Video tutorial: Overview of After Effects CS6
Global performance cache
3D camera tracker
3D enhancements
Ray-traced 3D renderer
Beveled and extruded text and shape layers
Bendable footage and composition layers
Environment layer support
New material options
Fast Previews
Mask Feather tool
Layer bounding boxes and selection indicators
Vector art footage-to-shape conversion
Rolling shutter repair effect
New 32-bit effects
Updated CycoreFX HD plug-ins
Pro Import AE plug-in
ARRIRAW import
MXF OP1a video codec support
Improved Adobe Dynamic Link
Aerender and watch folder in non-royalty bearing mode
Scripting changes
Miscellaneous changes
After Effects CS6 overview
Adobe recommends:
Video: After Effects CS6: New features workshop
Video: Overview of new and changed features in After Effects CS6
Blog: What's new and changed in After Effects CS6
Global performance cache
Cached frames are restored in many scenarios for a faster workflow
Disk cache is retained even after you close and reopen a project
Disk cache is filled in the background while you continue to work
Adobe recommends:
Global performance cache (CS6)
Video: Global performance cache, and persistent disk cache
Blog: Global performance cache, and persistent disk cache
3D camera tracker
The 3D Camera Tracker analyzes video sequences to extract camera motion and 3D scene data. This feature allows you to incorporate 3D
objects into a 2D scene effectively.
Adobe recommends:
Tracking 3D camera movement (CS6)
Video: 3D camera tracker
Blog: 3D camera tracker
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3D enhancements
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Ray-traced 3D renderer
A new Ray-traced 3D renderer allows for enhanced 3D capability. You can render compositions in a separate environment from the existing
Advanced 3D composition renderer (now called Classic 3D). Many of the existing capabilities of the Classic 3D renderer are available in the new
Ray-traced 3D renderer. Examples include soft shadows, motion blur, and depth-of -field blur. Options include beveled and extruded text and
shape layers, bending of footage and composition layers, environment map support and additional material options.
Adobe recommends:
Extruding text and shape layers (CS6)
Video: Using the ray-traced 3D renderer
Blog: The ray-traced 3D renderer
Beveled and extruded text and shape layers
3D text and shape layers can take on a bevel or extrusion (or both). Properties such as bevel style, bevel depth, bevel hole depth, and extrusion
depth determine the look.
Adobe recommends:
Extruding text and shape layers (CS6)
Video: Extruding 3D text and shapes and modifying geometry options
Blog: Beveled and extruded text and shape layers
Bendable footage and composition layers
In the ray-traced renderer, you can curve 3D footage and nested compositions around a vertical axis using controls in Geometry Options:
Curvature: The amount of bend (as a percentage)
Segments: The smoothness the bend
Adobe recommends:
Bending a footage layer
Video: Bending 2D layers
Blog: Bending 2D layers
Environment layer support
Use 3D footage or nested compositions as a spherically mapped environment around the scene, visible on reflective objects.
Adobe recommends:
Environment layer
Video tutorial: Environment layers
Blog post: Environment layers
New material options
3D layers in the ray-traced renderer include additional materials properties, which affect how 3D objects interact with light. For example, you can
use reflection, transparency, index of refraction as materials properties.
Adobe recommends:
New material options
Video: Material options
Blog: Material options
Fast Previews
Fast Previews supports options for working with different levels of quality when previewing. This menu button has been reordered from highest
quality and slower performance to lowest quality and faster performance. Some options have been renamed, and keyboard shortcuts have been
assigned to them.
Adobe recommends:
Fast Previews (CS6)
Video: Fast Previews
Blog: Fast Previews
Mask Feather tool
Mask Feather is a new tool for controlling feathering along defined points of a mask. Previously, the width of the feather was the same around
the entire closed mask. The Mask Feather tool is available from the Pen tool.
Press G to toggle between the Pen tool and the Mask Feather tool. To toggle between all tools under the Pen tool by pressing G, see Edit >
Preferences > General (Windows), or After Effects > Preferences > General (Mac OS).
Layer bounding boxes and selection indicators include features to support the new 3D features. They support beveled, extruded, or curved layers,
in addition to standard "flat" layers. You can scale and rotate a 3D layer by manipulating the bounding box from any side. Snapping the anchor
point to different parts of a side of a bounding box is also available.
Adobe recommends:
Layer bounding boxes and selection indicators
Video: Layer bounding boxes and selection indicators
Blog: Layer bounding boxes and selection indicators
Vector art footage-to-shape conversion
Vector art footage-to-shape conversion creates shape layers from any vector art footage layer. You can even modify vector-based Illustrator, EPS,
and PDF files after you import them into After Effects CS6. Furthermore, with the new 3D extrusion support, you can extrude artwork. For example,
you can extrude and stylize logos in After Effects CS6.
Adobe recommends:
Vector art footage-to-shape conversion
Video: Converting imported vector graphics from Illustrator to shape layers
Blog: Vector art footage-to-shape conversion
Rolling shutter repair effect
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Rolling shutter distortion occurs mainly in digital cameras with CMOS sensors. This distortion usually occurs when the subject or the camera
moves. The Rolling Shutter Repair effect fixes footage containing rolling shutter distortion. The Warp Stabilizer effect also has rolling shutter repair
function. However, the Rolling Shutter Repair effect has more controls and is useful when the footage does not need stabilizing.
Adobe recommends:
Rolling Shutter Repair effect
Video: Rolling shutter repair effect
Blog: Rolling shutter repair effect
New 32-bit effects
The following effects are available with 32 -bpc color in After Effects CS6:
Drop Shadow
Fill
Iris Wipe
Linear Wipe
Photo Filter
Radial Wipe
Set Matte
Spill Suppressor
Timewarp
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Adobe recommends:
Effects and animation presets overview
Blog: New 32-bit effects
Updated CycoreFX HD plug-ins
The CycoreFX HD set is now bundled with After Effects, offering 16-bit and floating point support, and 12 additional effects.
Adobe recommends:
Third-party plug-ins included with After Effects
Video: New Cycore effects and improved color bit depth
Blog: CycoreFX HD plug-ins
Pro Import AE plug-in
The Pro Import AE plug-in (formerly Automatic Duck Pro AE) is now bundled with After Effects CS6. Use Pro Import AE to do the following:
Import AAF and OMF files from an Avid system
Import XML files from Final Cut Pro 7 (or earlier)
Import project files from Motion 4 (or earlier)
Adobe recommends:
File formats supported for import
Video: Using Pro Import After Effects for projects from other applications
Blog: Pro Import AE
ARRIRAW import
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After Effects CS6 now supports files from the ARRI ALEXA, or ARRIFLEX D-21 cameras, called ARRIRAW.
Adobe recommends:
File formats supported for import
Blog: ARRIRAW Import
MXF OP1a video codec support
There is export support for additional video codecs in an MXF OP1a wrapper:
AVC-Intra Class 50 720
AVC-Intra Class 50 1080
AVC-Intra Class 100 720
AVC-Intra Class 100 1080
XDCAM EX 35 NTSC 1080 (4:2:0)
XDCAM EX 35 PAL 1080 (4:2:0)
Adobe recommends:
Supported export formats
Blog: MXF OP1a video codec support
Improved Adobe Dynamic Link
Improved Dynamic Link, including performance enhancements, and removal of the limitation of Dynamic Link to only work within a suite (for
example, Dynamic Link now works between CS6 applications purchased as individual products).
Adobe recommends:
About Dynamic Link
Blog: Improved Adobe Dynamic Link
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Aerender and watch folder in non-royalty bearing mode
After Effects CS5.5 had to be serialized on render-only machines (for example, in a render farm) due to licensing issues. In CS6, you can now run
aerender or use Watch Folder in a non-royalty bearing mode, with serialization not required.
Adobe recommends:
Network rendering with watch folders and render engines
Blog: Aerender and watch folder in non-royalty bearing mode
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Scripting changes
Numerous scripting changes have been made, and are compiled on the After Effects Region of Interest blog.
