Congratulations on the purchase of the software Bogart SE!
We thank you for the confidence and trust you have shown us,
and we hope that it will meet your expectations. If you are new
to video editing, you will quickly and easily become acquainted
with Bogart SE and will soon enjoy the new creative realms it
will open up for you. If you have prior experience with other
systems, for example with linear (analog) equipment or digital
computer systems, you will have to make some adjustments.
However, these will be easy to make and you will be rewarded
with the almost limitless possibilities offered by Bogart SE.
This manual will help you with installing and operating
Bogart SE. Feel free to contact us to ask further questions or
to give us suggestions. Please contact us at the following address. Whenever you contact us, please have your customer
number or the serial number of your device at hand so that we
can help you more quickly.
Address
MacroSystem Digital Video AG
Industriestraße 11
96317 Kronach
Germany
MacroSystem US
5541 Central Ave., Suite 135
Boulder, Colorado
USA 80301
Phone
+49 (0) 9261 / 99200 (Germany)
303-440-5311 (North America)
E-mail
info@macrosystem.de (Germany
info@macrosystem.us (North America)
Fax
+49 (0) 9261 / 992049 (Germany)
303-440-5396 (North America)
Up-to-date information on MacroSystem products and our
sales department can be found on the Internet.
Please visit our website:
http://www.macrosystem.de (Germany)
http://www.macrosystem.us (North America)
Phone support
If you have special technical questions, you can call our technical support hotline:
(North America)
Monday - Friday 9 a.m. - 5 p.m. (Mountain Standard Time)
303-801-1010
When calling, please have the serial number of your device at hand.
Outside of these times, please e-mail us. Messages received in
this way are handled during business hours.
E-mail support
helpdesk@macrosystem.de (Germany)
BogartSupport@macrosystem.us (North America)
1.2 What is Bogart SE?
The software is a non-linear editor. All video and audio data
is stored on the system hard drive and can then be separated into individual scenes. These scenes can be trimmed as
desired and added to a storyboard. It is possible to add many
different transitions between the scenes. You can mix up to six
stereo tracks, mixing original sound, various pieces of music,
and commentary. A large selection of fonts and effects makes
our titler powerful, yet easy to use.
All of this is meant for the user who is not familiar with computers. Its goal is simplicity of use, even though the power and
versatility of the system makes for almost endless creative
possibilities. Also, Bogart SE is not affected by limitations in
recording duration that typically apply to computers .
1.3 HDV video footage
To create films in high resolution (HD), you require a high-resolution HDV or AVCHD camera . Such a camera can also record
in HD. The high-definition format is stored in a more effective
compression format such as MPEG-2 or MPEG-4/AVC.
Note: We would like to point out the necessity of using HDV
tapes when recording footage to the HDV Recorder and/or
Bogart SE editing software (which allows HDV editing). The
special surface coating of these tapes considerably reduces
the drop-out rate. Drop-outs lead to evidently more problems
in MPEG method in HDV recordings than during standard DV
filming. Unlike the DV method, HDV recordings may lose an
entire Group of Pictures (GOP) due to a drop-out. This results
clearly in more significant picture faults and problems during
transfer and editing of such flawed footage.
6
Chapter 1
Bogart SE 4 User manual
7
Chapter 2: Installation
2.1 Registration / update service
2.1.1 Registration
Please take the time to register with us. There is a registration
card in the package. This registration allows us to offer you a
better service. Your registration ensures that you are also automatically informed about new products, news, modifications,
and updates to various MacroSystem products. As a token of
our appreciation you will automatically receive the activation
code for the bonus effects that have been installed together
with Bogart SE. This is registration is not binding and your info
will not be given to third parties. Please register, even if you
are already registered as the owner of another MacroSystem
device.
2.1.2 Automatic Update Service
The registration card allows you to register for the automatic
update service. This will automatically entitle you to a 20%
reduction of the price of new Bogart SE updates (usually once
a year). As a subscriber, you will receive the update earlier than
is the case for normal orders. They are delivered without mailing costs and on account. The automatic update service can
be cancelled anytime - You are therefore not committing to a
multi-year term.
2.2 Using the Trackball
A trackball is used to work within the screens. Click on buttons
to perform functions and access functions by moving the onscreen pointer. Because its handling is needed for the installation of the program, the trackball is explained in this part of
the manual. Chapter 3.2 (The user interface) explains how to
operate the device.
Note: the trackball shown here
is only an example. Another
model may be supplied with
your machine, but it will function
in a similar manner. Depending on the system in use, the
trackball may utilize two or four
buttons.
The trackball consists of three or five components:
(1) The ball is used to move the screen cursor or, in the Trim
and Split screens, to scroll through the video. This is also used
to change the settings of sliders (scroll bars).
(2) The large left button (selection button) is used for selecting.
You press a button on the screen by positioning the cursor over
the on-screen button and pressing (clicking) the left trackball
button .
(3) The small left button is used by software, such as Photo
Studio 3. Please read the separate manual for that product for
information on the corresponding functions.
(4) The large right button (cancel button) returns you to the
previous state, canceling or stopping the current operation.
Pressing this button without having selected anything will return
you to the previous screen. Pressing the cancel button when
you are making settings cancels anything you have just set
and reinstates the prior settings. If you are playing or recording
video, then clicking the cancel button will cause playback or
recording to stop.
(5) The small right button is used by software, such as Photo
Studio 3. Please read the separate manual for that product for
information on the corresponding functions.
What is a click?
A click is simply when you press down and quickly release
one of the trackball‘s buttons. It makes a quiet clicking sound.
“Click on the ... button” means that you position the cursor on
the corresponding field on the screen with the ball and then
press and release the large left trackball button to select (click)
the on-screen button. Computer users will please note that our
systems have neither a “double-click” nor a “drag” operation.
These operations are not needed for our easy-to-use systems.
Why use a trackball and not a mouse?
Many users may ask this question. After all, a trackball is usually more expensive than a simple mouse, and the mouse is
better when using a computer. The reason for our decision can
be found in the editing philosophy of Bogart SE. The trackball
has the one big advantage that you can use it in your hand or
lap without having to use a table. A mouse would also require
too much space, especially when “scrolling” through the entire
hour-long video for trimming or splitting purposes. However, it
is possible to use a mouse instead of a trackball.
2.3 Installing the system software
The software is loaded from the hard-drive during the start. It
is possible that the supplied software version on the CD/DVD
is more recent than the version already installed by your dealer
(or at the factory). To check this, press the button on the front
side of the machine to turn it on (the operation of the button is
explained in detail in the hardware manual of your system).
The Main menu appears after a greeting message. The version
number on the CD/DVD can be compared with the number
displayed at the bottom left in the Settings screen. If your system runs a current version, you can start editing directly. If the
version number of the CD/DVD is higher, then you should install
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Chapter 2
the more recent version.
You must carry out the installation procedure if you do not see
the Main Menu screen once your system is turned on.
2.3.1 Installing from CD/DVD
Bogart SE is always installed from a CD. There is no other way
to install this software. The process is controlled using the
trackball/mouse or the keyboard. The installation procedure
can be monitored on a monitor, connected via VGA, DVI, HDMI
or SCART, depending on the last selected monitor (when using
a new hard-drive, VGA) . It should be possible to switch from
one monitor to the other by pressing the v-key of a USB-keyboard or on the screen.
Press the v-key repeatedly until your monitor displays the
menu. At the same time, the installation menu is always displayed via VGA. There are two methods of installing Bogart SE,
either as a full installation or as an update. Follow these steps
to install: The CD/DVD used to install Bogart SE is a boot
medium. This means that this installation cannot be started
from the “Install product” menu, but instead by inserting the
medium in the drive and restarting the editor (starting a system
is often called “booting”). In order to do this, the CD must be
inserted in the CD/DVD unit before the system is booted.
SCART, Video, HDMI or DVI. This is only possible in the first
few menus and only makes sense right here. If you do not see
a picture after the installation, the screen output may have
been switched to an unused screen. In that case, you should
press the v-key or click the menu option with the mouse
pointer in order to direct the video output to a different output.
Before the installation can be started, your hardware is analyzed and, if necessary, adjustments are made.
The installation begins with a language selection: English or
German. This menu also allows you to switch between SCART
and DVI.
Inserting the CD in devices without buttons on the front (Ultra
upgrade and Laptop):
To insert the CD/DVD, power up the editor. As soon as the
indicator light of your DVD unit lights up, you should press the
eject button of the unit, insert the CD and close the drawer.
Inserting the CD in devices without buttons on the front (Ultra
upgrade and Laptop):
If your device is already pre-installed with a system software,
please wait until it has fully powered up and is ready for operation. Open the CD/ DVD tray using the eject button on the front
panel of the editor. For an `empty´ system without any system
software (if you are using a new hard-drive for instance), the installation is a little different: Power up the device and press the
eject button a few times. The tray will open and the installation
medium can be inserted. Now close the tray using the eject
button. In some cases, the tray may re-open. Simply power
down the editor if this is the case. To do this, you should press
the OK and ON/OFF buttons (on the front) simultaneously for
about 4 seconds. The main switch, described in the hardware
manual, can also be used. The system will now switch off.
Now restart the device. The editor will now boot from the CD/
DVD and on-screen instructions will be displayed for completing the installation.
Without a prior installed Bogart SE system software, only a full
installation will be possible. With a previous Bogart SE installation already on the hard-drive, the installation will automatically
offer to proceed with an update. If you wish to go ahead with
a full installation instead, use the front buttons to make the
change . Once you have decided on the installation type, the
installation will begin. In the meantime, a progress bar will be
shown. During that time, no other entry is possible.
Please follow the instructions for the installation. In order to
select options, just click with the trackball (or the mouse) on
the function (or the symbol that represents it) or press the key
corresponding to the option on the keyboard.
You can choose to send screen output for the installation via
When done, you will be informed if the installation was successful. In any case, the DVD tray will open automatically and
Bogart SE 4 User manual
9
you will be asked to remove the medium. Press the OK key to
close the tray and end the installation. The installation is now
completed and the device has switched itself off. Restart the
device to begin working with Bogart SE.
Note: Should a problem occur during the installation, you may
wish to retry installing. Leave the medium in the tray and end
the installation with OK. Now restart the editor to begin a new
installation.
