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Overview
Introduction to scripting in After Effects
A script is a series of commands that tells an application to perform a series of operations. You can use scripts
in most Adobe applications to automate repetitive tasks, perform complex calculations, and even use some
functionality not directly exposed through the graphical user interface. For example, you can direct After
Effects to reorder the layers in a composition, find and replace source text in text layers, or send an e-mail
message when rendering is complete.
See “Examples” on page 191 for examples of what scripts can do.
Although both the After Effects expressions language and the After Effects ExtendScript scripting language are
based on JavaScript, the expressions features and scripting features of After Effects are separate and distinct.
Expressions cannot access information from scripts (such as variables and functions). Whereas a script tells an
application to do something, an expression says that a property is something. However, because the After
Effects expression language and ExtendScript are both based on JavaScript, familiarity with either one is very
helpful in understanding the other.
The heart of a scriptable application is the object model. When you use Adobe After Effects, you create projects,
compositions, and render queue items along with all of the elements that they contain: footage, images, solids,
layers, masks, effects, and properties. Each of these items, in scripting terms, is an object. This guide describes
the ExtendScript objects that have been defined for After Effects projects.
The After Effects object model is composed of a project, items, compositions, layers, and render queue items.
Each object has its own special attributes, and every object in an After Effects project has its own identity
(although not all are accessible to scripting). You should be familiar with the After Effects object model in order
to create scripts.
NOTE: JavaScript objects normally referred to as “properties” are consistently called “attributes” in this guide, to
avoid confusion with After Effects’ own definition of a property (an animatable value of an effect, mask, or
transform within an individual layer).
Nearly all of what scripting can accomplish replicates what can be done by means of the After Effects graphical
user interface. A thorough knowledge of the application itself and its graphical user interface is essential to
understanding how to use scripting in After Effects.
The ExtendScript language
After Effects scripts use the Adobe ExtendScript language, which is an extended form of JavaScript used by
several Adobe applications, including Photoshop, Illustrator, and InDesign. ExtendScript implements the
JavaScript language according to the ECMA-262 specification. The After Effects scripting engine supports the
3rd Edition of the ECMA-262 Standard, including its notational and lexical conventions, types, objects, expressions, and statements. ExtendScript also implements the E4X ECMA-357 specification, which defines access
to data in XML format.
ExtendScript defines a global debugging object, the dollar ($) object, and a reporting utility for ExtendScript
elements, the ExtendScript Reflection interface.
3
OverviewThe ExtendScript Toolkit (ESTK)
4
File and Folder Objects: Because path name syntax is very different in different operating systems, Adobe
ExtendScript defines
system.
ScriptUI User Interface Module: The ExtendScript ScriptUI module provides the ability to create and interact
with user interface elements. ScriptUI provides an object model for windows and UI control elements that you
can use to create a user interface for your scripts.
Tools and Utilities: In addition, ExtendScript provides tools and features such as a localization utility for
providing user-interface string values in different languages and global functions for displaying short
messages in dialog boxes (
External Communication: ExtendScript provides a Socket object that allows you to communicate with remote
systems from your After Effects scripts.
Interapplication Communication: ExtendScript provides a common scripting environment for all Adobe
applications, and allows interapplication communication through scripts.
File and Folder objects to provide platform-independent access to the underlying file
alert, confirm, and prompt).
The ExtendScript Toolkit (ESTK)
After Effects includes a script editor and debugger, the ExtendScript Toolkit (ESTK), which provides a convenient interface for creating and testing your own scripts.
To start the ESTK, choose File > Scripts > Open Script Editor.
If you choose to use another text editor to create, edit, and save scripts, be sure to choose an application that
does not automatically add header information when saving files and that saves with Unicode (UTF-8)
encoding. In many text editors, you can set preferences for saving with UTF-8 encoding. Some applications
(such as Microsoft Word) by default add header information to files that can cause “line 0” errors in scripts,
causing them to fail.
For detailed information on the ExtendScript Toolkit, see the JavaScript Tools Guide.
The .jsx and .jsxbin file-name extensions
ExtendScript script files are distinguished by the .jsx file-name extension, a variation on the standard .js
extension used with JavaScript files. After Effects scripts must include the
properly recognized by the application. Any UTF-8-encoded text file with the
an ExtendScript file.
You can use the ExtendScript Toolkit to export a binary version of an ExtendScript file, which has the
extension
Effects.
.jsxbin. Such a binary file may not be usable with all of the scripting integration features in After
.jsx file extension in order to be
.jsx extension is recognized as
Activating full scripting features
The default is for scripts to not be allowed to write files or send or receive communication over a network. To
allow scripts to write files and communicate over a network, choose Edit > Preferences > General (Windows)
or After Effects > Preferences > General (Mac OS), and select the Allow Scripts To Write Files And Access
Network option.
4
OverviewLoading and running scripts
5
Any After Effects script that contains an error preventing it from being completed generates an error message
from the application. This error message includes information about the nature of the error and the line of the
script on which it occurred. The ExtendScript Toolkit (ESTK) debugger can open automatically when the
application encounters a script error. This feature is disabled by default so that casual users do not encounter
it. To activate this feature, choose Preferences > General, and select Enable JavaScript Debugger.
