Mackie REMOTE48 User Manual

Page 1
REMOTE 48
USER’S GUIDE
PROFESSIONAL REMOTE CONTROL FOR THE
HDR24/96 HARD DISK RECORDER
Page 2
CAUTION AVIS
REMOTE 48
RISK OF ELECTRIC
DO NOT OPEN
RISQUE DE
NE PAS OUVRIR
CAUTION: TO REDUCE THE RISK OF ELECTRIC SHOCK
DO NOT REMOVE COVER (OR BACK)
NO USER-SERVICEABLE PARTS INSIDE
REFER SERVICING TO QUALIFIED PERSONNEL
ATTENTION: POUR EVITER LES RISQUES DE CHOC
ELECTRIQUE, NE PAS ENLEVER LE COUVERCLE. AUCUN
ENTRETIEN DE PIECES INTERIEURES PAR L’USAGER. CONFIER
L’ENTRETIEN AU PERSONNEL QUALIFIE.
AVIS: POUR EVITER LES RISQUES D’INCENDIE OU
D’ELECTROCUTION, N’EXPOSEZ PAS CET ARTICLE
A LA PLUIE OU A L’HUMIDITE
The lightning flash with arrowhead symbol within an equilateral triangle is intended to alert the user to the presence of uninsulated "dangerous voltage" within the product’s enclosure, that may be of sufficient magnitude to constitute a risk of electric shock to persons.
Le symbole clair avec point de fl che l’int rieur d’un triangle
quilat ral est utilis pour alerter l’utilisateur de la pr sence l’int rieur du coffret de "voltage dangereux" non isol d’ampleur suffisante pour constituer un risque d’ l ctrocution.
The exclamation point within an equilateral triangle is intended to alert the user of the presence of important operating and maintenance (servicing) instructions in the literature accompanying the appliance.
Le point d’exclamation l’int rieur d’un triangle quilat ral est employ pour alerter les utilisateurs de la pr sence d’instructions importantes pour le fonctionnement et l’entretien (service) dans le livret d’instruction accompagnant l’appareil.
CHOC
SHOCK
ELECTRIQUE
Important Safety Instructions
1. Read Instructions — Read, understand and follow all safety and operating instructions before using the Remote 48.
2. Retain Instructions — Keep these safety and operating instructions for future reference.
3. Heed Warnings — Follow all warnings on the Remote 48 and in these operating instructions.
4. Water and Moisture — Do not use the Remote 48 near water – for example, near a bathtub, kitchen sink, garden hose, incontinent poodle, sweaty drummer, etc. – or when condensation has formed on the unit.
11. Servicing — Do not attempt to service the Remote 48. All servicing should be referred to the Mackie Service Depart ment.
12. Lightning — Unplug the Remote 48 during lightning storms or when unused for long periods of time.
13. Grounding and Polarization — To prevent electric shock, do not use the Remote 48 polarized plug with an extension cord, receptacle or other outlet unless the blades can be fully inserted to prevent blade exposure. Do not defeat the Remote 48 grounding by plugging into an ungrounded receptacle or ground lift adapter.
This apparatus does not exceed the Class A/Class B (which­ever is applicable) limits for radio noise emissions from digital apparatus as set out in the radio interference regulations of the Canadian Department of Communications.
ATTENTION — Le présent appareil numérique n’émet pas de bruits radioélectriques dépassant las limites applicables aux appareils numériques de class A/de class B (selon le cas) prescrites dans le réglement sur le brouillage radioélectrique édicté par les ministere des communications du Canada.
FCC Information
NOTE: This equipment has been tested and found to comply
with the limits for a Class A digital devices, pursuant to Part 15 of the FCC Rules. These limits are designed to provide reasonable protection against harmful interference when the equipment is operated in a commercial installation. This equipment generates, uses, and can radiate radio frequency energy and, if not installed and used in accordance with the instruction manual, may cause harmful interference to radio communications. Operation of this equipment in a residential area is likely to cause harmful interference in which case the user will be required to correct the interference at his own expense.
5. Heat and Ventilation — Locate the Remote 48 away from heat sources such as radiators, campfires, compost pits, heliarc welders, magma flows, etc.
6. Power Sources — Connect the Remote 48 only to a power source of the type described in these operating instruc­tions or as marked on the Remote 48.
7. Power Cord Protection — Route power supply cords so that they are not likely to be walked upon, tripped over, or abraded by items placed upon or against them. Pay particular attention to cords at plugs, convenience receptacles, and the point where they exit the Remote 48.
8. Object and Liquid Entry — Do not drop objects or spill liquids into the Remote 48. Clean only with a damp cloth; do not clean with liquid or aerosol cleaners.
9. Attachments — Use the Remote48 with only the accesso­ries specified in this manual.