When you start the device again, it will take a few moments
until all required data is loaded. The Bogart main menu will
then appear. This menu is like the control centre of Bogart.
From here, you can initiate all the different parts of the video
editing process. If you have done a new installation of your
software, you must now first unlock the Bogart software in
order to activate it. You will be taken to the appropriate menu.
The startup phase is now complete, you can begin editing.
2.4 Unlocking software
The functionality of Bogart SE can be expanded considerably.
For this, there are many add-on software packages (more
effects, fonts, specialized add-ons), which you can purchase
from dealers. You must unlock these products, just like the
included bonus effects (have you registered already?). Included with your device is an Installation CD with lots of add-on
software that you can use in its demo version. When rendering,
demo versions will be labelled with a demo logo. In order to
use the effects (without the Demo overlay) you can give your
dealer the serial number of your system machine (found in the
System Settings menu, in the lower-left field). Your dealer can
then charge you for the supplemental software and give you a
key code for unlocking the software.
Once you have received the code, switch on the system, insert
CD/DVD into the DVD writer, after having opened the tray and
click on “Install product” in the System settings menu. You can
also insert the medium if the “Install product” menu is already
opened.
The products contained on the medium are displayed in a list.
If you have inserted a DVD, you may have to wait for a while,
before the products are displayed. During this time, you will
hear a clear drive sound, indicating that the DVD is being read
by your system. This should not worry you. After the DVD has
been read, you will get to see a list of the products it contains.
The term after the product name indicates the status for your
installation. If you have already installed the demo version of a
product, you do not have to reinstall this product. In this case,
it can be activated directly using the unlocking code.
• (hidden): this product and the corresponding effects/fonts
are not displayed in the Bogart SE software list. This can be
used to hide demos once they have been previewed. Hidden
demo effects will no longer appear in the effects lists.
• (Demo): the products, effects, or fonts are displayed in the
lists, but are labeled with a red flag in the effect list and are
identified as demo effects when used in a scene.
• (active): the products, effects, or fonts are unlocked and are
available to the user without restriction.
Now select the product or the desired bonus effect and click
on “Activate” . If the effect is not yet unlocked, a menu for
entering the key code appears . Once more, you will see the
name of the product you wish to unlock. After entering the
code, remove the DVD and you can now use the new product without restriction. If you do not enter the key code, and
instead cancel the procedure, then the software will only be installed as a demo version . If you are using more than one hard
drive, then you must install and unlock the software on all of
them. One key code will work for all hard drives. If you subsequently use one of the hard drives in a MacroSystem S-range
editor, you can only boot using Bogart SE and make use of the
effects if these have been licensed and unlocked . Please note
that if you are using a different hardware, you will require new
licensing codes for that editor.
2.4.1 Installing the music data base
A music data base can be installed for your Media Manager.
This data base enables a convenient way of displaying commercial audio CDs in the music archive of the Media Manager.
When you display a commercial music CD, its contents will
be displayed, including singers, songs and song lengths. This
makes it easy to find specific songs. This information becomes
necessary when creating a music archive by importing CDs
and individual songs.
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Chapter 2
This music database can be downloaded for free from the
MacroSystem home page.
If you have made a new installation of your software, your
installation does not yet contain a music database. You will
notice this when you do not get the table of contents of commercial audio CDs when you play them, and when you do not
get the name of a song, but “Title 1” instead.
The installation file can be downloaded from the Internet, or
obtained from your dealer. The music database is free and can
be installed without an activation code. You will also not be
asked for an activation code after installing the program.
This is how you install it:
In the Media Manager, activate the Settings menu, select Basic
settings and click on the Install Product button. This will open
a window with a list of the programs that have been installed.
In order to activate a program, you should select it, and then
click on the “green clover” button (activate).
If you want to hide a product again, you should select it in the
Install Product window and then press the “yellow star” button
to hide the product.
Bogart SE 4 User manual
11
Chapter 3: Basics
3.1 Editing philosophy
Your system with Bogart SE operates in a non-linear fashion. This means that every recorded scene can be accessed
instantly. The system does not have to wind tape to access
the desired scene. Direct access is achieved by recording the
video onto a hard drive and not onto tape . On tape, scenes
can only be accessed by time-consuming (re)winding . Hard
drives store data differently than tape, because hard drives
have a freely movable read/write head. This head can move
directly to any area of the disk in a way that is similar to that
of a record player needle, but in a very short time. This means
that there are practically no waiting times, even when jumping from the beginning to the end of a video. This technique is
called “random access”. Random access (or direct access) is
the fundamental characteristic of a non-linear editing system. It
allows for a direct and total control over the recorded data.
The following principles apply to Bogart SE video editing:
1. Recording of the desired material (video and audio), either
completely or in designated sequences, which is stored in
independent projects
2. Splitting of the recorded material into individual scenes that
can each be named as you choose.
3. Trimming of the individual scenes (setting the In/Out points
to ignore unwanted footage) .
4. Sequential ordering of the trimmed scenes on the storyboard, in the order that you designate. You can also add Insert
Scenes, (the overlapping of video without affecting the original
audio)
5. Selection and use of transition effects (e.g. crossfade,
double exposure, etc .), with preview of the effects, and when
you like what you see, the effects can be rendered, even in the
background, if necessary
6. Selection of image processing effects (e.g. solarize, sharpen, etc .) to add to scenes or entire sequences
3.2 The user interface
Your system makes use of the Bogart SE user interface, which
contains various elements. These elements are explained here,
although they are fairly obvious. To use a function, click on the
appropriate button. Light buttons can be selected (clicked).
Dark buttons are inactive and cannot be clicked. Using certain
functions may cause some buttons to de-activate, meaning
they cannot be used. Some buttons may appear usable but at
the moment have no corresponding function. When they are
clicked, a red, crossed-out circle appears indicating that no
function is currently possible.
Help Texts (bubble help)
Navigate the screen pointer across a user-interface element
that is only represented by a symbol, and let it rest there for
a little while. After about one second, a Help Text will appear
just above this interface element, telling you what the function
does. As soon as you move the pointer again, the Help Text
will disappear. This function is available for most symbols;
however, it is not available for all add-on products. You can
(de-)activate the Help Texts by going to `Settings´ and then
`Operation`.
In a similar manner, information with respect to a scene will be
displayed when you pause the mouse pointer on a scene in the
Storyboard or in the scene bin. You will be shown information
on the indicated scene.
Buttons
Buttons are simple fields containing text captions that describe
the functions they perform. They cause something to happen when they are clicked upon, and they are usually clearly
labeled. For example, clicking with the left trackball button on
the “Delete” button causes the selected scene to be deleted.
7. Titling of the storyboard (the addition of text in different
fonts, sizes, colors, and effects)
8. Audio mixing with up to six tracks for original sound, commentary, background music and sound effects
9. Recording of the finished project on DV/HDV tape or, export
to several multimedia formats on external storage media or
CD, DVD or Blu-ray. And of course, you can record and edit
more footage at any time. There is no set sequence. This list
serves only to outline the basic concepts involved.
Selection buttons
These buttons are indicated with three small, white horizontal
bars in the upper right corner. Clicking with the left trackball
button opens a list of different options. You can scroll among
them with the trackball (by rolling the ball up and down). The
currently active field will be highlighted. Clicking on the left
trackball button then activates the selected option. Clicking on
the right trackball button cancels the operation and restores
the original situation.
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Chapter 3
Sliders
Sliders can be either horizontal or vertical. After a slider has
been clicked, the ball of the trackball is used to control movement of the slider. The cursor disappears and the trackball
now controls the slider. Control of the slider is relinquished
by again pressing one of the trackball‘s buttons. Clicking the
left button accepts the current slider setting and relinquishes
control. Clicking the right button cancels any changes you
have made, returns the slider to its previous position and relinquishes control.
You can use the arrow buttons (usually to the right of a horizontal slider or below a vertical slider) to step through footage
one step at a time (e.g. from one effect to the next).
The symbols |< and >| are used in the Edit menu to jump to the
beginning or end of the storyboard.
Some of the vertical sliders feature a small square box on
the top edge. You can find this box in items such as lists, for
example in the Clipboard. The box has three different modes,
which can be selected by clicking on the box itself. If the box
contains an X, you are selecting merely the highlighted item
in the list. If the box has a checkmark, you will be selecting all
items from the list that are `checked´ for loading. A highlighted
item without a checkmark in its box, shall not be selected. If
you can see horizontal lines in the box, all items in the list are
selected. Now, you can either leave all items selected, or remove a single item from being selected by clicking into its box
and removing the checkmark.
There are also sliders which allow you to select numerical
values, such as effect options. A special feature of Bogart SE
is that you can click onto the value to the right of the slider to
revert to the preset value. For example, if you have changed
the value for the `Bars´ effect from 10 to 20 and confirmed it,
simply click onto the number 20 to revert back to the original,
preset value of 10. The slider will then automatically jump back
to the original position and become active.
Name eld
By clicking on this button you cause an on-screen keyboard
to appear, showing the name of the currently selected scene.
You can then use this keyboard to enter a new name.
On-screen keyboard
At certain points, such as in the text input menu for titling,
Bogart SE allows or requires text input, (for example when
naming scenes, entering text for titles, and naming audio
sequences).
Users who have installed the Power Key option or who have
connected a USB keyboard can enter the text with the external
keyboard (But only when the on-screen keyboard is displayed).
Otherwise the on-screen keyboard appears, allowing text entry
with the trackball. The text is entered by using the trackball to
click on each individual letter key. Some of the keys are especially important:
(1) Delete key (delete text letter-by-letter)
(2) Newline key (start a new line)
(3) Shift key (toggle between uppercase and lowercase)
(4) Single shift key (only the next key appears in uppercase)
(5) Alt key (special characters, such as @ and €)
(6) The S key to the left, used to display the special characters
menu. This menu contains all available characters. This includes many letters that are primarily used in foreign languages, such as the ç or accented letters in French. If you want to
enter the characters “é”, “á”, or “ô”, you can either select them
in the special characters menu or use the normal keyboard.
Click first on the accent and then on the corresponding letter.
The accent is not displayed until you select the letter.
When the keyboard is displayed you will see that the entire
current name of the scene is highlighted. This allows you to
immediately delete the entire name, with a single click on
Delete. A new name can then be quickly entered. If you only
want to change one letter within the word, click on the letter
just after the letter to be changed or move the cursor (vertical
bar) by using the arrow buttons to the right of the scene name.
