MA lighting SCANCOMMANDER User Manual

SCANCOMMANDER
User´s Manual
Version 4.31h
Januar 2009
MA Lighting Technology GmbH . Dachdeckerstr. 16 . D-97297 Waldbüttelbrunn . Fax: + 49 9 31 4 97 94 29 . www.malighting.de
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Contents
1. Introduction (Version 4.31).............................................................. 5
1.1 General remarks ........................................................................................ 5
1.2 Specifications and extras ........................................................................... 6
1.3 Installation .................................................................................................. 6
2. Setup ............................................................................................. 7
2.1 Top menu ................................................................................................... 7
2.2 Lamp type .................................................................................................. 8
2.3 DMX output addresses ............................................................................... 9
2.4 Movement direction on DMX mode ........................................................... 10
2.5 Initializing of stage ................................................................................... 11
3. Direct access ............................................................................... 13
3.1 Scan groups and brightness fader ............................................................ 13
3.2 Basic scan functions ................................................................................ 14
3.2.1 Tuning with the encoder .................................................................... 14
3.2.2 Programming of presets .................................................................... 15
3.2.3 Playback of presets .......................................................................... 16
3.3 Movements .............................................................................................. 18
3.3.1 Movement on direct DMX or on stage calculation .............................. 18
3.3.2 Changing the movement mode .......................................................... 19
3.3.3 Transforming memories to a new stage ............................................. 20
3.3.4 Trackball and Mouse ......................................................................... 21
3.3.5 Followspot mode ............................................................................... 21
3.3.6 Circle mode ....................................................................................... 22
3.3.7 Movement speed ............................................................................... 23
4. Memories ..................................................................................... 24
4.1 Programming of basic memories .............................................................. 24
4.2 Playback memories ................................................................................. 26
4.2.1 Playback with programmed x-fade time and trigpoint ......................... 26
4.2.2 Playback with new x-fade time .......................................................... 26
4.2.3 Playback with manual x-fade ............................................................. 26
4.2.4 Freezing of single channels ............................................................... 27
4.2.5 Display of Memory Names ................................................................ 28
4.3 Selective memories .................................................................................. 29
4.3.1 Programming of selective memories .................................................. 29
4.3.2 Playback of selective memories ........................................................ 30
4.4 Modifying of memories ............................................................................. 31
4.4.1 Changing names and parameters ...................................................... 31
4.4.2 Changing matrix and data ................................................................. 31
4.4.3 Copying memories ............................................................................ 32
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5. Chaser ......................................................................................... 33
5.1 Programming of chasers .......................................................................... 33
5.1.1 New chaser steps ............................................................................. 33
5.1.2 Programming chaser parameters ...................................................... 34
5.1.3 Insert or delete chaser steps ............................................................. 34
5.2 Playback chasers .................................................................................... 35
5.2.1 Enable Chaser .................................................................................. 35
5.3 Modifying a chaser program ..................................................................... 36
5.3.1 Changing names and parameters ...................................................... 36
5.3.2 Changing sequence of steps ............................................................. 37
5.3.3 Changing step matrix and levels ........................................................ 39
6. Sequences ................................................................................... 40
6.1 Programming of sequences ...................................................................... 40
6.1.1 New sequence steps ......................................................................... 40
6.2 Playback of sequences ............................................................................ 43
6.2.1 Playback of a sequence by GO button .............................................. 43
6.2.2 Playback of a sequence with adjusted step rate ................................ 44
6.2.3 Playback of a sequence triggered by sound input .............................. 44
6.2.4 Manual x-fade between sequence steps ............................................ 44
6.2.5 Playback of a sequence with programmed STEP MODE ................... 45
6.2.6 Enable Sequence .............................................................................. 45
6.2.7 Sequence playback menu ................................................................. 46
6.3 Modifying a sequence .............................................................................. 47
6.3.1 Changing sequence step times ......................................................... 47
6.3.2 Changing step sequence and STEP MODES .................................... 48
6.3.3 Changing step matrix and levels ........................................................ 50
6.3.4 Recalling a memory or chaser as step of a sequence ....................... 51
7. REMOTE ..................................................................................... 52
7.1 Remote via Touchboard ............................................................................ 53
7.1.1 Input signal ....................................................................................... 53
7.1.2 Assigning board functions ................................................................. 53
7.2 Remote via DMX input .............................................................................. 54
7.2.1 Input signal ....................................................................................... 54
7.2.2 Assigning board functions ................................................................. 54
7.3 MIDI ......................................................................................................... 55
7.3.1 Choosing the MIDI channel ................................................................ 55
7.3.2 MIDI data format of the Scancommander ........................................... 55
7.4 Master-Slave Operation ........................................................................... 56
7.4.1 Installation ......................................................................................... 56
7.4.2 Starting the couple mode .................................................................. 56
7.4.3 Working on master-slave mode ......................................................... 56
7.5 SMPTE TIME CODE ................................................................................ 57
7.5.1 Time Code Network Technics ............................................................ 57
7.5.2 Live recording of a Time Code show .................................................. 58
7.5.3 Time Code Playback ......................................................................... 60
7.5.4 Modifying a Time Code program ........................................................ 61
7.6 The Scancommander Extension Unit ....................................................... 63
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8. Dimmer and color changers ......................................................... 64
8.1 Assigning EXTRA channels .................................................................. 64
8.2 Direct access to EXTRA channels ........................................................ 64
8.3 EXTRA groups and brightness master .................................................. 65
8.4 EXTRA presets .................................................................................... 65
8.5 EXTRA channels in memories .............................................................. 66
9. Utilities ......................................................................................... 67
9.1 Display index ........................................................................................... 67
9.2 Storage of programs ................................................................................. 68
9.2.1 Backup on to memory card ............................................................... 68
9.3 Clearing programs .................................................................................... 70
9.4 Keyswitch ................................................................................................ 70
9.5 Macros ..................................................................................................... 71
9.5.1 Programming macros ........................................................................ 71
9.5.2 Macro user examples ........................................................................ 72
10. Inputs and outputs ....................................................................... 73
11. Defining your own Scans ............................................................ 75
Index ................................................................................................ 79
Fixture Library: ................................................................................. 83
Appendix 1:...................................................................................... 87
Appendix 2:.................................................................................... 124
Controlling "TRACKSPOT" ........................................................................... 124
Controlling "INTELLABEAM" ........................................................................ 125
Controlling "Cyberlight" ................................................................................ 127
Safety instructions .......................................................................... 128
Declaration of Confirmity ................................................................ 129
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1. Introduction (Version 4.31)
1.1 General remarks
The MA SCANCOMMANDER features perfect and easy control of most DMX 512 compatible moving lights and multifunctional fixtures. Up to 16 units can be controlled simultaneously.