10. Damage Requiring Service — The Remote48 should be serviced only by qualified service personnel when:
A. The power supply cord or the plug has been damaged;
or
B. Objects have fallen onto, or liquid has spilled into the
unit; or
C. The unit has been exposed to rain or water; or
D. The unit does not appear to operate normally or
exhibits a marked change in performance; or
E. The unit has been dropped, or its chassis damaged.
This product has been tested and complies with the following standards and directives as set forth by the European Union:
* EN 55022 Radiated and Conducted
Emissions
* EN 61000-4-2 Electrostatic Discharge
Immunity
* EN 61000-4-3 RF Electromagnetic Fields
Immunity
* EN 61000-4-4 Electrical Fast Transient/ Burst Immunity * EN 60950/IEC 950 Electrical Safety
WARNING — To reduce the risk of fire or electric shock, do not expose this appliance to rain or moisture.
Part No. 820-209-00 Rev. A 10/01 © 2001 Mackie Designs Inc. All rights reserved. Printed in the U.S.A.
Page 3
Contents
User’s Guide
Introduction ---------------------------------------- 4 Installation ----------------------------------------- 5
Mount on Stand (Optional) --------------- 5
Mount on Mic Stand (Optional) ---------- 5
Plug It In --------------------------------------- 6
What About The Remote 24 ?------------------ 6
Footswitch ------------------------------------ 6
Operation ------------------------------------------- 7
Transport -------------------------------------- 7
Stop ------------------------------------------------- 7 Play -------------------------------------------------- 7 Fast Forward/Rewind --------------------------- 7 Record ---------------------------------------------- 7 Transport Locate --------------------------------- 7 Numbered Locates ------------------------------- 8 Shuttle and Jog ----------------------------------- 8 Shuttle and Jog Wheel -------------------------- 8
Transport Modes ---------------------------- 9
Pre Roll --------------------------------------------- 9 Loop ------------------------------------------------- 9 Punch------------------------------------------------ 9 Rehearse-------------------------------------------- 9 Auto Play ------------------------------------------- 9 Auto Take ------------------------------------------ 9
Record/Monitor Controls ---------------- 10
Record Ready------------------------------------- 10 All Input ------------------------------------------- 10 Auto Input ---------------------------------------- 10 Record Safe --------------------------------------- 10 Lock Out------------------------------------------- 10
System Controls -----------------------------11
Deck 2 ---------------------------------------------- 11 Edit ------------------------------------------------- 11 Vari ------------------------------------------------- 11 ALT-------------------------------------------------- 11 Control -------------------------------------------- 11
Autolocator---------------------------------- 13
Numeric Keypad --------------------------------- 13 Time Entry ---------------------------------------- 13 Time Units ---------------------------------------- 14 Edit Time ------------------------------------------ 14 +Next and –Prev --------------------------------- 14 Cues ------------------------------------------------ 14 Capture -------------------------------------------- 14 Clear------------------------------------------------ 15 Enter ----------------------------------------------- 15 Store ----------------------------------------------- 15 Recall ---------------------------------------------- 16 Time Code Calculator -------------------------- 17
Other Stuff ---------------------------------------- 18
Specifications ------------------------------- 18
Troubleshooting & Warranty Service--- 18
Thank you for adding the Remote 48 to your line of Mackie equipment. If you’re familiar with the HDR24/96, you probably already know what most of this remote control does, but just in case, this guide will explain all those other buttons ... some of which are new or a little Remote 24 and HDR24/96
Note: When this manual refers to the HDR24/96 recorder, the MDR24/96 recorder applies as well unless stated otherwise.
Please write your serial number here for future reference:
different from the
front panel.
Displays--------------------------------------- 12
Tape Time ----------------------------------------- 12 Locate Time--------------------------------------- 12 Vari ------------------------------------------------- 12 Cue ------------------------------------------------- 12 Rates ----------------------------------------------- 12
Don’t forget to visit our website at www.mackie.com for updates to this manual
and additional information about this and other Mackie products.
Purchased at:
Date of Purchase:
®
Page 4