Adobe recommends:
Scripts
Blog: Scripting changes
Miscellaneous changes
Miscellaneous changes in After Effects CS6 are described in Help documentation, and are compiled on the After Effects Region of Interest blog.
Adobe recommends:
Blog: Details about miscellaneous changes in After Effects CS6
Video tutorial: Miscellaneous New and Changed Features
Video tutorial: Removed Features, with Suggestions for New Workflows
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What’s new in After Effects CS5.5
Top new features in After Effects CS5.5
For a complete list of what’s new and changed in Adobe After Effects CS5.5, see this post on the After Effects Region of Interest blog.
See this series on the video2brain website for video training about every new and changed feature in After Effects CS5.5.
Chris & Trish Meyer provide free video tutorials about new features in After Effects CS5.5. For the tutorials, see this Adobe TV video series.
New and changed features in After Effects CS4, CS5, and CS5.5, collected by Chris and Trish Meyer on the ProVideo Coalition website.
Top new features in After Effects CS5.5
Warp Stabilizer effect: Stabilize footage with Warp Stabilizer.
Camera Lens Blur effect: Camera Lens Blur effect (CS5.5).
Source timecode: Source timecode (CS5.5).
Stereoscopic 3D improvements: Stereo 3D Rig (CS5.5).
Light falloff: Light settings.
Saving a project backward (as an After Effects CS5 project): Save and back up projects.
Plus many more.
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What’s new in After Effects CS5
Online resources about new and changed features in After Effects CS5
Top new features in After Effects CS5
Other new and changed features in After Effects CS5
Online resources about new and changed features in After Effects CS5
New and changed features in After Effects CS4, CS5, and CS5.5, collected by Chris and Trish Meyer on the ProVideo Coalition website.
For information on an update to the importer software for RED (R3D) files (for the RED camera Mysterium-X sensor and new color science), see
this post on the After Effects Region of Interest blog.
In After Effects CS5, bugs were fixed for the Apple ProRes 422 and ProRes 4444 codecs. However, there were still a couple of issues. See this
post on the After Effects Region of Interest for workarounds for two issues in After Effects CS5.
See this post on the After Effects Region of Interest blog for details about the After Effects CS5 (10.0.1) update:
Several fixes and improvements for RED (R3D) import and workflow.
The Apply Color LUT effect can now use .3dl files with floating point values or 3DMESH/Mesh keywords, or those saved from
an ASSIMILATE SCRATCH system (i.e. that have SCRATCH in the comments at the top of the file).
QuickTime (.mov) files from JVC solid-state cameras can be imported.
The Vector Paint effects was removed for After Effects CS5. See these posts on the After Effects user-to-user forum for a discussion of
alternatives and feedback. This post on the After Effects Region of Interest blog has more information about giving feedback in general.
See this post on the Premiere Pro Work Area blog for information about what’s new and changed in Adobe Media Encoder CS5.
For details of new and changed features in After Effects CS4, see the After Effects CS4 Help document.
Top new features in After Effects CS5
64-bit After Effects CS5 application, with improved performance and memory features: Memory, storage, and performance
Roto Brush tool: Roto Brush and Refine Matte
Refine Matte effect: Roto Brush and Refine Matte
AVC-Intra import and improved RED (R3D) support: Supported import formats
Imagineer mocha shape for After Effects plug-in and improved mocha for After Effects planar tracker application: Resources for
Imagineer mocha shape for After Effects and Resources for mocha for After Effects (mocha-AE)
Auto-keyframe mode: Auto-keyframe mode
Apply Color LUT effect for using color lookup tables: Apply Color LUT effect
Align panel improvements, including ability to align layers to the edges and center of a composition: Align or distribute layers in
2D space
Synthetic Aperture Color Finesse 3, with support for 32-bpc color: Resources for Synthetic Aperture Color Finesse
Digieffects FreeForm: Resources for Digieffects FreeForm
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Other new and changed features in After Effects CS5
Added Help > Send Feedback command, which opens a web browser to the feature-request and bug-report form on the Adobe website.
Projects and compositions changes
The default composition settings are now for a 30-second 1920x1080 HDTV composition: Composition settings
In previous versions, if you were entering or editing text when it was time for an auto-save, you would be forced out of text-
editing mode. Now, if you're in text-editing mode when it's time for an auto-save, that auto-save is skipped: Save and back up
projects in After Effects CS5
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The Frame Rate control in the Composition Settings dialog box now includes a menu that allows you to select from a list of
common frame rates: Change frame rate for a composition
The composition background color setting is now located in the Composition Settings dialog box instead of on the Composition
menu, and the keyboard shortcut for accessing only the composition background color has been removed: Composition
settings
When you double-click a precomposition layer when the Roto Brush tool or a paint tool is active, the precomposition layer
opens in a Layer panel. To open the nested composition in a Composition panel instead, Alt-double-click (Windows) or
Option-double-click (Mac OS) the precomposition layer: Opening and navigating nested compositions
Importing and managing footage items changes
Added interpretation rules and gamma rules for ProRes media: Interpret footage items
Added .mxr and .sxr as filename extensions recognized as OpenEXR files for import: Supported import formats
Added interpretation rule for RED (R3D) raw color data that interprets colors as HDTV (Rec. 709) gamma-encoded (non-
linear-light) 32-bpc color: Interpret footage items
Improvements in import of Illustrator files with multiple artboards created from Video & Film presets: Preparing and importing
Illustrator files
After Effects can import multi-channel DPX files, such as those from a Northlight film scanner: Cineon and DPX footage items
Removed ability to open or import After Effects projects created by versions of After Effects 5.5 or earlier. After Effects CS5
can open and import projects created by After Effects 6.0 and later: Import an After Effects project
Removed ability to open projects using project links in movies rendered and exported from After Effects CS3 or earlier. After
Effects CS5 can open projects using project links included in movies rendered and exported by After Effects CS4 and later:
Import an After Effects project
Removed ability to import AAF, OMF, PCX, Pixar, and Filmstrip files: Supported import formats
Removed ability to import Premiere 6.5 projects. After Effects CS5 can import Premiere Pro projects: Import an Adobe Premiere
Pro project
Removed ability to import and export FLV files with video encoded using the Sorenson Spark codec. After Effects CS5 can
import and export FLV files encoded with the On2 VP6 codec: Render and export a composition as an FLV or F4V file
When you drag a completed output module to a folder in the Project panel, you import the output file or files into that folder:
Output modules and output module settings
Double-click a footage item in the Project panel to open it in a Footage viewer. Alt-double-click (Windows) or Option-double-
click (Mac OS) a footage item in the Project panel to open the source file in the media player assigned for that file type by the
operating system. Press Enter on the numeric keypad to open selected footage items in a Footage viewer. The behavior in
previous versions was less predictable and more complex, and was limited to specific media players: View footage item in the
Footage panel or media player assigned by operating system
Layers and properties changes
Added Divide and Subtract blending modes: Blending mode reference
The Label Colors and Label Defaults preferences categories have been combined into one Labels preference category. Null
Object and Text items have been added to the Label Defaults section, and a new label color control (Dark Green) has been
added in the 16th position. Panel tabs include a square label that is the same color as the composition, footage item, or layer’s
label if the Use Label Color For Related Tabs preference is selected in the Appearance preference category: Color labels for
layers, compositions, and footage items
The Camera Settings dialog box includes a new Type option, which specifies if the camera is a one -node or two-node camera:
Camera settings
Shift-dragging with the Unified Camera tool selected temporarily activates the Orbit Camera tool and constrains rotation to one
axis: Move or adjust a camera or working 3D view with the Camera tools
Dragging with the Unified Camera tool selected and the right mouse button pressed temporarily activates the Track Z Camera
tool and modifies Position only: Move or adjust a camera or working 3D view with the Camera tools
Dragging with the Unified Camera tool selected and the right mouse button pressed and Ctrl (Windows) or Command (Mac
OS) pressed temporarily activates the Track Z Camera tool and modifies both Position and Point Of Interest: Move or adjust a
camera or working 3D view with the Camera tools
Views and previews changes
In After Effects CS4, the default center cut action-safe margin was 30%, and the default title-safe margin was 35%. In After
Effects CS5, the default center cut action-safe margin is 32.5%, and the default title-safe margin is 40%: About title-safe and
action-safe zones
Added Alternate RAM Preview preference, which is used to preview the specified number of frames when you press Alt
(Windows) or Option (Mac OS) while starting a RAM preview: RAM preview a specified number of frames
In Previews preferences, added Viewer Zoom Quality and Color Management Quality controls: Viewer Quality preferences
New Alpha Boundary and Alpha Overlay view modes in the Layer panel, with keyboard shortcuts: Layer panel view options
and Views (keyboard shortcuts)
When you are working with a composition that contains a 3D layer, a light, or a camera, the Composition panel shows a label
in the top -left corner of each view (such as Top or Right) to indicate which view is associated with which camera perspective.