Press the delete key and then the key for the new letter. This
works the same way when inserting new letters: simply click
on the character just after the desired insert position and then
type in the desired characters. Characters are always inserted
just before the cursor.
IN and OUT Points
Bogart SE 4 User manual
13
These points are set to mark certain segments of a scene. This
can be a Trim procedure, but also the placement of an Image
Processing effect in the storyboard (“Range”). When you click
with the left trackball button on “IN” or “OUT”, the trackball
function changes. Rolling the trackball then causes the video
to scroll forward or backward through the video scene with a
speed depending on the speed the ball is rotated. An additional click with the left button sets the new beginning (IN)
or end (OUT) point. A click with the right button reinstates the
original setting. The time (Time code) is shown in the same
format you have chosen for the Time code display: 000:00:00
(min:sec:frames) or 00:00:00:00 (hrs:min:sec:frames).
Scene check
These two buttons (see above) serve to quickly review the first
and last few seconds of a scene or audio segment. The “|>”
button plays the first 3 seconds starting from the IN point. The
“>|” button plays the 3 seconds just prior to the OUT point.
Arrow buttons
Stepping through individual frames (see slider) works by clicking on the “>” and “<” symbols. Clicking on “>” moves forward
to the next frame. Clicking on “<” moves backward to the
previous frame. This behavior is found at several points in the
program, for example when trimming, splitting, or using sliders
within the effect lists.
input correctly.) In the recording menu you will also find the
three symbols listed above, namely stop, playback, and pause,
plus both other symbols:
Rewind: and Forward:
Both of these buttons have a triple function.
Fast rewind and fast forward are achieved while the DV source
is in stop mode, viewable slow rewind and slow forward in
playback mode, and frame-by-frame backward and forward in
pause mode.
Color box
Symbols for recording, playback, pause, stop
Several menus have buttons for recording, playback, pause,
and stop, with which you can play your video and audio material. You are probably familiar with these functions on other
devices, such as your DV-player.
This is the symbol for Record. It can be found in the
recording menu. Clicking on it causes your system to start
recording, at which time you can start your video input device.
(For best results, be sure to start the input device first).
This is the symbol for Play. Clicking it will play the video
scenes or audio samples. In the recording menu, it starts the
DV/HDV input device.
This is the Pause button. Clicking on it causes a pause in
the playback of the video footage. Clicking on it again ends the
pause and the video material is played from the point at which
the pause was made.
Clicking on the Stop symbol stops playback/recording. If
you initiate playback again, the video footage will be replayed
from the beginning. Playback can also be stopped by pressing
the right trackball button.
If you are using a DV/HDV input device, you can control it directly from the Record screen. (But please be aware that most
devices are compatible, but some are not. If this is the case,
the DV/HDV device can be started manually and should then
The color box enables you to select a color, any color. Clicking
on the palette arrow (1) enables you to choose a specific color.
Scroll through the color palette (2) until your desired color is
displayed in the color window below (3). After confirming this
color by clicking the left trackball button you can define the
color more precisely. Click in the large color window and use
the upper arrow (4) to scroll left or right in order to attain the
desired saturation. Use the left arrow (5) to scroll up or down
to set the color brightness.
With a little practice you can specify your desired color by
simultaneously using both arrows. The intersection point of
both arrows (if you imagine them extending until they touch
within the box) indicates the selected color, which is always
displayed to the right in the rectangle (6). Clicking on the left
trackball button confirms the setting. You can also click directly on the color you wish without having to use the arrow keys,
by simply clicking on the desired color within the color window
(3). The color that you selected is at the same time displayed
in the top left color button (9) for as long as the button remains
activated. Below it you will see five other color buttons/memory buttons (10), which allow you to select frequently-used
colors quickly and conveniently. To assign your preferred colors to the memory buttons, first activate a memory button and
then select a color in the big color window. Once the required
color is assigned to the memory button, activate another
memory button or the top color button (9). In many cases (e.g.
when titling) the color box provides the Alpha option (7). Here
you let the desired color shine through your motif displayed
14
Chapter 3
on the right (6), (the Eiffel tower is shown here as an example).
You can specify the alpha value in percent by moving the scroll
bar. The lower the percentage value the more transparent your
selected color and the more clearly your motif shines through.
Clicking on the “Pick color” button (11) opens the first frame of
the scene that is selected in the scene bin (in the case of the
“New” menu) or in the storyboard (in the case of the Effects
menus). There is a toolbar in the foreground containing several
buttons:
If you have opened the color box from an effects menu, you
can first of all use the top left selection button to specify
whether the scene (“Effect”) that is currently selected in the
storyboard or another freely selectable scene (“Choose”)
should be displayed.
Clicking on “Choose Scene” opens the scene bin and you can
specify a scene from which you want to capture the color. If
the upper selection button was previously set to “Effect” it
will automatically switch to “Choose” after you select another
scene. You can then use the selection button to conveniently
jump back and forth between the two scenes. (By activating
the color box in the transition effect menu, you can use the
two “Left scene” and “Right scene” buttons allowing you to
switch back and forth between the respective scenes.) You
can use the slider control or separate buttons at the bottom to
roll through the selected scene frame-by-frame. (In the case of
image-processing effects, you also have the option of rolling through the entire length of the effect, i.e. through several
scenes.)
The “Position” and “Size” buttons allow you to adjust further
settings for the color capture function. The smaller the little
selection box is, the more precisely you can specify the color.
In the little “Color” box, you can view the color over which the
box is currently placed. If there are several colors contained
within the area of the selection box, an average color value is
taken.
After you click on “OK” you will see that your selection is
applied to the color window of the color box. If you click on
“Cancel”, you will close the menu without applying any settings changes.
You can use the Archive function (8) to save the colors you
specify for later use (see “Archive function”).
When you have finished making all the settings you want, click
on “OK” to confirm and to exit the color box.
Note: If you are not using a professional video system (e.g. Betacam SP), avoid using high saturation values. Otherwise “color
bleeding” or “jaggedness” might occur which only becomes
visible after writing out to tape. A simultaneous reduction of
color saturation and brightness results in a similar color with a
better recording quality for VHS, S-VHS and DV.
Tip: If you would like to reuse a color for titling that has already
been used for an effect (e.g. picture-in-picture), archive the
effect color, change to Titling and reload the color. You can
access archived colors from all projects.
The symbols for direct menu change
Most of the Bogart SE screens are represented by symbols.
You will find these symbols on small buttons at many places
and they serve to directly switch from one menu to another.
It is always possible to return to the Main menu and go from
there to the individual menus, but the experienced user will
save time by using the symbols to access menus directly. You
will become used to the symbols while doing some editing.
Instant memorization of their uses is not necessary.
Wave form and audio scrubbing
The menus Insert, Range, Split, and Trim (video and audio)
contain a loudspeaker symbol in the operating panel (on some
editors, only if the Pro Pack has been activated).When this
symbol is active (blue) a small box containing the Audio Wave
Form is displayed at the other side of the operating panel.
The wave form graphically displays the volume over time. The
height of the curve represents loudness (the higher, the louder)
and the width is a measure of time. In the wave form you see
a vertical, black position marker indicating your current picture
position. This position marker is also shown when you scroll
through the scene or the audio segment.
The Audio Wave Form is automatically played when one of the
buttons “In”, “Out”, “Split position” or “I” or “I” is clicked
and the trackball is held motionless for approximately 0.5 seconds. A movable, vertical white-hatch bar indicates the actual
playback position.
When trimming the beginning of a scene (In) the black position
marker can be seen to the left on the curve. When trimming the
end of a scene (Out), it can be seen to the right. As you scroll
through the scene you hear the corresponding audio. Depending on the scrolling speed you hear the audio faster or slower
(often referred to as “scrub audio”). The wave form has two different display forms. When scrolling through the scene you see
a detailed wave form or a segment of the wave form. As soon
as you receive a preview of the last second the wave form for
the entire playback time is shown.
If you do not need the wave form, it can be deactivated. Click
on the button with the loudspeaker symbol to make it return to
its original color and to make the frame disappear. To bring the
wave form back, click on the symbol again.
i-buttons
Most effect menus, including the Transition effects, Image
Processing effects, and Titling screens all have an “i” button.
This is a button for obtaining information. If you have selected
Bogart SE 4 User manual
15
supplementary or bonus effects and click on this button, a
Product information menu opens and gives you an explanation or summary instructions for the selected effect. If there is
a manual available for a product, the information will refer to
that manual. This button is inactive for those effects for which
no information is provided. The “i” button is also present in the
Install product menu in the System Settings screen. There you
can bring up information on the products selected in the list
(e.g. effect modules, font packages, etc.). You will also find information and summary instructions for products that are only
installed as demo versions, if available. The info button of the
edit menu is available both in the “Storyboard” part (displays
information about the storyboard) as well as in the “Scene Bin”
(displays information about the activated scene).
Archive function
You will see the “Archive” button in various menus and
screens (e.g. titling, color box). Clicking on this button opens
a screen in which there are four buttons: “Load”, “Save”,
“Delete”, and “Cancel”. Clicking on “Load” displays a list of
the titles, effects, or settings that have previously been saved.
You can then directly select an entry or scroll to an entry in this
list and confirm. A click on “Save” displays the same list. There
are now two possible courses of action:
Defining position as an effect property
Many effects, such as transition effects, image processing
effects or titling effects make it possible to define a position in
their settings. This is necessary to set the origin or the appearance of the second scene in a crossfade, for positioning
texts in the Titler or for setting the position of an effect for
image processing effects. “Rectangle fade” is an example of a
transition effect where this occurs. Open the position menu to
display a small menu in which the position and the size for the
effect can be set. A dotted frame will be drawn on your scene
to determine the position and the size of the effect.
1. You can click on the rectangle directly below the list so that
the keyboard is called up and you can type in a name, after
which you click on “OK” in the keyboard and in the text archive
field. This creates a new archive entry.
2. You can select an entry from the list and then click on the
rectangle in which the name of the selected entry is now
visible. Now you can use the keyboard field to overwrite this
name with another name of your choice. You may also click
on an entry without clicking on the name field. You can then
confirm by clicking on OK. The selected entry will be replaced
by the previously created entry, but it will keep its name.
With the help of archiving you can save frequently used standard text and reuse the text at any time in any of the projects.
