Adobe Systems, Inc. provides complete documentation in the Adobe PDF Help system.
The Help system includes information on all the tools, commands, and features for both
Windows and Mac OS. The PDF format is designed for easy navigation online, and support
for third-party screen readers compatible with Windows. The Help can also be printed as a
desktop reference.
Navigating in Help
The Help will open in an Acrobat window with the bookmark pane open. If the bookmark
pane is not open choose Window > Bookmarks. You can also navigate using the
navigation bar, the index, or search the document.
At the top and bottom of each page is a navigation bar. Click Using Help to return to this
introduction. Clicking Contents, or Index will take you to that section.
The Next Page and the Previous Page arrows let you move through the pages
sequentially. Click Back to return to the last page you viewed. You can also use the
navigation arrows in the Acrobat toolbar.
Using bookmarks, the table of contents, the index, and Find
The contents of Help are shown as bookmarks in the bookmark pane. To view subtopics,
click the plus sign next to a bookmark. Each bookmark is a hyperlink to the associated
section of the Help document.
To go to the information, click its bookmark. As the information is displayed in the
document pane, its bookmark is highlighted.
You can turn highlighting on or off by selecting the Highlight Current Bookmark option
from the bookmark pane menu.
To find a topic using the table of contents:
1Click Contents in the navigation bar at the top or bottom of any page.
Click a topic on the Contents page to move to the first page of that topic.
In the bookmark pane, expand the topic to see its subtopics.
To find a topic using the index:
1Click Index in the navigation bar at the top or bottom of any page.
Click the appropriate letter at the top of the page.
You can also expand the Index bookmark, and click the letter in the bookmark pane.
Locate your entry, and click the page number link to view the information.
To view multiple entries, click Back to return to the same place in the index.
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Adobe Premiere HelpUsing Help
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To find a topic using the Find command:
1Choose Edit > Find.
Enter a word or a phrase in the text box, and click OK.
Acrobat will search the document, starting from the current page, and display the first
occurrence of the word or phrase you are searching for.
To find the next occurrence, choose Edit > Find Again.
Printing the Help file
Although the Help has been optimized for on-screen viewing, you can print pages you
select, or the entire file.
To print, choose Print from the File menu, or click the printer icon in the Acrobat toolbar.
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Adobe Premiere HelpContents
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Contents
In
troduction 4
Working with Projects 9
Capturing and Importing Source Clips 33
Editing Video 71
Adding Transitions 126
Mixing Audio 135
Creating Titles 148
Superimposing and Compositing 163
Animating a Clip 173
Applying Effects 180
Producing Final Video 218
Using the Adobe Title Designer 242
Using the New Features in Premiere 6.5 272
Macintosh Shortcuts 281
Windows Shortcuts 291
Legal Notices 301
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Adobe Premiere HelpIntroduction
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Introduction
We l c ome
Welcome to Adobe
to the Windows
®
Premiere
®
and Macintosh desktop. Adobe Premiere provides extensive support for
video capture cards, hardware systems, and many input/output formats. Moreover, Adobe
Premiere provides a consistent work environment with other Adobe applications
including Adobe Photoshop
LiveMotion
™
, and Adobe After Effects
®
6.5—software that brings the world of digital video editing
®
, Adobe Illustrator
®
.
®
, Adobe InDesign
®
, Adobe GoLive
®
, Adobe
Registration
Adobe is confident you will find that its software greatly increases your productivity.
So that Adobe can continue to provide you with the highest quality software, offer
technical support, and inform you about new Adobe Premiere software developments,
please register your application.
When you first start Adobe Premiere, you’re prompted to register online. You can choose
to submit the form directly or fax a printed copy. You can also register by filling out and
returning the registration card included with your software package.
Installing Adobe Premiere
You must install Premiere from the Adobe Premiere CD onto your hard drive; you cannot
run the program from the CD.
Follow the on-screen installation instructions. For more detailed information, see the
HowToInstall file on the CD.
Getting started
Adobe provides a variety of options for you to learn Adobe Premiere, including printed
guides, online Help, and tool tips. Using the Adobe Online feature, you can easily access a
host of continually updated Web resources for learning Adobe Premiere, from tips and
tutorials to tech support information. Getting up to speed depends on your experience
with previous versions of Adobe Premiere.
If you are new to Premiere:
See the Overview chapter in the Adobe Premiere 6.0 User Guide to get an introduction to
•
the software.
Use the tool tips feature to help identify tools, buttons, and palette controls as you work
•
in Premiere. See “U
•
Go to the Adobe.com Web site and work through some of the Premiere tutorials for
hands-on lessons. See “U
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sing tool tips” on page 6.
sing Web resources” on page 6.
Adobe Premiere HelpIntroduction
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If you are an experienced Premiere user:
Check out the new Adobe Title Designer to see how you can expand your creativity
•
with titles. See “
•
See “U
sing Real-Time Preview” on page 272 to learn about Premiere’s powerful new
software-based Real-Time Preview option.
•
Explore the exciting new effects included with Premiere 6.5. See “U
from Adobe After Effects” on page 276.
•
If you’re a Windows user, learn how to create top of the line MPEG output for DVD,
Super DVD, or Video CD. See “U
page 273.
If you’re a Macintosh user, learn how to export your projects to a variety of popular
•
formats using the QuickTime File Exporter. See “U
OS only)” on page 275.
Opening a new or saved title” on page 243.
sing new effects
sing the Adobe MPEG Encoder (Windows only)” on
sing the QuickTime File Exporter (Mac
Using the printed documentation
In addition to the printed documents included with the application, you will find many
PDF documents on the Premiere CD; Adobe Acrobat
®
Reader
®
software, included on the
Premiere CD, lets you view PDF files.
Two printed documents are included with Premiere 6.5:
Adobe Premiere 6.5 User Guide supplementContains essential information on using
Premiere’s new commands and features. Complete information on all topics is available
in online Help.
Adobe Premiere Quick Reference CardContains basic information about the Adobe
Premiere tools and palettes, and shortcuts for using them. Shortcuts are also included in
the online Help.
Using online Help
Adobe Premiere includes complete documentation in an HTML-based help system.
The help system includes all of the information in the Adobe Premiere 6.5 User Guide
Supplement,
keyboard shortcuts, and full-color illustrations.
Online Help provides three ways of locating information. The Contents and Index tabs
let you find general information, and the Search tab lets you look up specific words
or phrases.
the
Adobe Premiere 6.0 User Guide,
plus information on additional features,
To properly view online Help topics, you need Netscape Communicator 4.0 (or later)
or Microsoft
®
Internet Explorer 4.0 (or later). You must also have JavaScript active.
To start online Help:
Do one of the following:
Choose Help > Premiere Help.
•
Press F1 (Windows).
•
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Using tool tips
The tool tips feature lets you display the name of tools, or buttons and controls in palettes.
To identify a tool or control:
Position the pointer over a tool or control and pause. A tool tip appears showing the name
and keyboard shortcut (if any) for the item.
If tool tips don’t appear, the preference for displaying them may be turned off.
To display tool tips:
1Choose Edit > Preferences > General (Windows and Mac OS 9) or Adobe Premiere
6.5 > Preferences > General (Mac OS X).
Select Show Tool Tips, and click OK.
Note: Tool tips are not available in most dialog boxes.
Using Web resources
If you have an Internet connection, you can use the Adobe Online feature to access
additional resources for learning Premiere located on the Adobe.com Web site. From
the Adobe.com home page, select Digital Video Products. Then choose Premiere and look
in the Product Info, Support, and Training & Events sections.
These resources are continually updated and include the following:
Tutorials and TechniquesProvide step-by-step instructions on using Premiere or help
on performing advanced techniques. These tutorials can help you go beyond the
reference information contained in the user guide and show you how to use Premiere with
other applications.
Technical guides
detailed reference information on a variety of topics. This information provides help on
everything from common processes to the complex tasks necessary to prepare movies for
the Web.
Troubleshooting
Premiere. You should check out troubleshooting information available through Adobe
Online and the Adobe Web site before you call customer support.
To access the Adobe home page for your region:
1
Open the Adobe U.S. home page at www.adobe.com.
2
From the Adobe Worldwide menu, choose your geographical region. Adobe’s home
page is customized for 20 different geographical regions.
Provide access to procedures for performing tasks in Premiere and to
Provides access to solutions to problems you may encounter using
About Adobe Online
Adobe Online provides access to the latest tutorials, quicktips, and other Web content for
Premiere and other Adobe products. Using Adobe Online, you can also access the Web
page containing current links to the latest Premiere technical support solutions.
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Using Adobe Online
Adobe Online is constantly changing, so you should refresh before you use it. Refreshing
through Adobe Online updates bookmarks and buttons so you can quickly access the
most current content available. You can use preferences to automatically refresh Adobe
Online.
When you set up an Internet connection to Adobe Online, Adobe can either notify you
whenever new information is available through the Updates feature or automatically
download that information to your hard disk. If you choose not to use the automatic
download feature, you can still view and download new files whenever they are available
using the Updates command in the Help menu.
To use Adobe Online:
1
In Premiere, choose Help > Adobe Online.
Note:
You must have an Internet connection to access Adobe Online. Adobe Online will
launch your browser using your default Internet configuration.
2
If prompted, do any of the following:
•
Click Updates to access updated files.
•
Click Preferences to set up your operating system to enable automatic updates.
Note: You can set Adobe Online preferences by choosing Edit > Preferences > Online
Settings (Windows and Mac OS 9) or Adobe Premiere 6.5 > Preferences > Online Settings
(Mac OS X).
Click Go Online to access the Adobe Web site.
•
Click Cancel (Windows and Mac OS 9) or Close (Mac OS X) to return to Premiere.
•
Accessing Adobe Online through the Help menu
The Help menu includes options to view and download information from the Adobe
Web site.
To view updated articles or documents:
Click Help and choose the topic you want to view.
To view and download information from the Adobe Web site using the Help menu:
1
In Premiere, choose Edit >Preferences > Online Settings (Windows and Mac OS 9)
or Adobe Premiere 6.5 > Preferences > Adobe Online (Mac OS X).
Choose an item from the Check for Updates pop-up menu to determine how often
Premiere launches an automatic update.
2
Choose Help > Updates.
3
Select a View Option:
Select New Updates to view only the files that are new since the last time you viewed
•
downloadable files or were notified of them.
•
Select All Updates to view all the files on Adobe’s Web site that are currently available.
To see a description of a file, click on a filename and view its description in the Item
Description section.
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To see the location where a file will be installed if downloaded, select a file and view its
location in the Download Location section. To change the location, click Choose.
To download a file, click the check box next to the file name, and then click Download.
To close the Adobe Product Updates dialog box, click Close.
Other learning resources
Other Adobe learning resources are available but are not included with your application.
Adobe PressOffers a library of books that provide in-depth training in Adobe software,
including the acclaimed Classroom in a Book series developed by experts at Adobe. For
information on purchasing Adobe Press titles, visit the Adobe Web site at
www.adobe.com, or contact your local book distributor.
The Adobe Certification programOffers users, instructors, and training centers the
opportunity to demonstrate their product proficiency and promote their software skills as
Adobe Certified Experts or Adobe Certified Training Providers. Certification is available
worldwide. Visit the Partnering with Adobe Web site at http://partners.adobe.com to learn
how you can become certified.
Customer support
When you register your product, you may be entitled to technical support. Terms may vary
depending on the country of residence. For more information, refer to the technical
support card provided with the Premiere documentation.
Customer support on Adobe Online
Adobe Online provides access to the Premiere Knowledgebase, where you can find
answers to technical questions.
Additional customer support resources
Adobe Systems provides several forms of automated technical support:
See the ReadMe and ReadMe First! files installed with the program for information that
•
became available after this guide went to press.
•
Explore the extensive customer support information on Adobe’s World Wide Web site
(www.adobe.com). To access the Adobe Web site from Premiere, choose Help > Adobe
Online or click the icon at the top of the toolbox. See “U
sing Web resources” on page 6.
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Adobe Premiere HelpWorking with Projects
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Wo r king with Projects
Wo r king with a project
project is a single Premiere file that describes a video program. It stores references to all
the clips in that file and contains information about how you arranged the clips. It also
includes details of any transitions or effects you applied. You can add and remove clips,
organize clips into bins within the project, and substitute low-resolution clips as placeholders for your final, high-resolution clips.
2
Selecting an initial workspace
When you start Premiere for the first time (or when the Preferences file has been deleted),
Premiere asks you to select an initial workspace. Based on your decision, Premiere
optimizes the layout you will use to assemble and edit programs. Your choice of
workspace depends on the kind of editing you will be doing.
If you will primarily be dragging clips from the Project window to the Timeline, select the
A/B Editing workspace. If you will be using more advanced editing techniques such as
three- or four-point editing, select the Single-Track Editing workspace. For more information, see “Selecting an editing workspace” on page 76.
Starting a project
Start a new project by specifying project settings. It’s a good idea to save the project
immediately afterward. See “Saving and autosaving a project” on page 17.
To start a new project:
1Do one of the following:
•
If Premiere is not open, start Premiere.
•
If Premiere is already open, choose File > New Project.
When the Load Project Settings dialog box appears, do one of the following:
To apply preset project settings, select an item from the list of Available Presets and
•
click OK.
To customize settings, choose the preset that most closely matches your editing
•
environment, and then click Custom, select your specific project settings, and click OK.
See “Saving and loading project settings” on page 16.
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Specifying project settings
When you start a project, review the project settings, which are organized into five
categories:
General SettingsControl the fundamental characteristics of the video program,
including the method Premiere uses to process video (Editing Mode), count time (Time
Display), and play back video (Timebase). See “General settings” on page 11.
Video SettingsControl the frame size, picture quality, compression settings, and aspect
ratios that Premiere uses when you play back video from the Timeline (the window where
you edit your video program). See “Video settings” on page 12.
Audio SettingsControl the characteristics of audio you play back from the Timeline. See
“Audio settings” on page 13.
Keyframe and Rendering OptionsControl frame-related characteristics when you build
(render) and play back video previews from the Timeline. These options work in combination with the Video settings. See “Keyframe and rendering options” on page 14.
Capture Settings
camera. (Other Project Settings panels do not affect capturing.) For more information
about capture settings, see “Digitizing analog video as DV” on page 36 and “Preparing for
DV video capture” on page 41.
Control how Premiere transfers video and audio directly from a deck or
The appropriate settings for your project are usually determined by the current stage of
your project. Many video capture cards provide their own presets or recommend project
settings for optimal results. For information on comparing and changing settings, see
“Comparing settings using the Settings Viewer” on page 16. Keep the following guidelines
in mind as you progress through your project:
•
When setting up or editing a project, specify settings that will provide the quality you
want when you play back the Timeline. For example, specify project settings that match
the requirements of the final program or that temporarily lower the frame rate so that
your computer can process edits faster. For more information on using low-resolution
files, see “About offline editing” on page 35.
•
If you are about to use a videotape deck to record directly from the Timeline, specify
project settings that represent the final picture quality you want.
•
If you are about to export the video program to a file (for example, a QuickTime .MOV
file) and you want to specify different settings than you did for editing, you must also
specify export settings. Export settings are available through the File > Export Timeline
command, not in the Project Settings dialog box. Since you use separate settings for
previewing and exporting, you can also maintain a set of preview settings that stays
constant no matter how often you change export settings (such as when you
repurpose a program for multiple distribution media such as television and the Web).
When you specify project settings for the first time, the settings are copied to the
export settings, making your export settings the same as your project settings unless
you change the project or export settings later. See “Exporting a video” on page 224.
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General settings
Choose Project > Project Settings > General, to specify the following options:
Editing ModeDetermines which video method is used to play video back from the
Timeline and which compression methods are listed in the Video Settings panel. The
QuickTime editing mode is installed with Premiere. In Windows, the Video for Windows
and DV Playback editing modes are also installed. Manufacturers of video-capture cards or
other video hardware may provide plug-in software that adds editing modes for
maximum quality and compatibility with their hardware.
Note: The Editing Mode does not necessarily specify the export format. For more information, see “Exporting a video” on page 224.
Advanced Settings This button may be available if you have installed an editing mode
plug-in provided by another manufacturer. For information on settings for your plug-in
editing mode, see the documentation provided by the plug-in’s manufacturer.
Timebase Specifies the time divisions Premiere uses to calculate the time position of
each edit. In general, choose 24 for editing motion-picture film, 25 for editing PAL
(European standard) and SECAM video, 29.97 for editing NTSC (North American standard)
video, or 30 for other video types. Do not confuse timebase with the frame rate of the
video you play back or export from the Timeline, although timebase and frame rate often
use the same value.
Playback Settings This button is available when you use a DV preset or choose the DV
editing mode (Windows) or QuickTime editing mode (Mac OS), or if you have installed a
plug-in that provides additional playback functions. When you use the DV (Windows) or
QuickTime (Mac OS) editing mode, use this option to indicate where you want your
previews to play back: on your DV camcorder or other connected device, or on your
desktop. For information on the playback settings available for third-party plug-ins, see
the documentation provided by the manufacturer of the plug-in.
Time Display Specifies the way time is displayed throughout the project. The time
display options correspond to standards for editing video and motion-picture film. For
broadcast NTSC video, choose 30 fps Drop-Frame Timecode if that was the time display
used by the original video. For video to be played back from the Web or CD-ROM, choose
30 fps Non Drop-Frame Timecode. For PAL and SECAM video, choose 25 fps Timecode. For
motion-picture film, choose Feet + Frames 16mm or Feet + Frames 35mm. To count
individual frames and audio samples instead of timecode, choose Frames/Samples.
Current Settings Displays a summary of the settings you specified in all Project Settings
panels.
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Video settings
Choose Project > Project Settings > Video, to specify the following options:
Compressor Specifies the codec (compressor/decompressor) for Premiere to apply when
building a preview of the Timeline. The codecs available depend on the Editing Mode
specified by your preset or selected in the General Settings panel. Click Configure (if
available) to set options specific to the selected codec. If you chose an editing mode
provided by a manufacturer of a video-capture card or other hardware, see the documentation for the hardware, as it may recommend a particular codec for editing with that
hardware. Otherwise, consider choosing a fast codec so that edits are processed quickly. If
you want to play video back through your capture card to an NTSC or PAL monitor, choose
the codec specific to your capture card.
Note: If you use a clip in your video program without applying effects or changing
frame or time characteristics, Premiere uses the clip’s original codec for playback. If you
make changes that require recalculation of each frame, Premiere applies the codec you
choose here.
Depth Indicates the color bit depth, or number of colors to include in video played back
from the Timeline. This button may not be available if the selected compressor provides
only one option for bit depth. You can also specify an 8-bit (256-color) palette when
preparing a video program for 8-bit color playback, such as for the Web or for some
presentation software. The Palette button may be available when 256 Colors is chosen,
if the selected Editing Mode and Compressor support creating custom palettes. When
the button is available, click it and then either select Make Palette from Movie (to derive
a color palette from the frames used in the video program) or Load Palette Now (to import
a color palette you prepared and saved previously). You can load color palettes stored in
the .ACO (Photoshop color swatch), .ACT (Photoshop color palette), or .PAL (Windows
palette—Windows only) format.
Frame Size Specifies the dimensions, in pixels, for frames when you play back video from
the Timeline. Ideally, you want the frame size for your project to match the frame size of
your video clips. A large frame size shows more detail but requires more processing. If
preview playback is slow, you can reduce the frame size to a smaller dimension, as long as
your capture card supports it. When changing the frame size, keep the dimensions
proportional to the original video clip.
4:3 Aspect If you’re using analog captured video, select 4:3 Aspect to constrain the frame
size to the 4:3 aspect ratio used by conventional television. If you are using a D1/DV NTSC
pixel aspect ratio, do not select this option.
Frame Rate Indicates the number of frames per second to play back video from the
Timeline. In general, type a value that matches the frame rate of the final video, or type a
lower value to process previews faster. When changing the frame rate, make sure that the
new rate is evenly divisible by the original rate. For example, if your original frame rate is
29.97, lower it to 14.985, or if it is 30 fps, lower it to 15 or 10 fps.
Pixel Aspect Ratio Sets the aspect ratio for individual pixels. Choose Square Pixels for
analog video, scanned images, and computer-generated graphics, or choose the format
used by your video. If you use a pixel aspect ratio that is different from your video, the
video may play back and render with distortion. For more information, see “About D1, DV,
and various pixel aspect ratios” on page 62.
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Quality Affects the picture quality and disk space used when you play back video
from the Timeline. Low quality usually plays faster and uses less disk space, and may
be preferable for editing. High quality provides the best-looking image the selected
compressor can provide, but requires more disk space. You can change the quality
setting while working on a project without causing distortions or affecting the final
output. Some codecs, such as DV codecs, use a fixed quality level and do not provide
access to this option.
Data Rate If available for the selected compressor, places an upper limit on the amount
of video data that Premiere compiles for previews. Do not set the data rate higher than
the data transfer capacity of your system. Select Limit Data Rate to _ K/Sec and type the
data rate required. If previews do not play smoothly, reduce this value. By default,
Premiere recompresses frames that use different settings than those selected in the Video
settings dialog box. Select Always from the Recompress menu to compress every frame
even if it is already within the data rate, or select Maintain Data Rate to preserve quality
by compressing only the frames that are above the specified data rate.
Audio settings
Choose Project > Project Settings > Audio, to specify the following options:
Rate In general, higher rates provide better audio quality when you play audio back from
the Timeline, but they require more disk space and processing. Resampling, or setting a
different rate from the original audio, also requires additional processing time and affects
the quality; try to capture audio at the final rate. Note that with DV audio, you can capture
only at the rate that was originally used to record the audio. In this case, it’s best to match
the predominant rate of the clips in your project. If you want to use a different rate in your
final output, you can export at a different rate to resample, or you can change the rate in
the project preset when you are done editing.
Format Higher bit depths and stereo provide better quality but require more disk space
and processing.
Compressor Specifies the codec for Premiere to apply when playing audio back from the
Timeline. The codecs available depend on the Editing Mode you specified in the General
panel in the Project Settings dialog box. Click Advanced Settings (if available) to set
options specific to the selected codec. Generally, you don’t want to compress audio for
playback from the Timeline; instead, compress audio when exporting.
Interleave Specifies how often audio information is inserted among the video frames in
the preview file that is created when you play audio back from the Timeline. This value is
set by the preset you choose and generally does not require adjusting. A value of 1 frame
means that when Premiere plays back a frame, the audio for the duration of that frame is
loaded into RAM so that it can play until the next frame appears. If the audio breaks up
when playing, the interleave value may be causing the computer to process too much
audio at once. Decreasing the value makes Premiere store longer segments that need to
be processed less often, but it requires more RAM.
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Enhanced Rate Conversion When you play audio back from the Timeline, this option
specifies a level of quality for converting the sample rates of clips in the Timeline to the
sample rate you specified in the Rate and Format options. Enhanced Rate Conversion
controls both rate upsampling and downsampling. The Off option resamples audio the
fastest, but produces moderate quality. The Good option balances quality and processing
time. The Best option resamples audio for the highest possible quality but requires the
most processing time. Because this option can affect playback performance, you may
want to select Off while editing, and then select Better or Best for the final render after you
have finished editing or when you are exporting.
Use Logarithmic Audio Fades Controls how audio gain increases or decreases are
perceived during playback in Premiere. Select this option to process gain levels using the
logarithmic scale used by the human ear and by conventional volume controls. Deselect
this option to process gain changes using a linear curve. Selecting this option creates
more natural-sounding changes as sounds become louder or softer, but increases audio
processing time. Audio faders in the Timeline are not changed except as a result of this
option’s processing of the overall gain level.
Create Audio Preview Files If There Are _ or More Specifies when Premiere creates an
audio preview instead of real-time playback, based on how many audio tracks are active
and how many audio effects are applied in those tracks. The number of audio tracks active
and effects applied directly affects the load on your system resources. When your system
resources are exceeded by audio processing demands, you will hear pops and clicks while
playing back audio in Premiere. If you encounter this problem, decrease the settings for
these parameters so that Premiere creates audio preview files instead of trying to process
more than it can handle.
Keyframe and rendering options
Choose Project > Project Settings > Keyframe and Rendering to specify the
following options:
Ignore Audio Effects Select to render audio without applied audio effects.