Main features of the MA SCANCOMMANDER:
- Access to colours, gobos etc. via labelled buttons.
- Programming of selective scenes with - for example - fixed positions but new colours.
- Transformation of all programs to different stages and different types of fixtures.
- Followspot via Trackball with several different fixtures.
- Slow fades with freely selectable trigpoint for colours, gobos etc.
- Direct access to all functions during running scenes.
- Fader for direct control of brightness.
- Remote inputs for touchboards, DMX 512, MIDI Sound and SMPTE Time Code.
- Unlimited number of fixtures by docking several MA SCANCOMMANDERS.
- Simultaneous control of different types of lighting fixtures.
- Additional 96 channels for dimming or color changers.
Chapter 2 describes the set up, which has to be followed step by step: Choosing lamp type, giving DMX starting address and initializing the stage.
Chapter 3 to 6 describe the direct access to single functions and the programming of scenes.
Appendix 1 lists the types of fixtures, which can be interfaced to the MA SCANCOMMANDER.
When you see ">>...." in this menu, there will be further explanations on this
subject. The index at the end makes it easy to find certain subjects.
To be involved in the update service, please fill out the registration card at the end of the manual.
MA Scancommander basic features
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Trackball, Computermouse
1.3 Installation
230 Volt, 50 Hz via Euro plug. or (as option) 110 Volt, 60 Hz
According to USITT DMX 512 (1990) protocol. The output is opto insulated and even better than RS 485 or RS 422. The pins in the 5 pin XLR plug are: Pin 1: ground, Pin 2: Data-, Pin 3: Data+ (Pin 4 and 5: not used)
Other in- and outputs see chapter 9.
Powersupply
DMX 512 output
1.2 Specifications and extras
The basic MA SCANCOMMANDER is delivered as a 19" version with 1 desklamp. With this configuration it can perform all functions except labelling your scenes and presets in the display. There is a list of options available that will fit your needs.
Makes it easy to control movements. All Atari compatible trackballs or mice can be used. Note: PC compatible mice cannot be used !!
Enables you to label your programs. Any PC-MF keyboard will work. American keyboards may cause some problems by exchanging different letters. (>>Memory Names, Preset Names)
The keyboard, offered by MA, can be mounted in a drawer underneath the SCANCOMMANDER
Wooden sides and a front armrest are available.
All programs can be stored on a memory card in addition to the internal storage. Cards from 32 to 256 kilobyte, type ITT STAR CARD S-RAM can be used.
Backup cue card
Board housing
Keyboard drawer
Keyboard
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2. Setup
2.1 Top menu
QUIT button (2x)
Starting point for all operations is the TOP MENU. To go back to the TOP MENU during any operation press Quit button 2 x.
Top Menu
SETUP
PRESET
BACKUP REMOTE
14 : 50 : 17
01 / 16 / 97
DATE:TIME:
RUNNING FADE +/- 00 %
The squares in the display show the current function of your 12 buttons around the display. The 3 encoders are dedicated to the 3 lower squares of the display.
By pressing the Quit button 2 x you can return to the TOP MENU. The current operation will be cancelled and the board returns to the normal operation mode.
The encoder wheel no.2 can be used to modify the speed of all active fades (see 9.1 for details).
Display buttons
Quit button
Running fade modification
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In the "Scan Selection" block the buttons have to be switched on according the number of scans to be registered.
Manufacturer Name
When pushing the desired button, the square of that manufacturer will be shown inverted.
Encoder 1:
In the lower section of the display you find the first types of fixtures of the selected manufacturer. Turn­ing Encoder 1 will scroll through the list of available lamps. If there are "Presets" for the chosen type the scan type will be shown inversely.
READY
After selecting the desired lamp type, press READY
INIT:SCANS+VALUES+NAMES
All necessary data for this scan type is now downloaded. The three other kinds of initialization are for registration of different scan types for simultane­ous operation.
The display shows in 10 sections names of manu­factures. MORE turns the page for more manufac­tures. The list in the centre shows the 16 selected lamp types.
For self-defined scans please choose "User Scan" (see chap. 11). You can call 16 different scans which were defined by yourself previously.
