MacroSystem Bogart SE User Manual

Bogart SE
User manual for version 4
Bogart SE 4 User manual
Table of contents
Chapter 1: Introduction ................................................................5
1.1 Congratulations..........................................................5
1.2 What is Bogart SE? .......................................................5
1.3 HDV video footage .......................................................5
Chapter 2: Installation .................................................................7
2.1 Registration / update service ...............................................7
2.2 Using the trackball .......................................................7
2.3 Installing Bogart SE.......................................................7
2.4 Unlocking software ......................................................9
Chapter 3: Basics ...................................................................11
3.1 Editing philosophy.......................................................11
3.2 The user interface .......................................................11
3.3 The Pro Pack software / available functions...................................17
Chapter 4: Reference ................................................................19
4.1 System settings.........................................................19
4.2 Project settings .........................................................25
4.3 Video settings ..........................................................28
4.4 Archives...............................................................28
4.5 Media Manager .........................................................29
4.6 Recording .............................................................29
4.7 Editing ................................................................31
4.8 Finish.................................................................45
4.9 Transition effects........................................................47
4.10 Image processing effects ................................................54
4.11 Titling................................................................59
4.12 Audio record / edit .....................................................66
4.13 Audio-mix ............................................................70
4.14 Shutdown (OFF) .......................................................81
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Chapter 5: VGA mode................................................................83
5.1 Dual-monitor use........................................................83
5.2 Single monitor use ......................................................83
Chapter 6: Tips & error handling .......................................................85
Appendix: Media Manager ............................................................89
1.1 Unlocking software ......................................................89
1.2 General notes on operation................................................89
1.3 Importing and playing various file types ......................................90
1.4 Playing an imported video file..............................................90
1.5 Importing your favorite music ..............................................91
1.6 Creating a play list.......................................................92
1.7 Creating a music CD .....................................................92
1.8 Creating a slide show from the photo archive .................................92
2. Media Manager reference .................................................93
2.1 Optical media ..........................................................93
2.2 Video archive...........................................................95
2.3 Music archive .........................................................102
2.4 Photo archive .........................................................104
2.5 Internet browser .......................................................106
2.6 Network..............................................................107
3. Settings ..............................................................107
3.1 Basic settings .........................................................107
3.2 User interface .........................................................108
3.3 Video and Audio .......................................................109
3.4 Connections ..........................................................110
3.5 Device ...............................................................110
For the IEEE 1394 interface (Firewire®, MiniDV®) a Firewire Stack from Intoto, Inc. is used. The module for converting graphics data in PNG format is the PNG Reference Library. The versions 0.97 - 1.0.5 are copyright © 1998, 1999 Glenn Randers-Pehrson. For JPEG conversion the library of the Independent JPEG Group is used, copyright © 1991 - 1998, Thomas G. Lane. GLIBC and other supplemental programs are used according to the license conditions of the Free Software Foundation. Detailed information can be found at the www.macrosystem.de web site. The FreeType Engine is used to render Truetype character fonts. Character fonts are used in license from enStep Incorporated.
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Chapter 1
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Chapter 1: Introduction
1.1 Congratulations!
Congratulations on the purchase of the software Bogart SE! We thank you for the confidence and trust you have shown us, and we hope that it will meet your expectations. If you are new to video editing, you will quickly and easily become acquainted with Bogart SE and will soon enjoy the new creative realms it will open up for you. If you have prior experience with other systems, for example with linear (analog) equipment or digital computer systems, you will have to make some adjustments. However, these will be easy to make and you will be rewarded with the almost limitless possibilities offered by Bogart SE. This manual will help you with installing and operating
Bogart SE. Feel free to contact us to ask further questions or to give us suggestions. Please contact us at the following ad­dress. Whenever you contact us, please have your customer number or the serial number of your device at hand so that we can help you more quickly.
Address MacroSystem Digital Video AG Industriestraße 11 96317 Kronach Germany
MacroSystem US 5541 Central Ave., Suite 135 Boulder, Colorado USA 80301
Phone
+49 (0) 9261 / 99200 (Germany) 303-440-5311 (North America)
E-mail info@macrosystem.de (Germany info@macrosystem.us (North America)
Fax +49 (0) 9261 / 992049 (Germany) 303-440-5396 (North America)
Up-to-date information on MacroSystem products and our sales department can be found on the Internet.
Please visit our website: http://www.macrosystem.de (Germany) http://www.macrosystem.us (North America)
Phone support If you have special technical questions, you can call our tech­nical support hotline:
(North America) Monday - Friday 9 a.m. - 5 p.m. (Mountain Standard Time) 303-801-1010
When calling, please have the serial number of your device at hand.
Outside of these times, please e-mail us. Messages received in this way are handled during business hours.
E-mail support
helpdesk@macrosystem.de (Germany) BogartSupport@macrosystem.us (North America)
1.2 What is Bogart SE?
The software is a non-linear editor. All video and audio data is stored on the system hard drive and can then be sepa­rated into individual scenes. These scenes can be trimmed as desired and added to a storyboard. It is possible to add many different transitions between the scenes. You can mix up to six stereo tracks, mixing original sound, various pieces of music, and commentary. A large selection of fonts and effects makes our titler powerful, yet easy to use.
All of this is meant for the user who is not familiar with comput­ers. Its goal is simplicity of use, even though the power and versatility of the system makes for almost endless creative possibilities. Also, Bogart SE is not affected by limitations in recording duration that typically apply to computers .
1.3 HDV video footage
To create films in high resolution (HD), you require a high-reso­lution HDV or AVCHD camera . Such a camera can also record in HD. The high-definition format is stored in a more effective compression format such as MPEG-2 or MPEG-4/AVC.
Note: We would like to point out the necessity of using HDV tapes when recording footage to the HDV Recorder and/or Bogart SE editing software (which allows HDV editing). The special surface coating of these tapes considerably reduces the drop-out rate. Drop-outs lead to evidently more problems in MPEG method in HDV recordings than during standard DV filming. Unlike the DV method, HDV recordings may lose an entire Group of Pictures (GOP) due to a drop-out. This results clearly in more significant picture faults and problems during transfer and editing of such flawed footage.
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Chapter 2: Installation
2.1 Registration / update service
2.1.1 Registration
Please take the time to register with us. There is a registration card in the package. This registration allows us to offer you a better service. Your registration ensures that you are also au­tomatically informed about new products, news, modifications, and updates to various MacroSystem products. As a token of our appreciation you will automatically receive the activation code for the bonus effects that have been installed together with Bogart SE. This is registration is not binding and your info will not be given to third parties. Please register, even if you are already registered as the owner of another MacroSystem device.
2.1.2 Automatic Update Service
The registration card allows you to register for the automatic update service. This will automatically entitle you to a 20% reduction of the price of new Bogart SE updates (usually once a year). As a subscriber, you will receive the update earlier than is the case for normal orders. They are delivered without mail­ing costs and on account. The automatic update service can be cancelled anytime - You are therefore not committing to a multi-year term.
2.2 Using the Trackball
A trackball is used to work within the screens. Click on buttons to perform functions and access functions by moving the on­screen pointer. Because its handling is needed for the instal­lation of the program, the trackball is explained in this part of the manual. Chapter 3.2 (The user interface) explains how to operate the device.
Note: the trackball shown here is only an example. Another model may be supplied with your machine, but it will function in a similar manner. Depend­ing on the system in use, the trackball may utilize two or four buttons.
The trackball consists of three or five components:
(1) The ball is used to move the screen cursor or, in the Trim and Split screens, to scroll through the video. This is also used to change the settings of sliders (scroll bars).
(2) The large left button (selection button) is used for selecting.
You press a button on the screen by positioning the cursor over the on-screen button and pressing (clicking) the left trackball button .
(3) The small left button is used by software, such as Photo Studio 3. Please read the separate manual for that product for information on the corresponding functions.
(4) The large right button (cancel button) returns you to the previous state, canceling or stopping the current operation. Pressing this button without having selected anything will return you to the previous screen. Pressing the cancel button when you are making settings cancels anything you have just set and reinstates the prior settings. If you are playing or recording video, then clicking the cancel button will cause playback or recording to stop.
(5) The small right button is used by software, such as Photo Studio 3. Please read the separate manual for that product for information on the corresponding functions.
What is a click?
A click is simply when you press down and quickly release one of the trackball‘s buttons. It makes a quiet clicking sound. “Click on the ... button” means that you position the cursor on the corresponding field on the screen with the ball and then press and release the large left trackball button to select (click) the on-screen button. Computer users will please note that our systems have neither a “double-click” nor a “drag” operation. These operations are not needed for our easy-to-use systems.
Why use a trackball and not a mouse?
Many users may ask this question. After all, a trackball is usu­ally more expensive than a simple mouse, and the mouse is better when using a computer. The reason for our decision can be found in the editing philosophy of Bogart SE. The trackball has the one big advantage that you can use it in your hand or lap without having to use a table. A mouse would also require too much space, especially when “scrolling” through the entire hour-long video for trimming or splitting purposes. However, it is possible to use a mouse instead of a trackball.
2.3 Installing the system software
The software is loaded from the hard-drive during the start. It is possible that the supplied software version on the CD/DVD is more recent than the version already installed by your dealer (or at the factory). To check this, press the button on the front side of the machine to turn it on (the operation of the button is explained in detail in the hardware manual of your system).
The Main menu appears after a greeting message. The version number on the CD/DVD can be compared with the number displayed at the bottom left in the Settings screen. If your sys­tem runs a current version, you can start editing directly. If the version number of the CD/DVD is higher, then you should install
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the more recent version. You must carry out the installation procedure if you do not see the Main Menu screen once your system is turned on.
2.3.1 Installing from CD/DVD
Bogart SE is always installed from a CD. There is no other way to install this software. The process is controlled using the trackball/mouse or the keyboard. The installation procedure can be monitored on a monitor, connected via VGA, DVI, HDMI or SCART, depending on the last selected monitor (when using a new hard-drive, VGA) . It should be possible to switch from one monitor to the other by pressing the v-key of a USB-key­board or on the screen.
Press the v-key repeatedly until your monitor displays the menu. At the same time, the installation menu is always dis­played via VGA. There are two methods of installing Bogart SE, either as a full installation or as an update. Follow these steps to install: The CD/DVD used to install Bogart SE is a boot medium. This means that this installation cannot be started from the “Install product” menu, but instead by inserting the medium in the drive and restarting the editor (starting a system is often called “booting”). In order to do this, the CD must be inserted in the CD/DVD unit before the system is booted.