If you click on “Delete”, a list of the saved entries is displayed
in which you can select an entry to delete and confirm with
“OK”. Clicking on “Cancel” exits the window without making
any changes.
The position can be changed by clicking on the “Position”
button. The position of the frame can then be changed directly.
The size of the frame can also be changed, by clicking on
“Size”. The top left corner will always be fixed.
A grid can also be activated, to make it easier to set the position of a scene. Positioning by means of a raster is especially
useful when a multi-location effect has to be created, taking
into account other existing transitions.
Image-Pool
The Image Pool is a particularly useful function. This is a global
area in which graphics and masks can be stored. Graphics
and masks can also be exchanged between different software
packages. For example, graphics can be stored here, directly
16
Chapter 3
from your video footage. The main program and almost all
add-on programs make use of the Image Pool. In this way,
graphics brought into the system by one program can automatically be used by all other programs.
The Image Pool is used in many areas of the system, e.g.
titling, when creating new scenes, in the edit screen or in
conjunction with DVD Arabesk. If you select the scene “Pattern” in the menu “New”, the option “Select Pattern” appears
to the right. You can click on this to open the Select pattern
screen which offers you a number of patterns to choose from.
In the upper left area, the selection button “Product” offers you
a list of the main program “Bogart SE”, “DVD Arabesk” (if it is
installed), different additional programs and the option “Custom Images” .
The next selection button “Type” offers you up to four different
types of graphics:
Masks are used mainly by programs such as Liquid Images.
The masks are gray pictures whose form is used by these programs to specify the course of effects. But the masks can also
be used for other purposes. For example, they can be colored
and used to achieve variety in backgrounds for titling.
Monochrome (gray) patterns (also called “textures”) are
listed here. These can be colored and used as a background
elsewhere. Because the patterns are usually smaller than the
screen, they are automatically tiled on the screen, until the
desired surface is completely covered.
Color shows multi-colored patterns that are used in the same
way as the monochrome patterns. No further coloring is possible as the patterns already contain color.
image from the list. If you click on an entry that is already in
use, its contents will be replaced by the new contents. Then
click on “Save Image” again to open the scene bin so you can
select the starting frame of a scene that you want from the bin.
Once you have selected and confirmed the scene in the list,
you get to a menu that allows you to scroll through a scene,
in order to choose a specific image from this scene. After you
confirm with “OK” it appears in the image collection and in a
large preview (right). You can store a total of 18 of your own
images here, which you can later use anywhere in your video
editing work.
Tip: You can‘t delete your own pictures, but you can replace
them anytime with new ones. You can of course also readjust
the “Product” selection and “Type” selection manually before
saving a picture.
All patterns can also be used as textures for fonts in the
Titling menu. In order to select an image, it should be selected
directly in the image list by means of the trackball. A magnified
preview of this image will then be displayed on the right of this
menu. If the image to be displayed is smaller than suggested
by the preview, it will be displayed in front of a checkered
background. This will not be visible in the final rendering. In
the top left corner of this preview window, you can see if this
is an image in HDV quality. You can also see the names of the
selected mask above and to the right. Below this window you
find several buttons:
The “Colorize” button allows you to colorize all patterns - even
colored ones. For masks this is only possible when they are
not used for movement. If you click onto the “Colorize” button,
a menu with several buttons will appear. Use “Mode” to select
how many colors are to be used. This will then lead to the
respective amount of palette buttons appearing.
Pictures can be found in this category, (e.g. you see here the
maps of the program “Columbus” (if it is installed) or the background pictures for DVD Arabesk). Although they are intended
to be used as a background for DVD titles, the pictures can
also be used elsewhere in the system.
You‘ll find “Bogart SE” under “Product”. From here, you can
also find logos of the single systems as well as the MacroSystem logo. These can be used as background pictures
when creating your own text panel in the titling screen and
are therefore very useful for credits. In addition, you will find
many pictures provided here (e.g. stars). They have many uses
particularly when creating titles.
In the bottom left corner of the image pool you will see the
i-button described earlier. This button allows you to access
information on the currently selected “Product”. If you click on
the “Save Image” button, the “Product” selection will change
to “Custom Images” and the “Type” selection will change to
“Images”. The system will also ask you to select an entry.
Confirm this notification with “OK” and select a free (black)
Your coloring will be displayed in the preview window.
Original: There is no coloring and the pattern remains in its
original color or monochrome. Additionally, you can use this
function to return to the original color of the pattern.
1 Color: The pattern brightness remains; yet one color is added according to the color you choose in “Color 1”. The brightness chosen in the color box is ignored as this is controlled by
the monochrome part of the pattern.
2 Colors: You can create a color gradient from one color to
another. ““Color 1” is added in the parts used by the monochrome image. “Color 3” replaces white. Depending on the
pattern, instead of the black and white parts, the most bright
and dark parts of the pattern are used. Between the two
colors, all previously monochrome tones are replaced by the
respective color tones and a soft color gradient is created.
3 Colors: In comparison with the shift between two colors, a
third color is added: “Color 2”. This color replaces the gray
Bogart SE 4 User manual
17
tone found in the middle of the original monochrome gradient.
The result is a gradient from Color 1 to Color 2 and from there,
to Color 3.
Tint: This mode is only provided for color masks . If you select
this function, the “Color 1” button is activated, which you
should then click. Specify a color and confirm with “OK”. All
the colors of the mask are then replaced by the one you selected. The entire picture is then filled with one shade of color,
though the saturation and brightness are retained.
Hue: This option is likewise only provided for color masks.
If you click on this button, the system first of all determines
which is the dominant color in the mask and then displays it as
“Color 1”. You cannot select this button. Now click on “Color
2” and use the upper palette arrow to select any color shade
that you want to replace the dominant color with. All the colors
in this mask are thus replaced with a new one, whereby the
distance in the color palette between the original and replacement color is equal to the distance between the dominant
color and Color 2.
Hue 2: This option functions in a similar way to “Hue”, and
is therefore only displayed for colored masks. Though in this
case you can freely select the color that is to be replaced by
capturing it from the image (see Color box). You can customize the settings for your mask still further by using the “Brightness”, “Contrast” and “Color” buttons that are located in the
bottom area of the window.
For simple, soft gradients, it is recommended that you use
the “Linear H” (horizontal gradient), “Linear V” (vertical gradient) and “Linear D” (diagonal gradient). The direction of the
color shift can be altered using the “Mode” button. The little
box next to the “Colorize” button can be used to activate or
deactivate the colorization of the pattern displayed in the upper preview window. If a dash appears in the little box, you can
see the original color. If a check mark is shown, you can see
the pattern with the colorization that you set. You do not have
to activate the check mark in order to colorize a pattern. All
you need do is click on the “Colorize” button.
With “Mode” you can choose from eight different positive and
negative inverses. To select a color, you can access the color
box directly using the little color box in the bottom left corner
of the right-hand image pool area (on the left next to “OK”). If,
for example, you click on the “Color/Pattern” button when selecting a border for the titles, you will first of all see the image
pool in which you can either select (using the button described
here) a mask or a color as desired. The pattern chosen, with its
chosen settings (e.g. direction, color), can be saved and used
again at a later stage. For this purpose, use the “Archives”
button.
grounds in the titler) and effects (alpha masks for pattern fades
or the add-on program Ultimate Spice Box). Patterns that have
been stored in one of both archives cannot be accessed from
the other. Included, you‘ll find a number of pre-set examples
(“Granite dark”, “Wood”,…) in the archive.
3.3 The Pro Pack software / available functions
On some Bogart SE systems, optional software functions may
already be available or may differ slightly from the function
described in this text. On some system variants, the software
functions must be purchased separately. The following functions are available if the Pro Pack software has been installed
or if it is part of the included software:
• Up to 30 projects
• Scene function (`Scene´ button in the transition, image pro-
cessing and titling effect menus)
• Sample function (button “Sample” in the Audio Mix menu)
• Extended titling (`Line´ button)
• Single frame preview (`Single frame´ button in the transition,
image processing and titling effect menus)
• Option for switching 4:3 format to 16:9 mode to be able to
use the anamorph 16:9 recording mode off some camcorders (`Format´ button in the record screen)
• Setting record time for loading footage into the system and
create stills during a recording (`Mode´ button in the record
screen)
• Graphical display of sound envelope to help with editing music or original sounds (audio-scrubbing with envelope display
found in the Split, Trim or Insert screens)
• Selection of 6 audio tracks
• Copying video scenes or samples into other projects (`Clip-
board´ button in the `Special´ screen)
• Splitting a scene according to rhythm (`Index´ button in the
`Split´ screen)
• Transition ZI Page Turn
The pattern archive makes a distinction between patterns (Edit
menu “New”, “Pattern”, such as patterns for fonts and back-
18
Chapter 3
Bogart SE 4 User manual
19
Chapter 4: Reference
This part of the manual serves as a reference to the individual
menus. Look here for information on individual functions or
menu items you may be unsure about, as well as additional
features not explained in earlier tutorials. Beginners should
not read this part before starting to use the device - this is a
detailed reference text. Please note that depending on the
system model, the functions explained in this text may vary
slightly or may be missing.
Bogart always starts in this main menu. From here, it is possible to switch to the individual applications. It is also possible to
switch directly from one application to another. For example,
it is possible to switch directly from the transition effects menu
to the image processing menu. It is also possible to go via this
main menu. When a menu is displayed, clicking the right trackball button will go back one menu level. The last step will usually also be this main menu. Current Bogart hardware does not
have a directly accessible hardware switch to open the DVD/
BD tray. (This is hidden behind the front panel and can only be
accessed via an extension.) Because of this, a button to open
and close the DVD/BD tray has been incorporated in the main
menu and in some other menus. From Bogart 4 onwards, you
can also use the F4 key on an external keyboard to open and
close the DVD/BD tray.
THE ENVIRONMENT
4.1 System settings
This menu is used to make general settings.
Install product
Clicking on the “Install Product” button opens up a window
with three options. You can use the “activate” function to
activate software contained on the CD/DVD. You do this by
first selecting the desired software, after which a window is
displayed in which you then enter (through the keyboard) the
code obtained from your dealer. The product is displayed
in the corresponding selection menu and can now be used.
