Recorded tips for many titles are available on
Nintendo’s Power Line at (425) 885-7529.
This may be a long-distance call, so please ask
permission from whoever pays the phone bill.
If the information you need is not on the Power
Line, you may want to try using your favorite
Internet search engine to find tips for the game
you are playing. Some helpful words to include in
the search, along with the game’s title, are: “walk
through,” “FAQ,” “codes,” and “tips.”
BESOIN D’AIDE POUR L’INSTALLATION,
L’ENTRETIEN OU LA RÉPARATION?
Service à la clientèle de Nintendo
SUPPORT.NINTENDO.COM
ou composez le 1 800 255-3700
BESOIN D’AIDE DANS UN JEU?
Des astuces préenregistrées pour de nombreux
titres sont disponibles sur la Power Line de
Nintendo au (425) 885-7529 (en anglais
seulement). Puisque l’appel pourrait être
interurbain, demandez la permission à la
personne qui paie les factures de téléphone
avant d’appeler. Vous pouvez aussi utiliser
votre moteur de recherche préféré pour
trouver des astuces sur Internet. Essayez
quelques-uns de ces mots clés dans votre
recherche : « solution complète », « FAQ »,
« codes », « trucs » et « astuces ».
¿NECESITAS AYUDA DE INSTALACIÓN,
MANTENIMIENTO O SERVICIO?
Servicio al Cliente de Nintendo
SUPPORT.NINTENDO.COM
o llama al 1-800-255-3700
¿NECESITAS AYUDA CON UN JUEGO?
Puedes escuchar consejos grabados para
muchos títulos a través del servicio Power Line
de Nintendo, llamando al (425) 885-7529. Esta
puede ser una llamada de larga distancia, así
que asegúrate de pedir permiso a la persona que
paga la factura del teléfono. Si el servicio Power
Line no tiene la información que necesitas, te
recomendamos que uses el motor de búsqueda
que prefieras para encontrar consejos para el
juego. Algunas de las palabras que te ayudarán en
tu búsqueda, además del título, son “instrucciones
paso a paso”, “preguntas frecuentes”, “códigos”
y “consejos”.
The Official Seal is your assurance
that this product is licensed or
manufactured by Nintendo. Always
look for this seal when buying
video game systems, accessories,
games and related products.
NINTENDO OF AMERICA INC.
P.O. BOX 957, REDMOND, WA
98073-0957 U.S.A.
www.nintendo.com
Ce sceau officiel est votre garantie que le
présent produit est agréé ou manufacturé
par Nintendo. Cherchez-le toujours sur
les boîtes lorsque vous achetez des
consoles de jeux vidéo, des accessoires,
des jeux et d’autres produits apparentés.
El sello oficial es tu ratificación de que
este producto está autorizado o ha sido
fabricado por Nintendo. Busca siempre
este sello al comprar sistemas de
videojuegos, accesorios, juegos y otros
productos relacionados.
PRINTED IN USA
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR YOUR
CHILD PLAY VIDEO GAMES.
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendinitis, carpal tunnel syndrome, skin irritation or eyestrain:
Playing video games can cause motion sickness in some players. If you or your child feel dizzy
or nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
Repetitive Motion Injuries and Eyestrain
Motion Sickness
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at
support.nintendo.com or call our Consumer Assistance Hotline at 1-800-255-3700, rather than going
to your retailer. Hours of operation are 6 a.m. to 7 p.m., Pacific Time, Monday - Sunday (times subject to change).
If the problem cannot be solved with the troubleshooting information available online or over the telephone, you
will be offered express factory service through Nintendo. Please do not send any products to Nintendo without
contacting us first.
HARDWARE WARRANTY
Nintendo of America Inc. (“Nintendo”) warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered
by this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product
or component, free of charge.* The original purchaser is entitled to this warranty only if the date of purchase
is registered at point of sale or the consumer can demonstrate, to Nintendo’s satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in
material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this
warranty occurs during this three (3) month warranty period, Nintendo will repair or replace the defective product,
free of charge.*
SERVICE AFTER EXPIRATION OF WARRANTY
Please try our website at support.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
troubleshooting information and repair or replacement options and pricing.*
*In some instances, it may be necessary for you to ship the complete product, FREIGHT PREPAID AND INSURED FOR
LOSS OR DAMAGE, to Nintendo. Please do not send any products to Nintendo without contacting us first.