To hide these labels, choose Show 3D Labels from the Composition panel menu: Choose a 3D view
When you click the Current Time control in the upper-left corner of the Timeline panel, you can now enter a time directly in the
box instead of opening the Go To Time dialog box: Move the current-time indicator (CTI)
When you click the Time Navigator in the Timeline panel, the Info panel shows the times of the beginning and end of the Time
Navigator duration: Zoom in or out in time for a composition
When you click the Work Area bar in the Timeline panel, the Info panel shows the times of the beginning and end of the work
area. The length (duration) of the work area is also shown: Work area
Default audio preview duration (Preferences > Previews) is now 30 seconds: Preview video and audio
The resolution (down-sample factor) of a Layer viewer is now tied to the resolution of the Composition viewer for the
composition in which the layer is contained: Resolution
Removed Wireframe preview.
Animation and keyframes changes
When you place the pointer over a vertex (keyframe) in the Graph Editor, a tooltip now displays the layer name, property name,
time, and value: View or edit a keyframe value
Color changes
In the View > Simulate Output menu, Macintosh RGB and Windows RGB have changed to Legacy Macintosh RGB (Gamma
1.8) and Internet Standard RGB (sRGB). This change corresponds with a change in gamma from 1.8 to 2.2 for Mac OS
version 10.6 and later: Gamma and tone response
Drawing, painting, and paths changes
Added the Path Point Size preference, which specifies the size of Bezier direction handles and vertices for masks and shapes,
direction handles for motion paths, and some effect control points: General preferences
Selecting vertices, direction handles, and effect control points is easier. Instead of needing to click directly on the point, you
can click within a small area around each point: Select masks, segments, and vertices
Using Create Masks From Text now trims the new layer to match the original: Create shapes or masks from text characters
When you change a mask path color, the new color is used as the default mask path color for new masks: Change mask path
color
Text changes
Added ability to orient each text character around its anchor point toward the active camera with Orient Each Character
Independently option in Auto -Orientation dialog box: Per-character 3D text properties
When you select certain properties in the Timeline panel for a text animation, anchors points are now shown in the
Composition panel: Text anchor point properties
Added No Break command in Character panel menu to create nonbreaking spaces: Create a non-breaking space
You can now enable or disable the Path Options for a text layer by clicking the visibility (eyeball) switch for the Path Options
property: Creating and animating text on a path
Double-clicking a Type tool creates a new text layer: Enter point text
Transparency, opacity, and compositing changes
After Effects now premultiplies channels with black when creating FLV files with transparency, which solves problems with
fringes and halos in Flash and Flash Player: Alpha channel interpretation: premultiplied or straight
Effects and animation presets changes
New Color Correction effects based on Photoshop adjustment layer types. When you import PSD files with these adjustments,
they are preserved:
Black & White effect
Selective Color effect
Vibrance effect
The results of changes in the Curves effect are now shown as you drag in the Effect Controls panel, rather than only being
shown when you release the mouse button: Curves effect
Removed entries in Effects & Presets panel and Effect menu for the Paint effect (and Paint category) and Puppet effect (from
Distort category), because there's no need to apply these effects directly. Use the corresponding tools to apply the effects:
Paint tools: Brush, Clone Stamp, and Eraser and Animating with Puppet tools
The histogram in the Levels effect provides the option to see individual color channels in context with other color channels, as
well as showing color channels as colorized: Levels effect
The Alpha Levels effect has been removed. Instead, use the Levels effect, which can be assigned to work only on an alpha
channel, has a histogram, and is a 32-bpc effect. Old projects that use the Alpha Levels effect will still open, and you will still
be able to modify the Alpha Levels effect properties in these projects: Levels effect
The Vector Paint effect has been removed. Compositions created with a previous version of After Effects that use the Vector
Paint effect will still render, but you will not be able to modify the Vector Paint effect properties in these compositions. Instead,
use paint tools and shape layers: Drawing, painting, and paths
Font preview support (the Show Font option) has been removed from the Basic Text, Path Text, and Numbers effects.
The Show Animation Presets option is now off by default in the panel menu of the Effect Controls panel: Effect Controls panel
The Effects & Presets panel command Reveal In Finder (Mac OS) or Reveal In Windows Explorer (Windows) now works for
Pixel Bender effects: Effects & Presets panel
The Exposure slider in the Exposure effect now has a range from -4 to 4 instead of -20 to 20 to allow for more precise
adjustment: Exposure effect
Changed behavior for copying effects when the Effect Controls panel is active. Even if a property of an effect is selected, the
effect itself (not just the selected properties visible in the Timeline panel) will be copied. Behavior when the Effect Controls
panel isn't active is unchanged: Effect Controls panel
Markers and metadata changes
Added File > Go To Adobe Story menu command: XMP metadata
Include Source XMP Metadata option is off by default in all output module templates: Exporting XMP metadata from After
Effects
After Effects writes startTimecode and altTimecode values into XMP metadata. You can view these values in the Start
Timecode and Alternate Timecode fields in the Dynamic Media schema in the Metadata panel: XMP metadata in After Effects
Removed the Clip Notes features.
Memory, storage, and performance changes
Render Multiple Frames Simultaneously multiprocessing can now use the virtual (logical) processor cores created by
hyperthreading on many modern computers: Render multiple frames simultaneously
Simplified Memory & Multiprocessing preferences, improved automatic RAM allocation between foreground and background
processes, added Details dialog box for observation of RAM usage, and improved performance of Render Multiple Frames
Simultaneously multiprocessing: Memory & Multiprocessing preferences
After Effects now shares a memory pool with Premiere Pro, Adobe Media Encoder, and Encore: Memory pool shared between
After Effects, Premiere Pro, Encore, and Adobe Media Encoder
The time that After Effects takes to start is reduced. The start-up time for the background processes used in Render Multiple
Frames Simultaneously multiprocessing is also reduced.
Plug-ins, scripts, and automation changes
Esc key interrupts a running script: Loading and running scripts
After Effects CS5 can load and run only 64-bit plug-ins, not 32-bit plug-ins: Plug-ins
Pixel Bender Toolkit 2.0 included, and performance of Pixel Bender effects greatly improved: Plug-ins
Rendering and exporting changes
Removed QuickTime export functionality from File > Export menu. To export a QuickTime movie, use the render queue:
Rendering and exporting overview
Removed ability to export AAF, OMF, PCX, Pixar, Filmstrip, ElectricImage, Softimage PIC, and PICT files: Supported output
formats
Pressing spacebar no longer stops the render queue: Pause or stop rendering
Warning for mismatch in frame rate or dimensions between output module settings and other settings, and automatic correction
of mismatches: Warning for mismatch in frame rate or dimensions
Removed options dialog box for SGI output. The dialog box contained an option for using RLE (run-length encoding). This
option is now always on.