Loading and running scripts
Running scripts directly from the File > Scripts menu
When After Effects starts, it searches the Scripts folder for scripts to load. Loaded scripts are available from
the File > Scripts menu.
To run a loaded script, choose File > Scripts > [script name].
If you edit a script while After Effects is running, you must save your changes for the changes to be applied. If
you place a script in the Scripts folder while After Effects is running, you must restart After Effects for the
script to appear in the Scripts menu, though you can immediately run the new script using the Run Script File
command.
Running scripts using File > Scripts > Run Script File
To run a script that has not been loaded, choose File > Scripts > Run Script File, locate and select a script, and
click Open.
Running scripts from the command line, a batch file, or an AppleScript script
If you are familiar with how to run a script from the command line in Windows or via AppleScript, you can
send a script directly to the open After Effects application, so that the application automatically runs the script.
To run a script from the command line, call afterfx.exe from the command line. Use the -r switch and the full
path of the script to run as arguments. This command does not open a new instance of the After Effects application; it runs the script in the existing instance.
Example (for Windows):
afterfx -r c:\script_path\example_script.jsx
You can use this command-line technique—together with the software that comes with a customizable
keyboard—to bind the invocation of a script to a keyboard shortcut.
Following are examples of Windows command-line entries that will send an After Effects script to the application without using the After Effects user interface to execute the script.
In the first example, you copy and paste your After Effects script directly on the command line and then run
it. The script text appears in quotation marks following the
afterfx.exe -s "alert("You just sent an alert to After Effects")"
afterfx.exe -s command:
Alternatively, you can specify the location of the JSX file to be executed. For example:
afterfx.exe -r "c:\myDocuments\Scripts\Script Name with Spaces.jsx"
5
OverviewLoading and running scripts
6
How to include After Effects scripting in an AppleScript (Mac OS)
Following are three examples of AppleScript scripts that will send an existing JSX file containing an After
Effects script to the application without using the After Effects user interface to execute the script.
In the first example, you copy your After Effects script directly into the Script Editor and then run it. The script
text appears within quotation marks following the DoScript command, so internal quotes in the script must
be escaped using the backslash escape character, as follows:
tell application "Adobe After Effects CS6"
DoScript "alert(\"You just sent an alert to After Effects\")"
end tell
Alternatively, you could display a dialog box asking for the location of the JSX file to be executed, as follows:
set theFile to choose file
tell application "Adobe After Effects CS6"
DoScript theFile
end tell
Finally, this script is perhaps most useful when you are working directly on editing a JSX script and want to
send it to After Effects for testing or to run. To use it effectively you must enter the application that contains
the open JSX file (in this example it is TextEdit); if you do not know the proper name of the application, type
in your best guess to replace “TextEdit” and AppleScript prompts you to locate it.
Simply highlight the script text that you want to run, and then activate this AppleScript:
(*
This script sends the current selection to After Effects as a script.
*)
tell application "TextEdit"
set the_script to text of front document
end tell
tell application "Adobe After Effects CS6"
activate
DoScript the_script
end tell
Running scripts automatically during application startup or shutdown
Within the Scripts folder are two folders called Startup and Shutdown. After Effects runs scripts in these
folders automatically, in alphabetical order, on starting and quitting, respectively.
In the Startup folder you can place scripts that you wish to execute at startup of the application. They are
executed after the application is initialized and all plug-ins are loaded.
Scripting shares a global environment, so any script executed at startup can define variables and functions that
are available to all scripts. In all cases, variables and functions, once defined by running a script that contains
them, persist in subsequent scripts during a given After Effects session. Once the application is quit, all such
globally defined variables and functions are cleared. Be sure to give variables in scripts unique names, so that
a script does not inadvertently reassign global variables intended to persist throughout a session.
Attributes can also be added to existing objects such as the Application object (see “Application object” on
page 17) to extend the application for other scripts.
6
OverviewLoading and running scripts
7
The Shutdown folder scripts are executed as the application quits. This occurs after the project is closed but
before any other application shutdown occurs.
Running scripts from the Window menu
Scripts in the ScriptUI Panels folder are available from the bottom of the Window menu. If a script has been
written to provide a user interface in a dockable panel, the script should be put in the ScriptUI folder. ScriptUI
panels work much the same as the default panels in the After Effects user interface.
Inste ad of creating a Window object and adding controls to it, a S criptUI Panels script uses t he
this object that
represents the panel. For example, the following code adds a button to a panel:
If your script creates its user interface in a function, you cannot use this as it will refer to the function itself,
not the panel. In this case, you should pass the
this object as an argument to your function. For example:
You cannot use the File > Scripts > Run Script File menu command to run a script that refers to this. To make
your script work with either a Window object (accessible from the File > Scripts menu) or a native panel
(accessible from the Window menu), check whether
function createUI(thisObj) {
var myPanel = (thisObj instanceof Panel) ? thisObj : new Window("palette", "My Tools",
A scr ipt can be stopped by pressing Es c or Cmd+p eriod (in Mac OS) when the Af ter Effects or the script’s user
interface has focus. However, a script that is busy processing a lot of data might not be very responsive.
7
After Effects scripting reference
This chapter lists and describes JavaScript classes, objects, methods, attributes, and global functions defined by
After Effects.