REV-R
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY
NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES,
ADAPTERS, SOFTWARE, AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL);
(c) IS MODIFIED OR TAMPERED WITH; (d) IS DAMAGED BY NEGLIGENCE, ACCIDENT, UNREASONABLE USE, OR BY
OTHER CAUSES UNRELATED TO DEFECTIVE MATERIALS OR WORKMANSHIP; OR (e) HAS HAD THE SERIAL NUMBER
ALTERED, DEFACED OR REMOVED.
ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE, ARE HEREBY LIMITED IN DURATION TO THE WARRANTY PERIODS DESCRIBED ABOVE (12
MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES
DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
This warranty gives you specific legal rights. You may also have other rights which vary from state to state or
province to province.
Nintendo’s address is: Nintendo of America Inc., P.O. Box 957, Redmond, WA 98073-0957 U.S.A.
This warranty is only valid in the United States and Canada.
IMPORTANT LEGAL INFORMATION
This Nintendo game is not designed for use with
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
intellectual property laws. “Back-up” or “archival” copies are not authorized and are not necessary to
protect your software. Violators will be prosecuted.
Free-for-All and Coin Battle .......................... 20
System Menu Update
Please note that when rst loading the Game Disc into the
Wii console, the system will check if you have the latest
version of the system menu, and if necessary a Wii system
menu update screen will appear. Select OK to proceed with
the update. Please note that the Wii console must have the
latest version of the Wii system menu in order to play the Game Disc.
When the system menu is updated, unauthorized hardware and/or software
modications may be detected and unauthorized content may be removed,
causing the immediate or delayed inoperability of your console. Failure
to accept the update may render this game, and future games, unplayable.
Please note that Nintendo cannot guarantee that unauthorized software or
accessories will continue to function with the Wii console after this or future
updates of the Wii system menu.
To play this game in English, change your
language settings in the Wii System Settings.
Starting a Game
New Super Mario Bros. Wii
Insert the New Super Mario Bros. Wii Game Disc in the Wii console and follow
the on-screen instructions.
File-Selection Screen
When you’re playing for the rst time, simply
select a new le. If you’d like to continue a
previous game, nd the le you’d like to play with
, then select it with . Then choose the number
of players, and the game will begin.
You can always add new players or drop players
from the map screen at any time (see page 9).
A balloon will appear when the le has quick-save data.
Balloon
Copying and Erasing Files
If you’d like to copy an existing le, select the le
you’d like to copy and press . To erase a le,
select a le you’d like to erase, then press .
CAUTION! Once a le has been erased or
copied over, it’s gone forever and can’t be
restored. Be careful!
You can’t copy quick-save data.
Free-for-All and Coin Battle
You can play Free-for-All and Coin Battle with two to four players. In these
modes, you can cooperate or compete with your friends on the course of
your choice.
Each player will need a Wii Remote.
Saving
Game progress will be saved on the le you select from the le-selection
screen. You can also choose to quick save if you want to take a break and quit
the game for a while. Then, you can continue your quick-save game once.
Do not reset or turn off your Wii console while the game is saving.
Please see your Wii Operations Manual: Channels and Settings for
information about how to delete les in your Wii system memory.
You will need 1 free block of memory in your Wii system memory to
create save data.
|
Starting a Game
5
New Super Mario Bros. Wii
|
Controls
6
New Super Mario Bros. Wii
|
Controls
Controls
New Super Mario Bros. Wii
See pages 12-16 for more detailed action controls.
In New Super Mario Bros. Wii, you’ll hold the Wii Remote controller horizontally
to play. This manual will explain in-game controls assuming you’re holding the Wii
Remote sideways.
Wii Remote™ (horizontal)
You can also play using a Wii Remote and Nunchuk™ controller.
• Walk
• Duck
• Enter pipes and doors
Put yourself in a bubble (see page 18)
You can’t enter a bubble in Coin Battle.
How to Play with a Nunchuk Controller
Walk/Duck
Dash/Lift
• Access map menu (see page9)
• Access pause menu (see page11)
HOME Button
Access the world-selection screen (see page 9)
In this game, you’ll be shaking the Wii Remote and tilting it left and right.
On-screen controller explanations and icons assume that you are playing
using only the Wii Remote, even if you are using the Nunchuk controller.
Shake the Wii Remote
• Spin jump
+ shake the Wii Remote)
• Lift (
Nunchuk StyleNunchuk Style
Menu Controls
Select item
Cancel
Conrm
• Dash (while pressing
• Access items on a map (see page 8)
• Jump
• Swim (in water)
Tilt the Wii Remote
• Move a tilt lift
left or right)
Jump/Swim
Dash
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to
surrounding objects or the Wii Remote in case you accidentally let go of the Wii Remote
during game play.
