Figure 10-37) determine
the conditions that the trigger is looking for and
where it will look for them.
The Left check box causes the condition to be
looked fo r in the left chann el of the signal; lik ewise,
the Right check box looks for the condition in the
right channel. One or both of these can be enabled
simultaneously. If neither is enabled, the criteria
will not be found because the trigger is not looking
at any audio signal.
The Pos and Neg check boxes determine the slope
of the event. When the Pos check box is enabled,
the trigger will look for an event where am plitude is
increasing; likewise, enabling the Neg check box
tells the trigger to look for an event where
amplitude is decreasing. One or both of these can
be enabled simultaneously. If neither is enabled,
the criteria will not be found because the trigger is
not looking for any particular kind of event.
Trigger
When the Trigger (Figure 10-37) is not enabled
(the Trigger menu is set to None), the graph
updates based on time: a fter every n sample s of the
monitored audio signal, the most recent samples
are displayed. When the Trigger is enabled (set to
any mode other than None), the graph updates in
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The Level setting defines the amplitude threshold
that the trigger is looking for. The Level is indica ted
on the graph by a blue horizontal line (or two blue
horizontal lines, if Magnitude is enabled). Events
which cross this threshold using the enabled
slope(s) in the enabled channel(s) will activate the
trigger. The response of the trigger is set by the
Trigger mode (see “Trigger modes”, below).
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Enabling the Magnitude check box tells the trigger
to look for both positive and negative Level values,
regardless of whether the Level value is positive or
negative. For example, if Level is set to +0.500 and
Magnitude is enabled, the trigger will look for both
+0.500 and -0.500. You will see a second blue line
appear in the display when Magnitude is enabled to
denote the second value.
Holdoff
Holdoff defines a time interval during which the
oscilloscope does not trigger. The most recent trace
will be displayed during that period. When the
period is over, the trigger is “re-armed’, i.e. it will
begin looking for the criteria again.
Click and drag this value up or down to set it, or
double-click to return to the default value.
Trigger modes
The Trigger menu (Figure 10-37 on page 90)
provides four modes:
Trigger mode What it does
NoneThe Trigger is not active; this is the default mode.
The incoming audio signal will be displayed continuously as audio is received.
AutoThe display is always updating, but when the
condition is met, the trigger event will be displayed centered around the line marking time
equals zero.
NormalThe display updates only when the condition is
met; the last trace will be displayed until the next
matching event is found.
Trigger indicator
The Trigger indicator (Figure 10-37 on page 90)
displays the stat e o f the trigger, and al so provides a
way to manually interact with it. The Trigger
indicator always displays one of three colors:
ColorStatus
GreenWhen the current Trigger criteria has been met
(including when the Trigger mode is None).
YellowWhen the Trigger is armed, but has not yet found an
event which matches its criteria. Yellow can also indicate that the graph has been manually paused using
the Pause button in the View section (see “Pausing
the display” on page 89).
RedWhen the Trigger is being held off, either because the
Trigger mode is set to Single Sweep or the Holdoff
time is not set to zero.
You can also click on the Trigger indicator to force
certain actions, dependin g on the Trigger mode. I n
Auto and Normal modes, clicking on the Trigger
indicator causes the display to run freely; you may
click & hold to force this to occur for as long as
you’d l ike. In Single Sweep mode, clicking on the
Trigger indicator re-arms the trigger. When the
Trigger mode is None, clicking on the Trigger
indicator has no effect.
Measurement information
You can view detailed information about a
particular time range by using the measurement
bars.
Single SweepSimilar to Normal mode, but the last trace will be
displayed until you manually arm the trigger by
clicking the Trigger indicator (Figure 10-37 on
page 90) or by pressing the spacebar.
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Figure 10-38: Measurement information
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To adjust the left and right edges of the
measurement area, click and drag the blue bars in
the graph, or click and drag the blue numbers in
the upper left or right corners. To reset them to the
default value, double-click the numbers.
Information about the measured area is displayed
at the center of the top ruler: the duration (in
seconds and samples), the approximate frequency,
and the scientific note nam e. If the measured ar ea is
long enough, the approximate beats per minute
(bpm) is displayed.
Ideas for using the Oscilloscope
The Oscilloscope can be used in many useful ways
during the routine operation of your recording
studio. Here are just a few examples.
Analyzing and comparing harmonic content
The oscilloscope lets you “see” the nature of the
harmonic profile in any audio material. You can
also view two signals side by side (in stereo mode)
to compare their profiles and, if necessary, make
adjustments to the source of each signal and view
your changes in real time.