Selecting number of Scans
Selecting manufacturer and lamp type
Registration of selected lamp type
2.2 Lamp type
The MA SCANCOMMANDER is able to control various lamp types. All necessary adjustments are made by simply choosing a lamp type from the list.
SETUP
The button on top of the display label "SETUP" switches the board to the setup menu.
LAMPTYPE
Selecting the Lamp Type Menu
CLAY PAKY ITALY
CAMELEON FRANCE
B + K GERMANY
AMPTOWN GERMANY
COEMAR ITALY
FAL ITALY
FLY ITALY
JB GERMANY
SELECT TYPE
MORE
READY
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1 GOLD 2 2 GOLD 2
3 GOLD 2 4 GOLD 2 5 GOLD 2
6 GOLD 2 7 GOLD 2 8 GOLD 2
LAMPTYPE SETUP
9 GOLD 2 10 GOLD 2 11 TIGER 12 TIGER 13 INTEL7 14 INTEL7 15 INTEL7 16 INTEL7
USER SCAN
GOLDEN SCAN 2 3 ( 12 )
!
LAMPO ITALY
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The DMX Output Patch Menu shows three lists of 16 DMX addresses each. The first list concerns the scans, list 2 and 3 are for additional dimmers and color changers (>>Extra1,Extra2) .
SCANS
The square SCANS has to be inverted.
SCAN Selection buttons
DMX start addresses have to be set one by one for all scans. The scans have to be selected by their re­spective button in the SCAN SELECTION block.
Encoder 1:
Selects the startaddress. An address is only possi­ble to select, if the number of channels, needed for this scan, is freely available (Number in brackets shows the number of channels, necessary for the registered lamptype)
PATCH
Registers the selected address for the activated Scan. To go on the next automatically selected scan has to be chosen.
Clear
Clears the registered address and enables the selec-
tion of a new start address.
Adjusting DMX start addresses
( )
2.3 DMX output addresses
All control signals from the Scancommander are on DMX 512 and are sent on a two conductor cable to stage. Therefore the single scans need to have a DMX start address to know, to which data they must respond.. Usually this address can be selected by a DIL switch directly on the lamp or at their DMX interface. On the SCANCOMMANDER these addresses have to be set for the individual scans.
SETUP
DMX
EXTRA 1
EXTRA 2
CLEAR
PATCH
131
1 1 (6) 2 7 (6)
3 13 (6) 4 19 (6)
5
25 (6)
6 31 (6) 7 37 (6) 8 43 (6) 9 49 (6) 10 55 (6) 11 61 (6) 12 67 (6) 13 73 (6) 14 79 (6) 15 85 (6) 16 91 (6)
1 - - (3) 2 - - (3) 3 - - (3)
4 - - (3)
5
- - (3)
6 - - (3) 7 - - (3) 8 - - (3) 9 - - (3) 10 - - (3) 11 - - (3) 12 - - (3) 13 - - (3) 14 - - (3) 15 - - (3) 16 - - (3)
1 - - (3) 2 - - (3) 3 - - (3)
4 - - (3)
5
- - (3)
6 - - (3) 7 - - (3) 8 - - (3) 9 - - (3) 10 - - (3) 11 - - (3) 12 - - (3) 13 - - (3) 14 - - (3) 15 - - (3) 16 - - (3)
Scans
Dimmer
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2.4 Movement direction on DMX mode
The movement of the beams can be controlled via two of the encoder wheels, an external tracker ball or computer mouse. To reach an ergonomic handling of the trackerball it is possible to do a course adjustment of the movement.
SETUP
DMX MOVEMENT
PAN
T I LT
INVERT TILT
INVERT PAN
CHANGE PAN<>TILT
CENTER
4
PAN: 128 , TILT : 266
SCAN Selection
Selection of one single scan.
CHANGE PAN<>TILT
Exchanges the DMX signal of the pan and the tilt channel.
INVERT PAN or INVERT TILT
Changes the direction of the pan or tilt channel.
Using the DMX mode, the values, adjusted on the Scancommanders display, are send directly as DMX values to the lamps. Beside this mode the Scancommander offers a stage adapted way of control­ling pan and tilt. The difference between this two modes are listed in the following chapter and in 3.3.1.
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2.5 Initializing of stage
Optionally movement and positions of the light beam are handled as X/Y coordinates on stage. The value 0/0 corresponds to the middle of the stage. Changing the X value relates to movement right or left, changing Y moves between front and backside of the stage. This way of calculation makes it necessary to do an initialization before starting the programming of scenes, but gives you a list of advantages
- Programs can be easily transferred to a new stage setup.
- On followspot mode via trackball all beams stay together.
- Moving the trackball or mouse in one direction will move the beam of all lamps the same direction.
To be able to use these advantages, the stage has to be "shown" to the single scans. This initialization is done by pointing with the beam to the 4 corners of the stage. (The most exact way to do this initialization is by using nearly closed iris or small dot gobo >> see chapter 3 Direct access.)
Basic features of move­ment control
SETUP
STAGE MOVEMENT
The Display shows the MOVEMENT SETUP Menu.
SCAN SELECTION block
Selection of one scan.
RESET
Clears all former initializations and gives the scan a standard movement. This is helpful if the movement of the scan in some way is restricted by a former initialization.
STORE
PAN
T I LT
INVERT TILT
INVERT PAN
CHANGE PAN<>TILT
Center
RESET
SET
SET
SET
SET
4
Note: RESET data can be used for controlling the move­ment, but cannot be adapted to new stage setups
After RESET (square inverted) the buttons CHANGE PAN<>TILT, INVERT PAN and INVERT TILT offer the chance of a course adaptation of the trackerball movement to the beam movement.
