Macromedia Soundbooth - CS4 Instruction Manual

Using
Updated 15 July 2009
ADOBE®SOUNDBOOTH®CS4
Copyright
Updated 15 July 2009
© 2008 Adobe Systems Incorporated. All rights reserved.
® Soundbooth® CS4 for Windows® and Mac OS.
If this guide is distributed with software that includes an end user agreement, this guide, as well as the software described in it, is furnished under license and may be used or copied only in accordance with the terms of such license. Except as permitted by any such license, no part of this guide may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, electronic, mechanical, recording, or otherwise, without the prior written permission of Adobe Systems Incorporated. Please note that the content in this guide is protected under copyright law even if it is not distributed with software that includes an end user license agreement.
The content of this guide is furnished for informational use only, is subject to change without notice, and should not be construed as a commitment by Adobe Systems Incorporated. Adobe Systems Incorporated assumes no responsibility or liability for any errors or inaccuracies that may appear in the informational content contained in this guide.
Please remember that existing artwork or images that you may want to include in your project may be protected under copyright law. The unauthorized incorporation of such material into your new work could be a violation of the rights of the copyright owner. Please be sure to obtain any permission required from the copyright owner.
Any references to company names in sample templates are for demonstration purposes only and are not intended to refer to any actual organization.
This work is licensed under the Creative Commons Attribution Non-Commercial 3.0 License. To view a copy of this license, visit http://creativecommons.org/licenses/by-nc/3.0/us/
Adobe, the Adobe logo, Adobe OnLocation, Adobe Premiere, After Effects, Creative Suite, Encore, Flash, Kuler, Photoshop, and Soundbooth are either registered trademarks or trademarks of Adobe Systems Incorporated in the United States and/or other countries.
Dolby is a trademark of Dolby Laboratories. Windows is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Mac OS is a trademark of Apple Inc., registered in the United States and other countries. All other trademarks are the property of their respective owners.
This product includes software developed by the Apache Software Foundation (
http://www.apache.org/).
MPEG Layer-3 audio compression technology licensed by Fraunhofer IIS and Thomson Multimedia (
http://www.iis.fraunhofer.de/fhg/iis/EN/bf/amm/index.jsp).
ASIO and VST are trademarks of Steinberg Media Technologies GmbH.
Sorenson Spark video compression and decompression technology licensed from Sorenson Media, Inc.
Portions include technology used under license from Autonomy, and are copyrighted.
Flash 9 video compression and decompression is powered by On2 TrueMotion video technology. © 1992-2005 On2 Technologies, Inc. All Rights Reserved. http://www.on2.com.
This product includes software developed by the OpenSymphony Group (
This product includes software licensed from Nellymoser, Inc. (
http://www.opensymphony.com/).
www.nellymoser.com).
Notice to U.S. Government end users: The Software and Documentation are “Commercial Items,” as that term is defined at 48 C.F.R. §2.101, consisting of “Commercial Computer Software” and “Commercial Computer Software Documentation,” as such terms are used in 48 C.F.R. §12.212 or 48 C.F.R. §227.7202, as applicable. Consistent with 48 C.F.R. §12.212 or 48 C.F.R. §§227.7202-1 through 227.7202-4, as applicable, the Commercial Computer Software and Commercial Computer Software Documentation are being licensed to U.S. Government end users (a) only as Commercial Items and (b) with only those rights as are granted to all other end users pursuant to the terms and conditions herein. Unpublished-rights reserved under the copyright laws of the United States. Adobe agrees to comply with all applicable equal opportunity laws including, if appropriate, the provisions of Executive Order 11246, as amended, Section 402 of the Vietnam Era Veterans Readjustment Assistance Act of 1974 (38 USC 4212), and Section 503 of the Rehabilitation Act of 1973, as amended, and the regulations at 41 CFR Parts 60-1 through 60-60, 60-250, and 60-741. The affirmative action clause and regulations contained in the preceding sentence shall be incorporated by reference.
Adobe Systems Incorporated, 345 Park Avenue, San Jose, California 95110, USA.

Contents

Updated 15 July 2009
Chapter 1: Resources
Activation and registration
Help and support
Services, downloads, and extras
What’s new in Soundbooth CS4
Chapter 2: Digital audio fundamentals
Understanding sound
Digitizing audio
Chapter 3: Workspace
Customizing the workspace
Managing workspaces
Chapter 4: Importing, recording, and playing audio
Configuring hardware inputs and outputs
Opening, creating, and recording files
Viewing and editing XMP metadata
Playing audio
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iii
Chapter 5: Editing and repairing audio files
Displaying audio
Selecting audio
Copying, pasting, cropping, and deleting audio
Fading, changing, and maximizing volume
Repairing audio
Looping, stretching, and pitch shifting
Undo and redo
Chapter 6: Effects
Applying effects
Effects reference
Chapter 7: Multitrack mixing and editing
Creating multitrack files, tracks, and clips
Mixing and editing tracks and clips
Customizing scores
Saving and mixing down multitrack files
Chapter 8: Working with Adobe Flash and video
Working with Flash cue points
Editing audio from Adobe Flash and video applications
Working with video files
. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 31
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Contents
Chapter 9: Saving audio and video files
Saving and closing files . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 72
Choosing file formats
Options for standard audio formats
Options for video and AAC formats
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Chapter 10: Keyboard shortcuts
Finding and customizing shortcuts
Common shortcuts
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Chapter 11: Digital audio glossary
Common audio terms
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Index
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Chapter 1: Resources

Updated 15 July 2009
Before you begin working with your software, take a few moments to read an overview of activation and the many resources available to you. You have access to instructional videos, plug-ins, templates, user communities, seminars, tutorials, RSS feeds, and much more.

Activation and registration

Help with installation

For help with installation issues, see the Installation Support Center at www.adobe.com/go/cs4install.