Introduction

The Remote 48 is a professional remote controller for both the Mackie HDR24/96 and MDR24/96. It is used to control one or more HDR24/96 recorders. The Remote 48 offers all the functionality of the HDR24/96 front panel, along with several other features not found on the HDR24/96 or Remote 24, including:
Remote 48
Record Ready Buttons
• Weighted wheel for Jog/Shuttle transport operations and data entry
• Autolocator with numeric keypad
• Cue display with Cue Store and Recall
• Record Ready keys for 48 tracks
• System control for two HDR24/96 recorders
• Time code Calculator
LCD Display & Control
Status, Cue & Time Displays
Monitoring & Record Safe
4
Introduction
EDIT
System Control
ALT
CONTROL
Autolocator & Numeric Keypad
Transport
Transport Control
Jog/Shuttle Wheel Control
Page 5

Installation

Mount on Stand (Optional)

The Remote 48 can be placed on any stable work surface, but for optimal support we recommend the Quik-Lok QL-406 stand. The QL-406 is a roll-around remote stand with height and tilt adjustment made specifically for the Remote 48. See www.quiklok.com for specifications.

Mount on Mic Stand (Optional)

When mounting the Remote 48 on a standard 5/8” thread mic stand, we recommend the Omnimount 50-ST mounting plate and 5000-MA stand adaptor. Be sure the base of the stand is broad enough to adequately support the Remote 48.
User’s Guide
Quik-Lok QL-406
Omnimount System
Omnimount 50-ST
Omnimount 5000-MA Adaptor
Remote 48 User’s Guide
5
Page 6
REMOTE MOUSE
FOOT
SWITCH
DO NOTNOT PLUG INTO
ETHERNET
WARNING
NOT
WARNING

Plug It In

Setting up the Remote 48 is as easy as plugging in a telephone:
Remote 48
Note:Note:
Note: Power-up the
Note:Note:
Remote 48 before
powering the HDR 24/96 .
1. Plug the 25-foot remote cable (supplied with your unit) into the jack on the back of the Remote 48, and the other end into the
TO HDR
REMOTE
jack on the back of the HDR24/96.
2. Plug the supplied IEC power cable into the power jack on the back of the Remote 48.
Thru Port
Remote 48 Back Panel
Remote Cable

Foot Switch

From Remote 24
Remote 24
Note:Note:
Note: When using
Note:Note:
two HDR24/96 re-
corders in a 48-track
system, plug the Re-
mote 48 into the
Master HDR24/96
(Tracks 1-24)
WARNING
DO NOT
PLUG INTO
ETHERNET
FOOT SWITCH
REMOTE
24
-
16
-
TAPE 9
TAPE 17
TAPE 1– 8
KEYBOARD
WARNING: SHUT OFF POWER
TO UNIT BEFORE INSTALLING
OR REMOVING CARDS!
MOUSE
HDR 24/96
24TRACK 24 BIT DIGITAL AUDIO HARD DISK RECORDER/EDITOR
CAUTION
RISK OF ELECTRIC SHOCK
DO NOT OPEN
REPLACE WITH THE SAME TYPE FUSE AND RATING. DISCONNECT SUPPLY CORD BEFORE CHANGING FUSE
VIDEO SYNCACC 1 ACC 2 ETHERNET MIDI
CONCEIVED, DESIGNED, AND MANUFACTURED BY MACKIE DESIGNS INC • WOODINVILLE • WA 98072 • USA
MADE IN USA • FABRIQUE AU USA • PATENTS PENDING COPYRIGHT ©1998 THE FOLLOWING ARE TRADEMARKS OR
REGISTERED TRADEMARKS OF MACKIE DESIGNS INC.: "MACKIE.", MACKIE DIGITAL SYSTEMS AND THE "RUNNING MAN" FIGURE.
WARNING:
TO REDUCE THE RISK OF FIRE OR ELECTRIC SHOCK, DO NOT EXPOSE THIS EQUIPMENT TO RAIN OR MOISTURE. DO NOT REMOVE COVER. NO USER SERVICEABLE PARTS INSIDE. REFER SERVICING TO QUALIFIED PERSONNEL.
AVIS:
RISQUE DE CHOC ELECTRIQUE NE PAS OUVRIR
UTILISE UN FUSIBLE DE RECHANGE DE MÊME TYPE.
DEBRANCHER AVANT DE REMPLACER LE FUSIBLE
Ethernet Jack
SERIAL NUMBER
MANUFACTURING DATE
120VAC
50/60 Hz 475W
HDR 24/96 Back Panel
OUTPUT
OUTPUT
OUTPUT
INPUT
INPUT
INPUT
OPT • 8
OPT • 8
OPT • 8

What About The Remote 24 ?

Good question! You can use the Remote 24 in parallel with the Remote 48. Simply connect it to the Remote 48’s
THRU
port using the Remote 24’s supplied cable. This is an especially useful configuration if, for example, you have an additional workstation or sound stage/booth located away from the Remote 48. We think there is a ‘more than remote’ possibility of you using this setup.
In this configuration the Remote 48 will remain fully operational. Of course, you will not have access to features unique to the Remote 48 such as arming tracks 25-48, when controlling from the Remote 24.
Footswitch
A must-have for performer-engineers: use a footswitch to punch-in and out on the fly, stop and start the transport, jump to the next cue, create new cues, or select the next take. The footswitch function is assigned in the HDR24/96 General Setup window. This TS 1/4" jack accepts a momentary, normally open footswitch—available at any reputable music store.
6
Installation
Page 7

Operation

PLAY RECORD
LOCATE
Many of the features, functions, and procedures of the Remote 48 mirror those of the HDR24/96 and Remote 24, and are therefore already defined in the HDR24/96 and Remote 24 user’s manuals. Therefore keep your HDR24/96 Quick Start Guide, HDR24/96 Technical Reference Manual, and Remote 24 User Guide on hand for reference.