Software demo versions are installed by activating the product
without entering a code, instead by pressing the Demo button (see section 2.4 “Unlocking software”). The “Hide” button
prevents display of the product and thus also prevents its use.
A hidden product is not deleted from the hard-drive. It can be
reactivated at any time. You can activate the software by telling your dealer the serial number of your system (bottom left in
the information field) so that you can purchase the code for the
software.
By clicking on “delete”, you can remove the program which
is activated in the list above. After having clicked on “delete”,
a warning appears. If you confirm it by clicking on “yes”, the
corresponding software will be removed. It is certainly possible
to install it anew afterwards. This function can, for example, be
used in order to delete demo software which is not required
any longer.
Another function in this window is the “i” button. Clicking on
this button displays additional information on the selected software (see section 3.2 “i-buttons”). To the right is the button to
open/close the DVD/BD tray.
Among these buttons, there is a button with a USB symbol.
This function can make it easier to repeatedly enter unlocking
codes. When you have unlocked all your products, and manually entered the unlocking codes, these codes can now be
stored on a USB key. This has the advantage that you will not
have to manually re-enter the codes in the system after a reinstall. Connect a USB key to your system. Click on the button
with the USB symbol. A small menu will open in which you can
choose between Import and Export. When you want to store
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Chapter 4
your licence codes, click on Export. A file named “licenses.
txt” will be written to the USB key. This file now contains all the
product codes you have entered so far. You can also look at
this file or print it out.
If you have saved this file and you need to re-enter the codes
after reinstalling the system, you will now be able to use this
USB key. Insert the USB key in your system, click Import in
the menu and then select your key in the list. The file with the
license codes that was written on your USB key will then be
read into your system. These products will then be unlocked
on your system. This means that, if these products are already
on the hard disk, these will be activated automatically. Should
you load these products afterwards, you will not have to unlock them.
Operation
according to your personal preferences.
“Display bubble help”: This activates (checkmark in the box),
or deactivates (dash in the box) the Help Texts. Once activated, Help Texts appear for the many user interface elements
that are only represented by symbols. If you leave the screen
pointer unattended for about one second, resting upon the
function symbol, the text will appear. This option is not available for some separately purchased add-on products. If the
option has been deactivated, these texts will not be displayed.
The “time code display” is used to select one of two possible
time displays for play back. The formats 000.00:00 (mmm.
ss.ff) or 00:00:00:00 (hh.mm.ss.ff) can be selected (ff = frame
or image number).
The “Play-Timecode” determines if the time is displayed running from 0 to the end (Casablanca) or if the tape position (on
the DV/HDV tape) is shown. This tape position can of course
only be shown if the information was transferred correctly
when the footage was loaded into Bogart SE.
“3D-Display”: This setting is only available if you have activated the add-on product “3D Edit”. Its functionality is explained
in the information about this product.
Use “Operation” to select basic settings for the operation of
the system. Use this menu to select the language that should
be displayed in menus and on buttons. This is also used to
set the desired keyboard layout. There are cases in which you
will want to use a different keyboard layout. It is, for example,
possible to use a French keyboard, but with German or Italian
as its language setting.
“Language”: This displays a list with several languages that
can be used to change the language of the system. Select the
desired language and the switch takes place immediately.
“Keyboard”: This displays a list in which the desired language
of the keyboard layout can be selected. This is also true for
an externally connected keyboard. The “As language” setting
automatically uses the same setup defined under “Language”.
You can of course also set it to a different keyboard as specified by the interface language.
Use the trackball sensitivity to set the speed of screen pointer
movements. There are three possible speeds. Select the speed
On some systems, there is an option called “respond to IR
remote control” and “respond to IR keyboard”. These options can be activated (mark box) if you wish to power up (and
down) the unit using the optional remote. This is possible if
you own our remote control. The remote can also be used to
partially operate the entire system and the Media Manager.
Storyboard, Timeline
You can choose here if you want to use the Storyboard view or
the Timeline view in your projects.
Note: When you are using the Video screen mode (connected
over Scart), it is not possible to switch to the Timeline view,
and you will get a message advising you to choose a higher
resolution screen mode.
Use the Mode button to indicate whether you want your movie
to be displayed as a storyboard or in a timeline.
Bogart SE 4 User manual
21
To use the ‘Timeline’ method, you require a VGA-DVI or HDMI
resolution of at least 1024x768 pixels. A video monitor is not
suitable for Timeline editing. Before you activate the Timeline,
it is essential that you select a suitable screen resolution.
Storyboard - Mode: This switches between the Storyboard
and Timeline display. The Timeline method gives you two options. Either ‘Timeline’ for using the Timeline in all menus, or
‘Timeline (Mix only)’ for using the Timeline only in the audio mix
screen.
Storyboard – Video: you van display a text in the video track,
using the name of a scene as identification. It is also possible
to use a relevant image at the start and the end as representation of the scenes. If you opt for the image, you can also select
a size (small, medium, large). The images have priority over
the text so in some cases, the text may be overlapped by the
image.
Storyboard - Insert: You can make the same settings that are
possible for the video track. In addition, you can also deactivate the insert track altogether, if you don’t need it.
Color change: This button activates an alternative scene display for the video track. If you activate this option, scene will
also be displayed in differing tones of blue, in addition to the
yellow separation line.
Display sound envelope: This is used when mixing sound
when sound samples are displayed with a sound curve and
an envelope in the timeline view. If you remove the checkmark
for the sound curve, the sound curve will no longer be drawn.
This makes it possible to have a smoother image when working with longer samples (several minutes) on older equipment.
Therefore, when you think that the image in the sound mix
menu seems very slow to come up, you can try to deactivate
the sound curve display.
Note: This concerns most people who have upgraded from
Bogart SE 1 or 2 to V3 or higher. Image construction with the
sound curve displayed is significantly faster for newer projects
made with Bogart 3.
the scenes in the bin, the Storyboard display does not change.
Screen
Click on the “Screen” button to make various screen settings.
Under Bogart SE, you can choose to work with one or two
screens, if your device allows it. There are two separate selections for this.
“Screen 1” allows you to select different modes and resolutions:
• Video - The output here is made via the SCART connection
or using the additional CVBS and YC connections on a standard TV set or video monitor. Depending on the aspect ratio of
the connected monitor, you should choose 4:3 or 16:9.
• DVI - This mode is for DVI output. Use this to connect an
HDMI-equipped TV set using a simple DVI->HDMI adapter
cable. There are three resolutions available, all in 16:9. The
576p resolution is only available on PAL systems. Please note
that, depending on the system, there are several DVI connectors available. Please refer to the hardware manual of your
device.
• VGA - You can use a computer VGA screen. There are many
resolutions available. The corresponding aspect ratio is shown
next to the resolution. True 16:9 is not possible in VGA. Bogart
SE however, tries to maintain the correct aspect ratio. Depending on the system, output is possible via a DVI->VGA adapter.
Please refer to the hardware manual of your device. Ask your
dealer about subsequent changes.
The display mode of the scene bin can also be set in this
menu. This setting is also dependent on the currently selected
screen resolution and therefore not always available.
Scene bin mode: in case of a resolution of at least 1024x768,
the display of the scene bin will automatically change from a
single line scene list to a multiline scene list. With these settings it is possible to set the type of scene bin you want to use,
even in higher resolutions.
Scene bin images: This is used to select between three settings for the size of the scene images. This changes the size of
• DVI/VGA - This setting is about DVI resolutions for the DVI
output on the mainboard. It is located directly above the HDMI
output and is therefore not available on older hardware. This
can be used to connect a DVI or VGA monitor. Once you
have switched to this monitor, more monitor resolutions could
appear in the list since the properties of the monitor are only
known at the start.
• HDMI - Many devices, especially current ones, also allow an
HDMI connection.
To do this, you should connect your HDMI monitor to the
output of the Bogart system using an HDMI-HDMI cable. HDMI
does not only offer a great resolution, but also the possibil-
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Chapter 4
ity to use digital audio via the monitor. Since the sound can
be output via S/P-DIF, this functionality should be activated.
This happens in the Media Manager of the system. The type
of digital audio transfer can be set in the settings of the Media
Manager. There, you use the settings for “Image, Sound” and
the “HDMI sound”. This allows you to set whether your digital
audio should be made audible over HDMI or over S/P-DIF. If
you have connected an analog audio output, it will always play
the audio.
Please note that not all screen resolutions may be possible
on your particular monitor. This is why the system gives a 30
second time span to the user, in which the resolution must be
confirmed. If it is not confirmed, the resolution reverts to the
last selected resolution.
If you select “Screen1” to be a VGA mode, you can also select
a second simultaneous screen. Bogart SE then switches to
the so-called dual-monitor mode. Screen 1 displays the actual
user interface, while screen 2 displays video footage.
If you have opted for the single monitor VGA mode, you can
(depending on the system) select between “Single monitor”
and “Dual monitor” use. A one monitor set-up shows the userinterface and video footage on the VGA screen, in two monitor
mode, the user interface and video footage are split: Interface
in VGA, video on the TV screen. Using the “Single Monitor”
mode activates the “Play as” button below, so that you may
use it to determine the type of play back: The options are
“Field”, “Frame” or “Deinterlace”.
The “Field” option has the advantage that it doesn’t create
movement artefacts like “Frame” does, but on the downside,
the vertical resolution is lower.
The option called “Deinterlace” has complete resolution, much
like the ‘Frame’ option, but any stripe patterns within moving
objects are reduced as much as possible. Depending on the
model type, the number of visible frames per second may be
reduced. Because VGA is not perfectly suited for video play
back, there are some disadvantages in doing this. There are
the above mentioned movement artefacts, but in addition also
some jerky movement and so-called ‘tearing’ effects, particularly during camera pans. Even the color tones may look
different. On the other hand, the advantage of VGA lies in the
flicker-free display, much like modern 100 Hz flat-screen TVs.
The single-monitor VGA mode is therefore a kind of compromise. More details on this subject can be found in Chapter 5:
VGA and DVI mode.
Note: When you first switch to VGA, you may see different, additional VGA modes in the list. This is because of a comparison
with the monitor that has been connected and which may allow
higher resolutions.
16:9 as 21:9 Cinemascope: If you have activated the Cinema-
scope product, this will allow you to switch your 16:9 screen to
a 21:9 presentation.
SCART output: If your system is provided with a SCART Video
Out. This will allow you to switch between “CVBS” and “YC”. If
your video recorder supports a YC signal, please choose this
option.