Changing movement directions after RESET
PAN: -254 , TILT : 312
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Heading the first corner on the left backside of stage with the beam (To be sure to get the same corner points for all the scans, the corners should be marked on stage with white tape crosses.)
! Attention !
button in the DISPLAY
Initializes the new movement. Changing to the next scan without STORE will clear the register of the corner positions.
! STORE !
As soon as the beam meets the corner point,
SET
- button
stores the position in a temporary data
register. The mark " " shows, that
this corner was already adjusted.
Heading the second corner
SET
- button
SET
- button
Heading the third corner
SET
- button
Heading the fourth corner
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3. Direct access
There is constant direct access to the single functions of the scans. Any function can be controlled for a number of scans simultaneously. The LED´s in the Scan Selection block determine, which of the 16 scans will be affected. The "CLEAR" button beside the "SCAN SELECTION" block clears the selection, the "INVERT" button inverts the actual selection. "CLEAR"-"INVERT" selects all 16 Scans.
As long as the OPTION button is held down, the lower display button on the left side changes between the SINGLE and MULTI mode.
SINGLE: Only one scan can be selected at once. All other scans will be
deselected automatically. MULTI: It is possible to select more than one scan at a time to be controlled simultaneously.
3.1 Scan groups and brightness fader
Combinations of scans, which are mostly used, can be stored and recalled as groups. In the same time, the brightness master underneath the group buttons are masterfaders for the brightness of this combination of scans.
SCAN Selection
Selection of the scans, which shall be stored as one of the groups.
STORE
Keep button pressed, select "SCAN" to be displayed on white background,
...and simultaneously press...
Group button A-H
Stores the actual scan selection as group.
If you accidentally release the STORE button before pressing a group button, press two times QUIT to return to the TOP MENU. Group buttons, when pushed during standard running mode, always overwrite the actual scan selection.
To have one or more of the scans lighting the stage, at least one of the group brightness faders has to be up. Even during movement initialization there will be no beam on stage as long as all group brightness masters are at zero.
The function "MASTERS ALL 100%" at the SETUP menu will set all master faders to full on. This makes sense during playback of synchronised shows but should be switched off during standard operation (white background).
Actual Scan Selection
Programming of scan groups
! Attention !
! Attention !
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Controlling functions via
encoder
For any selected function the DIRECT ACCESS Menu shows the actual data in a list at the centre of the display. (Right the COLOR dis­play)
SCAN SELECTION
The encoder always controls the scans, which are actually selected in the selection block. Their num­bers in the display list are printed inverted and the values are modified when the encoder is used.
Encoder 1, 2 and 3
The three lower sections in the display show the functions, which are controlled by the encoder. The inside part of the encoder controls the function step by step, the outside ring offers a fast and course adjustment. (16 steps per increment).
NOTE:
As it is now possible, to select small beams and to control movement scan by scan, the stage initialization should be done before going on with programming. This is important to have the chance of transforming programs to new stage setups. (>>Movement initialization)
1 WHITE 2 WHITE
3 YELLOW 4 YELLOW 5 WHITE
6 WHITE 7 89 -­8 89 --
FEATURE C O L O R
9 WHITE 10 WHITE 11 RED 12 RED 13 WHITE 14 WHITE 15 WHITE 16 WHITE
VIOLET
WHEEL 1
WHEEL 2
WHITE
RED
YELLOW
GREEN
ORANGE
PINK
BLUE
MORE
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3.2 Basic scan functions
3.2.1 Tuning with the encoder
All functions of a registered lamp can be selected and controlled directly. To see any effect on stage, every lamp has to be part of at least one of the groups and its brightness master has to be up.
FEATURE button
Selection of any function is by their button in the FEATURE block. As soon as the EXTRA LED lites, the red printed functions are valid.
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3.2.2 Programming of presets
Using the Encoder Wheels, all functions are controlled in 256 steps. But for most of the functions there are special values, which are used all the time, like the single colours on the color channel. These values can be stored together with a label as PRESETS and can be recalled by the push of a button later on. On direct access the 12 display sections will show these names. For most of the scans these PRESETS are stored internally and are downloaded when doing the lamptype setup. If these PRESETS are not available for the actual registered lamp type, or they are not right and have to be adjusted, you have to swop to the PRESET ADJUST menu.
QUIT button
The display switches to the TOP MENU.
PRESET
The display shows the actual output values and the headline "Adjust Preset".
Feature button
Presets can be programmed for all functions. Also for PAN/TILT, positions can be prepared as presets.
Display button of the desired square
Short push (<1/2 sec.) of a button inverts the square.
KEYBOARD
Input of a name with up to 6 characters.
ENTER or RETURN (KEYBOARD)
Stores the name for the preset.
Adjustment of values via SCAN SELECTION and ENCODER 1 to 3.
1. x STORE button
All Scans, where the function is available, are se­lected
2. x STORE button
For all selected scans the actual output values are stored as PRESET.
Preset button pressed for more than 1/2 sec
The selected PRESET will be recalled and can be modified and stored.
After the second STORE the next PRESET can be programmed or the desk will return to the TOP MENU by using the QUIT button.
PRESETS
PRESET names
Adjusting values
Saving a PRESET
Testing and modifying PRESETS
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Playback PRESETS
3.2.3 Playback of presets
(X-Fader in the Feature block zero)
Feature Button
Selects a function for direct access.