Transport

Stop

STOP
brings the “tape” to an
STOP
immediate halt.
also punches out of record and cancels master record standby.

Play

PLAY
puts the HDR24/96 into play; it also punches out of
record and cancels master record standby.

Fast Forward/Rewind

FAST FWD
mode from any state. They behave just like a large multitrack recorder. When pressed, the “tape” rolls slowly at first, then accelerates to 20X speed in a few seconds. Pressing either button a second or third time puts the transport into even faster wind speeds.
and
REWIND
put the HDR24/96 into fast wind
REWIND
LOCATE REWIND FAST FWD PLAYSTOP RECORD
REWIND FAST FWD
or
FAST FWD
are
User’s Guide

Record

Press
PLAY
and
RECORD
simultaneously to begin recording. Press any transport button except Record, Jog, or Shuttle to stop recording. The Record LED glows when recording, and blinks when
RECORD
is engaged with no tracks armed. In a 48-track system, the Record LED glows when either HDR24/96 is recording.

Transport Locate

Pressing the transport button causes the transport to jump to the time displayed in the Locate Time window. The Locate LED glows whenever Tape Time = Locate Time, otherwise it is off. The Remote 48
LOCATE LOC
button corresponds to the
button in the GUI transport.
LOCATE
TapeTime
Locate Time
TAPE TIME
LOCATE
TIME
Remote 48 User’s Guide
7
Page 8
Remote 48

Numbered Locates

In addition to the transport locate point, there are four numbered
LOCATE
points to give you quick access to frequently used locations in your Project. Press one of the four numbered
LOCATE
buttons to jump to a Locate point. Numbered Locates are set using the store function (see
AUTOLOCATOR
).

Shuttle and Jog

Both shuttle and jog allow you to play audio both forwards and backwards at non real-time speeds. Shuttle play speed is quantized to 1/32, 1/16, 1/8, 1/4, 1/2, 1, and 2x the normal play speed, and is proportional to how far the Wheel is rotated after similar to shuttle, except that the play speed varies continuously between 0x and 1x and is proportional to how fast you rotate the wheel. Both give you very precise control of the transport position for cueing to edit points.
SHUTTLE
is engaged.
JOG
is
1
234
LOCATE
SHUTTLE JOG
LOCATE
Pressing
SHUTTLE
or
JOG
engages Shuttle/Jog, and pressing any transport button except Record disengages Shuttle/Jog. With either
SHUTTLE
or
JOG
engaged, rotating the wheel counterclockwise produces reverse transport movement, and clockwise produces forward movement. When the transport is not moving, the Play LED blinks; when the transport is moving, the Play LED glows and the Fast Forward or Rewind LED blinks to indicate the playback direction.
Note: Shuttle must be disabled to enter Record.

Shuttle and Jog Wheel

In addition to its use as a Shuttle/Jog controller, the wheel is used for data entry in certain autolocator operations, such as scrolling through the cue list or changing time values in edit time operations. Data entry mode is overridden whenever the wheel in date entry mode.
SHUTTLE
or
JOG
is enabled. See
AUTOLOCATOR
for specific uses of
8
Operation
Page 9

Transport Modes

Pre Roll

PRE ROLL
earlier than the stored Locate time by the amount of the Pre Roll time. For example, if you wish to locate to 00:05:00:00 and you enter a Pre Roll of 5 seconds, the transport will locate to 00:04:55:00. Pre Roll is handy for auto punching where you need to start playback a few seconds before the Punch In point.

Loop

LOCATES 1
To enable loop play, press to
LOCATE 2

Punch

LOCATES 3
punching. To enable automated punching, press engage first punch point, and punches out at the second. The order of the punch points does not matter.
causes any Locate operation to jump to a time that is
and 2 double as start and end points for looped playback.
LOOP
. Playback will loop from
LOCATES 1
. The order of the loop points does not matter.
and 4 double as in and out points for automated
RECORD
PUNCH
, the HDR24/96 automatically punches in at the
. When you
User’s Guide
PRE ROLL
LOOP
PUNCH

Rehearse

REHEARSE
recording anything to disk. In this mode the last Punch In and Punch Out points are automatically stored to Loc 3 and Loc 4 (respectively). If multiple punch ins and outs occur during a single pass, only the last punch points are stored. Punch points are not stored when punching with the track Record Ready buttons or when
allows you to practice punching without actually
PUNCH
and
REHEARSE
are both enabled.