Viewing transients such as drum hits
If you loop a snare hit or other similar transient
audio clip and f eed it thr ough the oscillosco pe, you
can more or less “freeze ” the transient wavef o rm in
the oscilloscope frame. This can be useful, for
example, for viewing the results of real-time
compression that you are applying with an effects
plug-in, as demonstrated in Figure 10-39. In this
example, a snare hit is being compressed b y Digital
Performer’s Dynamics plug-in. As you make
adjustments to the compression plug-in’s settings,
you can see the transien t wav eform chang e the next
time the Oscilloscope triggers. For compression,
this can be particularly useful for balancing the
effect of the attack on the transient, relative to the
decay portion of the waveform. Conversely, you
can see the effect of the threshold setting directly
on the decay portion, relative to the attack. In
effect, you can see as well as hear the results of your
compression adjustments.
To view a transient waveform in the Oscilloscope
display , turn off Waveform Recognition and use the
Normal T rigger mode. Adjust the level high enough
to encompass th e v ertical amplitu de o f most of the
transient. If the transient pulse sweeps across the
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Figure 10-39: Viewing transients in the Oscilloscope
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Page 93
screen, try raising the Holdoff level. Once the
transient is settled in the display and fairly stable,
you may need to adjust the horizontal position to
center it in the display. These settings are depicted
in the example in Figure 10-39.
You can also pause the display at any time and
adjust the horizontal bounds to locate a transient.
Another example is waveform polarity. If you are
combining several raw waveforms, polarity is a
critical, yet not always obvious, factor in
determining the resulting sound. You can use the
Oscilloscope to easily view and com pare polarities
to see if they are inverted from one another or not.
The Add and Subtract L - R View menu settings are
particularly useful here.
Clip detection
You can use the Oscilloscope to detect clipping in a
digital audio signal. To do so, enable all criteria
(Figure 10-37 on page 90), choose Single Sweep
from the trigger menu (Figure 10-37), set the level
to 0.999 and click the trigger indicator
(Figure 10-37) to arm it (yellow). As soon as the
signal clips, the trigger indicator will turn red, and
the display will show the offending clip at the line
marking time equals zero.
Viewing timing pulses
If you have two audio signals with recognizable,
timed pulses in them, and you wish to compare
their timing with respect to each other , you can use
Split Screen o r Shar ed view to visually com pare the
timing of the two signals. You can zoom in to the
sample level for sample accurate viewing.
Building synthesizer patches
If you are building a synth patch on a synthesizer
(or forming similar highly periodic audio
material), yo u can run the au dio signal through the
Oscilloscope as you adjust its sound to check in real
time for undesirable (and possibly inaudible)
characteristics, which are easily seen in the
Oscilloscope display. A good example is DC offset.
If a signal develops DC offset, the apparent vertical
center of its overall waveform will drift above or
below the line marking amplitude equals zero. Try
setting Wavefo rm Recognition to Type I and setting
Trigger to None.
You can also use the Oscilloscope t o hel p yo u ap ply
wavefo rm modula tion and k eep it “in bounds”. For
example, you could easily see if pulse width
modulation is collapsing in on itself to choke the
sound, an effect that is readily seen in the
Oscilloscope display but not necessarily easy to
determine by ear when using multiple modulation
sources.
Guitarists can also visually observe the effects of
their pedals and processing, while playing. With
the Trigger mode set to None and Waveform
Recognition set to Type I, the waveform will be
tracks automatically.
When applying filters and filter resonance, the
visual effect on the waveform can be invaluable in
reinforcing what you are hearing as you make
adjustments.
Monitoring control voltage output from Volta
MOTU’s Volta instrument plug-in for Mac OS X
turns your audio interface into a control voltage
interface, giving you precise digital control from
your favorite audio workstation software of any
hardware device with a con trol v ol tage (CV) in pu t.
The CV signals output from Volta can be
monitored in the Oscilloscope, giving you visual
feedback on LFOs, envelopes, ramps, step
sequencers, and more.
For more information on Volta, see
www.motu.com.
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X-Y PLOT
The X-Y Plot window (Figure 10-40) graphs the
amplitude of a stereo audio signal on a twodimensional grid.
For each unit of time (i.e. each sample), the
amplitude of the left channel is displayed on the xaxis and the amplitude of the right channel is
displayed on the y-axis. A thick white vertical line
marks where left channel amplitude equals zero; a
thick white horizontal line marks where right
channel amplitude equals zero (Figure 10-40,
below). There are also thick white diagonal lines
for y = x and y = -x.