Ignore Video Effects Select to render video without applied video effects.
Ignore Audio Rubber Bands Select to render audio excluding changes made to the
Timeline’s rubberband controls for audio fading and audio panning.
Optimize Stills Select to use still images efficiently when rendering video. For example,
if a still image has a duration of 2 seconds in a project set to 30 frames per second,
Premiere will create one 2-second frame instead of 60 frames at 1/30 of a second. Deselect
this option if the exported video file exhibits playback problems when displaying the still
images. This option is determined by your preset. Some capture cards do not support
optimized stills—if you are using a preset provided by your capture card, do not adjust
this setting.
Frames Only at Markers Select when you want to render only the frames at which you
have added a marker in the Timeline. This option does not affect compression keyframes.
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Preview Choose To Screen when you want to preview edits, transitions, and effects but
don’t care if the preview is at final playback speed. When To Screen is selected, Premiere
renders directly to the screen as quickly as possible. Playback speed depends on image
size and resolution, the number and complexity of effects and transitions, and the
processing speed of your system. This option is not recommended for previewing areas
that include many effects. Choose From Disk when you want to preview edits, transitions,
and effects at the final playback speed. With this option selected, Premiere renders the
preview to the hard disk. Choose From RAM when you want to preview edits, transitions,
and effects quickly, without having to first render a preview file. When From RAM is
selected, Premiere creates a preview by displaying frames as they are rendered. Because
frames are rendered in RAM, this process depends on the amount of RAM available.
If sufficient RAM is not available or if the frame rate, frame size, or effects used require
more RAM than is available, frames may be dropped during playback, or Premiere may
render the preview to disk instead. To minimize the effects of limited RAM, use a smaller
frame size (for example, 320 x 240 or 240 x 180). A smaller frame size also produces a more
even frame rate during Preview to RAM. If you have chosen From RAM or To Screen, you
can speed up previewing by choosing 1:2 or 1:4 to reduce resolution. Choose 1:1 for
normal resolution. To preview with the selected option, choose Timeline > Preview or
press Enter (Windows) or Return (Mac OS). To stop a preview, press the spacebar.
Field settings Select an option that matches the playback display. This option is set by
your preset. If you use a preset provided by your capture card, do not change this setting.
No Fields is the default and is the equivalent of progressive scan. Some DV cameras offer
a “frame movie mode,” which resembles progressive scan. If you shot your video using
this mode, or if you’re using video that is anything other than interlaced, use No Fields.
Select Lower Field First for interlaced DV video to maximize motion smoothness. For
analog video, select either Upper Field First or Lower Field First, depending on your
capture card specifications, when your final output will be played back on a television
monitor using an interlaced standard such as NTSC, PAL, or SECAM. Choosing the wrong
field settings causes the video to flicker or appear jagged when rendered and played
back on an NTSC monitor.
Some codecs support compression keyframes, which can increase the effectiveness of
compression by acting as starting points for temporal compression. Temporal
compression looks for ways to compact the description of the changes during a sequence
of frames. It does this by looking for patterns and repetition over time. If the codec you
specified supports compression keyframes, the following Keyframe Options are available:
Keyframe Every _ Frames Select and type the number of frames after which the codec
will create a compression keyframe when exporting video.
Add Keyframes at Markers Select to create a compression keyframe at each marker.
Add Keyframes at Edits Select to create a compression keyframe between each clip.
For information on the Capture Settings dialog box, see “Preparing for analog capture” on
page 39 or “Preparing for DV video capture” on page 41.
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Saving and loading project settings
Use the Save and Load buttons in the Project Settings dialog box to save all project
settings into a file and later load them into a new project. Premiere comes equipped
with settings files preset for typical programs, which you can adapt and save for your
own projects. Most certified video-capture cards include preset settings files for Premiere.
Adobe strongly recommends that if your capture card provides a preset file, you use it
and do not manually change the settings. For information about loading saved settings,
see “Starting a project” on page 9.
To save the custom settings as a preset for use in other projects:
1 In the New Project Settings dialog box, specify your settings, and then click Save.
2 In the Save Project Settings dialog box, type a name and description (if desired) and
click OK. The settings are saved as a preset file that appears in the list of available presets in
the Load Project Settings dialog box.
Save and name your project settings even if you plan to use them in only one project.
Saving settings creates a backup copy of the settings in case someone accidentally
alters the current project settings. These preset files are stored in the Settings folder in
the Premiere folder on your hard disk, so you can back them up and distribute them
if you want.
Comparing settings using the Settings Viewer
Premiere stores settings for projects and clips, as well as settings used when you export or
capture files. To make it easier to see and compare settings, Premiere displays all settings
together in the Settings Viewer window. Settings that do not match display in red. Avoid
potential conflicts by matching settings for each of the four categories wherever possible.
You can change Capture, Project, and Export settings by clicking the associated setting
heading in the Settings Viewer window.
To view, compare, and adjust settings in the Settings Viewer:
1 Choose Project > Settings Viewer.
2 Compare settings and ensure that they are the same in each category. Settings that do
not match are red.
3 To view the settings for different clips in your project, select a clip from the clip heading,
which is also a pop-up menu.
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4 To change a setting, click the setting’s heading (for example, click Project Settings),
locate the setting in the dialog box that appears (you may need to navigate to different
panels within a dialog box), change the setting, and then click OK.
5 Click OK when you are done comparing settings.
Saving and autosaving a project
Saving a project saves your editing decisions, references to source files, and the most
recent arrangement of the program’s windows. Protect your work by saving often. If you
prefer, Premiere can save your project automatically at a specified interval. Premiere can
either save the project to the same file each time or to a new file. For example, you can set
Premiere to save a new archive of your project every 15 minutes, producing a series of files
that represent the state of your project at each interval. In this way, automatic archiving
can serve as an alternate form of the Undo command, depending on how much the
project changed between each save. Because project files are quite small compared to
source video files, archiving many iterations of a project consumes relatively little disk
space. Adobe recommends saving project files to the same drive as your application.
Archived files are saved in the Project-Archive folder inside the Adobe Premiere 6.0 folder.
For information about other ways of returning to earlier versions of a project, see
“Correcting mistakes” on page 21.
To save a project:
Do one of the following:
• Choose File > Save. If necessary, specify a location and filename, and click Save.
• To save a copy of a project under a new name or location and continue working in
the new copy of the project, choose File > Save As, specify a location and filename,
and click Save.
• To save a copy of a project under a new name or location but continue working in
the original project, choose File > Save a Copy, specify a location and filename, and
click Save.
To automatically save a project or series of projects:
1 Choose Edit > Preferences > Auto Save and Undo.
2 Do any of the following, and then click OK:
• In the Auto Save section, select Automatically Save Projects, and type the number of
minutes after which Premiere will save the project.
• In the Project Archive section, type a number for Maximum Files in Archive to specify
how many copies of project files from all projects will be saved into the Project-Archive
folder. When the limit is reached, Premiere deletes the oldest project file to make room
for the newest one. Type a number for the Maximum Project Versions to specify how
many versions of each project file you want to save. For example, to save the last five
versions of each project you work with, type 5.
To open an autosaved project file:
1 If a project is currently open, close it.
2 Choose File > Open.
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3 Locate and double-click the Project-Archive folder in the folder containing Premiere.
4 Select a project file, and click Open. If no files are available, the autosave feature may be
turned off; see the previous procedure.
Opening a project
You can open only one project at a time. Premiere recognizes Premiere project files
created using versions 4.2 or later on Windows or Mac OS. See “Using a Premiere project
on another platform” on page 19.
To open an existing Premiere project:
Choose File > Open. Locate and select the file, and then click Open.
Premiere doesn’t copy the original source file into the project—it stores only a reference
to the source file based on its filename and location at the time you imported it. If you
move, rename, or delete a source file after you import it, Premiere will be unable to find
it the next time you open the project. In this case, Premiere displays the Locate File
dialog box, listing the missing file. You can resolve this situation using the options
explained below.
OK (Windows) or Open (Mac OS) Replaces the missing file if you first use this dialog box
to locate and select the original file or its replacement, and then click this button.
Offline Replaces the missing file with an offline file, a blank placeholder that preserves all
references to the missing file throughout the project until you replace the offline file with
the original file.
All Offline Replaces all missing files with offline files, without asking you for confirmation.
Skip Removes all references to the missing file throughout the project. All instances of
the clip will disappear from the Project and Timeline windows.
Skip All Removes all references to all missing files throughout the project, without asking
you for confirmation. See Skip.
Important: Select Skip or Skip All only when you are certain that you want to rework all
the instances where the file is used in the project. If you want to keep the file in the project
but can’t locate it at the moment, use Offline instead.
Skip Preview Files Skips preview files if they cannot be found by their original path and
file name. Preview files that can be found by their original path and file name are loaded
automatically.
When you want to replace an offline file after the project is open, you don’t have to close
the project and then open it again. Instead, use the Replace Files command. For more
information, see “Using offline files” on page 70.
Note: Because a clip is only a reference to its source file, do not delete source files while you
are using them as clips in a Premiere project. After you deliver the final movie, you can
delete source files if you do not plan to edit the project or use the source files again.
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Removing unused frames from source clips
Editing a video program means putting the best segments of the original clips into the
program. Sometimes, the clips you use in the final program are only small portions of
the original clips. Because video clips can take up large amounts of hard disk space, you
can trim the project so that unused frames are removed. Project trimming is especially
useful before archiving a completed project.
When you trim a project, Adobe Premiere first creates a copy of the project. In the new
project, each clip’s original In and Out points become the new beginning and ending
of the clip, respectively. Clips that weren’t used in the original project aren’t copied into
the new project. Premiere can also create trimmed copies of the source clips. You can
preserve extra frames (called handles) before the In point and after the Out point of
each trimmed clip.
To trim a project:
1 With a project open, choose Project > Utilities > Project Trimmer.
2 Select Create Trimmed Batch List to create a batch list that can be used to redigitize the
trimmed versions of the clips. For more information, see “Creating a batch list to redigitize
project clips” on page 54.
3 Select Copy Trimmed Source Files to make new copies of existing source files that
include only the frames used in the Timeline plus handles as specified below.
4 For Keep _ Frame Handles, type the number of frames to retain before the In point and
after the Out point of each clip so that edits can still be adjusted later.
Note: Adding handles after trimming a project a second time will offset your In and
Out points.
5 Click Create Project.
6 When asked, specify the location and name of the new project based on the trimmed
clips; make sure it’s a different folder than the original location. Click Save.
7 Close the original project. Choose File > Open, locate the trimmed version, and click OK.
8 Examine the trimmed version of the project. If it’s satisfactory, you can delete the
original project and its source clips or move them to an archive disk.
Using a Premiere project on another platform
Premiere project files are designed to be usable across computer platforms. You can open
and work with a Premiere project on any other platform on which Premiere 6.0 is available.
Transferring a Premiere project to another platform is similar to moving a Premiere project
to another computer: You must move not only the project file, but all of the source clips
used in the project. In addition, follow these guidelines:
• All of the source files must be in a format supported by the destination platform. For
example, if you plan to transfer a project to Mac OS for editing, don’t use Windows PCX
files. For more information about filename extensions and platform support for various
file formats, see “Importing clips” on page 64.
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• All files must conform to the destination platform’s filename conventions. For best
results, use the 8.3 filename convention (eight characters and a three-character
filename extension). For example, a Premiere project uses the extension .PPJ.
• For best results, make sure that source clips are saved using cross-platform codecs such
as Motion JPEG A or Motion JPEG B, provided by QuickTime.
• Any fonts used in titles must be available on the destination platform.
• When you open the project on the other platform, you’ll be asked to locate each source
clip (see “Opening a project” on page 18). You might want to remove unused clips (see
“Naming, finding, and deleting items” on page 27) or run the Project Trimmer (see
“Removing unused frames from source clips” on page 19) so that you don’t have to
transfer any more clips than necessary.
Many Premiere settings files can be transferred across platforms, including batch capture
lists (Windows filename extension: .PBL), batch processing lists (.HBP), edit decision lists
(.EDL), exported file lists (.TXT ), filmstrip files (.FLM), motion settings (.PMT ), project files
(.PPJ), project settings (.PRS), storyboards (.PSQ), and titles (.PTL).
Command sets (.PFN) and transition sets (.PFX) files cannot be transferred across
platforms.
If you have trouble opening a project file from another platform by double-clicking,
try using the File > Open command from within Premiere.
Setting up Premiere’s scratch disks
When you edit a project, Premiere processes your changes in RAM. When the available
RAM isn’t enough, Premiere can use hard disk space as an additional work area. Also,
Premiere stores some project information, such as preview files, on your hard disk, using
the disk the same way you would use a paper scratch pad. If your system has access to
multiple volumes (disks or disk partitions), you can specify which one Premiere uses as a
scratch disk for the different temp files it creates when capturing movies, building video
previews, and building audio previews. The scratch disk space Premiere uses increases as a
program becomes longer or more complex. For maximum performance, follow these tips:
• Store Premiere and the operating system on one hard disk, and capture video to an
additional AV-certified hard disk on which nothing else is stored. Save and store your
project on the same hard disk as Premiere (preferably the system disk).
• Specify your fastest hard disk for video preview files and capturing. You can use a
slower disk for audio preview files. Ideally, you want your video and audio preview
files on different disks to reduce the amount of activity necessary for playback. Two
partitions on the same disk do not improve playback—you must use two physically
different disks.
• Specify only disks attached to your computer—a hard disk located on a network is
usually too slow. Removable media may be acceptable if it is fast enough.
2 For Captured Movies, select or create a new folder where Premiere will store video and
audio files when you digitize using Premiere.
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3 For Video Previews, select or create a new folder where Premiere will store files
generated when previewing video clips.
4 For Audio Previews, select or create a new folder where Premiere will store files
generated when previewing audio clips.
5 Click OK.
When generating preview files, Premiere can warn you when a scratch disk you specified is
running out of space. You can specify the point at which the warning appears.
To specify the warning level for low disk space:
1 Choose Edit > Preferences > General and Still Image.
2 For Low Disk Space Warning Level, indicate in kilobytes the amount of unused scratch
disk space that will trigger the warning. Click OK.
Correcting mistakes
If you change your mind or make a mistake, Premiere provides several ways to undo your
work. You can undo only those actions that alter the video program; for example, you can
undo an edit, but you cannot undo scrolling a window.
To correct mistakes:
Do one of the following:
• To undo the most recent change, choose Edit > Undo. You can sequentially undo up to
99 of the most recent changes made to the program in any Premiere window. The 99
levels of undo are shared among all Premiere windows.
• To jump to a specific state of the project within the last 99 changes, select an item in the
History palette. See “Using the History palette” on page 31.
• To undo all changes made since the last time you saved the project, choose File >
Revert.
• To undo changes made before the last time you saved a project, try opening a previous
version of your project that may be stored in the Project Archive folder. The degree to
which you can go back depends on the settings you specified for automatic project
archiving and how often you saved. See “Saving and autosaving a project” on page 17.
• To stop a change that Premiere isn’t finished processing (for example, when you see a
progress bar), press Esc, or press Command-period (Mac OS only)
• To close a dialog box without applying changes, click Cancel.
For both the Undo menu item and the History palette, you can specify the number of
steps that can be undone. The default is 15. Specifying more steps increases memory
requirements but may not affect performance.
To set the number of undo levels:
1 Choose Edit > Preferences > Auto Save and Undo.
2 In the History/Undo Levels section, type a number for Levels of Undo (1 to 99) and
click OK.
3 Exit and restart Premiere. You do not need to restart the computer.
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Wo r king with windows in Premiere
Three named windows form the main work area in Premiere:
• The Project window is where you import, organize, and store references to clips.
It lists all source clips you import into a project, though you don’t have to use every
clip you import.
• The Monitor window can include the Source and Program views. Use the Source view to
see an individual video clip and the Program view to see the current state of the video
program being edited in the Timeline.
• The Timeline window provides a schematic view of your program, including all video,
audio, and superimposed video tracks. Changes you make in this window appear in
the Program view.
For more information about using and customizing the Project window, see “Using the
Monitor window” on page 71 and “Using the Timeline window” on page 78.
Premiere also provides specialized windows for tasks such as capturing video (see “Using
the Movie Capture window” on page 45), creating titles (see “Editing titles” on page 148),
mixing audio (see “Working with the Audio Mixer window” on page 141), and storyboarding (see “Creating a storyboard” on page 101).
When you exit Premiere, the positions of windows and palettes are saved. In addition,
you can create and save named window layouts as a workspace. For more information,
see “Selecting an editing workspace” on page 76.
Using window and palette menus
In Premiere, most windows and palettes include menus that can be displayed by clicking
a button. In addition, all windows also have context menus, the content of which depends
on the current task or mode. The commands found in window menus, palette menus, and
context menus are specific to individual windows or palettes.
To open window and palette menus:
Click the Menu button ( ) near the upper right corner of the window or palette. Choose a
menu item or click outside the menu to close it.
To open window context menus:
Right-click (Windows) or Control-click (Mac OS) in the window. Choose a menu item or
click outside the menu to close it.
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Using the Project window’s bin view
A Project window includes a bin view, which shows the bins that have been added to the
project. The bin view appears on the left side of the Project window, and can be resized or
hidden. When the bins in the bin view contain other bins, the hierarchical structure
appears, much like the graphical view of folders and subfolders in your operating system.
A
B
C
KJIHGFED
A. Thumbnail viewer B. Bins C. Clip D. Find E. New Bin
F. Create Item G. Delete Selected Items H. Resize Bin Area
I. Icon View J. Thumbnail View K. List View L. Clip information M. Project window menu
L
M
To hide or display the bin view:
Choose Hide Bin Area or Show Bin Area from the Project window menu.
To resize the bin view:
Drag the Resize Bin Area button located at the bottom of the Project window until you
have the size you want. You cannot make the bin view smaller than the four buttons below
it. To make it bigger, you may need to first make the Project window bigger.
To add or delete a container in the bin view:
• To delete one or more bins, select the bin and click the Delete Selected Items button ( )
at the bottom of the Project window.
• To add a bin, click the New Bin button ( ) at the bottom of the Project window.
To display the contents of a bin in the bin view:
Select the bin. If the bin contains other bins, click the triangle beside the bin icon to
display them, and then select the bin you want to view.
Organizing clips using bins
Clips in a project can be arranged in bins (with bins inside of bins, if you like), just as files
are arranged in folders on your hard drive. Bins are particularly useful for organizing a
complex project containing a large number of clips. You can also save a bin for use in
other projects.
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To manage clips using a bin:
Do any of the following:
• To create a bin, Choose File > New > Bin or click the New Bin button () in the Project
window. Type a name for the bin, and then click OK.
• To move a clip into a bin, drag the clip to the bin icon. If the bin window is open, drag
the clip to the bin window. In the same way, you can store a bin inside another bin.
• To view the contents of a bin, select the bin in the Project window.
• To open a bin in its own window, right-click (Windows) or Control-click (Mac OS) the
bin, and choose Open Bin in New Window.
• To make a bin available for use in other projects, select the bin and choose Project >
Export Bin from Project, or right-click (Windows) or Control-click (Mac OS) the bin and
choose Export Bin from Project. Then, type a name, choose a location for the bin, and
click Save. Bins created and saved in Windows use the extension .PLB.
• To use a saved bin file in any project, click File > Open, select the bin file (.PLB), and
click Open.
Using libraries from earlier versions of Premiere
In previous versions of Premiere, you could create containers called libraries, which were
used to store clips from one or several projects. A library was stored as a separate file apart
from any project. Although Premiere 6.0 doesn’t directly support libraries, you can open a
library. The library is converted into a bin when you open it in a Premiere 6.0 project. If you
want to store a set of clips so that they are available for other projects, simply save the bin
that contains the clips. See “Using the Project window’s bin view” on page 23.
To import a library:
1 Choose File > Open.
2 Locate and select the library (.PLB) file, and then click Open.
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Customizing a Project or Bin window display
Each clip appears in a Project or Bin window with its filename, file type, and duration.
You can customize the kind of information that a Project or Bin window displays, and
apply different display options to each individual window.
AB
A. Bin view B. Resize Bin Area button
To change a Project or Bin window view:
Click the Icon View ( ), Thumbnail View ( ), or List View ( ) buttons at the bottom of
the window.
To sort items in the Thumbnail View or List View:
Do one of the following:
• Click the column heading by which you want to sort the items.
• To reverse the sort order of column items, click the same column heading again.
• To rearrange columns in List View, drag column headings left or right as needed.
• To resize the Bin column, drag the Resize Bin Area button ().
To customize Icon View, Thumbnail View, or List View:
2 At the top of the dialog box, choose Icon View, Thumbnail View, or List View.
The remaining options depend on which view you choose. Select from these options
(if available) and then click OK:
• Select a Size for the icon that will represent each file in the Project or Bin window.
• Select Snap to Grid to make window icons line up according to an invisible grid.
• Select Draw Icons to make icons visible. Deselect this option to prevent icon display and
make the Project window display faster.
• Type labels for the four fields that you can define.
• Select a sorting method for items in the window.
• Select the fields you want to display in the List View.
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To rearrange a Project or Bin window in the Icon View when icons obscure
other icons:
With the Icon View active, choose Clean Up View from the Project window menu.
Viewing clip information in the Project window
At the top of a Project or Bin window is the thumbnail viewer, which you can use to preview
individual clips. This viewer uses the first frame of a clip as the icon or poster frame; this
frame is used when the Project window is set to Icon View or Thumbnail View—it is also
used as the sample frame for the Title window (see “Importing a sample frame” on
page 148). You can change the poster frame to any frame in the clip.
To view a clip and its information in the Project window:
1 Select the clip in the Project window. Premiere displays the clip’s information beside the
thumbnail viewer in the upper left corner of the Project window.
Note: The average data rate is displayed for all video clips. This information is useful for
analog video because maintaining a consistent data rate for all clips in a project results in
smoother playback from the Timeline.
2 View the clip by pressing the Play button () on the thumbnail viewer. Press Play again
to stop playback.
3 Select List View, if necessary, and expand or scroll along the right side of the window to
see all of the columns of information.
4 Choose Clip > Properties.
To change the poster (icon) frame for a clip:
1 Select the clip in a Project window.
2 Press the Play button () or drag the play slider on the thumbnail viewer in the upper
left corner of the Project window until the frame you want is displayed.
3 Click the Set Poster Frame button ( ).
Using the Project window’s List View fields
The following fields are available in the List View:
Name By default, displays the clip name on disk. You can change the name the clip
uses inside the project. For more information, see “Naming, finding, and deleting items”
on page 27.
Date The most recent modification date of the source file.
File Path Location of the file on disk, expressed as a folder path.
Log Comment The text typed in the Comment field when the clip was logged during
capture, if it was captured using Premiere.
Media Type The kind of media, such as Movie or Still Image.
Video Info The clip’s video characteristics, such as the frame size.
Audio Info The clip’s audio characteristics, such as sample rate, sample size, and stereo
or mono.
Video Usage The number of times the video component of a clip is used in the Timeline.
Audio Usage The number of times the audio component of a clip is used in the Timeline.
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Duration Length of the clip, expressed in the currently specified Time Display option
(see “General settings” on page 11).
Timecode The timecode of the first frame, for source video that was captured from tape.
Reel Name The reel name typed in when the clip was logged during batch capture, if it
was captured using Premiere.
Notes Displays comments you type in this field. You can change the name of this field.
Labels Additional fields for labels to be used for identification and sorting. You can
change the names of these fields.
In Icon View, you can arrange the icons by dragging them. If you select and drag
multiple icons to the Timeline at once, they will appear in the Timeline in the same
order as in the Project Window.
Naming, finding, and deleting items
Manage the clips and other items in your project using the tools to rename, find, and
delete items. All clips in your project (including captured DV clips that automatically
appear in the Project window after capturing) exist on your hard disk—only a reference to
each clip is added to the Project window in Premiere. Whenever you rename, edit, or
delete a clip in Premiere, the original file remains untouched on your hard disk.
To manage project items:
Do any of the following:
• To rename a clip, select the item, choose Clip > Set Clip Name Alias, type the new name,
and then click OK. In List View, you can also select the name and type a new one.
• To rename a bin, select the bin name, highlight the old name or backspace over it, and
type the new name.