Auto Play

AUTO PLAY
into play immediately after locating to a Cue or Locate point.
puts the transport
1
LOCATE
234
LOCATE

Auto Take

AUTO TAKE
number of all armed Tracks at the beginning of each record pass. After Take 8 is recorded, the take number jumps back to Take 1. You can set a track’s take number from the Remote 48 Track Options menu.
automatically increments the active Virtual Take
REHEARSE
AUTO
PLAY
AUTO
TAKE
Remote 48 User’s Guide
9
Page 10

Record/Monitor Controls

Remote 48
DIGITAL AUDIO HARD DISK RECORDER REMOTE CONTROL
16
1234
25
26 27 28
56789
29 30 31 32 33
10 11 12 13 14 15
34 35 36 37 38 39
18 19 20 21
17
40 41 42 43 44 45

Record Ready

The Record Ready buttons arm tracks for recording. When
RECORD
is engaged, you can punch individual tracks in and out using the Record Ready buttons. Their LEDs blink in standby and glow in record. In a 48-track system, Record Readys 1-24 arm the Master HDR24/96, and Record Readys 25-48 arm the Slave HDR24/96.

All Input

ALL INPUT INPUT
inputs, and the Auto Input setting has no effect.
is used for rehearsal and level setting. When
ALL
is on, both armed and unarmed tracks monitor their tape

Auto Input

AUTO INPUT
When
AUTO INPUT
inputs; this mode is used for tracking. When armed tracks monitor their tape inputs in stop, fast forward, rewind, and record. In play, they monitor the playback of previously recorded audio; this mode is used for overdubbing. Unarmed tracks always monitor the playback of previously recorded audio.
is used for recording, and affects only armed tracks.
is off, armed tracks always monitor their tape
AUTO INPUT
is on,
REMOTE 48
22 23 24
46 47 48
23 24
47 48
AUTO INPUT
ALL
INPUT
ALL
INPUT
AUTO INPUT
REC
SAFE
LOCK
OUT

Record Safe

REC SAFE
When enabled, Record Safe prevents you from arming tracks and entering record.
disarms all tracks and disables all recording controls.

Lock Out

LOCK OUT
controls while allowing the HDR24/96 to otherwise operate normally. To engage or disengage lock out on the Remote 48, hold down the when enabled and is off when disabled. Use Lock Out to prevent someone from disturbing the HDR24/96 during critical operations, such as when recording live performances.
disables user input from all software and hardware
LOCK OUT
button for 1 second. The Lock Out LED blinks
REC
SAFE
LOCK
OUT
10
Record/Monitor Controls
Page 11

System Controls

The System Controls that are unique to the Remote 48 are described below. For more detail on System Controls
EDITDECK 2
DEC INC
that are common to both the HDR24/96 and Remote 48, see the HDR24/96 Technical Reference Manual or Quick­Start Guide.

Deck 2

The
DECK 2
button toggles Remote 48 control of the LCD display, Rates display, and System Control buttons between the Master and Slave HDR24/96. The Remote 48 controls the Master HDR24/96 when the Deck 2 LED is off, and the Slave HDR24/96 when the Deck 2 LED is blinking.

Edit

The Edit button is not presently implemented and is reserved for a future software upgrade.
T-CODE
CHASE

VARI

CONTROL

ALT
DECK 2
EDIT
User’s Guide
Vari
Varispeed is not presently implemented in the HDR24/96. This button is reserved for a future software upgrade.
ALT
The
ALT
button modifies the functionality of another button. Specific
uses of the
ALT
button are documented within the function(s) it
modifies.
Control
The
CONTROL
Specific uses of the function(s) it modifies.
button modifies the functionality of another button.
CONTROL
button are documented within the
VARI
ALT
CONTROL
Remote 48 User’s Guide
11
Page 12
Remote 48

Displays

Tape Time

The
TAPE TIME
“play head” (Current Time). It is the same as the Current Time displays on the HDR24/96 front panel and GUI.

Locate Time

The
LOCATE TIME
time that the Transport will locate to when the pressed, and corresponds to the
LOCATE TIME
Cues List. Locate Time also acts as a scratchpad or working display from which you can preview and recall stored time values, manually enter and store specific times to these values, or display the result of time code addition/subtraction operations.

Vari

The
VARI
whenever speed, the Varispeed display shows quantized values of
0.0, 0.03, 0.06, 0.12, 0.25, 0.5, 1.0, and 2.0 in Shuttle, and contiguous values between 0.00 and 1.00 in Jog. The blinking Rewind LED indicates reverse motion (negative speeds).
display always shows the current position of the HDR24/96
Tape Time (Current Time)
displays the
LOCATE
(Varispeed) display shows the transport speed
SHUTTLE
button is
display in the GUI
or
JOG
is enabled. Depending on the
Locate Time
VARI
TAPE TIME
LOCATE
TIME
Cue
The
CUE
number display shows the Cue number that was last entered, stored, or recalled. It also shows the names of other stored values ( length, Loc 4, and Recall operation.
PCH
for Auto Punch,
PLA
for the last play start position) during a
Pre
for Pre-roll,
L1 – L4
LOP
for loop
for Loc 1 through