Display buttons
In direct access mode preprogrammed PRESETS can be recalled by their button. Similar to the control via encoder, only the scans which are actually selected, will change to the new value.
Display list:
If the actual value of a scan was selected by recalling a preset, the list will no longer show the channel value, but will show the preset name.
Encoder 1 to 3
Modifications via encoder:
- Any modification via the encoder will change the display to show the actual output value. If the value returns to the preset value, the display returns to show the preset name.
Slow x-fades to a preset value:
X-FADER (FEATURE SELECTION BLOCK)
The x-fader in the feature selection block sets the time for the slow fade. On any recall of a preset, while this fader is raised to a value above zero, the channels will slowly change from their actual output value to the value stored in the preset. When recalling a preset for a switch function like gobo, this fader should be down, otherwise the gobo wheels will slowly change to the selected new gobo.
Preset X-Fades
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The SAMPLE function enables the recall of up to nine presets even for different features simultaneously. The SAMPLE preset commands can be created in advance and are listed in the display, as soon as the SAMPLE button is pressed.
SAMPLE - keep button pressed
As long as the sample button is pressed, the SCAN­COMMANDER works in the SAMPLE mode.
- the display shows a insert window with up to nine preset recalls.
- Preset commands will not be executed but listed in the Display
- The GO+ button of the sequence will not recall the next step of the sequence, but will recall the sampled preset recalls.
SAMPLE function
SAMPLE display
SAMPLE button and simultaneously
any Preset button in direct access
The Preset are not executed, but are listed in the SAMPLE list together with the actual scan selection and the actual x-fade time.
SAMPLE button and simultaneously
GO + button of the sequence section
The listed preset recalls get executed. The list will not be cleared and can be recalled again later on.
Any new preset command, which is sampled in the list, may overwrite and therefore automatically clear a former command. (For example if a new command sets a gobo for all scans, any former gobo commands in the sample list are cleared.)
SAMPLE button and simultaneously
CLEAR button in the feature section
The SAMPLE list will be cleared.
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3.3 Movements
Controlling the movement works basically like controlling any other function. Positions, which are stored as presets, can be recalled by their buttons. The scan selection block shows, which of the 16 scans will go to the new position. When a preset is recalled with a x-fade time greater than zero, the beams will change slowly and with a linear travel from their actual position to the new one. In addition to encoder and preset playback, there are some functions which are only available for Pan/Tilt. (two different mode, trackball and mouse, followspot and circle movement)
PAN/TILT coordinates
PAN/TILT via encoder
and Presets
3.3.1 Movement on direct DMX or on stage calculation
As noted in 2.4 and 2.5 on the Scancommander it can be selected between adjusting the DMX values of pan and tilt directly or adjusting the stage position where the scans are supposed to point to. Although it is possible to swap between this two modes any time, it is highly recommended to select one of the modes as basic for all programs.
Advantages and disad­vantages of the two operation modes
Stage calculation mode
- synchronously control of all scans within the stage
- linear movement of the beam even when using moving head lamps.
- reaching the bump position of the yoke, the head lamp turns around.
- linear movement of the beam within the stage area
- adapting all programs by initializing the 4 corners
- adjustment of single presets
- without any problem up to 50% out­side stage
-99 - 99
to
99 99 the rhomb marks stage coordinates, white ramp marks a fade to stage coordinates
DMX direct mode
Setting position:
- better control in extreme positions far outside stage
- on moving head lamps, pan turns the yokes while tilt turns the lamp
- the bump position of the yokes is placed at the same side every time the picture is recalled.
Movements on fade:
- depends on mechanical construc­tion of the lamps
Adaptation to new stage setups:
- scans have to be mounted exactly to the same position as before or
- all presets have to be adjusted
Follow mode:
- not possible
Display on the pan/tilt menu:
00 00
to
FF FF
(optional in % or hexadecimal)
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- During stage oriented movement mode the value in the display reaches from
-99 to +99. The centre of the stage corresponds to 0/0, the corners have values of +/-25. Values outside +/- 25 mean, that the beam is actually outside the stage.
- When a preset is recalled with a x-fade time greater than zero, the beams will change slowly and with a linear travel from their actual position to the new one.
- If the movement initialization was done correctly, any combination of scans, which shows the same values in the display, meet the same point on stage. Outside the stage, this effect will loose its accuracy.
Programming presets for Pan/Tilt makes movement control very handy. 44 positions on stage can be preprogrammed and recalled by their button. In addition it helps to return to a well defined point if the operation via trackball gets confusing.
Special regulations on stage oriented movement
! Attention !
During any programming of positions make sure, that the circle radius is set to zero. If only the circle speed is zero, but the radius is greater zero, there is no circle movement visible, but the radius is still valid and will cause an offset on the programmed positions.
! Attention !
3.3.2 Changing the movement mode
SCAN SELECTION
Selection of the scans to be changed
OPTION button
keep button pressed and simultaneously press
SET SELECTION TO STAGE MOVEMENT
selected scans, which work on direct DMX mode, will swap to the stage calculation mode and jump to "00 00" middle of stage.
SET SELECTION TO DMX MOVEMENT
selected scans swap to direct DMX mode without changing their position.
The actual mode is marks by "S" or "D" for all 16 scans. Changing the mode via option cancels all running fades.
The working mode is stored within any preset, memory, chaser or sequence step. The playback of this programs automatically restores the according working mode. Fades between two positions with different working mode always run in DMX direct mode.