• To view a clip’s original name or change its alias, select the item in the Project or Bin
window and choose Clip > Set Clip Name Alias. Type a new name or click None to
remove the alias.
• To rename an original source file on disk, exit Premiere and rename the file using the
Windows Explorer (Windows) or Finder (Mac OS). The next time you open the project
that uses the renamed file, Premiere will ask you to locate the file (see “Opening a
project” on page 18).
• To delete an item from a Project or Bin window, select the item and press the Delete key.
• To delete all clips in a project that are not currently used in the Timeline, choose
Project > Remove Unused Clips (also see “Removing unused frames from source clips”
on page 19).
Note: Because Premiere stores references to clips and not the originals, deleting a clip
from a project or bin removes it from the project and Timeline (if it was included there)
but does not delete the corresponding original source clip from your hard disk.
• To find any item in a project or bin, based on the contents of any column in the
Thumbnail View or List View, select the window you want to search and choose Edit >
Find. Specify options as needed and click Find. To find an item in the Project window,
click the Find button ( ), specify options, and click Find.
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Printing window contents
You can print the contents of the Project, Storyboard, or Timeline windows for use in a
storyboard or to document your project. You can also print the File Properties and Data
Rate Graph windows or the first frame of the clip in the Clip window.
To print the contents of a window:
1 Click the Project, Storyboard, Timeline, Clip, File Properties, or Data Rate Graph window
to activate it.
2 If necessary, choose File > Page Setup, specify page options, and click OK.
3 Choose File > Print, specify printing options and click OK.
Note: The options in the Page Setup and Print dialog boxes come from the driver software
for the currently selected printer, not from Premiere. For information about printing
options, see the documentation for your printer software.
To save paper when printing a wide window, such as the Timeline, choose File > Page
Setup and set the paper orientation to Wide or Landscape.
Creating a text list of project files
To document the contents of a project, you can export a text file that lists all the clips used
in a project. The list displays the original filenames of clips, bins, and bin contents in the
order in which they appear in a Project window. If a Bin window is active when you export,
Premiere exports a file list for the project that includes the bin and its contents. In
Windows, the file list contains the pathname to the file. In Mac OS, you can choose
whether you want to include the full pathname.
To export a file list:
1 Activate a Project window.
2 Choose File > Export Timeline > File List.
3 Specify a location and type a name for the file list.
4 (Mac OS only) Select Include Full Path Names if you want to include a complete folder
path for each file in the list.
5 Click Save.
Changing the startup window
When you start Premiere, it displays the palettes you left open the last time you used
Premiere. You can also make the Open, New Project, or Load Settings dialog box appear
automatically at startup.
To change the startup window:
1 Choose Edit > Preferences > General and Still Image.
2 Choose an option from the Window at Startup menu and click OK:
• None starts Premiere with the palettes from the previous session.
• New Project opens the New Project dialog box when you start Premiere.
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• Open Dialog opens the Open dialog box when you start Premiere.
• Load Settings opens the Load Project Settings dialog box when you start Premiere.
Wo r king with palettes
Adobe Premiere includes several palettes that display information and let you modify
clips. You can display, hide, or recombine palettes as you work.
Changing the palette display
You can change the arrangement and display of palettes and palette groups to make the
best use of space on your monitor.
To show and hide palettes:
Do one of the following:
• To show or hide a palette, choose the name of the palette from the Window menu.
• To hide or display all open palettes, press the Tab key.
To move a palette to another group:
Drag a palette tab to that group.
Drag a palette to another group (left). Palettes are combined (right).
To separate a palette:
Drag a palette tab to another location.
To dock a palette to another palette group:
Drag a palette tab to the bottom of another palette until the bottom of the destination
palette is highlighted, and then release the mouse.
To separate a palette from other palettes to which it is grouped or docked:
Drag a palette tab away from the other palettes.
If you have more than one monitor connected to your system and your operating
system supports a multiple-monitor desktop, you can drag palettes to any monitor.
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Using the Info palette
The Info palette displays information about a selected clip or transition. If you drag a clip in
the Timeline, you can watch the starting and ending time change in the Info palette. The
information displayed in the palette may vary depending on factors such as the media
type and the current window. For instance, an empty space in the Timeline, a rectangle in
the Title window, and a clip in the Project window display information unique to each item
when selected.
Using the Navigator palette
Use the Navigator palette to quickly change your view of the Timeline by dragging a view
box within a miniature representation of the Timeline. You can also change the level of
detail displayed in the Timeline.
E
F
G
BACD
A. Timecode B. Zoom Out button C. Zoom
slider D. Zoom In button E. Current View box
F. Edit Line G. current work area
To change the view of time using the Navigator palette:
Do any of the following:
• Double-click the timecode, type a new time, and press Enter (Windows) or Return
(Mac OS). The edit line moves to the new time.
• Click the Zoom Out button to make more of the Timeline visible at once.
• Drag the Zoom slider left to reduce or right to magnify the Timeline.
• Click the Zoom In button to magnify the Timeline at the edit line.
• Drag the Current View box to scroll the Timeline.
• Press Shift as you drag the edit line in the Navigator palette to move the edit line in
the Timeline.
Using the Commands palette
The Commands palette comes with a list of preset commands, which you can modify to
suit your needs. You can create a custom set of buttons for fast access to your favorite
menu commands, and assign a function key to each button for instant keyboard access.
To add a command to the palette:
1 If the Commands palette is not visible, click its tab or choose Window > Show
Commands.
2 Choose Button Mode from the palette menu to deselect it.
3 Click the Add Command button ( ).
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4 For Name, type the text you want to appear on the button (optional).
5 Choose the command for the new button from the Premiere menu bar.
6 For Function Key, choose the keyboard shortcut you want for the button (optional).
The menu displays keys that are not already assigned to other commands (Windows) or
dims keys that are already assigned to other commands (Mac OS).
7 For Color, choose a color for the button and click OK.
8 Choose Button Mode from the palette menu to select it.
To manage command sets:
Deselect button mode, and then choose any of the following commands from the
Commands palette menu:
Play Command Executes the command for the selected button. Select the button you
want to play, and click Play Command. You can also execute a command by clicking the
Play Command button ( ) at the bottom of the Commands palette.
Add Command Adds a new button to the Commands palette. (See the previous
procedure.) You can also add a command by clicking the Add Command button ( ) at the
bottom of the Commands palette.
Delete Command Removes command buttons. Select the button you want to remove
and click Delete. When Button mode is off, you can delete a command by selecting it and
clicking the Delete Command button ( ) at the bottom of the Commands palette.
Command Options Modifies command buttons. Select the button you want to change
and select options (as explained in the previous procedure). When Button mode is off,
you can change command options by double-clicking a command.
Load Commands Replaces the existing buttons with a set saved on disk.
Save Commands Preserves your commands in a file. This is useful for creating custom
command sets for different purposes, such as one for video capture.
Button Mode Turns Button mode on and off. Use Button mode when you want to use
buttons in the Commands palette. Turn Button mode off when you want to manage
buttons. Button mode is on when the check mark by it is displayed.
Using the History palette
Use the History palette to jump to any state of the project created during the current
working session. Each time you apply a change to some part of the project, the new state
of that project is added to the palette.
For example, if you add a clip to the Timeline window, apply an effect to it, copy it, and
paste it in another track, each of those states is listed separately in the palette. You can
select any of these states, and the project will revert to how it looked when the change
was applied. You can then modify the project from that state.
The following guidelines can help you with the History palette:
• Program-wide changes, such as changes to palettes, windows, and preferences, are not
changes to the project itself, and so are not added to the History palette.
• Once you close and reopen the project, the previous states are no longer available in
the history palette.
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• When you close a Storyboard window, Title window, or Batch Capture window, states
created in those windows are removed from the History palette.
• Applying the Revert command deletes all the states that existed since the last save.
• The oldest state is at the top of the list, and the most recent one is at the bottom.
• Each state is listed with the name of the tool or command used to change the project,
as well as an icon representing the tool or command. Some actions generate a state for
each window affected by the action. These states are linked and act as a single state.
• Selecting a state dims those below it, to indicate which changes will be removed if you
work from the project at that state.
• Selecting a state and then changing the project removes all states that came after the
one you selected.
To display the History palette:
Choose Window > Show History.
To display a state of the project:
Click the name of the state in the History palette.
To move around in the History palette, do any of the following:
• Drag the slider or the scroll bar in the palette.
• Choose Step Forward or Step Backward in the History palette menu.
To delete one project state, select the state and do one of the following:
• Choose Delete in the History palette menu.
• Click the Delete button ( ) and then click Yes.
• Alt-click (Windows) or Option-click (Mac OS) the Delete button ( ) to avoid the delete
warning message.
To clear all states from the History palette:
Choose Clear History in the History palette menu.
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Capturing and Importing Source
Clips
Obtaining source material for your project
You can import clips from any source—videotapes, motion-picture film, audio, still
images—as long as they exist as digital files stored on disk. Source material exists in
two main forms:
• Digital media is stored in a file format that a computer can read and process directly.
Many newer cameras and audio recorders can save images and sound in a digital
format. All digital-video (DV) camcorders and decks record video and audio in digital
format. Digital media stored on tape must be transferred to disk before Premiere can
use it in a project. Premiere can capture digital video from tape and save it to disk as
clips that you can then add to your project.
• Analog media must be digitized, or converted to digital form, before a computer can
store and process it. Some examples of analog media are motion-picture film, conventional audio tape, and slides. Premiere, in conjunction with a capture card, can digitize
analog videotape such as Hi-8 and save it to disk as clips that you can then add to
your project.
Although digital media equipment is becoming increasingly common, a great amount of
video and audio continues to be recorded and stored using analog equipment. For this
reason, you may need to capture analog video and audio as part of your workflow. You can
digitize analog video directly into Premiere if you use digitizing hardware to connect an
analog video player or camera to your computer. Video-digitizing hardware is built into
some personal computers, but usually must be added to a system by installing a
compatible hardware capture card. For a list of compatible cards, see the Adobe Premiere
Web site (http://www.adobe.com/premiere).
Capture checklist
Connect the DV or analog camcorder or deck to your system. See “Connecting the analog video source”
on page 35 or “Connecting the DV video source” on page 36.
Set up Premiere for capture. See “Digitizing analog video as DV” on page 36 or “Preparing for DV video
capture” on page 41.
(DV only) If you will be using batch capture but you didn’t prestripe your tape with timecode, see
“Recording or replacing timecode (DV only)” on page 37.
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Capture video using any of the following methods:
• To capture video manually, see “Using the Movie Capture window” on page 45.
• To capture video manually using device control, see “Capturing clips with device control” on page 46.
• To capture video automatically using device control, see “Batch-capturing video” on page 49.
• To capture individual frames to create animation, see “Capturing stop-motion animation” on page 55.
If the timecode on the video you captured isn’t accurate, see “Reading timecode from source video” on
page 57.
Capture additional material using any of the following methods:
• To capture audio from an analog source, see “Capturing analog audio” on page 59.
• To import audio from an audio CD or other digital source, see “Importing digital audio” on page 60.
• To import still images, animation, or sequences, see “Importing clips” on page 64.
• To import a project, see “Importing another project” on page 68.
To use placeholders for missing files, see “Using offline files” on page 70.
To evaluate a clip, see “Analyzing clip properties and data rate” on page 69.
Understanding offline and online editing
Depending on the level of quality you require and the capabilities of your equipment,
you can use Premiere for either online or offline editing when working with analog source
material. The settings you specify for capture are dictated by whether you will edit the
program offline or online.
Note: When you edit DV clips, all editing is online. DV compression makes standard DV
manageable on many systems.
About online editing
Online editing is the practice of doing all editing (including the rough cut) on the same
clips that will be used to product the final cut. Previously, online editing had to be done
on expensive high-end workstations designed to meet the picture quality and dataprocessing requirements of broadcast-quality video. Editors with high-end requirements
who could not afford a suitable online system had to rent time at a production facility that
owned one. As high-end personal computers have become more powerful, online editing
has become practical for a wider range of productions such as broadcast television or
motion-picture film productions.
For online editing, you’ll capture clips once at the highest level of quality your computer
and peripherals can handle.
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About offline editing
In offline editing, y ou edit video using low-quality clips and produce the final version using
high-quality clips on a high-end system. Offline editing was developed to save money by
editing in a less expensive facility. Although offline editing can be as simple as writing
down time points for scenes while watching them on a VCR, it is increasingly done using
personal computers and Premiere.
Offline editing techniques can be useful even if your computer can handle editing at the
quality of your final cut. By batch-capturing video using low-quality settings, you can edit
faster, using smaller files. When you digitize video for offline editing, you specify settings
that emphasize editing speed over picture quality. In most cases you need only enough
quality to identify the correct beginning and ending frames for each scene. When you’re
ready to create the final cut, you can redigitize the video at the final-quality settings. See
“Digitizing analog video as DV” on page 36 and “Creating a batch list to redigitize project
clips” on page 54.
Once you have completed the offline edit in Premiere, you can create a table of scene
sequences called an edit decision list, or EDL. You then move the EDL to an edit controller on
a high-end system, which applies the sequence worked out in Premiere to the original
high-quality clips. In this way, the editing work done on the less expensive workstation is
used to create the final cut on the more expensive, higher-quality workstation.
If you will be generating an EDL from your edits, be sure that all clips are captured with
frame-accurate timecode corresponding exactly to the timecode of the high-quality
source video that you will use for the final online edit. If you plan to edit off line using VHS
dubs (copies) of the source clips, be sure that in each dub you burn in the timecode—that
is, make the timecode visible in a window in the picture. These steps ensure that the EDL
you generate is usable when transferred to the online system or edit bay and that your
edits will be frame-accurate. See “Reading timecode from source video” on page 57.
Connecting the analog video source
To capture analog video, first connect the camcorder or deck to the capture card installed
in your system. Depending on your equipment, you may have more than one format
available for transferring video and audio, including component video, composite video,
and S-video. Refer to the instructions included with your camcorder and capture card.
A
B
A. S-video connection B. Composite video and left-right audio connections
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Connecting the DV video source
To capture DV video, your computer must be able to connect to a DV device using IEEE
1394 (FireWire/i.Link). For detailed instructions on connecting your device, see your device
documentation. Premiere’s built-in DV support relies on DV support in the operating
system. To provide DV support through their operating systems, Microsoft and Apple
require IEEE 1394 interfaces that are compliant with the OHCI specification. Many
computers include OHCI-compliant IEEE 1394 ports on the computer, and almost all
current IEEE 1394 cards are OHCI-compliant. IEEE 1394 interfaces that are not supported
by the operating system require their own presets, driver software, and Premiere plug-ins
for use from within Premiere. If your computer does not have a built-in IEEE 1394 interface,
you can purchase a hardware capture card that provides the interface. Check with your
computer’s documentation for more information.
The first step in capturing DV video is to connect the camcorder or deck to the IEEE 1394
port or card in your system. Plug an IEEE 1394 connector into the DV In/Out port on the
camcorder or deck and plug the other end into the IEEE 1394 port on the system’s panel or
on the card installed in the system.
Connecting to the IEEE 1394 (FireWire/i.Link) port on the computer
Some DV camcorders require a connection to their power adapter to activate the IEEE
1394 port. Other camcorders may go into sleep mode or demo mode if left in the camera
mode without tape activity for a period of time. To avoid these problems, connect your
camcorder to its power adapter when setting it up for capturing or dubbing video. If the
camcorder goes into demo mode with the power adapter connected, turn off this feature
using the camcorder’s menu system.
Digitizing analog video as DV
If you will be adding analog video to a DV project, you can avoid compatibility problems
by digitizing the analog video as if it were DV. There are several ways to do this:
• Use a DV camcorder with an analog video input, dub the analog tape to DV format tape,
and then capture from the DV copy.
• If your camera supports E-E mode, in which the inputs are electronically connected to
the outputs, connect the analog video signal to the analog input port on the DV device
and then connect the IEEE 1394 connector to the computer. Set the Input Select on the
DV device to the analog input and enable E-E mode in the device’s menu. For more
information, see the documentation for your camera.
• Use a media converter, such as Sony DVMC-DA1, to digitize the analog video to DV
format without using a camcorder.
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The methods just described (that digitize the analog signal and send it directly without
first recording it) offer the advantage of speed. If you want to use Premiere’s batch-capture
feature with DV device control, you must dub the analog video to DV tape first so that the
DV timecode is recorded on the tape.
Note: Some capture cards support both analog and DV capture.
Recording or replacing timecode (DV only)
In certain circumstances, it is important that the timecode on your tape be free of any
gaps. For example, continuous timecode is essential if you will be using Premiere features
such as batch capture or the project trimmer, which depend on consistent In points, Out
points, and durations. DV cameras are designed to create a continuous timecode track,
even if you stop recording and start again. Discontinuities in timecode can occur, however,
if you remove the tape from the camera, reinsert it, and resume recording, or if you rewind
the tape and begin recording again at the beginning.
You can address the issue of continuous timecode either before or after you shoot, but
regardless of which remedy you choose, you must perform it before you capture video
from the tape.
Recording continuous timecode as you shoot
If valid timecode is present on the tape at the frame just before where you will begin
recording, subsequent recording will pick up and continue that timecode. To ensure you
always shoot continuous timecode, practice the following procedures while shooting:
• Before you eject, fast forward, rewind, or play a tape, record 5 seconds of scratch video.
• When you resume recording, cue the end of the tape up to about 1 second into the
scratch video.
• Observe the timecode being recorded to verify that you have not created a timecode
discontinuity. If the timecode restarted at 00:00:00:00, stop recording, rewind into the
scratch video again, and then continue recording.
Recording timecode before shooting
You can also ensure that a tape will have continuous timecode by recording timecode
onto the tape before using it. This process is called striping the tape. When you stripe a
tape, you must be careful not to change the camera’s settings before recording; otherwise,
you can record discontinuities onto the tape. For example, if you stripe a tape with the
camera set to record in 12-bit/32-kHz audio, and then just before you shoot the video you
change the camera’s audio setting to record at 48 kHz, you may record a sample rate
discontinuity onto the tape. Such discontinuities do not capture well and can only be fixed
by dubbing the tape with analog connections.
To record timecode onto a tape before shooting:
1 Load a tape into your DV camcorder or deck, and make sure that it is fully rewound.
2 If you are using a camcorder, completely cover the lens using a lens cap or opaque
material.
3 Begin recording. Let the camcorder or deck run until the entire tape has been recorded.
4 Make sure that your camera’s settings remain the same for striping and for shooting.
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Replacing timecode
If your tape does not contain continuous timecode, you can create a copy, or dub, of the
tape and record new timecode onto it. To record new continuous timecode onto the tape,
copy the tape without the original timecode. You can then capture video (and the new
timecode) from the copy.
To replace the timecode on a tape:
1 Load the tape you have shot into a DV camcorder or deck, and make sure that it is
fully rewound.
2 Set the camcorder to VTR mode.
3 Load a new tape into a second camcorder or deck, which you will use to record
the copy.
4 If the second device includes an option to record video with the timecode from your
original tape, be sure that this option is disabled. See the operating instructions for the
device for information on this option.
5 Connect the two devices using an IEEE 1394 cable.
6 Begin recording the new tape and then start your original tape playing. Let the
camcorders or decks run until the entire original tape has been copied.
File-size limitations
Premiere’s Timeline window can contain up to three hours of video; however, the actual
file-size limitation is not determined by Premiere, but by your capture card, operating
system, and hard disk. Premiere considers a large file as anything larger than 2 GB. Check
your capture card and hard disk documentation for information on large file support.
Note: Large analog file capture is not supported in Premiere.
Using large files in Mac OS
To capture, export, import, render, preview, or print to video large files (greater than 2 GB)
in Premiere, you need the following:
• Mac OS 9.0.4, 9.2.2, and 10.1.3 or later
• Quicktime 5.0.2 or greater
• Mac OS Extended volume format (HFS+)
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Using large files in Windows
Large (greater than 2 GB) file support for Premiere for Windows varies because of the
numerous Windows operating systems and disk formats. When using large files, keep
the following in mind:
• To use large files in Premiere for Windows, you need either a FAT 32 or an NTFS-
formatted hard disk. If you’re using QuickTime-based hardware for capturing, you’ll also
need QuickTime 5.0.2 or later.
• To capture large DV files, you need Windows 98 Second Edition, Windows 2000,
Windows Millennium Edition, or Windows XP.
• To export a large file to DV tape, you need Windows 98 Second Edition, Windows 2000,
Windows Millennium Edition, or Windows XP.
• To import, render, preview, print to video, export movie, or export to analog tape a large
file, you need Windows 98 Second Edition, Windows 2000, Windows Millennium
Edition, or Windows XP.
Preparing for analog capture
Premiere is sold with many video-capture cards, which usually include non-Premiere
software written by the card manufacturer to control the specific card. Most video-capture
card software is written so that its controls appear within Premiere for your convenience,
even though much of the actual video processing happens in the card, outside of
Premiere. This complex relationship between video-capture cards and Premiere can make
it difficult to identify which part of the system is responsible for a particular option or
problem. Adobe, as well as most capture card manufacturers, provides troubleshooting
documents online that can help you determine if an option or problem you are working
on belongs to or is caused by the video-capture card and its software, or Premiere. These
online documents can also help you resolve technical issues you may encounter while
using your capture card and Premiere. See the Adobe Premiere Web site (http://
www.adobe.com/premiere) for links to troubleshooting resources. If the issue is traced to
the video-capture card, see the documentation provided by the manufacturer or the
manufacturer’s Web site.
Most of the supported capture cards provide a settings file (preset) that you can select in
Premiere’s Load Project Settings dialog box. This preset automatically sets all capture
settings for optimal support with your capture card. If your capture card provides a preset,
Adobe recommends that you select it for projects in which you will capture clips or import
captured clips, and that you do not change the capture settings in the Settings dialog box.
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Most of the settings that control how a clip is captured from a camera or a deck are found
in the Capture Settings section of the Project Settings dialog box. Settings vary depending
on the selection for Capture Format. Available capture formats vary depending on the
type of video-capture card installed. Premiere also provides some capture-related settings
in the Scratch Disks and Device Control section of the Preferences dialog box. Open the
Capture Settings or Preferences dialog boxes by clicking the appropriate Edit button in the
Settings section of the Movie Capture window. (You may need to select Expand Window
from the Movie Capture window menu to display the settings.)
Settings vary depending on the selected capture format.
Capture Settings for Video for Windows capture are shown.
Available capture formats vary depending on the type of
video-capture card installed.
To prepare for capturing analog video:
1 Specify the scratch disk for captured movies. See “Setting up Premiere’s scratch disks”
on page 20.
Note: The length of a captured clip may be limited by the file-size limits of your operating
system. For more information, see “File-size limitations” on page 38.
2 Set up the video source. For QuickTime for Mac OS, choose
Project > Project Settings > Capture, click Video, choose Source, and choose a video
source from the Digitizer menu. For an editing mode provided with a video-capture card,
see the documentation included with the video-capture card.
3 Carefully check other settings in the Capture panel (summarized below). As noted in
the following list, some capture settings are specific to a particular capture format.
Capture Format Select the file format for your video program. Changing the Capture
Format changes the options available in the Capture Settings dialog box as well as in the
dialog boxes that appear when you click the Video, Audio, and Advanced buttons.
Capture Video Select to enable video capture.
Size (QuickTime) Type the width and height of the digitized frame in pixels, and select
Constrain to restrict the aspect ratio to 4:3. For Video for Windows capture, click Video to
specify frame size.
Rate (Video for Windows) If available, choose a frame rate for digitizing video. For NTSC,
choose 29.97 fps; for PAL and SECAM, choose 25 fps.
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Video, Audio, Advanced, VFW Settings If available, click to set options provided by
software that came with your video-capture hardware, usually including compression
settings. Understanding these card-specific options is critical for successful capturing; see
the documentation for your capture hardware.
Capture Audio Select to enable audio capture. For QuickTime capture, or if these options
are not available, click Audio to specify audio settings. For Video for Windows capture,
specify settings for Rate (the sample rate for digitizing audio used by your capture device),
Format (the bit depth of digitized audio used by your capture device), and Type (the
compression method for digitized audio). If you chose an Editing Mode other than
QuickTime or Video for Windows, and Capture Audio settings are not available, they may
be set by the software that came with your audio-capture hardware; click Audio or
Advanced to specify audio settings. See “Capturing analog audio” on page 59 and the
documentation for your capture hardware.