License activation

During the installation process, your Adobe software contacts Adobe to complete the license activation process. No personal data is transmitted. For more information on product activation, visit the Adobe website at
www.adobe.com/go/activation.
1
A single-user retail license activation supports two computers. For example, you can install the product on a desktop computer at work and on a laptop computer at home. If you want to install the software on a third computer, first deactivate it on one of the other two computers. Choose Help > Deactivate.

Register

Register your product to receive complimentary installation support, notifications of updates, and other services.
To register, follow the on-screen instructions in the Registration dialog box, which appears after you install the
software.
If you postpone registration, you can register at any time by choosing Help > Registration.

Adobe Product Improvement Program

After you have used your Adobe software a certain number of times, a dialog box appears, asking whether you want to participate in the Adobe Product Improvement Program.
If you choose to participate, data about your use of Adobe software is sent to Adobe. No personal information is recorded or sent. The Adobe Product Improvement Program only collects information about the features and tools that you use in the software and how often you use them.
You can opt in to or opt out of the program at any time:
To participate, choose Help > Adobe Product Improvement Program and click Yes, Participate.
To stop participating, choose Help > Adobe Product Improvement Program and click No, Thank You.
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Resources

ReadMe

A ReadMe file for your software is available on-line and on the installation disc. Open the file to read important information about topics such as the following:
System requirements
Installation (including uninstalling the software)
Activation and registration
Font installation
Troubleshooting
Customer support
Legal notices

Help and support

Community Help

Community Help is an integrated environment on Adobe.com that gives you access to community-generated content moderated by Adobe and industry experts. Comments from users help guide you to an answer.
2
Community Help draws on a number of resources, including:
Videos, tutorials, tips and techniques, blogs, articles, and examples for designers and developers.
Complete on-line product Help, which is updated regularly by the Adobe documentation team.
All other content on Adobe.com, including knowledgebase articles, downloads and updates, Developer
Connection, and more.
Choose Help > product name Help in the application to access the Help and Support page, the portal to all of the Community Help content for your product. You can also use the Help search field in some Creative Suite 4 applications, or press F1 (Windows), to access Community Help for your product.
The sites searched by the default Community Help search engine are hand-selected and reviewed for quality by Adobe and Adobe Community Experts. Adobe experts also work to ensure that the top search results include a mixture of different kinds of content, including results from on-line product Help.
For more information on using Community Help, see http://help.adobe.com/en_US/CommunityHelp/.
For a video overview of Community Help, see www.adobe.com/go/lrvid4117_xp.
For frequently asked questions about Community Help, see http://community.adobe.com/help/profile/faq.html

Product Help

Adobe provides a comprehensive user guide for each product in several formats, including on-line product Help, PDF, and printed book. Results from on-line product Help are included in your results whenever you search Community Help.
If you’re connected to the Internet, the Help menu within the product opens the product Help and Support page by default. This page is a portal to all of the Community Help content for the product. If you want to consult or search on-line product Help only, you can access it by clicking the product Help link in the upper-right corner of the Help and Support page. Be sure to select the This Help System Only option before you do your search.
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Resources
If you’re not connected to the Internet, the Help menu within the product opens local Help, a subset of the content available in on-line product Help. Because local Help is not as complete or up-to-date as on-line product Help, Adobe recommends that you use the PDF version of product Help if you want to stay offline. A downloadable PDF of complete product Help is available from two places:
The product’s Help and Support page (upper-right corner of the page)
Local and web Help (top of the Help interface)
For more information on accessing product help, see http://help.adobe.com/en_US/CommunityHelp/.
If you are working in Adobe InDesign, Photoshop, Illustrator, Flash, Fireworks, or Dreamweaver, and you want to turn off Community Help so that local Help opens by default, do the following:
1 Open the Connections panel (Window > Extensions > Connections).
2 From the Connections panel menu , select Offline Options.
3 Select Keep Me Offline and click OK.
Note: When you disable web services from the Connections panel, all other web services (such as Adobe Kuler and Adobe ConnectNow) are also disabled.

Printed resources

Printed versions of the complete on-line product Help are available for the cost of shipping and handling at
www.adobe.com/go/store.
3

Support resources

Visit the Adobe Support website at www.adobe.com/support to learn about free and paid technical support options.

Services, downloads, and extras

You can enhance your product by integrating a variety of services, plug-ins, and extensions in your product. You can also download samples and other assets to help you get your work done.

Adobe creative on-line services

Adobe® Creative Suite® 4 includes new on-line features that bring the power of the web to your desktop. Use these features to connect with the community, collaborate, and get more from your Adobe tools. Powerful creative on-line services let you complete tasks ranging from color matching to data conferencing. The services seamlessly integrate with desktop applications so you can quickly enhance existing workflows. Some services offer full or partial functionality when you’re offline too.
Visit Adobe.com to learn more about available services. Some Creative Suite 4 applications include these initial offerings:
Kuler™ panel Quickly create, share, and explore color themes on-line.
Adobe® ConnectNow Collaborate with dispersed working teams over the web, sharing voice, data, and multimedia.
Resource Central Instantly access tutorials, sample files, and extensions for Adobe digital video applications.
For information on managing your services, see the Adobe website at www.adobe.com/go/learn_creativeservices_en.
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Resources

Adobe Exchange

Visit the Adobe Exchange at www.adobe.com/go/exchange to download samples as well as thousands of plug-ins and extensions from Adobe and third-party developers. The plug-ins and extensions can help you automate tasks, customize workflows, create specialized professional effects, and more.

Adobe downloads

Visit www.adobe.com/go/downloads to find free updates, tryouts, and other useful software.

Adobe Labs

Adobe Labs at www.adobe.com/go/labs gives you the opportunity to experience and evaluate new and emerging technologies and products from Adobe. At Adobe Labs, you have access to resources such as these:
Prerelease software and technologies
Code samples and best practices to accelerate your learning
Early versions of product and technical documentation
Forums, wiki-based content, and other collaborative resources to help you interact with like-minded users.
Adobe Labs fosters a collaborative software development process. In this environment, customers quickly become productive with new products and technologies. Adobe Labs is also a forum for early feedback. The Adobe development teams use this feedback to create software that meets the needs and expectations of the community.
4

Adobe TV

Visit Adobe TV at http://tv.adobe.com to view instructional and inspirational videos.