SCART, Video, HDMI or DVI. This is only possible in the first few menus and only makes sense right here. If you do not see a picture after the installation, the screen output may have been switched to an unused screen. In that case, you should press the v-key or click the menu option with the mouse pointer in order to direct the video output to a different output. Before the installation can be started, your hardware is ana­lyzed and, if necessary, adjustments are made.
The installation begins with a language selection: English or German. This menu also allows you to switch between SCART and DVI.
Inserting the CD in devices without buttons on the front (Ultra upgrade and Laptop): To insert the CD/DVD, power up the editor. As soon as the indicator light of your DVD unit lights up, you should press the eject button of the unit, insert the CD and close the drawer.
Inserting the CD in devices without buttons on the front (Ultra upgrade and Laptop): If your device is already pre-installed with a system software, please wait until it has fully powered up and is ready for opera­tion. Open the CD/ DVD tray using the eject button on the front panel of the editor. For an `empty´ system without any system software (if you are using a new hard-drive for instance), the in­stallation is a little different: Power up the device and press the eject button a few times. The tray will open and the installation medium can be inserted. Now close the tray using the eject button. In some cases, the tray may re-open. Simply power down the editor if this is the case. To do this, you should press the OK and ON/OFF buttons (on the front) simultaneously for about 4 seconds. The main switch, described in the hardware manual, can also be used. The system will now switch off. Now restart the device. The editor will now boot from the CD/ DVD and on-screen instructions will be displayed for complet­ing the installation.
Without a prior installed Bogart SE system software, only a full installation will be possible. With a previous Bogart SE installa­tion already on the hard-drive, the installation will automatically offer to proceed with an update. If you wish to go ahead with a full installation instead, use the front buttons to make the change . Once you have decided on the installation type, the installation will begin. In the meantime, a progress bar will be shown. During that time, no other entry is possible.
Please follow the instructions for the installation. In order to select options, just click with the trackball (or the mouse) on the function (or the symbol that represents it) or press the key corresponding to the option on the keyboard. You can choose to send screen output for the installation via
When done, you will be informed if the installation was suc­cessful. In any case, the DVD tray will open automatically and
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you will be asked to remove the medium. Press the OK key to close the tray and end the installation. The installation is now completed and the device has switched itself off. Restart the device to begin working with Bogart SE.
Note: Should a problem occur during the installation, you may wish to retry installing. Leave the medium in the tray and end the installation with OK. Now restart the editor to begin a new installation.
When you start the device again, it will take a few moments until all required data is loaded. The Bogart main menu will then appear. This menu is like the control centre of Bogart. From here, you can initiate all the different parts of the video editing process. If you have done a new installation of your software, you must now first unlock the Bogart software in order to activate it. You will be taken to the appropriate menu. The startup phase is now complete, you can begin editing.
2.4 Unlocking software
The functionality of Bogart SE can be expanded considerably. For this, there are many add-on software packages (more effects, fonts, specialized add-ons), which you can purchase from dealers. You must unlock these products, just like the included bonus effects (have you registered already?). Includ­ed with your device is an Installation CD with lots of add-on software that you can use in its demo version. When rendering, demo versions will be labelled with a demo logo. In order to use the effects (without the Demo overlay) you can give your dealer the serial number of your system machine (found in the System Settings menu, in the lower-left field). Your dealer can then charge you for the supplemental software and give you a key code for unlocking the software.
Once you have received the code, switch on the system, insert CD/DVD into the DVD writer, after having opened the tray and click on “Install product” in the System settings menu. You can also insert the medium if the “Install product” menu is already opened.
The products contained on the medium are displayed in a list. If you have inserted a DVD, you may have to wait for a while, before the products are displayed. During this time, you will hear a clear drive sound, indicating that the DVD is being read by your system. This should not worry you. After the DVD has been read, you will get to see a list of the products it contains. The term after the product name indicates the status for your installation. If you have already installed the demo version of a product, you do not have to reinstall this product. In this case, it can be activated directly using the unlocking code.
• (hidden): this product and the corresponding effects/fonts are not displayed in the Bogart SE software list. This can be used to hide demos once they have been previewed. Hidden demo effects will no longer appear in the effects lists.
• (Demo): the products, effects, or fonts are displayed in the lists, but are labeled with a red flag in the effect list and are identified as demo effects when used in a scene.
• (active): the products, effects, or fonts are unlocked and are available to the user without restriction.
Now select the product or the desired bonus effect and click on “Activate” . If the effect is not yet unlocked, a menu for entering the key code appears . Once more, you will see the name of the product you wish to unlock. After entering the code, remove the DVD and you can now use the new prod­uct without restriction. If you do not enter the key code, and instead cancel the procedure, then the software will only be in­stalled as a demo version . If you are using more than one hard drive, then you must install and unlock the software on all of them. One key code will work for all hard drives. If you subse­quently use one of the hard drives in a MacroSystem S-range editor, you can only boot using Bogart SE and make use of the effects if these have been licensed and unlocked . Please note that if you are using a different hardware, you will require new licensing codes for that editor.
2.4.1 Installing the music data base
A music data base can be installed for your Media Manager. This data base enables a convenient way of displaying com­mercial audio CDs in the music archive of the Media Manager. When you display a commercial music CD, its contents will be displayed, including singers, songs and song lengths. This makes it easy to find specific songs. This information becomes necessary when creating a music archive by importing CDs and individual songs.
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This music database can be downloaded for free from the MacroSystem home page.
If you have made a new installation of your software, your installation does not yet contain a music database. You will notice this when you do not get the table of contents of com­mercial audio CDs when you play them, and when you do not get the name of a song, but “Title 1” instead.
The installation file can be downloaded from the Internet, or obtained from your dealer. The music database is free and can be installed without an activation code. You will also not be asked for an activation code after installing the program.
This is how you install it: In the Media Manager, activate the Settings menu, select Basic settings and click on the Install Product button. This will open a window with a list of the programs that have been installed. In order to activate a program, you should select it, and then click on the “green clover” button (activate).
If you want to hide a product again, you should select it in the Install Product window and then press the “yellow star” button to hide the product.
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Chapter 3: Basics
3.1 Editing philosophy
Your system with Bogart SE operates in a non-linear fash­ion. This means that every recorded scene can be accessed instantly. The system does not have to wind tape to access the desired scene. Direct access is achieved by recording the video onto a hard drive and not onto tape . On tape, scenes can only be accessed by time-consuming (re)winding . Hard drives store data differently than tape, because hard drives have a freely movable read/write head. This head can move directly to any area of the disk in a way that is similar to that of a record player needle, but in a very short time. This means that there are practically no waiting times, even when jump­ing from the beginning to the end of a video. This technique is called “random access”. Random access (or direct access) is the fundamental characteristic of a non-linear editing system. It allows for a direct and total control over the recorded data.
The following principles apply to Bogart SE video editing:
1. Recording of the desired material (video and audio), either completely or in designated sequences, which is stored in independent projects
2. Splitting of the recorded material into individual scenes that can each be named as you choose.
3. Trimming of the individual scenes (setting the In/Out points to ignore unwanted footage) .
4. Sequential ordering of the trimmed scenes on the story­board, in the order that you designate. You can also add Insert Scenes, (the overlapping of video without affecting the original audio)
5. Selection and use of transition effects (e.g. crossfade, double exposure, etc .), with preview of the effects, and when you like what you see, the effects can be rendered, even in the background, if necessary
6. Selection of image processing effects (e.g. solarize, sharp­en, etc .) to add to scenes or entire sequences
3.2 The user interface
Your system makes use of the Bogart SE user interface, which contains various elements. These elements are explained here, although they are fairly obvious. To use a function, click on the appropriate button. Light buttons can be selected (clicked). Dark buttons are inactive and cannot be clicked. Using certain functions may cause some buttons to de-activate, meaning they cannot be used. Some buttons may appear usable but at the moment have no corresponding function. When they are clicked, a red, crossed-out circle appears indicating that no function is currently possible.
Help Texts (bubble help)
Navigate the screen pointer across a user-interface element that is only represented by a symbol, and let it rest there for a little while. After about one second, a Help Text will appear just above this interface element, telling you what the function does. As soon as you move the pointer again, the Help Text will disappear. This function is available for most symbols; however, it is not available for all add-on products. You can (de-)activate the Help Texts by going to `Settings´ and then `Operation`.
In a similar manner, information with respect to a scene will be displayed when you pause the mouse pointer on a scene in the Storyboard or in the scene bin. You will be shown information on the indicated scene.
Buttons
Buttons are simple fields containing text captions that describe the functions they perform. They cause something to hap­pen when they are clicked upon, and they are usually clearly labeled. For example, clicking with the left trackball button on the “Delete” button causes the selected scene to be deleted.
7. Titling of the storyboard (the addition of text in different fonts, sizes, colors, and effects)
8. Audio mixing with up to six tracks for original sound, com­mentary, background music and sound effects
9. Recording of the finished project on DV/HDV tape or, export to several multimedia formats on external storage media or CD, DVD or Blu-ray. And of course, you can record and edit more footage at any time. There is no set sequence. This list serves only to outline the basic concepts involved.
Selection buttons
These buttons are indicated with three small, white horizontal bars in the upper right corner. Clicking with the left trackball button opens a list of different options. You can scroll among them with the trackball (by rolling the ball up and down). The currently active field will be highlighted. Clicking on the left trackball button then activates the selected option. Clicking on the right trackball button cancels the operation and restores the original situation.
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Sliders
Sliders can be either horizontal or vertical. After a slider has been clicked, the ball of the trackball is used to control move­ment of the slider. The cursor disappears and the trackball now controls the slider. Control of the slider is relinquished by again pressing one of the trackball‘s buttons. Clicking the left button accepts the current slider setting and relinquishes control. Clicking the right button cancels any changes you have made, returns the slider to its previous position and relin­quishes control.
You can use the arrow buttons (usually to the right of a hori­zontal slider or below a vertical slider) to step through footage one step at a time (e.g. from one effect to the next).
The symbols |< and >| are used in the Edit menu to jump to the beginning or end of the storyboard.