Report Dropped Frames Select if you want Premiere to display a Get Properties window
at the end of capture warning you that one or more frames were dropped.
Abort on Dropped Frames Select if you want Premiere to stop capturing automatically
when at least one frame is lost as a clip is being digitized.
Capture Limit Select and type a time span (in seconds) to limit how much video you
will allow Premiere to capture in a single capture session. See “File-size limitations” on
page 38.
Preroll Time When capturing with device control, specify how far before the In point
Premiere winds the tape before capture. The appropriate value varies depending on the
kind of deck or camera you are using; see the documentation for your deck or camera.
Timecode Offset When capturing with device control, type the number of quarter
frames to adjust the timecode stamped on the captured video so that it corresponds
to the correct frame on the original tape. See “Reading timecode from source video” on
page 57.
Log Using Reel Name When capturing with device control, select to use the reel name
you specified in the Batch Capture list. For information about batch capturing, see “Specifying batch-list settings” on page 53.
To help determine the effect of your compression settings on the data rate of the
captured video, use Premiere’s Data Rate graph, as explained in “Analyzing clip
properties and data rate” on page 69.
Preparing for DV video capture
Capturing DV video differs from capturing analog video in several ways. Because the DV
image is converted directly to digital format in the camcorder, it is ready to be stored on a
hard disk and doesn’t need to be digitized in the computer. Therefore, DV input doesn’t
need to be captured in the sense that analog video does; it merely needs to be transferred
to your computer. To transfer DV in Windows or Mac OS, you need a capture card or
computer with an OHCI-compliant interface.
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Your computer also needs a DV codec, which is provided in software as part of the
operating system, or as a hardware chip on some capture cards. Premiere includes
support for DV codecs and can read digital source video without further conversion. You
can help prevent dropped frames by using a hard disk capable of sustaining the 3.6-MBper-second data rate of digital video.
A critical difference between analog capture and digital capture is how you set up
Premiere before you begin. Before capturing DV, create a new project, and in the Load
Project Settings dialog box, be sure to choose the appropriate DV preset.
Note: If the video you are capturing was shot in 16:9 format using an anamorphic lens, be
sure to choose a Widescreen (cinema) DV preset. You’ll also need to set the pixel aspect
ratio for each individual clip after importing. If you don’t, Premiere will treat the video as if
it were in 4:3 format, resulting in distortion of the aspect ratio.
To prepare for capturing DV video:
1 Connect the DV device (camcorder or deck) to your computer using an IEEE 1394
connection. The connection point on your DV device may be marked DV IN/OUT or
IEEE 1394.
2 Turn the DV camcorder on and set it to VTR mode (not Camera mode). Setting your
camcorder to Camera mode or turning it off may interrupt audio and video routing.
3 Start Premiere. When the Load Project Settings dialog box appears, select the desired
DV preset from the Available Project Settings list. Select your preset based on the standard
format (NTSC or PAL) and the audio rate (32 kHz or 48 kHz) used when you shot your video
footage. If you are not sure, check your DV camcorder documentation. DV audio is usually
16-bit Stereo. Click OK.
Note: When you set up your project using a default DV preset or the preset supplied by
your camera or DV capture card, do not change presets or any settings in the Capture
panel of the Project Settings dialog box. All settings are determined by the preset.
4 After the project opens, choose Project > Project Settings > General. Click Playback
Settings. When you select a DV preset, the Editing Mode automatically is set to DV
Playback (Windows) or QuickTime (Mac OS), both of which provide additional DV
playback settings.
5 Select from the following settings and then click OK:
Playback on DV Camcorder/VCR (Windows only) Plays back all DV-compressed clips to
your video (NTSC/PAL) monitor or the LCD screen on your camcorder.
Playback on Desktop (Windows only) Plays back all DV-compressed clips in the Monitor
window or Clip window on your desktop.
Output Device (Mac OS only) Select an option on which to play back all DV-compressed
clips: to your video (NTSC/PAL) monitor, or to the Monitor window or Clip window on
your desktop.
Output Mode (Mac OS only) Reflects your Output Device selection. If FireWire is set,
you can choose between NTSC and PAL modes. The Frame Size and Frame Rate for the
selected mode automatically appear below.
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Play Audio on Output Device Only (Mac OS only) Select to play audio through the
selected output device. If FireWire is selected, audio plays through the FireWire device;
if Desktop is selected, audio plays out of the computer. If you don’t select this option,
audio plays out of the computer. Scrubbed audio always plays out of the computer.
Note: Audio and video may not be synchronized if played back through different devices.
Sample Rate (Mac OS only) Select the sample rate used by your DV camera. If you chose
the correct preset, this should already be set correctly. Most DV cameras use a sample rate
of 32 kHz or 48 kHz; however 44.1 kHz is an available option for some cameras. If your
camera uses 44.1 kHz, you can select that here. For best results, your playback format
should match your project’s settings. See your DV camera’s documentation for supported
audio settings.
Note: Always capture and edit using the same audio sample rates that your DV camera
supports. Do not mix audio sample rates on the same tape, and avoid mixing them in
the same project.
Play Also on Desktop When Playing to the Output Device (Mac OS only) Select this
option to enable desktop overlay so that DV-compressed clips play to both the output
device selected (if other than desktop) and the desktop. When this is not selected,
Premiere displays only the first frame of the video clip on the desktop. Leave this option
unselected when recording back to DV. When it is unselected, this option saves CPU cycles
by not simultaneously outputting to two devices.
Note: When this option is deselected, scrubbing playback still appears on both the
desktop and the NTSC/PAL video monitor.
Render Scrub to Output Device Select this option to display rendered frames on
the selected output device when you render-scrub the Timeline. To render-scrub, press
Alt (Windows) or Option (Mac OS) as you drag the cursor through the time ruler in
the Timeline.
High-Quality Playback and High-Quality Scrubbing (Mac OS only) Leave these
deselected for faster playback or scrubbing and less impact on the CPU. These options are
not selected by default to achieve better performance for all systems.
Deinterlace Desktop Playback (Mac OS only) Select this option if you want Premiere
to deinterlace the video before displaying it in the Clip or Monitor window. Selecting this
option makes the video appear less blurry when previewing at a larger size. This option
has no effect on rendering or final output to the DV device. Deselect this option if your
Clip or Monitor window is full size and you want to see all of the video data in the window
on your desktop.
Show Marker Comments (Mac OS only) Select this option to display marker comments
in the Monitor window on the desktop. See “Using Timeline markers for comments” on
page 90.
6 If your DV camera supports and records audio at 44.1 kHz, and your project is set to 44.1
kHz, select Audio Settings from the General Settings menu and then select 44100 Hz from
the Rate menu.
7 Click OK to close the Project Settings dialog box.
8 Choose Edit > Preferences > Scratch Disks and Device Control. See the Adobe Premiere
Web site (http://www.adobe.com/premiere) for a list of supported devices.
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9 Select DV Device Control for Device and click Options. Select your camera model. If
your particular camera is not listed, see the Adobe Premiere Web site (http://
www.adobe.com/premiere) to see if a profile for your camera has been recently added.
10 In the Device Control Options dialog box, check the Check Status option. If the status
is Offline, Premiere does not see your device and you need to check all your connections
and settings; if the status is Detected, Premiere sees your device but cannot control the
tape (possibly there is no tape inserted); if the status is Online, Premiere sees your device
and can control the tape.
11 Specify the scratch disk for captured movies. See “Setting up Premiere’s scratch disks”
on page 20.
Note: The length of a captured clip may be limited by the file-size limits of your operating
system; see “File-size limitations” on page 38.
Avoiding DV capture problems
If you run into problem while capturing DV videos, refer to Premiere’s online Help or
the documentation for your capture card, camera, or deck, or check the Adobe Web site
(http://www.adobe.com) for technical support. The following are common issues and
solutions that may arise when capturing DV video:
• If your device (camera or deck) goes into sleep mode, close and then reopen the Movie
Capture window; or close the Movie Capture window, turn the device off and back on,
and then reopen the Movie Capture window. You can disable sleep mode on most
cameras by plugging them into the wall outlet and ejecting the tape.
• If captured DV video looks grainy in the Movie Capture window, attach an NTSC or PAL
video monitor to the camera and view captured video on it. When capturing, Premiere
displays DV video at low quality on the computer monitor to increase decompression
speed. The video is actually captured and stored at full quality and always plays at full
quality on an NTSC or PAL monitor.
• If the video image does not appear in the Movie Capture window, verify your device
control and capture settings. To access device control settings from the Movie Capture
window, click Edit under Device Control, and then click Options in the Preferences
dialog box. In the Device Control Options dialog box, make sure that the Check Status
option is set to Online. If it is not set to Online, make sure that the options are set
correctly, that your device is on and set correctly, and that your IEEE 1394 connections
are secure. To ensure that Premiere can see the device, quit Premiere, leaving the device
on, and then restart Premiere. Then open the Movie Capture window, click Play ( ), and
click within the capture preview area.
• If the video image is offset in the Movie Capture window, try resizing the window to
redraw the image.
• If captured audio and video are not in sync, make sure that your audio settings match
the device settings and the settings you used to record onto the tape. Also, make sure
that you did not record any blank sections of tape. Blank areas in a tape may cause
interruptions in the camera time mode, so when you capture the blank area, the
camera doesn’t transmit valid frames, but QuickTime or Video for Windows is still
marking time. To ensure proper timecode recording, see “Recording or replacing
timecode (DV only)” on page 37.
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Using the Movie Capture window
Use the Movie Capture window to capture DV and analog video and audio. This window
includes a preview window, which displays your currently recording video, controls for
recording with and without device control, a Settings panel for viewing and editing your
current capture settings, and a logging panel for entering batch capture settings. You can
log clips for batch capture only when using device control. You can set the preview area to
the Fit in Window mode so that the video always fills the preview area.
Note: When performing anything other than capturing in Premiere, close the Movie
Capture Window. Because the Movie Capture window assumes primary focus when open,
leaving it open while editing or previewing video disables output to the DV device and
may decrease performance.
A
E
A. Preview area B. Logging panel C. Settings panel D. Movie Capture window menu E. Controllers
BCD
The Movie Capture window menu displays options depending on the capture format you
are using. For example, the QuickTime capture format includes the Video Input, Audio
Input, and Advanced menu options, whereas the Video for Windows capture format does
not. Use the Movie Capture window menu to customize the Movie Capture window in the
following ways:
• To change the capture settings, choose Capture Settings, select your options in
the Capture Settings dialog box, and click OK.
• In Mac OS only, to change Video Input, Audio Input, or Advanced capture settings,
select the appropriate option, change your settings, and click OK.
• To remove the tabbed controls from the right side of the window, choose Collapse
Window.
• To display the tabbed controls, choose Expand Window.
• To change the size and aspect ratio of the image so that it fills the image area, choose
Fit Image in Window to select it. (Certain capture cards do not support playback at full
size. When you use one of these cards, Fit Image in Window is not available.)
• To maintain the original size and aspect ratio of the image, choose Fit Image in Window
to deselect it.
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Capturing clips without device control
If you don’t have a controllable playback device, you can capture video from analog or
DV camcorders or decks using the Movie Capture window. While watching the picture in
the Movie Capture window, manually operate the deck and Premiere controls to record
the frames you want. For example, you can use this method to capture video being played
from an inexpensive consumer VCR or camcorder.
A BC
A. Take Video B. Take Audio C. Record
To capture a clip without a controllable device:
1 Make sure that the deck or camcorder is properly connected to your computer.
2 Choose File > Capture > Movie Capture.
3 Use the controls on the deck or camcorder to move the videotape to a point several
seconds before the point where you want to begin capturing. Be sure to leave enough
time for the deck to reach the proper speed.
4 Press the Play button on the deck or camcorder, and then click Record in the Movie
Capture window.
5 When you see the point where you want to stop recording, wait a few seconds to
provide room for editing, and then click the mouse or press the Escape (Esc) key to
stop recording.
6 When the Save File dialog box appears, specify a location and filename, and click Save.
If you have a project open, the captured clip appears in the Project window.
Capturing clips with device control
Device control refers to control of the video deck or camera from within Premiere when
capturing clips. You can use it to capture video from analog or digital video decks or
cameras. Premiere includes built-in support for DV device control. With device control,
you can do the following:
• Control the device and view its source video directly from Premiere instead of switching
between Premiere and the device controls.
• Use the Movie Capture or Batch Capture windows to create a list of In points
(starting timecode) and Out points (ending timecode) for each clip, and then record all
clips in the list automatically.
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• Capture the timecode on the tape so that Premiere uses it during editing.
A B C D E F
G
H
I
JMKN O P QRS
L
A. Previous Frame B. Next Frame C. Stop D. Play E. Play Slowly in Reverse F. Play Slowly
G. preview area H. jog control I. shuttle control J. Take Video K. Take Audio L. Rewind
M. Fast Forward N. Pause O. Record P. Set In Q. Set Out R. Timecode S. Capture In to Out
Use this checklist to prepare for capturing with device control:
• Make sure that you have the necessary equipment. You’ll need a frame-accurate tape
deck or camera that supports external device control, a cable that connects the deck
to your computer, a Premiere-compatible plug-in software module that lets you control
the device directly from Premiere, and source videotape recorded with timecode.
Most DV devices meet this requirement using Premiere’s built-in DV device control.
• Set the general device control options for capturing as explained in the previous
section.
• Use the following procedures to configure Premiere to recognize the device, set
capturing options, and capture the video.
Note: The capabilities of device control vary depending on the brand and model of
playback device you are controlling. For information, see the documentation that came
with the device or with its device-control software.
To specify the capturing device and its options:
1 Display the Scratch Disks and Device Control Preferences dialog box by doing one
• In the Movie Capture window, click the Settings tab and then click Edit under
Preferences.
2 In the Device Control section, select a device, such as DV Device Control, from the
menu. Many devices come with a Premiere-compatible plug-in that displays the name of
the device in this menu when the plug-in is installed correctly.
3 Click Options, select the appropriate options, and click OK.
Note: If your device plug-in includes a Device Model option, be sure to choose the
complete model number of the camcorder or deck. This model number is the longer of
several model numbers that may appear on the device, and can usually be found on the
bottom of the camcorder or the back of the deck.
4 Click OK to close the Preferences dialog box.
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To capture a clip using device control:
1 Choose File > Capture > Movie Capture.
2 If Device Control has not been set up, click Enable Device Control and then see the
previous procedure, “To specify the capturing device and its options.”
3 Test the device control buttons to verify that they work and that you see video in the
preview window.
4 Type the reel name from the tape in the Reel Name box. (You may be asked to specify
the Reel Name each time you insert a new tape, depending on the device control software
and the video deck or camera.)
5 Use the controls in the Movie Capture window to move to the place in the videotape
where you want to start capturing the clip, and click the Set In button ( ).
6 Use the controls in the Movie Capture window to move to the place in the videotape
where you want to stop capturing, and click the Set Out button ( ).
7 To move or play in relation to the In and Out points you have set, do either of
the following:
• To move the tape to the In point, Alt-click (Windows) or Option-click (Mac OS) the Set
In button ( ).
• To move the tape to the Out point, Alt-click (Windows) or Option-click (Mac OS) the
Set Out button ( ).
8 Use the controls in the Capture window to do any of the following:
• Drag the jog control () one pixel to the left or right to rewind or advance the tape
one frame.
• Drag the shuttle control () to change the speed of the tape based on the distance
of the control from the center point. Depending on your device, you can move the tape
from four to 15 speeds in each direction.
• Press the Previous Frame button ( ) to reverse the tape one frame. If the device is not
playing, Premiere starts it and rewinds one frame.
• Press the Next Frame button ( ) to move forward one frame. If the device is not playing,
Premiere starts it and moves the tape forward one frame.
• Press the Stop button ( ) to stop playing the tape.
• Press the Play ( ), Play Slowly ( ), or Play Slowly in Reverse ( ) buttons to play the
tape accordingly.
• Press the Rewind button ( ) to rewind the tape. If you rewind when the tape is stopped,
the device rewinds at full speed. If you rewind when the tape is playing or paused, the
device rewinds as fast as it can while still displaying video in the Capture window. You
can also press the J key on your keyboard to move the tape in reverse at double speed.
• Press the Fast Forward button ( ) to fast-forward the tape. If you fast-forward when the
tape is stopped, the device moves the tape forward at full speed. If you fast-forward
when the tape is playing or paused, the device moves the tape forward as fast as it can
while still displaying video in the Capture window. You can also press the L key on your
keyboard to move the tape forward at double speed.
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9 To record the tape, do any of the following:
• Press the Record button ( ) to record a clip from the current input video stream.
• Alt-click (Windows) or Option-click (Mac OS) the Record button ( ), or click Capture In/
Out. Premiere automatically moves the tape to the Preroll specified before the In point,
plays the tape, begins capturing at the In point, and stops capturing at the Out point. If
you’ve typed a name in the Logging panel, the new clip will be given that name.
10 After Premiere completes the capture, the Save File dialog box appears. Specify a
location and filename, and click Save. If you have a project open, the captured clip appears
in the Project window.
Batch-capturing video
If you have the proper setup for device control and have a videotape recorded with
timecode, you can set up Premiere for automatic, unattended capture of multiple clips
from the same tape. This is called batch capturing. You log, or create a list of, the segments
you want to capture from the tape in the Batch Capture window. The list (called a batch list or timecode log) can be created either by logging clips visually using device control
or by typing In and Out points manually. When the batch list is ready, click one button to
capture the clips in the list. You can batch-capture clips from analog or DV camcorders
or decks.
Note: Batch capture is not recommended for the first and last 30 seconds of your
tape because of possible timecode and seeking issues. Instead, capture these
sections manually.
AB
CD E
A. check-mark column B. Sort by In Point button C. Capture button
D. Add New Item button E. Delete Selected button
The check-mark column at the far left of the Batch List window shows the status of a clip.
If the column has no icon, the clip has not been captured and is not set to be captured. A
diamond ( ) indicates that this clip will be captured when you click Capture ( ). Click in
the column to turn the diamond on or off. A check mark ( ) indicates that this clip has
been captured. An X ( ) indicates that an error occurred while capturing a clip.
When you click Capture ( ), Premiere scans the list of files and checks your hard disk for
other files with the same name. If a duplicate exists, Premiere adds the duplicate icon ( )
next to the filename in the Batch Capture window. You can then choose to replace the
existing files on disk with the new files you’re about to capture, or you can rename the files
in your batch list.
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In the Batch List window, click Add ( ) to create a new batch list entry, or click Delete ( )
to remove a selected entry. Double-click a clip to edit its capture parameters, such as
filename or reel name. You can sort batch list entries according to their timecode In points
by clicking Sort ( ). When you begin capture, Premiere automatically resorts entries by reel
name and timecode In points.
Logging clips to a batch list
Specify which scenes you want to use from the source tapes by logging scenes—typing
the beginning and ending times—in a batch list. If you have set up device control in the
Preferences dialog box to remotely control your camera or deck, you can create a batch
list of clips automatically by using the clip-logging controls in Premiere, and then use
Premiere to capture all the clips in the list automatically. You control tape playback
from within Premiere and mark scenes as you see them. This is the easiest and most
efficient method.
There may be times when you plan to capture video using a deck controlled by Premiere,
but you don’t have continuous access to the computer connected to that deck. This can
happen because device-controllable decks are more expensive than decks without device
control. For example, you may be using a device-controllable deck in an editing suite
where you rent time, or many editors might have to share a device-controllable deck in
a company or school. In these cases you can log clips manually, using equipment as simple
as a home VCR, a copy of the source tape with burned-in (visible) timecode, and a sheet
of paper. With this method, you log frame numbers by hand and later type the log
manually into the Premiere batch list for use during the capture session with the
device-controllable deck.
To add batch-list entries using device control:
1 Make sure that device control settings are correctly specified. See “Capturing clips with
device control” on page 46.
2 Choose File > Capture > Movie Capture.
3 Click the Logging tab, and type the reel name used for the video tape. (You may be
asked to specify the Reel Name each time you insert a new tape, depending on the device
control software and the video deck.)
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4 Use the controls in the Movie Capture dialog box to move to the place in the videotape
where you want to start capturing the clip, and click Mark In ( ). Depending on the device,
you cannot capture from the first 4 to 10 seconds of a DV tape.
Note: When setting In and Out points in the Movie Capture window, you can use either the
Mark In ( ) and Mark Out ( ) buttons in the controls below the image, or the Set In and Set
Out buttons in the Logging section. See also the Premiere Quick Reference Card for
keyboard shortcuts that can trim time from this process.
5 Use the controls in the Movie Capture dialog box to move to the place in the videotape
where you want to stop capturing, and click Mark Out ( ).
6 Click Log In/Out. Then type a new filename if you don’t want to use the default name,
type any comments you want to add, and click OK.
7 Repeat steps 4 through 6 for each clip that you want to capture from this reel.
8 Close the Movie Capture window.
9 If you have another tape that you want to capture, insert it, update the reel name in the
Batch Capture window, and repeat steps 2 through 8.
10 Make sure that the Batch Capture window is active and choose File > Save. If
necessary, specify a location and a filename, and then click OK.
To add batch-list entries manually:
1 Open a new or existing batch list by doing one of the following:
• To create a new batch list, choose File > Capture > Batch Capture. Then choose File >
Save As. Specify a location, type a name, and click Save.
• To open an existing batch list, choose File > Open, select the batch list file, and
click Open.
2 Click Add New Item ( ), and specify the following options:
• For Reel Name, type the name of the reel, or tape, from which you are capturing the clip.
• For File Name, type a name for the video file that the capture will create.
• For Comment, type any other information you want to provide about the clip.
• For In Time, type the In point timecode for the clip. If you substitute periods for colons
or type numbers without punctuation, the display to the right of this option tells you
how Premiere interprets the numbers you type as hours, minutes, seconds, and frames.
• For Out Time, type the Out point timecode for the clip.
• For Frame Rate, select the frame rate of the source timecode on the tape.
• For Format, select Drop Frame or Non Drop-Frame. This option is available only if you
selected 30 fps from the Frame Rate menu.
3 Click OK, and then choose File > Save.
4 Repeat steps 2 and 3 for each of the entries in your timecode log.
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Saving, exporting, and importing batch lists
You can save a batch list to disk. In addition, you can export and import a batch list as a
text file. You can control the order of the columns in the text file. Saving a batch list and
exporting it creates two very different files:
• Saving a batch list preserves each entry and its capture settings (described in the next
section) in a file format that only Premiere can read.
• Exporting a batch list creates a tab-delimited ASCII text file that lists each entry but does
not retain the capture settings. You may want to export a batch list as a text file to edit it
in text-editing programs or in video-editing systems that can read text batch lists.
The Batch Capture window menu contains commands you can use to manage settings for
a batch list.
To save a batch list:
1 Activate the Batch Capture window that you want to save and do one of the following:
• For a new file, choose File > Save As. Specify a location and filename, and click Save.
• For an existing file, choose File > Save.
To export a batch list as a timecode-log text file:
1 Activate the Batch Capture window that you want to export.
2 In the Batch Capture window menu, choose Import/Export Settings.
3 Drag columns to rearrange them if desired, and click OK.
4 In the Batch Capture window menu, choose Export to Text File. Specify a location and
filename, and click Save.
To import a batch-list timecode log:
1 Activate the Batch Capture window that is to be the destination for the list.
2 In the Batch Capture window menu, choose Import from Text File. Locate and select the
file, and click Open.
After you’ve logged a tape with comments, you can save the batch list to a disk and
store the disk with the videotape. This makes it easy to redigitize clips from that tape
in the future.
Moving batch-list entries between lists:
1 Open two or more batch capture windows simultaneously by doing any of
the following:
• Choose File > Capture > Batch Capture to open a new Batch Capture window.
• Choose File > Open to open an existing batch-list text file.
2 Drag a file from one list to another.
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Specifying batch-list settings
By default, the settings Premiere uses to capture clips in a batch list are the settings used
by the project that is open at the time you log the clips into the batch list. If you want to
change the settings, use the Capture Settings (Windows) or Recording Settings, Video
Input, Audio Input, or Advanced options (Mac OS) in the Batch Capture window menu.