Also remember the following:
• Make sure all players put on the wrist strap properly when it is their turn.
• Do not let go of the Wii Remote during game play.
• Dry your hands if they become moist.
• Allow adequate room around you during game play and make sure that all areas
you might move into are clear of other people and objects.
• Stay at least three feet from the television.
• Use the Wii Remote Jacket.
7
8
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Game Screen
New Super Mario Bros. Wii
Map Screen
Move Mario on the map with . Press to play the course Mario is standing on.
You can advance to the next course when you reach the goal of the current course
|
Game Screen
(see page 10). Defeat the boss in the castle at the end of the world to advance to
the next world.
Press to scroll across the map screen using . Press again to return
your view to normal.
When more than one person is playing, map movement is controlled by
Mario (P1).
Spend Star Coins
here to buy
game tips.
Peach’s CastleToad’s House
A ag with a Bowser icon
will appear on courses
you can resume from the
midway point.
Bowser Flag
Visit Toad houses
to win 1-Ups or
power-ups.
Items
Press from the map to access your
collection of items. Any items you get
from Toad houses will be stored here.
To use an item, select it and press .
When you’re playing with friends
(see page 17), items will power up all
of the characters.
If you bump into an enemy on
the map, you’ll encounter it in
a course. Collect all the Toad
balloons to make a chest appear.
Enemy Course
The Koopalings are
hunkered down in
fortresses and castles, just
waiting to challenge you.
Fortress/Castle
|
Game Screen
Mario’s Remaining Lives
Course Name and Star Coins
Course name and number
of Star Coins collected on
the course are displayed here.
Collected Star Coins
Star Coins not yet found
Toad Mark
If you see this icon,
there’s a Toad trapped
in a block somewhere
in the course. When
you carry the Toad all
the way to the goal…
Course
(Flashing red) Course that has
Cleared Course
not been cleared
(Solid red) Course cleared using
Unopened Course
Super Guide (see page 11)
9
10
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Menu
On the map screen, press to access the
menu. Press up or down on , then
press to conrm.
Star Coins
|
Game Screen
Select this option to check the number of Star Coins you’ve collected on each world.
Add/Drop Players
Select this option to add more players or
drop players if someone wants to take a break.
To play with multiple players, you will need
a Wii Remote for each player (see page 17).
Quick Save
If you want to quit the game and take a break, you
can choose to save your progress with a quick save.
Then, the next time you play, you can pick up right
where you left off. However, a quick save isn’t like
a normal save--you can only continue a quick save
one time.
Quick-save data will be cleared when you continue the game.
If you quit the game without saving, you will resume from your last save point.
Midway Points and Goals
Each course has a midway point and a goal at the end. When you reach the goal,
you can advance to the next course.
Some special courses do not have a midway point.
Midway Points
Courses have ags at their midway points.
When you pass a midway point, the image on the
ag will change. Then, if you make a mistake and
lose a life later in the course, you can start from
the ag when you replay the course.
When you pass a ag, you will power up
to Super Mario.
Even if you’ve passed the midway point, if you play another course and
return to this course, or if your game ends, you’ll have to start over from
the beginning.
Goals
Every course has a pole at the end. When you reach the end of
a course, face the pole and jump as high as you can. The higher
Mario grabs on to the pole, the more points you’ll earn. Bowser’s
minions are waiting to challenge you in fortresses and castles.
|
Game Screen
Save
Every time you defeat a boss in a fortress or castle,
you’re given the option to save your progress. If you
save, you will record all of your current progress.
Once you beat the game and watch the
ending, you can save anytime from the menu.
World-Selection Screen
From the map, press to access the world-selection
screen. On this screen, you can instantly travel to any
world you’ve already visited. Select the world you want
to travel to with , then press
to go there.
Blunders and Game Over
Getting clobbered by enemies and falling
into pits makes Mario lose a life. If Mario
loses all of his lives, your game ends, and
you’ll have to start over from your last save
point with ve lives left.
When you lose all your lives, your game will automatically continue and the
number of times you’ve had to continue will appear.
11
12
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Pause Menu
Press on the action screen to halt the game
and open the pause menu. Select menu items
with , then conrm with .
|
Game Screen
Continue
Select this option to resume your game.
Exit Course
Leave the course and return to the map screen.
You can only select Exit Course on courses you’ve already cleared.
If you exit a course, any coins or points you’ve collected will not be saved.
