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. This may be a
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Las páginas de juegos de Nintendo, en
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PRINTED IN USA
PLEASE CAREFULLY READ THE Wii™ OPERATIONS MANUAL COMPLETELY BEFORE USING YOUR
Wii HARDWARE SYSTEM, GAME DISC OR ACCESSORY. THIS MANUAL CONTAINS IMPORTANT
HEALTH AND SAFETY INFORMATION.
IMPORTANT SAFETY INFORMATION: READ THE FOLLOWING WARNINGS BEFORE YOU OR
YOUR CHILD PLAY VIDEO GAMES.
WARNING – Seizures
• Some people (about 1 in 4000) may have seizures or blackouts triggered by light flashes or
patterns, and this may occur while they are watching TV or playing video games, even if they have
never had a seizure before.
• Anyone who has had a seizure, loss of awareness, or other symptom linked to an epileptic
condition, should consult a doctor before playing a video game.
• Parents should watch their children play video games. Stop playing and consult a doctor if you or
your child has any of the following symptoms:
Convulsions Eye or muscle twitching Altered vision Loss of awareness Involuntary movements Disorientation
• To reduce the likelihood of a seizure when playing video games:
1. Sit or stand as far from the screen as possible.
2. Play video games on the smallest available television screen.
3. Do not play if you are tired or need sleep.
4. Play in a well-lit room.
5. Take a 10 to 15 minute break every hour.
WARNING –
Repetitive Motion Injuries and Eyestrain
Playing video games can make your muscles, joints, skin or eyes hurt. Follow these instructions to
avoid problems such as tendonitis, carpal tunnel syndrome, skin irritation or eyestrain:
• Avoid excessive play. Parents should monitor their children for appropriate play.
• Take a 10 to 15 minute break every hour, even if you don't think you need it.
• If your hands, wrists, arms or eyes become tired or sore while playing or if you feel symptoms such
as tingling, numbness, burning or stiffness, stop and rest for several hours before playing again.
• If you continue to have any of the above symptoms or other discomfort during or after
play, stop playing and see a doctor.
CAUTION – Motion Sickness
Playing video games can cause motion sickness in some players. If you or your child feels dizzy or
nauseous when playing video games, stop playing and rest. Do not drive or engage in other
demanding activity until you feel better.
This Nintendo game is not designed for use with
IMPORTANT LEGAL INFORMATION
any unauthorized device. Use of any such device will invalidate your Nintendo product warranty.
Copying of any Nintendo game is illegal and is strictly prohibited by domestic and international
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REV–E
INSTRUCTION BOOKLETMODE D'EMPLOIFOLLETO DE INSTRUCCIONES
WARRANTY & SERVICE INFORMATION
You may need only simple instructions to correct a problem with your product. Try our website at
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the problem cannot be solved with the troubleshooting information available online or over the telephone, you will
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HARDWARE WARRANTY
Nintendo of America Inc. ("Nintendo") warrants to the original purchaser that the hardware product shall be free
from defects in material and workmanship for twelve (12) months from the date of purchase. If a defect covered by
this warranty occurs during this warranty period, Nintendo will repair or replace the defective hardware product or
component, free of charge. The original purchaser is entitled to this warranty only if the date of purchase is
registered at point of sale or the consumer can demonstrate, to Nintendo's satisfaction, that the product was
purchased within the last 12 months.
GAME & ACCESSORY WARRANTY
Nintendo warrants to the original purchaser that the product (games and accessories) shall be free from defects in
material and workmanship for a period of three (3) months from the date of purchase. If a defect covered by this
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Please try our website at www.nintendo.com or call the Consumer Assistance Hotline at 1-800-255-3700 for
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do not send any products to Nintendo without contacting us first.