Changes you make using the Recording Settings option are applied to all of the clips in
the list unless you attach a settings file to an individual clip. Using different settings for
individual batch-list entries requires that you save different settings files. See “Saving and
loading project settings” on page 16.
You can also specify handles (extra frames to be captured before the In point and after the
Out point of each clip) and select a batch-list entry to view in the Movie Capture window
for individual capture.
You can modify settings for batch-list entries in the following ways:
• To attach a settings file to an individual batch-list entry, select the entry and choose
Attach Settings from the Batch Capture window menu. Locate and select the settings
file you want to use, and click Open.
• To r emove a settings file from an individual batch-list entry, select the entry and choose
Remove Settings from the Batch Capture window menu.
• To specify extra frames to be captured at the ends of each batch-list entry, choose
Handles from the Batch Capture window menu. Type the number of frames of
additional video that you want to capture before the In point and after the Out point of
the clip, and click OK.
Capturing video from a batch list
When you finish building the batch list, you are ready to capture the video. Unless you
attach a specific capture settings file to one or more entries, Premiere captures the
entries in a batch list using the settings for recording, compression, video input, and
audio input that were specified when the clips were logged. See “Specifying batch-list
settings” on page 53.
To begin capturing video:
In a Batch Capture window, do one of the following:
• To capture one or more clips directly from the Batch Capture window, first make sure
that each clip you want to capture is marked with a diamond ( ) in the check-mark
column at the far left of the Batch Capture window; if necessary, click the check-mark
column for an entry to turn on the diamond icon, or click the column heading to turn all
the entries on or off. Click the Capture button ( ).
• To capture a single batch-list entry in the Movie Capture window, select the entry,
choose Send In/Out to Movie Capture in the Batch Capture window menu, and click the
Capture button ( ).
After the batch capture is complete, you can import the captured files into your project
using the File > Import command.
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To cancel a batch capture:
While a clip is being captured, press the Escape (Esc) key, click the mouse, or press
Command+period (Mac OS only).
Note: If you attempt to cancel a batch capture while the device is seeking or shuttling to
the next timecode, the capture will not cancel and Premiere may return an error. Wait until
the device is done seeking or shuttling and then cancel the batch capture.
Creating a batch list to redigitize project clips
You can redigitize the clips in an existing project using batch capture, and the clips can
be logged automatically according to the In and Out points you used in the Timeline.
This is helpful when you originally used low-resolution clips for faster editing and are
ready to digitize the clips again at high resolution for the final version. By recapturing
only the essential segments from the original source reels, you keep file sizes to a
minimum. The following procedure does not replace the clips in the current project,
but creates a new project.
Note: If you know you will be redigitizing clips, be sure to capture the original clips with
timecode using device control. This ensures that the clips will have reel names and valid
timecode. Premiere cannot use a batch list to digitize clips if no timecode is specified in the
batch list or if timecode is not available from the source videotape.
To prepare a batch list for automatic redigitizing:
1 With a project open, choose Project > Utilities > Project Trimmer.
3 For Keep _ Frame Handles, type the number of frames you want to capture before the
In point and after the Out point of each clip. Specify just enough frames to give you flexibility in fine-tuning edits.
4 Click Create Project.
5 When asked, specify the location and name of the new project based on the trimmed
clips, and then click Save.
6 When asked, specify the location and name of the batch-list file that you are creating,
and then click Save.
7 Make sure that the deck and source videotape are set up properly for capture, and click
Capture in the Batch Capture window that appears.
To redigitize project clips manually:
1 If the clips you want to recapture are already on your hard disk, close the project and
delete or move (Windows only) the clips.
2 Open the project, and when the Locate File dialog box opens, select Offline All
(Windows) or All Offline (Mac OS).
3 If you have customized your project settings after starting the project, choose
Project > Project Settings > General, click Save, and then name and save the project
settings as a preset file.
4 Choose File > Capture > Batch Capture to open the Batch Capture window.
5 In the Project window, select all the clips you want to redigitize, and drag them to the
Batch Capture window. Repeat for each bin containing clips you want to redigitize.
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6 In the Batch Capture window, select all the clips, and then choose Attach Settings from
the Batch Capture window menu.
7 In the Open dialog box, locate the preset settings file used for the project (see step
3)and click Open. (By default, preset files are located in the Premiere 6.0\Settings folder.)
8 With the Batch Capture window active, choose File > Save; type a name for the batch
list and click Save.
9 Close the project. (If you don’t close the project, recaptured clips will be imported into
the project as new clips instead of replacement clips.)
10 Verify that the deck and source videotape are set up properly for capture, and then
click the Capture button ( ) in the Batch Capture window.
11 In the Locate File dialog box that appears, either select an existing bin and click Open,
or click New, type a filename, and click Save. This bin is used to collect your captured clips.
12 Premiere automatically begins capturing the batch list. To cancel the capture, press
the Escape (Esc) key one or more times as necessary.
13 When the batch capture is complete, open the project.
14 In the Locate File dialog box, locate and select the newly captured clips from the
Captured Movies scratch disk (see “Setting up Premiere’s scratch disks” on page 20).
15 After all of the clips are open in the project, choose File > Save.
Capturing stop-motion animation
Use the Stop Motion feature to perform manual and time-lapse single-frame video
captures from a connected camera or from a videotape in a deck or camcorder. For
example, you can point a camera at an unfinished building and use the time-lapse feature
to capture frames periodically as the building is completed. You can use the stop-motion
feature with a camera to create clay animations or to capture a single frame and save it as
a still image. In Premiere, stop motion does not require device control. You can capture
stop-motion animation from analog or DV sources.
Any movie frame can be used as a visual guide for positioning during stop-motion
capturing. The procedure for setting up a background image is the same for the
Stop Motion window as it is for the Title window; see “Importing a sample frame” on
page 148.
When preparing for stop-motion animation, use the following tips for a more
successful capture:
• Turn off the automatic adjustment features in your camera and adjust any settings
manually instead. Gradual fluctuations caused by auto exposure or auto focus become
sudden changes, which are very apparent in the finished video.
• Plug the camera into the AC power adapter and eject the tape to prevent the camera
from going into sleep mode partway through the animation.
• If possible, turn off the demo mode. Demo mode (not available on all cameras) turns
on after a period of time when no tape is inserted and the camera is in camera mode
or idle mode.
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To capture stop-motion animation:
1 Choose File > Capture > Stop Motion.
2 In the Stop Motion window menu, choose Stop Motion > Capture Options (Windows)
or Stop Motion > Recording Settings (Mac OS).
3 Do one of the following depending on your platform:
• In Windows, choose a Capture Type based on whether you want to capture a single
frame (Still Image), control stop motion by clicking Capture in the Stop motion window
(Manual Capture), or capture stop-motion frames at regular time intervals (Time Lapse).
• In Mac OS, select Manual Recording to control stop motion by clicking a button in the
Stop Motion window, or select Time Lapse to capture stop-motion frames at regular
time intervals.
Note: Depending on the type of capture you choose, some of the settings described below
will be unavailable.
4 Do one of the following, depending on your platform:
• In Windows, type the horizontal and vertical dimensions of the frames to capture in
the Size _ x _ box. Select Constrain to adjust the values to the aspect ratio used by
your capture hardware.
• In Mac OS, select Record at Current Size to capture frames at the dimensions currently
displayed in the Stop Motion window, or select Record At and type the horizontal and
vertical dimensions of the frames to capture, in pixels. Select 4:3 to maintain a 4:3 frame
aspect ratio as you type the values for this option.
5 In Windows only, type a value for Final Movie Will Play Back _ fps to set the frame rate
for the captured video.
6 If you selected Time Lapse, type a time value and select a time unit for Capture _ Frames
per _ (Windows) or _ Frames per _ (Mac OS). In Windows only, you can also limit the
number of frames captured by selecting Capture Limit and typing a number of frames.
7 For Minimum Disk Free Space _ K (Windows) or Stop When Disk Space Falls Below _ K
(Mac OS), type a value that specifies how low available disk space can fall before Premiere
automatically halts stop-motion capture. The disk monitored for this value is the disk
specified in the Captured Movies menu when you choose Preferences > Scratch Disk and
Device Control.
8 In Windows only, click the buttons in the upper right corner of the dialog box (if
available) to set options provided by software that came with your video-capture
hardware. These same settings are accessible from the Capture Settings panel of the
Project Settings dialog box (see “Digitizing analog video as DV” on page 36). You can
also choose these options from the Stop Motion menu on the menu bar.
9 In Mac OS only, select Stabilize Image Jitters to minimize unstable video signals from
some devices.
To create a still image, you can also capture video as usual and then choose File >
Export > Frame. For more information, see “Exporting a filmstrip file for editing in
Adobe Photoshop” on page 226.
10 Click OK. Start your camera, tape deck, or other video source, and in the Stop Motion
window click Start.
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11 Do one of the following:
• If you previously selected Manual Capture (Windows) or Manual Recording (Mac OS),
click Start to begin and then click Step every time you want to capture a new frame. You
can also press a number on the keypad to capture the specified number of consecutive
frames, or press Delete to remove the most recently captured frame.
• If you previously selected Time Lapse, click Start. Premiere captures frames at the
specified rate. Click Stop when you want to stop capturing.
• (Windows only) If you previously selected Still Image, wait until your video source
displays the frame you want, and click Capture.
12 Choose Save As, specify a location and name for the clip, and click OK.
To manage stop-motion animation (Mac OS only):
Do any of the following:
• To capture a series of consecutive frames during stop motion, choose Stop
Motion > Grab Frames. Specify the number of consecutive frames to capture, and then
click OK.
• To delete frames from the end of a stop-motion sequence you captured, choose Stop
Motion > Truncate Movie. Drag the slider to find the frame where truncating should
begin. All frames after the frame you specify will be removed. Click Truncate.
• To show a ghost image of the previous frame while capturing, choose Stop
Motion > Show Previous. This command is useful for positioning the subject of the
current frame against the contents of the previously captured frame. The ghost image
does not become part of the captured file.
• To remove a background clip, choose Stop Motion > Remove Background Clip. This
command is active only if you added a background clip to help position the subject
being captured. For information about adding a background clip, see “Importing a
sample frame” on page 148.
Reading timecode from source video
On most home VCRs, the tape counter doesn’t keep track of specific frames—for example,
tape counters on many VCRs reset to zero if you switch tapes or turn the VCR off and on. In
contrast, high-end and professional video decks and cameras can record and read
timecode to and from a videotape, marking specific frames so that it is possible to
accurately locate, edit, and synchronize video frames and the audio track. When capturing
video, you usually want to capture the timecode associated with each clip if the source
video contains timecode. Timecode is essential if you plan to create an edit decision list
and create the final video program on a high-end online edit bay instead of in Premiere.
Using SMPTE timecode ensures frame accuracy.
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When capturing video with timecode, keep in mind the following:
• The timecode of a source video is captured when you use device control. (Capturing
with device control requires timecode. See “Using the Movie Capture window” on
page 45.)
With device control, you can use videotape timecode (left) to precisely edit
a program in Premiere (right).
• Timecode is visible only in the tape counter on equipment that can recognize
timecode, unless the timecode has been burned-in, or recorded over the picture in
a copy of the tape. Most home VCRs cannot read or write timecode.
• If you plan to capture an entire tape, only the In point of the movie needs to be
recognized during capture. Once the In point is recorded, a frame-accurate tape deck
will capture all of the following frames accurately. The default Out point is beyond the
length of your tape; thus, the entire tape can be captured without setting an Out point.
Note: Timecode capture with controllable devices depends on the precision of your tape
deck. If your tape deck cannot read the timecode accurately, you may have to calibrate
your system or manually assign the timecode to your movie by matching frames.
Manually setting timecode for a clip
On some videotape copies, the timecode appears not on the video track, but as a window
dub or window burn superimposed on each video frame. This window dub lets you see the
timecode on a deck that doesn’t read invisible timecode. Window dub timecode is also
called burned-in, or visual, timecode. Because a videotape with burned-in timecode
usually doesn’t include invisible timecode, clips captured from that tape aren’t marked
with timecode on your computer. However, you can manually set the timecode for each
captured clip. Because this requires referring to the original videotape, this is best done
immediately after capturing a clip.
To set timecode manually for a clip:
1 Do one of the following:
• Activate the Clip window containing the clip you want to set.
• Open the clip in the Source view.
• Activate the Project or Bin window containing the clip you want to set, and then
select the clip.
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2 Choose Clip > Advanced Options > Timecode, specify the following options, and
click OK:
• For the first option, type the timecode that matches the frame visible in the clip.
• For Frame Rate and Format, choose options that match the videotape.
• For Set Timecode At, click File Beginning if you typed timecode for the first frame in
the clip; otherwise, click Current Frame.
• For Reel Name / Description, type the name of the clip’s videotape.
Capturing analog audio
If you want to use audio that is not yet in digital form, you need to capture it. With the
proper audio- or video-capture card, Premiere can capture audio that is synchronized with
its source video or that is independent of it.
The quality of digitized audio and the size of the audio file depend on the sample rate
(the number of samples per second) and bit depth (the number of bits per sample) of the
digitized audio. Also, digitizing stereo audio requires twice as much disk space as mono
audio. These parameters, controlled in the Capture Settings section of the Project Settings
dialog box, determine how precisely the analog audio signal is represented in digital form.
Higher sample rates and bit depths reproduce sound at higher levels of quality, but with
correspondingly larger file sizes. If you plan to export or play back the final cut from
Premiere, capture audio at the highest quality settings your computer can handle, even
if those settings are higher than the settings you’ll specify for final export or playback. This
provides headroom, or extra data, that will help preserve quality if you adjust audio gain
or apply audio effects such as equalization or dynamic range compression/expansion; see
“Applying and controlling effects” on page 183.
To set the location of a file captured from an audio-only source:
2 For Captured Movies in the Scratch Disks section, select a location and click OK.
To capture an audio source (Windows):
1 Choose File > Capture
> Audio Capture.
2 Locate and select the capture program you want to use, and click OK. If you have not
purchased a separate audio-capture program, you can use the Windows Sound Recorder
(Sndrec32.exe, located in the folder in which you installed Windows). Then click OK.
3 Use the audio capture program to record an audio file. See the documentation or
online Help for the capture program. (Premiere remembers the program you chose for
recording audio. The next time you choose Capture
> Audio Capture, Premiere automati-
cally starts the same audio program.)
Note: In Windows, audio input options are affected by the settings in the Multimedia
Control Panel and in the capture program you use. For information, see the online Help
for Windows and for the capture program.
To capture an audio source (Mac OS):
1 Choose File > Capture > Audio Capture.
2 Choose Audio Capture > Sound Input.
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3 Select a Source from the menu. The options available depend on the audio hardware
you are using. For example, a capture card’s software may add options to this dialog box.
4 For Sample Rate, select the number of samples per second. Compact-disc audio is
stored at 44.1 Hz. For best results, choose the sample rate that corresponds to the rest
of the audio in your project. For example, if your project contains primarily DV audio,
choose 48 Hz.
5 For Format, do the following:
• Select a bit depth from the left menu. For voice and medium-quality music, 8-bit
sound is sufficient; compact-disc audio is stored at 16 bits. Stereo audio requires twice
as much disk space and processing as mono audio.
• Select the channel usage you want from the right menu.
6 For Speaker, select how you want the speakers to function while you record.
7 For Volume, drag the slider to amplify or attenuate the incoming audio signal.
8 If available, click Options, specify any options provided by your audio hardware,
and click OK.
9 Click OK to close the Sound Settings dialog box.
10 Click Record.
Note: If no audio is recorded or you can’t hear your source audio, try playing the audio
through the computer speaker system without recording. If you still can’t hear it, the audio
source may not be properly connected. Check hardware connections, settings in the
Multimedia Control Panel (Windows) or the Sound or Monitors and Sound control panels
(Mac OS), and the documentation that came with your computer and sound card.
Importing digital audio
Premiere can import digital audio clips stored as audio files or tracks in video files. Digital
audio is stored as binary data readable by computers. Most digital audio is stored on
computer hard disks, audio compact discs (CDs), or digital audio tape (DAT). If you have
capture hardware that can read digital audio data directly, such as an IEEE 1394 (FireWire/
i.Link) connection, you can preserve the quality of your digital audio source. Using all
digital connections, you can capture digital audio directly into Premiere from the Movie
Capture window: make sure to turn off the Take Video option and set your audio source
settings in the Movie Capture window menu.
Many computers in their standard configuration import audio through analog input jacks;
the digital audio is converted to analog when you use the audio equipment output jacks
and converted back to digital when you capture. This additional digital-analog-digital
conversion reduces audio quality somewhat.
Audio from individual audio CD tracks are written as individual Compact Disc Audio (CDA)
format files. Premiere does not support the CDA format, so you must convert them to a
supported format before importing them. Once the digital audio is in a format that
Premiere can read, include it in your project using the Import command. See “Importing
clips” on page 64.
Note: Make sure that you own the copyrights or have licensed the copyrights to any CD
tracks you use.
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Using CD audio in Windows
You can play audio CD files from Windows, but before you can import them into Premiere,
you need to convert them to a supported file format. You can convert CDA files using
third-party conversion applications such as WaveStudio from Creative Labs Inc., Sound
Forge from Sonic Foundry, or Audio Grabber from Audio Grabber.
Once you’ve converted the audio file to a WAV or AIFF file format, import it using the File >
Import command.
Using CD audio in Mac OS
On Mac OS, you can import audio CD tracks as AIFF or WAV files with no loss of quality,
using a converter built into QuickTime.
Note: Although the DV format can record two independent stereo audio pairs, you cannot
capture the Stereo 2 pair in Windows, and you cannot capture two stereo pairs independently in Mac OS. Also, Premiere does not currently support creating 4-channel tapes.
To import an audio CD track (Mac OS only):
1 In Premiere, choose File > Open. Locate and select the audio CD, and click Open.
2 Select a track and click Options.
3 Click Play to verify that you’ve selected the correct track.
4 Specify the following options:
• For Rate, select the number of samples per second. Compact-disc quality is 44.1 kHz.
• For Size, select the bit depth of the audio. Compact-disc quality is 16 bit.
• For Use, select whether the track is imported as mono or stereo audio.
5 If you want to import only a portion of the entire track, do any combination of the
following in the Audio Selection section and then click OK:
• For Start and End, type times relative to the track duration.
• Drag the beginning or ending sliders.
6 Specify a location and filename to store the converted track, and click OK.
Premiere projects containing audio with different sample rates require extra
rendering time. To avoid this, resample the audio in the minority of clips that use
different sample rates and then replace them in the project. To resample an audio clip,
import it into a separate project that is set to the desired sample rate, export it as a movie,
and then import the new movie into your project.
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About D1, DV, and various pixel aspect ratios
Pixel aspect ratio specifies the ratio of width to height of one pixel in an image. Frame
aspect ratio describes the ratio of width to height in the frame dimensions of an image.
For example, DV NTSC has a pixel aspect ratio of 0.9 (or 0.9 width by 1.0 height). It also
has a frame aspect ratio of 4:3 (or 4.0 width by 3.0 height).
416
3
A 4:3 frame aspect ratio (left), and a wider 16:9 frame aspect ratio (right)
9
Many video formats use the same 4:3 frame aspect ratio but use a different pixel aspect
ratio. For example, some NTSC capture cards produce a 4:3 frame aspect ratio, with square
pixels (1.0 pixel aspect ratio) and a resolution of 640 x 480. DV NTSC produces the same 4:3
frame aspect ratio, but uses rectangular pixels (0.9 pixel aspect ratio), and a resolution of
720 x 480. DV pixels, which are always rectangular, are vertically oriented in systems
producing NTSC video and horizontally oriented in systems producing PAL video.
If you display rectangular pixels on a square-pixel monitor without alteration, images and
motion appear distorted; for example, circles distort into ovals. However, when displayed
on a broadcast monitor, the images will be correct.
ABC
A. Square pixels and 4:3 frame aspect ratio B. Nonsquare pixels and 4:3 frame aspect ratio
C. Nonsquare pixels displayed on a square-pixel monitor
When you import or capture DV video, the image looks slightly wider than it does on a D1
or DV system. (D1 PAL footage looks slightly narrower.) The opposite effect occurs when
you capture or import anamorphic footage using D1/DV NTSC Widescreen or D1/DV PAL
Widescreen. Widescreen video formats have a frame aspect ratio of 16:9.
If a file uses rectangular pixels, Premiere displays the pixel aspect ratio next to the file’s
image thumbnail in the Project window. You can change the pixel aspect ratio interpretation for individual files in the Pixel Aspect Ratio dialog box. By ensuring that all footage
files are interpreted correctly, you can combine footage with different ratios in the same
project and generate output that plays correctly.
Premiere sets the pixel aspect ratio for a project according to the preset you choose when
starting a project. You can change this setting before editing begins, but once you start
editing, changing the pixel aspect ratio can cause problems.
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When you capture or import video with either the D1 resolution of 720 x 486, or the DV
resolution of 720 x 480, Premiere automatically sets the pixel aspect ratio for that file to
D1/DV NTSC (0.9). When you import footage with the D1 or DV resolution of 720 x 576,
Premiere automatically sets the pixel aspect ratio for that file to D1/DV PAL (1.067).
However, it is always a good idea to make sure all files are interpreted correctly by looking
in the Project window or the Pixel Aspect Ratio dialog box.
Note: Be sure to reset the pixel aspect ratio to Square Pixels when you import a squarepixel file that happens to have a D1 or DV resolution—for example, an Adobe Photoshop
image with a resolution of 720 x 480.
Setting pixel aspect ratio
It is important to set the pixel aspect ratio for a file at its original ratio, not the ratio of
the final output. You can set pixel aspect ratios for clips and projects with these approximate values:
Square Pixels Uses a 1.0 pixel aspect ratio. Use this setting if your video has a 640 x 480
or 648 x 486 frame size.
D1/DV NTSC Uses a 0.9 pixel aspect ratio. Use this setting if your video has a 720 x 480
or 720 x 486 frame size, and your desired result is a 4:3 frame aspect ratio.
D1/DV NTSC Widescreen Uses a 1.2 pixel aspect ratio. Use this setting if your video has
a 720 x 480 or 720 x 486 frame size, and your desired result is a 16:9 frame aspect ratio.
D1/DV PAL Uses a 1.0666 pixel aspect ratio. Use this setting if your video has a 720 x 576
frame size, and your desired result is a 4:3 frame aspect ratio.
D1/DV PAL Widescreen Uses a 1.4222 pixel aspect ratio. Use this setting if your video
has a 720 x 576 frame size, and your desired result is a 16:9 frame aspect ratio.
Anamorphic 2:1 Uses a 2.0 pixel aspect ratio. Use this setting if your video was shot
using an anamorphic film lens.
D4/D16 Standard Uses a 0.9481481 pixel aspect ratio. Use this setting if your video has a
1440 x 1024 or 2880 x 2048 frame size, and your desired result is a 4:3 frame aspect ratio.
D4/D16 Anamorphic 8:3 Uses a 1.8962962 pixel aspect ratio. Use this setting if your
video has a 1440 x 1024 or 2880 x 2048 frame size, and your desired result is an 8:3 frame
aspect ratio.
3 Select a ratio from the Pixel Aspect Ratio menu and click OK.
If you are planning to export to the same pixel aspect ratio as your clips, you also need to
set the pixel aspect ratio for the project.
To set the pixel aspect ratio for a project:
Do one of the following:
• Choose the appropriate project preset when starting your project.
• If a project is already open, choose Project > Project Settings > Video, and select a ratio
from the Pixel Aspect Ratio menu; then click OK.
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Using square-pixel footage for output to DV
You can use square-pixel footage in a DV project and generate output that does not
appear distorted. Premiere either upsamples (increases) the resolution or downsamples
(decreases) the resolution of a file that does not match the project frame size. Because
downsampling results in a higher-quality image, it is best to create files that are larger
than the project’s frame size so that Premiere does not have to upsample and enlarge
the file.
To use square-pixel files in a D1 or DV project:
1 Prepare square-pixel footage using one of the following methods:
• If your final output is DV (NTSC), create and save it at a 720 x 540 frame size to prevent
upsampling, or 640 x 480 to prevent field distortion on a field-rendered file (such as a
3D animation).
• If your final output is DV (PAL), create and save it at a 768 x 576 frame size to prevent
upsampling and field distortion on a field-rendered file (such as a 3D animation).