Direct setting of the working mode
Changing the working mode can be done by recalling according playbacks
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3.3.3 Transforming memories to a new stage
Transforming stage mode data:
All movement positions which are stored as presets, memories or scenes, are automatically adapted to a new stage setup, as soon as the movement initialization is done. Therefore it is important to have the first movement initialization done before any program is stored. If the programs had been done on the basic of an exact initialization, no further adjustments are necessary. The same initialization is necessary, if the mounting position or height of a scan has been changed.
Preset positions can also be adjusted, if the point they have to hit on stage, has moved. If, for example, the position of the keyboard player has moved, only the preset "KEYB." has to be adjusted, and any memory, chaser or sequence step, which was programmed to meet the keyboard, will recall the right position.
Transforming direct DMX mode data:
If programs are stored on direct DMX mode the easiest way is to adjust the lamp position as exact as possible. Otherwise all programs, which are based on preset positions can be trans­formed by simply adjusting the 44 preset positions. Stage pictures, which are not based on presets, have to be tested and adjusted one by one.
Transforming programs to
a new stage setup
Adjusting preset positions
Transforming direct DMX
memories
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3.3.4 Trackball and Mouse
An Atari compatible mouse or trackball makes control of movement very comfortable. In standard operation mode, no follow spot fixed (see 3.3.3), the mouse will always control the actual selected scans simultaneously. Unlike the control via encoder, the mouse even works when Pan/Tilt is not selected in direct access mode. The mouse buttons switch the working modes, the new mode will be displayed for one second in the centre of the display.
Right mouse button (outer buttons on the trackball):
Switches the mouse on and off, to avoid accidental movements.
Left mouse button (inner button on the trackerball)
Mouse speed changes between slow and fast.
3.3.5 Followspot mode
The Pan/Tilt calculation via the stage coordinates has the effect, that all beams, starting at the same point, stay together during simultaneous opera­tion. Outside the stage this effect looses part of its accuracy. To have a real tracking of a person moving on stage, it is necessary to do the movement initialization of the four corners at about 1.5 m height, otherwise the beams will perfectly light up the feet of the person, but not the body. Therefore the corners have to be marked by a microphone stand or something similar. In standard operation mode, the mouse controls the actual selected scans. Using the EXTRA-FOLLOW feature, it is possible to fix one group of scans to the mouse. Any change of the scan selection while controlling colours, gobos or any other feature, will not affect the follow selection. The mouse will go on to control their scans. Additionally the scans, fixed to the follow mode, won't be affected by any memory or playback program.
EXTRA LED has to be switched on
FOLLOW
The display changes to FOLLOW FIX Menu with the list of Pan/Tilt coordinates.
SCAN Selection
Selection of scans, which shall be fixed to follow mode.
FREEZE FOLLOW inverted
The selected scans are fixed to follow mode.
MODE PROGRAM inverted
Standard operation mode. The mouse always con­trols the actual selection of scans.
Followspot in standard operation mode
On/OffSlow/Fast
Slow/Fast
On/Off
Fixing the followspot mode
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3.3.6 Circle mode
The feature EXTRA - CIRCLE offers direct control of circle movements. The actual Pan/Tilt position will be the centre point of the circle movement, radius and speed can be controlled by encoder. By moving the Pan/Tilt position, the circle will move simultaneously. Circle parameters can be stored as presets like any other feature and can also be stored within memories, chasers or sequence steps. (>>Programming selective memories).
Speed
EXTRA LED has to be switched on
CIRCLE
Direct access to the CIRCLE feature can be done with encoder or presets like on any other feature. At least one preset should be prepared with speed and radius set to zero for all scans.
SCAN Selection
Encoder 1
Controls the speed. Crossing zero will change the direction.
Encoder 2
As long as the radius is zero, a starting angle can be set between 0 to 15 (=F). This helps to start the different scans at different positions of the same circle.
Encoder 3
sets the radius of the circle.
Circle movement as a
Feature
Starting angle
Radius
Any circle movement can only be terminated by turning the radius to zero or by recalling a preset, which sets the radius to zero. For keeping control of circle movements and to have the chance to terminate circles as quick as possible, it is recommended to program a preset for circle "OFF". Using the selective way of programming memories and sequence steps, it is important to have one of the memories S1 to S10 stored as "CIRCLE OFF" memory. (>> 4.3 Selective memories) When a circle movement is terminated by setting the radius to zero, the beam returns to the centre of the circle.
Terminating a circle
movement
! Attention !
During any programming of positions make sure, that the circle radius is set to zero. If only the circle speed is zero, but the radius is greater zero, there is no circle movement visible, but the radius is still valid and will cause an offset on the programmed positions.
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3.3.7 Movement speed
Slow movements are one of the major applications of moving lights. The MA SCANCOMMANDER controls fades by updating the position about 40 times a second. The intern resolution of the SCANCOMMANDER is 1600 steps for Pan and 1600 steps for Tilt. Using one or two channels per direction, the Pan/Tilt informations can be sent with 8 to 16 bit accuracy. Depending on the lamp type, the single steps of the SCANCOMMANDER will be conducted with individual degree of accuracy.
As the DMX 512 signal features a 8 bit resolution, it offers control with 256 steps. A much improved movement control is possible, if the lamp offers a second channel for fine adjustment, reaching a 10, 12 or 16 bit resolution. Unfortunately today only few of the available lamps feature this second channel for high resolution control via DMX 512.
Some of the lamps feature an intelligent logic, which enables the lamp to make smooth movements by creating their own intermediate steps. Therefore these lamps show a little delay on slow movement (Hysteresis). Especially when doing the movement setup, this may cause some loose of accuracy.