Rates

44.1k, 48k, 96k (Sample Rate)
The Sample Rate LEDs indicate the system sample rate setting. The 44.1k and 96k LEDS light simultaneously to indicate a sample rate setting of
88.2kHz.
Vari (Varispeed)
When the sample clock is set to either Word Clock or Video, the rate differs from the sample rate setting by more than ± 0.2%.
16 Bit, 24 Bit (Bit Depth)
The
16 BIT
VARI
LED lights when the actual sample
and
24 BIT
LEDs reflect the system bit depth setting.
44.1k
VARI
ERROR
CUE
RATES
48k
16 BIT
24 BIT
TC CLOCK
96k
12
Error
The attention. Selecting Cancel from the LCD display clears the error message.
Locator/Time Displays
ERROR
LED blinks when there is a system error that requires user
Page 13
TC (Time Code)
The TC LED represents the status of the HDR24/96 with respect to received time code. When no time code is present or time code is unreadable, and glows when the HDR24/96 is locked to time code. The is disabled.
T-CODE CHASE
is enabled, the TC LED blinks when either
TC
LED is off when
T-CODE CHASE
Clock
The
CLOCK
clock source, and blinks when the sample clock source is not present or out of range. The Internal.
LED glows when the system is locked to the selected sample
CLOCK
LED always glows when the sample clock is set to

Autolocator

This section describes the Remote 48 Autolocator functions. Some Autolocator functions have many steps associated with them. The convention for describing an Autolocator operation is:
[<Step 1> < Step 2> < Step 3> ....<Step n>].
where you perform step 1, then step 2, then step 3, and so forth until the last step in the sequence. Buttons presses are shown in bold, and numeric keypad entry with pound signs ( one step, others up to four.
###…
). Some Autolocator operations require only
User’s Guide

Numeric Keypad

The numeric keypad is used to enter time values into the Locate Time display or Cue numbers into the Cue display (see
TIME ENTRY, EDIT TIME, STORE, RECALL,
TIME CODE CALCULATOR
).
and
78
456
123

Time Entry

With no Autolocator operations pending, typing a time value on the Numeric Keypad clears the display and shifts the numbers left into the display. Pressing functions) terminates the entry. Pressing numbers acts as a backspace. Clearing the last digit out of the display cancels the operation, and restores the previous Locate Time value. You do not need to type all 8 digits each time you enter a time; the Remote 48 fills-in the blanks with zeros after time entry is terminated. The rightmost dot in
LOCATE TIME
The Remote 48 supports two basic time entry operations:
Stores the entered time into Locate Time.
ENTER
• [
########...
########...
• [
(as well as several other Autolocator
display flashes when time entry is active.
ENTER
LOCATE
]
LOCATE TIME
CLEAR
]
anytime while entering
CLEAR
0
9
ENTER
Locate to a specific time without overwriting the current Locate Time value; the previous value of Locate Time is restored after the operation is completed.
Remote 48 User’s Guide
13
Page 14
Remote 48

Time Units

The
TIME UNITS
between SMPTE and BBT display modes.
button toggles the time units of the HDR24/96
TIME UNITS

Edit Time

The
EDIT TIME
LOCATE TIME
Frames/Ticks field (depending on display mode), a second time the Seconds/Beats field, and so on, until the selection wraps back around to the Frames/Ticks field. The rightmost dot in the selected field flashes to indicate that editing is active in that field. Advancing the edit time field sets the value in the previous field. Pressing sets the Locate Time and cancels Edit Time editing.
You can enter time in three different ways:
• [ Enter the desired time directly from the numeric keypad. The
button allows you to edit specific fields within the
display. Pressing EDIT TIME once selects the
EDIT TIME
EDIT TIME
(one or more times) ###... 
ENTER
]
numbers shift left continually until the field value is set by pressing
EDIT TIME
or
ENTER
.
ENTER
EDIT TIME
• [ more times)
(one or more times)
ENTER
] Press the
+NEXT
+NEXT
or
and
–PREV
–PREV
increment/decrement the value by 1.
EDIT TIME
• [
(one or more times)
Wheel
ENTER
Rotate the wheel clockwise/counterclockwise to increment/
decrement the values continuously.