information and repair or replacement options and pricing. In some instances, it may be necessary
REV–P
WARRANTY LIMITATIONS
THIS WARRANTY SHALL NOT APPLY IF THIS PRODUCT: (a) IS USED WITH PRODUCTS NOT SOLD OR LICENSED BY
NINTENDO (INCLUDING, BUT NOT LIMITED TO, NON-LICENSED GAME ENHANCEMENT AND COPIER DEVICES, ADAPTERS,
AND POWER SUPPLIES); (b) IS USED FOR COMMERCIAL PURPOSES (INCLUDING RENTAL); (c) IS MODIFIED OR
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ANY APPLICABLE IMPLIED WARRANTIES, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
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MONTHS OR 3 MONTHS, AS APPLICABLE). IN NO EVENT SHALL NINTENDO BE LIABLE FOR CONSEQUENTIAL OR
INCIDENTAL DAMAGES RESULTING FROM THE BREACH OF ANY IMPLIED OR EXPRESS WARRANTIES. SOME STATES
DO NOT ALLOW LIMITATIONS ON HOW LONG AN IMPLIED WARRANTY LASTS OR EXCLUSION OF CONSEQUENTIAL OR
INCIDENTAL DAMAGES, SO THE ABOVE LIMITATIONS MAY NOT APPLY TO YOU.
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This warranty is only valid in the United States and Canada.
Manufactured under license from Dolby Laboratories. Dolby, Pro Logic, and the double-D symbol are
trademarks of Dolby Laboratories.
This game is presented in Dolby Pro Logic II. To play games that carry the Dolby Pro Logic II logo in
surround sound, you will need a Dolby Pro Logic II, Dolby Pro Logic or Dolby Pro Logic IIx receiver. These
receivers are sold separately.
STORY AND CHARACTERS 4
CONTROLS 5
AROUND THE STAR CARNIVAL! 6
PARTY TENT 7
STORY AND CHARACTERS
STORY AND CHARACTERS
STORY AND CHARACTERS
Crazy minigames! Board game lunacy! And more surprises than
you can shake a Wii Remote at! Yes, the Star Carnival has rolled
into town, and all of your favorite Mario characters are ready to
party! And they can’t wait to test their minigame mettle in the
main event: the Star Battle! The winner is crowned the Superstar
and wins a year’s worth of candy! Who’s going to take top honors
at the Star Carnival?!
STAR BATTLE ARENA 18
MINIGAME TENT 19
EXTRAS ZONE 21
FUN BAZAAR 22
SYSTEM MENU UPDATE
Please note that when first loading the Game Disc
into the Wii console, the Wii will check if you have
the latest system menu, and if necessary a
Wii system update screen will appear. Press OK
to proceed.
Miis JOIN THE PARTY!
Mario Party 8 uses Miis in three ways. If you don’t have any of your
own Miis, Mario Party 8 offers pre-made guest Miis for your use.
• You can mark your save file with a Mii’s face.
• You can play as Miis in the Extras Zone minigames,
using Miis stored in your Wii console or your Wii Remote,
or the pre-made guest Miis.
• Your Wii console’s Miis and the pre-made guest Miis will
show up as spectators in certain locations and minigames.
See your Wii Operations Manual: Channels and Settings for more
information about creating Miis in the Mii Channel.
MARIOMARIO
WALUIGIWALUIGI
BOOBOO
Blooper and Hammer Bro join the party only after you fulfill certain conditions in the game.
TOADTOAD
LUIGILUIGI
WARIOWARIO
YOSHI
YOSHI
TOADETTETOADETTE
HAMMER
HAMMER
BRO
BRO
DAISYDAISY
PEACHPEACH
BIRDOBIRDO
DRY BONESDRY BONES
BLOOPERBLOOPER
43
CONT R OLSCONTROL SCONT R OLS
PLAYING WITH THE WiiREMOTEPLAYING WITH THE Wii REMOTEPLAYING WITH THE Wii REMOTE
+Control Pad
Used in some
minigames.
Used in some
minigames and to
select menu options.
Used to quit minigame
practice mode.
HOW TO POINT AND SELECT
In this manual, “pointing” means using the Wii Remote
to indicate a certain part of the screen. You can point
whenever you see the finger pointer appear.
•To “select” something, first point
at it then press .
Used in some
minigames.
Press during board play
to pause the game.
Used in some
minigames.
AROUND THE STAR CARNIVAL!AROUND THE STAR CARNIVAL!AROUND THE STAR CARNIVAL!
To explore the carnival, select the Play option from the Select File screen to
go to the Play Choices screen. There are five areas on the carnival grounds:
PARTY TENTPARTY TENTPARTY TENT
Characters compete on party boards in three kinds of battles:
Four characters compete in a Battle Royale (one to four players).