Some of the vertical sliders feature a small square box on the top edge. You can find this box in items such as lists, for example in the Clipboard. The box has three different modes, which can be selected by clicking on the box itself. If the box contains an X, you are selecting merely the highlighted item in the list. If the box has a checkmark, you will be selecting all items from the list that are `checked´ for loading. A highlighted item without a checkmark in its box, shall not be selected. If you can see horizontal lines in the box, all items in the list are selected. Now, you can either leave all items selected, or re­move a single item from being selected by clicking into its box and removing the checkmark.
There are also sliders which allow you to select numerical values, such as effect options. A special feature of Bogart SE is that you can click onto the value to the right of the slider to revert to the preset value. For example, if you have changed the value for the `Bars´ effect from 10 to 20 and confirmed it, simply click onto the number 20 to revert back to the original, preset value of 10. The slider will then automatically jump back to the original position and become active.
Name eld
By clicking on this button you cause an on-screen keyboard to appear, showing the name of the currently selected scene. You can then use this keyboard to enter a new name.
On-screen keyboard
At certain points, such as in the text input menu for titling, Bogart SE allows or requires text input, (for example when naming scenes, entering text for titles, and naming audio sequences).
Users who have installed the Power Key option or who have connected a USB keyboard can enter the text with the external keyboard (But only when the on-screen keyboard is displayed). Otherwise the on-screen keyboard appears, allowing text entry with the trackball. The text is entered by using the trackball to click on each individual letter key. Some of the keys are espe­cially important: (1) Delete key (delete text letter-by-letter) (2) Newline key (start a new line) (3) Shift key (toggle between uppercase and lowercase) (4) Single shift key (only the next key appears in uppercase) (5) Alt key (special characters, such as @ and €) (6) The S key to the left, used to display the special characters menu. This menu contains all available characters. This in­cludes many letters that are primarily used in foreign languag­es, such as the ç or accented letters in French. If you want to enter the characters “é”, “á”, or “ô”, you can either select them in the special characters menu or use the normal keyboard. Click first on the accent and then on the corresponding letter. The accent is not displayed until you select the letter.
When the keyboard is displayed you will see that the entire current name of the scene is highlighted. This allows you to immediately delete the entire name, with a single click on Delete. A new name can then be quickly entered. If you only want to change one letter within the word, click on the letter just after the letter to be changed or move the cursor (vertical bar) by using the arrow buttons to the right of the scene name. Press the delete key and then the key for the new letter. This works the same way when inserting new letters: simply click on the character just after the desired insert position and then type in the desired characters. Characters are always inserted just before the cursor.
IN and OUT Points
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These points are set to mark certain segments of a scene. This can be a Trim procedure, but also the placement of an Image Processing effect in the storyboard (“Range”). When you click with the left trackball button on “IN” or “OUT”, the trackball function changes. Rolling the trackball then causes the video to scroll forward or backward through the video scene with a speed depending on the speed the ball is rotated. An ad­ditional click with the left button sets the new beginning (IN) or end (OUT) point. A click with the right button reinstates the original setting. The time (Time code) is shown in the same format you have chosen for the Time code display: 000:00:00 (min:sec:frames) or 00:00:00:00 (hrs:min:sec:frames).
Scene check
These two buttons (see above) serve to quickly review the first and last few seconds of a scene or audio segment. The “|>” button plays the first 3 seconds starting from the IN point. The “>|” button plays the 3 seconds just prior to the OUT point.
Arrow buttons
Stepping through individual frames (see slider) works by click­ing on the “>” and “<” symbols. Clicking on “>” moves forward to the next frame. Clicking on “<” moves backward to the previous frame. This behavior is found at several points in the program, for example when trimming, splitting, or using sliders within the effect lists.
input correctly.) In the recording menu you will also find the three symbols listed above, namely stop, playback, and pause, plus both other symbols:
Rewind: and Forward: Both of these buttons have a triple function. Fast rewind and fast forward are achieved while the DV source is in stop mode, viewable slow rewind and slow forward in playback mode, and frame-by-frame backward and forward in pause mode.
Color box
Symbols for recording, playback, pause, stop
Several menus have buttons for recording, playback, pause, and stop, with which you can play your video and audio mate­rial. You are probably familiar with these functions on other devices, such as your DV-player.
This is the symbol for Record. It can be found in the recording menu. Clicking on it causes your system to start recording, at which time you can start your video input device. (For best results, be sure to start the input device first).
This is the symbol for Play. Clicking it will play the video scenes or audio samples. In the recording menu, it starts the DV/HDV input device.
This is the Pause button. Clicking on it causes a pause in the playback of the video footage. Clicking on it again ends the pause and the video material is played from the point at which the pause was made.
Clicking on the Stop symbol stops playback/recording. If you initiate playback again, the video footage will be replayed from the beginning. Playback can also be stopped by pressing the right trackball button.
If you are using a DV/HDV input device, you can control it di­rectly from the Record screen. (But please be aware that most devices are compatible, but some are not. If this is the case, the DV/HDV device can be started manually and should then
The color box enables you to select a color, any color. Clicking on the palette arrow (1) enables you to choose a specific color. Scroll through the color palette (2) until your desired color is displayed in the color window below (3). After confirming this color by clicking the left trackball button you can define the color more precisely. Click in the large color window and use the upper arrow (4) to scroll left or right in order to attain the desired saturation. Use the left arrow (5) to scroll up or down to set the color brightness.
With a little practice you can specify your desired color by simultaneously using both arrows. The intersection point of both arrows (if you imagine them extending until they touch within the box) indicates the selected color, which is always displayed to the right in the rectangle (6). Clicking on the left trackball button confirms the setting. You can also click direct­ly on the color you wish without having to use the arrow keys, by simply clicking on the desired color within the color window (3). The color that you selected is at the same time displayed in the top left color button (9) for as long as the button remains activated. Below it you will see five other color buttons/mem­ory buttons (10), which allow you to select frequently-used colors quickly and conveniently. To assign your preferred col­ors to the memory buttons, first activate a memory button and then select a color in the big color window. Once the required color is assigned to the memory button, activate another memory button or the top color button (9). In many cases (e.g. when titling) the color box provides the Alpha option (7). Here you let the desired color shine through your motif displayed
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Chapter 3
on the right (6), (the Eiffel tower is shown here as an example). You can specify the alpha value in percent by moving the scroll bar. The lower the percentage value the more transparent your selected color and the more clearly your motif shines through.
Clicking on the “Pick color” button (11) opens the first frame of the scene that is selected in the scene bin (in the case of the “New” menu) or in the storyboard (in the case of the Effects menus). There is a toolbar in the foreground containing several buttons:
If you have opened the color box from an effects menu, you can first of all use the top left selection button to specify whether the scene (“Effect”) that is currently selected in the storyboard or another freely selectable scene (“Choose”) should be displayed.
Clicking on “Choose Scene” opens the scene bin and you can specify a scene from which you want to capture the color. If the upper selection button was previously set to “Effect” it will automatically switch to “Choose” after you select another scene. You can then use the selection button to conveniently jump back and forth between the two scenes. (By activating the color box in the transition effect menu, you can use the two “Left scene” and “Right scene” buttons allowing you to switch back and forth between the respective scenes.) You can use the slider control or separate buttons at the bottom to roll through the selected scene frame-by-frame. (In the case of image-processing effects, you also have the option of roll­ing through the entire length of the effect, i.e. through several scenes.)
The “Position” and “Size” buttons allow you to adjust further settings for the color capture function. The smaller the little selection box is, the more precisely you can specify the color. In the little “Color” box, you can view the color over which the box is currently placed. If there are several colors contained within the area of the selection box, an average color value is taken.
After you click on “OK” you will see that your selection is applied to the color window of the color box. If you click on “Cancel”, you will close the menu without applying any set­tings changes.
You can use the Archive function (8) to save the colors you specify for later use (see “Archive function”).
When you have finished making all the settings you want, click on “OK” to confirm and to exit the color box.
Note: If you are not using a professional video system (e.g. Be­tacam SP), avoid using high saturation values. Otherwise “color bleeding” or “jaggedness” might occur which only becomes visible after writing out to tape. A simultaneous reduction of color saturation and brightness results in a similar color with a
better recording quality for VHS, S-VHS and DV.
Tip: If you would like to reuse a color for titling that has already been used for an effect (e.g. picture-in-picture), archive the effect color, change to Titling and reload the color. You can access archived colors from all projects.
The symbols for direct menu change
Most of the Bogart SE screens are represented by symbols. You will find these symbols on small buttons at many places and they serve to directly switch from one menu to another. It is always possible to return to the Main menu and go from there to the individual menus, but the experienced user will save time by using the symbols to access menus directly. You will become used to the symbols while doing some editing. Instant memorization of their uses is not necessary.
Wave form and audio scrubbing
The menus Insert, Range, Split, and Trim (video and audio) contain a loudspeaker symbol in the operating panel (on some editors, only if the Pro Pack has been activated).When this symbol is active (blue) a small box containing the Audio Wave Form is displayed at the other side of the operating panel. The wave form graphically displays the volume over time. The height of the curve represents loudness (the higher, the louder) and the width is a measure of time. In the wave form you see a vertical, black position marker indicating your current picture position. This position marker is also shown when you scroll through the scene or the audio segment.
The Audio Wave Form is automatically played when one of the buttons “In”, “Out”, “Split position” or “I” or “I” is clicked and the trackball is held motionless for approximately 0.5 sec­onds. A movable, vertical white-hatch bar indicates the actual playback position.
When trimming the beginning of a scene (In) the black position marker can be seen to the left on the curve. When trimming the end of a scene (Out), it can be seen to the right. As you scroll through the scene you hear the corresponding audio. Depend­ing on the scrolling speed you hear the audio faster or slower (often referred to as “scrub audio”). The wave form has two dif­ferent display forms. When scrolling through the scene you see a detailed wave form or a segment of the wave form. As soon as you receive a preview of the last second the wave form for the entire playback time is shown.
If you do not need the wave form, it can be deactivated. Click on the button with the loudspeaker symbol to make it return to its original color and to make the frame disappear. To bring the wave form back, click on the symbol again.
i-buttons
Most effect menus, including the Transition effects, Image Processing effects, and Titling screens all have an “i” button. This is a button for obtaining information. If you have selected
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supplementary or bonus effects and click on this button, a Product information menu opens and gives you an explana­tion or summary instructions for the selected effect. If there is a manual available for a product, the information will refer to that manual. This button is inactive for those effects for which no information is provided. The “i” button is also present in the Install product menu in the System Settings screen. There you can bring up information on the products selected in the list (e.g. effect modules, font packages, etc.). You will also find in­formation and summary instructions for products that are only installed as demo versions, if available. The info button of the edit menu is available both in the “Storyboard” part (displays information about the storyboard) as well as in the “Scene Bin” (displays information about the activated scene).