+Next and –Prev

The
+NEXT
Locate Time field values in Edit Time operations, act as math operators in time code calculator operations, and call up the next or previous Cue in the Cue List in specific Recall and Store operations (see
CALCULATOR
and
–PREV
EDIT TIME, STORE, RECALL,
).
buttons increment and decrement
and
TIME CODE

Cues

Cues are Locate points (not to be confused with Locates 1-4) that can be set anywhere in the Project. Up to 999 Cues can be stored and recalled from the Remote 48 (see
STORE
and
RECALL
).
(one or
buttons to
]
NEXT
PREV
14
Autolocator

Capture

CAPTURE
Tape Time can be captured when the transport is stopped or moving.
copies the value of Tape Time into Locate Time.
CAPTURE
Page 15
Clear
CLEAR CUE
character. When entering time into the pressing operation and restores the previous Locate Time value.
deletes the last value entered into the
display by shifting all of the numbers right by one
LOCATE TIME
CLEAR
after the last character is deleted cancels the
LOCATE TIME
display,
or
CLEAR
Enter
The
ENTER
when entering a time in the completes Time Entry, new Cue and Cue Store operations. It also completes Recall operations and acts as an “=” button in Time Code Calculator operations (see
TIME, STORE, RECALL,
button terminates the entry of a string of numbers
LOCATE TIME
and
TIME CODE CALCULATOR
display, and
TIME ENTRY, EDIT
).
ENTER

Store

STORE
displays into Cues, Numbered Locates, Pre Roll time, and the Loop and Punch lengths. Pressing Locate Time, and pressing selects the tape time for the store operation. A flashing dot in the right of the tape or locate time display indicates the time selected for the store operation. Pressing the last key in the store sequence transfers the value of locate or tape time to the destination. The goes dim after Store is executed or canceled. In the text below, the convention “< Store]
stores the value of the
STORE
Store
>” is used to denote any of the following button sequences:
, or [
CTRL+Store
LOCATE TIME
STORE
STORE
LED blinks when Store is armed, and
].
twice (or CTRL+Store)
or
TAPE TIME
once selects the
STORE
[Store], [Store
User’s Guide
The Remote 48 supports the following Store operations:
• [
STORE
Stores the selected time to a Numbered Locate
STORE
• [ Stores Locate Time to the Pre Roll time.
• [
STORE
Sets the Loop End point (the later of Locates 1 and 2) by adding the
Locate Time (Loop length) to the Loop Start point (the earlier of Locates 1 and 2).
STORE
• [ Sets the Punch End point (the later of Locates 3 and 4) by adding the
Locate Time (Punch length) to the Punch Start point (the earlier of Locates 3 and 4).
STORE
• [ Stores the selected time to the currently displayed Cue. This is a shortcut
to save you from having to type in the Cue number again.
STORE
• [ Stores the Tape Time to a New Cue. New Cues are sequentially numbered
using the lowest number available in the Cue List. Note that you do not need to press
LOCATE
PRE ROLL
LOOP
PUNCH
ENTER
CAPTURE
STORE
n]
]
]
]
]
]
twice to store the Tape Time to a New Cue.
Remote 48 User’s Guide
15
Page 16
• [
STORE
Stores the selected time to a specific Cue.
###…
ENTER
]
Remote 48
STORE
• [
Wheel
Rotating the wheel or pressing through the Cue List in chronological order until you find the desired cue.
STORE
• [ Cancels the store operation. You can also store a specific time to any
stored value without overwriting the current Locate Time value; the previous value of Locate Time is restored after the operation is completed.
• [########… to a Numbered Locate.
• [########… of Locates 1 and 2) by adding the directly entered (Loop length) to the Loop Start point (the earlier of Locates 1 and 2).
• [########… later of Locates 3 and 4) by adding the directly entered time (Punch length) to the Punch Start point (the earlier of Locates 3 and 4).
• [########… to Pre Roll.
• [########… entered time to a specific Cue.
+NEXT
Enter
STORE
or
–PREV
] stores the Locate Time to a cue from the Cue List.
STORE
STORE
STORE
STORE
STORE
(one or more times or hold to scroll), or
+NEXT
STORE
] or [
LOCATE
LOOP
PUNCH
PRE ROLL
###…
or
–PREV
CTRL+Store
n] Stores the directly entered time
] Stores the Loop End point (the later
] Stores the Punch End point (the
] Stores the directly entered time
ENTER
allows you to scroll
Store
] Stores the directly
]