Super Guide
If you’re having trouble with a tough course
and lose a life enough times in a row, a
will appear in the course. Hit the block to
activate Super Guide and call in Mario’s bro,
Luigi, to take control of the game and show
you a safe route through the course as he
heads for the goal.
Press at any time while Super Guide is active to resume control and play the
rest of the course as Luigi.
Any coins and points Luigi collects while Super Guide is active will not be saved.
Once you clear the course by yourself, the
will disappear.
Mario’s Actions
New Super Mario Bros. Wii
Mario’s Moves
These are Mario’s standard moves. When playing multiplayer, Luigi, Yellow Toad, and
Blue Toad use the same controls.
Walk
Press left or right on to walk.
Dash
Press and hold while pressing left or right on to move from a walk to a
dash. Mario can dash over one-block-wide gaps without falling into them.
Duck
Press and hold down on to duck. Do this
while dashing to make Mario slide for a bit
while ducking.
Jump and Stomp
Press to jump. Press and release for short
jumps, and press and hold for longer jumps.
Jumping on top of enemies is the most basic
way to attack them. If you press right when
you land on an enemy, you’ll be able to jump
higher than usual.
Spin Jump Shake the Wii Remote
Shake the Wii Remote to make Mario spin
and jump. You can also spin jump to turn
screws in some courses.
For Nunchuk controls, see page 6.
Left or right on
Left or right on +
Down on
|
Mario’s Actions
13
14
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Hit Block from Below
Jump while standing beneath blocks to hit (and sometimes break) them. Hitting
blocks from below allows you to attack any enemies standing on them.
Double Jump/Triple Jump
Jump while dashing, then press again just as Mario touches down to perform a
double jump or even higher triple jump.
|
Mario’s Actions
Ground Pound
Press down on while in the air to perform a ground pound.
Slide
Press down on to slide down slopes—you’ll plow through
most enemies you slide into.
Wall Jump
While sliding down a wall, press in the
direction of the wall, then press to kick off
the wall and jump upward.
Dash + , then when landing
Down on while in the air
Down on on slopes
While sliding: +
Lift and Throw
You can lift up barrels and certain types of blocks by touching them and holding
down while shaking the Wii Remote. Release to throw them.
For Nunchuk controls,
see page 6.
You can lift and
throw some types
of blocks.
Swim
In the water, press and hold left or right on , then press to swim.
Move a Tilt Lift
When you get on a lift like the one shown below, an icon will appear. When you tilt
the Wii Remote, the lift will tilt. When you are playing in a group, whoever jumps on
the lift rst will operate it. A character icon will indicate who can control the lift.
For Nunchuk controls, see page 6.
Icon
+ shake the Wii Remote
You can cooperate
with other characters
by lifting them up
during a course (see
page 19).
Left or right on +
Tilt the Wii Remote
|
Mario’s Actions
Grab and Throw
Hit shelled enemies to make them hide inside
their shells. Then you can pick them up by
contacting them while pressing . Release
to throw the shell.
Mario
Luigi
Yellow Toad
Blue Toad
Climb and Hit Fences /
Press up on to grab on to a fence. Then
press up, down, left, or right on to move,
and press to hit the fence and attack
enemies on the other side. Press to let go.
Press on ip panels to spin them and move
to the other side.
while climbing the fence
15
16
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Propeller Mario
Grab a Propeller Mushroom to transform
into Propeller Mario and launch into the sky!
|
Mario’s Actions
Propeller Jump and Spin Down
Shake the Wii Remote and spin jump to
rocket up. During your jump, you can press
down on to quickly descend. You can even
attack enemies by spinning down onto them.
For Nunchuk controls, see page 6.
Ice Mario
Find an Ice Flower to turn into Ice Mario.
Then you can hurl ice balls at enemies
to freeze them solid.
Throw Ice Balls
Press to throw ice balls. Any enemy hit
with an ice ball will freeze into a block of
solid ice. A frozen enemy will not be able to
move for a bit.
Throw/Break Ice Blocks
To pick up a frozen enemy, press and
shake the Wii Remote. Then release to
throw the block. You can also shatter frozen
enemies by ground-pounding on top of them.
For Nunchuk controls, see page 6.
Shake the Wii Remote and down on
+ shake the Wii Remote
Penguin Mario
Pick up a Penguin Suit to transform into
Penguin Mario. As Penguin Mario, you can
move freely through water and over ice—and
even throw ice balls.
|
Mario’s Actions
Belly Slide
Press down on on slopes or while dashing to hop on your
belly and slide. Mario will topple most enemies he hits while
belly-sliding. If you run into most blocks from the side while
you’re sliding, you’ll plow right through them. Penguin Mario can
also slide over water.