Archive function
You will see the “Archive” button in various menus and screens (e.g. titling, color box). Clicking on this button opens a screen in which there are four buttons: “Load”, “Save”, “Delete”, and “Cancel”. Clicking on “Load” displays a list of the titles, effects, or settings that have previously been saved. You can then directly select an entry or scroll to an entry in this list and confirm. A click on “Save” displays the same list. There are now two possible courses of action:
Defining position as an effect property
Many effects, such as transition effects, image processing effects or titling effects make it possible to define a position in their settings. This is necessary to set the origin or the ap­pearance of the second scene in a crossfade, for positioning texts in the Titler or for setting the position of an effect for image processing effects. “Rectangle fade” is an example of a transition effect where this occurs. Open the position menu to display a small menu in which the position and the size for the effect can be set. A dotted frame will be drawn on your scene to determine the position and the size of the effect.
1. You can click on the rectangle directly below the list so that the keyboard is called up and you can type in a name, after which you click on “OK” in the keyboard and in the text archive field. This creates a new archive entry.
2. You can select an entry from the list and then click on the rectangle in which the name of the selected entry is now visible. Now you can use the keyboard field to overwrite this name with another name of your choice. You may also click on an entry without clicking on the name field. You can then confirm by clicking on OK. The selected entry will be replaced by the previously created entry, but it will keep its name.
With the help of archiving you can save frequently used stan­dard text and reuse the text at any time in any of the projects. If you click on “Delete”, a list of the saved entries is displayed in which you can select an entry to delete and confirm with “OK”. Clicking on “Cancel” exits the window without making any changes.
The position can be changed by clicking on the “Position” button. The position of the frame can then be changed directly. The size of the frame can also be changed, by clicking on “Size”. The top left corner will always be fixed.
A grid can also be activated, to make it easier to set the posi­tion of a scene. Positioning by means of a raster is especially useful when a multi-location effect has to be created, taking into account other existing transitions.
Image-Pool
The Image Pool is a particularly useful function. This is a global area in which graphics and masks can be stored. Graphics and masks can also be exchanged between different software packages. For example, graphics can be stored here, directly
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Chapter 3
from your video footage. The main program and almost all add-on programs make use of the Image Pool. In this way, graphics brought into the system by one program can auto­matically be used by all other programs.
The Image Pool is used in many areas of the system, e.g. titling, when creating new scenes, in the edit screen or in conjunction with DVD Arabesk. If you select the scene “Pat­tern” in the menu “New”, the option “Select Pattern” appears to the right. You can click on this to open the Select pattern screen which offers you a number of patterns to choose from. In the upper left area, the selection button “Product” offers you a list of the main program “Bogart SE”, “DVD Arabesk” (if it is installed), different additional programs and the option “Cus­tom Images” .
The next selection button “Type” offers you up to four different types of graphics:
Masks are used mainly by programs such as Liquid Images. The masks are gray pictures whose form is used by these pro­grams to specify the course of effects. But the masks can also be used for other purposes. For example, they can be colored and used to achieve variety in backgrounds for titling.
Monochrome (gray) patterns (also called “textures”) are listed here. These can be colored and used as a background elsewhere. Because the patterns are usually smaller than the screen, they are automatically tiled on the screen, until the desired surface is completely covered.
Color shows multi-colored patterns that are used in the same way as the monochrome patterns. No further coloring is pos­sible as the patterns already contain color.
image from the list. If you click on an entry that is already in use, its contents will be replaced by the new contents. Then click on “Save Image” again to open the scene bin so you can select the starting frame of a scene that you want from the bin. Once you have selected and confirmed the scene in the list, you get to a menu that allows you to scroll through a scene, in order to choose a specific image from this scene. After you confirm with “OK” it appears in the image collection and in a large preview (right). You can store a total of 18 of your own images here, which you can later use anywhere in your video editing work.
Tip: You can‘t delete your own pictures, but you can replace them anytime with new ones. You can of course also readjust the “Product” selection and “Type” selection manually before saving a picture.
All patterns can also be used as textures for fonts in the Titling menu. In order to select an image, it should be selected directly in the image list by means of the trackball. A magnified preview of this image will then be displayed on the right of this menu. If the image to be displayed is smaller than suggested by the preview, it will be displayed in front of a checkered background. This will not be visible in the final rendering. In the top left corner of this preview window, you can see if this is an image in HDV quality. You can also see the names of the selected mask above and to the right. Below this window you find several buttons: The “Colorize” button allows you to colorize all patterns - even colored ones. For masks this is only possible when they are not used for movement. If you click onto the “Colorize” button, a menu with several buttons will appear. Use “Mode” to select how many colors are to be used. This will then lead to the respective amount of palette buttons appearing.
Pictures can be found in this category, (e.g. you see here the maps of the program “Columbus” (if it is installed) or the back­ground pictures for DVD Arabesk). Although they are intended to be used as a background for DVD titles, the pictures can also be used elsewhere in the system.
You‘ll find “Bogart SE” under “Product”. From here, you can also find logos of the single systems as well as the Macro­System logo. These can be used as background pictures when creating your own text panel in the titling screen and are therefore very useful for credits. In addition, you will find many pictures provided here (e.g. stars). They have many uses particularly when creating titles.
In the bottom left corner of the image pool you will see the i-button described earlier. This button allows you to access information on the currently selected “Product”. If you click on the “Save Image” button, the “Product” selection will change to “Custom Images” and the “Type” selection will change to “Images”. The system will also ask you to select an entry. Confirm this notification with “OK” and select a free (black)
Your coloring will be displayed in the preview window.
Original: There is no coloring and the pattern remains in its original color or monochrome. Additionally, you can use this function to return to the original color of the pattern.
1 Color: The pattern brightness remains; yet one color is add­ed according to the color you choose in “Color 1”. The bright­ness chosen in the color box is ignored as this is controlled by the monochrome part of the pattern.
2 Colors: You can create a color gradient from one color to another. ““Color 1” is added in the parts used by the mono­chrome image. “Color 3” replaces white. Depending on the pattern, instead of the black and white parts, the most bright and dark parts of the pattern are used. Between the two colors, all previously monochrome tones are replaced by the respective color tones and a soft color gradient is created.
3 Colors: In comparison with the shift between two colors, a third color is added: “Color 2”. This color replaces the gray
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tone found in the middle of the original monochrome gradient. The result is a gradient from Color 1 to Color 2 and from there, to Color 3.
Tint: This mode is only provided for color masks . If you select this function, the “Color 1” button is activated, which you should then click. Specify a color and confirm with “OK”. All the colors of the mask are then replaced by the one you se­lected. The entire picture is then filled with one shade of color, though the saturation and brightness are retained.
Hue: This option is likewise only provided for color masks. If you click on this button, the system first of all determines which is the dominant color in the mask and then displays it as “Color 1”. You cannot select this button. Now click on “Color 2” and use the upper palette arrow to select any color shade that you want to replace the dominant color with. All the colors in this mask are thus replaced with a new one, whereby the distance in the color palette between the original and replace­ment color is equal to the distance between the dominant color and Color 2.
Hue 2: This option functions in a similar way to “Hue”, and is therefore only displayed for colored masks. Though in this case you can freely select the color that is to be replaced by capturing it from the image (see Color box). You can custom­ize the settings for your mask still further by using the “Bright­ness”, “Contrast” and “Color” buttons that are located in the bottom area of the window.
For simple, soft gradients, it is recommended that you use the “Linear H” (horizontal gradient), “Linear V” (vertical gradi­ent) and “Linear D” (diagonal gradient). The direction of the color shift can be altered using the “Mode” button. The little box next to the “Colorize” button can be used to activate or deactivate the colorization of the pattern displayed in the up­per preview window. If a dash appears in the little box, you can see the original color. If a check mark is shown, you can see the pattern with the colorization that you set. You do not have to activate the check mark in order to colorize a pattern. All you need do is click on the “Colorize” button.
With “Mode” you can choose from eight different positive and negative inverses. To select a color, you can access the color box directly using the little color box in the bottom left corner of the right-hand image pool area (on the left next to “OK”). If, for example, you click on the “Color/Pattern” button when se­lecting a border for the titles, you will first of all see the image pool in which you can either select (using the button described here) a mask or a color as desired. The pattern chosen, with its chosen settings (e.g. direction, color), can be saved and used again at a later stage. For this purpose, use the “Archives” button.
grounds in the titler) and effects (alpha masks for pattern fades or the add-on program Ultimate Spice Box). Patterns that have been stored in one of both archives cannot be accessed from the other. Included, you‘ll find a number of pre-set examples (“Granite dark”, “Wood”,…) in the archive.
3.3 The Pro Pack software / available functions
On some Bogart SE systems, optional software functions may already be available or may differ slightly from the function described in this text. On some system variants, the software functions must be purchased separately. The following func­tions are available if the Pro Pack software has been installed or if it is part of the included software:
• Up to 30 projects
• Scene function (`Scene´ button in the transition, image pro-
cessing and titling effect menus)
• Sample function (button “Sample” in the Audio Mix menu)
• Extended titling (`Line´ button)
• Single frame preview (`Single frame´ button in the transition,
image processing and titling effect menus)
• Option for switching 4:3 format to 16:9 mode to be able to
use the anamorph 16:9 recording mode off some camcord­ers (`Format´ button in the record screen)
• Setting record time for loading footage into the system and
create stills during a recording (`Mode´ button in the record screen)
• Graphical display of sound envelope to help with editing mu­sic or original sounds (audio-scrubbing with envelope display found in the Split, Trim or Insert screens)
• Selection of 6 audio tracks
• Copying video scenes or samples into other projects (`Clip-
board´ button in the `Special´ screen)
• Splitting a scene according to rhythm (`Index´ button in the
`Split´ screen)
• Transition ZI Page Turn
The pattern archive makes a distinction between patterns (Edit menu “New”, “Pattern”, such as patterns for fonts and back-
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Chapter 3
Bogart SE 4 User manual
19
Chapter 4: Reference
This part of the manual serves as a reference to the individual menus. Look here for information on individual functions or menu items you may be unsure about, as well as additional features not explained in earlier tutorials. Beginners should not read this part before starting to use the device - this is a detailed reference text. Please note that depending on the system model, the functions explained in this text may vary slightly or may be missing.