Recall

RECALL
display. After pressing stored values (Cues, Numbered Locates, etc.) in any order without overwriting the current Locate Time value. At any time while previewing, the displayed value can be committed to Locate Time by pressing the operation and restores the previous Locate Time value.
When that the the the
TIME
The Recall LED blinks when Recall is active, and goes off after Recall is executed or canceled.
The Remote 48 supports the following Recall operations:
calls up the value of stored values into the Locate Time
RECALL
ENTER
RECALL
CUE
display before
LOCATE TIME
displays dashes (“- - –“) until a valid cue or other stored value is selected.
• [
• [
• [
is pressed, a dot flashes in the right of the Cue display to indicate
CUE
display is available for numeric entry. If a cue number is present in
RECALL
RECALL
Locates 1 and 2) to Locate Time.
RECALL
between Locates 3 and 4) to Locate Time.
. Pressing
RECALL
display. If an non-existent cue number is entered, the
LOCATE n
LOOP
PUNCH
, you can preview any number of
RECALL
is pressed, then that cue’s value is displayed in
ENTER
ENTER
ENTER
a second time cancels
] Recalls Locate n to Locate Time.
] Recalls the Loop length (the time between
] Recalls the Punch length (the time
RECALL
LOCATE
16
Autolocator
Page 17
• [ Time.
RECALL
PRE ROLL
ENTER
User’s Guide
] Recalls the Pre Roll Time to Locate
RECALL
• [ to Locate Time.
RECALL
• [
RECALL
• [ This is a shortcut to save you from having to type the Cue number.
• [
RECALL
Wheel
pressing chronological order until you find the desired Cue.
RECALL
• [ can also locate to any stored value without overwriting the current Locate Time value; the previous value of Locate Time is restored after the operation is completed.
• [
RECALL
command.
RECALL
• [
RECALL
• [
Wheel
wheel or pressing List in chronological order until you find the desired Cue.
PLAY
###…
ENTER
+NEXT
ENTER
+NEXT
RECALL
PLAY
###…
+NEXT
LOCATE
ENTER
] Recalls the currently displayed Cue to Locate Time.
or
] Recalls a Cue from the Cue List. Rotating the wheel or
or
–PREV
] Cancels the recall operation. Using
LOCATE
or
] Locates to a Cue from the Cue List. Rotating the
+NEXT
] Recalls the time of the last Play command
ENTER
–PREV
LOCATE
–PREV
] Recalls a specific Cue to Locate Time.
(one or more times or hold to scroll), or
allows you to scroll through the Cue List in
RECALL
] Locates to the time of the last Play
] Locates to the time of the selected Cue.
(one or more times or hold to scroll), or
or
–PREV
allows you to scroll through the Cue
, you

Time Code Calculator

The Time Code Calculator adds or subtracts two time values entered into the
LOCATE TIME
like adding 00:03:23:18 to 1:58:34:22 as easy as doing first grade arithmetic. The Time Code Calculator works in both SMPTE and BBT display modes. Using the Calculator is similar to using a pocket calculator, except that Enter is equivalent to the “=” button.
The Remote 48 supports the following Time Code Calculator operations:
[
[
[########…
[########…
[########…
display and stores the result back into Locate, making operations
+NEXT
the current Locate Time value.
–PREV
from the current Locate Time value.
directly entered time values to the second.
second directly entered time value from the first.
second directly entered time value from the first.
########…
########…
+NEXT
–PREV
–PREV
########…
########…
########…
ENTER
ENTER
] Adds the directly entered time to
] Subtracts the directly entered time
ENTER
ENTER
ENTER
] Adds the first
] Subtracts the
] Subtracts the
Note: When the TC Frame rate is drop frame, the operands are first converted to non-drop frame, the operation performed, and the result converted back to non­drop frame.
Remote 48 User’s Guide
17
Page 18
Remote 48

Other Stuff

Specifications

Dimensions:
Width = 19.25" (48.90 cm) Depth = 12.25" (31.12 cm) Height = 3.50" (8.89 cm)
Weight:
12.1 lbs (5.49 kg)
EDIT

Troubleshooting & Warranty Service

If you think your Remote 48 has a problem, try the following:
ALT
CONTROL
19.25
12.25
3.50
Make sure the cable is plugged into the “Remote” jack on the rear panel of the HDR24/96—the “Remote” jack is easy to confuse with the Ethernet jack.
Remove and reinstall the cable, reboot the HDR24/96, and/or replace the Remote 48 cable (available at computer supply stores).
Be sure you are not using a CAT-5 crossover cable (usually known by its yellow color and always labeled “Crossover”).
Put the Remote 48 into self-test mode and test the function of the switches and LEDs.
• Place a blank floppy disk into the HDR24/96 and power up the unit while holding down Record Ready buttons 1 and 2 on the Remote 48.
• When the unit is first powered on, all LEDs will be lit, and the Remote 48 firmware version number is shown in the LCD display.
• Pressing a button associated with an LED turns the LED off.
• Pressing a
LOCATE
button lights the LED above it in the Locator
section.
After all this, if it still doesn’t work properly please contact Mackie Designs technical support at (800) 258-6883 (8:00 AM to 5:00 PM Pacific Time)—see the included Warranty Card for details.
18
Other Stuff
“Mackie,” the “Running Man” figure, “HDR24/96”, “Remote 48” and
“Remote 24” are trademarks or registered trademarks of Mackie Designs Inc. All other brand names mentioned are trademarks or registered trademarks of their respective holders, and are hereby
acknowledged.
© 2001 Mackie Designs Inc.
All Rights Reserved. Printed in the U.S.A.
Rev A 10/01
Page 19
Notes:
User’s Guide
Remote 48 User’s Guide
19
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