They separate into two teams (one to four players) in a Tag Battle.
Two characters face off (one or two players) in a Duel Battle.
One player faces off against one opponent on each party board.
MINIGAME TENTMINIGAME TENTMINIGAME TENT
Players can enjoy several non-board challenges that draw upon
minigames, or simply go straight to the minigames in Free Play Arcade.
EXTRASZONEEXTRAS ZONEEXTRAS ZONE
This area features eight minigames that you won’t see during
party-board play. (You can play these games with your Miis.)
FUN BAZAARFUN BAZAARFUN BAZAAR
Use the Carnival Cards you earn to unlock minigames and other
surprises. You can also view minigame records here.
▲ Finger Pointer
• You’ll often use the Back Button on menus to return
to a previous menu. To use it, point at the Back Button
and press to select it.
CAUTION: WRIST STRAP USE
Please use the wrist strap to help prevent injury to other people or damage to surrounding
objects or the Wii Remote in case you accidentally let go of the Wii Remote during game play.
Also remember the following:
• Make sure all players put on the wrist strap
properly when it is their turn.
• Do not let go of the Wii Remote during
game play.
• Dry your hands if they become moist.
• Allow adequate room around you during
game play and make sure that all areas you
might move into are clear of other people
and objects.
• Stay at least three feet from the television.
ABOUT SAVED DATAABOUT SAVED DATAABOUT SAVED DATA
PARTY TENTPARTY TENT
PARTY TENT
Your game saves automatically at the end of each turn.
PARTY TENTSTARBATTLE ARENAPARTY TENT STAR BATTLE ARENAPARTY TENT
Your game saves to the last completed match.
IMPORTANT
If you have saved data, you will start where you left off.
But if you start over again, you will lose your previously saved data.
Battle Royale Tag Battle
Duel Battle
STAR BATTLE ARENA
65
PARTY TENT
PARTY TENTPARTY TENT
SELECT RULESSELECT RULES
(1)
(1)
The default rules are those shown
to the left.
When you start a new game in the Party Tent, you’ll use the following procedure
to choose the rules and settings for your party-board match. Player 1 controls
all choices except the character selections.
SELECT BATTLESELECT BATTLE
BATTLE ROYALE
Four characters face off
(one to four players)
TAG BATTLE
Two teams of two fight it out
(one to four players)
DUEL BATTLE
Two characters battle
(one or two players) (p. 16)
CONFIRM
BATTLE RULES
SELECT PLAYERSSELECT PLAYERS
You’ll see the rules for a battle when you select it. Take a
good look, especially if you’re trying a new kind of battle for
the first time, then confirm your selection.
Select Back to return
to the previous screen.
One player
Two players
Three players
Four players
SELECT CHARACTERSELECT CHARACTER
Each player will control a different finger pointer
when choosing a character. Player 1 must choose
any system-controlled (COM) characters. Player 1
must also select OK when everyone has finished
with their selections.
RANDOM
SELECT TEAM
You must also choose teams when playing a
Tag Battle. Each team has a unique team name,
depending on which two characters are paired.
Player 1 can select this option to randomly
assign characters to players who haven’t
chosen one yet.
Number
of Turns
You can select
between 10 and 50 turns
(in intervals of 5) (p. 9).
Minigame Sets
Choose one of the following two options:
Bonus Stars
If you set this option
to ON, then Bonus Stars
will be awarded at the end
of the game.
SELECT RULESSELECT RULES
(2)
(2)
ALL MINIGAMES SET
All party-board minigames
can show up.
SIMPLE MINIGAME SET
Only the easy-to-play minigames
will appear.
COM Difficulty Settings
Choose a skill setting for any
system-controlled characters
(COM players) to make each an
Easy, Normal, or Hard foe to beat.
Handicap
Settings
SELECT STAGESELECT STAGE
Review your selections, then select Start Game to continue.
In Battle Royale and Tag Battle, you can choose the
Handicap setting for each character, giving each an
advantage of Stars to start out with (0 to 3 Stars).
Choose a party-board stage to play.
Start the game!