Bogart always starts in this main menu. From here, it is possi­ble to switch to the individual applications. It is also possible to switch directly from one application to another. For example, it is possible to switch directly from the transition effects menu to the image processing menu. It is also possible to go via this main menu. When a menu is displayed, clicking the right track­ball button will go back one menu level. The last step will usu­ally also be this main menu. Current Bogart hardware does not have a directly accessible hardware switch to open the DVD/ BD tray. (This is hidden behind the front panel and can only be accessed via an extension.) Because of this, a button to open and close the DVD/BD tray has been incorporated in the main menu and in some other menus. From Bogart 4 onwards, you can also use the F4 key on an external keyboard to open and close the DVD/BD tray.
THE ENVIRONMENT
4.1 System settings
This menu is used to make general settings.
Install product
Clicking on the “Install Product” button opens up a window with three options. You can use the “activate” function to activate software contained on the CD/DVD. You do this by first selecting the desired software, after which a window is displayed in which you then enter (through the keyboard) the code obtained from your dealer. The product is displayed in the corresponding selection menu and can now be used. Software demo versions are installed by activating the product without entering a code, instead by pressing the Demo but­ton (see section 2.4 “Unlocking software”). The “Hide” button prevents display of the product and thus also prevents its use. A hidden product is not deleted from the hard-drive. It can be reactivated at any time. You can activate the software by tell­ing your dealer the serial number of your system (bottom left in the information field) so that you can purchase the code for the software.
By clicking on “delete”, you can remove the program which is activated in the list above. After having clicked on “delete”, a warning appears. If you confirm it by clicking on “yes”, the corresponding software will be removed. It is certainly possible to install it anew afterwards. This function can, for example, be used in order to delete demo software which is not required any longer.
Another function in this window is the “i” button. Clicking on this button displays additional information on the selected soft­ware (see section 3.2 “i-buttons”). To the right is the button to open/close the DVD/BD tray.
Among these buttons, there is a button with a USB symbol. This function can make it easier to repeatedly enter unlocking codes. When you have unlocked all your products, and manu­ally entered the unlocking codes, these codes can now be stored on a USB key. This has the advantage that you will not have to manually re-enter the codes in the system after a rein­stall. Connect a USB key to your system. Click on the button with the USB symbol. A small menu will open in which you can choose between Import and Export. When you want to store
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Chapter 4
your licence codes, click on Export. A file named “licenses. txt” will be written to the USB key. This file now contains all the product codes you have entered so far. You can also look at this file or print it out.
If you have saved this file and you need to re-enter the codes after reinstalling the system, you will now be able to use this USB key. Insert the USB key in your system, click Import in the menu and then select your key in the list. The file with the license codes that was written on your USB key will then be read into your system. These products will then be unlocked on your system. This means that, if these products are already on the hard disk, these will be activated automatically. Should you load these products afterwards, you will not have to un­lock them.
Operation
according to your personal preferences.
“Display bubble help”: This activates (checkmark in the box), or deactivates (dash in the box) the Help Texts. Once acti­vated, Help Texts appear for the many user interface elements that are only represented by symbols. If you leave the screen pointer unattended for about one second, resting upon the function symbol, the text will appear. This option is not avail­able for some separately purchased add-on products. If the option has been deactivated, these texts will not be displayed.
The “time code display” is used to select one of two possible time displays for play back. The formats 000.00:00 (mmm. ss.ff) or 00:00:00:00 (hh.mm.ss.ff) can be selected (ff = frame or image number).
The “Play-Timecode” determines if the time is displayed run­ning from 0 to the end (Casablanca) or if the tape position (on the DV/HDV tape) is shown. This tape position can of course only be shown if the information was transferred correctly when the footage was loaded into Bogart SE.
“3D-Display”: This setting is only available if you have activat­ed the add-on product “3D Edit”. Its functionality is explained in the information about this product.
Use “Operation” to select basic settings for the operation of the system. Use this menu to select the language that should be displayed in menus and on buttons. This is also used to set the desired keyboard layout. There are cases in which you will want to use a different keyboard layout. It is, for example, possible to use a French keyboard, but with German or Italian as its language setting.
“Language”: This displays a list with several languages that can be used to change the language of the system. Select the desired language and the switch takes place immediately. “Keyboard”: This displays a list in which the desired language of the keyboard layout can be selected. This is also true for an externally connected keyboard. The “As language” setting automatically uses the same setup defined under “Language”. You can of course also set it to a different keyboard as speci­fied by the interface language.
Use the trackball sensitivity to set the speed of screen pointer movements. There are three possible speeds. Select the speed
On some systems, there is an option called “respond to IR remote control” and “respond to IR keyboard”. These op­tions can be activated (mark box) if you wish to power up (and down) the unit using the optional remote. This is possible if you own our remote control. The remote can also be used to partially operate the entire system and the Media Manager.
Storyboard, Timeline
You can choose here if you want to use the Storyboard view or the Timeline view in your projects.
Note: When you are using the Video screen mode (connected over Scart), it is not possible to switch to the Timeline view, and you will get a message advising you to choose a higher resolution screen mode.
Use the Mode button to indicate whether you want your movie to be displayed as a storyboard or in a timeline.
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To use the ‘Timeline’ method, you require a VGA-DVI or HDMI resolution of at least 1024x768 pixels. A video monitor is not suitable for Timeline editing. Before you activate the Timeline, it is essential that you select a suitable screen resolution.
Storyboard - Mode: This switches between the Storyboard and Timeline display. The Timeline method gives you two op­tions. Either ‘Timeline’ for using the Timeline in all menus, or ‘Timeline (Mix only)’ for using the Timeline only in the audio mix screen.
Storyboard – Video: you van display a text in the video track, using the name of a scene as identification. It is also possible to use a relevant image at the start and the end as representa­tion of the scenes. If you opt for the image, you can also select a size (small, medium, large). The images have priority over the text so in some cases, the text may be overlapped by the image.
Storyboard - Insert: You can make the same settings that are possible for the video track. In addition, you can also deacti­vate the insert track altogether, if you don’t need it.
Color change: This button activates an alternative scene dis­play for the video track. If you activate this option, scene will also be displayed in differing tones of blue, in addition to the yellow separation line.
Display sound envelope: This is used when mixing sound when sound samples are displayed with a sound curve and an envelope in the timeline view. If you remove the checkmark for the sound curve, the sound curve will no longer be drawn. This makes it possible to have a smoother image when work­ing with longer samples (several minutes) on older equipment. Therefore, when you think that the image in the sound mix menu seems very slow to come up, you can try to deactivate the sound curve display.
Note: This concerns most people who have upgraded from Bogart SE 1 or 2 to V3 or higher. Image construction with the sound curve displayed is significantly faster for newer projects made with Bogart 3.
the scenes in the bin, the Storyboard display does not change.
Screen
Click on the “Screen” button to make various screen settings. Under Bogart SE, you can choose to work with one or two screens, if your device allows it. There are two separate selec­tions for this. “Screen 1” allows you to select different modes and resolu­tions:
• Video - The output here is made via the SCART connection
or using the additional CVBS and YC connections on a stan­dard TV set or video monitor. Depending on the aspect ratio of the connected monitor, you should choose 4:3 or 16:9.
• DVI - This mode is for DVI output. Use this to connect an
HDMI-equipped TV set using a simple DVI->HDMI adapter cable. There are three resolutions available, all in 16:9. The 576p resolution is only available on PAL systems. Please note that, depending on the system, there are several DVI connec­tors available. Please refer to the hardware manual of your device.
• VGA - You can use a computer VGA screen. There are many
resolutions available. The corresponding aspect ratio is shown next to the resolution. True 16:9 is not possible in VGA. Bogart SE however, tries to maintain the correct aspect ratio. Depend­ing on the system, output is possible via a DVI->VGA adapter. Please refer to the hardware manual of your device. Ask your dealer about subsequent changes.
The display mode of the scene bin can also be set in this menu. This setting is also dependent on the currently selected screen resolution and therefore not always available.
Scene bin mode: in case of a resolution of at least 1024x768, the display of the scene bin will automatically change from a single line scene list to a multiline scene list. With these set­tings it is possible to set the type of scene bin you want to use, even in higher resolutions.
Scene bin images: This is used to select between three set­tings for the size of the scene images. This changes the size of
• DVI/VGA - This setting is about DVI resolutions for the DVI
output on the mainboard. It is located directly above the HDMI output and is therefore not available on older hardware. This can be used to connect a DVI or VGA monitor. Once you have switched to this monitor, more monitor resolutions could appear in the list since the properties of the monitor are only known at the start.
• HDMI - Many devices, especially current ones, also allow an
HDMI connection. To do this, you should connect your HDMI monitor to the output of the Bogart system using an HDMI-HDMI cable. HDMI does not only offer a great resolution, but also the possibil-
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Chapter 4
ity to use digital audio via the monitor. Since the sound can be output via S/P-DIF, this functionality should be activated. This happens in the Media Manager of the system. The type of digital audio transfer can be set in the settings of the Media Manager. There, you use the settings for “Image, Sound” and the “HDMI sound”. This allows you to set whether your digital audio should be made audible over HDMI or over S/P-DIF. If you have connected an analog audio output, it will always play the audio.
Please note that not all screen resolutions may be possible on your particular monitor. This is why the system gives a 30 second time span to the user, in which the resolution must be confirmed. If it is not confirmed, the resolution reverts to the last selected resolution.
If you select “Screen1” to be a VGA mode, you can also select a second simultaneous screen. Bogart SE then switches to the so-called dual-monitor mode. Screen 1 displays the actual user interface, while screen 2 displays video footage.
If you have opted for the single monitor VGA mode, you can (depending on the system) select between “Single monitor” and “Dual monitor” use. A one monitor set-up shows the user­interface and video footage on the VGA screen, in two monitor mode, the user interface and video footage are split: Interface in VGA, video on the TV screen. Using the “Single Monitor” mode activates the “Play as” button below, so that you may use it to determine the type of play back: The options are “Field”, “Frame” or “Deinterlace”.
The “Field” option has the advantage that it doesn’t create movement artefacts like “Frame” does, but on the downside, the vertical resolution is lower.