Filename extensions are now enforced on output: Specify filenames and locations for rendered output
Cineon output module renamed to DPX/Cineon, and DPX is now default. To create Cineon files, choose FIDO/Cineon 4.5 in
the Cineon Settings dialog box: Cineon and DPX footage items
Added warning message explaining that custom format settings will be reset to defaults when opening a project created in
After Effects CS4 or earlier if the settings can’t be converted. This can happen with some output modules that reference FLV,
F4V, H.264 (and variants), MPEG-2 (and variants), or WMV: Create, manage, and edit output module templates
Added several output module templates for common formats, including F4V, FLV, H.264, and MPEG-2. Renamed some
existing output module templates for increased clarity: Create, manage, and edit output module templates
Removed some color depth options from output module settings that used very few bits per pixel (bpp) from output modules:
Black & White (1-bpp color), 4 Colors (2-bpp color), 16 Colors (4-bpp color), Thousands Of Colors (16-bpp color), and some
grayscale options. This doesn’t affect higher color depths that are expressed in bits per channel (bpc). Remaining are color
depth options for 256 Colors (8 -bpp color), Millions Of Colors (8-bpc), Trillions Of Colors (16-bpc), and Floating Point (32-bpc):
Output modules and output module settings
Removed overflow volumes feature.
Changed Segment Movie Files At preference to Segment Video-only Movie Files At preference: Segment settings
Removed some fractional audio sample rates and ability to set audio sample rate to an arbitrary, custom value in output
module settings. If you need to save audio with a sample rate other than those offered in After Effects, you can reprocess the
audio in Adobe Audition: Output module settings
Removed Edit > Edit In Adobe Audition command: Edit audio in Adobe Soundbooth
Keyboard shortcuts and miscellaneous user interface changes
To mitigate the problem of some new Apple keyboards lacking a numeric keypad, alternative shortcuts have been added for
common operations that have shortcuts that use the numeric keypad. These changes are for Mac OS only. For a complete list
of keyboard shortcuts, see Keyboard shortcuts.
functionshortcut using
numeric keypad
RAM preview0 (zero on
numeric keypad)
Shift+RAM previewShift+0 (zero on
numeric keypad)
Preview only audio from the current time. (decimal on the
numeric keypad)
Preview only audio in work areaOption+. (decimal
on numeric
keypad)
Preview N framesOption+0 (zero
on numeric
new shortcut
Control+0 (zero on
main keyboard)
Shift+Control+0
(zero on main
keyboard)
Control+. (period on
main keyboard)
Control+Option+.
(period on main
keyboard)
Control+Option+0
(zero on main
keypad)keyboard)
Add marker at current time (layer marker if layer selected,
composition marker otherwise)
* (multiply on
numeric keypad)
Control+8 (on main
keyboard)
Add marker at current time (layer marker if layer selected,
composition marker otherwise) and open marker dialog
box
Option+*
(multiply on
numeric keypad)
Option+Control+8
(on main keyboard)
Pressing J or K goes to beginning, end, or base frame of Roto Brush span if viewing Roto Brush in Layer panel: Time
navigation (keyboard shortcuts)
Pressing PP shows Roto Brush strokes as well as paint strokes and Puppet pins: Showing properties and groups in the
Timeline panel (keyboard shortcuts)
New keyboard shortcuts for Look At Selected Layers and Look At All Layers commands: 3D layers (keyboard shortcuts)
New shortcuts to display entire composition duration in the Timeline panel: Zoom in or out in time for a composition
Mouse scroll wheel no longer changes camera position when the Unified Camera tool is active. Rolling the mouse scroll wheel
zooms in this context: Scroll or zoom with the mouse wheel
Many dialog boxes now have a Preview option that allows you to see the results of changes before you close the dialog box.
Dialog boxes for which the Preview option has been added include Interpret Footage, Composition Settings, Camera Settings,
Solid Settings, Light Settings, 3D Rotation, and all transform property dialog boxes.
In the Project, Render Queue, and Effect Controls panels, you can use the arrow keys to expand or collapse groups.
Several more features now operate on the visible viewer in ETLAT mode, including keyboard shortcuts for toggling grids,
toggling guides, showing channels, working with snapshots, and sending a preview to an external video monitor: Edit this, look
at that (ETLAT) and locked Composition viewers
Changed some user interface strings to make their meaning and function more clear.
In Help menu, changed Community Help And Support to After Effects Support Center: After Effects Support Center on the
Adobe website
In Composition panel, changed Show Last Snapshot to Show Snapshot: Snapshots
In Mask Interpolation panel, changed Mask Shape to Mask Path in all items, including changing Add Mask Shape Vertices
to Add Mask Path Vertices: Animate a mask path with Smart Mask Interpolation
In the Output Module Settings dialog box, the Output Module Templates dialog box, and the Output Module section of the
Render Queue panel, Stretch has been renamed to Resize: Output modules and output module settings
In several places relevant to importing Photoshop and Illustrator files as compositions, Composition - Cropped Layers
changed to Composition - Retain Layer Sizes: Import a still-image sequence as a composition
In the SWF Settings dialog box, the Prevent Import checkbox has been renamed to Prevent Editing to clarify its intent:
SWF export settings
Removed Preserve Clipboard Data For Other Applications preference. This option is now always on.
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Getting Started
To learn more, view these recommended resources online.
Getting started with After Effects (CS4, CS5, & CS5.5)
(Jan. 18, 2010)
After Effects CS6: what's new and changed
(Apr. 12, 2012)
After Effects CS6: New Features Workshop
video (Apr. 12, 2012)
After Effects user-to-user forum
(Apr. 16, 2012)
Learn After Effects CS5 and CS5.5
article (May. 9, 2011)
Setup and installation
Installing the software
Activate the software
To submit a feature request or bug report about After Effects, choose Help > Send Feedback.
Installing the software
Before installing Adobe After Effects software, review complete system requirements and recommendations in the Read Me file. The Read Me file
is on the installation disc, as well as being included in the Release Notes document available through the After Effects support section of the
Adobe website.
For assistance with installation issues, see the Creative Suite Help and Support section on the Adobe website.
In addition to the full version of Adobe After Effects, you can also install additional copies on additional computers to use as After Effects render
engines to assist with network rendering. You install render engines in the same manner as the full version of the application. You run the render
engine using the Adobe After Effects Render Engine shortcut in the Adobe After Effects CS5 or After Effects CS5.5 folder.
Limitations of the trial version for Adobe After Effects CS5.5 and later
The trial version of After Effects CS5.5 and later includes all of the codecs that are included with the full version of After Effects CS5.5 and later.
This means that you can import and export to all of the supported file formats using the trial version. The free trial version of Adobe After Effects
CS5.5 and later software does not include some features that depend upon software licensed from parties other than Adobe. For example, Cycore
(CC) effects, mocha-AE, mocha Shape, FreeForm, and Color Finesse are available only with the full version of Adobe After Effects software.
(Keylight is included, however.) If your installation of After Effects is missing some third-party components, contact your system administrator to
ensure that all licensed components have been installed correctly. For more information about limitations of the trial version for After Effects
CS5.5, see the Adobe website.
Limitations of the trial version for Adobe After Effects CS5
The free trial version of Adobe After Effects CS5 software does not include some features that depend upon software licensed from parties other
than Adobe. For example, mocha for After Effects, some effect plug-ins, and some codecs for encoding and decoding MPEG formats are available
only with the full version of Adobe After Effects software. If your installation of After Effects is missing some third-party components, contact your
system administrator to ensure that all licensed components have been installed correctly. For more information about limitations of the trial
version for After Effects CS5, see the Adobe website.