In devices with a SCART output this delivers an RGB signal
of higher quality than Y/C. However, this can only be set for a
television. A video recording will normally only have a CVBS
signal.
If you are working in dual-monitor mode, you’ll find that the
button ‘Screen 2- Options’ has become available. This function
allows you to set the second screen content, whenever the
monitor is not used for play back. You can choose a still image
from the image pool. This menu is activated when you choose
an image. If the selected image is smaller than the screen size,
you can have it displayed in original size or tiled.
The menu “Change color” allows you to change the menu colors. In “Change color”. it is possible to change the colors for
the background, the buttons and the texts separately. It is also
possible to set the hue and the saturation of the colors. The
color saturation can be changed for every color palette. If the
saturation is set to 0%, only the color white will be selectable.
Note: The saturation for the text color is set to 0% or white, the
first time it is accessed. Should you want to change this text
color, you should first set the saturation in order to get a color
selection.
The ‘Standard color’ button returns all choices to the default
color theme. Color selection is divided in two color scales. In
order to change them, you should change the “color scheme”
setting. If you prefer to use the color theme based on the
Smart Edit look, you can even chose that. The changes are
shown immediately in a small preview screen. Make sure that
the colors you choose fit well, remember that the changes will
also affect the audio envelope display, which can be difficult to
read if the colors are too unusual. You should always check if
the colors you choose are beneficial everywhere.
If you have a color scheme that you would like to save, you
should click on Archive. This calls up the known archive structure to load, save and delete archive entries. This way, your favorites schemes can be loaded back any time. In addition, the
list contains some default color schemes. The entries found in
the list depend very much on the color scheme you are using
at the time. This means that when you have set the option
“Color scheme” to “Bogart SE”, you will automatically get to
the corresponding archive. A color of the ‘Bogart SE’ color
scheme that has been saved will only be found in the archive if
this scheme has previously been set by you. The other archive
entries are stored under the Smart Edit color scheme.
The setting for “larger mouse pointer for higher resolutions”
displays a larger mouse pointer when you set a higher screen
resolution. The relationship between the size of the mouse
pointer and the resolution is internally fixed. This setting only
allows you to activate or deactivate this function.
Recording, playing
Bogart SE 4 User manual
“Sound volume”: Use this slider to set the sound volume of
your system. This allows you to adjust the sound volume on
your monitor. This is particularly useful on notebooks.
“Headphone volume”: This is a setting on some systems,
especially on laptops. It controls the sound volume of your
headphone output.
“A/V asynchronicity”: This controls the adjustment of the
synchronisation between image and sound. This setting only
influences the display of footage with the device. It has no
effect when burning to DVD or exporting to tape. It can be necessary to use this setting to adjust the time difference between
the sound and the image when you play the sound on another
device than the image (for example via a monitor and a separate amplifier). Many monitors need a short time to display the
video. In case you are listening to the sound via headphones or
a sound system, this can lead to a minimal, but irritating timing
difference. In order to adjust the timing difference during play
back, you should do the following:
23
This menu has several settings for recording and playing.
The selector “Cut recognition” gives HDV videographers the
ability to recognize cut points automatically, even if the HDV
signal was converted in the camera and sent to Bogart SE as
a DV signal. The default setting of the software is “Automatic”.
It attempts to recognize the best setting by itself. If the automatic split using the start code is not possible, the system is
able to search for cut points via the “clock time”. It is essential to switch to this mode before transferring the footage to
Bogart SE. Depending on the camcorder you use, the required
method and editing accuracy can vary.
“Display during HDV recording”: On current devices it is possible to activate an HDV preview when recording. This makes
it possible to monitor the footage that is being input. In older
devices, the preview has been deactivated and this option is
switched off. The advantage of not showing an image when recording is that HD footage is stored faster in the background.
This way, finishing after recording will take less time.
“AVCHD shorten IN/OUT”: The recording menu also allows
the import of recordings via USB/CD/DVD. These recordings
can now be shortened while they are being imported. A value
of up to two seconds can be entered in order to shorten the
beginning (IN) and the end (OUT) of sequences that are being
imported. This can be useful to remove imperfections at the
start and the end of a recording.
• In case your sound comes before the image, e.g. in case the
sound of a closing door can be heard before you see it, you
should move the slider to the right (positive direction)
• If, on the contrary, you see the image before you hear the
corresponding sound, you should compensate by moving the
slider to the left (negative direction)
Effects, rendering
This menu contains settings for the display of effect lists and
effect rendering.
“Render Border”: This function can be activated by placing a
mark next to it . This creates a black border around the edges
of the screen, covering any unwanted disturbances during play
back. Please note that the affected border is so thin that it is
normally not visible on a normal TV set. This function will only
become visible when displayed on an HDTV screen or projec-
24
Chapter 4
tor.
“Set border”: This sets the size of the border area.
“Sound after creation”: This setting is used to set up a sound
after a rendering process. This is to let you know that the
process has ended. The rendering time after which the sound
signal has to be played can be set here. This function is useful
when you want to do something else during longer rendering
times, but still do not want to miss the end of the rendering
process.
The function”Abort rendering” is used to abort the current and
waiting renderings. Below this, you can see the number of effects and their total time.
In addition, you can decide how the current effect is to be rendered. For the “last inserted” effect, you can choose between
“first” and “last”. Confirm your settings and close the window
with “OK”. While rendering in the background, you will see a
small ‘k’ symbol in the top right corner of the effect menu.
Should you not want to hear a sound signal, you should
change “when” to “never”. Use “when” to set the minimum
rendering time after which a sound signal should be played.
The duration of the sound signal can be set with “Max. sound
signal duration”. Should you choose a sound that is shorter
than the set duration, it will be played shorter as well. It is also
possible to set a repeat to indicate how often the signal should
be repeated. It is also possible to set the sound itself. Either
the system default sound is used or you can choose a sound
from the audio jingles.
“Operator list”: This is where you define if and how you use
the favorites list. This list consists of effects that are listed
once again at the start of the list. The followings settings can
be made. The setting “List only” lists no favorites, but displays
the effect list as a normal list. The setting “Often used” lists the
most recently used ten effects as a favorite list on top of the
effect list. When you choose “with favorites”, you must also set
the favorites list. In that case, only the effects you designate
will be shown on top of the list.
“Edit favorite list”: This menu is used to fill your favorites list
with operators of your choice. First, choose the list you want
to edit and then select the effects in the list on the right. To do
this, multiselect must be activated. This can be found on top
of the scroll bar. Below the list, you can select one of the effect
lists in order to only be presented with certain effects for selection. You also have the possibility to delete the correct markings of the list or even all markings of all favorites lists.
Should you want to delete the list with the most used effects,
in order to rebuild it, click on “Delete list of most used effects”.
You can also access the ‘Smart Rendering’ menu from the effect screen by pressing the ‘k’ symbol.
Date, time, timer
The button “Set date and time” offers the possibility to set the
date and time of your machine. This time is used if as soon
as you create new scenes. These new scenes use the current time mode. The creation time can be found in the scene
information panel. Clicking on the button opens a window in
which you can choose the “Year”. Click onto the year, so that
a window is displayed in which you can select the year by
moving the slider. Afterwards confirm it with “OK”.
“Year”: Click in the text field where the year is displayed. This
will call up a slider you can use to modify the year.
By clicking onto “Month”, a menu is displayed allowing you
to choose the current month. Afterwards, the dates which are
displayed underneath change, so that they correspond to the
weekdays of the selected month. Now choose the current
date. Then you can set the time by moving the sliders and
finally confirm your settings by clicking on “OK”.
“Format”: Use this to set the format of the time display. The
Automatic setting bases itself on the language that has been
set in the system. The German or English format can also be
used.
“Auto. off after”: You can set the amount of time after which
the unit powers down automatically. You can set it (in minutes)
to stay on for up to one hour (in the Main Menu) until it powers
down or you can deactivate the automatic power off procedure
totally (slide the slider to the left).
Smart Rendering
This can be used to activate the background rendering of the
effects.
Just checkmark the box (next to “Smart Rendering”) to do this.
Click on it again to deactivate the background rendering function. When you activate the ‘Smart Rendering’ function, most
effects are rendered in the background. In the meantime, you
can continue working in other menus. Several renderings can
be started that will be completed one after another, while you
continue to work.
Archive
The “Backup/Restore Archives” function allows you to store
saved data archives (colors, title texts, audio-effect combinations) to a separate medium and later restore back into the
system. This way, you can access your archives data after a
full re-installation, or you can transfer data to a second unit.
Click onto the ‘Backup/Restore Archives’ button and a window will appear. This allows you to choose between ‘Backup’
and ‘Restore’. Click on the button “Storage” to select as the
destination medium a CD/DVD, external Firewire hard disk or
USB key. Select one option and click on “OK” and you will be
asked to enter a name for the stored file. Additionally, here you
will see all previously saved files. Confirm with “OK” and insert/
connect (USB key, Firewire hard drive) medium as requested.
Should you choose CD/DVD when there is no appropriate
medium in the drive, you will be requested to insert a writable
medium. If you are using an already burned CD/DVD RW, the
system will first delete the contained data it is not possible
to add data to the disc! Then, the CD/DVD will be burned or
the data will be saved to the USB key or hard-drive. You can
confirm the procedure by pressing “OK”.
When you want to “restore” data, you should insert the data
carrier in the unit or connect the external storage medium. You
should then select a “Source” (CD/DVD, USB key or external Firewire hard drive) and decide if you wish to “Overwrite
existing files” (checkmark in the box). Once you have opted for
a medium and pressed “OK”, you will be requested to insert
the medium or to connect the external medium containing the
archived data to your system. The backup data on the external
medium will then be copied to your system.
Information field
At the bottom left of the menu, there is an information field
with the program version number and the serial number of the
device. Click on the information field to bring up the system
information of your device.
Menu symbol
Clicking on the menu symbol returns you to the Main menu.
Clicking the right trackball button does the same.
Bogart SE 4 User manual
It is now possible to create HD projects in the following resolutions: 1920x1080, 1440x1080 and 1280x720. In addition to the
resolution, the aspect ratio can also be set. You can choose
between 4:3 and 16:9. If you have installed the Cinemascope
product, you can also opt for 21:9.