The option called “Deinterlace” has complete resolution, much like the ‘Frame’ option, but any stripe patterns within moving objects are reduced as much as possible. Depending on the model type, the number of visible frames per second may be reduced. Because VGA is not perfectly suited for video play back, there are some disadvantages in doing this. There are the above mentioned movement artefacts, but in addition also some jerky movement and so-called ‘tearing’ effects, par­ticularly during camera pans. Even the color tones may look different. On the other hand, the advantage of VGA lies in the flicker-free display, much like modern 100 Hz flat-screen TVs. The single-monitor VGA mode is therefore a kind of compro­mise. More details on this subject can be found in Chapter 5: VGA and DVI mode.
Note: When you first switch to VGA, you may see different, ad­ditional VGA modes in the list. This is because of a comparison with the monitor that has been connected and which may allow higher resolutions.
16:9 as 21:9 Cinemascope: If you have activated the Cinema-
scope product, this will allow you to switch your 16:9 screen to a 21:9 presentation.
SCART output: If your system is provided with a SCART Video Out. This will allow you to switch between “CVBS” and “YC”. If your video recorder supports a YC signal, please choose this option.
In devices with a SCART output this delivers an RGB signal of higher quality than Y/C. However, this can only be set for a television. A video recording will normally only have a CVBS signal.
If you are working in dual-monitor mode, you’ll find that the button ‘Screen 2- Options’ has become available. This function allows you to set the second screen content, whenever the monitor is not used for play back. You can choose a still image from the image pool. This menu is activated when you choose an image. If the selected image is smaller than the screen size, you can have it displayed in original size or tiled.
The menu “Change color” allows you to change the menu col­ors. In “Change color”. it is possible to change the colors for the background, the buttons and the texts separately. It is also possible to set the hue and the saturation of the colors. The color saturation can be changed for every color palette. If the saturation is set to 0%, only the color white will be selectable.
Note: The saturation for the text color is set to 0% or white, the first time it is accessed. Should you want to change this text color, you should first set the saturation in order to get a color selection.
The ‘Standard color’ button returns all choices to the default color theme. Color selection is divided in two color scales. In order to change them, you should change the “color scheme” setting. If you prefer to use the color theme based on the Smart Edit look, you can even chose that. The changes are shown immediately in a small preview screen. Make sure that the colors you choose fit well, remember that the changes will also affect the audio envelope display, which can be difficult to read if the colors are too unusual. You should always check if the colors you choose are beneficial everywhere.
If you have a color scheme that you would like to save, you should click on Archive. This calls up the known archive struc­ture to load, save and delete archive entries. This way, your fa­vorites schemes can be loaded back any time. In addition, the list contains some default color schemes. The entries found in the list depend very much on the color scheme you are using at the time. This means that when you have set the option “Color scheme” to “Bogart SE”, you will automatically get to the corresponding archive. A color of the ‘Bogart SE’ color scheme that has been saved will only be found in the archive if this scheme has previously been set by you. The other archive entries are stored under the Smart Edit color scheme.
The setting for “larger mouse pointer for higher resolutions” displays a larger mouse pointer when you set a higher screen resolution. The relationship between the size of the mouse pointer and the resolution is internally fixed. This setting only allows you to activate or deactivate this function.
Recording, playing
Bogart SE 4 User manual
“Sound volume”: Use this slider to set the sound volume of your system. This allows you to adjust the sound volume on your monitor. This is particularly useful on notebooks.
“Headphone volume”: This is a setting on some systems, especially on laptops. It controls the sound volume of your headphone output.
“A/V asynchronicity”: This controls the adjustment of the synchronisation between image and sound. This setting only influences the display of footage with the device. It has no effect when burning to DVD or exporting to tape. It can be nec­essary to use this setting to adjust the time difference between the sound and the image when you play the sound on another device than the image (for example via a monitor and a sepa­rate amplifier). Many monitors need a short time to display the video. In case you are listening to the sound via headphones or a sound system, this can lead to a minimal, but irritating timing difference. In order to adjust the timing difference during play back, you should do the following:
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This menu has several settings for recording and playing.
The selector “Cut recognition” gives HDV videographers the ability to recognize cut points automatically, even if the HDV signal was converted in the camera and sent to Bogart SE as a DV signal. The default setting of the software is “Automatic”. It attempts to recognize the best setting by itself. If the auto­matic split using the start code is not possible, the system is able to search for cut points via the “clock time”. It is essen­tial to switch to this mode before transferring the footage to Bogart SE. Depending on the camcorder you use, the required method and editing accuracy can vary.
“Display during HDV recording”: On current devices it is pos­sible to activate an HDV preview when recording. This makes it possible to monitor the footage that is being input. In older devices, the preview has been deactivated and this option is switched off. The advantage of not showing an image when re­cording is that HD footage is stored faster in the background. This way, finishing after recording will take less time.
“AVCHD shorten IN/OUT”: The recording menu also allows the import of recordings via USB/CD/DVD. These recordings can now be shortened while they are being imported. A value of up to two seconds can be entered in order to shorten the beginning (IN) and the end (OUT) of sequences that are being imported. This can be useful to remove imperfections at the start and the end of a recording.
• In case your sound comes before the image, e.g. in case the
sound of a closing door can be heard before you see it, you should move the slider to the right (positive direction)
• If, on the contrary, you see the image before you hear the
corresponding sound, you should compensate by moving the slider to the left (negative direction)
Effects, rendering
This menu contains settings for the display of effect lists and effect rendering.
“Render Border”: This function can be activated by placing a mark next to it . This creates a black border around the edges of the screen, covering any unwanted disturbances during play back. Please note that the affected border is so thin that it is normally not visible on a normal TV set. This function will only become visible when displayed on an HDTV screen or projec-
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Chapter 4
tor. “Set border”: This sets the size of the border area.
“Sound after creation”: This setting is used to set up a sound after a rendering process. This is to let you know that the process has ended. The rendering time after which the sound signal has to be played can be set here. This function is useful when you want to do something else during longer rendering times, but still do not want to miss the end of the rendering process.
The function”Abort rendering” is used to abort the current and waiting renderings. Below this, you can see the number of ef­fects and their total time.
In addition, you can decide how the current effect is to be ren­dered. For the “last inserted” effect, you can choose between “first” and “last”. Confirm your settings and close the window with “OK”. While rendering in the background, you will see a small ‘k’ symbol in the top right corner of the effect menu.
Should you not want to hear a sound signal, you should change “when” to “never”. Use “when” to set the minimum rendering time after which a sound signal should be played.
The duration of the sound signal can be set with “Max. sound signal duration”. Should you choose a sound that is shorter than the set duration, it will be played shorter as well. It is also possible to set a repeat to indicate how often the signal should be repeated. It is also possible to set the sound itself. Either the system default sound is used or you can choose a sound from the audio jingles.
“Operator list”: This is where you define if and how you use the favorites list. This list consists of effects that are listed once again at the start of the list. The followings settings can be made. The setting “List only” lists no favorites, but displays the effect list as a normal list. The setting “Often used” lists the most recently used ten effects as a favorite list on top of the effect list. When you choose “with favorites”, you must also set the favorites list. In that case, only the effects you designate will be shown on top of the list.
“Edit favorite list”: This menu is used to fill your favorites list with operators of your choice. First, choose the list you want to edit and then select the effects in the list on the right. To do this, multiselect must be activated. This can be found on top of the scroll bar. Below the list, you can select one of the effect lists in order to only be presented with certain effects for selec­tion. You also have the possibility to delete the correct mark­ings of the list or even all markings of all favorites lists.
Should you want to delete the list with the most used effects, in order to rebuild it, click on “Delete list of most used effects”.
You can also access the ‘Smart Rendering’ menu from the ef­fect screen by pressing the ‘k’ symbol.
Date, time, timer
The button “Set date and time” offers the possibility to set the date and time of your machine. This time is used if as soon as you create new scenes. These new scenes use the cur­rent time mode. The creation time can be found in the scene information panel. Clicking on the button opens a window in which you can choose the “Year”. Click onto the year, so that a window is displayed in which you can select the year by moving the slider. Afterwards confirm it with “OK”.
“Year”: Click in the text field where the year is displayed. This will call up a slider you can use to modify the year.
By clicking onto “Month”, a menu is displayed allowing you to choose the current month. Afterwards, the dates which are displayed underneath change, so that they correspond to the weekdays of the selected month. Now choose the current date. Then you can set the time by moving the sliders and finally confirm your settings by clicking on “OK”.
“Format”: Use this to set the format of the time display. The Automatic setting bases itself on the language that has been set in the system. The German or English format can also be used.
“Auto. off after”: You can set the amount of time after which the unit powers down automatically. You can set it (in minutes) to stay on for up to one hour (in the Main Menu) until it powers down or you can deactivate the automatic power off procedure totally (slide the slider to the left).
Smart Rendering This can be used to activate the background rendering of the effects.
Just checkmark the box (next to “Smart Rendering”) to do this. Click on it again to deactivate the background rendering func­tion. When you activate the ‘Smart Rendering’ function, most effects are rendered in the background. In the meantime, you can continue working in other menus. Several renderings can be started that will be completed one after another, while you continue to work.
Archive
The “Backup/Restore Archives” function allows you to store saved data archives (colors, title texts, audio-effect combina­tions) to a separate medium and later restore back into the system. This way, you can access your archives data after a full re-installation, or you can transfer data to a second unit. Click onto the ‘Backup/Restore Archives’ button and a win­dow will appear. This allows you to choose between ‘Backup’ and ‘Restore’. Click on the button “Storage” to select as the destination medium a CD/DVD, external Firewire hard disk or USB key. Select one option and click on “OK” and you will be
asked to enter a name for the stored file. Additionally, here you will see all previously saved files. Confirm with “OK” and insert/ connect (USB key, Firewire hard drive) medium as requested. Should you choose CD/DVD when there is no appropriate medium in the drive, you will be requested to insert a writable medium. If you are using an already burned CD/DVD RW, the system will first delete the contained data it is not possible to add data to the disc! Then, the CD/DVD will be burned or the data will be saved to the USB key or hard-drive. You can confirm the procedure by pressing “OK”.
When you want to “restore” data, you should insert the data carrier in the unit or connect the external storage medium. You should then select a “Source” (CD/DVD, USB key or exter­nal Firewire hard drive) and decide if you wish to “Overwrite existing files” (checkmark in the box). Once you have opted for a medium and pressed “OK”, you will be requested to insert the medium or to connect the external medium containing the archived data to your system. The backup data on the external medium will then be copied to your system.