GAME FLOWGAME FLOWGAME FLOW
Let’s take a look at how the game is played. Some modes have different
conditions for winning, but the general goal is to collect Stars and coins.
The first player or team hits the
Dice Block and moves that many
spaces forward. You can also use
Candy before you move (p. 13).
TURN
The player will experience an event
depending on the spaces he lands
on (p. 11) or the Candy he uses.
The other players will repeat the above steps.
Once everyone has moved
and the minigame has ended,
the next turn will begin.
ONE
When the game is
almost over, an event
called Chump Charity
will begin (p. 15).
THE GAME SCREENTHE GAME SCREENTHE GAME SCREEN
BATTLE ROYALE/DUEL BATTLE
Dice Block
Status Panel for the
player currently
taking a turn.
Character currently
taking a turn.
When your turn arrives, you must first use the Dice Block to
determine how far you’ll move. To hit the block, motion upward
with the Wii Remote. You can move the number of spaces
(1 to 10) that you roll. If you have Candy, you must first select
the Dice Block icon to roll a number.
87
Status Panels for the
characters awaiting
their turns.
Path MapCandy
Full Map
A minigame begins when
all players and teams
have finished moving (p. 15).
(Not in a Duel Battle.)
The game ends when the players
have fulfilled certain set conditions.
If you have turned Bonus Stars ON, then those Stars will be awarded
at the end of the game. (Not in a Duel Battle.)
MINIGAME STAR: For the player or team who earned the most coins in minigames.
CANDY STAR: For the player or team who used the most Candy.
GREEN STAR: For the player or team who landed on the most Green Spaces.
RUNNING STAR: For the player or team who advanced the most spaces.
SHOPPING STAR: For the player or team who spent the most coins in shops.
RED STAR: For the player or team who landed on the most Red Spaces.
THE WINNER IS ANNOUNCED!THE WINNER IS ANNOUNCED!THE WINNER IS ANNOUNCED!
For more information, see Stage Controls (p. 12).
TAG BATTLE
In a Tag Battle, teams of two players each will
compete on the board. Each player moves on
their own, but their Stars, coins, and Candy
are owned by both teammates.
Status Panel:
Battle Royale/Duel Battle
1
3
2
6
Status Panel: Tag Battle
1
5
3
2
4
4
In a Battle Royale, the panel’s color changes to the
color of the space you land on, which determines
what kind of minigame everyone plays at the end
of the turn (p. 15).
1
2
3
4
5
6
Current ranking
A character’s or team’s rank is
determined by the number of Stars
owned, with coins used as a
tie-breaker.
Number of Stars
Number of coins
Current Candies
COM-controlled characters
Blue (P1), Red (P2), Green (P3),
and Yellow (P4)
109
TYPES OFSPACESTYPES OF SPACESTYPES OF SPACES
STAGE CONTROLSSTAGE CONTROLSSTAGE CONTROLS
RED SPACE
RED SPACEBLUE SPACEBLUE SPACE
You’ll receive three coins
when you land on this space.
GREEN SPACE
GREEN SPACE
Landing on this space triggers a surprise event, which varies by
board and location.
You’ll lose three coins
when you land on this
space.
LUCKY SPACELUCKY SPACE
This triggers a very lucky event, which varies by board and location.
DK SPACEDK SPACE
Landing on this space triggers an event that helps you out.
When it’s finished, all of these spaces turn to Bowser spaces.
BOWSER SPACEBOWSER SPACE
Landing on this space starts an event that hinders you.
When it’s finished, all of these spaces turn to DK spaces.
STAGEFEATURESSTAGE FEATURESSTAGE FEATURES
? CANDY
You can get a free, random piece of Candy here.
In addition to hitting the Dice Block, you have several other options when
your turn arrives. Select an icon to choose a turn option.
SELECT CANDYSELECT CANDY
You can choose to eat Candy before you use
the Dice Block. The icon will appear only if
you currently have Candy (p. 13).
VIEW PATHSVIEW PATHS
You can also view the path flow to see at a
glance where you, other characters, and the
Star are all on the board. If the path map
doesn’t fit on the screen, you can shift the
map around by moving the Wii Remote while
holding .
VIEW MAPVIEW MAP
You can scroll around the board to see many
more details by moving the Wii Remote while
holding .