To the top
After Effects CS5 and later is a 64-bit application
After Effects CS5 and later is a 64-bit application, so it can only run on 64-bit operating systems. If you are installing Adobe Creative Suite
Production Premium or Master Collection edition on a computer with a 32-bit operating system, then you can install After Effects CS4 and
Premiere Pro CS4 using an intaller that is included with the suite. To activate the CS4 versions of these applications, you must use a separate
serial number. For assistance, contact Adobe Customer Service.
For more information about installing and activating the 32-bit applications, see the Adobe website.
Activate the software
Activation is a simple, anonymous process. After installation, your Adobe software attempts to contact Adobe to complete the license activation
process. No personal data is transmitted.
A single-user retail license activation supports two computers. For example, you can install the software on a desktop computer at work and on a
laptop computer at home.
For more information on product licensing and activation, see the Read Me file or go to the Adobe website.
Note: Before transferring an activation to a different computer, deactivate the software by choosing Help > Deactivate.
More Help topics
|
To the top
Planning and setup
Planning your work
Planning for playback on computer monitors and mobile devices
Cross-platform project considerations
Planning your work
Correct project settings, preparation of footage, and initial composition settings can help you to avoid errors and unexpected results when
rendering your final output movie. Before you begin, think about what kind of work you’ll be doing in After Effects and what kind of output you
intend to create. After you have planned your project and made some basic decisions about project settings, you’ll be ready to start importing
footage and assembling compositions from layers based on that footage.
The best way to ensure that your movie is suitable for a specific medium is to render a test movie and view it using the same type of equipment
that your audience will use to view it. It’s best to do such tests before you have completed the difficult and time-consuming parts of your work, to
uncover problems early.
Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final delivery specifications in mind.
For a video tutorial on creating and organizing projects, go to the Adobe website.
For more information about encoding and compression options, see this FAQ entry: “FAQ: What is the best format for rendering and exporting
from After Effects?”
To the top
Storyboards and scripts (screenplays)
Before you begin shooting footage or creating animations, it is often best to start by planning your movie with storyboards and a script
(screenplay).
You can use Adobe Photoshop and Adobe Illustrator to create storyboards. You can use Adobe Story to collaboratively write and manage
screenplays. Adobe Story also converts information from a screenplay into XMP metadata that can automate the creation of shooting scripts, shot
lists, and more.
Note: To start the Adobe Story service from within After Effects, choose File > Go To Adobe Story.
Acquiring, choosing, and preparing footage
Before importing footage, first decide which media and formats you'll use for your finished movies, and then determine the best settings for your
source material. Often, it’s best to prepare footage before importing it into After Effects.
For example, if you want an image to fill your composition frame, configure the image in Adobe Photoshop so that the image size and pixel aspect
ratio match the composition size and pixel aspect ratio. If the image is too large when you import it into After Effects, you’ll increase the memory
and processor requirements of the compositions that use it. If the image is too small, you’ll lose image quality when you scale it to the desired size.
See Pixel aspect ratio and frame aspect ratio.
If you can shoot footage with consistent lighting and colors—and otherwise prevent the need to do a lot of tedious utility work in post-production—
then you’ll have more time for creative work. Consider using Adobe OnLocation while shooting footage to make sure that you get the most out of
your time and footage.
If possible, use uncompressed footage or footage encoded with lossless compression. Lossless compression means better results for many
operations, such as keying and motion tracking. Certain kinds of compression—such as the compression used in DV encoding—are especially bad
for color keying, because they discard the subtle differences in color that you depend on for good bluescreen or greenscreen keying. It’s often best
to wait until the final rendering phase to use compression other than lossless compression. See Keying introduction and resources.
If possible, use footage with a frame rate that matches that of your output, so that After Effects doesn’t have to use frame blending or similar
methods to fill in missing frames. See Frame rate.
The kind of work that you’ll be doing in After Effects and the kind of output movie that you want to create can even influence how you shoot and
acquire your footage. For example, if you know that you want to animate using motion tracking, consider shooting your scene in a manner that
optimizes for motion tracking—for example, using tracking markers. See Motion tracking workflow.
David Van Brink shows an excellent example on his omino pixel blog of why shooting in a high- definition format is useful even for standarddefinition delivery, because the extra pixels give you a lot of room for synthetic (fake) camera work, such as zooms and pans in post-production.
Trish and Chris Meyer provide tips for planning and delivering high-definition and widescreen work in articles on the ProVideo Coalition website:
The High-Def Checklist
Open Wide: Creating That Widescreen Look
Project settings
Project settings fall into three basic categories: how time is displayed in the project, how color data is treated in the project, and what sampling rate
to use for audio. Of these settings, the color settings are the ones that you need to think about before you do much work in your project, because
they determine how color data is interpreted as you import footage files, how color calculations are performed as you work, and how color data is
converted for final output. See Color management and Timecode and time display units.
If you enable color management for your project, the colors that you see are the same colors that your audience will see when they view the
movie that you create.
Note: Click the color depth indicator at the bottom of the Project panel to open the Project Settings dialog box. Alt-click (Windows) or Option -click
(Mac OS) to cycle through color bit depths: 8 bpc, 16 bpc, and 32 bpc. See Color depth and high dynamic range color.
Composition settings
After you prepare and import footage items, you use these footage items to create layers in a composition, where you animate and apply effects.
When you create a composition, specify composition settings such as resolution, frame size, and pixel aspect ratio for your final rendered output.
Although you can change composition settings at any time, it’s best to set them correctly as you create each new composition to avoid unexpected
results in your final rendered output. For example, the composition frame size should be the image size in the playback medium. See Composition
settings.
If you’ll be rendering and exporting a composition to more than one media format, always match the pixel dimensions for your composition to
the largest pixel dimensions used for your output. Later, you can use output modules in the Render Queue panel to encode and export a
separate version of the composition for each format. See Output modules and output module settings.
Performance, memory, and storage considerations
If you work with large compositions, make sure that you configure After Effects and your computer to maximize performance. Complex
compositions can require a large amount of memory to render, and the rendered movies can take a large amount of disk space to store. Before
you attempt to render a three-hour movie, make sure that you have the disk space available to store it. See Storage requirements for output files.
If your source footage files are on a slow disk drive (or across a slow network connection), then performance will be poor. When possible, keep
the source footage files for your project on a fast local disk drive. Ideally, you’ll have three drives: one for source footage files, one from which the
application runs, and one for rendered output.
For more information, see Improve performance and Memory & Multiprocessing preferences.
Planning for playback on computer monitors and mobile devices
When you create a movie for playback on a personal computer—whether downloaded from the Web or played from a CD- ROM—specify
composition settings, render settings, and output module settings that keep file size low. Consider that a movie with a high data rate may not play
well from an older CD-ROM drive that cannot read data from the disc fast enough. Similarly, a large movie may take a long time to download over
a dial-up network connection.
When rendering your final movie, choose a file type and encoder appropriate for the final media. The corresponding decoder must be available on
the system used by your intended audience; otherwise they will not be able to play the movie. Common codecs (encoders/decoders) include the
codecs installed with media players such as Flash Player, Windows Media Player, and QuickTime Player.
Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final delivery specifications in mind.
Trish and Chris Meyer provide an article on the Artbeats website that describes some of the considerations for creating video for the Web.
For more information about encoding and compression options for After Effects, see this FAQ entry: “FAQ: What is the best format for rendering
and exporting from After Effects?”
Mobile devices
Many of the considerations for creating movies for playback on mobile devices, such as mobile phones and the Apple iPod, are similar to the
considerations for creating movies for playback on personal computers—but the limitations are even more extreme. Because the amount of
storage (disk space) and processor power are less for mobile phones than for personal computers, file size and data rate for movies must be even
more tightly controlled.
Screen dimensions, video frame rates, and color gamuts vary greatly from one mobile device to another. Adobe Device Central contains device
profiles that provide information about these characteristics. You can create a set of After Effects compositions tailored for a selected set of
devices by using the File > New Document In > After Effects command in Adobe Device Central. (See Create compositions for playback on mobile
devices.)