Information field
At the bottom left of the menu, there is an information field with the program version number and the serial number of the device. Click on the information field to bring up the system information of your device.
Menu symbol
Clicking on the menu symbol returns you to the Main menu. Clicking the right trackball button does the same.
Bogart SE 4 User manual
It is now possible to create HD projects in the following resolu­tions: 1920x1080, 1440x1080 and 1280x720. In addition to the resolution, the aspect ratio can also be set. You can choose between 4:3 and 16:9. If you have installed the Cinemascope product, you can also opt for 21:9.
Once you close the settings by clicking on OK, they will be displayed as text, to the right of the Format button.
The table on the next page contains an overview of common resolution and aspect ratio combinations, and when they are used. You should try to adapt the resolution of a project to the camera you use the most.
Selection (hard disk): The “Selection” button enables you to switch to projects on a different hard disk. This function
can only be used if you have the paid add-on product “Store ‘n’ Share”. The function of this menu is explained there. The hard disk partition used for this can have the following form: ext2 ext3 and ext4 as well as NTFS.
Name: On the top edge (of the “Hard-drive” section) you see the “Name” button. Clicking on the name-field brings up the on-screen keyboard with which you can enter the desired name for the hard drive. You can also see (on a suit-
able system) which hard drive is currently in the system . This is otherwise not possible because the label on the hard drive is not visible when the hard drive has been inserted into the machine .
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4.2 Project settings
In this menu “Project settings” you make the settings for your current or next project. This affects, for example, the project name, image size, and audio settings.
Your HD/AVCHD projects can be optimized for the resolution of your camera or the output medium you have selected. The settings of a project come after you have clicked on the For­mat button. You can define the properties of your project here.
Note: You can only set the format for new or completely empty projects.
“Used capacity”: gives information on the space used on the hard drive (in dark), and on the total remaining time (in light). A display for individual projects is not possible because
this display refers to the entire hard drive. Audio and video are pooled together here. They “dynamically” divide the area among themselves.
The percentage value also takes into account the usage in the Media manager and vice-versa. For example, when you export a storyboard to the movie archive, the used capacity will in­crease. In order to be able to use this capacity again, you must erase the exported movie in the Media Manager (and empty its trashcan).
Select (Project): Clicking on the “Select” button brings up the Select Project menu, in which you can select several different projects. If some projects already contain scenes,
the corresponding projects are marked to the right of the proj­ect name (with a little dot).
After you click on “OK”, the project you have selected is displayed next to the selection button (e.g. “P 1”). If you want to rename the project, click on “P 1” (or “P 2”, etc .). The on­screen keyboard appears so that you can enter another project name. The chosen project name is also displayed in the edit
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Chapter 4
Image size Pixels Aspect ratio When used
HDV 1920x1080
HDV 1440x1080
HDV 1280x720
SD PAL 720x576
SD NTSC 720x480
i: Interlaced, this means that the image has been recorded or is being displayed with half images p: Progressive, this means that the image has been recorded or is being displayed with full (complete) images
2,073,600 16:9 This resolution is commonly used by AVCHD cameras and is compliant with the HDTV
standard
1,555,200 16:9 Is usually i=interlaced, and is the standard resolution of HDV cameras. Many cameras
can also be switched to p=progressive.
921,600 16:9 There are a few cameras that support only this resolution and that mostly record in
p=progressive
414,720 4:3, 16:9 Analog and DV quality of imported PAL material
345,600 4:3, 16:9 Analog and DV quality of imported NTSC material
screen above the scene bin. Only the currently active project can be edited. Exchanging video data between different projects is possible using the Clipboard feature in the Edit screen (Please refer to Chapter
4.7, item (20)).
Image size: Under “Image size” you have the choice among Small, Normal, Large and Complete. We advise to set this to “Complete” for use with modern HDTV screens.
The image size can be changed at anytime in the current project. It takes effect only when applying to the calculation of effects and titles.
Format: The ‘Format’ button provides different settings. The settings that are made here should be adapted to the foot­age that is being used.
Resolution: This setting allows you to set the basic property of your project. This setting will usually be in accordance
with your video footage. If you have a DV camera and want to edit this footage, you should set the SD resolution. Should you want to edit an HD project, the product “HD Video edit” must be activated. You will then be able to choose between the following formats 720x576, 1280x720, 1440x1080 and 1920x1080. This selection will only be available in projects that are not yet in use. Once you have selected a format and you have started editing, it is not possible to revert back to another format for that project. However, it is possible to import any footage in the current project. This footage will then be scaled to fit the resolution of the project.
Aspect ratio: This is where you indicate whether your project should have a resolution of 4:3 or 16:9.
Interlace: Cameras which support the “Progressive” func­tion only work with 25 frames (NTSC: 30) instead of 50 fields (NTSC: 60) or half images (interlace) per second. If you activate one of the Progressive formats, a warning is displayed say­ing that you should only use this setting in combination with a Progressive Scan camera. Otherwise you could limit the use of effects.
If you have chosen a progressive format for your project, the
system will edit with a progressive (full frame) display.
Copy: This enables you to copy individual projects. There are several ways to make use of such a copy:
• Save the current version of your lm, in order to try some­thing without risking losing it.
• Create several different versions of a movie, for example a
short one and a long one.
• Save a “Start project” to start all new projects with. This way,
your opening and closing credits, or your favorite background music will always be available.
Note: It is not possible to use the “Copy project” function to combine two projects.
To copy a project, you should select the project you want to copy in the Project menu under Project - Select. This project should not be empty. You can now choose what parts of the project must be included in the copy:
• Storyboard
• Scene bin
• Samples
It can be useful not to copy the storyboard if you want to cre­ate another version on the basis of the same material. In order to create a direct copy, all checkmarks must be set. Now you can select the destination project. Only empty projects can be chosen here.
Note: You must have at least one empty project in order to be able to copy a project.
It usually doesn’t take more than a few seconds to copy a proj­ect.
Delete: Clicking on “Delete” (in the Project area) opens a window which offers the possibility to determine which areas of the selected project can be deleted. You have three options: “Delete Storyboard”, “Delete scenes” and “Delete samples”. It is possible to select two or even all three options at the same
Bogart SE 4 User manual
27
time. A click on the box next to the option activates or deacti­vates that particular function.
If you choose all options, all data (video and audio, and all ef­fects) within the currently active project are deleted. All project settings can now be reset. Project settings are fixed only after video recording or creation has begun.
The following are not deleted:
• Other edited projects
• Archived colors and titles
• Effect modules, including those that have been installed later
• Installed fonts
• Other supplementary programs
If you choose only one function, merely this part of the project will be deleted.
Information: The ‘Information’ button gives information on project name, storyboard length, scenes and effects inserted into the storyboard, and on the total number of existing scenes and samples.
Backup storyboard: The ‘Backup storyboard’ function al­lows you to save the DV or HDV storyboard to an external medium. This button is only available if there are scenes in the
Storyboard. Make sure to check what the mode of the button next to it is this setting very much determines the type of stor­age/backup. Click onto the ‘Backup Storyboard’ button. You must then select the destination medium (CD/DVD, internal/ external hard-drives or Firewire hard-drive). Then click on “OK” and enter the name for the Storyboard you wish to save. You will then be requested to insert or connect the medium. If you are using the ‘HDV’ (in a HDV project) or ‘DV’ mode, the first thing to happen is that the non-created effects are rendered. If you are using the ‘DV-Backup’ mode, the footage is left un-rendered (see mode). If you are using an already burned CD/DVD-RW BDRE, the system shall overwrite after you have confirmed a warning. This means it is not possible to store multiple backup sessions on one medium. Please remove the destination medium only when you get a message that the backup was successful and when any status lights on USB devices stop blinking. To import the Storyboard again, read the next section.
Restore storyboard: The function “Restore storyboard” makes it possible to load the previously saved DV footage Storyboard back into the system.
saved your work in ‘DV’ mode, the recovered material will be added in the form of a normal scene. Make your selection and confirm with “OK” to find out the number of scenes to be cre­ated. Confirm again and enter the Edit menu to work with the recovered data. If you restore a backed-up HD storyboard, the scene can again be split into separate scenes.
Mode: The ‘Mode’ button has an ‘HDV’, ‘MTS’ (in the case of an HDV Project), ‘DV’ and ‘DV-Backup’ setting. Before
saving your Storyboard, set the option for an ‘HDV’ or ‘DV’ project to save the entire material. Prior to saving, the all non­rendered effects and audio is created. If you load the footage back into the system with the ‘Restore Storyboard’ function, you will see only one scene in the Edit menu (Scene Bin), named ‘Storyboard’.
If you use the Modus button to select the option “DV-backup” before backing up the storyboard, the backup will not only contain the footage of your DV project but also additional in­formation. This will enable a Restore to reconstruct most of the Storyboard: the different scenes will get their original names again. The original sound will be restored, and the transition, image processing and title effects will be restored with their settings. Please note that inserts, the single audio tracks, title texts and the settings of effects which have their own interface can not be recovered (for example, PIP Studio). The same goes for Insert scenes that are coupled with effects.
In ‘HDV’ projects, you can also use the ‘MTS’ mode. This stores projects in ‘MTS’ format for play back on other compat­ible systems.
Delete backup: If you have saved your Storyboard to an external Firewire hard-drive, you can use the button ‘Remove’ to remove all data of the Storyboard that was archived.
This menu symbol returns you to the Main menu, the same as clicking the right trackball button.
4.3 Video settings
This menu is not available when you have activated an HD project or when you are using hardware that has no analog inputs. This is where you can adjust the settings for an analog video signal with respect to brightness, contrast and color saturation, as well as the selected video input.
Insert the CD/DVD or connect the Firewire hard-drive and start the process. Once the data has been loaded, the automatic split functionality (see chapter 4.7, item (21)) will kick in but only if you selected the ‘DV-Backup’ mode. You will then be asked if the recovered footage is to be added to the Story­board or to the Scene bin. Inserting the scenes to the Story­board will also add the saved effects in between them. If you
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Chapter 4
You can use this to specify the brightness, contrast, and color of the analog video material before recording. This allows you to see the footage as it will be digitized. This setting is not available when using DV or HD footage. It is possible, of course, to use Image Processing effects to make corrections to recorded video material after input, but this involves render­ing time.