The After Effects scripting engine supports ExtendScript, Adobe’s extended version of JavaScript, which implements the 3rd Edition of the ECMA-262 Standard, including its notational and lexical conventions, types,
objects, expressions and statements. For a complete listing of the keywords and operators included with
ECMAScript, refer to
262.htm. For an overview of the most common keywords and statements available from ECMA-262, see
“JavaScript keywords and statement syntax” on page 8.
Elements of basic JavaScript relevant to After Effects scripting
JavaScript variables
Scripting shares a global environment, so any script executed at startup can define variables and functions that
are available to all scripts. In all cases, variables and functions, once defined by running a script that contains
them, persist in subsequent scripts during a given After Effects session. Once the application is quit, all such
globally defined variables and functions are cleared. Scripters should be careful about giving variables in scripts
unique names, so that a script does not inadvertently reassign global variables intended to persist throughout
a session.
ECMA-262.pdf, available at www.ecma-international.org/publications/standards/Ecma-
JavaScript keywords and statement syntax
Although it is not possible to provide an exhaustive resource describing usage of JavaScript, the following tables
provide an overview of keywords, statements, operators, precedence, and associativity.
The following table lists and describes all keywords and statements recognized by the After Effects scripting
engine.
Table 1Keywords and Statement Syntax
Keyword/StatementDescription
break
continue
case
default
do...while
false
for
Standard JavaScript; exit the currently executing loop.
Standard JavaScript; cease execution of the current loop iteration.
Label used in a switch statement.
Label used in a switch statement when a case label is not found.
Standard JavaScript construct. Similar to the while loop, except loop condition evaluation occurs
at the end of the loop.
Literal representing the Boolean false value.
Standard JavaScript loop construct.
8
After Effects scripting referenceElements of basic JavaScript relevant to After Effects scripting
9
Keyword/StatementDescription
for...in
function
if/if...else
new
null
return
switch
this
true
undefined
var
while
with
Standard JavaScript construct. Provides a way to easily loop through the properties of an object.
Used to define a function.
Standard JavaScript conditional constructs.
Standard JavaScript constructor statement.
Assigned to a variable, array element, or object property to indicate that it does not contain a legal
value.
Standard JavaScript way of returning a value from a function or exiting a function.
Standard JavaScript way of evaluating a JavaScript expression and attempting to match the expression’s value to a case label.
Standard JavaScript method of indicating the current object.
Literal representing the Boolean true value.
Indicates that the variable, array element, or object property has not yet been assigned a value.
Standard JavaScript syntax used to declare a local variable.
Standard JavaScript construct. Similar to the do...while loop, except loop condition evaluation
occurs at the beginning of the loop.
Standard JavaScript construct used to specify an object to use in subsequent statements.
JavaScript operators
The following tables list and describe all operators recognized by the After Effects scripting engine and show
the precedence and associativity for all operators.
Table 2Description of Operators
OperatorsDescription
new
delete
typeof
void
.
[]
()
++
––
–
~
!
*
/
Allocate object.
Deallocate object.
Returns data type.
Returns undefined value.
Structure member.
Array element.
Function call.
Pre- or post-increment.
Pre- or post-decrement.
Unary negation or subtraction.
Bitwise NOT.
Logical NOT.
Multiply.
Divide.
9
After Effects scripting referenceElements of basic JavaScript relevant to After Effects scripting
10
OperatorsDescription
%
+
<<
>>
>>>
<
<=
>
>=
==
!=
&
^
|
&&
||
?:
Modulo division.
Add.
Bitwise left shift.
Bitwise right shift.
Unsigned bitwise right shift.
Less than.
Less than or equal.
Greater than.
Greater than or equal.
Equal.
Not equal.
Bitwise AND.
Bitwise XOR.
Bitwise OR.
Logical AND.
Logical OR.
Conditional (ternary).
=
+=
–=
*=
/=
%=
<<=
>>=
>>>=
&=
^=
|=
,
Assignment.
Assignment with add operation.
Assignment with subtract operation.
Assignment with multiply operation.
Assignment with divide operation.
Assignment with modulo division operation.
Assignment with bitwise left shift operation.
Assignment with bitwise right shift operation.
Assignment with unsigned bitwise right shift operation.
Assignment with bitwise AND operation.
Assignment with bitwise XOR operation.
Assignment with bitwise OR operation.
Multiple evaluation.
10
After Effects scripting referenceThe After Effects Object Model
As you look through this reference section, which is organized alphabetically by object, you can refer to the
following diagrams for an overview of where the various objects fall within the hierarchy, and their correspondence to the user interface.
Hierarchy diagram of the main After Effects scripting objects
11
After Effects scripting referenceThe After Effects Object Model
12
Note that the File, Folder, and Socket objects are defined by ExtendScript, and are documented in the JavaScript Tools Guide. ExtendScript also defines the ScriptUI module, a set of window and user-interface control
objects, which are available to After Effects scripts. These are also documented in the JavaScript Tools Guide.
The hierarchy of objects in scripting corresponds to the hierarchy in the user interface.
The application contains a Project panel, which displays a project. The project contains compositions, which
contain layers. The source for a layer can be a footage file, placeholder, or solid, also listed in the Project panel.