• If your final output is D1 (NTSC), create and save it at a 720 x 540 frame size.
2 Capture or import the file into Premiere.
3 If you cannot use the methods from step 1, do whichever of the following is necessary:
• If your square-pixel file was created and saved at an odd size or a smaller frame size than
that used by your project (for example, if you imported a 400 x 400 logo prepared in
Illustrator or a scanned image intended to be superimposed onto the video), select it
and choose Clip > Video Options > Maintain Aspect Ratio. The Maintain Aspect Ratio
option prevents the image from being resized to fit the frame and makes Premiere
resample the image using the same nonsquare pixel aspect ratio as the project.
• If your square-pixel file was created and saved at a standard frame size (such as 640 x
480 or 720 x 540), Premiere will scale the image so that the pixel aspect ratio, frame
aspect ratio, and frame size match the project. For best results, create files with a frame
size in which one dimension matches that of the project and the other is greater than
the project—so that Premiere downsamples rather than upsamples.
• If your square-pixel file was created and saved at the frame size used by your project
(such as 720 x 480), you’ll want to redesign your image using a different frame size
(such as 720 x 540).
Importing clips
You can import clips into Premiere as a single clip, multiple clips, or an entire folder of clips
directly into the Project window. If you want to examine a clip before importing it into the
project, open the clip in a Clip window and then move the clip to the Project or Timeline
window. Clips cannot exceed 4000 x 4000 pixels. If the software you use to create art does
not let you specify pixels as a unit of measure, specifying points may be sufficient. If the file
does not include pixel aspect ratio information, Premiere uses the Interpretation Rules.txt
file, which can be customized, to determine the pixel aspect ratio based on codecs, image
sizes, and other parameters.
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By default, Premiere alters the size and aspect ratio of a video clip or still image to match
that of the video frame you specified for your project. Premiere displays images with the
correct frame aspect ratio in the Monitor and Trim windows. For more information on
aspect ratios, see “About D1, DV, and various pixel aspect ratios” on page 62.
Premiere can import a number of video and audio formats.
Video formats: Type 2 AVI, MOV, and Open DML (Windows only)
Note: Type 1 AVI clips must be rendered before they can be previewed from your DV device.
To render a Type 1 AVI clip, add it to the Timeline in a DV project, and build a preview file of
that section of the Timeline.
Audio formats: AVI, MOV, AIFF, WAV (Windows only), the Macintosh Sound Format, (Mac
OS only), and Sound Designer I & II (Mac OS only)
Still-image and sequence formats: AI and AI sequence, PSD and PSD sequence, GIF and
animated GIF, Filmstrip, JPEG, PICT and PICT sequence, TGA and TGA sequence, TIFF and
TIFF sequence, PCX (Windows only), FLC/FLI (Windows only), BMP and BMP sequence
(Windows only), and PICS animations (Mac OS only)
File format support is provided by plug-in software modules. Over time, additional
or updated file formats may be available from Adobe or other manufacturers, such as
QuickTime.
To import one or more clips into the Project window:
Do one of the following:
• To import a single clip, choose File > Import > File. Locate and select the file, and then
click Open.
• To import multiple clips in Windows, choose File > Import > File. Hold down Control as
you select each file you want to import, or hold down Shift and select the first and last
files of a range you want to import. Click Open.
• To import multiple clips in Mac OS, choose File > Import > File. Hold down Shift as you
select each file you want to import. Click Open.
• To import a folder of clips, choose File > Import > Folder. Locate and select the folder
you want to import, and then click OK (Windows) or Select foldername (Mac OS).
To examine a clip before adding it to the project:
1 Choose File > Open.
2 Locate and select the file you want to examine, and then click Open. The clip appears in
the Monitor source view or in a Clip window.
3 Examine the clip. If you decide to add it to the project, position the pointer inside the
clip display and drag it to the Project window or choose Clip > Add Clip to Project.
Note: To control the window in which a clip opens, choose Edit > Preferences > General
and Still Image, select or deselect the Open Movies in Clip Window option, and click OK.
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Importing still images
You can import individual still images or convert a numbered sequence of still images into
a single animation as you import (see “Importing an animation or still-image sequence”
on page 67). When you import an individual still image, it uses the duration specified in
the dialog box that appears when you choose Edit > Preferences > General and Still Image.
You can change the duration of a still image after you import it.
To change the default duration for still images:
1 Choose Edit > Preferences > General and Still Image.
2 In the Still Image section, specify the number of frames you want as a default duration
for a still image.
Note: Changing the default duration of still images does not affect the duration of still
images that are part of a sequence.
To change the duration of a still image you have already imported:
Select the clip and choose Clip > Duration. Type the new duration and click OK.
By default, Premiere will alter the size and aspect ratio of a still image to match that of
the frame size you specified for your project. You can specify that still images retain their
original aspect ratio (see “Maintaining the original aspect ratio of a clip” on page 96).
You can also scale an image to a size other than the size of the frame (see “Scaling a clip”
on page 92).
If you’re planning to use many still images that use different aspect ratios from your
project frame size, you can lock the aspect ratio of each still image before you import it.
To lock the aspect ratios of still images before you import them:
1 Choose Edit > Preferences > General and Still Image.
2 Select Lock Aspect to preserve the proportions of a still image in Premiere. When Lock
Aspect is deselected and you import a still image that has a different aspect ratio than the
video frame in the project, Premiere resizes the image to fit.
If you import a nonsquare-pixel file that was created and saved at an odd size or a
smaller frame size than used by your project (for example, 400 x 400), select it and
choose Clip > Video Options > Maintain Aspect Ratio. Then, with the file still selected,
choose Clip > Advanced Options > Pixel Aspect Ratio, choose Square Pixels from the
Pixel Aspect Ratio menu, and click OK. Setting both of these options prevents Premiere
from resizing the image to fill the screen and from resampling the file to match the pixel
aspect ratio of the project.
Importing Adobe Illustrator files
You can import an Adobe Illustrator still-image file directly into a Premiere project.
Premiere converts path-based Illustrator art into the pixel-based image format used
by Premiere, a process known as rasterization. Premiere automatically anti-aliases,
or smooths, edges of the Illustrator art. Premiere also rasterizes all empty areas in an
Illustrator file with an alpha channel premultiplied with white, which means that it can
be transparent when you superimpose it over other clips, but you must apply the White
Alpha Matte key type. See “Using keys to superimpose and create composites” on
page 165 and “Using Black Alpha Matte and White Alpha Matte keys” on page 169.
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You can import Illustrator art up to 2000 x 2000 pixels. If you want to define the dimensions of the Illustrator art as it will be rasterized by Premiere, use the Illustrator program
(sold separately) to set crop marks in the Illustrator file. For information about setting crop
marks in Illustrator, see the product’s documentation.
To rasterize and import an Adobe Illustrator file:
Choose File > Import > File. Locate and select an Illustrator file, and click Open.
Importing Adobe Photoshop files
You can import files from Photoshop 3.0 or later. However, Premiere does not support
16-bit TIFF images created in Photoshop or other graphic applications. You can also
import an individual layer from a multilayer Photoshop file. If the Photoshop file uses an
alpha channel for transparency, Premiere preserves it. If you superimpose the Photoshop
file over another track in Premiere, you can see through the transparent areas marked by
the alpha channel. For information about alpha channels and superimposing, see “Using
the Alpha Channel key” on page 168.
Note: If you have trouble importing a Photoshop file that uses a layer mask or multiple
layers, flatten (combine) the layers in the Photoshop file before importing it into Premiere;
for information, see the product’s documentation.
Importing an animation or still-image sequence
You can import an animation contained in a single file, such as an animated GIF. (An
animation is different from a video in that it is generated synthetically, not by shooting live
action.) Premiere can also import a sequence of numbered still-image files and automatically combine them into a single clip; each numbered file represents one frame. Some
programs
Effects and Adobe Dimensions. Images in a still-image sequence cannot include layers, so
flatten images that will be part of a sequence. For information on layers and flattening, see
the documentation for the application that created the file.
Note: Changing the default duration of still images in the Preferences dialog box does not
affect the duration of still images that are part of a sequence.
When creating three-dimensional images or animations that you will be importing into
Premiere, use the following guidelines whenever possible:
• Use broadcast-safe color filtering.
• Use the pixel aspect ratio and frame size specified in the project preset that you will be
using in your Premiere project.
• Use the appropriate field settings to match your project.
can generate a series of numbered sequence of still images, such as Adobe After
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To import numbered still-image files and compile them into a single clip:
1 Do one of the following:
• In Windows, make sure that each still-image filename has the correct file extension, and
make sure that all filenames in the sequence contain an equal number of digits at the
end of the filename (before the filename extension)—for example, file000.bmp, file001.bmp, and so on.
• In Mac OS, make sure that all filenames in the sequence contain a suffix of a period
followed by an equal number of digits—for example, File.000, File.001, and so on. You
may insert a space between the period and the file number—for example, File. 000, File. 001, and so on.
2 Choose File > Import > File.
3 Locate and select the first numbered file in the sequence, select Numbered Stills, and
click Open.
Importing another project
You can add the contents of an existing project to an open project. For example, you can
break up a large project into smaller, more manageable pieces in separate projects, and
then import each project into a main project to create the final video program. When you
import a project into an open project, the imported project’s clips are added to the Project
window in a bin named after the imported project. You can import a project’s Timeline
contents at the beginning, end, or edit line in the open project’s Timeline. All of the
imported project’s special effects, such as transitions and effects, are included. If there are
tracks in the imported project that do not match track names in the open project, they are
added to the Timeline.
Premiere imports the project as an insert edit: Any clips on all tracks at or after the
insertion point are moved later by an amount corresponding to the duration of the
imported project. If you import a project at the edit line, it bisects any clips at the edit line.
Before importing a project, you may want to examine both projects to anticipate any
potential track conflicts, and save the destination project in case importing a project
creates results you didn’t anticipate.
Note: You cannot import a Premiere 5.0 or earlier project directly into a Premiere 6.0
project because of differences in these versions. To import a Premiere 5.0 or earlier
project, first convert it to a Premiere 6.0 project by opening and saving it in Premiere 6.0
(see “Opening a project” on page 18). Make sure that both projects have the same
timebase. Projects created in Premiere 5.1 or later can be imported directly into a
Premiere 6.0 project.
To merge a project into a currently open project:
1 Make sure that the destination project is open.
2 Choose File > Import > Project.
3 Locate and select the project, and then click Open.
4 Click Beginning, Edit Line, or End to specify where in the Timeline you want the
imported project to appear, and then click OK.
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Analyzing clip properties and data rate
Premiere includes clip analysis tools that you can use to evaluate a file in any supported
format stored inside or outside a project. For example, after producing a video clip to be
streamed from a Web server, you can use clip analysis tools to determine if a clip you
exported has an appropriate data rate for Internet distribution.
The Properties feature provides detailed information about any clip. For video files,
analyzed properties can include the file size, number of video and audio tracks, duration,
average frame, audio and data rates, and compression settings. You can also use
Properties to alert you to the presence of any dropped frames in a clip you just captured.
To see the properties of a clip:
1 Do one of the following:
• If the clip is in the Project window, select it to display a subset of its properties in the top
part of the window.
• If the clip is in the Project, Monitor, or Timeline window, select it, choose File > Get
Properties For, and select the filename of the clip.
• If the clip is not yet in the project, choose File > Get Properties For > File. Locate and
select the clip you want to analyze, and then click Open.
2 To save the Properties window text as a text file, choose File > Save As, specify a location
and filename, and click Save.
3 To see the Data Rate Graph, click Data Rate.
Use the data rate graph to evaluate how well the output data rate matches the requirements of your delivery medium. It charts each frame of a video file to show you the render
keyframe rate, the difference between compression keyframes and differenced frames
(frames that exist between keyframes), and data rate levels at each frame. The Data Rate
Graph includes the following:
• Data rate: the white line represents the average data rate.
• Sample size: the red bars represent the sample size of each keyframed frame.
• Differenced frames sample size: the blue bars represent the sample size of the differ-
enced frames between compression keyframes.
4 When you are finished, close the Data Rate Graph window and the Properties window.
You can also view clip properties from a window containing a clip by right-clicking
a clip (Windows) or pressing Control as you click a clip (Mac OS) and choosing
Get Properties.
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Using offline files
Premiere automatically creates an offline file, or placeholder, for any source file used in
the project that it cannot locate when you open a project. You can also create an offline
file at any time. For example, if you expect to use source video that has not yet been
captured, you can create an offline file as a temporary substitute for the missing source
video during editing. When the actual source video becomes available, you can quickly
replace all instances of the offline file in a project with the actual source. See “Opening a
project” on page 18.
To create an offline file:
1 Choose File > New > Offline File.
2 Type a filename. In general, use the filename of the actual source video that is missing.
3 For Duration, type the length for the offline file.
4 For Timecode, type the timecode value of the In point of the missing source video.
5 For Reel Name, type the name of the reel containing the missing source video.
6 Choose a time format from the Format menu that corresponds to the source video.
7 Choose a frame rate from the Speed menu.
8 Select either or both Has Video or Has Audio, according to the contents of the source
video. Then click OK.
To replace an offline file with a source video file:
1 In a Project or Bin window, select the offline file.
2 Choose Project > Replace Clips.
3 Locate and select the actual source video file, and click OK.
Note: If you cannot locate the file, press the Escape key to exit the dialog box and leave the
project in its original state.
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Editing Video
Using the Monitor window
The Monitor window displays individual frames of clips and the video program. Using the
Single-Track Editing workspace, the Monitor window resembles the monitors in a conventional edit bay with one monitor for the source, or source clip, and another for the program,
or edited video in the Timeline. Controllers at the bottom of the Monitor window are like
the edit controller in an edit bay. You can edit clips in either the Monitor window or the
Timeline window. See “Editing a video program” on page 98. (A source clip is a clip outside
the Timeline or in the Source view of the Monitor window; a program clip is a clip in the
Timeline or Program view of the Monitor window.)
In Dual View, the source and program are displayed side by side. You can also choose other
views for the Monitor window. If you want to see only the program view, you can select
Single View. F or precise control over trimming, you can switch the Monitor window to Trim
mode, as explained in “Using the Trim view” on page 113.
If you prefer the window layout used by previous versions of Premiere, you can change the
window layout accordingly.
Displaying a clip
Clips can display in either in the Source view (left side) of the Monitor window or in a Clip
window. If you want to compare several clips, you can open a window for each.
To view a clip:
Do any of the following:
• To view a clip in the Source view, double-click the clip in a Project, Bin, or Timeline
window. Premiere displays the clip and adds its name to the Source menu below
the Source view.
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• To see up to 35 clips you previously viewed since opening the current project, choose
the name of the clip from the Source menu below the Source view.
Selecting a clip to view from the Source menu
• To add multiple clips to the Source menu simultaneously, drag multiple clips or an
entire bin from a Project or Bin window into the Source view, or select multiple clips in a
Project or Bin window and double-click them.
• To change the Source view time display, choose Monitor Window Options from the
Monitor window menu. In Source Options, choose a Count from the menu. The Count
designates the format of the clip’s timecode display. Select Zero Based if you want to
start the clip’s timecode at zero instead of using the timecode of the clip’s first frame.
Click OK.
• To open the currently visible Source view clip in its own window, press Alt (Windows)
or Option (Mac OS) as you double-click the clip in the Source view.
• To always open a clip in its own window, choose Edit > Preferences > General & Still
Image, select Open Movies in Clip Window, and click OK.
• To override the current window preference for opening clips (described in the previous
paragraph), press Alt (Windows) or Option (Mac OS) as you double-click a clip in the
Project window. For example, if you set the preference to open clips in their own
windows, pressing Alt/Option opens a clip in the Source view.
• To view a clip that isn’t already in a Project or Bin window, choose File > Open, locate
and select the clip, and click Open.
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Viewing safe zones
Television sets enlarge a video image and allow some portion of its outer edges to be
cut off by the edge of the screen. This is known as overscan. T he amount of overscan is not
consistent across television sets, so you should keep important parts of a video image,
such as action or titles, within margins known as safe zones. You can view safe zones in the
Monitor window’s Source view, Program view, or both.
To view safe zones in the Monitor window:
In the Monitor window menu, choose Safe Margins for Source Side or Safe Margins for
Program Side. Choose either menu item again to remove the corresponding safe zones
from the Monitor window.
To change the dimensions of the safe zones:
1 In the Monitor window menu, choose Monitor Window Options.
2 For Action-Safe Margin and Title-Safe Margin, type new values representing the
percentage of the full Program or Source view window not included in the safe zones.
Click OK.
Using Monitor window controllers
The Monitor window contains similar controllers for the Source and Program views, which
you use to view and find frames in a clip or video program. Many of the controllers work
like the tape transport controls on a video deck. They serve the following purposes:
• Use the Source controller (under the Source view) to play or view the frames of a source
clip and to specify the clip’s source In and Out points, which define the portion of the clip
that will be added to the program. (The first frame that will be added is the source In
point, and the last frame that will be added is the source Out point.)
• Use the Program controller (under the Program view) to play or view the video program
in the Timeline and to specify a clip’s program In and Out points, which define where the
clip’s In and Out points are on the Timeline.
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When you want to use a controller to navigate a clip or the program, first make sure that
the correct controller is active. When a controller is active, its timecode readout is green,
and the view above it is outlined with the highlight color set for your computer. The
number at the bottom right of each controller is the current time position for that view.
The number preceded by a delta symbol ( ) at the bottom left of each controller is the
time difference between the In point and the Out point of the currently displayed source
clip or video program.
In the Monitor window, you can cycle through time display options by pressing
Control (Windows) or Command (Mac OS) as you click a timecode readout. The time
display options cycle in the order they appear in the Count menu (available when you
choose Window > Monitor Window Options when the Monitor window is active).
To customize the Monitor window view:
Do any of the following:
• To set the active view and controller, click the Source or Program view.
• To limit the view to the Program view, click the Single View button ( ) at the top of
the Monitor window. You can also choose Single View from the Monitor window menu.
• To return to the Source/Program view, click the Dual View button ( ) at the top of the
Monitor window.
To play the Source or Program view:
Do any of the following:
• To play, click the Play button ( ).
• To stop, click the Stop button ( ).
• To play from the In point to the Out point, click the Play In to Out button ( ).
• To play from the current time to the Out point, Alt-click (Windows) or Option-click (Mac
OS) the Play In to Out button ( ).
• To play and loop, click the Loop button ( ).
• To play in reverse, press Ctrl+Alt and click the Play button (Windows) or press
Command+Option and click the Play button (Mac OS).
• To play faster, click the Play button. Repeatedly clicking the button increases speed
further.
• To play including preroll and postroll, press Alt (Windows) or Option (Mac OS) as you
click the Play button. Preroll starts playback from a time before the In point, and postroll
stops playback at a time after the Out point. Set preroll and postroll values in the
General/Still Image Preferences dialog box.
To view a different frame:
Do any of the following:
• Make sure that the view you want is active, and on the numeric keypad type the
new time. You do not need to type colons because Premiere converts the numbers
automatically.
• To display the same frame in the Program view that is displayed in the Source view,
make sure that the Source view is active and that the current Timeline instance of the
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Source view clip is displayed (the name of the clip and its In point will be in the Select
Source Clip menu below the Source view), and then press T.
• To display the same frame in the Source view that is displayed in the Program view,
make sure either the Program view or Timeline is active, and then press T. This will
display the corresponding frame in the actual source clip, not its Timeline instance.
• To go forward one frame, click the Frame Forward button ( ).
• To go forward five frames, press Shift as you click the Frame Forward button ( ).
• To go backward one frame, click the Frame Back button ( ).
• To go backward five frames, press Shift as you click the Frame Back button ( ).
• To go to the previous edit in a target audio or video track, click the Previous Edit button
() in the program controller. (An edit is where a program clip ends or begins in the
video or audio tracks.)
• To go to the next edit in a target audio or video track, click the Next Edit button ( ) in
the program controller.
Note: In the Single-Track Editing mode, the Previous and Next buttons also stop at the
cutpoint of each transition when the Video 1 track is expanded, and at audio cuts.
• To go to the first frame of the video program, press the Up Arrow key.
• To go to the last frame of the video program, press the Down Arrow key.
For more information, see “Moving around in the Timeline” on page 81.
The Monitor window controllers also include a jog tread and a shuttle slider. The shuttle
slider marks the position of a frame relative to the beginning and end of the clip (in the
Source view) or Timeline (in the Program view). However, because the shuttle slider is a
fixed width, it is less precise when you are looking at long clips or programs. The jog tread
is helpful in these cases, because you can navigate finer increments of a clip or program
than with the shuttle slider. The timecode readout updates in the Source view or Program
view as you jog or shuttle.
To jog or shuttle through frames:
Do one of the following:
• Click in the shuttle slider area.
• Drag the shuttle slider.
• Drag the jog tread left or right, past the edge of the controller if necessary, until you
reach the frame you want. If you drag the cursor to the edge of the screen without
reaching the end of the clip or program, you can continue from the same time position
by starting another drag from the jog tread.
If you are trying to find a frame and know its approximate location within a clip, start
by clicking in the shuttle slider area in the general location of the frame and then drag
the jog tread to look carefully in that area.
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Selecting an editing workspace
The style of editing you use when working in Premiere depends on the task at hand,
such as assembling a rough cut of a project or doing more precise editing. Premiere
provides predefined editing workspaces that you can quickly and easily set up for the
style of editing you want to use. Four editing workspaces are available: A/B Editing,
Single-Track Editing, Effects, and Audio.
A/B Editing mode is intended primarily for editors who wish to work by dragging clips
from the Project window to the Timeline window. This mode resembles a conventional
editing method called A/B roll editing, which uses two video tapes or rolls (A and B)
and an effects switcher to provide transitions. Selecting A/B Editing sets up the
following conditions:
• In the Monitor window, Single View is selected.
• Clips open in a separate clip window.
• In the Timeline window, the Video 1 track displays three subtracks: Video 1A, 1B, and
the transition track.
• All palettes are available, with the Effect Controls, Navigator, and Transitions palettes
active.
Single-Track Editing mode is intended for trimming and positioning clips by setting In
and Out points in the Source view of the Monitor window, and inserting and overlaying
the trimmed clips into the Timeline window. For basic video programs, such as a cuts-only
(no transitions) rough cut, you may want to use Single-Track mode. All tools act on the
three subtracks as a single track when they are combined in Single-Track Editing mode.
Selecting Single-Track Editing sets up the following conditions:
• In the Monitor window, Dual View (Source/Program) is selected.
• Clips open in the Source view window.
• In the Timeline window, the video and transition tracks are combined.
Effects mode is intended for easy access to both audio and video effects. Selecting Effects
sets up the following conditions:
• In the Monitor window, Single View is selected.
• Clips open in a separate clip window.
• The Info palette is grouped with the Effect Controls palette and the Transitions, Video,
and Audio palettes are separate and active.
Audio mode is intended for easy access to the tools necessary for editing audio tracks.
Selecting Audio sets up conditions identical to the Effects mode, except the Audio Mixer
window is open.
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Managing the window workspace
When you start Premiere for the first time, or after deleting or renaming the Preferences
file, you are prompted to select the editing workspace. You can also select a different
editing workspace at almost any time while working on a project. You can also create
custom window layouts by rearranging the windows and changing their settings.
You can save your favorite custom window layouts and apply them to any project. Saving
a workspace preserves the locations of Project, Monitor, Timeline, and Audio Mixer
windows. Other windows, such as the Clip window, are not saved. However, no window
option settings are saved with workspaces.
Note: You should not switch between A/B Editing and Single-Track Editing modes,
as it is possible in A/B mode to place clips in positions which are not allowed in SingleTrack mode.
To save a custom window workspace:
1 Arrange the Project, Monitor, Timeline, and Audio Mixer windows the way you want
them, including size, location, and settings.
2 Choose Window > Workspace > Save Workspace.
3 Type a name for the workspace, and click Save. The new workspace is added to the
Workspace menu.
To select or delete a custom workspace:
• To select a workspace, choose Window > Workspace and then choose the name of a
workspace.
• To delete a workspace, choose Window > Workspace > Delete Workspace, choose a
name, and click Delete.