Other lamps require that the speed data are sent on a separate DMX 512 channel. As this speed information has to be set by the user any time there are changes between fast movement and slow fades or follow spot operations, it is not very handy. Setting this speed to maximum leaves no chance to do slow movements, as the lamps will jump from position to position. Appendix 1 lists the scans, which will successfully interface with the MA SCANCOMMANDER. Unused features such as focus or zoom can be used as a makeshift for lamps which need additional speed information. Controlling the movement speed of these scans can be done by programming some selective memories on S1 to S10, which only set a value on to the speed channels. (>>4.3 Selective memories)
Handling within the Scancommander
Lamp types with smooth movements by creating intermediate steps
Lamp types with 10 to 16 BIT accuracy
Lamp types with a speed channel
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4. Memories
Any picture on stage can be stored as a memory and recalled by touching a button. If the actual position is created by recalling a preset, any modification of this preset will cause the memory to recall the modified values. Therefore it is no longer necessary to adjust every single scene when adapting programs to a new stage setup.
4.1 Programming of basic memories
STORE button
The display shows a matrix with 16 columns for the scans and 12 rows for the features. "-" in the matrix indicates, that this feature is not available for the registered scan. Small dots in the middle of a square show, that the feature for this scan was set by the encoder wheel, a cross indicates, that the value is a presetvalue.
STORE MATRIX when
controlling 6 scans.
Preset values
Encoder values
Stage coordinates For the beginning it is just important, to have all squares in the matrix inverted.
(>> 4.3 SELECTIVE
MEMORIES)
Note: if the STORE MATRIX is not completely selected, only some of the adjustments on stage are stored.
(>> 4.3 Selective Memo­ries)
During initial programming operations, all blocks within the matrix have to be displayed in inverted contrast. In case some of the squares are not inverted, press
1. x CLEAR button in the feature block
The matrix is cleared, all blocks are not displayed
inverted.
SCANSELECTION
Use -CLEAR - INVERT to select all scans
2. x CLEAR
The matrix is completely selected. All blocks are
displayed inverted.
The matrix is stored internally and reconstructed as soon as the next picture is stored.
Selecting the complete
STORE MATRIX
SHUTT IRIS FOCUS C-M-Y PRISMA COLOR DIMMER GOBO MOVE CIRCLE SPEED ROTAT. EXTRA 1 EXTRA 2
SCAN No: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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Features may be selected for slow infade (indicated by the small ramp) or for fast switching to the new value (trig). A trigpoint will set, whether the switching will be done at the beginning, the middle or the end of the fade. Example: A scan may move slowly from its old position to the middle of the stage, the color is set to change quickly at 50%, means middle of the travel.
Encoder 1
Selects a feature marked by an arrow.
Encoder 2 or 3
Switches between Trig and fade.
Ramp (black triangle): Slow x-fade No Ramp :Switching at the Trigpoint
Memory pages
the PLAYBACK area right hand on the front panel offers 40 buttons for memories, whereas the upper 30 buttons can be switched to 4 different pages A to D. The right hand buttons with two LED´s are able to contain chasers. A flashing LED in a page button shows the preselected page. The lower ten memory buttons S1 to S10 stay untouched by the page buttons and should be programmed to contain the mostly used memories.
MEMORY button/ (PAGE A-D)
Selects a place to store the picture as memory.
Trigpoint and x-fade
KEYBOARD
Input of a name with up to 14 characters.
ENTER or RETURN (Keyboard)
Stores the name.
Encoder 1 and 3
Sets x-fade time and trigpoint.
STORE button
Saves the actual stage as a memory.
Storing a memory
Memory name and parameters
NO NAME
PROGRAM
MEMORY:
A 2
FADE 0.0 sec
TRIG 0 %
MEMORY
FREE: (84233)
A small graphic shows the STORE
matrix of this memory
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4.2 Playback memories
Memories can be recalled by their respective buttons any time. All channels, which had been selected in the store matrix, will be set to a new value. Therefore standard memories with completely selected store matrix will recall one well defined picture on stage. The LED in the last recalled memory lites up.
4.2.1 Playback with programmed x-fade time and trigpoint
For any feature which was set to x-fade mode (small ramp in the store matrix), the output will not switch to the new value but will change slowly with the programmed fade time. The output of the trigger features will switch as quickly as possible to their new value. The time of switching is set by the trigpoint.
Preprogrammed fade time
Standard Memories
4.2.3 Playback with manual x-fade
FADE MODE switched to MAN FADE
As soon as the fader is moved to one of the end positions (LED on), a memory can be loaded for manual crossfade.
X-FADER
Moving the fader will crossfade the values between the start position and the new memory.
MEMORY button during running fade
FADE LED flashes and the memory will be recalled
with its stored fade time.
Manual cross fades
4.2.2 Playback with new x-fade time
FADE MODE switched to SET TIME
X-Fader in the playback section
The x-fader will now overwrite the programmed fade time. Switching features will adapt their trigpoint according the new fade time.
Overwriting the pro­grammed fade time
Memory button
Recalls the memory with the adjusted fade time.
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4.2.4 Freezing of single channels
The FREEZE function fixes the actual value of single channels. These channels will no longer be affected by any playback.
SCAN Selection
Select a combination of scans
FREEZE button in the FEATURE block
keep button pressed ...(The display shows a matrix. The already frozen channels are displayed inverted.)
and simultaneously press
FEATURE button
The LED inside the FREEZE button lights up. For the actually selected scans the selected feature is fixed.