CANDY SHOP
You can buy Candy here (p. 13).
INTERSECTIONS
This is where the game path
branches and you must
choose in which direction
to proceed (p. 12).
STAR AREA
You can receive a Star here. The conditions
to receive a Star vary by stage.
• The four stage features listed are not considered spaces, so they don’t
count against your Dice Block move total.
CANDYCANDYCANDY
Press or .
Red Candy – Affects the Dice Block
You can eat Candy before hitting the Dice Block to cause
various effects. Players can hold three pieces of Candy
each during Battle Royale, Duel Battles, and Star Battles,
and one team can hold five pieces during Tag Battles.
If you try to pick up more than that, you'll have to discard
a piece of Candy.
If you eat any Candy wrapped in green, you’ll
need to throw a dart at a carnival wheel to
determine which player you’ll target or how
many coins to take away from someone.
When you see the wheel shown at left, hold
the Wii Remote while pressing or and
motion forward as if throwing a dart.
NAVIGATING INTERSECTIONS
To choose a direction to move at a branching path,
you must select the direction on the screen. Before
choosing, you can also survey the board by selecting
the View Paths or View Map options.
Yellow Candy – Makes Impact While You Move
BITSIZE CANDY
BITSIZE CANDY
BITSIZE CANDY
Turns you into a pixellated character who collects three coins
for every space traveled.
BLOWAY CANDY
BLOWAY CANDY
BLOWAY CANDY
Turns you into a tornado that sends every opponent you pass back
to the start.
BOWLO CANDY
BOWLO CANDY
BOWLO CANDY
Turns you into a ball that bowls over every opponent you pass,
stealing each one’s coins. In Battle Royale and Tag Battle, you’ll steal
ten coins. In Duel Battle and Star Battle, you’ll steal twenty coins.
1211
TWICE CANDYTWICE CANDYTWICE CANDY
This lets you hit two Dice Blocks.
THRICE CANDY
THRICE CANDY
THRICE CANDY
This lets you hit three Dice Blocks.
SLOWGO CANDY
SLOWGO CANDY
SLOWGO CANDY
This makes the dice show only 1 through 5 and slows the
scrolling of numbers so you can get the one you want.
Green Candy – Makes Impact Before You Move
SPRINGO CANDY
SPRINGO CANDY
SPRINGO CANDY
Turns your legs into springs, so you can hop to a faraway rival
as determined by a dart throw.
CASHZAP CANDYCASHZAP CANDYCASHZAP CANDY
Releases lightning that reduces your opponent’s or other team’s
coins by half.
VAMPIRE CANDY
VAMPIRE CANDY
VAMPIRE CANDY
Turns you into a vampire bat that steals a number of coins from
your opponents as determined by your dart throw.
WEEGLEE CANDYWEEGLEE CANDYWEEGLEE CANDY
Turns you into three tiny versions of your character that
collectively steal one Candy from each opponent you pass.
Blue Candy – Makes Massive Impact While You Move
THWOMP CANDYTHWOMP CANDYTHWOMP CANDY
Transform into a Thwomp and squash every opponent you pass,
reducing their coins by half.
BULLET CANDYBULLET CANDYBULLET CANDY
Transform into a Bullet Bill and hit three Dice Blocks, stealing one
Star from each opponent you pass.
BOWSER CANDYBOWSER CANDYBOWSER CANDY
Transform into Bowser and hit two Dice Blocks, stealing two Stars
from each opponent you pass.
DUELO CANDYDUELO CANDY
DUELO CANDY
Burn with the passion for the duel! You will stop and duel the first
opponent you encounter. If you win, you can steal coins or Stars
with a spin of the wheel.
In Battle Royale or a Tag Battle, players will compete in a
minigame after everyone moves. Depending on the color
of spaces that each player has landed on, a certain kind
of minigame will start. The player or team who wins the
minigame will get coins.
4-PLAYER MINIGAME (All land on same color.)
Four players compete
OR
1-VS.-3 MINIGAME
(One character lands on a different color than the others.)
OR
2-VS.-2 MINIGAME
(Two characters land on one color; the other two land on another.)
against each other.
The character who
landed on the different
color competes against
the other three.