Because new workspaces appear on the Window > Workspace submenu, you can also
add a workspace to the Commands palette. See “Using the Commands palette” on
page 30.
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Using the Timeline window
The Timeline is a time-based view of your program where you can select, arrange, and
modify the instances of the source clips you’ve used in the video program. The Timeline
graphically shows the placement of each clip in time, its duration, and its relationship to
the other clips in the program.
A
G
H
I
J
K
L
M
N
O P Q R S
D
EBCF
A. Work area markers B. Preview indicator area C. Work area bar D. Edit line marker
E. Work area band F. Timeline window menu G. Selection tool H. Superimpose Track
I. Toggle Track Ouput icon J. Video 1 tracks K. Audio track L. Track Header buttons
M. Lock icon N.Time Zoom Level popup O. Track Options Dialog button
P. Toggle Snap to Edges button Q. To ggle Edge Viewing button
R. Toggle Shift Tracks Options button S. Toggle Sync Mode button
Customizing the Timeline window
You can customize the Timeline display, including how it represents clips when you view
or edit them in the Timeline. For information on customizing the Timeline’s tracks, see
“Customizing track views” on page 79.
To customize the Timeline window:
1 In the Timeline window menu, choose Timeline Window Options.
2 In the Icon Size section, select the size of the preview icon you want in the Timeline.
If you expect to use many tracks or work on a small monitor, choosing a small icon size
will make it possible to display more tracks.
3 In the Track Format section, select an option:
• The first option displays sample frames along the duration of a clip. This option makes it
easier to find a frame, but slows display and does not include the filename.
• The second option displays the clip’s poster and ending frames as well as the filename.
• The third option displays the poster frame and the filename.
• The fourth option displays the filename only. This option displays the fastest.
4 In the Audio section, choose an option from the drop-down menu. This option
indicates the time zoom level at which an audio waveform will be visible in the Timeline.
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5 In the Options section, specify the following options as necessary, and then click OK:
• From the Count menu, select the unit of time displayed in the Timeline.
• Specify a Zero Point if you want the starting timecode for the video program to be other
than 00:00:00:00. This option also sets the starting timecode when you export an EDL.
• For On Insert, select Shift Material in All Unlocked Tracks if you want all tracks to move
when you insert a clip into the Timeline, or select Shift Material Only in Target Tracks if
you want only the target tracks to be affected when you insert a clip. To alternate
between these two options, click the Toggle Shift Tracks Options button () at the
bottom of the Timeline window.
• Select Show Markers to display clip and Timeline markers. Deselect this option if the
Timeline contains many markers and if you want to view the Timeline with less clutter.
See “Using markers” on page 88.
• Select Block Move Markers to move Timeline markers when you move unlocked tracks
by using the multitrack select tool or by performing an insert or ripple edit when Shift
Material in All Unlocked Tracks is selected. Deselect this option if you want Timeline
markers to remain in place. This option does not affect clip markers. Markers do not
move for any tool except the multitrack tool.
In the Timeline, you can cycle through each time display option by pressing Ctrl
(Windows) or Command (Mac OS) as you click the time ruler. The time display options
cycle in the order they appear in the Count menu in the Timeline Window Options dialog
box, described earlier in this section.
Customizing track views
Depending upon the Workspace, the Video 1 track will display one of two ways. In A/B
Editing mode, it displays as three subtracks: Video 1A, 1B, and the transition track. In
Single-Track Editing mode, the three subtracks are combined. In this mode, the Video 1 track
can display as either collapsed or uncollapsed. When it is collapsed, all clips and transitions
are combined on one track. When it is uncollapsed, the view resembles that of the A/B
Editing mode, except you cannot overlap the clips, and the separate tracks still behave as
one track. You get only a visual representation of the overlap. The uncollapsed view is
useful for obtaining a more accurate view of the transition overlaps. Choose between the
collapsed and uncollapsed views by clicking the Track Mode button.
Track modes are activated automatically when you select a workspace for editing. See
“Selecting an editing workspace” on page 76. The setting of the Track Mode button is
saved in both the project file and in the Premiere preferences file.
In both editing modes, the Video 2 track, by default, is available for superimposing clips
over the Video 1 tracks, and you can add more tracks for additional layers of superimposed
video. Similarly, you can use Premiere’s multiple audio tracks to overlap sound. To add
video and audio tracks, see “Adding, naming, and deleting tracks” on page 82.
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You can put a video clip on any video track and an audio clip on any audio track. However,
to use a transition, there must be a video clip on a Video 1 track. If you intend to superimpose a video track, it must be on any track other than Video 1. If your project uses more
tracks than the Timeline can display, you can resize the Timeline window or scroll vertically
to see the tracks that are out of view. You can also control the proportion of space taken by
video and audio tracks, condense the vertical space of tracks by collapsing them, or hide
tracks. Finally, you can prevent tracks from being included when you preview, play back, or
export the video program.
To collapse or uncollapse the Video 1 track in Single-Track Editing mode:
• Click the Track Mode button ( ) to the right of the Video 1 track name.
Note: In Premiere 5.0, these modes were selected using the triangle in the track header,
which in this version is used to display or hide keyframes and fade controls.
Track Mode button in Single-Track collapsed mode (left)
and Single-Track uncollapsed mode (right).
To resize the track heading section of the Timeline window:
Position the pointer over the right edge of the track heading section so that the resize
tool ( ) appears, and then drag the right edge.
The track heading section: being moved by the resize tool (left)
and after the move (right)
The editing tools in the upper left corner limit the minimum width of the track header.
To change the proportion of video and audio tracks displayed in the Timeline:
Drag the split-window bar, located at the right side of the Timeline between the Video 1
and Audio 1 tracks. This feature works best when there are many video or audio tracks in
a large Timeline window.
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Hiding and excluding tracks
You can mark any track as shy, which means it can be hidden in the Timeline. Marking a
track as shy does not immediately conceal it in the Timeline, because you must choose
the Hide Shy Tracks command to conceal or reveal all shy tracks simultaneously. Shy and
hidden tracks are included in the previews and exported program even when they are not
visible in the Timeline. You can also exclude a track from a program. An excluded track still
appears in the Timeline but is not included either in exported video or when previewing
or scrubbing the Timeline.
Hiding and excluding tracks reduces timeline clutter and increases scrolling or previewing
performance. Excluding a track also allows comparison between different versions of the
program. Shy, excluded, and hidden tracks can still be edited as normal tracks. To make
sure that hidden tracks are not edited, lock them before hiding them. See “Locking and
unlocking tracks” on page 84.
To hide or reveal tracks in the Timeline:
1 Do one of the following:
• To mark a track as shy, press Ctrl (Windows) or Command (Mac OS) as you click the eye
icon ( )(for video) or speaker icon ( )(for audio) at the left edge of a track. The icon
then appears as an outlined eye ( ) (for video) or outlined speaker ( ) (for audio).
• To mark a track as not shy, press Ctrl (Windows) or Command (Mac OS) as you click an
• To mark as shy (or not shy) all superimposed video tracks or all audio tracks, press
Ctrl+Alt (Windows) or Command+Option (Mac OS) as you click to modify the eye or
speaker icon at the left edge of any track except Video 1.
2 In the Timeline window menu, choose Hide Shy Tracks or Show Shy Tracks from the
Timeline window menu.
To exclude or include a track in the program:
Click to hide or display the eye icon (for video) or speaker icon (for audio) at the left edge
of a track.
To simultaneously exclude or include all tracks except Video 1 in the program:
Press Alt (Windows) or Option (Mac OS) as you click to hide or display the eye icon (for
video) or speaker icon (for audio) at the left edge of any track. This excludes or includes all
superimposed video tracks or audio tracks; you must include or exclude tracks Video 1A/
1B separately.
Moving around in the Timeline
The time ruler at the top of the Timeline displays the current time position of the edit line
and any markers that have been set in the Timeline (see “Using markers” on page 88).
From the time ruler, you can view the location of the In and Out points of a clip and the
duration of the entire video program. When you do anything that repositions the edit line,
such as clicking the Frame Forward button, you change the current frame in the Monitor
Program view.
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To position the edit line in the Timeline:
Do any of the following:
• In the Timeline, drag the edit line or click the ruler at the point where you want to
position the edit line.
• In the Monitor window, select the Program timecode, type a new number on your
keypad, and press Enter (Windows) or Return (Mac OS).
• In the Monitor window Program view, drag the jog tread or shuttle slider.
• In the Monitor window, click the Frame Back, Frame Forward, Next Edit, or Previous Edit
button in the Program controller. See “Using Monitor window controllers” on page 73.
• In the Navigator palette, press and hold Shift as you drag within the representation of
the Timeline, or click the timecode and type new timecode using the numeric keypad.
To display the Timeline in more detail:
Do one of the following:
• Select the zoom tool ( ) and then click (or drag a rectangle around) the part of the
Timeline you want to see in more detail.
• In the Navigator palette, drag the slider to the right, or click the Magnify icon ().
• Select a smaller time increment from the Time Zoom Level menu at the bottom of
the Timeline.
To display more of the program in the Timeline:
Do one of the following:
• Select the zoom tool ( ) and then press Alt (Windows) or Option (Mac OS) as you click
an area in the Timeline.
• In the Navigator palette, drag the slider to the left, or click the Reduce icon ().
• Select a larger time increment from the Time Zoom Level menu at the bottom of
the Timeline.
Adding, naming, and deleting tracks
The Timeline can contain up to 99 video and 99 audio tracks. You can add or remove tracks
at any time, except for the Video 1, Video 2, Transition, Audio 1, Audio 2, and Audio 3
tracks, which cannot be deleted. New video tracks appear on top of existing video tracks,
and new audio tracks appear below existing audio tracks. Deleting a track removes all clip
instances on the track but does not affect source clips that you stored in the Project
window. You can also change the name of any video or audio track. You cannot delete or
rename the Transition track.
To add one track:
In the Timeline window menu, choose Add Video Track or Add Audio Track.
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To add, delete, or rename several tracks:
1 In the Timeline window menu, choose Track Options, or click the Track Options Dialog
button ( ) at the bottom of the Timeline window.
2 Do one of the following, and then click OK:
• To add tracks, click Add, type a value for Add _ Video Tracks and a value for Add _ Audio
Tracks as desired, and click OK.
• To delete tracks, select one or more tracks to delete, and click Delete.
• To rename a track, select a track, click Name, type a new name, and click OK. You cannot
rename the Video 1B track.
Specifying source and target tracks
When you add clips to the Timeline by dragging, the clip is added to the track and time
position where you drop it. However, when you add clips to the Timeline using Monitor
window controls or the keyboard, Premiere cannot know exactly how and where you
want a clip to be added. In such a case, you must specify in advance the way a source
clip’s video and audio are added to the Timeline. By default, both source audio and video
are added; in the Timeline, the Video 1A and Audio 1 Timeline tracks are the default target
(destination) video and audio tracks. In the Timeline, the names of the target video and
audio tracks are highlighted.
You can control how source video and audio are added to the Timeline using the Take
icons and Target menus:
• The Take Video () and Take Audio () icons in the Monitor window control whether
a particular source clip’s video or audio is added to the Timeline. For example, if one clip
contains video that you don’t want to use, you can specify that the source clip will
provide only audio to the Timeline.
• The video and audio Target menus control the video program in the Timeline. They
govern which Timeline video or audio track is set to receive the video or audio track
from the source clip. It is possible to target no Timeline track for either video or audio.
For example, if you build a rough cut of a music video and the only audio you want to
use is a music clip separate from any of your video clips, you may want to target no
audio tracks so that your program receives no audio from any source video clip. If you
do this, no audio is added to the program regardless of how you set the Take icons for
the source, and the same is true for targeting video tracks.
• Watch out for cases where the target tracks do not match the settings for the source
video and audio. For example, if you turn on Take Video but turn off Take Audio for the
source clip, but Timeline tracks are targeted for both video and audio, the video goes to
the target video track as expected, but the source clip audio duration is inserted in the
target audio track as empty space. This is because targeting a track always adds the
duration of the source clip even if the corresponding source track (audio or video) is not
available to the target. If you don’t want the blank audio, specify no target audio tracks.
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The way that clips are added to the Timeline depends on not just the interaction of Take
icons and target tracks but also the current states of other track and clip options. Certain
combinations of these factors may cause unintended tracks to shift in time. For information on relinking clips that have moved out of sync, see “Linking video and audio clips
in the Timeline” on page 112.
Note: The Take Video icon, Take Audio icon, and Target menus affect a clip only during
the process of adding it to the Timeline. They don’t otherwise change the state of clips.
To set up Take Video and Take Audio icons and target program tracks:
Do any of the following to specify how video and audio tracks are added to the Timeline:
Note: A deselected Take Video or Take Audio icon has a red diagonal line across it.
• To include the source clip’s video, make sure that the Take Video icon () below the
Source view is selected (if it is deselected, click the icon to select it). Then make sure
that a Timeline video track is selected in the Target menu below the Program view;
if necessary, choose a video track.
• To include the source clip’s audio, make sure that the Take Audio icon () below the
Source view is selected (if it is deselected, click the icon to select it). Then make sure
that a Timeline audio track is selected in the Target menu below the Program view;
if necessary, choose an audio track.
• To include only source video, make sure that the Take Video icon () below the Source
view is selected (if it is deselected, click the icon to select it). Choose a target video track
from the first (video) Target menu below the Program view, and then make sure that
None is selected in the second (audio) Target menu.
• To include only source audio, make sure that the Take Audio icon () below the Source
view is selected (if it is deselected, click the icon to select it). Make sure that None is
selected in the first (video) Target menu below the Program view, and then choose a
target audio track from in the second (audio) Target menu.
You can also specify a target track by clicking the name of a track in the Timeline (it
then displays in boldface). Clicking a boldface name (the current target track) is the
same as choosing None from a target track menu—the track is no longer the target, and
its name is no longer in boldface.
Locking and unlocking tracks
Locking an entire track is useful for preventing changes to any clips on that track while
you work on other parts of the program. A locked track is included when you preview or
export the program. If you lock the target track, it is no longer the target, so source clips
cannot be added to it until you unlock it and then target it. A locked track is marked by
a lock icon next to the track name. If you position the pointer or a tool over a locked track,
the pointer appears with a lock icon ( ) to remind you that the track is locked. Locked
tracks are dimmed in the Target menus below the Program view. If you want to lock both
a video track and a track with corresponding audio, lock each track separately.
You can also lock a clip. This is useful when you don’t want to lock an entire track. See
“Locking and unlocking clips” on page 96.
To lock or unlock a track:
Click to display or hide the lock icon ( ) next to the track name.
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Editing In and Out points
Most clips are captured with extra footage at the beginning and end to allow for more
precise editing later. It’s common to fine-tune the beginning and end of a clip just before
moving a clip into the program. Define the beginning of the clip by marking an In point
(the first frame that will appear in the video program), and define the ending by marking
an Out point (the last frame that will appear in the video program).
Marking and finding In and Out points
For numerical precision, set In and Out points using the Monitor Source or Program view.
For visual precision, or if you prefer to use the mouse, edit directly in the Timeline using
the edge trim tool. This interactive tool is useful for a rough cut, but it can also be as
precise as specifying In and Out points numerically if you set the Timeline to display
individual frames in the Time Ruler (see “Moving around in the Timeline” on page 81).
The pointer automatically changes to the edge trim tool when you move the selection
tool near the edge of a clip in the Timeline.
For linked clips, the video and audio portions can have their own set of In and Out points,
called split points. Split points are used to create split edits, such as an L-cut, in which the
audio extends into the next clip. You can mark split points only when the Source view
contains a linked clip. If you bring a linked clip into the Source view from the Timeline, be
sure that Sync mode is selected first. For more information on Sync mode, see “Linking
video and audio clips in the Timeline” on page 112.
To mark or remove In and Out points using the Source or Program view:
1 Do one of the following:
• To edit In and Out points for a source clip, open a clip from a Project or Bin window.
• To edit In and Out points of a clip already in the program, double-click a clip in the
Timeline. (If this is a linked clip and you want to mark split In and Out points, be sure
that Sync mode is selected before you double-click the clip.)
2 In the Monitor window, click the view (Source or Program) in which you want to work
with In and Out points.
3 Do any of the following:
• To mark an In point, go to the frame you want, and then click the Mark In button ( ).
• To mark an Out point, go to the frame you want, and then click the Mark Out button ( ).
• To clear an In point, press Alt (Windows) or Option (Mac OS) as you click the Mark
In button.
• To clear an Out point, press Alt (Windows) or Option (Mac OS) as you click the Mark
Out button.
• To clear both the In and Out points, press G.
• To make a split In or Out point, right-click (Windows) or Control-click (Mac OS) in the
Source view or Program view, and then choose Set Clip Marker and Video In, Video Out,
Audio In, or Audio Out, depending on the split point you want.
• To edit a split In or Out point, press and hold Alt (Windows) or Option (Mac OS) and
drag the point in the Shuttle Controls.
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4 If you opened a clip from the Timeline, click Apply above the Source view to make your
changes take effect. (The Apply button doesn’t appear when you prepare a new clip for
the Timeline, because your In and Out points are automatically applied when you add the
clip to the Timeline.)
To edit clip In and Out points in the Timeline:
1 To see the edge frame change in the Program view as you drag, choose Edge View from
the Timeline window menu or click the Toggle Edge Viewing button ( ) at the bottom of
the Timeline window.
2 Click the selection tool ( ) and do one of the following:
• To edit the In point, drag the left edge of the clip.
• To edit the Out point, drag the right edge of the clip.
A clip while the out point is being edited (left)
and after the edit (right)
To find a clip’s In or Out point:
1 Do one of the following:
• For a clip’s source In or Out point, open the clip and activate the Source or Clip window.
• For a clip’s program In or Out point, open the clip and activate the Program view.
2 Choose Clip > Go to Clip Marker > In, or Clip > Go to Clip Marker > Out.
Marking In and Out points for a duplicate clip
If you’re working with a duplicate clip that was trimmed (see “Using named duplicate clips
and unnamed instances of clips” on page 87), you may want to set a new In or Out point
beyond the In and Out point of the duplicate clip. You can do this by opening the
duplicate clip’s master clip.
To mark In and Out points beyond the current start and end of a duplicate clip:
1 Double-click the duplicate clip’s master clip in the Project window to open it in
the Source view.
2 If you don’t want to trim the master clip, create a new duplicate clip. See “Using named
duplicate clips and unnamed instances of clips” on page 87.
3 Set new In and Out points.
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Setting an audio source In point between timebase divisions
You can set the source In point of an audio clip to either the individual frames or the audio
samples in a clip. For example, when editing a motion picture for film, you might want an
audio clip of a finger snap to start playing the instant that sound is heard, but you may find
that the motion-picture time display of 24 frames per second (initially set to match the
timebase) is too coarse to start playing the audio when you want. You can use the Frames/
Samples time display option to set a source audio In point more precisely than one
timebase unit, although the project timebase still determines where the source Out point
can appear in the Timeline.
To set a source In point between timebase divisions:
1 Open the clip in the Source view or in a Clip window.
Options > Clip Window Options, depending on the window in which you opened the clip.
3 For Count, select Frames/Samples, and click OK. Now the playback controls will operate
among individual frames or samples instead of using the project timebase.
4 Mark the In and Out points for the clip. See “Marking and finding In and Out points” on
page 85.
5 If you want to set the count back to the previous setting, choose Window > Window
Options > Monitor Window Options or Window > Window Options > Clip Window
Options, select the original time display from the Count menu, and click OK.
Using named duplicate clips and unnamed instances
of clips
You can use a clip multiple times in the Timeline. The original source clip is called a master
clip, and each time you add the same master clip to the Timeline, you create a new instance
of that master clip. Premiere automatically keeps track of each instance of a clip by
numbering them in the Project window, but it doesn’t list them. If you want a clip instance
to be listed in the Project window, create a duplicate clip. A duplicate clip is useful when
many or all of the scenes you want to use are in one long clip. Instead of capturing each
scene separately and managing a number of different captured files, you can simply
capture one long clip and create a named duplicate clip for each scene.
A master clip is a reference to an actual file on disk. An instance refers to the master clip
in the project, so if you delete the master clip, its instances are also deleted. A duplicate
clip is an independent copy of its master clip that refers directly to the source file on disk;
if you delete the master clip, duplicate clips created from it remain in the project. Creating
a duplicate clip doesn’t create any new files on disk. Other than the differences described
here, working with instances and duplicate clips is the same as working with a master clip.
When you double-click an instance or a duplicate clip in the Timeline, it appears in the
Source view and is added to the Source view menu, which identifies each duplicate clip
by name, and each instance by the timecode of its program In point (where the source In
point appears in the program).
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To create a duplicate clip:
1 In the Project window, select the clip for which you want to create a named
duplicate clip.
2 To create a duplicate clip for just a portion of the master clip, double-click the clip to
open it, and set the In point and Out points to define the frames you want to include in
the duplicate clip. See “Editing In and Out points” on page 85.
3 Choose Edit > Duplicate Clip.
4 Name the duplicate clip and then choose a Location. If you have any Bin windows
open, they will also appear in the Location menu along with the Project window.
5 Click OK. Premiere stores the new reference to the master clip in the window
you specified.
You can also create a duplicate clip by copying a clip in a Project or Bin window and
then pasting to any of those windows, or by dragging a clip from the Source view to
the Project or Bin windows. If you choose to copy and paste the clip, you will not have a
chance to name it until you paste it in its new location. Copying from or pasting to the
Timeline creates the same effect as dragging to or from the Timeline—Premiere creates
another instance of the clip, not a duplicate clip.
Using markers
Markers indicate important points in time and help you position and arrange clips. The
Timeline and each clip can individually contain its own set of up to ten markers numbered
from 0 to 9. In addition, the Timeline and each clip can individually contain up to 999
unnumbered markers. Working with markers is much the same as working with In and Out
points; markers are only for reference and do not alter the video program (except for
markers set up as Web links). In general, add a marker to a clip for important points within
an individual clip, and add a marker to the Timeline for significant time points that affect
multiple clips, such as when you need to synchronize video and audio on different clips.
When you add a marker to a clip in Source view or the Clip window, it and any existing
markers in the master clip are included with the clip when you add it to the Timeline or
create a duplicate clip. However, if you open a clip from the Project window and add a
marker to it, the marker won’t be added to any duplicate clips or clip instances already in
the Timeline.
When you add a marker to the Timeline or the Program view, it appears in both the
Timeline and in the Program view, but is not added to any master clips. A marker you add
to a clip in the Timeline appears with the clip, and a marker you add to the Timeline itself
appears on the time ruler.
Timeline markers can also include a comment, a Web link, or a chapter link. Comments
appear in the Program View window only, Web links initiate a jump to a Web page in
your browser, and chapter links initiate a jump to a chapter in a QuickTime movie or DVD.
Premiere includes clip marker commands that you can use both to set the In and Out
points of a clip and to go to those points. In addition, you can also set and go to the
video/audio In and Out points, which is useful when you are working in a clip that includes
a split edit. These commands are available only for the selected clip, and do not apply to
the Timeline.
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To add a marker:
1 Do one of the following:
• To add a marker to a clip, open it in the Source view or the Clip window, or select a
clip in the Timeline.
• To add a marker to a clip in the Timeline, select the clip or double-click the clip to
open it.
• To add a marker to the Timeline, activate the Program view or the Timeline.
2 Go to the time location where you want to set the marker.
3 Choose Clip > Set Clip Marker or Timeline > Set Timeline Marker (depending on where
you want to add the marker), and choose the marker you want to add.
Note: If you are working in the Monitor window, you can use the Marker button ( ) at the
bottom of the window instead of using the menu command.
Numbered markers that have been placed in the project are indicated in the menu by
a dot to the left of the marker numbers.
To insert markers while a clip or the Timeline plays, play the clip and press * (the
asterisk key) on the numeric keypad whenever you want to insert a marker. You
can also insert a numbered marker by pressing its keyboard shortcut as a clip or the
Timeline plays. (For keyboard shortcuts, see the Quick Reference Card.)
To go to a marker:
1 Activate the window in which you want to go to a marker.
2 Do one of the following:
• To go to a numbered marker, choose Clip > Go to Clip Marker > marker x or
Timeline > Go to Timeline Marker > marker x.
• To go to the next marker, choose Clip > Go to Clip Marker > Next or
Timeline > Go to Timeline Marker > Next.