Each layer contains settings known as properties, and these can contain markers and keyframes. The render queue contains render-queue items as well as render settings and output modules. All of these entities are represented by objects in scripting.
NOTE: To avoid ambiguity, this manual uses the term “attribute” to refer to JavaScript object properties, and the
term “property” or “AE property” to refer to After Effects layer properties.
Object summary
The following table lists all objects alphabetically, with links to the documentation page for each.
ObjectDescription
“Global functions” on page 14Globally available functions that allow you to display text for script debugging purposes,
“Application object” on page 17A single global object, available by its name (app), that provides access to objects and
“AVItem object” on page 30Represents audio/visual files imported into After Effects.
“AVLayer object” on page 38Represents those layers that contain AVItem objects (composition layers, footage layers,
“CameraLayer object” on page 50Represents a camera layer within a composition.
“Collection object” on page 51Associates a set of objects or values as a logical group and provides access to them by
and help convert time values between seconds and frames.
application settings within the After Effects application.
solid layers, text layers, and sound layers).
index.
“CompItem object” on page 52Represents a composition, and allows you to manipulate it and get information about it.
12
After Effects scripting referenceThe After Effects Object Model
13
ObjectDescription
“FileSource object” on page 61Describes footage that comes from a file.
“FolderItem object” on page 63Represents a folder in the Project panel.
“FootageItem object” on page 65Represents a footage item imported into a project, which appears in the Project panel.
“FootageSource object” on page 69Describes the file source of some footage.
“ImportOptions object” on page 75Encapsulates options for importing files into After Effects.
“Item object” on page 78Represents an item in a project that appears in the Project panel.
“ItemCollection object” on page 82Collects items in a project.
“KeyframeEase object” on page 84Encapsulates keyframe ease values in an After Effects property.
“Layer object” on page 86A base class for layer classes.
“LayerCollection object” on page 95Collects layers in a project.
“LightLayer object” on page 100Represents a light layer within a composition.
“MarkerValue object” on page 102Encapsulates marker values in an After Effects property.
“MaskPropertyGroup object” on
page 106
“OMCollection object” on page 109Collects output modules in a render queue.
“OutputModule object” on page 110Represents an output module for a render queue.
“PlaceholderSource object” on page 113 Describes a placeholder for footage.
“Project object” on page 114Represents an After Effects project.
“Property object” on page 124Represents an After Effects property.
“PropertyBase object” on page 148A base class for After Effects property and property group classes.
“PropertyGroup object” on page 155Represents an After Effects property group.
“RenderQueue object” on page 160Represents the After Effects render queue.
“RenderQueueItem object” on page 163 Represents a renderable item in a render queue.
“RenderQueueItem object” on page 163 Collects render-queue items in a render queue.
“RQItemCollection object” on page 169Provides access to application settings and preferences.
“Shape object” on page 172Encapsulates the outline shape information for a mask.
“ShapeLayer object” on page 178Represents a shape layer within a composition.
“SolidSource object” on page 179Describes a solid color that is the source of some footage.
“System object” on page 180Provides access to the operating system from the application.
“TextDocument object” on page 182Encapsulates the text in a text layer.
Encapsulates mask attributes in a layer.
“TextLayer object” on page 188Represents a text layer within a composition.
“Viewer object” on page 189Represents a Composition, Layer, or Footage panel.
13
After Effects scripting referenceGlobal functions
14
Global functions
These globally available functions that are specific to After Effects. Any JavaScript object or function can call
these functions, which allow you to display text in a small (3-line) area of the Info panel, and to convert
numeric time values to and from string values.
Global functionDescription
clearOutput()
currentFormatToTime()
timeToCurrentFormat()
write()
writeLn()
isValid()
Additional global functions for standard user I/O (
Clears text from the Info panel.
Converts string time value to a numeric time value.
Converts a numeric time value to a string time value.
Writes text to the Info panel, with no line break added.
Writes text to the Info panel, adding a line break at the end.
When true, the specified object exists.
alert, confirm, and prompt) and static functions for file
I/O, are defined by ExtendScript; for detailed reference information, see the JavaScript Tools Guide (available
from the ExtendScript Toolkit’s Help menu).
Converts a formatted string for a frame time value to a number of seconds, given a specified frame rate. For
example, if the formatted frame time value is 0:00:12 (the exact string format is determined by a project
setting), and the frame rate is 24 fps, the time would be 0.5 seconds (12/24). If the frame rate is 30 fps, the time
would be 0.4 seconds (12/30).
If the time is a duration, the frames are counted from 0. Otherwise, the frames are counted from the project’s
starting frame (see “Project displayStartFrame attribute” on page 117).
Parameters
formattedTime
fps
The frame time value, a string specifying a number of frames in the project’s current time display format.
The frames-per-second, a floating-point value.
14
After Effects scripting referenceGlobal functions
15
isDuration
Returns
Optional. When true, the time is a duration (measured from frame 0). When false (the default), the time is
measured from the project’s starting frame.
Floating-point value, the number of seconds.
isValid() global function
isValid(obj)
Description
Determines if the specified After Effects object (e.g., composition, layer, mask, etc.) still exists. Some operations, such as the
objects. This function allows you to test whether those assignments are still valid before attempting to access
them.