Use these tips when shooting video for mobile devices:
Tight shots are better. It’s hard to see a face on a tiny screen unless it’s shot in relative close-up.
Light your subjects well, and keep them separated from the background; the colors and brightness values between
background and subject should not be too similar.
Avoid excessive zooming and rolling, which hinder temporal compression schemes.
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Because stable (non-shaky) video is easier to compress, shoot video with a tripod to minimize the shaking of the camera.
Avoid using auto-focus and auto-exposure features. When these features engage, they change the appearance of all of the
pixels in an image from one frame to the next, making compression using interframe encoding schemes less efficient.
Use these tips when working in After Effects:
Use a lower frame rate (12 -24 fps) for mobile devices.
Use motion-stabilization tools and noise-reduction or blur effects before rendering to final output, to aid the compressor in
reducing file size.
Match the color palette to the mobile devices that you are targeting. Mobile devices, in general, have a limited color gamut.
Previewing in Adobe Device Central can help determine if the colors used are optimal for an individual device or range of
devices.
Consider using cuts and other fast transitions instead of zooming in and out or using fades and dissolves. Fast cuts also make
compression easier.
After you’ve rendered your movie, you can view it exactly as it will appear on any of a large variety of mobile devices, using Adobe Device Central.
Cross-platform project considerations
To the top
After Effects project files are compatible with Mac OS and Windows operating systems, but some factors—mostly regarding the locations and
naming of footage files and support files—can affect the ease of working with the same project across platforms.
Project file paths
When you move a project file to a different computer and open it, After Effects attempts to locate the project’s footage files as follows: After Effects
first searches the folder in which the project file is located; second, it searches the file’s original path or folder location; finally, it searches the root
of the directory where the project is located.
If you are building cross -platform projects, it’s best if the full paths have the same names on Mac OS and Windows systems. If the footage and the
project are on different volumes, make sure that the appropriate volume is mounted before opening the project and that network volume names
are the same on both systems.
It’s best to store footage in the same folder as the project file or in another folder within that folder. Here’s a sample hierarchy:
/newproject/project_file.aep
/newproject/source/footage1.psd
/newproject/source/footage2.avi
You can then copy the newproject folder in its entirety across platforms, and After Effects will properly locate all of the footage.
Use the Collect Files feature to gather copies of all the files in a project into a single folder. You can then move the folder containing the copied
project to the other platform. See Collect files in one location.
File- naming conventions
Name your footage and project files with the appropriate filename extensions, such as .mov for QuickTime movies and .aep for After Effects
projects. Don’t use high-ASCII or other extended characters in filenames to be used cross -platform. If files will be used on the Web, be sure that
filenames adhere to applicable conventions for extensions and paths.
Supported file types
Some file types are supported on one platform but not another. See Supported import formats and Supported output formats.
Resources
Ensure that all fonts, effects, codecs, and other resources are available on both systems. Such resources are often plug-ins.
If you use a native After Effects effect in a project on one operating system, the effect will still work on the other operating system to which you’ve
transferred your project. However, some third-party effects and other third-party plug-ins may not continue to operate, even if you have versions of
these plug-ins on the target system. In such cases, you may need to reapply some third- party effects.
More Help topics
|
Workflows
General workflow in After Effects
Basic workflow tutorial: Create a simple movie
General workflow in After Effects
To the top
Overview of general workflow in After Effects
Whether you use Adobe After Effects to animate a simple title, create complex motion graphics, or composite realistic visual effects, you generally
follow the same basic workflow, though you may repeat or skip some steps. For example, you may repeat the cycle of modifying layer properties,
animating, and previewing until everything looks right. You may skip the step of importing footage if you intend to create graphical elements entirely
in After Effects.
1. Import and organize footage
After you create a project, import your footage into the project in the Project panel. After Effects automatically interprets many common media
formats, but you can also specify how you want After Effects to interpret attributes such as frame rate and pixel aspect ratio. You can view each
item in a Footage panel and set its start and end times to fit your composition. For more information, see Importing and interpreting footage items.
2. Create, arrange, and composite layers in a composition
Create one or more compositions. Any footage item can be the source for one or more layers in a composition. You can arrange the layers
spatially in the Composition panel or arrange them in time using the Timeline panel. You can stack layers in two dimensions or arrange them in
three dimensions. You can use masks, blending modes, and keying tools to composite (combine), the images of multiple layers. You can even use
shape layers, text layers, and paint tools to create your own visual elements. For more information, see Composition basics, Creating layers,
Transparency, opacity, and compositing, Overview of shape layers, paths, and vector graphics, and Creating and editing text layers.
3. Modify and animate layer properties
You can modify any property of a layer, such as size, position, and opacity. You can make any combination of layer properties change over time,
using keyframes and expressions. Use motion tracking to stabilize motion or to animate one layer so that it follows the motion in another layer. For
more information, see Animation basics, Expression basics, and Tracking and stabilizing motion (CS5).
4. Add effects and modify effect properties
You can add any combination of effects to alter the appearance or sound of a layer, and even generate visual elements from scratch. You can
apply any of the hundreds of effects, animation presets, and layer styles. You can even create and save your own animation presets. You can
animate effect properties, too, which are simply layer properties within an effect property group. For more information, see Effects and animation
presets overview.
5. Preview
Previewing compositions on your computer monitor or an external video monitor is fast and convenient, even for complex projects, especially if you
use OpenGL technology to accelerate previews. You can change the speed and quality of previews by specifying their resolution and frame rate,
and by limiting the area and duration of the composition that you preview. You can use color management features to preview how your movie will
look on another output device. For more information, see Previewing and Color management.
6. Render and export
Add one or more compositions to the render queue to render them at the quality settings you choose and to create movies in the formats that you
specify. In some cases, you export using the File > Export or Composition menu, rather than the Render Queue panel. For more information, see
Basics of rendering and exporting.
Adobe recommends
Getting Started with After
Effects CS4, CS5, & CS5.5
See this page on the After Effects Region of Interest
blog for a collection of resources for getting started with
After Effects.
Have a tutorial you would like to share?
Basic workflow and terminology
overview
Adobe Press
This video from the After Effects CS5: Learn by Video
series describes the basic workflow for After Effects.
Online resources for general workflow in After Effects
This video from the “After Effects CS5: Learn by Video” series provides an introduction to the basic terminology, workflow, concepts, and user
interface items in After Effects.
See this page on the After Effects Region of Interest blog for a collection of resources for getting started with After Effects.
Read a basic step-by-step introduction to the general workflow in an excerpt from After Effects Classroom in a Book.
Read Trish and Chris Meyer’s step- by-step introduction to creating a basic animation in a PDF excerpt from their book, The After Effects
Apprentice.
Basic workflow tutorial: Create a simple movie
This tutorial assumes that you have already started After Effects and have not modified the empty default project. This example skips the step of
importing footage and shows you instead how to create your own synthetic visual elements. After you have rendered a final movie, you can import
it into After Effects to view it and use it as you would any other footage item.
Some people prefer to use the mouse and menus to interact with After Effects, whereas others prefer to use keyboard shortcuts for common tasks.
For several steps in this example, two alternative commands are shown that produce the same result—the first demonstrating the discoverability of
menu commands and the second demonstrating the speed and convenience of keyboard shortcuts. You’ll likely find that you use some
combination of keyboard shortcuts and menu commands in your work.
1. Create a new composition:
Choose Composition > New Composition.
Press Ctrl+N (Windows) or Command+N (Mac OS).
2. Change the Duration value in the Composition Settings dialog box by entering 5.00 (5 seconds), choose Web Video from the
Preset menu, and click OK.
3. Create a new text layer:
Choose Layer > New > Text.
Press Ctrl+Alt+Shift+T (Windows) or Command+Option+Shift+T (Mac OS).
4. Type your name. Press Enter on the numeric keypad or press Ctrl+Enter (Windows) or Command+Return (Mac OS) on the
main keyboard to exit text-editing mode.