Swim
In the water, press up, down, left, or right to swim in the water.
Press to swim with big strokes through the water.
Down on while dashing
+
Mini Mario
Snag a Mini Mushroom to shrink Mario down to micro
size. Attacks become weaker, and the only way to take
down an enemy is to ground-pound them. In this teeny
form, Mario can go into small pipes and travel down tiny paths.
If he gets hit by enemies, though, Mini Mario’s done for.
/left or right on
Jump/Walk on Water
Mini Mario can lightly oat through the air as he jumps.
Mini Mario can also walk and run on water.
17
18
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Multiplayer Game
New Super Mario Bros. Wii
Select the Number of Players
After selecting a le on the le-selection
screen (see page 4), you can choose to play
|
with two to four players.
Multiplayer Game
You can change the number of players in
the middle of a game (see page 9).
Select Characters
Player 1 controls Mario. Players 2 to 4 can
press on their Wii Remotes to select a
character. Press left or right to select the
character you’d like to play, then press to
conrm your choice and join the game. The
game begins when Player 1 selects Start Game.
During a multiplayer game, players 2-4 can
press on the character-selection screen to drop from the game.
Player 1 can press to add Wii Remotes. On the Add Wii Remote screen,
press and at the same time on the Wii Remotes you’d like to add.
Game Screen
Each Character’s
Remaining Lives
Coins and
Star Coins
The number of Star
Coins collected is a
total for all players.
Time
Score
Blunders and Revival
When you make a mistake, your character will lose a life. When a character makes
a blunder and has remaining lives, they will oat back to the course in a bubble.
Shake the Wii Remote when you’re in a bubble to oat toward other characters.
When the bubble touches another character, the bubble will pop and you will be
back in the game. When all the characters make a blunder at the same time, you
will return to the map screen.
Enter a Bubble
Press to put your character in a bubble. While you’re in a bubble, you can’t be
attacked by enemies. Shake the Wii Remote to oat toward another player.
Going into a bubble will not make you lose a life.
If everybody ends up in a bubble, or all the players are in bubbles and the
remaining player loses a life, then you’ll return to the map screen.
You can’t enter a bubble when playing Coin Battle (see page 20).
Pipes and Goals
If any player enters a pipe, the other players
will warp to the same place after a short time.
If any player reaches the goal, the rest of the
players will have a short time to reach the ag
before the course ends.
|
Multiplayer Game
19
20
New Super Mario Bros. Wii
New Super Mario Bros. Wii
Cooperative Game Play
Cooperate with other players to clear courses!
Lift Characters
Move right next to a player and press while
|
shaking the Wii Remote to lift them up.
Multiplayer Game
Players that have been lifted can shake the
Wii Remote anytime to get down.
Move
Press and hold while lifting someone to
move while lifting them up. When the character
being lifted up has a power-up, they can use
that special ability while being carried to help
clear the course.
Throw
You can throw a character you have picked up
by releasing . Watch out for enemies and
pits when you throw them!
Cooperative Jump
When you jump on a character’s head, you
can bounce off of them. If you press right
when you land on another character, you can
use the extra bounce to jump even higher than
usual.
Simultaneous Ground Pound
When multiple characters ground-pound at
exactly the same moment, a burst of energy
defeats all on-screen enemies on the ground.
+ shake the Wii Remote
Free-for-All and Coin Battle
New Super Mario Bros. Wii
Free-for-All
In this mode, you can choose to play any course with your friends.
An icon will appear on courses you have cleared. This icon will be reset if
you exit the mode or turn the Wii console power off.
Blunders
If everybody loses a life and nobody is left alive on the screen, or you lose all
your lives, you will fail to clear the course, and you’ll return to the course-selection
screen.
Coin Battle
In this mode, it’s a mad scramble for coins
while you head for the goal. Whoever collects
the most coins during the course is the winner.
At the end, players are ranked.
Blunders
If everybody loses a life at the same time, or everyone loses all their lives, the
game proceeds to the ranking screen.
Rankings and Victory Tally
Rankings are determined by the number of coins you collect. Players are ranked
according to score on the Final Results screen, but only the top player will have the
game counted toward their total number of victories. That way, you can see which
player has won the most matches this play session. The victory tally is reset when
you return to the title screen or turn off your Wii console.
|
Free-for-All and Coin Battle
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