If you land on a space
•
that is neither red nor
blue, you’ll be assigned
a red or blue color
randomly.
There are no 1-Vs.-3
•
Minigames in a
Tag Battle.
You will occasionally
•
bump into a Battle
Minigame where you
can wager coins as
determined by a spin
of the wheel.
DUEL BATTLESDUEL BATTLESDUEL BATTLES
A Duel Battle is a short, fast-paced mode for one or two players. You can duel
against a friend or against a COM player.
DUEL BATTLE SETTINGS
After choosing Duel Battle, you may adjust the following settings.
Select Players
Select Rules
Select COM Difficulty
Select Stage
You can choose either P1 and COM or
select P1 and P2.
Select Character
Choose which set of minigames to use.
If you chose P1 and COM, select difficulty
for the COM player.
Choose a party board to play on.
In a Tag Battle, characters will compete
only on their Tag teams.
CHUMP CHARITYCHUMP CHARITYCHUMP CHARITY
When you reach the last five turns in a Battle Royale
or a Tag Battle, there will be a last-chance event with
the following rules. Remember, it’s not over ‘til it’s over!
ALL SPACES EXCEPT FOR THOSE THAT CHARACTERS
ARE STANDING ON WILL HAVE COINS PLACED ON THEM.
Red Spaces get five coins and other spaces get one coin. These disappear
when picked up, so it’s first come, first served!
THE PLAYER IN LAST PLACE WILL RECEIVE THIRTY
COINS OR A GREAT PIECE OF CANDY.
If the settings are okay, select Start Game.
Start the game!
DIFFERENCES FROM BATTLE ROYALE
Duel Battles are similar to Battle Royale, with the following exceptions:
To win, a player must fulfill certain conditions that differ on each stage.
The board size and path flow may be different, and certain locations on each stage
may work differently.
Players don’t compete in minigames after they move on the board. Instead, certain
board spaces trigger minigames (p. 17).
When the game is nearly finished, there is a special bonus event that grants Candy
or coins to the player in second place.
If the game goes 30 turns without a winner, the match is declared a draw.
1615
DUEL BATTLES: ADDITIONAL SPACES
In addition to Lucky Spaces, Duel Battle boards also feature the following
exclusive spaces and areas:
VS. SPACEVS. SPACE
Landing on this space will start a Duel Minigame.
The winner will take coins from the loser.
CHALLENGE SPACECHALLENGE SPACE
Landing on this space starts a Challenge Minigame.
COIN AREACOIN AREA
When you pass through this area and hit the coin block, you will
receive coins. (Passing through does not count against your Dice
Block roll.)
STAR BATTLE ARENASTAR BATTLE ARENASTAR BATTLE ARENA
The Star Battle Arena is for one player only. You’ll play against a
COM-controlled character on each of a series of stages. If you make it
to the very end, you will be dubbed the Superstar. The rules are similar
to Duel Battles in the Party Tent (p. 16). Unlike Battle Royale and Tag
Battles, your game is saved at the end of each stage, not at the end
of each turn.
PAUSE MENU
Press during a game to reach the Pause Screen.
You can choose to quit a board or even change
settings during game play.
PLAYERPLAYERPLAYER
You can change players from player-controlled
to COM and back, or change COM difficulty.
COM difficulty ranges from EASY to NORMAL to HARD
(and to VERY HARD, after it has been unlocked).
COM MINIGAMESCOM MINIGAMESCOM MINIGAMES
You can choose to view or skip minigames that involve COM players.
MINIGAME SETSMINIGAME SETSMINIGAME SETS
You can change which group of minigames appear on the board here.
Choose from All Minigames Set or Simple Minigames Set.
MESSAGE SPEEDMESSAGE SPEEDMESSAGE SPEED
You can change the message display speed from SLOW to NORMAL to FAST.
In the Pause Menu for the Star Battle, you can only change COM Minigames
and Message Speed.
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SETTINGSSETTINGSSETTINGS
Select Players
Select Players
Select Character
Select Character
MINIGAME TENTMINIGAME TENTMINIGAME TENT
One to four players can play minigames here that
you have unlocked in other parts of the carnival.