Extras

The installation disc contains a variety of extras to help you make the most of your Adobe software. Some extras are installed on your computer during the setup process; others are located on the disc.
To view the extras installed during the setup process, navigate to the application folder on your computer.
Windows®: [startup drive]\Program Files\Adobe\[Adobe application]
Mac OS®: [startup drive]/Applications/[Adobe application]
To view the extras on the disc, navigate to the Goodies folder in your language folder on the disc. Example:
/English/Goodies/

What’s new in Soundbooth CS4

Adobe® Soundbooth® CS4 includes more capabilities and content, giving you greater flexibility for audio editing and enhancement.
For a video overview of Soundbooth features, see www.adobe.com/go/lrvid4077_sb
Multitrack support Work with multiple audio tracks to combine dialogue, music, and sound effect into a final audio
mixdown. (See “Multitrack mixing and editing” on page 58.)
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Resources
Adobe Sound Document format The new ASND file format lets you readjust fades and effects, and restore previous
edits with history snapshots. Adobe Flash® CS4 Professional, Adobe Premiere® Pro CS4, and Adobe After Effects® CS4 import ASND files, tightly integrating those applications with Soundbooth. (See “Choosing an audio file format” on page 73.)
Automatic volume matching Equalize volume levels within a file with a single click. Or, quickly match the volume of
multiple files. (See “Fading, changing, and maximizing volume” on page 39.)
Volume keyframing Automatically adjust the volume of dialogue, music, and sound-effects tracks over time. (See
Automate mixes with keyframes” on page 62.)
mp3 compression preview Preview sound quality and file size at various bit rates to achieve the results you want. (See
mp3 options” on page 76.)
Improved integration with other CreativeSuite 4 software For audio clean-up or enhancement, use the Edit In Adobe
Soundbooth command in Adobe Flash CS4 Professional, Adobe Premiere Pro CS4, or Adobe After Effects CS4. After your edits are complete, audio files automatically update in Adobe Flash and video projects. (See “Edit audio files from
Adobe Flash, Premiere Pro, or After Effects” on page 68.)
Adobe Dynamic Link workflows When Soundbooth is installed with Adobe Creative Suite 4 Production Premium, you
can dynamically link to Adobe After Effects compositions or Adobe Premiere Pro sequences. Dynamic Link eliminates the need for intermediate rendering. Changes in one application are automatically reflected in the other. (See “Dynamically link to Adobe Premiere Pro and After Effects” on page 69.)
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Looping tool enhancements Create seamless loops with automatic beat detection and display. (See “Create and
optimize loops” on page 44.)
Additional Soundbooth Scores with improved workflow Jump start your audio with customizable music and
atmospheres. Layer multiple scores in multitrack files. (See “Customizing scores” on page 64.)
Speech Search Turn spoken dialogue into searchable metadata. Spoken words become keywords that point to specific
timecode locations, helping you quickly navigate clips. Embed speech metadata in exported audio and video so search engines that read XMP metadata can index and locate your files. (See “Viewing and editing XMP metadata” on page 23.)
Creative Pro Online Services Connect to the power of the online community. New online services let you search for
help, share your screen with colleagues or clients, and more.
Adobe Resource Central With the Resource Central panel in Soundbooth, access Soundbooth Scores and sound
effects, as well as product-related news and tutorials. (Internet connection required.)
Adobe Bridge Home Keep up to date with what’s new from Adobe and the web, video, and audio production
communities. Watch the latest video tutorials, listen to podcast interviews with leading designers, or learn about training events in your community. Discover tips and resources that help you work smarter and faster in all your Creative Suite 4 software. (Internet connection required.)
Adobe Community Help Get the power of an online search engine within Soundbooth, but with more targeted
results. Searchable content includes in-depth, product-specific Help from Adobe, plus additional content from the design and production communities. To find focused answers you need, use the search bar in Soundbooth CS4, or choose Help > Adobe Soundbooth Help.

Chapter 2: Digital audio fundamentals

Updated 15 July 2009
An understanding of key audio concepts helps you get the most out of Adobe Soundbooth.

Understanding sound

Sound waves

Sound starts with vibrations in the air, like those produced by guitar strings, vocal cords, or speaker cones. These vibrations push nearby air molecules together, raising the air pressure slightly. The air molecules under pressure then push on the air molecules surrounding them, which push on the next set of molecules, and so on. As high-pressure areas move through the air, they leave low-pressure areas behind them. When these waves of pressure changes reach us, they vibrate the receptors in our ears, and we hear the vibrations as sound.
When you see a visual waveform that represents audio, it reflects these waves of air pressure. The zero line in the waveform is the pressure of air at rest. When the line swings up to a peak, it represents higher pressure; when the line swings down to a trough, it represents lower pressure.
6
C
A
B
A sound wave represented as a visual waveform A. Zero line B. Low-pressure area C. High-pressure area
0

Waveform measurements

Several measurements describe sound waveforms:
Amplitude Reflects the change in pressure from the peak of the waveform to the trough. High-amplitude waveforms
are loud; low-amplitude waveforms are quiet.
Cycle Describes a single, repeated sequence of pressure changes, from zero pressure, to high pressure, to low pressure,
and back to zero.
Frequency Measured in hertz (Hz), describes the number of cycles per second. (For example, a 1000-Hz waveform has
1000 cycles per second.) The higher the frequency, the higher the musical pitch.
Phase Measured in 360 degrees, indicates the position of a waveform in a cycle. Zero degrees is the start point,
followed by 90º at high pressure, 180º at the halfway point, 270º at low pressure, and 360º at the end point.
Wavelength Measured in units such as inches or centimeters, is the distance between two points with the same degree
of phase. As frequency increases, wavelength decreases.
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Digital audio fundamentals
7
º
0
º
90
A
180º360
º
B
270
º
A
C
D
A single cycle at left; a complete, 20-Hz waveform at right A. Wavelength B. Degree of phase C. Amplitude D. One second