• To go to the previous marker, choose Clip > Go to Clip Marker > Previous or
Timeline > Go to Timeline Marker > Previous.
• To go to the first marker in the Timeline, press Ctrl+Shift+Up arrow (Windows) or
Command+Shift+Up arrow (Mac OS).
• To go to the last marker in the Timeline, press Ctrl+Shift+Down arrow (Windows) or
Command+Shift+Down arrow (Mac OS).
To use markers to help position clips, use the Snap to Edges command in the Timeline
window menu or the Toggle Snap to Edges button () at the bottom of the Timeline
window (see “Moving clips in time” on page 105). To hide markers or move them
when moving multiple tracks, use the Show Markers and Block Move Markers options,
respectively, in the Timeline Window Options dialog box (see “Customizing the Timeline
window” on page 78).
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To delete a marker:
1 Do one of the following:
• To delete a marker from a clip, open it in the Source view or the Clip window, or select
a clip in the Timeline.
• To delete a marker from a clip in the Timeline, select the clip or double-click it to open it.
• To delete a marker from the Timeline, activate the Program view or the Timeline.
2 Go to the marker you want to delete (see previous procedure).
3 Choose Clip > Clear Clip Marker > Current Marker or Timeline > Clear Timeline Marker >
Current Marker, as appropriate.
To delete all markers:
1 Do one of the following:
• To delete markers from a clip, open it in the Source view or the Clip window.
• To delete markers from the Timeline but not from clips in the Timeline, activate the
Program view or the Timeline.
2 Choose Clip > Clear Clip Marker > Clear All Markers or Timeline > Clear Timeline
Marker > Clear All Markers.
Using Timeline markers for comments
You can add comments to a Timeline marker, and if you are in QuickTime Editing mode,
the comments are displayed in the Monitor window as ghosted text. The default duration
for marker comments is one frame (the frame where the marker appears on the Timeline),
and the comment displays when that frame displays. To display the comment for longer
than one frame, increase the comment duration.
To create a marker comment:
1 Activate the Program view or the Timeline.
2 Go to the time location where you want to add the link.
3 Click the Marker button ( ) at the bottom of the Program view, choose Mark, and
select a marker number.
4 When the marker appears in the Timeline, double-click it to open the Marker dialog
box.
5 Type a comment in the Comment field.
6 Type a duration in the Duration field for the amount of time you want the comment
to display.
Creating Web links
By typing a Uniform Resource Locator (URL) under Web Links in the Marker dialog box,
you create an automatic link to that site at the marker’s location in the program. Premiere
embeds this information within movies. When these movies are included in Web pages
created by programs such as Adobe GoLive, the embedded URL is recognized at playback,
initiating a jump to the specified URL. You can further define the link by typing a specific
frame number within the site for Target Frame. Web link markers work only with Timeline
markers and supported output formats, such as QuickTime.
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To create a Web link:
1 Create a Timeline marker and then double-click it to open the Marker dialog box.
2 For Web Links, type the URL for the site.
3 To activate a specific frame in a site, type the filename of the frame for Frame Target and
click OK.
To view or modify information for a Web link:
1 Double-click a Timeline marker.
2 In the Marker dialog box, view the information and make any changes you want.
3 To view or change information for another marker, click Prev or Next. When you are
done, click OK.
Creating chapter links
You can also create a Timeline marker as a chapter reference point, similar to chapters
used in CD-ROM and DVD discs. Like the chapters of a book, a chapter link divides a movie
into segments. Chapter links are supported in QuickTime movies and DVD.
To create a chapter link:
1 Create a Timeline marker and then double-click it to open the Marker dialog box.
2 For Chapter Links, type the chapter name and number and click OK.
Editing clips
The options in this section can be used on only one clip at a time, unless otherwise noted
in the descriptions.
Editing a clip in its original application
The Edit Original command opens clips in their original application so that you can edit
them and then have those changes automatically incorporated into the current project
without exiting Premiere or replacing files. Exported Premiere movies can also be
embedded with information that allows them to be opened using the Edit Original
command that is in other applications, such as Adobe After Effects.
To edit a clip in its original application:
1 Select a clip in either the Project Window or the Source View of the Monitor Window.
2 Choose Edit > Edit Original.
To save a Premiere project with the information necessary to use the Edit
Original command:
When exporting a clip or the Timeline, choose Project Link from the Embedding Options
menu in the Export Settings dialog box. For information on exporting a movie, see
“Exporting a video” on page 224.
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Scaling a clip
When a clip is in the Timeline, you can scale and position it using the scaling options
provided by the Motion feature. For information about the Motion feature, see “Animating
a clip’s motion” on page 173.
To change the size of a clip and preserve its position:
1 Select a clip in the Timeline.
2 Choose Clip > Video Options > Motion.
3 In the Zoom option, drag the slider or type a scaling percentage. Watch the sample
image in the upper right corner of the dialog box; ignore the motion preview in the upper
left corner of the dialog box for now.
4 In the sample image with the motion path, drag the first (red) motion point to position
the scaled clip in the frame.
5 Write down the coordinates in the Info option and the percentage in the Zoom option.
6 Click the second (white) motion point in the sample image, and type the Info
coordinates and Zoom percentage that you noted in the previous step. This sets position
and zoom to begin and end at the same point so that the clip does not move or scale
over time.
7 Check the motion preview in the upper left corner of the dialog box. If the image is
at the correct position and size, click OK. If not, repeat steps 4 through 6 to reposition
the image.
Changing clip duration and speed
The duration of a video or audio clip is the length of time it plays—the difference in time
between a clip’s In point and Out point. The initial duration of a clip is the same as it was
when the clip was imported or captured. If you alter the beginning and ending of a clip
by editing the source In and Out points, its duration changes. You can also set the duration
of a clip by specifying a length of time from its current source In point. A still image can
also have a duration if you want to display it for a specific length of time. You can set the
default duration of the still images you import; see “Importing still images” on page 66.
The speed of a clip is the playback rate of the action or audio compared to the rate at
which it was recorded. Speed is initially the same as it was when the clip was imported
or captured. Changing a clip’s speed alters its source frame rate and may cause some
frames to be omitted or repeated. In addition, changing the speed of a clip requires
playing the same number of frames for a different length of time, which also changes
the duration (moves the Out point) of the clip. Changing the speed to a negative value
(such as -100) causes the clip to play in reverse. When you change the speed of a clip
containing interlaced fields, you may need to adjust how Premiere treats the fields,
especially when the speed drops below 100% of the original speed. See “Processing interlaced video fields” on page 95.
Note: When playing back a reversed (negative speed) .AVI clip in Premiere for Windows,
you cannot use the Loop or Play In to Out buttons in the Clip window or Source view.
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To change the duration of a clip or still frame:
1 In the Timeline or Project window, select a clip.
2 Do one of the following:
• To change duration numerically, choose Clip > Duration, type a new duration, and
click OK.
• To change duration visually in the Timeline, move the selection tool over the edge of
the clip, and drag either end of the clip. If you are making the clip longer, the source
clip must contain enough additional frames beyond its source In and Out point to
accommodate the adjustment.
As you move the selection tool over the edit point between two clips, the icon changes,
depending on which clip it is over and whether that clip has additional frames available.
C
D
E
AB
The icon changes to show that it affects the left clip (A) or the right clip (B).
The arrows indicate which way a clip can be trimmed: either left (C), right (D),
or both directions (E).
To change the speed of a clip in the Timeline only:
1 Select a clip, and do one of the following:
• To change speed numerically, choose Clip > Speed. Type a percentage or new duration
(or type a negative value to play a clip in reverse), and click OK.
• To change speed visually, select the rate stretch tool () and drag either end of the clip.
To change the speed of a clip that is not in the Timeline:
1 In a Project or Bin window, select a clip.
2 Do one of the following:
• To specify the new speed in terms of percentage or duration, choose Clip > Speed.
Type a percentage or new duration (or type a negative value to play a clip in reverse),
and click OK. Applying this command to a clip in a Project or Bin window won’t affect
clips already in the Timeline.
• To specify a new speed by changing the frame rate of the source clip, choose
Clip > Advanced Options > Interpret Footage. Click Assume This Frame Rate, type a
value in frames per second, and click OK. Premiere redistributes all of the clip’s frames to
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create the new speed. If there are Timeline instances and duplicate clips based on the
clip, their frame rates and durations change accordingly.
If you set a clip in the Timeline to the duration you require, but you don’t like where
the clip begins and ends in relation to the clips before and after it, you can use the slip
tool to adjust the clip without changing the clip’s program In and Out point or duration.
See “Editing a clip that exists between other Timeline clips” on page 105.
Changing the frame rate of a clip
You can change the number of frames displayed per second for a clip by specifying its
frame rate. You may want to change the frame rate of a video file to decrease its frame size
or make it match the rate of other clips in your project. Changing the frame rate does not
change the speed of action, unless you use the Interpret Footage command, which
changes both the frame rate and the speed of action. When you specify a frame rate lower
than that at which the clip was shot or lower than the project frame rate, there aren’t
enough source clip frames to match the project frame rate, and movement may appear
jerky. In this situation, Premiere makes up for the missing frames by repeating the last
available source frame until the next new source frame is available. However, you can
apply frame blending, which interpolates between available frames to create intermediate
frames that can make motion seem smoother. Frame blending is also useful after
changing clip speed, which also changes the frame rate.
The actual frame rate of a clip during playback or export depends on a complex
relationship between the source clip frame rate, the project timebase, the frame rate you
specified for playback or exporting, and any modifications you make using the procedures
in this section. Changing the frame rate may cause some frames to be omitted, created,
or repeated. If you want to change the frame rate for the entire Timeline, do not use any
procedures in this section; instead, see “Video settings” on page 12 and “About exporting
video from Premiere” on page 218.
To change the frame rate of a source clip in order to change the speed of action:
1 Select a clip in a Project or Bin window, or in the Timeline.
3 Select Assume This Frame Rate, type a value in frames per second, and click OK.
Premiere redistributes all of the source clip’s frames to create the new speed. If there are
Timeline instances and duplicate clips based on the clip, their frame rates and durations
also change.
To change the frame rate of a clip in the Timeline without changing the speed
of action:
1 Select a clip in the Timeline, and choose Clip > Video Options > Frame Hold.
2 In the Clip Frame Rate section, select Alternate Rate and type a new frame rate.
3 Select Frame Blending if desired, and click OK.
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Processing interlaced video fields
In some video sources, such as NTSC, PAL, or SECAM, each video frame consists of two
interlaced fields, each one representing a particular point in time. One field contains the
odd-numbered lines in the frame, and the other contains the even-numbered lines. The
two fields display in sequence to create a frame, but the field dominance, or the field
displayed first, can vary depending on the video format and the equipment used to
capture and play it. If the field dominance is reversed, motion may flicker or appear jerky
because the fields no longer display chronologically. Fields can become reversed in the
following situations:
• The field dominance of the original videotape was the opposite of the field dominance
of the video-capture card used to capture the clip.
• The field dominance of the original videotape was the opposite of the field dominance
of the video-editing or animation software that last rendered the clip.
• You have set an interlaced clip to play backward in Premiere.
Premiere can process fields for an interlaced clip in the Timeline so that the clip’s picture
and motion quality are preserved in situations such as changing the clip speed, exporting
a filmstrip, playing a clip backwards, or freezing a video frame. The following settings
operate on individual clips; final results are affected by the project settings in the
Keyframe and Rendering Options (see the description of the Field Settings option in
“Keyframe and rendering options” on page 14 and “Exporting a video” on page 224).
To specify field processing options for a clip:
1 Select a clip in the Timeline.
2 Choose Clip > Video Options > Field Options.
3 Select Reverse Field Dominance if the field dominance of the selected clip is the
opposite of the field dominance used by your video-capture card. This option is also useful
when your project contains clips captured using different video-capture cards or when
you play a clip backward.
4 Click one of the following Processing Options:
• Select None if you don’t want to process source clip fields.
• Select Interlace Consecutive Frames to convert pairs of progressive-scan (noninter-
laced) frames into interlaced fields. This option is useful for converting 60-fps
progressive-scan animations into 30-fps interlaced video, because many animation
applications don’t create interlaced frames.
• Select Always Deinterlace if you want to convert interlaced fields into whole
progressive-scan frames. Premiere deinterlaces by discarding one field and interpolating a new field based on the lines of the remaining field. It keeps the field specified
in the Field Settings option (see “Keyframe and rendering options” on page 14 and
“Exporting a video” on page 224). If you specified No Fields, Premiere keeps the Upper
Field unless you selected Reverse Field Dominance, in which case it keeps the lower
field. This option is useful when freezing a frame in the clip.
• Select Flicker Removal to stop a small object in a picture from flickering, such as a
one-pixel horizontal line. This option is sometimes known as vertical convolution, and
can be useful with still images. If an object is as thin as a single scan line, it may appear
only in one of the two video fields. This causes flicker because the object is drawn only
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as every other field appears. When you select Flicker Removal, Premiere blurs the two
fields together slightly so that thin objects appear at least partially in both fields. The
full resolution of the frame is preserved.
5 Select Deinterlace When Speed is Below 100% to automatically identify and retain
fields that would best provide smooth-looking slow motion. Whether or not the upper
or lower field in the successive frames is kept will depend on when that frame occurs.
When you’re done, click OK.
Maintaining the original aspect ratio of a clip
A project can contain clips that have varying aspect ratios (proportions of height to
width). The aspect ratio of a project is determined by the frame size you specify in the
Project Settings or Export Settings dialog boxes. When a clip in the Timeline uses an
aspect ratio that is different from the project aspect ratio, Premiere stretches the clip to
match the aspect ratio of your project. However, this distorts the picture; resolve this
problem by maintaining the clip’s original aspect ratio. When you maintain the aspect
ratio of a clip with a different aspect ratio from the frame, two sides touch the edge of the
frame and empty space appears outside the other two sides, similar to how letterboxed
wide-screen videos appear on a television. You can specify the color for the empty areas.
To maintain the original aspect ratio of a clip:
Select a clip in the Timeline and choose Clip > Video Options > Maintain Aspect Ratio.
To set the color for frame areas outside a clip with a maintained aspect ratio:
1 Select a clip in the Timeline.
2 Choose Clip > Video Options > Aspect Fill Color, specify a color (see “Using the color
picker” on page 160), and click OK.
Enabling and disabling clips
Disabled clips do not appear in the Monitor Program view and will not appear in a preview
or video file that you export. You can disable clips in the Timeline. This is useful if you want
to suppress clips while you try out a different editing idea, to shorten processing time
when working on a complex project, or to exclude a clip from an EDL you export. If you
have not locked a disabled clip, you can still make changes to it. If you want to disable
all clips on the same track, exclude the entire track instead; see “Customizing track views”
on page 79.
To enable or disable a clip:
Select one or more clips in the Timeline, and choose Clip > Enable Clip on Timeline. A
check mark next to the command indicates that the selected clip is enabled. Disabled clips
are marked by a hatch pattern of backslashes.
Locking and unlocking clips
Locking clips in the Timeline is useful for preventing changes to them—particularly
accidental changes. Locked clips continue to be displayed in the Monitor Program view
and will appear in video files you export. They appear in the Timeline with a hatch pattern
of slashes. If you want to lock all clips on the same track, lock the entire track instead; see
“Locking and unlocking tracks” on page 84.
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To lock or unlock a clip:
Select one or more clips in the Timeline and choose Clip > Lock Clip on Timeline. A check
mark next to the command indicates that the selected clips are locked.
Finding the source of a program clip
You can quickly find the source of any clip in the Timeline and highlight it in the Project or
Bin window that stores it. You can also view the source of a clip in the Monitor window so
that it is ready to edit.
To view the source of a program clip:
Select a clip in the Timeline and do one of the following:
• Choose Edit > Locate Clip to highlight the source in the window that stores it.
• Choose Clip > Open Clip to view the source in the Monitor window.
Freezing a video frame
You can freeze one frame of a clip, so that only that frame displays for the duration of the
clip, as if you imported the frame as a still image. You can freeze on the clip’s In point, Out
point, or at marker 0 (zero) if present.
To freeze a video frame:
1 Select a clip in the Timeline.
2 If you want to freeze a frame other than the In or Out point, move the edit line to the
frame you want, and choose Clip > Set Clip Marker > 0.
3 Choose Clip > Video Options > Frame Hold.
4 Select Hold On, and select the frame you want to hold from the menu.
5 Specify the following options as necessary and then click OK:
• If one or more effects with keyframes are applied to the clip and you want to prevent
clip settings from changing during the duration of the clip, select Hold Filters.
• If the clip was originally interlaced video, select Deinterlace to prevent a flickering
image.
Note: If the frame doesn’t freeze, make sure that you set the marker on a clip and not on
the Timeline ruler.
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Editing a video program
You can edit a program in the Monitor window using the source and program controllers
to enter timecode, or you can edit visually in the Timeline. Some time-based edits are
easier in the Timeline, where you can adjust In and Out points and duration by clicking
and dragging. By zooming in on the Timeline, you can edit individual frames with the
mouse. By zooming out, you can quickly make large changes (see “Using the Timeline
window” on page 78).
Editing using the keyboard
Some experienced video editors can edit faster using the keyboard than the mouse.
Premiere provides keyboard shortcuts for most commands and buttons, so it is possible to
edit a video program with minimal use of the mouse. This guide and the Quick Reference
Card fully document all keyboard shortcuts.
To find the keyboard shortcut for a command, tool, or button:
Do one of the following:
• For a tool or button, hold the pointer over a tool or button until its Tool Tip appears. If
available, the keyboard shortcut appears in the Tool Tip after the tool description. (If
Tool Tips do not appear, choose Edit > Preferences > General and Still Image and make
sure that Show Tool Tips is selected.) Repeatedly press a timeline tool shortcut to cycle
through all the tools available in the group.
• For a menu command, the keyboard shortcut is listed on the menu to the right of the
command, if a shortcut is provided.
• For keyboard shortcuts not listed in menus or Tool Tips, see the Quick Reference Card.
Adding a clip to the Timeline
A clip in your project is not actually part of the final video program until you add it to the
Timeline. When you do this, it appears in the Program view and in the Timeline, and the
first frame of the clip is the In point that you set in the Source view. You can add or remove
clips by clicking and dragging clips between windows or by using Monitor window
controls. Dragging is a more visual method and depends heavily on using the mouse.
Using the Monitor window controls emphasizes the keyboard and allows many edits to be
performed entirely within the Monitor window. You can use either method at any time.
When you add clips to the Timeline by dragging, the clip is added to the track and time
position where you drop it. However, when you add clips to the Timeline using Monitor
window controls or by using the keyboard, Premiere cannot assume exactly how and
where you want a clip to be added. In such a case, you must specify video and audio tracks
in advance and, if desired, set In and Out points for the clip and/or the program.
Note: Depending on the relationship between your source clip and project settings,
certain source frames may be omitted or repeated after the clip is added to the Timeline.
To add a clip by dragging:
1 Mark the In and Out points of the source clip. (See “Marking and finding In and Out
points” on page 85.)
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2 Drag the clip from the Source view to an unused spot in the desired Timeline video or
audio track. If you drag a clip that contains both video and audio, and if both Take icons
are enabled (see “Specifying source and target tracks” on page 83), Premiere automatically
adds both the video and audio and starts them at the same time.
If you don’t need to trim a clip or you don’t want to trim it yet, drag it directly from
a Project or Bin window to the Timeline.
Note: If you are building a rough cut and have expanded the Video 1 track, start by
dragging clips into the Video 1A track. Use the Video 1B track as an alternate track,
or B-roll, and use tracks Video 2 and above as superimpose tracks (see
“Customizing track views” on page 79). Avoid using the Video 1A track to insert
cutaways, or alternate footage, over the Video 1B track; instead, put cutaways in
the appropriate superimpose track.
To add a track while adding a clip:
Drag a clip from the Project window or from the Source view in the Monitor window
into the time ruler or into the blank space at the bottom of the Timeline window.
Premiere adds either an audio track, video track, or both, depending on the content of
the source clip.
To add a source clip using Monitor window controls:
1 Set up the Take Video and Take Audio icons and the target program tracks (see
“Specifying source and target tracks” on page 83).
2 Mark the In and Out points of the source clip (see “Marking and finding In and Out
points” on page 85).
3 Drag the program controller to the point in time where you want the source clip In
point to begin playing. See “Using Monitor window controllers” on page 73.
4 Do one of the following:
• Click the Insert button (), or choose Clip > Insert at Edit Line. Any video and audio
clips following the edit point are moved later in time by the duration of the inserted
source clip. If the edit line bisects an existing clip, Premiere splits the clip and moves
the clip’s second half and any other subsequent clips later in time, to make enough
room for the new clip. Note that the exact tracks that move depend on the setting
of the On Insert option in the Timeline Window Options dialog box; see
“Customizing the Timeline window” on page 78.
• Click the Overlay button (), or choose Clip > Overlay at Edit Line. Any existing video
or audio frames occupying the duration of the inserted clip are replaced by the
inserted clip.
For information about editing clips in the program, see “Editing a clip that exists between
other Timeline clips” on page 105.
Note: By default, the Insert and Overlay buttons add a clip to the Timeline at the edit line.
You can override this and specify the intended location of your clip by setting a program In
point, a program Out point, or both. See “Replacing program frames using a three- or fourpoint edit” on page 103.
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Adding multiple clips using an automated process
To quickly assemble a rough cut of a project or add a sequence to an existing project, add
multiple clips from a Project window bin to the Timeline using the Automate to Timeline
command. Premiere uses an insert edit to add the clips. In A/B Editing mode, Premiere
alternates the video clips between the Video 1A and Video 1B tracks and the audio clips
between the Audio 1 and Audio 2 tracks. In Single-Track Editing mode, Premiere places all
the video clips side by side on the Video 1 track and alternates the audio clips between
Audio 1 and Audio 2 tracks. Premiere can also automatically add transitions. The Automate
to Timeline command adds only the clips within the bin you are adding; it does not add
other bins or the clips they contain that are within the bin you are adding.
In addition to using the Automate to Timeline command with a bin in the Project window,
you can use it with the Storyboard window, which lets you organize clips by dragging
them in the window. See “Creating a storyboard” on page 101.
Choosing Automate to Timeline displays the Automate to Timeline dialog box, which
provides the following options:
Contents Specifies what part of the bin gets added to the Timeline. If you choose Whole
Bin, all clips in the bin are added, regardless of whether you have selected clips. If you
choose Selected Clips, only those clips you have selected are added.
Ordering Specifies the method used to determine the order of the clips when they are
added to the Timeline. If you choose Sort Order, Premiere uses the sort order set in the list
view of the Project window, regardless of which view is currently selected. (If you are
working in the Storyboard window, Sort Order uses the order in which the clips appear in
the window, from left to right and from top to bottom.) If you choose Selection Order, clips
are added according to the order in which you selected them in the Project window.
Note: When the Project window is in Icon view, you can select clips by dragging a selection
marquee around them. If you use this method to select clips and Ordering is set to
Selection Order, Premiere will add the clips using the order in which they appear in the
Project window.
Placement Specifies how clips are placed in the Timeline. If you choose Sequentially,
clips are placed in sequence, alternating between the Video 1A and 1B tracks in A/B
Editing mode, or side by side in Single-Track Editing mode, with the audio portions alternating between the Audio 1 and Audio 2 tracks. If you choose At Unnumbered Markers,
clips are placed at unnumbered Timeline markers. Your choice for Placement determines
which of the following options display in the Automate to Timeline dialog box.
Insert At Specifies where in the Timeline the first clip is added. You can choose to add
clips at the beginning of the Timeline, at the current position of the edit line, or at the end
of the Timeline.
Insufficient Material Specifies how Premiere handles the space between clips when
clips are added based on markers and a clip’s duration leaves a space between it and the
next clip. Choose Fit to Fill to change the duration of the clip to fill the space between
markers. Choose Leave Gap to leave the space blank. Insufficient Material is available only
when At Unnumbered Markers is selected for Placement.
Clip Overlap Specifies the overlap between adjacent clips in the Timeline. You can set
this option to either frames or seconds. The default value of this option is 15 frames. By
typing a negative number, you can create a gap between adjacent clips. Clip Overlap is
available only when Sequentially is selected for Placement.
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