You’ll need to configure the following settings:
FLIP-OUT FRENZY
When you win a minigame, you can choose one of the
panels that have not yet been claimed. When you
choose a panel, all of the other panels in the same row
and column will also be seized. To win you must finish
with the most panels. Up to four players can play.
Unlock It!
You must have unlocked at least one 4-Player Minigame.
Select Rules
Select Rules
(Set COM difficulty)
(Set COM difficulty)
Select Game
Select Game
Games that are
If all settings are okay,
If all settings are okay,
choose Start Game.
choose Start Game.
START GAME!
START GAME!
shadowed must be
unlocked by meeting
certain conditions.
FIVEWAYSTO PLAY!FIVE WAYS TO PLAY!FIVE WAYS TO PLAY!
Press while playing one of the five game modes (but not during a minigame)
to exit and go back to the Game Select screen.
FREE PLAY ARCADE
Play any minigame you have encountered in the Party
Tent or in a Star Battle here. Press while playing a
minigame to access the Pause Menu. Press to
restart the minigame. Press to quit the game.
CROWN SHOWDOWN
Compete to be the first to tally 3, 5, or 7 wins in this
competitive mode. Up to four people can play, or you
can start a heated duel with only two. When you have
four players, you will also need to choose the type of
minigame you’ll play.
Unlock It!
You will need to have unlocked at least one of each minigame
in the following four categories: 4-Player Minigames,
1-Vs.-3 Minigames, 2-Vs.-2 Minigames, and Duel Minigames.
P1P2
Unclaimable space
P3P4
TIC-TAC DROP
Play Duel Minigames to determine who gets to drop
balls of their own color into a grid. The first player to
line up three balls of their own color wins. One or
two players can play.
Unlock It!
You must have unlocked at least one Duel Minigame.
TEST FOR THE BEST
In this one-player mode, you’ll play the following ten
minigames, trying to get the best score you can.
Your performance will be rated to determine your
minigame level, which sends you ever higher in a
hot-air balloon!
Swing Kings
Kartastrophe
Snipe for the Picking
Unlock It!
Rotation Station
Alpine Assault
Ion the Prize
You must unlock this mode in the Fun Bazaar.
Settle It in Court
Surf’s Way Up
Pumper Cars
Saucer Swarm
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EXTRAS ZONEEXTRAS ZONEEXTRAS ZONE
PLAYINTERESTING GAMESINTHEEXTRASZONEPLAY INTERESTING GAMES IN THE EXTRAS ZONEPLAY INTERESTING GAMES IN THE EXTRAS ZONE
Eight “extra-large” minigames appear only in the Extras Zone. Four of them
are available from the beginning, and you can unlock the rest. Press on the
menu screen to exit a game mode and go back to the Play Choices screen.
You can configure the following settings when you’re in the Extras Zone:
Select Players
Select Character
Each player can choose to play as either a
Mario Party 8 character or a Mii character. Select
OK after you’ve selected the characters. If more
than one player is playing, each person must select
a character. Each player should select OK after choosing,
then the next player can select a character.
Choose Minigames
The number of players and number of Wii
Remotes required is different from game to game.
For details, follow the setting screen which
appears after you’ve selected each minigame.
Choose the number of players.
FUN BAZAARFUN BAZAAR
FUN BAZAAR
Use your Carnival Cards earned from playing in other carnival areas to unlock
playable characters, minigames, and other surprises. Or simply drop in to check
the Records Board.
RECORDS BOARD
Look here for the best records on each minigame or for
general information about the minigame sets.
MINIGAME WAGON
Trade your Carnival Cards for new minigames here.
You will only be able to access the Minigame Wagon
after completing the Star Battle.
CARNIVAL WAGON
Come here to see any Carnival Figures that you’ve
purchased put on display or entered into a lively parade.
SURPRISE WAGON
Trade your Carnival Cards for various game items here.
You will only be able to access the Surprise Wagon after
completing the Star Battle.
Extras Zone - Navigation Notes
• Press while playing a minigame to access
the Pause Menu. Press to restart the
minigame. Press to quit the game.
• Press on the menu screen to exit a game
mode and go back to the Play Choices screen.
CARNIVAL CALLIOPE
Come here to listen to game sounds and music,
as well as character voices.
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