How sound waves interact

When two or more sound waves meet, they add to and subtract from each other. If their peaks and troughs are perfectly
in phase, they reinforce each other, resulting in a waveform that has higher amplitude than either individual waveform.
In-phase waves reinforce each other.
If the peaks and troughs of two waveforms are perfectly out of phase, they cancel each other, resulting in no waveform at all.
Out-of-phase waves cancel each other.
In most cases, however, waves are out of phase in varying amounts, resulting in a combined waveform that is more complex than individual waveforms. A complex waveform that represents music, voice, noise, and other sounds, for example, combines the waveforms from each sound.
Because of its unique physical structure, a single instrument can create extremely complex waves. That’s why a violin and a trumpet sound different even when playing the same note.
Two simple waves combine to create a complex wave.
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Digital audio fundamentals

Digitizing audio

Comparing analog and digital audio

In analog and digital audio, sound is transmitted and stored in very different ways.
Analog audio: positive and negative voltage
A microphone converts the pressure waves of sound into voltage changes in a wire: high pressure becomes positive voltage, and low pressure becomes negative voltage. When these voltage changes travel down a microphone wire, they can be recorded onto tape as changes in magnetic strength or onto vinyl records as changes in groove size. A speaker works like a microphone in reverse, taking the voltage signals from an audio recording and vibrating to re-create the pressure wave.
Digital audio: zeroes and ones
Unlike analog storage media such as magnetic tape or vinyl records, computers store audio information digitally as a series of zeroes and ones. In digital storage, the original waveform is broken up into individual snapshots called
samples. This process is typically known as digitizing or sampling the audio, but it is sometimes called analog-to-digital conversion.
When you record from a microphone into a computer, for example, analog-to-digital converters transform the analog signal into digital samples that computers can store and process.
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Understanding sample rate

Sample rate indicates the number of digital samples taken of an audio signal each second. This rate determines the frequency range of an audio file. The higher the sample rate, the closer the shape of the digital waveform is to that of the original analog waveform. Low sample rates limit the range of frequencies that can be recorded, which can result in a recording that poorly represents the original sound.
A
B
Two sample rates A. Low sample rate that distorts the original sound wave B. High sample rate that perfectly reproduces the original sound wave
To reproduce a given frequency, the sample rate must be at least twice that frequency. (See “Nyquist frequency” on page 93.) For example, CDs have a sample rate of 44,100 samples per second, so they can reproduce frequencies up to 22,050 Hz, which is just beyond the limit of human hearing, 20,000 Hz.
The following table lists the most common sample rates for digital audio:
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Digital audio fundamentals
Sample rate Quality level Frequency range
11,025 Hz Poor AM radio (low-end multimedia) 0–5,512 Hz
22,050 Hz Near FM radio (high-end multimedia) 0–11,025 Hz
32,000 Hz Better than FM radio (standard broadcast rate) 0–16,000 Hz
44,100 Hz CD 0–22,050 Hz
48,000 Hz Standard DVD 0–24,000 Hz
96,000 Hz High-end DVD 0–48,000 Hz

Understanding bit depth

Bit depth determines dynamic range. When a sound wave is sampled, each sample is assigned the amplitude value closest to the original wave’s amplitude. Higher bit depth provides more possible amplitude values, producing greater dynamic range, a lower noise floor, and higher fidelity. For the best audio quality, remain at 32-bit resolution while transforming audio in Soundbooth, and then convert to a lower bit depth for output.
Bit depth Quality level Amplitude values Dynamic range
8-bit Telephony 256 48 dB
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16-bit CD 65,536 96 dB
24-bit DVD 16,777,216 144 dB
32-bit Best 4,294,967,296 192 dB
192 dB
144 dB
96 dB
48 dB
0 dB
Higher bit depths provide greater dynamic range.
8-bit
16-bit 24-bit 32-bit

Audio file contents and size

An audio file on your hard drive, such as a WAV file, consists of a small header indicating sample rate and bit depth, and then a long series of numbers, one for each sample. These files can be very large. For example, at 44,100 samples per second and 16 bits per sample, a mono file requires 86 KB per second—about 5 MB per minute. That figure doubles to 10 MB per minute for a stereo file, which has two channels.

How Soundbooth digitizes audio

When you record audio in Soundbooth, the sound card starts the recording process and specifies what sample rate and bit depth to use. Through Line In or Microphone In ports, the sound card receives analog audio and digitally samples it at the specified rate. Soundbooth stores each sample in sequence until you stop recording.
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Digital audio fundamentals
When you play a file in Soundbooth, the process happens in reverse. Soundbooth sends a series of digital samples to the sound card. The card reconstructs the original waveform and sends it as an analog signal through Line Out ports to your speakers.
To sum up, the process of digitizing audio starts with a pressure wave in the air. A microphone converts this pressure wave into voltage changes. A sound card converts these voltage changes into digital samples. After analog sound becomes digital audio, Soundbooth can record, edit, and process it—the possibilities are limited only by your imagination.
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Chapter 3: Workspace

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Adobe Soundbooth provides a flexible workspace that you can quickly optimize for your working style.