Once you close the settings by clicking on OK, they will be
displayed as text, to the right of the Format button.
The table on the next page contains an overview of common
resolution and aspect ratio combinations, and when they are
used. You should try to adapt the resolution of a project to the
camera you use the most.
Selection (hard disk): The “Selection” button enables you
to switch to projects on a different hard disk. This function
can only be used if you have the paid add-on product “Store
‘n’ Share”. The function of this menu is explained there. The
hard disk partition used for this can have the following form:
ext2 ext3 and ext4 as well as NTFS.
Name: On the top edge (of the “Hard-drive” section) you
see the “Name” button. Clicking on the name-field brings
up the on-screen keyboard with which you can enter the
desired name for the hard drive. You can also see (on a suit-
able system) which hard drive is currently in the system . This
is otherwise not possible because the label on the hard drive
is not visible when the hard drive has been inserted into the
machine .
25
4.2 Project settings
In this menu “Project settings” you make the settings for your
current or next project. This affects, for example, the project
name, image size, and audio settings.
Your HD/AVCHD projects can be optimized for the resolution
of your camera or the output medium you have selected. The
settings of a project come after you have clicked on the Format button. You can define the properties of your project here.
Note: You can only set the format for new or completely empty
projects.
“Used capacity”: gives information on the space used on
the hard drive (in dark), and on the total remaining time (in
light). A display for individual projects is not possible because
this display refers to the entire hard drive. Audio and video
are pooled together here. They “dynamically” divide the area
among themselves.
The percentage value also takes into account the usage in the
Media manager and vice-versa. For example, when you export
a storyboard to the movie archive, the used capacity will increase. In order to be able to use this capacity again, you must
erase the exported movie in the Media Manager (and empty its
trashcan).
Select (Project): Clicking on the “Select” button brings up
the Select Project menu, in which you can select several
different projects. If some projects already contain scenes,
the corresponding projects are marked to the right of the project name (with a little dot).
After you click on “OK”, the project you have selected is
displayed next to the selection button (e.g. “P 1”). If you want
to rename the project, click on “P 1” (or “P 2”, etc .). The onscreen keyboard appears so that you can enter another project
name. The chosen project name is also displayed in the edit
26
Chapter 4
Image sizePixelsAspect ratioWhen used
HDV
1920x1080
HDV
1440x1080
HDV
1280x720
SD PAL
720x576
SD NTSC
720x480
i: Interlaced, this means that the image has been recorded or is being displayed with half images
p: Progressive, this means that the image has been recorded or is being displayed with full (complete) images
2,073,60016:9This resolution is commonly used by AVCHD cameras and is compliant with the HDTV
standard
1,555,20016:9Is usually i=interlaced, and is the standard resolution of HDV cameras. Many cameras
can also be switched to p=progressive.
921,60016:9There are a few cameras that support only this resolution and that mostly record in
p=progressive
414,7204:3, 16:9Analog and DV quality of imported PAL material
345,6004:3, 16:9Analog and DV quality of imported NTSC material
screen above the scene bin.
Only the currently active project can be edited. Exchanging
video data between different projects is possible using the
Clipboard feature in the Edit screen (Please refer to Chapter
4.7, item (20)).
Image size: Under “Image size” you have the choice
among Small, Normal, Large and Complete. We advise to
set this to “Complete” for use with modern HDTV screens.
The image size can be changed at anytime in the current
project. It takes effect only when applying to the calculation of
effects and titles.
Format: The ‘Format’ button provides different settings.
The settings that are made here should be adapted to the footage that is being used.
Resolution: This setting allows you to set the basic property
of your project. This setting will usually be in accordance
with your video footage. If you have a DV camera and want
to edit this footage, you should set the SD resolution. Should
you want to edit an HD project, the product “HD Video edit”
must be activated. You will then be able to choose between
the following formats 720x576, 1280x720, 1440x1080 and
1920x1080. This selection will only be available in projects that
are not yet in use. Once you have selected a format and you
have started editing, it is not possible to revert back to another
format for that project. However, it is possible to import any
footage in the current project. This footage will then be scaled
to fit the resolution of the project.
Aspect ratio: This is where you indicate whether your project
should have a resolution of 4:3 or 16:9.
Interlace: Cameras which support the “Progressive” function only work with 25 frames (NTSC: 30) instead of 50 fields
(NTSC: 60) or half images (interlace) per second. If you activate
one of the Progressive formats, a warning is displayed saying that you should only use this setting in combination with a
Progressive Scan camera. Otherwise you could limit the use of
effects.
If you have chosen a progressive format for your project, the
system will edit with a progressive (full frame) display.
Copy: This enables you to copy individual projects. There
are several ways to make use of such a copy:
• Save the current version of your lm, in order to try something without risking losing it.
• Create several different versions of a movie, for example a
short one and a long one.
• Save a “Start project” to start all new projects with. This way,
your opening and closing credits, or your favorite background
music will always be available.
Note: It is not possible to use the “Copy project” function to
combine two projects.
To copy a project, you should select the project you want to
copy in the Project menu under Project - Select. This project
should not be empty. You can now choose what parts of the
project must be included in the copy:
• Storyboard
• Scene bin
• Samples
It can be useful not to copy the storyboard if you want to create another version on the basis of the same material. In order
to create a direct copy, all checkmarks must be set. Now you
can select the destination project. Only empty projects can be
chosen here.
Note: You must have at least one empty project in order to be
able to copy a project.
It usually doesn’t take more than a few seconds to copy a project.
Delete: Clicking on “Delete” (in the Project area) opens a
window which offers the possibility to determine which areas
of the selected project can be deleted. You have three options:
“Delete Storyboard”, “Delete scenes” and “Delete samples”. It
is possible to select two or even all three options at the same
Bogart SE 4 User manual
27
time. A click on the box next to the option activates or deactivates that particular function.
If you choose all options, all data (video and audio, and all effects) within the currently active project are deleted. All project
settings can now be reset. Project settings are fixed only after
video recording or creation has begun.
The following are not deleted:
• Other edited projects
• Archived colors and titles
• Effect modules, including those that have been installed later
• Installed fonts
• Other supplementary programs
If you choose only one function, merely this part of the project
will be deleted.
Information: The ‘Information’ button gives information
on project name, storyboard length, scenes and effects
inserted into the storyboard, and on the total number of
existing scenes and samples.
Backup storyboard: The ‘Backup storyboard’ function allows you to save the DV or HDV storyboard to an external
medium. This button is only available if there are scenes in the
Storyboard. Make sure to check what the mode of the button
next to it is this setting very much determines the type of storage/backup. Click onto the ‘Backup Storyboard’ button. You
must then select the destination medium (CD/DVD, internal/
external hard-drives or Firewire hard-drive). Then click on “OK”
and enter the name for the Storyboard you wish to save. You
will then be requested to insert or connect the medium. If you
are using the ‘HDV’ (in a HDV project) or ‘DV’ mode, the first
thing to happen is that the non-created effects are rendered.
If you are using the ‘DV-Backup’ mode, the footage is left
un-rendered (see mode). If you are using an already burned
CD/DVD-RW BDRE, the system shall overwrite after you have
confirmed a warning. This means it is not possible to store
multiple backup sessions on one medium. Please remove the
destination medium only when you get a message that the
backup was successful and when any status lights on USB
devices stop blinking. To import the Storyboard again, read
the next section.
Restore storyboard: The function “Restore storyboard”
makes it possible to load the previously saved DV footage
Storyboard back into the system.
saved your work in ‘DV’ mode, the recovered material will be
added in the form of a normal scene. Make your selection and
confirm with “OK” to find out the number of scenes to be created. Confirm again and enter the Edit menu to work with the
recovered data. If you restore a backed-up HD storyboard, the
scene can again be split into separate scenes.
Mode: The ‘Mode’ button has an ‘HDV’, ‘MTS’ (in the case
of an HDV Project), ‘DV’ and ‘DV-Backup’ setting. Before
saving your Storyboard, set the option for an ‘HDV’ or ‘DV’
project to save the entire material. Prior to saving, the all nonrendered effects and audio is created. If you load the footage
back into the system with the ‘Restore Storyboard’ function,
you will see only one scene in the Edit menu (Scene Bin),
named ‘Storyboard’.
If you use the Modus button to select the option “DV-backup”
before backing up the storyboard, the backup will not only
contain the footage of your DV project but also additional information. This will enable a Restore to reconstruct most of the
Storyboard: the different scenes will get their original names
again. The original sound will be restored, and the transition,
image processing and title effects will be restored with their
settings. Please note that inserts, the single audio tracks, title
texts and the settings of effects which have their own interface
can not be recovered (for example, PIP Studio). The same
goes for Insert scenes that are coupled with effects.
In ‘HDV’ projects, you can also use the ‘MTS’ mode. This
stores projects in ‘MTS’ format for play back on other compatible systems.
Delete backup: If you have saved your Storyboard to
an external Firewire hard-drive, you can use the button
‘Remove’ to remove all data of the Storyboard that was
archived.
This menu symbol returns you to the Main menu, the
same as clicking the right trackball button.
4.3 Video settings
This menu is not available when you have activated an HD
project or when you are using hardware that has no analog
inputs. This is where you can adjust the settings for an analog
video signal with respect to brightness, contrast and color
saturation, as well as the selected video input.
Insert the CD/DVD or connect the Firewire hard-drive and start
the process. Once the data has been loaded, the automatic
split functionality (see chapter 4.7, item (21)) will kick in but
only if you selected the ‘DV-Backup’ mode. You will then be
asked if the recovered footage is to be added to the Storyboard or to the Scene bin. Inserting the scenes to the Storyboard will also add the saved effects in between them. If you
28
Chapter 4
You can use this to specify the brightness, contrast, and color
of the analog video material before recording. This allows
you to see the footage as it will be digitized. This setting is
not available when using DV or HD footage. It is possible, of
course, to use Image Processing effects to make corrections
to recorded video material after input, but this involves rendering time.
The better the material has been recorded, the better the result
will be. Corrections after the fact have their limits. A picture
that is too dark can never be as radiant as a picture digitized
with the correct lighting, even after using brightening effects.
Simply modify the settings until you have attained the desired
levels. When your source material changes, e.g. when badweather pictures appear, then you can simply readjust the
settings.
Note: The settings “Brightness”, “Contrast” and “Saturation”
cannot be changed, if you chose the input “DV”.