Parameters
obj
Returns
Boolean.
Example
var layer = app.project.activeItem.layer(1); // assume layer has three masks
alert(isValid(layer)); // displays “true”
var mask1 = layer.mask(1);
var mask2 = layer.mask(2);
var mask3 = layer.mask(3);
mask3.moveTo(1); // move the third mask to the top of the mask stack
alert(isValid(mask1)); // displays “false”; mask2 and mask3 do as well
PropertyBase moveTo() method, might invalidate existing variable assignments to related
The After Effects object to check for validity.
timeToCurrentFormat() global function
timeToCurrentFormat(time, fps, isDuration)
Description
Converts a numeric time value (a number of seconds) to a frame time value; that is, a formatted string that
shows which frame corresponds to that time, at the specified rate. For example, if the time is 0.5 seconds, and
the frame rate is 24 fps, the frame would be 0:00:12 (when the project is set to display as timecode). If the frame
rate is 30 fps, the frame would be 0:00:15. The format of the timecode string is determined by a project setting.
If the time is a duration, the frames are counted from 0. Otherwise, the frames are counted from the project’s
starting frame (see “Project displayStartFrame attribute” on page 117).
Parameters
time
fps
The number of seconds, a floating-point value.
The frames-per-second, a floating-point value.
15
After Effects scripting referenceGlobal functions
16
isDuration
Returns
Optional. When true, the time is a duration (measured from frame 0). When false (the default), the time is
measured from the project’s starting frame.
String in the project’s current time display format.
write() global function
write(text)
Description
Writes output to the Info panel, with no line break added.
Parameters
text
Returns
Nothing.
Example
write("This text appears in Info panel ");
write("with more on same line.");
The string to display. Truncated if too long for the Info panel.
writeLn() global function
writeLn(text)
Description
Writes output to the Info panel and adds a line break at the end.
Parameters
text
Returns
Nothing.
Example
writeln("This text appears on first line");
writeln("This text appears on second line");
The string to display.
16
After Effects scripting referenceApplication object
17
Application object
app
Description
Provides access to objects and application settings within the After Effects application. The single global object
is always available by its name,
Attributes of the Application object provide access to specific objects within After Effects. Methods of the
Application object can create a project, open an existing project, control Watch Folder mode, purge memory,
and quit the After Effects application. When the After Effects application quits, it closes the open project,
prompting the user to save or discard changes as necessary, and creates a project file as necessary.
Attributes
AttributeReferenceDescription
app.
project
isoLanguage
version
buildName
buildNumber
isWatchFolder
isRenderEngine
settings
onError
exitCode
“Application project attribute” on
page 26 and “Project object” on
page 114
“Application isoLanguage attribute” on
page 22
“Application version attribute” on
page 29
“Application buildName attribute” on
page 19
“Application buildNumber attribute” on
page 20
“Application isWatchFolder attribute” on
page 23
“Application isRenderEngine attribute”
on page 23
“Application settings attribute” on
page 28 and “RQItemCollection object”
on page 169
“Application onError attribute” on
page 24
“Application exitCode attribute” on
page 22
The current After Effects project.
The locale (language and region) in which the application is running.
The version number of the After Effects application.
The name of this build of the application.
The number of this build of the application.
When true, the local application is running in Watch
Folder mode.
When true, the local After Effects application is running
as a render engine.
Application settings that can be set via scripting.
A callback function that is called when an error occurs
in the application.
A numeric status code used when executing a script
externally (that is, from a command line or AppleScript).
0 if no error occurred. A positive number indicates an
error that occurred while running the script.
exitAfterLaunchAndEval
saveProjectOnCrash
memoryInUse
effects
activeViewer
“Application exitAfterLaunchAndEval
attribute” on page 22
“Application saveProjectOnCrash attribute” on page 27
“Application memoryInUse attribute” on
page 23
“Application effects attribute” on
page 20
“Application activeViewer attribute” on
page 19
When true, the application remains open after running
a script from the command line on Windows.
When true, the project is saved if the application closes
unexpectedly.
Memory in use by this application.
The effects available in the application.
The currently focused or last-focused viewer panel.
17
After Effects scripting referenceApplication object
18
Methods
MethodReferenceDescription
newProject()
open()
quit()
watchFolder()
pauseWatchFolder()
endWatchFolder()
purge()
beginUndoGroup()
endUndoGroup()
beginSuppressDialogs()
endSuppressDialogs()
setMemoryUsageLimits()
“Application newProject() method” on
page 24
“Application open() method” on page 24Opens a project or an Open Project dialog box.
“Application quit() method” on page 27Quits the application.
“Application watchFolder() method” on
page 29
“Application pauseWatchFolder() method”
on page 26
“Application endWatchFolder() method” on
page 21
“Application purge() method” on page 26Purges a targeted type of cached information
“Application beginUndoGroup() method”
on page 19
“Application endUndoGroup() method” on
page 21
“Application beginSuppressDialogs()
method” on page 19
“Application endSuppressDialogs()
method” on page 21
“Application setMemoryUsageLimits()
method” on page 28
Creates a new project in After Effects.
Starts Watch Folder mode; does not return
until Watch Folder mode is turned off.
Pauses a current watch-folder process.
Ends a current watch-folder process.