Customizing the workspace

About workspaces

Adobe video and audio applications provide a consistent, customizable workspace. Although each application has its own set of panels (such as Project, Metadata, and Timeline), you move and group panels in the same way across products.
The main window of a program is the application window. Panels are organized in this window in an arrangement called a workspace. The default workspace contains groups of panels as well as panels that stand alone.
You customize a workspace by arranging panels in the layout that best suits your working style. As you rearrange panels, the other panels resize automatically to fit the window. You can create and save several custom workspaces for different tasks—for example, one for editing and one for previewing.
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You can use floating windows to create a workspace more like those in previous versions of Adobe applications, or to place panels on multiple monitors.
BC
A
Example workspace A. Application window B. Grouped panels C. Individual panel

Dock, group, or float panels

You can dock panels together, move them into or out of groups, and undock them so they float above the application window. As you drag a panel, drop zones—areas onto which you can move the panel—become highlighted. The drop zone you choose determines where the panel is inserted, and whether it docks or groups with other panels.
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Workspace
Docking zones
Docking zones exist along the edges of a panel, group, or window. Docking a panel places it adjacent to the existing group, resizing all groups to accommodate the new panel.
A
B
C
Dragging panel (A) onto docking zone (B) to dock it (C)
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Grouping zones
Grouping zones exist in the middle of a panel or group, and along the tab area of panels. Grouping a panel stacks it with other panels.
A
B
C
Dragging panel (A) onto grouping zone (B) to group it with existing panels (C)
Dock or group panels
1 If the panel you want to dock or group is not visible, choose it from the Window menu.
2 Do one of the following:
To move an individual panel, drag the gripper area in the upper-left corner of a panel’s tab onto the desired drop zone.
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Drag panel gripper to move one panel
To move an entire group, drag the group gripper in the upper-right corner onto the desired drop zone.
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Workspace
Drag group gripper to move entire group
The application docks or groups the panel, according to the type of drop zone.
Undock a panel in a floating window
When you undock a panel in a floating window, you can add panels to the window and modify it similarly to the application window. You can use floating windows to make use of a secondary monitor, or to create workspaces like those in earlier versions of Adobe applications.
Select the panel you want to undock (if it’s not visible, choose it from the Window menu), and then do one of the
following:
Choose Undock Panel or Undock Frame from the panel menu. Undock Frame undocks the panel group.
Hold down Ctrl (Windows®) or Command (Mac OS®), and drag the panel or group from its current location.
When you release the mouse button, the panel or group appears in a new floating window.
Drag the panel or group outside the application window. (If the application window is maximized, drag the
panel to the Windows taskbar.)

Resize panel groups

When you position the pointer over dividers between panel groups, resize icons appear. When you drag these icons, all groups that share the divider are resized. For example, suppose your workspace contains three panel groups stacked vertically. If you drag the divider between the bottom two groups, they are resized, but the topmost group doesn’t change.
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Workspace
To quickly maximize a panel beneath the pointer, press the tilde (~) key. (Do not press Shift.) Press the tilde key again to return the panel to its original size.
1 Do either of the following:
To resize either horizontally or vertically, position the pointer between two panel groups. The pointer becomes a
double-arrow .
To resize in both directions at once, position the pointer at the intersection between three or more panel groups.
The pointer becomes a four-way arrow .
2 Hold down the mouse button, and drag to resize the panel groups.
A
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B
Dragging divider between panel groups to resize them horizontally A. Original group with resize icon B. Resized groups

Open, close, and scroll to panels

Even if a panel is open, it may be out of sight, beneath other panels. Choosing a panel from the Window menu brings it to the front. Likewise, if a panel group is very narrow, a scroll bar above the group reveals all the panel tabs.
When you close a panel group in the application window, the other groups resize to make use of the newly available space. When you close a floating window, the panels within it close, too.
To open or close a panel, choose it from the Window menu.
To close a panel or window, click its Close button .
To see all the panel tabs in a narrow panel group, drag the horizontal scroll bar.
Drag horizontal scroll bar to see all panels in narrow group
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Workspace

Working with multiple monitors

To increase the available screen space, use multiple monitors. When you work with multiple monitors, the application window appears on one monitor, and you place floating windows on the second monitor. Monitor configurations are stored in the workspace.
See also
Dock, group, or float panels” on page 11

Position the Tools panel

The Tools panel provides quick access to tools, level meters, and the Workspace menu. By default, the Tools panel is a docked toolbar immediately below the menu bar. If you undock it, however, you can manipulate it like any other panel.
To show or hide the Tools panel, choose Window > Tools.
To undock the Tools panel from its default location, drag the handle at the left edge to another location in the
workspace.
To redock the Tools panel in its default location, drag the panel tab to the green drop zone that spans the entire
width of the application window, just under the menu bar.
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See also
Selecting audio” on page 36
Level meters overview” on page 30

Display vertical and timeline rulers

In the Editor panel, the vertical ruler indicates amplitude in the waveform display and frequency in the spectral display. Timeline rulers indicate time location.
To display the vertical ruler on the right side of the Editor panel, select View > Vertical Ruler.
To add a second timeline ruler at the bottom of the Editor panel, choose View > Bottom Timeline Ruler.
If you show timeline rulers at top and bottom, each can display a different unit of time. (See “Change units in the
timeline ruler or time display” on page 28.)
See also
About the waveform display” on page 31
About the spectral display” on page 32

Change interface brightness and colors

1 Choose Edit > Preferences > Appearance (Windows) or Soundbooth > Preferences > Appearance (Mac OS).
2 Adjust any of the following options, and then click OK:
Brightness Brightens or darkens panels, windows, and dialog boxes.
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Custom Colors Adjusts the color of waveforms, selections, and the current-time indicator.
Use Gradients When deselected, removes shadows and highlights from panels and buttons, and orange semicircles
from beat markers.
See also
View layered or separated waveform channels” on page 33
Position the current-time indicator” on page 29

Managing workspaces

Choose a workspace

Each Adobe video and audio application includes several predefined workspaces that optimize the layout of panels for specific tasks. When you choose one of these workspaces, or any custom workspaces you’ve saved, the current workspace is redrawn accordingly.
Open the project you want to work on, choose Window > Workspace, and select the desired workspace.
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Predefined workspaces in Soundbooth

In the Window > Workspace submenu, Soundbooth provides the following predefined workspaces:
Default Optimizes the layout of panels for audio editing, providing a large view of the Editor panel.
Edit Audio to Video Places the Markers and Video panels above the Editor panel, so you can precisely synchronize
audio and video.
Edit Score to Video Prominently positions the Video panel and increases the vertical size of the Properties panel,
revealing all score options.
Meta Logging Extends the Metadata panel to the full height of the application window, helping you quickly edit
properties for files, multitrack clips, and speech transcripts.