MEMORY button
The fixed channels get no longer affected by any memory, even if they had been selected in the store matrix of this memory.
Changing the scan selection and pushing another feature button will create a combination of frozen channels shown in the display. Selecting a feature where already some scans are fixed will clear the old selection of scans and will freeze the new selection. This way, for single features, the Freeze can be cleared by not selecting any scans.
FREEZE button
Direct Access via presets or encoder will work even on frozen channels. The Freeze only protects against playback buttons like memories.
Controlling frozen chan­nels
Changing the selection of frozen channels
The complete freeze is cleared by pushing
FREEZE button...
and simultaneously ...
CLEAR button in the FEATURE block
The LED in the FREEZE button is dark.
All scans fixed to follow effect by EXTRA FOLLOW Mode are frozen automatically. This is to avoid accidental changes of the beams, which are used to track a person. (>>Fixing the followspot mode)
Automatic FREEZE on FOLLOW MODE
Clear FREEZE
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4.2.5 Display of Memory Names
The names of the memories, set during programming or editing, can be listed in the display.
LIST button at the playback section
As long as the button is pressed, the display will show the names of the actual memory page.
LIST double click (2 x pushing within 1/4 sec.)
Outside STORE, EDIT or MODIFY the list can be recalled for permanent display by a double click. It automatically switches off when using the display for any other function.
All the functions of the desk remain untouched, but the display buttons and encoders will be cancelled as long as the list is in display.
When releasing the button, the desk will return to the last display. This list can be recalled any time, even during STORE or EDIT function, without interrupting the actual procedure.
List of memory names
Upper 5 buttons
Memory S1 to S10 are the
same on all 4 pages
2. line
3. line
4. line
..
..
Permanent display
The names of memory 1 to 30 are displayed with 2 x 7 characters. S1 to S10 get 7 characters each. When typing the name during STORE or EDIT, small arrows mark the beginning of the second 7 characters.
Display buttons and encoder locked
Setting names via key-
board
MEMORY MEMORY MEMORY MEMORY MEMORY A/01 A/02 A/03 A/04 A/05 MEMORY MEMORY MEMORY MEMORY MEMORY A/06 A/07 A/08 A/09 A/10
MEMORY MEMORY MEMORY MEMORY MEMORY A/11 A/12 A/13 A/14 A/15 MEMORY MEMORY MEMORY MEMORY MEMORY A/16 A/17 A/18 A/19 A/20
MEMORY MEMORY MEMORY MEMORY MEMORY A/21 A/22 A/23 A/24 A/25 MEMORY MEMORY MEMORY MEMORY MEMORY A/26 A/27 A/28 A/29 A/30
S/01 S/02 S/03 S/04 S/05 S/06 S/07 S/08 S/09 S/10
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4.3 Selective memories
Memories and scenes may be programmed in a way, that they only affect selected channels. When this memory is recalled by its button, all other channels stay untouched. Example: a memory may be supposed to recall only a new color for scan numbers 1 to 6. The position of the beams, the gobos and all other functions stay unchanged, when this memory is recalled. Scan no.7 to 16 stay com­pletely untouched.
4.3.1 Programming of selective memories
The STORE MATRIX, displayed any time the STORE button is pushed to save a picture, marks out, which of the channels will be controlled by this scene.
STORE button
Working mode of selective memories
A small copy of
this matrix will be displayed during the next step and during any edit or modify operation.
Selecting single channels in the STORE MATRIX
Unlike programming standard memories, on programming selective memories only a part of the channels are selected.
SCAN Selection
Selects the scans which will be affected by the following feature .
FEATURE button
For the actual selection of scans, this feature is selected. Selected channels are displayed inverted. Changing the scan selection before pushing the next feature button enables you to select any free combination of channels.
CLEAR button in the FEATURE block
Clears the complete matrix. The second CLEAR will select all features for the selected scans. The third
CLEAR selects all features for all scans. The further procedure of storing selective memories is the same as storing standard memories. The modified STORE MATRIX is saved internally and reconstructed as soon as the next STORE operation starts.
( )
SHUTT IRIS FOCUS R-G-B PRISMA COLOR DIMMER GOBO MOVE CIRCLE SPEED ROTAT. EXTRA 1 EXTRA 2
SCAN No: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
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4.3.2 Playback of selective memories
Recalling selective memories works the same way as recalling standard memories, but there are some advantages on programming selectively
Free combination of a number of selective memories:
A memory, setting the position of the scans can join together with pure color memories or pure gobo memories. The same color memory may be recalled during a running chase for movement. Operating in this way saves time when programming up and saves storage capacity.
Saving storage capacity:
On a selective memory, only the data of the selected channels get saved. Using selective memories enlarges the number of chaser steps possible to program later on.
Drawback of selective programming:
Using selective programs requires a good overview of the stored programs. As selective memories affect only selected channels, the picture they produce on stage may be different depending on the picture before. Example: If the beams are doing a circle and a new memory only contains a new pan/tilt position, push­ing this memory will only move the centre of the circle to the new position but will not stop the circle movement. To stop the circle and to send the scans to a new and well defined position, the new memory needs to contain the information "Set radius to 00" and CIRCLE has to be selected in its STORE MATRIX for all the scans. To avoid confusion on using selective memories, the memories S1 to S10 should be programmed to contain some standard memories with fully selected STORE MATRIX. In addition there should be some "Stop" memories like "Circle Off", which only set the circle radius to 0 for all the scans, or "Shutter Strobe Off".
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