(replicates Purge options in the Edit menu).
Groups the actions that follow it into a single
undoable step.
Ends an undo group; needed only when a
script contains more than one undo group.
Begins suppression of dialogs in the user interface.
Ends suppression of dialogs in the user interface.
Sets memory usage limits as in the Memory &
Cache preferences area.
setSavePreferencesOnQuit()
activate()
scheduleTask()
cancelTask()
parseSwatchFile()
“Application setSavePreferencesOnQuit()
method” on page 28
“Application activate() method” on page 18 Brings the After Effects main window to the
“Application scheduleTask() method” on
page 27
“Application cancelTask() method” on
page 20
“Application parseSwatchFile() method” on
page 25
Sets whether preferences are saved when the
application is quit.
front of the screen.
Schedules a JavaScript script for delayed execution.
Cancels a scheduled task.
Loads a color swatch from an Adobe Swatch
Exchange (ASE) file.
Application activate() method
app.activate()
Description
Opens the application main window if it is minimized or iconified, and brings it to the front of the desktop.
Parameters
None.
18
After Effects scripting referenceApplication object
19
Returns
Nothing.
Application activeViewer attribute
app.activeViewer
Description
The Viewer object for the currently focused or active-focused viewer (Composition, Layer, or Footage) panel.
Returns null if no viewers are open.
Typ e
Viewer obj e c t; rea d - only.
Application beginSuppressDialogs() method
app.beginSuppressDialogs()
Description
Begins suppression of script error dialog boxes in the user interface. Use endSuppressDialogs() to resume the
display of error dialogs. See “Application endSuppressDialogs() method” on page 21.
Parameters
None.
Returns
Nothing.
Application beginUndoGroup() method
app.beginUndoGroup(undoString)
Description
Marks the beginning of an undo group, which allows a script to logically group all of its actions as a single
undoable action (for use with the Edit > Undo/Redo menu items). Use the
the end of the group. (See “Application endUndoGroup() method” on page 21.)
beginUndoGroup() and endUndoGroup() pairs can be nested. Groups within groups become part of the
larger group, and will undo correctly. In this case, the names of inner groups are ignored.
Parameters
undoString
Returns
The text that will appear for the Undo command in the Edit menu (that is, “Undo <undoString>”)
Nothing.
endUndoGroup() method to mark
Application buildName attribute
app.buildName
19
After Effects scripting referenceApplication object
20
Description
The name of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.
Typ e
String; read-only.
Application buildNumber attribute
app.buildNumber
Description
The number of the build of After Effects being run, used internally by Adobe for testing and troubleshooting.
Typ e
Integer; read-only.
Application cancelTask() method
app.cancelTask(taskID)
Description
Removes the specified task from the queue of tasks scheduled for delayed execution.
Parameters
taskID
Returns
An integer that identifies the task, as returned by app.scheduleTask().
Nothing.
Application effects attribute
app.effects
Description
The effects available in the application.
Typ e
Array, with each element containing the following properties; read-only:
displayName
category
String representing the localized display name of the effect as seen in the Effect menu.
String representing the localized category label as seen in the Effect menu. This can be "" for synthetic
effects that aren’t normally shown to the user.
matchName
Example
var effectName = app.effects[12].displayName;
String representing the internal unique name for the effect. This name does not change between versions of After Effects. Use this value to apply the effect.
20
After Effects scripting referenceApplication object
21
Application endSuppressDialogs() method
app.endSuppressDialogs(alert)
Description
Ends the suppression of script error dialog boxes in the user interface. Error dialogs are displayed by default;
call this method only if
Dialogs() method” on page 19.
Parameters
beginSuppressDialogs() has previously been called. See “Application beginSuppress-
alert
Returns
Boolean; when true, errors that have occurred following the call to beginSuppressDialogs() are displayed in a
dialog box.
Nothing.
Application endUndoGroup() method
app.endUndoGroup()
Description
Marks the end of an undo group begun with the app.beginUndoGroup() method. You can use this method to
place an end to an undo group in the middle of a script, should you wish to use more than one undo group for
a single script.
If you are using only a single undo group for a given script, you do not need to use this method; in its absence
at the end of a script, the system will close the undo group automatically.
Calling this method without having set a
Parameters
None.
Returns
Nothing.
beginUndoGroup() method yields an error.
Application endWatchFolder() method
app.endWatchFolder()
Description
Ends Watch Folder mode.
Parameters
None.
Returns
Nothing.
21
After Effects scripting referenceApplication object
22
See also
“Application watchFolder() method” on page 29
“Application parseSwatchFile() method” on page 25
“Application isWatchFolder attribute” on page 23
Application exitAfterLaunchAndEval attribute
app.exitAfterLaunchAndEval
Description
This attribute is used only when executing a script from a command line on Windows. When the application
is launched from the command line, the
(from a file or from a string, respectively).
If this attribute is set to true, After Effects will exit after the script is run; if it is false, the application will remain
open.
This attribute only has an effect when After Effects is run from the Windows command line. It has no effect
in Mac OS.
–r or –s command line flag causes the application to run a script
Typ e
Boolean; read/write.
Application exitCode attribute
app.exitCode
Description
A numeric status code used when executing a script externally (that is, from a command line or AppleScript).