Save, reset, or delete workspaces

Save a custom workspace
As you customize a workspace, the application tracks your changes, storing the most recent layout. To store a specific layout more permanently, save a custom workspace. Saved custom workspaces appear in the Workspace menu, where you can return to and reset them.
Arrange the frames and panels as desired, and then choose Window > Workspace > New Workspace. Type a name
for the workspace, and click OK.
Note: If a project saved with a custom workspace is opened on another system, the application looks for a workspace with a matching name. If it can’t find a match (or the monitor configuration doesn’t match), it uses the current local workspace.
Reset a workspace
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Reset the current workspace to return to its original, saved layout of panels.
Choose Window > Workspace > Reset workspace name.
Delete a workspace
1 Choose Window > Workspace > Delete Workspace.
2 Choose the workspace you want to delete, and then click OK.
Note: You cannot delete the currently active workspace.
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Workspace
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Chapter 4: Importing, recording, and
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playing audio
Bring in audio from microphones, media files, and more. Then monitor it in stereo or surround-sound.

Configuring hardware inputs and outputs

Connecting to audio hardware

You can use a wide range of hardware inputs and outputs with Adobe Soundbooth. Sound card inputs let you bring in audio from sources such as microphones and tape decks. Sound card outputs let you monitor audio through devices such as speakers and headphones.
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AB
A. Sound card inputs connect to sources such as microphones and tape decks. B. Sound card outputs connect to speakers and headphones.

Set audio inputs and outputs

The audio inputs and outputs you select determine the default hardware ports Soundbooth uses for recording and playback. When recording, you can choose a different input device if necessary. (See “Record a new file” on page 21.)
1 Choose Edit > Preferences > Audio Hardware (Windows) or Adobe Soundbooth > Preferences > Audio Hardware
(Mac OS).
2 For Default Device, choose a hardware interface. (For the best performance in Windows, choose an ASIO device.
If none are available, choose Soundbooth 2.0 WDM or DirectSound.)
Note: In Mac OS, all possible combinations of inputs and outputs appear as separate devices. Choose System Default Input/Output unless you want Soundbooth to use different ports than other applications.
3 (Optional) Click Settings to set hardware driver properties. For more information, see one of the following:
For a sound card in Mac OS, search for “Audio MIDI Setup” in Mac OS Help.
For a professional ASIO sound card in Windows, see the documentation provided by the card manufacturer.
For a WDM or DirectSound card in Windows, see “Set properties for standard Windows sound cards” on page 19.
4 In the Output Mapping section, specify the audio channel for each available hardware port.
Note: The Surround, Center, and LFE channels are available only if the default device is a multichannel audio interface.
5 (Mac OS only) For Buffer Size In Samples, optimize performance by choosing the lowest setting possible without
audio dropouts. The ideal setting depends on the speed of your system, so some experimentation may be necessary.
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6 If you want Soundbooth to continue playing audio when you switch to other applications, select Continue Audio
Playback In Background.
Note: If multiple Windows applications use the same ASIO device, only one application can output audio at a time.

Set properties for standard Windows sound cards

In Windows, professional ASIO sound cards provide the best audio performance. If you’re using a standard WDM or DirectSound card, however, you can improve performance by optimizing driver properties.
Note: The default driver properties work well for most systems. If you’re experiencing slow response or audio dropouts, however, complete the appropriate procedure below.
Set properties for a WDM card
If you have a newer sound card that supports WDM, select this driver option. (WDM provides better performance than DirectSound.)
1 Choose Edit > Preferences > Audio Hardware.
2 From the Default Device menu, select Soundbooth 2.0 WDM Sound.
3 Click Settings.
4 On the Input and Output tabs, set the following options:
Enable Devices Determines which input and output ports are available in the Audio Hardware preferences.
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Device 32-bit Recording and Playback Enables 32-bit inputs and outputs. To confirm whether a sound card
supports this bit depth, see the documentation for the card.
Buffer Size Specifies the number of audio samples buffered during recording and playback. If you hear skips or
dropouts, increase the buffer size; if playback and recording start slowly, decrease the size.
Set properties for a DirectSound card
If you have an older card that requires DirectSound, select this driver option.
1 Choose Edit > Preferences > Audio Hardware.
2 From the Default Device menu, select Soundbooth 2.0 DirectSound.
3 Click Settings.
4 In the DirectSound Full Duplex Setup control panel, set the following options, and then click OK.
Device check boxes Determine which ports are available in the Audio Hardware preferences.
Buffer Size (Samples) If you hear skips or dropouts, double-click the Buffer Size value for an input or output device,
and type a higher value. If playback and recording start slowly, type a lower value.
Offset (Samples) Determines the audio latency (delay) between multiple sound cards. To enter a new value,
double-click the current one.
Port Order If the selected device includes more than one port, click the Move Up or Move Down button to change
the order of the ports.
Sync Reference In systems with multiple sound cards, specifies which card sets the master clock. (The master clock
synchronizes digital audio devices.)
Full Duplex Enables Soundbooth to simultaneously record and monitor audio. Leave this selected unless you have
a very old sound card that doesn’t support full-duplex operation.
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Start Input First Determines the order in which Soundbooth starts the sound card input and output ports. Select
this option only if you have a very old sound card that doesn’t support full-duplex operation.