Metering
Level meters ar e display ed abo ve and to th e right of
the graph for the left (green) and right (red)
channels, respectively. An additional Correlation meter (blue) is displayed on the right. This meter
displays the correlation between the two channels.
The higher the meter, the higher the correlation
between the two channels. Below are a few
examples:
SituationMeter
Perfect
correlation
Zero
correlation
Perfectly out
of phase
X-Y Plot graphMathematical
level
+1Diagonal line going
from lower left to
upper right:
0No discernible pat-
tern
-1Diagonal line going
from upper left to
lower right:
relationship
y = x
None
y = -x
Opening the X-Y Plot
Each mk3 series FireWire audio interface has its
own X-Y Plot window. Choose the X-Y Plot item
from the Devices menu und er the desir ed in terface
(Figure 10-32 on page 88).
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Figure 10-40: X-Y Plot
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Choosing a channel pair to display
The X-Y Plot follows the currently focused audio
input or output. If you focus a mono channel (e.g.
Analog 3), its corresponding stereo pair will be
displayed (Analog 3–4).
View controls
The View controls (Figure 10-41) provide several
options for the X-Y Plot display.
Pause button
Figure 10-41: View controls
Pausing the display
The Pause button in the upper right corner of the
View section (Figure 10-41) allows you to freeze
the display at any time. To resume, click the b utton
again. The level meters will remain active while the
display is paused.
Line/Scatter
Choose either Line or Scatter from the menu in the
View section (Figure 10-41) to plot each point
(sample) as either a single pixel or as a continuous
line that connects each plot point to the next, as
shown below in Figure 10-42.
☛ Line mode is significantly more CPU intensive
than Scatter. You can reduce Line mode CPU
overhead on the X-Y Plot by reducing the Length
parameter (described below).
Color/Grayscale
In Color mode (Figure 10-41) the most recently
displayed audio data is shown in red, which fades
to yellow, green and then finally blue, before
disappearing. In Grayscale mode, data is first
shown in white and then fades to gra y. To adjust the
scale of this color/brightness change, see “Decay”
on page 96.
Axes
The Axes con tro l (F igur e 10-41) sets the o pacity of
the grid displayed in the graph, from 100% (fully
visible) down to 0% (fully hidden).
Horizontal and vertical controls
The Horizontal and Vertical controls
(Figure 10-43) configure the value range of the xaxis (left channel amplitude), and y-axis (right
channel amplitude), respectively. Click and drag
the values up or down to set them, or double-click
to return to the default value.
There are two modes for the controls: Zoom/Offset
and
Min/Max. To change the mode, use the menu
shown in Figure 10-43.
Figure 10-42: The same X-Y Plot displayed in Line versus Scatter
mode.
CUEMIX FX
Figure 10-43: Setting the Horizontal or Vertical control modes.
In Zoom/Offset mode, Zoom scales the axis. Pos
moves the lines marking x = 0 l eft and right, or y =
0 up and down.
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In Min/Max mode, Min and Max let you scale the
I
O
N
grid by moving the -1.0 and +1.0 points along the
axis. Min/Max mode lets you control the graph
boundaries directly.
Using the X-Y Plot
The X-Y Plot helps y ou “see” the width of the stereo
field of a mix. It also helps you determine if a mix
has issues with polarity, as follows:
Persistence
The Persistence controls (Figure 10-44) affect the
appearance of data from when it is first displayed
until it disappears from the grid.
Figure 10-44: The Persistence controls.
Length
Length (Figure 10-44) sets the number of recent
samples to show on the plot. For example, when
Length is set to 10,000, the 10,000 most recent
samples are shown.
Decay
The brightness (in Grayscale mode) or hue (in
Color mode) of each sample on the plot is
determined by a linear scale, with the most recent
sample displayed at the maximum value and the
oldest sample displayed at the minimum value.
Decay (Figure 10-44 on page 96) determines the
brightness or hue of the minimum value. When
Decay is zero, the oldest sample is black. When
Decay is +1.000, the oldest sample is fully opaque
(in Grayscale mode) or red (in Color mode).