• In Windows, the value is returned on the command line when After Effects was launched on the command
line (using the
• in Mac OS, the value is returned as the AppleScript DoScript result for each script.
In both Mac OS and Windows, the value is set to 0 (
ation. In the event of an error while the script is running, the script can set this to a positive integer that
indicates what error occurred.
Typ e
Integer; read/write.
Example
app.exitCode = 2; //on quit, if value is 2, an error has occurred
afterfx or afterfx –m command), and a script was specified with the –r or –s option.
EXIT_SUCCESS) at the beginning of each script evalu-
Application isoLanguage attribute
app.isoLanguage
Description
A string indicating the locale (language and regional designations) After Effects is running.
$.locale returns the operating system language, not the language of the After Effects application.
NOTE:
22
After Effects scripting referenceApplication object
23
Typ e
String; read-only. Some common values include:
• en_US for English (United States)
• de_DE for German (Germany)
• es_ES for Spanish (Spain)
• fr_FR for French (France)
• it_IT for Italian (Italy)
• ja_JP for Japanese (Japan)
• ko_KR for Korean (Korea)
Example
var lang = app.isoLanguage;
if (lang == "en_US")
alert("After Effects is running in English.");
else if (lang == "fr_FR")
alert("After Effects is running in French.");
else
alert("After Effects is not running in English or French.");
Application isRenderEngine attribute
app.isRenderEngine
Description
True if After Effects is running as a render engine.
Typ e
Boolean; read-only.
Application isWatchFolder attribute
app.isWatchFolder
Description
True if the Watch Folder dialog box is currently displayed and the application is currently watching a folder
for rendering.
Typ e
Boolean; read-only.
Application memoryInUse attribute
app.memoryInUse
Description
The number of bytes of memory currently used by this application.
23
After Effects scripting referenceApplication object
24
Typ e
Number; read-only.
Application newProject() method
app.newProject()
Description
Creates a new project in After Effects, replicating the File > New > New Project menu command.
If the current project has been edited, the user is prompted to save it. If the user cancels out of the Save dialog
box, the new project is not created and the method returns null. Use
tions.DO_NOT_SAVE_CHANGES)
to close the current project before opening a new one. See “Project
close() method” on page 116.
Parameters
None.
Returns
A new Project object, or null if no new project is created.
The name of a callback function that is called when an error occurs. By creating a function and assigning it to
this attribute, you can respond to errors systematically; for example, you can close and restart the application,
noting the error in a log file if it occurred during rendering. See “RenderQueue render() method” on page 161.
The callback function is passed the error string and a severity string. It should not return any value.
Typ e
A function name string, or null if no function is assigned; read/write.
Example
function err(errString) {
alert(errString);
}
app.onError = err;
Application open() method
app.open()
app.open(file)
24
After Effects scripting referenceApplication object
25
Description
Opens a project.
Parameters
file
Returns
Optional. An ExtendScript File object for the project file to open. If not sup plied, the method prompts the
user to select a project file.
A new Project object for the specified project, or null if the user cancels the Open dialog box.
Example
var my_file = new File("../my_folder/my_test.aep");
if (my_file.exists){
new_project = app.open(my_file);
if (new_project){
alert(new_project.file.name);
}
}
Application parseSwatchFile() method
app.parseSwatchFile(file)
Description
Loads color swatch data from an Adobe Swatch Exchange (ASE) file.
Parameters
file
Returns
The file specification, an ExtendScript File object.
The swatch data, in this format:
data.majorVersion
data.minorVersion
data.values
SwatchValue.type
SwatchValue.r
SwatchValue.g
SwatchValue.b
SwatchValue.c
SwatchValue.m
SwatchValue.y
SwatchValue.k
The ASE version number.
An array of SwatchValue.
One of "RGB", "CMYK", "LAB", "Gray"
When type = "RGB", the color values in the range [0.0..1.0].
0, 0, 0 is Black.
When type = "CMYK", the color values in the range [0.0..1.0].
0, 0, 0, 0 is White.
25
After Effects scripting referenceApplication object
26
SwatchValue.L
SwatchValue.a
SwatchValue.b
SwatchValue.value
When type = "LAB", the color values.
L is in the range [0.0..1.0]. a and b are in the range [-128.0..+128.0]
0, 0, 0 is Black.
When type = "Gray", the value range is [0.0..1.0].
0.0 is Black.
Application pauseWatchFolder() method
app.pauseWatchFolder(pause)
Description
Pauses or resumes the search of the target watch folder for items to render.
Parameters
pause
Returns
Nothing.
See also
“Application isWatchFolder attribute” on page 23
“Application watchFolder() method” on page 29
“Application endWatchFolder() method” on page 21
True to pause, false to resume.
Application project attribute
app.project
Description
The project that is currently loaded. See “Project object” on page 114.
Typ e
Project object; read-only.
Application purge() method
app.purge(target)
Description
Purges unused data of the specified types from memory. Replicates the Purge options in the Edit menu.
26
After Effects scripting referenceApplication object
27
Parameters
target
The type of elements to purge from memory; a PurgeTarget enumerated value, one of:
• PurgeTarget.ALL_CACHES: Purges all data that After Effects has cached to physical memory.
• PurgeTarget.UNDO_CACHES: Purges all data saved in the undo cache.