5. Set an initial keyframe for the Position property:
Click the triangle to the left of the layer name in the Timeline panel, click the triangle to the left of the Transform group
name, and then click the stopwatch button
Press Alt+Shift+P (Windows) or Option+Shift+P (Mac OS).
6. Activate the Selection tool:
Click the Selection Tool button in the Tools panel.
Press V.
7. Using the Selection tool, drag your text to the bottom-left corner of the frame in the Composition panel.
8. Move the current-time indicator to the last frame of the composition:
Drag the current-time indicator in the Timeline panel to the far right of the timeline.
Press End.
9. Using the Selection tool, drag your text to the top-right corner of the frame in the Composition panel.
A new keyframe is created at this time for the Position property. Motion is interpolated between keyframe values.
10. Preview your animation using standard preview:
Click the Play button in the Preview panel. Click Play again to stop the preview.
Press the spacebar. Press the spacebar again to stop the preview.
11. Apply the Glow effect:
Choose Effect > Stylize > Glow.
Type glow in the search field at the top of the Effects & Presets panel to find the Glow effect. Double-click the effect
name.
12. Add your composition to the render queue:
Choose Composition > Add To Render Queue.
to the left of the Position property name.
To the top
In After Effects CS5.5, and earlier, press Ctrl+Shift+/ (Windows) or Command+Shift+/ (Mac OS).
In After Effects CS6, press Ctrl+M (Windows) or Ctrl+Command+M (Mac OS). The previous keyboard shortcuts also work.
Note: In After Effects CS6, the Composition > Make Movie command has been removed. Use the Add to Render Queue
command instead.
In After Effects CS6, choose File > Export > Add to Render Queue.
13. In the Render Queue panel, click the underlined text to the right of Output To. In the Output Movie To dialog box, choose a
name and location for the output movie file, and then click Save. For the location, choose something easy to find, like your
desktop.
14. Click the Render button to process all items in the render queue. The Render Queue panel shows the progress of the
rendering operation. A sound is generated when rendering is complete.
You’ve created, rendered, and exported a movie.
You can import the movie that you’ve created and preview it in After Effects, or you can navigate to the movie and play it using a movie player
such as QuickTime Player, Windows Media Player, or Adobe Bridge.
More Help topics
|
Workspace and workflow
Setup and installation
Installing the software
Activate the software
To submit a feature request or bug report about After Effects, choose Help > Send Feedback.
Installing the software
Before installing Adobe After Effects software, review complete system requirements and recommendations in the Read Me file. The Read Me file
is on the installation disc, as well as being included in the Release Notes document available through the After Effects support section of the
Adobe website.
For assistance with installation issues, see the Creative Suite Help and Support section on the Adobe website.
In addition to the full version of Adobe After Effects, you can also install additional copies on additional computers to use as After Effects render
engines to assist with network rendering. You install render engines in the same manner as the full version of the application. You run the render
engine using the Adobe After Effects Render Engine shortcut in the Adobe After Effects CS5 or After Effects CS5.5 folder.
Limitations of the trial version for Adobe After Effects CS5.5 and later
The trial version of After Effects CS5.5 and later includes all of the codecs that are included with the full version of After Effects CS5.5 and later.
This means that you can import and export to all of the supported file formats using the trial version. The free trial version of Adobe After Effects
CS5.5 and later software does not include some features that depend upon software licensed from parties other than Adobe. For example, Cycore
(CC) effects, mocha-AE, mocha Shape, FreeForm, and Color Finesse are available only with the full version of Adobe After Effects software.
(Keylight is included, however.) If your installation of After Effects is missing some third-party components, contact your system administrator to
ensure that all licensed components have been installed correctly. For more information about limitations of the trial version for After Effects
CS5.5, see the Adobe website.
Limitations of the trial version for Adobe After Effects CS5
The free trial version of Adobe After Effects CS5 software does not include some features that depend upon software licensed from parties other
than Adobe. For example, mocha for After Effects, some effect plug-ins, and some codecs for encoding and decoding MPEG formats are available
only with the full version of Adobe After Effects software. If your installation of After Effects is missing some third-party components, contact your
system administrator to ensure that all licensed components have been installed correctly. For more information about limitations of the trial
version for After Effects CS5, see the Adobe website.
To the top
After Effects CS5 and later is a 64-bit application
After Effects CS5 and later is a 64-bit application, so it can only run on 64-bit operating systems. If you are installing Adobe Creative Suite
Production Premium or Master Collection edition on a computer with a 32-bit operating system, then you can install After Effects CS4 and
Premiere Pro CS4 using an intaller that is included with the suite. To activate the CS4 versions of these applications, you must use a separate
serial number. For assistance, contact Adobe Customer Service.
For more information about installing and activating the 32-bit applications, see the Adobe website.
Activate the software
Activation is a simple, anonymous process. After installation, your Adobe software attempts to contact Adobe to complete the license activation
process. No personal data is transmitted.
A single-user retail license activation supports two computers. For example, you can install the software on a desktop computer at work and on a
laptop computer at home.
For more information on product licensing and activation, see the Read Me file or go to the Adobe website.
Note: Before transferring an activation to a different computer, deactivate the software by choosing Help > Deactivate.
More Help topics
|
To the top
Workflows
General workflow in After Effects
Basic workflow tutorial: Create a simple movie
General workflow in After Effects
To the top
Overview of general workflow in After Effects
Whether you use Adobe After Effects to animate a simple title, create complex motion graphics, or composite realistic visual effects, you generally
follow the same basic workflow, though you may repeat or skip some steps. For example, you may repeat the cycle of modifying layer properties,
animating, and previewing until everything looks right. You may skip the step of importing footage if you intend to create graphical elements entirely
in After Effects.
1. Import and organize footage
After you create a project, import your footage into the project in the Project panel. After Effects automatically interprets many common media
formats, but you can also specify how you want After Effects to interpret attributes such as frame rate and pixel aspect ratio. You can view each
item in a Footage panel and set its start and end times to fit your composition. For more information, see Importing and interpreting footage items.
2. Create, arrange, and composite layers in a composition
Create one or more compositions. Any footage item can be the source for one or more layers in a composition. You can arrange the layers
spatially in the Composition panel or arrange them in time using the Timeline panel. You can stack layers in two dimensions or arrange them in
three dimensions. You can use masks, blending modes, and keying tools to composite (combine), the images of multiple layers. You can even use
shape layers, text layers, and paint tools to create your own visual elements. For more information, see Composition basics, Creating layers,
Transparency, opacity, and compositing, Overview of shape layers, paths, and vector graphics, and Creating and editing text layers.
3. Modify and animate layer properties
You can modify any property of a layer, such as size, position, and opacity. You can make any combination of layer properties change over time,
using keyframes and expressions. Use motion tracking to stabilize motion or to animate one layer so that it follows the motion in another layer. For
more information, see Animation basics, Expression basics, and Tracking and stabilizing motion (CS5).
4. Add effects and modify effect properties
You can add any combination of effects to alter the appearance or sound of a layer, and even generate visual elements from scratch. You can
apply any of the hundreds of effects, animation presets, and layer styles. You can even create and save your own animation presets. You can
animate effect properties, too, which are simply layer properties within an effect property group. For more information, see Effects and animation
presets overview.
5. Preview
Previewing compositions on your computer monitor or an external video monitor is fast and convenient, even for complex projects, especially if you
use OpenGL technology to accelerate previews. You can change the speed and quality of previews by specifying their resolution and frame rate,
and by limiting the area and duration of the composition that you preview. You can use color management features to preview how your movie will
look on another output device. For more information, see Previewing and Color management.
6. Render and export
Add one or more compositions to the render queue to render them at the quality settings you choose and to create movies in the formats that you
specify. In some cases, you export using the File > Export or Composition menu, rather than the Render Queue panel. For more information, see
Basics of rendering and exporting.