The better the material has been recorded, the better the result will be. Corrections after the fact have their limits. A picture that is too dark can never be as radiant as a picture digitized with the correct lighting, even after using brightening effects. Simply modify the settings until you have attained the desired levels. When your source material changes, e.g. when bad­weather pictures appear, then you can simply readjust the settings.
Note: The settings “Brightness”, “Contrast” and “Saturation” cannot be changed, if you chose the input “DV”.
Input: Below “Input” the video input can be changed. You can also add analog material, which is then converted by Bogart SE to DV data. Digital and analog material can be combined in the same project. The DV input device is often automatically recognized and labeled as such. After you have connected the DV recorder, you see that the input, e.g. is titled with “DV Sony”. This way you can quickly determine the con­nection has been made.
If your device is equipped with an HQ audio input (optical in­put, “High Quality”) you can also use a combination of analog input and simultaneous HQ audio input.
The video settings menu works with “Overlay”, meaning
that it shows the incoming video signal in the back­ground of the settings adjustments screen. Should the bar bother you in its present location, a click on this button will move it up or down at anytime. The screen pointer will remain on this symbol, regardless of the location of the bar.
Clicking on this menu symbol takes you to the Record-
ing menu or to the Main menu.
These functions allow you to import movies, sound samples or pictures from the Media Manager in your current project. Likewise, the storyboard can be exported to the movie archive of the Media manager to keep it available for presentation.
Film archives - Import film(s): Access the film archive and import a film to your current Bogart SE project clipboard.
This is done via the Import menu, where you can select a film. As films in the Media Manager may carry additional informa­tion, you can enter certain data, such as a genre to filter only for certain film types. If films have been assigned genres, the archives can be sorted according to genre, which makes it possible to narrow down your search for the scene you are looking for. Use the “>”.button to switch to another level in the selection. Use “<” to return a level or go up one selection. If you wish to see all films in one list, select ‘All recordings’.
Film archives - Export scene: You can select a scene from the scene bin and export it to the film archive. The scene
bin will be shown as a list in which you can select the desired scene. Just to be sure, you can play the scene again in this list. Click on “OK” to place the scene into the archive. From there, you can either keep, delete or move the scene to another project. You can use this function if you wish to use the scene in many future projects.
Film archives - Export storyboard:
If you wish to transfer an entire Storyboard rather than a scene, use this function. Before exporting, the Storyboard is rendered and is then stored in the film archive. This way, you can quickly store different development versions of your storyboard or dif­ferent versions of your movie in the archives and watch them from there at any time. Before exporting, you should set the image quality and possibly an MPEG conversion.
Music archives - Import audio:
If you have stored several sound samples in the music archives of the Media Manager, you will be able to use “Import audio” to transfer them to your current project.
This way, audio can be collected in a central archive, making it possible to access it from any project at any time.
4.4 Archives
Photo archives: Import photo(s): Just as with the music
archives, you can also store photos in Media Manager and use them as scenes in your video projects. Enter a length to gener­ate a video still scene from the photo.
4.5 Media Manager
The Media Manager is used to organize all your data and to play finished projects. For more information on this subject, please refer to the end of the manual (the Media Manager ap­pendix) or use the Relax Vision manual. Both of them contain detailed descriptions on this subject.
4.6 Recording
This screen is a very important and fundamental one, since it is used to record the raw material for your projects.
You can now use the recording menu to switch between the modes “Normal”, “Time”, “Photo” and “Fast M.”. DV and HD videos can be mixed directly in one project. It is also possible to record HDV and AVCHD footage in a DV project. In the same way, it is possible to insert DV footage in an HD project. The footage is automatically converted to the current project setting. When importing via Firewire, the format will automati­cally be recognized and displayed during the recording (SD / HD). If the format is displayed in a yellow font, it is not compat­ible with the project and will be converted during the record­ing. You should pay particular attention to the format display, in case you occasionally change the HD->SD conversion (iLink conversion) of an HDV camcorder.
Bogart SE 4 User manual
displayed, depending on the monitor settings. For HD signals there will only be a preview in the middle at the bottom. This preview will not be in full size and at the full frequency. Re­cording non-HD footage however, is shown in a full-size/ frame-rate preview.
While recording, a click on the trackball right button has the same effect as pressing the stop button in the small display. By alternately clicking on the left and the right trackball but­tons, while the pointer is located over the recording symbol, it becomes possible to separate desired footage from undesired footage, while recording is taking place. If you want to divide up your recorded video material, you should proceed to the Edit screen when your recording is finished. You can find more information in section “4.7 Editing” under “splitting”.
There are two recording buttons in the recording menu. One is used for taped recordings, the other is for USB imports.
Should you have HD data on an external medium or an AVCHD camera which is connected via a USB­connection, you should click on the USB-Import but­ton. After that, you will be shown an import menu.
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The USB recording function can now be used to import several different video formats, in HD as well as in SD projects. This allows not only to import AVCHD files, but also DivX or MP4 files, without having to take the detour via the Media Manager.
Compatibility and quality can vary, depending on the source material.
When you record analog video footage, only the recording modes Normal and Time will be available. Except for that, analog footage cannot be imported into an HDV project. Analog source footage can only be recorded in an SD project. Once the footage has been recorded, it can be transferred and converted in an HD project via the clipboard.
By clicking on the volume display button you can call up
a volume display on the opposite screen edge which serves to adjust the decibel (dB) level before or during record­ing (not available in HDV projects). Try to set the level as high as possible in order to achieve the best audio quality, but do not overmodulate it (stay out of the red area). You can change the level by clicking on the dB slider below it. The sound becomes quieter (up to 30 dB) or louder (up to 20 dB), de­pending on whether you move the slider toward the left or right. Flashing blue or yellow means there are no problems and flashing red represents overmodulation. Clicking on the volume display button closes the volume display again.
This button is used to start recording once a video
signal is available. Please note that, when HD/SD signals are being recorded, a video monitoring picture may not be
The top left field of this menu displays the currently selected device. If you connect multiple USB devices, you will have a list of devices to choose from. You should now click on the device button and select the device you want in the list. You will now be presented with a list of the scenes found on the device. The way in which these scenes are listed, may differ. It can be switched between all scenes or a list with folders. To change the display, you should click in the left-hand menu on the setting for files or folders. If the setting has been changed, the list must be updated. To this end, you should click on “Dis­play contents”. If you have selected the folder view, two extra buttons will appear below the scrollbar: “<” and “>”. These make it possible to change folders on your medium.
Select the desired scenes in this menu. Use the multiple selec­tion to choose all or some scenes. Selected scenes will then be marked with a checkmark.
Individual scenes: Before importing the footage, you can choose whether you want to import the scenes you selected
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Chapter 4
as individual scenes or all together as a single scene into the scene bin. Should you wish to store all scenes separately, you should select the appropriate checkbox.
Once confirmed, the scenes you selected will be imported into the scene bin. You can now split them either manually or automatically.
Mode: The selection button “Mode” offers several possibilities. In HDV projects, they may partially not be available.
“Normal” indicates a normal recording. The setting “Time” activates the “Time” slider (see item (4)), with which you can set the recording duration exactly. After this time, recording is automatically stopped. The setting “Photo” is appropriate for single, flicker-free pictures. Casablanca records about a half second of material that is then extended as a single image to the duration you have set (see (4) “Time”). The video record­ing mode “Fast M.” allows you to create extreme fast motion recordings using Bogart SE. To use it, connect your camera and switch it to record mode. Make sure that there is no tape in the camcorder. Focus and light should be manually set to an optimal value. The camera should be able to stand on a firm surface or be mounted on a tripod. The “live” image from the camera shall now be transferred to the video record menu using the “Fast M.” mode at the intervals that have been set. These single images are then used by Bogart SE to construct a continuous sequence.
The slider “Time” is used to set the interval at which single images are “shot”. For example, if you set the slider to “00:00:10:00”, Bogart SE will record an image every 10 sec­onds. The slider allows for values ranging between 1 second and 24 hours, making even extreme fast motion recordings possible. If you exit the menu after a fast motion recording, the recorded sequence will be placed as one scene in the edit bin of the Edit screen. Make sure to use the correct video input in the video settings.
Note: Fast motion does not record sound.
selection “Choose scene”), or if you want to create a entirely new scene. Define the number of frames per second to be recorded. As a rule of thumb, animations usually use 3 to 10 frames per second. More fluid animations can be achieved us­ing about 8 to 10 recordings per second. The “Display” button changes the live image:
“Live” always shows the image as received from the camera. “Loop” plays the last few single frames and the new camera image. This is useful for checking if the new image suits the animation so far.
The “Time” slider is activated by the modes Time and Photo. The Time mode allows setting the duration for the still scene to up to 180 minutes. A duration for up to 10 seconds can be set to a precision of a single image, while a duration of 10 to 59 seconds can be set to a precision of one second and from 1 minute onwards to a precision of 1 minute. In Photo mode, a duration of up to 10 seconds can be set to a precision of a single image, and up to one minute to a precision of 1 second. You can always stop recording with the stop button, regard­less of the time that has been set.
When a new scene is recorded, the system will automatically name it (S1, S2 etc.). Its name is displayed below the record button. Clicking on the name brings up the keyboard which allows you to give scenes the name you choose.
After the scene name, you can see the length of the scene that was just recorded.
Rest: The field Rem. shows you how much time remains, meaning how much video can still be recorded. This amount is an estimate. This is especially the case for longer recordings or for HD footage, because the system calculates the remaining time on the basis of the level of detail of the footage already recorded. The value is not recalculated until the current record­ing is finished. If the quality settings change, the actual space may be slightly more or less than this estimate.
Just like the video settings, this menu is superimposed
over the video. You can see the video during recording and thus always decide whether you want to digitize a se­quence or not. The symbol at the bottom left with the two triangles moves the panel to the top edge of the screen. This is useful if the panel happens to be covering important parts of your material.
The “Stop M.” mode allows you to create animations, much like the famous claymation films. Using this feature, the system merely records images to create an animation using the stills. This animation recording (unlike the “Photo” mode) creates scenes in the scene bin and automatically connects them. So, to create an animation, connect the camera pointing towards the object you wish to animate. You can decide if the scene is to be added to a previous animation (using the scene bin
You can use the button above it to reduce the menu to a much smaller bar, in case too much of your video image has been covered. Then the only buttons available is the button described above and the button (Recording menu symbol) to restore the entire menu.
”DV control” is done with these five buttons. You can directly
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