• PurgeTarget.SNAPSHOT_CACHES: Purges all data cached as composition/layer snapshots.
• PurgeTarget.IMAGE_CACHES: Purges all saved image data.
Returns
Nothing.
Application quit() method
app.quit()
Description
Quits the After Effects application.
Parameters
None.
Returns
Nothing.
Application saveProjectOnCrash attribute
app.saveProjectOnCrash
Description
When true (the default), After Effects attempts to display a dialog box that allows you to save the current
project if an error causes the application to quit unexpectedly. Set to false to suppress this dialog box and quit
without saving.
Typ e
Boolean; read/write.
Application scheduleTask() method
app.scheduleTask(stringToExecute, delay, repeat)
Description
Schedules the specified JavaScript for delayed execution.
Parameters
stringToExecute
delay
A string containing JavaScript to be executed.
A number of milliseconds to wait before executing the JavaScript. A floating-point value.
27
After Effects scripting referenceApplication object
28
repeat
Returns
When true, execute the script repeatedly, with the specified delay between each execution. When false
the script is executed only once.
Integer, a unique identifier for this task, which can be used to cancel it with app.cancelTask().
Sets memory usage limits as in the Memory & Cache preferences area. For both values, if installed RAM is less
than a given amount (n gigabytes), the value is a percentage of the installed RAM, and is otherwise a
percentage of n. The value of n is: 2 GB for 32-bit Windows, 4 GB for 64-bit Windows, 3.5 GB for Mac OS.
Parameters
imageCachePercentage
maximumMemoryPercentage
Returns
Nothing.
Floating-point value, the percentage of memory assigned to image cache.
Floating-point value, the maximum usable percentage of memory.
Application setSavePreferencesOnQuit() method
app.setSavePreferencesOnQuit(doSave)
Description
Set or clears the flag that determines whether preferences are saved when the application is closed.
Parameters
doSave
Returns
When true, preferences saved on quit, when false they are not.
Nothing.
Application settings attribute
app.settings
Description
The currently loaded settings. See “Settings object” on page 170.
Typ e
Settings object; read-only.
28
After Effects scripting referenceApplication object
29
Application version attribute
app.version
Description
An alphanumeric string indicating which version of After Effects is running.
Typ e
String; read-only.
Example
var ver = app.version;
alert("This machine is running version " + ver + " of After Effects.");
Application watchFolder() method
app.watchFolder(folder_object_to_watch)
Description
Starts a Watch Folder (network rendering) process pointed at a specified folder.
Parameters
folder_object_to_watch
Returns
The ExtendScript Folder object for the folder to watch.
Nothing.
Example
var theFolder = new Folder(“c:/tool”);
app.watchFolder(theFolder);
See also
“Application endWatchFolder() method” on page 21
“Application parseSwatchFile() method” on page 25
“Application isWatchFolder attribute” on page 23
29
After Effects scripting referenceAVItem object
30
AVItem object
app.project.item(index)
Description
The AVItem object provides access to attributes and methods of audio/visual files imported into After Effects.
• AVItem is a subclass of Item. All methods and attributes of Item, in addition to those listed below, are
available when working with AVItem. See “Item object” on page 78.
• AVItem is the base class for both CompItem and FootageItem, so AVItem attributes and methods are also
available when working with CompItem and FootageItem objects. See “CompItem object” on page 52 and
“FootageItem object” on page 65.
Attributes
AttributeReferenceDescription
name
width
height
pixelAspect
frameRate
frameDuration
duration
useProxy
proxySource
time
usedIn
hasVideo
hasAudio
footageMissing
Methods
“AVItem name attribute” on page 33The name of the object as shown in the Project panel.
“AVItem width attribute” on page 37The width of the item.
“AVItem height attribute” on page 32The height of the item.
“AVItem pixelAspect attribute” on page 33The pixel aspect ratio of the item.
“AVItem frameRate attribute” on page 32The frame rate of the item.
“AVItem frameDuration attribute” on page 31 The frame duration for the item.
“AVItem duration attribute” on page 31The total duration of the item.
“AVItem useProxy attribute” on page 36When true, a proxy source is used for this item.
“AVItem proxySource attribute” on page 34The FootageItem object used as proxy for the item.
“AVItem time attribute” on page 36Current time of the item.
“AVItem usedIn attribute” on page 36The CompItem objects that use this item.
“AVItem hasVideo attribute” on page 32When true, the item has a video component.
“AVItem hasAudio attribute” on page 32When true, the item has an audio component.
“AVItem footageMissing attribute” on
page 31
When true, the item cannot be found or is a placeholder.
MethodReferenceDescription
setProxy()
setProxyWithSequence()
setProxyWithSolid()
setProxyWithPlaceholder()
setProxyToNone()
“AVItem setProxy() method” on page 34Sets a proxy for the item.
“AVItem setProxyWithSequence() method” on
page 35
“AVItem setProxyWithSolid() method” on
page 35
“AVItem setProxyWithPlaceholder() method” on
page 35
“AVItem setProxyToNone() method” on page 34 Removes the proxy for the item.
Sets a sequence as a proxy for the item.
Sets a solid as a proxy for the item.
Sets a placeholder as a proxy for the item.
30
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