Activity on the X-Y PlotWhat it indicates
Signal activity occurs mostly
along the x = y axis (lower left
to upper right) and the Correlation meter reading is high
Signal activity occurs mostly
along the y = -x axis (upper left
to lower right) and the Correlation meter reading is low (near
-1)
Signal activity occurs in a
seemingly random fashion
throughout the grid
Left and right channels are predominantly in polarity (the stereo field is relatively narrow)
Left and right channels are predominantly out of polarity (not
in phase)
No phase relationship exists
(i.e. it is probably a wide stereo
field)
If a stereo signal is out of phase, it is not mono
compatible because it can cancel itself out, either
partially or nearly completely, when collapsed to
mono.
n polarity
Figure 10-45: Checking polarity in a stereo signal with the X-Y Plot.
ut of polarity
o polarity
Warp
Warp (Figure 10-44) determines the position of
data points after they ar e first dra wn. W hen warp is
zero, data points remain in the same position.
When warp is positive, they contract towards the
origin (center of the grid). When warp is negative,
they expand away from the origin. The further the
warp value is from zero, the greater the effect.
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PHASE ANALYSIS
The Phase Analysis window (Figure 10-46 on
page 97) graphs frequency versus phase difference
versus amplitude of a stereo signal on either
rectangular or polar coordinates.
Choosing a channel pair to display
The Phase Analysis window follows the currently
focused audio in pu t or o utpu t. If you focus a mono
channel (e.g. Analog 3), its corresponding stereo
pair will be displayed (Analog 3–4).
In rectangular coordinates, the vertical axis
represents frequency, and the horizontal axis
represents the phase of the left channel minus the
phase of the right channel (measured in radians).
In polar coordinates, the radius represents
frequency and the angle (theta) from the +y
vertical axis represents the phase difference of left
channel minus the right channel.
Correlation Meter
The blue Correlation Meter to the right of the
display shows the correlation between the two
channels. The higher the meter, the higher the
correlation between the two channels.
Opening the Phase Analysis
Each mk3 series FireWire audio interface has its
own Phas e Analysis window. Choose the Phase Analysis item from the Devices menu under the
desired interface (Figure 10-32 on page 88).
View controls
The View controls (Figure 10-47) provide several
options for the Phase Analysis display.
Pause button
Figure 10-47: View controls
Pausing the display
The Pause button in the upper right corner of the
View section (Figure 10-47) allows you to freeze
the display at any time. To resume, click the b utton
again. The correlation meter will remain active
while the display is paused.
CUEMIX FX
Figure 10-46: Phase Analysis
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Page 98
A/B (stereo audio channels)
The View section (Figure 10-47) displays the pair
of input or output audio channels you are viewing.
See “Choosing a channel pair to display” above.
Line/Scatter
Choose either Line or Scatter from the menu in the
View section (Figur e 10-47) to plot each da ta poin t
as either a single pixel or as a continuous line that
connects each frequency data point to the next, as
shown below in Figure 10-42.
Figure 10-48: The same Phase Analysis displayed in Line versus
Scatter mode.
☛ Line mode is significantly more CPU intensive
than Scatter. You can reduce Line mode CPU
overhead for the Phase Analysis display by
increasing the Floor filter and reducing the Max
Delta Theta filters (see “Filters” on page 99).
Color/Grayscale
In Color mode (Figure 10-47) signal amplitude is
indicated by c olo r as fo llows: r ed is lou d and bl ue is
soft. In grayscale mode, white is loud and gray is
soft.
Linear is better for viewing high frequencies;
logarithmic is better for viewing low frequencies.
Rectangular/Polar
Choose either Rectangular or Polar from t he menu
in the View section (Figure 10-47) to control how
audio is plotted on the Phase Analysis grid.
Rectangular plots the audio on an X-Y grid, with
frequency along the vertical axis and phase
difference on the horizontal axis. Polar plots th e
data on a polar grid with zero Hertz at its center.
The length of the radius (distance from the c en t er)
represents frequency, and the angle (theta)
measured from the +y (v ertical) axis represen ts the
phase difference in degrees.
Figure 10-49: Rectangular versus Polar display (with a linear plot).
Above, Figure 10-49 shows Rectangular versus
Polar display with a Linear plot. Below,
Figure 10-50 show s the same displays (and the
same data) with a Logarithmic plot:
Linear/Logarithmic
Choose either Linear or Logarithmic from the
menu in the View section (Figure 10-47) to change
the scale of the frequency axis. In rectangular
coordinates, the vertical axis represents frequency,
and in polar coordinates, the radius from the
center is freq ue ncy. With a linear scale, frequenci es
are spaced evenly; in a logarithmic scale, each
octave is spaced evenly (frequencies are scaled
logarithmically within each octave).
98
Figure 10-50: Rectangular versus Polar display with a logarithmic
plot.
Axes
The Axes con tro l (F igur e 10-47) sets the o pacity of
the grid displayed in the graph, from 100% (fully
visible) down to 0% (fully hidden).