Adobe recommends
Getting Started with After
Effects CS4, CS5, & CS5.5
See this page on the After Effects Region of Interest
blog for a collection of resources for getting started with
After Effects.
Have a tutorial you would like to share?
Basic workflow and terminology
overview
Adobe Press
This video from the After Effects CS5: Learn by Video
series describes the basic workflow for After Effects.
Online resources for general workflow in After Effects
This video from the “After Effects CS5: Learn by Video” series provides an introduction to the basic terminology, workflow, concepts, and user
interface items in After Effects.
See this page on the After Effects Region of Interest blog for a collection of resources for getting started with After Effects.
Read a basic step-by-step introduction to the general workflow in an excerpt from After Effects Classroom in a Book.
Read Trish and Chris Meyer’s step- by-step introduction to creating a basic animation in a PDF excerpt from their book, The After Effects
Apprentice.
Basic workflow tutorial: Create a simple movie
This tutorial assumes that you have already started After Effects and have not modified the empty default project. This example skips the step of
importing footage and shows you instead how to create your own synthetic visual elements. After you have rendered a final movie, you can import
it into After Effects to view it and use it as you would any other footage item.
Some people prefer to use the mouse and menus to interact with After Effects, whereas others prefer to use keyboard shortcuts for common tasks.
For several steps in this example, two alternative commands are shown that produce the same result—the first demonstrating the discoverability of
menu commands and the second demonstrating the speed and convenience of keyboard shortcuts. You’ll likely find that you use some
combination of keyboard shortcuts and menu commands in your work.
1. Create a new composition:
Choose Composition > New Composition.
Press Ctrl+N (Windows) or Command+N (Mac OS).
2. Change the Duration value in the Composition Settings dialog box by entering 5.00 (5 seconds), choose Web Video from the
Preset menu, and click OK.
3. Create a new text layer:
Choose Layer > New > Text.
Press Ctrl+Alt+Shift+T (Windows) or Command+Option+Shift+T (Mac OS).
4. Type your name. Press Enter on the numeric keypad or press Ctrl+Enter (Windows) or Command+Return (Mac OS) on the
main keyboard to exit text-editing mode.
5. Set an initial keyframe for the Position property:
Click the triangle to the left of the layer name in the Timeline panel, click the triangle to the left of the Transform group
name, and then click the stopwatch button
Press Alt+Shift+P (Windows) or Option+Shift+P (Mac OS).
6. Activate the Selection tool:
Click the Selection Tool button in the Tools panel.
Press V.
7. Using the Selection tool, drag your text to the bottom-left corner of the frame in the Composition panel.
8. Move the current-time indicator to the last frame of the composition:
Drag the current-time indicator in the Timeline panel to the far right of the timeline.
Press End.
9. Using the Selection tool, drag your text to the top-right corner of the frame in the Composition panel.
A new keyframe is created at this time for the Position property. Motion is interpolated between keyframe values.
10. Preview your animation using standard preview:
Click the Play button in the Preview panel. Click Play again to stop the preview.
Press the spacebar. Press the spacebar again to stop the preview.
11. Apply the Glow effect:
Choose Effect > Stylize > Glow.
Type glow in the search field at the top of the Effects & Presets panel to find the Glow effect. Double-click the effect
name.
12. Add your composition to the render queue:
Choose Composition > Add To Render Queue.
to the left of the Position property name.
To the top
In After Effects CS5.5, and earlier, press Ctrl+Shift+/ (Windows) or Command+Shift+/ (Mac OS).
In After Effects CS6, press Ctrl+M (Windows) or Ctrl+Command+M (Mac OS). The previous keyboard shortcuts also work.
Note: In After Effects CS6, the Composition > Make Movie command has been removed. Use the Add to Render Queue
command instead.
In After Effects CS6, choose File > Export > Add to Render Queue.
13. In the Render Queue panel, click the underlined text to the right of Output To. In the Output Movie To dialog box, choose a
name and location for the output movie file, and then click Save. For the location, choose something easy to find, like your
desktop.
14. Click the Render button to process all items in the render queue. The Render Queue panel shows the progress of the
rendering operation. A sound is generated when rendering is complete.
You’ve created, rendered, and exported a movie.
You can import the movie that you’ve created and preview it in After Effects, or you can navigate to the movie and play it using a movie player
such as QuickTime Player, Windows Media Player, or Adobe Bridge.
More Help topics
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Planning and setup
Planning your work
Planning for playback on computer monitors and mobile devices
Cross-platform project considerations
Planning your work
Correct project settings, preparation of footage, and initial composition settings can help you to avoid errors and unexpected results when
rendering your final output movie. Before you begin, think about what kind of work you’ll be doing in After Effects and what kind of output you
intend to create. After you have planned your project and made some basic decisions about project settings, you’ll be ready to start importing
footage and assembling compositions from layers based on that footage.
The best way to ensure that your movie is suitable for a specific medium is to render a test movie and view it using the same type of equipment
that your audience will use to view it. It’s best to do such tests before you have completed the difficult and time-consuming parts of your work, to
uncover problems early.
Aharon Rabinowitz provides an article on the Creative COW website about planning your project with the final delivery specifications in mind.
For a video tutorial on creating and organizing projects, go to the Adobe website.
For more information about encoding and compression options, see this FAQ entry: “FAQ: What is the best format for rendering and exporting
from After Effects?”
To the top
Storyboards and scripts (screenplays)
Before you begin shooting footage or creating animations, it is often best to start by planning your movie with storyboards and a script
(screenplay).
You can use Adobe Photoshop and Adobe Illustrator to create storyboards. You can use Adobe Story to collaboratively write and manage
screenplays. Adobe Story also converts information from a screenplay into XMP metadata that can automate the creation of shooting scripts, shot
lists, and more.
Note: To start the Adobe Story service from within After Effects, choose File > Go To Adobe Story.
Acquiring, choosing, and preparing footage
Before importing footage, first decide which media and formats you'll use for your finished movies, and then determine the best settings for your
source material. Often, it’s best to prepare footage before importing it into After Effects.
For example, if you want an image to fill your composition frame, configure the image in Adobe Photoshop so that the image size and pixel aspect
ratio match the composition size and pixel aspect ratio. If the image is too large when you import it into After Effects, you’ll increase the memory
and processor requirements of the compositions that use it. If the image is too small, you’ll lose image quality when you scale it to the desired size.
See Pixel aspect ratio and frame aspect ratio.
If you can shoot footage with consistent lighting and colors—and otherwise prevent the need to do a lot of tedious utility work in post-production—
then you’ll have more time for creative work. Consider using Adobe OnLocation while shooting footage to make sure that you get the most out of
your time and footage.
If possible, use uncompressed footage or footage encoded with lossless compression. Lossless compression means better results for many
operations, such as keying and motion tracking. Certain kinds of compression—such as the compression used in DV encoding—are especially bad
for color keying, because they discard the subtle differences in color that you depend on for good bluescreen or greenscreen keying. It’s often best
to wait until the final rendering phase to use compression other than lossless compression. See Keying introduction and resources.
If possible, use footage with a frame rate that matches that of your output, so that After Effects doesn’t have to use frame blending or similar
methods to fill in missing frames. See Frame rate.
The kind of work that you’ll be doing in After Effects and the kind of output movie that you want to create can even influence how you shoot and
acquire your footage. For example, if you know that you want to animate using motion tracking, consider shooting your scene in a manner that
optimizes for motion tracking—for example, using tracking markers. See Motion tracking workflow.
David Van Brink shows an excellent example on his omino pixel blog of why shooting in a high- definition format is useful even for standarddefinition delivery, because the extra pixels give you a lot of room for synthetic (fake) camera work, such as zooms and pans in post-production.
Trish and Chris Meyer provide tips for planning and delivering high-definition and widescreen work in articles on the ProVideo Coalition website:
The High-Def Checklist
Open Wide: Creating That Widescreen Look
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