Opening, creating, and recording files

Open existing files

You can open audio and video in a variety of file formats, including AIFF, AVI, mp3, QuickTime, or WAV. If you open multiple files, the menu at the top of the Editor panel lets you choose which one to display.
Menu at top of Editor panel lets you choose which open file to display
1 Choose File > Open, or double-click the Files panel.
To add files to the Files panel without displaying them in the Editor panel, choose File > Import > Files.
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2 Select the desired files. (If you don’t see the file you want, choose All Supported Media from the Files Of Type
menu.)
3 Click Open.
For each open file, the Files panel displays properties such as Name, Media Type, and Duration. By default, files are sorted alphabetically by name. To sort files based on another property, click the property header.
See also
Choosing an audio file format” on page 73
Choosing a video file format” on page 74
Saving and closing files” on page 72

Browsing assets with Adobe Bridge

Adobe Bridge, the control center for Adobe Creative Suite, helps you organize and browse assets for audio, video, and web projects. To access Adobe Bridge in Soundbooth, choose File > Browse In Bridge, or select a file in the Files panel and choose File > Reveal In Bridge.
With Adobe Bridge, you can do the following:
View, search, and sort audio and video files
Edit file metadata and keywords
Rate and label files
For a video overview of Adobe Bridge, see www.adobe.com/go/lrvid4011_bri

Create empty audio files

Updated 15 July 2009
To combine audio copied from multiple sources, create empty audio files.
1 Choose File > New > Empty Audio File.
2 Choose a sample rate, and select either Stereo or Mono.
See also
Copy, cut, and paste audio” on page 38
Understanding sample rate” on page 8

Create files from selections and copied audio

Create a file from a selection
1 Make a selection in the Editor panel.
2 Choose File > New > Audio File From Selection.
Create a file from copied audio
1 Copy audio to the clipboard.
2 Choose File > New > Audio File From Clipboard.
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See also
Create a multitrack file” on page 58

Record a new file

You can record audio from any device that you can plug in to your sound card’s Microphone In or Line In port. Before recording, optimize your system’s input levels, if you haven’t already done so. (See “Adjust recording levels for
standard sound cards” on page 22.)
1 Choose File > Record, or click the Record button in the Editor panel.
2 Choose an audio input from the Device menu. If necessary, click Settings to set driver properties for the input.
3 Choose a Sample Rate option appropriate for your project. (See “Understanding sample rate” on page 8.)
4 Select Stereo or Mono, and then choose a Port option.
5 To ensure that the recorded signal is undistorted, select Monitor Input During Recording. (If you use this option
for a microphone recording, wear headphones to avoid feedback.)
6 Enter a filename, and choose an incrementing scheme from the pop-up menu. (The incrementing scheme helps
you distinguish between multiple related recordings with the same filename.)
7 To change the location for the saved file, click Browse.
8 Click the Record button to begin recording.
9 As you record, click the Marker button to add audio markers (which you can later export as Adobe Flash cue
points).
10 When you finish recording, click the Stop button , or close the dialog box.
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Soundbooth automatically stores the new file in WAV format. If you prefer a different format, choose File > Save As.
See also
Use markers” on page 35
Copying, pasting, cropping, and deleting audio” on page 38

Adjust recording levels for standard sound cards

Adjust levels if recordings are too quiet (causing background noise) or too loud (causing distortion). To get the best sounding results, record audio as loud as possible without clipping. When setting recording levels, watch the meters in the Record dialog box, and try to keep the loudest peaks in the yellow range below -3 dB.
Soundbooth doesn’t directly control a sound card’s recording levels. For a professional sound card, you adjust these levels with the mixer application provided with the card (see the card’s documentation for instructions). For a standard sound card, you use the mixer provided by Windows or Mac OS.
Adjust sound card levels in Windows Vista
1 Right-click the speaker icon in the taskbar, and choose Recording Devices.
2 Double-click the input source you want to use.
3 Click the Levels tab, and adjust the slider as needed.
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Adjust sound card levels in Windows XP
1 Double-click the speaker icon in the taskbar.
2 Choose Options > Properties.
3 Select Recording, and then click OK.
4 Select the input source you want to use, and adjust the Volume slider as needed.
Adjust sound card levels in Mac OS
1 Choose System Preferences from the Apple menu.
2 Click Sound, and then click the Input tab.
3 Select the device you want to use, and adjust the Input Volume slider as needed.
See also
Set audio inputs and outputs” on page 18

Configure and clean the media cache

To increase performance and import a wide variety of sample rates, Soundbooth creates cache files for each audio and video file you open. Soundbooth stores media cache files in a folder shared with other Adobe video applications. You can customize the location of this folder, clean the media cache database to improve performance, and delete cache files to conserve disk space.
1 Choose Edit > Preferences > Media (Windows) or Adobe Soundbooth > Preferences > Media (Mac OS).
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2 Set the following options:
Media Cache Files To store cache files with source files rather than in the media cache folder, select Save Media
Cache Files Next To Originals When Possible. To change the location of the media cache folder, click Browse.
Media Cache Database This MCDB file records the location of cache files and related media files. To remove
references to files that are no longer in use, click Clean. To store the MCDB file in a different location, click Browse.
Delete Temporary .pek Files Removes small peak files that Soundbooth uses to quickly display audio waveforms.
Delete Temporary .cfa Files Removes large conformed audio files that Soundbooth creates when you open audio
that uses a compressed format or an unsupported sample rate.
When Soundbooth is operating outside a file’s original sample rate, parentheses surround the working sample rate in the Files panel. The Save command retains the original rate, if possible.
See also
Ensure that Adobe video applications use the same cached files” on page 23

Ensure that Adobe video applications use the same cached files

Adobe video applications can automatically insert a unique document ID into each imported file. These unique IDs ensure that each application accesses the same cached previews and conformed audio files, preventing additional rendering and conforming.
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In the Media section of the Preferences dialog box (or the Metadata section for Soundbooth), select Write XMP IDs
To Files On Import.
This setting is global—a change in one Adobe video application affects all the others. This setting also results in new file modification dates when IDs are initially inserted.
To save rendering time when transferring a project to another computer, move both cached and original files.