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Horizontal and vertical controls
The Horizontal and Vertical controls
(Figure 10-51) let you scale each axis of the grid
and offset its zero point. Click and drag the values
up or down to set them, or double-click to return
to the default value.
There are two modes for the controls: Zoom/Offset
and
Min/Max. To change the mode, use the menu
shown in Figure 10-51.
Figure 10-51: Setting the Horizontal or Vertical control modes.
In Zoom/Offset mode, Zoom scales the axis. Pos
moves the zero line.
In Min/Max mode, Min and Max let you scale the
grid by moving the end points along the axis. Min/
Max mode lets yo u set the bo undaries o f the graph
directly.
Filters
The Filters section (Figure 10-52) lets you control
the density of the Phase Analysis display.
Figure 10-52: Filters
Floor
Floor (Figure 10-52) determines the amplitude
threshold for the display. When the amplitude of
both channels drops below this threshold, the
signal is not shown.
Max delta theta
Max delta theta (Figure 10-52) only affects Line
view (see “Line/Scatter” on page 98) and sets the
maximum difference in frequency between plot
points in the line plot. For two adjacent
frequencies, if the distance (phase difference)
between the two frequencies is greater than the
Max delta theta, then the line is not drawn.
Using the Phase Analysis
In the polar display (top row of Figure 10-53 on
page 100), stereo material that is predominantly
phase-aligned (correlated) appears along the
vertical axis, as demonstrated in the first column
(Perfectly in phase) in Figure 10-53. If the vertical
line tilts left or right, this indicates general
differences in phase; the more the tilt (delta theta),
the more the phase difference. If the vertical line
points downwards in the polar display, this
indicates that the stereo image is predominantly
out of polarity, as demonstrated by the fourth
column (Inverted) in Figure 10-53. Delays appear
as spirals in the polar display.
The rectangular display (bottom row of
Figure 10-53) also shows a predominantly phasealigned stereo image along th e vertical axis, and tilt
(or left-right offset) from the center vertical axis
represents differences in phase. If a signal is
predominantly out of polarity, it appears along the
theta = -1.0 or theta = +1.0 lines in the rectangular
display, as demonstrated in the fourth column
(Inverted) in Figure 10-53 on page 100.
Using Phase Analysis for multiple mic placement
The polar display can be very useful when
recording drums or another instrument with
multiple microphones. The slight delays caused by
the differences in distance to the s ource can often
create a comb filtering (delay) effect between two
mic signals, d u e to p hase can ce llatio n. These comb
filter effects appear as s pirals in th e polar disp la y. I f
you arrange the mics so that th e n ull points (where
the spiral pattern meets the negative y axis) are
CUEMIX FX
99
Page 100
outside the critical frequency range of the
instrument being recorded, you can avoid phase
problems among the mic signals.
Tuning PA systems
The Phase Analysis window can also be used to
troubleshoot and tune PAs and sound
reinforcement systems by placing microphones in
strategic locations, comparing the two signals in
the Phase Analysis grid and looking for phase
issues at various locations.
Summing to mono
The Phase Analysis window is ideal for checking
stereo audio that needs to be summed to mono.
The Phase Analysis lets you see what frequencies
will be canceled out when summed.
In the rectangular view, any lines in the signal that
touch the +1.0 or -1.0 vertical lines in the grid will
be canceled out a t th e fr eq u en cy where th ey t ouch,
when the signal is summed to mono.
In the polar view, any signal that falls on the
negative y axis (below zero) in polar view will be
canceled out when the signal is summed to mono.
Checking for phase issues in stereo tracks
You can use the Phase Analysis window to check
the overall polarity of a stereo mix. Figure 10-54 is
an example of a full stereo mix that has phase
issues, as indicated by the majority of the signal’s
energy, which is predominantly skewed to the left
side of the rectangular view (left) and spread alon g
the -y axis in the polar view (right).
Figure 10-54: A stereo mix with phase issues.
CONFIGURATIONS MENU
A configuration is just like a hardware preset (a
“snapshot” of all settings in CueMix FX and
therefore the UltraLite-mk3 hardware itself),
except that i t can be created an d managed using the
CueMix FX software on your computer, completely
independentl y of the UltraLite-mk3 har dware . The
commands in the Configurations menu let you
create, save, load, import, export and otherwise
manage as many configurations as you wish.
100
Polar view
Rectangular
view
Perfectly in phaseOne-sample delayTwenty-sample delay
Figure 10-53: Two identical audio streams in the Phase Analysis.
Inverted
CUEMIX FX
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