Input: Below “Input” the video input can be changed.
You can also add analog material, which is then converted
by Bogart SE to DV data. Digital and analog material can be
combined in the same project. The DV input device is often
automatically recognized and labeled as such. After you have
connected the DV recorder, you see that the input, e.g. is titled
with “DV Sony”. This way you can quickly determine the connection has been made.
If your device is equipped with an HQ audio input (optical input, “High Quality”) you can also use a combination of analog
input and simultaneous HQ audio input.
The video settings menu works with “Overlay”, meaning
that it shows the incoming video signal in the background of the settings adjustments screen. Should the bar
bother you in its present location, a click on this button will
move it up or down at anytime. The screen pointer will remain
on this symbol, regardless of the location of the bar.
Clicking on this menu symbol takes you to the Record-
ing menu or to the Main menu.
These functions allow you to import movies, sound samples
or pictures from the Media Manager in your current project.
Likewise, the storyboard can be exported to the movie archive
of the Media manager to keep it available for presentation.
Film archives - Import film(s): Access the film archive and
import a film to your current Bogart SE project clipboard.
This is done via the Import menu, where you can select a film.
As films in the Media Manager may carry additional information, you can enter certain data, such as a genre to filter only
for certain film types. If films have been assigned genres, the
archives can be sorted according to genre, which makes it
possible to narrow down your search for the scene you are
looking for. Use the “>”.button to switch to another level in the
selection. Use “<” to return a level or go up one selection. If
you wish to see all films in one list, select ‘All recordings’.
Film archives - Export scene: You can select a scene from
the scene bin and export it to the film archive. The scene
bin will be shown as a list in which you can select the desired
scene. Just to be sure, you can play the scene again in this list.
Click on “OK” to place the scene into the archive. From there,
you can either keep, delete or move the scene to another
project. You can use this function if you wish to use the scene
in many future projects.
Film archives - Export storyboard:
If you wish to transfer an entire Storyboard rather than a scene,
use this function. Before exporting, the Storyboard is rendered
and is then stored in the film archive. This way, you can quickly
store different development versions of your storyboard or different versions of your movie in the archives and watch them
from there at any time. Before exporting, you should set the
image quality and possibly an MPEG conversion.
Music archives - Import audio:
If you have stored several sound samples in the music archives
of the Media Manager, you will be able to use “Import audio”
to transfer them to your current project.
This way, audio can be collected in a central archive, making it
possible to access it from any project at any time.
4.4 Archives
Photo archives: Import photo(s): Just as with the music
archives, you can also store photos in Media Manager and use
them as scenes in your video projects. Enter a length to generate a video still scene from the photo.
4.5 Media Manager
The Media Manager is used to organize all your data and to
play finished projects. For more information on this subject,
please refer to the end of the manual (the Media Manager appendix) or use the Relax Vision manual. Both of them contain
detailed descriptions on this subject.
4.6 Recording
This screen is a very important and fundamental one, since it is
used to record the raw material for your projects.
You can now use the recording menu to switch between the
modes “Normal”, “Time”, “Photo” and “Fast M.”. DV and HD
videos can be mixed directly in one project. It is also possible
to record HDV and AVCHD footage in a DV project. In the
same way, it is possible to insert DV footage in an HD project.
The footage is automatically converted to the current project
setting. When importing via Firewire, the format will automatically be recognized and displayed during the recording (SD /
HD). If the format is displayed in a yellow font, it is not compatible with the project and will be converted during the recording. You should pay particular attention to the format display,
in case you occasionally change the HD->SD conversion (iLink
conversion) of an HDV camcorder.
Bogart SE 4 User manual
displayed, depending on the monitor settings. For HD signals
there will only be a preview in the middle at the bottom. This
preview will not be in full size and at the full frequency. Recording non-HD footage however, is shown in a full-size/
frame-rate preview.
While recording, a click on the trackball right button has the
same effect as pressing the stop button in the small display.
By alternately clicking on the left and the right trackball buttons, while the pointer is located over the recording symbol, it
becomes possible to separate desired footage from undesired
footage, while recording is taking place. If you want to divide
up your recorded video material, you should proceed to the
Edit screen when your recording is finished. You can find more
information in section “4.7 Editing” under “splitting”.
There are two recording buttons in the recording menu. One is
used for taped recordings, the other is for USB imports.
Should you have HD data on an external medium or
an AVCHD camera which is connected via a USBconnection, you should click on the USB-Import button. After that, you will be shown an import menu.
29
The USB recording function can now be used to import several
different video formats, in HD as well as in SD projects. This
allows not only to import AVCHD files, but also DivX or MP4
files, without having to take the detour via the Media Manager.
Compatibility and quality can vary, depending on the source
material.
When you record analog video footage, only the recording
modes Normal and Time will be available. Except for that,
analog footage cannot be imported into an HDV project.
Analog source footage can only be recorded in an SD project.
Once the footage has been recorded, it can be transferred and
converted in an HD project via the clipboard.
By clicking on the volume display button you can call up
a volume display on the opposite screen edge which
serves to adjust the decibel (dB) level before or during recording (not available in HDV projects). Try to set the level as high
as possible in order to achieve the best audio quality, but do
not overmodulate it (stay out of the red area). You can change
the level by clicking on the dB slider below it. The sound
becomes quieter (up to 30 dB) or louder (up to 20 dB), depending on whether you move the slider toward the left or
right. Flashing blue or yellow means there are no problems and
flashing red represents overmodulation. Clicking on the volume
display button closes the volume display again.
This button is used to start recording once a video
signal is available. Please note that, when HD/SD signals
are being recorded, a video monitoring picture may not be
The top left field of this menu displays the currently selected
device. If you connect multiple USB devices, you will have a
list of devices to choose from. You should now click on the
device button and select the device you want in the list. You
will now be presented with a list of the scenes found on the
device. The way in which these scenes are listed, may differ.
It can be switched between all scenes or a list with folders. To
change the display, you should click in the left-hand menu on
the setting for files or folders. If the setting has been changed,
the list must be updated. To this end, you should click on “Display contents”. If you have selected the folder view, two extra
buttons will appear below the scrollbar: “<” and “>”. These
make it possible to change folders on your medium.
Select the desired scenes in this menu. Use the multiple selection to choose all or some scenes. Selected scenes will then
be marked with a checkmark.
Individual scenes: Before importing the footage, you can
choose whether you want to import the scenes you selected
30
Chapter 4
as individual scenes or all together as a single scene into the
scene bin. Should you wish to store all scenes separately, you
should select the appropriate checkbox.
Once confirmed, the scenes you selected will be imported
into the scene bin. You can now split them either manually or
automatically.
Mode: The selection button “Mode” offers several possibilities.
In HDV projects, they may partially not be available.
“Normal” indicates a normal recording. The setting “Time”
activates the “Time” slider (see item (4)), with which you can
set the recording duration exactly. After this time, recording is
automatically stopped. The setting “Photo” is appropriate for
single, flicker-free pictures. Casablanca records about a half
second of material that is then extended as a single image to
the duration you have set (see (4) “Time”). The video recording mode “Fast M.” allows you to create extreme fast motion
recordings using Bogart SE. To use it, connect your camera
and switch it to record mode. Make sure that there is no tape
in the camcorder. Focus and light should be manually set to
an optimal value. The camera should be able to stand on a
firm surface or be mounted on a tripod. The “live” image from
the camera shall now be transferred to the video record menu
using the “Fast M.” mode at the intervals that have been set.
These single images are then used by Bogart SE to construct a
continuous sequence.
The slider “Time” is used to set the interval at which single
images are “shot”. For example, if you set the slider to
“00:00:10:00”, Bogart SE will record an image every 10 seconds. The slider allows for values ranging between 1 second
and 24 hours, making even extreme fast motion recordings
possible. If you exit the menu after a fast motion recording, the
recorded sequence will be placed as one scene in the edit bin
of the Edit screen. Make sure to use the correct video input in
the video settings.
Note: Fast motion does not record sound.
selection “Choose scene”), or if you want to create a entirely
new scene. Define the number of frames per second to be
recorded. As a rule of thumb, animations usually use 3 to 10
frames per second. More fluid animations can be achieved using about 8 to 10 recordings per second. The “Display” button
changes the live image:
“Live” always shows the image as received from the camera.
“Loop” plays the last few single frames and the new camera
image. This is useful for checking if the new image suits the
animation so far.
The “Time” slider is activated by the modes Time and Photo.
The Time mode allows setting the duration for the still scene
to up to 180 minutes. A duration for up to 10 seconds can be
set to a precision of a single image, while a duration of 10 to
59 seconds can be set to a precision of one second and from
1 minute onwards to a precision of 1 minute. In Photo mode,
a duration of up to 10 seconds can be set to a precision of a
single image, and up to one minute to a precision of 1 second.
You can always stop recording with the stop button, regardless of the time that has been set.
When a new scene is recorded, the system will automatically
name it (S1, S2 etc.). Its name is displayed below the record
button. Clicking on the name brings up the keyboard which
allows you to give scenes the name you choose.
After the scene name, you can see the length of the scene that
was just recorded.
Rest: The field Rem. shows you how much time remains,
meaning how much video can still be recorded. This amount is
an estimate. This is especially the case for longer recordings or
for HD footage, because the system calculates the remaining
time on the basis of the level of detail of the footage already
recorded. The value is not recalculated until the current recording is finished. If the quality settings change, the actual space
may be slightly more or less than this estimate.
Just like the video settings, this menu is superimposed
over the video. You can see the video during recording
and thus always decide whether you want to digitize a sequence or not. The symbol at the bottom left with the two
triangles moves the panel to the top edge of the screen. This is
useful if the panel happens to be covering important parts of
your material.
The “Stop M.” mode allows you to create animations, much
like the famous claymation films. Using this feature, the system
merely records images to create an animation using the stills.
This animation recording (unlike the “Photo” mode) creates
scenes in the scene bin and automatically connects them. So,
to create an animation, connect the camera pointing towards
the object you wish to animate. You can decide if the scene
is to be added to a previous animation (using the scene bin
You can use the button above it to reduce the menu to a
much smaller bar, in case too much of your video image has
been covered. Then the only buttons available is the button
described above and the button (Recording menu symbol) to
restore the entire menu.
”DV control” is done with these
five buttons. You can directly
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