Viewing and editing XMP metadata

About the Metadata panel and XMP

To streamline your workflow and organize your files, use metadata. Metadata is a set of descriptive information about a file. Video and audio files automatically include basic metadata properties, such as date, duration, and file type. You can add details with properties such as location, director, copyright, and much more.
With the Metadata panel, you can share this information about assets throughout Adobe video and audio applications. Unlike conventional clip properties, which are limited to only one application’s Project or Files panel, metadata properties are embedded in source files, so the data automatically appears in other applications. This sharing of metadata lets you quickly track and manage video assets as they move through your production workflow.
Note: Properties in the Metadata panel also appear in Adobe Bridge, providing additional details that help you quickly browse assets.
For a video about the Metadata panel, see www.adobe.com/go/lrvid4104_xp
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Understanding schemas and properties
A metadata schema is a collection of properties specific to a given workflow. The Dynamic Media schema, for example, includes properties like Scene and Shot Location that are ideal for digital video projects. EXIF schemas, by contrast, include properties tailored to digital photography, like Exposure Time and Aperture Value. More general properties, like Date and Title, appear in the Dublin Core schema. To display different properties, see “Show or hide metadata” on page 25.
For information about a specific schema and property, hover the pointer over it in the Metadata panel. For most items, a tool tip appears with details.
About the XMP standard
Adobe applications store metadata using the Extensible Metadata Platform (XMP). XMP is built on XML, which facilitates the exchange of metadata across a variety of applications and publishing workflows. Metadata in most other formats (such as EXIF, GPS, and TIFF) automatically transfers to XMP so you can more easily view and manage it.
In most cases, XMP metadata is stored directly in source files. If a particular file format doesn’t support XMP, however, metadata is stored in a separate sidecar file.
Project assets without corresponding files don’t support XMP. Examples from Adobe Premiere Pro include Bars and Tone, Universal Counting Leader, Color Matte, Titles, Black Video, and Transparent Video.
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To customize the creation and exchange of metadata, use the XMP Software Development Kit. For more information, visit the Adobe website.

About file, clip, and project metadata

For the most part, Adobe video and audio applications deal with metadata very similarly. Some small distinctions exist, however, reflecting the unique workflow stage that each application addresses. When using applications in tandem, an understanding of these slightly different approaches can help you get the most out of metadata.
Adobe OnLocation and Encore provide one set of metadata properties for all assets. However, Adobe Premiere Pro, After Effects, and Soundbooth divide the Metadata panel into separate sections for different asset types.
Adobe Premiere Pro Separates metadata in these sections:
Clip Displays properties for clip instances you select in the Project panel or Timeline. This metadata is stored in
project files, so it appears only in Adobe Premiere Pro.
File Displays properties for source files you select in the Project panel. This metadata is stored directly in the source
files, so it appears in other applications, including Adobe Bridge.
After Effects Separates metadata in these sections:
Project Displays properties for the overall project. If you select Include Source XMP Metadata in the Output
Module Settings dialog box, this information is embedded into files you output from the Render Queue.
Files Displays properties for source files you select in the Project panel. (If you select a proxy, properties for the
actual file appear.)
For After Effects, both Project and File properties are stored directly in files, so you can access this metadata in Adobe Bridge.
Soundbooth Separates metadata in these sections:
File Displays properties for the currently displayed audio or ASND file. This metadata is stored directly in such
files, so it appears in other applications. (Adobe Bridge, however, does not display metadata for ASND files.)
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Clip Displays properties for multitrack clips you select in the Editor panel. This metadata is stored in the containing
ASND file, so it appears only in Soundbooth.
Adobe Premiere Pro and Soundbooth also provide a Speech Transcript section with metadata that appears only in those applications.
See also
Convert speech to text metadata” on page 27

Show or hide metadata

To optimize the Metadata panel for your workflow, show or hide entire schemas or individual properties, displaying only those that you need.
1 From the options menu for the Metadata panel, select Metadata Display.
2 To show or hide schemas or properties, select or deselect them from the list.
Save, switch, or delete metadata sets
If you use multiple workflows, each requiring different sets of displayed metadata, you can save sets and switch between them.
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1 From the options menu for the Metadata panel, select Metadata Display.
2 Do any of the following:
To save a customized set of displayed metadata, click Save Settings. Then enter a name, and click OK.
To display a previously saved set of metadata, select it from the pop-up menu.
To delete a previously saved set of metadata, select it from the pop-up menu, and click Delete Settings.
Create schemas and properties
If you have a unique, customized workflow that the default metadata options don’t address, create your own schemas and properties.
1 From the options menu for the Metadata panel, select Metadata Display.
2 Click New Schema, and enter a name. (Skip this step if you’re adding properties to the standard schema, Premiere
Project Metadata.)
3 In the list, click Add Property to the right of the schema name.
4 Enter a property name, and select one of the following for Type:
Integer Displays whole numbers that you drag across or double-click to replace.
Real Displays fractional numbers that you drag across or double-click to replace.
Text Displays a text box (for properties similar to Location).
Boolean Displays a check box (for On or Off properties).

Search metadata

1 In the workspace, select the files or clips you want to search.
2 In the search box at the top of the Metadata panel, enter the text you want to find.
The list of metadata collapses to reveal only properties that contain your search string.
Importing, recording, and playing audio
Updated 15 July 2009
3 (Adobe Premiere Pro only) To navigate through the search results, click the Previous and Next buttons to
USING SOUNDBOOTH CS4
the right of the search box, or press Tab.
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To exit the search mode and return to the full list of metadata, click the close button to the right of the search box.
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A B
Metadata panel A. Before search, all properties appear B. After search, only properties with search string appear. In Adobe Premiere Pro, Previous and Next buttons navigate through search results.
See also
About file, clip, and project metadata” on page 24

Edit metadata

In Adobe video applications, similarly named properties are linked in the Metadata and Project panels. However, the Metadata panel provides more extensive properties and lets you edit them for multiple files simultaneously.
Note: Instead of a Project panel, Adobe OnLocation uses the Shot List and Soundbooth uses the Files panel.
1 In the workspace, select the desired files or clips. (To apply similar metadata to multiple related files, Shift- or Ctrl-
click them.)
2 In the Metadata panel, edit text or adjust values as needed.
If you selected multiple items, the panel displays properties as follows:
If a property matches for all items, the matching entry appears.
If a property differs, <Multiple Values> appears. To apply matching values, click the text box, and type.
See also
About file, clip, and project metadata” on page 24
Exporting XMP metadata” on page 85
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